Game machine
The gaming machine addresses the challenge of effectively executing entrapment warnings by integrating variable game execution means and warning systems, ensuring warnings are acknowledged before game start, thus enhancing safety and operation.
Patent Information
- Application Number
- JP2023197306
- Authority / Receiving Office
- JP · JP
- Patent Type
- Applications
- Current Assignee / Owner
- Filing Date
- 2023-11-21
- Publication Date
- 2025-06-02
- Estimated Expiration
- 2043-11-21
AI Technical Summary
Existing gaming machines struggle to effectively execute warnings regarding entrapment, particularly in standby states when game execution is paused.
The gaming machine incorporates first and second variable game execution means and warning means capable of executing entrapment warnings in a standby state. The warning ends with the start of the first variable game but continues if the second variable game is started.
This configuration allows for effective execution of entrapment warnings, ensuring they are acknowledged before the start of variable games, thereby enhancing player safety and machine operation.
Smart Images

Figure 2025083741000001_ABST
Abstract
Description
Technical Field
[0001] This invention relates to a gaming machine.
Background Art
[0002] Conventionally, gaming machines include pachinko machines and spinning reel gaming machines (so-called slot machines). For example, the gaming machine described in Patent Document 1 is configured to be able to execute a warning regarding entrapment.
Prior Art Documents
Patent Documents
[0003]
Patent Document 1
Summary of the Invention
Problems to be Solved by the Invention
[0004] Today, it is desired to effectively execute a warning regarding entrapment.
Means for Solving the Problems
[0005] The gaming machine for solving the above problems includes first variable game execution means capable of executing a first variable game, second variable game execution means capable of executing a second variable game, and warning means capable of executing a warning regarding entrapment. The warning means is configured to be able to execute a warning regarding entrapment in a standby state. When the execution of the first variable game is started when a warning regarding entrapment is being executed in the standby state, the warning regarding entrapment ends with the start of the execution of the first variable game. Even if the execution of the second variable game is started when a warning regarding entrapment is being executed in the standby state, the gist is that the warning regarding entrapment does not end with the start of the execution of the second variable game.
Effects of the Invention
[0006] According to the present invention, it is possible to effectively execute a warning about a plunge.
Brief Description of the Drawings
[0007]
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Mode for Carrying Out the Invention
[0008] (First Embodiment) Hereinafter, embodiments of the gaming machine will be described. Up, down, left, right, front (front side), and back (back side) in this specification indicate each direction when viewed from the player.
[0009] As shown in FIG. 1, a pachinko gaming machine 10 (hereinafter referred to as the gaming machine 10) as a gaming machine includes an outer frame 12, a middle frame 13, and a front frame 14. The outer frame 12 is fixed to a gaming machine installation facility (so-called island facility) such as a game parlor. The middle frame 13 is supported so as to be openable and closable on the opening front side of the outer frame 12. A game board unit including a game board 20 is fixed to the middle frame 13. The front frame 14 is supported so as to be openable and closable on the front side of the middle frame 13 so as to cover the front surface of the game board 20. A protective glass 15 for protecting the game board 20 is supported on the front frame 14. In FIG. 1, although the protective glass 15 is shown with a part omitted, actually it covers the entire opening 14a of the front frame 14. The gaming machine 10 includes a firing handle 16 on the front side of the front frame 14. The firing handle 16 is provided at a position where it can be touched by the player. In the gaming machine 10, a game ball as a game medium is fired with an intensity corresponding to the operation amount (rotation amount) of the firing handle 16. That is, the gaming machine 10 is configured to be able to adjust the firing intensity of the game ball by operating the firing handle 16. The gaming machine 10 includes an upper button B1 and a lower button B2 that can be operated by the player on the front side of the front frame 14.
[0010] As one of the effects, the gaming machine 10 includes a decorative lamp 17 that executes an effect (hereinafter referred to as a light emission effect) of emitting light, blinking, and turning off a built-in light emitter. The gaming machine 10 includes the decorative lamp 17 on the front side of the front frame 14. The gaming machine 10 includes a speaker 18 that outputs sound on the front side of the front frame 14. The speaker 18 executes an effect (hereinafter referred to as a sound effect) of outputting various sounds as one of the effects. For example, the sounds output from the speaker 18 include background music (so-called BGM).
[0011] As shown in FIG. 2, a substantially circular game area 21 is defined on the front side of the game board 20. The game board 20 is provided with a guide path 21a for guiding the launched game balls to the game area 21. The game board 20 is provided with a prevention valve 21b for preventing the game balls launched into the game area 21 from flowing back into the guide path 21a. The launched game balls are guided by the guide path 21a, pass through the prevention valve 21b located at the most downstream of the guide path 21a, and reach the game area 21. The game balls that reach the game area 21 flow down through the game area 21.
[0012] The gaming machine 10 is provided with an information display panel 22. On the information display panel 22, various types of information indicating the control state of the gaming machine 10 are notified. The information display panel 22 is provided with a first special symbol display section 22a. The first special symbol display section 22a displays a first special symbol variation game (hereinafter referred to as the first special game) in which a predetermined symbol is variably displayed and finally the first special symbol is fixedly stopped and displayed. In the present embodiment, the first special game corresponds to the first variation game. And in the present embodiment, the first special symbol display section 22a capable of executing the first special game realizes the function as the first variation game execution means capable of executing the first variation game.
[0013] The information display panel 22 is provided with a second special symbol display section 22b. The second special symbol display section 22b displays a second special symbol variation game (hereinafter referred to as the second special game) in which a predetermined symbol is variably displayed and finally the second special symbol is fixedly stopped and displayed. In the present embodiment, the second special game corresponds to the second variation game. And in the present embodiment, the second special symbol display section 22b capable of executing the second special game realizes the function as the second variation game execution means capable of executing the second variation game.
[0014] In the following description, the first special game and the second special game may be collectively referred to as the "special game" or the "special symbol variation game". Thus, as a variation game, the special game includes the first special game as the first variation game and the second special game as the second variation game. The first special game and the second special game are different in the type of special game. The special symbol is a symbol for notifying the result of an internal lottery (big win lottery) described later. Thus, the gaming machine 10 is configured to be able to execute a special game. And in the gaming machine 10, the first special symbol display unit 22a can execute the first special game separately from the second special game. Similarly, in the gaming machine 10, the second special symbol display unit 22b can execute the second special game separately from the first special game.
[0015] In this specification, "variation display" means a state in which the type of the displayed symbol changes with the passage of time. In this specification, "determined stop display" means a state in which the symbol is deterministically stopped and displayed, and the type of the displayed symbol does not change. In the following description, "determined stop display" may be referred to as "derivation". The special symbols that can be deterministically stopped and displayed in the first special symbol display unit 22a include at least a big win symbol and a losing symbol. Thus, the results deterministically stopped and displayed in the first special game include at least a losing symbol as a losing result and a big win symbol as a winning result. That is, the results derived in the first variation game include at least a losing result and a winning result. Also, the special symbols that can be deterministically stopped and displayed in the second special symbol display unit 22b include a big win symbol and a losing symbol. Thus, the results deterministically stopped and displayed in the second special game include at least a losing symbol as a losing result and a big win symbol as a winning result. That is, the results derived in the second variation game include at least a losing result and a winning result.
[0016] As described above, the player can recognize a big win when the big win symbol is stopped and displayed deterministically in the special game, and can recognize a loss when the losing symbol is stopped and displayed deterministically in the special game. When winning a big win, after the end of the special game targeted by the win, a big win game is awarded. For example, in the gaming machine 10, after the big win symbol is stopped and displayed deterministically in the first special game, a big win game is awarded. That is, the gaming machine 10 is configured to be able to award a big win game after the big win symbol is stopped and displayed deterministically in the first special game. That is, in the present embodiment, after a win result is derived in the first variable game, it is configured to be able to award a win game. For example, in the gaming machine 10, after the big win symbol is stopped and displayed deterministically in the second special game, a big win game is awarded. That is, the gaming machine 10 is configured to be able to award a big win game after the big win symbol is stopped and displayed deterministically in the second special game. That is, in the present embodiment, after a win result is derived in the second variable game, it is configured to be able to award a win game. As described above, in the gaming machine 10, a win game is awarded after the end of the variable game that resulted in a win. Since the big win game allows the player to obtain a large number of prize balls and other privileges, it is an advantageous state for the player.
[0017] In the gaming machine 10, the first special game and the second special game can be executed simultaneously. That is, in the gaming machine 10, the first special game and the second special game can be executed in parallel. In this way, the gaming machine 10 is configured to be able to execute the first special game and the second special game in parallel. That is, in this embodiment, the first variable game and the second variable game are configured to be able to be executed in parallel. Therefore, the gaming machine 10 is configured to be able to execute the second special game even while the first special game is being executed. Similarly, the gaming machine 10 is configured to be able to execute the first special game even while the second special game is being executed. Also, in the gaming machine 10, when a jackpot symbol is derived in the first special game during the execution of the second special game, a losing symbol is derived in the second special game and the second special game ends. Similarly, in the gaming machine 10, when a jackpot symbol is derived in the second special game during the execution of the first special game, a losing symbol is derived in the first special game and the first special game ends. However, in the gaming machine 10, when a losing symbol is derived in the first special game during the execution of the second special game, the second special game does not end and the execution of the second special game continues. Similarly, in the gaming machine 10, when a losing symbol is derived in the second special game during the execution of the first special game, the first special game does not end and the execution of the first special game continues.
[0018] The information display panel 22 includes a first special hold display section 22c. The first special hold display section 22c visibly displays the number of times of the first special game (hereinafter referred to as the first special hold number) whose execution is on hold because the start condition has been satisfied but the execution condition has not been satisfied yet. The information display panel 22 includes a second special hold display section 22d. In the gaming machine 10, the upper limit number of the first special hold number is 4. In the following description, the first special game whose execution is on hold may be simply referred to as "the first special game on hold" or "the first special game being held". In this way, the gaming machine 10 can put the execution of the first special game on hold.
[0019] The second special hold display unit 22d visibly displays the number of times of the second special game (hereinafter referred to as the second special hold number) whose execution is on hold because the start condition is satisfied but the execution condition is not yet satisfied. In the gaming machine 10, the upper limit number of the second special hold number is 4. In the following description, the second special game whose execution is on hold may be simply referred to as "the second special game on hold" or "the second special game that is held". Thus, the gaming machine 10 can put the execution of the second special game on hold. As described above, the gaming machine 10 can put the execution of the special game on hold.
[0020] The information display panel 22 includes a normal symbol display unit 22e. The normal symbol display unit 22e displays a normal symbol variation game (hereinafter referred to as a normal game) in which a predetermined symbol is variably displayed and finally the normal symbol is fixedly stopped and displayed. The normal symbols that can be fixedly stopped and displayed on the normal symbol display unit 22e include at least a normal winning symbol and a normal losing symbol. Thus, the results fixedly stopped and displayed in the normal game include at least a normal losing symbol and a normal winning symbol. The player can recognize a normal win when the normal winning symbol is fixedly stopped and displayed in the normal game, and can recognize a normal loss when the normal losing symbol is fixedly stopped and displayed in the normal game. When winning in the normal win lottery, a normal win game is awarded after the end of the normal game targeted by the winning. That is, the gaming machine 10 is configured to be able to award a normal win game after the normal win is fixedly stopped and displayed in the normal game.
[0021] In the gaming machine 10, a normal game can be executed simultaneously with a special game. That is, in the gaming machine 10, a normal game can be executed in parallel with a special game. In this way, the gaming machine 10 is configured to be able to execute a special game and a normal game in parallel. Therefore, the gaming machine 10 is configured to be able to execute a normal game even while a special game is being executed. Similarly, the gaming machine 10 is configured to be able to execute a special game even while a normal game is being executed. In the gaming machine 10, if a special game is executed based on winning a jackpot lottery, a jackpot game is awarded after the end of the special game. On the other hand, in the gaming machine 10, if a normal game is executed based on winning a normal win lottery, a normal win game is awarded after the end of the normal game. In this way, the normal game is a different type of variable game from the special game. For example, if the special game is the first type of variable game, it can be said that the normal game is the second type of variable game. In the gaming machine 10, when a jackpot symbol is derived in a special game during the execution of a normal game, the normal game does not end and the execution of the normal game continues. Furthermore, in the gaming machine 10, when a losing symbol is derived in a special game during the execution of a normal game, the normal game does not end and the execution of the normal game continues. Similarly, in the gaming machine 10, when a normal win symbol is derived in a normal game during the execution of a special game, the special game does not end and the execution of the special game continues. Furthermore, in the gaming machine 10, when a normal losing symbol is derived in a normal game during the execution of a special game, the special game does not end and the execution of the special game continues.
[0022] The information display panel 22 includes a normal hold display section 22f. The normal hold display section 22f visibly displays the number of normal games (hereinafter referred to as the normal hold count) whose execution is on hold because the start condition has been satisfied but the execution condition has not yet been satisfied. In the gaming machine 10, the upper limit of the normal hold count is 4. In the following description, a normal game whose execution is on hold may sometimes be simply referred to as a "normal game on hold". In this way, the gaming machine 10 can put the execution of a normal game on hold.
[0023] The gaming machine 10 includes a center frame 23 with various decorations at approximately the center of the game area 21 on the game board 20. The center frame 23 has an opening 23a. The center frame 23 is also referred to as the center role or center role item.
[0024] The gaming machine 10 includes an effect display device 25. For example, the effect display device 25 may be a display device such as a liquid crystal display or an organic EL display. The effect display device 25 has a display area 25r where an image is displayed. The effect display device 25 can display an image. The effect display device 25 is assembled to the game board 20 so that the player can visually recognize the display area 25r through the opening 23a of the center frame 23. As one of the effects, the effect display device 25 executes an effect of displaying a predetermined image (hereinafter referred to as a display effect). In the present embodiment, a function as an effect execution means capable of executing an effect by at least one of the decorative lamp 17 as a light emitting means capable of emitting light, the speaker 18 as a sound output means capable of outputting sound, and the effect display device 25 as a display means capable of displaying an image is realized. Thus, the effect execution means includes at least one of a light emitting means, a sound output means, and a display means.
[0025] The gaming machine 10 includes a first start port 26 as a start port. The first start port 26 is always open so that game balls can be entered. The gaming machine 10 includes a first start sensor SE1 (shown in FIG. 7) that detects game balls entered into the first start port 26. For example, a ball passage that guides the game balls entered into the first start port 26 to the back side of the game board 20 is continuously provided at the first start port 26, and the first start sensor SE1 is disposed in the ball passage. In the present embodiment, when a game ball is detected by the first start sensor SE1, the start condition of the first special game can be satisfied, and the condition for paying out prize balls is satisfied. In the present embodiment, the execution of the first special game can be suspended upon the entry of a game ball into the first start port 26.
[0026] The gaming machine 10 is provided with a second starting port 27 as a starting port. In the gaming machine 10, there are a first starting port 26 and a second starting port 27 as starting ports. The second starting port 27 is a ball entry port different from the first starting port 26. The gaming machine 10 is provided with a second starting sensor SE2 (shown in FIG. 7) that detects a game ball that has entered the second starting port 27. For example, a ball passage that guides the game ball that has entered the second starting port 27 to the back side of the game board 20 is continuously provided at the second starting port 27, and the second starting sensor SE2 is disposed in the ball passage. In the present embodiment, when a game ball is detected by the second starting sensor SE2, the starting condition of the second special game can be satisfied, and the condition for paying out a prize ball is satisfied. In the present embodiment, the execution of the second special game can be suspended when a game ball enters the second starting port 27. As described above, in the present embodiment, the execution of the special game can be suspended when a game ball enters the starting ports 26 and 27. Further, the second starting port 27 has a first variable member 28 as a variable member. The first variable member 28 is operable between an open state in which a game ball can enter the second starting port 27 and a closed state in which a game ball cannot enter the second starting port 27. When the first variable member 28 is in the open state, the entry of a game ball into the second starting port 27 is permitted. When the first variable member 28 is in the closed state, the entry of a game ball into the second starting port 27 is not permitted. The open state in which a game ball can enter the second starting port 27 can be said to be an open state that permits the entry of a game ball into the second starting port 27. On the other hand, the closed state in which a game ball cannot enter the second starting port 27 can be said to be a closed state that restricts the entry of a game ball into the second starting port 27. The first variable member 28 operates by receiving power from a first actuator A1 (shown in FIG. 7). The first variable member 28 is operated to the open state in a normal winning game. In the following description, the case where the first variable member 28 is in the open state may be indicated as "the second starting port 27 is opened", and the case where the first variable member 28 is in the closed state may be indicated as "the second starting port 27 is closed".
[0027] The gaming machine 10 is provided with a first major winning opening 29 as a winning opening into which game balls can be entered. In the present embodiment, the first major winning opening 29 corresponds to a first winning opening into which game balls can be entered. The first major winning opening 29 is a ball entry opening different from the first starting opening 26 and the second starting opening 27. The gaming machine 10 is provided with a first count sensor SE3 (shown in FIG. 7) that detects game balls that have entered the first major winning opening 29. For example, a ball passage that guides the entered game balls to the back side of the game board 20 is continuously provided in the first major winning opening 29, and the first count sensor SE3 is disposed in the ball passage. When a game ball is detected by the first count sensor SE3, the conditions for paying out prize balls are satisfied. The first major winning opening 29 has a second variable member 30. The second variable member 30 is operable between an open state in which game balls can be entered into the first major winning opening 29 and a closed state in which game balls cannot be entered into the first major winning opening 29. When the second variable member 30 is in the open state, entry of game balls into the first major winning opening 29 is permitted. When the second variable member 30 is in the closed state, entry of game balls into the first major winning opening 29 is not permitted. Therefore, the open state in which game balls can be entered into the first major winning opening 29 can be said to be an open state that permits entry of game balls into the first major winning opening 29. On the other hand, the closed state in which game balls cannot be entered into the first major winning opening 29 can be said to be a closed state that restricts entry of game balls into the first major winning opening 29. The second variable member 30 operates receiving power from a second actuator A2 (shown in FIG. 7). The second variable member 30 can be operated to the open state in a big win game. In the following description, the fact that the second variable member 30 is in the open state may be indicated as "the first major winning opening 29 is opened", and the fact that the second variable member 30 is in the closed state may be indicated as "the first major winning opening 29 is closed".
[0028] The gaming machine 10 is provided with a second large winning opening 31 as a winning opening into which game balls can be entered. In the present embodiment, the second large winning opening 31 corresponds to a second winning opening into which game balls can be entered. That is, there are at least a first winning opening and a second winning opening as the winning openings. The second large winning opening 31 is a ball entry opening different from the first starting opening 26 and the second starting opening 27. The second large winning opening 31 is a ball entry opening different from the first large winning opening 29. The gaming machine 10 is provided with a second count sensor SE4 (shown in FIG. 7) that detects game balls that have entered the second large winning opening 31. For example, a ball passage that guides the entered game balls to the back side of the game board 20 is continuously provided in the second large winning opening 31, and the second count sensor SE4 is disposed in the ball passage. When a game ball is detected by the second count sensor SE4, the condition for paying out prize balls is satisfied. The second large winning opening 31 has a third variable member 32. The third variable member 32 is operable between an open state in which game balls can be entered into the second large winning opening 31 and a closed state in which game balls cannot be entered into the second large winning opening 31. When the third variable member 32 is in the open state, entry of game balls into the second large winning opening 31 is permitted. When the third variable member 32 is in the closed state, entry of game balls into the second large winning opening 31 is not permitted. Therefore, the open state in which game balls can be entered into the second large winning opening 31 can be said to be an open state that permits entry of game balls into the second large winning opening 31. On the other hand, the closed state in which game balls cannot be entered into the second large winning opening 31 can be said to be a closed state that restricts entry of game balls into the second large winning opening 31. The third variable member 32 operates by receiving power from a third actuator A3 (shown in FIG. 7). The third variable member 32 can be operated to the open state in a big win game. In the following description, the case where the third variable member 32 is in the open state may be indicated as "the second large winning opening 31 is opened", and the case where the third variable member 32 is in the closed state may be indicated as "the second large winning opening 31 is closed".
[0029] The gaming machine 10 is provided with a gate 33. The gate 33 is located to the left of the center frame 23 in the game area 21. A gate opening that is always open to allow game balls to enter is formed in the gate 33. The gate 33 is a ball entry port different from the first start port 26 and the second start port 27. A gate sensor SE5 (shown in FIG. 7) for detecting game balls that enter and pass through is disposed at the gate opening. When a game ball is detected by the gate sensor SE5, the start condition of the normal game can be satisfied. The gate 33 can also be regarded as a start port for the normal game. As described above, in this embodiment, the execution of the normal game can be suspended upon the entry of a game ball into the gate 33.
[0030] The gaming machine 10 is provided with an out port 34. In the gaming machine 10, game balls that do not enter the start ports 26, 27 and the big winning ports 29, 31 are discharged outside the machine from the out port 34. The gaming machine 10 is provided with game components such as pins (game pins) and windmills for changing the behavior of game balls flowing down in the game area 21. In addition, the gaming machine 10 may be provided with a normal winning port where the payout condition of bonus balls is satisfied while the start conditions of the special game and the normal game are not satisfied. The normal winning port is also referred to as a general winning port.
[0031] Next, in this embodiment, the path along which the game balls flow down will be described. The gaming machine 10 has a plurality of paths according to the launching intensity of the game balls as the paths through which the game balls flow down in the game area 21. The paths through which the game balls flow down can also be grasped as the areas where the game balls flow down. The plurality of paths include a first path R1 that reaches the out port 34 through the left side of the center frame 23, and a second path R2 that reaches the out port 34 through the right side of the center frame 23. The first path R1 and the second path R2 may partially overlap or may not entirely overlap. Hereinafter, when the game board 20 is viewed from the front, the area located on the left side of the center line CL that bisects the game area 21 into left and right is shown as the left area RA, and the area located on the right side of the center line CL is shown as the right area RB. The path through which the game balls flow down in the left area RA corresponds to the first path R1, and the path through which the game balls flow down in the right area RB corresponds to the second path R2.
