Game machine

The pachinko gaming machine enhances player engagement by dynamically controlling gaming states and special games based on lotteries, addressing the need for increased interest in gameplay.

JP2025107431AActive Publication Date: 2025-07-17NEWGIN KK
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Patent Information

Application Number
JP2025080397
Authority / Receiving Office
JP · JP
Patent Type
Applications
Current Assignee / Owner
Filing Date
2025-05-13
Publication Date
2025-07-17
Estimated Expiration
2042-08-30

AI Technical Summary

Technical Problem

Existing pachinko gaming machines lack mechanisms to enhance player interest through dynamic control of gaming states and special games, leading to reduced engagement.

Method used

A pachinko gaming machine with state control means that manages gaming states based on special lotteries, including initialization control for special and non-special states, varying probabilities for special game outcomes, and transitioning between states based on specific results, ensuring diverse and engaging gameplay experiences.

Benefits of technology

The solution increases player interest by providing dynamic gaming states and varied special game outcomes, enhancing the overall gaming experience.

✦ Generated by Eureka AI based on patent content.

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  • Figure 2025107431000001_ABST
    Figure 2025107431000001_ABST
Patent Text Reader

Abstract

To provide a game machine capable of increasing interest in a game.SOLUTION: When a time-shortened winning ZX is won in a non-time-shortened state, a game state is controlled to a second time-shortened state without generating a big winning game. When a time-shortened winning ZY is won in the non-time-shortened state, the game state is controlled to a first time-shortened state without generating the big winning game. In the non-time-shortened state, the probability of winning the time-shortened winning ZY is higher than the probability of winning the time-shortened winning ZX. When a particular winning ZC is won in the non-time-shortened state and a big winning game ZC is generated, the game state is controlled to the non-time-shortened state even after the big winning game ZC is completed.SELECTED DRAWING: Figure 14
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Description

Technical Field

[0001] The present invention relates to a gaming machine.

Background Art

[0002] Conventionally, among pachinko gaming machines, which are a type of gaming machine, there are those that can be controlled to multiple types of gaming states. For example, in the gaming machine described in Patent Document 1, depending on the type of winning selected, the end conditions of the advantageous gaming state (shortening state) when controlling to the advantageous gaming state after the end of the big win game are made different.

Prior Art Documents

Patent Documents

[0003]

Patent Document 1

Summary of the Invention

Problems to be Solved by the Invention

[0004] By the way, in such a gaming machine, it is desired to further improve the interest in the game by devising the control regarding the gaming state.

Means for Solving the Problems

[0005] A gaming machine that solves the above problem is a gaming machine in which, when a special lottery result is a special result, a special game based on the special result can be generated thereafter, the gaming machine is provided with a state control means for controlling a gaming state, a storage means for storing gaming state information capable of identifying a current gaming state, and an initialization control means capable of controlling to initialize the information stored in the storage means, the gaming state being a special gaming state and a non-special gaming state, the state control means being capable of controlling to control to the special gaming state when the special game ends, controlling to the special gaming state when the result of the special lottery is a specific result different from the special result, and controlling to the non-special gaming state when the game state information is initialized by the initialization control means, the special gaming state being a first special gaming state and a second special gaming state, the specific results being a first specific result and a second specific result, and when, in the non-special game state, the result of the special lottery becomes the specific result, regardless of whether the result is the first specific result or the second specific result, the special game is not generated and the state is controlled to the special game state; in the non-special game state, the probability that the result of the special lottery becomes the first specific result and the probability that the result of the special lottery becomes the second specific result are different, and the special results include specific special results; and when, in the first special game state, the result of the special lottery becomes the specific special result and the special game based on the specific special result is generated, the state is controlled to the first special game state even after the special game ends; and when, in the non-special game state, the result of the special lottery becomes the specific special result and the special game based on the specific special result is generated, the state is controlled to the non-special game state even after the special game ends. Effect of the Invention

[0006] According to the present invention, interest in games can be increased. [Brief description of the drawings]

[0007]

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Mode for Carrying Out the Invention

[0008] Hereinafter, an embodiment of a pachinko gaming machine will be described. In the following description, up, down, left, right, front (front side), and back (back side) indicate the respective directions when viewed from the player. As shown in FIG. 1, a pachinko gaming machine 10 as a gaming machine includes a firing handle HD that is operated by a player when firing a game ball. The pachinko gaming machine 10 includes a speaker SP that outputs sound. The speaker SP is capable of executing an effect (hereinafter referred to as a voice effect) that outputs voices such as music and sound effects. The pachinko gaming machine 10 includes a decorative lamp LA that executes a light emission effect using a light emitter (not shown). The decorative lamp LA is capable of executing a light emission effect by turning on, blinking, and turning off a light emitter (not shown).

[0009] The pachinko gaming machine 10 includes a game board YB. On the front side of the game board YB, a game area YBa where game balls can flow down is formed. In the present embodiment, the game balls fired by operating the firing handle HD reach the game area YBa. The game board YB includes an opening window YBb at a substantially central portion when viewed from the front. A center frame W with various designs is assembled to the opening window YBb.

[0010] As shown in FIG. 2, the pachinko gaming machine 10 includes an effect display device 12 having an image display section GH capable of displaying an image. The effect display device 12 is assembled to the game board YB such that the image display section GH is visible through the opening window YBb (center frame W) of the game board YB when viewed from the front. For example, the image display section GH is a liquid crystal panel or an organic EL panel. The effect display device 12 is capable of executing various notifications and effects by displaying various images. In the present embodiment, the effect display device 12 functions as a notification means capable of various notifications. The effect display device 12 is capable of executing an effect (hereinafter referred to as a "display effect") of displaying an image imitating a predetermined character or character as one of the effects.

[0011] The pachinko gaming machine 10 includes an information display device 13 capable of displaying predetermined information. The information display device 13 is provided at a position on the game board YB where the player can view it. The information display device 13 includes a first special symbol display unit 13a. The first special symbol display unit 13a can execute a first special symbol variation game as a variation game that variably displays a predetermined symbol and finally stops and displays the first special symbol in a fixed manner. The information display device 13 includes a second special symbol display unit 13b. The second special symbol display unit 13b can execute a second special symbol variation game as a variation game that variably displays a predetermined symbol and finally stops and displays the second special symbol in a fixed manner. The first special symbol and the second special symbol are symbols for notifying the result of a special lottery described later.

[0012] In the following description, the special lottery for the first special symbol is abbreviated as "first special lottery", and the special lottery for the second special symbol is abbreviated as "second special lottery". Also, the first special symbol variation game is abbreviated as "first special game", and the second special symbol variation game is abbreviated as "second special game". Further, the first special game and the second special game are collectively referred to as "special games". In this specification, "variable display" means a state in which the type of the displayed symbol changes over time. In this specification, "fixed stop display" means a state in which the symbol is fixedly stopped and displayed, and the type of the displayed symbol does not change. For a symbol, "fixed stop display" and "derivation" have the same meaning.

[0013] In the first special symbol display section 13a and the second special symbol display section 13b, the special symbols that can be derived include a special symbol as a special win result, a short-time symbol as a short-time win result, and a losing symbol as a losing result. In the present embodiment, the first special game and the second special game are not executed simultaneously. In the present embodiment, when winning a special win in the special lottery, a special symbol is derived in the special game, and a special win game occurs after the end of the special game. The special win game will be described in detail later. Also, when winning a short-time win in the special lottery, a short-time symbol is derived in the special game. On the other hand, when not winning either a special win or a short-time win in the special lottery, a losing symbol is derived in the special game. That is, in the first special symbol display section 13a and the second special symbol display section 13b of the present embodiment, it is possible to execute a special game in which the special symbol is varied and stopped based on the result of the special lottery.

[0014] The information display device 13 includes a first special hold display section 13c. The first special hold display section 13c displays information that can identify the number of times of the first special game that is on hold because the hold condition has been satisfied but the execution condition has not been satisfied yet. In the following description, the number of times of the first special game on hold is referred to as the "first special hold number". In the present embodiment, the maximum value of the first special hold number is "4". The information display device 13 includes a second special hold display section 13d. The second special hold display section 13d displays information that can identify the number of times of the second special game that is on hold because the hold condition has been satisfied but the execution condition has not been satisfied yet. In the following description, the number of times of the second special game on hold is referred to as the "second special hold number". In the present embodiment, the maximum value of the second special hold number is "2".

[0015] The information display device 13 includes a normal symbol display unit 13e. The normal symbol display unit 13e can execute a normal symbol variation game in which a predetermined symbol is variably displayed and finally the normal symbol is fixedly stopped and displayed. The normal symbol is a symbol for notifying the result of a normal lottery described later. In the following description, the normal symbol variation game is abbreviated as the "normal game". The normal symbols that can be derived on the normal symbol display unit 13e include a normal winning symbol and a normal losing symbol. In the present embodiment, when winning a normal win in the normal lottery, a normal winning symbol is derived in the normal game, and a normal winning game is awarded after the end of the normal game.

[0016] The information display device 13 includes a normal hold display unit 13f. The normal hold display unit 13f displays information that can identify the number of normal games whose execution is held because the hold condition is satisfied but the execution condition is not yet satisfied. In the following description, the number of normal games on hold is referred to as the "normal hold count". In the present embodiment, the maximum value of the normal hold count is "1". Note that each display unit in the information display device 13 does not necessarily need to be provided on one display device and may be provided in different parts. Further, the information display device 13 may include a right hit display unit that displays information instructing so-called "right hitting" and a round display unit that notifies the upper limit number of times of a round game described later.

[0017] A plurality of winning openings into which game balls can enter are formed on the game board YB. The plurality of winning openings open into the game area YBa. The plurality of winning openings include a first start winning opening 14, a second start winning opening 15, a first big winning opening 18, and a second big winning opening 20. The plurality of winning openings may include winning openings different from these winning openings.

[0018] The first start winning opening 14 is a winning opening for awarding prize balls and for satisfying the hold condition of the first special game by entering game balls. As an example, the first start winning opening 14 is below the effect display device 12. The first start winning opening 14 is always opened so that game balls can enter. The game board YB includes a first start winning sensor SE1 that detects game balls that have entered the first start winning opening 14 (see FIG. 4).

[0019] The second start winning port 15 is a winning port for letting game balls enter in order to satisfy the conditions for awarding prize balls and the hold conditions for the second special game. As an example, the second start winning port 15 is located to the right of the effect display device 12. The game board YB is provided with a second start winning sensor SE2 for detecting game balls that have entered the second start winning port 15 (see FIG. 4).

[0020] The second start winning port 15 is provided with a normal movable piece 16. The normal movable piece 16 can take a first operating state in which game balls cannot enter the second start winning port 15 and a second operating state in which game balls can enter the second start winning port 15. The normal movable piece 16 is always in the first operating state and operates to the second operating state when an ordinary winning game occurs. That is, when an ordinary winning game occurs at the second start winning port 15, game balls can be made to enter. The game board YB is provided with a first solenoid SL1 as means for operating the normal movable piece 16 (see FIG. 4).

[0021] The first big winning port 18 is a winning port for letting game balls enter in order to satisfy the conditions for awarding prize balls. As an example, the first big winning port 18 is located below the second start winning port 15. The game board YB is provided with a first count sensor SE3 for detecting game balls that have entered the first big winning port 18 (see FIG. 4).

[0022] The first big winning port 18 is provided with a first special opening and closing piece 19 which is, for example, in the shape of a door. The first special opening and closing piece 19 can take an open state in which the first big winning port 18 is opened so that game balls can enter and a closed state in which the first big winning port 18 is closed so that game balls cannot enter. The first special opening and closing piece 19 is always in the closed state and operates to the open state when a special winning game occurs. That is, when a special winning game occurs at the first big winning port 18, it is opened so that game balls can be made to enter. The game board YB is provided with a second solenoid SL2 as means for operating the first special opening and closing piece 19 (see FIG. 4).

[0023] At the back of the first large winning opening 18, a passage 26 through which the game balls entering the first large winning opening 18 can pass is provided. The passage 26 is provided so as to branch into a first passage 26a and a second passage 26b at a branch portion 27 which is downstream of the first large winning opening 18.

[0024] At the branch portion 27, a sorting shutter 28 for sorting the game balls entering the first large winning opening 18 into the first passage 26a or the second passage 26b is provided by the operation of a fourth solenoid SL4 (see FIG. 4). The sorting shutter 28 operates so as to be able to take a first state in which the game balls entering the first large winning opening 18 are sorted into the first passage 26a and a second state in which they are sorted into the second passage 26b. The sorting shutter 28 operates in a predetermined operation pattern when predetermined operation conditions are satisfied.

[0025] In the first passage 26a, a specific passage sensor SE5 (see FIG. 4) for detecting the game balls passing through a specific area in the first passage 26a is provided. In the present embodiment, the specific area is a so-called V area. Although details will be described later, in the present embodiment, when the first large winning opening 18 is opened in a special winning game, the game balls entering the first large winning opening 18 pass through the specific area in the first passage 26a and are detected by the specific passage sensor SE5, and then a jackpot occurs and a jackpot game is generated. In the present embodiment, sorting the game balls entering the first large winning opening 18 into either the first passage 26a or the second passage 26b can also be regarded as a winning lottery of the accessory. In this case, the game balls entering the first large winning opening 18 being sorted into the first passage 26a corresponds to winning the jackpot in the winning lottery of the accessory.

[0026] The second large winning opening 20 is a winning opening for allowing game balls to enter in order to satisfy the conditions for awarding prize balls. As an example, the second large winning opening 20 is below the first large winning opening 18. The game board YB includes a second count sensor SE4 (see FIG. 4) for detecting the game balls entering the second large winning opening 20.

[0027] The second largest winning opening 20 is provided with a second special opening / closing piece 21 which is in the shape of a door as an example. The second special opening / closing piece 21 can take an open state in which the second largest winning opening 20 is opened so that game balls can enter, and a closed state in which the second largest winning opening 20 is closed so that game balls cannot enter. The second special opening / closing piece 21 is always in the closed state and operates to the open state when a big win game occurs. That is, when a big win game occurs, the second largest winning opening 20 is opened so that game balls can enter. The game board YB is provided with a third solenoid SL3 as means for operating the second special opening / closing piece 21 (see FIG. 4). In the present embodiment, in the big win game, the second largest winning opening 20 is opened, and when the game balls entering the second largest winning opening 20 are detected by the second count sensor SE4, the conditions for awarding prize balls are satisfied.

[0028] The game board YB is provided with a gate 23. As an example, the gate 23 is above the second start winning opening 15. A gate opening 23a is formed in the gate 23. The gate opening 23a is always opened so that game balls can enter. The gate 23 is provided with a gate sensor SE6 for detecting game balls that have entered the gate opening 23a (see FIG. 4). The gate opening 23a is an entrance for game balls to enter in order to satisfy the start conditions of a normal game. Even if a game ball enters the gate opening 23a, the conditions for awarding prize balls are not satisfied.

[0029] Next, in the present embodiment, the path through which the game balls flow down will be described. The pachinko gaming machine 10 configured as described above has a plurality of paths in the game area YBa for the game balls to flow down, and these paths vary according to the firing intensity of the game balls. The paths through which the game balls flow down can also be regarded as the areas where the game balls flow down. Among the plurality of paths, there are a first path R1 that flows down the left side of the center frame W (the effect display device 12) and a second path R2 that flows down the right side of the center frame W (the effect display device 12). The first path R1 and the second path R2 may partially overlap or may not overlap at all. In the following description, when the game board YB is viewed from the front, the area located to the left of the center line CL that bisects the game area YBa into left and right is denoted as the left area R1a, and the area located to the right of the center line CL is denoted as the right area R2a. That is, in the present embodiment, the path that flows down the left area R1a is the first path R1, and the path that flows down the right area R2a is the second path R2. In the present embodiment, the left area R1a corresponds to the first game area, and the right area R2a corresponds to the second game area.

[0030] The player can distribute the game balls to the left area R1a and the right area R2a by operating the firing handle HD to adjust the firing intensity of the game balls. On the first path R1 (left area R1a), the first start winning opening 14 is open. Therefore, when the firing intensity is adjusted to be weak and the game ball is fired, the game ball is likely to flow down the left area R1a and may enter the first start winning opening 14. On the second path R2 (right area R2a), in order from upstream, there are an opening 23a, a second start winning opening 15, a first big winning opening 18, and a second big winning opening 20. Therefore, when the firing intensity is adjusted to be strong and the game ball is fired, the game ball is likely to flow down the right area R2a and may enter the second start winning opening 15, the first big winning opening 18, the second big winning opening 20, or the opening 23a.

[0031] In the following description, firing the game ball with a firing intensity that makes it easy for the game ball to flow down the first path R1 and firing it towards the left area R1a may be referred to as "left shooting". Also, firing the game ball with a firing intensity that makes it easy for the game ball to flow down the second path R2 may be referred to as "right shooting".

[0032] Next, the gaming state of the pachinko machine 10 will be described. As shown in FIG. 3, the pachinko machine 10 includes a non-time-saving state, a first time-saving state, and a second time-saving state as gaming states with different average variable times of special games. In the following description, the first time-saving state and the second time-saving state may be simply collectively referred to as the "time-saving state". The time-saving state of the present embodiment is a state where the average variable time of the special game is shorter than that of the non-time-saving state. The second time-saving state is a state where the average variable time of the special game is shorter than that of the first time-saving state. That is, in the present embodiment, the average variable time of the special game is short in the order of non-time-saving state > first time-saving state > second time-saving state.

[0033] Also, the time-saving state of the present embodiment is a state where the probability of a game ball entering the second start winning opening 15 is higher than that of the non-time-saving state. In other words, in the present embodiment, the time-saving state is a state where the ball entry rate of the game ball into the second start winning opening 15 is improved as compared with the non-time-saving state.

[0034] For example, the ball entry rate of the game ball into the second start winning opening 15 can be improved by performing any one of the three controls described below, or by combining a plurality of controls. The first control is a variation time shortening control of the normal symbol that shortens the variation time of the normal game. The second control is a probability variation control of the normal symbol that varies the probability of winning a normal win (normal winning probability) to a high probability in the normal lottery. The third control is an operation time extension control that lengthens the total operation time during which the normal movable piece 16 operates in the second operation state in one normal win game. The operation time extension control may be at least one of a control that increases the number of operations during which the normal movable piece 16 operates in the second operation state in one normal win game and a control that lengthens the operation time of one operation when the normal movable piece 16 operates in the second operation state in the normal win game.

