Game machine
By designing two performance modes and corresponding brightness data tables in the game console, the problem of poor experience in existing game consoles in different performance modes is solved, and a richer and more interesting gaming experience is achieved.
JP2025051829AActive Publication Date: 2025-04-07SANKYO CO LTD
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Patent Information
- Application Number
- JP2023158069
- Authority / Receiving Office
- JP · JP
- Patent Type
- Applications
- Current Assignee / Owner
- Filing Date
- 2023-09-22
- Publication Date
- 2025-04-07
- Estimated Expiration
- 2043-09-22
AI Technical Summary
Technical Problem
In different performance modes of existing game consoles, the operation modes of blank patterns are different, resulting in poor player experience and it is difficult to improve the fun of the game.
Method used
A gaming console was designed with two performance modes and controlled lighting effects through different brightness datasheets. In each performance mode, use different brightness data sheets to ensure that the brightness data is used for a shorter time, thus providing a different gaming experience.
Benefits of technology
Through different brightness datasheets and performance modes, the game console can provide different gaming experiences in different modes, increasing the fun and satisfaction of players.
✦ Generated by Eureka AI based on patent content.
Abstract
To provide a game machine that is suitable as a result.SOLUTION: A game machine includes a first performance mode, a second performance mode, and a third performance mode, performance control means can execute a specific performance, and an execution ratio of a specific performance in the first performance mode, an execution ratio of a specific performance in the second performance mode, and an execution ratio of a specific performance in the third performance mode differ.SELECTED DRAWING: Figure 52
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