Game machine

By implementing a circulating system with sensors and a delayed lifting mechanism activation in gaming machines, power consumption is reduced, and operational efficiency is enhanced.

JP2025073313AInactive Publication Date: 2025-05-13HEIWA CORP
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Patent Information

Application Number
JP2023183972
Authority / Receiving Office
JP · JP
Patent Type
Applications
Current Assignee / Owner
Filing Date
2023-10-26
Publication Date
2025-05-13
Estimated Expiration
Not applicable · inactive patent

AI Technical Summary

Technical Problem

Gaming machines face challenges in reducing power consumption while maintaining efficient operation.

Method used

The gaming machine incorporates a circulating system with sensors and a lifting mechanism to manage game balls, allowing for delayed activation of the lifting mechanism after game ball firing, thereby reducing operating time and power consumption.

Benefits of technology

This approach effectively suppresses power consumption and reduces the risk of mechanical failure by optimizing the operating time of the lifting mechanism.

✦ Generated by Eureka AI based on patent content.

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Abstract

To provide a game machine capable of suppressing power consumption.SOLUTION: With the power of a game machine turned off, an appropriate number of game balls are inserted through a predetermined insertion port. When the power of the game machine is turned on, lifting means is activated to supply a predetermined number of game balls to a second passage. In a specific state in which the activation of the lifting means is stopped and the last game ball is present in the first passage, the last game ball is located between a first position and a second position. A distance from a position of the last game ball to the second position is greater than a distance from the position of the last game ball to the first position.SELECTED DRAWING: Figure 14
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Description

[Technical field]

[0001] The present invention relates to a gaming machine. [Background technology]

[0002] A known gaming machine is a pachinko gaming machine that includes a gaming area in which gaming balls (gaming value) move and a launching device that launches the gaming balls into the gaming area. The pachinko gaming machine includes a starting port provided in the gaming area, and when the entry of a gaming ball into the starting port is detected, a special symbol lottery is held. If the result of the special symbol lottery is a jackpot, the gaming state transitions to a special gaming state, and multiple special games are played in the special gaming state. In each special game, a big prize opening provided in the gaming area operates to an open state, and a gaming ball is paid out based on the entry of the gaming ball into the big prize opening.

[0003] In addition, there are pachinko gaming machines in which the player can play the game without touching the gaming balls. Some of these gaming machines are capable of determining whether the number of enclosed gaming balls is appropriate or not (for example, see Patent Document 1). [Prior art documents] [Patent documents]

[0004] [Patent Document 1] JP 2022-74382 A Summary of the Invention [Problem to be solved by the invention]

[0005] Incidentally, there is a demand for reducing power consumption in gaming machines.

[0006] The present invention has been made in consideration of the above circumstances, and has an object to provide a gaming machine that can reduce power consumption. [Means for solving the problem]

[0007] In order to achieve the above object, the gaming machine of the present invention comprises: A gaming machine capable of circulating gaming balls therein, The correct number of game balls, A game board (game board 6) having a game area (game area 4); A launching means (launching means 821) capable of launching a game ball toward the game area; A first passage (first passage 814) through which game balls including game balls discharged from the game area can pass; A second passage (second passage 819) through which the game balls supplied to the launching means can pass; A lifting means (lifting means 815) capable of lifting the game balls from the first passage to the second passage; A sensor (an excess sensor 828, an insufficient sensor 829) that is provided in the first passage and can detect game balls; An error control means (error control means 298) capable of detecting errors including an excessive circulating ball count error related to an excessive number of circulating balls and an insufficient circulating ball count error related to an insufficient number of circulating balls; A performance control means (performance control means 300) for controlling the execution of the performance, The performance control means is capable of notifying the occurrence of an error detected by the error control means, The sensor is in a detection state based on detection of a gaming ball, and in a non-detection state based on non-detection of a gaming ball, The sensors include an under-sensor and an over-sensor, the under-flow sensor is provided on the first passage closer to the conveying means than the over-flow sensor, the error control means is capable of detecting the undercount error when the undercount sensor is maintained in a non-detecting state for a predetermined time, and is capable of detecting the overcount error when the overcount sensor is maintained in a detecting state for a predetermined time, The position of the game ball that can be detected by the undershoot sensor is defined as a first position, If the position of the game ball that can be detected by the excess sensor is a second position, With the power of the gaming machine turned off, the appropriate number of gaming balls are inserted through a designated insertion port, the power of the gaming machine is turned on, the lifting means is operated to supply a designated number of gaming balls to the second passage, the operation of the lifting means is stopped, and in a specific state in which the last gaming ball is present in the first passage, the last gaming ball is located between the first position and the second position, and the distance from the position of the last gaming ball to the second position is greater than the distance from the position of the last gaming ball to the first position.

[0008] The game ball launched from the launching means returns from the game board to the first passage and ends up behind the last game ball in the first passage, but since the distance from the position of the last game ball to the second position is relatively large in a specific state, the excessive number of circulating balls error is not detected immediately. In other words, there is a margin of time before the excessive number of circulating balls error is detected. For this reason, it is not necessary to operate the lifting means following (synchronizing) the launch of the game balls. In other words, the operation of the lifting means can be started a predetermined time after the game balls are launched (after a predetermined number of game balls have been launched). This makes it possible to reduce the operating time (operating time) of the lifting means and suppress power consumption. In addition, by reducing the operating time, the possibility of the lifting means breaking down can be reduced. Effect of the Invention

[0009] According to the present invention, power consumption can be reduced. [Brief description of the drawings]

[0010] [Figure 1] 1 is a perspective view showing an example of a gaming machine according to a first embodiment of the present invention, illustrating its external configuration. [Diagram 2] FIG. 2 is a front view showing the external configuration of the gaming machine. [Diagram 3] FIG. 2 is a front view showing the external configuration of the game board. [Figure 4] FIG. 2 is a front view showing the external configuration of the status display unit according to the first embodiment. [Diagram 5]FIG. 2 is a block diagram showing a schematic configuration of the gaming machine. [Figure 6] FIG. 13 shows the jackpot lottery table. [Figure 7] FIG. 13 is a diagram showing the symbol lottery table of the same. [Figure 8] FIG. 11 is a state transition diagram of the game state. [Figure 9] FIG. 11 is an oblique view of the lower side of the inner frame unit as viewed from the rear side. [Figure 10] 10 is a diagram showing the state in which some parts are removed from FIG. [Figure 11] 10A and 10B are diagrams for explaining errors, in which (a) shows a normal state, (b) shows a state in which the number of circulating cells is excessive, and (c) shows a state in which the number of circulating cells is too low. [Figure 12] 11A and 11B are diagrams explaining error notification, in which (a) shows a notification relating to an error of an excessive number of circulating balls, (b) shows a notification relating to an error of an insufficient number of circulating balls, and (c) shows a notification relating to a door open error. [Figure 13] 11 is a diagram for explaining a specific error monitoring state and a specific error non-monitoring state according to the first embodiment. FIG. [Figure 14] 11A and 11B are diagrams for explaining what happens when the appropriate number of gaming balls are inserted into a gaming machine according to a second embodiment of the present invention, where (a) shows a specific state and (b) shows the state after launch circulation. [Figure 15] FIG. 11 is a diagram explaining what happens when the appropriate number of game balls are inserted, where (a) shows the state after one ball has been fired, (b) shows the state after two balls have been fired, and (c) shows the state after three balls have been fired. [Figure 16] FIG. 11 is a diagram for explaining what happens when the correct number of game balls are inserted, where (a) shows the case where all balls are inserted at once, and (b) shows the case where balls are inserted one at a time. [Figure 17] FIG. 11 is a diagram explaining what happens when fewer game balls than the appropriate number are inserted, where (a) shows the case where balls are inserted one at a time, (b) shows the case where they are all inserted at once, and (c) shows the state after the balls have been released and circulated. [Figure 18]The same is a diagram explaining what happens when more than the appropriate number of game balls are inserted, where (a) shows the case where balls are inserted one at a time, (b) shows the case where they are all inserted at once, and (c) shows the state after the launch circulation has been implemented. DETAILED DESCRIPTION OF THE PREFERRED EMBODIMENTS

[0011] (First embodiment) The first embodiment of the present invention will be described below with reference to the drawings. In the following description, "front and rear" basically means that when a player is in front of a gaming machine, the player side is "front" and the gaming machine side is "rear", "up and down" means that the top side of the gaming machine is "up" and the bottom side is "down", and "left and right" means that the left hand side of the player playing with the gaming machine is "left" and the right hand side is "right".

[0012] The gaming machine 1 of this embodiment is different from conventional pachinko gaming machines in that the player can play without touching the gaming balls. The gaming machine 1 is of an enclosed circulation type in which a certain number of gaming balls (gaming media) circulate inside the gaming machine. The gaming machine 1 is a gaming machine in which gaming value as electronic information is used, and the gaming value is consumed and paid out through play. In the gaming machine 1, the payment of gaming value means paying out (granting) the gaming value electronically.

[0013] FIG. 1 is a perspective view showing the external configuration of the gaming machine according to this embodiment. The gaming machine according to this embodiment includes an outer frame 2 forming the outer surface of the gaming machine, a gaming board 6 provided inside the gaming machine and forming a gaming area 4 in which a gaming ball moves, an inner frame 7 holding the gaming board 6, a glass unit 8 making the gaming board 6 visible but inaccessible to a player, and a front frame 10 to which the glass unit 8 is attached. The inner frame 7 (inner frame unit) is attached to the outer frame 2 via a hinge mechanism so as to be openable and closable. The front frame 10 is attached to the inner frame 7 via a hinge mechanism so as to be openable and closable. The inner frame 7 (and the front frame 10) can be opened and closed between a closed position (closed state) that blocks the opening of the outer frame 2 and an open position (open state) that opens the opening of the outer frame 2.

[0014] The portion of the front frame 10 surrounding the glass unit 8 is made of a translucent material that transmits light, and inside the portion made of the translucent material are provided a number of front frame lamps 12 that output light effects to enhance the game. In addition, speakers 14 (sound output means) that output sounds to enhance the game are provided on the left and right sides of the lower part of the front frame 10.

[0015] A grip unit 20 (handle, launch operation means) is provided on the lower right side of the front frame 10, and when a player rotates the grip unit 20 clockwise toward the gaming machine, a launch device (not shown) provided inside the gaming machine is activated to launch gaming balls into the gaming area 4. The launch device of this embodiment can launch 99 gaming balls per minute (1.65 balls per second).

[0016] The front frame 10 is provided with a performance button 26 (performance operation means), and when the player operates the performance button 26, the performance performed in the gaming machine changes.

[0017] As shown in FIG. 2, a dedicated unit 400 (game value lending device, specified device) is provided on the side (left side) of the gaming machine 1 as a device for lending game value, and is connected to the gaming machine 1. On the front side of the dedicated unit 400, there are provided a bill insertion slot 406 into which bills can be inserted, a card insertion / ejection slot 402 into which a card (game value management medium) can be inserted / ejected, a lending button (lending operation means) 403, a replay button (lending operation means) 404, and a card return button 405. The card is used to manage the number of game values ​​owned by the player. In other words, the number of game values ​​owned by the player can be grasped by the card. The card may also be capable of storing a prepaid balance. In addition, management of the number of play values ​​by a card may be performed by storing the number of play values ​​on the card itself, or the number of play values ​​may be stored in a designated management device etc. installed in an amusement arcade etc., and the number of play values ​​stored in the management device etc. may be linked to identification information stored on the card (such as the player's ID or an identification number unique to each card).

[0018] In the dedicated unit 400, an operation (pressing operation) on the loan button 403 is accepted as a loan operation (game value transfer operation) for transferring the game value to the gaming machine 1. When the loan button 403 is pressed, a predetermined number (for example, 125) of game values ​​are credited to the gaming machine 1 by consuming a bill inserted into a bill insertion slot 406 or a stored value stored as a prepaid balance on a card. In addition, in the dedicated unit 400, an operation (pressing operation) on the replay button 404 is accepted as a loan operation (game value transfer operation) for transferring the game value to the gaming machine 1. When the replay button 404 is pressed, a predetermined number (for example, 125) of game values ​​are credited to the gaming machine 1 by consuming a game value owned by the player and managed by a card (game value linked to the card). In other words, in this embodiment, an operation on the loan button 403 or the replay button 404 as a loan operation means is accepted as a loan operation (game value transfer operation), and based on the loan operation, a predetermined amount of game value is transferred (loaned) from the dedicated unit 400 to the gaming machine 1.

[0019] As shown in FIG. 1, a game value number display device (game ball number display device) 211 and a count button (count operation means) 212 are provided on the left side (dedicated unit 400 side) of the front frame 10. Based on the lending operation in the dedicated unit 400, in the gaming machine 1, a value equivalent to a predetermined number of game values ​​is stored in a game value number storage area of ​​the frame control board 201 described later. Hereinafter, the value (stored value) indicated by the game value number storage area is referred to as the "number of balls held" (number of balls held). The number of balls held can be said to be the number of game values ​​available for play. The number of balls held is displayed on the game value number display device 211. The game value number display device 211 has a 6-digit 7-segment display, and the number of balls held is displayed by the 7-segment display.

[0020] The gaming machine 1 is equipped with a frame control board 201 (see FIG. 5), which controls the value (number of balls held) stored in the game value number storage area. The frame control board 201 decreases the number of balls held based on the detection of the launch of a game ball. The frame control board 201 also increases the number of balls held based on the payout of prize balls. The frame control board 201 also increases the number of balls held based on the detection of a foul ball. When a game value is transferred from the dedicated unit 400 to the gaming machine 1, the frame control board 201 also increases the number of balls held by the amount of the game value transferred. When a game value is transferred from the gaming machine 1 to the dedicated unit 400, the frame control board 201 also decreases the number of balls held by the amount of the game value transferred. The frame control board 201 also controls the number of balls held to be displayed on the game value number display device 211, and changes the display content of the game value number display device 211 according to the increase or decrease in the number of balls held.

[0021] The counting button 212 is a button that is operated when transmitting (returning, transferring) all or part of the number of balls held (game value stored in the game value number storage area) to the dedicated unit 400. The counting button 212 has a pressing portion (operation portion), which is formed so that it can be pressed. When the player ends a game, for example, the player operates (presses) the counting button 212 as a counting operation (return operation). When the counting button 212 is operated, a predetermined number of game values ​​is transferred from the gaming machine 1 to the dedicated unit 400. After the game value is transferred to the dedicated unit 400, when an operation (presses) is performed on the card return button 405 of the dedicated unit 400, a card that allows the number of game values ​​owned by the player to be known is ejected from the dedicated unit 400 (card insertion / ejection port 402).

[0022] 3 is a front view showing the external configuration of the game board 6. A circular outer rail 28 is provided on the game board 6, and the area surrounded by the outer rail 28 is the game area 4 in which game balls move. An arc-shaped inner rail 30 is provided on the left end of the game area 4 so as to follow the outer rail 28, and the outer rail 28 and the inner rail 30 guide game balls launched from a launching device (not shown) provided below the game board 6 to the game area 4.

[0023] At the center of the game board 6, there is provided a presentation unit 36 ​​including a liquid crystal display 32 (presentation display device, display means) that displays presentation images and the like to liven up the game, and a display frame 34 formed to surround the liquid crystal display 32. At the center above the liquid crystal display 32, there is provided a lighting device 38 (lighting means) that constitutes the presentation unit 36 ​​and outputs presentation light and the like to liven up the game.

[0024] In this embodiment, the game ball cannot pass in front of the liquid crystal display 32, and the game ball launched from the launching device falls in the game area 4a on the left side or the game area 4b on the right side of the liquid crystal display 32. In addition, in the game area 4, a large number of game nails (not shown) are nailed to the surface of the game board 6 so as to intersect with each other, and the moving direction of the game ball moving in the game area 4 changes randomly.

[0025] An opening 40 is formed on the left side of the display frame 34, through which game balls falling in the game area 4a on the left side of the liquid crystal display 32 can pass, and the game balls that pass through this opening 40 pass through a passage 42 provided in the display frame 34 and fall onto a stage 44 provided below the liquid crystal display 32. The top surface of this stage 44 is smoothly curved, and a gap is formed between the stage 44 and the glass unit 8 through which the game balls can fall downward from the stage 44, and the game balls that fall onto the stage 44 from the passage 42 move back and forth on the stage 44 before falling downward from near the center of the stage 44.

[0026] A first start port 46 (first area) into which a game ball (including a game ball that has fallen downward from near the center of the stage 44) can enter is provided below the center of the stage 44. A first start port switch 100 (see FIG. 5) that detects a game ball that has entered the first start port 46 is provided inside the first start port 46. When the first start port switch 100 detects a game ball (entry of a game ball into the first start port 46), it outputs a detection signal to the main control board 200. The main control board 200 also executes a first special symbol lottery (first lottery) as a special symbol lottery based on the input of the detection signal from the first start port switch 100. The main control board 200 also executes the payout of a prize ball (for example, one ball) based on the input of the detection signal from the first start port switch 100. The game ball that has entered the first start port 46 is collected inside the gaming machine.