[0035] Specifically, in the present embodiment, the operating time for the normal movable piece 16 to operate in the second operating state in one normal winning game is long in the order of non-time-short state < first time-short state < second time-short state. Further, in the present embodiment, the operating time for the normal movable piece 16 to operate in the second operating state in one normal winning game when it is in the non-time-short state or the first time-short state is extremely shorter than the operating time for the normal movable piece 16 to operate in the second operating state in one normal winning game when it is in the second time-short state.

[0036] In particular, in the present embodiment, the operating time for the normal movable piece 16 to operate in the second operating state in one normal winning game when it is in the non-time-short state or the first time-short state is short to such an extent that the game ball can hardly enter the second starting winning opening 15 substantially. For this reason, in the present embodiment, in the non-time-short state or the first time-short state, it is more advantageous for the player when the game ball is launched into the left region R1a than when the game ball is launched into the right region R2a. That is, it can be said that the non-time-short state or the first time-short state is a game state in which left-handed hitting is recommended.

[0037] On the other hand, in the present embodiment, the operating time for the normal movable piece 16 to operate in the second operating state in one normal winning game when it is in the second time-short state is long to such an extent that the game ball can sufficiently enter the second starting winning opening 15. For this reason, in the present embodiment, in the second time-short state, it is more advantageous for the player when the game ball is launched into the right region R2a than when the game ball is launched into the left region R1a. That is, it can be said that the second time-short state is a game state in which right-handed hitting is recommended.

[0038] In the present embodiment, the non-time-short state corresponds to a non-specific game state and a non-special game state. Further, in the present embodiment, the time-short state corresponds to a specific game state and a special game state. In particular, in the present embodiment, the first time-short state corresponds to the first special game state, and the second time-short state corresponds to the second special game state.

[0039] Here, the control conditions when being controlled to the time-short state will be described. In the pachinko gaming machine 10 of the present embodiment, it may be controlled to enter a time-saving state after the end of a big win game. In other words, in the present embodiment, among the control conditions for controlling to enter the time-saving state, there is a big win control condition that can be established upon the end of the big win game.

[0040] In the pachinko gaming machine 10 of the present embodiment, it may be controlled to enter a time-saving state after winning a time-saving win in a special lottery and after a time-saving symbol is derived in a special game. In other words, in the present embodiment, among the control conditions for controlling to enter the time-saving state, there is a time-saving win control condition that can be established when winning a time-saving win in a special lottery. In the present embodiment, when the current gaming state is a non-time-saving state, it is possible to win a time-saving win in a special lottery, while when the current gaming state is a time-saving state, it is configured such that it is not possible to win a time-saving win in a special lottery. In other words, in the present embodiment, the time-saving win control condition can be established when the current gaming state is a non-time-saving state, while the time-saving win control condition cannot be established when the current gaming state is a time-saving state.

[0041] Next, the end conditions when the time-saving state ends will be described. In the pachinko gaming machine 10 of the present embodiment, the time-saving state may end upon the start of a big win game. In other words, among the end conditions for the time-saving state to end, there is a big win end condition that is established upon the start of the big win game.

[0042] In the pachinko gaming machine 10 of the present embodiment, the time-saving state may end upon the execution of a special game with an operation count as a predetermined upper limit execution count after being controlled to enter the time-saving state. In other words, in the present embodiment, among the end conditions for the time-saving state to end, there is a count end condition that is established when a special game with a predetermined operation count is executed after being controlled to enter the time-saving state.

[0043] In the pachinko gaming machine 10 of the present embodiment, the time-saving state may end when a special symbol is derived in a special game. In other words, among the end conditions for ending the time-saving state, there is a special winning end condition that is established when a special symbol is derived in a special game. In the present embodiment, the special symbol is derived in a special game when winning a special prize in a special lottery. Therefore, in the present embodiment, the special winning end condition can also be grasped as a condition that is established when winning a special prize in a special lottery.

[0044] In the pachinko gaming machine 10 of the present embodiment, the time-saving state may end when the RAM clear process described later is executed. In other words, among the end conditions for ending the time-saving state, there is an initialization end condition that is established when the RAM clear process is executed.

[0045] Next, the special winning game in the pachinko gaming machine 10 of the present embodiment will be described. The special winning game starts after the end of the special game in which the special symbol is derived. In the special winning game, first, a predetermined effect is performed over a predetermined opening time. For example, the predetermined effect is an opening effect indicating the start of the special winning game. In the special winning game, after the opening time has elapsed, a round game in which the first large winning opening 18 is opened is performed. That is, in the present embodiment, when winning the special winning by the special lottery, a special winning game in which the first large winning opening 18 is opened after deriving the special symbol in the special game occurs. Then, in the special winning game, on the occasion of the establishment of the ball entry condition that a predetermined upper limit number of game balls enter or the time elapse condition that a predetermined upper limit time has elapsed, the first large winning opening 18 is closed. That is, in the present embodiment, the first special opening / closing piece 19 operates in the open state during the special winning game and operates in the closed state on the occasion of the establishment of the ball entry condition or the time elapse condition. Also, in the present embodiment, a predetermined effect is performed during the round game. For example, the predetermined effect is a round effect indicating that the round game in which the first large winning opening 18 is opened is being executed. After that, in the special winning game, a predetermined effect is performed over a predetermined ending time. For example, the predetermined effect is an ending effect indicating the end of the special winning game. Then, the special winning game ends as the ending time elapses.

[0046] Next, the jackpot game in the present embodiment will be described. In the present embodiment, the jackpot game starts after the end of the special winning game on the condition that the game ball has passed through the specific area in the first passage 26a in the special winning game. In the present embodiment, the jackpot game corresponds to a special game.

[0047] In the jackpot game, a predetermined performance is first performed for a predetermined opening time. For example, the predetermined performance is an opening performance indicating the start of the jackpot game. In the jackpot game, after the opening time has elapsed, a round game in which the second large prize winning hole 20 is opened is performed up to a predetermined upper limit number of times. One round game ends when a first round end condition in which a predetermined upper limit number of game balls enter the hole is met, or a second round end condition in which a predetermined upper limit time has elapsed is met. In the round game, the second large prize winning hole 20 is opened to a predetermined open state. Specifically, in this embodiment, the second large prize winning hole 20 is opened at the start of the round game and closed at the end of the round game. That is, in this embodiment, the second special opening / closing piece 21 operates to an open state at the start of the round game and operates to a closed state at the end of the round game. In this embodiment, a predetermined performance is performed during the round game. For example, the predetermined effect is a round effect indicating that a round game in which the second large winning port 20 is opened is being played. When the final round game ends, in the jackpot game, the predetermined effect is played for a predetermined ending time. For example, the predetermined effect is an ending effect indicating the end of the jackpot game. Then, the jackpot game ends as the ending time passes.

[0048] Next, the types of wins in this embodiment will be described. As shown in Fig. 3(a) and (b), the pachinko gaming machine 10 of this embodiment has a plurality of types of special symbols as special symbols. The types of special winning games are respectively determined for the plurality of types of special symbols. The types of special symbols can also be understood as the types of special winning games. In this embodiment, the first special symbol and the second special symbol each have a plurality of types of special symbols that are determined in advance.

[0049] The special symbols of the first special symbol combination are classified into three groups of special symbol ZA, special symbol ZB, and special symbol ZC at a predetermined ratio. Specifically, in the present embodiment, out of 100 types of the first special symbol combinations classified as special symbols, 10 types of special symbols are classified as special symbol ZA, 40 types of special symbols are classified as special symbol ZB, and 50 types of special symbols are classified as special symbol ZC, respectively. In the following description, the special win based on the special symbol classified as special symbol ZA is referred to as "special win ZA", the special win based on the special symbol classified as special symbol ZB is referred to as "special win ZB", and the special win based on the special symbol classified as special symbol ZC is referred to as "special win ZC".

[0050] The special symbols of the second special symbol combination are classified into two groups of special symbol Za and special symbol Zb at a predetermined ratio. Specifically, in the present embodiment, out of 100 types of the second special symbol combinations classified as special symbols, 75 types of special symbols are classified as special symbol Za, and 25 types of special symbols are classified as special symbol Zb, respectively. In the following description, the special win based on the special symbol classified as special symbol Za is referred to as "special win Za", and the special win based on the special symbol classified as special symbol Zb is referred to as "special win Zb".

[0051] Also, in the following description, the special win games based on each special win of special win ZA, special win ZB, special win ZC, special win Za, and special win Zb are referred to as "special win game ZA", "special win game ZB", "special win game ZC", "special win game Za", and "special win game Zb", respectively.

[0052] In the special winning game of this embodiment, the first special opening / closing piece 19 operates in different operation patterns according to the type of special winning. Specifically, in each of the special winning games of special winning game ZA, special winning game ZB, special winning game ZC, and special winning game Za, the first special opening / closing piece 19 operates in an operation pattern in which a game ball can enter the first large winning opening 18. On the other hand, in the special winning game Zb, the first special opening / closing piece 19 operates in an operation pattern in which it is difficult for the game ball to enter the first large winning opening 18. In particular, in this embodiment, in the special winning game Zb, the first special opening / closing piece 19 operates in an operation pattern in which the game ball cannot substantially enter the first large winning opening 18.

[0053] Also, in the special winning game of this embodiment, the distribution shutter 28 operates in a certain operation pattern. In this operation pattern, the distribution shutter 28 operates in a first state of distributing the game ball that has entered the first large winning opening 18 to the first passage 26a and a second state of distributing the game ball that has entered the first large winning opening 18 to the second passage 26b.

[0054] And in this embodiment, in the special winning game, when the game ball passes through a specific area in the first passage 26a and is detected by the specific passage sensor SE5, it is a big win, and a big win game occurs after the end of the special winning game. In the following description, in the special winning game, the fact that the game ball passes through a specific area in the first passage 26a and is detected by the specific passage sensor SE5 is referred to as a "specific condition".

[0055] As described above, in this embodiment, in each of the special winning games ZA, ZB, ZC, and Za, the first special opening / closing piece 19 is operated in an operation pattern in which a game ball can enter the first large winning opening 18, and the distribution shutter 28 is operated in an operation pattern in which the game ball that has entered the first large winning opening 18 can pass through the first passage 26a. For this reason, in this embodiment, in each of the special winning games ZA, ZB, ZC, and Za, a jackpot game can occur when a specific condition is satisfied. In particular, in this embodiment, in each of the special winning games ZA, ZB, ZC, and Za, if a game ball is hit to the right during the special winning game, in principle, the first special opening / closing piece 19 and the distribution shutter 28 are operated in an operation pattern such that the game ball enters the first large winning opening 18 and passes through the first passage 26a. That is, in this embodiment, in each of the special winning games ZA, ZB, ZC, and Za, if a game ball is hit to the right during the special winning game, in principle, a specific condition is satisfied and a jackpot game occurs.

[0056] On the other hand, in the special winning game Zb, in the special winning game Zb, the first special opening / closing piece 19 is operated in an operation pattern in which a game ball cannot substantially enter the first large winning opening 18. For this reason, in this embodiment, in the special winning game Zb, in principle, a specific condition is not satisfied and a jackpot game does not occur.

[0057] In the following description, the jackpot games that occur when a specific condition is satisfied in each of the special winning games ZA, ZB, ZC, Za, and Zb are respectively referred to as "jackpot game ZA", "jackpot game ZB", "jackpot game ZC", "jackpot game Za", and "jackpot game Zb".

[0058] In this embodiment, in the big win games ZA and Za, the upper limit of the number of rounds of the round game is set to 10 times. Also, in the big win games ZB, ZC, and Zb, the upper limit of the number of rounds of the round game is set to 2 times. Note that the upper limit of the number of rounds of the round game in this specification includes, in addition to the opening of the second big winning opening 20 in the big win game that occurs when specific conditions are met in the special winning game, the opening of the first big winning opening 18 in the special winning game that triggers the occurrence of the big win game. That is, when a big win game occurs based on the special wins ZA and Za, it can be said that a total of 10 rounds of the round game are executed, combining the opening of the first big winning opening 18 in the special winning game and the opening of the second big winning opening 20 in the big win game based on the special win. Also, when a big win game occurs based on the special wins ZB, ZC, and Zb, it can be said that a total of 2 rounds of the round game are executed, combining the opening of the first big winning opening 18 in the special winning game and the opening of the second big winning opening 20 in the big win game based on the special win.

[0059] In this embodiment, for each big win game, a game state that is controlled after the end of the big win game and an end condition of the time shortening state when it is controlled to the time shortening state are defined. Specifically, after the end of each big win game, it is controlled to a game state corresponding to the game state at the time of the big win. Here, the game state at the time of the big win refers to the game state at the point in time when specific conditions are met in the special winning game. That is, in this embodiment, the game state at the time of the big win is the game state when the game ball passes through a specific area in the first passage 26a and is detected by the specific passage sensor SE5 in the special winning game.

[0060] For example, after the end of the big win game ZA, it is controlled to the second time shortening state regardless of the game state at the time of the big win. Also, when it is controlled to the second time shortening state after the end of the big win game ZA, when the game state at the time of the big win is the non-time shortening state, the end condition of the time shortening state is the fourth condition pattern, while when the game state at the time of the big win is the time shortening state, the end condition of the time shortening state is the second condition pattern. The end conditions of the time shortening state will be described in detail later.

[0061] After the end of the big win game ZB, regardless of the game state during the big win, it is controlled to the second short time state. Also, when it is controlled to the second short time state after the end of the big win game ZB, when the game state during the big win is the non-short time state, the end condition of the short time state becomes the second condition pattern, while when the game state during the big win is the short time state, the end condition of the short time state becomes the fourth condition pattern.

[0062] After the end of the big win game ZC, whether it is controlled to the short time state or not depends on the game state during the big win. When the game state during the big win is the non-short time state, it is also controlled to the non-short time state after the end of the big win game ZC. On the other hand, when the game state during the big win is the short time state, it is controlled to the first short time state after the end of the big win game ZC. Also, when it is controlled to the first short time state after the end of the big win game ZC, the end condition of the short time state becomes the first condition pattern.

[0063] After the end of the big win game Za, regardless of the game state during the big win, it is controlled to the second short time state. Also, when it is controlled to the second short time state after the end of the big win game Za, when the game state during the big win is the non-short time state, the end condition of the short time state becomes the second condition pattern, while when the game state during the big win is the short time state, the end condition of the short time state becomes the third condition pattern. Also, after the end of the big win game Zb, regardless of the game state during the big win, it is controlled to the non-short time state.

[0064] In this embodiment, the special win corresponds to a special result. Also, in this embodiment, the special win ZA corresponds to the fourth special result, the special win ZB corresponds to the first special result, the special win ZC corresponds to a specific special result, the special win Za corresponds to the second special result, and the special win Zb corresponds to the third special result, respectively.

[0065] In addition, the pachinko gaming machine 10 of the present embodiment includes a plurality of types of time-saving symbols as special symbols. Each of the plurality of types of time-saving symbols has a predetermined type per time-saving. In the present embodiment, the first special symbol includes a plurality of types of time-saving symbols. On the other hand, in the present embodiment, the second special symbol does not include a time-saving symbol. That is, the pachinko gaming machine 10 of the present embodiment is configured to be able to win a time-saving per win in the first special lottery, while not being able to win a time-saving per win in the second special lottery.

[0066] The time-saving symbols of the first special symbol are classified into two groups, namely, the time-saving symbol ZX and the time-saving symbol ZY, at a predetermined ratio. Specifically, in the present embodiment, out of 100 types of first special symbols classified as time-saving symbols, 20 types of special symbols are classified as the time-saving symbol ZX, and 80 types of special symbols are classified as the time-saving symbol ZY, respectively. In the following description, the time-saving per win based on the special symbol classified as the time-saving symbol ZX is referred to as "time-saving per win ZX", and the time-saving per win based on the special symbol classified as the time-saving symbol ZY is referred to as "time-saving per win ZY".

[0067] In the present embodiment, when winning a time-saving per win, after the end of the special game in which the time-saving symbol is derived, it is controlled to a time-saving state without a winning game occurring. For example, when winning a time-saving per win ZX, after the end of the special game in which the time-saving symbol ZX is derived, it is controlled to the second time-saving state. And when it is controlled to the second time-saving state after the end of the special game in which the time-saving symbol ZX is derived, the end condition of the time-saving state becomes the third condition pattern.

[0068] In addition, when winning a time-saving per win ZY, after the end of the special game in which the time-saving symbol ZY is derived, it is controlled to the first time-saving state. And when it is controlled to the first time-saving state after the end of the special game in which the time-saving symbol ZY is derived, the end condition of the time-saving state becomes the first condition pattern.

[0069] In the present embodiment, the time-saving per win corresponds to a specific result. Also, in the present embodiment, the time-saving per win ZX corresponds to the second specific result, and the time-saving per win ZY corresponds to the first specific result, respectively. Here, a condition pattern that defines the end condition of the time-saving state in this embodiment will be described.

[0070] As shown in Fig. 3C, in the present embodiment, there are a plurality of types of condition patterns for the condition for ending the time-saving state. Each condition pattern has a predetermined end condition for ending the time-saving state.

[0071] For example, in the first condition pattern, the first number of operations (for example, 1324 times) is set as the number of operations that will satisfy the number of times end condition. That is, when the end condition of the time-saving state is the first condition pattern, the time-saving state ends when the first number of operations of the special game are executed after the time-saving state is controlled. Also, in the first condition pattern, the special win ZA, special win ZB, and special win Za are set as the types of special wins that will satisfy the special win end condition, and one time is set as the upper limit number of wins for each special win. That is, when the end condition of the time-saving state is the first condition pattern, the time-saving state ends when any of the special symbols ZA, ZB, and Za is derived in the special game. On the other hand, when the end condition of the time-saving state is the first condition pattern, the time-saving state does not end when the special symbol ZC or Zb is derived in the special game. In other words, when the condition for terminating the time-saving state is the first condition pattern, the time-saving state ends when either the special hit ZA, the special hit ZB, or the special hit Za is won once, whereas the time-saving state does not end when either the special hit ZC or the special hit Zb is won.