[0032] The player can distribute the game balls to the left area RA and the right area RB by operating the launch handle 16 to adjust the launch intensity of the game balls, and can make the game balls enter the start openings 26, 27, the big winning openings 29, 31 and the gate 33. Specifically, when the launch intensity is adjusted to be weak and the game ball is launched (so-called left shot), the game ball is likely to flow down and be guided to the left area RA and may enter the first start opening 26. On the other hand, when the launch intensity is adjusted to be strong and the game ball is launched (so-called right shot), the game ball is likely to flow down and be guided to the right area RB and may enter any one of the second start opening 27, the big winning openings 29, 31 and the gate 33. That is, there is the first start opening 26 on the first path R1, and there are the second start opening 27, the big winning openings 29, 31 and the gate 33 on the second path R2. That is, the first start opening 26 is provided in the left area RA, and the second start opening 27, the big winning openings 29, 31 and the gate 33 are provided in the right area RB. When flowing down on the first path R1, compared with the case of flowing down on the second path R2, the game ball has a lower possibility of entering the second start opening 27, the big winning openings 29, 31 and the gate 33. When flowing down on the second path R2, compared with the case of flowing down on the first path R1, the game ball has a lower possibility of entering the first start opening 26. In this specification, launching the game ball so that the game ball flows down on the first path R1 may be referred to as "left shot", and launching the game ball so that the game ball flows down on the second path R2 may be referred to as "right shot".
[0033] Next, the game state of the gaming machine 10 will be described. The gaming machine 10 has a low probability state and a high probability state as game states with different big win probabilities. The big win probability is the probability of winning a big win in the big win lottery (the winning probability of the big win lottery). The high probability state is a game state with a higher big win probability compared to the low probability state. The high probability state is a so-called "probability variation state (probability variation state)", and the low probability state is a "non-probability variation state (non-probability variation state)". In the following description, the high probability state will be respectively referred to as the "probability variation state" and the low probability state will be referred to as the "non-probability variation state".
[0034] Here, based on FIGS. 3(a) and 3(b), the winning probability of the big win lottery in the gaming machine 10 will be described. In the gaming machine 10, the winning probability of the big win lottery (hereinafter referred to as the first big win lottery) triggered by the ball entry into the first start port 26 is different from the winning probability of the big win lottery (hereinafter referred to as the second big win lottery) triggered by the ball entry into the second start port 27. The first big win lottery corresponds to the lottery related to the first special game. In contrast, the second big win lottery corresponds to the lottery related to the second special game. And in the gaming machine 10, regardless of whether it is in the non-variable state or the variable state, the probability of winning the big win in the first big win lottery and the probability of winning the big win in the second big win lottery are different. Thus, in the gaming machine 10, the probability of winning the lottery in the lottery related to the first variable game is different from the probability of winning the lottery in the lottery related to the second variable game.
[0035] Specifically, as shown in FIG. 3(a), in the gaming machine 10, the winning probability of the first big win lottery when in the non-variable state is "1 / 340". On the other hand, in the gaming machine 10, the winning probability of the first big win lottery when in the variable state is "1 / 180". Also, as shown in FIG. 3(b), in the gaming machine 10, the winning probability of the second big win lottery when in the non-variable state is "1 / 350". On the other hand, in the gaming machine 10, the winning probability of the second big win lottery when in the variable state is "1 / 150". Thus, when in the non-variable state, the probability of winning the big win in the first big win lottery is higher than the probability of winning the big win in the second big win lottery. On the other hand, when in the variable state, the probability of winning the big win in the first big win lottery is lower than the probability of winning the big win in the second big win lottery. Also, the difference in the probability of winning the big win in the second big win lottery between the non-variable state and the variable state is larger than the difference in the probability of winning the big win in the first big win lottery between the non-variable state and the variable state.
[0036] In addition, the gaming machine 10 includes a low base state and a high base state as gaming states in which the ratio of the number of prize balls to the number of launched game balls is different. The high base state is a gaming state in which the probability of a game ball entering the second start port 27 is higher than that in the low base state. The high base state is a so-called "electric support state", and the low base state is a "non-electric support state". The high base state has a higher degree of advantage regarding the entry of balls into the second start port 27 compared to the low base state.
[0037] The high base state can be realized, for example, by performing any one of the following three controls described below, or by combining a plurality of controls. The first control is a variation time shortening control of the normal symbol that makes the variation time of the normal game shorter than that in the low base state. The second control is a probability variation control of the normal symbol that varies the probability of winning the normal winning lottery (normal winning probability) to a higher probability than that in the low base state. The third control is an opening time extension control that makes the total opening time of the first variable member 28 in one normal winning game longer than that in the low base state. Note that as the opening time extension control, at least one of the control of increasing the number of opening times of the first variable member 28 in one normal winning game compared to the low base state and the control of making the opening time of the first variable member 28 in one normal winning game longer than that in the low base state may be performed. Further, the high base state may be realized by combining the fourth control described below. The fourth control is a variation time shortening control of the special symbol that makes the variation time of the special game (for example, the average variation time) more likely to be shorter than that in the low base state. When performing the variation time shortening control of the special symbol, the high base state becomes a so-called "variation time shortening state (shortening state)".
[0038] In the gaming machine 10, when in the high base state, the probability of winning the normal hit lottery is higher than when in the low base state. For this reason, in the gaming machine 10, when in the high base state, the number of normal hit games given per unit time is likely to be larger than when in the low base state. On the other hand, in the gaming machine 10, when in the high base state, the variation time of the normal game is shorter than when in the low base state. As described above, when in the high base state, the number of normal hit games given is larger than when in the low base state. However, even taking this into account, in the gaming machine 10, when in the high base state, the number of normal games executed per unit time is likely to be larger than when in the low base state.
[0039] Note that in the gaming machine 10, when in the low base state, the first variable member 28 does not open. For this reason, in the gaming machine 10, it is assumed that game balls do not enter the second start port 27 when in the low base state. In the gaming machine 10, by configuring it so as not to win the normal hit lottery when in the low base state, the first variable member 28 does not open and game balls do not enter the second start port 27 when in the low base state. Additionally, when in the low base state, for example, it can also be configured so that the first variable member 28 does not open even if the normal hit lottery is won, etc., so that game balls do not enter the second start port 27. In the gaming machine 10, it can be said that the low base state is a state where game balls cannot enter the second start port 27, and the high base state is a state where game balls can enter the second start port 27. Incidentally, the gaming machine 10 may be configured such that the first variable member 28 may open even when in the low base state, and game balls may enter the second start port 27 even when in the low base state. As described above, the gaming machine 10 can be controlled to the high base state, which is more advantageous than the low base state.
[0040] In the gaming machine 10, when it is controlled in the low base state, it is recommended to hit left, that is, to launch the game ball into the left area RA. On the other hand, in the gaming machine 10, when it is controlled in the high base state, it is recommended to hit right, that is, to launch the game ball into the right area RB. In particular, in the gaming machine 10, when a normal winning game is granted, it is recommended to hit right, that is, to launch the game ball into the right area RB. Incidentally, in the gaming machine 10, when a big winning game is granted, it is recommended to hit right, that is, to launch the game ball into the right area RB.
[0041] Next, the big win in the gaming machine 10 will be described. The gaming machine 10 is provided with a plurality of types of big win symbols as special symbols. The plurality of types of big win symbols include a first big win symbol, a second big win symbol, a third big win symbol, and a fourth big win symbol. The first big win symbol and the second big win symbol can be stopped and displayed deterministically in the first special game, while they cannot be stopped and displayed deterministically in the second special game. On the other hand, the third big win symbol and the fourth big win symbol cannot be stopped and displayed deterministically in the first special game, and can be stopped and displayed deterministically in the second special game. Thus, the big win symbols that can be stopped and displayed deterministically in the first special game cannot be stopped and displayed deterministically in the second special game. Similarly, the big win symbols that can be stopped and displayed deterministically in the second special game cannot be stopped and displayed deterministically in the first special game.
[0042] For a plurality of types of jackpot symbols, the type of jackpot is defined for each. For the jackpot symbols, the game state after the end of the jackpot game may be defined. In the jackpot game, first, an opening effect for notifying the start of the jackpot game is performed over the opening time. In the jackpot game, after the end of the opening effect, a round game in which the first big winning port 29 or the second big winning port 31 is opened is performed. The round game is performed with a predetermined upper limit number of times as the upper limit. In one round game, the big winning ports 29 and 31 are opened until the first round end condition where a predetermined upper limit number of game balls enter or the second round end condition where a predetermined upper limit opening time elapses is satisfied. In the round game, a round effect is performed. And in the jackpot game, when the final round game ends, an ending effect for notifying the end of the jackpot game is performed over the ending time. The jackpot game ends as the ending time elapses.
[0043] For the jackpot symbols classified into the first jackpot symbols, "the first jackpot" is defined as the type of jackpot. For the jackpot symbols classified into the first jackpot symbols, "10 times" is defined as the upper limit number of times of the round game. For the jackpot symbols classified into the first jackpot symbols, it is defined that the game state after the end of the jackpot game is a probability-variable state. For the jackpot symbols classified into the first jackpot symbols, it is defined that the game state after the end of the jackpot game is a high-base state. In the following description, the jackpot game provided based on the jackpot symbols classified into the first jackpot symbols may be referred to as "the first jackpot game".
[0044] Among the jackpot symbols classified as the second major jackpot symbol, "second major jackpot" is defined as the type of jackpot. For the jackpot symbols classified as the second major jackpot symbol, "10 times" is defined as the upper limit number of rounds of the round game. For the jackpot symbols classified as the second major jackpot symbol, it is determined that the game state after the jackpot game ends is a non-progressive state. Also, for the jackpot symbols classified as the second major jackpot symbol, it is determined that the game state after the jackpot game ends is a high base state until 100 special games end, or until a jackpot game is awarded before 100 special games end. In the following description, the jackpot game awarded based on the jackpot symbol classified as the second major jackpot symbol may be referred to as the "second major jackpot game".
[0045] As shown in FIG. 3(c), for the first major jackpot game and the second major jackpot game, "10 seconds" is defined as the opening time. Also, for the first major jackpot game and the second major jackpot game, "12 seconds" is defined as the ending time. Also, in the first major jackpot game and the second major jackpot game, 10 rounds of the round game are played. In one round game of the first major jackpot game and the second major jackpot game, the first large winning opening 29 is opened. In one round game of the first major jackpot game and the second major jackpot game, the upper limit number of balls for the first round end condition to be satisfied is "12 balls". In one round game of the first major jackpot game and the second major jackpot game, the upper limit opening time for the second round end condition to be satisfied is "25 seconds". Incidentally, in the gaming machine 10, the number of game balls (number of bonus balls) as the bonus balls awarded based on the game balls entering the first large winning opening 29 is "15 balls". Thus, the gaming machine 10 is configured to be able to award a jackpot game in which the first large winning opening 29 is opened and the entry of game balls into the first large winning opening 29 is allowed after the jackpot symbol is fixedly stopped and displayed in the first special game. That is, in this embodiment, after the winning result is derived in the first variable game, it is configured to be able to award a winning game in which the entry of game balls into the first winning opening is allowed.
[0046] Among the jackpot symbols classified as the third jackpot symbol, "third jackpot" is defined as the type of jackpot. For the jackpot symbols classified as the third jackpot symbol, "6 times" is defined as the upper limit of the number of rounds of the round game. For the jackpot symbols classified as the third jackpot symbol, it is stipulated that the game state after the jackpot game ends shall be the probability-variable state. For the jackpot symbols classified as the third jackpot symbol, it is stipulated that the game state after the jackpot game ends shall be the high-base state. In the following description, the jackpot game awarded based on the jackpot symbol classified as the third jackpot symbol may be referred to as the "third jackpot game".
[0047] Among the jackpot symbols classified as the fourth jackpot symbol, "fourth jackpot" is defined as the type of jackpot. For the jackpot symbols classified as the fourth jackpot symbol, "6 times" is defined as the upper limit of the number of rounds of the round game. For the jackpot symbols classified as the fourth jackpot symbol, it is stipulated that the game state after the jackpot game ends shall be the non-probability-variable state. Also, for the jackpot symbols classified as the fourth jackpot symbol, it is stipulated that the game state after the jackpot game ends shall be the high-base state during the period until 100 special games end, or until a jackpot game is awarded before 100 special games end. In the following description, the jackpot game awarded based on the jackpot symbol classified as the fourth jackpot symbol may be referred to as the "fourth jackpot game".
[0048] As shown in FIG. 3(d), for the third jackpot game and the fourth jackpot game, “5 seconds” is set as the opening time. Also, for the third jackpot game and the fourth jackpot game, “3 seconds” is set as the ending time. Further, in the third jackpot game and the fourth jackpot game, six rounds of game play are conducted. In one round of game play in the third jackpot game and the fourth jackpot game, the second major winning opening 31 is opened. In one round of game play in the third jackpot game and the fourth jackpot game, the upper limit number of balls entering the game for which the first round end condition is satisfied is set as “9 balls”. In one round of game play in the third jackpot game and the fourth jackpot game, the upper limit opening time for which the second round end condition is satisfied is set as “20 seconds”. Incidentally, in the gaming machine 10, the number of game balls (number of bonus balls) given as bonus balls based on game balls entering the second major winning opening 31 is set as “10 balls”. Thus, the gaming machine 10 is configured to be able to provide a jackpot game in which after the jackpot symbol is fixedly stopped and displayed in the second special game, the second major winning opening 31 is opened and the entry of game balls into the second major winning opening 31 is permitted. That is, in the present embodiment, after a winning result is derived in the second variable game, a winning game in which the entry of game balls into the second winning opening is permitted is configured to be provided.
[0049] As described above, in the first jackpot game and the second jackpot game, the first major winning opening 29 is opened and the entry of game balls into the first major winning opening 29 is permitted. That is, in the jackpot game given after the jackpot result is confirmed and stopped and displayed in the first special game, the entry of game balls into the first major winning opening 29 is permitted. That is, in the winning game given after the winning result is derived in the first variable game, the entry of game balls into the first winning opening among the first winning opening and the second winning opening is permitted. On the other hand, in the third jackpot game and the fourth jackpot game, the second major winning opening 31 is opened and the entry of game balls into the second major winning opening 31 is permitted. That is, in the jackpot game given after the jackpot result is confirmed and stopped and displayed in the second special game, the entry of game balls into the second major winning opening 31 is permitted. That is, in the winning game given after the winning result is derived in the second variable game, the entry of game balls into the second winning opening among the first winning opening and the second winning opening is permitted.
[0050] The first jackpot game and the second jackpot game have a larger upper limit number of rounds in the round game than the third jackpot game and the fourth jackpot game. Also, the upper limit opening time during which the first major winning opening 29 is opened in one round game in the first jackpot game and the second jackpot game is longer than the upper limit opening time during which the second major winning opening 31 is opened in one round game in the third jackpot game and the fourth jackpot game. For this reason, the time during which the first major winning opening 29 is opened in the first jackpot game and the second jackpot game is longer than the time during which the second major winning opening 31 is opened in the third jackpot game and the fourth jackpot game. That is, the time during which the entry of game balls into the first major winning opening 29 is permitted during the jackpot game given after the jackpot symbol is confirmed and stopped and displayed in the first special game is longer than the time during which the entry of game balls into the second major winning opening 31 is permitted during the jackpot game given after the jackpot symbol is confirmed and stopped and displayed in the second special game. That is, the time during which the entry of game balls into the first winning opening is permitted during the winning game given after the winning result is derived in the first variable game is longer than the time during which the entry of game balls into the second winning opening is permitted during the winning game given after the winning result is derived in the second variable game.
[0051] In addition, the upper limit number of balls entering the game in one round of the first big win game and the second big win game is more than that in one round of the third big win game and the fourth big win game. Also, the number of bonus balls when a game ball enters the first large winning opening 29 opened in the first big win game and the second big win game is more than the number of bonus balls when a game ball enters the second large winning opening 31 opened in the third big win game and the fourth big win game.
[0052] And the number of game balls that the player can obtain when the first big win game and the second big win game are granted is more than the number of game balls that the player can obtain when the third big win game and the second big win game are granted. For this reason, in the gaming machine 10, it can be said that the first special game in which the first big win game and the second big win game can be granted is more advantageous than the second special game in which the third big win game and the fourth big win game can be granted. That is, the degree of advantage of the first special game is higher than that of the second special game. That is, in the present embodiment, the degree of advantage of the first variable game is higher than that of the second variable game.
[0053] Among the effects that the effect display device 25 can execute, there is an effect symbol game (hereinafter referred to as an effect game) in which effect symbols (hereinafter referred to as effect symbols) are variably displayed in multiple columns and finally the combination of the effect symbols is fixedly stopped and displayed. The effect game is executed with multiple columns of effect symbols fluctuating. The effect symbols are also called "decoration symbols" or "ornamental symbols". The effect game is performed by variably displaying (scroll displaying) the symbol columns of the first column, the second column, and the third column in the vertical direction. In the following description, the "first column" is referred to as the "left column" and the "first symbol" is referred to as the "left symbol", the "second column" is referred to as the "middle column" and the "second symbol" is referred to as the "middle symbol", and the "third column" is referred to as the "right column" and the "third symbol" is referred to as the "right symbol". In each column, in principle, effect symbols imitating the numbers [1] to [8] are variably displayed in a predetermined order.
[0054] The performance game is carried out in conjunction with a special game. Specifically, the performance game starts with the start of the special game and ends with the end of the special game. The gaming machine 10 is configured to be able to execute the performance game during the execution of the special game. In the performance game, a combination of performance symbols corresponding to the special symbols that have been determined and stopped in the special game is determined and stopped for display. When a jackpot symbol is determined and stopped for display in the special game, a jackpot symbol combination by the performance symbols is determined and stopped for display in the performance game. For example, the jackpot symbol combination is a symbol combination in which all the performance symbols in a column are the same, such as
[0777] . When a losing symbol is determined and stopped for display in the special game, a losing symbol combination by the performance symbols is determined and stopped for display in the performance game. For example, the losing symbol combination is a symbol combination in which at least some of the performance symbols in a column are different from the performance symbols in other columns, such as
[0323] ,
[0112] . In this way, in the performance display device 25, the performance game is executed with the execution of the special game. In the performance game, the performance symbols are once stopped for display before being determined and stopped for display. In this specification, "once stopped for display" means a state indicating that the symbols may change and be displayed again, such as a "shaking and fluctuating state", or a state indicating that it is different from the determined and stopped display.
[0055] In the gaming machine 10, the performance game includes a first performance game and a second performance game. The first performance game is carried out in conjunction with the first special game. The second performance game is carried out in conjunction with the second special game.
[0056] As shown in FIG. 4(a), when in the low base state, the display area 25r of the effect display device 25 is divided into a first display area 25a and a second display area 25b smaller than the first display area 25a. When in the low base state, the second display area 25b is formed in the upper right of the display area 25r of the effect display device 25. On the other hand, when in the low base state, the display area other than the second display area 25b in the display area 25r of the effect display device 25 becomes the first display area 25a. The first display area 25a is a display area including the center of the display area 25r of the effect display device 25. And the first effect game is executed in the first display area 25a when in the low base state. On the other hand, the second effect game is executed in the second display area 25b when in the low base state. In the gaming machine 10, when in the low base state, the first effect game carried out in conjunction with the first special game is executed so as to be more likely to attract the attention of the player than the second effect game carried out in conjunction with the second special game.
[0057] As shown in FIG. 4(b), when in the high base state, similar to when in the low base state, the display area 25r of the effect display device 25 is divided into a first display area 25a and a second display area 25b smaller than the first display area 25a. When in the high base state, the second display area 25b is formed in the upper left of the display area 25r of the effect display device 25. On the other hand, when in the high base state, the display area other than the second display area 25b in the display area 25r of the effect display device 25 becomes the first display area 25a. The first display area 25a is a display area including the center of the display area 25r of the effect display device 25. And the first effect game is executed in the second display area 25b when in the high base state. On the other hand, the second effect game is executed in the first display area 25a when in the high base state. In the gaming machine 10, when in the high base state, the second effect game carried out in conjunction with the second special game is executed so as to be more likely to attract the attention of the player than the first effect game carried out in conjunction with the first special game.
[0058] In the gaming machine 10, after the end of a special game, a post-stop interval period occurs. After the end of a jackpot special game, when the post-stop interval period ends, a jackpot game is awarded. Also, after the end of a losing special game, when the post-stop interval period ends, if the execution of the special game is pending, the execution of the next special game is started. Specifically, after the end of the first losing special game, when the post-stop interval period ends, if the execution of the first special game is pending, the execution of the next first special game is started. Similarly, after the end of the second losing special game, when the post-stop interval period ends, if the execution of the second special game is pending, the execution of the next second special game is started. On the other hand, after the end of a losing special game, when the post-stop interval period ends, if the execution of the special game is not pending, the machine enters a standby state. Specifically, after the end of a losing special game, when the post-stop interval period ends, if the execution of neither the first special game nor the second special game is pending, the machine enters a standby state.
[0059] As shown in FIG. 5, in the gaming machine 10, after the execution of a special game ends at timing t11, a post-stop interval period lasts until timing t12. Then, when the post-stop interval period ends at timing t12, if the execution of neither the first special game nor the second special game is pending, the machine enters a standby state.
[0060] In the standby state, a symbol display standby effect, a video standby effect, and a reminder of not leaving children unattended in the vehicle are executed on the effect display device 25. Specifically, when the standby state is entered at timing t12, the symbol display standby effect is executed on the effect display device 25 until timing t13 when the first standby time elapses. Thereafter, the video standby effect is executed on the effect display device 25 from timing t13 until timing t14 when the second standby time elapses. Further, a reminder of not leaving children unattended in the vehicle is executed on the effect display device 25 from timing t14 until timing t15 when the third standby time elapses. And when in the standby state, on the effect display device 25, the symbol display standby effect, the video standby effect, and the reminder of not leaving children unattended in the vehicle are repeatedly executed in order. For example, when the reminder of not leaving children unattended in the vehicle ends at timing t15, on the effect display device 25, the symbol display standby effect is executed again for the first standby time.
[0061] In the symbol display standby effect, on the effect display device 25, the three columns of effect symbols in the first effect game are once stopped and displayed. Further, in the symbol display standby effect, on the effect display device 25, the three columns of effect symbols in the second effect game are once stopped and displayed. In the video standby effect, on the effect display device 25, for example, an effect content introducing the character that is the motif of the gaming machine 10 or an effect content introducing the effect executed on the gaming machine 10 is executed. The video standby effect is sometimes referred to as a customer waiting effect or a demonstration effect (abbreviated as a demo effect). In the reminder of not leaving children unattended in the vehicle, on the effect display device 25, a reminder regarding leaving children unattended in the vehicle is executed. On the gaming machine 10, the reminder of not leaving children unattended in the vehicle is executed by displaying the character information "Leaving children unattended in the vehicle is 'child abuse'" on the effect display device 25.
[0062] The gaming machine 10 is configured to be able to execute a winning determination performance. The winning determination performance is a performance that notifies that the ongoing special game has become a big win. The winning determination performance is a performance that is executed only when winning the big win lottery. The winning determination performance is also called a premium performance (or a premium show). In the gaming machine 10, the winning determination performance is executed by outputting a winning determination sound from the speaker 18. Thus, among the performances that the speaker 18 can execute, there is a winning determination performance. That is, in the present embodiment, among the performances that the performance execution means can execute, there is a winning determination performance.