[0027] A plurality of (three) general winning holes 47 (upper left general winning hole 47a, middle left general winning hole 47b, and lower left general winning hole 47c) are provided to the left of the first starting hole 46 in the game area 4. A general winning hole switch 101 (see FIG. 5) is also provided on the game board 6 to detect a game ball that has entered the upper left general winning hole 47a, middle left general winning hole 47b, or lower left general winning hole 47c. When the general winning hole switch 101 detects a game ball (entry of a game ball into the upper left general winning hole 47a, middle left general winning hole 47b, or lower left general winning hole 47c), it outputs a detection signal to the main control board 200. The main control board 200 also executes the payout of prize balls (for example, three balls) based on the input of the detection signal from the general winning hole switch 101. The general prize opening switch 101 may be provided for each of the upper left general prize opening 47a, the center left general prize opening 47b, and the lower left general prize opening 47c, or may be provided for multiple (e.g., three) general prize openings 47. In addition to the upper left general prize opening 47a, the center left general prize opening 47b, and the lower left general prize opening 47c, general prize opening switches corresponding to the general prize openings 47 may be provided.

[0028] A passage gate 48 through which game balls pass without being collected inside the game machine is provided in the game area 4b on the right side of the liquid crystal display 32. A gate switch 102 (see FIG. 5) that detects the passage of a game ball is provided inside the passage gate 48. When the gate switch 102 detects a game ball (the game ball passing through the passage gate 48), it outputs a detection signal to the main control board 200. Based on the input of the detection signal from the gate switch 102, the main control board 200 executes a normal symbol lottery that determines whether or not a normal win has been won.

[0029] In the game area 4b on the right side of the liquid crystal display 32, a second start port 49 (second area) is provided below the passing gate 48. In addition, a second start port switch 103 (see FIG. 5) that detects a game ball that has entered the second start port 49 is provided in the second start port 49. When the second start port switch 103 detects a game ball (entry of a game ball into the second start port 49), it outputs a detection signal to the main control board 200. In addition, the main control board 200 executes a second special symbol lottery (second lottery) as a special symbol lottery based on the input of the detection signal from the second start port switch 103. In addition, the main control board 200 executes the payout of a prize ball (for example, one ball) based on the input of the detection signal from the second start port switch 103. In addition, the game ball that has entered the second start port 49 is collected inside the gaming machine.

[0030] The second starting hole 49 is provided with a normal role 54 (first movable object) that can move between a reduced state (closed state) in which it is difficult for a game ball to enter the second starting hole 49 (a state in which it is difficult for a game ball to enter the second starting hole 49) and an expanded state (open state) in which it is easy for a game ball to enter (a state in which it is easy for a game ball to enter the second starting hole 49). The normal role 54 has a built-in drive device such as a solenoid, and is controlled to enter the expanded state under predetermined conditions when a normal winning is won in the normal symbol lottery.

[0031] In addition, a large prize opening 50 (third area, predetermined area) is provided in the game area 4b on the right side of the liquid crystal display 32. In addition, a count switch 104 (see FIG. 5) that detects a game ball that has entered the large prize opening 50 is provided in the large prize opening 50. When the count switch 104 detects a game ball (entry of a game ball into the large prize opening 50), it outputs a detection signal to the main control board 200. In addition, the main control board 200 executes the payout of prize balls (for example, 15 balls) based on the input of the detection signal from the count switch 104. In addition, the main control board 200 counts the number of game balls that have entered the large prize opening 50 based on the input of the detection signal from the count switch 104. In addition, the game balls that have entered the large prize opening 50 are collected inside the gaming machine.

[0032] The big prize opening 50 is provided with a special role 56 (second movable object, specific movable object) that can move between a closed state (non-entry state) in which the game ball cannot enter the big prize opening 50 and an open state (entry state) in which the game ball can enter. The special role 56 has a built-in drive device such as a solenoid, and is controlled to be in an open state under a predetermined condition in a special game state that starts when a big prize is won in the special pattern lottery (first special pattern lottery or second special pattern lottery). The special role 56 is also controlled to be in an open state under a predetermined condition in a small prize game state that starts when a small prize is won in the special pattern lottery (second special pattern lottery).

[0033] The large prize opening 50 is provided with a specific area (not shown), a discharge area (not shown), and a distribution means (not shown) for distributing the game balls that have entered the large prize opening 50 to either the specific area or the discharge area. A specific area switch 107 (see FIG. 5) is provided in the specific area. The specific area switch 107 outputs a detection signal to the main control board 200 based on detection of a game ball passing through the specific area (passage of the game ball through the specific area). The distribution means can be switched between a specific area passing state in which the game balls that have entered the large prize opening 50 are distributed to the specific area, and a non-specific area passing state in which the game balls that have entered the large prize opening 50 are distributed to the discharge area. That is, when the distribution means is switched to the specific area passing state, the game balls that have entered the large prize opening 50 are distributed to the specific area. This makes it impossible for the game balls that have entered the large prize opening 50 to pass through the discharge area. On the other hand, when the distribution means is displaced to the non-specific area passing state, the game ball that enters the large prize opening 50 is distributed to the discharge area. This makes it impossible for the game ball that enters the large prize opening 50 to pass through the specific area. The distribution means is displaced by the specific area solenoid. The game ball that enters the large prize opening 50 is first detected by the count switch 104, and then distributed by the distribution means to either the specific area or the discharge area, and after passing through that area, is discharged to the discharge path. At this time, the game ball that has been distributed to the specific area is detected by the specific area switch 107.

[0034] At the bottom of the game area 4, an outlet 62 is provided to collect game balls that have fallen through the game area 4 without entering any of the winning holes 46, 47, 49, 50 into the game machine. Here, inside the game machine, a discharge path (not shown) through which game balls collected (discharged) from the game area 4 pass is provided. In this game machine, all game balls shot into the game area 4 (all game balls collected from the game area 4) are configured to pass through the discharge path. That is, the game balls shot into the game area 4 are collected from the game area 4 and flow into the discharge path by entering any of the winning holes 46, 47, 49, 50 or passing through the outlet 62. Specifically, the game balls that have entered each of the winning holes 46, 47, 49, 50 are detected by the switches 100, 101, 103, 104 arranged in the winning holes, and then guided to the discharge path. The game balls collected from the outlet 62 are guided to a discharge path. An out switch 106 (see FIG. 5) is disposed in the discharge path. When the out switch 106 detects a game ball passing through the discharge path (discharge of a game ball from the game area 4), it outputs a detection signal to the main control board 200. The main control board 200 counts the number of game balls discharged from the game area 4 based on the input of the detection signal from the out switch 106.

[0035] The game ball launching device is configured so that the launch output of the game ball can be changed by adjusting the amount of rotation of the grip unit 20 (handle) shown in Figure 1. When the amount of rotation of the grip unit 20 is small, the game ball is launched so that it falls in the game area 4a (first game area 4a, left hitting area) on the left side of the liquid crystal display 32, and when the amount of rotation of the grip unit 20 is large, the game ball is launched so that it falls in the game area 4b (second game area 4b, right hitting area) on the right side of the liquid crystal display 32.

[0036] The player adjusts the amount of rotation of the grip unit 20 according to the game situation, and launches the game ball so that it falls through the left game area 4a or passes through the opening 40, the passage 42, and the stage 44 to win the first start hole 46 (left hit), or launches the game ball so that it falls through the right game area 4b and passes through the passing gate 48 or wins the second start hole 49 or wins the big win hole 50 (right hit). In this embodiment, left hit may be called the first game method, and right hit may be called the second game method.

[0037] In the gaming machine of this embodiment, when the gaming ball falls in the left gaming area 4a, the gaming ball does not pass through the passing gate 48, and the gaming ball does not enter (win) the second start opening 49 and the large winning opening 50. In addition, when the gaming ball falls in the right gaming area 4b, the gaming ball does not enter the first start opening 46 and the general winning opening 47.

[0038] As shown in FIG. 3, at the lower right of the game board 6, outside the game area 4, there is provided a status display section 70 that indicates various states of the game machine by turning on and off lamps or the like.

[0039] 4 is a front view showing the external configuration of the status display unit 70. The status display unit 70 is provided with a normal symbol display unit 72, a normal reserve display unit 74, a first special symbol display unit 76, a first special reserve display unit 78, a second special symbol display unit 81, a second special reserve display unit 82, and a game status display unit 84.

[0040] The normal pattern display unit 72 is composed of two lamps, and when a normal pattern lottery is held, the two lamps are flashed to variably display the normal pattern, and the two lamps are turned on or off to statically display the normal pattern, thereby displaying the result of the normal pattern lottery.

[0041] The normal hold display unit 74 is composed of two lamps, and displays the normal hold number corresponding to the number of the reserved random number values ​​for the normal pattern lottery when the random number value for the normal pattern lottery is reserved because a normal pattern lottery cannot be performed even if the random number value for the normal pattern lottery is obtained, such as when the normal pattern is already in a changing or stopped display when the game ball passes through the passing gate 48, and displays a normal hold number of 0 to 4 by combining the two lamps by turning on, turning off, or flashing.

[0042] The first special pattern display unit 76 is composed of a 7-segment display, and when a first special pattern lottery is held by a game ball entering the first starting hole 46, the 7-segment display is caused to flash to display the first special pattern in a variable manner, and the 7-segment display is caused to light up in one of a plurality of manners to display the first special pattern in a static manner, thereby displaying the result of the first special pattern lottery.

[0043] The first special reserve display unit 78 is composed of two lamps and displays a first special reserve number corresponding to the number of the reserved first special random number value when, for example, the first special pattern or second special pattern is already being displayed in a varying or stopped state at the time the game ball enters the first starting hole 46, and a special pattern lottery cannot be performed even if a random number value for special pattern lottery (lottery information) is obtained, so the random number value for special pattern lottery is reserved as the first special random number value.The first special reserve number, which is 0 to 4, is displayed by combining the two lamps to turn on, turn off, or flash.

[0044] The second special pattern display unit 81 is composed of a 7-segment display, and when a second special pattern lottery is held by the entry of a gaming ball into the second starting hole 49, the second special pattern is displayed in a variable manner by flashing the 7-segment display, and the second special pattern is displayed in a static manner by lighting the 7-segment display in one of a plurality of different modes, thereby displaying the result of the second special pattern lottery.

[0045] The second special reserve display unit 82 is composed of two lamps and displays a second special reserve number corresponding to the number of the reserved second special random number value when, for example, the first special pattern or the second special pattern is already being displayed in a varying or stopped state at the time the game ball enters the second starting hole 49, and therefore a special pattern lottery cannot be performed even if the random number value for special pattern lottery is obtained, and the random number value for special pattern lottery is reserved as the second special random number value.The second special reserve number, which is 0 to 4, is displayed by a combination of turning on, turning off, or flashing the two lamps.

[0046] The game state display unit 84 is composed of six lamps, and displays the type of game state currently set by a combination of turning on, off, or blinking the six lamps. Details will be described later, but in this embodiment, as shown in FIG. 8, multiple game states including a normal state, a minute time-saving state, a time-saving state, and a special game state can be set. In the time-saving state, the variation time of the first special symbol or the second special symbol is shortened compared to the normal state and the minute time-saving state, and the opportunity to execute the special symbol lottery arrives frequently.

[0047] 5 is a functional block diagram of the gaming machine of this embodiment. The gaming machine of this embodiment is controlled by a control board including a main control board 200 (main control means), a sub-control board 202 (sub-control means), and a frame control board 201. The functions of the main control board 200, the sub-control board 202, and the frame control board 201 are realized by hardware such as various processors (CPU, DSP, etc.), ASIC (gate array, etc.), ROM (an example of an information storage medium), or RAM, or software consisting of a given program pre-stored in the ROM or the like.

[0048] The main control board 200 receives input signals from input means such as the gate switch 102, the first start port switch 100, the second start port switch 103, the general winning port switch 101, the count switch 104, the out switch 106, and the specific area switch 107, performs various calculations to execute the game, and controls the operation of output means such as the normal device 54 and the special device 56 based on the calculation results.

[0049] The sub-control board 202 receives signals sent from the main control board 200 and input signals from the effect button switch 150, performs various calculations to execute effects that match the progress of the game, and based on the results of the calculations, controls the operation of effect devices such as the front frame lamp 12, speaker 14, LCD display 32, and lighting device 38.

[0050] The frame control board 201 receives signals sent from the main control board 200 and input signals from the counting button 212, controls the number of balls held (number of game balls), and controls the game value number display device 211, etc. The frame control board 201 is capable of bidirectional communication with the main control board 200.

[0051] The main control board 200 is configured to include a random number generating means 210, a normal pattern lottery means 220, a normal display control means 222, a normal gimmick control means 224, a special pattern lottery means 230 (lottery means), a special display control means 240, a game state transition control means 250 (state control means), a special game execution means 260, a payout control means 270, a communication control means 280, and a main memory 290.

[0052] The random number generating means 210 is a means for generating random numbers for lottery, and is realized by a random number generator that generates hardware random numbers, or a program that generates software random numbers. Software random numbers can be generated, for example, based on the count value of an increment counter (a counter that counts numbers so as to circulate within a predetermined count range). Note that in this embodiment, the "random number value" includes not only values ​​that are generated randomly in the mathematical sense, but also values ​​that may be generated regularly but may function substantially as random numbers because the timing of acquisition is irregular.

[0053] The normal pattern lottery means 220 acquires a random number value for normal pattern lottery from the random number generating means 210 based on a detection signal input from the gate switch 102 which detects each game ball passing through the passing gate 48, stores the random number value for normal pattern lottery in the normal random number storage means 2912 of the main memory 290, and performs a normal pattern lottery to determine whether or not a normal win has been obtained based on the random number value for normal pattern lottery read from the normal random number storage means 2912.

[0054] In detail, the normal random number memory means 2912 is provided with four normal reserve memory areas, normal reserve memory area 1 to normal reserve memory area 4, as memory areas for storing the acquired random number values ​​for normal pattern lottery, and one normal reserve memory area is provided as a memory area for storing the random number values ​​for normal pattern lottery read from normal reserve memory area 1 and used for the normal pattern lottery until the changing and stopping display of the normal patterns ends. Then, when the normal symbol lottery means 220 acquires the normal symbol lottery random number value from the random number generating means 210, if the normal symbol lottery random number value is not stored in any of the normal reservation memory areas 1 to 4, the normal symbol lottery random number value acquired is first stored in the normal reservation memory area 1. Then, when the normal symbol lottery random number value is stored in the normal reservation memory area 1, if the normal symbol is not being displayed variably or stopped, that is, if the normal symbol lottery random number value is not stored in the normal reservation memory area and control to open the normal role 54 is not being executed, the normal symbol lottery random number value is read out from the normal reservation memory area 1 immediately to perform the normal symbol lottery, and the normal symbol lottery random number value used for the normal symbol lottery is stored in the normal reservation memory area. On the other hand, when the normal symbol is being displayed in a variable or stationary manner, i.e., when a random number value for the normal symbol lottery is stored in the normal pending memory area, or when control for opening the normal reel 54 is being executed, the random number value for the normal symbol lottery is reserved in the normal pending memory area 1.

[0055] Then, when a random number value for normal pattern lottery is reserved in normal hold memory area 1 and a detection signal is input from gate switch 102 to obtain a random number value for normal pattern lottery, the normal hold memory area selection means 220 stores the random number value for normal pattern lottery in the normal hold memory area with the smallest ordinal number among normal hold memory area 1 to normal hold memory area 4 in which a random number value for normal pattern lottery is not reserved, on the condition that the number of random number values ​​for normal pattern lottery reserved in normal hold memory area 1 to normal hold memory area 4 is less than four, i.e., on the condition that the normal hold number is less than four.

[0056] Then, when the variable display and stop display of the normal symbol are finished, the normal symbol lottery means 220 erases the random number value for normal symbol lottery stored in the normal reservation memory area, and when the random number value for normal symbol lottery is reserved in the normal reservation memory area 1, the random number value for normal symbol lottery is read from the normal reservation memory area 1 to perform the normal symbol lottery, and the random number value for normal symbol lottery performed after the normal reservation memory area 1 is stored in the normal reservation memory area 1, provided that the control to open the normal role 54 is not being executed. Here, when the random number value for normal symbol lottery remains in the normal reservation memory area 2 or later, the remaining random number value for normal symbol lottery is moved from the original normal reservation memory area to the normal reservation memory area with the ordinal number one smaller. For example, when the random number value for normal symbol lottery remains in the normal reservation memory area 2 to the normal reservation memory area 3, it is moved to the normal reservation memory area 1 to the normal reservation memory area 2.