[0072] In the second condition pattern, the number of operating times when the number-of-times end condition is satisfied is not defined. That is, when the end condition of the time-saving state is the second condition pattern, the time-saving state does not end triggered by the satisfaction of the number-of-times end condition. Also, in the second condition pattern, as the types of special wins when the special-win end condition is satisfied, special win ZB, special win ZC, special win Za, and special win Zb are defined, and one time is defined as the upper limit number of winning times for each special win. That is, when the end condition of the time-saving state is the second condition pattern, in the special game, the time-saving state ends triggered by the derivation of any one of special symbol ZB, special symbol ZC, special symbol Za, and special symbol Zb. On the other hand, when the end condition of the time-saving state is the second condition pattern, in the special game, the time-saving state does not end triggered by the derivation of special symbol ZA. In other words, when the end condition of the time-saving state is the second condition pattern, the time-saving state ends triggered by winning one time in any one of special win ZB, special win ZC, special win Za, and special win Zb, while the time-saving state does not end triggered by winning special win ZA.

[0073] In the third condition pattern, the second number of operations (for example, 13 times) is defined as the number of operations when the operation end condition is satisfied. That is, when the end condition of the time-saving state is the third condition pattern, the time-saving state ends when the second number of operations of the special game is executed after being controlled to the time-saving state. In this embodiment, the second number of operations is less than the first number of operations. Also, in the third condition pattern, as the types of special wins when the special win end condition is satisfied, special win ZB and special win ZC are defined, and one time is defined as the upper limit number of winning times for each special win. That is, when the end condition of the time-saving state is the third condition pattern, in the special game, the time-saving state ends when either the special symbol ZB or the special symbol ZC is derived. On the other hand, when the end condition of the time-saving state is the third condition pattern, in the special game, the time-saving state does not end when any of the special symbol ZA, the special symbol Za, and the special symbol Zb is derived. In other words, when the end condition of the time-saving state is the third condition pattern, the time-saving state ends when either special win ZB or special win ZC is won once, while the time-saving state does not end when special win ZA, special win Za, and special win Zb are won.

[0074] In the fourth condition pattern, the number of operating times when the number-of-times end condition is satisfied is not defined. That is, when the end condition of the time-saving state is the fourth condition pattern, the time-saving state does not end upon the satisfaction of the number-of-times end condition. Also, in the fourth condition pattern, as the types of special wins when the special-win end condition is satisfied, special win ZC and special win Za are defined, and one time is defined as the upper limit number of winning times for each special win. That is, when the end condition of the time-saving state is the fourth condition pattern, in the special game, the time-saving state ends upon the derivation of either special symbol ZC or special symbol Za. On the other hand, when the end condition of the time-saving state is the fourth condition pattern, in the special game, the time-saving state does not end upon the derivation of any of special symbol ZA, special symbol ZB, and special symbol Zb. In other words, when the end condition of the time-saving state is the fourth condition pattern, the time-saving state ends upon winning once in either special win ZC or special win Za, while the time-saving state does not end upon winning in special win ZA, special win ZB, and special win Zb.

[0075] Also, in the present embodiment, regardless of whether the end condition of the time-saving state is any of the first to fourth condition patterns, the time-saving state ends upon the satisfaction of the big win end condition. Similarly, in the present embodiment, regardless of whether the end condition of the time-saving state is any of the first to fourth condition patterns, the time-saving state ends upon the satisfaction of the initialization end condition.

[0076] In the pachinko gaming machine 10 of the present embodiment, when controlled to be in the first short-time state, the end condition of the short-time state is the first condition pattern, while when controlled to be in the second short-time state, the end condition of the short-time state is any one of the second to fourth condition patterns. In the present embodiment, the first short-time state when the end condition is the first condition pattern corresponds to the first specific gaming state. The second short-time state when the end condition is the second condition pattern corresponds to the second specific gaming state. The second short-time state when the end condition is the third condition pattern corresponds to the third specific gaming state. The second short-time state when the end condition is the fourth condition pattern corresponds to the fourth specific gaming state. In the following description, the first short-time state when the end condition is the first condition pattern may be referred to as the first specific gaming state. Similarly, in the following description, the second short-time state when the end condition is the second condition pattern may be referred to as the second specific gaming state, the second short-time state when the end condition is the third condition pattern may be referred to as the third specific gaming state, and the second short-time state when the end condition is the fourth condition pattern may be referred to as the fourth specific gaming state.

[0077] Due to such end conditions of the short-time state, in the present embodiment, when the end condition of the short-time state is the first condition pattern, the first short-time state ends when the number of special games executed after being controlled to the first short-time state reaches the first operation number. That is, in the present embodiment, when controlled to the first special gaming state, it can be said that it is controlled to the non-special gaming state when the upper limit number of special games has been executed after being controlled to the first special gaming state.

[0078] Also, in the present embodiment, when the end condition of the short-time state is the second condition pattern, the second short-time state ends when winning a special hit Zb, while it does not end when the number of special games executed after being controlled to the second short-time state reaches a predetermined operation number. That is, in the present embodiment, the second specific gaming state ends when the first end condition that the result of the special lottery is the third special result is satisfied, while it does not end when the second end condition that a specific number of special games have been executed after being controlled to the specific gaming state is satisfied.

[0079] On the other hand, when the end condition of the time-saving state is the third condition pattern, the second time-saving state ends when the number of special games executed after being controlled to the second time-saving state reaches the second operation count, but does not end when winning the special hit Zb. That is, in the present embodiment, it can be said that the third specific game state ends when the second end condition that a specific number of special games are executed after being controlled to the specific game state is satisfied, but does not end when the first end condition that the result of the special lottery becomes the third special result is satisfied.

[0080] Also, when the end condition of the time-saving state is the fourth condition pattern, the second time-saving state does not end when winning the special hit Zb, nor does it end when the number of special games executed after being controlled to the second time-saving state reaches a predetermined operation count. That is, in the present embodiment, it can be said that the fourth specific game state does not end when the first end condition is satisfied, nor does it end when the second end condition is satisfied.

[0081] Next, the effect symbol variation game executed in the pachinko gaming machine 10 will be described. In the present embodiment, the effect display device 12 is capable of executing an effect symbol variation game in which a plurality of columns of effect symbols are variably displayed and finally a combination of effect symbols is derived. That is, in the present embodiment, the effect display device 12 corresponds to effect symbol display means for displaying effect symbols. In the following description, the effect symbol variation game is abbreviated as an "effect game". The effect symbols are symbols (decorative symbols) decorated with characters, patterns, etc., and are for diversifying the display effects. In the present embodiment, the effect game is performed by variably displaying (scrolling display) the symbol columns of the first column, the second column, and the third column in a predetermined direction, respectively.

[0082] The performance game starts with the start of the special game and ends with the end of the special game. Specifically, in the performance game, after the performance symbols are temporarily stopped and displayed (hereinafter referred to as "once stopped and displayed") in each symbol column of the first to third columns, the performance symbols that are once stopped and displayed in each symbol column are fixedly stopped and displayed, thereby deriving a combination of performance symbols. In the performance game, a combination of performance symbols corresponding to the special symbols derived in the special game is derived. Specifically, when a special symbol (special winning result) is derived in the special game, a combination of symbols for a special win by the performance symbols is also derived in the performance game. Further, when a time-saving symbol (time-saving winning result) is derived in the special game, a combination of symbols for a time-saving win by the performance symbols is derived in the performance game. And when a losing symbol (losing result) is derived in the special game, a combination of losing symbols by the performance symbols is derived in the performance game. In the following description, the special game and the performance game may be collectively referred to as the "variable game".

[0083] Next, the electrical configuration of the pachinko gaming machine 10 will be described. As shown in FIG. 4, the pachinko gaming machine 10 includes a main control board 40. The main control board 40 performs various processes and outputs a control signal such as a control command, which is an example of control information, according to the result of the process. The pachinko gaming machine 10 includes a sub-control board 50. The main control board 40 and the sub-control board 50 are connected so that a control signal can be output in one direction from the main control board 40 to the sub-control board 50. The sub-control board 50 executes a predetermined process based on the control signal input from the main control board 40.

[0084] The main control board 40 will be described in detail. The main control board 40 includes a microprocessor 41. The microprocessor 41 includes a processing unit (hereinafter referred to as the main control CPU 41a) and a storage unit (memory). The main control CPU 41a executes various processes by executing a program for main control. The storage unit of the microprocessor 41 includes a ROM area (hereinafter referred to as the main control ROM 41b) in which information can be read but writing is not possible, and a RAM area (hereinafter referred to as the main control RAM 41c) in which information can be read and written.

[0085] The main control ROM 41b stores determination values, tables, etc. used for various determinations and lotteries. The main control ROM 41b stores a plurality of types of variation patterns. The variation pattern is variation information that can specify the variation content of the variation game. In particular, in the present embodiment, the variation pattern is information that can specify the variation time from the start to the end of the special game. The variation pattern may be information that can specify the production content of the production game performed during the execution of the special game.

[0086] The main control RAM 41c stores various information that can be rewritten according to the results of the processes by the main control CPU 41a. That is, the main control RAM 41c corresponds to a storage means for storing various information. For example, the information stored in the main control RAM 41c includes flags, counters, and timers. The microprocessor 41 includes a random number circuit (not shown) that generates a hardware random number. The microprocessor 41 may be able to generate a software random number by a random number generation process by the main control CPU 41a. Note that the main control CPU 41a, the main control ROM 41b, and the main control RAM 41c are not limited to being configured on one chip as the microprocessor 41, and may be configured separately.

[0087] The main control CPU 41a is connected to a first start winning sensor SE1, a second start winning sensor SE2, a first count sensor SE3, a second count sensor SE4, a specific passage sensor SE5, and a gate sensor SE6. The main control CPU 41a is configured to be able to input detection signals output when each sensor detects a game ball. The main control CPU 41a is connected to the information display device 13. The main control CPU 41a is configured to be able to control the display content of the information display device 13.

[0088] The main control CPU 41a is connected to a first solenoid SL1, a second solenoid SL2, a third solenoid SL3, and a fourth solenoid SL4. By controlling the first solenoid SL1, the main control CPU 41a is configured to be able to control the operation of the normal movable piece 16. By controlling the second solenoid SL2, the main control CPU 41a is configured to be able to control the operation of the first special opening / closing piece 19. By controlling the third solenoid SL3, the main control CPU 41a is configured to be able to control the operation of the second special opening / closing piece 21. By controlling the fourth solenoid SL4, the main control CPU 41a is configured to be able to control the operation of the distribution shutter 28.

[0089] The pachinko gaming machine 10 of this embodiment includes a backup power source (not shown) that can supply power to the main control board 40 after the power of the pachinko gaming machine 10 is turned off. The backup power source is, for example, a capacitor or a secondary battery. When power is supplied to the pachinko gaming machine 10, the main control board 40 is supplied with power from the pachinko gaming machine 10. On the other hand, after the power of the pachinko gaming machine 10 is turned off, power is supplied from the backup power source, so that various information stored in the main control RAM 41c can be stored and held (backed up). The information that the main control RAM 41c can store and hold includes, for example, information that can identify the result of a special lottery. That is, the main control RAM 41c is configured to be able to store and hold the result of a special lottery even when the power supply from outside the machine is cut off.

[0090] In addition, the pachinko gaming machine 10 of the present embodiment includes a RAM clear switch CS that can erase the stored content of the main control RAM 41c. The main control CPU 41a is connected to the RAM clear switch CS via a RAM clear switch circuit (not shown). The main control CPU 41a is configured to be able to input an operation signal output when the RAM clear switch CS is operated (pressed). When the main control CPU 41a inputs an operation signal indicating that the RAM clear switch CS has been operated at the time of power-on of the pachinko gaming machine 10, the main control CPU 41a executes a RAM clear process as initialization control to initialize (erase) various information stored in the main control RAM 41c.

[0091] Next, the sub-control board 50 will be described in detail. The sub-control board 50 includes a sub-control CPU 50a, a sub-control ROM 50b, and a sub-control RAM 50c. The sub-control CPU 50a performs various processes related to the effect by executing a program for sub-control. The sub-control ROM 50b stores a sub-control program, determination values used for a predetermined lottery, and the like. The sub-control ROM 50b stores display effect data used for display effects, light emission effect data used for light emission effects, sound effect data used for sound effects, and movable body effect data used for movable body effects.

[0092] The sub-control RAM 50c stores various information that can be rewritten during the operation of the pachinko gaming machine 10. For example, the information stored in the sub-control RAM 50c includes flags, counters, timers, and the like. In the present embodiment, the sub-control board 50 is also configured to be able to generate software random numbers by a random number generation process by the sub-control CPU 50a. Note that the sub-control board 50 may include a random number generation circuit and be able to generate hardware random numbers.

[0093] The sub-control CPU 50a is connected to the effect display device 12. The sub-control CPU 50a is configured to be able to control the display content of the effect display device 12. The sub-control CPU 50a is connected to the decorative lamp LA. The sub-control CPU 50a is configured to be able to control the light emission mode of the decorative lamp LA. The sub-control CPU 50a is connected to the speaker SP. The sub-control CPU 50a is configured to be able to control the output mode of the speaker SP.

[0094] Next, various processes performed by the main control CPU 41a will be described. First, the control at the time of power-on in the pachinko game machine 10 of the present embodiment will be described. In the power-on process, the main control CPU 41a determines whether the RAM clear switch CS is operated to the on state based on whether an operation signal is received from the RAM clear switch CS.

[0095] When the RAM clear switch CS is operated to the on state, the main control CPU 41a performs a RAM clear process on the main control RAM 41c. In the RAM clear process of the main control RAM 41c, the main control CPU 41a initializes (erases) the stored content of the main control RAM 41c. That is, in the present embodiment, the main control CPU 41a functions as initialization control means capable of controlling the initialization of the information stored in the main control RAM 41c. Further, the main control CPU 41a outputs a RAM clear command to the sub-control board 50 along with the execution of the RAM clear process of the main control RAM 41c. Subsequently, the main control CPU 41a controls to a state where a special game can be executed. Thereafter, the main control CPU 41a ends the RAM clear process of the main control RAM 41c and ends the power-on process.

[0096] On the other hand, when the RAM clear switch CS is not operated to the ON state, the main control CPU 41a checks whether there is a backup abnormality, that is, whether there is an abnormality in the stored content of the main control RAM 41c. If there is a backup abnormality, the main control CPU 41a performs a RAM clear process in the same manner as when the RAM clear switch CS of the main control RAM 41c is operated to the ON state.

[0097] On the other hand, when there is no backup abnormality, the main control CPU 41a performs a return process. The main control CPU 41a outputs a return command to the sub-control board 50 upon the start of the return process. Subsequently, the main control CPU 41a controls to a state where a special game can be executed based on various types of information held (backed up) in the main control RAM 41c. Thereafter, the main control CPU 41a ends the return process and also ends the power-on process.

[0098] Next, the special symbol input process will be described. In the special symbol input process, the main control CPU 41a determines whether a game ball has won a prize at the first start winning port 14 based on whether a detection signal is input from the first start winning sensor SE1. When the game ball wins a prize at the first start winning port 14, the main control CPU 41a determines whether the first special hold number stored in the main control RAM 41c is less than the upper limit number (4 in this embodiment). If the first special hold number is less than the upper limit number, the main control CPU 41a adds 1 to the first special hold number and updates it. Subsequently, the main control CPU 41a controls the first special hold display unit 13c to display information that can identify the updated first special hold number. In this way, the hold condition for the first special game is satisfied when the game ball is detected by the first start winning sensor SE1 and the first special hold number is less than the upper limit number. Also, at this time, the main control CPU 41a generates information (hereinafter referred to as the first hold number command) that can identify the updated first special hold number and sets it in the output buffer. In this embodiment, the information (control command) set in the output buffer is output to the sub-control board 50 in a predetermined output process.

[0099] Next, the main control CPU 41a acquires the random numbers generated within the main control board 40, and stores the random number information based on the acquired random numbers in the main control RAM 41c. For example, the random numbers are special winning random numbers used for special lotteries, special symbol random numbers used for determining special symbols in the lottery, and variable pattern random numbers used for determining variable patterns. The main control CPU 41a stores the random number information so that it is possible to identify that it is random number information for the first special game and the storage order of the random number information. The random number information may be the acquired random numbers themselves, or information obtained by processing the random numbers by a predetermined method. The pachinko gaming machine 10 of the present embodiment can hold the execution of the first special game until the start condition of the first special game is satisfied by storing the random number information used for the first special game in the main control RAM 41c.

[0100] When the random number information for the first special game is stored in the main control RAM 41c, when a game ball has not won in the first start winning opening 14, and when the first special hold count is not less than the upper limit number, the main control CPU 41a determines whether a game ball has won in the second start winning opening 15 based on whether a detection signal is input from the second start winning sensor SE2. When a game ball has won in the second start winning opening 15, the main control CPU 41a determines whether the second special hold count stored in the main control RAM 41c is less than the upper limit number (2 in this embodiment). When the second special hold count is less than the upper limit number, the main control CPU 41a increments the second special hold count by 1 and updates it. At this time, the main control CPU 41a controls the second special hold display unit 13d so as to display information that can identify the updated second special hold count. Thus, the hold condition for the second special game is satisfied when the second special hold count is less than the upper limit number and a game ball is detected by the second start winning sensor SE2. Also, at this time, the main control CPU 41a generates information (hereinafter referred to as the second hold count command) that can identify the updated second special hold count and sets it in the output buffer.

[0101] Next, the main control CPU 41a acquires a random number generated within the main control board 40, and stores random number information based on the acquired random number in the main control RAM 41c. The main control CPU 41a stores the random number information so that it can be specified that the random number information is for the second special game and the storage order of the random number information. The pachinko gaming machine 10 of the present embodiment can hold off the execution of the second special game until the execution conditions of the second special game are satisfied by storing the random number information for the second special game in the main control RAM 41c.

[0102] Next, the special symbol start process will be described. In the special symbol start process, the main control CPU 41a determines whether the execution conditions of the special game are satisfied. The main control CPU 41a makes an affirmative determination when it is not during a winning game and not during the execution of the special game, while making a negative determination when it is during a winning game or during the execution of the special game. If the execution conditions of the special game are not satisfied, the main control CPU 41a ends the special symbol start process. If the execution conditions of the special game are satisfied, the main control CPU 41a determines whether the second special hold count stored in the main control RAM 41c is "1" or more. If the second special hold count is "1" or more, the main control CPU 41a performs a process of executing the second special game. On the other hand, if the second special hold count is not "1" or more, the main control CPU 41a determines whether the first special hold count stored in the main control RAM 41c is "1" or more. If the first special hold count is "1" or more, the main control CPU 41a performs a process of executing the first special game. On the other hand, if the first special hold count is not "1" or more, the main control CPU 41a ends the special symbol start process.