[0063] As shown in FIG. 6, in the gaming machine 10, based on winning the big win in the big win lottery (the first big win lottery) conducted when executing the first special game, that is, based on the big win symbol being stopped and displayed in the first special game, the winning determination performance can be executed when the first special game is being executed. On the other hand, in the gaming machine 10, based on winning the big win in the big win lottery (the second big win lottery) conducted when executing the second special game, that is, based on the big win symbol being stopped and displayed in the second special game, the winning determination performance is not executed. Thus, in the gaming machine 10, when the big win symbol is stopped and displayed in the first special game, the winning determination performance can be executed based on the big win symbol being stopped and displayed in the first special game when the first special game is being executed. That is, when a winning result is derived in the first variable game, the winning determination performance can be executed based on the winning result being derived in the first variable game when the first variable game is being executed. On the other hand, in the gaming machine 10, when the big win symbol is stopped and displayed in the second special game, the winning determination performance is not executed based on the big win symbol being stopped and displayed in the second special game. That is, when a winning result is derived in the second variable game, the winning determination performance is not executed based on the winning result being derived in the second variable game.
[0064] The gaming machine 10 is configured to be able to execute a specific performance. The specific performance is a performance that can make the player expect that the ongoing special game will result in a big win. In the gaming machine 10, the specific performance is executed by displaying an image related to the specific performance on the performance display device 25. Thus, among the performances that the performance display device 25 can execute, there is a specific performance. That is, in the present embodiment, among the performances that the performance execution means can execute, there is a specific performance. Also, there are multiple types of the content of the specific performance. And in the gaming machine 10, when a specific performance is executed, depending on the content of the specific performance, the degree of expectation (so-called big win expectation degree) that the ongoing special game will result in a big win is different.
[0065] As shown in FIG. 6, in the gaming machine 10, a specific performance can be executed during the execution of the first special game. That is, in the gaming machine 10, the specific performance can be executed along with the execution of the first special game. That is, it can be said that the specific performance is a performance that can be executed along with the execution of the first variable game. Thus, among the performances that the performance execution means can execute, there is a performance that can be executed along with the execution of the first variable game. Also, in the gaming machine 10, a specific performance can be executed during the execution of the second special game. That is, in the gaming machine 10, the specific performance can be executed along with the execution of the second special game. That is, it can be said that the specific performance is a performance that can be executed along with the execution of the second variable game. Thus, among the performances that the performance execution means can execute, there is a performance that can be executed along with the execution of the second variable game. As described above, among the performances that the performance execution means can execute, there is a performance that can be executed along with the execution of the first variable game and a performance that can be executed along with the execution of the second variable game.
[0066] Furthermore, the gaming machine 10 is configured to be customizable with respect to specific effects executable along with the execution of the first special game. That is, the present embodiment is configured to be customizable with respect to effects executable along with the execution of the first variable game. On the other hand, the gaming machine 10 is configured to be non-customizable with respect to specific effects executable along with the execution of the second special game. When customizing the specific effects executable along with the execution of the first special game in the gaming machine 10, the probability that the specific effects are executed is lower than when not customizing the specific effects executable along with the execution of the first special game. That is, in the gaming machine 10, by customizing the specific effects executable along with the execution of the first special game, the probability that the specific effects are executed can be lowered. As a result, in the gaming machine 10, by customizing the specific effects executable along with the execution of the first special game, the frequency with which the specific effects are executed within the period in which the first special game is executed per unit number of times can be lowered. Incidentally, in the gaming machine 10, the probability that the specific effects are executed when the specific effects executable along with the execution of the first special game are customized is the same as the probability that the specific effects executable along with the execution of the second special game are executed. That is, in the gaming machine 10, by customizing the specific effects executable along with the execution of the first special game, the probability that the specific effects executable along with the execution of the first special game are executed can be made the same as the probability that the specific effects executable along with the execution of the second special game are executed.
[0067] As shown in FIG. 4(a), in the gaming machine 10, when customizing a specific effect that can be executed along with the execution of the first special game, on the effect display device 25, a selection image SG1 that can identify that customization has been selected is displayed. The selection image SG1 includes character information of "Effect Customization = ON". On the other hand, as shown in FIG. 4(b), in the gaming machine 10, when not customizing a specific effect that can be executed along with the execution of the first special game, on the effect display device 25, a non-selection image SG2 that can identify that non-customization has been selected is displayed. The non-selection image SG2 includes character information of "Effect Customization = OFF".
[0068] In the gaming machine 10, by operating at least one of the upper button B1 and the lower button B2, it is possible to customize a specific effect that can be executed along with the execution of the first special game. For example, in the gaming machine 10, when either one of the upper button B1 and the lower button B2 is operated while the selection image SG1 is displayed on the effect display device 25, it is selected not to customize the specific effect that can be executed along with the execution of the first special game, and the non-selection image SG2 is displayed on the effect display device 25 instead of the selection image SG1. For example, in the gaming machine 10, when either one of the upper button B1 and the lower button B2 is operated while the non-selection image SG2 is displayed on the effect display device 25, it is selected to customize the specific effect that can be executed along with the execution of the first special game, and the selection image SG1 is displayed on the effect display device 25 instead of the non-selection image SG2.
[0069] In the gaming machine 10, when in the standby state, by operating at least one of the upper button B1 and the lower button B2, it is possible to customize specific effects that can be executed along with the execution of the first special game. In the gaming machine 10, during the execution of the first special game, by operating at least one of the upper button B1 and the lower button B2, it is possible to customize specific effects that can be executed along with the execution of the first special game. In the gaming machine 10, during the execution of the second special game, by operating at least one of the upper button B1 and the lower button B2, it is possible to customize specific effects that can be executed along with the execution of the first special game. In the gaming machine 10, when a big win game is awarded, by operating at least one of the upper button B1 and the lower button B2, it is possible to customize specific effects that can be executed along with the execution of the first special game.
[0070] Next, the electrical configuration of the gaming machine 10 will be described. As shown in FIG. 7, the gaming machine 10 includes a main board 40 as a main control unit. The main board 40 performs various processes and outputs control information such as control signals (control commands) according to the results of the processes. The gaming machine 10 includes a sub-board 50 as a sub-control unit. The sub-board 50 performs predetermined processes based on the control information output by the main board 40. For example, the sub-board 50 performs processes for causing the light emission effect by the decorative lamp 17, the sound effect by the speaker 18, and the display effect by the effect display device 25. The main board 40 and the sub-board 50 are disposed on the back side of the game board 20. The game board unit includes the main board 40 and the sub-board 50. Therefore, it can be said that the main board 40 and the sub-board 50 are disposed inside the machine. The main board 40 is connected to the sub-board 50.
[0071] First, the main board 40 will be described. The main board 40 includes a main CPU 41, a main ROM 42, and a main RWM 43. The main CPU 41 performs various processes by executing a control program (main control program) of the main CPU 41. The main ROM 42 stores the main control program and a lottery table used for a predetermined lottery. The main ROM 42 stores a jackpot determination value used for the jackpot lottery. Specifically, the main ROM 42 stores a jackpot determination value (hereinafter referred to as the first jackpot determination value) used for the first jackpot lottery. The first jackpot determination value includes a first high probability value and a first common value. In the first jackpot lottery in the non-variable probability state, only the first common value out of the first common value and the first high probability value is used, while in the first jackpot lottery in the variable probability state, both the first common value and the first high probability value are used. Also, the main ROM 42 stores a jackpot determination value (hereinafter referred to as the second jackpot determination value) used for the second jackpot lottery. The second jackpot determination value includes a second high probability value and a second common value. In the second jackpot lottery in the non-variable probability state, only the second common value out of the second common value and the second high probability value is used, while in the second jackpot lottery in the variable probability state, both the second common value and the second high probability value are used. The main ROM 42 stores a production determination value used for the production lottery. The production lottery is a lottery for determining whether to execute a reach production when not winning the jackpot lottery, and corresponds to the reach lottery. The production determination value includes a first production determination value used for the production lottery performed when not winning the jackpot in the first jackpot lottery and a second production determination value used for the production lottery performed when not winning the jackpot in the second jackpot lottery. The main ROM 42 stores a normal win determination value used for the normal win lottery. The normal win determination value includes a normal high probability value and a normal common value. In the normal win lottery in the low base state, only the normal common value out of the normal common value and the normal high probability value is used, while in the normal win lottery in the high base state, both the normal common value and the normal high probability value are used.
[0072] The main ROM 42 stores multiple types of variation patterns. The multiple types of variation patterns are associated with the variation time from when the special game starts until the special game ends. That is, the variation time of the special game is associated with the variation pattern. The variation pattern can be said to be information that can identify the variation time of the special game. In the gaming machine 10, when the variation pattern is determined, the variation time of the special game is determined. The variation pattern may be information that can identify part or all of the production content of the production game performed from when the special game starts until the special game ends. There are, for example, a jackpot variation pattern and a losing variation pattern among the variation patterns. The jackpot variation pattern is associated with production content that, as the production content of the production game, finally causes the winning symbol combination by the production symbols to be fixedly stopped and displayed through a reach production. Among the losing variation patterns, there are a losing reachless variation pattern and a losing reach variation pattern. The losing reachless variation pattern is associated with production content that, as the production content of the production game, finally causes the losing symbol combination to be fixedly stopped and displayed without going through a reach production. The losing reach variation pattern is associated with production content that, as the production content of the production game, finally causes the losing symbol combination to be fixedly stopped and displayed through a reach production.
[0073] In the gaming machine 10, they are classified into a variable pattern determinable when executing the first special game and a variable pattern determinable when executing the second special game. The variable patterns, namely, the variable pattern determinable when executing the first special game and the variable pattern determinable when executing the second special game, may partly be common or may all be different. And in the gaming machine 10, the longest variable time among the variable times associated with the variable pattern determinable when executing the first special game is longer than the longest variable time among the variable times associated with the variable pattern determinable when executing the second special game. For this reason, the longest variable time among the variable times of the first special game is longer than the longest variable time among the variable times of the second special game. In other words, the longest variable time among the variable times of the second special game is shorter than the longest variable time among the variable times of the first special game. That is, the longest variable time among the variable times of the first variable game is longer than the longest variable time among the variable times of the second variable game. In other words, the longest variable time among the variable times of the second variable game is shorter than the longest variable time among the variable times of the first variable game.
[0074] The main ROM 42 stores variable patterns for a plurality of types of normal games. The variable patterns for the plurality of types of normal games are associated with the variable time from when the normal game starts to when the normal game ends. That is, the variable time of the normal game is associated with the variable pattern for the normal game. The variable pattern for the normal game includes, for example, a variable pattern for the normal game determinable when in the low base state and a variable pattern for the normal game determinable when in the high base state. The variable pattern for the normal game determinable when in the low base state and the variable pattern for the normal game determinable when in the high base state may partly be common or may all be different.
[0075] In the gaming machine 10, the longest variation time among the variation times associated with the variation patterns for normal games that can be determined when in the low base state is longer than the longest variation time among the variation times associated with the variation patterns for normal games that can be determined when in the high base state. For this reason, the longest variation time among the variation times of the normal games when in the low base state is longer than the longest variation time among the variation times of the normal games when in the high base state. In other words, the longest variation time among the variation times of the normal games when in the high base state is shorter than the longest variation time among the variation times of the normal games when in the low base state. Incidentally, in the gaming machine 10, the longest variation time among the variation times associated with the variation patterns that can be determined when executing a special game is longer than the longest variation time among the variation times associated with the variation patterns for normal games that can be determined when executing a normal game. For this reason, the longest variation time among the variation times of the special game is longer than the longest variation time among the variation times of the normal game.
[0076] The main RWM 43 is configured to be able to store various information that is appropriately rewritten during the operation of the gaming machine 10. Information stored in the main RWM 43 includes, for example, flags, counters, and timers. The main board 40 is configured to be able to generate random numbers. For example, the random numbers may be hardware random numbers or software random numbers.
[0077] The main board 40 is connected with a first start sensor SE1, a second start sensor SE2, a first count sensor SE3, a second count sensor SE4, and a gate sensor SE5. The main CPU 41 is configured to be able to input detection signals output by various sensors SE1 to SE5 via a port (not shown). Also, an information display panel 22 is connected to the main board 40. The main CPU 41 can control the display content of the information display panel 22 via a drive circuit (not shown). Further, a first actuator A1, a second actuator A2, and a third actuator A3 are connected to the main board 40. The main CPU 41 can control the operations of various actuators A1 to A3 via a drive circuit (not shown).
[0078] Next, the sub-board 50 will be described. The sub-board 50 includes a sub-CPU 51, a sub-ROM 52, and a sub-RWM 53. For example, the sub-CPU 51 performs various processes (such as processes related to effects) by executing a control program (sub-control program) of the sub-CPU 51. The sub-ROM 52 stores the sub-control program, a lottery table used for lottery, determination values, and the like. The sub-ROM 52 stores display effect data that can specify the mode (content) of the display effect in the effect display device 25. Also, the sub-ROM 52 stores light emission effect data that can specify the mode (content) of the light emission effect in the decorative lamp 17. The sub-ROM 52 stores sound effect data that can specify the mode (content) of the sound effect in the speaker 18.
[0079] The sub-RWM 53 is configured to be able to store various information that can be rewritten as appropriate during the operation of the gaming machine 10. The information stored in the sub-RWM 53 includes, for example, flags, counters, and timers. The sub-board 50 is configured to be able to generate random numbers. For example, the random numbers may be hardware random numbers or software random numbers.
[0080] The decorative lamp 17, the speaker 18, and the effect display device 25 are connected to the sub-board 50. The sub-CPU 51 can control the decorative lamp 17, the speaker 18, and the effect display device 25 via a drive circuit (not shown). The upper button B1 and the lower button B2 are connected to the sub-board 50. The sub-CPU 51 is configured to be able to input an operation signal output when various buttons B1 and B2 are operated via a port (not shown).
[0081] Hereinafter, various processes executed by the main CPU 41 based on the control program will be described. First, the special symbol input process performed by the main CPU 41 will be described. In the special symbol input process, the main CPU 41 performs the first special symbol input process. Further, after finishing the first special symbol input process, the main CPU 41 performs the second special symbol input process. Then, in the special symbol input process, after finishing the second special symbol input process, the main CPU 41 ends the special symbol input process.
[0082] In the first special symbol input process, the main CPU 41 determines whether a game ball has entered the first start port 26 based on whether a detection signal from the first start sensor SE1 has been input (hereinafter referred to as the first input determination). If the determination result of the first input determination is negative, the main CPU 41 ends the first special symbol input process. On the other hand, if the determination result of the first input determination is positive, the main CPU 41 determines whether the first special hold number stored in the main RWM 43 is less than the upper limit number (hereinafter referred to as the first hold determination). If the determination result of the first hold determination is negative, the main CPU 41 ends the first special symbol input process. If the determination result of the first hold determination is positive, the main CPU 41 adds 1 to the first special hold number and updates it. Further, the main CPU 41 controls the information display panel 22 to display the updated first special hold number. The main CPU 41 stores control information (hereinafter referred to as the first hold number command) that can identify the updated first special hold number in the output buffer. Also, if the determination result of the first hold determination is positive, the main CPU 41 acquires a random number generated within the main board 40 and stores random number information based on the acquired random number in the main RWM 43. At this time, the main CPU 41 stores it so that it is random number information for the first special game and the storage order of the random number information can be specified. In this embodiment, by storing the random number information for the first special game in the main RWM 43, the execution of the first special game is held. The random number information may be the acquired random number itself or information obtained by processing the random number by a predetermined method. Note that the random numbers obtained here include, for example, the first jackpot lottery random number used for the first jackpot lottery, the symbol random number used for determining the jackpot symbol, the variation pattern random number used for determining the variation pattern, the effect lottery random number used for the effect lottery, and the like. Thereafter, the main CPU 41 ends the first special symbol input process.
[0083] In the second special symbol input process, the main CPU 41 determines whether a game ball has entered the second start port 27 based on whether it has received a detection signal from the second start sensor SE2 (hereinafter referred to as the second input determination). If the determination result of the second input determination is negative, the main CPU 41 ends the special symbol input process. On the other hand, if the determination result of the second input determination is positive, the main CPU 41 determines whether the second special hold number stored in the main RWM 43 is less than the upper limit number (hereinafter referred to as the second hold determination). If the determination result of the second hold determination is negative, the main CPU 41 ends the special symbol input process. On the other hand, if the determination result of the second hold determination is positive, the main CPU 41 adds 1 to the second special hold number and updates it. The main CPU 41 controls the information display panel 22 to display the updated second special hold number. Also, the main CPU 41 stores control information (hereinafter referred to as the second hold number command) that can identify the updated second special hold number in the output buffer. Also, if the determination result of the second hold determination is positive, the main CPU 41 acquires a random number generated within the main board 40, stores the random number information based on the acquired random number in the main RWM 43, and ends the special symbol input process. At this time, the main CPU 41 stores it so that it can be specified that it is random number information for the second special game and the storage order of the random number information. In this embodiment, by storing the random number information for the second special game in the main RWM 43, the execution of the second special game is held. The random number information may be the acquired random number itself or information obtained by processing the random number by a predetermined method. Note that the random numbers obtained here include, for example, the second jackpot lottery random number used for the second jackpot lottery, the symbol random number, the variation pattern random number, the effect lottery random number, and the like. After that, the main CPU 41 ends the second special symbol input process.
[0084] Next, the special symbol start process performed by the main CPU 41 will be described. In the special symbol start process, the main CPU 41 determines whether it is in a big win game. If it is in a big win game, the main CPU 41 ends the special symbol start process. On the other hand, if it is not in a big win game, the main CPU 41 makes a first execution determination. In the first execution determination, the main CPU 41 determines whether it is not during the execution of the first special game and whether the stop after interval period after the end of the first special game has ended. Then, if the main CPU 41 is during the execution of the first special game or during the stop after interval period after the end of the first special game, the first execution determination is a negative determination. On the other hand, if the main CPU 41 is not during the execution of the first special game and the stop after interval period after the end of the first special game has ended, the first execution determination is an affirmative determination. And when the first execution determination is a negative determination, the main CPU 41 makes a second execution determination. On the other hand, when the first execution determination is an affirmative determination, the main CPU 41 makes a first reservation determination to determine whether the first special reservation number is 1 or more. If it is determined in the first reservation determination that the first special reservation number is not 1 or more, the main CPU 41 makes a second execution determination. On the other hand, if it is determined in the first reservation determination that the first special reservation number is 1 or more, the main CPU 41 performs the first special symbol start process related to the execution of the first special game. After performing the first special symbol start process, the main CPU 41 makes a second execution determination.
[0085] In the second execution determination, the main CPU 41 determines whether the post-stop interval period after the end of the second special game has ended and the second special game is not being executed. If the second special game is being executed or the post-stop interval period after the end of the second special game is in progress, the main CPU 41 makes a negative determination for the second execution determination. On the other hand, if the second special game is not being executed and the post-stop interval period after the end of the second special game has ended, the main CPU 41 makes an affirmative determination for the second execution determination. When making a negative determination for the second execution determination, the main CPU 41 ends the special symbol start process. On the other hand, when making an affirmative determination for the second execution determination, the main CPU 41 performs a second reservation determination to determine whether the second special reservation number is 1 or more. If it is determined in the second reservation determination that the second special reservation number is not 1 or more, the main CPU 41 ends the special symbol start process. On the other hand, if it is determined in the second reservation determination that the second special reservation number is 1 or more, the main CPU 41 performs the second special symbol start process related to the execution of the second special game. After performing the second special symbol start process, the main CPU 41 ends the special symbol start process.
[0086] Incidentally, if it is determined in the first reservation determination that the first special reservation number is not 1 or more and it is determined in the second reservation determination that the second special reservation number is not 1 or more, the main CPU 41 stores control information (hereinafter referred to as a standby command) that can identify that it is in a standby state in the output buffer and ends the special symbol start process. Note that, until a special game is executed after the main CPU 41 stores the standby command in the output buffer, even if it is determined in the first reservation determination that the first special reservation number is not 1 or more and it is determined in the second reservation determination that the second special reservation number is not 1 or more, the standby command is not stored in the output buffer again. The control information (control command) stored in the output buffer is output to the sub-board 50 in the timer interrupt process after the next time. In this embodiment, the standby state can be said to be a situation where the special game is not being executed. In this embodiment, the standby state can be said to be a situation where at least the special game among the special game and the normal game is not being executed. The standby state can be said to be a situation where a big win game has not occurred.
[0087] Here, the first special symbol start process will be described. In the first special symbol start process, the main CPU 41 subtracts 1 from the first special hold count stored in the main RWM 43 and updates it. The main CPU 41 controls the information display panel 22 so that the updated first special hold count is displayed. The main CPU 41 stores a first hold count command that can identify the updated first special hold count in the output buffer. Subsequently, the main CPU 41 reads out the earliest stored random number information among the random number information for the first special game from the main RWM 43. Note that when the main CPU 41 reads out the earliest random number information, it deletes the earliest stored random number information from the main RWM 43. Then, the main CPU 41 performs the first jackpot lottery process. However, in the first special symbol start process, if the second special game that has won the jackpot is in progress, the main CPU 41 does not perform the first jackpot lottery process and executes the first losing game process.
[0088] In the first jackpot lottery process, the main CPU 41 conducts the first jackpot lottery based on the value of the first jackpot lottery random number that can be specified from the read random number information and the first jackpot determination value stored in the main ROM 42. At this time, if it is in the probability-variable state, the main CPU 41 conducts the first jackpot lottery using the first common value and the first high-probability value, while if it is in the non-probability-variable state, the main CPU 41 conducts the first jackpot lottery using the first common value. The main CPU 41 determines whether the value of the first jackpot lottery random number matches the first jackpot determination value and conducts the first jackpot lottery. Note that the main CPU 41 can identify whether it is in the non-probability-variable state or the probability-variable state by referring to the information (hereinafter referred to as the probability state flag) that can identify which of the non-probability-variable state and the probability-variable state among the information that can identify the game state stored in the main RWM 43. In this embodiment, when the value of the first jackpot lottery random number matches the first jackpot determination value, it is considered a winner in the first jackpot lottery, and when the value of the first jackpot lottery random number does not match the first jackpot determination value, it is considered a non-winner in the first jackpot lottery. Then, when winning the first jackpot lottery, the main CPU 41 ends the first jackpot lottery process and executes the first jackpot game process. On the other hand, when not winning the jackpot lottery, the main CPU 41 executes the first losing game process. In this embodiment, by the main CPU 41 executing the first jackpot lottery process, the function as the first lottery means for conducting the lottery related to the first variable game is realized.
