Game machine

The gaming machine's presentation control system allows overlapping execution periods of presentations, addressing the challenge of maintaining presentation quality and player experience while ensuring the expectation of bonus awards.

JP2025085285AInactive Publication Date: 2025-06-05NEWGIN KK
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Patent Information

Application Number
JP2023199057
Authority / Receiving Office
JP · JP
Patent Type
Applications
Current Assignee / Owner
Filing Date
2023-11-24
Publication Date
2025-06-05
Estimated Expiration
Not applicable · inactive patent

AI Technical Summary

Technical Problem

Existing gaming machines face challenges in overlapping the execution periods of different effects without impairing the presentation quality, which can lead to reduced player experience.

Method used

A gaming machine is designed with a presentation control system that allows the execution periods of specific presentations to overlap, ensuring that the expected degree of bonus awarding is maintained without compromising the quality of either presentation.

Benefits of technology

The system enables seamless overlapping of presentation execution periods, enhancing the player experience by maintaining high-quality presentations and the expectation of bonus awards.

✦ Generated by Eureka AI based on patent content.

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Abstract

To provide a game machine capable of further enhancing interest in a game by executing an unprecedented read-ahead performance.SOLUTION: Performance control means can execute a specific performance for suggesting a degree of expectation toward impartation of a privilege depending on a performance mode, the specific performance includes a first specific performance and a second specific performance, at least one portion of a second performance period when the second specific performance can be executed can overlap with a first performance period when the first specific performance can be executed, a degree of expectation toward impartation of a privilege pertaining to a performance mode of the first specific performance can become higher during the first performance period, and the first specific performance is executed such that a degree of expectation toward impartation of a privilege pertaining to a performance mode of the first specific performance does not decrease during an overlapping period when at least the first specific performance and the second performance period overlap.SELECTED DRAWING: Figure 11
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Description

[Technical field]

[0001] The present invention relates to gaming machines such as pachinko machines and slot machines. [Background technology]

[0002] 2. Description of the Related Art Some gaming machines, such as pachinko machines and slot machines, execute effects that suggest the likelihood of receiving a special benefit depending on the presentation mode. [Prior art documents] [Patent documents]

[0003] [Patent Document 1] JP 2023-9877 A Summary of the Invention [Problem to be solved by the invention]

[0004] If the execution period of such a performance is allowed to overlap with the execution period of another performance to increase the freedom of the performance, there is a risk that one of the performances will impair the performance quality of the other performance.

[0005] Therefore, the present invention has been made in consideration of the above problems, and provides a gaming machine which allows the execution period of one effect, which indicates the expectation of a bonus being awarded depending on the presentation style, to overlap with the execution period of another effect, while making it difficult for one of these effects to impair the presentation quality of the other effect. [Means for solving the problem]

[0006] According to the present invention, there is provided a gaming machine capable of executing a pattern change accompanied by execution of a win / lose determination, and capable of awarding a bonus after completion of the pattern change, the gaming machine comprising: a presentation means; and a presentation control means for controlling the presentation means, the presentation control means being capable of executing a specific presentation which indicates the expected degree of awarding of the bonus depending on the presentation mode, the specific presentations being a first specific presentation and a second specific presentation, at least a portion of a second presentation period in which the second specific presentation can be executed can overlap with a first presentation period in which the first specific presentation can be executed, during which the expected degree of awarding of the bonus related to the presentation mode of the first specific presentation can be high, and during at least an overlapping period in which the first presentation period and the second presentation period overlap, the first specific presentation is executed such that the expected degree of awarding of the bonus related to the presentation mode of the first specific presentation is not reduced. Effect of the Invention

[0007] According to the present invention, a gaming machine is provided which allows the execution period of a presentation that indicates the expectation of a bonus being awarded depending on the presentation mode to overlap with the execution period of another presentation, while making it difficult for one of these presentations to impair the presentation quality of the other presentation. [Brief description of the drawings]

[0008] [Figure 1] FIG. 1 is a front view of the gaming machine. [Diagram 2] FIG. 2 is a diagram showing a pattern display device disposed in the area II shown in FIG. [Diagram 3] FIG. 3 is a bird's-eye view showing the operation buttons and their surroundings arranged in the area III shown in FIG. [Figure 4] FIG. 4 is a diagram showing a game board installed in the gaming machine. [Diagram 5] FIG. 5 is a rear view of the gaming machine. [Figure 6] FIG. 6 is a block diagram showing a control configuration of the gaming machine. [Figure 7] FIG. 7 is a block diagram showing the functional configuration of the gaming machine. [Figure 8] Figure 8(a) is a diagram showing a schematic drawing of a lottery table for determining whether a special symbol is a hit or not, Figure 8(b) is a diagram showing a schematic drawing of a lottery table for selecting stopping symbols used when a big hit is derived in the special symbol hit or not determination related to special symbol 1, Figure 8(c) is a diagram showing a schematic drawing of a lottery table for selecting stopping symbols used when a small hit is derived in the special symbol hit or not determination related to special symbol 2, and Figure 8(d) is a diagram showing a schematic drawing of a lottery table for selecting stopping symbols used when a big hit is derived in the special symbol hit or not determination related to special symbol 2. [Figure 9] Figure 9(a) is a schematic diagram showing a special chart change pattern lottery table used in the pattern change related to special chart 1 when in the special chart change pattern derivation state PA, and Figure 9(b) is a schematic diagram showing a special chart change pattern lottery table used when special chart change pattern HNP is determined in the pattern change related to special chart 1 when in the special chart change pattern derivation state PA. [Figure 10] FIG. 10(a) is a state transition diagram showing the transition of the special chart variation pattern derivation state, and FIG. 10(b) is a diagram showing the relationship of the average variation time for each special chart variation pattern derivation state. [Figure 11] FIG. 11 is a timing chart showing the flow of each effect when the execution period of the expectation degree announcement effect and the execution period of the cut-in effect overlap. [Figure 12] 12(a) and 12(b) are diagrams showing a specific example of the expectation degree notification presentation. [Figure 13] FIG. 13 is a flow chart showing the expectation degree notification presentation control process. [Figure 14] FIG. 14(a) is a diagram showing a schematic drawing of a lottery table used in the drawing of the final acquired points, and FIG. 14(b) is a diagram showing a schematic drawing of a lottery table used in the execution drawing of the doublet points. [Figure 15] FIG. 15 is a diagram showing a specific example of a cut-in effect. [Figure 16] FIG. 16 is a flow chart showing the cut-in effect control process. [Figure 17]FIG. 17(a) is a diagram showing a schematic drawing of a lottery table used for drawing lots for executing a cut-in effect, and FIG. 17(b) is a diagram showing a schematic drawing of a lottery table used for drawing lots for an effect pattern related to a cut-in effect. DETAILED DESCRIPTION OF THE PREFERRED EMBODIMENTS

[0009] Hereinafter, an embodiment of the present invention will be described with reference to the drawings. In all drawings, the same components are given the same reference numerals, and the description will be omitted as appropriate. In the following description, "front", "rear", "left", "right", "upper", and "lower" refer to the gaming machine 10 as viewed from the front side (player side) as shown in FIG. 1, unless otherwise specified. In the following explanation, "advantageous (degree of advantage)" refers to an advantage for the player, and further, unless otherwise specified, refers to an advantage in terms of the amount of prize balls (gaming media) obtained, excluding aspects of presentation such as so-called premium images.

[0010] <Features of the present invention> Before describing the details of the gaming machine 10 in this embodiment, the features of the invention (the present invention) described in this embodiment will be described. In addition, when explaining the features, the configuration in parentheses is an example of the configuration of this embodiment corresponding to the immediately preceding configuration, and the configuration may be described in parentheses for the same purpose in the explanations of the gaming machine 10 that follow.

[0011] The present invention relates to A gaming machine capable of executing a pattern change accompanied by execution of a winning / losing judgment and capable of awarding a privilege (jackpot game) after the pattern change is completed, A presentation means (main display unit 81); A performance control means (first sub-control board 200, second sub-control board 300) for controlling the performance means; Equipped with The performance control means is capable of executing a specific performance indicating an expected degree of the award of the benefit by a performance mode, The specific effects include a first specific effect (a point acquisition image) and a second specific effect (a cut-in image). At least a part of a second performance period (execution period of a cut-in performance) in which the second specific performance can be executed may overlap with a first performance period (execution period of an expectation degree announcement performance) in which the first specific performance can be executed, During the first performance period, the expectation of the award of the benefit related to the performance aspect of the first specific performance may be high, The first specific performance is executed so that the expectation of the provision of the benefit related to the performance mode of the first specific performance does not decrease at least during an overlapping period in which the first performance period and the second performance period overlap. This is a gaming machine characterized by the above.

[0012] According to the present invention, while allowing for the occurrence of periods during which the execution period of the first specific effect and the execution period of the second specific effect overlap, it is possible to allow a player to enjoy the second specific effect with peace of mind during said overlapping periods.

[0013] In addition, the above-mentioned benefit is not limited to a big win game, but may be a small win game or a combination of these. As will be described later, when the present invention is applied to a slot machine, the bonus is not limited to a big bonus or a regular bonus, and may be a so-called AT (assist time).

[0014] In addition, the first specific effect is not limited to being executed sporadically during the first effect period as in this embodiment, but may be executed continuously during the first effect period, like a total point image described later. This is also true for the second specific effect.

[0015] In addition, the gaming machine according to the present embodiment described below is a pachinko machine that pays out actual gaming balls as prize balls, but the gaming machine according to the present invention may also be a pachinko machine that awards prize balls as electronic data (so-called smart pachinko). Furthermore, the gaming machine of the present invention may be a conventional slot machine that uses a predetermined number of medals to perform a pattern change that spins multiple reels and pays out medals based on the result of the pattern change (the stopping pattern of the multiple reels), or it may be a slot machine that pays out all medals as electronic data (so-called smart slot).

[0016] The gaming machine 10 having the above-mentioned features will be specifically described based on the following embodiment.

[0017] <Structure of the gaming machine 10> First, the structure of the gaming machine 10 will be described with reference to FIGS. Figure 1 is a front view of the gaming machine 10, Figure 2 is a diagram showing a pattern display device 90 arranged in area II shown in Figure 1, Figure 3 is a bird's-eye view showing a group of operation buttons arranged in area III shown in Figure 1 and their surroundings, Figure 4 is a diagram showing a game board 50 installed in the gaming machine 10, and Figure 5 is a rear view of the gaming machine 10. 1 to 5 are merely components necessary for explaining the gaming machine 10 of this embodiment, and components and functions not shown here may be added to the gaming machine 10. In addition, the gaming machine 10 does not necessarily have to include all of the components shown here, and some components or functions may be omitted as long as the effects of the present invention are not impaired.

[0018] The gaming machine 10 of this embodiment is a so-called pachinko machine, in which gaming balls are shot into a front area (hereinafter referred to as "game area 50a") of a gaming board 50 on which a large number of gaming nails (not shown) are erected, and a prize ball is obtained when the gaming ball enters a winning hole (for example, a big winning hole 55, etc.). In the following description, the entry of a gaming ball into a winning hole may be simply expressed as "entering (a winning hole)."

[0019] The gaming machine 10 comprises a rectangular outer frame 15 that opens at the front and rear, a middle frame 17 that detachably holds a gaming board 50 on the front side of the opening of the outer frame 15, and a front frame 20 configured to cover the front side of the gaming board 50.

[0020] The middle frame 17 is supported so as to be rotatable about the left end side by a hinge mechanism (not shown) on the same side as the hinge mechanism 21, and can be opened and closed to the front side of the outer frame 15. The middle frame 17 can be locked and unlocked by a cylinder lock 23 (inserting a door key into the cylinder lock 23 and turning the door key in the opposite direction to the unlocking direction of the front frame 20 (right in this embodiment)).

[0021] The front frame 20 is supported by a hinge mechanism 21 so as to be rotatable about the left end side, and can be opened and closed relative to the middle frame 17. The front frame 20 can be locked and unlocked by a cylinder lock 23 (by inserting a door key into the cylinder lock 23 and turning the door key in the opposite direction to the unlocking direction of the middle frame 17 (left in this embodiment)). In addition, the front frame 20 is provided with a transparent member 25 arranged to cover the playing area 50a, and the transparent member 25 protects the playing area 50a and the playing board 50 from view. The front frame 20 also includes an upper ball tray 27 and a lower ball tray 29 for storing game balls, and the upper ball tray 27 and the lower ball tray 29 are vertically spaced apart and integral with the front frame 20. In this embodiment, a full tank detection sensor (not shown) for detecting when the lower ball tray 29 is full of discharged game balls is provided upstream of the lower discharge port 30 that discharges game balls into the lower ball tray 29. In addition, the front frame 20 is provided with an operating handle 31 on the right side of the lower ball tray 29, and by rotating the operating handle 31, the game balls stored in the upper ball tray 27 are launched toward the game area 50a.

[0022] 1 to 5, the middle frame 17 has a middle frame open door sensor 76 that detects whether the middle frame 17 is in an open state or a closed state relative to the outer frame 15, and a front frame open door sensor 77 that detects whether the front frame 20 is in an open state or a closed state relative to the middle frame 17. In this embodiment, both of these door open sensors are ON in the open state and OFF in the closed state. However, these door open sensors may be configured to be OFF in the open state and ON in the closed state. This allows the gaming machine 10 to detect both the open / closed state of the middle frame 17 relative to the outer frame 15 and the open / closed state of the front frame 20 relative to the middle frame 17.

[0023] As shown in FIG. 3, a group of operation buttons operated by the player is arranged on the upper surface of the upper ball tray 27. The group of operation buttons includes a ball loan button 39a and a return button 39b for accepting a return operation of a prepaid card as a main operation unit 39 electrically connected to a main control board 100 described later, and includes a performance button 37 for switching the performance generated during a game or accepting a player's operation to obtain various information related to the gaming machine 10 as an operation unit electrically connected to a first sub-control board 200 described later, and cursor buttons 38 (upper cursor button 38a, lower cursor button 38b, left cursor button 38c, right cursor button 38d, middle cursor button 38e) for instructing operations to the up, down, left, and right directions, respectively. Each operation unit is provided with a sensor for detecting the operation, and the control board to be connected detects the operation of each operation unit by a change in the detection state of the sensor. Furthermore, a movable ornament 22 that operates (vibrates) due to an actuator such as a motor (not shown) is provided on the side of the upper ball tray 27. The movable ornament 22 also has a function of lighting up with a full-color LED provided inside it, and a function as a button that accepts the player's operation in the same way as the performance button 37. The above-mentioned performance button 37 also has these functions.

[0024] A ball ejection mechanism 36 is provided below the lower ball tray 29 to eject the game balls stored in the lower ball tray 29 downward. By operating this ball ejection mechanism 36, a bottom opening (not shown) formed on the bottom surface of the lower ball tray 29 opens, and the game balls fall naturally from the bottom opening and are ejected. Although not shown in the figure, the upper ball tray 27 is provided with a mechanism which, similar to the ball removal mechanism 36, can be operated to move the stored balls to the lower ball tray 29, and by operating both this mechanism and the ball removal mechanism 36, it is possible to remove the stored balls.

[0025] As shown in Fig. 1, a pair of speakers 33 (33a, 33b) are disposed on the left and right sides of the upper frame portion 32 of the front frame 20. The upper frame portion 32 and the left and right side frame portions 34a, 34b of the front frame 20 are formed of light-transmitting covers, and frame lamps 35 (35a, 35b, 35c) are disposed inside the covers. The speaker 33 and the frame lamps 35 can emit sounds or turn on or off in conjunction with effects and error notifications that occur during play.

[0026] The performance display device 80 is composed of a main display unit 81 disposed approximately in the center of the game board 50, and a sub-display unit 82 disposed around the main display unit 81. The sub-display unit 82 further includes an upper sub-display unit 82a disposed above the main display unit 81, a left sub-display unit 82b disposed on the left side of the main display unit 81, and a right sub-display unit 82c disposed on the right side of the main display unit 81. Here, the main display unit 81 is a fixed liquid crystal display device, and the upper sub-display unit 82a, the left sub-display unit 82b, and the right sub-display unit 82c are movable liquid crystal display devices operated by actuators such as motors (not shown).