[0103] When the main control CPU 41a performs the process of executing a special game, first, it subtracts "1" from the special reservation number stored in the main control RAM 41c and updates it. Specifically, when the main control CPU 41a executes the first special game, it subtracts "1" from the first special reservation number and updates it, and controls the first special reservation display unit 13c so that the updated first special reservation number is displayed. At this time, the main control CPU 41a generates a first reservation number command indicating the updated first special reservation number and sets it in the output buffer. Similarly, when the main control CPU 41a executes the second special game, it subtracts "1" from the second special reservation number and updates it, and controls the second special reservation display unit 13d so that the updated second special reservation number is displayed. At this time, the main control CPU 41a generates a second reservation number command indicating the updated second special reservation number and sets it in the output buffer.

[0104] Next, the main control CPU 41a acquires the earliest stored random number information among the random number information for the special game from the main control RAM 41c. Subsequently, the main control CPU 41a performs a special lottery using the special winning random number specified from the acquired random number information. Specifically, when the main control CPU 41a executes the first special game, it acquires the earliest stored random number information among the random number information for the first special game from the main control RAM 41c, and performs the first special lottery using the special winning random number specified from the acquired random number information. Similarly, when the main control CPU 41a executes the second special game, it acquires the earliest stored random number information among the random number information for the second special game from the main control RAM 41c, and performs the second special lottery using the special winning random number specified from the acquired random number information.

[0105] Here, the main control CPU 41a determines whether to win a special hit by determining whether the value of the special hit random number matches the special hit determination value stored in the main control ROM 41b. When the value of the special hit random number matches the special hit determination value, the main control CPU 41a performs special hit variation processing. In the special hit variation processing, the main control CPU 41a determines a special symbol by performing a determination lottery of the special symbol based on the value of the special symbol random number specified from the acquired random number information, from among the special symbols classified as special symbols. This determined special symbol becomes the confirmed stop symbol derived in the special game. Further, when the main control CPU 41a determines the special symbol, it determines a variation pattern from among the variation patterns for special hits by performing a variation pattern determination lottery based on the value of the variation pattern random number specified from the acquired random number information.

[0106] On the other hand, when the value of the special hit random number does not match the special hit determination value, the main control CPU 41a determines whether to win a short time hit by determining whether the value of the special hit random number matches the short time hit determination value stored in the main control ROM 41b.

[0107] At this time, the main control CPU 41a determines whether to win a short time hit using different short time hit determination values according to the current gaming state. For this reason, in the present embodiment, the probability of winning a short time hit during the non-short time state and the probability of winning a short time hit during the short time state are different. For example, when in the non-short time state, the short time hit determination value may be allocated so as to win a short time hit with a higher probability compared to when in the short time state. Specifically, in the present embodiment, the short time hit determination value is allocated such that it is possible to win a short time hit when in the non-short time state, while it is not possible to win a short time hit when in the short time state. That is, in the present embodiment, in the non-short time state, the result of the special lottery may be a short time hit, while in the short time state, the result of the special lottery is not a short time hit.

[0108] In addition, the main control CPU 41a determines whether or not to win the short-time award using different short-time award determination values for the first special lottery and the second special lottery. Therefore, in this embodiment, the probability of winning the short-time award in the first special lottery is different from the probability of winning the short-time award in the second special lottery. For example, in the first special lottery, the short-time award determination value may be allocated so as to win the short-time award with a higher probability compared to the second special lottery. Specifically, in this embodiment, the short-time award determination value is allocated such that it is possible to win the short-time award in the first special lottery, while it is not possible to win the short-time award in the second special lottery.

[0109] In particular, in this embodiment, when the first special lottery is conducted during the non-short-time state and the value of the special win random number does not match the special win determination value, the short-time award determination value is allocated so as to always win the short-time award. That is, in this embodiment, in the non-short-time state, the result of the first special lottery becomes either a special win or a short-time award.

[0110] Also, as described above, in this embodiment, out of the 100 types of first special symbols classified as short-time symbols, 20 types of special symbols are classified as short-time symbol ZX, and 80 types of special symbols are classified as short-time symbol ZY. Therefore, in this embodiment, when the first special lottery is conducted during the non-short-time state, the probability that the result of the special lottery is a short-time award ZY is higher than the probability that the result of the special lottery is a short-time award ZX.

[0111] When the value of the special win random number matches the short-time award determination value, the main control CPU 41a performs short-time award variation processing. In the short-time award variation processing, the main control CPU 41a determines a special symbol from among the special symbols classified as short-time symbols by conducting a determination lottery for the special symbol based on the value of the special symbol random number specified from the acquired random number information. This determined special symbol becomes the confirmed stop symbol derived in the special game. Also, when the main control CPU 41a determines a special symbol, it determines a variation pattern from among the variation patterns for the short-time award by conducting a variation pattern determination lottery based on the value of the variation pattern random number specified from the acquired random number information.

[0112] And when the value of the special hit random number does not match the time-saving determination value, the main control CPU 41a performs out-of-range variation processing. In the out-of-range variation processing, the main control CPU 41a determines a special symbol as the out-of-range symbol. This determined special symbol becomes the determined stop symbol derived in the special game. Also, when the main control CPU 41a determines the special symbol, it performs a variation pattern determination lottery based on the value of the variation pattern random number specified from the acquired random number information, thereby determining a variation pattern from among the variation patterns for out-of-range. When the main control CPU 41a determines the variation pattern, it ends the special symbol start process.

[0113] When ending the special symbol start process, the main control CPU 41a executes a special game by performing a process different from the special symbol start process. Specifically, the main control CPU 41a controls the display content of the information display device 13 to start the variation of the first special symbol or the second special symbol. Also, the main control CPU 41a sets information (hereinafter referred to as a special symbol designation command) designating the special symbol determined in the special symbol start process in the output buffer. Also, the main control CPU 41a sets information (hereinafter referred to as a variation pattern designation command) designating the variation pattern and instructing the start of the effect game in the output buffer. Also, the main control CPU 41a measures the variation time defined in the variation pattern determined in the special symbol start process. Then, when the variation time defined in the variation pattern elapses, the main control CPU 41a controls the information display device 13 so that the special symbol determined in the special symbol start process is derived. Also, when the variation time defined in the variation pattern determined in the special symbol start process elapses, the main control CPU 41a sets information (hereinafter referred to as an all symbol stop command) for deriving the combination of the effect symbols in the output buffer.

[0114] Next, the special hit process for causing the main control CPU 41a to perform a special hit game will be described. After the end of a special winning special game, the main control CPU 41a performs special winning processing. In the special winning processing, the main control CPU 41a causes a special winning game based on the selected special winning by performing control according to the type of the selected special winning.

[0115] First, the main control CPU 41a starts measuring the opening time and generates information (hereinafter referred to as a special winning game start command) that can identify the start of a special winning game and sets it in the output buffer. When the opening time has elapsed, the main control CPU 41a controls the second solenoid SL2 so that the first large winning opening 18 is opened based on a predetermined opening pattern, and generates information (hereinafter referred to as an opening start command) that can identify that the first large winning opening 18 has been opened and sets it in the output buffer. Thereafter, when the ball entry condition or the time elapse condition is satisfied, the main control CPU 41a controls the second solenoid SL2 so that the first large winning opening 18 is closed, and generates information (hereinafter referred to as an opening end command) that can identify that the first large winning opening 18 has been closed and sets it in the output buffer. Thereafter, the main control CPU 41a starts measuring the ending time. Then, when the ending time has elapsed, the main control CPU 41a generates information (hereinafter referred to as a special winning game end command) that can identify the end of the special winning game and sets it in the output buffer. Thereafter, the main control CPU 41a ends the special winning processing.

[0116] Also, in the special winning processing, the main control CPU 41a controls the fourth solenoid SL4 so as to operate the distribution shutter 28 based on a predetermined operation pattern during the special winning game. Then, at the end of the special winning game, when the operation of the distribution shutter 28 based on the predetermined operation pattern has not ended, the main control CPU 41a controls the fourth solenoid SL4 so as to end the operation of the distribution shutter 28 with the end of the special winning game.

[0117] Next, the jackpot processing for causing the main control CPU 41a to perform a jackpot game as a special game will be described. When the main control CPU 41a detects a game ball passing through the specific passage sensor SE5 during a special winning game, it performs jackpot processing after the end of the special winning game. In the jackpot processing, the main control CPU 41a generates a jackpot game based on the selected special winning by performing control according to the type of special winning that triggered the jackpot game. That is, in the present embodiment, when the result of the special lottery becomes a special winning, a jackpot game based on the special winning can be generated thereafter.

[0118] In the jackpot processing, the main control CPU 41a starts measuring the opening time, generates information that can identify the start of the jackpot game (hereinafter referred to as the jackpot game start command), and sets it in the output buffer. When the opening time elapses, the main control CPU 41a performs processing for executing a round game. Specifically, the main control CPU 41a controls the third solenoid SL3 so that the second large winning opening 20 is opened based on a predetermined opening pattern, and starts the round game. After starting the round game, when the first round end condition or the second round end condition is satisfied, the main control CPU 41a controls the third solenoid SL3 so that the second large winning opening 20 is closed, and ends the round game. The main control CPU 41a repeatedly performs such processing for executing the round game until the round game of the upper limit number of times ends. Also, each time the main control CPU 41a starts a round game, it generates information that can identify the start of the round game (hereinafter referred to as the round start command) and sets it in the output buffer. Also, each time the main control CPU 41a ends a round game, it generates information that can identify the end of the round game (hereinafter referred to as the round end command) and sets it in the output buffer.

[0119] When the last round game ends, the main control CPU 41a starts measuring the ending time. When the ending time elapses, the main control CPU 41a generates information that can identify the end of the jackpot game (hereinafter referred to as the jackpot game end command) and sets it in the output buffer. Thereafter, the main control CPU 41a ends the jackpot processing.

[0120] Next, the process regarding the game state performed by the main control CPU 41a will be described. In the present embodiment, by the main control CPU 41a performing the process regarding the game state, state control means for controlling the game state is realized.

[0121] The main control CPU 41a can control the game state by setting a predetermined value in the operation flag stored in the main control RAM 41c. Specifically, the main control CPU 41a controls to the non-time-short state by setting a value that can specify the non-time-short state in the operation flag. The main control CPU 41a controls to the first time-short state by setting a value that can specify the first time-short state in the operation flag. The main control CPU 41a controls to the second time-short state by setting a value that can specify the second time-short state in the operation flag.

[0122] Also, the main control CPU 41a can set the end condition of the time-short state by setting a predetermined value in the condition pattern flag stored in the main control RAM 41c. Specifically, the main control CPU 41a sets the first condition pattern as the condition pattern of the end condition of the time-short state by setting a value that can specify the first condition pattern in the condition pattern flag. The main control CPU 41a sets the second condition pattern as the condition pattern of the end condition of the time-short state by setting a value that can specify the second condition pattern in the condition pattern flag. The main control CPU 41a sets the third condition pattern as the condition pattern of the end condition of the time-short state by setting a value that can specify the third condition pattern in the condition pattern flag. The main control CPU 41a sets the fourth condition pattern as the condition pattern of the end condition of the time-short state by setting a value that can specify the fourth condition pattern in the condition pattern flag.

[0123] In this embodiment, the values set for the operation flag and the condition pattern flag correspond to game state information that can identify the current game state. That is, in this embodiment, the main control RAM 41c that stores the values of the operation flag and the condition pattern flag corresponds to storage means that stores game state information that can identify the current game state. When the main control CPU 41a updates the values of the operation flag and the condition pattern flag, it generates a game state command that can identify the current game state and sets it in the output buffer.

[0124] When the main control CPU 41a is controlled to be in the time-saving state, upon the derivation of a predetermined special symbol in a special game, it sets a value that can identify the non-time-saving state in the operation flag and erases the value of the condition pattern flag. Thereby, the main control CPU 41a can control to end the time-saving state upon the fulfillment of the special winning end condition.

[0125] Specifically, when the first condition pattern is set as the end condition of the time-saving state, upon the derivation of any one of the special symbols ZA, ZB, Za, the main control CPU 41a sets a value that can identify the non-time-saving state in the operation flag and erases the value of the condition pattern flag. On the other hand, when the first condition pattern is set as the end condition of the time-saving state, upon the derivation of any one of the special symbols ZC, Zb, the main control CPU 41a does not update the values of the operation flag and the condition pattern flag. That is, when the first condition pattern is set as the end condition of the time-saving state, the main control CPU 41a ends the time-saving state upon winning any one of the special wins ZA, ZB, Za, while it does not end the time-saving state upon winning any one of the special wins ZC, Zb.

[0126] When the second condition pattern is set as the end condition of the time-saving state, the main control CPU 41a sets a value that can identify the non-time-saving state in the operation flag and erases the value of the condition pattern flag on the occasion of any one of the special symbols ZB, ZC, Za, and Zb being derived. On the other hand, when the second condition pattern is set as the end condition of the time-saving state, the main control CPU 41a does not update the values of the operation flag and the condition pattern flag on the occasion of the special symbol ZA being derived. That is, when the second condition pattern is set as the end condition of the time-saving state, the main control CPU 41a ends the time-saving state on the occasion of winning any one of the special wins ZB, ZC, Za, and Zb, while not ending the time-saving state on the occasion of winning the special win ZA.

[0127] When the third condition pattern is set as the end condition of the time-saving state, the main control CPU 41a sets a value that can identify the non-time-saving state in the operation flag and erases the value of the condition pattern flag on the occasion of any one of the special symbols ZB and ZC being derived. On the other hand, when the third condition pattern is set as the end condition of the time-saving state, the main control CPU 41a does not update the values of the operation flag and the condition pattern flag on the occasion of any one of the special symbols ZA, Za, and Zb being derived. That is, when the third condition pattern is set as the end condition of the time-saving state, the main control CPU 41a ends the time-saving state on the occasion of winning any one of the special wins ZB and ZC, while not ending the time-saving state on the occasion of winning any one of the special wins ZA, Za, and Zb.

[0128] When the fourth condition pattern is set as the end condition of the time-saving state, the main control CPU 41a sets a value that can identify the non-time-saving state in the operation flag and erases the value of the condition pattern flag when either of the special symbols ZC or Za is derived. On the other hand, when the fourth condition pattern is set as the end condition of the time-saving state, the main control CPU 41a does not update the values of the operation flag and the condition pattern flag when either of the special symbols ZA, ZB, or Zb is derived. That is, when the fourth condition pattern is set as the end condition of the time-saving state, the main control CPU 41a ends the time-saving state when either of the special wins ZC or Za is selected, while it does not end the time-saving state when either of the special wins ZA, ZB, or Zb is selected.

[0129] Also, when the main control CPU 41a starts a big win game, it sets a value that can identify the non-time-saving state in the operation flag and erases the value of the condition pattern flag. Thereby, the main control CPU 41a can control to end the time-saving state when the big win end condition is satisfied.

[0130] Also, when the main control CPU 41a ends a big win game, it updates the values of the operation flag and the condition pattern flag according to the game state during the big win and the type of the big win game. Thereby, the main control CPU 41a can control to enter the time-saving state when the big win control condition is satisfied. That is, in the present embodiment, the main control CPU 41a can perform the first state control to control to enter the time-saving state when the big win game ends.

[0131] Specifically, when the main control CPU 41a ends the big win game ZA and the game state during the big win is a non-time-reduced state, it sets a value that can identify the second time-reduced state in the operation flag and sets a value that can identify the fourth condition pattern in the condition pattern flag. When the main control CPU 41a ends the big win game ZA and the game state during the big win is a time-reduced state, it sets a value that can identify the second time-reduced state in the operation flag and sets a value that can identify the second condition pattern in the condition pattern flag.

[0132] When the main control CPU 41a ends the big win game ZB and the game state during the big win is a non-time-reduced state, it sets a value that can identify the second time-reduced state in the operation flag and sets a value that can identify the second condition pattern in the condition pattern flag. When the main control CPU 41a ends the big win game ZB and the game state during the big win is a time-reduced state, it sets a value that can identify the second time-reduced state in the operation flag and sets a value that can identify the fourth condition pattern in the condition pattern flag.

[0133] When the main control CPU 41a ends the big win game ZC and the game state during the big win is a non-time-reduced state, it does not update the values of the operation flag and the condition pattern flag. That is, when the main control CPU 41a ends the big win game ZC and the game state during the big win is a non-time-reduced state, it continues to control the non-time-reduced state even after the end of the big win game. When the main control CPU 41a ends the big win game ZC and the game state during the big win is a time-reduced state, it sets a value that can identify the first time-reduced state in the operation flag and sets a value that can identify the first condition pattern in the condition pattern flag.

[0134] When the main control CPU 41a ends the big win game Za and the game state during the big win is a non-time-limited state, it sets a value that can identify the second time-limited state in the operation flag and sets a value that can identify the second condition pattern in the condition pattern flag. That is, in the present embodiment, it can be said that when a special game based on the second special result occurs in the non-specific game state, the main control CPU 41a controls to the second specific game state after the end of the special game. When the main control CPU 41a ends the big win game Za and the game state during the big win is a time-limited state, it sets a value that can identify the second time-limited state in the operation flag and sets a value that can identify the third condition pattern in the condition pattern flag. That is, in the present embodiment, it can be said that when a special game based on the second special result occurs in the specific game state, the main control CPU 41a controls to the third specific game state after the end of the special game.

[0135] When the main control CPU 41a ends the big win game Zb, regardless of whether the game state during the big win is a non-time-limited state or a time-limited state, it does not update the values of the operation flag and the condition pattern flag. That is, when the main control CPU 41a ends the big win game Zb, regardless of the game state during the big win, it continues to control to the non-time-limited state even after the end of the big win game.

[0136] Also, when the main control CPU 41a wins the time-limit win, it updates the values of the operation flag and the condition pattern flag according to the type of the time-limit win. Thereby, the main control CPU 41a can control to the time-limited state triggered by the establishment of the time-limit win control condition. That is, in the present embodiment, the main control CPU 41a can perform the second state control to control to the time-limited state triggered by the result of the special lottery being the time-limit win.

