Game machine

The gaming machine design addresses the challenge of maintaining player engagement by using a lottery method and a performance display system with prioritized images, effectively suppressing the decline in game interest and enhancing recognition of winning opportunities.

JP2025043755AActive Publication Date: 2025-04-01DAIICHI SHOKAI KK
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Patent Information

Application Number
JP2023151227
Authority / Receiving Office
JP · JP
Patent Type
Applications
Current Assignee / Owner
Filing Date
2023-09-19
Publication Date
2025-04-01
Estimated Expiration
2043-09-19

AI Technical Summary

Technical Problem

Existing gaming machines struggle to maintain player engagement and interest over time, as the display of performance images and lottery results can become confusing and fail to effectively suggest winning opportunities.

Method used

A gaming machine design that employs a lottery method to determine winning outcomes, featuring a performance display system with overlapping and prioritized performance images. The system ensures that higher-priority images are displayed prominently, making it easier for players to recognize winning opportunities and maintain engagement.

Benefits of technology

The solution effectively suppresses the decline in game interest by simplifying the recognition of winning opportunities and enhancing player engagement through clear and attention-grabbing performance displays.

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Patent Text Reader

Abstract

To provide a game machine capable of suppressing a decline in interest in a game.SOLUTION: A game machine performs lottery to determine whether the result is winning or not and executes first performance display and second performance display capable of suggesting an expectation of the winning. The first performance display is displayed overlapping at least a part of the second performance display and has a display priority higher than that of the second performance display. While the first performance display and the second performance display are displayed, a first performance image having a display priority higher than that of the second performance display and lower than that of the first performance display can be displayed, but after the first performance image is displayed, another performance image having a part of a display mode common to the first performance image is not displayed. While the first performance display and the second performance display are displayed, after a second performance image having a display priority higher than that of the first performance display and the second performance display is displayed, another performance image having a part of a display mode common to the second performance image can be displayed.SELECTED DRAWING: Figure 69
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