Game machine

The gaming machine addresses the challenge of enhancing gaming interest by employing specific color-based image effects and varying presentation scenarios to manipulate the expectation and degree of advantage for awarding privileges, thereby improving player engagement.

JP2025083314APending Publication Date: 2025-05-30NEWGIN KK
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Patent Information

Application Number
JP2024198405
Authority / Receiving Office
JP · JP
Patent Type
Applications
Current Assignee / Owner
Filing Date
2024-11-13
Publication Date
2025-05-30

AI Technical Summary

Technical Problem

Conventional gaming machines struggle to enhance gaming interest while effectively conveying the expectation of awarding privileges through image color cues.

Method used

The gaming machine executes specific effects by displaying images of specific colors, with varying presentation scenarios that include displaying different images before the specific effect begins, and manipulating the ratio and degree of advantage for awarding privileges based on these presentations.

Benefits of technology

This approach enhances gaming interest by varying the hit expectation and degree of attention, ultimately improving player engagement and experience.

✦ Generated by Eureka AI based on patent content.

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Patent Text Reader

Abstract

To provide a game machine capable of suggesting a degree of advantage of an impartation expectation degree or the like of a privilege by a color of an image and enhancing interest in a game.SOLUTION: A first specific performance is a performance in which a first image with a specific color is displayed and a first image with a color different from a specific color is displayed before start, a second specific performance is a performance in which a second image with a specific color is displayed and a second image with a color different from a specific color is displayed before start, and at least one of a ratio at which a privilege is imparted after completion of a specific variation and a degree of advantage of a privilege when the privilege is imparted after completion of a specific variation differs between when a specific period includes a situation in which the first specific performance is executed and a situation in which the second specific performance is executed, and when the specific period includes a situation in which the first specific performance is executed and does not include a situation in which the second specific performance is executed, for at least the specific period including a specific variation.SELECTED DRAWING: Figure 17
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Description

Technical Field

[0001] The present invention relates to gaming machines such as pachinko machines and slot machines.

Background Art

[0002] Among gaming machines typified by pachinko machines and slot machines, there are those that suggest the degree of advantage such as the expectation of awarding a privilege by the color of an image.

Prior Art Documents

Patent Documents

[0003]

Patent Document 1

Summary of the Invention

Problems to be Solved by the Invention

[0004] Such an effect that suggests the winning expectation by color is frequently used in conventional gaming machines because the winning expectation is easy for players to understand, but there is still room for improvement from the viewpoint of improving the gaming interest.

[0005] Therefore, the present invention has been made in view of the above problems, and provides a gaming machine capable of improving the gaming interest while suggesting the degree of advantage such as the expectation of awarding a privilege by the color of an image.

Means for Solving the Problems

[0006] According to the present invention, it is possible to execute a specific effect in which an image of a specific color is displayed. The specific effect includes a first specific effect and a second specific effect. The first specific effect is one in which a first image of the specific color is displayed, and is an effect in which a first image of a color different from the specific color is displayed before the start of the first specific effect. The second specific effect is one in which a second image of the specific color is displayed, and is an effect in which a second image of a color different from the specific color is not displayed before the start of the second specific effect. When a first situation in which the first specific effect is being executed and the second specific effect is being executed during a specific period including at least a specific variation is included, and a second situation in which the first specific effect is being executed and the second specific effect is not being executed during the specific period is included, at least one of the ratio of awarding a privilege after the end of the specific variation and the degree of advantage of the privilege when the privilege is awarded after the end of the specific variation is higher than in the second situation. A gaming machine is provided, which is characterized by this.

Advantages of the Invention

[0007] According to the present invention, there is provided a gaming machine capable of improving the gaming interest while suggesting the degree of advantage such as the expectation of awarding a privilege by the color of an image.

Brief Description of the Drawings

[0008]

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Mode for Carrying Out the Invention

[0009] Hereinafter, embodiments of the present invention will be described with reference to the drawings. In all the drawings, the same components are denoted by the same reference numerals, and the description thereof will be omitted as appropriate. Further, in the following description, unless otherwise specified, "front", "rear", "left", "right", "upper", and "lower" refer to the state of viewing the gaming machine 10 from the front side (player side) as shown in FIG. 1. Note that "advantageous (degree of advantage)" in the following description means being advantageous to the player, and further, unless otherwise specified, it means being advantageous with respect to the acquisition amount of prize balls (gaming media) (including not only the payout of gaming balls but also the payout of medals) excluding the production aspects such as so-called premium images.

[0010] <Features of the Present Invention> Before explaining the details of the gaming machine 10 in the present embodiment, the features of the invention (the present invention) described in the present embodiment will be explained. In explaining the features, the configurations in parentheses are examples of the configurations of the present embodiment corresponding to the immediately preceding configurations, and the configurations may be described in parentheses for the same purpose in the description of the gaming machine 10 after the explanation.

[0011] The present invention is capable of executing a specific production in which an image of a specific color (red) is displayed, the above specific production includes a first specific production (display of the remaining game count in red) and a second specific production (intense cut-in image kg2), the above first specific production is one in which a first image (display of the remaining game count) of the above specific color is displayed, and is a production in which a first image of a color different from the above specific color is displayed before the start of the above first specific production, the above second specific production is one in which a second image (cut-in image) of the above specific color is displayed, and is a production in which a second image of a color different from the above specific color is not displayed before the start of the above second specific production, For a specific period including at least specific variations, when a first situation where the first specific presentation is being executed and the second specific presentation is being executed during the specific period is included, and a second situation where the first specific presentation is being executed and the second specific presentation is not being executed during the specific period is included, at least one of the ratio of awarding a privilege (a big win game) after the end of the specific variation and the degree of advantage of the privilege when the privilege is awarded after the end of the specific variation is higher than that in the second situation. A gaming machine characterized by this.

[0012] According to the present invention, by making it easier to feel surprise at the execution of the second specific presentation during the specific period due to the presence of the first specific presentation during the specific period, the performability of the second specific presentation is enhanced, and by varying the hit expectation depending on whether the second specific presentation with enhanced performability is executed or not, the gaming interest can be improved. Also, according to the present invention, the degree of attention to the second specific presentation can be enhanced.

[0013] Note that the specific color is not limited to a single color as in the present embodiment described later, and includes patterns composed of multiple types of colors and the like. Furthermore, the first image may include a part of a color other than the specific color as long as it has a part of the specific color to the extent that it can be recognized as an image of the specific color. This is the same for the third image described later in addition to the second image. Also, the first specific presentation may be a presentation composed only of an image as in the present embodiment described later, or may include elements other than an image such as sound.

[0014] Also, as in the present embodiment described later, the specific presentation was executed in a symbol variation, but as long as it is at least executed in a symbol variation (at least accompanied by a symbol variation), it may be executed in a state where no symbol variation such as a big win game is being executed.

[0015] In addition, the gaming machine according to the present embodiment described below is a pachinko machine that pays out actual gaming balls as prize balls, but the gaming machine according to the present invention may also be a pachinko machine that awards prize balls as electronic data (so-called smart pachinko). Furthermore, the gaming machine according to the present invention may be a conventional slot machine that uses a predetermined number of medals to spin multiple reels, performs a pattern change that stops the rotation of the multiple reels individually by operating a stop button provided corresponding to each of the multiple reels, and pays out medals based on the state of the multiple reels that are stopped and displayed during the pattern change, or may be a slot machine (so-called smart slot) that awards all medals as electronic data. In particular, when the present invention is applied to a slot machine, the above-mentioned "executed at least during the pattern change (at least with the pattern change)" includes execution triggered by all of the multiple reels being stopped and execution triggered by the completion of the payout of medals (or the awarding of electronic data).

[0016] The gaming machine 10 having the above-mentioned features will be specifically described based on the following embodiment.

[0017] <Structure of the gaming machine 10> First, the structure of the gaming machine 10 will be described with reference to FIGS. Figure 1 is a front view of the gaming machine 10, Figure 2 is a diagram showing a pattern display device 90 arranged in area II shown in Figure 1, Figure 3 is a bird's-eye view showing a group of operation buttons arranged in area III shown in Figure 1 and their surroundings, Figure 4 is a diagram showing a game board 50 installed in the gaming machine 10, and Figure 5 is a rear view of the gaming machine 10. 1 to 5 are merely components necessary for explaining the gaming machine 10 of this embodiment, and components and functions not shown here may be added to the gaming machine 10. In addition, the gaming machine 10 does not necessarily have to include all of the components shown here, and some components or functions may be omitted as long as the effects of the present invention are not impaired.

[0018] The gaming machine 10 of the present embodiment is a so-called pachinko machine that fires a game ball into the front area of a game board 50 (hereinafter referred to as the "game area 50a") where a large number of game pins (not shown) are erected, and conducts a game in which a prize ball is obtained when the game ball enters a winning opening (for example, a large winning opening 55, etc.). In the following description, the entry of a game ball into a winning opening may be simply expressed as "winning (the winning opening)".

[0019] The gaming machine 10 includes a rectangular frame-shaped outer frame 15 that is open at the front and rear, an intermediate frame 17 that detachably holds the game board 50 on the front opening side of the outer frame 15, and a front frame 20 configured to cover the front side of the game board 50.

[0020] The intermediate frame 17 is rotatably supported about the left end side by a hinge mechanism (not shown) on the same side as the hinge mechanism 21, and can be opened and closed in front of the outer frame 15. The intermediate frame 17 can be locked and unlocked by a cylinder lock 23 (insert a door key into the cylinder lock 23 and turn the door key in a direction opposite to the unlocking direction of the front frame 20 (to the right in this embodiment)).

[0021] The front frame 20 is rotatably supported about the left end side by the hinge mechanism 21 and can be opened and closed with respect to the intermediate frame 17. The front frame 20 can be locked and unlocked by a cylinder lock 23 (insert a door key into the cylinder lock 23 and turn the door key in a direction opposite to the unlocking direction of the intermediate frame 17 (to the left in this embodiment)). Further, the front frame 20 includes a transparent member 25 disposed so as to cover the game area 50a, and the transparent member 25 provides perspective protection for the game area 50a and the game board 50. Further, the front frame 20 includes an upper ball tray 27 and a lower ball tray 29 for storing game balls, and the upper ball tray 27 and the lower ball tray 29 are vertically spaced apart and provided integrally with the front frame 20. In this embodiment, a full detection sensor (not shown) for detecting that the lower ball tray 29 is full of game balls discharged therefrom is provided upstream of a lower discharge port 30 for discharging game balls to the lower ball tray 29. Further, the front frame 20 is provided with an operation handle 31 on the right side of the lower ball receiving tray 29, and by rotating the operation handle 31, the game balls stored in the upper ball receiving tray 27 are launched toward the game area 50a.

[0022] Although not shown in FIGS. 1 to 5, the middle frame 17 is provided with a middle frame door opening sensor 76 for detecting whether the middle frame 17 is in an open state or a closed state with respect to the outer frame 15, and a front frame door opening sensor 77 for detecting whether the front frame 20 is in an open state or a closed state with respect to the middle frame 17. In the present embodiment, all of these door opening sensors are ON in the open state and OFF in the closed state. However, these door opening sensors may be configured to be OFF in the open state and ON in the closed state. Thereby, the gaming machine 10 can detect both the open / closed state of the middle frame 17 with respect to the outer frame 15 and the open / closed state of the front frame 20 with respect to the middle frame 17.

[0023] Also, as shown in FIG. 3, an operation button group operated by the player is arranged on the upper surface of the upper ball receiving tray 27. In this operation button group, as a main operation unit 39 electrically connected to a main control board 100 to be described later, a ball lending button 39a and a return button 39b for receiving a return operation of a prepaid card are provided, and as an operation unit electrically connected to a first sub-control board 200 to be described later, an effect button 37 for receiving an operation of the player to switch an effect generated during the game or to obtain various information related to the gaming machine 10, and cursor buttons 38 (upper cursor button 38a, lower cursor button 38b, left cursor button 38c, right cursor button 38d, middle cursor button 38e) for instructing operations in the up, down, left, and right directions, etc. are included. Note that each operation unit is provided with a sensor for detecting an operation, and the control board to be connected detects the operation of each operation unit based on a change in the detection state of the sensor.

[0024] Also, a movable decorative body 22 that operates (vibrates) by an actuator such as a motor (not shown) is provided on the side of the upper ball receiving tray 27. Further, inside the movable decorative body 22, a lamp composed of full-color LEDs is provided, and when the lamp lights up in accordance with the operation of the actuator, the movable decorative body 22 lights up, making it easier to recognize that the movable decorative body 22 is in operation. Although details will be described later, in this embodiment, a prediction effect using the movable decorative body 22 is executed.

[0025] Below the lower ball receiving tray 29, a ball discharging mechanism 36 for discharging the game balls stored in the lower ball receiving tray 29 downward is provided. By operating this ball discharging mechanism 36, a bottom opening (not shown) formed on the bottom surface of the lower ball receiving tray 29 opens, and the game balls naturally fall and are discharged from the bottom opening. Although not shown in the drawings, the upper ball receiving tray 27 is provided with a mechanism that, like the ball discharging mechanism 36, moves the stored balls to the lower ball receiving tray 29 by operation. By operating both this mechanism and the ball discharging mechanism 36, it becomes possible to discharge the stored balls.

[0026] As shown in FIG. 1, a pair of speakers 33 (33a, 33b) are respectively disposed on the left and right sides of the upper frame portion 32 of the front frame 20. Also, the upper frame portion 32 and the left and right side frame portions 34a, 34b of the front frame 20 are formed by light-transmissive covers, and frame lamps 35 (35a, 35b, 35c) are respectively disposed inside thereof. The speakers 33 and the frame lamps 35 can emit sound, light up, or turn off in conjunction with effects and error notifications generated during the game.

[0027] The effect display device 80 is composed of a main display portion 81 disposed substantially at the center of the game board 50 and a sub-display portion 82 disposed around the main display portion 81. The sub-display portion 82 further includes an upper sub-display portion 82a disposed above the main display portion 81, a left sub-display portion 82b disposed on the left side of the main display portion 81, and a right sub-display portion 82c disposed on the right side of the main display portion 81. Here, the main display unit 81 is a fixed liquid crystal display device, and the upper sub-display unit 82a, the left sub-display unit 82b, and the right sub-display unit 82c are movable liquid crystal display devices that operate by an actuator such as a motor (not shown).

[0028] The main display unit 81 can display the variable display of a symbol sequence that is linked to the variable display in the first special symbol display device 91 or the second special symbol display device 92 described later, and can also display various other effects. In the variable display of the symbol sequence (decorative symbol) displayed on the main display unit 81, the displayed decorative symbol forms three symbol sequences. Although the direction of the variable display of each symbol sequence in the present embodiment is downward, the direction is not particularly limited. For example, it may be upward, left-right direction, depth direction, or a combination thereof (diagonal direction). Here, the depth direction refers to a virtual direction recognized by the player in a display mode using a technique (for example, perspective method) that makes the player recognize as if the symbol sequence is variably displayed from the back to the front direction or the reverse direction of the main display unit 81, although it is actually a planar variable display on the display screen of the main display unit 81. In addition, the decorative symbols in the present embodiment include a "1 symbol" imitating the number "1", a "2 symbol" imitating the number "2", a "3 symbol" imitating the number "3", a "4 symbol" imitating the number "4", a "5 symbol" imitating the number "5", a "6 symbol" imitating the number "6", a "7 symbol" imitating the number "7", an "8 symbol" imitating the number "8", and a "9 symbol" imitating the number "9", and these symbols are provided in each symbol sequence. In the following description, the "1 symbol", "3 symbol", "5 symbol", "7 symbol", and "9 symbol" may be collectively referred to as "odd symbols", and the "2 symbol", "4 symbol", "6 symbol", "8 symbol" may be collectively referred to as "even symbols".

[0029] Each of the sub-display units 82 is provided not only for mainly displaying an effect image related to an effect, but also is configured to be movable. Note that for each initial position, the upper sub-display unit 82a is above the main display unit 81 as a reference, the left sub-display unit 82b is to the left of the main display unit 81 as a reference, the right sub-display unit 82c is to the right of the main display unit 81 as a reference, and each of the sub-display units 82 is configured to be movable from these initial positions to a position where the entire display area of the sub-display unit 82 overlaps with the display area of the main display unit 81. However, even when the sub-display unit 82 (particularly, the left sub-display unit 82b and the right sub-display unit 82c) is in the initial position shown in FIG. 4, approximately the upper half of the display area (the left display area 821 and the right display area 822 to be described later) is visible to the player.

[0030] A plurality of light emitting diodes (hereinafter abbreviated as "LEDs") are arranged on the lower right side of the main display unit 81, and the display area of the symbol display device 90 is configured by these LEDs. Special symbols and normal symbols are displayed on the symbol display device 90. Also, the symbol display device 90 is arranged at a position where it is less visible to the player than the main display unit 81, and the display area of the symbol display device 90 has a smaller area than the display area of the main display unit 81. Note that the arrangement and number of the LEDs related to the symbol display device 90 in the present embodiment are as shown in FIG. 2, but this is only an example, and the arrangement and number of the LEDs related to the symbol display device 90 are not limited to this example.

[0031] The special symbol is a symbol that is stopped and displayed as a result of a symbol variation that determines whether to operate a special electric accessory (for example, the special electric accessory 65). The special symbols in the present embodiment include the first special symbol displayed on the first special symbol display device 91 and the second special symbol displayed on the second special symbol display device 92. Note that the special symbol may be abbreviated as "special symbol", the first special symbol as "special symbol 1", and the second special symbol as "special symbol 2".

[0032] The normal symbol is a symbol that is stopped and displayed as a result of symbol variation that determines whether to operate a normal electric accessory (for example, the normal electric accessory 61). The normal symbol in this embodiment is displayed on the normal symbol display device 93. Incidentally, the normal symbol may be abbreviated as "Nor. Sym.", and the normal electric accessory may be referred to as "Electric Chute".

[0033] In addition to the above-described display devices, the symbol display device 90 is provided with a first special symbol hold lamp 94, a second special symbol hold lamp 95, and a normal symbol hold lamp 96. The first special symbol hold lamp 94 can identify the number of symbol variations related to the held special symbol 1, the second special symbol hold lamp 95 can identify the number of symbol variations related to the held special symbol 2, and the normal symbol hold lamp 96 can identify the number of symbol variations of the held normal symbol. All of them can identify the number of corresponding symbol variations by the lighting modes of two LEDs (in this embodiment, only the right LED always on = 1, both the left and right LEDs always on = 2, the right LED blinks + the left LED always on = 3, both the left and right LEDs blink = 4).

[0034] In the following description, the symbol variation in which the special symbol is stopped and displayed after the special symbol is variably displayed on the first special symbol display device 91 or the second special symbol display device 92 is referred to as "symbol variation of the special symbol", and in the following description, the symbol variation in which the normal symbol is stopped and displayed after the normal symbol display device 93 is variably displayed may be referred to as "symbol variation of the normal symbol". In addition, in the following description, the variable display of the symbol sequence (decorative symbol) displayed on the main display unit 81 described above may be referred to as "symbol variation of the decorative symbol" to distinguish it from "symbol variation of the special symbol" and "symbol variation of the normal symbol". Incidentally, in the following description, when simply referred to as "symbol variation", it means the symbol variation of the special symbol unless otherwise specified.