[0089] In the first big win game process, the main CPU 41 determines the big win symbol based on the value of the symbol random number that can be specified from the read random number information. At this time, the main CPU 41 determines the first big win symbol or the second big win symbol based on the value of the symbol random number. In the first big win game process, the main CPU 41 determines the big win variation pattern based on the value of the variation pattern random number that can be specified from the read random number information. At this time, the main CPU 41 refers to the information (hereinafter referred to as the short state flag) that can specify whether it is in the low base state or the high base state among the information that can specify the game state stored in the main RWM 43. Then, the main CPU 41 determines the big win variation pattern based on the value of the variation pattern random number that can be specified from the read random number information according to whether it is in the low base state or the high base state. After determining the special symbol and the variation pattern, the main CPU 41 ends the first big win game process and stores the control information (hereinafter referred to as the symbol command) that can specify the determined special symbol and the control information (hereinafter referred to as the variation pattern command) that can specify the determined variation pattern in the output buffer. Then, the main CPU 41 ends the first special symbol start process.
[0090] In the first losing game process, the main CPU 41 determines the losing symbol. Also, in the first losing game process, the main CPU 41 performs a production lottery based on the value of the production lottery random number that can be specified from the read random number information and the first production determination value. In the first losing game process, the main CPU 41 determines whether the value of the production lottery random number matches the first production determination value and performs a production lottery. In the first losing game process, the main CPU 41 determines the losing variation pattern based on the value of the variation pattern random number that can be specified from the read random number information. At this time, the main CPU 41 refers to the shortened state flag. Then, the main CPU 41 determines the losing variation pattern based on the value of the variation pattern random number that can be specified from the read random number information according to whether it is in the low base state or the high base state. Also, when the main CPU 41 wins the production lottery, the main CPU 41 determines the losing reach - included variation pattern among the losing variation patterns based on the value of the variation pattern random number that can be specified from the read random number information. On the other hand, when the main CPU 41 does not win the production lottery, the main CPU 41 determines the losing reach - absent variation pattern among the losing variation patterns based on the value of the variation pattern random number that can be specified from the read random number information. After determining the special symbol and the variation pattern, the main CPU 41 ends the first losing game process and stores the symbol command and the variation pattern command in the output buffer. Then, the main CPU 41 ends the first special symbol start process. Hereinafter, the symbol command stored in the output buffer in the first special symbol start process may be referred to as the first symbol command. Hereinafter, the variation pattern command stored in the output buffer in the first special symbol start process may be referred to as the first variation pattern command. In this embodiment, by the main CPU 41 determining the variation pattern in the first special symbol start process, a function as the first variation time determination means for determining the variation time of the first variation game is realized.
[0091] Next, the second special symbol start process will be described. In the second special symbol start process, the main CPU 41 decrements and updates the second special hold count stored in the main RWM 43 by 1. The main CPU 41 controls the information display panel 22 so that the updated second special hold count is displayed. The main CPU 41 stores a second hold count command that can identify the updated second special hold count in the output buffer. Subsequently, the main CPU 41 reads out the earliest stored random number information among the random number information for the second special game from the main RWM 43. Note that when the main CPU 41 reads out the earliest random number information, it deletes the earliest stored random number information from the main RWM 43. Then, the main CPU 41 performs the second jackpot lottery process. However, in the second special symbol start process, if the first special game that has won the jackpot is being executed, the main CPU 41 does not perform the second jackpot lottery process and executes the second losing game process.
[0092] In the second jackpot lottery process, the main CPU 41 performs the second jackpot lottery based on the value of the second jackpot lottery random number that can be identified from the read random number information and the second jackpot determination value stored in the main ROM 42. At this time, if it is in the probability variable state, the main CPU 41 performs the second jackpot lottery using the second common value and the second high probability value, while if it is in the non-probability variable state, the main CPU 41 performs the second jackpot lottery using the second common value. The main CPU 41 determines whether the value of the second jackpot lottery random number matches the second jackpot determination value and performs the second jackpot lottery. In this embodiment, when the value of the second jackpot lottery random number matches the second jackpot determination value, it is considered to have won the second jackpot lottery, and when the value of the second jackpot lottery random number does not match the second jackpot determination value, it is considered to have not won the second jackpot lottery. And when winning the second jackpot lottery, the main CPU 41 ends the second jackpot lottery process and executes the second jackpot game process. On the other hand, when not winning the jackpot lottery, the main CPU 41 executes the second losing game process. In this embodiment, by the main CPU 41 executing the second jackpot lottery process, the function as the second winning lottery means for performing the winning lottery related to the second variable game is realized.
[0093] In the second jackpot game process, the main CPU 41 determines the jackpot symbol based on the value of the symbol random number that can be specified from the read random number information. At this time, the main CPU 41 determines the third jackpot symbol or the fourth jackpot symbol based on the value of the symbol random number. In the second jackpot game process, the main CPU 41 determines the jackpot variation pattern based on the value of the variation pattern random number that can be specified from the read random number information. At this time, the main CPU 41 refers to the shortened state flag stored in the main RWM 43. Then, the main CPU 41 determines the jackpot variation pattern based on the value of the variation pattern random number that can be specified from the read random number information according to whether it is in the low base state or the high base state. After determining the special symbol and the variation pattern, the main CPU 41 ends the second jackpot game process, stores the symbol command and the variation pattern command in the output buffer. Then, the main CPU 41 ends the second special symbol start process.
[0094] In the second losing game process, the main CPU 41 determines the losing symbol. Also, in the second losing game process, the main CPU 41 performs a production lottery based on the value of the production lottery random number that can be specified from the read random number information and the second production determination value. In the second losing game process, the main CPU 41 determines whether the value of the production lottery random number matches the second production determination value and performs a production lottery. In the second losing game process, the main CPU 41 determines the losing variation pattern based on the value of the variation pattern random number that can be specified from the read random number information. At this time, the main CPU 41 refers to the shortening state flag. Then, the main CPU 41 determines the losing variation pattern based on the value of the variation pattern random number that can be specified from the read random number information according to whether it is in the low base state or the high base state. Also, when the main CPU 41 wins the production lottery, the main CPU 41 determines the losing reachable variation pattern among the losing variation patterns based on the value of the variation pattern random number that can be specified from the read random number information. On the other hand, when the main CPU 41 does not win the production lottery, the main CPU 41 determines the losing non-reachable variation pattern among the losing variation patterns based on the value of the variation pattern random number that can be specified from the read random number information. After determining the special symbol and the variation pattern, the main CPU 41 ends the second losing game process and stores the symbol command and the variation pattern command in the output buffer. Then, the main CPU 41 ends the second special symbol start process. Hereinafter, the symbol command stored in the output buffer in the second special symbol start process may be referred to as the second symbol command. Hereinafter, the variation pattern command stored in the output buffer in the second special symbol start process may be referred to as the second variation pattern command. In the present embodiment, by the main CPU 41 determining the variation pattern in the second special symbol start process, a function as the second variation time determination means for determining the variation time of the second variation game is realized.
[0095] In the gaming machine 10, in the first special symbol start process, when the second special game that has won the big win is being executed, instead of executing the big win lottery process, the first losing game process is executed. For this reason, in the gaming machine 10, when the execution of the first special game is started during the execution of the second special game that results in a big win, a losing symbol is definitely stopped and displayed in the first special game. Similarly, in the gaming machine 10, in the second special symbol start process, when the first special game that has won the big win is being executed, instead of executing the big win lottery process, the second losing game process is executed. For this reason, in the gaming machine 10, when the execution of the second special game is started during the execution of the first special game that results in a big win, a losing symbol is definitely stopped and displayed in the second special game.
[0096] When the main CPU 41 finishes the first special symbol start process in the special symbol start process, it performs a process different from the special symbol start process and causes the first special game to be executed. Specifically, the main CPU 41 controls the information display panel 22 so that the first special game is started. Further, the main CPU 41 measures the variation time associated with the variation pattern determined in the special symbol start process. Then, when the variation time associated with the variation pattern has elapsed, the main CPU 41 controls the information display panel 22 so that the special symbol determined in the special symbol start process is definitely stopped and displayed and the first special game ends. Also, when the variation time associated with the variation pattern has elapsed, the main CPU 41 stores in the output buffer a first end command that can identify the end of the first special game. Further, after the first special game ends, the main CPU 41 measures the time required for the post-stop interval period and sets it as the post-stop interval period after the end of the first special game. When the post-stop interval period after the end of the first special game ends, the main CPU 41 refers to the first special hold number at the end time of the post-stop interval period after the end of the first special game. Then, the main CPU 41 stores in the output buffer control information (hereinafter referred to as the first post-interval hold number command) that can identify the first special hold number at the end time of the post-stop interval period after the end of the first special game.
[0097] Similarly, when the second special symbol start process in the special symbol start process ends, the main CPU 41 performs a process separate from the special symbol start process and executes the second special game. Specifically, the main CPU 41 controls the information display panel 22 so that the second special game is started. Further, the main CPU 41 measures the variation time associated with the variation pattern determined in the special symbol start process. Then, when the variation time associated with the variation pattern has elapsed, the main CPU 41 controls the information display panel 22 so that the special symbol determined in the special symbol start process is fixedly stopped and displayed and the second special game ends. Also, when the variation time associated with the variation pattern has elapsed, the main CPU 41 stores a second end command that can identify the end of the second special game in the output buffer. Further, after the second special game ends, the main CPU 41 measures the time required for the post-stop interval period and sets it as the post-stop interval period after the second special game ends. When the post-stop interval period after the second special game ends ends, the main CPU 41 refers to the second special hold number at the end point of the post-stop interval period after the second special game ends. Then, the main CPU 41 stores control information (hereinafter referred to as the second post-interval hold number command) that can identify the second special hold number at the end point of the post-stop interval period after the second special game ends in the output buffer.
[0098] Incidentally, during the execution of the first special game, if the second special game results in a big win and a big win symbol is fixedly stopped and displayed on the second special symbol display section 22b, the main CPU 41 forcibly ends the executing first special game and fixedly stops and displays a losing symbol on the first special symbol display section 22a. Similarly, during the execution of the second special game, if the first special game results in a big win and a big win symbol is fixedly stopped and displayed on the first special symbol display section 22a, the main CPU 41 forcibly ends the executing second special game and fixedly stops and displays a losing symbol on the second special symbol display section 22b.
[0099] Next, the prize ball process performed by the main CPU 41 will be described. When the detection signal from the first start sensor SE1 is input, the main CPU 41 controls so that a game ball as a prize ball is paid out. When the detection signal from the second start sensor SE2 is input, the main CPU 41 controls so that a game ball as a prize ball is paid out. When the detection signal from the first count sensor SE3 is input, the main CPU 41 controls so that a game ball as a prize ball is paid out. When the detection signal from the second count sensor SE4 is input, the main CPU 41 controls so that a game ball as a prize ball is paid out. Note that the main CPU 41 controls so that the number of game balls associated with the winning opening into which the game ball has entered is paid out as prize balls.
[0100] Next, the jackpot process performed by the main CPU 41 will be described. The main CPU 41 identifies the type of jackpot game based on the jackpot symbol determined in the special symbol start process. Then, after the end of the special game of the jackpot, the main CPU 41 starts the control to grant the identified jackpot game. Specifically, the main CPU 41 starts the control to grant the jackpot game after the end of the special game of the jackpot and after the end of the stop interval period. The main CPU 41 executes the jackpot process to grant the jackpot game. In this way, in the gaming machine 10, the jackpot game is granted after winning the jackpot.
[0101] When the special jackpot game ends, the main CPU 41 stores the opening command in the output buffer. When the main CPU 41 stores the opening command in the output buffer, it measures the opening time. When the opening time elapses, the main CPU 41 performs processing to execute a round game. That is, the main CPU 41 controls the opening of the big winning openings 29 and 31 according to the opening mode (opening pattern) set for the jackpot game. For example, when awarding the first jackpot game or the second jackpot game, the main CPU 41 controls the second actuator A2 to open the first big winning opening 29 and starts the round game. When awarding the first jackpot game or the second jackpot game, after starting the round game, when the first round end condition or the second round end condition is satisfied, the main CPU 41 controls the second actuator A2 so that the opened first big winning opening 29 is closed and ends the round game. On the other hand, when awarding the third jackpot game or the fourth jackpot game, the main CPU 41 controls the third actuator A3 to open the second big winning opening 31 and starts the round game. When awarding the third jackpot game or the fourth jackpot game, after starting the round game, when the first round end condition or the second round end condition is satisfied, the main CPU 41 controls the third actuator A3 so that the opened second big winning opening 31 is closed and ends the round game. The main CPU 41 repeatedly performs the processing for executing the round game until the round games up to the upper limit number defined for the jackpot game are completed. Each time the main CPU 41 starts a round game, it stores the round command in the output buffer. When the final round game ends, the main CPU 41 stores the ending command in the output buffer. When the main CPU 41 stores the ending command in the output buffer, it measures the ending time. Then, when the ending time elapses, the main CPU 41 ends the jackpot game.
[0102] Next, the game state processing performed by the main CPU 41 will be described. When the main CPU 41 controls to a non-probabilistic state, it sets a value that can specify the control to the non-probabilistic state in the probability state flag. Also, the main CPU 41 stores control information (hereinafter referred to as a low-probability state command) that can specify the non-probabilistic state in the output buffer. Similarly, when the main CPU 41 controls to a probabilistic state, it sets a value that can specify the control to the probabilistic state in the probability state flag. Also, the main CPU 41 stores control information (hereinafter referred to as a high-probability state command) that can specify the probabilistic state in the output buffer. For example, after the end of the first jackpot game and after the end of the third jackpot game, the main CPU 41 sets a value that can specify the control to the probabilistic state in the probability state flag. On the other hand, after the end of the second jackpot game and after the end of the fourth jackpot game, the main CPU 41 sets a value that can specify the control to the non-probabilistic state in the probability state flag.
[0103] When the main CPU 41 controls to a low base state, it sets a value that can specify the control to the low base state in the shortened state flag stored in the main RWM 43. Also, the main CPU 41 stores control information (hereinafter referred to as a low base state command) that can specify the low base state in the output buffer. Incidentally, when a jackpot game is given, the main CPU 41 sets a value that can specify the control to the low base state in the shortened state flag. Further, the main CPU 41 stores the low base state command in the output buffer.
[0104] When the main CPU 41 controls to the high base state after the end of the big win game, the main CPU 41 sets a value that can identify that it controls to the high base state after the end of the big win game in the shortened state flag. The main CPU 41 stores control information (hereinafter referred to as the high base state command) that can identify that it is in the high base state controlled after the end of the big win game in the output buffer. Further, the main CPU 41 updates information (hereinafter referred to as the number of times information) that can identify the remaining number of times of the special game that controls to the high base state after the end of the big win game. At this time, the main CPU 41 updates the number of times information that can identify that it controls to the high base state until the next big win game is given after the end of the first big win game and after the end of the third big win game. On the other hand, the main CPU 41 updates the number of times information that can identify 100 times after the end of the second big win game and after the end of the fourth big win game. After the end of the second big win game and after the end of the fourth big win game, the main CPU 41 subtracts 1 from the number of times that can be identified from the number of times information every time the special game ends, and updates the number of times information. When the number of times that can be identified from the number of times information after the subtraction of 1 reaches 0, the main CPU 41 controls to the low base state. Incidentally, when the big win game is given, the main CPU 41 updates the number of times that can be identified from the number of times information to 0 times and initializes it. Further, when the main CPU 41 updates the number of times information, the main CPU 41 stores control information (hereinafter referred to as the number of times command) that can identify the number of times that can be identified from the updated number of times information in the output buffer.
[0105] Next, the normal symbol input process performed by the main CPU 41 will be described. Based on whether the main CPU 41 has received a detection signal from the gate sensor SE5, it determines whether the game ball has passed through (entered) the gate 33. If the game ball has not passed through the gate 33, the main CPU 41 ends the normal symbol input process. On the other hand, if the game ball has passed through the gate 33, the main CPU 41 determines whether the number of normal holds stored in the main RWM 43 is less than the upper limit. If the number of normal holds is not less than the upper limit, the main CPU 41 ends the normal symbol input process. If the number of normal holds is less than the upper limit, the main CPU 41 increments the number of normal holds stored in the main RWM 43 by 1 and updates it. In this case, the main CPU 41 controls the information display panel 22 so that the updated number of normal holds is displayed. Also, the main CPU 41 stores in the output buffer a normal hold number command that can identify the updated number of normal holds. Next, the main CPU 41 obtains a random number generated within the main board 40 and stores random number information based on the obtained random number in the main RWM 43. In this case, the main CPU 41 stores it so that it is random number information for the normal game and the storage order of the random number information can be specified. In this embodiment, by storing the random number information for the normal game in the main RWM 43, the execution of the normal game is put on hold. The random number information for the normal game may be the obtained random number itself or information obtained by processing the random number by a predetermined method. Note that the random numbers obtained here include, for example, normal winning lottery random numbers used for normal winning lotteries, normal symbol random numbers used for determining normal symbols, normal variation pattern random numbers used for determining variation patterns for normal games, and the like. After that, the main CPU 41 ends the normal symbol input process.
[0106] Next, the normal symbol start process performed by the main CPU 41 will be described. The main CPU 41 determines whether the execution conditions for a normal game are satisfied. The main CPU 41 makes an affirmative determination when it is neither during a normal winning game nor during a normal game, while making a negative determination when it is during a normal winning game or a normal game. When the execution conditions for a normal game are not satisfied, the main CPU 41 ends the normal symbol start process. On the other hand, when the execution conditions for a normal game are satisfied, the main CPU 41 determines whether the number of normal holds stored in the main RWM 43 is 1 or more. When the number of normal holds is not 1 or more, the main CPU 41 ends the normal symbol start process. When the number of normal holds is 1 or more, the main CPU 41 subtracts 1 from the number of normal holds stored in the main RWM 43 for update, and controls the information display panel 22 so that the updated number of normal holds is displayed. The main CPU 41 stores a normal hold number command that can specify the updated number of normal holds in the output buffer.
[0107] Next, the main CPU 41 reads out from the main RWM 43 the random number information for the normal game that was stored first among the random number information for the normal game. Note that when the main CPU 41 reads out the earliest random number information for the normal game, it erases from the main RWM 43 the random number information for the normal game that was stored first. Subsequently, the main CPU 41 conducts a normal winning lottery based on the value of the normal winning lottery random number that can be specified from the read random number information for the normal game and the normal winning determination value stored in the main ROM 42. In this way, the main CPU 41 can conduct a normal winning lottery. And when winning the normal winning lottery, the main CPU 41 determines the normal winning symbol based on the value of the normal symbol random number that can be specified from the read random number information for the normal game. Also, when winning the normal winning lottery, the main CPU 41 determines the normal losing symbol based on the value of the normal symbol random number that can be specified from the read random number information for the normal game. Further, the main CPU 41 determines the variation pattern for the normal game based on the value of the normal variation pattern random number that can be specified from the read random number information for the normal game. After determining the normal symbol and the variation pattern for the normal game, the main CPU 41 stores in the output buffer the control information that can specify the determined normal symbol (hereinafter referred to as the normal symbol command) and the control information that can specify the variation pattern for the normal game (hereinafter referred to as the normal variation pattern command), and ends the normal symbol start process. After that, the main CPU 41 ends the normal symbol start process.
[0108] Then, the main CPU 41 executes the normal game by performing a process different from the normal symbol start process. Specifically, the main CPU 41 starts the normal game. And when the variation time associated with the variation pattern for the normal game determined in the normal symbol start process has elapsed, the main CPU 41 controls the information display panel 22 so that the normal symbol determined in the normal symbol start process is displayed in a confirmed stop state. Also, when the variation time associated with the variation pattern for the normal game determined in the normal symbol start process has elapsed, the main CPU 41 stores in the output buffer a normal end command that can specify the end of the normal game.
[0109] Next, the normal winning process performed by the main CPU 41 will be described. When winning the normal winning lottery, when the normal game ends, the main CPU 41 determines the opening pattern of the second start port 27 and controls the first actuator A1 so that the second start port 27 is opened according to the opening pattern. In the gaming machine 10, by executing the normal winning process by the main CPU 41, a normal winning game is granted.
[0110] Next, various processes executed by the sub-CPU 51 based on the control program will be described. When the sub-CPU 51 inputs a low probability state command, it sets a value that can identify the non-probability variation state in the sub-probability state flag stored in the sub-RWM 53. When the sub-CPU 51 inputs a high probability state command, it sets a value that can identify the probability variation state in the sub-probability state flag stored in the sub-RWM 53.
[0111] When the sub-CPU 51 inputs a low base state command, it sets a value that can identify the low base state in the sub-shortening state flag stored in the sub-RWM 53. When the sub-CPU 51 inputs a high base state command, it sets a value that can identify the high base state in the sub-shortening state flag. In addition, when the sub-CPU 51 inputs a count command, it updates the information stored in the sub-RWM 53 so that the remaining number of special games that control to the high base state after the end of the big winning game that can be specified from the command can be specified.
[0112] During a big win game, the sub-CPU 51 controls at least one of the decorative lamp 17, the speaker 18, and the effect display device 25 so that a big win effect is produced. Specifically, when an opening command is input, the sub-CPU 51 controls at least one of the decorative lamp 17, the speaker 18, and the effect display device 25 so that an opening effect is produced. When a round command is input, the sub-CPU 51 controls at least one of the decorative lamp 17, the speaker 18, and the effect display device 25 so that a round effect is produced. When an ending command is input, the sub-CPU 51 controls at least one of the decorative lamp 17, the speaker 18, and the effect display device 25 so that an ending effect is produced. The effect content of the big win effect may vary according to the type of big win.
[0113] When the sub-CPU 51 receives the first variable pattern command, it determines the combination of presentation symbols to be finally derived in the first presentation game based on the first variable pattern command and the symbol command. When the sub-CPU 51 can identify the big win symbol from the symbol command, it determines the big win symbol combination. When the sub-CPU 51 can identify the losing symbol from the symbol command, it determines the losing symbol combination. When the losing reach variable pattern is specified, the sub-CPU 51 determines the losing symbol combination including the reach. When the sub-CPU 51 receives the first variable pattern command, it controls the presentation display device 25 so that the first presentation game is executed. That is, the sub-CPU 51 starts the first presentation game. When in the low base state, the sub-CPU 51 controls the presentation display device 25 so that the first presentation game is executed in the first display area 25a. On the other hand, when in the high base state, the sub-CPU 51 controls the presentation display device 25 so that the first presentation game is executed in the second display area 25b. Then, the sub-CPU 51 temporarily stops displaying the determined combination of presentation symbols at a predetermined timing. After that, upon receiving the first end command, the sub-CPU 51 definitely stops displaying the determined combination of presentation symbols. Note that the sub-CPU 51 may measure the variable time that can be specified from the variable pattern regardless of the first end command, and definitely stop displaying the symbol combination when the variable time elapses. In this case, the first end command may be omitted. Additionally, when the variable pattern that can be specified from the first variable pattern command is a variable pattern including a reach presentation, the sub-CPU 51 controls the presentation display device 25 so that the reach presentation is executed.
