Game machine
Patent Information
- Application Number
- JP2025020413
- Authority / Receiving Office
- JP · JP
- Patent Type
- Applications
- Current Assignee / Owner
- Filing Date
- 2025-02-12
- Publication Date
- 2025-07-01
- Estimated Expiration
- Not applicable · inactive patent
Abstract
Claims
[Claim 1] A gaming machine comprising first means and second means, and engaging means configured to enable a first engaging body and a second engaging body to engage with the first means and the second means, respectively, wherein at least a part of a first disposing body disposed on the first means is configured to be interposed between at least a part of the first means and the first engaging body of the engaging means, and at least a part of a second disposing body disposed on the second means is configured to be interposed between at least a part of the second means and the second engaging body of the engaging means, the first engaging body has a first engaging body side protrusion configured in such a manner that it can be protruded toward a predetermined portion of the first arrangement body, and when the first engaging body and the first means are in an engaged state, and the first engaging body is displaced in a direction to release the engagement with the first means, at least a portion of the first engaging body side protrusion can be abutted against the first arrangement body; the second engaging body is provided with a second engaging body side protrusion configured in such a manner that it can be protruded toward a specific portion of the second arrangement body, and when the second engaging body and the second means are in a state in which they are engaged with each other, when the second engaging body is displaced in a direction to release the engagement with the second means, at least a portion of the second engaging body side protrusion can be abutted against the second arrangement body; the engaging means is provided with a connecting body configured to be able to connect the first engaging body and the second engaging body, and in a state in which the first engaging body is engaged with the first means and the second engaging body is engaged with the second means, a plurality of locations of the connecting body on the first engaging body side and other plurality of locations of the connecting body on the second engaging body side can be cut; the connecting body is configured to have a portion that can be positioned on the opposite side of the displacement direction of the first engaging body when the engagement between the first engaging body and the first means is released, relative to an end of the first engaging body on the displacement direction side of the first engaging body when the engagement between the first engaging body and the first means is released, a cross-sectional size of the connecting body at each of the plurality of locations on the first engagement body side can be different from a cross-sectional size of the connecting body at each portion connected to the first engagement body, A gaming machine characterized in that the portion of the connecting body connected to the first engaging body is arranged along the displacement direction of the first engaging body when the first engaging body is disengaged from a state in which it is engaged with the first means.