Game machine

JP2024144502A5Inactive Publication Date: 2025-05-14SANYO PROD CO LTD
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Patent Information

Application Number
JP2024117643
Authority / Receiving Office
JP · JP
Patent Type
Applications
Current Assignee / Owner
Filing Date
2024-07-23
Publication Date
2025-05-14
Estimated Expiration
Not applicable · inactive patent

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Abstract

To provide a game machine capable of enhancing an interest in a game.SOLUTION: There is provided displacement means displaceable to a first position in which game balls can enter second ball entry means and a second position in which game balls cannot easily enter the second ball entry means. The displacement means is displaced from the second position to the first position on the basis of satisfaction of a predetermined condition in a specific game state occurring on the basis that a result of determination by determination means is a specific determination result, and the displacement means is displaced from the first position to the second position on the basis of satisfaction of a second condition in a situation in which the displacement means is positioned in the first position by first displacement control. When game balls enter first ball entry means, a predetermined game value is granted to a player. A first mode based on execution of determination, a second mode based on occurrence of a specific game state, and a third mode based on predetermined entry of game balls into the second ball entry means may at least occur. Accordingly, an interest in a game can be enhanced.SELECTED DRAWING: Figure 1
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Claims

[Claim 1] A first determination means capable of executing a first determination; a first display means for displaying first identification information for indicating a result of the determination by the first determination means; a first dynamic display means for dynamically displaying the first identification information on the first display means; a first dynamic display period determination means for determining a period during which the first identification information is dynamically displayed by the first dynamic display means; A second determination means capable of executing a second determination; a second display means for displaying second identification information for indicating a result of the determination by the second determination means; a second dynamic display means for dynamically displaying the second identification information on the second display means; a second dynamic display period determination means for determining a period during which the second identification information is dynamically displayed by the second dynamic display means; a bonus game execution means for executing a first bonus game when the first identification information for indicating a specific first determination result is displayed on the first display means, and executing a second bonus game when the second identification information for indicating a specific second determination result is displayed on the second display means, a game state setting means for setting a first game state in which the second judgment is more likely to be executed than the first judgment, and a second game state in which the first judgment is more likely to be executed than the second judgment; The gaming machine includes: When the first gaming state is set by the gaming state setting means, a timing for notifying a player that the first gaming state has been set in a distinguishable manner based on a state of the dynamic display of the second identification information can be determined; During a period from when the first gaming state is set to when the notification mode is notified, a predetermined notification regarding a game that has been executed before the first gaming state is set can be executed; When the first gaming state is set, a specific notification regarding a subsequent game can be executed regardless of the result of the second determination executed, A gaming machine characterized in that it is configured to be able to notify the notification mode in a manner corresponding to the length of the period until the first gaming state ends, regardless of the length of the period from when the first gaming state is set to when the notification mode is notified.