Game machine

JP2025074108A5Active Publication Date: 2025-06-02SANYO BUSSAN KK
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Patent Information

Application Number
JP2025027771
Authority / Receiving Office
JP · JP
Patent Type
Applications
Current Assignee / Owner
Filing Date
2025-02-25
Publication Date
2025-06-02
Estimated Expiration
2042-05-25

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Abstract

To provide a game machine capable of enhancing an interest in a game.SOLUTION: A small win game is executed when a winning / losing lottery results in a small win, and a V big win game is executed when V winning occurs in the small win game. A game machine also includes a time-shortening limiter function for limiting a shift to a time-shortening game state when the number of big win times in the time-shortening game state reaches a time-limit limiter value. The game machine is configured so as not to reach the time-shortening game state when V winning occurs in the case of an advantageous small win result A and to reach the time-shortening game state when V winning occurs in the case of advantageous small win results B, C. A time-shortening limiter value is reset when V winning occurs in a small win game of the advantageous small win result A, and is not reset when V winning occurs in a small win game of the advantageous small win results B, C.SELECTED DRAWING: Figure 647
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Claims

[Claim 1] A game system having a first game state, a second game state which is more advantageous to a player than the first game state, and a third game state which is more advantageous to a player than the first game state, A means for making a specific determination based on the establishment of a predetermined determination trigger; A control means for controlling the game so that a game operation is started based on the specific judgment being made, and a notification result corresponding to the result of the specific judgment is made, thereby making the game be performed; A first means for enabling a transition to the second gaming state based on the result of the specific judgment being a specific result; A second means for enabling a transition to the third gaming state when a specific condition is established; Equipped with The specific condition may be established in a specific state during the game. The specific condition is not satisfied in the second gaming state, The specific state may be transitioned to after the end of the second game state, A configuration is provided in which a case in which the specific condition is satisfied in the specific state and a case in which the specific condition is not satisfied in the specific state can occur, When the specific condition is satisfied in a predetermined game in the specific state, a first notification corresponding to the satisfaction of the specific condition is performed after a predetermined performance is performed. When the specific condition is not satisfied in a predetermined game in the specific state, a second notification different from the first notification can be performed after the predetermined performance is performed. When the specific state ends without the specific condition being satisfied, the game state may be shifted to the first game state. The configuration is such that a predetermined achievement notification regarding the benefit obtained by playing the game can be performed, A gaming machine characterized by comprising a means for enabling the specified achievement notification to be made in response to the end of the specific state, while not enabling the specified achievement notification to be made in response to the end of the second game state.