[0035] On the front surface of the game board 50, as shown in FIG. 4, a game area 50a is defined so that the launched game ball rolls due to the arrangement of a number of game pins (not shown), a windmill 52, and obstacles such as decorative members. On the left side and upper side of the game area 50a, there are arranged a curved outer rail 51 and an inner rail 53 provided to guide the game balls launched by the rotational operation of the operation handle 31 to the upper part of the game area 50a. The outer rail 51 is located outside the inner rail 53 with reference to the center of the game area 50a. Here, the windmill 52 is a mechanism for changing the direction of the fall of the game balls and refers to a nail-shaped object.

[0036] The gaming machine 10 can adjust the strength of launching the game balls according to the magnitude of the rotational operation amount (for example, rotational angle) of the operation handle 31. Various obstacles are arranged in the game area 50a so that the game balls can roll along either the first flow path X (so-called left shot) where the game balls launched weaker roll or the second flow path Y (so-called right shot) where the game balls launched stronger roll.

[0037] Fig. 4 shows main winning openings, namely, a big winning opening 55, a first start opening 57, a second start opening 59, a gate 63, and general winning openings 67 (left general winning opening 67aa and right general winning opening 67b). However, the shown winning openings are just examples, and the number and arrangement thereof can be changed as appropriate.

[0038] The big winning opening 55 is arranged at the lower right part of the game area 50a. A big winning opening sensor 72 is attached to the big winning opening 55. The winning at the big winning opening 55 is determined based on the detection result of the big winning opening sensor 72, and a number (15 in this embodiment) of prize balls corresponding to the big winning opening 55 are awarded. In this embodiment, the obstacles are arranged so that more game balls roll toward the big winning opening 55 when rolling from the second flow path Y compared to when rolling from the first flow path X.

[0039] Above the big winning opening 55, a special electric accessory 65 is arranged. The special electric accessory 65 is a member that can be alternatively transitioned between an open state where it is easy to win at the big winning opening 55 and a closed state where it is difficult for the balls to enter, and is transitioned to either the open state or the closed state by a special electric accessory solenoid 66. More specifically, the special electric accessory 65 becomes open in part of the jackpot game that starts due to a jackpot being derived by the special drawing win / loss determination described later, or in part of the minor win game that starts due to a minor win being derived by the special drawing win / loss determination, and accordingly, winning at the big winning opening 55 is permitted. Thus, when the special electric accessory 65 is in the open state, since winning at the big winning opening 55 becomes easy, it can be said that the jackpot game and the minor win game, in which the chance of obtaining prize balls increases significantly, are in an advantageous game state. Also, although details will be described later, the minor win game in the present embodiment can result in a jackpot game. In the jackpot game, the open state and the closed state of the special electric accessory 65 are alternately set. One open state (which may be referred to as a "round game" in some cases, and the total number of round games occurring in one jackpot may be referred to as the "number of rounds" in some cases) ends based on a predetermined number (in this embodiment, 10) of game balls winning at the big winning opening 55, and the special electric accessory 65 becomes in the closed state. Further, one open state in the jackpot game also ends when a sufficient time (in this embodiment, 30 s (seconds)) has elapsed for a predetermined number of game balls to win at the big winning opening 55. On the other hand, in the minor win game, the open state of the special electric accessory 65 ends when 1.8 s has elapsed or when 10 game balls have won at the big winning opening 55. Therefore, in the minor win game, it is less likely for game balls to win at the big winning opening 55 compared to the jackpot game. In this embodiment, at the time when the jackpot game or the minor win game starts, a start demo that ends with the passage of time is set. When the start demo ends, a round game (a minor win game in the case of a minor win) starts. When all the round games end, an end demo that ends with the passage of time is set. That is, in the present embodiment, the jackpot game (including those that occur in the minor win game) is composed of a start demo, a round game, and an end demo, and the jackpot game progresses in this order.

[0040] The first starting port 57 is arranged at the lower center of the game area 50a. A first starting port sensor 70 is attached to the first starting port 57. Based on the detection result of the first starting port sensor 70, winning at the first starting port 57 is determined, and a corresponding number (in this embodiment, 4) of prize balls are awarded. In at least a part of the case where winning at the first starting port 57 is determined, the symbol variation according to Special Figure 1 is performed. Note that, in the game area 50a according to this embodiment, obstacles such as game pins are arranged so that more game balls roll toward the first starting port 57 when rolling from the first flow path X than when rolling from the second flow path Y.

[0041] The second starting port 59 is arranged at the lower right of the game area 50a. A second starting port sensor 71 is attached to the second starting port 59. Based on the detection result of the second starting port sensor 71, winning at the second starting port 59 is determined, and a corresponding number (in this embodiment, 1) of prize balls are awarded. In at least a part of the case where winning at the second starting port 59 is determined, the symbol variation according to Special Figure 2 is performed. Note that, in the game area 50a according to this embodiment, obstacles such as game pins are arranged so that more game balls roll toward the second starting port 59 when rolling from the second flow path Y than when rolling from the first flow path X.

[0042] An ordinary electric accessory 61 is disposed in the flow path connected to the second starting port 59. The ordinary electric accessory 61 is a member that can be alternately transitioned between an open state where it is easy for a game ball to enter the second starting port 59 and a closed state where it is difficult for a game ball to enter, and is transitioned to either the open state or the closed state by an ordinary electric accessory solenoid 62. More specifically, the ordinary electric accessory 61 becomes open when the result of the general pattern hit determination described later is a general pattern hit (hereinafter, may be simply expressed as "general pattern hit"), and accordingly, winning at the second start port 59 is permitted. In this way, when the ordinary electric accessory 61 is in the open state, winning at the second start port 59 becomes possible, so that while suppressing the decrease of the game balls by the prize balls, the opportunity to execute the symbol variation according to the special figure 2 can be significantly increased.

[0043] The gate 63 is disposed at the right center of the game area 50a. A gate sensor 74 is attached to the gate 63, and winning at the gate 63 is determined based on the detection result of the gate sensor 74. In at least a part of the case where winning at the gate 63 is determined, the symbol variation of the general pattern is performed. In addition, when winning at the gate 63 is determined, the number of prize balls (in this embodiment, 1) associated with the gate 63 is awarded.

[0044] The left general winning port 67a is disposed at the lower left of the game area 50a. A left general winning port sensor 73a is attached to the left general winning port 67a, and winning at the left general winning port 67a is determined based on the detection result of the left general winning port sensor 73a, and the number of prize balls (in this embodiment, 3) associated with the left general winning port 67a is awarded. The right general winning port 67b is disposed at the lower right of the game area 50a. A right general winning port sensor 73b is attached to the right general winning port 67b, and winning at the right general winning port 67b is determined based on the detection result of the right general winning port sensor 73b, and the number of prize balls (in this embodiment, 5, which is more than 3, the number associated with the left general winning port sensor 73a) associated with the right general winning port 67b is awarded. In addition, in this embodiment, when a game ball rolls from the first flow path X, obstacles such as game pins are arranged so that the game ball rolls toward the left general winning opening 67a rather than the right general winning opening 67b. On the other hand, when a game ball rolls from the second flow path Y, obstacles such as game pins are arranged so that the game ball rolls toward the right general winning opening 67b rather than the left general winning opening 67a. Also, a plurality of each of the left general winning opening 67a and the right general winning opening 67b may be provided.

[0045] The out opening 69 is arranged at the lowermost part of the game area 50a. Game balls that are driven into the game area 50a and do not enter any of the above-mentioned winning openings fall into the out opening 69 and are processed as out balls. Note that, in this embodiment, an out ball sensor 75 (not shown) for detecting an out ball, which is a game ball that has entered the winning opening and the out opening 69, is provided.

[0046] In addition to the above-described sensors, a magnetic detection sensor for detecting magnetism and a radio wave detection sensor for detecting radio waves (both not shown) are provided on the game board 50 in order to prevent fraudulent acts of receiving prize balls fraudulently.

[0047] On the back surface of the game board 50, as shown in FIG. 5, a main control board case 109 storing the main control board 100, a first sub-control board case 209 storing the first sub-control board 200, a second sub-control board case 309 storing the second sub-control board 300, a power control board case 509 storing the power control board 500, and a payout control board case 409 storing the payout control board 400 are mounted. In addition to the back surfaces of the first sub-control board case 209 and the second sub-control board case 309, an opening / closing cover 45 that covers a part of the back surface of the main control board case 109 is detachably mounted. Note that the main control board 100 is provided with a RAM clear switch 43. Also, the board cases and covers that cover each board are made of transparent members, and the corresponding boards are visible through each case and cover.

[0048] Also, on the back surface of the game board 50, above the opening / closing cover 45, there is arranged a game ball tank 46 for storing game balls supplied from the ball supply facility of the game island. The game ball tank 46 is further connected to a payout passage 49 that leads to the upper ball receiving tray 27 via a tank rail 47 and a payout unit 48. The balls paid out by the payout unit 48 are paid out to the upper ball receiving tray 27 through the payout passage 49.

[0049] So far, the structure of the gaming machine 10 in this embodiment has been described, but these are just specific examples, and the present invention can also be implemented with other configurations.

[0050] <Regarding the control configuration of the gaming machine 10> Next, with reference to FIG. 6, the control configuration included in the gaming machine 10 according to this embodiment will be described. FIG. 6 is a block diagram showing the control configuration included in the gaming machine 10. Note that the control configuration shown in FIG. 6 is necessary for explaining the gaming machine 10 of this embodiment, and the gaming machine 10 may include a control configuration not shown in FIG. 6.

[0051] The main control board 100 includes a CPU 101 that performs various arithmetic processes related to the game, a ROM 102 that stores data such as control programs and various lottery tables, a RAM 103 that functions as a work area and buffer memory for a temporary storage area, an I / O port 104 that inputs and outputs signals between peripheral boards and each device, and a random number circuit 105 that operates in a different system from the program processing by the CPU 101 and generates random numbers (hardware random numbers). These are interconnected via an internal bus.

[0052] The CPU 101 reads out various control programs stored in the ROM 102 and performs arithmetic processes to execute various processes related to the main control of the game. The RAM 103 is backed up by the backup power supply generated in the backup power supply circuit described later. Specifically, among the information stored in the RAM 103, various information that enables the gaming machine 10 to return to the state just before the power failure using this data at the time of power restoration (when the power is turned on) after the power failure occurs is configured to be backed up. For example, in addition to the data such as the stack pointer and each register held at the time of power failure, information related to the game such as the state of the gaming machine 10 at that time (game stop state or playable state), the current normal drawing lottery state, etc. is targeted for backup. Note that these pieces of information are cleared (initialized) by the RAM clear process described later. Therefore, after the RAM is cleared, the special drawing variation pattern derivation state PA (normal drawing low probability described later) described later is newly set. Furthermore, when the RAM clear process is executed, the symbol sequence related to the decorative symbol becomes in the state where the initial symbol combination is stopped and displayed, and also becomes in the state where the initial symbol combination is stopped and displayed when the power is turned on and the RAM clear process was not executed and the symbol variation was not being executed at the time of the immediately preceding power failure. Also, this initial symbol combination is stopped and displayed only when the power is turned on and is not stopped and displayed by the execution of symbol variation.

[0053] In the present embodiment, at least in addition to the area where such information related to the game is stored (which may be referred to as the area related to the game of the RAM 103), the area where the complement of the checksum and the backup flag related to the area related to the game of the RAM 103 are stored (which may be referred to as the backup information area related to the game of the RAM 103) is backed up. Then, at the time of power restoration, the gaming machine 10 returns using the various information stored in the backed-up area related to the game of the RAM 103 and the backup information area related to the game of the RAM 103. Note that there is no restriction on the specific method of backup in this embodiment. For example, the area to be backed up in the RAM 103 may be realized with a configuration that can retain data non-volatilely even in the power-off state. As another example, among the RAM 103, different hardware may be provided for a first memory configured to retain data non-volatilely even in the power-off state and a second memory referenced when the gaming machine 10 operates. In that case, the gaming machine 10 may back up the information to be backed up from the second memory to the first memory at power-off, and recover the backed-up information from the first memory to the second memory at power-on.

[0054] Also, the main control board 100 is electrically connected to the first start port sensor 70, the second start port sensor 71, the big winning port sensor 72, the general winning port sensors 73 (left general winning port sensor 73a and right general winning port sensor 73b), the gate sensor 74, the out ball sensor 75, the middle frame opening sensor 76, the front frame opening sensor 77, etc., and is configured to be able to input detection signals from these sensors to the CPU 101 via the I / O port 104. Although not shown in the figure, in addition to these sensors, the main control board 100 is also electrically connected to a full detection sensor, a magnetic detection sensor, and a radio wave detection sensor, and is configured to be able to input detection signals from these sensors to the CPU 101 via the I / O port 104.

[0055] Also, the main control board 100 is electrically connected to the first special symbol display device 91, the second special symbol display device 92, the normal symbol display device 93, the first special symbol hold lamp 94, the second special symbol hold lamp 95, the normal symbol hold lamp 96, the normal electric accessory solenoid 62, and the special electric accessory solenoid 66, and is configured to be able to control these via the I / O port 104. Similarly, the main control board 100 is electrically connected to the main operation unit 39 and the RAM clear switch 43, and is configured to be able to detect the operation of the main operation unit 39.

[0056] The main control board 100 and the first sub-control board 200 are connected by eight parallel signal lines and one strobe line, and are communicably connected only in a single direction from the main control board 100 to the first sub-control board 200. Various effect control commands are transmitted from the main control board 100 to the first sub-control board 200. Note that data cannot be transmitted from the first sub-control board 200 to the main control board 100, and the first sub-control board 200 is configured so that it cannot request data transmission to the main control board 100. Also, in this embodiment, a parallel transmission method is adopted for data transmission from the main control board 100 to the first sub-control board 200, but a serial transmission method may be adopted.

[0057] The first sub-control board 200 includes a CPU 201 that performs various arithmetic processes related to game effects based on the effect control commands from the main control board 100, a ROM 202 that stores data such as an effect control program and various lottery tables, a RAM 203 that functions as a work area and a buffer memory as a temporary storage area, and an I / O port 204 that inputs and outputs signals between the peripheral board and each device. These are interconnected via an internal bus, and the CPU 201 is configured to execute main control related to game effects according to the control program stored in the ROM 202. Note that the first sub-control board 200 is electrically connected to the effect button 37 and the cursor button 38, and is configured to be able to detect operations of the operation unit.

[0058] Also, the first sub-control board 200 generates an image control command for instructing an image to be displayed on the second sub-control board 300, an audio control command for instructing audio to be output to the audio control board 310, lamp control data for controlling lighting of various lamps such as the frame lamp 35, and movable control data for controlling movement of the sub-display unit 82, etc., in effect control processing based on the effect control commands from the main control board 100. Here, the first sub-control board 200 is connected to the second sub-control board 300 and the audio control board 310 so as to enable bidirectional communication. While each control command (image control command, audio control command) is transmitted from the first sub-control board 200 to the second sub-control board 300 or the audio control board 310, as a response thereto, a response command (ACK command) indicating that the control command has been normally received is transmitted from each control board (the second sub-control board 300, the audio control board 310) to the first sub-control board 200.

[0059] Also, the first sub-control board 200 is electrically connected to the frame lamp 35 and the movable decorative body 22, and transmits lamp control data via the I / O port 204. Then, the frame lamp 35 and the movable decorative body 22 are configured to have their lighting controlled by the lamp control data transmitted from the first sub-control board 200. Furthermore, the first sub-control board 200 is electrically connected to the movable decorative body 22 and the sub-display unit 82, and transmits movable control data via the I / O port 204. Then, the movable decorative body 22 and the sub-display unit 82 are configured to have their movement controlled by the movable control data transmitted from the first sub-control board 200.

[0060] Although not shown in the drawings, the second sub-control board 300 includes a CPU that performs various arithmetic processes related to image effects based on the image control command from the first sub-control board 200, a ROM that stores an image control program and various data, etc., a RAM that functions as a work area and a buffer memory serving as a temporary storage area, and an I / O port that inputs and outputs signals between the peripheral board and each device. The CPU is configured to execute main control related to image effects according to the control program stored in the ROM. Furthermore, the second sub-control board 300 is equipped with a VDP that generates image data in accordance with the content of the effect determined by the effect content determination means 225 described later based on the control signal received from the CPU, and a sound source IC that generates acoustic data in accordance with the content of the effect based on the control signal received from the CPU. The VDP is a so-called image processor that reads the image data stored in the image ROM in response to an instruction from the CPU, processes this image data, and transmits the generated image data to the main display unit 81 and the sub-display unit 82. Also, a high-speed VRAM used for the expansion and processing of the image data read from the image ROM is connected to this VDP.

[0061] The voice control board 310 includes a CPU 311 that performs various arithmetic processes related to voice effects based on the voice control commands from the first sub-control board 200, a ROM 312 that stores voice control programs, voice data, etc., a RAM 313 that functions as a work area and buffer memory serving as a temporary storage area, and an I / O port 314 that inputs and outputs signals between the peripheral board and each device. The CPU 311 is configured to execute the main control related to voice effects according to the control program stored in the ROM 312. Therefore, the voice control board 310 reads the voice data stored in the ROM 312 in response to the voice control commands received from the first sub-control board 200, synthesizes the read voice data, and transmits the final synthesized voice data to the speaker 33 via the amplifier, enabling the speaker 33 to output sound.

[0062] The payout control board 400 is mainly composed of a CPU, a ROM, and a RAM (all not shown in the figure). Also, the payout control board 400 is connected to the main control board 100 so as to enable two-way communication. Based on the payout control commands from the main control board 100, it executes control to drive the payout unit 48 to payout game balls, and controls the launch of game balls by synchronously driving the ball feeding mechanism and the launching mechanism based on the operation amount of the operation handle 31.

[0063] The power control board 500 includes a normal power supply circuit 501 that generates a normal power supply to supply electronic components and electrical components such as the above-described control boards based on the primary power supply supplied from the power supply equipment on the game island, a backup power supply circuit 502 that generates a backup power supply, and a power failure detection circuit 503 that detects a power failure (when the supply voltage by the normal power supply drops to a predetermined voltage). In addition, a power switch 40 is connected to the power control board 500. On the premise that the primary power supply is supplied from the power supply equipment on the game island, when the power switch 40 is turned on, the normal power supply circuit 501 of the power control board 500 generates a normal power supply, and the power is supplied to electronic components and electrical components including the above-described control boards (main control board 100, first sub-control board 200, second sub-control board 300, and payout control board 400). In addition, when the power failure detection circuit 503 of the power control board 500 detects a power failure, the power control board 500 transmits a power failure signal (NMI signal) to each of the main control board 100, the first sub-control board 200, and the payout control board 400. In addition, the backup power supply circuit 502 is configured to be charged when the power is supplied from the power supply equipment on the game island to the gaming machine 10. Note that the backup power supply circuit 502 may be provided on the payout control board 400, and the power failure detection circuit 503 may not be provided on the power control board 500 but may be provided on each of the main control board 100, the first sub-control board 200, and the payout control board 400.

[0064] <Regarding the functional configuration of the gaming machine 10> Next, with reference to FIG. 7, the functional configuration of the gaming machine 10 according to the present embodiment will be described. FIG. 7 is a block diagram showing the functional configuration of the gaming machine 10. Note that the functional configuration shown in FIG. 7 is necessary for explaining the gaming machine 10 of the present embodiment, and the gaming machine 10 may have a functional configuration not shown in FIG. 7. In addition, when explaining the functional configuration, FIGS. 8 to 11 will be referred to as necessary.

[0065] As shown in FIG. 7, the main control board 100 includes a ball entry determination means 110, a main random number generation means 115, a main hold control means 120, a preliminary determination means 125, a special drawing selection means 130, a general drawing selection means 135, a big win game control means 140, a symbol display control means 145, an electric accessory control means 150, a game state control means 155, a main information storage means 160, a main error control means 165, a main command management means 170, a power restoration process execution means 175, and a power-off process execution means 180. These means functionally represent what is realized by each control configuration on the main control board 100 described with reference to FIG. 6.

