Game machine

JP2025100623AActive Publication Date: 2025-07-03SANYO BUSSAN KK
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Patent Information

Application Number
JP2025063074
Authority / Receiving Office
JP · JP
Patent Type
Applications
Current Assignee / Owner
Filing Date
2025-04-07
Publication Date
2025-07-03
Estimated Expiration
2040-11-26

AI Technical Summary

Benefits of technology

【0007】 本発明によれば、遊技への注目度を好適に向上させることができる。

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Abstract

To provide a game machine which can favorably improve the attention degree on a game.SOLUTION: When a special winning result B is given by a lottery based on an entry into an operation port in a second probability variable state corresponding to a high probability mode and a high frequency support mode, a transition to a first probability variable state corresponding to the high probability mode and a low frequency support mode via an open / close execution mode is carried out. For the first probability variable state, the second probability variable state is passed through in a transition to a low probability game state, and at least one high probability game state is continued. Here, when the special winning result B triggers a transition to the first probability variable state, each drawing pattern row displayed on a display screen 42a of a drawing pattern display device is changed from a normal drawing pattern row constituted by an odd number drawing pattern and an even number drawing pattern to a special drawing pattern row constituted by the odd number drawing pattern. Thus, in each game in the first probability variable state, the special drawing pattern row is scroll-displayed.SELECTED DRAWING: Figure 421
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Claims

【Claim 1】 A game board in which a game area is formed, Game ball launching means capable of launching a game ball into the game area based on the operation of a player, Payout means for paying out a game ball based on the entry of the game ball into an entry section provided in the game area A gaming machine comprising: Special information acquisition means for acquiring special information when an entry into a start entry section as the entry section occurs; Acquired information storage means capable of storing the special information acquired by the special information acquisition means; Judgment means for judging whether the special information stored in the acquired information storage means corresponds to predetermined judgment information; A game turn control means for controlling a predetermined notification means so that a game turn operation is started prior to the judgment by the judgment means or based on the fact that the judgment has been made by the judgment means, and the game turn operation is terminated as a notification result corresponding to the result of the judgment, and the game turn operation of each game turn is performed according to the special information stored in the acquired information storage means; Special game state transition means for transitioning the game state to a special game state more advantageous to the player than a predetermined game state based on the fact that the judgment result by the judgment means is a judgment result corresponding to the predetermined judgment information and the game turn operation by the game turn control means has ended; A variable entry section as the entry section capable of switching between an acceptance state in which a game ball flowing down in the game area can enter and a non-acceptance state in which it is more difficult for the game ball to enter than in the acceptance state; Variable entry section control means for switching the variable entry section between an acceptance state and a non-acceptance state when transitioning to the special game state; A variable mechanism capable of switching between an acceptance state in which a game ball can enter the start entry section and a non-acceptance state in which it is more difficult for the game ball to enter than in the acceptance state; Variable mechanism control means for controlling the variable mechanism Comprising: The predetermined judgment information includes first judgment information and second judgment information; As a switching control mode of the variable mechanism by the variable mechanism control means, a first switching mode and a second switching mode in which the period in which the variable mechanism is in the acceptance state is longer than the first switching mode are provided; As a judgment mode for the judgment means to perform the judgment, a low probability mode in which the probability of becoming a first judgment result corresponding to the first judgment information is relatively low and a high probability mode in which the probability of becoming the first judgment result corresponding to the first judgment information is relatively high are provided; As the predetermined game states, there are provided a first game state corresponding to the low-probability mode, a second game state corresponding to the second switching mode and the high-probability mode and being more advantageous to the player than the first game state, and a third game state corresponding to the first switching mode and the high-probability mode and being more advantageous to the player than the second game state. The first determination information includes first information and second information. The control means for the variable ball inlet section is means for controlling the variable ball inlet section such that when the determination results in a determination result corresponding to the first information and a transition to the special game state occurs, the game balls flowing into the variable ball inlet section pass through a predetermined location in the variable ball inlet section. is means for controlling the variable ball inlet section such that when the determination results in a determination result corresponding to the second information and a transition to the special game state occurs, the game balls flowing into the variable ball inlet section cannot pass through or have difficulty passing through the predetermined location in the variable ball inlet section. has a first transition means for causing a transition to the third game state after the end of the special game state when the determination in the second game state results in a determination result corresponding to the first information and the game balls pass through the predetermined location. a second transition means for causing a transition to the first game state after the end of the special game state when the determination in the second game state results in a determination result corresponding to the second information and the game balls do not pass through the predetermined location. is provided with a third transition means for causing a transition to the third game state via the special game state when the determination in the second game state results in a second determination result corresponding to the second determination information. The transition from the third game state to the first game state is configured to be via the second game state. is provided with display effect execution means for executing a display effect in parallel with the game replay operation when the game replay operation is being performed. The display effect execution means has a display screen and pattern display means capable of variably displaying a plurality of pattern groups on the display screen. display control means for performing display control of the pattern display means such that after variably displaying the plurality of pattern groups on the display screen, a pattern combination corresponding to the notification result by the predetermined notification means is finally stopped and displayed. has When shifting to the third gaming state by the first shifting means, a first type symbol combination, which is a combination of first type symbols, is provided as the symbol combination that is finally stopped and displayed on the display screen in the second gaming state. When shifting to the first gaming state by the second shifting means, a second type symbol combination, which is a combination of second type symbols, is provided as the symbol combination that is finally stopped and displayed on the display screen in the second gaming state. Symbol group switching means for switching each of the symbol groups displayed on the display screen between a first symbol group composed of the first type symbols and the second type symbols and a second symbol group composed of the second type symbols is provided. The gaming machine is characterized in that the symbol group switching means has means for setting each symbol group that is variably displayed on the display screen in the third gaming state shifted by the third shifting means as the second symbol group.

Citation Information

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