[0057] In this way, in the normal random number memory means 2912, the random number value for the normal pattern lottery for which a normal pattern lottery has been performed is reserved in the normal reserve memory area up to a maximum of one, and the random number value for the normal pattern lottery for which a normal pattern lottery has not been performed is reserved in the normal reserve memory area 1 to normal reserve memory area 4 up to a maximum of four.

[0058] The normal symbol selection means 220 performs normal winning determination processing and the like as the normal symbol selection.

[0059] The normal winning determination process is a process for determining whether or not a "normal winning" has been won. In the normal winning determination process, the normal symbol lottery means 220 selects which normal symbol lottery table to refer to among the multiple types of normal symbol lottery tables stored in the lottery table storage means 2910 of the main memory 290 and performs the random number determination process according to the game state. Here, in each normal symbol lottery table, "normal winning" or "miss" is associated with each of the 100 normal symbol lottery random number values ​​from 0 to 99. Then, the normal symbol lottery means 220 refers to the selected normal symbol lottery table and determines whether or not one normal symbol lottery random number value read from the normal random number storage means 2912 is associated with a normal winning, thereby determining whether or not the "normal winning" has been won.

[0060] The normal symbol lottery table selected when the game state is in the time-saving state (excluding the minute time-saving state, the same applies below) is set to have a higher probability of winning a "normal win" than the normal symbol lottery table selected when the game state is not in the time-saving state. In other words, the normal symbol lottery performed when the game state is in the time-saving state has a higher probability of winning a "normal win" than the normal symbol lottery performed when the game state is not in the time-saving state.

[0061] The normal display control means 222 is a means for controlling the display of the status display unit 70 based on the result of the normal symbol lottery, and performs normal symbol display control processing and normal hold display control processing.

[0062] In the normal pattern display control process, the normal display control means 222 changes the display of the normal pattern by flashing the two lamps of the normal pattern display unit 72 until a predetermined change time has elapsed, and displays the result of the normal pattern lottery on the normal pattern display unit 72 by turning on or off the two lamps of the normal pattern display unit 72 to stop the display of the normal pattern depending on whether or not a "normal win" has been won in the normal win determination process.

[0063] In this embodiment, the normal pattern variation time is determined according to the game state at the time when the normal pattern lottery is performed. Specifically, when the game state is in the time-saving state, the normal pattern variation time is set shorter than when the game state is not in the time-saving state. For example, when the game state is not in the time-saving state at the time when the normal pattern lottery is performed, the normal pattern variation time is set to a first time (e.g., 20 seconds), and when the game state is in the time-saving state at the time when the normal pattern lottery is performed, the normal pattern variation time is set to a second time (e.g., 1 second) shorter than the first time. Therefore, when the game state is in the time-saving state, the opportunity to perform the normal pattern lottery arrives more frequently.

[0064] In the normal hold display control processing, the normal display control means 222 displays a normal hold number of 0 to 4 by combining turning on, off, or blinking the two lamps of the normal hold display unit 74 according to the number of random number values ​​for normal pattern lottery stored in the normal random number memory means 2912.

[0065] The normal role control means 224 is a means for controlling the normal role 54 based on the result of the normal symbol lottery. When the game state is not in the time-saving state, the normal role control means 224 controls the normal role 54 to operate so that the normal role 54 becomes enlarged and then returns to the reduced state until time A (for example, 0.1 seconds) has elapsed, triggered by the normal symbol being stopped and displayed in a manner indicating the winning of the "normal win". Also, when the game state is in the time-saving state, the normal role control means 224 controls the normal role 54 to operate so that the normal role 54 becomes enlarged and then returns to the reduced state until time B (for example, 6 seconds) longer than time A has elapsed, triggered by the normal symbol being stopped and displayed in a manner indicating the winning of the "normal win".

[0066] Therefore, when a "normal win" is obtained in the normal symbol lottery, if the game state is not in the time-saving state, the normal device 54 operates so as to hardly increase the ease of entry of the game ball into the second start hole 49, but if the game state is in the time-saving state, the normal device 54 operates so as to increase the ease of entry of the game ball into the second start hole 49. In this embodiment, the time-saving state controls the operation of the normal device 54 so that the game ball can enter the second start hole 49 more easily than in the normal state and the minute time-saving state. Therefore, the time-saving state is a game state that is more advantageous to the player than the normal state and the minute time-saving state.

[0067] In this embodiment, the control of the operation of the normal role 54 is different between the normal state and the micro-time-saving state. In the micro-time-saving state, the opening time of the normal role 54 (time in the expanded state) is set slightly longer than in the normal state. In the micro-time-saving state, any one or more of the winning probability of the normal symbol lottery, the fluctuation time of the normal symbol, or the opening time of the normal role 54 may be different from that of the normal state. For example, the winning probability of the normal symbol lottery and the opening time of the normal role 54 may be the same in the micro-time-saving state and the normal state, and the fluctuation time of the normal symbol may be different. In that case, the fluctuation time of the normal symbol may be slightly shorter in the micro-time-saving state than in the normal state.

[0068] The special symbol lottery means 230 (lottery means) acquires a random number value for special symbol lottery from the random number generating means 210 based on the input of a detection signal from the first start port switch 100 that detects each game ball entering the first start port 46, and stores it as a first special random number value in the special random number storage means 2914 of the main memory 290. In addition, the special symbol lottery means 230 acquires a random number value for special symbol lottery from the random number generating means 210 based on the input of a detection signal from the second start port switch 103 that detects each game ball entering the second start port 49, and stores it as a second special random number value in the special random number storage means 2914. The special symbol lottery means 230 performs a special symbol lottery to determine whether or not a jackpot has been won, using the first special random number value or the second special random number value read from the special random number storage means 2914.

[0069] The special random number memory means 2914 is provided with four first special reserve memory areas, first special reserve memory area 1 to first special reserve memory area 4, as memory areas for storing the acquired first special random number values, and one first special reserve memory area is provided as a memory area for storing the first special random number value read from first special reserve memory area 1 and used in the special pattern lottery until the varying and stopping display of the first special pattern ends.

[0070] When the special symbol lottery means 230 acquires a random number value for special symbol lottery based on the input of a detection signal from the first start switch 100, in a state where the first special random number value is not stored in any of the first special reservation memory area 1 to the first special reservation memory area 4, the acquired random number value for special symbol lottery is first stored as a first special random number value in the first special reservation memory area 1. Then, when the first special random number value is stored in the first special reservation memory area 1, if the first special symbol is not being displayed variably or stopped, that is, if the first special random number value is not stored in the first special reservation memory area, the game state is not a special game state, and a small win game is not being executed, the first special random number value is read out from the first special reservation memory area 1 immediately to perform a special symbol lottery, and the first special random number value used for the special symbol lottery is stored in the first special reservation memory area. On the other hand, when the first special symbol is being displayed in a varying or stopped state, i.e., when the first special random number value is stored in the first special reserve memory area, or the game state is a special game state, or a small win game is being executed, the first special random number value is reserved in the first special reserve memory area 1.

[0071] Then, when a first special random number value is reserved in the first special reserve memory area 1 and a detection signal is input from the first start port switch 100 to obtain a random number value for the special pattern lottery, the special pattern lottery means 230 stores the first special random number value in the first special reserve memory area with the smallest ordinal number among the first special reserve memory area 1 to the first special reserve memory area 4 in which the first special random number value is not reserved and which has the smallest ordinal number, on the condition that the number of first special random number values ​​reserved in the first special reserve memory area 1 to the first special reserve memory area 4 is less than four, i.e., on the condition that the first special reserve number is less than four.

[0072] The special random number memory means 2914 is provided with four second special reserve memory areas, second special reserve memory area 1 to second special reserve memory area 4, as memory areas for storing the acquired second special random number values, and one second special reserve memory area is provided as a memory area for storing the second special random number value read from second special reserve memory area 1 and used in the special pattern lottery until the varying and stopping display of the second special pattern ends.

[0073] When the special symbol lottery means 230 acquires a random number value for special symbol lottery based on the input of a detection signal from the second start hole switch 103, in a state where the second special random number value is not stored in any of the second special reservation memory areas 1 to 4, the special symbol lottery means 230 first stores the acquired random number value for special symbol lottery as a second special random number value in the second special reservation memory area 1. Then, when the second special random number value is stored in the second special reservation memory area 1, if the second special symbol is not being displayed variably or stopped, that is, if the second special random number value is not stored in the second special reservation memory area, the game state is not a special game state, and a small win game is not being executed, the special symbol lottery means 230 immediately reads out the second special random number value from the second special reservation memory area 1 to perform a special symbol lottery, and stores the second special random number value used for the special symbol lottery in the second special reservation memory area. On the other hand, when the second special symbol is being displayed in a varying or stopped manner, i.e., when the second special random number value is stored in the second special reserve memory area, or when the game state is a special game state, or when a small win game is being executed, the second special random number value is reserved in the second special reserve memory area 1.

[0074] Then, when a second special random number value is reserved in the second special reserve memory area 1 and a detection signal is further input from the second start port switch 103 to obtain a random number value for the special pattern lottery, the special pattern lottery means 230 stores the second special random number value in the second special reserve memory area with the smallest ordinal number among the second special reserve memory areas 1 to 4 in which the second special random number value is not reserved, on the condition that the number of second special random number values ​​reserved in the second special reserve memory area 1 to 4 is less than four, i.e., on the condition that the second special reserve number is less than four.

[0075] When the variable display and stationary display of the first special symbol are completed, the special symbol selection means 230 erases the first special random number value stored in the first special reservation memory area. When the first special random number value is stored in the first special reservation memory area 1, the first special random number value is read from the first special reservation memory area 1 to perform a special symbol selection, and the first special random number value used for the special symbol selection is stored in the first special reservation memory area, on condition that the game state is not a special game state and a small win game is not being executed. In addition, the special symbol selection means 230 erases the second special random number value stored in the second special reservation memory area, on condition that the variable display and stationary display of the second special symbol are completed. Then, when the second special random number value is stored in the second special reservation memory area 1, the second special random number value is read from the second special reservation memory area 1, a special symbol lottery is performed, and the second special random number value used in the special symbol lottery is stored in the second special reservation memory area, provided that the game state is not a special game state and a small win game is not being executed. In this embodiment, since the first special random number value and the second special random number value are consumed in parallel, the second special symbol variable display may start during the first special symbol variable display, or the first special symbol variable display may start during the second special symbol variable display.

[0076] In addition, when the first special random number value is stored in the first special reservation memory area 1, the first special random number value is read from the first special reservation memory area 1 to perform a special symbol lottery, provided that the second special random number value is not stored in any of the second special reservation memory areas 1 to 4. When the second special random number value is stored in any of the second special reservation memory areas 1 to 4, the second special random number value is read from the second special reservation memory area 1 to perform a special symbol lottery, even if the first special random number value is stored in any of the first special reservation memory areas 1 to 4. That is, the second special random number value may be consumed in preference to the first special random number value. In addition, regardless of whether it is the first special random number value or the second special random number value, the first special random number value or the second special random number value may be read in the order stored in the special random number storage means 2914 to perform a special symbol lottery. In other words, the first special random number value or the second special random number value may be consumed in the order in which the gaming ball enters the first start hole 46 or the second start hole 49.

[0077] When the first special random number value is read from the first special reserve memory area 1 and the first special random number value remains in the first special reserve memory area 2 or later, or when the second special random number value is read from the second special reserve memory area 1 and the second special random number value remains in the second special reserve memory area 2 or later, the remaining first special random number value or second special random number value is moved from the original special reserve memory area to a special reserve memory area having an ordinal number one smaller. For example, if the first special random number value remains in each of the first special reserve memory area 2 to the first special reserve memory area 4 when the first special random number value is read from the first special reserve memory area 1, the first special random number value stored in each of the first special reserve memory area 2 to the first special reserve memory area 4 is moved to each of the first special reserve memory area 1 to the first special reserve memory area 3, and if the second special random number value remains in each of the second special reserve memory area 2 to the second special reserve memory area 3 when the second special random number value is read from the second special reserve memory area 1, the second special random number value stored in each of the second special reserve memory area 2 to the second special reserve memory area 3 is moved to each of the second special reserve memory area 1 to the second special reserve memory area 2.

[0078] In the special random number storage means 2914, the first special random number value for which a special symbol lottery has not been performed is reserved up to a maximum of four in the first special reservation storage area 1 to the first special reservation storage area 4. Also, the second special random number value for which a special symbol lottery has not been performed is reserved up to a maximum of four in the second special reservation storage area 1 to the second special reservation storage area 4.

[0079] Next, the details of the special symbol lottery will be described. The special symbol lottery means 230 acquires multiple types of random numbers such as a jackpot determination random number and a symbol determination random number as random numbers for special symbol lottery based on the detection signal input from the first start hole switch 100 or the second start hole switch 103, and stores these multiple types of random numbers as the first special random number or the second special random number in the special random number storage means 2914. Then, the special symbol lottery means 230 performs a jackpot determination process, a symbol determination process, etc. as a special symbol lottery.

[0080] The jackpot determination process is a process for reading out one jackpot determination random number value included in the first special random number value or the second special random number value stored in the first special reservation memory area 1 or the second special reservation memory area 1 of the special random number storage means 2914, and determining whether or not there has been a jackpot. Here, one jackpot determination random number value is obtained from 65,536 jackpot determination random number values ​​from 0 to 65,535 based on the input of a detection signal from the first start port switch 100 or the second start port switch 103, and is stored in the special random number storage means 2914 as the first special random number value or the second special random number value.

[0081] In the jackpot determination process, the special pattern selection means 230 selects which of the multiple types of jackpot selection tables stored in the selection table storage means 2910 of the main memory 290 to refer to in performing the random number determination process, depending on whether the one jackpot determination random number value that has been read out has been stored as a first special random number value or a second special random number value.

[0082] In this embodiment, the lottery table storage means 2910 stores a jackpot lottery table A shown in Fig. 6(a) and a jackpot lottery table B shown in Fig. 6(b). In each jackpot lottery table, a jackpot or the like is associated with each of 65536 jackpot determination random numbers from 0 to 65535.

[0083] The jackpot lottery table A is selected when performing the jackpot determination process for the first special random number, and the correspondence between each judgment result and the jackpot determination random number is set so that the probability of the "jackpot" being won is 1 / 350 (187 / 65536) and the probability of the "C time reduction" being won is 349 / 350 (65349 / 65536). The special symbol lottery means 230 determines whether the "jackpot" or the "C time reduction" has been won by referring to the jackpot lottery table A and determining whether the jackpot determination random number read from the first special reservation memory area 1 is associated with the "jackpot" or the "C time reduction". In this embodiment, the first special symbol lottery is always set to win either the "jackpot" or the "C time reduction". In this embodiment, the probability of winning the "jackpot" or the "C time reduction" in the first special symbol lottery is set not to change depending on the game state. In the first special symbol lottery, there are cases where the winner (big win) is won and cases where the winner is not won, and the latter case (which may be called a miss) includes cases where the C time reduction (C time reduction 1 or C time reduction 2 described later) is won. In addition, "not winning" may also include cases where the time reduction is not won (in other words, a complete miss).

[0084] The jackpot lottery table B is selected when performing the jackpot determination process for the second special random number, and the correspondence between each judgment result and the jackpot determination random number is set so that the "jackpot" is won with a probability of 1 / 350 (187 / 65536) and the "small jackpot" is won with a probability of 1 / 139.8 (469 / 65536). The special symbol lottery means 230 determines whether the "jackpot" or "small jackpot" has been won by referring to the jackpot lottery table B and judging whether the jackpot determination random number read from the second special reservation memory area 1 is associated with the "jackpot" or the "small jackpot". In this embodiment, the probability of winning the "jackpot" or the "small jackpot" in the second special symbol lottery does not change depending on the game state. In the second special symbol lottery, there are cases where a hit (jackpot or small jackpot) is won and cases where a hit is not won. In addition, the latter "if you do not win the prize" does not include the case where you win the C-time reduction without winning the prize.

[0085] The pattern determination process is a process that is performed when a "jackpot", "C time reduction" or "small jackpot" is won in the jackpot determination process. The pattern determination process reads out one pattern determination random number value included in the first special random number value or the second special random number value stored in the first special reserve memory area 1 or the second special reserve memory area 1 of the special random number storage means 2914, and when a "jackpot" is won, it determines which of multiple jackpot patterns the jackpot pattern (type of jackpot) will be, when a "C time reduction" is won, it determines which of multiple time reduction patterns the time reduction pattern (type of C time reduction) will be, and when a "small jackpot" is won, it determines which of multiple small jackpot patterns the small jackpot pattern (type of small jackpot) will be. Here, one pattern determination random number value is obtained from 200 pattern determination random number values ​​from 0 to 199 based on the detection signal input from the first start port switch 100 and the second start port switch 103, and is stored in the special random number memory means 2914 as the first special random number value or the second special random number value.