[0027] The main display unit 81 can display the changing display of a pattern row that is performed in conjunction with the changing display in the first special pattern display device 91 or the second special pattern display device 92 described below, and can also display various other effects. In the variable display of the pattern row (decorative pattern) displayed on the main display unit 81, the displayed decorative pattern forms three pattern rows. In this embodiment, the direction of the variable display of each pattern row is downward, but the direction is not particularly limited. For example, it may be upward, left and right, depth, or a combination of these (diagonal direction). Here, the depth direction refers to a virtual direction recognized by the player in a display mode that uses a method (e.g., perspective) that makes the player perceive the pattern row as if it is changing from the back of the main display unit 81 to the front or vice versa, even though in reality it is a planar changing display on the display screen of the main display unit 81. In addition, the decorative symbols in this embodiment include a "1 symbol" that imitates the number "1", a "2 symbol" that imitates the number "2", a "3 symbol" that imitates the number "3", a "4 symbol" that imitates the number "4", a "5 symbol" that imitates the number "5", a "6 symbol" that imitates the number "6", a "7 symbol" that imitates the number "7", an "8 symbol" that imitates the number "8", and a "9 symbol" that imitates the number "9", and these symbols are provided in each symbol row. In the following description, the "1 symbol", "3 symbol", "5 symbol", "7 symbol", and "9 symbol" may be collectively referred to as "odd number symbols", and the "2 symbol", "4 symbol", "6 symbol", and "8 symbol" may be collectively referred to as "even number symbols".

[0028] Each of the sub-display units 82 is not only provided mainly for displaying a performance image related to a performance, but is also configured to be movable. The initial positions of the upper sub-display unit 82a are on the upper side with respect to the main display unit 81, the left sub-display unit 82b are on the left side with respect to the main display unit 81, and the right sub-display unit 82c are on the right side with respect to the main display unit 81, and each of the sub-display units 82 is configured to be movable from these initial positions to a position where the entire display area of ​​the sub-display unit 82 overlaps with the display area of ​​the main display unit 81. However, even when the sub-display units 82 (particularly the left sub-display unit 82b and right sub-display unit 82c) are in the initial position shown in FIG. 4, approximately the upper half of the display area (a left display area 821 and a right display area 822 described later) is visible to the player.

[0029] A number of light emitting diodes (hereinafter abbreviated as "LEDs") are arranged on the lower right side of the main display unit 81, and these LEDs form the display area of ​​the pattern display device 90, which displays special patterns and normal patterns. In addition, the symbol display device 90 is disposed in a position that is more difficult for the player to see than the main display unit 81, and the display area of ​​the symbol display device 90 is smaller than the display area of ​​the main display unit 81. In addition, the arrangement and number of LEDs in the pattern display device 90 in this embodiment are as shown in Figure 2, but this is just one example, and the arrangement and number of LEDs in the pattern display device 90 are not limited to this example.

[0030] The special symbols are symbols that are stopped and displayed as a result of a symbol change that determines whether or not to activate a special electric role (for example, the special electric role 65). The special symbols in this embodiment include a first special symbol displayed on the first special symbol display device 91 and a second special symbol displayed on the second special symbol display device 92. In addition, the special pattern may be abbreviated as "Special pattern", the first special pattern as "Special pattern 1", and the second special pattern as "Special pattern 2".

[0031] The normal symbol is a symbol that is stopped and displayed as a result of a symbol variation that determines whether or not to operate a normal electric role (for example, the normal electric role 61). The normal symbol in this embodiment is displayed on the normal symbol display device 93. In addition, normal patterns are sometimes abbreviated as "Fuzu", and normal electric devices are sometimes called "denchu".

[0032] In addition to the above-mentioned display devices, the symbol display device 90 is provided with a first special symbol reservation lamp 94, a second special symbol reservation lamp 95, and a normal symbol reservation lamp 96. The first special pattern reserve lamp 94 makes it possible to identify the number of pattern variations relating to reserved special pattern 1, the second special pattern reserve lamp 95 makes it possible to identify the number of pattern variations relating to reserved special pattern 2, and the normal pattern reserve lamp 96 makes it possible to identify the number of pattern variations for reserved normal patterns, and all of them make it possible to identify the number of corresponding pattern variations by the lighting state of the two LEDs (in this embodiment, right constantly lit only = 1, left and right constantly lit = 2, right flashing + left constantly lit = 3, left and right flashing = 4).

[0033] In the following explanation, the pattern change in which the first special pattern display device 91 or the second special pattern display device 92 displays a special pattern in a variable manner and then stops displaying the special pattern will be referred to as the ``pattern change of the special pattern,'' and in the following explanation, the pattern change in which the normal pattern display device 93 displays a normal pattern in a variable manner and then stops displaying the normal pattern will be referred to as the ``pattern change of the normal pattern.'' In addition, in the following description, the change display of the pattern row (decorative pattern) displayed on the above-mentioned main display unit 81 may be referred to as "pattern change of decorative pattern" to distinguish it from "pattern change of special pattern" and "pattern change of normal pattern". In the following explanation, when the term "pattern change" is used, it means a pattern change of a special design unless otherwise specified.

[0034] As shown in FIG. 4, a number of obstacles such as game pegs (not shown), windmills 52, and decorative parts are arranged on the front of the game board 50, thereby defining a game area 50a in which the shot game ball can roll. Additionally, on the left and upper sides of the play area 50a, there are arranged a curved outer rail 51 and an inner rail 53 for guiding the game balls launched by rotating the operating handle 31 to the upper part of the play area 50a. The outer rail 51 is located outside the inner rail 53 with the center of the play area 50a as the reference point. Here, the windmill 52 is a nail-shaped mechanism for changing the direction in which the game balls fall.

[0035] The gaming machine 10 is capable of varying the strength of the game ball's launch depending on the amount of rotation (e.g., the angle of rotation) of the operating handle 31, and various obstacles are arranged in the gaming area 50a to make the game ball roll along either the first flow path X (so-called left hit), in which a game ball that is launched more weakly, or the second flow path Y (so-called right hit), in which a game ball that is launched more strongly, rolls.

[0036] In Figure 4, the main prize openings are shown as large prize opening 55, first start opening 57, second start opening 59, gate 63, and general prize opening 67, but the prize openings shown are only examples, and the number and arrangement of the openings may be changed as appropriate.

[0037] The large prize opening 55 is located in the lower right of the game area 50a. The large prize opening 55 is provided with a large prize opening sensor 72, and the result of detection by the large prize opening sensor 72 determines whether a prize has been won in the large prize opening 55, and the number of prize balls (15 in this embodiment) associated with the large prize opening 55 is awarded. In this embodiment, the obstacles are arranged so that more game balls roll toward the big prize opening 55 when rolling from the second flow path Y compared to when rolling from the first flow path X.

[0038] A special electric device 65 is disposed above the large prize opening 55. The special electric device 65 is a member that can be switched between an open state, in which it is easy to win a prize in the large prize opening 55, and a closed state, in which it is difficult to win a prize, and is switched to either the open state or the closed state by a special electric device solenoid 66. More specifically, the special electric device 65 is in an open state in a part of a big win game that starts due to a big win being derived by a special pattern hit / miss judgment described later, or in a part of a small win game that starts due to a small win being derived by a special pattern hit / miss judgment, and thus entry into the big winning hole 55 is permitted. In this way, when the special electric device 65 is in an open state, it is easy to win a prize in the big winning hole 55, so it can be said that the big win game and the small win game, in which the chance of winning a prize ball is greatly increased, are advantageous game states. In addition, although details will be described later, the small win game in this embodiment can cause a big win game. In a jackpot game, the special electric device 65 is alternately set to an open state and a closed state, and one open state (sometimes referred to as a "round game", and the total number of round games occurring in one jackpot may be referred to as the "number of rounds") ends when a predetermined number (10 in this embodiment) of game balls have entered the large prize opening 55, and the special electric device 65 enters a closed state. Furthermore, one open state in a jackpot game also ends when a sufficient time (30 s (seconds) in this embodiment) has elapsed for a predetermined number of game balls to enter the large prize opening 55. On the other hand, in the small win game, the game ends when the special electric device 65 is open for 1.8 seconds or when 10 game balls enter the large winning hole 55. Therefore, in the small win game, it is difficult for game balls to enter the large winning hole 55 compared to the large win game. In this embodiment, when a big win game or a small win game starts, a start demo that ends with the passage of time is set, and when the start demo ends, a round game (when a small win occurs, a small win game) starts, and when all round games end, an end demo that ends with the passage of time is set. That is, in this embodiment, a big win game (including those that occur in a small win game) is composed of a start demo, a round game, and an end demo, and the big win game proceeds in this order.

[0039] The first starting hole 57 is located at the center lower part of the game area 50a. A first starting hole sensor 70 is attached to the first starting hole 57, and the winning of the first starting hole 57 is determined based on the detection result of the first starting hole sensor 70, and the number of prize balls (4 in this embodiment) corresponding to the first starting hole 57 is awarded. In at least some of the cases where the winning of the first starting hole 57 is determined, the pattern change related to the special chart 1 is performed. In addition, in the game area 50a of this embodiment, obstacles such as game nails are arranged so that more game balls roll toward the first starting hole 57 when they roll from the first flow path X compared to when they roll from the second flow path Y.

[0040] The second starting hole 59 is located in the lower right of the play area 50a. A second starting hole sensor 71 is attached to the second starting hole 59, and the winning of the second starting hole 59 is determined based on the detection result of the second starting hole sensor 71, and the number of winning balls associated with the second starting hole 59 (1 in this embodiment) is awarded. In at least some cases where a winning jackpot has been determined for the second starting port 59, a pattern change related to special chart 2 will occur. In addition, in the game area 50a of this embodiment, obstacles such as game nails are arranged so that more game balls roll toward the second starting hole 59 when they roll from the second flow path Y compared to when they roll from the first flow path X.

[0041] A normal electric device 61 is disposed in the flow path connected to the second starting port 59. The normal electric device 61 is a member that can be switched between an open state in which it is easy to insert a game ball into the second starting port 59 and a closed state in which it is difficult to insert the ball, and is switched to either the open state or the closed state by a normal electric device solenoid 62. More specifically, the normal electric device 61 is opened when the result of the normal winning / losing judgment described later is a normal winning (hereinafter, may be simply expressed as "normal winning"), and accordingly, winning is permitted in the second starting hole 59. In this way, when the normal electric device 61 is in the open state, winning in the second starting hole 59 is possible, so that the opportunity for the pattern variation related to the special drawing 2 to be executed can be greatly increased while suppressing the decrease of the game balls by the prize ball.

[0042] The gate 63 is located in the right center of the game area 50a. A gate sensor 74 is attached to the gate 63, and the winning of the gate 63 is determined based on the detection result of the gate sensor 74. In at least some cases where the winning of the gate 63 is determined, the pattern of the normal figure is changed.

[0043] The general winning opening 67 is located at the lower left of the game area 50a. A general winning opening sensor 73 is attached to the general winning opening 67, and a winning ball is determined based on the detection result of the general winning opening sensor 73, and the number of prize balls associated with the general winning opening 67 (4 in this embodiment) is awarded. In this embodiment, the obstacles are arranged so that more game balls roll toward the general winning opening 67 when rolling from the first flow path X compared to when rolling from the second flow path Y, but the obstacles may be arranged so that more game balls roll toward the general winning opening 67 when rolling from the second flow path Y. Also, a plurality of general winning openings 67 may be provided.

[0044] The outlet 69 is disposed at the bottom of the game area 50a. A game ball that is shot into the game area 50a and does not enter any of the winning holes falls into the outlet 69 and is treated as an out ball. In this embodiment, an out ball sensor 75 (not shown) for detecting out balls, which are game balls that enter the winning hole and the out hole 69, is provided.

[0045] In addition to the sensors mentioned above, the game board 50 is also provided with a magnetic detection sensor for detecting magnetism and a radio wave detection sensor for detecting radio waves (both not shown) in order to prevent fraudulent acts such as receiving prize balls illegally.

[0046] As shown in FIG. 5, the rear of the game board 50 is fitted with a main control board case 109 in which the main control board 100 is stored, a first sub-control board case 209 in which the first sub-control board 200 is stored, a second sub-control board case 309 in which the second sub-control board 300 is stored, a power supply control board case 509 in which the power supply control board 500 is stored, and a payout control board case 409 in which the payout control board 400 is stored. In addition to the rear of the first sub-control board case 209 and the second sub-control board case 309, an opening / closing cover 45 which covers part of the rear of the main control board case 109 is attached in a removable manner. In addition, the main control board 100 is provided with a RAM clear switch 43. Furthermore, the substrate cases and covers that cover the respective substrates are made of transparent materials, and the corresponding substrates can be seen through each case and cover.

[0047] A game ball tank 46 for storing game balls supplied from the ball supply facility of the game island is disposed on the back of the game board 50, above the opening and closing cover 45. The game ball tank 46 is further connected to a payout passage 49 leading to the upper ball tray 27 via a tank rail 47 and a payout unit 48, and the balls paid out by the payout unit 48 are paid out to the upper ball tray 27 through the payout passage 49.

[0048] So far, the structure of the gaming machine 10 in this embodiment has been described, but this is only one specific example, and the present invention can also be implemented with a different configuration.

[0049] <Regarding the control configuration of the gaming machine 10> Next, a control configuration of the gaming machine 10 according to the present embodiment will be described with reference to Fig. 6. Fig. 6 is a block diagram showing a control configuration of the gaming machine 10. Note that the control configuration shown in Fig. 6 is necessary for explaining the gaming machine 10 of the present embodiment, and the gaming machine 10 may have a control configuration not shown in Fig. 6.

[0050] The main control board 100 is equipped with a CPU 101 which performs various calculation processes related to the game, a ROM 102 which stores data such as control programs and various lottery tables, a RAM 103 which functions as a work area and buffer memory that serves as a temporary storage area, an I / O port 104 which inputs and outputs signals between peripheral boards and each device, and a random number circuit 105 which operates in a system separate from the program processing by the CPU 101 and generates random numbers (hard random numbers), and these are connected to each other via an internal bus.

[0051] The CPU 101 executes various processes related to the main control of the game by reading out various control programs stored in the ROM 102 and performing arithmetic processing. The RAM 103 is backed up by a backup power source generated in a backup power circuit, which will be described later. Specifically, among the information stored in the RAM 103, various information is backed up so that when power is restored (when power is turned on) after a power outage, the data can be used to restore the gaming machine 10 to the state it was in immediately before the power outage. For example, in addition to the data of the stack pointer and each register, etc., held when the power outage occurred, information related to the game, such as the state of the gaming machine 10 at that time (a game stop state or a playable state), the current regular drawing state, etc., are backed up. Note that this information is cleared (initialized) by a RAM clearing process, which will be described later. Therefore, after the RAM is cleared, a special pattern variation pattern derivation state PA (low probability of regular pattern, which will be described later) is newly set. Furthermore, when the RAM clearing process is executed, the pattern string related to the decorative pattern is in a state in which the initial pattern combination is stopped and displayed, and even if the RAM clearing process is not executed when the power is turned on and the pattern variation is not being executed at the time of the previous power outage, the initial pattern combination is also stopped and displayed. In addition, this initial symbol combination is displayed statically only when the power is turned on, and is not displayed statically due to the execution of symbol variation.

[0052] In this embodiment, at least an area in which such information related to the game is stored (sometimes referred to as the area of ​​RAM 103 related to the game) is backed up, as well as an area in which the complement of the checksum and the backup flag related to the area of ​​RAM 103 related to the game are stored (sometimes referred to as the backup information area of ​​RAM 103 related to the game). Then, when power is restored, the gaming machine 10 returns to normal using the various pieces of information stored in the backed up area of ​​RAM 103 related to the game and the backup information area of ​​RAM 103 related to the game. In addition, the specific method of backup in this embodiment is not limited. For example, the area to be backed up in the RAM 103 may be realized with a configuration capable of holding data in a non-volatile manner even in a power-off state. As another example, in the RAM 103, a first memory configured to hold data in a non-volatile manner even in a power-off state and a second memory referenced during operation of the gaming machine 10 may be provided with different hardware. In that case, the gaming machine 10 may save information to be backed up from the second memory to the first memory when power is cut off, and recover the saved information from the first memory to the second memory when power is restored.

