Game machine

JP2025096760APending Publication Date: 2025-06-30SANKYO CO LTD
View PDF 2 Cites 0 Cited by

Patent Information

Application Number
JP2023212662
Authority / Receiving Office
JP · JP
Patent Type
Applications
Current Assignee / Owner
Filing Date
2023-12-18
Publication Date
2025-06-30

Smart Images

  • Figure 2025096760000001_ABST
    Figure 2025096760000001_ABST
Patent Text Reader

Abstract

To allow an object to become prominent more effectively.SOLUTION: A game machine includes: display means (image display device 5); and performance control means (performance control CPU 120) capable of displaying multiple kinds of images including objects (a decorative pattern, a script image, a ready-to-win title image, a second rightward shooting display MH2, and the like) on the display means according to a performance situation. The display means can display an object corresponding to a predetermined performance situation in the predetermined situation (a pattern patching performance, a first script notice performance, a strong super ready-to-win title performance, a jackpot game state, and the like), and also can display an effect corresponding to the object.SELECTED DRAWING: Figure 9-1
Need to check novelty before this filing date? Find Prior Art

Claims

【Claim 1】 A gaming machine that can be controlled to an advantageous state advantageous to a player, display means capable of displaying effect identification information for variable display, and effect control means capable of causing the display means to display a plurality of types of images including objects according to the effect situation, when the display means is controlled to the advantageous state after the variable display of the effect identification information is started in the normal state, it is possible to display a first object corresponding to the name of the advantageous state, it is possible to display a second object that encourages the player to launch a game medium into a specific area in the game area, the first object starts to be displayed with an appearance effect, and then is displayed with a staying effect different from the appearance effect, the second object starts to be displayed without an appearance effect, and then is displayed with a staying effect different from that of the first object, furthermore, it can be controlled to an advantageous state, game control means, effect control means, and game control means side light emitting means controlled by the game control means, comprising, when the game control means executes variable display of specific identification information, the mode of the game control means side light emitting means can be switched from the initial mode to the final mode, and the switching can be executed a plurality of times, comprising a first effect mode, a second effect mode, and a third effect mode, the effect control means can execute a specific effect that starts after the period of the first switching for switching the mode of the game control means side light emitting means from the initial mode to the final mode ends, a gaming machine in which the execution ratio of the specific effect in the first effect mode, the execution ratio of the specific effect in the second effect mode, and the execution ratio of the specific effect in the third effect mode are different.

Citation Information

Patent Citations

  • Game machine

    JP2018139689A

  • Game machine

    JP2019076384A