[0086] In the pattern determination process, the special pattern lottery means 230 selects which of the multiple types of pattern lottery tables stored in the lottery table storage means 2910 to refer to in performing the random number determination process, depending on whether the one read pattern determination random number value was stored as a first special random number value or a second special random number value.

[0087] In this embodiment, the lottery table storage means 2910 stores a symbol lottery table A shown in Fig. 7(a), a symbol lottery table B shown in Fig. 7(b), a symbol lottery table C shown in Fig. 7(c), and a symbol lottery table D shown in Fig. 7(d). In each symbol lottery table, a predetermined symbol is associated with each symbol determination random number value.

[0088] The symbol selection table A shown in Fig. 7(a) is selected when a "jackpot" is won and one read-out symbol determination random number value is stored as the first special random number value, and the correspondence between each symbol and the symbol determination random number value is set so that "jackpot 1" (10R time reduction 10000) is won with a probability of 0.005 / 100, "jackpot 2" (7R time reduction 110) is won with a probability of 59.997 / 100, and "jackpot 3" (7R time reduction 0) is won with a probability of 39.998 / 100. The special symbol selection means 230 refers to the symbol selection table A and determines which of the multiple types of jackpot symbols the read-out symbol determination random number value corresponds to, thereby determining which of the multiple types of jackpot symbols has been won.

[0089] The symbol selection table B shown in Fig. 7(b) is selected when "C time reduction" is won and one read symbol determination random number value is stored as the first special random number value, and the correspondence between each symbol and the symbol determination random number value is set so that "C time reduction 1" (micro time reduction 1329) is won with a probability of 80.5 / 100 (about 80%) and "C time reduction 2" (time reduction 1329) is won with a probability of 19.5 / 100 (about 20%). The special symbol selection means 230 refers to the symbol selection table B and determines which of the multiple types of time reduction symbols the read one symbol determination random number value corresponds to, thereby determining which of the multiple types of time reduction symbols has been won.

[0090] The symbol selection table C shown in Fig. 7(c) is selected when the "jackpot" is won and the read one symbol determination random number value is stored as the second special random number value, and the correspondence between each symbol and the symbol determination random number value is set so that the "jackpot 4" (10R time reduction 10000) is won with a probability of 12.8 / 100 and the "jackpot 5" (10R time reduction 110) is won with a probability of 87.2 / 100. The special symbol selection means 230 refers to the symbol selection table C and determines which of the multiple types of jackpot symbols the read one symbol determination random number value corresponds to, thereby determining which of the multiple types of jackpot symbols has been won.

[0091] The symbol selection table D shown in Fig. 7(d) is selected when a "small win" is won and one read-out symbol determination random number value is stored as the second special random number value, and the correspondence between each symbol and the symbol determination random number value is set so that "small win 1" (10R time reduction 10000) is won with a probability of 50 / 100, and "small win 2" is won with a probability of 50 / 100 (10R time reduction 110). The special symbol selection means 230 refers to the symbol selection table D and determines which of the multiple types of small win symbols the read-out symbol determination random number value corresponds to, thereby determining which of the multiple types of small win symbols has been won.

[0092] The special game execution means 260 is a means for executing a special game based on the result of the special symbol lottery, and executes the execution process of the special game. The special game execution means 260 is a means for executing a small win game based on winning a "small win" in the special symbol lottery, and executes the execution process of the small win game. Note that the special game may include the small win game.

[0093] The special game state is started based on winning a "jackpot" in the special symbol lottery (first special symbol lottery or second special symbol lottery) and ends when a predetermined number of rounds (number of times executed) of special games (jackpot games) are played according to the type (category) of the jackpot symbol. When the special game state is started based on winning "jackpot 1," "jackpot 4," or "jackpot 5" in the special symbol lottery, the special game state ends on the condition that 10 rounds of special games from the first round to the tenth round have been played. When the special game state is started based on winning "jackpot 2" or "jackpot 3" in the special symbol lottery, the special game state ends on the condition that 7 rounds of special games from the first round to the seventh round have been played. Details will be described later, but if a "jackpot" is won in the special pattern lottery, at the end of the special game state, a predetermined number of time-saving cycles corresponding to the jackpot pattern is set and a time-saving state is initiated, or a predetermined number of micro-time-saving cycles corresponding to the jackpot pattern is set and a micro-time-saving state is initiated.

[0094] The small win game state is started based on winning a "small win" in the special symbol lottery (second special symbol lottery), and ends when a predetermined number of small win games (one in this embodiment) have been played. In the small win game, the special role 56 is in an open state that allows the game ball to enter the large prize winning port 50, and the distribution means is shifted from a non-specific area passing state to a specific area passing state. Specifically, in the small win game, the distribution means is shifted from a non-specific area passing state to a specific area passing state so that the game ball that entered the large prize winning port 50 during the execution of the small win game can easily (possibly) pass through the specific area. As a result, if either "small win 1" or "small win 2" is won in the second special symbol lottery, the game ball can easily (possibly) pass through the specific area in the small win game state. Then, when the passage of a game ball through a specific area is detected during a small win game state (when the passage of a game ball that has entered the large prize opening 50 through a specific area is detected during the execution of a small win game), a special game state is initiated based on the end of the small win game state.

[0095] If "small win 1" is won in the second special pattern lottery and the passage of the game ball through a specific area is detected in the small win game state, the number of times of the special game (round game) is set to 9 times. As a result, 10 rounds will be played with the small win game as the first round game. Then, the special game state ends on the condition that 10 rounds of the special game are played. Also, if "small win 2" is won in the second special pattern lottery and the passage of the game ball through a specific area is detected in the small win game state, the number of times of the special game (round game) is set to 9 times. As a result, 10 rounds will be played with the small win game as the first round game. Then, the special game state ends on the condition that 10 rounds of the special game are played. Details will be described later, but at the end of the special game state, a predetermined number of time-saving times according to the small win pattern is set, and the time-saving state starts. In addition, if the passage of the game ball through a specific area is not detected during the small win game state (if the passage of the game ball that entered the large prize opening 50 through a specific area during the execution of a small win game is not detected), the special game state is not initiated and the normal state is initiated.

[0096] In this embodiment, in the special game of each round (including the small win game), when the opening timer of the main memory 290 counts a predetermined time (29 seconds) after the special feature 56 is opened, or when the value of the large prize number counter (not shown) of the main memory 290, which adds a value equivalent to one game ball (for example, 1) when the count switch 104 detects the entry of one game ball, reaches an upper limit value (for example, 10), the condition for ending the special game is met and the special feature drive device is controlled to close the special feature 56.

[0097] The special display control means 240 performs a first special pattern display control process, a second special pattern display control process, a first special reserve display control process, and a second special reserve display control process based on the results of the special pattern lottery.

[0098] The first special pattern display control process is a process that is performed when the first special random number value is read out from the first special reserve memory area 1 and a special pattern lottery is performed, and the special display control means 240 causes the first special pattern to be displayed in a variable manner by flashing the 7-segment display of the first special pattern display unit 76 until the variation time has elapsed, and then causes the first special pattern to be displayed in a stationary manner by lighting the 7-segment display of the first special pattern display unit 76 in a predetermined manner. The special pattern lottery means 230 performs a variation pattern determination process for the special pattern lottery, and the special display control means 240 causes the first special pattern to be displayed in a varying manner by flashing the 7-segment display of the first special pattern display unit 76 until a variation time corresponding to the variation pattern determined in the variation pattern determination process has elapsed, and then causes the first special pattern to be displayed in a stationary manner by lighting the 7-segment display of the first special pattern display unit 76 in a predetermined manner.

[0099] In this embodiment, the display mode of the 7-segment display is determined in advance in correspondence with each of the big win symbols, the time-saving symbols, and the small win symbols. The special display control means 240 stops and displays the first special pattern by lighting up the 7-segment display of the first special pattern display unit 76 in a manner corresponding to whether or not a ``jackpot'' or ``C time reduction'' has been won in the jackpot determination process, and in a manner corresponding to the jackpot pattern determined in the pattern determination process if a ``jackpot'' has been won in the jackpot determination process, and in a manner corresponding to the time reduction pattern determined in the pattern determination process if ``C time reduction'' has been won in the jackpot determination process, and displays the result of the special pattern lottery on the first special pattern display unit 76.

[0100] The second special pattern display control process is a process that is performed when a second special random number value is read out from the second special reserve memory area 1 and a special pattern lottery is performed, and the special display control means 240 causes the second special pattern to be displayed in a variable manner by flashing the 7-segment display of the second special pattern display unit 81 until the variation time has elapsed, and then causes the second special pattern to be displayed in a stationary manner by lighting the 7-segment display of the second special pattern display unit 81 in a predetermined manner. The special pattern lottery means 230 performs a variation pattern determination process for the special pattern lottery, and the special display control means 240 causes the second special pattern to be displayed in a varying manner by flashing the 7-segment display of the second special pattern display unit 81 until a variation time corresponding to the variation pattern determined in the variation pattern determination process has elapsed, and then causes the second special pattern to be displayed in a stationary manner by lighting the 7-segment display of the second special pattern display unit 81 in a predetermined manner.

[0101] The special display control means 240 stops and displays the second special pattern by lighting up the 7-segment display of the second special pattern display unit 81 in a manner corresponding to whether a ``jackpot'' or a ``small hit'' has been won in the jackpot determination process, and in a manner corresponding to the jackpot pattern determined in the pattern determination process if a ``jackpot'' has been won in the jackpot determination process, and in a manner corresponding to the small hit pattern determined in the pattern determination process if a ``small hit'' has been won in the jackpot determination process, and displays the result of the special pattern lottery on the second special pattern display unit 81.

[0102] In the first special hold display control process, the special display control means 240 displays a first special hold number of 0 to 4 by combining turning on, off, or blinking two lamps of the first special hold display unit 78 depending on the number of the first special random number value stored in the special random number memory means 2914.

[0103] In the second special hold display control process, the special display control means 240 displays a second special hold number of 0 to 4 by combining turning on, off, or blinking two lamps of the second special hold display unit 82 depending on the number of second special random number values ​​stored in the special random number memory means 2914.

[0104] In this embodiment, when a "big win" is won in the special symbol lottery (first special symbol lottery or second special symbol lottery), a special game state is started in which a game ball can (easily) enter the big prize opening 50. When a "small win" is won in the second special symbol lottery, a small win game state is started in which a game ball can (easily) enter the big prize opening 50, and when the passage of a specific area by a game ball that has entered the big prize opening 50 in the small win game state is detected, a special game state is started in which a game ball can (easily) enter the big prize opening 50. The player can win many prize balls by having the game ball enter the big prize opening 50. In this embodiment, the probability of transitioning to the special game state based on the second special symbol lottery is higher than the probability of transitioning to the special game state based on the first special symbol lottery. Specifically, in the first special symbol lottery, a "small win" is not set as a lottery result, and the game transitions to the special game state only when a "big win" is won. On the other hand, in the second special symbol lottery, a "big win" and a "small win" are set as lottery results, and the game transitions to the special game state when a "big win" is won, and the game transitions to the special game state when a "small win" is won and the passage of the game ball through a specific area is detected in the small win game state.

[0105] In this embodiment, the probability of transition to the special game state is higher when the player wins the chance to draw the second special symbol than when the player wins the chance to draw the first special symbol. As described above, in order to win the chance to draw the second special symbol, it is necessary to win the "normal win" in the normal symbol lottery and to make the game ball enter (enter) the second start hole 49 when the normal role 54 (normal electric role) is in the open state (open state). Also, the ease of entering the game ball into the second start hole 49 (ease of making the ball enter) varies depending on the game state.

[0106] The game state transition control means 250 performs a game state transition control process for transitioning the game state between each game state based on the establishment of a predetermined condition (transition condition), as shown in FIG.

[0107] (Normal state) The normal state (normal game state) is a game state that corresponds to the initial state among a plurality of game states. As described above, in the normal state, the probability of winning the "normal hit" in the normal symbol lottery is lower than in the time-saving state. In addition, even if the "normal hit" is won in the normal symbol lottery, the normal accessory 54 operates so that the ease of the game ball entering the second start hole 49 is hardly increased. For this reason, in the normal state, it is difficult (impossible) to make the game ball enter the second start hole 49. In other words, it is difficult (impossible) to get an opportunity to draw the second special symbol. In the normal state, it is more advantageous for the player to hit the ball from the left so that the game ball enters the first start hole 46 in order to get an opportunity to draw the first special symbol than to hit the ball from the right. In other words, the normal state is a game state in which the player should hit the ball from the left.

[0108] As shown in FIG. 8, a transition to a special game state occurs when a "jackpot" is won in a special pattern lottery (first special pattern lottery) in a normal state. As shown in FIG. 7(a), if a "jackpot 1" is won in the special pattern lottery, the number of time-saving times is set to 10,000 at the end of the special game state, and a transition to a time-saving state occurs based on the end of the special game state. Also, if a "jackpot 2" is won in the special pattern lottery, the number of time-saving times is set to 110 at the end of the special game state, and a transition to a time-saving state occurs based on the end of the special game state. Also, if a "jackpot 3" is won in the special pattern lottery, the number of time-saving times (micro-time-saving times) is set to 1,329 at the end of the special game state, and a transition to a micro-time-saving state occurs based on the end of the special game state.

[0109] Also, as shown in Fig. 7(b), in the normal state, if "C time-saving 1" is won in the special pattern lottery (first special pattern lottery) and the first special pattern is stopped and displayed in a manner corresponding to "C time-saving 1" (when the first special pattern is confirmed), the number of time-saving times (1329 times of micro-time-saving times) corresponding to the time-saving pattern is set by the stopped display (confirmation), and a transition is made to the micro-time-saving state. Also, in the normal state, if "C time-saving 2" is won in the special pattern lottery (first special pattern lottery) and the first special pattern is stopped and displayed in a manner corresponding to "C time-saving 2" (when the first special pattern is confirmed), the number of time-saving times (1329 times of time-saving times) corresponding to the time-saving pattern is set by the stopped display (confirmation), and a transition is made to the time-saving state.

[0110] In this embodiment, the first special pattern lottery in the normal state will always result in either a "jackpot" or a "C time-saving" win, and based on the execution of the first special pattern lottery in the normal state, the game will transition to either a micro-time-saving state, a time-saving state, or a special game state.

[0111] The time-saving symbol "C time-saving 2" does not allow a transition to a game state (special game state or small win game state) in which it is easy to get a game ball into the large prize slot 50, and is a time-saving symbol that allows a transition to the time-saving state without passing through the special game state or small win game state. In addition, in a game state other than the normal state, if "C time-saving 1" or "C time-saving 2" is won in the first special symbol lottery and the first special symbol is stopped and displayed, the stopped display does not trigger a transition to the time-saving state or the micro-time-saving state. The "not transitioning" includes that the predetermined number of time-saving times (micro-time-saving times) is not reset if the player is already in that game state.

[0112] (Slight time saving state) As described above, in the micro-time-saving state, the probability of winning the "normal hit" in the normal symbol lottery is lower than in the time-saving state (it may be the same as in the time-saving state). Even if the "normal hit" is won in the normal symbol lottery, the normal device 54 operates so that the ease of the game ball entering the second start hole 49 is hardly increased. For this reason, in the micro-time-saving state, at least a part of the functions constituting the time-saving state is activated, and it is slightly easier to enter the second start hole 49 than in the normal state, but it is difficult (impossible) to make the game ball enter the second start hole 49 even if the player hits with the right hand. In other words, it is difficult (impossible) to get an opportunity to draw the second special symbol. In the micro-time-saving state, it is more advantageous for the player to hit with the left hand so that the game ball enters the first start hole 46 in order to get an opportunity to draw the first special symbol than to hit with the right hand. In other words, the slight time-saving state is a gaming state in which left-handed shots should be made.

[0113] As shown in FIG. 8, a transition to a special game state occurs when a "jackpot" is won in a special pattern drawing (first special pattern drawing) in the micro-time-saving state. As shown in FIG. 7(a), if a "jackpot 1" is won in the special pattern drawing, the number of time-saving times is set to 10,000 at the end of the special game state, and a transition to a micro-time-saving state occurs upon the end of the special game state. Also, if a "jackpot 2" is won in the special pattern drawing, the number of time-saving times is set to 110 at the end of the special game state, and a transition to a micro-time-saving state occurs upon the end of the special game state. Also, if a "jackpot 3" is won in the special pattern drawing, the number of time-saving times (micro-time-saving times) is set to 1,329 at the end of the special game state, and a transition to a micro-time-saving state occurs upon the end of the special game state.

