Game system, program, and control method of game system

The game system addresses the low recovery rate of paid-out media by incorporating a payout and return mechanism with presentation incentives, enhancing media recovery and reducing operational costs.

JP2025079508AActive Publication Date: 2025-05-22KONAMI ARCADE GAMES CO LTD
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Patent Information

Application Number
JP2023192227
Authority / Receiving Office
JP · JP
Patent Type
Applications
Current Assignee / Owner
Filing Date
2023-11-10
Publication Date
2025-05-22
Estimated Expiration
2043-11-10

AI Technical Summary

Technical Problem

In existing game systems, players often take game objects home without exchanging them, leading to increased costs and time for replenishment, as the recovery rate of paid-out media is low.

Method used

A game system comprising a game device, a payout unit, a media receiving unit, a storage unit, and an execution unit, where the system pays out media based on game outcomes, accepts returns, stores returned media, and executes presentations if the returned media types satisfy predetermined conditions.

Benefits of technology

The system improves the recovery rate of paid-out media by incentivizing players to return media through presentations and rewards, reducing the need for frequent replenishment and lowering operational costs.

✦ Generated by Eureka AI based on patent content.

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Patent Text Reader

Abstract

To increase a recovery rate of a medium put out by a player.SOLUTION: A putout section 30 put outs at least one game body C in which one of multiple patterns is drawn according to a result of a game in a game device 100. A game body reception section 813 receives return of at least one game body C put out by the putout section 30. A storage space 203 stores at least one game body C received to be returned by the game body reception section 813. An execution section 816 executes a performance in the game device 100 when the type of at least one game body C received to be returned by the game body reception section 813 satisfies a predetermined condition.SELECTED DRAWING: Figure 4
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Description

[Technical field]

[0001] The present invention relates to a game system, a program, and a method for controlling a game system. [Background technology]

[0002] Conventionally, there is known a game device in which a player can acquire a game object that can be exchanged for a reward by playing a game. For example, Patent Document 1 discloses a pusher game device in which a first game object (game object B) placed on a table is pushed by a pusher base to move and drop from the table. In Patent Document 1, a second game object (game object C) different from the first game object is inserted into the table. When the second game object drops from the table, the second game object is discharged from a discharge port. The player can acquire the second game object as a prize. In addition, the player can exchange the second game object acquired by the player for a reward such as a ticket by using an exchange device mounted on the game device.

[0003] [Patent Document 1] Patent No. 6586611 Summary of the Invention [Problem to be solved by the invention]

[0004] In the above-mentioned Patent Document 1, the installer of the game device assumes that the second game body is exchanged for a reward, that is, the second game body is inserted into the exchange device by the player. However, there are players who take the second game body home without inserting it into the exchange device, for example, for the purpose of collecting. If the number of second game bodies taken home by the players increases, the installer of the game device must replenish the second game bodies, which is a problem of time and cost. In consideration of the above circumstances, one aspect of the present invention aims to improve the recovery rate of the medium paid out to the player. [Means for solving the problem]

[0005] In order to solve the above problems, a game system according to one embodiment of the present invention comprises a game device for playing a game, a payout unit that pays out one or more media belonging to any of a plurality of types depending on the outcome of the game on the game device, a media receiving unit that accepts the return of the one or more media paid out by the payout unit, a storage unit that stores the one or more media accepted for return by the media accepting unit, and an execution unit that executes a presentation on the game device if the types of the one or more media accepted for return by the media accepting unit satisfy predetermined conditions.

[0006] A program according to another aspect of the present invention causes a computer to function as a payout unit that pays out one or more media belonging to any of a plurality of types depending on the outcome of a game on a game device, a media receiving unit that accepts the return of the one or more media paid out by the payout unit, a storage unit that stores the one or more media whose return is accepted by the media receiving unit, and an execution unit that executes a presentation on the game device if the types of the one or more media whose return is accepted by the media receiving unit satisfy predetermined conditions.

[0007] A control method for a game system according to another aspect of the present invention is a control method for a game system including a game device that progresses a game, which dispenses one or more media belonging to any of a plurality of types depending on the outcome of the game on the game device, accepts the return of the dispensed one or more media, stores the one or more media that have been returned, and executes a presentation on the game device if the type of the one or more media that have been returned satisfies predetermined conditions. [Brief description of the drawings]

[0008] [Figure 1] 1 is an external view illustrating a game system 1 according to an embodiment. [Diagram 2] A schematic diagram illustrating the paths of game bodies B and C. [Diagram 3] 1 is a block diagram illustrating an example of a functional configuration of a game system 1. [Figure 4] 2 is a block diagram illustrating an example of a functional configuration of a control device 81. FIG. [Diagram 5] This is a table showing examples of bonus prizes according to the combination of pictures on gaming body C. [Figure 6] 11 is a schematic diagram illustrating the display of the display device 15 during the exchange process. FIG. [Figure 7] 11 is a schematic diagram illustrating the display of the display device 15 during the exchange process. FIG. [Figure 8] 11 is a schematic diagram illustrating the display of the display device 15 during the exchange process. FIG. [Figure 9] 13 is a schematic diagram illustrating an image P14 of a benefit corresponding to a bonus X. FIG. [Figure 10] 11 is a flowchart illustrating a procedure of processing routinely executed by the control device 81 during operation of the game system 1. [Figure 11] 11 is a flowchart illustrating a procedure of processing routinely executed by the control device 81 during operation of the game system 1. [Figure 12] FIG. 11 is an external view illustrating a game system 2 according to a modified example. DETAILED DESCRIPTION OF THE PREFERRED EMBODIMENTS

[0009] The embodiments of the present invention will be described with reference to the drawings. The embodiments described below include various technically suitable limitations. The scope of the present invention is not limited to the embodiments exemplified below.

[0010] [A. Embodiment] [A-1. Configuration of Game System 1] FIG. 1 is an external view illustrating a gaming system 1 according to an embodiment. The gaming system 1 includes a gaming device 100 and an exchange device 200. In this embodiment, the exchange device 200 is built into the gaming device 100. The gaming system 1 is installed, for example, in an entertainment facility (e.g., a game center or casino) or a commercial facility (e.g., a shopping center). When used in a casino, the gaming system 1 (gaming device 100) may be referred to as a gaming machine.

[0011] A player can play a game on the game device 100 by consuming a gaming value. The gaming value is a tangible medium such as a medal (token coin) or a coin (currency), or an intangible value such as credit or points. The quantity of the intangible gaming value is stored as data in a recording medium such as an IC card. A player may select and consume one of a plurality of types of gaming value. Consumption of gaming value can also be said as input of gaming value.

[0012] The player acquires a reward (benefit) according to the result of the game. That is, acquiring a reward is one of the objectives of the game. The reward given to the player is, for example, a ticket (i.e., a prize). The ticket is, for example, a medium that can be exchanged for various items. It does not matter whether the ticket has value for playing the game. A tangible or intangible game value may be given to the player as a reward. The giving of a reward can also be said as a payout of a reward. The game value consumed by the player to play the game and the reward according to the result of the game may be of the same type or different types. For example, a predetermined number of tickets may be given to the player as a reward according to the result of the player playing the game by consuming credits, which are intangible game value, or a predetermined amount of credits (i.e., the same type of game value) may be given to the player as a reward.

[0013] As illustrated in FIG. 1, the game device 100 of the embodiment is a pusher game device including a table 21 and a pusher unit 22 that moves on the table 21. The game device 100 includes an operation panel 10, a display device 15, and a game mechanism 20. In the following description, the left-right direction of the game device 100 is referred to as the X direction, and the front-rear direction is referred to as the Y direction. The positive side of the X direction is the right side as seen by the player, and the negative side of the X direction is the left side as seen by the player. The positive side of the Y direction is the front (the near side as seen by the player), and the negative side of the Y direction is the rear (the far side as seen by the player). The XY plane corresponds to a horizontal plane.

[0014] The operation panel 10 includes an operation unit 11L, an operation unit 11R, a reception unit 12, and an award unit 13. Each of the operation units 11L and 11R is an operation button that can be operated by a player. The reception unit 12 accepts the input of a game value. For example, an input port that accepts the input of a tangible game value such as a medal, or a read circuit that acquires an intangible game value such as credits from a recording medium such as an IC card, is used as the reception unit 12. The award unit 13 awards a reward to the player according to the result of the game. For example, an outlet that releases a ticket as a reward, or a write circuit that writes an intangible game value such as credits to a recording medium is used as the award unit 13. The display device 15 includes a display panel such as a liquid crystal display panel or an organic EL display panel, and displays various images such as an image representing a lottery process.

[0015] The game mechanism 20 is a mechanism that provides a game to a player. As illustrated in FIG. 1, the game mechanism 20 includes a table 21, a pusher unit 22, a support structure 23, a throw-in mechanism 24L, a throw-in mechanism 24R, and a throw-in mechanism 25. The table 21 is a flat member that is installed substantially horizontally. The pusher unit 22 is a three-dimensional structure (pusher table) that reciprocates on the surface of the table 21. Specifically, the pusher unit 22 repeatedly reciprocates on the surface of the table 21 along the Y direction, as represented by an arrow α in FIG. 1. The direction in which the pusher unit 22 reciprocates may be defined as the Y direction, and the direction perpendicular to the Y direction in the horizontal plane may be defined as the X direction.