[0053] The main control board 100 is also electrically connected to the first start opening sensor 70, the second start opening sensor 71, the special prize opening sensor 72, the general prize opening sensor 73, the gate sensor 74, the out ball sensor 75, the middle frame door opening sensor 76, the front frame door opening sensor 77, etc., and is configured to be able to input detection signals from these sensors to the CPU 101 via the I / O port 104. Although not shown in the figure, in addition to these sensors, the main control board 100 is also electrically connected to a full tank detection sensor, a magnetic detection sensor, and a radio wave detection sensor, and is configured to be able to input detection signals from these sensors to the CPU 101 via the I / O port 104.

[0054] In addition, the main control board 100 is electrically connected to the first special pattern display device 91, the second special pattern display device 92, the normal pattern display device 93, the first special pattern hold lamp 94, the second special pattern hold lamp 95, the normal pattern hold lamp 96, the normal electric role solenoid 62 and the special electric role solenoid 66, and is configured to be able to control these via the I / O port 104. Similarly, main control board 100 is electrically connected to main operation unit 39 and RAM clear switch 43, and is configured to be able to detect the operation of main operation unit 39.

[0055] The main control board 100 and the first sub-control board 200 are connected by eight parallel signal lines and one strobe line, and are connected so that communication is possible in only one direction, from the main control board 100 to the first sub-control board 200, and various performance control commands are transmitted from the main control board 100 to the first sub-control board 200. Furthermore, data cannot be transmitted from the first sub-control board 200 to the main control board 100, and the first sub-control board 200 is configured not to be able to request the main control board 100 to transmit data. In addition, in this embodiment, a parallel transmission method is used for transmitting data from the main control board 100 to the first sub-control board 200, but a serial transmission method may also be used.

[0056] The first sub-control board 200 comprises a CPU 201 which performs various arithmetic processing related to game presentation based on presentation control commands from the main control board 100, a ROM 202 which stores data such as presentation control programs and various lottery tables, a RAM 203 which functions as a work area or buffer memory that serves as a temporary storage area, and an I / O port 204 which inputs and outputs signals between peripheral boards and each device. These are interconnected via an internal bus, and the CPU 201 is configured to execute main control related to game presentation in accordance with the control program stored in ROM 202. In addition, the first sub-control board 200 is electrically connected to the performance button 37 and the cursor button 38, and is configured to be able to detect the operation of these operating sections.

[0057] In addition, the first sub-control board 200, through performance control processing based on performance control commands from the main control board 100, generates image control commands that instruct the image to be displayed on the second sub-control board 300, audio control commands that instruct the audio to be output to the audio control board 310, lamp control data for controlling the lighting of various lamps such as the frame lamp 35, and movement control data for controlling the movement of the sub-display unit 82, etc. Here, the first sub-control board 200 is connected to the second sub-control board 300 and the voice control board 310 to enable two-way communication, and each control command (image control command, voice control command) is transmitted from the first sub-control board 200 to the second sub-control board 300 or the voice control board 310, while in response, a response command (ACK command) indicating that the control command was successfully received is transmitted from each control board (second sub-control board 300, voice control board 310) to the first sub-control board 200.

[0058] The first sub-control board 200 is also electrically connected to the frame lamp 35 and the movable decorative body 22, and transmits lamp control data via the I / O port 204. The frame lamp 35 and the movable decorative body 22 are configured so that their lighting is controlled by the lamp control data transmitted from the first sub-control board 200. Furthermore, the first sub-control board 200 is electrically connected to the movable ornament 22 and the sub-display unit 82, and transmits movement control data via the I / O port 204. The movable ornament 22 and the sub-display unit 82 are configured so that their movement is controlled by the movement control data transmitted from the first sub-control board 200.

[0059] The second sub-control board 300, although not shown in the figure, is equipped with a CPU that performs various calculations related to image presentation based on image control commands from the first sub-control board 200, a ROM that stores image control programs and various data, etc., a RAM that functions as a work area and buffer memory that serves as a temporary storage area, and an I / O port that inputs and outputs signals between peripheral boards and each device, and the CPU is configured to execute main control related to image presentation in accordance with the control program stored in the ROM. Furthermore, the second sub-control board 300 is equipped with a VDP that generates image data according to the content of the performance determined by a performance content determination means 225 described later based on a control signal received from the CPU, and a sound source IC that generates sound data according to the content of the performance based on a control signal received from the CPU. The VDP is a so-called image processor that reads image data stored in an image ROM in response to an instruction from the CPU, processes the image data, and transmits the generated image data to the main display unit 81 and the sub-display unit 82. A high-speed VRAM that is used for expanding and processing the image data read from the image ROM is also connected to this VDP.

[0060] The audio control board 310 includes a CPU 311 that performs various arithmetic processing related to audio performance based on audio control commands from the first sub-control board 200, a ROM 312 that stores audio control programs and audio data, a RAM 313 that functions as a work area or buffer memory serving as a temporary storage area, and an I / O port 314 that inputs and outputs signals between the peripheral boards and each device, and is configured such that the CPU 311 executes main control related to audio performance according to the control program stored in the ROM 312. Thus, the audio control board 310 reads audio data stored in the ROM 312 in response to audio control commands received from the first sub-control board 200, synthesizes the read audio data, and transmits the final synthesized audio data to the speaker 33 via an amplifier, thereby enabling the speaker 33 to output audio.

[0061] The dispensing control board 400 is mainly composed of a CPU, a ROM and a RAM (all not shown). In addition, the payout control board 400 is connected to the main control board 100 for two-way communication, and performs control to drive the payout unit 48 to pay out game balls based on a payout control command from the main control board 100, and also controls the launch of the game balls by synchronously driving the ball feeding mechanism and the launch mechanism based on the amount of operation of the operating handle 31.

[0062] The power supply control board 500 is composed of a normal power supply circuit 501 that generates normal power to be supplied to electronic and electrical components such as the control board mentioned above based on the primary power supply supplied from the game island's power supply equipment, a backup power supply circuit 502 that generates backup power, and a power interruption detection circuit 503 that detects power interruption (when the voltage supplied by the normal power supply drops to a specified voltage). In addition, a power switch 40 is connected to the power supply control board 500, and assuming that primary power is supplied from the power supply equipment of the game island, when the power switch 40 is turned ON, normal power is generated in the normal power supply circuit 501 of the power supply control board 500, and power is supplied to electronic and electrical components including the above-mentioned control boards (main control board 100, first sub-control board 200, second sub-control board 300, and payout control board 400). In addition, when a power interruption is detected by the power interruption detection circuit 503, the power supply control board 500 transmits a power interruption signal (NMI signal) to each of the main control board 100, the first sub-control board 200, and the dispensing control board 400. In addition, the backup power circuit 502 is configured to be charged when power is being supplied to the gaming machine 10 from the power supply equipment of the gaming island. In addition, the backup power supply circuit 502 may be provided on the dispensing control board 400, and the power interruption detection circuit 503 may not be provided on the power supply control board 500, but may be provided on each of the main control board 100, the first sub-control board 200, and the dispensing control board 400.

[0063] <Functional Configuration of the Gaming Machine 10> Next, the functional configuration of the gaming machine 10 according to this embodiment will be described with reference to Fig. 7. Fig. 7 is a block diagram showing the functional configuration of the gaming machine 10. Note that the functional configuration shown in Fig. 7 is necessary for explaining the gaming machine 10 of this embodiment, and the gaming machine 10 may have a functional configuration not shown in Fig. 7. Also, when explaining the functional configuration, Fig. 8 and Fig. 9 will be referred to as necessary.

[0064] As shown in FIG. 7, the main control board 100 is equipped with a ball entry determination means 110, a main random number generation means 115, a main hold control means 120, a pre-determination means 125, a special chart lottery means 130, a normal chart lottery means 135, a jackpot game control means 140, a pattern display control means 145, an electric gimmick control means 150, a game status control means 155, a main information storage means 160, a main error control means 165, a main command management means 170, a power restoration processing execution means 175, and a power outage processing execution means 180. These means are functional representations of what is realized by each control configuration on the main control board 100 described using FIG. 6.

[0065] First, the main information storage means 160 is a means for temporarily storing data read by the means included in the main control board 100, data derived by calculations in the means, etc., in the corresponding storage areas. In particular, the data (performance control commands) stored in the transmission command storage area of ​​the main information storage means 160 is transmitted to the sub-command management means 270 of the first sub-control board 200 (described later) by the command transmission means after being stored.

[0066] The winning ball determination means 110 determines whether a ball has been won at each winning hole based on the detection results of a sensor provided at each winning hole. In addition, when the ball entry determination means 110 determines that a game ball has entered a prize hole by a sensor installed in a prize hole such as the large prize hole sensor 72, it generates a presentation control command (prize entry command) including information that can identify the type of sensor related to the prize, and stores the command in the transmission command storage area of ​​the main information storage means 160.

[0067] The main random number generation means 115 is capable of generating multiple types of random numbers with different update ranges depending on the random number circuit 105, and when a win at a winning port is determined, it obtains (latches) one or more random numbers corresponding to that winning port from the random number circuit 105. More specifically, when it is determined that the first start gate 57 or the second start gate 59 has been won, the main random number generating means 115 obtains a random number for determining whether or not the special symbol has been won, a random number for drawing a special symbol stop symbol, and a random number for drawing a special symbol change pattern, which will be described later. When it is determined that the gate 63 has been won, the main random number generating means 115 stores a random number for determining whether or not the normal symbol has been won, a random number for drawing a normal symbol stop symbol, and a random number for drawing a normal symbol change pattern, which will be described later, in a corresponding storage area of ​​the main information storage means 160. The random number circuit 105 monitors whether the multiple types of random numbers it updates are being updated normally, and if an update abnormality occurs in which the random numbers are not updated normally, information indicating the occurrence of the abnormality is written to a specific storage area of ​​the random number circuit 105. Therefore, the CPU 101 can grasp that an update abnormality has occurred in the random number circuit 105.

[0068] The main reservation control means 120 controls the reservation of the pattern change related to the special chart and the reservation of the pattern change related to the normal chart. Regarding the special chart 1, the random number for determining whether the special chart is a hit or not, the random number for drawing the special chart stop pattern, and the random number for drawing the special chart change pattern, which are obtained as a result of winning the first starting port 57, are reserved (stored) as operation reservation information for the special chart 1. More specifically, the main hold control means 120 is provided with a hold counter (hereinafter referred to as the "special chart 1 hold counter") which is incremented by 1 each time the activation hold information of special chart 1 is held and decremented by 1 each time the activation hold information of special chart 1 is used (used in the draw by the special chart draw means 130), and stores the activation hold information in a storage area corresponding to the current special chart 1 hold counter of the main information storage means 160 until the value of the special chart 1 hold counter reaches an upper limit value (4 in this embodiment), and clears the used activation hold information each time the activation hold information is used, and controls the remaining activation hold information to be moved (shifted) from the current storage area to a storage area corresponding to a special chart 1 hold counter which is 1 less than the current special chart 1 hold counter, in order from the smallest special chart 1 hold counter. In addition, the main reserve control means 120 performs the same control as described above for special drawing 2 and ordinary drawing separately from special drawing 1, and the reserve counter for special drawing 2 is referred to as the special drawing 2 reserve counter, and the upper limit value of the special drawing 2 reserve counter in this embodiment is 4. In addition, in the following explanation, "suspended operation information" may be expressed as "suspended pattern change" or simply as "suspended." In addition, when the main hold control means 120 updates (adds or subtracts) the operation hold information (hold counter) of special chart 1 or special chart 2, it generates a performance control command (hold command) including the special chart 1 hold counter and the special chart 2 hold counter, and stores the command in the transmission command storage area of ​​the main information storage means 160. In this embodiment, when both the operation pending information corresponding to the special chart 1 and the operation pending information corresponding to the special chart 2 are reserved, a priority variation is performed in which the operation pending information corresponding to the special chart 2 is used preferentially. However, instead of this priority variation, a winning order variation in which the operation pending information is used in the order in which it is reserved, regardless of whether it corresponds to the special chart 1 or the special chart 2, or a simultaneous variation in which the operation pending information corresponding to the special chart 1 and the operation pending information corresponding to the special chart 2 are simultaneously used when both the operation pending information corresponding to the special chart 1 and the operation pending information corresponding to the special chart 2 are reserved may be adopted.

[0069] The advance judgment means 125 executes an advance judgment for a pre-reading performance targeting the pending activation information in at least some cases where the pending activation information of a special chart is pending at a predetermined advance judgment timing. More specifically, the pre-judgment means 125 reads out each random number of the operation pending information that has been reserved this time, and executes pre-judgment for each of the special chart hit / miss judgment, special chart stop pattern lottery, and special chart change pattern lottery, which will be described later. In each pre-judgment, a lottery table (not shown) that is the same as or equivalent to the lottery table used in the lottery corresponding to each pre-judgment is used. Therefore, the results of these pre-judgments will be the same as the results of the lottery that will be executed later. Furthermore, the pre-determination means 125 generates a performance control command (pre-determination command) including the derived result of the pre-determination, and stores the command in a transmission command storage area of ​​the main information storage means 160. Since the pre-determination command is transmitted (generated and stored in the transmission command storage area of ​​the main information storage means 160) at least part of the timing of the predetermined pre-determination, it will be transmitted following the above-mentioned pending command. Here, the predetermined timing of pre-determination is, for example, the timing when the activation pending information of the special chart is reserved. In this embodiment, if the activation pending information of the special chart 1 is reserved during the normal chart high probability described below, the pre-determination is restricted, and therefore the transmission of the pre-determination command corresponding to the pre-determination is also restricted. On the other hand, if the activation pending information of the special chart 2 is reserved during the normal chart low probability described below, the pre-determination may or may not be restricted.

[0070] The special drawing means 130 includes a special drawing hit / miss judgment means 131, a special drawing stop pattern lottery means 132, and a special drawing change pattern derivation means 133, and executes processing by each means in the order of the special drawing hit / miss judgment means 131, the special drawing stop pattern lottery means 132, and the special drawing change pattern derivation means 133. When the special drawing change start condition is satisfied, the special drawing lottery means 130 reads out the earliest operation pending information among the operation pending information reserved in the main information storage means 160. In addition, "the conditions for starting the change of the special chart are satisfied" means, for example, that all of the following conditions are satisfied: the player is not in a jackpot game, neither Special Chart 1 nor Special Chart 2 is in the process of changing the pattern (including when the pattern change related to Special Chart 1 or Special Chart 2 is displayed as stopped), and at least one of Special Chart 1 and Special Chart 2 has pending operation information.

[0071] Here, FIG. 8 and FIG. 9 are diagrams that typically show a lottery table used in the main control board 100, and will be referred to as necessary in the following description. In addition, in a lottery using a lottery table, including other lottery tables, the lottery values ​​stored in the lottery table are added to the read random number in a predetermined order (if there is only one lottery value, the addition is performed once), and a result corresponding to the lottery value where a carry (overflow) occurs is derived as the result of the lottery. Similarly, in the explanation of the lottery table, the lottery table is given a name for convenience of explanation, but it is sufficient that the data such as the lottery value included in the lottery table corresponding to the name is identifiably stored in each ROM, and these names do not specify the area in which the data is stored. In the illustrated lottery table, there are items described for convenience of explanation, and if "-" or "0" is described as the lottery value, these do not necessarily indicate the data stored in each ROM. And, a result with "-" or "0" described as the lottery value will not win. Furthermore, if the same lottery value as the random number range used for the lottery (the number of random numbers that can be obtained in the range) is described in the lottery table, the result is derived 100%, so it is not necessary to perform a lottery. Furthermore, if the total value of the lottery values ​​used in one lottery matches the random number range used in the lottery, a carry will always occur when adding the final lottery value, so that addition does not need to be performed, and in that case, the lottery values ​​used in that addition themselves become unnecessary.

[0072] The special pattern hit / miss judgment means 131 reads out a random number for the special pattern hit / miss judgment for each pattern change, and executes a special pattern hit / miss judgment to determine by lottery whether a big hit, a small hit, or a miss will be won, using the read out random number and a lottery table for the special pattern hit / miss judgment. FIG. 8(a) is a diagram showing a schematic drawing of a lottery table for determining whether a special drawing is a hit or not. The lottery table is different between special drawing 1 and special drawing 2, and the range of random numbers used in these determinations is 0 to 65535. Therefore, in the special drawing hit or not determination in special drawing 1, a big hit is derived with a probability of 205 / 65536 (about 1 / 320), and otherwise it is a miss, and a small hit is not derived. On the other hand, in the special drawing hit or not determination in special drawing 2, a big hit is derived with a probability of 205 / 65536 (about 1 / 320), a small hit is derived with a probability of 1820 / 65536 (about 1 / 36.0), and otherwise it is a miss. In this embodiment, as described later, a jackpot game can occur via a small jackpot, so the probability of a jackpot being derived in the special chart hit / miss determination is set to the one probability mentioned above.

