Information processing program, information processing method, and information processing device

The information processing program dynamically adjusts character strength in games by using a first level that persists and a second level that does not, addressing the need for extensive long-term development and preparation in games.

JP2025043198APending Publication Date: 2025-03-28KOEI TECMO GAMES CO LTD
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Patent Information

Application Number
JP2023150584
Authority / Receiving Office
JP · JP
Patent Type
Applications
Current Assignee / Owner
Filing Date
2023-09-15
Publication Date
2025-03-28

AI Technical Summary

Technical Problem

In games where player characters level up based on experience points, long-term development is required to surpass challenging parts of the game, necessitating extensive preparation with many experience points, in-game currency, and equipment materials.

Method used

An information processing program that adjusts character strength within predetermined ranges by setting a first level that persists across ranges and a second level that does not, allowing for dynamic strength adjustments in games.

Benefits of technology

Enables character strength adjustments for each predetermined range, reducing the need for extensive long-term development and preparation, allowing for more flexible gameplay and character progression.

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Abstract

To provide an information processing program, an information processing method, and an information processing device capable of adjusting the strength of a character for each range determined beforehand compared with a case where a character is strengthened only by rearing the character for a long period.SOLUTION: An information processing program causes a computer to execute processing for setting a first level that is maintained even when a predetermined range is exceeded, and a second level that is not maintained when the predetermined range is exceeded to a character, in a game in which a level for determining the strength is set to a character.SELECTED DRAWING: Figure 3
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