[0016] The support structure 23 is a structure that supports each element of the game mechanism 20, and includes a side wall 231L, a side wall 231R, a front wall 232, and a rear wall 234. The side wall 231L and the side wall 231R are installed on the left and right sides of the game mechanism 20 so as to face each other. The front wall 232 is a member that extends in the X direction at a position separated from an edge (hereinafter referred to as the "front edge") E on the positive side in the Y direction of the table 21. The direction along the front edge E of the table 21 may be defined as the X direction. An opening (hereinafter referred to as the "drop opening") Q that is long in the X direction is formed between the front wall 232 and the front edge E of the table 21. The rear wall 234 is a member that is long in the X direction and faces the upper surface of the pusher section 22.

[0017] As illustrated in FIG. 1, the insertion mechanism 24L and the insertion mechanism 24R are mechanisms for inserting the game object B toward the upper surface of the pusher section 22. As illustrated in FIG. 1, the insertion mechanism 24L inserts the game object B from the left side of the pusher section 22 toward the positive side in the X direction. The insertion mechanism 24R inserts the game object B from the right side of the pusher section 22 toward the negative side in the X direction. In the embodiment, the game object B is a sphere. The game object B is formed of a light-transmitting material such as acrylic resin or glass.

[0018] The direction and time at which each of the insertion mechanism 24L and the insertion mechanism 24R inserts the game item B are variable. The player can change the direction in which the insertion mechanism 24L inserts the game item B in response to an operation on the operation unit 11L, and can change the direction in which the insertion mechanism 24R inserts the game item B in response to an operation on the operation unit 11R. The time at which the insertion mechanism 24L and the insertion mechanism 24R insert the game item B is controlled by the insertion unit 812 of the control device 81 (see FIG. 4). Note that only one of the insertion mechanism 24L and the insertion mechanism 24R may be installed.

[0019] As illustrated in FIG. 1, a large number of game objects B are densely placed on the upper surfaces of the table 21 and the pusher section 22. The game objects B placed on the upper surface of the pusher section 22 are pressed by the rear wall section 234 when the pusher section 22 moves backward (negative side in the Y direction). Pressed by the rear wall section 234, the multiple game objects B move forward one after another, and excess game objects B located near the front edge of the pusher section 22 drop from the upper surface of the pusher section 22 onto the upper surface of the table 21. Pressed by the pusher section 22 moving forward (positive side in the Y direction), the multiple game objects B on the upper surface of the table 21 move forward one after another, and excess game objects B located near the front edge E of the table 21 drop from the front edge E into the drop opening Q.

[0020] As illustrated in FIG. 1, a mounting body 27 is installed between the side wall portion 231L and the side wall portion 231R. The mounting body 27 is installed at a height spaced apart from the upper surface of the table 21 by an interval greater than the diameter of the game body B. A plurality of lottery holes H are formed in the mounting body 27. Each lottery hole H is a substantially circular through hole formed with an inner diameter greater than the diameter of the game body B. On the other hand, a plurality of guide paths 28 corresponding to different lottery holes H are installed on the front surface (the wall surface on the positive side in the Y direction) of the pusher portion 22. Each guide path 28 is a structure that receives the game body B that has fallen from the upper surface of the pusher portion 22 and guides it to the lottery hole H. When the pusher portion 22 approaches the mounting body 27 sufficiently, the game body B that has fallen from the guide path 28 passes through the lottery hole H and then falls onto the surface of the table 21. On the other hand, the game object B that falls from the guide path 28 when the pusher portion 22 separates from the erected body 27 falls onto the surface of the table 21 without passing through the lottery hole H. A detector (not shown) for detecting the passage of the game object B is installed on the inner peripheral surface of each lottery hole H. When the detector detects the game object B, a predetermined lottery process is executed, and various rewards according to the results of the lottery process are given to the player.

[0021] The lottery process of the embodiment is an electronic lottery in which one of a plurality of elements (hereinafter referred to as "lottery elements") is randomly selected by calculation processing. Specifically, in the lottery process, as illustrated in FIG. 1, a circular lottery body G (i.e., a roulette) on which a plurality of lottery elements are arranged in a circumferential direction is displayed on the display device 15. The lottery body G rotates when the game body B passes through the lottery hole H, and when the lottery body G stops after a predetermined time has elapsed, a lottery element that is in a specific position is selected as the lottery result. The lottery elements selected by the lottery process include: Lottery element 1: Insertion of a specified number of game units B Lottery element 2: Granting a specified amount of gaming value Lottery element 3: Special lottery Lottery element 4: Insertion of game body C are shown as examples. When lottery element 1 is selected, a predetermined number of game pieces B are inserted onto the pusher section 22 or the top surface of the table 21. When lottery element 2 is selected, a predetermined amount of game value is awarded to the player. When lottery element 3 is selected, a special lottery is executed using a physical lottery mechanism (not shown). The physical lottery mechanism is, for example, a dish-shaped lottery mechanism in which a plurality of lottery holes are formed. In the special lottery, winning / non-winning is selected according to the lottery hole into which the game piece B enters among the plurality of lottery holes of the physical lottery mechanism. When a win is obtained in the special lottery, a large number of game pieces B are inserted onto the top surface of the table 21 or the pusher section 22 (so-called jackpot).

[0022] The game object C in the lottery element 4 is a different type of game object from the game object B. The game object C is an example of a medium. As illustrated in FIG. 1, the game object B is a ball that can roll, whereas the game object C is a flat card formed into a substantially rectangular planar shape. The game object C is a so-called "redemption card." The length of the long side and the short side of the game object C are greater than the diameter of the game object B. Each game object C is drawn with various patterns, such as characters. In this embodiment, the game objects C with different patterns drawn thereon are treated as different types of game objects C. That is, the game object C belongs to one of a plurality of types, and the type of the game object C is specified by the pattern. Since the type of the game object C is specified by the pattern, it can also be said that the appearance of each type of game object C is different. The gaming body C of the embodiment is equipped with a memory circuit (e.g., an IC tag) in which identification information indicating the pattern of the gaming body C is stored. A barcode or QR code (registered trademark) representing the identification information may be printed on the surface of the gaming body C. The identification information may be magnetically stored in the gaming body C. The type of gaming body C may be identified by photographing the gaming body C with a camera and recognizing the pattern of the gaming body C through image recognition processing.

[0023] For example, game bodies C depicting the same object may be treated as the same type even if the posture or form of the depicted object is different. More specifically, game bodies C depicting the same character may be treated as the same type even if the pose or expression of the character depicted on the game body C is different. Conversely, game bodies C depicting the same object may be treated as different types if the posture or form of the depicted object is different.

[0024] The insertion mechanism 25 of FIG. 1 inserts the game object C onto the top surface of the table 21. That is, one or more game objects C are supplied to the top surface of the table 21. Specifically, the insertion mechanism 25 inserts one game object C onto the surface of the table 21 every time a lottery element 4 is selected in the above-mentioned lottery process. The insertion of the game object C by the insertion mechanism 25 is controlled by an insertion unit 812 (see FIG. 4) of the control device 81. As illustrated in FIG. 1, the game object C is inserted into a space on the front side (positive side in the Y direction) as viewed from the installation body 27. The insertion mechanism 25 of the embodiment includes a container 251 that contains multiple game objects C and an insertion path 252 for sequentially inserting the game objects C contained in the container 251. The insertion path 252 includes an inclined surface along which the game object C slides down. The container 251 contains multiple types of game objects C in a random order. The insertion mechanism 25 inserts the game objects C housed in the container 251 one by one in order. Thus, any one of the multiple types of game objects C is inserted from the insertion mechanism 25. The game object C inserted from the insertion mechanism 25 is placed on the multiple game objects B on the surface of the table 21. Thus, the game object C moves forward sequentially on the surface of the table 21 together with the multiple game objects B, and finally falls from the front edge E into the drop port Q. The game object C that has fallen into the drop port Q is supplied to a path different from that of the game object B, and is discharged from the discharge port 14. That is, the game object C that has fallen from the table 21 is paid out to the player of the game. The player acquires the game object C discharged from the discharge port 14. The insertion mechanism 25 may insert the game object C into the upper surface of the pusher section 22.

[0025] 2 is a schematic diagram illustrating the paths of game objects B and C. As illustrated in FIG. 2, game objects B and C that have dropped from the front edge E of the table 21 into a common drop port Q are sorted by a sorting mechanism 31 and then supplied to separate paths. Specifically, game object B is supplied to path Pb, and game object C is supplied to path Pc. Game object C is discharged from the discharge port 14 in FIG. 1 via path Pc. The player acquires game object C discharged from the discharge port 14.

[0026] The number of game objects B is counted by a counter 32 (counting hopper) installed on the path Pb, and then supplied to a conveying device 33. A reward is given to the player in an amount corresponding to the number counted by the counter 32. The conveying device 33 is a mechanism for conveying the game objects B vertically upward. The game objects B conveyed by the conveying device 33 are supplied to the insertion mechanism 24L or the insertion mechanism 24R. That is, the game objects B are circulated through the path of the insertion mechanism 24L or the insertion mechanism 24R → the upper surface of the pusher section 22 → the upper surface of the table 21 → the drop port Q → the path Pb (counter 32) → the conveying device 33 → the insertion mechanism 24L or the insertion mechanism 24R.