[0073] When the result of the special chart hit / miss judgment is a big hit or a small hit, the special chart stopping pattern selection means 132 determines the special chart stopping pattern by lottery using a random number for special chart stopping pattern selection (in this embodiment, in the range of 0 to 999) and a selection table for special chart stopping pattern selection. Specifically, as shown in Figure 8(b), which is a schematic diagram of a lottery table for selecting the stopping patterns used when a jackpot is derived in the special pattern hit / miss judgment related to special pattern 1, when a jackpot is derived in the special pattern hit / miss judgment related to special pattern 1, pattern A is determined as the stopping pattern with a probability of 100 / 1000 (1 / 10), and pattern B is determined as the stopping pattern with a probability of 900 / 1000 (approximately 1 / 1.11). Here, whether pattern A or pattern B is determined, the game will become a normal high probability game after the end of the jackpot game corresponding to these stopped patterns, but the number of pattern changes during which the normal high probability game continues (hereinafter referred to as the "prescribed number of times related to the normal high probability game") is 80 times after the end of the jackpot game when pattern A is determined, and 40 times after the end of the jackpot game when pattern B is determined. In addition, the number of rounds of the jackpot game corresponding to pattern A is 10, while the number of rounds of the jackpot game corresponding to pattern B is 4. Therefore, it can be said that pattern A is more advantageous than pattern B in terms of both the number of rounds and the prescribed number of times related to the normal high probability game.

[0074] As shown in Figure 8(c), which is a schematic diagram of a lottery table for selecting the stopping patterns used when a small win is derived in the judgment of whether the special pattern is a hit or miss related to special pattern 2, when a small win is derived in the judgment of whether the special pattern is a hit or miss related to special pattern 2, pattern a is determined as the stopping pattern with a probability of 500 / 1000 (1 / 2), pattern b with a probability of 300 / 1000 (approximately 1 / 3.33), and pattern c with a probability of 200 / 1000 (1 / 5). Here, the pattern a is a stopping pattern in which the number of rounds of the jackpot game that occurs in the small jackpot game related to the pattern is 10, and the specified number of times related to the high probability of the normal pattern is 80. The pattern b is a stopping pattern in which the number of rounds of the jackpot game that occurs in the small jackpot game related to the stopping pattern is 4, and the specified number of times related to the high probability of the normal pattern is 40. Also, the pattern c is a stopping pattern in which the number of rounds of the jackpot game that occurs in the small jackpot game related to the stopping pattern is 10, and the specified number of times related to the high probability of the normal pattern is 40. Therefore, it can be said that the pattern a is more advantageous than the pattern b in terms of both the number of rounds and the specified number of times related to the high probability of the normal pattern. Furthermore, pattern a is more advantageous than pattern c in terms of the number of times required for a high probability of normal play, and is as advantageous as pattern c in terms of the number of rounds. However, pattern c is less advantageous than pattern b because it is a pattern that becomes a low probability of normal play after the end of the game. In addition, when a jackpot game occurs in a small win game, the number of rounds in the jackpot game is the number of rounds calculated by counting the small win game as one round. Furthermore, in the following explanation, a jackpot game that occurs in a small win game related to the pattern a may be expressed as a "jackpot game related to the pattern a", a jackpot game that occurs in a small win game related to the pattern b may be expressed as a "jackpot game related to the pattern b", and a jackpot game that occurs in a small win game related to the pattern c may be expressed as a "jackpot game related to the pattern c".

[0075] As shown in Fig. 8(d), which is a schematic diagram of a lottery table for drawing the stopping symbols used when a jackpot is derived in the special symbol hit / miss judgment related to the special symbol 2, when a jackpot is derived in the special symbol hit / miss judgment related to the special symbol 2, the symbol d is determined as the stopping symbol with a probability of 1000 / 1000 (1 / 1). In particular, the symbol d is a stopping symbol for which the number of rounds of the jackpot game corresponding to the stopping symbol is 10, and which becomes a normal symbol with high probability after the jackpot game ends, and the prescribed number of times related to the normal symbol with high probability is 80 times, which is the same as the jackpot game related to the symbol a.

[0076] In addition, the special chart stop pattern lottery means 132 determines pattern C as the stop pattern when the result of the special chart hit / miss judgment regarding special chart 1 is a miss, and determines pattern e as the stop pattern when the result of the special chart hit / miss judgment regarding special chart 2 is a miss (both not shown).

[0077] In this manner, in the above-described embodiment, the jackpot game caused by the pattern change related to the special chart 2 tends to be more advantageous than the jackpot game caused by the pattern change related to the special chart 1. Therefore, the game interest can be further increased by transitioning from the special chart change pattern derivation state PA described later to another special chart change pattern derivation state (special chart change pattern derivation state PB or special chart change pattern derivation state PC described later).

[0078] The special pattern variation pattern derivation means 133 has a plurality of types of special pattern variation pattern selection tables to be referred to when determining the special pattern variation pattern, and selects one special pattern variation pattern selection table for determining the current special pattern variation pattern based on the current special pattern variation pattern derivation state and the result of the current special pattern hit / miss judgment, determines one special pattern variation pattern using the selected special pattern variation pattern selection table and the random number for special pattern variation pattern selection, and determines the variation time based on the determined special pattern variation pattern. Here, the variation time refers to the time from the start of the pattern variation related to the special pattern (special pattern 1 or special pattern 2) to the end of the pattern variation. Although details of the transition conditions will be described later, the special pattern variation pattern derivation state in this embodiment includes a special pattern variation pattern derivation state PA, a special pattern variation pattern derivation state PB, and a special pattern variation pattern derivation state PC. The above-mentioned method of determining the special pattern variation pattern is adopted in the pattern variation related to the special pattern 1 in the special pattern variation pattern derivation state PA, and is adopted in the pattern variation related to the special pattern 2 in the special pattern variation pattern derivation state PB and the special pattern variation pattern derivation state PC. On the other hand, in the pattern change related to the other special pattern (the special pattern for which the above-mentioned method of determining the special pattern change pattern is adopted) in each special pattern change pattern derivation state, a predetermined special pattern change pattern is determined according to the result of the special pattern hit / miss judgment. In particular, in this embodiment, in the pattern change related to the special pattern 2 in the special pattern change pattern derivation state PA, if the result of the special pattern hit / miss judgment related to the pattern change is a miss, and if the result of the special pattern hit / miss judgment related to the pattern change is a big hit, a pattern with a change time of 1000 ms is determined, and in the pattern change related to the special pattern 1 in the special pattern change pattern derivation state PB or the special pattern change pattern derivation state PC, if the result of the special pattern hit / miss judgment related to the pattern change is a miss, and if the result of the special pattern hit / miss judgment related to the pattern change is a big hit, a pattern with a change time of 2000 ms is determined, and if the result of the special pattern hit / miss judgment of the pattern change is a miss, a pattern with a change time of 2000 ms is determined (these are the same for small hits).

[0079] FIG. 9(a) is a schematic diagram showing a special chart variation pattern lottery table used in the pattern variation related to special chart 1 during the special chart variation pattern derivation state PA, and the range of random numbers used in the lottery is 0 to 999. As shown in FIG. 9(a), in the pattern change related to the special chart 1 during the special chart change pattern derivation state PA, special chart change patterns HNP to ASP-C can be determined. Specifically, when the result of the special chart hit / miss judgment is a miss in the pattern change related to the special chart 1 during the special chart change pattern derivation state PA, the special chart change pattern HNP occurs with a probability of 900 / 1000 (approximately 1 / 1.11), the special chart change pattern HRP occurs with a probability of 52 / 1000 (approximately 1 / 19.2), the special chart change pattern HSP1-A occurs with a probability of 13 / 1000 (approximately 1 / 76.9), and the special chart change pattern HS occurs with a probability of 11 / 1000 (approximately 1 / 90.9). P1-B, special pattern variation pattern HSP2-A with a probability of 9 / 1000 (approximately 1 / 111), special pattern variation pattern HSP2-B with a probability of 7 / 1000 (approximately 1 / 143), special pattern variation pattern HSP3-A with a probability of 5 / 1000 (1 / 200), and special pattern variation pattern HSP3-B with a probability of 3 / 1000 (approximately 1 / 333) are determined, and in this case, special pattern variation pattern ASP1-A to special pattern variation pattern ASP-C are not determined. Note that, although details will be described later using Figure 9 (b), when special pattern variation pattern HNP is determined, the special pattern variation pattern is further specified using the value of the special pattern 1 reserved counter at the start of this pattern variation. On the other hand, when the result of the special chart hit / miss judgment in the pattern change related to the special chart 1 during the special chart change pattern derivation state PA is a jackpot, the special chart change pattern ASP1-A has a probability of 90 / 1000 (approximately 1 / 11.1), the special chart change pattern ASP1-B has a probability of 110 / 1000 (approximately 1 / 9.09), the special chart change pattern ASP2-A has a probability of 135 / 1000 (approximately 1 / 7.41), and the special chart change pattern ASP3-B has a probability of 165 / 1000 (approximately 1 / 6.01). Special chart fluctuation pattern ASP2-B is determined with a probability of 1.06), special chart fluctuation pattern ASP3-A with a probability of 180 / 1000 (approximately 1 / 5.56), special chart fluctuation pattern ASP3-B with a probability of 220 / 1000 (approximately 1 / 4.56), and special chart fluctuation pattern ASP-C with a probability of 100 / 1000 (1 / 10). In such cases, special chart fluctuation pattern HNP to special chart fluctuation pattern HSP3-B will not be determined. In this embodiment, when the result of the special chart hit / miss judgment in the pattern fluctuation related to the special chart 1 in the special chart fluctuation pattern derivation state PA is a miss, any one of the special chart fluctuation patterns HRP to HSP3-B is determined at a rate of 100 / 1000 (1 / 10), and the special chart fluctuation pattern HNP is determined at a rate of 900 / 1000 (approximately 1 / 1.11). Furthermore, when the result of the special chart hit / miss judgment in the pattern fluctuation related to the special chart 1 in the special chart fluctuation pattern derivation state PA is a big hit, any one of the special chart fluctuation patterns ASP1-A to ASP-C is determined at a rate of 1000 / 1000 (1 / 1). Here, in the description of the special pattern variation pattern of this embodiment, when two special pattern variation patterns are described with "~" between them, the description of the special pattern variation pattern existing between the special pattern variation pattern described earlier and the special pattern variation pattern described later is omitted according to the order described in the drawing related to the special pattern variation pattern lottery table for each special pattern variation pattern derivation state. Also, in the description of the special pattern variation pattern of this embodiment, regardless of whether the corresponding variation time is described or not, if the names of the special pattern variation patterns are different, it indicates that the different special pattern variation patterns are different.

[0080] Figure 9(b) is a schematic diagram showing a special chart variation pattern lottery table used when special chart variation pattern HNP is determined in the pattern variation related to special chart 1 during special chart variation pattern derivation state PA, and the range of random numbers used in the lottery (different from the random numbers used in the lottery related to the special chart variation pattern lottery table shown in Figure 9(a)) is 0 to 999. As shown in Figure 9 (b), the special chart fluctuation patterns HNP that can be determined in the pattern fluctuation related to special chart 1 during special chart fluctuation pattern derivation state PA include special chart fluctuation pattern HNP-A with a fluctuation time of 3200 ms (milliseconds), special chart fluctuation pattern HNP-B with a fluctuation time of 5600 ms, special chart fluctuation pattern HNP-C with a fluctuation time of 8000 ms, and special chart fluctuation pattern HNP-D with a fluctuation time of 11200 ms, in that order of increasing fluctuation time. Specifically, if the special pattern 1 reserved counter is 3 at the start of the current pattern change, the special pattern change pattern HNP-A is determined with a probability of 1000 / 1000 (1 / 1). Similarly, if the special pattern 1 reserved counter is 2 at the start of the current pattern change, the special pattern change pattern HNP-A is determined with a probability of 150 / 1000 (approximately 1 / 6.67), and the special pattern change pattern HNP-B is determined with a probability of 850 / 1000 (approximately 1 / 1.18). If the special pattern 1 reserved counter is 1 at the start of the current pattern change, the special pattern change pattern HNP-A is determined with a probability of 50 / 1000 (1 / 20), and the special pattern change pattern HNP-B is determined with a probability of 150 / 1000 (approximately 1 / 6.67). The special pattern variation pattern HNP-B is determined with a probability of 800 / 1000 (1 / 1.25), and the special pattern variation pattern HNP-C is determined with a probability of 800 / 1000 (1 / 1.25). If the special pattern 1 reserved counter at the start of the pattern variation is 0, the special pattern variation pattern HNP-B is determined with a probability of 50 / 1000 (1 / 20), the special pattern variation pattern HNP-C is determined with a probability of 100 / 1000 (1 / 10), and the special pattern variation pattern HNP-D is determined with a probability of 850 / 1000 (about 1 / 1.18). In the following explanation, if the value of the special pattern reserved counter to be referenced is 3, it may be called "reserved 3", if the value of the special pattern reserved counter is 2, it may be called "reserved 2", if the value of the special pattern reserved counter is 1, it may be called "reserved 1", and if the value of the special pattern reserved counter is 0, it may be called "reserved 0". In this way, when the special pattern change pattern HNP is determined in the special pattern change pattern derivation state PA, the special pattern change pattern (change time) that is likely to be determined by the value of the special pattern 1 reserved counter at the start of the current pattern change differs. More specifically, the smaller the value of the special pattern 1 reserved counter at the start of the current pattern change, the more likely it is that a special pattern change pattern with a long change time will be determined (the larger the value of the special pattern 1 reserved counter at the start of the current pattern change, the more likely it is that a short change time will be determined). In addition, such special chart variation pattern HNP (hereinafter, sometimes referred to as the "basic special chart variation pattern") also exists in the special chart variation pattern derivation state PB and the special chart variation pattern derivation state PC, and in these special chart variation pattern derivation states, the reserved counter referenced is different from that in the special chart variation pattern derivation state PA, and in both cases the value of the special chart 2 reserved counter is referenced.

[0081] In addition, at the start of the pattern change, the special chart change pattern derivation means 133 generates a performance control command (change start command) including the result of the special chart hit / miss judgment, the determined stopping pattern of the special chart, and the determined special chart change pattern, and stores the command in the transmission command storage area of ​​the main information storage means 160.

[0082] The regular map lottery means 135, like the special map lottery means 130, reads out the most recent pending activation information from the pending activation information stored in the main information storage means 160 when the regular map pattern is not changing, and uses the read random number to perform a regular map hit / miss judgment to determine whether the regular map is correct or not, and determines various parameters related to the regular map (regular map change time, regular map stop display time, etc.) based on the result of the regular map hit / miss judgment and information such as the current special map change pattern derivation state. In the judgment of whether the regular drawing is a hit or miss, there are two states: a high probability state of the regular drawing selection (sometimes abbreviated as "regular drawing high probability") and a low probability state of the regular drawing selection (sometimes abbreviated as "regular drawing low probability"). Although the drawing of the selection table is omitted, in this embodiment, in the high probability state, the probability of the regular drawing being a hit is 65535 / 65536, and the remaining probability of 1 / 65536 is a miss, while in the low probability state, the probability of the regular drawing being a hit is 1 / 65536, and the remaining probability of 65535 / 65536 is a miss. Note that in the low probability state, the regular drawing may not be a hit (65536 / 65536 is a miss).

[0083] At the start of a jackpot game, the jackpot game control means 140 generates a presentation control command (start demo command) including information related to the jackpot game (time required for the start demo, number of rounds, and subsequent special chart variation pattern derivation state) and stores it in the transmission command storage area of ​​the main information storage means 160, and at the end of the start demo, generates a presentation control command (round start command) and stores it in the transmission command storage area of ​​the main information storage means 160. Furthermore, at the end of a round game, a presentation control command (end demo command) including the time required for the end demo of the jackpot game is generated and stored in the transmission command storage area of ​​the main information storage means 160. Furthermore, these commands are the same in the big win game caused by the small win game. Specifically, the big win game control means 140 generates a start demo command at the start of the small win game and stores it in the transmission command storage area of ​​the main information storage means 160, generates a round start command at the end of the start demo and stores it in the transmission command storage area of ​​the main information storage means 160, and generates an end demo command and stores it in the transmission command storage area of ​​the main information storage means 160.

