Game machine

JP2025096755APending Publication Date: 2025-06-30SANKYO CO LTD
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Patent Information

Application Number
JP2023212657
Authority / Receiving Office
JP · JP
Patent Type
Applications
Current Assignee / Owner
Filing Date
2023-12-18
Publication Date
2025-06-30

AI Technical Summary

Benefits of technology

音信号)の出力によりスピーカ8L、8Rから音声や効果音を出力させること、ランプ制御基板14に対する指令(電飾信号)の出力により遊技効果ランプ9や装飾用LEDを点灯/消灯/点滅させることといった、飾り図柄の可変表示中における各種の演出制御を実行する。こうした演出制御を行った後、例えば演出制御パターンから飾り図柄の可変表示終了を示す終了コードが読み出されたこと、あるいは、主基板11から確定飾り図柄を停止表示させることを指定するコマンドを受信したことなどに対応して、飾り図柄の表示結果となる確定飾り図柄を停止表示させる。確定飾り図柄を停止表示したときには、演出プロセスフラグの値が"3"に更新され、可変表示中演出処理は終了する。

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Abstract

To allow an object to become prominent more effectively.SOLUTION: A game machine includes: display means (image display device 5); and performance control means (performance control CPU 120) capable of displaying multiple kinds of images including objects (a decorative pattern, a script image, a ready-to-win title image, a second rightward shooting display MH2, and the like) on the display means according to a performance situation. The display means can display an object corresponding to a predetermined performance situation in the predetermined situation (a pattern patching performance, a first script notice performance, a strong super ready-to-win title performance, a jackpot game state, and the like), and also can display an effect corresponding to the object.SELECTED DRAWING: Figure 9-1
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Claims

【Claim 1】 A gaming machine that can be controlled to an advantageous state advantageous to a player, display means capable of displaying effect identification information for variable display, and effect control means capable of displaying a plurality of types of images including an object on the display means according to the effect situation, wherein the display means is capable of displaying the effect identification information in a reach mode after the start of the variable display of the effect identification information, when the effect identification information is displayed in the reach mode, it is possible to display an enlarged effect corresponding to the effect identification information in the reach mode, after the start of the variable display of the effect identification information, it is possible to display the effect identification information in a predetermined mode suggesting that the advantageous state is not controlled without displaying the effect identification information in the reach mode, the period in which the effect identification information in the reach mode and the effect corresponding to the effect identification information in the reach mode are not superimposed is longer than the period in which they are superimposed, when the effect identification information is displayed in the predetermined mode, an effect different from when the effect identification information is in the reach mode is displayed, furthermore, it can be controlled to an advantageous state, game control means, and effect control means, are provided, including a first effect mode, a second effect mode, and a third effect mode, the effect control means can output a BGM corresponding to the controlled effect mode and execute a specific effect that does not output a sound corresponding to the effect, a gaming machine in which the execution ratio of the specific effect in the first effect mode, the execution ratio of the specific effect in the second effect mode, and the execution ratio of the specific effect in the third effect mode are different.

Citation Information

Patent Citations

  • Game machine

    JP2018139689A

  • Game machine

    JP2019076384A