[0027] On the other hand, the game object C is discharged through the path of the insertion mechanism 25 → the upper surface of the table 21 → the drop port Q → the path Pc → the discharge port 14. In other words, the path of the insertion mechanism 25 → the upper surface of the table 21 → the drop port Q → the path Pc → the discharge port 14 and the insertion unit 812 that controls the insertion mechanism 25 function as a payout unit 30 that pays out one or more game objects C belonging to any of a plurality of types according to the result of the game in the game device 100. The payout unit 30 pays out the game object C that has fallen from the table 21.

[0028] The details of the switching device 200 will be described with reference to FIG.

[0029] [A-2. Functional Configuration] 3 is a block diagram illustrating an example of the functional configuration of the game system 1. As described above, the game system 1 includes the game device 100 and the exchange device 200. The game device 100 includes a control device 81, a storage device 82, a display device 15, and an operation panel 10. The configurations and functions of the display device 15 and the operation panel 10 are as described above.

[0030] The control device 81 is composed of a processing circuit such as a CPU (Central Processing Unit), and comprehensively controls each element of the game device 100. The storage device 82 stores programs executed by the control device 81 and various data used by the control device 81. For example, a known recording medium such as a semiconductor recording medium or a magnetic recording medium, or a combination of a plurality of types of recording media is arbitrarily adopted as the storage device 82.

[0031] The exchange device 200 includes an insertion port 201, a reading mechanism 202, an ejection port 204, and an ejection mechanism 205. The reading mechanism 202 and the ejection mechanism 205 are connected to the control device 81 of the game device 100 via an interface (not shown).

[0032] As described above, a player can acquire a game piece C by playing a game using the game device 100. The player can exchange the acquired game piece C for a ticket (i.e., a reward) using the exchange device 200 built into the game device 100. The insertion slot 201 and the ejection slot 204 are installed on the front surface of the game device 100, as illustrated in FIG.

[0033] A player who wishes to obtain a ticket inserts one or more game bodies C that he or she has acquired into the insertion slot 201. The ticket is given to the player in exchange for the game body C. The game body C used to obtain the ticket is held in the storage space 203 of the exchange device 200 and is not returned to the player. Therefore, the insertion of the game body C into the insertion slot 201 can be said to be the return of the game body C from the player.

[0034] The reading mechanism 202 reads identification information indicating the pattern of the gaming body C from the gaming body C inserted into the insertion slot 201. The reading mechanism 202 transmits the read identification information to the control device 81 of the game device 100. The control device 81 identifies the pattern of the gaming body C based on the identification information, and controls the discharge mechanism 205 to pay out the number of tickets according to the pattern of the gaming body C.

[0035] The discharge mechanism 205 discharges from the discharge port 204 the number of tickets corresponding to the pattern of the gaming body C inserted into the insertion port 201 under the control of the control device 81. When the tickets are paid out by being stored in a recording medium such as an IC card, the number of tickets granted by the granting unit 13 is recorded in the recording medium. In addition to the number of tickets corresponding to the pattern of the gaming body C, the number of tickets corresponding to the counting result of the gaming body B by the counter 32 may be discharged from the discharge mechanism 205. As described above, the exchange device 200 executes a process (hereinafter referred to as "exchange process") of discharging tickets corresponding to the pattern of the gaming body C inserted by the player.

[0036] 2, the game object C read by the reading mechanism 202 passes through a path Pd and is stored in a storage space 203. The storage space 203 is a space for storing the game object C returned by the player. The manager of the game system 1 takes out the game object C from the storage space 203 at a predetermined timing and stores it in the container 251 of the insertion mechanism 25.

[0037] 4 is a block diagram illustrating a functional configuration of the control device 81. The control device 81 of the game device 100 executes a program stored in the storage device 82 to realize a plurality of functions (a lottery processing unit 811, an insertion unit 812, a game piece receiving unit 813, a selection receiving unit 814, an awarding unit 815, an execution unit 816, and a display control unit 817). Note that some of the functions of the control device 81 may be realized by a dedicated electronic circuit. Also, the functions of the control device 81 may be installed in a plurality of devices.

[0038] The lottery processing unit 811 executes the above-mentioned lottery processing for randomly selecting one of a plurality of lottery elements.

[0039] The input unit 812 inserts the game piece B or the game piece C onto the upper surface of the pusher unit 22 or the table 21 according to the lottery result in the lottery processing unit 811. As described above, the lottery result in the lottery processing unit 811 is indicated by which of the lottery elements 1 to 4 the selected lottery element is. When the lottery element 1 is selected, the input unit 812 inserts a predetermined number of game pieces B onto the upper surface of the pusher unit 22 or the table 21. When the lottery element 2 is selected, a predetermined amount of game value is given to the player. When the lottery element 3 is selected, a special lottery using a physical lottery mechanism (not shown) is executed. When the lottery element 4 is selected, the input unit 812 inserts the game piece C onto the upper surface of the table 21.

[0040] The game piece receiving unit 813 receives the return of one or more game pieces C paid out by the payout unit 30. The game piece receiving unit 813 is an example of a medium receiving unit. When the game piece receiving unit 813 acquires the identification information output from the reading mechanism 202, it receives the game piece C with the attached identification information as a returned one. As described above, the return of the game piece C is performed by the player inserting the game piece C into the insertion port 201. Therefore, it can also be said that the game piece receiving unit 813 receives the return of one or more game pieces C from the player of the game. Hereinafter, in the present embodiment, it is assumed that a plurality of game pieces C are returned from the player.

[0041] When the game piece receiving unit 813 receives the return of the game piece C, it outputs a control signal to the exchange device 200 to control the conveyance of the game piece C to the storage space 203. Therefore, the storage space 203 functions as a storage unit for storing one or more game pieces C received for return by the game piece receiving unit 813. Further, when the identification information cannot be read from the object inserted into the insertion port 201, or when the information read from the object does not match the identification information associated with the game piece C, the game piece receiving unit 813 does not receive the return of the object and outputs a control signal to the exchange device 200 to discharge the object from the insertion port 201. This is because, for example, there is a possibility that a redemption card used in a different type of game device is accidentally inserted.

[0042] Furthermore, when the game object receiving unit 813 receives the return of the game object C, the progress of the game in the game device 100 is interrupted. The interruption of the progress of the game means that in a game with stages of states, the state does not progress to the next stage. Specifically, while the progress of the game is interrupted, for example, the acceptance of the insertion of the game value, the insertion of the game object B from the insertion mechanism 24L and the insertion mechanism 24R, or the lottery process is not performed. On the other hand, even if the progress of the game is interrupted, for example, when the game object B on the table 21 falls into the drop hole Q, the value of the count by the counter 32 increases, and as a result, the reward for the player may increase.

[0043] When the images on the multiple game pieces C returned and accepted by the game piece accepting unit 813 form a predetermined combination (a so-called winning combination), the selection accepting unit 814 accepts from the player a selection as to whether or not to accept a bonus set corresponding to the combination. The predetermined combination is a combination that establishes a bonus as exemplified in FIG. 5. In other words, the predetermined condition is that the types of game pieces C returned by the player are a combination as exemplified in FIG. 5. Hereinafter, the establishment of a predetermined combination may be referred to as "a bonus being established."

[0044] In this embodiment, as a benefit corresponding to the establishment of a bonus, tickets are awarded to the player (more specifically, more tickets than the total number of tickets corresponding to the types of each of the multiple game bodies C are awarded; hereinafter, this may be referred to as a "ticket surcharge"), and a presentation is executed on the game device 100 (more specifically, an image is displayed on the display device 15).

[0045] Therefore, it can also be said that the selection receiving unit 814 receives from the player of the game a selection of whether or not to execute an effect in the game device 100 when the patterns of the multiple game bodies C returned and accepted by the game body receiving unit 813 are a predetermined combination. The selection receiving unit 814 determines whether or not a predetermined combination is established each time the return of one game body C is accepted by the game body receiving unit 813, and when the predetermined combination is established, receives a selection of whether or not to execute an effect corresponding to the predetermined combination. It can also be said that the selection receiving unit 814 receives from the player of the game a selection of whether or not to receive more tickets than the total number of tickets corresponding to the types of the multiple game bodies C when the patterns of the multiple game bodies C returned and accepted by the game body receiving unit 813 are a predetermined combination.

[0046] The reason why the selection acceptance unit 814 accepts the selection of whether or not to accept the benefit is that when a bonus benefit is accepted, the previously inserted gaming body C is returned to the exchange device 200 and cannot be used to establish another bonus. For example, while a player is inserting a gaming body C with the intention of accepting a complete bonus (see FIG. 5), another bonus may be established. At this time, if the benefit of the other bonus is granted without the player's confirmation, the previously inserted gaming body C is returned to the exchange device 200 and the player cannot acquire the complete bonus. In this embodiment, in order to avoid such a situation, the selection acceptance unit 814 accepts the selection.

[0047] The selection receiving unit 814 displays, for example, a message indicating that the game body C returned by the player corresponds to a combination that establishes a predetermined bonus, and a message prompting the player to select whether or not to acquire a benefit corresponding to the bonus, on the display device 15. The selection receiving unit 814 prompts the player to operate the operation unit 11L if the benefit is to be acquired, and to operate the operation unit 11R if the benefit is not to be acquired, and receives the operation results of the operation units 11L and 11R as the selection results of the player.