[0084] In addition, the jackpot game control means 140 starts a small jackpot game when the result of the special winning / unwinning judgment is a small jackpot, and when the game ball passes through the V winning area (not shown) provided in the large winning port 55 during the small jackpot game, the jackpot game corresponding to the small jackpot can be started after the small jackpot game ends. Therefore, in this embodiment, the small jackpot game functions as a game that generates a jackpot game. Note that if the game ball does not pass through the V winning area during the small jackpot game, the jackpot game does not start after the small jackpot game ends.

[0085] The pattern display control means 145 displays the special pattern 1 on the first special pattern display device 91 in a variable manner according to the variable time corresponding to the determined special pattern variable pattern of the special pattern 1, and stops and displays the special pattern 1 with the stop pattern determined by the special pattern stop pattern lottery after the variable time has elapsed. Similarly, the special pattern 2 is displayed on the second special pattern display device 92 in a variable manner according to the variable time corresponding to the determined special pattern variable pattern of the special pattern 2, and stops and displays the special pattern 2 with the stop pattern determined by the special pattern stop pattern lottery after the variable time has elapsed. Here, the stop display time (interval) of the pattern change related to the special chart refers to the time from when the special chart is stopped and displayed until the pattern change of the next special chart can start (when the result of the special chart hit / miss judgment is a miss), or the time from when the pattern change of the special chart ends and until the big win game or small win game starts (when the result of the normal chart hit / miss judgment is a normal hit), and the stop display time of the pattern change related to the special chart in this embodiment is a uniform 300 ms, regardless of the type of special chart or the result of the special chart hit / miss judgment. In addition, the pattern display control means 145 has a special chart game timer for managing the time (variation time, stop display time) related to the display of special chart 1 and special chart 2, and when the special chart is stopped (at the timing when the value of the special chart game timer becomes "0"), it generates a presentation control command (variation stop command) for requesting a fixed stop display of the decorative pattern, and stores the command in the transmission command storage area of ​​the main information storage means 160. Here, the definite stop display of the decorative pattern refers to the final stop display of the decorative pattern in the pattern change, and is different from the provisional stop display of the decorative pattern that may occur during the pattern change. In the provisional stop display of the decorative pattern, the decorative pattern displayed as stopped is accompanied by a small up and down swing (so-called swing swing), whereas in the definite stop display of the decorative pattern, the decorative pattern displayed as stopped is not accompanied by a swing swing. Therefore, the player can recognize whether the decorative pattern displayed as stopped is a definite stop display or a provisional stop display.

[0086] Furthermore, the pattern display control means 145 causes the normal pattern display device 93 to display the normal pattern in a variable manner in accordance with a variable time corresponding to the determined normal pattern variable pattern of the normal pattern, and after the variable time has elapsed, causes the normal pattern to be displayed in a stopped state with the determined stopping pattern. In addition, the pattern display control means 145 has a regular pattern play timer for managing the time related to the regular pattern (regular pattern change time, regular pattern stop display time, etc.).

[0087] In the above-mentioned big win game or small win game, the electric device control means 150 outputs a control signal to the special electric device solenoid 66, and opens the special electric device 65 according to an opening pattern corresponding to the stopping pattern of the special chart.

[0088] The game state control means 155 controls the normal drawing state. Specifically, the game state control means 155 sets the normal drawing to low probability regardless of the stop pattern of the special drawing related to the jackpot game at the start of the jackpot game, and when a specified condition such as the end of the jackpot game is satisfied, sets the normal drawing to high probability until the pattern change of the specified number of times related to the normal drawing high probability is performed, and sets the normal drawing to low probability when the pattern change of the specified number of times related to the normal drawing high probability is completed. Here, as described later, in this embodiment, the number of times of pattern change used to determine whether the specified number of times related to the normal drawing high probability has been reached is the number of times of pattern change related to the special drawing 2, but the number of times of pattern change used for the determination may be the number of times of pattern change related to the special drawing 1 added to the number of times of pattern change related to the special drawing 2. In addition, in this embodiment, during a small win game, the normal symbol lottery state is maintained in the pattern change that caused the small win game.

[0089] Such a general drawing state changes in link with the above-mentioned special drawing pattern derivation state, and the transition of the special drawing pattern derivation state is managed by the game state control means 155. The transition of the special drawing pattern derivation state will be explained below with reference to Fig. 10(a) and Fig. 10(b). Fig. 10(a) is a state transition diagram showing the transition of the special drawing pattern derivation state, and Fig. 10(b) is a diagram showing the relationship of the average change time for each special drawing pattern derivation state. As shown in Figure 10(a), in the special chart variation pattern derivation state, there is a special chart variation pattern derivation state PA as a special chart variation pattern derivation state corresponding to a normal chart low probability, and there are a special chart variation pattern derivation state PB and a special chart variation pattern derivation state PC as special chart variation pattern derivation states corresponding to a normal chart high probability, and one of these special chart variation pattern derivation states is set except during a jackpot game. And, there are transition conditions (i) to (vi) for the transition conditions between the special chart variation pattern derivation state PA and the special chart variation pattern derivation state PC.

[0090] Specifically, transition condition (i) is the end of the jackpot game related to pattern B, transition condition (ii) is the end of the jackpot game related to pattern A, transition condition (iii) is the end of the jackpot game related to pattern a, pattern b, or pattern d, transition condition (iv) is the end of the pattern change related to special pattern 2 executed without jackpot game in normal pattern high probability becomes 40 times (the specified number of times related to normal pattern high probability in special pattern change pattern derivation state PB), transition condition (v) is the end of the pattern change related to special pattern 2 executed without jackpot game in normal pattern high probability becomes 80 times (the specified number of times related to normal pattern high probability in special pattern change pattern derivation state PC), and transition condition (vi) is the end of the jackpot game related to pattern b. In addition, when a jackpot game related to the pattern a or the pattern d occurs in the special pattern variation pattern derivation state PC, the state transitions to the special pattern variation pattern derivation state PC again after the jackpot game ends, and the number of pattern variations related to the special pattern 2 that can be executed up to the specified number of times related to the high probability of the normal pattern in the special pattern variation pattern derivation state PC is reset. This is also the case when a jackpot game related to the pattern b occurs in the special pattern variation pattern derivation state PB. Also, although not shown in the figures, in a small win game that occurs in the special chart variation pattern derivation state PB and the special chart variation pattern derivation state PC, if the game ball does not pass through the V winning area and a big win game does not occur, the end of the small win game triggers the end of the current special chart variation pattern derivation state and transition to the special chart variation pattern derivation state PA.

[0091] As shown in FIG. 10(b), the average change time of each of the special pattern change pattern derivation state PA, the special pattern change pattern derivation state PB, and the special pattern change pattern derivation state PC is shorter in the order of the special pattern change pattern derivation state PA, the special pattern change pattern derivation state PB, and the special pattern change pattern derivation state PC. This is due to the length of the change time related to the basic special pattern change pattern that is most likely to be determined in each special pattern change pattern derivation state. Here, the average change time refers to the sum of the change times derived by multiplying the occurrence rate (the probability that may occur in any pattern change, which is derived by multiplying the probability that the result of the special pattern hit / miss judgment is derived by the probability of the special pattern change pattern being hit) for each change time related to the special pattern change pattern that can be selected in a certain special pattern change pattern derivation state. However, in this embodiment, when there is only one special pattern change pattern that can be selected in the certain special pattern change pattern derivation state, the change time related to the special pattern change pattern is treated as the average change time.

[0092] In addition, when a transition occurs to the regular chart lottery state or the special chart variation pattern derivation state, the game state control means 155 generates a presentation control command (game state designation command) including the state after the transition, and stores the command in the transmission command storage area of ​​the main information storage means 160. Furthermore, the game state control means 155 counts the number of times that the pattern change related to the transition to another special pattern change pattern derivation state is executed in each special pattern change pattern derivation state, and generates a performance control command including the number of times of the counted pattern change each time the pattern change is started, and stores the command in the transmission command area of ​​the main information storage means 160. The information included in the performance control command may be included in the above-mentioned change start command.

[0093] As described above, the main information storage means 160 is a means for temporarily storing data read by each means, data derived by calculations or the like by each means, etc., in the corresponding storage areas.

[0094] The main error control means 165 monitors the input information of the I / O port 104 and judges whether or not the gaming machine 10 is in an error state. If it is judged that the gaming machine 10 is in an error state, a performance control command (error command) including information capable of identifying the error state is stored in a transmission command storage area of ​​the main information storage means 160.

[0095] When a performance control command is stored in the transmission command storage area of ​​the main information storage means 160, the main command management means 170 transmits the performance control command to the first sub-control board 200. In principle, each performance control command is transmitted in the order in which it is stored in the transmission command storage area of ​​the main information storage means 160.

[0096] The power restoration process execution means 175 includes a restoration state setting means 176 and a playable state transition means 179 .

[0097] The return state setting means 176 executes a return state setting process to set a return state based on whether or not there is an abnormality in the RAM 103 when power is restored, the state at the time of the power outage immediately before the power restoration, the state of the RAM clear switch 43 when power is restored, and the state of the inner frame door open sensor 76 when power is restored. The return states set by this process include a game stop state and a game ready state (which may or may not involve the execution of a RAM clear process). Specifically, if there is an abnormality in the RAM 103 when power is restored, a game-stopped state is set regardless of the state of the RAM clear switch 43 and the state of the middle frame door open sensor 76 when power is restored. Also, if there is no abnormality in the RAM 103 when power is restored and the RAM clear switch 43 is ON (pressed state) when power is restored, the RAM clear process is executed and a playable state is set on the condition that the middle frame door open sensor 76 is ON when power is restored (if the middle frame door open sensor 76 is OFF when power is restored, the RAM clear process is not executed and the playable state is set), and if there is no abnormality in the RAM 103 when power is restored and the RAM clear switch 43 is OFF (not pressed state) when power is restored, the RAM clear process is not executed and the playable state is set. Here, the game stop state is a return state in which game progress is impossible by not executing processing according to the detection results of the sensors installed at each winning port (it is not necessary to look at the detection results of the sensors themselves). On the other hand, the playable state is a restored state in which the game can be played by executing a process according to the detection result of the sensor installed in each winning port. In particular, if the RAM clear process is not executed when the power is restored, the game returns to the playable state at the time of the previous power outage. For example, if the previous power outage was during a big win game or a small win game, the game returns to the big win game or small win game that was being executed, and if the previous power outage was during a pattern change, the game returns to the pattern change that was being executed.

[0098] In addition, whether or not there is an abnormality in RAM 103 is determined by executing a RAM abnormality check at the beginning of the recovery state setting process (specifically, a process which determines whether or not a backup flag is stored (whether or not the backup flag is ON) in the backup information area related to the target area, derives a checksum of the target area and the complement stored in the backup information area related to the area if the backup flag is stored (if the backup flag is ON), and if the calculation result is 0, determines that the target area is normal, and otherwise determines that the target area is abnormal) on the area related to the game in RAM 103.

[0099] The playable state transition means 179 executes a playable state transition process for transitioning to a playable state when the playable state is set. More specifically, in the game play state transition process, if the security signal output is ON, a process for turning the security signal output OFF and initial settings of the device are executed. In addition, during the initial setting of the device, processes such as sending a launch permission command to the payout control board 400 to permit the launch of game balls, setting the state in which balls will be valid when they enter each winning slot, and setting data to activate the random number circuit 105 are performed.

[0100] The power cut-off process execution means 180 executes a power cut-off process based on receiving a power cut-off signal from the power supply control board 500. Specifically, for an area of ​​RAM 103 related to game play, a process is performed in which a checksum for that area is derived and the complement of that checksum is stored in a backup information area of ​​RAM 103 related to game play, and a process is performed in which a backup flag indicating that a power cut process has been performed for that area is turned ON (a backup flag is stored in the backup information area of ​​RAM 103 related to game play).

[0101] As shown in Figure 7, the first sub-control board 200 is equipped with a sub-random number generation means 210, a normal performance control means 220, a sub-error control means 230, a lamp control means 240, a movable prop control means 245, a sub-information storage means 260, and a sub-command management means 270, and these means are functional representations of what is realized by each control configuration on the first sub-control board 200 described using Figure 6. Here, the sub-information storage means 260 is a means for temporarily storing data read by the means included in the first sub-control board 200, data derived by calculation in the means, etc., in the respective corresponding storage areas. Also, the performance control command transmitted from the main command management means 170 is stored in the received command storage area of ​​the sub-information storage means 260 by the sub-command management means 270. In the following explanation, the storage of the performance control command transmitted from the main command management means 170 in the received command storage area of ​​the sub-information storage means 260 by the sub-command management means 270 may be simply expressed as reception of the performance control command.

[0102] The sub-random number generating means 210 can generate random numbers (software random numbers) that are updated by program processing by the CPU 201, and obtains random numbers at the timing when each lottery (details will be described later) is executed by the normal performance control means 220.

[0103] The normal presentation control means 220 includes a presentation mode control means 221, a presentation route determination means 222, a sub-hold control means 223, a look-ahead presentation control means 224, a presentation content determination means 225, a decorative pattern control means 226, and a jackpot presentation control means 227.

[0104] When the presentation mode control means 221 receives a game state designation command, it controls the transition of the presentation mode in a manner consistent with the special chart variation pattern derivation state managed on the main control board 100 side. The presentation modes in this embodiment are broadly divided into normal mode, challenge mode, and RUSH mode, with normal mode corresponding to the special chart variation pattern derivation state PA, challenge mode corresponding to the special chart variation pattern derivation state PB, and RUSH mode corresponding to the special chart variation pattern derivation state PC.

[0105] When the presentation route determination means 222 receives a pre-determination command, it determines (sets) a presentation route corresponding to the reserved pattern change based on the result of the pre-determination included in the command (particularly, the result related to the special pattern change pattern). Note that, when the special pattern change pattern corresponding to the pattern change is the above-mentioned special pattern change pattern HNP, the presentation route determination means 222 does not determine a presentation route when the pre-determination command is transmitted, and determines a presentation route based on the special pattern change pattern included in the change start command at the start of the pattern change (for example, in the case of the special pattern change pattern derivation state PA, the special pattern change pattern HNP-A to the special pattern change pattern HNP-D). Here, the presentation route refers to the presentation from the start to the end of the pattern change, and specifies the process of the presentation that notifies the result of the special pattern determination in the pattern change. The content of the presentation executed in the pattern change is determined by the presentation content determination means 225, which will be described later, in accordance with the presentation route corresponding to the pattern change.

[0106] The presentation route in this embodiment is roughly divided into a miss presentation route that notifies that the result of the special chart hit / miss judgment in the current pattern change is a miss (the result of the special chart hit / miss judgment in the current pattern change is neither a big hit nor a small hit), and a big hit presentation route that notifies that the result of the special chart hit / miss judgment in the current pattern change is a big hit or a small hit. Furthermore, the miss presentation route includes a non-development miss presentation route in which the development presentation is not executed, and a development miss presentation route in which the development presentation is executed. As will be described later, when the big hit presentation route is determined, the development presentation is executed unless otherwise specified. Here, the development performance is a performance executed after the decorative symbols are in a reach state (a state in which all decorative symbols except one symbol row are displayed stationary and the remaining symbol rows are displayed in a variable manner), and is composed of a first half and a second half, and refers to a performance that notifies whether the result of the special symbol hit / miss judgment in the current symbol change is a big hit or a small hit at the end of the second half (timing t5 to timing t6 in FIG. 11). Therefore, in the development performance corresponding to the development miss performance route, a series of performances corresponding to the development performance are executed, and at the end of the performance, it is notified that the result of the special symbol hit / miss judgment in the current symbol change is neither a big hit nor a small hit. On the other hand, in the development performance corresponding to the big hit performance route, a series of performances corresponding to the development performance are executed, and at the end of the performance, it is notified that the result of the special symbol hit / miss judgment in the current symbol change is a big hit or a small hit. In addition, as described later, in this embodiment, in one presentation mode, each of the determined special chart variation patterns corresponds to one different presentation route. Therefore, in the following description, the presentation route for the special chart variation pattern may be simply expressed as a special chart variation pattern. However, multiple presentation routes may be made to correspond to one special chart variation pattern, and in this case, one presentation route may be determined from multiple presentation routes corresponding to the determined special chart variation pattern. Below, the contents of the presentation route corresponding to each special chart change pattern determined in each presentation mode will be explained.