[0114] When the sub-CPU 51 receives the second variation pattern command, it determines the combination of effect symbols to be finally derived in the second effect game based on the second variation pattern command and the symbol command. When the sub-CPU 51 can identify the jackpot symbol from the symbol command, it determines the jackpot symbol combination. When the sub-CPU 51 can identify the losing symbol from the symbol command, it determines the losing symbol combination. When the losing reach variation pattern is specified, the sub-CPU 51 determines the losing symbol combination including the reach. When the sub-CPU 51 receives the second variation pattern command, it controls the effect display device 25 so that the second effect game is executed. That is, the sub-CPU 51 starts the second effect game. When in the low base state, the sub-CPU 51 controls the effect display device 25 so that the second effect game is executed in the second display area 25b. On the other hand, when in the high base state, the sub-CPU 51 controls the effect display device 25 so that the second effect game is executed in the first display area 25a. Then, at a predetermined timing, the sub-CPU 51 temporarily stops displaying the determined combination of effect symbols. After that, when the second end command is input, the sub-CPU 51 definitely stops displaying the determined combination of effect symbols. Note that the sub-CPU 51 may measure the variation time that can be specified from the variation pattern regardless of the second end command, and definitely stop displaying the symbol combination when the variation time elapses. In this case, the second end command may be omitted. Additionally, when the variation pattern that can be specified from the second variation pattern command is a variation pattern including a reach effect, the sub-CPU 51 controls the effect display device 25 so that the reach effect is executed.
[0115] Next, the control related to the standby state will be described. When the sub-CPU 51 receives an input of a standby command, it controls the effect display device 25 so that a symbol display standby effect is executed. By controlling the effect display device 25 so that the symbol display standby effect is executed, the sub-CPU 51 executes control related to the symbol display standby effect. When a first variation pattern command is input while the symbol display standby effect is being executed, the sub-CPU 51 terminates the execution of the symbol display standby effect. In this case, on the effect display device 25, the symbol display standby effect ends and the first effect game starts. Similarly, when a second variation pattern command is input while the symbol display standby effect is being executed, the sub-CPU 51 terminates the execution of the symbol display standby effect. In this case, on the effect display device 25, the symbol display standby effect ends and the second effect game starts. Thus, in the gaming machine 10, when the execution of a special game is started during the execution of the symbol display standby effect, the symbol display standby effect ends. Incidentally, when a normal variation pattern command is input while the symbol display standby effect is being executed, the sub-CPU 51 does not terminate the execution of the symbol display standby effect. That is, in the gaming machine 10, even if the execution of a normal game is started during the execution of the symbol display standby effect, the symbol display standby effect continues to be executed.
[0116] Further, when the first waiting time elapses after starting the execution of the symbol display waiting effect, the sub-CPU 51 controls the effect display device 25 so that the video waiting effect is executed. By controlling the effect display device 25 so that the video waiting effect is executed, the sub-CPU 51 executes the control related to the video waiting effect. When the first variation pattern command is input while the video waiting effect is being executed, the sub-CPU 51 ends the execution of the video waiting effect. In this case, on the effect display device 25, the video waiting effect ends and the first effect game starts. Similarly, when the second variation pattern command is input while the video waiting effect is being executed, the sub-CPU 51 ends the execution of the video waiting effect. In this case, on the effect display device 25, the video waiting effect ends and the second effect game starts. Thus, in the gaming machine 10, when the execution of the special game starts during the execution of the video waiting effect, the video waiting effect ends. Incidentally, when the normal variation pattern command is input while the video waiting effect is being executed, the sub-CPU 51 does not end the execution of the video waiting effect. That is, in the gaming machine 10, even if the execution of the normal game starts during the execution of the video waiting effect, the video waiting effect continues to be executed.
[0117] Also, when the second waiting time elapses after starting the execution of the video waiting effect, the sub-CPU 51 controls the effect display device 25 so that the in-vehicle abandonment caution is executed. By controlling the effect display device 25 so that the in-vehicle abandonment caution is executed, the sub-CPU 51 executes the control related to the in-vehicle abandonment caution. When the first variable pattern command is input while the in-vehicle abandonment caution is being executed, the sub-CPU 51 terminates the execution of the in-vehicle abandonment caution. In this case, on the effect display device 25, the in-vehicle abandonment caution ends and the first effect game starts. Similarly, when the second variable pattern command is input while the in-vehicle abandonment caution is being executed, the sub-CPU 51 terminates the execution of the in-vehicle abandonment caution. In this case, on the effect display device 25, the in-vehicle abandonment caution ends and the second effect game starts. Thus, in the gaming machine 10, when the execution of a special game starts during the execution of the in-vehicle abandonment caution, the in-vehicle abandonment caution ends. Incidentally, when the normal variable pattern command is input while the in-vehicle abandonment caution is being executed, the sub-CPU 51 does not terminate the execution of the in-vehicle abandonment caution. That is, in the gaming machine 10, even if the execution of a normal game starts during the execution of the in-vehicle abandonment caution, the in-vehicle abandonment caution continues to be executed.
[0118] Also, when the third waiting time elapses after starting the execution of the in-vehicle abandonment caution, the sub-CPU 51 executes the control related to the symbol display waiting effect again. When in the waiting state, the sub-CPU 51 repeatedly executes the control related to the symbol display waiting effect, the control related to the video waiting effect, and the control related to the in-vehicle abandonment caution in order.
[0119] Next, the confirmation effect process related to the execution of the confirmation effect will be described. When a first symbol command capable of specifying a losing symbol is input, the sub-CPU 51 does not execute the determination effect process. Similarly, when a second symbol command capable of specifying a losing symbol is input, the sub-CPU 51 does not execute the determination effect process. Also, when a first symbol command capable of specifying a big win symbol is input, the sub-CPU 51 executes the determination effect process. However, when a second symbol command capable of specifying a big win symbol is input, the sub-CPU 51 does not execute the determination effect process. Not executing the determination effect process corresponds to not executing the determination effect. In the gaming machine 10, in the determination effect process, whether to execute the determination effect is determined.
[0120] In the determination effect process, the sub-CPU 51 executes a determination lottery process for performing a determination effect lottery. In the determination effect lottery, it is determined whether to execute the determination effect during the execution of the first special game corresponding to the input first variation pattern command. In the present embodiment, when winning the determination effect lottery, the execution of the determination effect is determined. On the other hand, in the present embodiment, when not winning the determination effect lottery, the execution of the determination effect is not determined. For example, the winning probability of the determination effect lottery may be varied depending on the type of big win symbol. For example, the winning probability of the determination effect lottery may be varied depending on the type of variation pattern.
[0121] After finishing the determination effect lottery in the determination lottery process, the sub-CPU 51 ends the determination effect process. And when winning the determination effect lottery in the determination lottery process, the sub-CPU 51 controls the speaker 18 so that the determination effect is executed at the timing when the determination effect is executed during the execution of the first special game in a process different from the determination effect process.
[0122] Next, the control regarding the customization of the specific effect will be described. In a situation where it is possible to customize a specific performance, when a detection signal from the upper button B1 or the lower button B2 is input, the sub-CPU 51 updates information (hereinafter referred to as customization information) that can specify whether to customize the specific performance. The customization information is stored in the sub-RWM 53. The customization information includes first customization information that can specify not to customize the specific performance and second customization information that can specify to customize the specific performance. And when the first customization information is stored, when updating the customization information based on the input of the detection signal from the upper button B1 or the lower button B2, the sub-CPU 51 updates the customization information to the second customization information. On the other hand, when the second customization information is stored, when updating the customization information based on the input of the detection signal from the upper button B1 or the lower button B2, the sub-CPU 51 updates the customization information to the first customization information.
[0123] Also, when the first customization information is stored in the sub-RWM 53, the sub-CPU 51 controls the effect display device 25 so that the non-selection image SG2 is displayed. On the other hand, when the second customization information is stored in the sub-RWM 53, the sub-CPU 51 controls the effect display device 25 so that the selection image SG1 is displayed.
[0124] Next, the specific performance process related to the execution of the specific performance will be described. In a specific performance process, when a first variable pattern command is input, the sub-CPU 51 performs a specific performance lottery for the first special game. In this embodiment, when winning the specific performance lottery, the execution of the specific performance is determined. On the other hand, in this embodiment, when not winning the specific performance lottery, the execution of the specific performance is not determined. When performing the specific performance lottery for the first special game, the sub-CPU 51 performs the specific performance lottery with a winning probability according to the customization information stored in the sub-RWM 53. At this time, the winning probability of the specific performance lottery for the first special game when the second customization information is stored is lower than the winning probability of the specific performance lottery for the first special game when the first customization information is stored.
[0125] Also, when a second variable pattern command is input, the sub-CPU 51 performs a specific performance lottery for the second special game. The winning probability of the specific performance lottery for the second special game does not change depending on the customization information stored in the sub-RWM 53. That is, the winning probability of the specific performance lottery for the second special game when the second customization information is stored is the same as the winning probability of the specific performance lottery for the second special game when the first customization information is stored. Incidentally, the winning probability of the specific performance lottery for the second special game is the same as the winning probability of the specific performance lottery for the first special game when the second customization information is stored. Therefore, the winning probability of the specific performance lottery for the second special game is lower than the winning probability of the specific performance lottery for the first special game when the first customization information is stored.
[0126] If the sub-CPU 51 fails to win the specific performance lottery, it ends the specific performance process. On the other hand, if the sub-CPU 51 wins the specific performance lottery, it determines the performance content of the specific performance. At this time, the sub-CPU 51 determines the performance content of the specific performance according to the special symbol that can be specified from the first symbol command or the second symbol command. The sub-CPU 51 determines the performance content of the specific performance so that the jackpot expectation degree varies depending on the performance content of the specific performance. After determining the performance content of the specific performance, the sub-CPU 51 ends the specific performance process. And when the sub-CPU 51 wins the specific performance lottery in the specific performance process, in a process different from the specific performance process, at the timing of executing the specific performance during the execution of the special game, it controls the performance display device 25 so that the specific performance with the performance content determined in the specific performance process is executed.
[0127] When causing the specific performance for the first special game to be executed, if the first performance game is being executed in the first display area 25a, the sub-CPU 51 controls the performance display device 25 so that the specific performance is executed in the first display area 25a. Also, when causing the specific performance for the first special game to be executed, if the first performance game is being executed in the second display area 25b, the sub-CPU 51 controls the performance display device 25 so that the specific performance is executed in the second display area 25b. Similarly, when causing the specific performance for the second special game to be executed, if the second performance game is being executed in the first display area 25a, the sub-CPU 51 controls the performance display device 25 so that the specific performance is executed in the first display area 25a. Also, when causing the specific performance for the second special game to be executed, if the second performance game is being executed in the second display area 25b, the sub-CPU 51 controls the performance display device 25 so that the specific performance is executed in the second display area 25b.
[0128] As described above, in the gaming machine 10, the sub-CPU 51 controls the decorative lamp 17, the speaker 18, and the effect display device 25. Therefore, in the present embodiment, the sub-CPU 51 controls one or a plurality of effect devices corresponding to the effect execution means among the decorative lamp 17, the speaker 18, and the effect display device 25, thereby realizing the function as the effect control means capable of controlling the effect execution means.
[0129] The gaming machine 10 is configured to be able to execute a warning about slouching. Although details will be described later, the warning about slouching in the gaming machine 10 is executed on the effect display device 25. That is, the effect display device 25 is capable of executing a warning about slouching. In the present embodiment, the effect display device 25 that executes a warning about slouching realizes the function as the warning means capable of executing a warning about slouching.
[0130] In the gaming machine 10, when in the standby state, a warning about slouching may be executed on the effect display device 25. That is, the effect display device 25 is configured to be able to execute a warning about slouching in the standby state. That is, the warning means is configured to be able to execute a warning about slouching in the standby state.
[0131] In the gaming machine 10, when in the standby state and at the timing after the video standby effect ends, a warning about slouching is executed on the effect display device 25. Specifically, in the gaming machine 10, after the execution of the warning about leaving the child unattended in the car starts, the execution of the warning about slouching starts on the effect display device 25. At this time, on the effect display device 25, after 1 second has elapsed since the execution of the warning about leaving the child unattended in the car started, the execution of the warning about slouching starts.
[0132] As shown in FIG. 8(a), when in the standby state, the first attention - arousal image NG1 is displayed on the effect display device 25, and the attention - arousal regarding slouching is executed. When the display of the first attention - arousal image NG1 starts in the standby state, the in - vehicle abandonment attention - arousal has already been executed by the effect display device 25. That is, in the standby state, the execution of the attention - arousal regarding slouching starts at the timing after the start of the execution of an attention - arousal different from the attention - arousal regarding slouching. And, in the standby state, the attention - arousal regarding slouching is executed in parallel with an attention - arousal different from the attention - arousal regarding slouching. In the following description, the attention - arousal regarding slouching that displays the first attention - arousal image NG1, that is, the attention - arousal regarding slouching whose execution starts in the standby state, may be referred to as the "first attention - arousal". The first attention - arousal is executed over the execution time of the first attention - arousal. In the gaming machine 10, the execution time of the first attention - arousal is set to be shorter than the third standby time. And, the first attention - arousal ends before the in - vehicle abandonment attention - arousal ends upon the elapse of the third standby time in the standby state.
[0133] As shown in FIG. 8(b), when in the standby state and the first attention - arousal is being executed, if the execution of the first special game starts, the first attention - arousal ends. At this time, with the start of the execution of the first special game, the in - vehicle abandonment attention - arousal ends. And, on the effect display device 25, with the start of the execution of the first special game, the execution of the first effect game starts. Thus, in the gaming machine 10, when the execution of the first special game starts while the attention - arousal regarding slouching is being executed in the standby state, the attention - arousal regarding slouching ends with the start of the execution of the first special game. That is, in the present embodiment, when the execution of the first variable game starts while the attention - arousal regarding slouching is being executed in the standby state, the attention - arousal regarding slouching ends with the start of the execution of the first variable game.
[0134] On the other hand, as shown in FIG. 8(c), when in the standby state and the first attention call is being executed, if the execution of the second special game is started, the first attention call does not end. And when in the standby state and the first attention call is being executed, if the execution of the second special game is started, the first attention call does not end and the first attention call continues to be executed. When the first attention call continues to be executed, when the execution time of the first attention call has elapsed since the start of the execution of the first attention call, the execution of the first attention call ends. Also, at this time, with the start of the execution of the second special game, the in-vehicle abandonment attention call ends. And in the effect display device 25, with the start of the execution of the second special game, the execution of the second effect game is started. Thus, in the gaming machine 10, even if the execution of the second special game is started when the attention call regarding immersion in the standby state is being executed, the attention call regarding immersion does not end with the start of the execution of the second special game. That is, in the present embodiment, even if the execution of the second variable game is started when the attention call regarding immersion in the standby state is being executed, the attention call regarding immersion does not end with the start of the execution of the second variable game.
[0135] Incidentally, although not shown in the drawings, when the game machine is in the standby state and the first attention call is being executed, if the execution of the normal game is started, the first attention call does not end. And when the game machine is in the standby state and the first attention call is being executed, if the execution of the normal game is started, the first attention call does not end and the first attention call continues to be executed. Further, at this time, even if the execution of the normal game is started, the in-vehicle abandonment attention call does not end. And when the game machine is in the standby state and the in-vehicle abandonment attention call is being executed, if the execution of the normal game is started, the in-vehicle abandonment attention call does not end and the in-vehicle abandonment attention call continues to be executed. Thus, in the gaming machine 10, even if the execution of the normal game is started when the attention call regarding immersion is being executed in the standby state, the attention call regarding immersion does not end on the occasion of the start of the execution of the normal game.
[0136] In the gaming machine 10, when the big win game is awarded, the attention call regarding immersion is executed on the effect display device 25. Specifically, in the gaming machine 10, when the ending effect is being executed, the execution of the attention call regarding immersion is started.
[0137] As shown in FIG. 9(a), when the first big win game and the second big win game are awarded, a warning about falling in is executed 1 second after the start of the execution of the ending effect. At this time, the warning about falling in is executed for 8 seconds. As described above, the ending time in the first big win game and the second big win game is 12 seconds. Therefore, even if the execution of the warning about falling in starts 1 second after the start of the execution of the ending effect in the first big win game and the second big win game, and the warning about falling in is executed for 8 seconds, the warning about falling in ends within the ending time. Thus, the gaming machine 10 can execute a warning about falling in after the winning symbol is fixedly stopped and displayed in the first special game and when the first big win game or the second big win game is awarded. That is, in the present embodiment, a warning about falling in can be executed after the winning result is derived in the first variable game and when the winning game is awarded.
[0138] As shown in FIG. 9(b), when the third jackpot game and the fourth jackpot game are awarded, a warning about entrapment is executed 1 second after the execution of the ending effect is started. At this time, the warning about entrapment is executed for 8 seconds. As described above, the ending time in the third jackpot game and the fourth jackpot game is 3 seconds. Therefore, the execution of the warning about entrapment is started 1 second after the execution of the ending effect is started in the third jackpot game and the fourth jackpot game, and even if the ending time elapses and the jackpot game ends while the warning about entrapment is being executed, the warning about entrapment continues to be executed. In this way, the gaming machine 10 can execute a warning about entrapment after the jackpot symbol is fixedly stopped and displayed in the second special game and when the third jackpot game or the fourth jackpot game is awarded. Further, the gaming machine 10 can continue to execute a warning about entrapment even after the end of the third jackpot game or the fourth jackpot game. That is, in the present embodiment, a warning about entrapment can be executed after a winning result is derived in the second variable game and when a winning game is awarded, and the warning about entrapment can continue to be executed even after the end of the winning game.
[0139] As shown in FIG. 9(c), when a big win game is awarded, a second caution image NG2 is displayed on the effect display device 25, and a caution regarding the plunge is executed. The second caution image NG2 is displayed in a display area different from the display area where the first caution image NG1 is displayed in the display area 25r of the effect display device 25. And, in the gaming machine 10, even if the first caution image NG1 and the second caution image NG2 are displayed on the effect display device 25, the first caution image NG1 and the second caution image NG2 do not overlap. When the display of the second caution image NG2 starts when a big win game is awarded, an ending effect is being executed on the effect display device 25. That is, in the big win game, the execution of the caution regarding the plunge starts at the timing after the start of the execution of the ending effect. In the following description, the caution regarding the plunge that displays the second caution image NG2, that is, the caution regarding the plunge whose execution starts when a big win game is awarded, may be referred to as the "second caution".
[0140] As shown in FIG. 9(d), when the execution of the second caution starts when the third big win game or the fourth big win game is awarded, and the second caution continues to be executed even after the big win game ends, the second caution image NG2 continues to be displayed on the effect display device 25. For example, when the execution of the second special game starts after the end of the big win game, on the effect display device 25, the second caution image NG2 is displayed and the second effect game is executed.
[0141] In the gaming machine 10, when specific conditions are met in relation to the first special game, a warning about immersion may be executed afterwards. In particular, in the gaming machine 10, when specific conditions are met in relation to the first special game, a warning about immersion may be executed after a lapse of a predetermined time (10 seconds in this embodiment). Thus, the gaming machine 10 can execute a warning about immersion after a lapse of a predetermined time when specific conditions are met in relation to the first special game. That is, in this embodiment, a warning about immersion can be executed after a lapse of a predetermined time when specific conditions are met in relation to the first variable game.
[0142] However, in the gaming machine 10, when specific conditions are met in relation to the second special game, even if a predetermined time elapses, a warning about immersion is not executed upon the lapse of the predetermined time. Thus, in the gaming machine 10, even if a predetermined time elapses when specific conditions are met in relation to the second special game, a warning about immersion is not executed upon the lapse of the predetermined time. That is, in this embodiment, even if a predetermined time elapses when specific conditions are met in relation to the second variable game, a warning about immersion is not executed upon the lapse of the predetermined time.
[0143] In the gaming machine 10, specific conditions are met because the execution of the target special game among the first special game and the second special game is not reserved. That is, in this embodiment, specific conditions are met because the execution of the target special game among the first special game and the second special game is not reserved.
[0144] Specifically, when the first special reservation number is 0 after the end of the first special game, the gaming machine 10 is configured such that specific conditions are satisfied in relation to the first special game. That is, when the execution of the first special game is not reserved after the end of the first special game, the gaming machine 10 is configured such that specific conditions are satisfied in relation to the first special game. That is, in the present embodiment, when the execution of the first variable game is not reserved after the end of the first variable game, the gaming machine 10 is configured such that specific conditions are satisfied in relation to the first variable game. On the other hand, when the first special reservation number is 1 or more after the end of the first special game, the gaming machine 10 is configured such that specific conditions are not satisfied in relation to the first special game. That is, when the execution of the first special game is reserved after the end of the first special game, the gaming machine 10 is configured such that specific conditions are not satisfied in relation to the first special game. That is, in the present embodiment, when the execution of the first variable game is reserved after the end of the first variable game, the gaming machine 10 is configured such that specific conditions are not satisfied in relation to the first variable game.
[0145] Also, when the second special reservation number is 0 after the end of the second special game, the gaming machine 10 is configured such that specific conditions are satisfied in relation to the second special game. That is, when the execution of the second special game is not reserved after the end of the second special game, the gaming machine 10 is configured such that specific conditions are satisfied in relation to the second special game. That is, in the present embodiment, when the execution of the second variable game is not reserved after the end of the second variable game, the gaming machine 10 is configured such that specific conditions are satisfied in relation to the second variable game. On the other hand, when the second special reservation number is 1 or more after the end of the second special game, the gaming machine 10 is configured such that specific conditions are not satisfied in relation to the second special game. That is, when the execution of the second special game is reserved after the end of the second special game, the gaming machine 10 is configured such that specific conditions are not satisfied in relation to the second special game. That is, in the present embodiment, when the execution of the second variable game is reserved after the end of the second variable game, the gaming machine 10 is configured such that specific conditions are not satisfied in relation to the second variable game.
[0146] As shown in FIG. 10(a), in the gaming machine 10, when the stop interval period after the end of the first special game ends and the number of first special holds is 0, if 10 seconds elapse, a warning regarding immersion is executed on the effect display device 25. As shown in FIG. 10(b), after a predetermined time has elapsed since a specific condition was satisfied in relation to the first special game, a third warning image NG3 is displayed on the effect display device 25, and a warning regarding immersion is executed. At this time, even during the execution of the second special game, that is, even during the execution of the second effect game, a third warning image NG3 is displayed on the effect display device 25, and a warning regarding immersion is executed.
