Pachinko game machine
Patent Information
- Application Number
- JP2023156312
- Authority / Receiving Office
- JP · JP
- Patent Type
- Applications
- Current Assignee / Owner
- Filing Date
- 2023-09-21
- Publication Date
- 2025-07-03
- Estimated Expiration
- 2043-09-21
AI Technical Summary
【0006】 本態様に係る遊技機によれば、円滑に遊技を進行できる遊技機を提供することができる。
Smart Images

Figure 00000000_0000_ABST
Abstract
Claims
Claim 1: A starting port into which a game ball can be inserted, an identification information display unit capable of displaying identification information, main control means for controlling the progress of the game, a production display unit capable of displaying productions, sub-control means for controlling the production comprising: acquisition means for acquiring game information based on the insertion of a game ball into the starting port; storage means for temporarily storing the acquired game information as held until the pass / fail determination permission condition is satisfied when the game information is acquired by the acquisition means; pass / fail determination means for performing a pass / fail determination based on the game information acquired by the acquisition means when the pass / fail determination permission condition is satisfied; identification information display control means for controlling the identification information to be variably displayed and then stopped and displayed on the identification information display unit based on the game information acquired by the acquisition means; special game control means capable of executing a special game advantageous to the player after the identification information is stopped and displayed in a predetermined stop display mode on the identification information display unit, The sub-control means has production display content control means for controlling the production display content to be displayed on the production display unit, and production symbol display control means for controlling the production symbols to be variably displayed and then stopped and displayed on the production display unit; is capable of storing information regarding the difference between the number of game values given and the number of game values used, and is configured to enter a suppression state in which control for suppressing the acquisition of game values is executed when the information regarding the difference reaches a predetermined number; while being capable of executing processing for outputting a first test signal regarding a special game, a second test signal regarding a special game which is a test signal different from the first test signal, a third test signal regarding the suppression state, and a fourth test signal regarding the game state to the outside of the gaming machine, a connector for outputting the first test signal, the second test signal, the third test signal, and the fourth test signal is not connected, and the first test signal, the second test signal, the third test signal, and the fourth test signal are not output to the outside of the gaming machine; configured to be capable of executing processing for outputting the second test signal to the outside of the gaming machine after executing processing for outputting the first test signal to the outside of the gaming machine, or for simultaneously outputting the first test signal and the second test signal to the outside of the gaming machine. The process for outputting the third test signal outside the gaming machine is configured to be executable before the process for outputting the first test signal outside the gaming machine is executed, or after the process for outputting the second test signal outside the gaming machine is executed. The process for outputting the fourth test signal outside the gaming machine can be executed after the process for outputting the third test signal outside the gaming machine is executed. When it enters the suppression state in a situation where identification information is displayed on the identification information display unit and production display symbols are displayed on the production display unit, at the first timing after entering the suppression state, the identification information is not displayed on the identification information display unit, and production display symbols are displayed on the production display unit. When it enters the suppression state, it is configured such that suppression display corresponding to the suppression state can be displayed on the production display unit. When a predetermined condition is satisfied, it is configured such that a predetermined standby display can be displayed on the production display unit. When it enters the suppression state in a situation where the predetermined standby display is displayed on the production display unit, production display symbols are not displayed, and suppression display can be displayed. A gaming machine characterized by the above.