Game machine

JP2024152795A5Active Publication Date: 2025-06-23SANYO BUSSAN KK
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Patent Information

Application Number
JP2024130875
Authority / Receiving Office
JP · JP
Patent Type
Applications
Current Assignee / Owner
Filing Date
2024-08-07
Publication Date
2025-06-23
Estimated Expiration
2040-09-30
Patent Text Reader

Abstract

To provide a game machine capable of improving a front face frame H14.SOLUTION: A front face frame H14 formed into an almost rectangular shape in front view, has a protrusion part H583 protruded from an end face on one side of a longitudinal direction. When the front face frame H14 is erected and temporarily placed (when the front face frame is made self stand temporarily), the protrusion part H583 is brought into contact with a floor face for reducing a contact area between the front face frame H14 and the floor face. Therefore, impact applied to the front face frame H14 by irregularities on the floor face can be suppressed, and a posture when the front face frame H14 is made self stand, can be stabilized. Therefore the front face frame H14 can be suppressed from falling.SELECTED DRAWING: Figure 1873
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Claims

【Claim 1】 A gaming machine comprising a first means and a second means, and an engaging means configured such that a first engaging body and a second engaging body can be respectively engaged with the first means and the second means, wherein at least a part of a first disposed body disposed on the first means can be interposed between at least a part of the first means and the first engaging body of the engaging means, and at least a part of a second disposed body disposed on the second means can be interposed between at least a part of the second means and the second engaging body of the engaging means. The first engaging body includes a first engaging body side protrusion configured to protrude toward a predetermined portion of the first disposed body, and in a state where the first engaging body and the first means are engaged, when the first engaging body is displaced in a direction to release the engagement with the first means, at least a part of the first engaging body side protrusion can be brought into contact with the first disposed body. The second engaging body includes a second engaging body side protrusion configured to protrude toward a specific portion of the second disposed body, and in a state where the second engaging body and the second means are engaged, when the second engaging body is displaced in a direction to release the engagement with the second means, at least a part of the second engaging body side protrusion can be brought into contact with the second disposed body. The engaging means includes a connecting body configured to connect the first engaging body and the second engaging body, and in a state where the first engaging body and the first means are engaged and the second engaging body and the second means are engaged, a plurality of locations on the first engaging body side of the connecting body and a plurality of other locations on the second engaging body side of the connecting body can be cut. A predetermined hole is formed in the first means, and the first disposed body is disposed on the first means in such a manner that the predetermined hole can be blocked. The size of the cross section at each of the plurality of locations on the first engaging body side of the connecting body can be different from the size of the cross section of the connecting body at each part connected to the first engaging body. The gaming machine is characterized in that a portion of the connecting body connected to the first engaging body is arranged along the displacement direction of the first engaging body when the engagement with the first means is released from the state where the first engaging body is engaged with the first means.