[0066] First, the main information storage means 160 is a means for temporarily storing data read by the means provided in the main control board 100, data derived by calculations in the means, etc. in corresponding storage areas. In particular, the data (production control command) stored in the transmission command storage area of the main information storage means 160 is transmitted to the sub-command management means 270 of the first sub-control board 200 described later by the command transmission means after being stored.

[0067] The ball entry determination means 110 determines a win at each winning port based on the detection results of sensors provided at each winning port. Further, when the ball entry determination means 110 determines a win of a game ball by a sensor provided at a winning port such as the big winning port sensor 72, it generates a production control command (win command) including information capable of specifying the type of the sensor related to the win, and stores the command in the transmission command storage area of the main information storage means 160.

[0068] The main random number generation means 115 can generate a plurality of types of random numbers with different update ranges by the random number circuit 105, and acquires (latches) one or a plurality of random numbers corresponding to the winning port from the random number circuit 105 at the timing when a win at the winning port is determined. More specifically, when it is determined that the first start gate 57 or the second start gate 59 has been won, the main random number generating means 115 obtains a random number for determining whether or not the special symbol has been won, a random number for drawing a special symbol stop symbol, and a random number for drawing a special symbol change pattern, which will be described later. When it is determined that the gate 63 has been won, the main random number generating means 115 stores a random number for determining whether or not the normal symbol has been won, a random number for drawing a normal symbol stop symbol, and a random number for drawing a normal symbol change pattern, which will be described later, in a corresponding storage area of ​​the main information storage means 160.

[0069] The main reservation control means 120 controls the reservation of the pattern change related to the special chart and the reservation of the pattern change related to the normal chart. Regarding the special chart 1, the random number for determining whether the special chart is a hit or not, the random number for drawing the special chart stop pattern, and the random number for drawing the special chart change pattern, which are obtained as a result of winning the first starting port 57, are reserved (stored) as operation reservation information for the special chart 1. More specifically, the main hold control means 120 is provided with a hold counter (hereinafter referred to as the "special chart 1 hold counter") which is incremented by 1 each time the activation hold information of special chart 1 is held and decremented by 1 each time the activation hold information of special chart 1 is used (used in the draw by the special chart draw means 130), and stores the activation hold information in a storage area corresponding to the current special chart 1 hold counter of the main information storage means 160 until the value of the special chart 1 hold counter reaches an upper limit value (4 in this embodiment), and clears the used activation hold information each time the activation hold information is used, and controls the remaining activation hold information to be moved (shifted) from the current storage area to a storage area corresponding to a special chart 1 hold counter which is 1 less than the current special chart 1 hold counter, in order from the smallest special chart 1 hold counter. In addition, the main hold control means 120 performs the same control as described above for special drawing 2 and ordinary drawing separately from special drawing 1, and the hold counter for special drawing 2 is referred to as the special drawing 2 hold counter, and the upper limit value of the special drawing 2 hold counter in this embodiment is 4. In addition, in the following explanation, "suspended operation information" may be expressed as "suspended pattern change" or simply as "suspended." In addition, when the main hold control means 120 updates (adds or subtracts) the operation hold information (hold counter) in FIG. 1 or FIG. 2 of the patent drawing, it generates an effect control command (hold command) including the FIG. 1 hold counter and the FIG. 2 hold counter, and stores the command in the transmission command storage area of the main information storage means 160. In this embodiment, when both the operation hold information corresponding to FIG. 1 and the operation hold information corresponding to FIG. 2 are held, a priority change is made in which the operation hold information corresponding to FIG. 2 is preferentially used. However, instead of this priority change, a winning order change in which the operation hold information is used in the order in which it was held regardless of whether it corresponds to FIG. 1 or FIG. 2, or a simultaneous change in which the operation hold information corresponding to FIG. 1 and the operation hold information corresponding to FIG. 2 are used simultaneously when both are held may be adopted.

[0070] The pre-judgment means 125 executes a pre-judgment for a preview effect for at least a part of the case where the operation hold information of the patent drawing is held at a predetermined pre-judgment timing. More specifically, the pre-judgment means 125 reads out each random number of the operation hold information held this time, and executes a pre-judgment for each of the patent drawing validity determination, the patent drawing stop symbol lottery, and the patent drawing variation pattern lottery, which will be described later. In each pre-judgment, a lottery table (not shown) that is the same as or equivalent to the lottery table used for the lottery corresponding to each pre-judgment is used. Therefore, the results of these pre-judgments will be the same as the results of the lottery executed later. In addition, the pre-judgment means 125 generates an effect control command (pre-judgment command) including the derived pre-judgment result, and stores the command in the transmission command storage area of the main information storage means 160. In particular, the pre-judgment command includes the random number used for the patent drawing validity determination, the random number used for the patent drawing stop symbol lottery, and the random number used for the patent drawing variation pattern lottery, and these random numbers are referred to in the pre-announcement effect control process and the symbol preview effect control process described later. Since the pre-determination command is transmitted (generated and stored in the transmission command storage area of the main information storage means 160) at least in part at a predetermined pre-determination timing, it will be transmitted following the above-described pending command. Here, the predetermined pre-determination timing includes, for example, the timing when the operation pending information of the special drawing is pending. In this embodiment, when the operation pending information of Special Drawing 1 is pending during the high-probability general drawing described later, the pre-determination is restricted, and thus the transmission of the pre-determination command corresponding to the pre-determination is also restricted. On the other hand, regarding the case where the operation pending information of Special Drawing 2 is pending during the low-probability general drawing described later, the pre-determination may or may not be restricted.

[0071] The special drawing lottery means 130 includes a special drawing validity determination means 131, a special drawing stop symbol lottery means 132, and a special drawing variation pattern derivation means 133, and executes the processing by each means in the order of the special drawing validity determination means 131, the special drawing stop symbol lottery means 132, and the special drawing variation pattern derivation means 133. When the variation start condition of the special drawing is satisfied, the special drawing lottery means 130 reads out the earliest operation pending information among the operation pending information stored in the main information storage means 160. Note that "the variation start condition of the special drawing is satisfied" means, as an example, that it is not during a big win game, that neither Special Drawing 1 nor Special Drawing 2 is in the middle of a symbol variation (including during the stop display of the symbol variation related to Special Drawing 1 or Special Drawing 2), and that all conditions that there is operation pending information in at least one of Special Drawing 1 and Special Drawing 2 are satisfied.

[0072] Here, FIGS. 8 to 11 are diagrams schematically showing the lottery tables used in the main control board 100, and will be referred to as necessary in the following description. In addition, in the lottery using the lottery table, including those other than these lottery tables, for the read random numbers, the lottery values stored in the lottery table are sequentially added in a predetermined order (when there is only one target lottery value, the number of additions is one), and the result corresponding to the lottery value with a carry (digit overflow) generated is derived as the result of the lottery. Similarly, in the description of the lottery table, for the sake of convenience of explanation, the lottery table is named, but it is only necessary that the data such as the lottery values included in the lottery table corresponding to the name are stored in each ROM in an identifiable manner, and these names do not specify the area where the data is stored. In the illustrated lottery table, if there are items described for the sake of convenience of explanation or if "-" or "0" is described as a lottery value, these do not necessarily indicate the data stored in each ROM. And one will not win the lottery with the result of "-" or "0" described as the lottery value. Furthermore, if the same lottery value as the random number range used in the lottery (the number of random numbers that can be obtained within the range) is described in the lottery table, since the result is derived 100%, it is not necessarily necessary to conduct the lottery. Also, when the total value of the lottery values used in one lottery matches the random number range used in the lottery, a carry will always occur in the addition of the last lottery value, so it is not necessary to perform the addition, and in that case, the lottery value itself used for the addition is also unnecessary.

[0073] For each symbol variation, the special figure win / loss determination means 131 reads a random number for special figure win / loss determination and executes a special figure win / loss determination to determine by lottery whether to win a big win, a small win, or a loss using the read random number and the lottery table for special figure win / loss determination. FIG. 8(a) is a diagram schematically showing a lottery table for determining the validity of a special drawing. The lottery table is different between special drawing 1 and special drawing 2, and the range of random numbers used in these determinations is 0 to 65535. Therefore, in the determination of the validity of special drawing 1, a jackpot is derived with a probability of 205 / 65536 (about 1 / 320), and otherwise it is a miss, and a minor win is not derived. On the other hand, in the determination of the validity of special drawing 2, a jackpot is derived with a probability of 205 / 65536 (about 1 / 320), a minor win is derived with a probability of 1820 / 65536 (about 1 / 36.0), and otherwise it is a miss. Note that in the present embodiment, as will be described later, since a jackpot game can occur via a minor win, the probability of deriving a jackpot in the determination of the validity of the special drawing is set as the one probability described above.

[0074] The special drawing stop symbol lottery means 132 determines the stop symbol of the special drawing by lottery using a random number for special drawing stop symbol lottery (in the present embodiment, in the range of 0 to 999) and a lottery table for special drawing stop symbol lottery when the result of the determination of the validity of the special drawing is a jackpot or a minor win. Specifically, as shown in FIG. 8(b), which is a diagram schematically showing the lottery table for stop symbol lottery used when a jackpot is derived in the determination of the validity of special drawing 1, when a jackpot is derived in the determination of the validity of special drawing 1, symbol A is determined as the stop symbol with a probability of 100 / 1000 (1 / 10), and symbol B is determined as the stop symbol with a probability of 900 / 1000 (about 1 / 1.11). Here, regardless of whether symbol A or symbol B is determined, after the end of the jackpot game corresponding to these stop symbols, the general drawing high probability described later is achieved. However, the number of times of symbol variation during which the general drawing high probability continues (hereinafter, referred to as "the specified number of times related to the general drawing high probability") is 80 times after the end of the jackpot game when symbol A is determined, and 40 times after the end of the jackpot game when symbol B is determined. Also, the number of rounds of the jackpot game corresponding to symbol A is 10, while the number of rounds of the jackpot game corresponding to symbol B is 4. Therefore, it can be said that symbol A is more advantageous than symbol B from both viewpoints of the number of rounds and the specified number of times related to the general drawing high probability.

[0075] FIG. 8(c) is a diagram schematically showing a lottery table for stopping symbol lottery used when a small win is derived in the special figure validity determination according to Special Figure 2. As shown in FIG. 8(c), when a small win is derived in the special figure validity determination according to Special Figure 2, symbol a is determined as the stopping symbol with a probability of 700 / 1000 (about 1 / 1.43), and symbol b is determined as the stopping symbol with a probability of 300 / 1000 (about 1 / 3.33). Here, for symbol a, the number of rounds of the jackpot game that occurs in the small win game related to the symbol is 10, and it is the stopping symbol that becomes the general figure high probability after the end of the jackpot game, and the specified number of times related to the general figure high probability is 80 times. For symbol b, the number of rounds of the jackpot game that occurs in the small win game related to the stopping symbol is 4, and it is the stopping symbol that becomes the general figure high probability after the end of the jackpot game, and the specified number of times related to the general figure high probability is 80 times. Therefore, it can be said that symbol a is more advantageous than symbol b from the perspective of the number of rounds. In addition, the number of rounds in the jackpot game when a jackpot game occurs in a small win game is the number calculated with one round of the small win game. Further, in the following description, the jackpot game that occurs in the small win game related to symbol a may be expressed as "the jackpot game related to symbol a", and the jackpot game that occurs in the small win game related to symbol b may be expressed as "the jackpot game related to symbol b".

[0076] FIG. 8(d) is a diagram schematically showing a lottery table for stopping symbol lottery used when a jackpot is derived in the special figure validity determination according to Special Figure 2. As shown in FIG. 8(d), when a jackpot is derived in the special figure validity determination according to Special Figure 2, symbol c is determined as the stopping symbol with a probability of 1000 / 1000 (1 / 1). In particular, for symbol c, the number of rounds of the jackpot game corresponding to the stopping symbol is 10, and it is the stopping symbol that becomes the general figure high probability after the end of the jackpot game, and the specified number of times related to the general figure high probability is 80 times, which is the same as the jackpot game related to symbol a.

[0077] Further, when the result of the special drawing win / loss determination related to the first special drawing is a loss, the special drawing stop symbol lottery means 132 determines symbol C as the stop symbol, and when the result of the special drawing win / loss determination related to the second special drawing is a loss, it determines symbol d as the stop symbol (both are not shown).

[0078] As described above, in the present embodiment, the jackpot game that occurs in the symbol variation related to the second special drawing tends to have a higher degree of advantage than the jackpot game that occurs in the symbol variation related to the first special drawing. Therefore, the gaming interest can be further enhanced by the transition from the special drawing variation pattern derivation state PA (described later) to another special drawing variation pattern derivation state (the special drawing variation pattern derivation state PB and the special drawing variation pattern derivation state PC described later).

[0079] The special drawing variation pattern derivation means 133 has a plurality of types of special drawing variation pattern lottery tables to be referred to when determining the special drawing variation pattern. Based on the current special drawing variation pattern derivation state and the result of the current special drawing win / loss determination, it selects one special drawing variation pattern lottery table for determining the current special drawing variation pattern, and uses the selected special drawing variation pattern lottery table and a random number for special drawing variation pattern lottery to determine one special drawing variation pattern, and determines the variation time based on the determined special drawing variation pattern. Here, the variation time refers to the time from the start of the symbol variation related to the special drawing (the first special drawing or the second special drawing) to the end of the symbol variation. Although the details of the transition conditions and the like will be described later, in the special drawing variation pattern derivation state in the present embodiment, there are a special drawing variation pattern derivation state PA, a special drawing variation pattern derivation state PB, and a special drawing variation pattern derivation state PC. And the above-described method for determining the special drawing variation pattern is adopted in the symbol variation related to the first special drawing in the special drawing variation pattern derivation state PA, and is adopted in the symbol variation related to the second special drawing in the special drawing variation pattern derivation state PB and the special drawing variation pattern derivation state PC. On the other hand, in the symbol variation related to the other special figure (the special figure for which the above-described method for determining the special figure variation pattern is adopted) in each special figure variation pattern derivation state, one special figure variation pattern determined in advance according to the result of the special figure validity determination is determined. In particular, in the present embodiment, in the symbol variation related to Special Figure 2 in the special figure variation pattern derivation state PA, when the result of the special figure validity determination related to the symbol variation is a miss, and when the result of the special figure validity determination related to the symbol variation is a big win, a variation pattern with a variation time of 1000 ms is determined. In the symbol variation related to Special Figure 1 in the special figure variation pattern derivation state PB or the special figure variation pattern derivation state PC, when the result of the special figure validity determination related to the symbol variation is a miss, and when the result of the special figure validity determination related to the symbol variation is a big win, a variation pattern with a variation time of 2000 ms is determined. When the result of the special figure validity determination of the symbol variation is a miss, a variation pattern with a variation time of 2000 ms is determined (the same applies to the case of a small win).

[0080] FIG. 9(a) is a diagram schematically showing a special figure variation pattern lottery table used for the symbol variation related to Special Figure 1 in the special figure variation pattern derivation state PA, and the range of random numbers used in the lottery is 0 to 999. As shown in FIG. 9(a), in the symbol variation related to Special Figure 1 in the special figure variation pattern derivation state PA, the special figure variation pattern HNP to the special figure variation pattern ASP-C can be determined. Specifically, when the result of the special figure win / loss determination is a loss in the symbol variation related to special figure 1 in the special figure variation pattern derivation state PA, the special figure variation pattern HNP is determined with a probability of 900 / 1000 (about 1 / 1.11), the special figure variation pattern HRP is determined with a probability of 52 / 1000 (about 1 / 19.2), the special figure variation pattern HSP1-A is determined with a probability of 13 / 1000 (about 1 / 76.9), the special figure variation pattern HSP1-B is determined with a probability of 11 / 1000 (about 1 / 90.9), the special figure variation pattern HSP2-A is determined with a probability of 9 / 1000 (about 1 / 111), the special figure variation pattern HSP2-B is determined with a probability of 7 / 1000 (about 1 / 143), the special figure variation pattern HSP3-A is determined with a probability of 5 / 1000 (1 / 200), and the special figure variation pattern HSP3-B is determined with a probability of 3 / 1000 (about 1 / 333). In this case, the special figure variation patterns ASP1-A to ASP-C are not determined. Note that although the details will be described later with reference to FIG. 9(b), when the special figure variation pattern HNP is determined, the special figure variation pattern is further specified using the value of the special figure 1 hold counter at the start of the current symbol variation. On the other hand, when the result of the special figure win / loss determination is a big win in the symbol variation related to special figure 1 in the special figure variation pattern derivation state PA, the special figure variation pattern ASP1-A is determined with a probability of 90 / 1000 (about 1 / 11.1), the special figure variation pattern ASP1-B is determined with a probability of 110 / 1000 (about 1 / 9.09), the special figure variation pattern ASP2-A is determined with a probability of 135 / 1000 (about 1 / 7.41), the special figure variation pattern ASP2-B is determined with a probability of 165 / 1000 (about 1 / 6.06), the special figure variation pattern ASP3-A is determined with a probability of 180 / 1000 (about 1 / 5.56), the special figure variation pattern ASP3-B is determined with a probability of 220 / 1000 (about 1 / 4.56), and the special figure variation pattern ASP-C is determined with a probability of 100 / 1000 (1 / 10). In this case, the special figure variation patterns HNP to HSP3-B are not determined. Thus, in this embodiment, when the result of the special drawing validity determination is a miss in the symbol variation related to Special Drawing 1 in the special drawing variation pattern derivation state PA, any one of the special drawing variation patterns HRP to HSP3-B is determined at a rate of 100 / 1000 (1 / 10), and the special drawing variation pattern HNP is determined at a rate of 900 / 1000 (about 1 / 1.11). Further, when the result of the special drawing validity determination is a big win in the symbol variation related to Special Drawing 1 in the special drawing variation pattern derivation state PA, any one of the special drawing variation patterns ASP1-A to ASP-C is determined at a rate of 1000 / 1000 (1 / 1). Here, in the description of the special drawing variation pattern of this embodiment, when two special drawing variation patterns are described with "~" in between, it is assumed that the description of the special drawing variation patterns existing between the special drawing variation pattern described earlier and the special drawing variation pattern described later is omitted in accordance with the order described in the drawing related to the special drawing variation pattern lottery table for each special drawing variation pattern derivation state. Also, in the description of the special drawing variation pattern of this embodiment, regardless of whether there is a description of the corresponding variation time, if the names of the special drawing variation patterns are different, it means that the different special drawing variation patterns are different.

