Game machine

JP2025065454A5Inactive Publication Date: 2025-06-30SANYO BUSSAN KK
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Patent Information

Application Number
JP2025020409
Authority / Receiving Office
JP · JP
Patent Type
Applications
Current Assignee / Owner
Filing Date
2025-02-12
Publication Date
2025-06-30
Estimated Expiration
Not applicable · inactive patent
Patent Text Reader

Abstract

To provide a game machine capable of improving performance effects using movement means.SOLUTION: An arc-like part K732 prevents an arm member K735 from moving, so that it is possible to stop a main decorative member K760 at a prescribed position between a first position and a second position, and it is possible to use not only at two kinds of positions, the first position or the second position, but also at the prescribed position as a stop position of the main decorative member K760. Thus, it is possible to increase variations in the state that the main decorative member K760 can take and to improve performance effects of the main decorative member K760.SELECTED DRAWING: Figure 1771
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Claims

[Claim 1] A gaming machine comprising first means and second means, and engaging means configured to enable a first engaging body and a second engaging body to engage with the first means and the second means, respectively, wherein at least a part of a first disposing body disposed on the first means is configured to be interposed between at least a part of the first means and the first engaging body of the engaging means, and at least a part of a second disposing body disposed on the second means is configured to be interposed between at least a part of the second means and the second engaging body of the engaging means, the first engaging body has a first engaging body side protrusion configured in such a manner that it can be protruded toward a predetermined portion of the first arrangement body, and when the first engaging body and the first means are in an engaged state, and the first engaging body is displaced in a direction to release the engagement with the first means, at least a portion of the first engaging body side protrusion can be abutted against the first arrangement body; the second engaging body is provided with a second engaging body side protrusion configured in such a manner that it can be protruded toward a specific portion of the second arrangement body, and when the second engaging body and the second means are in a state in which they are engaged with each other, when the second engaging body is displaced in a direction to release the engagement with the second means, at least a portion of the second engaging body side protrusion can be abutted against the second arrangement body; the engaging means is provided with a connecting body configured to be able to connect the first engaging body and the second engaging body, and in a state in which the first engaging body is engaged with the first means and the second engaging body is engaged with the second means, a plurality of locations of the connecting body on the first engaging body side and other plurality of locations of the connecting body on the second engaging body side can be cut; The first engagement body in a state where it is disengaged from the first means is configured to be engaged with the first means by being displaced linearly in one direction relative to the first means, a cross-sectional size of the connecting body at each of the plurality of locations on the first engagement body side can be different from a cross-sectional size of the connecting body at each portion connected to the first engagement body, A gaming machine characterized in that the portion of the connecting body connected to the first engaging body is arranged along the displacement direction of the first engaging body when the first engaging body is disengaged from a state in which it is engaged with the first means.