[0147] The third warning image NG3 is displayed in a display area of the display area 25r of the effect display device 25 that is different from the display area where the first warning image NG1 is displayed. And in the gaming machine 10, even if the first warning image NG1 and the third warning image NG3 are displayed on the effect display device 25, the first warning image NG1 and the third warning image NG3 do not overlap. Further, the third warning image NG3 is displayed in a display area of the display area 25r of the effect display device 25 that is different from the display area where the second warning image NG2 is displayed. And in the gaming machine 10, even if the second warning image NG2 and the third warning image NG3 are displayed on the effect display device 25, the second warning image NG2 and the third warning image NG3 do not overlap.
[0148] In the following description, a warning regarding the immersion for displaying the third warning image NG3, that is, a warning regarding the immersion executed when specific conditions are satisfied in relation to the first special game, may be referred to as the "third warning." The third warning is executed over the execution time of the third warning. Incidentally, even during the execution of the normal game, the third warning is executed on the effect display device 25. On the other hand, as shown in FIG. 10(c), in the gaming machine 10, when the second special hold number at the end of the post-stop interval period after the end of the second special game is 0, even if 10 seconds have elapsed, the third warning is not executed. That is, in the gaming machine 10, when the second special hold number at the end of the post-stop interval period after the end of the second special game is 0, even if 10 seconds have elapsed, the warning regarding the immersion is not executed on the effect display device 25.
[0149] Next, a case where each special game is executed when a warning regarding the immersion is being executed will be described. As shown in FIG. 11, in the gaming machine 10, when the execution of the first special game is started while the first attention call is being executed, the execution of the first attention call ends. As a result, during the execution of the first variable game whose execution has started, the first attention call is not executed. For example, in a situation where neither the first special game nor the second special game is being executed, when the execution of the first special game is started while the first attention call is being executed, the first attention call ends. Thus, in the gaming machine 10, when the execution of the first special game is started in a situation where neither the first special game nor the second special game is being executed, a warning about getting carried away is not executed during the execution of the first special game. For example, in a situation where only the second special game out of the first special game and the second special game is being executed, when the execution of the first special game is started while the first attention call is being executed, the first attention call ends. Thus, in the gaming machine 10, when the execution of the first special game is started in a situation where only the second special game out of the first special game and the second special game is being executed, a warning about getting carried away is not executed during the execution of the first special game.
[0150] On the other hand, in the gaming machine 10, when the execution of the second special game is started while the first alert is being executed, the execution of the first alert does not end upon the start of the execution of the second special game, and the first alert continues to be executed. As a result, the first alert can be executed during the execution of the second special game whose execution has started. For example, in a situation where neither the first special game nor the second special game is being executed and the first alert is being executed, if the execution of the second special game is started, the first alert does not end upon the start of the execution of the second special game, and the first alert continues to be executed. Thus, in the gaming machine 10, when the execution of the second special game is started in a situation where neither the first special game nor the second special game is being executed, an alert regarding falling in can be executed during the execution of the second special game. Incidentally, although details will be described later, in the gaming machine 10, the first alert is not executed during the execution of the first special game. Therefore, in the gaming machine 10, only the first special game out of the first special game and the second special game is executed, and a situation where the first alert is being executed does not occur.
[0151] Also, in the gaming machine 10, when the execution of the first special game is started while the second caution is being executed, the execution of the second caution ends. As a result, the second caution is not executed during the execution of the first variable game whose execution has started. For example, in a situation where neither the first special game nor the second special game is being executed and the second caution is being executed, if the execution of the first special game is started, the second caution ends. Thus, when the execution of the first special game is started in a situation where neither the first special game nor the second special game is being executed, the gaming machine 10 does not execute a caution regarding immersion during the execution of the first special game. For example, in a situation where only the second special game out of the first special game and the second special game is being executed and the second caution is being executed, if the execution of the first special game is started, the second caution ends. Thus, in the gaming machine 10, when the execution of the first special game is started in a situation where only the second special game out of the first special game and the second special game is being executed, the gaming machine 10 does not execute a caution regarding immersion during the execution of the first special game.
[0152] On the other hand, in the gaming machine 10, when the execution of the second special game is started while the second warning is being executed, the execution of the second warning does not end upon the start of the execution of the second special game, and the second warning continues to be executed. As a result, the second warning can be executed during the execution of the second special game whose execution has started. For example, in a situation where neither the first special game nor the second special game is being executed and the second warning is being executed, if the execution of the second special game is started, the second warning does not end upon the start of the execution of the second special game, and the second warning continues to be executed. Thus, the gaming machine 10 can execute a warning regarding falling in during the execution of the second special game when the execution of the second special game is started in a situation where neither the first special game nor the second special game is being executed. Incidentally, although details will be described later, in the gaming machine 10, the second warning is not executed during the execution of the first special game. For this reason, in the gaming machine 10, a situation where only the first special game out of the first special game and the second special game is being executed and the second warning is being executed does not occur.
[0153] Also, in the gaming machine 10, when the execution of the first special game is started while the third caution is being executed, the execution of the third caution ends. As a result, the third caution is not executed during the execution of the first variable game whose execution has started. For example, in a situation where neither the first special game nor the second special game is being executed and the third caution is being executed, if the execution of the first special game is started, the third caution ends. Thus, when the execution of the first special game is started in a situation where neither the first special game nor the second special game is being executed, the gaming machine 10 does not execute a caution regarding immersion during the execution of the first special game. For example, in a situation where only the second special game out of the first special game and the second special game is being executed and the third caution is being executed, if the execution of the first special game is started, the third caution ends. Thus, in the gaming machine 10, when the execution of the first special game is started in a situation where only the second special game out of the first special game and the second special game is being executed, the gaming machine 10 does not execute a caution regarding immersion during the execution of the first special game.
[0154] On the other hand, in the gaming machine 10, when the execution of the second special game is started while the third caution is being executed, the execution of the third caution does not end upon the start of the execution of the second special game, and the third caution continues to be executed. As a result, the third caution can be executed during the execution of the second special game whose execution has been started. For example, in a situation where neither the first special game nor the second special game is being executed and the third caution is being executed, when the execution of the second special game is started, the third caution does not end upon the start of the execution of the second special game, and the third caution continues to be executed. Thus, the gaming machine 10 can execute a caution regarding falling in during the execution of the second special game when the execution of the second special game is started in a situation where neither the first special game nor the second special game is being executed. Incidentally, although details will be described later, in the gaming machine 10, the third caution is not executed during the execution of the first special game. For this reason, in the gaming machine 10, a situation where only the first special game out of the first special game and the second special game is being executed and the third caution is being executed does not occur.
[0155] As described above, when any of the first through third cautions is being executed and the first special game and the second special game are not being executed at all, if the execution of the first special game is started in such a situation, the caution regarding immersion ends, and the caution regarding immersion is not executed during the execution of the first special game whose execution has started. That is, in the gaming machine 10, when the execution of the first special game is started in a situation where neither the first special game nor the second special game is being executed, the caution regarding immersion is not executed during the execution of the first special game. That is, in the present embodiment, when the execution of the first variable game is started in a situation where neither the first variable game nor the second variable game is being executed, the caution regarding immersion is not executed during the execution of the first variable game. Also, when any of the first through third cautions is being executed and the first special game and the second special game are not being executed at all, if the execution of the second special game is started in such a situation, the caution regarding immersion does not end, and the caution regarding immersion can be executed during the execution of the second special game whose execution has started. That is, in the gaming machine 10, when the execution of the second special game is started in a situation where neither the first special game nor the second special game is being executed, the caution regarding immersion can be executed during the execution of the second special game. That is, in the present embodiment, when the execution of the second variable game is started in a situation where neither the first variable game nor the second variable game is being executed, the caution regarding immersion can be executed during the execution of the second variable game.
[0156] Incidentally, in the gaming machine 10, when the execution of a normal game is started while the first attention call is being executed, the execution of the first attention call does not end upon the start of the execution of the normal game, and the first attention call continues to be executed. Similarly, in the gaming machine 10, when the execution of a normal game is started while the second attention call is being executed, the execution of the second attention call does not end upon the start of the execution of the normal game, and the second attention call continues to be executed. Also, in the gaming machine 10, when the execution of a normal game is started while the third attention call is being executed, the execution of the third attention call does not end upon the start of the execution of the normal game, and the third attention call continues to be executed. Thus, for example, in the gaming machine 10, when the execution of a normal game is started in a situation where neither a special game nor a normal game is being executed, it is possible to execute an attention call regarding falling during the execution of the normal game.
[0157] Next, based on FIG. 12, the relationship between the execution status of the first special game and the second special game and the attention calls regarding various types of falling will be described. When neither the first special game nor the second special game is being executed, it is possible to execute the first attention call. Also, when neither the first special game nor the second special game is being executed, it is possible to execute the second attention call. Similarly, when neither the first special game nor the second special game is being executed, it is possible to execute the third attention call. Thus, when neither of the first special game and the second special game is being executed, it is possible to execute an attention call regarding falling. That is, when neither the first variable game nor the second variable game is being executed, it is possible to execute an attention call regarding falling.
[0158] When only the first special game out of the first special game and the second special game is being executed, the first alert cannot be executed. Also, when only the first special game out of the first special game and the second special game is being executed, the second alert cannot be executed. Similarly, when only the first special game out of the first special game and the second special game is being executed, the third alert cannot be executed. Thus, when only the first special game out of the first special game and the second special game is being executed, the alert regarding entrapment is not executed. That is, when only the first variable game out of the first variable game and the second variable game is being executed, the alert regarding entrapment is not executed.
[0159] When only the second special game out of the first special game and the second special game is being executed, the first alert can be executed. Also, when only the second special game out of the first special game and the second special game is being executed, the second alert can be executed. Similarly, when only the second special game out of the first special game and the second special game is being executed, the third alert can be executed. Thus, when only the second special game out of the first special game and the second special game is being executed, the alert regarding entrapment can be executed. That is, when only the second variable game out of the first variable game and the second variable game is being executed, the alert regarding entrapment can be executed.
[0160] When both the first special game and the second special game are being executed, the first alert cannot be executed. Also, when both the first special game and the second special game are being executed, the second alert cannot be executed. Similarly, when both the first special game and the second special game are being executed, the third alert cannot be executed. Thus, when both of the first special game and the second special game are being executed, the alert regarding entrapment is not executed. That is, when both of the first variable game and the second variable game are being executed, the alert regarding entrapment is not executed.
[0161] As described above, in the gaming machine 10, when at least the first special game is being executed, the first attention call is not executed. Also, in the gaming machine 10, when at least the first special game is being executed, the second attention call is not executed. Similarly, in the gaming machine 10, when at least the first special game is being executed, the third attention call is not executed. Thus, when the first special game is being executed, the attention call regarding the plunge is not executed. That is, when the first variable game is being executed, the attention call regarding the plunge is not executed. On the other hand, in the gaming machine 10, if the first special game is not being executed, even if the second special game is being executed, the first attention call can be executed. Also, in the gaming machine 10, if the first special game is not being executed, even if the second special game is being executed, the second attention call can be executed. Similarly, in the gaming machine 10, if the first special game is not being executed, even if the second special game is being executed, the third attention call can be executed. Thus, when the second special game is being executed, the attention call regarding the plunge can be executed. That is, when the second variable game is being executed, the attention call regarding the plunge can be executed.
[0162] Here, the control related to the execution of the attention call regarding the plunge will be described. When one second has elapsed since the sub-CPU 51 starts the execution of in-vehicle attention arousal, the sub-CPU 51 controls the effect display device 25 so that the first attention arousal is executed. At this time, the sub-CPU 51 controls the effect display device 25 so that the first attention arousal image NG1 is displayed, and executes the attention arousal regarding the dive-in. Also, when the first attention arousal is being executed, if the sub-CPU 51 inputs the first variation pattern command, the sub-CPU 51 controls the effect display device 25 so that the first attention arousal is terminated. However, when the first attention arousal is being executed, even if the sub-CPU 51 inputs the second variation pattern command, the sub-CPU 51 does not terminate the first attention arousal. Further, when the execution time of the first attention arousal has elapsed since the sub-CPU 51 starts the execution of the first attention arousal, the sub-CPU 51 controls the effect display device 25 so that the first attention arousal is terminated. Incidentally, when the first attention arousal is being executed, even if the sub-CPU 51 inputs the normal variation pattern command, the sub-CPU 51 does not terminate the first attention arousal.
[0163] When one second has elapsed since the ending command was input, the sub-CPU 51 controls the effect display device 25 so that the second alert is executed. That is, when one second has elapsed since the execution of the ending effect was started, the sub-CPU 51 controls the effect display device 25 so that the second alert is executed. At this time, the sub-CPU 51 controls the effect display device 25 so that the second alert image NG2 is displayed, and executes an alert regarding slumping. Also, when the second alert is being executed, even if the jackpot game has ended, the sub-CPU 51 does not end the second alert when the jackpot game ends. Incidentally, when the alert regarding slumping is started when a normal win game is given in the gaming machine 10, even if the normal win game ends, the alert regarding slumping does not end when the normal win game ends. That is, the gaming machine 10 can execute an alert regarding slumping when a normal win game is given. And the gaming machine 10 can continue to execute an alert regarding slumping even after the normal win game ends.
[0164] Also, when "8 seconds", which corresponds to the execution time of the second alert, has elapsed since the execution of the second alert was started, the sub-CPU 51 controls the effect display device 25 so that the second alert is ended. Incidentally, when the second alert is being executed, even if the normal variation pattern command is input, the sub-CPU 51 does not end the second alert.
[0165] When the sub-CPU 51 inputs a first post-interval reservation number command that can identify that the first special reservation number is "0", it measures "10 seconds", which corresponds to a predetermined time until the third alert is executed. Then, when "10 seconds", which corresponds to the predetermined time until the third alert is executed, elapses, the sub-CPU 51 controls the effect display device 25 so that the third alert is executed. At this time, the sub-CPU 51 controls the effect display device 25 so that the third alert image NG3 is displayed, and executes an alert regarding slumping. Note that when measuring the predetermined time until the third alert is executed, when the sub-CPU 51 inputs a first variation pattern command, it stops measuring the predetermined time. However, when measuring the predetermined time until the third alert is executed, when the sub-CPU 51 inputs a second variation pattern command, it does not stop measuring the predetermined time and continues to measure the predetermined time. Similarly, when measuring the predetermined time until the third alert is executed, when the sub-CPU 51 inputs a normal variation pattern command, it does not stop measuring the predetermined time and continues to measure the predetermined time.
[0166] As described above, when the sub-CPU 51 inputs a first post-interval reservation number command that can identify that the first special reservation number is "0", after the elapse of a predetermined time, it starts to execute the third alert. However, even if the sub-CPU 51 inputs a second post-interval reservation number command that can identify that the second special reservation number is "0", it does not execute the third alert triggered by the input of the second post-interval reservation number command. Incidentally, even if the sub-CPU 51 inputs a first reservation number command that can identify that the first special reservation number is "0", it does not execute the third alert triggered by the input of the first reservation number command. Even if the sub-CPU 51 inputs a second reservation number command that can identify that the second special reservation number is "0", it does not execute the third alert triggered by the input of the second reservation number command. Even if the sub-CPU 51 inputs a normal reservation number command that can identify that the normal reservation number is "0", it does not execute the third alert triggered by the input of the normal reservation number command.
[0167] When the third attention call is being executed, when the sub-CPU 51 inputs the first variation pattern command, it controls the effect display device 25 so that the third attention call is terminated. However, when the third attention call is being executed, even if the sub-CPU 51 inputs the second variation pattern command, it does not terminate the third attention call. Also, when the execution time of the third attention call has elapsed since the sub-CPU 51 started the execution of the third attention call, it controls the effect display device 25 so that the third attention call is terminated. Incidentally, when the third attention call is being executed, even if the sub-CPU 51 inputs the normal variation pattern command, it does not terminate the third attention call.
[0168] As described above, in the gaming machine 10, control is executed to cause the sub-CPU 51 to execute an attention call regarding immersion. Thereby, in the present embodiment, a function as attention call control means for controlling the execution of the attention call regarding immersion is realized. That is, in the present embodiment, the sub-CPU 51 realizes a function as attention call control means.
[0169] Here, based on FIGS. 13(a) and 13(b), an example of the attention call regarding immersion in the gaming machine 10 of the present embodiment will be described. Note that in FIGS. 13(a) and 13(b), the post-stop interval period is not shown, but after the end of each special game, it becomes the post-stop interval period.
[0170] As shown in FIG. 13(a), when the third big win game is awarded, the effect display device 25 starts executing the second caution. Assume that the execution of the second caution starts at the timing t21 when the third big win game is awarded. If the first special hold count at the timing t22 when the third big win game ends is 0, the first special game is not executed immediately after the third big win game ends. In this case, even if the third big win game ends, the second caution continues to be executed on the effect display device 25. Note that even if the second special hold count at the timing t22 when the third big win game ends is 1 or more and the execution of the second special game starts after the third big win game ends, the second caution continues to be executed. At this time, even during the execution of the second special game, the second caution is executed on the effect display device 25. However, if the execution of the first special game starts at the timing t23 when the second caution is being executed, the second caution ends. Incidentally, although not shown in the figure, when the execution of the second special game starts while the second caution is being executed, the second caution does not end upon the start of the execution of the second special game.
[0171] Also, when the first special game ends at the timing t24, it enters the standby state. Although not shown in the figure, when it enters the standby state, the effect display device 25 executes the symbol display standby effect. After the symbol display standby effect ends, the effect display device 25 executes the video standby effect. Further, after the video standby effect ends, the effect display device 25 executes the in-vehicle abandonment caution. Then, at the timing t25 after the in-vehicle abandonment caution is executed, the effect display device 25 executes the first caution. Incidentally, although not shown in the figure, if the execution of the first special game starts while the first caution is being executed, the first caution ends. On the other hand, if the execution of the second special game starts while the first caution is being executed, the first caution does not end and continues to be executed.
[0172] As shown in FIG. 13(b), when the third big win game is awarded, the effect display device 25 starts executing the second caution. Assume that the execution of the second caution starts at the timing t31 when the third big win game is awarded. If the number of first special holds at the timing t32 when the third big win game ends is 1 or more, the execution of the first special game starts after the third big win game ends. As a result, the second caution that started when the third big win game was awarded ends. However, assume that at the subsequent timing t33, the first special game ends and the number of first special holds reaches 0. In this case, at the timing t34 when 10 seconds, which is a predetermined time, elapses from the timing t33, the effect display device 25 starts executing the third caution. At this time, even if the second special game is being executed, the effect display device 25 executes the third caution. Thus, even if the second caution ends immediately after the third big win game ends, if the execution of the first special game ends, the third caution is executed, and it is possible to execute the caution regarding immersion.
[0173] Hereinafter, the effects of the present embodiment will be described. (1-1) When the second special game is being executed, it is possible to execute the caution regarding immersion. Thus, by executing the caution regarding immersion in a situation where it can be assumed that the second special game is being executed and the player is highly likely to be playing the game, it becomes easier to notice the caution regarding immersion, and the caution regarding immersion can be executed more effectively.
[0174] (1-2) It is configured to be customizable with respect to a specific effect as an effect that can be executed along with the execution of the first special game. For this reason, it can also be assumed that the player is thinking of enjoying the specific effect. For this reason, when the first variable game is being executed, by not executing the caution regarding immersion, it is possible to suppress the player from feeling bothered by the caution regarding immersion.
[0175] (1-3) The longest variation time among the variation times of the first special game is longer than the longest variation time among the variation times of the second special game. In this way, when the first special game with a long variation time and increased player attention is being executed, by not executing the warning about slumping, it is possible to suppress making the player feel bothered by the warning about slumping.
[0176] (1-4) When the first special game and the second special game are configured to be executable in parallel, even when the second special game is being executed, when the first special game is also being executed in parallel, the warning about slumping is not executed. Thereby, when the first special game is being executed, regardless of whether the second special game is being executed, by not executing the warning about slumping, it is possible to suppress making the player feel bothered by the warning about slumping.
[0177] (1-5) When the first special game is being executed, the warning about slumping is not executed. And the advantage degree of the first special game is higher than the advantage degree of the second special game. That is, when the first special game, which is assumed to be more advantageous than the second special game and has increased player attention, is being executed, by not executing the warning about slumping, it is possible to suppress making the player feel bothered by the warning about slumping.
[0178] (1-6) Even if the execution of the second special game is started while a warning against addiction is being issued in the standby state, the warning against addiction triggered by the start of the execution of the second special game is not terminated. In other words, the execution of the second special game is started while a warning against addiction is being issued in the standby state, and the warning against addiction is not terminated in a situation where it is assumed that the player is likely to be playing. This makes it easier to notice the warning against addiction that is started in the standby state, and makes it possible to issue the warning against addiction more effectively.
[0179] (1-7) Even when a warning against addiction is being issued in the standby state, when the execution of a first special game that has a higher advantage than the second special game is started, the warning against addiction ends with the start of the execution of the first special game. In this way, when the execution of the first special game that has a higher advantage and is attracting the player's attention is started, the warning against addiction ends, so that it is possible to prevent the warning against addiction from being an annoyance due to the warning interfering with the first special game, for example.
[0180] (1-8) When a warning against addiction is being issued in a standby state, if the first special game, which is likely to result in a final effect being executed out of the first and second special games, is started, the warning against addiction is terminated with the start of the first special game. This makes it possible to prevent the warning against addiction from interfering with the final effect, for example, by the warning against addiction being executed in parallel with the final effect.
[0181] (1-9) After the jackpot symbol is fixedly stopped and displayed in the second special game and while the jackpot game is being awarded, it is possible to execute a warning regarding the plunge, and it is also possible to continuously execute the warning regarding the plunge even after the end of the jackpot game. In this way, even if the jackpot game ends while the warning regarding the plunge is being executed after the jackpot symbol is fixedly stopped and displayed in the second special game and the jackpot game is being awarded, the warning regarding the plunge can continue to be executed without ending. As a result, it is possible to suppress the situation where the warning regarding the plunge cannot be executed until the end due to the end of the jackpot game, and it is possible to execute the warning regarding the plunge until the end, and it is possible to execute the warning regarding the plunge more effectively.
