Game machine

JP2025061620A5Pending Publication Date: 2026-04-20SANYO PROD CO LTD
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Patent Information

Authority / Receiving Office
JP · JP
Patent Type
Applications
Current Assignee / Owner
SANYO PROD CO LTD
Filing Date
2023-09-29
Publication Date
2026-04-20
Patent Text Reader

Abstract

To provide a game machine capable of enhancing a player's interest.SOLUTION: A Pachinko machine W10 includes: an operation section W901 that can be operated by a player; a louver member W965 operated on the basis of a predetermined rule based on operation of the operation section W901; and a first detection sensor W5916a and a second detection sensor W5916b that can be detected on the basis of operation of a displacement body W5945 displaced in a predetermined area in accordance with the amount of operation of the operation section W901 by operation of the operation section W901 with an amount of operation appropriate to a leftward shooting game or with an amount of operation appropriate to a rightward shooting game. Accordingly, a player's interest can be enhanced.SELECTED DRAWING: Figure 925
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Claims

[Claim 1] A displacement means configured to be displaceable at least downward, The abutment means has a contact portion configured to be able to contact a part of the displacement means, and the contact portion is configured to be able to be displaced at least between a visible position that is visible from a first position in front of the gaming machine and a non-visible position that is not visible from the first position, The system comprises a power transmission means configured to be in contact with a predetermined portion of the displacement means and to be displaced so as to be able to displace the displacement means toward a predetermined position, It is possible to configure a first situation in which the displacement means is displaced downward while the power transmission means is separated from the predetermined part of the displacement means, and a second situation in which the displacement means is displaced downward while the power transmission means is in contact with the predetermined part of the displacement means. When the contact means is displaced from the visible position to the non-visible position, the displacement means changes from a non-contact state where a part of the displacement means does not contact the contact portion of the contact means to a contact state where it does contact the contact portion, and in the contact state, a part of the displacement means slides along the outer edge of the contact portion, so that the displacement means can be displaced toward a specific position. The power transmission means is in contact with the predetermined portion of the displacement means, and the displacement means is further provided with a biasing means that can bias the displacement means. The displacement means is positioned at the predetermined position and the contact means is positioned at the viewing position, When the contact means is displaced from the visible position to the non-visible position and when it is displaced from the non-visible position to the visible position, at least the contact portion of the contact means is configured to be displaced in the front-rear direction as well. In a situation where a part of the displacement means slides along the outer edge of the contact portion and the displacement means is displaced toward the specific position, a part of the displacement means different from the part of the displacement means is configured to be displaced further forward of the game machine than the contact portion. A gaming machine characterized in that, when the contact means is displaced from the visible position to the non-visible position, the time required from when the distance between a part of the displacement means and the contact portion of the contact means begins to decrease until the contact state is reached can be changed.