[0048] FIG. 5 is a table illustrating bonus benefits according to the combination of pictures on the gaming body C. In this embodiment, the gaming body C has six types of pictures A to F. When a gaming body C with pictures A to F is returned alone (when no combination is achieved), the number of tickets (hereinafter referred to as the "awarded number") awarded to the player is 50 for each. Note that the number of tickets awarded when a gaming body C with pictures A to F is returned alone may differ depending on pictures A to F. For example, picture A may be 10 tickets, picture B may be 20 tickets, etc.

[0049] On the other hand, if, for example, six game units C with pictures A to F are returned, one each, a "Complete Bonus" is established because all the pictures are complete. The number of coins awarded when the Complete Bonus is established is 3,000 coins. This number is more than the number of coins awarded when six game units C are returned individually, which is 300 coins (50 coins x 6 coins).

[0050] Also, for example, if three game pieces C with patterns A, B, and C are returned, "Bonus X" is established. The number of coins awarded when Bonus X is established is 450 coins. This number of coins awarded is more than the number of coins awarded when three game pieces C are returned individually, which is 150 coins (50 coins x 3 coins).

[0051] Also, for example, if four game bodies C with patterns A, D, E, and F are returned, one each, "Bonus Y" is established. The number of coins awarded when Bonus Y is established is 800 coins. This number of coins awarded is more than the number of coins (200 coins (50 coins x 4 coins)) that would be paid out if four game bodies C were returned individually.

[0052] In this way, when a predetermined combination is established for the images of the multiple game bodies C returned by the player, the number of tickets to be dispensed is set to be greater than the total number of tickets to be dispensed when the game bodies C of each image constituting the combination are exchanged one by one. In other words, when the types of the multiple game bodies C returned and accepted by the game body accepting unit 813 are a predetermined combination, more tickets are given to the player than the total number of tickets given according to the types of the multiple game bodies C.

[0053] Also, as shown in Fig. 5, in this embodiment, an image is displayed on the display device 15 as a benefit corresponding to the bonus. For example, when a complete bonus is established, an image P1 is displayed on the display device 15. When a bonus X is established, an image P2 is displayed on the display device 15. When a bonus Y is established, an image P3 is displayed on the display device 15.

[0054] The granting unit 815 grants tickets to a player corresponding to multiple gaming bodies C whose return has been accepted by the gaming body receiving unit 813. When a bonus is established, the granting unit 815 determines the number of tickets to be granted to a player (amount of grants) according to the combination of pictures on the multiple gaming bodies C inserted into the insertion slot 201. When a bonus is not established, the granting unit 815 determines the amount of grants according to the number of gaming bodies C inserted into the insertion slot 201. The amount of grants can be rephrased as the number of tickets to be discharged from the discharge slot 204.

[0055] As described above, the design of each gaming body C is specified by the identification information acquired by the gaming body receiving unit 813 from the reading mechanism 202. As illustrated in Fig. 5, the memory device 82 stores in advance the number of awards per gaming body C and the number of awards for each combination of designs of the gaming body C. The awarding unit 815 determines the number of awards corresponding to the gaming body C inserted into the insertion slot 201 by referring to the contents stored in the memory device 82. The awarding unit 815 transmits a control signal to the ejection slot 204 to eject the determined number of awards.

[0056] When the images of the multiple game bodies C whose return has been accepted by the game body accepting unit 813 (described later) satisfy a predetermined condition, the executing unit 816 executes an effect in the game device 100. In this embodiment, the executing unit 816 executes an effect when the images of the multiple game bodies C satisfy a predetermined condition and the selection accepting unit 814 accepts a selection to execute an effect.

[0057] As described above, the predetermined condition is that the types of the game objects C returned by the player are the combinations exemplified in Fig. 5. That is, the execution unit 816 executes the performance when the images of the multiple game objects C are a predetermined combination. The predetermined combination is a combination that realizes the bonus shown in Fig. 5.

[0058] The execution unit 816 changes the presentation based on the combination of the images of the multiple game objects C. As described above, in this embodiment, the presentation is the display of an image on the display device 15. The image may be a still image or a moving image. Sound may be output together with the image. The execution unit 816 changes the content of the image based on the combination of the types of the multiple game objects C. As shown in FIG. 5, when a complete bonus is established, the execution unit 816 displays an image P1 on the display device 15. When a bonus X is established, the execution unit 816 displays an image P2 on the display device 15. When a complete bonus is established, the execution unit 816 displays an image P3 on the display device 15. The contents of the images P1 to P3 are different from each other.

[0059] The contents of the images P1 to P3 are arbitrary, but for example, if a character is depicted on the game body C, the character depicted on the game body C that is necessary for establishing a bonus may appear in the images P1 to P3. Also, for example, if the game on the game device 100 has a story, the images P1 to P3 may have contents that correspond to the story.

[0060] As described above, when the return of the gaming body C is accepted by the gaming body accepting unit 813, the progress of the game is interrupted in the gaming device 100. Therefore, the progress of the game is interrupted while the execution unit 816 executes the performance.

[0061] The display control unit 817 causes the display device 15 to display an image. In this embodiment, the display control unit 817 causes the display device 15 to display an image related to the lottery process, an image related to the exchange process, and an image related to the performance. The image related to the lottery process is, for example, an image of a lottery body G in which a plurality of lottery elements are arranged, as described above with reference to FIG. 1. The image related to the exchange process is, for example, an image representing a combination established for the game body C inserted by the player into the insertion slot 201 and the number of discharges corresponding to the combination, as illustrated in FIG. 6 described later. The image related to the performance is, for example, an image displayed as a benefit of the established bonus, as illustrated in FIG. 9 described later.

[0062] 6 to 8 are schematic diagrams illustrating the display of the display device 15 in the exchange process. When the player inserts the game object C into the insertion slot 201, the display of the display device 15 is switched to, for example, an image P11 related to the exchange process shown in FIG. 6. It is assumed that the game object C inserted by the player is, for example, a pattern A. The image P11 includes a bonus name N1, a pattern type N2, the number of acquired tickets N3, the current number of tickets N4, and an exchange method N5. The bonus name N1 indicates the name of a bonus that may be established by the inserted game object C. In the example of FIG. 6, a "bonus X" that requires the pattern A to be established is displayed. The pattern type N2 indicates the type of pattern required to establish the bonus indicated by the bonus name N1. Since the patterns A, B, and C are required to establish the bonus X, notations indicating these are displayed. Among these, the notation of the pattern A that has been accepted for return by the game object accepting unit 813 is displayed in a different display mode (for example, a different color, etc.) from the notations of the other pattern types.

[0063] The number of tickets acquired N3 indicates the number of tickets that can be acquired when the bonus indicated by the bonus name N1 is established. In FIG. 6, it is displayed that 450 tickets can be acquired when the bonus X is established. The current number of tickets N4 indicates the cumulative number of tickets paid out by the game body C inserted by the player. In FIG. 6, the number of tickets inserted into the game body C is one, so the current number of tickets N4 is displayed as "50 tickets." The exchange method N5 indicates the method of completing the insertion of the game body C and exchanging it for tickets. In FIG. 6, it is displayed that the "R button" corresponding to the operation unit 11R should be operated.

[0064] When the player performs a predetermined operation (for example, operating the operation unit 11L), the display on the display device 15 switches to, for example, image P12 shown in FIG. 7. Image P12 shows the contents of other bonuses that may be achieved with the pattern A. In image P12, the bonus name N1 is displayed as "Complete Bonus," the type of pattern N2 is displayed as "Patterns A, B, C, D, E, F," and the number of acquired tickets N3 is displayed as "3000." The current number of tickets N4 and the exchange method N5 are the same as in image P11.

[0065] When the player inserts the game body C with the pattern A, the game body C with the pattern B, and the game body C with the pattern C, the display device 15 switches to an image P13 indicating that the bonus X has been achieved, as shown in FIG. 8. The image P13 includes the type of pattern N2, the name of the achieved bonus N6, a confirmation message N7, and an operation method N8. The name of the achieved bonus N6 indicates the name of the bonus that has been achieved this time. In the example of FIG. 8, "Bonus X" is displayed. The confirmation message N7 is a message for confirming whether or not to receive the bonus for the bonus. The operation method N8 indicates the method of selecting whether or not to receive the bonus for the bonus. In FIG. 8, it is displayed that the "L button" corresponding to the operation unit 11L is operated if the bonus is to be received, and the "R button" corresponding to the operation unit 11R is operated if the bonus is not to be received.

[0066] When the player selects to receive the bonus, the granting unit 815 grants the player a number of tickets corresponding to the bonus. The execution unit 816 also causes the display device 15 to display an image corresponding to the bonus. FIG. 9 is a schematic diagram illustrating an image P14 of a bonus corresponding to the bonus X. The image P14 displays information such as that the player has acquired the bonus X, the number of tickets granted to the player by the bonus X, and a character drawn on the game object C.

[0067] Moreover, if the player selects not to receive the bonus, the display on the display device 15 switches to a screen (not shown) showing the bonuses that may be achieved with the gaming objects C that have been inserted up to that point.