[0182] (1-10) The time during which the entry of a game ball into the first big winning opening 29 is permitted during the jackpot game awarded after the jackpot symbol is fixedly stopped and displayed in the first special game is longer than the time during which the entry of a game ball into the second big winning opening 31 is permitted during the jackpot game awarded after the jackpot symbol is fixedly stopped and displayed in the second special game. In other words, the time during which the entry of a game ball into the second big winning opening 31 is permitted during the jackpot game awarded after the jackpot symbol is fixedly stopped and displayed in the second special game is shorter than the time during which the entry of a game ball into the first big winning opening 29 is permitted during the jackpot game awarded after the jackpot symbol is fixedly stopped and displayed in the first special game. In such a "situation where the time during which the entry of a game ball into the second big winning opening 31 is permitted during the jackpot game is short", even if the jackpot game ends, the warning regarding the plunge can continue to be executed. For this reason, for example, it is not necessary to make adjustments such as increasing the time required for the jackpot game in order to execute the warning regarding the plunge, and it is possible to increase the degree of freedom in manufacturing the gaming machine.
[0183] (1-11)When specific conditions are met in relation to the first special game, it is possible to execute a reminder regarding addiction after a predetermined time has elapsed. During the execution of the first special game, it is highly likely that the player is engaged in the game. When specific conditions are met in relation to such a first special game, by executing a reminder regarding addiction after a predetermined time has elapsed, it becomes easier to notice the reminder regarding addiction, and the reminder regarding addiction can be executed more effectively.
[0184] (1-12)In particular, after the execution of the first special game, which is more advantageous than the second special game, it is assumed that the player continues to play the game. Therefore, when specific conditions are met in relation to the first special game, by executing a reminder regarding addiction after a predetermined time has elapsed, it becomes easier to notice the reminder regarding addiction during the continued play of the game, and the reminder regarding addiction can be executed more effectively.
[0185] (1-13)When the execution of the first special game is not reserved after the end of the first special game, specific conditions are met in relation to the first special game. Thus, when the situation is such that the first special game is not continuously executed, it is possible to execute a reminder regarding addiction after a predetermined time has elapsed. By configuring it to be possible to execute a reminder regarding addiction in a situation where the first special game is not continuously executed and there is a possibility that the desire to continue playing the game to execute the first special game is increasing, that is, in a situation considered to have a high risk of addiction, the reminder regarding addiction can be executed more effectively.
[0186] (1-14)When the execution of the second special game is started in a situation where neither the first special game nor the second special game is being executed, it is possible to execute a reminder regarding addiction during the execution of the second special game. That is, by making it possible to execute a reminder regarding addiction in a situation where the player is assumed to have started playing the game, it becomes easier to notice the reminder regarding addiction, and the reminder regarding addiction can be executed more effectively.
[0187] (1-15) When the execution of the first special game is started in a situation where neither the first special game nor the second special game is being executed, no warning regarding immersion is executed during the execution of the first special game. That is, in a situation where neither the first special game nor the second special game is being executed, even if the execution of the second special game is started, a warning regarding immersion may be executed during the execution of the second special game. On the other hand, in a situation where neither the first special game nor the second special game is being executed, if the execution of the first special game is started, no warning regarding immersion is executed during the execution of the first special game. Thus, when a special game is executed from a situation where neither the first special game nor the second special game is being executed, if a warning regarding immersion is being executed, it is possible to specify that the special game being executed is the second special game.
[0188] (1-16) In the gaming machine 10, even if the first warning image NG1 and the second warning image NG2 are displayed on the effect display device 25, the first warning image NG1 and the second warning image NG2 do not overlap. For this reason, even if the first warning and the second warning are executed in parallel, a warning regarding one immersion can appropriately execute the warning regarding each immersion without disturbing the warning regarding the other immersion.
[0189] (1-17) In the gaming machine 10, even if the first warning image NG1 and the third warning image NG3 are displayed on the effect display device 25, the first warning image NG1 and the third warning image NG3 do not overlap. For this reason, even if the first warning and the third warning are executed in parallel, a warning regarding one immersion can appropriately execute the warning regarding each immersion without disturbing the warning regarding the other immersion.
[0190] (1-18) Even if the second warning image NG2 and the third warning image NG3 are displayed on the effect display device 25 in the gaming machine 10, the second warning image NG2 and the third warning image NG3 do not overlap. Therefore, even if the second warning and the third warning are executed in parallel, the warning regarding one plunge can appropriately execute the warning regarding each plunge without disturbing the warning regarding the other plunge.
[0191] (Second Embodiment) Next, a second embodiment of the gaming machine will be described. The same components as those in the first embodiment are denoted by the same reference numerals as in the first embodiment, and the detailed description and drawings thereof are omitted.
[0192] In the gaming machine 10 in the first embodiment, the advantage degree of the first special game is higher than that of the second special game. On the other hand, in the gaming machine 10 in the second embodiment, the advantage degree of the first special game is lower than that of the second special game. That is, the advantage degree of the second special game in the second embodiment is higher than that of the first special game. That is, in the present embodiment, the advantage degree of the second variable game is higher than that of the first variable game.
[0193] In the gaming machine 10 of the present embodiment, the first jackpot symbol and the second jackpot symbol can be stopped and displayed deterministically in the second special game, while they cannot be stopped and displayed deterministically in the first special game. On the other hand, in the gaming machine 10 of the present embodiment, the third jackpot symbol and the fourth jackpot symbol can be stopped and displayed deterministically in the first special game, while they cannot be stopped and displayed deterministically in the second special game. For this reason, in the jackpot game given after the jackpot result is stopped and displayed deterministically in the second special game, the entry of game balls into the second large winning opening 31 is permitted. That is, the gaming machine 10 is configured to be able to give a jackpot game in which the entry of game balls into the second large winning opening 31 is permitted by opening the second large winning opening 31 after the jackpot symbol is stopped and displayed deterministically in the first special game. Also, in the jackpot game given after the jackpot result is stopped and displayed deterministically in the second special game, the entry of game balls into the first large winning opening 29 is permitted. That is, the gaming machine 10 is configured to be able to give a jackpot game in which the entry of game balls into the first large winning opening 29 is permitted by opening the first large winning opening 29 after the jackpot symbol is stopped and displayed deterministically in the second special game.
[0194] Also, in the gaming machine 10 of the present embodiment, the time during which the entry of game balls into the first large winning opening 29 is permitted during the jackpot game given after the jackpot symbol is stopped and displayed deterministically in the second special game is longer than the time during which the entry of game balls into the second large winning opening 31 is permitted during the jackpot game given after the jackpot symbol is stopped and displayed deterministically in the first special game.
[0195] Also, as described in the first embodiment, the number of game balls that a player can obtain by being granted the first big win game and the second big win game is greater than the number of game balls that the player can obtain by being granted the third big win game and the second big win game. For this reason, in the gaming machine 10 of the present embodiment, it can be said that the second special game in which the first big win game and the second big win game can be granted is more advantageous than the first special game in which the third big win game and the fourth big win game can be granted. That is, the degree of advantage of the second special game is higher than the degree of advantage of the first special game. That is, the degree of advantage of the second variable game is higher than the degree of advantage of the first variable game.
[0196] Here, the effects of the present embodiment will be described. According to the present embodiment, in addition to the effects (1-1) to (1-4), (1-6), (1-8) to (1-11), and (1-13) to (1-18) in the first embodiment, the following effects can be obtained.
[0197] (2-1) The degree of advantage of the second special game is higher than the degree of advantage of the first special game. That is, by causing an attention call regarding immersion to be executed when the second special game, which is more advantageous than the first special game and is assumed to have a higher degree of attention from the player, is being executed, it becomes easier to notice the attention call regarding immersion, and the attention call regarding immersion can be executed more effectively.
[0198] (2-2) Even when an attention call regarding immersion is being executed in the standby state and the execution of the second special game, which is more advantageous than the first special game, is started, the attention call regarding immersion continues to be executed. In this way, since the execution of the second special game, which is highly advantageous and has a high degree of attention from the player, is started and the attention call regarding immersion is not terminated when it is assumed that the degree of attention from the player is increasing, it becomes easier to notice the attention call regarding immersion, and the attention call regarding immersion can be executed more effectively.
[0199] The above-described embodiment can be implemented with the following modifications. The above-described embodiment and the following modification examples can be implemented in combination with each other within a technically consistent range. · The degree of advantage of the first special game and the degree of advantage of the second special game may be the same. That is, the degree of advantage of the first variable game may be the same as the degree of advantage of the second variable game. For example, it may be configured such that the type of jackpot is determined with the same probability from the same type of jackpot in both the case of winning the jackpot in the first jackpot lottery and the case of winning the jackpot in the second jackpot lottery.
[0200] · The number (number of times) of the first special game that can be postponed may be changed. For example, the execution of the first special game may not be postponable. Similarly, the number (number of times) of the second special game that can be postponed may be changed. For example, the execution of the second special game may not be postponable. It is also possible to make the execution of one of the first special game and the second special game postponable while making the execution of the other special game non-postponable. Further, the number (number of times) of the normal game that can be postponed may be changed. For example, the execution of the normal game may not be postponable. It is also possible to make the execution of one of the special game and the normal game postponable while making the execution of the other variable game non-postponable.
[0201] · The customizable effect (specific effect in the above-described embodiment) may be configured such that the customization is effective when in the low base state, while the customization is ineffective when in the high base state. Conversely, the customizable effect may be configured such that the customization is effective when in the high base state, while the customization is ineffective when in the low base state.
[0202] ·When implementing the function as an operation unit for performing operations for customizing a specific effect, the operation unit may be a plurality of operation units such as buttons B1 and B2, or may be one operation unit. For example, it may be configured such that a specific effect can be customized by pressing and holding one operation unit for a predetermined period of time. Also, the number of operation units that implement the function as an operation unit for performing operations for customizing a specific effect does not have to be two, and may be, for example, a number exceeding two (three or more).
[0203] ·Customizable effects are not limited to specific effects. For example, among customizable effects, in addition to specific effects, there may be effects different from specific effects. For example, a customizable effect may be an effect different from a specific effect instead of the specific effect. For example, it may be configured to be customizable with respect to volume by configuring at least a part of the sound output from the speaker 18 to be adjustable in volume. For example, it may be configured to be customizable with respect to a specific effect by configuring the volume of the sound related to the specific effect to be adjustable. For example, it may be configured to be customizable with respect to brightness by configuring the brightness (also referred to as the amount of light) of the effect display device 25 to be adjustable. For example, it may be configured to be customizable with respect to a specific effect by configuring the brightness of the effect display device 25 when the specific effect is executed to be adjustable. Note that the brightness of the effect display device 25 can also be said to be, for example, the brightness of the backlight that the effect display device 25 has. The brightness of the decorative lamp 17 may be configured to be adjustable. Additionally, it does not have to be provided with customizable effects. That is, the above-described embodiment may be a gaming machine that does not have customizable effects.
[0204] ·Customizable effects may not include effects executable along with the execution of the first special game. Also, customizable effects may include effects executable along with the execution of the second special game. Also, customizable effects may not include effects executable along with the execution of the second special game. Customizable effects may include effects executable along with the execution of the normal game. Also, customizable effects may not include effects executable along with the execution of the normal game.
[0205] ·When either the first special game or the second special game is being executed, it may be possible to customize specific effects executable along with the execution of the first special game by operating at least one of the upper button B1 and the lower button B2. For example, when the second special game is being executed, it may be possible to customize specific effects executable along with the execution of the first special game by operating at least one of the upper button B1 and the lower button B2. In contrast, when the first special game is being executed, even if the upper button B1 and the lower button B2 are operated, it may not be possible to customize specific effects executable along with the execution of the first special game. When configured in this way, even if the upper button B1 and the lower button B2 are operated when both the first special game and the second special game are being executed, it may not be possible to customize specific effects executable along with the execution of the first special game. Additionally, when a special game is being executed, even if the upper button B1 and the lower button B2 are operated, it may not be possible to customize specific effects executable along with the execution of the first special game.
[0206] ·The confirmation performance may be configured to be customizable. For example, the execution probability of the confirmation performance may be configured to be customizable. When the execution probability of the confirmation performance is customized, after all the special games whose execution is pending at that time are completed, it may be configured such that the customization of the execution probability of the confirmation performance becomes effective. As described above, the performance executable only for the first special game out of the first special game and the second special game may be configured to be customizable.
[0207] ·When the jackpot symbol is confirmed and stopped in the first special game, it may be configured such that the confirmation performance is not executed based on the confirmation and stop display of the jackpot symbol in the first special game. In the above embodiment, it is not necessary to configure the confirmation performance to be executable. When the jackpot symbol is confirmed and stopped in the second special game, the confirmation performance may be executable when the first special game is being executed based on the confirmation and stop display of the jackpot symbol in the second special game. For example, even when the jackpot symbol is confirmed and stopped in any of the first special game and the second special game, the confirmation performance may be executable when the special game is being executed based on the confirmation and stop display of the jackpot symbol in the special game.
[0208] ·The confirmation performance may be configured to be executed in some or all of the performance devices among the decorative lamp 17, the speaker 18, and the performance display device 25. For example, the confirmation performance may be configured to be executed in one of the performance devices among the decorative lamp 17, the speaker 18, and the performance display device 25, or may be configured to be executed in two or more of the performance devices among the decorative lamp 17, the speaker 18, and the performance display device 25.
[0209] ·It may be configured to be able to execute a warning regarding addiction only during the execution of either the first special game or the second special game. For example, when only the first special game out of the first special game and the second special game is being executed, it may be possible to execute a warning regarding addiction. For example, when only the second special game out of the first special game and the second special game is being executed, it may be configured so that a warning regarding addiction is not executed. Also, it may be configured to be able to execute a warning regarding addiction at any time during the execution of the first special game and during the execution of the second special game. For example, when both the first special game and the second special game are being executed, it may be possible to execute a warning regarding addiction.
[0210] ·Even if the execution of the first special game is started when a warning regarding addiction is being executed in the standby state, it may be configured so that the warning regarding addiction does not end upon the start of the execution of the first special game. Also, when the execution of the second special game is started while a warning regarding addiction is being executed in the standby state, it may be configured so that the warning regarding addiction ends as the execution of the second special game starts.
[0211] ·After the big winning symbol is fixedly stopped and displayed in the first special game and when a big winning game is awarded, it may be possible to execute a warning regarding addiction, and it may be configured to continuously execute the warning regarding addiction even after the end of the big winning game.
[0212] ·In the above-described first embodiment, the time during which the entry of game balls into the first big winning opening 29 is permitted during the big win game given after the big win symbol is stopped and displayed in the first special game may be the same as the time during which the entry of game balls into the second big winning opening 31 is permitted during the big win game given after the big win symbol is stopped and displayed in the second special game. In the above-described first embodiment, the time during which the entry of game balls into the second big winning opening 31 is permitted during the big win game given after the big win symbol is stopped and displayed in the second special game may be longer than the time during which the entry of game balls into the first big winning opening 29 is permitted during the big win game given after the big win symbol is stopped and displayed in the first special game. In the above-described second embodiment, the time during which the entry of game balls into the second big winning opening 31 is permitted during the big win game given after the big win symbol is stopped and displayed in the first special game may be the same as the time during which the entry of game balls into the first big winning opening 29 is permitted during the big win game given after the big win symbol is stopped and displayed in the second special game. In the above-described second embodiment, the time during which the entry of game balls into the first big winning opening 29 is permitted during the big win game given after the big win symbol is stopped and displayed in the second special game may be longer than the time during which the entry of game balls into the second big winning opening 31 is permitted during the big win game given after the big win symbol is stopped and displayed in the first special game.
[0213] ·Even if the execution of the second special game is started while the video standby effect is being executed when in the standby state, it may be configured to continue executing the video standby effect. On the other hand, when the execution of the first special game is started while the video standby effect is being executed when in the standby state, it may be configured to end the video standby effect. Also, when the video standby effect is being executed during the execution of the second special game, the effect display device 25 may be configured so that the effect game is not executed. Also, when the video standby effect is being executed during the execution of the second special game, the effect display device 25 may be configured so that the effect game is executed within a display area narrower than normal.
[0214] ·When in the standby state, there may be cases where only the symbol display standby effect is executed, or where the symbol display standby effect, the video standby effect, and the warning about immersion are executed. For example, when entering the standby state in the low base state, in this standby state, all of the symbol display standby effect, the video standby effect, and the warning about immersion may be configured to be executable. For example, when entering the standby state in the high base state, only the symbol display standby effect among the symbol display standby effect, the video standby effect, and the warning about immersion may be configured to be executable.
[0215] ·When specific conditions are met in relation to the first special game, even if a predetermined time has elapsed, the warning about immersion may not be executed upon the elapse of the predetermined time. Also, when specific conditions are met in relation to the second special game, the warning about immersion may be executable after the elapse of a predetermined time. For example, when specific conditions are met in relation to a special game that includes both the first special game and the second special game, the warning about immersion may be executable after the elapse of a predetermined time.
[0216] ·When the execution of the second special game is started in a situation where neither the first special game nor the second special game is being executed, the warning about immersion may not be executable upon the start of the execution of the second special game. When the execution of the first special game is started in a situation where neither the first special game nor the second special game is being executed, the warning about immersion may be executable during the execution of the first special game.
[0217] · Specific conditions may be changed. The specific conditions may be configured to be established by the fact that the execution of the target special game is not suspended after the end of the target special game. Also, the specific conditions may be configured to be established by the fact that the execution of the target special game is not suspended at a predetermined timing after the end of the target special game. For example, when the specific conditions are established in relation to the first special game, it may be when a predetermined effect (e.g., a super reach effect) is executed during the execution of the first special game. Similarly, for example, when the specific conditions are established in relation to the second special game, it may be when a predetermined effect is executed during the execution of the second special game.
[0218] · The longest variation time among the variation times of the first special game may be configured to be shorter than the longest variation time among the variation times of the second special game. Also, the longest variation time among the variation times of the first special game may be the same as the longest variation time among the variation times of the second special game.
[0219] · While executing some of the first warning, the second warning, and the third warning, the rest may be configured not to be executed. For example, while making the first warning and the second warning among the first warning, the second warning, and the third warning executable, the third warning may be configured not to be executed.
[0220] ·When a cautionary notice regarding immersion starts when a big win game is awarded, it may be configured to end the cautionary notice regarding immersion when the big win game ends. Also, when a big win game is awarded, it may be configured not to execute the cautionary notice regarding immersion. For example, when some of a plurality of types of big win games are awarded, it may be configured not to execute the cautionary notice regarding immersion. For example, when the first big win game is awarded and when the second big win game is awarded, it may be configured such that the cautionary notice regarding immersion can be executed with the awarding of the first big win game or the awarding of the second big win game. On the other hand, for example, when the third big win game is awarded and when the fourth big win game is awarded, it may be configured not to execute the cautionary notice regarding immersion with the awarding of the third big win game or the awarding of the fourth big win game as an opportunity. Also, when a cautionary notice regarding immersion starts when a normal win game is awarded, it may be configured to end the cautionary notice regarding immersion when the normal win game ends. Also, when a normal win game is awarded, it may be configured not to execute the cautionary notice regarding immersion with the awarding of the normal win game as an opportunity. For example, when both a big win game and a normal win game are awarded, it may be possible to execute the cautionary notice regarding immersion. On the other hand, for example, when only the normal win game among the big win game and the normal win game is awarded, it may be configured not to execute the cautionary notice regarding immersion.
[0221] · The performance display device 25 may be able to notify that the execution of a special game is pending. For example, when the execution of a special game is pending, the performance display device 25 may be able to notify the number of special games whose execution is pending. For example, the performance display device 25 may be configured to be able to notify the number of special games whose execution is pending by displaying a pending image. For example, the performance display device 25 may be able to notify that the execution of the first special game among the first special game and the second special game is pending, while being unable to notify that the execution of the second special game among the first special game and the second special game is pending. Conversely, the performance display device 25 may be able to notify that the execution of the second special game among the first special game and the second special game is pending, while being unable to notify that the execution of the first special game among the first special game and the second special game is pending. For example, depending on the gaming state, the types of special games whose execution is pending may be notified differently by the performance display device 25.
[0222] ·In the performance display device 25, an ordinary auxiliary game may be configured to be played in conjunction with an ordinary game. For example, the ordinary auxiliary game may be started along with the start of the ordinary game and ended along with the end of the ordinary game. In the ordinary auxiliary game, an ordinary auxiliary symbol corresponding to the ordinary symbol that has been determined and stopped in the ordinary game may be determined and stopped. When an ordinary winning symbol is determined and stopped in the ordinary game, an ordinary winning ordinary auxiliary symbol may be determined and stopped in the ordinary auxiliary game. On the other hand, when an ordinary losing symbol is determined and stopped in the ordinary game, a losing ordinary auxiliary symbol may be determined and stopped in the ordinary auxiliary game. In this way, in the performance display device 25, an ordinary auxiliary game may be executed along with the execution of the ordinary game. Further, the performance display device 25 may be able to notify that the execution of the ordinary game is on hold. For example, when the execution of the ordinary game is on hold, the performance display device 25 may be able to notify the number of ordinary games whose execution is on hold. In this specification, both the ability to notify that the execution of the special game is on hold and the ability to notify that the execution of the ordinary game is on hold are exemplified, but of course, only either one may be adopted.
[0223] ·The probability of winning the big win lottery in either the first big win lottery or the second big win lottery may be configured to be the same regardless of whether it is in a non-variable state or a variable state. For example, the winning probability of the second big win lottery may be "1 / 350" regardless of whether it is in a non-variable state or a variable state. For example, the probability of winning the big win in the first big win lottery may be made different depending on whether it is in a non-variable state or a variable state. On the other hand, for example, the probability of winning the big win in the second big win lottery may be made the same regardless of whether it is in a non-variable state or a variable state.
[0224] ·In the above-described first embodiment, the probability that the first jackpot is determined when winning the jackpot in the first jackpot lottery may be different from the probability that the third jackpot is determined when winning the jackpot in the second jackpot lottery. In the above-described first embodiment, the probability that the first jackpot is determined when winning the jackpot in the first jackpot lottery may be the same as the probability that the third jackpot is determined when winning the jackpot in the second jackpot lottery. Similarly, in the above-described second embodiment, the probability that the first jackpot is determined when winning the jackpot in the second jackpot lottery may be different from the probability that the third jackpot is determined when winning the jackpot in the first jackpot lottery. In the above-described second embodiment, the probability that the first jackpot is determined when winning the jackpot in the second jackpot lottery may be the same as the probability that the third jackpot is determined when winning the jackpot in the first jackpot lottery.
[0225] ·Even if the jackpot is not won, it may be configured to be controllable to a high base state when the number of executions of a special game within a predetermined special period reaches a predetermined special number. The number of executions of the special game within the special period here may be, for example, the number of executions of the special game that has been executed without being given a jackpot game after being controlled to a non-probability variation state, or the number of executions of the special game that has been executed without the next jackpot game being given after the end of the jackpot game. For example, when being controlled to a high base state when the number of executions of the special game within the special period reaches the special number, it may be configured to be controlled to a high base state until a predetermined upper limit number of special games are executed, or until a jackpot game is given before the upper limit number of special games are executed. However, when the high base state ends without a jackpot game being given until the upper limit number of special games are executed, it may be configured not to be controlled to a high base state based on the number of executions of the special game until a jackpot game is given.