[0137] Specifically, when the main control CPU 41a is elected for ZX per time shortening, it sets a value that can identify the second time shortening state in the operation flag and sets a value that can identify the third condition pattern in the condition pattern flag. When the main control CPU 41a is elected for ZY per time shortening, it sets a value that can identify the first time shortening state in the operation flag and sets a value that can identify the first condition pattern in the condition pattern flag.

[0138] Also, when a special game of a predetermined number of operations has been executed since the main control CPU 41a is controlled to the time shortening state, the main control CPU 41a sets a value that can identify the non-time shortening state in the operation flag and erases the value of the condition pattern flag. Thereby, the main control CPU 41a can control to end the time shortening state when the end condition of the number of times is satisfied.

[0139] Specifically, when the first condition pattern or the third condition pattern is set as the end condition of the time shortening state, the main control CPU 41a updates the value of a predetermined counter in the main control RAM 41c every time a special game is executed during the time shortening state, thereby counting the number of times of the special game executed since being controlled to the time shortening state. When the first condition pattern is set as the end condition of the time shortening state, when the number of times of the special game executed since being controlled to the time shortening state reaches the first number of operations, the main control CPU 41a sets a value that can identify the non-time shortening state in the operation flag and erases the value of the condition pattern flag. Also, when the third condition pattern is set as the end condition of the time shortening state, when the number of times of the special game executed since being controlled to the time shortening state reaches the second number of operations, the main control CPU 41a sets a value that can identify the non-time shortening state in the operation flag and erases the value of the condition pattern flag. That is, when the first condition pattern or the third condition pattern is set as the end condition of the time shortening state, the main control CPU 41a can control to end the time shortening state when the end condition of the number of times is satisfied.

[0140] On the other hand, when the second condition pattern or the fourth condition pattern is set as the end condition of the time-saving state, the main control CPU 41a does not update the values of the operation flag and the condition pattern flag when a special game has been executed any number of times since being controlled to enter the time-saving state. That is, when the second condition pattern or the fourth condition pattern is set as the end condition of the time-saving state, the main control CPU 41a does not end the time-saving state when the number-of-times end condition is satisfied.

[0141] Also, in the RAM clear process, the main control CPU 41a sets a value that can identify the non-time-saving state in the operation flag and erases the value of the condition pattern flag. In other words, the main control CPU 41a initializes the game state information in the RAM clear process. As a result, the main control CPU 41a can control to end the time-saving state when the initialization end condition is satisfied. That is, in the present embodiment, the main control CPU 41a can perform the third state control to control to enter the non-time-saving state when the game state information is initialized in the RAM clear process.

[0142] Next, the normal symbol input process performed by the main control CPU 41a will be described. In the normal symbol input process, when the main control CPU 41a inputs a detection signal from the gate sensor SE6 and the number of normal holds is less than the upper limit number, the main control CPU 41a adds 1 to the number of normal holds stored in the main control RAM 41c and updates it, and controls the normal hold display unit 13f to display the updated number of normal holds. Then, the main control CPU 41a acquires a random number generated within the main control board 40 and stores random number information based on the acquired random number in the main control RAM 41c. In this case, the main control CPU 41a stores it so that it is random number information for the normal game and the storage order of the random number information can be specified. Note that, for example, the random number is a normal winning random number used for normal winning determination (normal lottery). Then, the main control CPU 41a ends the normal symbol input process.

[0143] Next, the normal symbol start process performed by the main control CPU 41a will be described. In the normal symbol start process, when the main control CPU 41a is not during a normal win game and not during the execution of a normal game, and the number of normal holds stored in the main control RAM 41c is 1 or more, the main control CPU 41a subtracts 1 from the number of normal holds stored in the main control RAM 41c and updates it. Also, at this time, the main control CPU 41a controls the normal hold display unit 13f so that the updated number of normal holds is displayed. Subsequently, the main control CPU 41a reads out the earliest stored random number information among the random number information for the normal game from the main control RAM 41c, and based on the read random number information, performs a normal lottery. Specifically, the main control CPU 41a performs a normal lottery by determining whether the value of the normal win random number matches the normal win determination value stored in the main control ROM 41b. At this time, the main control CPU 41a performs a normal lottery using different normal win determination values according to the current game state. For example, in this embodiment, when in the non-time-saving state, regardless of the value of the normal win random number, it does not win a normal win, while when in the time-saving state, regardless of the value of the normal win random number, it wins a normal win. The normal win determination values are allocated for each game state.

[0144] Subsequently, the main control CPU 41a determines the normal symbol to be derived in the normal game and the variation time of the normal game. Then, the main control CPU 41a ends the normal symbol start process. At this time, when in the time-saving state, the main control CPU 41a may determine (or be more likely to determine) a shorter time as the variation time of the normal game compared to when in the non-time-saving state.

[0145] Then, the main control CPU 41a executes the normal game by performing a process different from the normal symbol start process. Specifically, the main control CPU 41a starts the normal game and controls the information display device 13 so that the normal symbol determined in the normal symbol start process is derived when the variation time determined in the normal symbol start process has elapsed.

[0146] Next, the normal winning process performed by the main control CPU 41a will be described. When the normal game of the normal winning ends, the main control CPU 41a executes the normal winning process. In the normal winning process, the main control CPU 41a controls the first solenoid SL1 so that the normal movable piece 16 operates in the second operating state in the operation mode defined for the normal symbol (type of normal winning), thereby causing a normal winning game to occur.

[0147] Through such normal symbol input processing, normal symbol start processing, and normal winning processing, when in the time-saving state, the main control CPU 41a operates the normal movable piece 16 so that it is easier for the game ball to enter the second start winning port 15 compared to when in the non-time-saving state.

[0148] In addition to the above-described processing, the main control CPU 41a also performs various other processes. For example, when the main control CPU 41a inputs a detection signal indicating that a game ball has been detected from each sensor, it generates information indicating that the detection signal has been input and sets it in the output buffer. For example, when the main control CPU 41a inputs a detection signal indicating that a game ball has been detected from the first start winning sensor SE1, it generates a first ball entry command indicating that the game ball has entered the first start winning port 14 and sets it in the output buffer. When the main control CPU 41a inputs a detection signal indicating that a game ball has been detected from the second start winning sensor SE2, it generates a second ball entry command indicating that the game ball has entered the second start winning port 15 and sets it in the output buffer.

[0149] In addition, when the main control CPU 41a receives a detection signal indicating that it has detected a game ball from the first count sensor SE3, it generates a first big winning command indicating that a game ball has entered the first big winning port 18 and sets it in the output buffer. When the main control CPU 41a receives a detection signal indicating that it has detected a game ball from the second count sensor SE4, it generates a second big winning command indicating that a game ball has entered the second big winning port 20 and sets it in the output buffer. When the main control CPU 41a receives a detection signal indicating that it has detected a game ball from the specific passage sensor SE5, it generates a specific passage command indicating that the game ball that has entered the first big winning port 18 has passed through a specific area in the first passage 26a and sets it in the output buffer. When the main control CPU 41a receives a detection signal indicating that it has detected a game ball from the gate sensor SE6, it generates a gate passage command indicating that the game ball has passed through the gate 23 and sets it in the output buffer.

[0150] Next, various processes performed by the sub-control CPU 50a will be described. When the sub-control CPU 50a receives a control signal from the main control CPU 41a, it executes various processes according to the control signal.

[0151] First, the effect symbol variation process for executing the effect game will be described. When the sub-control CPU 50a receives a special symbol designation command and a variation pattern designation command, it controls the effect display device 12 to execute an effect game corresponding to a special game by starting the variation display of the effect symbol. Specifically, when the sub-control CPU 50a receives a special symbol designation command, it determines the combination of effect symbols to be derived in the effect game based on the type of special symbol specified by the input special symbol designation command.

[0152] Specifically, when a special symbol classified as a special winning symbol is specified, the sub-control CPU 50a determines the symbol combination for a special win by the performance symbols. When a special symbol classified as a time-shortening symbol is specified, the sub-control CPU 50a determines the symbol combination for a time shortening by the performance symbols. When a special symbol classified as a losing symbol is specified, the sub-control CPU 50a determines the symbol combination for a loss by the performance symbols.

[0153] Also, when the sub-control CPU 50a receives a variation pattern designation command, it determines the performance to be executed during the execution of the performance game based on the variation pattern specified by the input variation pattern designation command. Thereafter, the sub-control CPU 50a controls the performance display device 12 to start the variation display of the performance symbols in each symbol column. That is, the sub-control CPU 50a starts the performance game. Specifically, the sub-control CPU 50a controls the performance display device 12 to variably display three columns of performance symbols. Also, the sub-control CPU 50a controls to execute various performances whose execution has been determined. Subsequently, after starting the performance game, when a predetermined timing arrives, the sub-control CPU 50a temporarily stops the display of the performance symbols in each symbol column and, upon the input of the all-symbols stop command, fixedly stops the display of the performance symbols in each symbol column. Note that the sub-control CPU 50a may fixedly stop the display of the performance symbols in each symbol column when the variation time defined in the variation pattern has elapsed, regardless of the all-symbols stop command. In this case, the all-symbols stop command may be omitted.

[0154] Thereafter, when the fixed stop time of the special symbol has elapsed, the sub-control CPU 50a controls the performance display device 12 to end the performance game by ending the fixed stop display of the performance symbols.

[0155] Next, the processing related to the game state will be described. When the sub-control CPU 50a receives a game state command from the main-control CPU 41a, it stores in the sub-operation flag of the sub-control RAM 50c a value that can identify the game state specified from the input game state command, and also stores in the sub-condition pattern flag of the sub-control RAM 50c a value that can identify the condition pattern specified from the input game state command. Thereby, the sub-control CPU 50a can identify the current game state and the set condition pattern.

[0156] Hereinafter, the effects in the pachinko gaming machine 10 of the present embodiment will be described. First, the effect modes in the present embodiment will be described. The pachinko gaming machine 10 of the present embodiment includes a plurality of effect modes that define various effect aspects. The various effect aspects include, for example, the types of effects that can be executed, the execution probability of the effects, the types of images displayed in the effects, and the like.

[0157] As shown in FIG. 5, the effect modes in the pachinko gaming machine 10 of the present embodiment include five types of effect modes: a chance zone, a normal mode, a first special mode, a second special mode, and a blessing zone.

[0158] The chance zone is an effect mode when the current game state is a non-time-limited state. In the present embodiment, the chance zone corresponds to a non-specific effect mode that can be controlled during the non-time-limited state. The normal mode is an effect mode when the current game state is a first specific game state. That is, the normal mode is an effect mode in the first time-limited state when a first condition pattern is set as the end condition of the time-limited state. In the present embodiment, the normal mode corresponds to a first specific effect mode that can be controlled during the time-limited state. The first special mode is an effect mode when the current game state is a second specific game state. That is, the first special mode is an effect mode in the second time-limited state when a second condition pattern is set as the end condition of the time-limited state. In the present embodiment, the first special mode corresponds to a second specific effect mode that can be controlled during the time-limited state. The second special mode is an effect mode when the current game state is a third specific game state. That is, the second special mode is an effect mode in the second time-limited state when a third condition pattern is set as the end condition of the time-limited state. In the present embodiment, the second special mode corresponds to a third specific effect mode that can be controlled during the time-limited state. The blessing zone is an effect mode when the current game state is a fourth specific game state. That is, the blessing zone is an effect mode in the second time-limited state when a fourth condition pattern is set as the end condition of the time-limited state.

[0159] In this embodiment, the sub-control CPU 50a specifies the condition pattern of the end condition when in the current game state and the time-shortened state based on the values of the sub-operation flag and the sub-condition pattern flag stored in the sub-control RAM 50c, and controls the production mode according to the specified content. That is, in this embodiment, the sub-control CPU 50a controls to any one of a plurality of types of production modes according to the current game state. At this time, the sub-control CPU 50a stores a value indicating a predetermined production mode in the mode flag stored in the sub-control RAM 50c. Then, the sub-control CPU 50a controls to a predetermined production mode by causing various productions to be executed based on the value stored in the mode flag. Thereby, in this embodiment, the sub-control CPU 50a functions as mode control means for performing control related to the production mode.

[0160] Note that in this embodiment, the sub-control CPU 50a does not control to any production mode during the special hit game and the big hit game. At this time, the sub-control CPU 50a may erase the value of the mode flag during the special hit game and the big hit game.

[0161] Also, in the pachinko game machine 10 of this embodiment, it is possible to execute a right hit notification production that encourages the right hit of the game ball. In this embodiment, the right hit notification production corresponds to a specific notification that encourages the launch of the game ball into the second game area.

[0162] As shown in FIG. 6, in the right hit notification production of this embodiment, a right hit notification image G1 that encourages the right hit of the game ball is displayed on the image display unit GH of the production display device 12. In this embodiment, the right hit notification image G1 is an image imitating the character string "Aim at the right →". In this embodiment, the right hit notification production is executed in the same manner regardless of whether it is controlled in any of the first special mode, the second special mode, and the blessing zone.

[0163] As shown in FIG. 5, the right-handed notification effect of the present embodiment can be executed when it is controlled in each of the first special mode, the second special mode, and the blessing zone. On the other hand, the right-handed notification effect of the present embodiment is not executed when it is controlled in each of the chance zone and the normal mode. That is, in the present embodiment, the effect display device 12 can execute the right-handed notification effect when it is in the second time shortening state, while it does not execute the right-handed notification effect when it is in the non-time shortening state and when it is in the first time shortening state. Note that the right-handed notification effect of the present embodiment is also executed during a special winning game and a big winning game.

[0164] Next, the transition modes of the game state and the effect mode when winning a special winning will be described together with the control of the main control CPU 41a and the sub-control CPU 50a. First, the transition modes of the game state and the effect mode when winning a special winning ZA will be described.

[0165] As shown in FIG. 7, when the main control CPU 41a wins a special winning ZA during the non-time shortening state and the game ball passes through a specific area in the special winning game ZA, it controls to enter the second time shortening state after the end of the big winning game ZA and sets the fourth condition pattern as the end condition of the time shortening state. Therefore, when the sub-control CPU 50a wins a special winning ZA during the chance zone and the game ball passes through a specific area in the special winning game ZA, it controls to enter the blessing zone after the end of the big winning game ZA. On the other hand, when the main control CPU 41a wins a special winning ZA during the non-time shortening state and the game ball does not pass through a specific area in the special winning game ZA, it controls to remain in the non-time shortening state even after the end of the special winning game ZA. Therefore, when the sub-control CPU 50a wins a special winning ZA during the chance zone and the game ball does not pass through a specific area in the special winning game ZA, it controls to remain in the chance zone even after the end of the special winning game ZA.

[0166] When the main control CPU 41a wins the special hit ZA when the first condition pattern is set as the end condition of the time-saving state, it ends the time-saving state and controls it to the non-time-saving state when the special symbol ZA is derived in the special game. For this reason, when the first condition pattern is set as the end condition of the time-saving state and the special hit ZA is won, and when the game ball passes through the specific area in the special hit game ZA, it means that the game ball has passed through the specific area during the non-time-saving state. Therefore, in this case, the main control CPU 41a controls to the second time-saving state after the end of the big win game ZA and sets the fourth condition pattern as the end condition of the time-saving state. For this reason, when the sub-control CPU 50a wins the special hit ZA during the normal mode and the game ball passes through the specific area in the special hit game ZA, it controls to the blessing zone after the end of the big win game ZA.

[0167] On the other hand, when the main control CPU 41a wins the special hit ZA when the first condition pattern is set as the end condition of the time-saving state and the game ball does not pass through the specific area in the special hit game ZA, it controls to the non-time-saving state after the end of the special hit game ZA. For this reason, when the sub-control CPU 50a wins the special hit ZA during the normal mode and the game ball does not pass through the specific area in the special hit game ZA, it controls to the chance zone after the end of the special hit game ZA.

[0168] When the main control CPU 41a wins the special hit ZA when any of the second to fourth condition patterns is set as the end condition of the time shortening state, the time shortening state is continued even during the special hit game. Therefore, when the main control CPU 41a wins the special hit ZA when any of the second to fourth condition patterns is set as the end condition of the time shortening state, and the game ball passes through the specific area in the special hit game ZA, it means that the game ball has passed through the specific area during the time shortening state. Therefore, in this case, the main control CPU 41a controls to enter the second time shortening state after the end of the big win game ZA, and sets the second condition pattern as the end condition of the time shortening state. For this reason, when the sub-control CPU 50a wins the special hit ZA during any of the production modes of the first special mode, the second special mode, and the blessing zone, and the game ball passes through the specific area in the special hit game ZA, it controls to enter the first special mode after the end of the big win game ZA.

[0169] On the other hand, when the main control CPU 41a wins the special hit ZA when any of the second to fourth condition patterns is set as the end condition of the time shortening state, and the game ball does not pass through the specific area in the special hit game ZA, it controls to enter the same game state as when it won the special hit after the end of the special hit game ZA. For this reason, when the sub-control CPU 50a wins the special hit ZA during the first special mode and the game ball does not pass through the specific area in the special hit game ZA, it controls to remain in the first special mode after the end of the special hit game ZA. Similarly, when the sub-control CPU 50a wins the special hit ZA during the second special mode and the game ball does not pass through the specific area in the special hit game ZA, it controls to remain in the second special mode after the end of the special hit game ZA. Furthermore, when the sub-control CPU 50a wins the special hit ZA during the blessing zone and the game ball does not pass through the specific area in the special hit game ZA, it controls to remain in the blessing zone after the end of the special hit game ZA.

[0170] In the drawings, a situation that cannot occur in principle when the game is being played in a manner intended for the pachinko gaming machine 10 of the present embodiment is indicated as "irregular". Here, the "situation that cannot occur in principle when the game is being played in the intended manner" includes, for example, a situation where a second special lottery is executed because a game ball is hit to the right during a non-time-limited state or a first time-limited state in which hitting to the left is recommended, or a situation where a first special lottery is executed because a game ball is hit to the left during a second time-limited state in which hitting to the right is recommended. Also, the "situation that cannot occur in principle when the game is being played in the intended manner" includes, for example, a situation where a game ball does not pass through a specific area in the special winning games ZA, ZB, ZC, Za where the game ball can pass through the specific area, or a situation where a game ball passes through the specific area in the special winning game Zb where the game ball is substantially unable to pass through the specific area.