[0068] In this way, the combination of the patterns of the game unit C includes, for example, a first combination that establishes a bonus X and a second combination that establishes a complete bonus. When the first combination is established, the selection receiving unit 814 accepts a selection of whether or not to receive a benefit corresponding to the bonus X. When the selection receiving unit 814 accepts a selection of not receiving a benefit corresponding to the bonus X, the selection receiving unit 814 judges whether or not a second combination is established by the game unit C that has accepted a return before the first combination is established and the game unit C that has accepted a further return after the first combination is established. When the second combination is established, the selection receiving unit 814 accepts a selection of whether or not to receive a benefit corresponding to a complete bonus. When the selection receiving unit 814 accepts a selection of receiving a benefit corresponding to the bonus X, the execution unit 816 displays an image P2 (see FIG. 5). When the selection receiving unit 814 accepts a selection of receiving a benefit corresponding to the complete bonus, the execution unit 816 displays an image P1 (see FIG. 5).

[0069] [A-3. Flowchart] 10 and 11 are flow charts illustrating the procedure of processing routinely executed by the control device 81 during operation of the game system 1. For example, the processing of FIG. 10 is started when a player inserts a value medium. During operation of the game system 1, the processing of FIG. 10 and FIG. 11 are repeatedly executed.

[0070] First, the flowchart of FIG. 10 will be described. The flowchart of FIG. 10 shows the operation of the control device 81, focusing mainly on the process related to the discharge of the game object C. When the process is started, the control device 81 waits until the game is started by the player (step S1: NO). When the game is started (step S1: YES), the control device 81 functions as the insertion unit 812 and inserts the game object B into the pusher unit 22 (step S2). Until the game object B passes through the lottery hole H (step S3: NO), the control device 81 returns the process to step S2. When the game object B passes through the lottery hole H (step S3: YES), the control device 81 functions as the lottery processing unit 811 and executes the lottery process (step S4).

[0071] When the lottery element 4 is selected in the lottery process (step S5: YES), the control device 81 functions as the insertion unit 812 and inserts the game body C onto the top surface of the table 21 (step S6). When the lottery element 4 is not selected in the lottery process (step S5: NO), the control device 81 advances the process to step S7.

[0072] When the game object C falls from the table 21 (step S7: YES), the control device 81 discharges the game object C from the discharge port 14 (step S8). The game object C discharged from the discharge port 14 is held by the player. When the game object C does not fall from the table 21 (step S7: NO), the control device 81 advances the process to step S8.

[0073] When the game piece C is inserted into the insertion slot 201 of the exchange device 200 (step S9: YES), the control device 81 executes the exchange process (step S10). Details of the exchange process will be described using the flowchart of Fig. 11. When the game piece C is not inserted into the insertion slot 201 of the exchange device 200 (step S9: NO), the control device 81 advances the process to step S11.

[0074] Until the game ends (step S11: NO), the control device 81 returns the process to step S2 and repeats the subsequent processes. When the game ends (step S11: YES), the control device 81 ends the process of this flowchart.

[0075] Next, the flowchart of Fig. 11 will be described. The flowchart of Fig. 11 shows the operation of the control device 81 regarding the exchange process of the game piece C. When the game piece C is inserted into the insertion port 201 of the exchange device 200 and the exchange process is started, the control device 81 functions as the game piece receiving unit 813 and acquires the identification information output from the reading mechanism 202 (step S21). The control device 81 functions as the display control unit 817 and causes the display device 15 to display an image of the exchange process (e.g. Fig. 6) (step S22).

[0076] When a bonus is established by the inserted game body C (step S23: YES), the control device 81 functions as a selection receiving unit 814, displays a selection screen (for example, FIG. 8) on the display device 15 for whether or not to receive the bonus benefit, and receives the selection from the player (step S24). When the player selects to receive the bonus benefit (step S25: YES), the control device 81 functions as a granting unit 815, and grants the player a number of tickets according to the established bonus (step S26). The control device 81 also functions as an execution unit 816, and executes a performance according to the established bonus (step S27). Specifically, for example, the image P14 shown in FIG. 9 is displayed. The step of granting the ticket and the step of executing the performance may be interchanged, or may be executed simultaneously. After that, the control device 81 ends the processing of this flowchart. When the player selects not to receive the bonus benefit (step S25: NO), the control device 81 returns the processing to step S21.

[0077] Furthermore, in step S23, if a bonus is not established by the inserted gaming body C (step S23: NO), the control device 81 accepts from the player the granting of tickets according to the number of inserted gaming bodies C (step S28). If the granting is instructed (step S28: YES), the control device 81 functions as the granting unit 815 and grants tickets according to the number of inserted gaming bodies C to the player (step S29). Thereafter, the control device 81 ends the processing of this flowchart. If the granting is not instructed (step S28: NO), the control device 81 returns the processing to step S21.

[0078] [A-4. Summary of embodiments] As described above, in the game system 1 according to the embodiment, when the paid-out gaming body C is returned according to the result of the game, and the images of the gaming body C are a predetermined combination, an image of a special benefit is displayed on the display device 15 of the game device 100. Therefore, the player is motivated to return the gaming body C, and the return rate of the gaming body C can be improved. More specifically, when the player takes the gaming body C home without inserting it into the exchange device 200, the number of the gaming bodies C in the game system 1 decreases, and the gaming bodies C must be replenished. In contrast, in the game system 1, by returning the gaming body C, the player can see not only the ticket as a reward, but also the image of the special benefit. Therefore, the merit of returning the gaming body C for the player is increased, and the return rate of the gaming body C from the player can be improved. As a result, the effort and cost required for purchasing and replenishing the gaming body C can be reduced.

[0079] Furthermore, the game system 1 can increase the player's motivation for the game. In other words, the player can be motivated to acquire the game object C for the purpose of watching the effects, in addition to acquiring the tickets as a reward.

[0080] In addition, in the game system 1, the exchange device 200 is built into the game device 100. Therefore, it is possible to prevent the media paid out by other game devices from being mixed with the game pieces C, and to facilitate the handling of the game pieces C. For example, when the game devices and the exchange device are separate, a single exchange device may receive a plurality of types of media paid out to players by a plurality of types of game devices. In this case, it is necessary to separate the media returned to the exchange device by game type and resupply each game device. This work is time-consuming, as it requires a large burden to sort by game type, and the wrong type of media may be replenished to the game device. In the game system 1, the above-mentioned time-consuming work can be eliminated, and the work efficiency of the administrator of the game system 1 can be improved.

[0081] In addition, in the game system 1, the presentation is determined based on the combination of the images of the game objects C. Thus, the player can enjoy different presentations depending on the combination of game objects C acquired, improving the interest of the game. Furthermore, if the player wants to see various presentations, it is expected that the player will continue playing the game until various combinations of game objects C are acquired. Thus, it is possible to motivate the player to continue playing the game. Furthermore, it is possible to make it easier for game objects C of a predetermined combination to be returned. For example, it is expected that the return rate of a game object C with a high rarity is low, but the return rate can be improved by executing a presentation with a high rarity when a combination including the game object C with a high rarity is returned.

[0082] Furthermore, in game system 1, since the effects are performed independently of the progress of the game, the effects can be executed regardless of the progress of the game.

[0083] Furthermore, in the game system 1, a ticket corresponding to the returned game body C is given to the player. This makes it possible to motivate the player to return the game body C.

[0084] Furthermore, in the game system 1, a player is given a ticket according to the combination of pictures on the returned game body C. The number of tickets according to the combination is greater than the total number of tickets given to each game body C. This provides the player with an incentive to continue playing the game in order to complete the combination of game bodies C.

[0085] Furthermore, in the game system 1, the player can select whether or not to execute an effect, improving convenience.

[0086] In addition, in the game system 1, it is possible to execute an effect according to the combination of the pictures on the returned game body C, and the player can select whether or not to execute the effect. Therefore, it is possible to give the player an incentive to continue playing the game with the aim of matching the combination of the pictures on the game body C.

[0087] In addition, in the game system 1, for example, when a selection not to acquire the bonus X benefit is accepted, it is determined whether or not a second combination that establishes a complete bonus is established by a game unit C that has been accepted for return before the first combination that establishes the bonus X is established, and a game unit C that has been accepted for return after the first combination is established. Therefore, when the acquired game unit C is of a type commonly included in the first and second combinations, the player can select whether to use the game unit C to acquire the bonus X benefit or to acquire the complete bonus benefit, improving convenience.

[0088] In addition, in the game system 1, the player can identify the pattern of the game body C from its appearance. Furthermore, since the game device 100 is a pusher game device, the player can progress through the game by aiming at the game body C that he or she wants to acquire. Therefore, the player can aim at and acquire a game body C with a specific pattern.

[0089] In addition, in the game system 1, the presentation changes based on the combination of the images of the game objects C, so the variety of presentation can be increased compared to when the presentation is changed simply based on the type of game object C. Also, the player can be motivated to continue playing the game with the aim of acquiring various combinations of game objects C.

[0090] In addition, in the game system 1, an image is displayed on the display device 15 as a performance. This improves the freedom of performance. The content of the image changes based on the combination of the patterns of the game body C. This provides the player with the motivation to continue playing the game with the aim of matching the combination of the patterns of the game body C.