[0081] FIG. 9(b) is a diagram schematically showing the special drawing variation pattern lottery table used when the special drawing variation pattern HNP is determined in the symbol variation related to Special Drawing 1 in the special drawing variation pattern derivation state PA, and the range of the random number used in this lottery (different from the random number used in the lottery related to the special drawing variation pattern lottery table shown in FIG. 9(a)) is 0 to 999. As shown in FIG. 9(b), the special drawing variation pattern HNP that can be determined in the symbol variation related to Special Drawing 1 in the special drawing variation pattern derivation state PA includes the special drawing variation pattern HNP-A with a variation time of 3200 ms (milliseconds), the special drawing variation pattern HNP-B with a variation time of 5600 ms, the special drawing variation pattern HNP-C with a variation time of 8000 ms, and the special drawing variation pattern HNP-D with a variation time of 11200 ms, and the variation time becomes longer in this order. Specifically, when the special drawing 1 hold counter at the start of the current symbol variation is 3, the special drawing variation pattern HNP-A is determined with a probability of 1000 / 1000 (1 / 1). Similarly, when the special drawing 1 hold counter at the start of the current symbol variation is 2, the special drawing variation pattern HNP-A is determined with a probability of 150 / 1000 (about 1 / 6.67), and the special drawing variation pattern HNP-B is determined with a probability of 850 / 1000 (about 1 / 1.18). When the special drawing 1 hold counter at the start of the current symbol variation is 1, the special drawing variation pattern HNP-A is determined with a probability of 50 / 1000 (1 / 20), the special drawing variation pattern HNP-B is determined with a probability of 150 / 1000 (about 1 / 6.67), and the special drawing variation pattern HNP-C is determined with a probability of 800 / 1000 (1 / 1.25). When the special drawing 1 hold counter at the start of the current symbol variation is 0, the special drawing variation pattern HNP-B is determined with a probability of 50 / 1000 (1 / 20), the special drawing variation pattern HNP-C is determined with a probability of 100 / 1000 (1 / 10), and the special drawing variation pattern HNP-D is determined with a probability of 850 / 1000 (about 1 / 1.18). In the following description, when the value of the special drawing hold counter to be referred to is 3, it may be referred to as "hold 3", when the value of the special drawing hold counter is 2, it may be referred to as "hold 2", when the value of the special drawing hold counter is 1, it may be referred to as "hold 1", and when the value of the special drawing hold counter is 0, it may be referred to as "hold 0". Thus, when the special drawing variation pattern HNP is determined in the special drawing variation pattern derivation state PA, the special drawing variation pattern (variation time) that is likely to be determined depends on the value of the special drawing 1 hold counter at the start of the current symbol variation. More specifically, the smaller the value of the special drawing 1 hold counter at the start of the current symbol variation, the more likely it is that a special drawing variation pattern with a longer variation time will be determined (the larger the value of the special drawing 1 hold counter at the start of the current symbol variation, the more likely it is that a shorter variation time will be determined). In addition, such a special drawing variation pattern HNP (hereinafter sometimes referred to as the "basic special drawing variation pattern") also exists in the special drawing variation pattern derivation state PB and the special drawing variation pattern derivation state PC. In these special drawing variation pattern derivation states, unlike the special drawing variation pattern derivation state PA, the hold counters to be referenced are all such that the value of the special drawing 2 hold counter is referenced.

[0082] FIG. 10(a) is a diagram schematically showing a special drawing variation pattern lottery table used for the symbol variation related to special drawing 2 in the special drawing variation pattern derivation state PB. The range of the random numbers used in the lottery is 0 to 999. As shown in FIG. 10(a), in the symbol variation related to special drawing 2 in the special drawing variation pattern derivation state PB, the special drawing variation patterns HNP to ASP-F can be determined. Specifically, in the symbol variation related to special drawing 2 in the special drawing variation pattern derivation state PB, when the result of the special drawing pass / fail determination is a failure, the special drawing variation pattern HNP is determined with a probability of 960 / 1000 (about 1 / 1.04), the special drawing variation pattern HSP-D is determined with a probability of 20 / 1000 (1 / 50), the special drawing variation pattern HSP-E is determined with a probability of 15 / 1000 (about 1 / 66.7), and the special drawing variation pattern HSP-F is determined with a probability of 5 / 1000 (1 / 200). In this case, the special drawing variation patterns ASP-D to ASP-F are not determined. Although details will be described later with reference to FIG. 10(b), when the special drawing variation pattern HNP is determined, the special drawing variation pattern is further specified using the value of the special drawing 2 hold counter at the start of the current symbol variation. And the method of determining the special drawing variation pattern using this special drawing 2 hold counter is the same in the special drawing variation pattern derivation state PB described later. On one hand, when the result of the special drawing win / loss determination is a big win or a small win in the symbol variation related to special drawing 2 in the special drawing variation pattern derivation state PB, the special drawing variation pattern ASP-D is determined with a probability of 500 / 1000 (1 / 2), the special drawing variation pattern ASP-E is determined with a probability of 350 / 1000 (about 1 / 2.86), and the special drawing variation pattern ASP-F is determined with a probability of 150 / 1000 (about 1 / 6.67). In this case, the special drawing variation patterns HNP to HSP-F are not determined.

[0083] Figure 10(b) is a diagram schematically showing a special drawing variation pattern lottery table used when the special drawing variation pattern HNP is determined in the symbol variation related to special drawing 2 in the special drawing variation pattern derivation state PB. The range of the random number used in this lottery (different from the random number used in the lottery related to the special drawing variation pattern lottery table shown in Figure 10(a)) is 0 to 999. As shown in Figure 10(b), among the special drawing variation patterns HNP that can be determined in the symbol variation related to special drawing 2 in the special drawing variation pattern derivation state PB, there are the special drawing variation pattern HNP-E with a variation time of 3000 ms and the special drawing variation pattern HNP-F with a variation time of 15000 ms. Specifically, when the special drawing 2 hold counter at the start of this symbol variation is 3, when the special drawing 2 hold counter at the start of this symbol variation is 2, and when the special drawing 2 hold counter at the start of this symbol variation is 1, the special drawing variation pattern HNP-E is determined with a probability of 1000 / 1000 (1 / 1). In these cases, the special drawing variation pattern HNP-F is not determined. On the other hand, when the special drawing 2 hold counter at the start of this symbol variation is 0, the special drawing variation pattern HNP-F is determined with a probability of 1000 / 1000 (1 / 1). In these cases, the special drawing variation pattern HNP-E is not determined. Note that the special figure variation pattern HNP-E and the special figure variation pattern HNP-F are different from any of the special figure variation patterns that can be determined when the special figure variation pattern HNP is determined in the symbol variation related to the special figure 1 in the above-described special figure variation pattern derivation state PA, and when the special figure variation pattern HNP is determined in the symbol variation related to the special figure variation pattern derivation state PC described below.

[0084] Fig. 11(a) is a diagram schematically showing a special figure variation pattern lottery table used in the symbol variation related to the special figure 2 in the special figure variation pattern derivation state PC, and the range of the random numbers used in the lottery is 0 to 999. As shown in Fig. 11(a), in the symbol variation related to the special figure 2 in the special figure variation pattern derivation state PC, the special figure variation patterns HNP to ASP-I can be determined. Specifically, when the result of the special figure validity determination is a miss in the symbol variation related to the special figure 2 in the special figure variation pattern derivation state PC, the special figure variation pattern HNP is determined with a probability of 950 / 1000 (about 1 / 1.05), the special figure variation pattern HSP-G is determined with a probability of 25 / 1000 (1 / 40), the special figure variation pattern HSP-H is determined with a probability of 15 / 1000 (about 1 / 66.7), and the special figure variation pattern HSP-I is determined with a probability of 10 / 1000 (1 / 100). In this case, the special figure variation patterns ASP-G to ASP-I are not determined. On the other hand, when the result of the special figure validity determination is a big win or a small win in the symbol variation related to the special figure 2 in the special figure variation pattern derivation state PC, regardless of the number of rotations in the special figure variation pattern derivation state PC, the special figure variation pattern ASP-G is determined with a probability of 500 / 1000 (1 / 2), the special figure variation pattern ASP-H is determined with a probability of 350 / 1000 (about 1 / 2.86), and the special figure variation pattern ASP-I is determined with a probability of 150 / 1000 (about 1 / 6.67). In this case, the special figure variation patterns HNP to HSP-I are not determined.

[0085] FIG. 11(b) is a diagram schematically showing a special figure variation pattern lottery table used when the special figure variation pattern HNP is determined in the symbol variation related to special figure 2 in the special figure variation pattern derivation state PC. The range of the random number used in this lottery (different from the random number used in the lottery related to the special figure variation pattern lottery table shown in FIG. 11(a)) is 0 to 999. As shown in FIG. 11(b), among the special figure variation patterns HNP that can be determined in the symbol variation related to special figure 2 in the special figure variation pattern derivation state PC, there are a special figure variation pattern HNP-G with a variation time of 2000 ms and a special figure variation pattern HNP-H with a variation time of 10000 ms. Specifically, when the special figure 2 hold counter at the start of this symbol variation = 3, when the special figure 2 hold counter at the start of this symbol variation = 2, and when the special figure 2 hold counter at the start of this symbol variation = 1, the special figure variation pattern HNP-G is determined with a probability of 1000 / 1000 (1 / 1). In these cases, the special figure variation pattern HNP-H is not determined. On the other hand, when the special figure 2 hold counter at the start of this symbol variation = 0, the special figure variation pattern HNP-H is determined with a probability of 1000 / 1000 (1 / 1). In these cases, the special figure variation pattern HNP-G is not determined. Note that the special figure variation pattern HNP-G and the special figure variation pattern HNP-H are different from any of the special figure variation patterns that can be determined when the special figure variation pattern HNP is determined in the symbol variation related to special figure 1 in the above-mentioned special figure variation pattern derivation state PA, and the special figure variation patterns that can be determined when the special figure variation pattern HNP is determined in the symbol variation related to special figure 2 in the above-mentioned special figure variation pattern derivation state PB.

[0086] Also, the special figure variation pattern derivation means 133 generates an effect control command (variation start command) including the stop symbol of the special figure determined as a result of the special figure validity determination, and the determined special figure variation pattern at the start of the symbol variation, and stores the command in the transmission command storage area of the main information storage means 160.

[0087] Similar to the special drawing selection means 130, when the general drawing is not in the process of symbol variation, the general drawing lottery means 135 reads the earliest operation hold information among the operation hold information stored in the main information storage means 160, and uses the read random number to execute a general drawing validity determination for determining the validity of the general drawing. At the same time, based on the result of the general drawing validity determination and information such as the current special drawing variation pattern derivation state, various parameters related to the general drawing (general drawing variation time, general drawing stop display time, etc.) are determined. In the general drawing validity determination, there are a state where the general drawing lottery state is a high probability state (which may be abbreviated as "general drawing high probability") and a state where the general drawing lottery state is a low probability state (which may be abbreviated as "general drawing low probability"). Although the illustration of the lottery table is omitted, in this embodiment, in the general drawing high probability, the probability of winning the general drawing is 65535 / 65536, and the probability of losing is 1 / 65536. On the other hand, in the general drawing low probability, the probability of winning the general drawing is 1 / 65536, and the probability of losing is 65535 / 65536. Note that in the general drawing low probability, it may be set so as not to win the general drawing (losing with a probability of 65536 / 65536).

[0088] At the start of the big win game, the big win game control means 140 generates an effect control command (start demo command) including information related to the big win game (required time for the start demo, number of rounds, and subsequent special drawing variation pattern derivation state) and stores it in the transmission command storage area of the main information storage means 160. At the end of the start demo, it generates an effect control command (round start command) and stores it in the transmission command storage area of the main information storage means 160. Further, at the end of the round game, it generates an effect control command (end demo command) including the required time for the end demo of the big win game and stores it in the transmission command storage area of the main information storage means 160. Furthermore, these commands are the same even in the jackpot game triggered by the small win game. Specifically, when starting the small win game, the jackpot game control means 140 generates a start demo command and stores it in the transmission command storage area of the main information storage means 160. When the start demo ends, it generates a round start command and stores it in the transmission command storage area of the main information storage means 160, and generates an end demo command and stores it in the transmission command storage area of the main information storage means 160.

[0089] Also, when the result of the special figure win / loss determination is a small win, the jackpot game control means 140 starts the small win game. When the game ball passes through the V winning area (not shown) provided in the big winning opening 55 during the small win game, after the end of the small win game, the jackpot game corresponding to the small win can be started. Therefore, in the present embodiment, the small win game functions as a game that triggers the jackpot game. If the game ball does not pass through the V winning area during the small win game, the jackpot game is not started after the end of the small win game.

[0090] The symbol display control means 145 variably displays the special figure 1 on the first special symbol display device 91 according to the variation time corresponding to the determined special figure variation pattern of the special figure 1, and stops and displays the special figure 1 with the stop symbol determined by the special figure stop symbol lottery after the elapse of the variation time. Similarly, according to the variation time corresponding to the determined special figure variation pattern of the special figure 2, the special figure 2 is variably displayed on the second special symbol display device 92, and after the elapse of the variation time, the special figure 2 is stopped and displayed with the stop symbol determined by the special figure stop symbol lottery. Here, the stop display time (interval) of the symbol variation related to the special figure refers to the time from when the special figure is stopped and displayed until the symbol variation of the next special figure can start (when the result of the special figure win / loss determination is a loss), or the time from when the symbol variation of the special figure ends until the jackpot game or the small win game starts (when the result of the general figure win / loss determination is a general figure win). The stop display time of the symbol variation related to the special figure in the present embodiment is uniformly 300 ms regardless of the type of the special figure or the result of the special figure win / loss determination. In addition, the symbol display control means 145 has a special figure game timer for managing the time related to the display of the special figures in Special Figure 1 and Special Figure 2 (the variable time, the stop display time). When stopping and displaying the special figure (at the timing when the value of the special figure game timer becomes "0"), it generates an effect control command (variable stop command) for requesting the definite stop display of the decorative symbol, and stores the command in the transmission command storage area of the main information storage means 160. Here, the definite stop display of the decorative symbol refers to the final stop display of the decorative symbol in the symbol variation, which is different from the temporary stop display of the decorative symbol that may occur during the execution of the symbol variation. In the temporary stop display of the decorative symbol, the stopped decorative symbol has an operation of shaking slightly up and down (so-called shaking variation), while in the definite stop display of the decorative symbol, the stopped decorative symbol does not have the shaking variation. Therefore, the player can recognize whether the stop display of the decorative symbol is a definite stop display or a temporary stop display.

[0091] Furthermore, the symbol display control means 145 variably displays the general figure on the general symbol display device 93 according to the variable time corresponding to the determined general figure variation pattern of the general figure, and after the elapse of the variable time, stops and displays the general figure with the determined stop symbol. Note that the symbol display control means 145 has a general figure game timer for managing the time related to the general figure (general figure variation time, general figure stop display time, etc.).

[0092] The electric accessory control means 150 outputs a control signal to the special electric accessory solenoid 66 in the above-mentioned big win game or small win game, and releases the special electric accessory 65 according to the release pattern corresponding to the stop symbol of the special figure.

[0093] The game state control means 155 controls the normal drawing lottery state. Specifically, at the start of a big win game, regardless of the stopped symbols of the special drawing related to the big win game, the normal drawing is set to a low probability. When specified conditions such as the end of the big win game are satisfied, the normal drawing is set to a high probability until a specified number of symbol variations related to the high-probability normal drawing are performed. When the specified number of symbol variations related to the high-probability normal drawing is completed, the normal drawing is set to a low probability. Here, as will be described later, in this embodiment, the number of times of symbol variation execution used for determining whether the specified number of times related to the high-probability normal drawing has been reached is set to the number of times of symbol variation execution related to special drawing 2. However, the number of times of symbol variation execution used for this determination may be the sum of the number of times of symbol variation execution related to special drawing 2 and the number of times of symbol variation execution related to special drawing 1. Also, in this embodiment, during a small win game, the normal drawing lottery state in the symbol variation in which the small win game occurred is maintained. However, similar to the start of a big win game, the normal drawing may be set to a low probability when the small win game starts.

[0094] Such a normal drawing lottery state changes in link with the above-described special drawing variation pattern derivation state, and the transition of the special drawing variation pattern derivation state is managed by the game state control means 155. Hereinafter, the transition of the special drawing variation pattern derivation state will be described with reference to FIGS. 12(a) and 12(b). Note that FIG. 12(a) is a state transition diagram showing the transition of the special drawing variation pattern derivation state, and FIG. 12(b) is a diagram showing the relationship of the average variation time for each special drawing variation pattern derivation state. As shown in FIG. 12(a), in the special drawing variation pattern derivation state, there is a special drawing variation pattern derivation state PA as a special drawing variation pattern derivation state corresponding to the low probability of the normal drawing, and there are a special drawing variation pattern derivation state PB and a special drawing variation pattern derivation state PC as special drawing variation pattern derivation states corresponding to the high probability of the normal drawing. Except during a big win game, any of these special drawing variation pattern derivation states is set. And there are transition conditions (i) to (v) for the transition conditions between the special drawing variation pattern derivation state PA to the special drawing variation pattern derivation state PC.

[0095] Specifically, the transition condition (i) is the end of the big win game related to symbol B, the transition condition (ii) is the end of the big win game related to symbol A, the transition condition (iii) is the end of the big win game related to symbol a, symbol b, or symbol c, and the transition condition (iv) is the end of the symbol variation when the number of symbol variations related to special figure 2 executed without sandwiching a big win game in the general pattern high probability is 40 times (the specified number of times related to the general pattern high probability in the special figure variation pattern derivation state PB). The transition condition (v) is the end of the symbol variation when the number of symbol variations related to special figure 2 executed without sandwiching a big win game in the general pattern high probability is 80 times (the specified number of times related to the general pattern high probability in the special figure variation pattern derivation state PC). In addition, when a big win game related to symbol a, symbol b, or symbol c occurs in the special figure variation pattern derivation state PC, after the end of the big win game, it transitions back to the special figure variation pattern derivation state PC again, and the number of symbol variations related to special figure 2 that can be executed until the specified number of times related to the general pattern high probability in the special figure variation pattern derivation state PC is reset. Also, although illustration is omitted, in the small win game that occurred in the special figure variation pattern derivation state PB and the special figure variation pattern derivation state PC, when the game ball did not pass through the V winning area and no big win game occurred, the current special figure variation pattern derivation state ends at the end of the small win game and transitions to the special figure variation pattern derivation state PA.

[0096] As shown in FIG. 12(b), the average variation time of each of the special figure variation pattern derivation state PA, the special figure variation pattern derivation state PB, and the special figure variation pattern derivation state PC becomes shorter in the order of the special figure variation pattern derivation state PA, the special figure variation pattern derivation state PB, and the special figure variation pattern derivation state PC. This is due to the length of the variation time related to the basic special figure variation pattern that is most easily determined in each special figure variation pattern derivation state. Here, the average variation time refers to the sum of the variation times obtained by multiplying each of the variation times related to the special figure variation patterns that can be selected in a certain special figure variation pattern derivation state by the appearance rate (derived by multiplying the winning probability of the special figure variation pattern by the probability of obtaining the result of the special figure pass / fail determination, which is the probability that can occur in any symbol variation). However, in this embodiment, when there is only one special figure variation pattern that can be selected in a certain special figure variation pattern derivation state, the variation time related to the special figure variation pattern is treated as the average variation time.

[0097] Thus, in this embodiment, from the perspective of the specified number of times related to the general figure with high certainty, it can be said that the special figure variation pattern derivation state PC is a more advantageous gaming state than the special figure variation pattern derivation state PB. Also, from the perspective of the time efficiency of winning prize balls due to the average variation time, it can be said that the special figure variation pattern derivation state PC is a more advantageous gaming state than the special figure variation pattern derivation state PB.

[0098] Further, when a transition occurs in the general figure lottery state or the special figure variation pattern derivation state, the gaming state control means 155 generates an effect control command (gaming state designation command) including the state after the transition, and stores the command in the transmission command storage area of the main information storage means 160. Furthermore, in each special figure variation pattern derivation state, the gaming state control means 155 counts the number of times of execution of the symbol variation related to the transition to another special figure variation pattern derivation state, and each time the symbol variation is started, generates an effect control command including the counted number of times of the symbol variation, and stores the command in the transmission command area of the main information storage means 160. Note that the information included in the effect control command may be included in the above-described variation start command.