[0171] As described above, in the present embodiment, when the result of the special lottery is the special winning ZA in the first time-limited state and the end condition of the time-limited state is the first condition pattern, and then the big winning game ZA occurs, after the end of the big winning game ZA, it is controlled to the second time-limited state, and the fourth condition pattern is set as the end condition of the time-limited state. That is, in the present embodiment, it can be said that when the result of the special lottery is the fourth special result in the first specific gaming state, and then a special game based on the fourth special result occurs, after the end of the special game, it is controlled to the fourth specific gaming state.

[0172] As shown in FIG. 8, when the main control CPU 41a wins the special hit ZB during the non-time-short state and the game ball passes through the specific area in the special hit game ZB, it controls to enter the second time-short state after the end of the big win game ZB and sets the second condition pattern as the end condition of the time-short state. For this reason, when the sub-control CPU 50a wins the special hit ZB during the chance zone and the game ball passes through the specific area in the special hit game ZB, it controls to enter the first special mode after the end of the big win game ZB. On the other hand, when the main control CPU 41a wins the special hit ZB during the non-time-short state and the game ball does not pass through the specific area in the special hit game ZB, it controls to remain in the non-time-short state even after the end of the special hit game ZB. For this reason, when the sub-control CPU 50a wins the special hit ZB during the chance zone and the game ball does not pass through the specific area in the special hit game ZB, it controls to return to the chance zone even after the end of the special hit game ZB.

[0173] When the main control CPU 41a wins the special hit ZB when any of the first to third condition patterns is set as the end condition of the time-short state, it ends the time-short state and controls to enter the non-time-short state upon the derivation of the special symbol ZB in the special game. For this reason, when the main control CPU 41a wins the special hit ZB when any of the first to third condition patterns is set as the end condition of the time-short state and the game ball passes through the specific area in the special hit game ZB, it means that the game ball has passed through the specific area during the non-time-short state. Therefore, in this case, the main control CPU 41a controls to enter the second time-short state after the end of the big win game ZB and sets the second condition pattern as the end condition of the time-short state. For this reason, when the sub-control CPU 50a wins the special hit ZB during any of the production modes of the normal mode, the first special mode, and the second special mode and the game ball passes through the specific area in the special hit game ZB, it controls to enter the first special mode after the end of the big win game ZB.

[0174] On the other hand, when the main control CPU 41a wins the special hit ZB when any one of the first to third condition patterns is set as the end condition of the time-saving state and the game ball does not pass through the specific area in the special hit game ZB, it controls to the non-time-saving state after the end of the special hit game ZB. Therefore, when the sub-control CPU 50a wins the special hit ZB during any one of the production modes of the normal mode, the first special mode, and the second special mode and the game ball does not pass through the specific area in the special hit game ZB, it controls to the chance zone after the end of the special hit game ZB.

[0175] When the main control CPU 41a wins the special hit ZB when the fourth condition pattern is set as the end condition of the time-saving state, it continues the time-saving state even during the special hit game. Therefore, when it wins the special hit ZB when the fourth condition pattern is set as the end condition of the time-saving state and the game ball passes through the specific area in the special hit game ZB, it means that the game ball has passed through the specific area during the time-saving state. Therefore, in this case, the main control CPU 41a controls to the second time-saving state after the end of the big win game ZB and sets the fourth condition pattern as the end condition of the time-saving state. Therefore, when the sub-control CPU 50a wins the special hit ZB during the blessing zone and the game ball passes through the specific area in the special hit game ZB, it controls to the blessing zone even after the end of the big win game ZB.

[0176] On the other hand, when the main control CPU 41a wins the special hit ZB when the fourth condition pattern is set as the end condition of the time-saving state and the game ball does not pass through the specific area in the special hit game ZB, it controls to the same game state as when it won the special hit after the end of the special hit game ZB. Therefore, when the sub-control CPU 50a wins the special hit ZB during the blessing zone and the game ball does not pass through the specific area in the special hit game ZB, it controls to the blessing zone even after the end of the special hit game ZB.

[0177] Thus, in this embodiment, when the result of the special lottery is a special win ZB in the first time-limit state and the end condition of the time-limit state is the first condition pattern, and then a big win game ZB occurs, after the end of the big win game ZB, it is controlled to the second time-limit state, and the second condition pattern is set as the end condition of the time-limit state. That is, in this embodiment, it can be said that when the result of the special lottery is the first special result in the first specific game state, and then a special game based on the first special result occurs, after the end of the special game, it is controlled to the second specific game state.

[0178] As shown in FIG. 9, when the main control CPU 41a wins a special win ZC during the non-time-limit state and the game ball passes through the specific area in the special win game ZC, it is controlled to the non-time-limit state after the end of the big win game ZC. For this reason, when the sub-control CPU 50a wins a special win ZC during the chance zone and the game ball passes through the specific area in the special win game ZC, it is controlled to the chance zone even after the end of the big win game ZC. Also, when the main control CPU 41a wins a special win ZC during the non-time-limit state and the game ball does not pass through the specific area in the special win game ZC, it is controlled to the non-time-limit state even after the end of the special win game ZC. For this reason, when the sub-control CPU 50a wins a special win ZC during the chance zone and the game ball does not pass through the specific area in the special win game ZC, it is controlled to the chance zone even after the end of the special win game ZC.

[0179] When the main control CPU 41a wins the special hit ZC when any of the second to fourth condition patterns is set as the end condition of the time-saving state, the main control CPU 41a ends the time-saving state and controls it to the non-time-saving state when the special symbol ZC is derived in the special game. Therefore, when the main control CPU 41a wins the special hit ZC when any of the second to fourth condition patterns is set as the end condition of the time-saving state, and when the game ball passes through the specific area in the special hit game ZC, the game ball will pass through the specific area during the non-time-saving state. Therefore, in this case, the main control CPU 41a controls to the non-time-saving state after the end of the big win game ZC. For this reason, when the sub-control CPU 50a wins the special hit ZC during any of the production modes of the first special mode, the second special mode, and the blessing zone, and when the game ball passes through the specific area in the special hit game ZC, the sub-control CPU 50a controls to the chance zone after the end of the big win game ZC.

[0180] Also, when the main control CPU 41a wins the special hit ZC when any of the second to fourth condition patterns is set as the end condition of the time-saving state, and when the game ball does not pass through the specific area in the special hit game ZC, the main control CPU 41a controls to the non-time-saving state after the end of the special hit game ZC. For this reason, when the sub-control CPU 50a wins the special hit ZC during any of the production modes of the first special mode, the second special mode, and the blessing zone, and when the game ball does not pass through the specific area in the special hit game ZC, the sub-control CPU 50a controls to the chance zone after the end of the special hit game ZC.

[0181] When the main control CPU 41a wins the special hit ZC when the first condition pattern is set as the end condition of the time shortening state, the time shortening state is continued even during the special hit game. Therefore, when the main control CPU 41a wins the special hit ZC when the first condition pattern is set as the end condition of the time shortening state, and the game ball passes through the specific area in the special hit game ZC, the game ball passes through the specific area during the time shortening state. Therefore, in this case, the main control CPU 41a controls to enter the first time shortening state after the end of the big win game ZC, and sets the first condition pattern as the end condition of the time shortening state. For this reason, when the sub-control CPU 50a wins the special hit ZC during the normal mode and the game ball passes through the specific area in the special hit game ZC, it controls to return to the normal mode even after the end of the big win game ZC.

[0182] In addition, when the main control CPU 41a wins the special hit ZC when the first condition pattern is set as the end condition of the time shortening state, and the game ball does not pass through the specific area in the special hit game ZC, it controls to enter the same game state as when winning the special hit after the end of the special hit game ZC. For this reason, when the sub-control CPU 50a wins the special hit ZC during the normal mode and the game ball does not pass through the specific area in the special hit game ZC, it controls to return to the normal mode even after the end of the special hit game ZC.

[0183] In addition, when winning the special win ZC when the first condition pattern is set as the end condition of the time-saving state, and when the game ball passes through the specific area in the special win game ZC, the time-saving state will end once at the start of the big win game ZC. Therefore, when winning the special win ZC when the first condition pattern is set as the end condition of the time-saving state, and when the game ball passes through the specific area in the special win game ZC, the main control CPU 41a initializes the value stored in a predetermined counter in the main control RAM 41c at the start of the big win game ZC. Therefore, in this case, when the time-saving state is controlled again after the end of the big win game ZC, the number-of-times end condition is satisfied when the special game of the first operation number is executed. That is, in the present embodiment, when winning the special win ZC in the first time-saving state, and when the time-saving state is controlled after the end of the big win game ZC, when the time-saving state is controlled after the end of the big win game ZC, the non-time-saving state is controlled when the special game of the first operation number is executed.

[0184] As described above, in the present embodiment, when the result of the special lottery is the special win ZC when in the non-time-saving state, and when the big win game ZC occurs thereafter, it is controlled to the non-time-saving state after the end of the big win game ZC. That is, in the present embodiment, it can be said that in the non-special game state, when the result of the special lottery is a specific special result, and when the special game based on the specific special result occurs, it is also controlled to the non-special game state after the end of the special game.

[0185] Also, in the present embodiment, when the result of the special lottery is the special win ZC when in the first time-saving state, and when the big win game ZC occurs thereafter, it is controlled to the first time-saving state after the end of the big win game ZC. That is, in the present embodiment, in the first special game state, when the result of the special lottery is a specific special result, and when the special game based on the specific special result occurs, it can be said that it is controlled to the first special game state after the end of the special game.

[0186] Furthermore, in this embodiment, when the result of the special lottery is a special win ZC in the second time-short state, and then a big win game ZC occurs, after the end of the big win game ZC, it is controlled to the non-time-short state. That is, in this embodiment, in the second special game state, when the result of the special lottery is a specific special result and a special game based on the specific special result occurs, it can be said that after the end of the special game, it is controlled to the non-special game state.

[0187] As shown in FIG. 10, when the main control CPU 41a wins a special win Za during the non-time-short state and the game ball passes through a specific area in the special win game Za, after the end of the big win game Za, it is controlled to the second time-short state, and a second condition pattern is set as the end condition of the time-short state. Therefore, when the sub-control CPU 50a wins a special win Za during the chance zone and the game ball passes through a specific area in the special win game Za, after the end of the big win game Za, it is controlled to the first special mode. Also, when the main control CPU 41a wins a special win Za during the non-time-short state and the game ball does not pass through a specific area in the special win game Za, after the end of the special win game Za, it is still controlled to the non-time-short state. Therefore, when the sub-control CPU 50a wins a special win Za during the chance zone and the game ball does not pass through a specific area in the special win game Za, after the end of the special win game Za, it is still controlled to the chance zone.

[0188] When the main control CPU 41a wins the special hit Za when any of the first condition pattern, the second condition pattern, or the fourth condition pattern is set as the end condition of the time-saving state, it ends the time-saving state and controls to the non-time-saving state when the special symbol Za is derived in the special game. For this reason, when any of the first condition pattern, the second condition pattern, or the fourth condition pattern is set as the end condition of the time-saving state and the special hit Za is won, and when the game ball passes through the specific area in the special hit game Za, it means that the game ball has passed through the specific area during the non-time-saving state. Therefore, in this case, the main control CPU 41a controls to the second time-saving state after the end of the big hit game Za, and sets the second condition pattern as the end condition of the time-saving state. For this reason, when the sub-control CPU 50a wins the special hit Za during any of the production modes of the normal mode, the first special mode, and the blessing zone, and when the game ball passes through the specific area in the special hit game Za, it controls to the first special mode after the end of the big hit game Za.

[0189] Also, when the main control CPU 41a wins the special hit Za when any of the first condition pattern, the second condition pattern, or the fourth condition pattern is set as the end condition of the time-saving state, and when the game ball does not pass through the specific area in the special hit game Za, it controls to the non-time-saving state after the end of the special hit game Za. For this reason, when the sub-control CPU 50a wins the special hit Za during any of the production modes of the normal mode, the first special mode, and the blessing zone, and when the game ball does not pass through the specific area in the special hit game Za, it controls to the chance zone after the end of the special hit game Za.

[0190] When the main control CPU 41a wins the special hit Za when the third condition pattern is set as the end condition of the time shortening state, the time shortening state is continued even during the special hit game. For this reason, when the main control CPU 41a wins the special hit Za when the third condition pattern is set as the end condition of the time shortening state, and when the game ball passes through the specific area in the special hit game Za, it means that the game ball has passed through the specific area during the time shortening state. Therefore, in this case, the main control CPU 41a controls to enter the second time shortening state after the end of the big win game Za, and sets the third condition pattern as the end condition of the time shortening state. For this reason, when the sub-control CPU 50a wins the special hit Za during the second special mode and the game ball passes through the specific area in the special hit game Za, it controls to enter the second special mode even after the end of the big win game Za.

[0191] Also, when the main control CPU 41a wins the special hit Za when the third condition pattern is set as the end condition of the time shortening state, and when the game ball does not pass through the specific area in the special hit game Za, it controls to the same game state as when it wins the special hit even after the end of the special hit game Za. For this reason, when the sub-control CPU 50a wins the special hit Za during the second special mode and the game ball does not pass through the specific area in the special hit game Za, it controls to enter the second special mode even after the end of the special hit game Za.

[0192] In addition, when winning the special hit Za when the third condition pattern is set as the end condition of the time-saving state, and when the game ball passes through the specific area in the special hit game Za, the time-saving state is once terminated triggered by the start of the big win game Za. Therefore, when winning the special hit Za when the third condition pattern is set as the end condition of the time-saving state, and when the game ball passes through the specific area in the special hit game Za, the main control CPU 41a initializes the value stored in a predetermined counter in the main control RAM 41c at the start of the big win game Za. Therefore, in this case, starting from when the control returns to the time-saving state again after the end of the big win game Za, the number-of-times end condition is satisfied triggered by the execution of the special game of the second operation count.

[0193] As described above, in the present embodiment, when the result of the special lottery is the special hit Za in the second time-saving state and the end condition of the time-saving state is the second condition pattern, and then the big win game Za occurs, after the end of the big win game Za, it is controlled to the second time-saving state, and the second condition pattern is set as the end condition of the time-saving state. That is, in the present embodiment, when the result of the special lottery is the second special result in the second specific game state, and then the special game based on the second special result occurs, it can be said that it is controlled to the second specific game state after the end of the special game.

[0194] Further, in the present embodiment, when the result of the special lottery is the special hit Za in the second time-saving state and the end condition of the time-saving state is the third condition pattern, and then the big win game Za occurs, after the end of the big win game Za, it is controlled to the second time-saving state, and the third condition pattern is set as the end condition of the time-saving state. That is, in the present embodiment, when the result of the special lottery is the second special result in the third specific game state, and then the special game based on the second special result occurs, it can be said that it is controlled to the third specific game state after the end of the special game.

[0195] As shown in FIG. 11, when the main control CPU 41a wins the special hit Zb during the non-time-short state and the game ball passes through the specific area in the special hit game Zb, it controls to return to the non-time-short state after the end of the big hit game Zb. Therefore, when the sub-control CPU 50a wins the special hit Zb during the chance zone and the game ball passes through the specific area in the special hit game Zb, it controls to return to the chance zone even after the end of the big hit game Zb. Also, when the main control CPU 41a wins the special hit Zb during the non-time-short state and the game ball does not pass through the specific area in the special hit game Zb, it controls to remain in the non-time-short state even after the end of the special hit game Zb. Therefore, when the sub-control CPU 50a wins the special hit Zb during the chance zone and the game ball does not pass through the specific area in the special hit game Zb, it controls to remain in the chance zone even after the end of the special hit game Zb.

[0196] When the main control CPU 41a wins the special hit Zb when the second condition pattern is set as the end condition of the time-short state, it ends the time-short state and controls to return to the non-time-short state triggered by the derivation of the special symbol Zb in the special game. Therefore, when the main control CPU 41a wins the special hit Zb when the second condition pattern is set as the end condition of the time-short state and the game ball passes through the specific area in the special hit game Zb, the game ball passes through the specific area during the non-time-short state. Therefore, in this case, the main control CPU 41a controls to return to the non-time-short state after the end of the big hit game Zb. Therefore, when the sub-control CPU 50a wins the special hit Zb during the first special mode and the game ball passes through the specific area in the special hit game Zb, it controls to return to the chance zone after the end of the big hit game Zb.

[0197] Further, when the main control CPU 41a wins the special hit Zb when the second condition pattern is set as the end condition of the time-saving state and the game ball does not pass through the specific area in the special hit game Zb, it controls to the non-time-saving state after the end of the special hit game Zb. For this reason, when the sub-control CPU 50a wins the special hit Zb during the first special mode and the game ball does not pass through the specific area in the special hit game Zb, it controls to the chance zone after the end of the special hit game Zb.

[0198] When the main control CPU 41a wins the special hit Zb when any one of the first condition pattern, the third condition pattern, and the fourth condition pattern is set as the end condition of the time-saving state, it continues the time-saving state even during the special hit game. For this reason, when the main control CPU 41a wins the special hit Zb when any one of the first condition pattern, the third condition pattern, and the fourth condition pattern is set as the end condition of the time-saving state and the game ball passes through the specific area in the special hit game Zb, it means that the game ball has passed through the specific area during the time-saving state. Therefore, in this case, the main control CPU 41a controls to the non-time-saving state after the end of the big win game Zb. For this reason, when the sub-control CPU 50a wins the special hit Zb during each effect mode of the normal mode, the second special mode, and the blessing zone and the game ball passes through the specific area in the special hit game Zb, it controls to the chance zone after the end of the big win game Zb.

[0199] In addition, when any one of the first condition pattern, the third condition pattern, or the fourth condition pattern is set as the end condition of the time-saving state, and when the main control CPU 41a wins the special hit Zb and the game ball does not pass through the specific area in the special hit game Zb, it controls to the same game state as when winning the special hit even after the end of the special hit game Zb. Therefore, when the sub-control CPU 50a wins the special hit Zb during the normal mode and the game ball does not pass through the specific area in the special hit game Zb, it controls to the normal mode even after the end of the special hit game Zb. Similarly, when the sub-control CPU 50a wins the special hit Zb during the second special mode and the game ball does not pass through the specific area in the special hit game Zb, it controls to the second special mode even after the end of the special hit game Zb. Further, when the sub-control CPU 50a wins the special hit Zb during the blessing zone and the game ball does not pass through the specific area in the special hit game Zb, it controls to the blessing zone even after the end of the special hit game Zb.