[0114] The game state transition control means 250 determines that the termination condition of the micro-time-saving state is established based on the number of times the first special symbol is displayed in the micro-time-saving state reaching 1329 times, terminates the micro-time-saving state, and transitions to the normal state. In this embodiment, at the end of the special game state based on winning "Big Win 3" in the special symbol lottery (first special symbol lottery), the number of micro-time-saving times is set in the memory value of the micro-time-saving counter 2916 of the main memory 290. Also, when "C time-saving 1" is won in the special symbol lottery (first special symbol lottery) in the normal state and the first special symbol is stopped and displayed in a manner corresponding to "C time-saving 1", the number of micro-time-saving times is set in the memory value of the micro-time-saving counter 2916 in response to the stopped display. In the micro-time-saving state, "1" is subtracted from the memory value of the micro-time-saving counter 2916 every time the first special symbol is displayed in the variable manner. Then, based on the fact that the stored value of the minute time-saving counter 2916 has reached "0", the minute time-saving end condition is established, the minute time-saving state is ended, and the normal state is started. Note that, in this embodiment, the minute time-saving end condition is established when the stored value of the minute time-saving counter 2916 has been subtracted and reached a predetermined value "0", but this is not limiting, and the minute time-saving end condition may be established when the stored value of the minute time-saving counter 2916 has been added and reached a predetermined value (for example, "1329").

[0115] In the micro-time-saving state, if "C time-saving" ("C time-saving 1" or "C time-saving 2") is won in the special pattern lottery (first special pattern lottery) and the first special pattern is stopped and displayed in a manner corresponding to "C time-saving 1" or "C time-saving 2", the stopped display does not trigger the micro-time-saving state or the time-saving state to start (set) (a new number of time-saving times is not set). In other words, the game state at the time of the winning is continued. Note that in the micro-time-saving state, if "C time-saving 1" or "C time-saving 2" is won as a result of the first special pattern lottery and the first special pattern is stopped and displayed in a manner corresponding to "C time-saving 1" or "C time-saving 2", a new number of time-saving times may be set in response to the stopped display.

[0116] (Time-saving mode) As described above, in the time-saving state (specific game state), the probability of winning the "normal win" in the normal symbol lottery is higher than in the normal state or the slight time-saving state. In addition, when the "normal win" is won in the normal symbol lottery, the normal accessory 54 operates so as to increase the ease with which the game ball can enter the second start hole 49. For this reason, in the time-saving state, it is easier to make the game ball enter the second start hole 49 than in the normal state or the slight time-saving state. In other words, it is easier to get an opportunity to draw the second special symbol. In the time-saving state, it is more advantageous for the player to hit the ball to the right so that the game ball passes through the passing gate 48 in order to get an opportunity to draw the second special symbol than to hit the ball to the left. In other words, the time-saving state is a game state in which the player should hit the ball to the right.

[0117] As shown in FIG. 8, the game transitions to a special game state (including via a small win game state) based on whether a "big win" or "small win" is won in the special pattern lottery (second special pattern lottery) in the time-saving state. As shown in FIG. 7(c), if a "big win 4" is won in the special pattern lottery, the number of time-saving times is set to 10,000 at the end of the special game state, and the game transitions to the time-saving state based on the end of the special game state. Also, if a "big win 5" is won in the special pattern lottery, the number of time-saving times is set to 110 at the end of the special game state, and the game transitions to the time-saving state based on the end of the special game state. Also, if a "small win 1" is won in the special pattern lottery and the passage of a game ball through a specific area is detected in the small win game state, the number of time-saving times is set to 10,000 at the end of the special game state, and the game transitions to the time-saving state based on the end of the special game state. In addition, if "Small Win 2" is won in the special pattern lottery and the passage of the game ball through a specific area is detected during the small win game state, the number of time-saving times at the end of the special game state is set to 110, and the game will transition to the time-saving state upon the end of the special game state.

[0118] The game state transition control means 250 determines that the termination condition (predetermined condition) of the time-saving state is established based on the number of times the second special symbol is displayed in a time-saving state reaching 110 times (or 10,000 times), terminates the time-saving state, and transitions to the normal state. In this embodiment, at the end of the special game state, the number of times the time-saving state is performed according to the type of winning symbol is set in the storage value of the time-saving counter 2915 of the main memory 290, and "1" is subtracted from the storage value of the time-saving counter 2915 every time the second special symbol is displayed in a time-saving state. Then, based on the value of the time-saving counter 2915 reaching "0", the time-saving termination condition is established, the time-saving state is terminated, and the normal state is started. In this embodiment, the time-saving end condition is met when the stored value of the time-saving counter 2915 is subtracted and reaches a predetermined value "0", but this is not limited thereto, and the time-saving end condition may be met when the stored value of the time-saving counter 2915 is added and reaches a predetermined value "110" (or "10000"). In addition, in the present embodiment, the time-saving counter 2915 and the minute time-saving counter 2916 are provided, but the present invention is not limited to this, and may be configured so that they are managed (controlled) by one of the counters.

[0119] In the time-saving state, if "C time-saving" ("C time-saving 1" or "C time-saving 2") is won in the special pattern lottery (first special pattern lottery) and the first special pattern is stopped and displayed in a manner corresponding to "C time-saving 1" or "C time-saving 2", the stop display will not trigger the start (setting) of the micro-time-saving state or the time-saving state (a new number of time-saving times will not be set). In other words, the game state at the time of the win will continue. Note that in the time-saving state, if "C time-saving 1" or "C time-saving 2" is won as a result of the first special pattern lottery and the first special pattern is stopped and displayed in a manner corresponding to "C time-saving 1" or "C time-saving 2", the stop display may be configured to trigger the setting of a new number of time-saving times.

[0120] Returning to Fig. 5, the payout control means 270 performs control to (electronically) pay out a number of game balls corresponding to a number of prize balls that is predetermined for each detection signal, based on the detection signal input from the first start port switch 100, the detection signal from the second start port switch 103, the detection signal from the general winning port switch 101, and the detection signal from the count switch 104.

[0121] The communication control means 280 controls the transmission of various commands generated according to various calculation results in the main control board 200 to the sub-control board 202 and the frame control board 201. In this embodiment, the main control board 200 and the sub-control board 202 are connected in a communication manner such that only one-way communication from the main control board 200 to the sub-control board 202 is possible, and information cannot be transmitted from the sub-control board 202 to the main control board 200.

[0122] Next, a description will be given of the sub-control board 202. The sub-control board 202 is configured to include a performance control means 300 and a sub-memory 302.

[0123] The performance control means 300 controls the performance devices based on various commands sent from the main control board 200, input signals from the performance button switch 150, and performance data stored in the performance data storage means 303 (ROM) of the sub-memory 302, and controls the performance devices to perform effects to liven up or assist the game (controls various performance devices), such as turning on or blinking the front frame lamp 12 and the lighting device 38, displaying performance images on the LCD display 32, controlling the audio device to output performance sounds from the speaker 14, and driving the performance object drive device to operate the performance objects (gimmick objects).

[0124] In this embodiment, in the normal state, if the player wins "jackpot 1" in the special pattern lottery (first special pattern lottery), if the player wins "jackpot 2" in the special pattern lottery (first special pattern lottery), or if the player wins "C time-saving 2" in the special pattern lottery (first special pattern lottery), the game transitions to the time-saving state. In contrast, in the micro-time-saving state, if the player wins "jackpot 1" in the special pattern lottery (first special pattern lottery), or if the player wins "jackpot 2" in the special pattern lottery (first special pattern lottery), the game transitions to the time-saving state. For this reason, the normal state has a higher probability of transitioning to the time-saving state (a game state advantageous to the player) than the micro-time-saving state, which is advantageous to the player. In other words, the normal state has a higher probability of transitioning to the time-saving state than the micro-time-saving state because the player can transition to the time-saving state when the player wins "C time-saving 2". In the gaming machine of this embodiment, when a RAM clear (a process for initializing at least a part of the area in the RAM of the main memory 290) is executed, the gaming state is set to a normal state. The normal state is a so-called "morning state."

[0125] As described above, the normal state and the slight time-saving state (left-hitting time-saving state) are game states in which left-handed players are more advantageous than right-handed players, and the time-saving state (right-hitting time-saving state) is a game state in which right-handed players are more advantageous than left-handed players. In the time-saving state, it is easier to get the game ball into the second starting hole 49 than in the normal state and the slight time-saving state, and the second special symbol lottery based on the game ball entering the second starting hole 49 is more likely to determine a transition to the special game state than the first special symbol lottery. In other words, the time-saving state has a higher probability of determining a transition to the special game state than the normal state and the slight time-saving state.

[0126] Fig. 9 is an oblique view of the lower side of the inner frame unit as viewed from the rear side. Fig. 10 shows the same oblique view with some parts removed. An inner frame lower unit 810 is provided at the bottom of the gaming machine of this embodiment. An out passage 811 that communicates with the out port 62 shown in Fig. 3 is provided at the top of the inner frame lower unit 810. The out passage 811 is a passage that slopes downward to the left in Fig. 9. An out switch 106 (see Fig. 10) is located downstream of the out passage 811.

[0127] A gaming ball shot into the gaming area 4 (FIG. 3) flows down the gaming area 4 and enters either one of the winning holes or the out hole 62, but in either case, it is guided to the out passage 811 and detected by the out switch 106. As shown in FIG. 10, the gaming ball detected by the out switch 106 is released from the release hole 813 to the first passage 814.

[0128] The first passage 814 (ball tank) includes a passageway that slopes downward to the left in FIG. 10. The game balls stored in the first passage 814 are guided to a lifting means 815 disposed downstream of the first passage 814. As will be described later with reference to FIG. 11, a circulating ball excess sensor 828 and a circulating ball insufficiency sensor 829 are disposed in the first passage 814. These sensors manage the number of circulating balls inside the gaming machine. The game balls in the first passage 814 can be removed by operating the ball removal lever L1.

[0129] The lifting means 815 is configured to include a lifting motor 816, a screw conveyor 817, and a cleaning unit 818. When the lifting motor 816 is operated, the screw conveyor 817 and the cleaning unit 818 rotate, the game balls are polished, and the game balls are lifted from the lower part to the upper part. An abrasive cloth for cleaning is arranged on the outer periphery of the cleaning unit 818.

[0130] As shown in FIG. 9, the game balls lifted to the upper part by the lifting means 815 enter the second passage 819. The second passage 819 is a passage that slopes downward to the right in FIG. 9. A rectifier 820 is disposed downstream of the second passage 819. In addition, a launching means 821 is disposed downstream (rear) of the rectifier 820, and the game balls are launched by the launching means 821. When a rectifier solenoid 820a constituting the rectifier 820 is turned ON, the game balls are sent from the rectifier 820 to the launcher 821. In addition, when a launch solenoid (not shown) constituting the launching means 821 is turned ON, the game balls are launched. The launching means 821 may be a device that launches game balls by a solenoid, or may be a device that launches game balls by a motor.

[0131] In addition, a rectifier inlet sensor 826 is disposed downstream of the second passage 819 (at the inlet of the rectifier 820). In addition, a rectifier outlet sensor 827 is disposed in the passage connecting the rectifier 820 and the launching means 821.

[0132] Additionally, a retained ball detection sensor 823 is disposed upstream (on the lifting means 815 side) of the second passage 819. The retained ball detection sensor 823 is capable of detecting a game ball (a game ball at a predetermined position in the second passage 819), and when it detects a game ball, it becomes a "detection state" (ON state), and when it does not detect a game ball, it becomes a "non-detection state" (OFF state).

[0133] In the gaming machine of this embodiment, the specified number (proper number of balls) of circulating balls (enclosed balls) is set to "45 balls." Circulating balls can be said to be balls that are stored and circulate inside. The main control board 200 is equipped with an error control means 298 (see FIG. 5). The error control means 298 is capable of detecting errors including an error of an excessive number of circulating balls and an error of an insufficient number of circulating balls. In addition, the performance control means 300 is capable of notifying a predetermined error via a performance device based on the detection of the error by the error control means 298.

[0134] (Lifting control means 299) The main control board 200 is provided with a lifting control means 299 that controls the operation (operation) of the lifting means 815 (see FIG. 5). The lifting control means 299 operates (operates) the lifting means 815 (lifting motor 816) when the retained ball detection sensor 823 does not detect a game ball (when the retained ball detection sensor 823 is in a non-detecting state). The lifting control means 299 also stops the operation of the lifting means 815 (lifting motor 816) when the retained ball detection sensor 823 detects a game ball for a predetermined time (e.g., 300 ms), that is, when the detection state (ON state) of the retained ball detection sensor 823 is maintained for a predetermined time. When a game is played and game balls are circulating inside the game machine (when game balls are passing through the second passage 819), the retained ball detection sensor 823 does not become ON (detection state) continuously for a predetermined time (e.g., 300 ms).

[0135] (Enclosing gaming balls) Here, it is assumed that there are no gaming balls sealed inside the gaming machine. With the gaming machine powered off, the operator puts in the appropriate number of gaming balls (45 balls) through a designated insertion port (outlet 62 in this embodiment). Next, the gaming machine is powered on (powered ON). After powering on, the pumping control means 299 operates the pumping means 815 because the retained ball detection sensor 823 is in a non-detecting state.

[0136] The game balls that pass (flow down) through the out passage 811 and the first passage 814 and reach the lifting means 815 are lifted (transported) by the lifting means 815 and supplied to the entrance of the second passage 819. The game balls supplied to the second passage 819 then travel down the second passage 819, and the leading game ball reaches the rectifier 820 and stops. The following game balls stop in order in the second passage 819. The lifting control means 299 then stops the lifting means 815 when the retained ball detection sensor 823 remains in a detection state (ON state) for a predetermined time (e.g., 300 ms).

[0137] Using FIG. 11, detection of circulating ball excess error and circulating ball insufficient error will be described. Hereinafter, circulating ball excess sensor 828 will be referred to as "excess sensor 828", and circulating ball insufficient sensor 829 will be referred to as "insufficient sensor 829". In this embodiment, pumping means 815 is disposed downstream (outlet side) of first passage 814. In first passage 814, insufficient sensor 829 is disposed closer to pumping means 815 than excess sensor 828. In the flow path of first passage 814, insufficient sensor 829 is disposed closer to pumping means 815 than excess sensor 828.

[0138] The under-feed sensor 829 and the over-feed sensor 828 are, for example, proximity sensors, and are capable of detecting (detecting) the detection target (gaming ball) without contacting the detection target (gaming ball). The under-feed sensor 829 and the over-feed sensor 828 are in a "detection state" (ON state) when they detect a gaming ball, and are in a "non-detection state" (OFF state) when they do not detect a gaming ball. The under-feed sensor 829 is capable of detecting the presence or absence of a gaming ball at a first position in the first passage 814. It can be said that the under-feed sensor 829 is provided at the first position in the first passage 814. The over-feed sensor 828 is capable of detecting the presence or absence of a gaming ball at a second position in the first passage 814. It can be said that the over-feed sensor 828 is provided at the second position in the first passage 814.

[0139] As shown in Fig. 11(a), when the number of circulating balls is appropriate (within the appropriate range) and the last game ball is between the first position (the position of the undercounter sensor 829) and the second position (the position of the overcounter sensor 828), neither the overcounter circulating ball error nor the undercounter circulating ball error is detected (details will be described later). This state may be called the normal state.

[0140] (Excessive circulating cell count error) The excessive circulating balls error is an error that can be detected when a first number (e.g., 49 balls) or more of game balls are enclosed inside the gaming machine, resulting in an excess of circulating balls. In this case, as shown in FIG. 11(b), game balls are detected by the excess sensor 828. When the excess sensor 828 detects game balls for a predetermined time (e.g., 1 second), that is, when the detection state of the excess sensor 828 is maintained for a predetermined time, the error control means 298 determines that the occurrence condition is met and detects the excessive circulating balls error.

[0141] Based on the detection of the error, the performance control means 300 displays the words "The number of inclusions exceeds the specified number H25" (H25 is the error code) on the LCD display 32, as shown in Figure 12 (a), and outputs a voice message saying "The number of inclusions exceeds the specified number" from the speaker 14. In addition, when the excess sensor 828 does not detect any game balls for a predetermined time (for example, one second), that is, when the non-detection state of the excess sensor 828 is maintained for a predetermined time, the error control means 298 determines that the release condition is met and releases the excessive circulating ball error.

[0142] (Circulating cell count undercount error) The circulating ball count insufficient error is an error that can be detected when less than a second number (e.g., 43 balls) of game balls are enclosed inside the gaming machine, resulting in an insufficient number of circulating balls. In this case, as shown in FIG. 11(c), the insufficient number sensor 829 does not detect game balls. When the insufficient number sensor 829 does not detect game balls for a predetermined time (e.g., 1 second), that is, when the non-detection state of the insufficient number sensor 829 is maintained for a predetermined time, the error control means 298 determines that the occurrence condition is met and detects the circulating ball count insufficient error.