[0091] [B. Modifications] Each of the above-mentioned embodiments can be modified in various ways. Specific modified embodiments that can be applied to each of the above-mentioned embodiments are illustrated below. Two or more embodiments selected from the following examples may be combined to the extent that they are not mutually contradictory.

[0092] (1) In the above-described embodiment, an image is displayed on the display device 15 as a presentation effect. However, the present invention is not limited to this. For example, if the game device 100 is equipped with a lighting device, the lighting device may be turned on as a presentation effect. In this case, the execution unit 816 changes the lighting state based on the combination of the images of the multiple game objects C. With this configuration, it is easy for players other than the player to understand that a presentation effect is being performed, and it is easy to attract interest in the game system 1.

[0093] The presentation may be in any form as long as it is an operation of the game device 100. For example, the pusher portion 22 may move at a speed different from the normal speed, the insertion mechanisms 24L and 24R may move without the operation of the player, or the game body B may be inserted from the insertion mechanisms 24L and 24R.

[0094] (2) Fig. 12 is an external view illustrating a game system 2 according to a modified example. To ensure visibility of the figure, some reference symbols are omitted in Fig. 12. In the game system 2, two game devices 100R and 100L are accommodated in a single housing. The game device 100R is placed on the right side as viewed from a player facing the game system 2, and the game device 100L is placed on the left side as viewed from the player facing the game system 2. Two players can play a game simultaneously using the game device 100R and the game device 100L, respectively.

[0095] Furthermore, in the game system 2, an exchange device 200 is not provided for each of the two game devices 100R and 100L, but one exchange device 200 is provided for the two game devices 100R and 100L. An operation button 206R and an operation button 206L are provided near the insertion slot 201 and the ejection slot 204 of the exchange device 200. The operation button 206R is disposed on the game device 100R side, and the operation button 206L is disposed on the game device 100L side.

[0096] When a player playing a game on the game device 100R wishes to return the game object C, he or she presses the operation button 206R and then inserts the game object C into the insertion slot 201. The game object receiving unit 813 recognizes that the inserted game object C has been inserted by the player of the game device 100R when the operation button 206R is pressed. Also, when a player playing a game on the game device 100L wishes to return the game object C, he or she presses the operation button 206L and then inserts the game object C into the insertion slot 201.

[0097] When a bonus is established by a plurality of game bodies C returned by the player of the game device 100R, an image representing the special offer is displayed on the display device 15R of the game device 100R. When a bonus is established by a plurality of game bodies C returned by the player of the game device 100L, an image representing the special offer is displayed on the display device 15L of the game device 100L. Tickets are paid out from the shared outlet 204.

[0098] For example, when a rare bonus such as a complete bonus is achieved, an effect may be performed by the entire game system 2. For example, an image of a bonus may be displayed on the display device 15R of the game device 100R and the display device 15L of the game device 100L.

[0099] In this way, by sharing one exchange device among the multiple game devices 100R, 100L, the game objects C returned by the players of the multiple game devices 100R, 100L are collected in one storage space 203. This reduces the effort required to collect the game objects C. In addition, the multiple game devices 100 can be used for presentation, which broadens the scope of presentation and improves the entertainment value of the game. Note that, although one exchange device 200 is shared by two game devices 100R and 100L in FIG. 12, one exchange device 200 may be shared by three or more game devices 100.

[0100] (3) In the above embodiment, the game body C paid out to the player is discharged from the discharge port 14 and can be physically held by the player. This is not limiting, and for example, the game body C may be paid out to the player while it is housed in the game device 100. For example, the game body C dropped from the drop port Q may be transported to a storage space (not shown) visible to the player and held in the storage space. At this time, the identification information of the game body C may be read by the reading mechanism 202 and then the game body C may be housed in the storage space. The player recognizes the game body C housed in the storage space as the game body C that he or she holds.

[0101] Alternatively, the game body C dropped from the drop port Q may be stored in a storage space 203 that is not visible to the player, and the appearance (pattern) of the game body C based on the identification information read by the reading mechanism 202 may be displayed on the display device 15. In this case, the player recognizes that the game body C whose appearance is displayed on the display device 15 is the game body C that the player holds.

[0102] The player can return the game object C at any timing by performing a predetermined operation (return instruction) on the operation unit 11L or the operation unit 11R, for example. Alternatively, the reading mechanism 202 reads the identification information of the game object C dropped from the drop opening Q, and the control device 81 judges whether a bonus is established based on the game object C acquired by the player so far, and if a bonus is established, the process may proceed to the exchange process without the player's operation.

[0103] In this modified example, the type of the game object C inserted from the insertion mechanism 25 may not be specified. For example, a blank card may be inserted as the game object C. In this case, a lottery may be held at the timing when the game object C falls from the drop opening Q, and the type of the game object C may be determined by the result of the lottery.

[0104] According to this modification, the game object C is not ejected from the game device 100, but remains within the game device 100. This prevents a shortage of the game object C due to the game object C not being returned by the player, and prevents damage or deterioration of the game object C due to the game object C being held by the player.

[0105] (4) In the above embodiment, the case where the ticket is physically paid out to the player has been mainly described. In contrast, the case where the ticket is paid out using a recording medium such as an IC card will be described.

[0106] Each player has an ID card (e.g., an IC card equipped with an IC chip) on which an ID that identifies the player is recorded. Before playing a game, the player charges the ID card with gaming value. Specifically, the player inserts the ID card and cash (or other value medium) into a charging machine installed in an entertainment facility or the like. As a result, an amount of gaming value according to the amount of cash inserted is associated with the player's ID. The gaming value is not recorded on the ID card itself, but is recorded in association with the player's ID in a management server of the entertainment facility or the like.

[0107] When playing a game, the player swipes his / her ID card on a swiper unit (corresponding to the reception unit 12) provided in the game system 1. The game value consumed with one swipe and the number of plays on the game device 100 (for example, the number of times the game body B is inserted from the insertion mechanism 24L and the insertion mechanism 24R) are set in advance. The game value corresponding to the number of swipes by the player is subtracted from the player's ID, and the number of plays on the game device 100 is added.

[0108] The ID of the player using the game system 1 is specified by swiping the ID card. When the player wants to return the game body C, the player inserts the game body C into the insertion slot 201 during or after playing the game, before another player's ID card is swiped. This starts the above-mentioned exchange process. The number of tickets granted by returning the game body C (including the number of tickets granted as a bonus benefit) is associated with the player's ID and stored in the management server. When the player wants to exchange the tickets for a prize, the player goes to a counter at an entertainment facility or the like, hands the ID card to a clerk, and checks the number of tickets. Then, the player exchanges the tickets for a prize that can be exchanged within the number of tickets. That is, in exchange for the prize, the number of tickets associated with the player's ID is subtracted.

[0109] (5) In the above-described embodiment, the exchange device 200 is built into the game device 100. This is not limiting, and the exchange device 200 may be installed as a device separate from the game device 100. In this case, in order to make it easier for the player to view the effects, it is preferable that the exchange device 200 and the game device 100 are installed adjacent to or in close proximity to each other.

[0110] (6) In the above embodiment, the exchange device 200 outputs the identification information to the control device 81. This is not limiting, and for example, the exchange device 200 may determine whether the images of the returned game pieces C are a predetermined combination based on the identification information. In this case, when the predetermined combination is achieved, a control signal for executing a performance, or a control signal for allowing the player to select whether or not to execute a performance (select whether or not to receive a bonus benefit) is output from the exchange device 200 to the control device 81.

[0111] (7) In the above-mentioned embodiment, the bonus for the establishment of the bonus was either a ticket surcharge or the execution of a special effect. However, the present invention is not limited to this. Either a ticket surcharge or the execution of a special effect may be given as the bonus for the establishment of the bonus. Alternatively, the player may be able to select either a ticket surcharge or the execution of a special effect as the bonus for the establishment of the bonus.

[0112] (8) In the above-described embodiment, the return of the game body C from the player is performed without any relation to the progress of the game. However, the progress of the game may be related to the return of the game body C. For example, the return of the game body C (insertion into the insertion slot 201) may be requested during the progress of the game, and the game may progress further by returning a game body C with a predetermined pattern. In other words, the game body C may be used as an item for progressing through the stages of the game.

[0113] In addition, the route of game progress may differ depending on the image of the returned game body C. When the game is played to the end in a predetermined route (when the game body C is returned in a predetermined combination in a predetermined order), the player may be given tickets that are higher than the ticket premium as a bonus for the establishment of the bonus. In this case, the number of tickets to be given per one game body C may not be set.

[0114] (9) In the embodiment described above, the gaming device 100 determines whether or not a bonus has been established. However, the present invention is not limited to this, and for example, the gaming device 100 may be connected to a network, and a server connected to the network may determine whether or not a bonus has been established. In this case, the gaming device 100 transmits the identification information output from the reading mechanism 202 to the server. The server determines whether or not a bonus has been established based on the identification information, and transmits a control signal for executing a presentation to the gaming device 100 if a bonus has been established.

[0115] (10) In the above embodiment, the game object C is a card. However, the game object C is not limited to this and may be any object that can be distinguished from the game object B, such as a ball or a medal.

[0116] (11) In the above embodiment, the gaming object C is exchanged for a ticket that can be exchanged for various items. However, the gaming object C may be exchanged for, for example, a tangible or intangible gaming value.

