Information processing program, information processing method, and information processing device
The information processing program dynamically adjusts character strength in games by using a first level that persists and a second level that does not, addressing the need for extensive long-term development and preparation in games.
JP2025043198APending Publication Date: 2025-03-28KOEI TECMO GAMES CO LTD
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Patent Information
- Application Number
- JP2023150584
- Authority / Receiving Office
- JP · JP
- Patent Type
- Applications
- Current Assignee / Owner
- Filing Date
- 2023-09-15
- Publication Date
- 2025-03-28
AI Technical Summary
Technical Problem
In games where player characters level up based on experience points, long-term development is required to surpass challenging parts of the game, necessitating extensive preparation with many experience points, in-game currency, and equipment materials.
Method used
An information processing program that adjusts character strength within predetermined ranges by setting a first level that persists across ranges and a second level that does not, allowing for dynamic strength adjustments in games.
Benefits of technology
Enables character strength adjustments for each predetermined range, reducing the need for extensive long-term development and preparation, allowing for more flexible gameplay and character progression.
✦ Generated by Eureka AI based on patent content.
Abstract
To provide an information processing program, an information processing method, and an information processing device capable of adjusting the strength of a character for each range determined beforehand compared with a case where a character is strengthened only by rearing the character for a long period.SOLUTION: An information processing program causes a computer to execute processing for setting a first level that is maintained even when a predetermined range is exceeded, and a second level that is not maintained when the predetermined range is exceeded to a character, in a game in which a level for determining the strength is set to a character.SELECTED DRAWING: Figure 3
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