[0099] As described above, the main information storage means 160 is means for temporarily storing data read by each means, data derived by operations of each means, etc. in corresponding storage areas.

[0100] The main error control means 165 monitors the input information of the I / O port 104 and determines whether or not the gaming machine 10 is in an error state. When it is determined that the gaming machine is in an error state, an effect control command (error command) including information capable of specifying the error state is stored in the transmission command storage area of the main information storage means 160.

[0101] When an effect control command is stored in the transmission command storage area of the main information storage means 160, the main command management means 170 transmits the effect control command to the first sub-control board 200. In principle, each effect control command is transmitted in the order stored in the transmission command storage area of the main information storage means 160.

[0102] The power restoration process execution means 175 includes a return state setting means 176 and a playable state transition means 179.

[0103] The return state setting means 176 executes a return state setting process for setting a return state based on whether there is an abnormality in the RAM 103 at the time of power restoration, the state at the time of power-off immediately before the power restoration, the state of the RAM clear switch 43 at the time of power restoration, and the state of the middle frame opening sensor 76 at the time of power restoration. The return states set by this process include a game stop state and a playable state (which may or may not involve execution of a RAM clear process). Specifically, when there is an abnormality in the RAM 103 at the time of power restoration, a game stop state is set regardless of the state of the RAM clear switch 43 and the middle frame door opening sensor 76 at the time of power restoration. Also, when there is no abnormality in the RAM 103 at the time of power restoration and the RAM clear switch 43 at the time of power restoration is ON (pressed state), the RAM clear process is executed on the condition that the middle frame door opening sensor 76 at the time of power restoration is ON, and a playable state is set (when the middle frame door opening sensor 76 at the time of power restoration is OFF, the playable state is set without executing the RAM clear process). When there is no abnormality in the RAM 103 at the time of power restoration and the RAM clear switch 43 at the time of power restoration is OFF (not pressed state), the playable state is set without executing the RAM clear process. Here, the game stop state is a return state in which the progress of the game becomes impossible by not executing the process according to the detection result of the sensor provided at each winning port (it is not necessary to consider the detection result itself of the sensor). On the other hand, the playable state is a return state in which the progress of the game becomes possible by executing the process according to the detection result of the sensor provided at each winning port. In particular, when the RAM clear process is not executed at the time of power restoration, it returns to the playable state at the time of the previous power cut. For example, if the previous power cut was during the execution of a big win game or a small win game, it returns to the big win game or small win game that was being executed. If the previous power cut was during the execution of a symbol variation, it returns to the symbol variation that was being executed.

[0104] Also, whether there is an abnormality in the RAM 103 is determined by executing the RAM abnormality check (specifically, determining whether a backup flag is stored in the backup information area related to the target area (whether the backup flag is ON), and when the backup flag is stored (when the backup flag is ON), deriving the checksum of the complement stored in the target area and the backup information area related to the area, and when the calculation result is 0, determining that the target area is normal, and otherwise determining that the target area is abnormal) for the area related to the game of the RAM 103 at the beginning of the return state setting process.

[0105] When a playable state is set, the playable state transition means 179 executes a playable state transition process for transitioning to the playable state. Specifically, in the playable state transition process, when the output of the security signal is ON, a process of turning off the output of the security signal and an initial setting of the device are executed. Also, in the initial setting of the device, processes such as transmitting a firing permission command for permitting the firing of game balls to the payout control board 400, setting a state in which ball entry into each winning port is valid, and setting data for starting the random number circuit 105 are executed.

[0106] Based on receiving a power-off signal from the power control board 500, the power-off process execution means 180 executes a power-off process. Specifically, for the area related to the game in the RAM 103, a checksum of the area is derived, a process of storing the complement of the checksum in the backup information area related to the game in the RAM 103, and a process of turning on a backup flag indicating that the power-off process has been executed for the area (storing the backup flag in the backup information area related to the game in the RAM 103) are executed.

[0107] As shown in FIG. 7, the first sub-control board 200 includes a sub-random number generation means 210, a normal effect control means 220, a sub-error control means 230, a lamp control means 240, a movable accessory control means 245, a sub-information storage means 260, and a sub-command management means 270. These means functionally represent what is realized by each control configuration on the first sub-control board 200 described with reference to FIG. 6. Here, the sub-information storage means 260 is means for temporarily storing data read by means provided in the first sub-control board 200, data derived by calculations in such means, etc. in corresponding storage areas. Also, the effect control command transmitted from the main command management means 170 is stored in the received command storage area of the sub-information storage means 260 by the sub-command management means 270. In the following description, the fact that the effect control command transmitted from the main command management means 170 is stored in the received command storage area of the sub-information storage means 260 by the sub-command management means 270 may sometimes be simply expressed as the reception of the effect control command.

[0108] The sub-random number generation means 210 can generate a random number (software random number) updated by program processing by the CPU 201, and acquires the random number at the timing when each lottery (details will be described later) by the normal effect control means 220 is executed.

[0109] The normal effect control means 220 includes an effect mode control means 221, an effect route determination means 222, a sub-hold control means 223, a pre-reading effect control means 224, an effect content determination means 225, a decoration symbol control means 226, and a big win effect control means 227.

[0110] When the effect mode control means 221 receives a game state designation command, it controls the transition of the effect mode in a manner that takes consistency with the special figure variation pattern derivation state managed on the main control board 100 side. The effect modes in the present embodiment are roughly classified into a normal mode, a challenge mode, and a RUSH mode. The normal mode corresponds to the special figure variation pattern derivation state PA, the challenge mode corresponds to the special figure variation pattern derivation state PB, and the RUSH mode corresponds to the special figure variation pattern derivation state PC.

[0111] When the performance route determination means 222 receives a pre-judgment command, it determines (sets) a performance route corresponding to the symbol variation held this time based on the result of the pre-judgment included in the command (in this embodiment, the special symbol variation pattern). Note that when the special symbol variation pattern corresponding to the symbol variation is the above-described special symbol variation pattern HNP, the performance route is not determined when the pre-judgment command is transmitted. At the start of the symbol variation, the performance route is determined based on the special symbol variation pattern included in the variation start command (for example, if it is the special symbol variation pattern derivation state PA, the special symbol variation patterns HNP-A to HNP-D). Here, the performance route defines the process of the performance from the start to the end of the symbol variation, which notifies the result of the special symbol hit / miss determination in the symbol variation. The content of the performance executed in the symbol variation will be determined according to the performance route corresponding to the symbol variation by the performance content determination means 225 described later.

[0112] The performance route in this embodiment is roughly classified into a miss performance route that notifies that the result of the special symbol hit / miss determination in the current symbol variation is a miss (that the result of the special symbol hit / miss determination in the current symbol variation is neither a big win nor a small win), and a big win performance route that notifies that the result of the special symbol hit / miss determination in the current symbol variation is a big win or a small win. Further, the miss performance route includes a non-development miss performance route in which the development performance is not executed and a development miss performance route in which the development performance is executed. As will be described later, when the big win performance route is determined, the development performance is executed. Here, the development presentation is a presentation executed after the decorative pattern enters the reach state (a state where the decorative pattern stops being displayed except for one pattern row, and the remaining pattern rows are being variably displayed), and at the end of the presentation, it indicates a presentation that uses audio such as BGM or images to notify whether the result of the special figure win / loss determination in the current pattern variation is a big win or a small win. Therefore, in the development presentation corresponding to the development loss presentation route, a series of presentations corresponding to the development presentation are executed, and at the end of the presentation, it is notified that the result of the special figure win / loss determination in the current pattern variation is neither a big win nor a small win. On the other hand, in the development presentation corresponding to the big win presentation route, a series of presentations corresponding to the development presentation are executed, and at the end of the presentation, it is notified that the result of the special figure win / loss determination in the current pattern variation is a big win or a small win. Also, as will be described later, in this embodiment, in one presentation mode, for each determined special figure variation pattern, a different presentation route corresponds. Therefore, in the following description, the presentation route for the special figure variation pattern may sometimes be simply expressed by the special figure variation pattern. However, a plurality of presentation routes may be associated with one special figure variation pattern, and in this case, one presentation route may be determined from the plurality of presentation routes corresponding to the determined special figure variation pattern. Hereinafter, the content of the presentation route corresponding to each special figure variation pattern determined in each presentation mode will be described.

[0113] First, the non-development loss presentation route described above corresponds to the presentation routes corresponding to the special figure variation patterns HNP-A to HNP-D and the special figure variation pattern HRP determined in the special figure variation pattern derivation state PA (normal mode). Specifically, for special figure variation patterns HNP-A to HNP-D, the decorative pattern stops being displayed in a reach state and instead stops being displayed in a scattered state (a state where all symbol columns stop being displayed and the same decorative pattern is not stopped and displayed in each symbol column), and an effect route corresponding to notifying that the result of the special figure success / failure determination in this symbol variation is a miss is applicable. Here, the same decorative pattern refers to a decorative pattern imitating the same number, and even if the parts other than the numbers constituting the decorative pattern are different, it may be in a different form. Similarly, different decorative patterns refer to decorative patterns imitating different numbers. For special figure variation pattern HRP, the decorative pattern reaches a reach state without going through pseudo-variation, and then, without executing the development effect described later, the decorative pattern stops being displayed in a scattered state, and an effect route corresponding to notifying that the result of the special figure success / failure determination in this symbol variation is a miss is applicable. Here, pseudo-variation refers to a period delimited by, for example, the stop of the decorative pattern based on a certain rule (such as the stop of the decorative pattern where the same decorative pattern stops in the middle symbol column and the right symbol column like "5 symbols - 6 symbols - 6 symbols") during the period before the start of the development effect. Therefore, it can be said that pseudo-variation occurs only when the number of pseudo-variations becomes 2 times. That is, when the variation of the decorative pattern until it forms a reach state is 1 time, it can be said that pseudo-variation does not occur, and in that case, it can also be said that 1 time of pseudo-variation is executed. Note that the maximum number of pseudo-variations in this embodiment is 3 times, but the maximum number of pseudo-variations is not limited to this, and any number of 2 or more times may be adopted.

[0114] For special figure variation patterns HSP1-A to HSP3-B, the above-described development miss effect route is applicable. Specifically, for the special figure variation pattern HSP1-A and the special figure variation pattern HSP1-B, the decorative pattern reaches the reach state without going through pseudo-variation, and then, a development effect that notifies that the result of the special figure validity determination in this figure variation is a miss is executed, and an effect route in which the decorative pattern stops and is displayed in a scattered state after the end of the development effect corresponds. Note that the types of development effects corresponding to each special figure variation pattern are different from each other. For the special figure variation pattern HSP1-A, the development effect HEA corresponds, and for the special figure variation pattern HSP1-B, the development effect HEB corresponds. For the special figure variation pattern HSP2-A and the special figure variation pattern HSP2-B, the decorative pattern reaches the reach state through two pseudo-variations, and then, a development effect that notifies that the result of the special figure validity determination in this figure variation is a miss is executed, and an effect route in which the decorative pattern stops and is displayed in a scattered state after the end of the development effect corresponds. Note that, similar to the special figure variation pattern HSP1-A and the special figure variation pattern HSP1-B, the types of development effects corresponding to each special figure variation pattern are different from each other. For the special figure variation pattern HSP2-A, the development effect HEA corresponds, and for the special figure variation pattern HSP2-B, the development effect HEB corresponds. For the special figure variation pattern HSP3-A and the special figure variation pattern HSP3-B, the decorative pattern reaches the reach state through three pseudo-variations, and then, a development effect that notifies that the result of the special figure validity determination in this figure variation is a miss is executed, and an effect route in which the decorative pattern stops and is displayed in a scattered state after the end of the development effect corresponds. Note that, similar to the special figure variation pattern HSP1-A and the special figure variation pattern HSP1-B, the types of development effects corresponding to each special figure variation pattern are different from each other. For the special figure variation pattern HSP3-A, the development effect HEA corresponds, and for the special figure variation pattern HSP3-B, the development effect HEB corresponds.

[0115] For the special figure variation pattern ASP1-A and the special figure variation pattern ASP1-B, the above-mentioned big win effect route corresponds. Specifically, for the special figure variation pattern ASP1-A and the special figure variation pattern ASP1-B, the decorative pattern reaches the reach state without passing through pseudo-variation, and then, a development effect that notifies that the result of the special figure validity determination in this figure variation is a big win is executed. After the end of the development effect, there corresponds an effect route in which the decorative pattern is stopped and displayed in a pattern alignment state (a state in which all the pattern columns are stopped and the same decorative pattern is stopped and displayed in each pattern column). Note that the types of development effects corresponding to each special figure variation pattern are different from each other. For the special figure variation pattern ASP1-A, the development effect HEA corresponds, and for the special figure variation pattern ASP1-B, the development effect HEB corresponds. For the special figure variation pattern ASP2-A and the special figure variation pattern ASP2-B, the decorative pattern reaches the reach state through two pseudo-variations, and then, a development effect that notifies that the result of the special figure validity determination in this figure variation is a big win is executed. After the end of the development effect, there corresponds an effect route in which the decorative pattern is stopped and displayed in a pattern alignment state. Note that, similar to the special figure variation pattern ASP1-A and the special figure variation pattern ASP1-B, the types of development effects corresponding to each special figure variation pattern are different from each other. For the special figure variation pattern ASP2-A, the development effect HEA corresponds, and for the special figure variation pattern ASP2-B, the development effect HEB corresponds. For the special figure variation pattern ASP3-A and the special figure variation pattern ASP3-B, the decorative pattern reaches the reach state through three pseudo-variations, and then, a development effect that notifies that the result of the special figure validity determination in this figure variation is a big win is executed. After the end of the development effect, there corresponds an effect route in which the decorative pattern is stopped and displayed in a pattern alignment state. Note that, similar to the special figure variation pattern ASP1-A and the special figure variation pattern ASP1-B, the types of development effects corresponding to each special figure variation pattern are different from each other. For the special figure variation pattern ASP3-A, the development effect HEA corresponds, and for the special figure variation pattern ASP3-B, the development effect HEB corresponds. For the special figure variation pattern ASP-C, the decorative pattern reaches the reach state without passing through pseudo-variation, and then, the development effect HEC that notifies that the result of the special figure validity determination in this figure variation is a big win is executed. After the end of the development effect, there corresponds an effect route in which the decorative pattern is stopped and displayed in a pattern alignment state.

[0116] In this way, in the present embodiment, by corresponding the same development effects, the effect route corresponding to the special figure variation pattern ASP1-A is associated with the effect route corresponding to the special figure variation pattern HSP1-A, the effect route corresponding to the special figure variation pattern ASP1-B is associated with the effect route corresponding to the special figure variation pattern HSP1-B, the effect route corresponding to the special figure variation pattern ASP2-A is associated with the effect route corresponding to the special figure variation pattern HSP2-A, the effect route corresponding to the special figure variation pattern ASP2-B is associated with the effect route corresponding to the special figure variation pattern HSP2-B, the effect route corresponding to the special figure variation pattern ASP3-A is associated with the effect route corresponding to the special figure variation pattern HSP3-A, and the effect route corresponding to the special figure variation pattern ASP3-B is associated with the effect route corresponding to the special figure variation pattern HSP3-B. As a result, the contents of the effects of the associated effect routes will match from the start to near the end (the timing when the result of the special figure success / failure determination is shown by the development effect related to the effect route). Therefore, in the symbol variation in which the development effects HEA and HEB are executed, it is possible to give the player an expectation of a big win. In addition, the above-mentioned special figure variation patterns in which the effect routes in which the development effects HEA and HEB are executed are determined can also be said to be special figure variation patterns that expect a big win. The same applies to other effect modes described later. Note that there is no corresponding development losing effect route for the special figure variation pattern ASP-C. Therefore, when the development effect HEC is executed in the symbol variation, the player can be definitely made to recognize a big win. Therefore, it can be said that the effect route corresponding to the special figure variation pattern is an effect route in which a big win is determined, and it can also be said that the special figure variation pattern is a special figure variation pattern in which a big win is determined. Furthermore, considering the lottery values in the lottery table shown in Fig. 9(a), it can be said that in the special figure variation pattern derivation state PA, the probability of a big win game occurring in the order of the development effects HEA, HEB, and HEC is high.

[0117] Next, for the production routes corresponding to the basic special figure variation patterns (special figure variation pattern HNP-E and special figure variation pattern HNP-F) that can be determined in the special figure variation pattern derivation state PB (challenge mode), the above non-developed losing production route corresponds. Specifically, for the special figure variation pattern HNP-E and the special figure variation pattern HNP-F, there corresponds a production route that notifies that the result of the special figure pass / fail determination in this symbol variation is a loss by having the decorative design stop displaying in a scattered state without reaching the reach state. Since this is the same for the basic special figure variation patterns in the special figure variation pattern derivation state PC described later, the explanation is omitted in this special figure variation pattern derivation state.

[0118] For the special figure variation patterns HSP-D to HSP-F, the above-developed losing production route corresponds. Specifically, for the special figure variation patterns HSP-D to HSP-F, there corresponds a production route in which the decorative design reaches the reach state without going through pseudo-variation, and then a development production that notifies that the result of the special figure pass / fail determination in this symbol variation is a loss is executed, and after the end of the development production, the decorative design stops displaying in a scattered state. The types of development productions corresponding to each special figure variation pattern are different from each other. For the special figure variation pattern HSP-D, the development production HED corresponds, for the special figure variation pattern HSP-E, the development production HEE corresponds, and for the special figure variation pattern HSP-F, the development production HEF corresponds. Also, for the special figure variation patterns ASP-D to ASP-F, the above big win production route corresponds. Specifically, for special figure variation patterns ASP-D to ASP-F, the decorative symbol reaches the winning state without going through pseudo-variation. Then, a development effect that notifies that the result of the special figure validity determination in this symbol variation is a big win or a small win is executed, and an effect route in which the decorative symbol stops and is displayed in alignment after the end of the development effect corresponds. Note that the types of development effects corresponding to each special figure variation pattern are different from each other. Development effect HED corresponds to special figure variation pattern ASP-D, development effect HEE corresponds to special figure variation pattern ASP-E, and development effect HEF corresponds to special figure variation pattern ASP-F. In particular, considering the lottery values in the lottery table shown in Fig. 10(a), it can be said that in the special figure variation pattern derivation state PB, the probability of a big win game occurring is high in the order of development effect HED, development effect HEE, and development effect HEF.

[0119] Also, for special figure variation patterns HSP-G to HSP-I that can be determined in the special figure variation pattern derivation state PC (RUSH mode), the above-mentioned development losing effect route corresponds. Specifically, for special figure variation patterns HSP-G to HSP-I, the decorative symbol reaches the winning state without going through pseudo-variation. Then, a development effect that notifies that the result of the special figure validity determination in this symbol variation is a loss is executed, and an effect route in which the decorative symbol stops and is displayed in a scattered state after the end of the development effect corresponds. Note that the types of development effects corresponding to each special figure variation pattern are different from each other. Development effect HEG corresponds to special figure variation pattern HSP-G, development effect HEH corresponds to special figure variation pattern HSP-H, and development effect HEI corresponds to special figure variation pattern HSP-I. In addition, the above-described jackpot presentation routes correspond to special figure variation patterns ASP-G to ASP-I. Specifically, in special figure variation patterns ASP-G to ASP-I, the decorative symbol reaches the reach state without going through pseudo-variation, and then, a development presentation for notifying that the result of the special figure win / loss determination in this symbol variation is a jackpot is executed. After the end of the development presentation, there corresponds an effect route in which the decorative symbol stops and is displayed with the symbols aligned. Note that the types of development presentations corresponding to each special figure variation pattern are different from each other. For special figure variation pattern ASP-G, development presentation HEG corresponds; for special figure variation pattern ASP-H, development presentation HEH corresponds; and for special figure variation pattern ASP-I, development presentation HEI corresponds. In particular, considering the lottery values in the lottery table shown in Fig. 11(a), it can be said that in the special figure variation pattern derivation state PC, the probability of a jackpot game occurring is high in the order of development presentation HEG, development presentation HEH, and development presentation HEI.