[0143] Based on the detection of the error, the performance control means 300 displays the words "Insufficient number of inclusions H24" (H24 is the error code) on the LCD display 32 as shown in Figure 12 (b), and outputs the voice "Insufficient number of inclusions" from the speaker 14. In addition, when the undercount sensor 829 detects game balls for a predetermined period of time (for example, one second), i.e., when the detection state of the undercount sensor 829 is maintained for a predetermined period of time, the error control means 298 determines that the release condition is met and releases the undercount error.

[0144] The state shown in FIG. 11(a) (normal state) does not satisfy either the conditions for an excessive circulating cell count error or the conditions for an insufficient circulating cell count error, and therefore neither error is detected.

[0145] (Door open error) The gaming machine of this embodiment is equipped with a front frame open sensor and an inner frame open sensor. The front frame open sensor can detect the opening of the front frame 10 relative to the inner frame 7. The inner frame open sensor can detect the opening of the inner frame 7 relative to the outer frame 2. The front frame open sensor and the inner frame open sensor become in a detection state (open detection state) when they detect an opening. When the error control means 298 detects that the front frame 10 or the inner frame 7 as a door is opened (when the front frame open sensor or the inner frame open sensor becomes in a detection state), it detects a door open error. Based on the detection of the error, the performance control means 300 displays the words "The door is open" on the liquid crystal display 32 as shown in FIG. 12(c) and outputs a voice "The door is open" from the speaker 14 together with a warning sound. The door open error is an error that can be detected when a player commits a fraudulent act in a game arcade. For this reason, the volume of the sound that notifies the occurrence of the door open error is set relatively high. This makes it easier for game center staff and others to notice when a door opening error occurs.

[0146] (Relationship between each error) For example, if an error of too many circulating balls occurs, it is necessary to open the door to resolve the error. If the door open error is notified and the error of too many circulating balls is not notified (hidden), the worker will not know that an error has occurred (the error that needs to be resolved). For this reason, the error of too many circulating balls and the error of too few circulating balls are set to have a higher priority for notification than the door open error.

[0147] In addition, because an increase or decrease in the number of circulating balls may be suspicious of cheating by the player, the volume of the sound that notifies the occurrence of an error with too many circulating balls and an error with too few circulating balls is set to be equal to the volume of the sound that notifies the occurrence of a door opening error. In other words, the volume of the sound that notifies the occurrence of an error with too many circulating balls and an error with too few circulating balls is relatively high.

[0148] If the notification sound for the excessive number of circulating balls error and the insufficient number of circulating balls error are set to be smaller than the notification sound for the door open error, a player may cause either an excessive number of circulating balls error or an insufficient number of circulating balls error in addition to the door open error, causing the notification sound (low volume) for the excessive number of circulating balls error or the insufficient number of circulating balls error to be output, while preventing the notification sound (high volume) for the door open error from being output, and during that time, committing a fraudulent act. From the viewpoint of fraud prevention, the excessive number of circulating balls error and the insufficient number of circulating balls error are set to have a higher notification priority than the door open error, and the volume of the notification sound for the excessive number of circulating balls error and the insufficient number of circulating balls error is set to be equal to the volume of the notification sound for the door open error.

[0149] (Specific error monitoring state and specific error non-monitoring state) The error control means 298 can set a specific error monitoring state in which specific errors (circulating ball count errors and circulating ball count errors) can be detected, and a specific error non-monitoring state in which specific errors (circulating ball count errors and circulating ball count errors) cannot be detected. In other words, it is possible to switch between a specific error monitoring state and a specific error non-monitoring state. In FIG. 5, the error control means 298 is provided on the main control board 200, but is not limited to this, and may be provided on the frame control board 201, or may be provided on the main control board 200 and the frame control board 201. As shown in FIG. 13, the specific error monitoring state (specific error reportable state) includes a first specific error monitoring state (first specific error reportable state) and a second specific error monitoring state (second specific error reportable state). The specific error non-monitoring state (specific error non-reporting state) includes a first specific error non-monitoring state (first specific error non-reporting state) and a second specific error non-monitoring state (second specific error non-reporting state).

[0150] (Phase 0) The error control means 298 sets the first specific error non-monitoring state (phase 0) based on the power-on of the gaming machine. If there are no gaming balls (circulating balls) in the gaming machine when the gaming machine is powered on (when the gaming machine is powered on without any gaming balls), the first specific error non-monitoring state (first specific error non-notification state) is set, so that an error of too many circulating balls and an error of too few circulating balls are not detected. It is recommended that the gaming machine of this embodiment be powered on after the appropriate number of gaming balls (45 balls) are inserted.

[0151] For example, in the inspection at the time of product shipment, the power of the gaming machine may be turned on without game balls (circulating balls). In addition, when the gaming machine is delivered to the gaming parlor, the clerk of the gaming parlor may turn on the power of the gaming machine without game balls (circulating balls). In such cases (when the power is turned on), if an error of excessive circulation balls or an error of insufficient circulation balls is notified, the sound volume is set relatively loud, so that the factory workers and the clerk of the gaming parlor may be surprised and stressed. According to this embodiment, when the power is turned on (until the operation of the lifting means 815 stops), the first specific error non-notification state is set, and the occurrence of an error of excessive circulation balls or an error of insufficient circulation balls is not notified. Therefore, it is possible to suppress the workers and the clerk from feeling (having) stress.

[0152] (Phase 1) As described above, when game balls are inserted (supplied) from a predetermined insertion port (outlet 62 in this embodiment), i.e., when the ball insertion operation is performed, the pumping means 815 is operated to move the game balls, and the retained ball detection sensor 823 is in a detection state for a predetermined time (e.g., 300 ms), the operation of the pumping means 815 is stopped. In the first specific error non-monitoring state (phase 0), the error control means 298 sets the first specific error monitoring state (phase 1) based on the fact that the pumping means 815 has stopped. In other words, the first specific error non-monitoring state is transitioned to the first specific error monitoring state. The first specific error monitoring state (phase 1) is a state that can be transitioned to if the pumping motor was in phase 0 when it was stopped.

[0153] In addition, on the day after a game has been played in the game arcade (when balls have not been removed), game balls are present in the second passage 819, and therefore the retained ball detection sensor 823 is in a detection state when the power is turned on, and the pumping means 815 remains stopped. If the retained ball detection sensor 823 is in a detection state (ON state) when the power is turned on, the pumping control means 299 stops the operation of the pumping means 815 (does not start operation) without waiting for a predetermined time (e.g., 300 ms) to elapse. The error control means 298 sets the first specific error monitoring state (phase 1) based on the fact that the pumping means 815 is stopped.

[0154] In the first specific error monitoring state (first specific error reportable state), an error of excessive number of circulating balls and an error of insufficient number of circulating balls can be detected. When the above-mentioned game ball insertion (ball insertion work) results in an excess of circulating balls and the detection state of the excess sensor 828 is maintained for a predetermined time (1 second), the occurrence condition is considered to be established and an error of excessive number of circulating balls is detected in the first specific error monitoring state. Also, when the number of circulating balls is too few and the non-detection state of the insufficient sensor 829 is maintained for a predetermined time (1 second), the occurrence condition is considered to be established and an error of insufficient number of circulating balls is detected in the first specific error monitoring state. Also, when an error of excessive number of circulating balls or an error of insufficient number of circulating balls is detected, the occurrence of the error is reported. Until the ball insertion operation is completed (until the operation of the pumping means 815 stops), the occurrence of an error of too many circulating balls or too few circulating balls will not be reported, but after the ball insertion operation is completed (after the operation of the pumping means 815 stops), the first specific error reportable state is set, and the occurrence of an error of too many circulating balls or too few circulating balls can be reported.

[0155] In addition, the next day after a game is played in the game arcade (if balls are not removed), the first specific error monitoring state (phase 1) is set based on the fact that the pumping means 815 is stopped when the power is turned on. At this time, if it is determined that the condition for the occurrence of an excessive number of circulating balls error is satisfied, the error is detected and notified, and if it is determined that the condition for the occurrence of an insufficient number of circulating balls error is satisfied, the error is detected and notified. If the power of the gaming machine is turned off on the previous day while an excessive number of circulating balls error or an insufficient number of circulating balls error has been detected, the information related to the detection is reset (cleared) without being retained. However, in that case, the first specific error monitoring state (phase 1) is set when the power is turned on the next day (next time), and an excessive number of circulating balls error or an insufficient number of circulating balls error is detected.

[0156] (Phase 2) The error control means 298 starts timing using a timer upon transition to the first specific error monitoring state (phase 1), and determines whether a specific time (e.g., 10 seconds) has elapsed. In the first specific error monitoring state, the error control means 298 sets a second specific error non-monitoring state (phase 2) based on the timer value reaching a specific value (e.g., 10) and determining that a specific time has elapsed since the start of the first specific error monitoring state (based on the first monitoring end condition (first end condition) being satisfied). In other words, transition is made from the first specific error monitoring state to the second specific error non-monitoring state. The second specific error non-monitoring state (phase 2) is a state to which transition can be made when a specific time (10 seconds) has elapsed in phase 1.

[0157] In the gaming machine of this embodiment, the second specific error non-monitoring state (phase 2) is basically set during play. In the second specific error non-monitoring state (second specific error non-reporting state), the circulating ball count excess error and the circulating ball count insufficient error are not detected. Therefore, during play, the circulating ball count excess error and the circulating ball count insufficient error are not detected (reported).

[0158] (Phase 3) In the second specific error non-monitoring state, the error control means 298 sets the second specific error monitoring state (phase 3) based on the detection of the door opening. In other words, the second specific error non-monitoring state is transitioned to the second specific error monitoring state. The second specific error monitoring state (phase 3) is a state that can be transitioned to if the state is in phase 2 when the door is opened.

[0159] When the door is opened after business starts (when the door is open), the second specific error monitoring state (phase 3) is set, and in this second specific error monitoring state (second specific error reportable state), an error of excessive circulating balls and an error of insufficient circulating balls can be detected. When there are too many circulating balls when the door is opened and the detection state of the excess sensor 828 is maintained for a predetermined time (1 second), the occurrence condition is considered to be met and an error of excessive circulating balls is detected. When there are too few circulating balls when the door is opened and the non-detection state of the insufficient sensor 829 is maintained for a predetermined time (1 second), the occurrence condition is considered to be met and an error of insufficient circulating balls is detected. When an error of excessive circulating balls or an error of insufficient circulating balls is detected in the second specific error reportable state, the error is reported.

[0160] In addition, in the second specific error monitoring state (phase 3), the error control means 298 sets the first specific error monitoring state (phase 1) based on the detection of the door closing. In other words, it transitions from the second specific error monitoring state to the first specific error monitoring state. Specifically, it treats the door as closed based on the fact that a predetermined time (100 ms) has elapsed since the door closing was detected (based on the door being closed for 100 ms), and transitions to the first specific error monitoring state (phase 1). The first specific error monitoring state (phase 1) is a state that can be transitioned to if the door was in phase 3 when it was closed.

[0161] (Relationship with launch of game balls) In the first specific error non-monitoring state (phase 0), the launch of a game ball can be detected. In the first specific error non-monitoring state, the operation of inserting a game ball from a predetermined insertion port (ball insertion operation) is performed, and the door may be closed and the game ball may be launched before the lifting means 815 stops. In this embodiment, when the launch solenoid is turned ON based on the rotation operation of the handle (grip unit 20), the launch means 821 can execute an operation to launch the game ball, and the launch means 821 transmits a launch signal related to the operation (launch) to the frame control board 201. The frame control board 201 executes control related to the launch (such as determining whether or not a launch signal has been received) at a predetermined cycle (for example, 600 ms).

[0162] In addition, even if the game ball is not shot based on the action (idle shot without shooting of the game ball), the shooting signal is transmitted. Hereinafter, when "the shooting of the game ball is detected", it includes an idle shot without the actual shooting of the game ball.

[0163] In the first specific error non-monitoring state (phase 0), the error control means 298 sets a second specific error non-monitoring state (phase 2) based on the detection of the launch of the gaming ball (reception of a launch signal from the launch means 821). In other words, the first specific error non-monitoring state is transitioned to the second specific error non-monitoring state. The second specific error monitoring state (phase 2) is a state to which the state can be transitioned when the gaming ball is launched in phase 0.

[0164] Also, in the first specific error monitoring state (phase 1), the launch of a gaming ball may be detected. In the first specific error monitoring state, the door may be closed and the gaming ball may be launched before the above-mentioned specific time (10 seconds) has elapsed. In the first specific error monitoring state, the error control means 298 sets a second specific error non-monitoring state (phase 2) based on the detection of the launch of the gaming ball (based on the establishment of the second monitoring end condition (second end condition)). In other words, the first specific error monitoring state is transitioned to the second specific error non-monitoring state. The second specific error monitoring state (phase 2) is a state that may be transitioned to when a gaming ball is launched in phase 1.

[0165] The launch of a game ball in the first specific error non-monitoring state (phase 0) or the first specific error monitoring state (phase 1) is assumed to be, for example, a test shot of a game ball after adjusting the nails of the game board 6. When a game ball is launched in the first specific error non-monitoring state or the first specific error monitoring state, the second specific error non-monitoring state (phase 2) is set based on the launch. Since the state transitions to the second specific error non-monitoring state, an error of too many circulating balls and an error of too few circulating balls are not detected, and an error of too many circulating balls or an error of too few circulating balls are not notified. This makes it possible to suppress the stress felt by the operator who performed the test shot by the notification of an error of too many circulating balls or an error of too few circulating balls.

[0166] In addition, in the first specific error non-monitoring state (phase 0) or the first specific error monitoring state (phase 1), it is possible to close the door while holding (grabbing) the handle and rotating the handle. In this case, even if the door is open, the state transitions to the second specific error non-monitoring state (phase 2) based on the rotation operation (based on the launch of the game ball). Then, based on the fact that the door is open in the second specific error non-monitoring state, the second specific error monitoring state (phase 3) is immediately set.

[0167] (Relationship with opening and closing of doors) A first specific error monitoring state (phase 1) is set based on the operation of the pumping means 815 being stopped in the first specific error non-monitoring state (phase 0), and a second specific error non-monitoring state (phase 2) is set based on the specific time (10 seconds) having elapsed in the first specific error monitoring state (phase 1). Also, in the first specific error monitoring state (phase 1), even if the door was opened (a door open error was detected), a second specific error non-monitoring state (phase 2) is set based on the door being opened in the second specific error non-monitoring state.

[0168] During play (business hours), the second specific error non-monitoring state (phase 2) is basically set, and when the door is opened, the second specific error monitoring state (phase 3) is set. Then, when the door is closed, the first specific error monitoring state (phase 1) is set. The first specific error monitoring state (phase 1) is set to continue for a specific time (10 seconds) unless a game ball is released. In addition, when the door is opened and the second specific error monitoring state (phase 3) is set, if an excessive number of circulating balls error and an insufficient number of circulating balls error are not detected, and no errors with a higher priority than other door opening errors are detected, a door opening error will be reported.

[0169] During play, a state in which multiple game balls are stuck like a bunch of grapes (stuck state, grape state) may occur due to a game ball getting caught on the game board 6 (board surface). In this case, the number of circulating balls may be insufficient, but since the second specific error non-monitoring state (phase 2) is set during play, the insufficient number of circulating balls error is not detected. Since the insufficient number of circulating balls error is not detected during play (there is no restriction), for example, it is possible to configure the game board 6 to be configured to execute a performance in which a predetermined number of game balls can be stuck, and it is possible to realize a variety of performances.

[0170] When a congestion state (grape state) occurs and an arcade attendant opens the door to resolve the congestion state, a second specific error monitoring state (phase 3) is set based on the opening of the door, and a low circulating ball count error can be detected.

[0171] When an insufficient circulating cell count error is detected, if it is determined that the conditions for canceling the insufficient circulating cell count error are met as the retention state is eliminated, the insufficient circulating cell count error is cancelled. On the other hand, if it is determined that the conditions for the insufficient circulating cell count error are still met even after the retention state is eliminated, and the error is detected, the error is notified. In addition, the second specific error monitoring state (phase 3) is set based on the opening of the door, and if an excessive number of circulating balls error is detected, the error is notified. In addition, when the door is open, if the stagnation state is eliminated and additional game balls are inserted, if too many game balls are added, an excessive number of circulating balls error may be detected.