[0226] · As special symbols that can be deterministically stopped and displayed when losing the jackpot lottery, there may be losing symbols and symbols different from the losing symbols (hereinafter referred to as chance symbols). And when a chance symbol is deterministically stopped and displayed in a special game when in the low base state, it may be configured to be controlled to the high base state upon the chance symbol being deterministically stopped and displayed. The special symbols that can be deterministically stopped and displayed when losing the jackpot lottery do not necessarily have to include losing symbols, and may only be chance symbols. The number of types of chance symbols may be one or a plurality of types.
[0227] · As a gaming machine that can be controlled to the probability-variable state, there are specifications to control it to the probability-variable state until the next jackpot game is awarded, specifications to control it to the probability-variable state until winning the fall lottery (fall machine), or specifications to control it to the probability-variable state until a predetermined number of special games are completed (ST machine). Also, among gaming machines that can be controlled to the probability-variable state, there are specifications to control it to the probability-variable state upon the gaming ball passing through a specific area (V probability-variable machine). The gaming machine of the above embodiment may be embodied as a gaming machine with any of these specifications. Also, the gaming machine may be a gaming machine with a specification that mixes the above-mentioned fall machine and V probability-variable machine. Also, the V probability-variable machine has a specification that includes a single large winning opening to cause a specific round game. The V probability-variable machine has a specification that includes a plurality of large winning openings consisting of a large winning opening (V winning opening) opened in a specific round game and a large winning opening opened in a round game other than the specific round game to cause a specific round game. The gaming machine of the above embodiment may be embodied as a V probability-variable machine with any of these specifications. Also, for example, depending on the type of jackpot game, the expected degree of the gaming ball entering a specific area may be made different.
[0228] ·The above-described embodiment may also be applied to a gaming machine that conducts a small winning lottery in addition to the big winning lottery. Generally, when winning a small win in the small winning lottery, the small winning symbol is fixedly stopped and displayed in the special game, and a small winning game is awarded after the end of the special game. The small winning symbol is a kind of result derived in the special game when not winning the big win. The small winning lottery may be configured to be conducted regardless of whether a game ball enters the first start port 26 or the game ball enters the second start port 27. The small winning lottery may be configured to be conducted only when a game ball enters either the first start port 26 or the second start port 27. The gaming machine of the above-described embodiment may be embodied as a gaming machine that can be controlled to a state (so-called small win RUSH) in which the number of times (frequency) of winning a small win per unit time or the number of times (frequency) of being awarded a small winning game per unit time is improved compared to the normal gaming state which is a non-variable state and a low base state. In a gaming machine capable of conducting a small winning lottery in addition to the big winning lottery, both the big winning lottery and the small winning lottery can be regarded as winning lotteries, and both the big winning game and the small winning game can be regarded as winning games, respectively. At this time, the small winning symbol can be regarded as a kind of winning result. In addition, in a gaming machine capable of conducting a small winning lottery in addition to the big winning lottery, only the big winning lottery among the big winning lottery and the small winning lottery can be regarded as a winning lottery, and only the big winning game among the big winning game and the small winning game can be regarded as a winning game, respectively. Note that regardless of whether a small winning lottery is conducted in addition to the big winning lottery, the normal winning lottery may be regarded as a winning lottery. In this case, the normal winning game may be regarded as a winning game. At this time, the normal winning symbol may be regarded as a kind of winning result. Similarly, the normal losing symbol may be regarded as a kind of losing result. In a gaming machine that conducts a small winning lottery, there may be a plurality of types of small winning symbols. The big winning opening opened in the big winning game and the big winning opening opened in the small winning game may be the same or different.
[0229] ·During the execution of the first special game, if the second special game results in a small win and a small win symbol is fixedly stopped and displayed on the second special symbol display unit 22b, the execution of the ongoing first special game may be forcibly terminated, and a losing symbol may be fixedly stopped and displayed on the first special symbol display unit 22a. Also, when configured such that the first special game may result in a small win, during the execution of the second special game, if the first special game results in a small win and a small win symbol is fixedly stopped and displayed on the first special symbol display unit 22a, the execution of the ongoing second special game may be forcibly terminated, and a losing symbol may be fixedly stopped and displayed on the second special symbol display unit 22b.
[0230] ·For example, during the execution of one of the first special game and the second special game, if a big win symbol is fixedly stopped and displayed in the other special game, the one special game may be interrupted, and after the end of the big win game, the execution of the interrupted one special game may be resumed. Similarly, during the execution of one of the first special game and the second special game, if a small win symbol is fixedly stopped and displayed in the other special game, the one special game may be interrupted, and after the end of the small win game, the execution of the interrupted one special game may be resumed.
[0231] ·During the execution of one of the first special game and the second special game, if a losing symbol is fixedly stopped and displayed in the other special game, the losing symbol may be fixedly stopped and displayed in the one special game, and the one special game may be configured to end. Alternatively, during the execution of one of the first special game and the second special game, if a losing symbol is fixedly stopped and displayed in the other special game, the one special game may be interrupted, and after the end of the other special game and after the stop interval period has ended, the execution of the interrupted one special game may be resumed.
[0232] ·In the above-described embodiment, the first special game and the second special game are configured to be executable simultaneously. However, when one of the first special game and the second special game is being executed, the other may be configured not to be executed. When configured as above, the above-described embodiment may be configured as exemplified below. For example, the second special game may be configured to be executed preferentially over the first special game. For example, the first special game may be configured to be executed preferentially over the second special game. For example, regardless of the types of the first special game and the second special game, the special games may be configured to be executed in the order in which their execution has been postponed.
[0233] ·When in the low base state, the effect display device 25 may be configured to be capable of executing the first effect game while not executing the second effect game. Also, when in the high base state, the effect display device 25 may be configured to be capable of executing the second effect game while not executing the first effect game. As described above, the effect display device 25 may be configured such that only one of the first effect game and the second effect game is executed. The gaming machine 10 may be configured to be capable of executing the first special game and the second special game simultaneously, while being unable to execute the first effect game and the second effect game simultaneously. For example, the display area 25r of the effect display device 25 may not be divided into the first display area 25a and the second display area 25b.
[0234] ·A variable game executable upon the entry of a game ball into the first start port 26 may be defined as the second special game, and a variable game executable upon the entry of a game ball into the second start port 27 may be defined as the first special game. A variable game executable upon the entry of a game ball into the gate 33 may be either one or both of the first special game and the second special game, rather than a normal game. The variable game executable upon the entry of a game ball into the first start port 26, the variable game executable upon the entry of a game ball into the second start port 27, and the variable game executable upon the entry of a game ball into the gate 33 may each be any one of the first special game, the second special game, and the normal game. Some of the variable games among the first special game, the second special game, and the normal game may be regarded as the first variable game, and the remaining part or all of the variable games may be regarded as the second variable game. For example, the first special game may be regarded as the first variable game, and one or both of the second special game and the normal game may be regarded as the second variable game. For example, the second special game may be regarded as the first variable game, and one or both of the first special game and the normal game may be regarded as the second variable game. For example, one or both of the first special game and the second special game may be regarded as the first variable game, and the normal game may be regarded as the second variable game. That is to say, the special game may be regarded as the first variable game, and the normal game may be regarded as the second variable game. For example, the normal game may be regarded as the first variable game, and the first special game and the second special game may be regarded as the second variable game. That is to say, the normal game may be regarded as the first variable game, and the special game may be regarded as the second variable game. For example, one or both of the first special game and the normal game may be regarded as the first variable game, and the second special game may be regarded as the second variable game. For example, one or both of the second special game and the normal game may be regarded as the first variable game, and the first special game may be regarded as the second variable game.
[0235] ·The above-described embodiment may be applied to a slot machine. In a slot machine, the bet amount (also referred to as the wagering number) can be set by operating MAXBET or inserting medals. In a slot machine, after setting the bet amount, when the start lever as the start operation unit is operated, a plurality of reels rotate. In a slot machine, after the plurality of reels rotate, when the stop button as the stop operation unit is operated, the rotation of the corresponding reel stops. And in a slot machine, when the rotation of all the reels stops, a prize may be awarded according to the stopped symbol combination. In a slot machine, apart from the variable game performed using the reels, a variable game may be configured to be executed in the effect display device 25. For example, the variable game executed in the effect display device 25 may be executable in conjunction with the variable game performed using the reels. When the variable game performed using the reels is executed, there may be a case where the variable game executed in the effect display device 25 is executed and a case where the variable game executed in the effect display device 25 is not executed. And either one of the variable game performed using the reels and the variable game executed in the effect display device 25 may be regarded as the first variable game and the other as the second variable game. For example, the variable game executed in the effect display device 25 may be regarded as the first variable game and the variable game performed using the reels may be regarded as the second variable game.
[0236] ·In the above-described embodiment, the sub-board 50 may be used as the sub-integrated control board, and a display control board that specifically controls the effect display device 25, a light emission control board that specifically controls the decorative lamp 17, and a sound control board that specifically controls the speaker 18 may be provided separately from the sub-board 50. Including such a sub-integrated control board and the boards that control other effects, it may be used as the sub-board (sub-control unit). Also, the main CPU 41 of the main board 40 and the sub CPU 51 of the sub-board 50 may be mounted on a single board. Further, in the above modification example, the display control board, the light emission control board, and the sound control board may be arbitrarily combined into a single board or a plurality of boards.
[0237] Even after the power supply to the gaming machine 10 is cut off, at least part of the information stored in the main RWM 43 may be configured to be retained. For example, a clear switch may be provided. When the clear switch is operated as the power supply is started, the main CPU 41 may be configured to initialize the stored content of the main RWM 43 by performing an initialization process. On the other hand, when the clear switch is not operated as the power supply is started, the main CPU 41 may be able to restore the stored content of the main RWM 43 based on the information stored when the power supply was cut off by performing a return process. In the case of configuring as above, it may be configured as follows. When the power supply is cut off and then restored after the power supply is started when only the first special game out of the two special games is being executed, and when the power supply is cut off and then restored after the power supply is started when only the second special game out of the two special games is being executed, the display content of the effect display device 25 may be made different. When the power supply is cut off and then restored after the power supply is started when only the first variable game out of the first variable game and the second variable game is being executed, and when the power supply is cut off and then restored after the power supply is started when only the second variable game out of the first variable game and the second variable game is being executed, the display content of the display means may be made different. In addition, when the power supply is cut off and then restored after the power supply is started when only the first special game out of the two special games is being executed, and when the power supply is cut off and then restored after the power supply is started when only the second special game out of the two special games is being executed, the display content of the effect display device 25 may be the same. When the power supply is cut off and then restored after the power supply is started when only the first variable game out of the first variable game and the second variable game is being executed, and when the power supply is cut off and then restored after the power supply is started when only the second variable game out of the first variable game and the second variable game is being executed, the display content of the display means may be the same.When the power supply resumes after being interrupted while only the special game among the special game and the normal game is being executed, and when the power supply resumes after being interrupted while only the normal game among the special game and the normal game is being executed, the display content of the effect display device 25 may be made different. When the power supply resumes after being interrupted while only the special game among the special game and the normal game is being executed, and when the power supply resumes after being interrupted while only the normal game among the special game and the normal game is being executed, the display content of the effect display device 25 may be the same.
[0238] · The information display panel 22 may be provided with a remaining number display section that displays the remaining number of prize balls to be paid out to the player. The information display panel 22 may be provided with a right-handed lamp that notifies that right-handed play is recommended. The information display panel 22 may be provided with a round number display section that displays the number of rounds of the round game during the big win game. Also, the various display sections of the information display panel 22 do not necessarily have to be provided on the same member (in the above embodiment, the information display panel 22), and for example, some or all of the display sections may be provided on a member different from the other display sections.
[0239] · The gaming machine of the above embodiment may be embodied as a smart pachinko gaming machine (so-called "smart pachi"). A smart pachinko gaming machine is sometimes referred to as a management gaming machine. In a smart pachinko gaming machine, similar to the gaming machine 10, it is configured to be able to launch a game ball into the game area 21. On the other hand, in a smart pachinko gaming machine, the number of game balls held by the player is managed by electronic data. And, it is configured to be able to launch a physical game ball into the game area 21 by consuming the game balls (game values) managed as electronic data. In such a smart pachinko gaming machine, when a game ball is given as a prize ball, a game ball by electronic data is given. That is, the game ball as a game medium may be physical, and of course, may also be managed by electronic data. Similarly, the game value may be physical or may be managed by electronic data.
[0240] Next, the technical ideas that can be grasped from the above embodiment and modification examples will be described. (A-1) A gaming machine comprising a first variable game execution means capable of executing a first variable game, a second variable game execution means capable of executing a second variable game, and a warning means capable of executing a warning regarding a plunge, wherein when the first variable game is being executed, a warning regarding a plunge is not executed, and when the second variable game is being executed, a warning regarding a plunge can be executed.
[0241] (A-2) The gaming machine according to the technical idea (A-1), wherein the advantage degree of the first variable game is higher than the advantage degree of the second variable game. (A-3) The gaming machine according to the technical idea (A-1), wherein the advantage degree of the second variable game is higher than the advantage degree of the first variable game.
[0242] (B-1) A gaming machine comprising: first variable game execution means capable of executing a first variable game; second variable game execution means capable of executing a second variable game; effect execution means capable of executing an effect; effect control means capable of controlling the effect execution means; and warning means capable of executing a warning regarding immersion. Among the effects that the effect execution means can execute, there are effects that can be executed along with the execution of the first variable game, and are configured to be customizable regarding the effects that can be executed along with the execution of the first variable game. When the first variable game is being executed, a warning regarding immersion is not executed. When the second variable game is being executed, a warning regarding immersion can be executed.
[0243] (B-2) The gaming machine according to the technical idea (B-1), wherein the longest variation time among the variation times of the first variable game is longer than the longest variation time among the variation times of the second variable game.
[0244] (B-3) The gaming machine according to the technical idea (B-1) or the technical idea (B-2), which is configured to be capable of executing the first variable game and the second variable game in parallel. When both the first variable game and the second variable game are being executed, a warning regarding immersion is not executed. When only the first variable game among the first variable game and the second variable game is being executed, a warning regarding immersion is not executed. When only the second variable game among the first variable game and the second variable game is being executed, a warning regarding immersion can be executed.
[0245] (C-1) A gaming machine comprising: first variable game execution means capable of executing a first variable game; second variable game execution means capable of executing a second variable game; and warning means capable of executing a warning regarding entrapment. The warning means is configured to be capable of executing a warning regarding entrapment in a standby state. When the execution of the first variable game is started while a warning regarding entrapment is being executed in the standby state, the warning regarding entrapment ends as the execution of the first variable game is started. Even if the execution of the second variable game is started while a warning regarding entrapment is being executed in the standby state, the warning regarding entrapment does not end upon the start of the execution of the second variable game.
[0246] (C-2) A gaming machine comprising: presentation execution means capable of executing a presentation; and presentation control means capable of controlling the presentation execution means. Among the presentations that the presentation execution means can execute, there is a winning determination presentation. The results derived in the first variable game include at least a losing result and a winning result. The results derived in the second variable game include at least a losing result and a winning result. When a winning result is derived in the second variable game, the winning determination presentation is not executed based on the fact that a winning result is derived in the second variable game. When a winning result is derived in the first variable game, the winning determination presentation can be executed based on the fact that a winning result is derived in the first variable game when the first variable game is being executed, according to the technical idea (C-1) of the gaming machine described above.
[0247] (D-1) A gaming machine comprising: first variable game execution means capable of executing a first variable game; second variable game execution means capable of executing a second variable game; and caution prompting means capable of prompting caution regarding addiction. The advantage degree of the first variable game is higher than that of the second variable game. The caution prompting means is configured to be capable of prompting caution regarding addiction in a standby state. When the execution of the first variable game is started while the caution regarding addiction is being prompted in the standby state, the caution regarding addiction ends as the execution of the first variable game is started. Even if the execution of the second variable game is started while the caution regarding addiction is being prompted in the standby state, the caution regarding addiction does not end when the execution of the second variable game is started.
[0248] (E-1) A gaming machine comprising: first variable game execution means capable of executing a first variable game; second variable game execution means capable of executing a second variable game; and caution prompting means capable of prompting caution regarding addiction. After a winning result is derived in the second variable game, a winning game can be provided. When a winning game is being provided after a winning result is derived in the second variable game, the caution regarding addiction can be prompted, and the caution regarding addiction can be continuously prompted even after the end of the winning game.
[0249] (E-2) The gaming machine according to the technical idea (E-1), wherein the caution prompting means is configured to be capable of prompting caution regarding addiction in a standby state. When the execution of the first variable game is started while the caution regarding addiction is being prompted in the standby state, the caution regarding addiction ends as the execution of the first variable game is started. Even if the execution of the second variable game is started while the caution regarding addiction is being prompted in the standby state, the caution regarding addiction does not end when the execution of the second variable game is started.
[0250] (F-1) A gaming machine comprising a first winning port into which gaming balls can be entered, a second winning port into which gaming balls can be entered, first variable game execution means capable of executing a first variable game, second variable game execution means capable of executing a second variable game, and cautionary means capable of executing a cautionary notice regarding entrapment. After a winning result is derived in the first variable game, a winning game in which entry of gaming balls into the first winning port is permitted is configured to be assignable. After a winning result is derived in the second variable game, a winning game in which entry of gaming balls into the second winning port is permitted is configured to be assignable. The time during which entry of gaming balls into the first winning port is permitted during the winning game assigned after a winning result is derived in the first variable game is longer than the time during which entry of gaming balls into the second winning port is permitted during the winning game assigned after a winning result is derived in the second variable game. After a winning result is derived in the second variable game and while the winning game is assigned, a cautionary notice regarding entrapment can be executed, and a cautionary notice regarding entrapment can be continuously executed even after the end of the winning game.
[0251] (G-1) A gaming machine comprising first variable game execution means capable of executing a first variable game, second variable game execution means capable of executing a second variable game, and cautionary means capable of executing a cautionary notice regarding entrapment. When a specific condition is satisfied in relation to the second variable game, even if a predetermined time has elapsed, a cautionary notice regarding entrapment is not executed upon the elapse of the predetermined time. When the specific condition is satisfied in relation to the first variable game, a cautionary notice regarding entrapment can be executed after the elapse of the predetermined time.
[0252] (G-2) It is possible to suspend the execution of the first variable game. When the execution of the first variable game has not been suspended after the end of the first variable game, it is configured such that the specific condition is satisfied in relation to the first variable game. It is possible to suspend the execution of the second variable game. When the execution of the second variable game has not been suspended after the end of the second variable game, the gaming machine according to the technical idea (G-1) in which the specific condition is satisfied in relation to the second variable game.
[0253] (H-1) A gaming machine comprising a first variable game execution means capable of executing a first variable game, a second variable game execution means capable of executing a second variable game, and a warning means capable of executing a warning regarding entrapment. The advantage degree of the first variable game is higher than that of the second variable game. When a specific condition is satisfied in relation to the second variable game, even if a predetermined time has elapsed, a warning regarding entrapment is not executed upon the elapse of the predetermined time. When the specific condition is satisfied in relation to the first variable game, it is possible to execute a warning regarding entrapment after the elapse of the predetermined time.
[0254] (H-2) It is possible to suspend the execution of the first variable game. When the execution of the first variable game has not been suspended after the end of the first variable game, it is configured such that the specific condition is satisfied in relation to the first variable game. It is possible to suspend the execution of the second variable game. When the execution of the second variable game has not been suspended after the end of the second variable game, the gaming machine according to the technical idea (H-1) in which the specific condition is satisfied in relation to the second variable game.
[0255] (I-1) A gaming machine comprising a first variable game execution means capable of executing a first variable game, a second variable game execution means capable of executing a second variable game, and a warning means capable of executing a warning regarding entrapment. When the execution of the second variable game is started in a situation where neither the first variable game nor the second variable game is being executed, it is possible to execute a warning regarding entrapment during the execution of the second variable game.
[0256] (J-1) A gaming machine comprising a first variable game execution means capable of executing a first variable game, a second variable game execution means capable of executing a second variable game, and a cautionary means capable of executing a cautionary call regarding immersion. When the execution of the first variable game is started in a situation where neither the first variable game nor the second variable game is being executed, a cautionary call regarding immersion is not executed during the execution of the first variable game. When the execution of the second variable game is started in a situation where neither the first variable game nor the second variable game is being executed, a cautionary call regarding immersion can be executed during the execution of the second variable game.
[0257] (J-2) The gaming machine according to the technical idea (J-1), wherein the advantage degree of the first variable game is higher than that of the second variable game.
Explanation of Signs
[0258] 10... Pachinko gaming machine (gaming machine) 17... Decorative lamp 18... Speaker 22... Information display panel 22a... First special symbol display section 22b... Second special symbol display section 22c... First special hold display section 22d... Second special hold display section 22e... Normal symbol display section 22f... Normal hold display section 25... Effect display device 25a... First display area 25b... Second display area 25r... Display area 26... First start port 27... Second start port 28... First variable member 29... First big winning port 30... Second variable member 31... Second big winning port 32... Third variable member 33... Gate 34... Out port 40... Main board 41... Main CPU 42... Main ROM 43... Main RWM 50... Sub-board 51... Sub CPU 52... Sub ROM 53... Sub RWM B1... Up button B2... Down button NG1... First cautionary image NG2... Second cautionary image NG3... Third cautionary image SE1... First start sensor SE2... Second start sensor SE3... First count sensor SE4... Second count sensor SE5... Gate sensor
Claims
1. first variable game execution means capable of executing a first variable game; second variable game execution means capable of executing a second variable game; and warning means capable of executing a warning regarding addiction, wherein the warning means is configured to be capable of executing a warning regarding addiction in a standby state, when the execution of the first variable game is started when the warning regarding addiction in the standby state is being executed, the warning regarding addiction ends as the execution of the first variable game is started, even when the execution of the second variable game is started when the warning regarding addiction in the standby state is being executed, the warning regarding addiction does not end upon the start of the execution of the second variable game. A gaming machine characterized by this.
2. performance execution means capable of executing a performance; and performance control means capable of controlling the performance execution means, among the performances that the performance execution means can execute, there is a winning determination performance, the results derived in the first variable game include at least a losing result and a winning result, the results derived in the second variable game include at least a losing result and a winning result, when a winning result is derived in the second variable game, the winning determination performance is not executed based on the derivation of the winning result in the second variable game, The gaming machine according to claim 1, wherein when a winning result is derived in the first variable game, the winning determination performance can be executed when the first variable game is being executed based on the derivation of the winning result in the first variable game.
Citation Information
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