[0120] When the sub-hold control means 223 receives a hold command (hereinafter, sometimes simply expressed as the occurrence of a hold win), based on the information of the special figure 1 hold counter and the special figure 2 hold counter included in the command, in the special figure variation pattern derivation state PA, effect data for displaying the number of hold images corresponding to the special figure 1 hold counter in the hold display area (details will be described later) of the main display unit 81 is set. In the special figure variation pattern derivation state PB or the special figure variation pattern derivation state PC, effect data for displaying the number of hold images corresponding to the special figure 2 hold counter in the hold display area is set. Note that the hold image is an image that changes into various forms suggesting the degree of advantage such as the probability of a jackpot game occurring.

[0121] When the pre-reading presentation control means 224 receives a pre-determination command, the content of the so-called pre-reading presentation is determined based on the result of the pre-determination included in the command. The pre-reading effect is an effect that, for the purpose of enhancing the gaming appeal, suggests the degree of expectation for the result of the special symbol winning / losing determination in the symbol variation of the pre-reading target or the content of the effect to be executed in the symbol variation of the pre-reading target before the symbol variation of the pre-reading target is started. Although details will be described later, the gaming machine 10 according to the present embodiment is configured to be able to execute a remaining game count display that specifies the number of times of symbol variation until reaching the specified number of times related to the general symbol with high probability in the special symbol variation pattern derivation state PB or the special symbol variation pattern derivation state PC, and an acquired ball count display that can specify the current number of acquired balls. These displays function as the above-described pre-reading effect by changing their colors.

[0122] When the effect start command is received, the effect content determination means 225 determines the content of the effect to be executed in the current symbol variation according to the effect route already determined by the effect route determination means 222. More specifically, for the content (effect pattern) of the effect at each effect execution timing in the symbol variation, the effect content determination means 225 determines the effect pattern lottery table to be referred to based on the effect route determined by the effect route determination means 222, and determines the content of the effect by lottery using the determined effect pattern lottery table. In particular, by doing so, the content of the effect related to (executed according to) the determined effect route can be changed, and a connection can be given to the effects in one symbol variation. Although details will be described later, in the gaming machine 10 according to the present embodiment, in the development effect in the special symbol variation pattern derivation state PB or the special symbol variation pattern derivation state PC, a cut-in effect that suggests the winning expectation of a big win or a small win by color is configured to be executable.

[0123] When the effect start command is received, the decorative symbol control means 226 determines the combination of the final (definitely stopped and displayed) decorative symbols (left symbol, middle symbol, right symbol) based on the determined stop symbol of the special symbol. Specifically, in the symbol variation according to Special Figure 1, the symbol alignment related to the decorative symbol including the symbol alignment related to 7 symbols is determined for Symbol A, and any one of the symbol alignments related to the decorative symbols excluding 7 symbols is determined for Symbol B. Therefore, in this embodiment, depending on the type of symbol alignment related to the decorative symbol corresponding to the big win game, it becomes possible to estimate the number of rounds of the big win game that occurs and the subsequent effect mode (special figure variation pattern derivation state) after the big win game ends. In the symbol variation according to Special Figure 2, any one of the symbol alignments related to the decorative symbol including 7 symbols is determined for Symbol a and Symbol c, and any one of the symbol alignments related to the decorative symbols excluding 7 symbols is determined for Symbol b. Therefore, in this embodiment, when the symbol alignment related to 7 symbols stops being displayed, it is determined that it is a big win game related to the stop symbol (Symbol a or Symbol c) excluding Symbol b. Thus, similar to the symbol variation according to Special Figure 1, it becomes easier to estimate the number of rounds of the big win game that occurs depending on the type of symbol alignment related to the decorative symbol corresponding to the big win game.

[0124] When the big win effect control means 227 receives an effect control command related to the big win game (start demo command, round start command, end demo command), it determines the content of the effect during the big win game based on the type of the effect control command and the information included in the effect control command. Note that the effects during the big win game include a start demo effect that is executed based on receiving the start demo command to notify the start of the big win game, a round effect that is executed based on receiving the round start command to notify that it is during the round game, and an end demo effect that is executed based on receiving the end demo command to notify the end of the big win game.

[0125] Normally, the performance control means 220 reads out the performance data of each device corresponding to each performance at the execution timing of each performance according to the content of the performance determined by the above-described means provided in the first sub-control board 200. If there is performance data related to an image in the read performance data, an image control command is generated based on the performance data, and the command is stored in the transmission command storage area of the sub-information storage means 260. Further, if there is performance data related to sound in the read performance data, a voice control command related to sound is generated based on the performance data, and the command is stored in the transmission command storage area of the sub-information storage means 260. Also, when the return state at the time of power restoration becomes a playable state with the execution of the RAM clear process, the normal performance control means 220 reads out performance data for notifying that the playable state has been reached with the execution of the RAM clear process. When the return state at the time of power restoration becomes a playable state without the execution of the RAM clear process, the normal performance control means 220 reads out performance data for notifying that the playable state has been reached without the execution of the RAM clear process. Further, when the game stops, the normal performance control means 220 reads out performance data for notifying that, in addition to the game stopping state, the execution of the RAM clear process has become necessary. Although the details of these notifications are omitted, it is preferably continuously executed for a certain period of time (for example, 30 s) after the execution starts, and the performance device for executing the notification is not limited.

[0126] When an error command is transmitted, the sub-error control means 230 determines an error notification pattern and reads out performance data for executing error notification according to the error notification pattern.

[0127] The lamp control means 240 holds lamp control data for controlling the lighting of various lamps such as the movable ornament 22 and the frame lamp 35. For example, if there is performance data corresponding to a lamp in the performance data read by the normal performance control means 220, the lamp control means 240 reads out the lamp control data based on the performance data and transmits the read lamp control data to the lamp to be the execution target.

[0128] When there is presentation data corresponding to the movable accessory in the presentation data read by the normal presentation control means 220, the movable accessory control means 245 reads out movable control data for controlling the movement of the movable decoration 22 or the sub-display unit 82 from the ROM 202 based on the presentation data, transmits the read movable control data to the movable decoration 22 or the sub-display unit 82, and controls the movement of the movable decoration 22 or the sub-display unit 82.

[0129] As described above, the sub-information storage means 260 is means for temporarily storing data read by the means provided in the first sub-control board 200, data derived by calculations in the means, etc. in storage areas corresponding to each.

[0130] The sub-command management means 270 receives the presentation control command transmitted from the main control board 100 and stores the received presentation command in the received command storage area of the sub-information storage means 260. Also, when an image control command is stored in the transmission command storage area of the sub-information storage means 260, the sub-command management means 270 transmits the image control command toward the second sub-control board 300. Further, when an audio control command or a volume adjustment command is stored in the storage area, the sub-command management means 270 transmits these commands toward the audio control board 310. Note that these commands are generally transmitted in the order stored in the transmission command storage area of the sub-information storage means 260.

[0131] As described above, in the gaming machine 10 according to the present embodiment, as an effect for suggesting the expectation level of a big win or a small win (hereinafter referred to as "win expectation level") by the color of an image, a cut-in effect, a color change of the remaining game number display, and a color change of the acquired ball number display are configured to be executable. Such an effect of suggesting the win expectation level by the color of an image is frequently used in conventional gaming machines because it is easy for players to understand the win expectation level, but there is still room for improvement from the viewpoint of improving the gaming interest. On the other hand, the present invention has a function of improving the above-described problems. Hereinafter, the details of the function will be described.

[0132] <Regarding color changes in the remaining game count display and the acquired ball count display> First, with reference to FIGS. 13 to 15, the details of the color changes in the remaining game count display and the acquired ball count display according to the present embodiment will be described. FIG. 13(a) is a diagram showing a display area where the remaining game count display and the acquired ball count display are performed. FIG. 13(b) is a diagram showing a specific example of the remaining game count display. FIG. 13(c) is a diagram showing a specific example of the acquired ball count display. FIG. 14(a) is a diagram showing a flow of color change processing related to the remaining game count display. This processing is executed in the special figure variation pattern derivation state PB or the special figure variation pattern derivation state PC. FIG. 14(b) is a diagram schematically showing a lottery table used for the color change lottery of the remaining game count display. The range of the random number used in this lottery is 0 to 99. FIG. 15(a) is a diagram showing a flow of color change processing related to the acquired ball count display. This processing is executed in the special figure variation pattern derivation state PB or the special figure variation pattern derivation state PC, similar to the color change processing related to the remaining game count display. FIG. 15(b) is a diagram schematically showing a lottery table used for the color change lottery of the acquired ball count display. The range of the random number used in this lottery is 0 to 99.

[0133] As shown in FIG. 13(a), in the special figure variation pattern derivation state PB and the special figure variation pattern derivation state PC, in the display area related to the main display unit 81, a display area 811 provided at the upper left of the display area and a display area 812 provided at the lower left of the display area are provided.

[0134] The remaining game count display is displayed in the display area 811. As shown in FIG. 13(b), the remaining game count display is composed of a part that displays a numerical value that can specify the number of times of symbol variation until reaching the specified number of times related to the general figure high probability (the part indicated by "●●") and the character part of "times". The numerical value related to the former part is decremented by 1 at the timing when the symbol variation is started. Although details will be described later, the remaining game count display is basically black (the default color), but in some cases it changes to green or red to suggest the winning expectancy. In particular, in the remaining game count display, red is the color with the highest winning expectancy. This is the same for the acquired ball count display and the cut-in effect (cut-in image) described later.

[0135] The acquired ball count is displayed in the display area 812. As shown in FIG. 13(c), the acquired ball count display is composed of a part that can identify the current acquired ball count (the part indicated by "●●●●") and the character part of "GET". Here, the current acquired ball count is the total value of the number of game balls (bonus balls) acquired in jackpot games that have occurred without being sandwiched by a normal pattern with low probability (excluding during jackpot games) since a jackpot game occurred in the special figure variation pattern derivation state PA (normal figure with low probability). Although details will be described later, the acquired ball count display is basically black (the default color), but in some cases it changes to blue, green, or red to suggest the winning expectancy.

[0136] Subsequently, the details of the color change process related to the remaining game count display that controls the color change of the remaining game count display will be described. As shown in FIG. 14(a), in step S102, which is the first step of the color change process related to the remaining game count display, it is determined whether a winning has occurred in the right general winning port 67b. If this condition is satisfied, the process proceeds to step S104. If this condition is not satisfied, the color change process related to the remaining game count display ends. In step S104, it is determined whether a color change of the remaining game count display is being performed. If this condition is satisfied, the color change process related to the remaining game count display ends. If this condition is not satisfied, the process proceeds to step S106. Here, that a color change of the remaining game count display is being performed refers to the period from when the color change of the remaining game count display is started until the target symbol variation related to the color change (details will be described later) ends.

[0137] In step S106, a color change lottery for the remaining game count display is performed. Specifically, as shown in FIG. 14(b), in the color change lottery for the remaining game number display, the pre-determination result of the target symbol variation is referred to. Here, the target symbol variation refers to the symbol variation related to Special Figure 2 that was held just before the execution of the lottery (this is the same in the color change lottery for the acquired ball number display described later). When there is no symbol variation related to Special Figure 2, that is, when the symbol variation related to Special Figure 2 is not held, the lottery will be compulsorily a non-winning one. When the result of the pre-determination related to the target symbol variation is a loss and a special figure variation pattern in which the development effect is not executed is determined, green is determined with a probability of 50 / 100 (1 / 2), and the lottery is a non-winning one with a probability of 50 / 100 (1 / 2). In this case, red is not determined. When the result of the pre-determination related to the target symbol variation is a loss and a special figure variation pattern in which the development effect is executed is determined, green is determined with a probability of 30 / 100 (about 1 / 3.33), red is determined with a probability of 20 / 100 (1 / 5), and the lottery is a non-winning one with a probability of 50 / 100 (1 / 2). When the result of the pre-determination related to the target symbol variation is a big win or a small win, green is determined with a probability of 10 / 100 (1 / 10), red is determined with a probability of 40 / 100 (1 / 2.5), and the lottery is a non-winning one with a probability of 50 / 100 (1 / 2). Thus, in the color change lottery for the remaining game number display, in the order of when green is determined and when red is determined, the expectation of deriving a big win or a small win becomes higher. In particular, in this embodiment, the probability of losing in the color change lottery for the remaining game number display is constant regardless of the result of the pre-determination. From this perspective, it contributes to making the user focus on the color of the cut-in effect (cut-in image) rather than the color change of the remaining game number display.

[0138] In step S108, it is determined whether or not the lottery for the color change of the remaining game number display is a winning one. If this condition is satisfied, the process proceeds to step S110. If this condition is not satisfied, the color change process related to the remaining game number display is terminated. In step S110, production data related to the color change of the remaining game number display is set. As a result, the color change of the remaining game number display will occur.

[0139] In step S112, production data related to the change production is set, and then the color change process related to the remaining game number display is terminated. Here, the change production is such that the characters "CHANCE" are displayed in a display area that does not overlap with either of the display areas 811 and 812 in the display area related to the main display unit 81 (illustration is omitted). This production functions to make it easier to recognize the color change of the remaining game number display. Note that since this production ends after the elapse of a relatively short time (2000 ms in this embodiment), this production ends before the red remaining game number display ends. Also, in the special figure variation pattern derivation state PB and the special figure variation pattern derivation state PC, the change production may be configured to be executed in a part where a winning occurs in the right general winning opening 67b and the color change of the remaining game number display is not made.

[0140] Subsequently, the details of the color change process related to the acquired ball number display that controls the color change of the acquired ball number display will be described. As shown in FIG. 15(a), in step S202 which is the first step of the color change process related to the acquired ball number display, it is determined whether a winning has occurred in the gate 63. If this condition is satisfied, the process proceeds to step S204. If this condition is not satisfied, the color change process related to the acquired ball number display is terminated. In step S204, it is determined whether the color change of the acquired ball number display is being performed. If this condition is satisfied, the color change process related to the acquired ball number display is terminated. If this condition is not satisfied, the process proceeds to step S206. Here, the color change of the acquired ball number display being performed refers to the period from the start of the color change of the acquired ball number display until the target symbol variation related to the color change ends.

[0141] In step S206, a color change lottery for the acquired ball number display is performed. Specifically, as shown in FIG. 15(b), in the color change lottery for the number of acquired balls, similar to the color change lottery for the remaining game number display, the preliminary determination result of the target symbol variation is referred to. When the symbol variation according to Special Figure 2 is not held in suspense, this lottery is compulsorily a non-winning one. When the result of the preliminary determination regarding the target symbol variation is a loss and a special figure variation pattern in which the development effect is not executed is determined, blue is determined with a probability of 10 / 100 (1 / 10), green is determined with a probability of 10 / 100 (1 / 10), and this lottery is a non-winning one with a probability of 80 / 100 (1 / 1.25). In this case, red is not determined. When the result of the preliminary determination regarding the target symbol variation is a loss and a special figure variation pattern in which the development effect is executed is determined, blue is determined with a probability of 20 / 100 (1 / 5), green is determined with a probability of 20 / 100 (1 / 5), red is determined with a probability of 20 / 100 (1 / 5), and this lottery is a non-winning one with a probability of 40 / 100 (1 / 2.5). When the result of the preliminary determination regarding the target symbol variation is a big win or a small win, blue is determined with a probability of 10 / 100 (1 / 10), green is determined with a probability of 30 / 100 (about 1 / 3.33), red is determined with a probability of 40 / 100 (1 / 2.5), and this lottery is a non-winning one with a probability of 20 / 100 (1 / 5). Thus, in the color change lottery for the number of acquired balls, in the order of when blue is determined, when green is determined, and when red is determined, the winning expectancy increases. Also, in the present embodiment, the probability of not winning the color change lottery for the number of acquired balls increases in the order of when the result of the preliminary determination regarding the target symbol variation is a miss and a special symbol variation pattern in which the development effect is not executed is determined, when the result of the preliminary determination regarding the target symbol variation is a miss and a special symbol variation pattern in which the development effect is executed is determined, and when the result of the preliminary determination regarding the target symbol variation is a big win or a small win. This is different from the color change lottery for the remaining game number display in this regard. Further, in the present embodiment, the types of colors (blue, green, red) in which the number of acquired balls display can change are more than the types of colors (green, red) in which the remaining game number display can change described above. From these viewpoints, it can be said that the degree of attention to the color change of the number of acquired balls display is higher than the degree of attention to the color change of the remaining game number display.

[0142] In step S208, it is determined whether or not the color change lottery for the number of acquired balls display is won. If this condition is satisfied, the process proceeds to step S210. If this condition is not satisfied, the color change process for the number of acquired balls display is terminated. In step S210, the effect data related to the color change of the number of acquired balls display is set, and then the color change process for the number of acquired balls display is terminated. As a result, the color change of the number of acquired balls display is performed. However, in the present embodiment, unlike the case where the color change of the remaining game number display is performed, when the color change of the number of acquired balls display is performed, an effect corresponding to the change effect is not performed.

[0143] <Regarding the cut-in effect> Next, with reference to FIGS. 16 to 18, the details of the cut-in effect that can be executed in the development effect in the special symbol variation pattern derivation state PB and the special symbol variation pattern derivation state PC will be described. FIGS. 16(a) and 16(b) are diagrams showing the flow in which the cut-in effect occurs in the development effect. FIG. 16(a) shows the flow in which the cut-in effect related to the weak cut-in occurs, and FIG. 16(b) shows the flow in which the cut-in effect related to the strong cut-in occurs. FIG. 17 is a diagram showing the flow of the cut-in effect control process, and the process is executed upon receipt of a variation start command in the special figure variation pattern derivation state PB and the special figure variation pattern derivation state PC. FIGS. 18(a) and 18(b) are diagrams schematically showing a lottery table used for the lottery related to the development effect, and the range of the random numbers used in the lottery is 0 to 99.

[0144] The cut-in effect is an effect executed by operating the effect button 37 at the end of the development effect. As shown in FIGS. 16(a) and 16(b), the types thereof include a weak cut-in and a strong cut-in. More specifically, when the cut-in effect is executed, a button image bg prompting the operation of the effect button is displayed in the display area of the main display unit 81, and a meter image mg indicating the reception period (valid period) of the operation is also displayed. The meter image is configured such that when the display starts, the whole is displayed in black, and the area (length) of the black area decreases with the passage of time, and the reception period of the operation on the effect button is indicated by the area of the black area.

[0145] As shown in FIG. 16(a), in the cut-in effect related to the weak cut-in, a weak cut-in image kg1 including the characters "Chance!" and being entirely green is displayed by the main display unit 81, and a voice of "Chance" is emitted from the speaker 33. As shown in FIG. 16(b), in the cut-in effect related to the strong cut-in, a strong cut-in image kg2 including the characters "Super Hot!" and being entirely red is displayed by the main display unit 81, and a voice (a voice different from the voice related to the weak cut-in) of "Super Hot" is emitted from the speaker 33. In this embodiment, the button image bg itself is always displayed at the end of the development effect. Although not shown, when it is not determined to execute the cut-in effect, the cut-in effect is not executed even if an operation on the effect button 37 is performed within the reception period.