[0107] The presentation routes corresponding to special chart fluctuation patterns HNP-A to HNP-D and special chart fluctuation pattern HRP, which are determined in normal mode (special chart fluctuation pattern derivation state PA), correspond to the non-development miss presentation route described above. Specifically, the special pattern variation patterns HNP-A to HNP-D correspond to a presentation route that notifies the user that the result of the special pattern hit / miss judgment in the current pattern change is a miss when the decorative pattern is not in a reach state and the decorative pattern is displayed in a scattered pattern (a state in which all pattern rows are displayed and the same decorative pattern is not displayed in each pattern row). Here, the same decorative pattern refers to a decorative pattern imitating the same number, and the parts other than the numbers that make up the decorative pattern may be different. Similarly, different decorative patterns refer to decorative patterns imitating different numbers. The special pattern change pattern HRP corresponds to a performance route in which the decorative pattern reaches a reach state without pseudo-change, and then the decorative pattern stops and displays in a scattered manner without executing the development performance described later, thereby notifying the user that the result of the special pattern hit / miss judgment in this pattern change is a miss. Here, the pseudo-change refers to a period before the development performance starts, which is divided by the stop of the decorative pattern based on a certain rule (for example, the stop of the decorative pattern in which the same decorative pattern stops in the middle pattern row and the right pattern row, such as "5 pattern-6 pattern-6 pattern"). Therefore, it can be said that a pseudo-change occurs only when the number of pseudo-changes is two. In other words, if the number of changes of the decorative pattern until the reach state is constituted is one, it can be said that a pseudo-change does not occur, and in that case, it can be said that one pseudo-change is executed. Note that the maximum number of pseudo-changes in this embodiment is three, but the maximum number of pseudo-changes is not limited to this, and any number of times equal to or greater than two may be adopted.

[0108] The special chart change patterns HSP1-A to HSP3-B correspond to the above-mentioned development miss performance route. Specifically, the special pattern change pattern HSP1-A and the special pattern change pattern HSP1-B correspond to a performance route in which the decorative pattern is in a reach state without pseudo-change, and then a development performance is executed to notify that the result of the special pattern hit / miss judgment in this pattern change is a miss, and the decorative pattern is stopped and displayed with a spread eye after the development performance ends. Note that the types of development performances corresponding to each special pattern change pattern are different from each other, and the development performance HEA corresponds to the special pattern change pattern HSP1-A, and the development performance HEB corresponds to the special pattern change pattern HSP1-B. The special pattern change pattern HSP2-A and the special pattern change pattern HSP2-B correspond to a performance route in which the decorative pattern reaches a reach state through two pseudo-changes, and then a development performance is performed to notify that the result of the special pattern hit / miss judgment in this pattern change is a miss, and the decorative pattern is displayed with a scattered eye after the development performance ends. Note that, like the special pattern change pattern HSP1-A and the special pattern change pattern HSP1-B, the types of development performances corresponding to each special pattern change are different from each other, and the development performance HEA corresponds to the special pattern change pattern HSP2-A, and the development performance HEB corresponds to the special pattern change pattern HSP2-B. The special pattern change pattern HSP3-A and the special pattern change pattern HSP3-B correspond to a performance route in which the decorative pattern reaches a reach state through three pseudo-changes, and then a development performance is performed to notify that the result of the special pattern hit / miss judgment in this pattern change is a miss, and the decorative pattern is displayed with a scattered eye after the development performance ends. Note that, like the special pattern change pattern HSP1-A and the special pattern change pattern HSP1-B, the types of development performances corresponding to each special pattern change are different from each other, and the development performance HEA corresponds to the special pattern change pattern HSP3-A, and the development performance HEB corresponds to the special pattern change pattern HSP3-B.

[0109] In addition, the special chart fluctuation patterns ASP1-A to ASP-C correspond to the jackpot performance route described above. Specifically, the special pattern variation pattern ASP1-A and the special pattern variation pattern ASP1-B correspond to a performance route in which the decorative pattern reaches a reach state without pseudo-variation, and then a development performance is executed to notify that the result of the special pattern hit / miss judgment in this pattern change is a big hit, and after the development performance ends, the decorative pattern is displayed in a pattern alignment (a state in which all pattern rows are displayed in a stopped state, and the same decorative pattern is displayed in each pattern row). Note that the types of development performances corresponding to each special pattern variation pattern are different from each other, and the development performance HEA corresponds to the special pattern variation pattern ASP1-A, and the development performance HEB corresponds to the special pattern variation pattern ASP1-B. The special pattern variation pattern ASP2-A and the special pattern variation pattern ASP2-B correspond to a performance route in which the decorative pattern reaches a reach state through two pseudo variations, and then a development performance is performed to notify that the result of the special pattern hit / miss judgment in this pattern change is a big hit, and after the development performance ends, the decorative pattern stops and is displayed with the pattern aligned. Note that, like the special pattern variation pattern ASP1-A and the special pattern variation pattern ASP1-B, the types of development performances corresponding to each special pattern variation pattern are different from each other, and the development performance HEA corresponds to the special pattern variation pattern ASP2-A, and the development performance HEB corresponds to the special pattern variation pattern ASP2-B. The special pattern variation pattern ASP3-A and the special pattern variation pattern ASP3-B correspond to a performance route in which the decorative pattern reaches a reach state through three pseudo variations, and then a development performance is performed to notify that the result of the special pattern hit / miss judgment in this pattern variation is a big hit, and after the development performance ends, the decorative pattern stops and is displayed with the pattern aligned. Note that, like the special pattern variation pattern ASP1-A and the special pattern variation pattern ASP1-B, the types of development performances corresponding to each special pattern variation pattern are different from each other, and the development performance HEA corresponds to the special pattern variation pattern ASP3-A, and the development performance HEB corresponds to the special pattern variation pattern ASP3-B. The special pattern change pattern ASP-C corresponds to a presentation route in which the decorative pattern reaches a reach state without any pseudo-change, and then a development performance HEC is executed to notify that the result of the special pattern hit / miss judgment in this pattern change is a jackpot, and after the development performance ends, the decorative pattern is displayed stopped in a matching pattern.

[0110] In this way, in this embodiment, by making the same development performance correspond, the performance route corresponding to the special chart change pattern ASP1-A corresponds to the performance route corresponding to the special chart change pattern HSP1-A, the performance route corresponding to the special chart change pattern ASP1-B corresponds to the performance route corresponding to the special chart change pattern HSP1-B, the performance route corresponding to the special chart change pattern ASP2-A corresponds to the performance route corresponding to the special chart change pattern ASP2-B corresponds to the performance route corresponding to the special chart change pattern ASP2-B, the performance route corresponding to the special chart change pattern ASP3-A corresponds to the performance route corresponding to the special chart change pattern ASP3-A, and the performance route corresponding to the special chart change pattern ASP3-B corresponds to the performance route corresponding to the special chart change pattern HSP3-B. As a result, the contents of the performances of the corresponding performance routes are consistent from the start to the very end (the timing when the result of the special chart hit / miss judgment is shown by the development performance related to the performance route). Therefore, in the pattern change in which the development performance HEA and the development performance HEB are executed, the player can have a sense of expectation of winning the jackpot. In addition, the above-mentioned special chart change pattern, which determines the presentation route in which the development performance HEA and the development performance HEB are executed, can also be said to be a special chart change pattern that anticipates a jackpot. Furthermore, there is no corresponding development failure performance route for the special chart variation pattern ASP-C. Therefore, when the development performance HEC is executed in the pattern variation, the player can be made to recognize the big win definitively. Therefore, it can be said that the performance route corresponding to the special chart variation pattern ASP-C is a performance route that determines the big win, and the special chart variation pattern is also said to be a special chart variation pattern that determines the big win.

[0111] Also, as shown in FIG. 9(a), when the result of the special chart hit / miss judgment is a miss, within the range where the number of pseudo fluctuations is the same, the special chart change pattern corresponding to the performance route where the development performance HEA is executed (for example, special chart change pattern HSP1-A), the special chart change pattern corresponding to the performance route where the development performance HEB is executed (for example, special chart change pattern HSP1-B) will be more difficult to determine in that order. And when the result of the special chart hit / miss judgment is a jackpot, within the range where the number of pseudo fluctuations is the same, the special chart change pattern corresponding to the performance route where the development performance HEA is executed (for example, special chart change pattern ASP1-A), the special chart change pattern corresponding to the performance route where the development performance HEB is executed (for example, special chart change pattern ASP1-B) will be more likely to be determined in that order. And, as described above, the development performance HEC is executed only when a jackpot is won. Therefore, in this embodiment, the expectation of winning a jackpot can be increased in the order of development effect HEA, development effect HEB, and development effect HEC.

[0112] Furthermore, as shown in Fig. 9(a), when the result of the special chart hit / miss judgment is a miss, in the range of the same type of development performance, the special chart change pattern corresponding to the performance route where no pseudo fluctuation occurs (for example, special chart change pattern HSP1-A), the special chart change pattern corresponding to the performance route where the number of pseudo fluctuations is two (for example, special chart change pattern HSP2-A), and the special chart change pattern corresponding to the performance route where the number of pseudo fluctuations is three (for example, special chart change pattern HSP3-A) are more likely to be determined in that order. And, when the result of the special chart hit / miss judgment is a big hit, in the range of the same type of development performance, the special chart change pattern corresponding to the performance route where no pseudo fluctuation occurs (for example, special chart change pattern ASP1-A), the special chart change pattern corresponding to the performance route where the number of pseudo fluctuations is two (for example, special chart change pattern ASP2-A), and the special chart change pattern corresponding to the performance route where the number of pseudo fluctuations is three (for example, special chart change pattern ASP3-A) are more likely to be determined in that order. Therefore, in this embodiment, the expectation of winning a jackpot can be increased as the number of times the pseudo-variation is executed increases.

[0113] As described above, in special chart fluctuation pattern HSP1-A, special chart fluctuation pattern HSP1-B, special chart fluctuation pattern ASP1-A, special chart fluctuation pattern ASP1-B, and special chart fluctuation pattern ASP-C, the reach state is reached without any pseudo-fluctuation, in special chart fluctuation pattern HSP2-A, special chart fluctuation pattern HSP2-B, special chart fluctuation pattern ASP2-A, and special chart fluctuation pattern ASP2-B, the reach state is reached after two pseudo-fluctuations, and in special chart fluctuation pattern HSP3-A, special chart fluctuation pattern HSP3-B, special chart fluctuation pattern ASP3-A, and special chart fluctuation pattern ASP3-B, the reach state is reached after three pseudo-fluctuations. Therefore, the time to reach the reach state is longer in the order of the special pattern change pattern that reaches the reach state without pseudo-change, the special pattern change pattern that reaches the reach state with two pseudo-changes, and the special pattern change pattern that reaches the reach state with three pseudo-changes. However, in the pattern change that determines the special pattern change pattern ASP-C, the time to reach the reach state is longer than the special pattern change patterns that reach the reach state without other pseudo-changes (special pattern change pattern HSP1-A, special pattern change pattern HSP1-B, special pattern change pattern ASP1-A, and special pattern change pattern ASP1-B).

[0114] When the sub-reservation control means 223 receives a reserve command (hereinafter, may be simply expressed as the occurrence of a reserve winning), it sets performance data for displaying the number of reserved images corresponding to the special chart 1 reserve counter and the number of reserved images corresponding to the special chart 2 reserve counter in the reserve display area (not shown) of the main display unit 81 based on the information of the special chart 1 reserve counter and the special chart 2 reserve counter contained in the command. The reserved images are images that are the subject of reserve pre-reading performances that change into various forms that suggest the degree of advantage, such as the expectation degree of the occurrence of a jackpot game.

[0115] When the look-ahead performance control means 224 receives a pre-determination command, it determines the content of the so-called look-ahead performance based on the result of the pre-determination included in the command.

[0116] When the effect content determining means 225 receives a variation start command, it determines the content of the effect to be executed in the current pattern variation according to the presentation route already determined by the presentation route determining means 222. More specifically, the performance content determination means 225 determines a performance pattern selection table to be referenced for the content of the performance (performance pattern) for each performance execution timing in the pattern change based on the performance route determined by the performance route determination means 222, and determines the content of the performance by a selection using the determined performance pattern selection table. In particular, by doing so, it is possible to change the content of the performance related to (executed according to) the determined performance route, and to provide a connection between the performances in one pattern change.

[0117] When the decorative pattern control means 226 receives a variation start command, it determines the final (determined stopped) combination of decorative patterns (left pattern, center pattern, right pattern) based on the stopped pattern of the determined special pattern. Specifically, in the pattern variation related to the special pattern 1, a pattern arrangement related to the decorative pattern including a pattern arrangement related to the 7 pattern is determined for the pattern A, and any pattern arrangement related to the decorative pattern except for the 7 pattern is determined for the pattern B. Therefore, in this embodiment, the number of rounds of the jackpot game that occurs and the subsequent presentation mode (special pattern variation pattern derivation state) after the jackpot game can be guessed depending on the type of pattern arrangement related to the decorative pattern corresponding to the jackpot game. In the pattern variation related to the special chart 2, any of the pattern arrangements related to the decorative patterns including the 7 pattern is determined for the pattern a, the pattern c, and the pattern d, and any of the pattern arrangements related to the decorative patterns excluding the 7 pattern is determined for the pattern b. Therefore, in this embodiment, when the pattern arrangement related to the 7 pattern is stopped and displayed, it is determined that the jackpot game is related to the stopped pattern (pattern a, pattern c, or pattern d) excluding the pattern b. This makes it easier to guess the number of rounds related to the jackpot game that occurs depending on the type of pattern arrangement related to the decorative pattern corresponding to the jackpot game, just like the pattern variation related to the special chart 1. On the other hand, unlike the pattern variation related to the special chart 1, in the pattern variation related to the special chart 2, it is difficult to guess the subsequent performance mode depending on the type of pattern arrangement related to the decorative pattern corresponding to the jackpot game.

[0118] When the jackpot presentation control means 227 receives a presentation control command related to a jackpot game (start demo command, round start command, end demo command), it determines the content of the presentation during the jackpot game based on the type of the presentation control command and the information contained in the presentation control command.

[0119] The normal performance control means 220 reads out performance data for each device corresponding to each performance at the execution timing of that performance, in accordance with the content of the performance determined by the above-mentioned means provided in the first sub-control board 200. If the read performance data includes performance data related to images, an image control command is generated based on that performance data, and the command is stored in a transmission command storage area of ​​the sub-information storage means 260. Furthermore, if the read performance data includes performance data related to sound, an audio control command related to sound is generated based on that performance data, and the command is stored in a transmission command storage area of ​​the sub-information storage means 260. In this embodiment, the effects (variation effects) executed during the execution of the pattern change include specific effects that suggest the expectation of the bonus (jackpot game) by the performance mode, and the effects that accompany the execution of the specific effects include the expectation degree notification effect and the cut-in effect. The details and relationship of these effects will be described later, but there may be a period in which these effects are executed overlapping each other.

[0120] In addition, the normal presentation control means 220 reads presentation data for notifying the player that a playable state has been achieved with the execution of a RAM clear process when the return state at the time of power recovery is accompanied by the execution of a RAM clear process, and reads presentation data for notifying the player that a playable state has been achieved without the execution of a RAM clear process when the return state at the time of power recovery is accompanied by the execution of a RAM clear process. Furthermore, in the case of a game stop state, the normal presentation control means 220 reads presentation data for notifying the player that a game stop state has been achieved and that a RAM clear process needs to be executed. Details of these notifications are omitted, but it is preferable that the notifications are executed continuously for a certain period of time (for example, 30 seconds) after the execution is started, and the presentation device for executing the notifications does not matter.

[0121] When an error command is transmitted, the sub-error control means 230 determines an error notification pattern, and reads out performance data for executing an error notification in accordance with the error notification pattern. In addition, the sub-error control means 230 may independently (independently of the main error control means 165) determine whether or not the gaming machine 10 is in an error state, and if it is determined that the gaming machine 10 is in an error state, read out presentation data that executes an error notification.