[0117] (12) In the above embodiment, the selection receiving unit 814 is provided. However, the present invention is not limited to this. In the case where the game body C returned by the player has a predetermined combination of pictures (when a bonus is realized), the bonus may be awarded to the player without the player's selection.

[0118] (13) In the above-described embodiment, an effect was produced when the images on the multiple game bodies C were a predetermined combination (so-called winning combination). The predetermined combination of images on the multiple game bodies C is one example of a predetermined condition, and an effect may be produced when other conditions are met. For example, an effect may be produced when the number of game bodies C returned by the player is a predetermined number or more. Also, the number of game bodies C returned by the player may be one or more, and the predetermined condition may be, for example, that one game body C returned by the player has a predetermined pattern (type).

[0119] In the above-described embodiment, the type of the game body C is specified by the pattern of the game body C. The type of the game body C is not limited to the pattern, and may be specified by information on the type of the game body C associated with the game body C. For example, the type of the game body C may be specified by the color of the game body C, or the numbers, symbols, or letters (character strings) written on the game body C.

[0120] (14) In the above-mentioned embodiment, the player can receive only one bonus per return. However, if multiple bonuses are established in one return (if a so-called combo bonus is established), the player may receive the bonus for the multiple bonuses and a further bonus (a bonus for the establishment of the combo bonus). For example, if bonus X and bonus Y are established in one return, 450 tickets for bonus X + 800 tickets for bonus Y + a ticket for the establishment of the combo bonus (for example, 1000 tickets) may be given to the player. In addition, the player may be given the bonus for the establishment of the combo bonus, and may be given the bonus for some of the bonuses (either bonus X or bonus Y in the above example) instead of giving the bonus for all the established bonuses.

[0121] In addition, with regard to the presentation of the bonus that occurs when a bonus is established, for example, a presentation corresponding to the last bonus that was established may be executed, a presentation for a combo bonus may be prepared, the player may be able to select which bonus presentation to execute, or the presentations of all bonuses that have been established may be executed sequentially.

[0122] In addition, when a combo bonus is established, it may be required that one game unit C is not used for multiple bonuses. For example, when a combo bonus of Bonus X and Bonus Y is established, two pieces of pattern A and one each of patterns B, C, D, E, and F are required, and when there is one piece of pattern A, only either Bonus X or Bonus Y is established.

[0123] (15) A maximum number of game bodies C that can be returned in one exchange process may be set. For example, if the maximum number is 20, the exchange process ends when the 20th game body C is returned. In addition, when the 20th game body C is returned, a bonus corresponding to the latest established bonus (closest to the timing of the return of the 20th game body C) may be forcibly given to the player.

[0124] (16) In the above embodiment, the game system 1 is installed in an amusement facility and dedicated to games, but the functions of the game system 1 may be realized by a general-purpose information device such as a smartphone, a tablet terminal, or a personal computer. In addition, the game system 1 may be realized as a virtual game device in an amusement facility in a virtual space.

[0125] (17) The functions of the game system 1 according to each of the above-mentioned embodiments are realized by the cooperation of one or more processors constituting the control device 81 and a program stored in the storage device 82. The above-mentioned programs can be provided in a form stored in a computer-readable recording medium and installed in the computer. The recording medium is, for example, a non-transitory recording medium, and a good example is an optical recording medium (optical disk) such as a CD-ROM, but also includes any known type of recording medium such as a semiconductor recording medium or a magnetic recording medium. Note that the non-transitory recording medium includes any recording medium except for a transient, propagating signal, and does not exclude volatile recording media. In addition, in a configuration in which a distribution device distributes a program via a communication network, a storage device that stores the program in the distribution device corresponds to the above-mentioned non-transitory recording medium.

[0126] [Note] From the above description, for example, preferred embodiments of the present invention can be understood as follows. In order to facilitate understanding of each embodiment, reference numerals in the drawings are written in parentheses for convenience, but the present invention is not limited to the illustrated embodiments.

[0127] [Appendix 1] A game system (1) according to one aspect (Appendix 1) of the present invention comprises a game device (100) for progressing through a game, a payout unit (30) for paying out one or more media (playing pieces C) belonging to any of a plurality of types depending on the outcome of the game on the game device, a medium receiving unit (813) for accepting the return of the one or more media paid out by the payout unit, a storage unit (203) for storing the one or more media accepted for return by the medium accepting unit, and an execution unit (816) for executing a presentation on the game device when the types of the one or more media accepted for return by the medium accepting unit satisfy predetermined conditions.

[0128] In the above configuration, the paid-out medium is returned according to the game result, and if the paid-out medium satisfies a predetermined condition, a predetermined effect is executed on the game device, thereby giving players an incentive to return the medium and improving the medium return rate.

[0129] The "game result" may be, for example, the medium falling off the table in a pusher game. The game result may also be, for example, the result of a lottery held within the game, winning or losing in a battle game, or whether or not a predetermined stage has been cleared in an action game or music game.

[0130] A "medium" is an object used in a game. The medium may be, for example, a card made of paper or plastic. The card may be a redemption card. The medium may also be a three-dimensional structure made of plastic or metal. The shape of the three-dimensional structure may be a polygon such as a sphere or a cube, or may mimic the shape of a character.

[0131] "Type" may refer to differences in the effects of the medium in a game. When the medium is a card, the type may refer to differences in the designs, letters, numbers, and symbols drawn on the card, or differences in the color, shape, or size of the card. When the medium is a three-dimensional structure, the type may refer to differences in the shape, color, or size of the three-dimensional structure, or differences in the designs, letters, numbers, and symbols drawn on the three-dimensional structure. When data is associated with the medium, the type may refer to differences in the data associated with each medium.

[0132] "Payout" means providing a medium to a player and allowing the player to acquire the medium. The paid-out medium may be physically held by the player. Also, the paid-out medium may be held within the game device rather than being physically held by the player. In this case, the medium acquired by the player may be stored in a space different from that of the medium not acquired by the player, and the type and number of the medium may be displayed on a display device provided on the game device.

[0133] "Return of the medium" means that the dispensed medium leaves the control of the player at the player's instruction. Return of the medium may be, for example, when the medium is physically held by the player and inserted into a specified insertion slot. Return of the medium may also be, for example, when the medium is held within the game device, when the player performs an operation to instruct the return of the medium. The returned medium may be stored in a specified location.

[0134] An "effect" is an operation of a game device that gives a visual or auditory effect to a player. For example, when the game device has a display, the effect may be displaying an image on the display. For example, when the game device has a speaker, the effect may be outputting music or sound from the speaker. For example, when a lighting device is attached to the housing of the game device, the effect may be lighting the lighting device in a different color, in a different blinking manner, or at a different brightness than normal. Furthermore, for example, when the game device is a pusher game device, the effect may be moving the pusher platform in a different manner than normal.

[0135] The "predetermined condition" may be, for example, a predetermined combination of media types, a predetermined type of media, or a predetermined number of media.

[0136] . [Appendix 2] In the specific example (Supplementary Note 2) of Supplementary Note 1, the one or more media are multiple media, and the execution unit executes the effect when the types of the multiple media are a predetermined combination. According to the above configuration, the effect is determined based on the combination of media types. Therefore, the player can enjoy different effects depending on the combination of media types acquired, improving the interest of the game. Furthermore, if the player wants to see various effects, it is expected that the player will continue playing the game until various combinations of media are acquired. Therefore, the player can be motivated to continue playing the game. Furthermore, the predetermined combination of media is more likely to be returned.

[0137] A "combination" is determined by the type and number of media. A combination may be formed by collecting a predetermined number of different types of media, or a combination may be formed by collecting a predetermined number of the same type of media.

[0138] . [Appendix 3] In the specific example (Supplementary Note 3) of Supplementary Note 1, while the execution unit executes the effect, the progress of the game is suspended. According to the above configuration, the effect is performed independently of the progress of the game, so that the effect can be executed regardless of the progress state of the game.

[0139] "Interrupting game progress" means that in a game with stages of states, the state does not progress to the next stage.

[0140] . [Appendix 4] In a specific example (Supplementary Note 4) of Supplementary Note 1, the medium receiving unit further includes an awarding unit (815) that receives the return of the one or more media from a player of the game and awards the player a reward corresponding to the one or more media returned by the medium receiving unit. With the above configuration, a reward corresponding to the returned media is awarded to the player. This can motivate the player to return the media.

[0141] The "remuneration corresponding to the medium" may be a remuneration according to the type of medium if there are different types of medium, or a remuneration according to the number of media.

[0142] The "reward" may be a value medium expressed in a quantity such as points or credits. The value medium may be something that produces a predetermined effect in the game, such as the experience points or stamina points of a character in the game, or something that can be exchanged for money or goods in the real world. The reward may also be an item that can be used in the game, or an item that can be used by the player in real space.

[0143] . [Appendix 5] In a specific example (Supplementary Note 5) of Supplementary Note 1, the one or more media are multiple media, and when the types of the multiple media accepted for return by the medium accepting unit are a predetermined combination, the granting unit grants the player a reward that is greater than the sum of the rewards corresponding to each of the types of the multiple media. According to the above configuration, a reward corresponding to the combination of the types of returned media is granted to the player. The reward corresponding to the combination is greater than the sum of the rewards for each medium alone. Therefore, the player can be motivated to continue playing the game with the aim of completing the combination of media.