[0146] Next, as shown in FIG. 17, in step S302 which is the first step of the cut-in effect control process for controlling the execution of the cut-in effect, it is determined whether a development effect is to be executed in the symbol variation related to the variation start command that triggers the execution of the cut-in effect control process (hereinafter referred to as "the current symbol variation"). If this condition is satisfied, the process proceeds to step S304. If this condition is not satisfied, the cut-in effect control process ends. In step S304, it is determined whether the current symbol variation is a target symbol variation related to the display of the remaining game count in red. If this condition is satisfied, the process proceeds to step S308. If this condition is not satisfied, the process proceeds to step S306.

[0147] In step S306, a lottery related to the cut-in effect using the lottery table TA is executed. Specifically, as shown in FIG. 18(a), in this lottery, the result of the special symbol winning or losing determination related to the current symbol variation is referred to. If the result of the special symbol winning or losing determination related to the current symbol variation is a loss, a weak cut-in is determined with a probability of 20 / 100 (1 / 5), a strong cut-in is determined with a probability of 10 / 100 (1 / 10), and the lottery is a non-winning (no cut-in effect) with a probability of 70 / 100 (about 1 / 1.43). If the result of the special symbol winning or losing determination related to the current symbol variation is a big win or a small win, a weak cut-in is determined with a probability of 20 / 100 (1 / 5), a strong cut-in is determined with a probability of 30 / 100 (about 1 / 3.33), and the lottery is a non-winning with a probability of 50 / 100 (1 / 2). Thus, in the lottery related to the cut-in effect using the lottery table TA, the winning expectation increases in the order of when green is determined and when red is determined.

[0148] In step S308, a lottery related to the cut-in effect using the lottery table TB is executed. Specifically, as shown in FIG. 18(b), in this lottery, the result of the special symbol winning or losing determination related to the current symbol variation is referred to. If the result of the special drawing win / loss determination related to the current symbol variation is a loss, similar to the lottery using the lottery table TA, a weak cut-in is determined with a probability of 20 / 100 (1 / 5), a strong cut-in is determined with a probability of 10 / 100 (1 / 10), and the lottery is a non-win with a probability of 70 / 100 (about 1 / 1.43). If the result of the special drawing win / loss determination related to the current symbol variation is a big win or a small win, a weak cut-in is determined with a probability of 20 / 100 (1 / 5), a strong cut-in is determined with a probability of 60 / 100 (about 1 / 1.67), and the lottery is a non-win with a probability of 20 / 100 (1 / 5).

[0149] Thus, in the lottery related to the cut-in effect using the lottery table TB, similar to the lottery related to the cut-in effect using the lottery table TA, the winning expectation increases in the order of when green is determined and when red is determined. In particular, in the present embodiment, regarding the probability that a strong cut-in is determined when the result of the special drawing win / loss determination related to the current symbol variation is a loss, the probability related to the lottery table TA and the probability related to the lottery table TB are the same. Moreover, regarding the probability that a strong cut-in is determined when the result of the special drawing win / loss determination related to the current symbol variation is a big win or a small win, the probability related to the lottery table TB is higher than the probability related to the lottery table TA.

[0150] Returning to FIG. 17, in step S310, it is determined whether the execution of the cut-in effect has been determined in the lottery related to the cut-in effect (whether a weak cut-in or a strong cut-in has been determined in the lottery related to the cut-in effect). If this condition is satisfied, the process proceeds to step S312. If this condition is not satisfied, the cut-in effect control process ends. In step S312, the effect data related to the cut-in effect whose execution has been determined is set, and then the cut-in effect control process ends. As a result, the type of cut-in effect determined in the lottery related to the cut-in effect is executed.

[0151] As described above, the gaming machine 10 according to the present embodiment has, as an effect in which a red image is displayed, a red remaining game number display in which a remaining game number display in a color different from red (black) is displayed before the start, and a strong cut-in image kg2 (a red cut-in image) in which a cut-in image in a color different from red is not displayed before the start (newly executed without a change in the display mode). Then, in the variation of the target symbol related to the red remaining game number display, a lottery related to the cut-in effect is performed using the lottery table TB. In this lottery, when the result of the special symbol hit determination related to the target symbol variation is a big hit or a small hit, the strong cut-in is determined with a higher probability (about 1 / 1.67 compared to 1 / 10) than when the result of the special symbol hit determination related to the target symbol variation is a miss (the display of the strong cut-in image kg2 is determined). That is, in the present embodiment, regarding the period including the variation of the target symbol (the pre-stage period + the variation of the target symbol described later), when the situation where the red remaining game number display is performed during the period and the situation where the strong cut-in image kg2 is displayed are included, and when the situation where the red remaining game number display is performed during the period and the situation where the strong cut-in image kg2 is displayed are not included, it can be said that the hit expectancy in the variation of the target symbol is different. According to this, by making it easier to feel the surprise regarding the display of the strong cut-in image kg2 during the period due to the presence of the red remaining game number display (the one in which the remaining game number display in a color different from red is displayed before the start) during the period, the effect of the strong cut-in image kg2 is enhanced, and by making the hit expectancy different depending on the presence or absence of the display of the strong cut-in image kg2 with enhanced effect, the gaming interest can be improved. In achieving the above effect, the hit expectancy related to the variation of the target symbol in the former case may be set lower than the hit expectancy related to the variation of the target symbol in the latter case. Furthermore, instead of or in addition to the hit expectancy, the advantage degree of the big hit game when the big hit game occurs (the advantage degree of the big hit game itself, the advantage degree of the gaming state after the end of the big hit game) may be adopted, and the same applies to the following inventions.

[0152] Therefore, in the gaming machine 10, it is possible to execute a specific effect in which an image of a specific color (red) is displayed. The specific effect includes a first specific effect (display of the remaining game count in red) and a second specific effect (strong cut-in image kg2). The first specific effect is one in which a first image of a specific color (display of the remaining game count) is displayed, and before the start of the first specific effect, a first image of a color different from the specific color is displayed. The second specific effect is one in which a second image of a specific color (cut-in image) is displayed, and before the start of the second specific effect, a second image of a color different from the specific color is not displayed. Regarding at least a specific period including a specific variation (variation of the target symbol), when the first specific effect is being executed and the second specific effect is being executed during the specific period (the first case), and when the first specific effect is being executed and the second specific effect is not being executed during the specific period (the second case), at least one of the ratio of awarding a privilege (big win game) after the end of the specific variation and the degree of advantage of the privilege when the privilege is awarded after the end of the specific variation is different. In other words, Note that, as in this embodiment, the specific period preferably includes a period before the specific variation, but the specific period and the specific variation may coincide. Also, regarding the relationship between the start timing of the first specific effect and the start timing of the second specific effect during the specific period, as in this embodiment, it is preferable that the start timing of the former is earlier than the start timing of the latter, but the start timing of the former may be later than the start timing of the latter, or the start timings of these may be the same.

[0153] In particular, in this embodiment, the hit expectation when the situation where the remaining game count in red is displayed and the situation where the strong cut-in image kg2 is displayed are included during the period including the above-described variation of the target symbol is higher than the hit expectation when the situation where the remaining game count in red is displayed and the situation where the strong cut-in image kg2 is displayed are not included during the period. According to this, the degree of attention to the strong cut-in image kg2 can be increased.

[0154] Therefore, in the gaming machine 10, it is possible to execute a specific effect in which an image of a specific color (red) is displayed. The specific effect includes a first specific effect (display of the remaining game count in red) and a second specific effect (strong cut-in image kg2). The first specific effect is one in which a first image (display of the remaining game count) of a specific color is displayed, and is an effect in which a first image of a color different from the specific color is displayed before the start of the first specific effect. The second specific effect (strong cut-in image kg2) is one in which a second image (cut-in image) of a specific color is displayed, and is an effect in which a second image of a color different from the specific color is not displayed before the start of the second specific effect. For a specific period including at least a specific variation (variation of target symbols), when a first situation in which the first specific effect is being executed and the second specific effect is being executed is included, compared to a second situation in which the first specific effect is being executed and the second specific effect is not being executed, at least one of the rate at which a privilege (big win game) is granted after the end of the specific variation and the degree of advantage of the privilege when the privilege is granted after the end of the specific variation is higher. In other words.

[0155] Also, in this embodiment, when the remaining game count in red is displayed, a changing effect is performed. According to this, it is possible to make it easier to recognize that the display of the remaining game count has changed from a color different from red to red.

[0156] Therefore, in the gaming machine 10, it can be said that a predetermined effect (changing effect) can be executed when the first specific effect (display of the remaining game count in red) is executed.

[0157] In addition, the gaming machine 10 according to this embodiment further has a display of the number of acquired balls in red in which a display of the number of acquired balls in a color different from red (black) is displayed before the start, as an effect in which an image of red is displayed. And as described above, in the target symbol variation related to the display of the number of acquired red balls, a lottery related to the cut-in effect is conducted using the lottery table TA. When the result of the special symbol winning / losing determination related to the target symbol variation is a big win or a small win, the probability that a strong cut-in is determined in this lottery (the display of the strong cut-in image kg2 is determined) is approximately 1 / 3.33 (in other words, the probability that a strong cut-in is not determined in this case is approximately 1 / 1.43). On the other hand, in the target symbol variation related to the display of the remaining game number of red balls, a lottery related to the cut-in effect is conducted using the lottery table TB. When the result of the special symbol winning / losing determination related to the target symbol variation is a big win or a small win, the probability that a strong cut-in is determined in this lottery is approximately 1 / 1.67 (in other words, the probability that a strong cut-in is not determined in this case is 1 / 2.5). That is, in this embodiment, for the period including the target symbol variation (the pre-hand period + the target symbol variation described later), when the situation where the remaining game number of red balls is displayed and the situation where the strong cut-in image kg2 is displayed are not included in this period, and when the situation where the number of acquired red balls is displayed and the situation where the strong cut-in image kg2 is displayed are not included in this period, it can be said that the winning expectation degree related to the target symbol variation is different. According to this, by increasing the attention degree to the effect where an image of a color different from red is displayed before the start, it is possible to easily feel the surprise at the display of the strong cut-in image kg2. In addition, in achieving the said effect, the winning expectation degree related to the target symbol variation in the former case may be made lower than the winning expectation degree related to the target symbol variation in the latter case.

[0158] Therefore, in the gaming machine 10, the above-mentioned specific effects further include a third specific effect (displaying the number of balls won in red), and the third specific effect is an effect in which a third image (displaying the number of balls won) in a specific color (red) is displayed, and a third image in a color different from the specific color is displayed before the start of the third specific effect, and in other words, at least one of the rate at which a bonus (jackpot game) is awarded after the end of the above-mentioned specific variation and the degree of advantage of the bonus when the bonus is awarded after the end of the specific variation differs between the above-mentioned second time and the third time which includes a situation in which the third specific effect is being executed during the above-mentioned specific period but does not include a situation in which the second specific effect is being executed.

[0159] As described above, the color change of the remaining game display can be triggered by a win at the right general winning port 67b, and the color change of the acquired balls display can be triggered by a win at the gate 63. Five prize balls are awarded for a win at the right general winning port 67b, and one prize ball is awarded for a win at the gate 63. That is, in this embodiment, the number of prize balls at the winning port that triggers the color change of the remaining game display is greater than the number of prize balls at the winning port that triggers the color change of the acquired balls display. From this perspective, it can be said that the attention to the color change of the remaining game number display is higher than the attention to the color change of the number of won balls.

[0160] <Regarding the time relationship between the color change of the remaining game count display and the cut-in image> Next, the temporal relationship between the color change of the remaining game number display and the cut-in image will be described in detail with reference to FIG. Figure 19(a) is a timing chart showing the temporal relationship between the color change of the remaining game display and the cut-in image, and Figure 19(b) is a timing chart showing the temporal change in color of the remaining game display when the cut-in image is not displayed.

[0161] As shown in FIG. 19(a), in the present embodiment, when a cut-in image including the strong cut-in image kg2 is displayed in the target symbol variation, the color-changed remaining game number display including the red remaining game number display starts (at timing t11) during the period (timings t10 to t12) from when the target symbol variation is held until the target symbol variation is started. Then, the cut-in image including the strong cut-in image kg2 starts (at timing t15) in the target symbol variation. That is, in the present embodiment, the display of the red remaining game number starts before the display of the strong cut-in image kg2 starts. According to this, it is possible to enhance the effect of making it easier to feel the surprise with respect to the display of the strong cut-in image kg2 due to the presence of the above-described display of the red remaining game number. In order to achieve this effect, it is not limited to the case where the display of the strong cut-in image kg2 starts after the display of the red remaining game number ends as in the present embodiment, and the strong cut-in image kg2 may be displayed during the display of the red remaining game number. The same applies to the display of the red acquired ball number described later.

[0162] Therefore, in the gaming machine 10, it can be said that in the specific period according to the first case, the second specific effect (strong cut-in image kg2) starts in the situation where the first specific effect (display of the red remaining game number) is being executed, or the second specific effect starts after the situation where the first specific effect is not being executed.

[0163] Furthermore, as shown in FIG. 19(b), even when a cut-in image including the strong cut-in image kg2 is not displayed in the target symbol variation, the color-changed remaining game number display including the red remaining game number display starts (at timing t21) during the period (timings t20 to t22) from when the target symbol variation is held until the target symbol variation is started, in the same manner as when a cut-in image including the strong cut-in image kg2 is displayed in the target symbol variation described above. That is, in the present embodiment, the display of the remaining number of red games starts during the period from when the target symbol variation is suspended to when the target symbol variation starts, regardless of whether the strong cut-in image kg2 is displayed during the target symbol variation. According to this, it becomes easier to recognize the display of the remaining number of red games during the period before the target symbol variation, and regardless of whether the strong cut-in image kg2 is displayed during the target symbol variation, it is possible to easily create an expectation for the display of the strong cut-in image kg2. In achieving the above effect, it is not necessary for the display of the remaining number of red games to always start at the timing described above. It is sufficient if the display of the remaining number of red games starts at the timing described above in some cases. The same applies to the display of the acquired number of red balls described later.

[0164] Therefore, in the gaming machine 10, the above specific period has a predetermined period (timing t10 to timing t12, timing t20 to timing t22) before the specific variation (target symbol variation), and in either the first time and the second time, it can be in a situation where the first specific effect (display of the remaining number of red games) is being executed during the predetermined period. In other words, in the first time, the second specific effect (strong cut-in image kg2) is started during the specific variation.

[0165] Furthermore, as shown in FIGS. 19(a) and 19(b), regardless of whether a cut-in image including the strong cut-in image kg2 is displayed, the color-changed display of the remaining number of games including the display of the remaining number of red games continues even after the target symbol variation starts (timing t12 to timing t13, timing t22 to timing t23). Moreover, when a cut-in image including the strong cut-in image kg2 is displayed, the cut-in image starts after the color-changed display of the remaining number of games including the display of the remaining number of red games ends (timing t15). That is, in the present embodiment, the display of the remaining game count in red continues even after the start of the target symbol variation, regardless of whether the strong cut-in image kg2 is displayed during the target symbol variation, and the strong cut-in image kg2 starts after the display of the remaining game count in red ends. According to this, while having the effect of making it easier to have an expectation for the display of the above-described strong cut-in image kg2, the effect of making it easier to feel a surprise for the display of the above-described strong cut-in image kg2 can be enhanced.

[0166] Therefore, in the gaming machine 10, in both the first time and the second time, the first specific effect (display of the remaining game count in red) being executed during the predetermined period continues even after the start of the specific variation (target symbol variation), and in the specific variation related to the first time, the second specific effect (strong cut-in image kg2) starts after the situation where the first specific effect is not being executed. In other words.

[0167] Also, in the present embodiment, at the timings t13 and t23 when the display of the remaining game count with color change including the display of the remaining game count in red ends, the display of the remaining game count itself ends. In the present embodiment, the display of the remaining game count returns at the timing when the target symbol variation ends. However, the timing at which the display of the remaining game count returns is not particularly limited.

[0168] Also, as shown in FIG. 19(a), the period (timings t11 to t13) during which the display of the remaining game count with color change including the display of the remaining game count in red is made in the period (timings t10 to t14) from when the target symbol variation is held until the target symbol variation ends is longer than the period (timings t15 to t16) during which the cut-in image including the strong cut-in image kg2 is displayed in that period. That is, in the present embodiment, the period during which the display of the remaining game count in red is made in the period from when the target symbol variation is held until the target symbol variation ends is longer than the period during which the strong cut-in image kg2 is displayed in that period. According to this, by making it easier to recognize the remaining game count display in red, the effect of making it easier to feel the surprise with respect to the display of the above-described strong cut-in image kg2 can be enhanced. In achieving this effect, in the period from when the target symbol variation is suspended until the target symbol variation ends, it is not necessary for the former period to always be longer than the latter period, and it is sufficient if there is a case where the former period is longer than the latter period. This also applies to the display of the acquired ball count in red, which will be described later.

[0169] Therefore, in the gaming machine 10, in at least a part of the above first case, it can be said that the execution period of the first specific effect (remaining game count display in red) in the specific period is shorter than the execution period of the second specific effect (strong cut-in image kg2) in the specific period.

[0170] In particular, in the present embodiment, when a cut-in image including the strong cut-in image kg2 is displayed, the period (timing t12 to timing t13) during which the remaining game count display with a color change including the remaining game count display in red is made in the target symbol variation is longer than the period (timing t15 to timing t16) during which the cut-in image including the strong cut-in image kg2 is displayed in the target symbol variation. That is, in the present embodiment, when a cut-in image including the strong cut-in image kg2 is displayed, the period during which the remaining game count display in red is made in the target symbol variation is longer than the period during which the strong cut-in image kg2 is displayed in the target symbol. According to this, it is possible to make it easier for a player who is concentrating on the target symbol variation to recognize the remaining game count display in red. This leads to the effect of making it easier to feel the surprise with respect to the display of the above-described strong cut-in image kg2 can be enhanced. In achieving this effect, in the target symbol variation, it is not necessary for the former period to always be longer than the latter period, and it is sufficient if there is a case where the former period is longer than the latter period. This also applies to the display of the acquired ball count in red, which will be described later.

[0171] Furthermore, in the present embodiment, when a cut-in image including the strong cut-in image kg2 is displayed, the period (timing t12 to timing t13) during which a color-changed remaining game count display including a red remaining game count display is made due to the target symbol variation is shorter than the period (timing t22 to timing t23) during which a color-changed remaining game count display including a red remaining game count display is made due to the target symbol variation when the cut-in image including the strong cut-in image kg2 is not displayed. That is, in the present embodiment, the period during which a red remaining game count display is made due to the target symbol variation when the strong cut-in image kg2 is displayed is shorter than the period during which a red remaining game count display is made due to the target symbol variation when the strong cut-in image kg2 is not displayed.

[0172] <Regarding the temporal relationship between the color change of the acquired ball count display and the cut-in image> Next, with reference to FIG. 20, the details of the temporal relationship between the color change of the acquired ball count display and the cut-in image will be described. FIG. 20(a) is a timing chart showing the temporal relationship between the color change of the acquired ball count display and the cut-in image, and FIG. 20(b) is a timing chart showing the temporal change of the color change of the acquired ball count display when the cut-in image is not displayed.