[0122] The lamp control means 240 holds lamp control data for controlling the lighting of various lamps such as the frame lamp 35. For example, if the performance data read out by the normal performance control means 220 contains performance data corresponding to a lamp, the lamp control means 240 reads out the lamp control data based on the performance data, and transmits the read lamp control data to the lamp to be executed.

[0123] When the performance data read by the normal performance control means 220 contains performance data corresponding to a movable prop, the movable prop control means 245 reads movement control data for controlling the movement of the movable decorative body 22 and the sub-display unit 82 from the ROM 202 based on the performance data, and transmits the read movement control data to the movable decorative body 22 and the sub-display unit 82 to control the movement of the movable decorative body 22 and the sub-display unit 82.

[0124] As described above, the sub-information storage means 260 is a means for temporarily storing data read out by the means provided in the first sub-control board 200, data derived by calculations in the means, etc. in the corresponding storage areas.

[0125] The sub-command management means 270 receives a performance control command transmitted from the main control board 100, and stores the received performance command in a received command storage area of ​​the sub-information storage means 260. When an image control command is stored in the transmission command storage area of ​​the sub-information storage means 260, the sub-command management means 270 transmits the image control command to the second sub-control board 300. When an audio control command or a volume adjustment command is stored in the storage area, the sub-command management means 270 transmits these commands to the audio control board 310. In addition, these commands are transmitted in the order in which they are stored in the transmission command storage area of ​​the sub-information storage means 260, as a rule.

[0126] As described above, the gaming machine 10 according to the present embodiment is configured to be able to execute the expectation degree notification effect and the cut-in effect as effects accompanied by the execution of a specific effect that suggests the expectation degree of a bonus (jackpot game) being awarded depending on the presentation mode, and the execution periods of these effects may overlap. This configuration contributes to making the execution conditions of the specific effects more flexible, but there is a risk that one specific effect may impair the presentation of the other specific effect (suggestion of the expectation degree for the award of a bonus). In contrast, in the gaming machine 10 according to the present embodiment, a mechanism is implemented to prevent one of the expectation degree notification effect and the cut-in effect from impairing the performance of the other specific effect. The details of this function will be described below.

[0127] <About the expectation level announcement performance> First, the details of the expectation degree notification effect executed in this embodiment will be described with reference to Figs. FIG. 11 is a timing chart showing the flow of each effect when the execution period of the expectation degree announcement effect and the execution period of the cut-in effect overlap. 12(a) and 12(b) are diagrams showing a specific example of the expectation degree notification presentation. FIG. 13 is a flow of the expectation degree notification presentation control process, and this process is executed in response to reception of a fluctuation start command in the special chart fluctuation pattern derivation state PA (normal chart low probability). Figure 14(a) is a schematic diagram of a lottery table used for the lottery of the final earned points, and Figure 14(b) is a schematic diagram of a lottery table used for the execution lottery of the doublet points. The range of random numbers used in these lotteries is 0 to 999.

[0128] As shown in Fig. 11, the expectation degree notification effect starts in synchronization with the start of the pattern change (timing t1), and when the above-mentioned development effect is executed, it ends in the latter half of the development effect (timing t5). The development effect starts after the pattern change starts (timing t2), and ends just before the pattern change ends (timing t6). Although not shown in the figure, the expectation degree notification effect is also executed in the pattern change in which the development effect is not executed, and in that case, the expectation degree notification effect ends immediately before the end of the pattern change.

[0129] As shown in FIG. 12(a) and FIG. 12(b), the expectation level notification effect is an effect in which points are acquired and the total value of the acquired points indicates the expectation level regarding the award of a special prize in the corresponding pattern change. 12(a), during the expectation level notification performance, a total point image pg1 that allows the player to specify the total number of points acquired is displayed in the display area of ​​the main display unit 81. When points are acquired, an acquired point image pg2 that allows the player to specify the points to be acquired is displayed, and then the image becomes non-displayed, and the points specified by the image are added to the value of the total point image pg1.

[0130] In this embodiment, there are multiple timings for acquiring points (timings for displaying acquired point images). More specifically, when a development performance is executed, the acquired point image pg2 is displayed a total of six times: three times before the development performance starts, two times during the first half of the development performance (particularly when the execution period overlaps with the cut-in performance, during the period during which the performance is executed), and one time during the second half of the development performance. On the other hand, when a development performance is not executed, the acquired point image pg2 is displayed a total of three times before the pattern change ends. 12(a), in this embodiment, the points specified by the multiple acquired point images pg2 displayed during the execution of one expectation level announcement performance do not decrease in chronological order, and when one acquired point image pg2 is displayed, the points specified by that acquired point image pg2 are the same as the points specified by the acquired point image pg2 displayed immediately before, or are greater than the points specified by the acquired point image pg2 displayed immediately before. In other words, in this embodiment, it can be said that the points specified by the multiple acquired point images pg2 displayed during the execution of one expectation level announcement performance monotonically increase.

[0131] 12(b), the acquired point image pg2 displayed in the expectation level notification performance has a special feature that identifies points that are repeated numbers (two-digit numbers in which the tens digit and the units digit match, such as "22"). As will be described in more detail below, when an acquired point image pg2 in this special feature is displayed, it is definite that a bonus will be awarded at that point, and the acquired point image pg2 in this special feature can only be displayed in the latter half of the development performance.

[0132] Next, as shown in FIG. 13, in step S202, which is the first step of the expectation degree notification effect control process for controlling the expectation degree notification effect, a lottery is executed to determine the final points obtained.

[0133] Here, as shown in Fig. 14(a), the points determined by the lottery for the final points are roughly divided into five types: 0-29, 30-69, 70-89, 90-99, and 100, and the lottery for which type (range) to select is based on the result of the special symbol hit / miss judgment for the current symbol change, the result of the special symbol stop symbol lottery for the current symbol change, and the result of the special symbol change pattern lottery for the current symbol change. The current symbol change refers to the symbol change corresponding to the change start command that triggered the execution of the expectation degree announcement performance control process. Specifically, if the result of the special pattern hit / miss judgment for this pattern change is a jackpot and pattern A is determined as the special pattern stopping pattern, then there is a 300 / 1000 (approximately 1 / 3.33) probability of 30 to 69, a 400 / 1000 (1 / 2.5) probability of 70 to 89, a 200 / 1000 (1 / 5) probability of 90 to 99, and a 100 / 1000 (1 / 10) probability of 100, and in this case, 0 to 29 is not determined. If the result of the special pattern hit / miss judgment for this pattern change is a jackpot and pattern B is determined as the special pattern stopping pattern, then there is a 300 / 1000 (approximately 1 / 3.33) probability of 30 to 69, a 400 / 1000 (1 / 2.5) probability of 70 to 89, and a 300 / 1000 (approximately 1 / 3.33) probability of 90 to 99. In this case, 0 to 29 and 100 will not be determined. If the result of the special symbol hit / miss judgment for this pattern change is a miss and an advanced performance is executed, 30 to 69 will be determined with a probability of 600 / 1000 (approximately 1 / 1.67), and 70 to 89 will be determined with a probability of 400 / 1000 (1 / 2.5). In such cases, 0 to 29, 90 to 99, and 100 will not be determined. If the result of the special symbol hit / miss judgment for this pattern change is a miss and the development performance is not executed, 0 to 29 will be determined with a probability of 1000 / 1000 (1 / 1). In this case, 30 to 69, 70 to 89, 90 to 99, and 100 will not be determined. In the above-mentioned drawing, after one of the four types of numbers, 0 to 29, 30 to 69, 70 to 89, and 90 to 99, is determined, an equal drawing is conducted within the determined range, and one's final acquired points are determined by the drawing. Here, the equal drawing refers to a drawing in which the probability of determining each number within the range is the same, or the probability is approximately the same.

[0134] Returning to FIG. 13, in step S204, it is determined whether the result of the special symbol hit / miss judgment for this pattern change is a jackpot or not, and if the condition is satisfied, the process proceeds to step S206, and if the condition is not satisfied, the process proceeds to step S208.

[0135] In step S206, a lottery for determining whether or not a repeat number point is to be awarded is carried out. Specifically, as shown in FIG. 14(b), in this lottery, the probability of winning is 200 / 1000 (1 / 5) and the probability of not winning is 800 / 1000 (1 / 1.25).

[0136] In step S208, the result of the lottery for the final acquired points and the result of the execution lottery for the doublet points (only if an execution lottery for the doublet points has been held) are referenced to determine the point acquisition pattern, which is the flow of point acquisition (the flow of points identified by the displayed acquired point image pg2). Specifically, when the development performance is executed in the current pattern change, the point acquisition pattern is determined so that the points specified by each of the six total point images pg1 displayed increase monotonically and the total value of the points specified by each of the six total point images pg1 matches the final acquired points. In particular, when the execution lottery for the doublet points is won, in addition to these conditions, the point acquisition pattern is determined so that the points specified by the total point image pg1 displayed last (in the latter half of the development performance) become doublets. Similarly, if a development effect is not executed in the current pattern change, a point acquisition pattern is determined so that the points specified in each of the three total point images pg1 displayed increase monotonically and the total value of the points specified in each of the three total point images pg1 matches the final acquired points.

[0137] In step S210, the effect data for the expectation degree notification effect for realizing the determined point acquisition pattern is set, and then the expectation degree notification effect control process is terminated. As a result, the expectation degree notification effect according to the determined point acquisition pattern is executed.

[0138] In this manner, in the expectation level notification presentation in this embodiment, the higher the final points acquired, the higher the expectation of receiving a special benefit. Therefore, it can be said that the acquired point image pg2 displayed in the expectation degree notification performance indicates the expectation degree of receiving the special benefit in its display mode (specified points). Furthermore, since the points identified by the acquired point image pg2 monotonically increase during the execution period of one expectation level announcement performance, it can be said that the expectation level of receiving the bonus related to the display mode of the acquired point image pg2 does not decrease during that execution period. Also, if the result of the special pattern hit / miss judgment for this pattern change is a miss, 90 to 99 and 100 are not determined in the final acquisition point lottery. On the other hand, if the result of the special pattern hit / miss judgment for this pattern change is a jackpot, 90 to 99 and 100 may be determined in the final acquisition point lottery. That is, if 90 to 99 is determined as the final acquisition point, or if the final acquisition point is 100 (if the points specified in the total point image pg1 are 90 or more), it is determined that the result of the special pattern hit / miss judgment for this pattern change is a jackpot. In particular, if 100 is determined as the final acquisition point (if the points specified in the total point image pg1 are 100), it is determined that a jackpot related to the more advantageous pattern A will be derived.

[0139] <About cut-in effects> Next, the cut-in effect executed in this embodiment will be described in detail with reference to Figures 15 to 17. In addition, in making this description, reference will also be made to the timing chart shown in Figure 11. FIG. 15 is a diagram showing a specific example of a cut-in effect. FIG. 16 is a flow chart of the cut-in effect control process, which, like the expectation degree notification effect control process, is executed upon receipt of a change start command in the special chart change pattern derivation state PA (normal chart low probability). Figure 17(a) is a schematic diagram of a lottery table used for drawing lots for executing a cut-in effect, and Figure 17(b) is a schematic diagram of a lottery table used for drawing lots for a performance pattern related to a cut-in effect. The range of random numbers used in these draws is 0 to 999.

[0140] As shown in FIG. 11, the cut-in performance is executed in the first half of the development performance (from timing t3 to timing t4). Therefore, the execution period of the cut-in effect overlaps with the execution period of the expectation degree announcement effect.

[0141] As shown in Figure 15, the cut-in effect is an effect in which a performance button image bg that resembles the performance button 37 is displayed, requesting operation of the performance button 37, and when the performance button 37 is operated while the image is being displayed, a cut-in image kg is displayed. In particular, in the cut-in effect, the flow of displaying the effect button image bg and then the cut-in image kg is executed three times in total. Furthermore, there are three types of cut-in images kg: cut-in image kg1, cut-in image kg2, and cut-in image kg3, and the appearance of each type is determined by the effect pattern described later, and the expectation of the special offer increases in this order.

[0142] Next, as shown in Fig. 16, in step S402, which is the first step of the cut-in performance control process that controls the cut-in performance, it is determined whether or not the development performance is executed in the current pattern change, and if the condition is satisfied, the process proceeds to step S404, and if the condition is not satisfied, the cut-in performance control process ends (in this case, the cut-in performance is not executed). The current pattern change refers to the pattern change corresponding to the change start command that triggered the execution of the cut-in performance control process.

[0143] In step S404, a lottery for executing a cut-in effect is carried out. Specifically, as shown in FIG. 17(a), the result of the special symbol hit / miss judgment for the current pattern change is referenced in the execution lottery for the cut-in effect, and if the result of the special symbol hit / miss judgment for the current pattern change is a jackpot, there is a 600 / 1000 (approximately 1 / 1.67) probability of winning the execution lottery for the cut-in effect, and a 400 / 1000 (approximately 1 / 2.5) probability of not winning the execution lottery. If the result of the special chart hit / miss judgment for this pattern change is a miss, there is a 300 / 1000 (approximately 1 / 3.33) probability of winning the cut-in performance execution lottery, and a 700 / 1000 (approximately 1 / 1.43) probability of not winning the execution lottery.

[0144] In step S406, it is determined whether or not the lottery for executing the cut-in effect has been won. If the condition is met, the process proceeds to step S408. If the condition is not met, the cut-in effect control process is terminated (in this case, the cut-in effect is not executed).

[0145] In step S408, a presentation pattern for the cut-in presentation is selected by lottery. Specifically, as shown in Figure 17(b), in the lottery for the cut-in effect, the result of the special symbol hit / miss determination for the current pattern change is referenced, and one presentation pattern is determined from a total of five presentation patterns, presentation pattern P1 to presentation pattern P5. If the result of the special pattern hit / miss judgment for this pattern change is a jackpot, presentation pattern P1 will be determined with a probability of 200 / 1000 (1 / 5), presentation pattern P2 with a probability of 300 / 1000 (approximately 1 / 3.33), presentation pattern P3 with a probability of 200 / 1000 (1 / 5), presentation pattern P4 with a probability of 200 / 1000 (1 / 5), and presentation pattern P5 with a probability of 100 / 1000 (1 / 10). On the other hand, if the result of the special pattern hit / miss judgment for this pattern change is a miss, presentation pattern P1 will be determined with a probability of 600 / 1000 (approximately 1 / 1.67), presentation pattern P2 with a probability of 200 / 1000 (1 / 5), presentation pattern P3 with a probability of 150 / 1000 (approximately 1 / 6.67), and presentation pattern P4 with a probability of 50 / 1000 (1 / 20), and in this case, presentation pattern P5 will not be determined.

[0146] Also, although not shown in the figure, when performance pattern P1 is determined, the cut-in image displayed the first time, the cut-in image displayed the second time, and the cut-in image displayed the third time each become cut-in image kg1. When the performance pattern P2 is determined, the cut-in image displayed the first time and the cut-in image displayed the second time become the cut-in image kg1, and the cut-in image displayed the third time becomes the cut-in image kg2. When the performance pattern P3 is determined, the cut-in image displayed the first time becomes the cut-in image kg1, and the cut-in image displayed the second time and the cut-in image displayed the third time become the cut-in image kg2. When performance pattern P4 is determined, the cut-in image displayed the first time becomes cut-in image kg1, the cut-in image displayed the second time becomes cut-in image kg2, and the cut-in image displayed the third time becomes cut-in image kg3 (flow shown in Figure 15). When the performance pattern P5 is determined, the cut-in image displayed the first time becomes the cut-in image kg1, the cut-in image displayed the second time becomes the cut-in image kg3, and the cut-in image displayed the third time becomes the cut-in image kg3.

[0147] 16, in step S410, the effect data for the cut-in effect corresponding to the determined effect pattern is set, and then the cut-in effect control process is terminated. As a result, the cut-in effect corresponding to the determined effect pattern is executed.

[0148] In this way, the cut-in image kg displayed in the cut-in performance in this embodiment indicates the expectation of a bonus being awarded in that display mode, and cut-in image kg1 is never displayed after cut-in image kg2, and cut-in image kg1 and cut-in image kg2 are never displayed after cut-in image kg3. Therefore, in this embodiment, it can be said that the expectation of receiving a bonus related to the display mode of the cut-in image kg does not decrease during the execution period of one cut-in performance.