[0144] [Appendix 6] In the specific example (Supplementary Note 6) of Supplementary Note 1, the game device further includes a selection receiving unit (814) that receives, from a player of the game, a selection of whether or not to execute the effect on the game device when the type of the one or more media accepted for return by the medium accepting unit satisfies the predetermined condition, and the execution unit executes the effect when the selection receiving unit accepts the selection of executing the effect. With the above configuration, the player can select whether or not to execute the effect, improving convenience.

[0145] [Appendix 7] In a specific example (Supplementary Note 7) of Supplementary Note 6, the one or more media are a plurality of media, the predetermined condition is that the types of the plurality of media are a predetermined combination, and the selection receiving unit determines whether the predetermined combination is established each time the medium receiving unit receives the return of one medium, and when the predetermined combination is established, receives a selection of whether or not to execute an effect corresponding to the predetermined combination. With the above configuration, it is possible to execute an effect according to the combination of types of returned media, and the player can select whether or not to execute the effect. Therefore, it is possible to motivate the player to continue playing the game with the aim of completing the combination of types of media.

[0146] [Appendix 8] In a specific example (Supplementary Note 8) of Supplementary Note 7, the predetermined combination includes a first combination and a second combination, and the selection receiving unit receives a selection of whether or not to execute a first performance corresponding to the first combination when the first combination is established, and when the selection receiving unit receives a selection of not executing the first performance, judges whether or not the second combination is established based on the media that have been accepted for return before the first combination is established and the media that have been further accepted for return after the first combination is established, and accepts a selection of whether or not to execute a second performance corresponding to the second combination when the second combination is established, and the execution unit executes the first performance when the selection receiving unit receives a selection of executing the first performance, and executes the second performance when the selection receiving unit receives a selection of executing the second performance. According to the above configuration, when the selection receiving unit receives a selection of not executing the first performance, it is judged whether or not the second combination is established based on the media that have been accepted for return before the first combination is established and the media that have been further accepted for return after the first combination is established. Therefore, when the acquired medium is of a type that is commonly included in both the first and second combinations, the player can select whether to use the medium to execute the first performance or the second performance, thereby improving convenience.

[0147] [Appendix 9] In a specific example (Supplementary Note 9) of Supplementary Note 1, the game device is a pusher game device including a table (21) and a pusher unit (22) that moves on the table, the one or more media are supplied to the top surface of the table or the top surface of the pusher unit, the one or more media have different appearances depending on the type, and the payout unit pays out the media that have dropped from the table. With the above configuration, a player can identify the type of media from the appearance. Also, because the game device is a pusher game device, a player can progress through the game by aiming for a medium that he or she wants to acquire. Thus, a player can aim for and acquire a specific type of medium.

[0148] [Appendix 10] In a specific example (Supplementary Note 10) of Supplementary Note 2, the execution unit changes the presentation based on the combination of the types of the plurality of media. According to the above configuration, the presentation changes based on the combination of the types of media, so the variety of presentation can be increased compared to the case where the presentation is simply changed based on the type of media. In addition, the player can be motivated to continue playing the game with the aim of acquiring various types of media.

[0149] [Appendix 11] In a specific example (Supplementary Note 11) of Supplementary Note 10, the game device is equipped with a display device, the presentation is the display of an image on the display device, and the execution unit changes the content of the image based on the combination of the multiple media types. With the above configuration, the presentation is the display of an image on the display device. Thus, the freedom of presentation is improved. Also, the content of the image changes based on the combination of media types. Thus, a player can be motivated to continue playing the game with the aim of matching media combinations.

[0150] [Appendix 12] In a specific example (Supplementary Note 12) of Supplementary Note 10, the game device includes a lighting device, the effect is lighting the lighting device, and the execution unit changes the lighting state of the lighting based on a combination of the types of the multiple media. According to the above configuration, the effect is lighting the lighting device. Therefore, it is easy for players other than the player to understand that the effect is being performed, which can easily attract interest in the game device.

[0151] [Appendix 13] A program according to one aspect of the present invention (Appendix 13) causes a computer to function as a payout unit that pays out one or more media belonging to any of a plurality of types depending on the outcome of a game on a game device, a media receiving unit that accepts the return of the one or more media paid out by the payout unit, a storage unit that stores the one or more media accepted for return by the media accepting unit, and an execution unit that executes a presentation on the game device if the types of the one or more media accepted for return by the media accepting unit satisfy predetermined conditions.

[0152] [Appendix 14] A control method for a game system according to one embodiment (Appendix 14) of the present invention is a control method for a game system including a game device that progresses a game, which dispenses one or more media belonging to any of a plurality of types depending on the outcome of the game on the game device, accepts the return of the dispensed one or more media, stores the one or more media that have been returned, and executes a presentation on the game device if the type of the one or more media that have been returned satisfies a predetermined condition. [Explanation of symbols]

[0153] 1...game system, 10...operation panel, 11L, 11R...operation section, 12...reception section, 13...awarding section, 14...discharge outlet, 15...display device, 20...game mechanism, 21...table, 22...pusher section, 24L, 24R...insertion mechanism, 25...insertion mechanism, 81...control device, 82...storage device, 100...game device, 200...exchange device, 201...insertion port, 202...reading mechanism, 203...storage space, 204...discharge outlet, 205...discharge mechanism, 811...lottery processing section, 812...insertion section, 813...game object reception section, 814...selection reception section, 815...awarding section, 816...execution section, 817...display control section, B, C...game object, Q...drop outlet.

Claims

1. A game device for advancing a game, a payout unit that pays out one or more media belonging to any of a plurality of types according to the result of the game in the game device, a media reception unit that receives the return of the one or more media paid out by the payout unit, a storage unit that stores the one or more media received for return by the media reception unit, and an execution unit that executes an effect in the game device when the type of the one or more media received for return by the media reception unit satisfies a predetermined condition. A game system.

2. The one or more media are a plurality of media, and the execution unit executes the effect when the types of the plurality of media are in a predetermined combination. The game system according to Claim 1.

3. The advancement of the game is interrupted while the execution unit executes the effect. The game system according to Claim 1.

4. The media reception unit receives the return of the one or more media from the player of the game, and further includes a giving unit that gives a reward corresponding to the one or more media received for return by the media reception unit to the player. The game system according to Claim 1.

5. The one or more media are a plurality of media, and the giving unit gives a reward greater than the total of the rewards corresponding to the types of each of the plurality of media to the player when the types of each of the plurality of media received for return by the media reception unit are in a predetermined combination. The game system according to Claim 4.

6. The game system further includes a selection reception unit that receives a selection from the player of the game as to whether or not to execute the effect in the game device when the type of the one or more media received for return by the media reception unit satisfies the predetermined condition, and the execution unit executes the effect when the selection reception unit receives a selection to execute the effect. The game system according to Claim 1.

7. The one or more media are a plurality of media, the predetermined condition is that the types of each of the plurality of media are in a predetermined combination, and the selection reception unit determines whether or not the predetermined combination is established each time the media reception unit receives the return of one media, and when the predetermined combination is established, receives a selection as to whether or not to execute the effect corresponding to the predetermined combination. The game system according to Claim 6.

8. the predetermined combination includes a first combination and a second combination, The selection receiving unit is When the first combination is established, a selection is accepted as to whether or not to execute a first performance corresponding to the first combination; when a selection not to execute the first effect is accepted, determining whether or not the second combination is established based on media that have been accepted for return before the first combination is established and media that have been accepted for return after the first combination is established; When the second combination is established, a selection is accepted as to whether or not to execute a second performance corresponding to the second combination; The execution unit is When the selection receiving unit receives a selection of executing the first performance, the first performance is executed; When the selection receiving unit receives a selection of executing the second performance, the second performance is executed. The game system according to claim 7.

9. the game device is a pusher game device including a table and a pusher unit that moves on the table, the one or more media are supplied to an upper surface of the table or an upper surface of the pusher portion; The one or more media have different appearances depending on the type, The dispensing unit dispenses the medium that has fallen from the table. The game system according to claim 1.

10. The execution unit changes the presentation based on a combination of the types of the plurality of media. The game system according to claim 2.

11. The game device includes a display device; The effect is displaying an image on the display device, the execution unit changes content of the image based on a combination of the types of the plurality of media. The game system according to claim 10.

12. The game device includes a lighting device; The effect is lighting up the lighting device, The execution unit changes a lighting state of the illumination based on a combination of the types of the plurality of media. The game system according to claim 10.

13. a payout section that pays out one or more media belonging to any of a plurality of types according to the outcome of the game in the gaming device; a medium receiving unit that receives the return of the one or more media dispensed by the dispensing unit; a storage unit that stores the one or more media that have been returned and accepted by the medium accepting unit; and an execution unit that executes a presentation in the game device when the type of the one or more media returned and accepted by the medium accepting unit satisfies a predetermined condition; A program that makes a computer function as a

14. A method for controlling a game system including a game device that progresses a game, comprising: paying out one or more media belonging to any of a plurality of types according to a result of the game on the gaming device; Accepting the return of the one or more dispensed media; storing the one or more returned media; executing an effect on the game device when the type of the one or more media that have been returned satisfies a predetermined condition; How to control a gaming system.

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