[0173] As shown in FIG. 20(a), in the present embodiment, when a cut-in image including the strong cut-in image kg2 is displayed during the target symbol variation, the color-changed acquired ball count display including a red acquired ball count display starts (timing t31) during the period (timing t30 to timing t32) from when the target symbol variation is held until the target symbol variation is started. And the cut-in image including the strong cut-in image kg2 starts (timing t35) during the target symbol variation. That is, in the present embodiment, the red acquired ball count display starts before the display of the strong cut-in image kg2 starts.

[0174] Furthermore, as shown in Fig. 20(b), even when a cut-in image including the strong cut-in image kg2 is not displayed in the target symbol variation, similar to the case where a cut-in image including the strong cut-in image kg2 is displayed in the target symbol variation described above, the color-changed acquired ball number display including the red acquired ball number display starts (at timing t41) during the period (timings t40 to t42) from when the target symbol variation is held until it is started. That is, in the present embodiment, the red acquired ball number display starts during the period from when the target symbol variation is held until it is started regardless of whether the strong cut-in image kg2 is displayed in the target symbol variation.

[0175] Furthermore, as shown in Figs. 20(a) and 20(b), regardless of whether a cut-in image including the strong cut-in image kg2 is displayed, the color-changed acquired ball number display including the red acquired ball number display continues even after the target symbol variation is started (timings t32 to t33, timings t42 to t43). Moreover, when a cut-in image including the strong cut-in image kg2 is displayed, the cut-in image starts after the color-changed acquired ball number display including the red acquired ball number display ends (at timing t35). That is, in the present embodiment, the red acquired ball number display continues even after the start of the target symbol variation regardless of whether the strong cut-in image kg2 is displayed in the target symbol variation, and the strong cut-in image kg2 starts after the red acquired ball number display ends.

[0176] Also, as shown in Fig. 20(a), the period (timings t31 to t33) during which the color-changed acquired ball number display including the red acquired ball number display is made during the period (timings t30 to t34) from when the target symbol variation is held until it ends is longer than the period (timings t35 to t36) during which a cut-in image including the strong cut-in image kg2 is displayed during the same period. That is, in the present embodiment, the period during which the red acquired ball number display is made from when the target symbol variation is suspended until the target symbol variation ends is longer than the period during which the strong cut-in image kg2 is displayed during that period.

[0177] In particular, in the present embodiment, when a cut-in image including the strong cut-in image kg2 is displayed, the period (timing t32 to timing t33) during which a color-changed acquired ball number display including the red acquired ball number display is made in the target symbol variation is longer than the period (timing t35 to timing t36) during which the cut-in image including the strong cut-in image kg2 is displayed in the target symbol variation. That is, in the present embodiment, when a cut-in image including the strong cut-in image kg2 is displayed, the period during which the red acquired ball number display is made in the target symbol variation is longer than the period during which the strong cut-in image kg2 is displayed in the target symbol.

[0178] Furthermore, in the present embodiment, when a cut-in image including the strong cut-in image kg2 is displayed, the period (timing t32 to timing t33) during which a color-changed acquired ball number display including the red acquired ball number display is made in the target symbol variation is shorter than the period (timing t42 to timing t43) during which a color-changed acquired ball number display including the red acquired ball number display is made in the target symbol variation when the cut-in image including the strong cut-in image kg2 is not displayed. That is, in the present embodiment, when the strong cut-in image kg2 is displayed, the period during which the red acquired ball number display is made in the target symbol variation is shorter than the period during which the red acquired ball number display is made in the target symbol variation when the strong cut-in image kg2 is not displayed.

[0179] Also, in this embodiment, when the cut-in image including the strong cut-in image kg2 is not displayed, the period (timing t22 to timing t23) during which a color-changed remaining game count display including a red remaining game count display is made with the target symbol variation is configured to be longer than the period (timing t42 to timing t43) during which a color-changed acquired ball count display including a red acquired ball count display is made with the target symbol variation when the cut-in image including the strong cut-in image kg2 is not displayed. That is, in this embodiment, the period during which a red remaining game count display is made with the target symbol variation when the strong cut-in image kg2 is not displayed is configured to be longer than the period during which a red acquired ball count display is made with the target symbol variation when the strong cut-in image kg2 is not displayed. According to this, the degree of attention to the red remaining game count display can be increased compared to the red acquired ball count display. In achieving this effect, it is not necessarily required that the former period is always longer than the latter period, and it is sufficient that there is a case where the former period is longer than the latter period.

[0180] Therefore, in the gaming machine 10, it can be said that there is a case where the execution period of the first specific effect (red remaining game count display) during the specific period at the second time is longer than the execution period of the third specific effect (red acquired ball count display) during the specific period at the third time.

[0181] <Regarding privilege condition notification> In this embodiment, when the number of jackpot games that have occurred without being sandwiched by a normal pattern low probability (excluding during jackpot games) reaches 20 after a jackpot game has occurred in the special pattern variation pattern derivation state PA (normal pattern low probability), the dedicated movie is configured to be displayed in the display area related to the main display unit 81 during the 20th jackpot game (including one jackpot game that occurred in the special pattern variation pattern derivation state PA), and special condition notification for notifying the number of jackpot games that need to be executed until the number of consecutive wins reaches that number is configured to be executable. Although illustration is omitted, the special condition notification is such that an image capable of specifying the number is displayed in the display area related to the main display unit 81, and in order to prevent misunderstanding by the player, the image does not include red color. Hereinafter, the details of the special condition notification will be described with reference to FIGS. 21(a) and 21(b). FIG. 21(a) is a diagram showing the flow of the special condition notification control process. FIG. 21(b) is a diagram schematically showing the lottery table used in the execution lottery of the special condition notification, and the range of the random number used in the lottery is 0 to 99.

[0182] As shown in FIG. 21(a), in the first step S402 of the special condition notification control process for controlling the execution of the special condition notification, it is determined whether it is the pre-stage period or a target symbol variation. If the condition is satisfied, the process proceeds to step S404. If the condition is not satisfied, the special condition notification control process ends. Here, the pre-stage period refers to the timings t10 to t12 shown in FIG. 19(a), the timings t20 to t22 shown in FIG. 19(b), the timings t30 to t32 shown in FIG. 20(a), or the timings t40 to t42 shown in FIG. 20(b). In step S404, it is determined whether a winning has occurred in the second start port 59. If the condition is satisfied, the process proceeds to step S406. If the condition is not satisfied, the special condition notification control process ends.

[0183] In step S406, an execution lottery for the special condition notification is performed. Specifically, as shown in FIG. 21(b), in this lottery, it is determined whether the current timing (the timing when a winning of a game ball occurs in the second start port 59 according to step S404) is within the above-mentioned early stage period or during the execution of the target symbol variation. If the current time is within the above-mentioned early stage period, the probability of winning this lottery is 20 / 100 (1 / 5), and the probability of not winning this lottery is 80 / 100 (1 / 1.25). On the other hand, if the current time is during the execution of the target symbol variation, the probability of winning this lottery is 5 / 100 (1 / 20), and the probability of not winning this lottery is 95 / 100 (about 1 / 1.05). Thus, in this embodiment, the probability of winning the execution lottery of the special condition notification during the above-mentioned early stage period is higher than the probability of winning the execution lottery of the special condition notification during the execution period of the target symbol variation. In particular, the probability of winning this execution lottery is not affected by whether a cut-in image (especially, a strong cut-in image kg2) is displayed or not.

[0184] In step S408, it is determined whether the execution lottery of the special condition notification is won. If the condition is satisfied, the process proceeds to step S410. If the condition is not satisfied, the special condition notification control process ends. In step S410, the effect data related to the special condition notification is set, and then the special condition notification control process ends. As a result, the special condition notification is executed.

[0185] Thus, in this embodiment, it is configured such that a dedicated movie can be displayed in the big win game when the consecutive winning times reach 20 times, and an image capable of specifying the number of big win games required until the consecutive winning times reach 20 times is displayed in the display area related to the main display unit 81, and the special condition notification can be executed. And the image related to the special condition notification is configured not to include red. Moreover, the special condition notification is configured to be executable during the above-mentioned early stage period and the execution period of the target symbol variation. According to this, the anticipation for these periods can be enhanced. In achieving the above effects, the image in which the execution conditions are notified by special condition notification (in this embodiment, the dedicated movie during the big win game), and its execution conditions are not limited to those of this embodiment, and various images and conditions may be adopted. In particular, the target of the execution condition notified by the special condition notification is not limited to an image such as a special piece of music. Further, in this embodiment, the special condition notification ends with the passage of time, but the end condition of the notification is not limited. The same applies to the inventions hereinafter.

[0186] Therefore, in the gaming machine 10, it is possible to execute a special effect (dedicated movie), and it is possible to execute a conditional effect (special condition notification) in which an image capable of specifying the conditions until the special effect is executed is displayed. The image related to the conditional effect does not include a specific color (red), and in either the specific period related to the first time or the specific period related to the second time, the situation where the conditional effect is being executed may be included. In other words.

[0187] In particular, in this embodiment, during the above-mentioned preparation period, the special condition notification tends to be executed more easily than the execution period of the target symbol variation. According to this, while enhancing the anticipation for the above-mentioned preparation period and the execution period of the target symbol variation, it is possible to prevent the display of the cut-in image (strong cut-in image kg2) from being obstructed as compared with the display of the remaining game number with color change (especially the display of the remaining game number in red).

[0188] Therefore, in the gaming machine 10, the above-mentioned specific period has a predetermined period (preparation period) before the specific variation (target symbol variation), and in either the first time or the second time, the first specific effect (display of the remaining game number in red) can be executed in the predetermined period. In the first time, the second specific effect (strong cut-in image kg2) is started in the specific variation, and in either the first time or the second time, the conditional effect (special condition notification) tends to be started more easily in a period longer than the specific variation. In other words.

[0189] Also, in this embodiment, the special condition notification can be started by the winning of a game ball. According to this, it is possible to promote the game progress with respect to the above-mentioned early stage period and the execution period of the target symbol variation. In particular, in the present embodiment, the special condition notification can be started by winning a prize in the second start opening 59. However, as the winning opening that triggers the start of the special condition notification, in addition to the second start opening 59, or instead of the second start opening 59, other winning openings may be adopted.

[0190] <Regarding other modification examples> Regarding modification examples not described in the above description, they are listed below. First, the remaining game number display in the present embodiment can be a color other than red excluding black. However, the color other than red excluding black may be replaced with red so that it can be only black or red. Similarly, the acquired ball number display can be a color other than red excluding black, but the color other than red excluding black may be replaced with red so that it can be only black or red. Furthermore, regarding the cut-in effect, the weak cut-in may be eliminated and the weak cut-in may be included in the strong cut-in.

[0191] Also, each control shown by illustration or the like in the invention according to the present embodiment is one means for realizing each of the above-described inventions, and does not limit the specific control content of each invention. That is, each of the above-described inventions merely describes the appearance, and various methods may be adopted for the control for realizing these inventions. Furthermore, the high and low probabilities, ratios, frequencies, and the number of times in the present embodiment may be 0 for the smaller value or the maximum value for the larger value as long as each relationship is ensured. In particular, regarding the high and low of each of the above-described ratios, as long as the appearance is ensured, the control for realizing the high and low of each ratio is not limited. Also, each lottery value in the lottery table illustrated in the present embodiment is an example, and as long as the magnitude relationship between the lottery tables is maintained, each lottery value may adopt an arbitrary value within the range.

[0192] In addition, the gaming machine 10 according to the present embodiment employs what is called a one-two combination machine that can derive both a small win that can trigger a big win and a big win game in the special symbol win / loss determination. However, the present invention is not limited to this, and a machine that can derive only so-called two types of wins may be employed instead. Furthermore, the special symbol variation pattern derivation states PB and PC in the present embodiment are gaming states in which the symbol variation according to the special symbol 2 is executed. However, these gaming states may be gaming states in which the symbol variation according to the general symbol is executed (so-called general symbol RUSH).

[0193] In the above description, the return state at the time of power restoration is determined by referring to the state of the RAM clear switch 43 at the time of power restoration. However, it may be configured to refer to whether the ON state time of the RAM clear switch 43 from the time of power restoration exceeds a specified time (for example, 3 s). By doing so, the occurrence of incorrect RAM clear processing can be further suppressed.

[0194] In the above description, when determining the return state at the time of power restoration, the state of the middle frame opening / closing sensor 76 (the opening / closing state of the middle frame 17) is referred to. However, the return state may be set without referring to this state. In this case, uniformly, the return state at the time of power restoration may be set according to the case where the middle frame opening / closing sensor 76 is ON (the middle frame 17 is in the open state).

[0195] The present invention described above is not limited to the above description, and includes various modifications, improvements, and the like as long as the object of the present invention is achieved.

[0196] <Supplementary Note> The present embodiment includes the following technical ideas. (1) It is possible to execute a specific effect in which an image of a specific color is displayed, The specific effect includes a first specific effect and a second specific effect, The first specific effect is one in which a first image of the specific color is displayed, and is an effect in which a first image of a color different from the specific color is displayed before the start of the first specific effect. The second specific presentation is one in which a second image of the specific color is displayed, and is a presentation in which a second image of a color different from the specific color is not displayed before the start of the second specific presentation. For at least a specific period including specific variations, when a first situation in which the first specific presentation is being executed and the second specific presentation is being executed during the specific period is included, compared to a second time when the situation where the first specific presentation is being executed and the situation where the second specific presentation is being executed are not included during the specific period, at least one of the ratio of awarding a privilege after the end of the specific variation and the degree of advantage of the privilege when the privilege is awarded after the end of the specific variation is higher. A gaming machine characterized by the above. (2) The gaming machine according to (1) above, In at least a part of the first time, the execution period of the first specific presentation during the specific period is shorter than the execution period of the second specific presentation during the specific period. A gaming machine characterized by the above. (3) The gaming machine according to (1) or (2) above, The specific presentation further includes a third specific presentation. The third specific presentation is one in which a third image of the specific color is displayed, and is a presentation in which a third image of a color different from the specific color is displayed before the start of the third specific presentation. Between the second time and a third time when the situation where the third specific presentation is being executed and the situation where the second specific presentation is being executed are not included during the specific period, at least one of the ratio of awarding a privilege after the end of the specific variation and the degree of advantage of the privilege when the privilege is awarded after the end of the specific variation is different. A gaming machine characterized by the above. (4) The gaming machine according to (3) above, There is a case where the execution period of the first specific presentation during the specific period of the second time is longer than the execution period of the third specific presentation during the specific period of the third time. A gaming machine characterized by the following.

Explanation of symbols

[0197] 10 Gaming machine 15 Outer frame 17 Middle frame 20 Front frame 21 Hinge mechanism 22 Movable decorative body 23 Cylinder lock 25 Transparent member 27 Upper ball receiving tray 29 Lower ball receiving tray 31 Operation handle 32 Upper frame part 33(33a, 33b) Speaker 34a, 34b Left and right side frame parts 35(35a, 35b, 35c) Frame lamp 36 Ball extraction mechanism 37 Effect button 38 Cursor button 38a Upper cursor button 38b Lower cursor button 38c Left cursor button 38d Right cursor button 38e Middle cursor button 39 Main operation part 39a Ball lending button 39b Return button 40 Power switch 43 RAM clear switch 45 Opening / closing cover 46 Game ball tank 47 Tank rail 48 Payout unit 49 Payout passage 50 Game board 50a Game area 51 Outer rail 52 Windmill 53 Inner rail 54 Protection member 55 Big winning opening 57 First start opening 59 Second start opening 61 General Electric Appliance 62 General Electric Appliance Solenoid 63 Gate 65 Special Electric Appliance 66 Special Electric Appliance Solenoid 67 General Winning Port 67a Left General Winning Port 67b Right General Winning Port 69 Out Port 70 First Start Port Sensor 71 Second Start Port Sensor 72 Big Winning Port Sensor 73 General Winning Port Sensor 73a Left General Winning Port Sensor 73b Right General Winning Port Sensor 74 Gate Sensor 75 Out Ball Sensor 76 Middle Frame Door Opening Sensor 77 Front Frame Door Opening Sensor 80 Effect Display Device 81 Main Display Section 82 Sub Display Section 82a Upper Sub Display Section 82b Left Sub Display Section 82c Right Sub Display Section 90 Symbol Display Device 91 First Special Symbol Display Device 92 Second Special Symbol Display Device 93 Normal Symbol Display Device 94 First Special Symbol Hold Lamp 95 Second Special Symbol Hold Lamp 96 Normal Symbol Hold Lamp 100 Main Control Board 101 CPU 102 ROM 103 RAM 104 I / O Port 105 Random Number Circuit 109 Main Control Board Case 110 Ball Entry Judgment Means 115 Main Random Number Generation Means 120 Main Hold Control Means 125 Pre-Judgment Means 130 Special drawing selection means 131 Special drawing validity determination means 132 Special drawing stop handle selection means 133 Special drawing variation pattern derivation means 135 General drawing selection means 140 Jackpot game control means 145 Symbol display control means 150 Electric accessory control means 155 Game state control means 160 Main information storage means 165 Main error control means 170 Main command management means 175 Power restoration process execution means 176 Return state setting means 179 Game playable state transition means 180 Power-off process execution means 200 First sub-control board 201 CPU 202 ROM 203 RAM 204 I / O port 209 First sub-control board case 210 Sub-random number generation means 220 Normal performance control means 221 Performance mode control means 222 Performance route determination means 223 Sub-hold control means 224 Pre-read performance control means 225 Performance content determination means 226 Decoration symbol control means 227 Jackpot performance control means 230 Sub-error control means 240 Lamp control means 245 Movable accessory control means 260 Sub-information storage means 270 Sub-command management means 300 Second sub-control board 309 Second sub-control board case 310 Audio control board 311 CPU 312 ROM 313 RAM 314 I / O port 400 Payout control board 409 Payout control board case 500 Power control board 501 Normal power supply circuit 502 Backup power supply circuit 503 Power failure detection circuit 509 Power control board case 811 Display area 812 Display area bg button image mg meter image kg1 Weak cut-in image kg2 Strong cut-in image

Claims

1. A specific effect in which an image of a specific color is displayed can be executed, The specific performance includes a first specific performance and a second specific performance, The first specific performance is a performance in which a first image of the specific color is displayed, and the first image of a color different from the specific color is displayed before the start of the first specific performance, The second specific performance is a performance in which a second image of the specific color is displayed, and the second image of a color different from the specific color is not displayed before the start of the second specific performance, With respect to a specific period including at least a specific variation, in a first case in which the specific period includes a state in which the first specific performance is being executed and a state in which the second specific performance is being executed, at least one of the rate at which a special benefit is granted after the end of the specific variation and the advantage of the special benefit when the special benefit is granted after the end of the specific variation is higher than in a second case in which the specific period includes a state in which the first specific performance is being executed and a state in which the second specific performance is not executed; A gaming machine characterized by:

2. 2. The gaming machine according to claim 1, In at least a part of the first time, the execution period of the first specific effect in the specific period is shorter than the execution period of the second specific effect in the specific period. A gaming machine characterized by:

3. 3. The gaming machine according to claim 1, The specific performance further includes a third specific performance, The third specific performance is a performance in which a third image of the specific color is displayed, and the third image of a color different from the specific color is displayed before the start of the third specific performance, At least one of the rate at which a special benefit is granted after the end of the specific fluctuation and the degree of advantage of the special benefit when the special benefit is granted after the end of the specific fluctuation is different between the second time and a third time in which the specific period includes a situation in which the third specific performance is being executed and does not include a situation in which the second specific performance is being executed. A gaming machine characterized by:

4. 4. The gaming machine according to claim 3, The execution period of the first specific effect in the specific period at the second time may be longer than the execution period of the third specific effect in the specific period at the third time. A gaming machine characterized by:

Citation Information

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