[0149] <About the relationship between the expectation level announcement and the cut-in effect> As described above, in this embodiment, the expectation degree notification effect and the cut-in effect can be executed as the effect accompanied by the execution of a specific effect that suggests the expectation degree of the special benefit depending on the performance mode, and the period during which these effects are executed (timing t3 to timing t4 in FIG. 11) may overlap. In addition, during the overlapping period, the expectation degree of the special benefit related to the display mode of the acquired point image in the expectation degree notification effect does not decrease (the expectation degree of the special benefit increases monotonically). This allows for a period during which the execution period of the expectation level announcement effect and the execution period of the cut-in effect overlap, while still allowing the player to enjoy the cut-in image with peace of mind during that overlapping period. In order to achieve this effect, it is permitted that the execution period of the expectation degree notification effect and the execution period of the cut-in effect necessarily overlap. Furthermore, as long as the execution period of the expectation degree notification effect overlaps at least partially with the execution period of the cut-in effect, the manner in which these execution periods overlap is not important. In addition, during the period during which the expectation level notification presentation is being performed, excluding the overlapping period, the expectation level of receiving the bonus related to the display mode of the acquired point image is permitted to decrease.

[0150] Therefore, in the gaming machine 10, the presentation control means (first sub-control board 200, second sub-control board 300) can execute specific presentations that indicate the expected probability of receiving a bonus (jackpot game) depending on the presentation mode, and the specific presentations include a first specific presentation (acquired point image) and a second specific presentation (cut-in image), and at least a part of the second presentation period (execution period of the cut-in presentation) in which the second specific presentation can be executed can overlap with the first presentation period (execution period of the expectation level announcement presentation) in which the first specific presentation can be executed, and during the first presentation period, the expected probability of receiving a bonus related to the presentation mode of the first specific presentation can be high, and in other words, the first specific presentation is executed so that the expected probability of receiving a bonus related to the presentation mode of the first specific presentation does not decrease at least during the overlapping period in which the first presentation period and the second presentation period overlap.

[0151] In particular, as shown in FIG. 11, the execution period of the expectation degree announcement effect exists before the overlapping period in which the execution period of the expectation degree announcement effect and the execution period of the cut-in effect overlap. This makes it easier for the player to recognize the display mode of the acquired point image in the expectation degree notification presentation before the overlap period, which contributes to further enhancing the effect of allowing the player to enjoy the cut-in image with peace of mind during the overlap period.

[0152] Therefore, when the first performance period (the period during which the expectation level announcement performance is executed) and the second performance period (the period during which the cut-in performance is executed) overlap, it can be said that the first performance period may exist before the second performance period.

[0153] In addition, in this embodiment, during the overlapping period in which the execution period of the expectation level announcement performance overlaps with the execution period of the cut-in performance, in addition to the acquired point image in the expectation level announcement performance, the expectation level of the bonus related to the display mode of the cut-in image in the cut-in performance does not decrease (the expectation level of the bonus increases monotonically). This allows for the occurrence of periods in which the execution period of the expectation level announcement effect and the execution period of the cut-in effect overlap, while allowing the player to safely enjoy whichever effect he or she wishes to perceive in accordance with the player's preferences during that overlapping period.

[0154] Therefore, in the gaming machine 10, during the second presentation period (the period during which the cut-in presentation is executed), the expectation of the award of a bonus (jackpot game) related to the presentation aspect of the second specific presentation (cut-in image) can be increased, and in other words, during at least the overlapping period in which the first presentation period (the period during which the expectation announcement presentation is executed) and the second presentation period overlap, the second specific presentation is executed so as not to decrease the expectation of the award of a bonus related to the presentation aspect of the second specific presentation.

[0155] In particular, in this embodiment, the cut-in effect involves the display of an effect button image that prompts the player to operate the effect button 37, whereas the expectation degree notification effect does not involve the display of an image that prompts the player to perform a game operation. This further enhances the effect of allowing the player to safely enjoy the presentation that he or she wishes to perceive in accordance with his or her preferences during the period in which the expectation level announcement presentation and the cut-in presentation overlap.

[0156] Therefore, in the gaming machine 10, the game machine 10 is further equipped with a specified operation means (effect button 37), and the effect control means (first sub-control board 200, second sub-control board 300) is capable of executing an operation recommendation effect (effect button image bg) that encourages operation of the specified operation means, and in other words, the first specific effect (earned point image) is an effect that does not involve an operation recommendation effect, and the second specific effect (cut-in image) is an effect that involves an operation recommendation effect.

[0157] In addition, in this embodiment, the period during which the expectation degree notification effect is executed continues even after the period during which the execution period of the expectation degree notification effect and the execution period of the cut-in effect overlap. According to this, since the acquired point image can be viewed even after the overlap period in which the execution period of the expectation level announcement effect and the execution period of the cut-in effect overlap, the effect of allowing the player to enjoy the cut-in image with peace of mind during the overlap period can be further enhanced. In order to achieve this effect, in some cases where the execution period of the expectation level announcement effect overlaps with the execution period of the cut-in effect, it is also permitted that the period in which the expectation level announcement effect is executed ends simultaneously with the overlapping period.

[0158] Therefore, in other words, in the gaming machine 10, the first presentation period (the period during which the expectation level notification presentation is performed) can continue even after the overlap period.

[0159] In this embodiment, only in the latter half of the development performance, an acquired point image that can specify a repeating number point that definitely results in the award of a bonus may be displayed. In other words, in the expectation degree notification performance, the suggestion accuracy of the acquired point image regarding the expectation degree of the bonus in the period after the overlapping period between the execution period of the expectation degree notification performance and the execution period of the cut-in performance tends to be higher than the suggestion accuracy of the acquired point image regarding the expectation degree of the bonus in the overlapping period. According to this, by increasing the attention to the acquired point image after the overlapping period in which the execution period of the expectation degree notification effect and the execution period of the cut-in effect overlap, it is possible to make the player easily recognize that the execution period of the expectation degree notification effect continues even after the end of the overlapping period. This contributes to further enhancing the effect of being able to enjoy the cut-in image with peace of mind. In addition, the tendency for the accuracy of suggestions regarding the expectation of a bonus being awarded to increase does not necessarily mean that, as in this embodiment, a presentation mode that will definitely result in a bonus being awarded is determined more frequently, but also means that it becomes easier to guess whether or not a bonus will be awarded because there are more types of presentation modes (those that suggest the expectation of a bonus being awarded) than the presentation being compared, and the specific means is not important.

[0160] Therefore, in other words, in the gaming machine 10, the first specific presentation in the first presentation period (the period during which the expectation level announcement presentation is executed) after the overlap period tends to have a higher accuracy of suggesting the expectation level of the award of a bonus (jackpot game) than the first specific presentation in the overlap period.

[0161] Also, although not described above, in this embodiment, when the display of the acquired point image in the latter half of the development presentation ends, the execution period of the expectation level announcement presentation including the acquired point image ends. Furthermore, the length of the period T (see Figure 11) from the end of the overlapping period in which the execution period of the expectation level announcement effect and the execution period of the cut-in effect overlap to the end of the execution period of the expectation level announcement effect tends to be longer the more points are ultimately earned. According to this, when a cut-in image with a presentation mode that has a high expectation of receiving a bonus is displayed, attention to the cut-in presentation increases, and in a situation in which attention to the expectation announcement presentation appears to be relatively low, it is possible to make it easier for the player to recognize the acquired point image after the overlap period in which the expectation announcement presentation period and the cut-in presentation period overlap has ended. In addition, the tendency for the length of period T to become longer as the final acquired points increase does not necessarily mean that the length of period T increases monotonically as the final acquired points increase, but also means that the average length of period T (the sum of the product of the appearance rate and length for each final acquired point) increases monotonically as the final acquired points increase.

[0162] Therefore, in other words, in the gaming machine 10, the higher the expectation of receiving a bonus (jackpot game) related to the presentation aspect of the second specific presentation (cut-in image) during the overlapping period, the longer the first presentation period (the period during which the expectation announcement presentation is executed) tends to be after the overlapping period.

[0163] <Other Modifications> Modifications not mentioned in the above description are listed below.

[0164] First, in this embodiment, the above-mentioned expectation degree notification performance and cut-in performance are executed during the execution of the pattern change in the special pattern change pattern derivation state PA, but are not limited to this. In other words, as long as an event occurs in which the execution period of these performances overlap, the game state in which these performances are executed is not limited to the special pattern change pattern derivation state PA, but may be the special pattern change pattern derivation state PB or the special pattern change pattern derivation state PC (both of which are normal pattern high probability).

[0165] In addition, the expectation degree notification effect and the cut-in effect in this embodiment are performed on the main display unit 81. However, in addition to or instead of the device, a device other than the main display unit 81, such as a speaker 33, may be used.

[0166] In addition, the gaming machine 10 according to this embodiment is a so-called type 1 / type 2 mixed machine that can derive both a big win and a small win that can result in a big win game in determining whether or not the special chart has been hit, but it is not limited to this, and it is also possible to use one that can only derive a so-called type 2 hit.

[0167] In addition, in the present embodiment, the probability, ratio, and frequency, and the number of times may be 0 on the smaller side and the maximum value on the larger side, as long as the respective relationships are ensured. In particular, as for the above-mentioned ratios, as long as the phenomenal aspects are ensured, there is no restriction on the control for realizing the ratios. Furthermore, each lottery value in the lottery table illustrated in this embodiment is just an example, and as long as the magnitude relationship between the lottery tables is maintained, each lottery value may adopt any value within the range.

[0168] In the above explanation, the recovery state at the time of power recovery is determined by referring to the state of the RAM clear switch 43 at the time of power recovery, but it may be possible to refer to whether the time that the RAM clear switch 43 is in the ON state after power recovery exceeds a specified time (e.g., 3 seconds). In this way, the occurrence of erroneous RAM clear processing can be further suppressed.

[0169] In the above description, the state of the middle frame open door sensor 76 (open / closed state of the middle frame 17) was referenced when determining the return state when power was restored, but the return state may be set without reference to that state. In this case, the return state when power was restored may be set uniformly according to the case where the middle frame open door sensor 76 is ON (the middle frame 17 is open).

[0170] The present invention described above is not limited to the above description, and includes various modifications and improvements as long as the object of the present invention is achieved.

[0171] <Additional Notes> The present embodiment encompasses the following technical idea. (1) A gaming machine capable of executing a pattern change accompanied by execution of a winning / losing judgment and capable of awarding a privilege after the pattern change is completed, The means of production, A performance control means for controlling the performance means; Equipped with The performance control means is capable of executing a specific performance that suggests an expected degree of the award of the benefit depending on a performance mode, The specific performance includes a first specific performance and a second specific performance, At least a part of a second performance period during which the second specific performance can be executed may overlap with a first performance period during which the first specific performance can be executed; During the first performance period, the expectation of the award of the benefit related to the performance aspect of the first specific performance may be high, The first specific performance is executed so that the expectation of the provision of the benefit related to the performance mode of the first specific performance does not decrease at least during an overlapping period in which the first performance period and the second performance period overlap. A gaming machine characterized by: (2) The gaming machine according to (1) above, The first performance period may continue after the overlap period. A gaming machine characterized by: (3) The gaming machine according to (2) above, The first specific performance in the first performance period after the overlapping period tends to have a higher suggestion accuracy of the expectation degree of the award of the benefit than the first specific performance in the overlapping period. A gaming machine characterized by: (4) The gaming machine according to (2) or (3) above, The higher the expected probability of receiving the benefit related to the performance mode of the second specific performance during the overlapping period, the longer the first performance period after the overlapping period tends to be. A gaming machine characterized by: [Explanation of symbols]

[0172] 10 Gaming machines 15 Outer Frame 17 Middle Frame 20 Front frame 21 Hinge mechanism 22 Movable Decorations 23 Cylinder lock 25 Transparent materials 27 Upper ball tray 29 Lower ball tray 31 Operating handle 32 Upper frame part 33(33a, 33b) Speaker 34a, 34b Left and right side frame parts 35(35a, 35b, 35c) Frame Lamp 36 Ball removal mechanism 37 Production button 38 Cursor Button 38a Up cursor button 38b Down cursor button 38c Left cursor button 38d Right cursor button 38e Middle cursor button 39 Main operation section 39a Ball loan button 39b Return button 40 Power Switch 43 RAM clear switch 45 Opening and closing cover 46 Game Ball Tank 47 Tank Rail 48 Dispatch Unit 49 Dispatch Passage 50 Game Board 50a Gaming area 51 Outer rail 52 Windmill 53 Inner rail 54 Protective materials 55 Grand Prize Winner 57 First starting point 59 Second starting point 61 Normal Electric Devices 62 Normal electric accessory solenoid Gate 63 65 Special Electric Device 66 Special electric device solenoid 67 General Prize Winners 69 Outlet 70 First starting sensor 71 Second starting port sensor 72 Large prize entrance sensor 73 General prize entry sensor 74 Gate Sensor 75 Out ball sensor 76 Middle frame door open sensor 77 Front frame door open sensor 80 Performance display device 81 Main display 82 Sub display 82a Upper sub display 82b Left sub display 82c Right sub display 90 Pattern display device 91 First special symbol display device 92 Second special pattern display device 93 Ordinary pattern display device 94 1st special pattern reserved lamp 95 2nd Special Design Hold Lamp 96 Normal pattern hold lamp 100 Main control board 101 CPU 102 ROM 103 RAM 104 I / O ports 105 Random Number Circuit 109 Main control board case 110 Ball entrance determination method 115 Main random number generator 120 Main Hold Control Means 125 Preliminary Judgment Measures 130 Special drawing lottery method 131 Means of determining whether or not a special drawing is correct 132 Special stop pattern lottery means 133 Means for deriving special chart variation patterns 135 General drawing method 140 Jackpot game control means 145 Pattern display control means 150 Electrical equipment control means 155 Game status control means 160 Main information storage means 165 Main Error Control Measures 170 Main Command Management Method 175 Power restoration processing execution means 176 Return state setting means 179 Means for transitioning to playable state 180 Power cut processing execution means 200 1st sub-control board 201 CPU 202 ROM 203 RAM 204 I / O ports 209 1st sub-control board case 210 Sub-random number generator 220 Normal Production Control Means 221 Presentation mode control means 222 Means of determining the direction route 223 Sub-hold control means 224 Predictive performance control means 225 Means for determining production content 226 Decorative pattern control means 227 Jackpot performance control means 230 Sub-error Control Measures 240 Lamp control means 245 Movable object control means 260 Sub-information storage means 270 Subcommand Management Method 300 Second sub-control board 309 Second sub-control board case 310 Voice control board 311 CPU 312 ROM 313 RAM 314 I / O ports 400 Dispatch control board 409 Dispensing control board case 500 Power supply control board 501 Normal power circuit 502 Backup power circuit 503 Power interruption detection circuit 509 Power supply control board case X First flow path Y Second flow path pg1 Total points image pg2 Earned points image bg Production button image kg Cut-in image kg1 Cut-in image kg2 cut-in image kg3 cut-in image

Claims

1. A gaming machine capable of executing a pattern change accompanied by execution of a winning / losing judgment and capable of awarding a privilege after the pattern change is completed, The means of production, A performance control means for controlling the performance means; Equipped with The performance control means is capable of executing a specific performance that suggests an expected degree of the award of the benefit depending on a performance mode, The specific performance includes a first specific performance and a second specific performance, At least a part of a second performance period during which the second specific performance can be executed may overlap with a first performance period during which the first specific performance can be executed; During the first performance period, the expectation of the award of the benefit related to the performance aspect of the first specific performance may be high, The first specific performance is executed so that the expectation of the provision of the benefit related to the performance mode of the first specific performance does not decrease at least during an overlapping period in which the first performance period and the second performance period overlap. A gaming machine characterized by:

2. 2. The gaming machine according to claim 1, The first performance period may continue after the overlap period. A gaming machine characterized by:

3. 3. The gaming machine according to claim 2, The first specific performance in the first performance period after the overlapping period tends to have a higher suggestion accuracy of the expectation degree of the award of the benefit than the first specific performance in the overlapping period. A gaming machine characterized by:

4. 4. The gaming machine according to claim 2 or 3, The higher the expected probability of receiving the benefit related to the performance mode of the second specific performance during the overlapping period, the longer the first performance period after the overlapping period tends to be. A gaming machine characterized by:

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