[0172] In the first specific error monitoring state (phase 1), the state transitions to the second specific error non-monitoring state (phase 2) based on the detection of the launch of the game ball. On the other hand, in the second specific error monitoring state (phase 3), even if the launch of the game ball is detected, the state transitions to the second specific error non-monitoring state (phase 2) based on that. For example, assume that the launch of the game ball is detected after the stagnation state is eliminated, and the state transitions to the second specific error non-monitoring state (phase 2) based on that. In this case, even if there are too few or too many circulating balls after the stagnation state is eliminated, a problem may occur in that the operator cannot notice it (cannot determine how many more balls need to be added or removed to reach 45 balls). In this embodiment, in the second specific error monitoring state (phase 3), even if the launch of the game ball is detected, the state transitions to the second specific error non-monitoring state (phase 2) (the second specific error monitoring state (phase 3) continues). Therefore, it is possible to prevent such a problem from occurring.

[0173] As explained using Figure 11, when the detection state of the excess sensor 828 is maintained for a predetermined time (1 second), the error control means 298 determines that the generation condition is met and detects an excess circulating ball error, and when the non-detection state of the excess sensor 828 is maintained for a predetermined time (1 second), it determines that the release condition is met and releases the excess circulating ball error.

[0174] In addition, when the non-detecting state of the under-detection sensor 829 is maintained for a predetermined time (1 second), the error control means 298 determines that the generation condition is met and detects a under-detection error, and when the detecting state of the under-detection sensor 829 is maintained for a predetermined time (1 second), it determines that the release condition is met and releases the under-detection error.

[0175] When a game is being played (the handle is rotated) and game balls are circulating inside the game machine, the detection state / non-detection state of the excess sensor 828 is not maintained for the specified time (1 second), and the detection state / non-detection state of the under-circulation sensor 829 is not maintained for the specified time (1 second). If the specified time were less than 1 second, an over-circulating balls error (or an under-circulating balls error) could occur and be cleared repeatedly while game balls are circulating, but because the specified time is set to "1 second," the over-circulating balls error (or under-circulating balls error) is not repeatedly caused to occur and be cleared.

[0176] In the first specific error monitoring state (phase 1, first specific error reportable state) and the second specific error monitoring state (phase 3, second specific error reportable state), if an over-circulating ball count error or an under-circulating ball count error is detected (if the occurrence condition is met), the error is reported, and if the over-circulating ball count error or the under-circulating ball count error is released (if the release condition is met), the reporting of the error stops. After detection, the over-circulating ball count error and the under-circulating ball count error are configured to continue to be reported until the release condition is met.

[0177] In the first specific error non-monitoring state (phase 0, first specific error non-reporting state) and the second specific error non-monitoring state (phase 2, second specific error non-reporting state), the circulating ball count excess error and the circulating ball count insufficient error are not detected. However, it is possible to transition to the specific error non-monitoring state (second specific error non-monitoring state (phase 2)) when the circulating ball count excess error or the circulating ball count insufficient error is detected. In that case (if transition occurs), the circulating ball count excess error or the circulating ball count insufficient error continues to be reported in the second specific error non-monitoring state (phase 2, second specific error non-reporting state) to which the transition is made. The specific error non-monitoring state (second specific error non-monitoring state, second specific error non-reporting state) can be said to be a state in which no new reporting is performed regarding the circulating ball count excess error and the circulating ball count insufficient error.

[0178] In the second specific error non-monitoring state (phase 2), the circulating ball count excess error and the circulating ball count insufficient error are not detected, but a determination is made as to whether or not they have been released (whether or not the release condition has been met). Therefore, in the second specific error non-monitoring state (phase 2), if it is determined that the release condition for the circulating ball count excess error or the circulating ball count insufficient error has been met, the error is released and notification of the error is stopped. In addition, when a transition to a second specific error non-monitoring state (second specific error non-reporting state) is made when an excessive circulating ball count error or an insufficient circulating ball count error is detected, the transition to the second specific error non-monitoring state (second specific error non-reporting state) may be configured so that the excessive circulating ball count error or the insufficient circulating ball count error is not reported.

[0179] When the rectifier solenoid 820a (FIG. 9) is turned ON, game balls are sent from the rectifier 200 to the launching means 821, but if the transport of game balls from the rectifier 200 to the launching means 821 is not due to the rectifier solenoid 820a being turned ON, but is due to, for example, the application of a large vibration (shock) (if not normal), a rectifier solenoid abnormality is detected. In this embodiment, a rectifier solenoid abnormality can only be detected in the second specific error non-monitoring state (phase 2). The state (phase) related to the monitoring / non-monitoring of specific errors can also be used to control whether or not other errors can be detected.

[0180] The gaming machine of this embodiment is A gaming machine capable of circulating gaming balls therein, A game board (game board 6) having a game area (game area 4); A launching means (launching means 821) capable of launching a game ball toward the game area; A first passage (first passage 814) through which the game ball discharged from the game area can pass; A second passage (second passage 819) through which the game balls supplied to the launching means can pass; A lifting means (lifting means 815) capable of lifting the game balls from the first passage to the second passage; A sensor (an excess sensor 828, an insufficient sensor 829) that is provided in the first passage and can detect game balls; An error control means (error control means 298) capable of detecting errors including an excessive circulating ball count error related to an excessive number of circulating balls and an insufficient circulating ball count error related to an insufficient number of circulating balls; A performance control means (performance control means 300) for controlling the execution of the performance, The performance control means is capable of notifying the occurrence of an error detected by the error control means, The error control means is capable of setting a specific error notification state (specific error monitoring state) in which the circulating ball count excess error and the circulating ball count insufficient error can be notified, and a specific error non-notification state (specific error non-monitoring state) in which no new notification is made regarding the circulating ball count excess error and the circulating ball count insufficient error, The error control means, in the specific error notification state, causes the performance control means to execute a notification of the occurrence of the circulating ball excess error or the circulating ball insufficient number error based on the fact that a predetermined state related to the detection of the game balls by the sensor is maintained for a predetermined time, The error control means terminates the specific error reportable state when any one of a plurality of termination conditions is satisfied in the specific error reportable state, and sets the specific error non-reportable state.

[0181] In the specific error reportable state, the circulating ball count excess error and the circulating ball count insufficient error can be reported, but the specific error reportable state ends when any of a plurality of termination conditions is satisfied in the specific error reportable state, and the specific error non-reportable state is set. In the specific error non-reportable state, the circulating ball count excess error and the circulating ball count insufficient error are not newly reported. Since the specific error non-reportable state is set based on the satisfaction of the termination condition, the frequency with which the circulating ball count excess error or the circulating ball count insufficient error is reported can be reduced. Therefore, the occurrence of the circulating ball count excess error or the circulating ball count insufficient error can be prevented from feeling stressed by the notification of the circulating ball count excess error or the circulating ball count insufficient error.

[0182] In addition, the gaming machine of this embodiment has One of the termination conditions is a first termination condition that a specific time has elapsed since the specific error reportable state started.

[0183] In addition, the gaming machine of this embodiment has One of the termination conditions is a second termination condition that the launch of a gaming ball is detected in the specific error reportable state.

[0184] In addition, the gaming machine of this embodiment has the specific error non-reporting state includes a first specific error non-reporting state, The error control means includes: The first specific error non-notification state is set based on the power being turned on to the gaming machine. Therefore, when the gaming machine is turned on, the circulating ball count excess error and the circulating ball count insufficient error are not notified. This makes it possible to suppress the stress felt by operators and the like caused by the occurrence of the circulating ball count excess error or the circulating ball count insufficient error being notified when the gaming machine is turned on.

[0185] In addition, the gaming machine of this embodiment has The specific error reportable state includes a first specific error reportable state, The error control means includes: The first specific error reportable state is set based on the fact that the operation of the lifting means has stopped in the first specific error non-reportable state. When the operation of the pumping means stops, the circulating ball count error or the circulating ball count error can be notified, so that the operator can recognize and deal with any abnormality related to the circulating ball count.

[0186] In addition, the gaming machine of this embodiment has the specific error non-reporting state includes a second specific error non-reporting state, The error control means includes: In the first specific error notifiable state, the second specific error non-notifiable state is set based on at least the detection of the launch of the gaming ball. Even if the worker who performed the adjustment work performs a test shot of game balls, the circulating ball excess number error and the circulating ball insufficient number error are not notified. Therefore, the occurrence of the circulating ball excess number error or the circulating ball insufficient number error is notified, and the worker can be prevented from feeling stressed.

[0187] In addition, the gaming machine of this embodiment has The specific error reportable state includes a second specific error reportable state, The error control means includes: The second specific error reportable state is set based on the detection of the door opening in the second specific error non-reportable state. When the door is opened, the circulating ball count error or the circulating ball count error can be detected and reported, so that the operator can recognize and deal with any abnormality related to the circulating ball count.

[0188] In addition, the gaming machine of this embodiment has The error control means includes: The first specific error reportable state is set based on the detection of door closure in the second specific error reportable state. For example, if the number of circulating balls is increased or decreased while the door is open and then the door is closed, the circulating ball count excess error or the circulating ball count insufficient error may be notified. Therefore, if an abnormality related to the number of circulating balls occurs, the operator can recognize the occurrence and take action.

[0189] (Second embodiment) Next, a second embodiment of the present invention will be described. The gaming machine of this embodiment has the same configuration as the gaming machine of the first embodiment. Therefore, the description of the same configuration as the first embodiment will be omitted or simplified.

[0190] When the gaming machine is turned off and the proper number of gaming balls (45 balls) are inserted (all at once) from the outlet 62 and the gaming machine is turned on, the lifting means 815 is operated and a predetermined number of gaming balls are supplied to the second passage 819. Then, when the retained ball detection sensor 823 shown in Fig. 9 is in a detection state for a predetermined time (e.g., 300 ms) and the stop condition is met, the operation of the lifting means 815 is stopped.

[0191] (Specific condition) FIG. 14(a) shows the relationship between the game balls and each component at the time when the operation of the lifting means 815 stops after the power is turned on. The leading game ball stops at the rectifier 820 (rectifier unit) and is not supplied to the launching means 821 (launching unit). In other words, the launching means 821 is in a state where it is not holding a game ball (one ball). The rectifier 820 is at the leading position, and 45 game balls are lined up. Hereinafter, this state will be referred to as a "specific state." Note that the rectifier 820 side (launching means 821 side) may be referred to as the front side (leading side), and the excess sensor 828 side as the rear side.

[0192] As will be described later, when the handle is rotated in a specific state, game balls are supplied from the rectifier 820 to the launching means 821 (the game balls enter the launching means 821).

[0193] In the specific state, the tenth game ball from the top is detected by the retained ball sensor 823. In addition, three game balls (the eleventh, twelfth, and thirteenth game balls from the top) are present (held) between the retained ball sensor 823 and the lifting means 815. Including the game ball detected by the retained ball sensor 823, four game balls are present between the retained ball sensor 823 and the lifting means 815. In addition, four game balls (the fourteenth, fifteenth, sixteenth, and seventeenth game balls from the top) are present (held) in the lifting means 815 (screw conveyor 817).

[0194] Here, the position of the game ball that can be detected by the under-fee sensor 829 (the position where the under-fee sensor 829 is provided in the first passage 814) is referred to as the "first position." Also, the position of the game ball that can be detected by the over-fee sensor 828 (the position where the over-fee sensor 828 is provided in the first passage 814) is referred to as the "second position."

[0195] In the specific state, the 43rd gaming ball from the top is detected by the shortage sensor 829. Also, in the specific state, the last gaming ball (the 45th gaming ball from the top) is between the first position and the second position. Also, in the specific state, there is no gaming ball detected by the excess sensor 828 (at the second position).

[0196] In the specific state, the distance from the last gaming ball to the undercount sensor 829 (first position) is the equivalent of two gaming balls (first distance). Also, the distance from the last gaming ball to the excess sensor 828 (second position) is the equivalent of three gaming balls (second distance). It can be said that in the specific state, the distance from the position of the last gaming ball to the second position (second distance) is greater than the distance from the position of the last gaming ball to the first position (first distance).

[0197] In a specific state, even if the above-mentioned specific error monitoring state is set, neither an excessive circulating cell count error nor an insufficient circulating cell count error will be detected. In the specific state, a decrease of three balls is required for the last game ball to be undetected by the insufficient number sensor 829 (for the insufficient number of circulating balls error to be detected). In the specific state, even if two game balls are decreased, the insufficient number of circulating balls error is not detected. In the specific state, an increase of three game balls is required for the last game ball to be detected by the excess sensor 828 (for the circulating ball excess error to be detected). In the specific state, even if the game balls increase by two, the circulating ball excess error is not detected.

[0198] (After launch circulation) In the specific state, when the handle is rotated to launch at least four game balls (to the game area 4a or 4b) and the handle is returned to its initial position, the state after the launch circulation is achieved as shown in Fig. 14(b). In the state after the launch circulation, a game ball (one ball) is held in the launching means 821, and compared to the specific state, the last game ball is one ball closer to the undercount sensor 829. In the state after the launch circulation, 45 game balls are lined up, with the launching means 821 at the head.

[0199] In the post-launch circulation state, even if the above-mentioned specific error monitoring state is set, neither an excessive number of circulating balls error nor an insufficient number of circulating balls error will be detected. In the post-fire circulation state, a decrease of two game balls is required for the last game ball to be undetected by the insufficient number sensor 829 (for the insufficient number of circulating balls error to be detected). In the post-fire circulation state, even if one game ball is decreased, the insufficient number of circulating balls error will not be detected. In the post-fire circulation state, an increase of four game balls is required for the last game ball to be detected by the excess sensor 828 (for the circulating ball excess error to be detected). In the post-fire circulation state, even if the game balls are increased by three, the circulating ball excess error will not be detected.

[0200] In addition, the above-mentioned specific state (Figure 14 (a)) can be said to be a state in which the rearmost game ball is one ball closer to the excess sensor 828 than the state after the launch circulation is supported, and even in this state, the distance from the position of the rearmost game ball to the second position is greater than the distance from the position of the rearmost game ball to the first position.

[0201] (After firing one ball) In the post-launch circulation state, when the handle is rotated to launch one game ball (to the game area 4a or 4b) and the handle is returned to its initial position, the state after one game ball is launched is entered as shown in FIG. 15(a). Even in the post-one-ball-launch state, the detection state of the retained ball detection sensor 823 is maintained, so the operation of the lifting means 815 does not start (it remains stopped). For this reason, a space (empty space) for one game ball is created between the 13th game ball and the 14th game ball from the top in the second passage 819. In other words, a space for one game ball is created between the retained ball sensor 823 and the lifting means 815. The launched game ball passes through the out passage 811, returns to the first passage 814, and becomes the last game ball (45th from the front). In the state after one ball is launched, the last game ball is one ball closer to the excess sensor 828 than in the state after the launch circulation.

[0202] Even if the above-mentioned specific error monitoring state is set in the state after one ball is released, neither an error of too many circulating balls nor an error of too few circulating balls will be detected. In the state after one ball is shot, a decrease of three game balls is required for the last game ball to be undetected by the undercount sensor 829 (for an undercount error of circulating balls to be detected). Also, in the state after one ball is shot, an increase of three game balls is required for the last game ball to be detected by the overcount sensor 828 (for an overcount error of circulating balls to be detected).

[0203] (After firing two balls) In the one-ball-launched state, when the handle is rotated to launch one game ball (to the game area 4a or 4b) and the handle is returned to its initial position, the two-ball-launched state shown in FIG. 15(b) is reached. Even in the two-ball-launched state, the detection state of the retained ball detection sensor 823 is maintained, so the operation of the lifting means 815 does not start (it remains stopped). For this reason, a space (empty space) for two game balls is created between the twelfth game ball and the thirteenth game ball from the top in the second passage 819. In other words, a space for two game balls is created between the retained ball sensor 823 and the lifting means 815. The launched game ball passes through the out passage 811, returns to the first passage 814, and becomes the last game ball (45th from the front). In the state after two balls are launched, the last game ball is two balls closer to the excess sensor 828 than in the state after the launch circulation.

[0204] Even if the above-mentioned specific error monitoring state is set in the state after two balls have been released, neither an error of too many circulating balls nor an error of too few circulating balls will be detected. In the state after two balls are shot, a decrease of four game balls is required for the last game ball to be undetected by the undercount sensor 829 (for an undercount error of circulating balls to be detected). Also, in the state after two balls are shot, an increase of two game balls is required for the last game ball to be detected by the overcount sensor 828 (for an overcount error of circulating balls to be detected).

[0205] (After firing 3 balls) In the two-ball-launched state, when the handle is rotated to launch one game ball (to the game area 4a or 4b) and the handle is returned to its initial position, the three-ball-launched state shown in FIG. 15(c) is reached. Even in the three-ball-launched state, the detection state of the retained ball detection sensor 823 is maintained, so the operation of the lifting means 815 does not start (it remains stopped). Therefore, in the second passage 819, a space (empty space) for three game balls is created between the eleventh game ball and the twelfth game ball from the top. In other words, a space for three game balls is created between the retained ball sensor 823 and the lifting means 815. The launched game ball passes through the out passage 811, returns to the first passage 814, and becomes the last game ball (45th from the front). In the state after three balls are launched, the last game ball is three balls closer to the excess sensor 828 than in the state after the launch circulation.