[0200] As described above, according to the transition mode of the game state shown in FIGS. 7 to 11, when the result of the special lottery becomes a special hit in the first time-saving state and is controlled to the second time-saving state after the end of the big hit game based on the special hit, the second condition pattern may be set as the end condition of the time-saving state, while the third condition pattern is never set. That is, in the present embodiment, when the result of the special lottery becomes a special result in the first specific game state and a special game based on the special result occurs thereafter, it may be controlled to the second specific game state after the end of the special game, while it can be said that it is not controlled to the third specific game state after the end of the special game.

[0201] Here, a specific example of the control regarding the game state when winning the special hit will be described. In the example of FIG. 12, the control when winning the special hit Za during the second specific game state and the game ball passes through the specific area in the special hit game Za based on the special hit Za will be described.

[0202] In this example, since the current game state is the second specific game state, it is controlled to the first special mode (time t0). Then, when the main control CPU41a causes the special symbol Za to be derived in the special game, the special winning game Za is generated after the special game ends (time t1). At this time, the main control CPU41a ends the time-saving state and controls to a non-time-saving state when the special symbol Za is derived. After that, when the main control CPU41a inputs a detection signal indicating that the game ball has passed through the specific area in the special winning game Za from the specific passage sensor SE5 (time t2), the main control CPU41a generates the big winning game Za after the special winning game Za ends (time t3). Here, the game state when the game ball has passed through the specific area in the special winning game Za is a non-time-saving state. Therefore, in this example, the main control CPU41a controls to the second time-saving state after the big win game Za ends, and sets the second condition pattern as the end condition of the time-saving state (time t4). Therefore, the sub-control CPU50a controls to the first special mode after the big win game Za ends.

[0203] In this embodiment, when the special winning Za is won in the special lottery during the second specific game state and the big win game Za is generated after that, the main control CPU 41a ends the time-saving state between the execution of the special lottery and the generation of the big win game Za. According to this, since the game state at the time of the big win becomes a non-time-saving state, after the big win game Za ends, the game is controlled to the second time-saving state, and the second condition pattern is set as the end condition of the time-saving state. That is, in this case, the game is controlled to the second specific game state even after the big win game Za ends.

[0204] In the example of FIG. 13, a control will be described when the special win Za is won during the third specific game state and the gaming ball passes through the specific area in the special win game Za. In this example, since the current gaming state is the third specific gaming state, it is controlled to the second special mode (time point t10). Then, when the main control CPU 41a causes the special symbol Za to be derived in the special game, it causes a special winning game Za to occur after the end of the special game (time point t11). At this time, the main control CPU 41a does not end the time shortening state when the special symbol Za is derived. After that, when the main control CPU 41a inputs a detection signal indicating that the game ball has passed through the specific area from the specific passage sensor SE5 in the special winning game Za (time point t12), it causes a big winning game Za to occur after the end of the special winning game Za (time point t13). Here, the gaming state when the game ball passes through the specific area in the special winning game Za is the time shortening state. Therefore, in this example, the main control CPU 41a controls to the second time shortening state after the end of the big winning game Za and sets the third condition pattern as the end condition of the time shortening state (time point t14). For this reason, the sub-control CPU 50a controls to the second special mode after the end of the big winning game Za.

[0205] Thus, in this embodiment, the main control CPU 41a is when it wins the special winning Za by special lottery during the third specific gaming state, and when a big winning game Za occurs thereafter, it does not end the time shortening state from when the special lottery is executed until the big winning game Za occurs. According to this, since the gaming state at the time of big win becomes the time shortening state, it is controlled to the second time shortening state after the end of the big winning game Za, and the third condition pattern is set as the end condition of the time shortening state. That is, in this case, it is controlled to the third specific gaming state even after the end of the big winning game Za.

[0206] Next, the gaming state and the transition mode of the effect mode when winning the time shortening win will be described together with the control of the main control CPU 41a and the sub-control CPU 50a. When the main control CPU 41a wins ZX per time shortening during the non-time shortening state, it controls to the second time shortening state after the end of the special game in which the time shortening symbol ZX is derived, and sets the third condition pattern as the end condition of the time shortening state. For this reason, when the sub-control CPU 50a wins ZX per time shortening in the chance zone, it controls to the second special mode after the end of the special game in which the time shortening symbol ZX is derived. Thus, in the present embodiment, when the result of the special lottery becomes ZX per time shortening during the non-time shortening state, it is controlled to the second time shortening state without the occurrence of a special winning game and a big winning game, and the third condition pattern is set as the end condition of the time shortening state. That is, in the present embodiment, it can be said that when the result of the special lottery becomes the second specific result in the non-specific game state, it is controlled to the third specific game state without the occurrence of a special game, and when the result of the special lottery becomes the second specific result in the non-special game state, it can be said that it is controlled to the second special game state without the occurrence of a special game.

[0207] Also, when the main control CPU 41a wins ZY per time shortening during the non-time shortening state, it controls to the first time shortening state after the end of the special game in which the time shortening symbol ZY is derived, and sets the first condition pattern as the end condition of the time shortening state. For this reason, when the sub-control CPU 50a wins ZY per time shortening in the chance zone, it controls to the normal mode after the end of the special game in which the time shortening symbol ZY is derived. Thus, in the present embodiment, when the result of the special lottery becomes ZY per time shortening during the non-time shortening state, it is controlled to the first time shortening state without the occurrence of a special winning game and a big winning game, and the first condition pattern is set as the end condition of the time shortening state. That is, in the present embodiment, it can be said that when the result of the special lottery becomes the first specific result in the non-specific game state, it is controlled to the first specific game state without the occurrence of a special game, and when the result of the special lottery becomes the first specific result in the non-special game state, it can be said that it is controlled to the first special game state without the occurrence of a special game.

[0208] Here, the transition mode of the production mode in the present embodiment will be described. As shown in FIG. 14, in the present embodiment, when a special win ZA is won and a big win game ZA occurs in the normal mode, after the end of the big win game ZA, the game shifts to the blessing zone. Also, in the present embodiment, when a special win ZA is won and a big win game ZA occurs in the chance zone, after the end of the big win game ZA, the game shifts to the blessing zone. That is, in the present embodiment, regardless of whether the special win ZA is won and the big win game ZA occurs in the normal mode or the chance zone, after the end of the big win game ZA, the game shifts to the blessing zone.

[0209] In the present embodiment, when a special win ZB is won and a big win game ZB occurs in the normal mode, after the end of the big win game ZB, the game is controlled to the first special mode. Also, in the present embodiment, when a special win ZB is won and a big win game ZB occurs in the chance zone, after the end of the big win game ZB, the game shifts to the first special mode. That is, in the present embodiment, regardless of whether the special win ZB is won and the big win game ZB occurs in the normal mode or the chance zone, after the end of the big win game ZB, the game shifts to the first special mode.

[0210] In the present embodiment, when a special win ZC is won and a big win game ZC occurs in the normal mode, after the end of the big win game ZC, the game is still controlled to the normal mode. Also, in the present embodiment, when a special win ZC is won and a big win game ZC occurs in the chance zone, after the end of the big win game ZC, the game is still controlled to the chance zone. That is, in the present embodiment, regardless of whether the special win ZC is won and the big win game ZC occurs in the normal mode or the chance zone, after the end of the big win game ZC, the performance mode when the special win ZC is won continues.

[0211] In this embodiment, when winning ZX per time shortening in the chance zone, it is controlled to the second special mode. Also, in this embodiment, when winning ZY per time shortening in the chance zone, it is controlled to the normal mode. That is, in this embodiment, triggered by the result of the special lottery being per time shortening during the chance zone, it can be controlled to either the normal mode or the second special mode. Thus, in this embodiment, depending on the type of per time shortening won in the chance zone, the transition destination production mode is different.

[0212] Also, as described above, in this embodiment, out of 100 types of first special symbols classified as time shortening symbols, 20 types of special symbols are classified as time shortening symbol ZX, and 80 types of special symbols are classified as time shortening symbol ZY, respectively. For this reason, in this embodiment, when the result of the special lottery is per time shortening during the chance zone, the probability of being controlled to the normal mode is higher than the probability of being controlled to the second special mode. That is, in this embodiment, when the second state control is performed during the non-specific production mode, the probability of being controlled to the first specific production mode is higher than the probability of being controlled to the third specific production mode.

[0213] In this embodiment, when winning special hit Za in the first special mode and a big win game Za occurs, after the end of the big win game Za, it is still controlled to the first special mode. Also, in this embodiment, when winning special hit Za in the second special mode and a big win game Za occurs, after the end of the big win game Za, it is still controlled to the second special mode. That is, in this embodiment, regardless of whether the special hit Za is won and the big win game Za occurs in either the first special mode or the second special mode, after the end of the big win game Za, the production mode at the time of winning the special hit Za continues.

[0214] On the one hand, in this embodiment, when a special win Za is won in the blessing zone and a big win game Za occurs, after the end of the big win game Za, it is controlled to enter the first special mode. That is, in this embodiment, when a special win Za is won in the blessing zone and a big win game Za occurs, it is different from the case where a special win Za is won and a big win game Za occurs in the first special mode or the second special mode. After the end of the big win game Za, it shifts to an effect mode different from the effect mode when the special win Za was won.

[0215] In this embodiment, when it is in the first special mode, it shifts to the chance zone upon winning a special win Zb. On the other hand, in this embodiment, when it is in the second special mode, it shifts to the chance zone triggered by the execution of the special game of the second number of operations after being controlled to be in the time-saving state (shown as the condition for the end of the number of operations being satisfied in the figure). That is, in this embodiment, the transition conditions for shifting from the first special mode to the chance zone are different from the transition conditions for shifting from the second special mode to the chance zone. In other words, in this embodiment, the end conditions of the effect mode are different between the first special mode and the second special mode.

[0216] Also, in this embodiment, when it is in the normal mode, it shifts to the chance zone triggered by the execution of the special game of the first number of operations after being controlled to be in the time-saving state (shown as the condition for the end of the number of operations being satisfied in the figure). That is, in this embodiment, the number of operations when shifting from the first special mode to the chance zone is different from the number of operations when shifting from the normal mode to the chance zone, triggered by the satisfaction of the condition for the end of the number of operations.

[0217] Furthermore, in this embodiment, regardless of which effect mode it is in among the chance zone, the normal mode, the first special mode, the second special mode, and the blessing zone, when the RAM clear process is performed, it shifts to the chance zone.

[0218] As described above, in this embodiment, when a special win ZB is won during the normal mode and a jackpot game ZB based on the special win ZB occurs, after the end of the jackpot game ZB, it is controlled to the first special mode. That is, in this embodiment, when the first state control is performed triggered by the result of the special lottery being the first special result during the first specific effect mode, it can be said that it is controlled to the second specific effect mode.

[0219] Also, in this embodiment, when a special win Za is won during the first special mode and a jackpot game Za based on the special win Za occurs, after the end of the jackpot game Za, it is controlled to the first special mode. That is, in this embodiment, when the first state control is performed triggered by the result of the special lottery being the second special result during the second specific effect mode, it can be said that it is controlled to the second specific effect mode.

[0220] On the other hand, in this embodiment, when a special win Za is won during the second special mode and a jackpot game Za based on the special win Za occurs, after the end of the jackpot game Za, it is controlled to the second special mode. That is, in this embodiment, when the first state control is performed triggered by the result of the special lottery being the second special result during the third specific effect mode, it can be said that it is controlled to the third specific effect mode.

[0221] Also, in this embodiment, when controlled to the blessing zone, in principle, if the jackpot game Za does not occur, it does not shift to other effect modes. Therefore, in this embodiment, the blessing zone can be regarded as an effect mode in which it is guaranteed that the jackpot game Za will occur. In other words, in this embodiment, the fourth specific game state when controlled to the blessing zone is a game state that, in principle, does not end unless the jackpot game Za occurs, and can be regarded as a game state in which it is guaranteed that the jackpot game Za will occur.

[0222] Next, an example of the effects executed in each effect mode will be described together with the control by the sub-control CPU 50a. The sub-control CPU 50a controls the performance display device 12 to display a background image corresponding to each performance mode. In this embodiment, the background image is an image that can identify the current performance mode. Specifically, the background image in this embodiment is an image that includes a character string indicating the name of the performance mode.

[0223] In addition, the sub-control CPU 50a controls the performance display device 12 so as to execute different performances depending on the current performance mode. As an example, when the sub-control CPU 50a is controlled to the first special mode or the second special mode, the sub-control CPU 50a controls the effect display device 12 to execute an end notification effect that notifies the player of the conditions under which the current presentation mode will end. Specifically, when the sub-control CPU 50a is controlled to the first special mode, the sub-control CPU 50a controls the effect display device 12 to display, as the end notification effect, a first end notification image that notifies the player that the first special mode will end upon winning the special win Zb. The first end notification image is, for example, an image that imitates the string of characters "Winning the special win Zb ends the first special mode!?"

[0224] Furthermore, when the sub-control CPU 50a is controlled to the second special mode, it controls the effect display device 12 to display, as an end notification effect, a second end notification image that notifies the player that the second special mode will end when the special game has been executed the second number of times. The second end notification image is, for example, an image that indicates the number of remaining times until the number of special games executed in the second special mode reaches the second number of times. Specifically, the second end notification image in this embodiment is an image that imitates the string of characters "○ times remaining."

[0225] When the sub-control CPU 50a is controlled to the blessing zone, the sub-control CPU 50a controls the effect display device 12 to execute a definite notification effect that definitively notifies that a jackpot game Za will occur. Specifically, when the sub-control CPU 50a is controlled to the blessing zone, the sub-control CPU 50a controls the effect display device 12 to display a definite notification image that definitively notifies that a jackpot game Za will occur as a definite notification effect. The definite notification image is, for example, an image imitating the character string "jackpot confirmed!".

[0226] When controlled to the chance zone, the sub-control CPU 50a controls the effect display device 12 to execute a time-saving chance effect that notifies the player that a win in the time-saving hit is possible. Specifically, when controlled to the chance zone, the sub-control CPU 50a controls the effect display device 12 to display, as a time-saving chance effect, a time-saving chance image that notifies the player that a win in the time-saving hit is possible. The time-saving chance image is, for example, an image imitating the character string "Chance to win the time-saving hit!"

[0227] The effects of this embodiment will be described. (1) In the second specific game state, the first special mode may be controlled when the big win game ends. On the other hand, in the third specific game state, the second special mode may be controlled when the time-saving win is won. This allows control to be made to different game states when the big win control condition is met and when the time-saving win control condition is met, making the game more diversified and enjoyable.

[0228] (2) In either the second or third specific game state, if a special win Za is won and a big win game Za occurs, after the big win game Za ends, the game state is controlled to the same state as when the special win Za was won. Therefore, after being controlled to the second or third specific game state, the specific game state can be enjoyed for a long time.

[0229] (3) Since the conditional patterns of the end conditions of the time-limited state differ between the second specific game state and the third specific game state, the game can be enjoyed with different gameplay when controlled in the second specific game state and when controlled in the third specific game state.

[0230] (4) The fourth specific game state generally does not end unless a special winning Za is selected and a big winning game Za occurs. Therefore, when controlled in the fourth specific game state, the interest of the player who expects the occurrence of the big winning game Za can be improved.

[0231] (5) When the main control CPU 41a selects a special winning Za and a big winning game Za occurs in the second specific game state or the third specific game state, when controlling to the same game state as when a special winning Za was selected after the end of the big winning game Za, it is only necessary to be able to specify the game state when the game ball passes through the specific area in the special winning game Za. According to this, since the main control CPU 41a does not need to specify the game state when a special winning Za is selected, the control can be simplified.

[0232] (6) Whether a right hitting notification effect is executed or not differs in each game state. According to this, the firing of the game ball can be appropriately promoted in each game state. (7) In this embodiment, a time-limited win is not selected during the time-limited state. According to this, since the opportunity to be controlled to the third specific game state can be restricted by the establishment of the time-limited win control condition, the interest of the player when controlled to the third specific game state can be improved.

[0233] (8) In this embodiment, when a special winning is selected during the first specific game state and a big winning game based on the special winning occurs, after the end of the big winning game, it may be controlled to the second specific game state, while it is not controlled to the third specific game state. According to this, since the opportunity to be controlled to the third specific game state can be restricted by the establishment of the big winning control condition, the interest of the player when controlled to the third specific game state can be improved.

[0234] (9) When the first special lottery is executed during the non-time-limited state, the result of the first special lottery is either a special win or a time-limited win. According to this, since the period controlled in the non-time-limited state can be shortened, the interest of players who expect to be controlled in the time-limited state can be improved.

[0235] (10) In the present embodiment, in the non-time-limited state, even if the player does not win a special win, when winning a time-limited win ZX, the game is controlled to the second time-limited state. According to this, for players who want to play the game in the second time-limited state, even if they do not win a special win in the non-time-limited state, they can be expected to win a time-limited win ZX and enjoy the game.

[0236] (11) In the present embodiment, even when winning a time-limited win ZY in the non-time-limited state and being controlled to the first time-limited state, when a special game of the first number of operations is executed without a jackpot game being given thereafter, the game is controlled back to the non-time-limited state. According to this, even when winning a time-limited win ZY in the non-time-limited state, it is possible to suppress the decrease in the interest of players who expect to be controlled to the second time-limited state.

[0237] (12) In the present embodiment, even when winning a special win ZC in the first time-limited state and a jackpot game ZC occurs, after the end of the jackpot game ZC, the game is controlled back to the first time-limited state. According to this, when being controlled to the first time-limited state, not only can the player be made to wait for the execution of a special game of the first number of operations, but also the player can be made to pay attention to whether or not winning a special win ZC and enjoy the game.

[0238] (13) In particular, in this embodiment, when a special win ZC is won in the first time-shortening state and a big win game ZC is generated, and the first time-shortening state is resumed after the big win game ZC ends, the non-time-shortening state is triggered by the execution of a special game the first number of times from the time the big win game ZC ends and the first time-shortening state is entered. This allows players who expect a transition from the first time-shortening state to the non-time-shortening state to pay more attention to whether or not they win the special win ZC, and to enjoy the game.

[0239] (14) Even if a special hit ZC is won during the second time-shortened state and a jackpot game ZC occurs, the game will be controlled to a non-time-shortened state after the jackpot game ZC ends, so that the player can expect to win a time-shortened hit ZX in the non-time-shortened state and be controlled to the second time-shortened state again.

