Game machine
Patent Information
- Application Number
- JP2025020441
- Authority / Receiving Office
- JP · JP
- Patent Type
- Applications
- Current Assignee / Owner
- Filing Date
- 2025-02-12
- Publication Date
- 2025-07-03
- Estimated Expiration
- 2040-12-08
Abstract
Claims
**Claim 1**: A gaming machine comprising a first means and a second means, and an engaging means configured such that a first engaging body and a second engaging body can be respectively engaged with the first means and the second means, wherein at least a part of a first disposed body disposed on the first means is configured to be interposed between at least a part of the first means and the first engaging body of the engaging means, and at least a part of a second disposed body disposed on the second means is configured to be interposed between at least a part of the second means and the second engaging body of the engaging means. The first engaging body includes a first engaging body side protrusion configured to protrude toward a predetermined portion of the first disposed body, and in a state where the first engaging body is engaged with the first means, when the first engaging body is displaced in a direction to release the engagement with the first means, at least a part of the first engaging body side protrusion is configured to be abutted against the first disposed body. The second engaging body includes a second engaging body side protrusion configured to protrude toward a specific portion of the second disposed body, and in a state where the second engaging body is engaged with the second means, when the second engaging body is displaced in a direction to release the engagement with the second means, at least a part of the second engaging body side protrusion is configured to be abutted against the second disposed body. The engaging means includes a connecting body configured to connect the first engaging body and the second engaging body, and in a state where the first engaging body is engaged with the first means and the second engaging body is engaged with the second means, a plurality of locations on the first engaging body side of the connecting body and a plurality of other locations on the second engaging body side of the connecting body are configured to be cut. The first engaging body in a state where the engagement with the first means is released is configured to be engaged with the first means by being linearly displaced in one direction with respect to the first means. The connecting body is configured to include a portion that can be located on the side opposite to the displacement direction of the first engaging body when releasing the engagement between the first engaging body and the first means, rather than at the end of the first engaging body on the displacement direction side when releasing the engagement between the first engaging body and the first means. A gaming machine, characterized in that the size of the cross section at each of the plurality of locations on the first engaging body side of the connecting body can be different from the size of the cross section of the connecting body at each part connected to the first engaging body.