[0206] Even if the above-mentioned specific error monitoring state is set in the state after three balls have been released, neither an error of too many circulating balls nor an error of too few circulating balls will be detected. In the state after three balls are shot, a decrease of five game balls is required for the last game ball to be undetected by the undercount sensor 829 (for an undercount error of circulating balls to be detected). Also, in the state after three balls are shot, an increase of one game ball is required for the last game ball to be detected by the overcount sensor 828 (for an overcount error of circulating balls to be detected).

[0207] In the state after three balls are shot, when the handle is rotated to shoot one game ball, the retained ball detection sensor 823 changes from a detection state to a non-detection state, and the lifting means 815 starts to operate. Therefore, the game ball in the first passage 814 is lifted by the lifting means 815 and supplied to the second passage 819, and no space is generated between the retained ball sensor 823 and the lifting means 815. In other words, when a game ball (one ball) is shot in the state after three balls are shot, the state after shot circulation (FIG. 14(b)) is entered. Therefore, even if the shot game ball passes through the out passage 811 and returns to the first passage 814, the position of the last game ball is not detected by the excess sensor 828. In other words, an error of excessive circulating balls is not generated.

[0208] In the post-launch circulation state (FIG. 14(b)), when the handle is rotated (when a game is started), the retained ball detection sensor 823 does not enter a non-detection state and the lifting means 815 does not operate until three game balls are launched. Then, when the fourth game ball is launched, the retained ball detection sensor 823 enters a non-detection state and the lifting means 815 starts to operate. In the post-launch circulation state, there is no space (a place where no game balls exist) between the retained ball detection sensor 823 and the lifting means 815, but in the post-3 ball launch state, a space of three game balls is generated between the retained ball detection sensor 823 and the lifting means 815. Therefore, in the post-3 ball launch state, the last game ball is three balls closer to the excess sensor 828 than in the post-launch circulation state, but in this embodiment, the position of the excess sensor 828 is set so that the circulating ball excess error is not detected even in this state. In other words, the position of the excess sensor 828 is such that an excess number of circulating balls error will not be detected even if the position of the last game ball is three balls closer to the excess sensor 828 compared to the state after launch and circulation.

[0209] In this embodiment, a maximum of three game balls (N balls) are held between the retained ball sensor 823 and the lifting means 815. If the position of the last game ball in the post-launch circulation state is taken as the reference position, the position of the last game ball can be a position that has moved (shifted) a maximum of three balls (N balls) backward from the reference position, but even in that case, the position of the excess sensor 828 is set so that an excess number of circulating balls error does not occur.

[0210] When transitioning from a specific state (FIG. 14(a)) to the post-launch-circulation-compatible state (FIG. 14(b)), the position of the last game ball moves (shifts) one ball forward (towards the launching means 821). Also, when comparing the post-launch-circulation-compatible state, the post-one-ball-launched state, the post-two-ball-launched state, and the post-three-ball-launched state, the position of the last game ball in the post-launch-circulation-compatible state is the most forward. If the position of the last game ball in the post-launch-circulation-compatible state is taken as the reference position, the position of the undercount sensor 829 is set so that a circulating ball count undercount error does not occur even if the position of the last game ball moves (shifts) one ball forward from the reference position.

[0211] In the specific state, the state after firing and circulation, the state after one ball is fired, the state after two balls are fired, and the state after three balls are fired, the position of the last game ball is between the too few sensor 829 and the too many sensor 828, so that neither an error indicating an excessive number of circulating balls nor an error indicating an insufficient number of circulating balls is detected.

[0212] It is recommended that the gaming machine of this embodiment be powered on after the appropriate number of gaming balls (45 balls) are inserted. Next, we will explain what happens when the appropriate number of gaming balls (45 balls) are inserted after the power is turned on.

[0213] When the power of the gaming machine is ON and the proper number of gaming balls (45 balls) are inserted simultaneously from the outlet 62, the state shown in Figure 16(a) is reached. This is the same state as the specific state shown in Figure 14(a).

[0214] When the gaming machine is powered on and gaming balls are inserted one by one through the outlet 62, the state shown in FIG. 16(b) is reached. The leading game ball stops at the rectifier 820 (rectifier unit) and is not supplied to the launching means 821 (launching unit). The leading game ball stops at the position of the rectifier 820, and the following game balls stop behind it. Then, the tenth game ball from the leading is detected by the retained ball sensor 823. At this time, the retained ball detection sensor 823 is in a detection state for a predetermined time (for example, 300 ms), the stop condition is established, and the operation of the lifting means 815 is stopped. Therefore, the eleventh game ball from the leading (the next game ball) is not lifted by the lifting means 815 and stops in a position in front of the lifting means 815. Therefore, a space (empty space) is generated between the tenth game ball from the leading and the eleventh game ball. Then, the following game ball stops behind the game ball that has stopped in a position in front of the lifting means 815.

[0215] Then, the 41st game ball from the top is detected (at the second position) by the excess sensor 828. Therefore, if a specific error monitoring state is set in this state, an excess number of circulating balls error occurs. In this way, even if the number of balls is the proper number (45 balls), if the game balls are irregularly inserted one by one, an abnormality (excess number of circulating balls error) can be detected.

[0216] Next, we will explain what happens when 43 game balls, which is less than the proper number (45 balls), are inserted while the power is on. Figure 17(a) shows the case where game balls are inserted one by one, and Figure 17(b) shows the case where game balls are inserted all at once. Figure 17(c) shows the state after the launch circulation after at least four game balls have been launched from the state shown in Figure 17(b).

[0217] As shown in FIG. 17(a), when game balls are inserted one by one, the 41st game ball from the top is detected by the excess sensor 828, and an excess number of circulating balls error is detected. As shown in Figure 17 (b), when all game balls are inserted at once, the last game ball is located between the too few game balls sensor 829 (first position) and the too many game balls sensor 828 (second position), and the too few circulating balls error and the too few circulating balls error are not detected. As shown in FIG. 17(c), in the post-launch circulation state, the last game ball is not detected by the insufficient number of circulating balls sensor 829, and an insufficient number of circulating balls error is detected.

[0218] Next, we will explain what happens when 49 game balls, which is more than the proper number (45 balls), are inserted while the power is on. Figure 18(a) shows the case where game balls are inserted one by one, and Figure 18(b) shows the case where game balls are inserted all at once. Figure 18(c) shows the state after the launch circulation after at least 4 game balls have been launched from the state shown in Figure 18(b).

[0219] As shown in FIG. 18(a), when game balls are inserted one by one, the 41st game ball from the top is detected by the excess sensor 828, and an excess circulating ball error is detected. As shown in FIG. 18(b), when game balls are inserted all at once, the 48th game ball from the top is detected by the excess sensor 828, and an excess circulating ball error is detected. As shown in FIG. 18(c), in the post-launch circulation state, the last game ball (49th from the top) is detected by the excess sensor 828, and an excess number of circulating balls error is detected.

[0220] In the case of 43 balls, an error of excessive number of circulated balls is detected when the irregular throwing of one ball at a time is performed as shown in Fig. 17(a). Also, an error of insufficient number of circulated balls is detected in the state after the launch circulation response as shown in Fig. 17(c).

[0221] In the case of 49 balls, an error of excessive number of circulating balls is detected in the case of irregularly throwing one ball at a time as shown in Figure 18(a), in the case of simultaneous throwing as shown in Figure 18(b), and in the state after the launch circulation response as shown in Figure 18(c).

[0222] In contrast, in the case of 45 balls (the proper number of balls), if the balls are irregularly inserted one at a time as shown in FIG. 16(b), an error of too many circulated balls is detected, but if the balls are inserted all at once as shown in FIG. 16(a) or in the state after the shot circulation response as shown in FIG. 14(b), neither an error of too many circulated balls nor an error of too few circulated balls is detected. In other words, if the proper number of balls (45 balls) is inserted through a specified insertion port, an error of too many circulated balls may be detected depending on the method of insertion, but an error of too few circulated balls will not be detected regardless of the method of insertion. In other words, the probability of an error of too few circulated balls being detected can be reduced while preventing an error of too few circulated balls from being detected.

[0223] During play, a state in which multiple game balls are stuck like a bunch of grapes (grape state, ball jam) may occur due to a game ball getting caught on the game board 6 (on the board surface). When such a stuck state occurs, the game balls do not return to the first passage 814. When game balls are inserted one by one as shown in FIG. 16(b), this is the case where 45 balls (the appropriate number of balls) are inserted, and it can be said that there is no stuck state and no game balls are held in the lifting means 815, which is a special situation. In this embodiment, it can be said that the excess sensor 828 is provided at a position where it can detect an excess number of circulating balls error when a special situation occurs.

[0224] Even if the number of balls is the appropriate number (45 balls), if a special situation occurs (as a result of an irregular insertion), an excessive number of circulating balls error can be detected and reported. This allows the operator to notice that a special situation has occurred and deal with it. Specifically, the operator can rotate the handle to launch the game balls (perform an appropriate game), operate the lifting means 815, and return to the normal state, i.e., the state after launch circulation as shown in FIG. 14(b), thereby canceling the excessive number of circulating balls error.

[0225] (Modification) In the first embodiment, a specific error non-monitoring state (second specific error non-monitoring state) was basically set during play, but in this modified example, a specific error monitoring state is set during play. In the post-launch circulation state shown in FIG. 14(b), a decrease of two game balls is required for the last game ball to be undetected by the undercount sensor 829 (for the undercount error to be detected). When the handle is rotated and the launching means 821 is continuously launching game balls, if a predetermined number (e.g., three balls) of game balls do not return to the first passage 814 (if a stagnation state occurs), the position of the last game ball in the first passage 814 becomes closer to the lifting means 815 (launching means 821) than the first position (position of the undercount sensor 829). That is, the non-detection state of the undercount sensor 829 is maintained for a predetermined time, and the occurrence condition is established, and the undercount error of circulating balls is detected. In this case, the occurrence of the undercount error of circulating balls is reported, suggesting that a stagnation state (grape state, ball jam) may occur on the game board 6. Based on the notification, an arcade staff member can check whether a congestion state has occurred, and if a congestion state has occurred, can take action to resolve the congestion state.

[0226] The gaming machine of this embodiment is A gaming machine capable of circulating gaming balls therein, The correct number of game balls, A game board (game board 6) having a game area (game area 4); A launching means (launching means 821) capable of launching a game ball toward the game area; A first passage (first passage 814) through which game balls including game balls discharged from the game area can pass; A second passage (second passage 819) through which the game balls supplied to the launching means can pass; A lifting means (lifting means 815) capable of lifting the game balls from the first passage to the second passage; A sensor (an excess sensor 828, an insufficient sensor 829) that is provided in the first passage and can detect game balls; An error control means (error control means 298) capable of detecting errors including an excessive circulating ball count error related to an excessive number of circulating balls and an insufficient circulating ball count error related to an insufficient number of circulating balls; A performance control means (performance control means 300) for controlling the execution of the performance, The performance control means is capable of notifying the occurrence of an error detected by the error control means, The sensor is in a detection state based on detection of a gaming ball, and in a non-detection state based on non-detection of a gaming ball, The sensors include an under-sensor and an over-sensor, the under-flow sensor is provided on the first passage closer to the conveying means than the over-flow sensor, the error control means is capable of detecting the undercount error when the undercount sensor is maintained in a non-detecting state for a predetermined time, and is capable of detecting the overcount error when the overcount sensor is maintained in a detecting state for a predetermined time, The position of the game ball that can be detected by the undershoot sensor is defined as a first position, If the position of the game ball that can be detected by the excess sensor is a second position, With the power of the gaming machine turned off, the appropriate number of gaming balls are inserted through a designated insertion port, the power of the gaming machine is turned on, the lifting means is operated to supply a designated number of gaming balls to the second passage, the operation of the lifting means is stopped, and in a specific state in which the last gaming ball is present in the first passage, the last gaming ball is located between the first position and the second position, and the distance from the position of the last gaming ball to the second position is greater than the distance from the position of the last gaming ball to the first position.

[0227] The game ball launched from the launching means returns from the game board to the first passage and ends up behind the last game ball in the first passage, but since the distance from the position of the last game ball to the second position is relatively large in a specific state, the excessive number of circulating balls error is not detected immediately. In other words, there is a margin of time before the excessive number of circulating balls error is detected. For this reason, it is not necessary to operate the lifting means following (synchronizing) the launch of the game balls. In other words, the operation of the lifting means can be started a predetermined time after the game balls are launched (after a predetermined number of game balls have been launched). This makes it possible to reduce the operating time (operating time) of the lifting means and suppress power consumption. In addition, by reducing the operating time, the possibility of the lifting means breaking down can be reduced.

[0228] In addition, the gaming machine of this embodiment has If a special situation is defined as when the appropriate number of game balls are inserted through a designated insertion port, the operation of the lifting means stops, no game balls are held by the lifting means, and there are no game balls remaining on the surface of the game board, the excess sensor is positioned so as to detect the excessive circulating ball count error when the special situation occurs. Even if the number of game balls is the correct number, if a special situation occurs, an error of excessive circulating balls is detected. Therefore, a staff member at the game center can notice that a special situation has occurred and take action to resolve the special situation.

[0229] In addition, the gaming machine of this embodiment has The game machine includes a launch operation means (grip unit 20) that is operated when launching a game ball, When the launch operating means is operated and the launch means launches game balls continuously, the position of the last game ball in the first passage may be closer to the lifting means than the first position. In other words, the non-detection state of the insufficient number sensor is maintained for a predetermined time, and the insufficient number of circulating balls error can be detected. When the occurrence of the insufficient number of circulating balls error is notified, the arcade staff can understand that there is a possibility that game balls are stuck on the game board, and can take action to confirm (resolve) the situation.

[0230] The present invention is not limited to the above-described embodiment, and various modifications can be made without departing from the spirit of the invention. Furthermore, the present invention allows free combination of the embodiments, modification of any of the components of the embodiments, or omission of any of the components of the embodiments, all within the scope of the invention. [Explanation of symbols]

[0231] 4. Gaming area 6 Game Board 298 Error Control Measures 300 Production control means 814 1st aisle 815 Lifting means 819 2nd aisle 821 Launching means 828 Excessive Sensors (Sensors) 829 Insufficient sensor (sensor)

Claims

1. A gaming machine capable of circulating gaming balls therein, The correct number of game balls, A game board having a game area; A launching means capable of launching a game ball toward the game area; A first passage through which game balls including game balls discharged from the game area can pass; A second passage through which the game balls supplied to the launching means can pass; A lifting means capable of lifting the game balls from the first passage to the second passage; A sensor provided in the first passage and capable of detecting a gaming ball; An error control means capable of detecting errors including an excessive circulating ball count error related to an excessive number of circulating balls and an insufficient circulating ball count error related to an insufficient number of circulating balls; A performance control means for controlling the execution of the performance, The performance control means is capable of notifying the occurrence of an error detected by the error control means, The sensor is in a detection state based on detection of a gaming ball, and in a non-detection state based on non-detection of a gaming ball, The sensors include an under-sensor and an over-sensor, the under-flow sensor is provided on the first passage closer to the conveying means than the over-flow sensor, the error control means is capable of detecting the undercount error when the undercount sensor is maintained in a non-detecting state for a predetermined time, and is capable of detecting the overcount error when the overcount sensor is maintained in a detecting state for a predetermined time, A position of the game ball that can be detected by the undercount sensor is defined as a first position; If the position of the game ball that can be detected by the excess sensor is a second position, A gaming machine in which, when the power to the gaming machine is OFF, the appropriate number of gaming balls are inserted through a predetermined insertion port, the power to the gaming machine is turned on, the lifting means is operated to supply a predetermined number of gaming balls to the second passage, the operation of the lifting means is stopped, and in a specific state in which the rearmost gaming ball is present in the first passage, the rearmost gaming ball is located between the first position and the second position, and the distance from the position of the rearmost gaming ball to the second position is greater than the distance from the position of the rearmost gaming ball to the first position.

2. If the proper number of game balls is inserted through a predetermined insertion port, the operation of the lifting means is stopped, no game balls are held by the lifting means, and no game balls are remaining on the surface of the game board, then the special situation is:

2. The gaming machine according to claim 1, wherein the excess sensor is provided at a position capable of detecting the excess circulating ball count error when the special situation occurs.

3. A launch operation means is provided for launching a game ball, 2. The gaming machine according to claim 1, wherein when the launch operating means is operated and the launch means continuously launches gaming balls, the position of the last gaming ball in the first passage can be closer to the lifting means than the first position.

Citation Information

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