[0240] (15) In this embodiment, even if a special win ZC is won in a non-time-shortening state and a jackpot game ZC is generated, the state is controlled to the non-time-shortening state again after the jackpot game ZC ends. According to this, even if a special win ZC is won in a non-time-shortening state and a jackpot game ZC is generated, it can be expected that a time-shortening win ZX will be won thereafter and the state will be controlled to the second time-shortening state.

[0241] This embodiment can be modified and implemented as follows. The present embodiment and the following modified examples can be implemented in combination with each other to the extent that no technical contradiction occurs.

[0242] In each condition pattern, whether or not to set a count end condition and the number of times the condition is activated may be changed as appropriate. In this case, a condition pattern in which the count end condition is not actually met may be created by setting the number of times the condition is activated to an extremely large number (for example, 10,000 times).

[0243] ·In each condition pattern, the types of special wins and the upper limit of winning times that are the targets of the special win end condition may be changed as appropriate. At this time, by setting the upper limit of winning times of a predetermined special win in the special win end condition to an extremely large number of times (for example, 1000 times) or a number of times equal to or more than the number of operating times in the number of times end condition, a condition pattern in which the special win end condition does not hold for a predetermined special win may be provided substantially. Also, a condition pattern in which the special win end condition is not set may be provided.

[0244] ·The number and types of time-saving wins may be changed as appropriate. For example, it may include time-saving wins controlled in the second specific game state or time-saving wins controlled in the fourth specific game state.

[0245] ·The probability of winning each time-saving win may be changed as appropriate. For example, the probability of winning the time-saving win ZX may be higher than the probability of winning the time-saving win ZY, or may be the same probability.

[0246] ·Time-saving wins may be made eligible to win even outside of the non-time-saving state. For example, it may be made possible to win a time-saving win during the first time-saving state or during the second time-saving state. In this case, when winning a time-saving win, it may be controlled to a time-saving state based on the time-saving win after the end condition of the current time-saving state is satisfied, or it may be controlled to a time-saving state based on the time-saving win in place of the current time-saving state at the time of winning the time-saving win.

[0247] ·Time-saving wins may be made eligible to win in the second special lottery. In this case, it may be made so as not to win a time-saving win in the first special lottery, or it may be made possible to win a time-saving win in both the first special lottery and the second special lottery.

[0248] · The main control CPU 41a may specify the game state after the end of the jackpot game based on the special hit according to the game state when the special hit is selected. In particular, when the special hit is selected during the time-saving state, the main control CPU 41a sets the condition pattern of the end condition of the time-saving state when controlling to the time-saving state after the end of the jackpot game based on the condition pattern set as the end condition of the time-saving state.

[0249] · The number and types of special hits may be changed as appropriate. For example, for each special hit, the type of the time-saving state controlled after the end of the jackpot game based on the special hit may be changed, or the condition pattern of the end condition of the time-saving state set when controlling to the time-saving state may be changed.

[0250] · The number and types of the condition patterns of the end condition of the time-saving state may be changed as appropriate. For example, as the condition pattern of the end condition of the time-saving state when controlling to the second time-saving state, only one type of condition pattern may be provided. In this case, when controlling to the second time-saving state, the main control CPU 41a may set the same condition pattern as the condition pattern of the end condition of the time-saving state regardless of whether the jackpot control condition or the time-saving hit control condition is satisfied. Also, for example, as the condition pattern of the end condition of the time-saving state when controlling to the first time-saving state, two or more types of condition patterns may be provided. In this case, the main control CPU 41a may make the condition patterns set when the jackpot control condition is satisfied and when the time-saving hit control condition is satisfied different. Also, in this case, the main control CPU 41a may make the condition patterns different according to the type of the special hit when the jackpot control condition is satisfied, or the game state when the game ball passes through the specific area in the special hit game, or may make the condition patterns different according to the type of the time-saving hit when the time-saving hit end condition is satisfied.

[0251] A condition pattern of an end condition that can be set in the first time-saving state may include a plurality of condition patterns with different activation times in the count end condition. Similarly, a condition pattern of an end condition that can be set in the second time-saving state may include a plurality of condition patterns with different activation times in the count end condition. In this case, the number of special games executed from when the time-saving state is controlled to the time-saving state until the time-saving state ends when the count end condition is satisfied varies depending on the set condition pattern, so that the timing at which the time-saving state ends can be diversified to make the game more enjoyable.

[0252] The condition for transitioning from the non-time-shortening state or the first specific game state to the second specific game state may be interchanged with the condition for transitioning from the non-time-shortening state or the first specific game state to the third specific game state. In this case, when a jackpot game ZB occurs and the game state at the time of the jackpot is the non-time-shortening state, the main control CPU41a may control to the second time-shortening state and set the third condition pattern as the end condition of the time-shortening state. On the other hand, when the time-shortening hit ZX is won, the main control CPU41a may control to the second time-shortening state and set the second condition pattern as the end condition of the time-shortening state.

[0253] ·When a special win Za is won during the fourth specific game state and a jackpot game Za is generated, the game may be controlled to the third specific game state after the jackpot game Za ends. In this case, when the fourth condition pattern is set as the end condition of the time-saving state, the main control CPU41a may control so that the special win end condition is not established when the special win Za is won. According to this, since the time-saving state does not end when the special win Za is won during the fourth specific game state, the game state when the game ball passes through the specific area in the special win game Za becomes the time-saving state. Therefore, in this example, when a special win Za is won during the fourth specific game state and a jackpot game Za is generated, the game is controlled to the second time-saving state after the jackpot game Za ends and the third condition pattern is set as the end condition of the time-saving state.

[0254] ·In the first special lottery during the non-time reduction state, it may be the case that neither a special win nor a time reduction win is achieved. ·The random number used to determine whether to win a special win and the random number used to determine whether to win a time reduction win may be different random numbers.

[0255] ·The main control CPU 41a may perform both the determination of whether to win a special win and the determination of whether to win a time reduction win in one win determination. For example, when the value of the acquired random number matches the special win determination value among the win determination values including both the special win determination value and the time reduction win determination value, the main control CPU 41a determines it as a special win, and when it matches the time reduction win determination value, it determines it as a time reduction win, while when it does not match either, it may determine it as a loss.

[0256] ·The presentation mode of the right hit notification presentation may be changed as appropriate. For example, the right hit notification presentation may be executed in different presentation modes according to the current game state. Also, the right hit notification presentation may be executed in different presentation modes when it is during a special game and when it is during a winning game. Furthermore, the right hit notification presentation may be executed in different presentation modes when it is during a special win game and when it is during a big win game.

[0257] ·It may be embodied as a gaming machine that does not execute the right hit notification presentation. Also, it may be embodied as a gaming machine that executes a right hit notification under the control of the main control CPU 41a instead of or in addition to the right hit notification presentation. As the right hit notification under the control of the main control CPU 41a, for example, the notification by the information display device 13 may be adopted.

[0258] ·The number and types of presentation modes may be changed as appropriate. For example, a plurality of presentation modes may be provided as presentation modes controllable in a predetermined game state. Also, for different game states, it may be controllable to the same presentation mode.

[0259] ·Depending on the type of the end condition of the established short-time state, the production mode when controlled to the non-short-time state after the end of the short-time state may be varied. For example, when the sub-control CPU 50a is controlled to the non-short-time state triggered by the establishment of any of the end conditions of the number-of-times end condition, jackpot end condition, and special jackpot end condition, and when controlled to the non-short-time state triggered by the establishment of the initialization end condition, it may be controlled to different production modes. In this case, when the sub-control CPU 50a is controlled to the non-short-time state triggered by the establishment of the initialization end condition, it may be controlled to the same production mode as when it is controlled to the first short-time state. According to this, it is possible to suppress the speculation of whether the RAM clear process has been performed at the time of power-on of the pachinko gaming machine 10 depending on the current production mode. Therefore, even when it is controlled to the first short-time state where it does not win in the short-time win, it is possible to make the player expect that it is controlled to the non-short-time state where it can win in the short-time win and perform the game.

[0260] ·The form of the production executed in each production mode may be changed as appropriate. For example, when the sub-control CPU 50a is controlled to the first special mode or the second special mode, instead of or in addition to the end notification production for notifying the condition for the end of the current production mode, the production display device 12 may be controlled to execute the continuation notification production for notifying the condition for the continuation of the current production mode. Specifically, when the sub-control CPU 50a is controlled to the first special mode, as the continuation notification production, the first continuation notification image for notifying that the first special mode continues triggered by winning the special jackpot Za before winning the special jackpot Zb may be displayed. Also, when the sub-control CPU 50a is controlled to the second special mode, as the continuation notification production, the second continuation notification image for notifying that the second special mode continues triggered by winning the special jackpot Za before the special game of the second operation count is executed may be displayed.

[0261] The present invention may be embodied in a pachinko game machine in which a jackpot game is generated when a jackpot is won in a special lottery. In this case, the main control CPU 41a may control a game state controlled after the end of a jackpot game to be different or the same depending on whether the jackpot game is generated when a jackpot is won in a special lottery or when a jackpot game is generated when a special condition is met in a special win game.

[0262] The pachinko gaming machine 10 may be embodied as a gaming machine having three or more types of time-saving states. The sub-control board 50 may be a sub-integrated control board, and a display control board that specializes in controlling the performance display device 12, an audio control board that specializes in controlling the speaker SP, and a lamp control board that specializes in controlling the decorative lamps LA may be provided separately from the sub-control board 50. Also, some or all of the display control board, audio control board, and lamp control board may be the same board. Also, the sub-control CPU 50a may be composed of multiple CPUs mounted on a single board.

[0263] The pachinko gaming machine 10 may be equipped with a single control board that integrates the functions of the main control board 40 and the sub-control board 50. The functions of the main control board 40 may be divided and realized on multiple boards. The main control CPU 41a may be composed of multiple CPUs mounted on a single board.

[0264] The present invention may be applied to a pachinko machine that does not execute a special game. In this case, it is preferable to display a special symbol on the special game display device 12. The technical ideas that can be understood from the above-described embodiment and modified examples will be described.

[0265] (Appended Note 1) In a gaming machine in which a special game can occur after the result of a special lottery becomes a special result, there are provided state control means for controlling the gaming state, storage means for storing gaming state information capable of specifying the current gaming state, and initialization control means capable of controlling to initialize the information stored in the storage means. The gaming state includes a specific gaming state and a non-specific gaming state. The state control means can perform control to control to the specific gaming state when the special game ends, control to control to the specific gaming state when the result of the special lottery becomes a specific result different from the special result, and control to control to the non-specific gaming state when the gaming state information is initialized by the initialization control means. The specific gaming state includes a first specific gaming state, a second specific gaming state, and a third specific gaming state. The specific result includes a first specific result and a second specific result. When the result of the special lottery in the non-specific gaming state becomes the first specific result, it is controlled to the first specific gaming state without the special game occurring, while when the result of the special lottery in the non-specific gaming state becomes the second specific result, it is controlled to the third specific gaming state without the special game occurring. In the non-specific gaming state, the probability that the result of the special lottery becomes the first specific result is higher than the probability that the result of the special lottery becomes the second specific result. The special result includes a first special result and a second special result. When the result of the special lottery in the first specific gaming state becomes the first special result and then the special game based on the first special result occurs, it is controlled to the second specific gaming state after the end of the special game. When the result of the special lottery in the second specific gaming state becomes the second special result and then the special game based on the second special result occurs, it is controlled to the second specific gaming state after the end of the special game. When the result of the special lottery in the third specific gaming state becomes the second special result and then the special game based on the second special result occurs, it is controlled to the third specific gaming state after the end of the special game. A gaming machine characterized by the above is provided.

[0266] (Appendix 2) The special result includes a third special result. The second specific gaming state ends when the first end condition that the result of the special lottery becomes the third special result is satisfied. On the other hand, it does not end when the second end condition that a specific number of special games are executed after being controlled to the specific gaming state is satisfied. The third specific gaming state ends when the second end condition is satisfied, but does not end when the first end condition is satisfied. The gaming machine according to Appendix 1.

[0267] (Appendix 3) The special result includes a fourth special result. The specific gaming state includes a fourth specific gaming state. When the result of the special lottery becomes the fourth special result in the first specific gaming state and then the special game based on the fourth special result occurs, the state control means controls to the fourth specific gaming state after the end of the special game. The fourth specific gaming state does not end when the first end condition is satisfied, nor does it end when the second end condition is satisfied. The gaming machine according to Appendix 2.

[0268] (Supplementary Note 4) When the result of the special lottery is the second special result in the second specific gaming state, and when the special game based on the second special result occurs thereafter, the state control means terminates the second specific gaming state and controls to the non-specific gaming state between the execution of the special lottery and the occurrence of the special game. On the other hand, when the result of the special lottery is the second special result in the third specific gaming state, and when the special game based on the second special result occurs thereafter, the state control means does not terminate the third specific gaming state between the execution of the special lottery and the occurrence of the special game. When the special game based on the second special result occurs in the non-specific gaming state, the state control means controls to the second specific gaming state after the end of the special game. When the special game based on the second special result occurs in the specific gaming state, the state control means controls to the third specific gaming state after the end of the special game. The gaming machine according to any one of Supplementary Notes 1 to 3.

[0269] (Supplementary Note 5) A gaming machine including a gaming board in which a gaming area where game balls can flow down is formed, and notification means capable of various notifications. The gaming area includes a first gaming area and a second gaming area that is at least partially different from the first gaming area. The notification means can execute specific notification that prompts the launch of game balls into the second gaming area in the case of the second specific gaming state and in the case of the third specific gaming state, while not executing the specific notification in the case of the non-specific gaming state and in the case of the first specific gaming state. The gaming machine according to any one of Supplementary Notes 1 to 4.

[0270] (Supplementary Note 6) In the non-specific gaming state, the result of the special lottery may be the specific result, while in the specific gaming state, the result of the special lottery is not the specific result. The gaming machine according to any one of Supplementary Notes 1 to 5.

[0271] (Supplementary Note 7) In the case where the result of the special lottery becomes the special result in the first specific gaming state, and when the special game based on the special result occurs thereafter, while it may be controlled to the second specific gaming state after the end of the special game, it is not controlled to the third specific gaming state after the end of the special game. The gaming machine according to any one of Supplementary Notes 1 to 6.

[0272] (Supplementary Note 8) In the non-specific gaming state, the result of the special lottery becomes either the special result or the specific result. The gaming machine according to any one of Supplementary Notes 1 to 7. (Appendix 9) In a gaming machine in which, when a special lottery result is a special result, a special game based on the special result may be generated thereafter, the gaming machine is provided with a state control means for controlling a gaming state, a storage means for storing gaming state information capable of identifying a current gaming state, an initialization control means capable of controlling initialization of the information stored in the storage means, and a mode control means for controlling a presentation mode that defines various presentation modes, the mode control means controlling to one of a plurality of types of presentation modes according to the current gaming state. The game state includes a specific game state and a non-specific game state, and the state control means is capable of a first state control for controlling the game state to the specific game state when the special game ends, a second state control for controlling the game state to the specific game state when the result of the special lottery becomes a specific result different from the special result, and a third state control for controlling the game state to the non-specific game state when the game state information is initialized by the initialization control means. a first specific presentation mode, a second specific presentation mode, and a third specific presentation mode; when the second state control is performed during the non-specific presentation mode, the game machine can be controlled to either the first specific presentation mode or the third specific presentation mode, and a probability of being controlled to the first specific presentation mode is higher than a probability of being controlled to the third specific presentation mode; the special results include a first special result and a second special result; when the first state control is performed during the first specific presentation mode in response to the result of the special lottery being the first special result, the game machine is controlled to the second specific presentation mode; when the first state control is performed during the second specific presentation mode in response to the result of the special lottery being the second special result, the game machine is controlled to the second specific presentation mode; and when the first state control is performed during the third specific presentation mode in response to the result of the special lottery being the second special result, the game machine is controlled to the third specific presentation mode. [Explanation of symbols]

[0273] CL…Center line CS…RAM clear switch G1…Right hitting notification image GH…Image display unit HD…Firing handle LA…Decoration lamp R1…First path R1a…Left area R2…Second path R2a…Right area SE1…First start winning sensor SE2…Second start winning sensor SE3…First count sensor SE4…Second count sensor SE5…Specific passage sensor SE6…Gate sensor SL1…First solenoid SL2…Second solenoid SL3…Third solenoid SL4…Fourth solenoid SP…Speaker W…Center frame YB…Pachinko game machine 12…Effect display device (notification means) 13…Information display device 13a…First special symbol display unit 13b…Second special symbol display unit 13c…First special hold display unit 13d…Second special hold display unit 13e…Normal symbol display unit 13f…Normal hold display unit 14…First start ball entrance 15…Second start ball entrance 16…Normal opening / closing piece 18…First large winning opening 19…First special opening / closing piece 20…Second large winning opening 21…Second special opening / closing piece 23…Gate 23a…Gate opening 26…Passage 26a…First passage 26b…Second passage 27…Branching part 28…Distribution shutter 40…Main control board 41…Microprocessor 41a…Main control CPU (state control means, initialization control means) 41b…Main control ROM 41c…Main control RAM (memory means) 50…Sub control board 50a…Sub control CPU (mode control means) 50b…Sub control ROM 50c…Sub control RAM

Claims

【Claim 1】 In a gaming machine in which a special game based on the special result can occur after the result of a special lottery becomes a special result, state control means for controlling the gaming state, storage means for storing gaming state information capable of specifying the current gaming state, initialization control means capable of controlling the initialization of the information stored in the storage means, and the gaming state includes a special gaming state and a non-special gaming state, the state control means controls to the special gaming state upon the completion of the special game, controls to the special gaming state upon the result of the special lottery becoming a specific result different from the special result, and is capable of controlling to the non-special gaming state upon the gaming state information being initialized by the initialization control means, the special gaming state includes a first special gaming state and a second special gaming state, the specific result includes a first specific result and a second specific result, when the result of the special lottery becomes the specific result in the non-special gaming state, regardless of whether it is the first specific result or the second specific result, it is controlled to the special gaming state without the special game occurring, in the non-special gaming state, the probability that the result of the special lottery becomes the first specific result and the probability that the result of the special lottery becomes the second specific result are different, the special result includes a specific special result, in the first special gaming state, when the result of the special lottery becomes the specific special result and the special game based on the specific special result occurs, it is controlled to the first special gaming state even after the end of the special game, In the non-special gaming state, when the result of the special lottery becomes the specific special result and the special game based on the specific special result occurs, it is characterized in that it is controlled to the non-special gaming state even after the end of the special game.

Citation Information

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