Game machine

JP2025097008APending Publication Date: 2025-06-30SANKYO CO LTD
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Patent Information

Application Number
JP2023213048
Authority / Receiving Office
JP · JP
Patent Type
Applications
Current Assignee / Owner
Filing Date
2023-12-18
Publication Date
2025-06-30

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Benefits of technology

音信号)の出力によりスピーカ8L、8Rから音声や効果音を出力させること、ランプ制御基板14に対する指令(電飾信号)の出力により遊技効果ランプ9や装飾用LEDを点灯/消灯/点滅させることといった、飾り図柄の可変表示中における各種の演出制御を実行する。こうした演出制御を行った後、例えば演出制御パターンから飾り図柄の可変表示終了を示す終了コードが読み出されたこと、あるいは、主基板11から確定飾り図柄を停止表示させることを指定するコマンドを受信したことなどに対応して、飾り図柄の表示結果となる確定飾り図柄を停止表示させる。確定飾り図柄を停止表示したときには、演出プロセスフラグの値が"3"に更新され、可変表示中演出処理は終了する。

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Abstract

To provide a game machine capable of preventing trouble from occurring when locking or unlocking a door frame or an inner frame.SOLUTION: A game machine includes drooping suppression means such that components do not interfere each other because of drooping when locking or unlocking a door frame or an inner frame.SELECTED DRAWING: Figure 13-1
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Claims

【Claim 1】 A gaming machine that can be controlled to a favorable state, comprising means for customizing effects, wherein the gaming machine is composed of parts including a door frame, an inner frame, and an outer frame, further comprising means for suppressing sagging to suppress the door frame from sagging vertically, the door frame has a predetermined position where a player can apply a load vertically, and can change to a door frame closed state in which the door frame is locked to the inner frame, a door frame first unlocked state in which the door frame is unlocked from the state of being locked to the inner frame, and a door frame second unlocked state in which the door frame is more open than the door frame first unlocked state, the inner frame can change to an inner frame closed state in which the inner frame is locked to the outer frame, an inner frame first unlocked state in which the inner frame is unlocked from the state of being locked to the outer frame, and an inner frame second unlocked state in which the inner frame is more open than the inner frame first unlocked state, the inner frame sags vertically more in the inner frame first unlocked state than in the inner frame closed state, the inner frame has a corner portion on the depth side when the gaming machine is viewed from the front, which is on the side opposite to the shaft portion that enables the opening and closing of the inner frame, the corner portion is provided at a position where it does not contact the outer frame when the inner frame changes from the inner frame closed state to the inner frame first unlocked state, furthermore, it can be controlled to a favorable state, comprising gaming control means, and effect control means, and comprising a first effect mode, a second effect mode, and a third effect mode, the effect control means can output a BGM corresponding to the controlled effect mode and execute a specific effect that does not output a sound corresponding to the effect, and a gaming machine in which the execution ratio of the specific effect in the first effect mode, the execution ratio of the specific effect in the second effect mode, and the execution ratio of the specific effect in the third effect mode are different. ​

Citation Information

Patent Citations

  • Game machine

    JP2018139689A

  • Game machine

    JP2021115320A