Game machine
Patent Information
- Application Number
- JP2025067486
- Authority / Receiving Office
- JP · JP
- Patent Type
- Applications
- Current Assignee / Owner
- Filing Date
- 2025-04-16
- Publication Date
- 2025-07-23
- Estimated Expiration
- Not applicable · inactive patent
AI Technical Summary
【0007】 本発明によれば、遊技への注目度を好適に向上させることができる。
Smart Images

Figure 2025108606000001_ABST
Abstract
Claims
【Claim 1】 A starting ball entry section provided in a gaming area, special information acquisition means for acquiring special information based on the entry of balls into the starting ball entry section, acquired information storage means capable of storing a plurality of pieces of special information acquired by the special information acquisition means, determination means for sequentially determining whether the special information stored in the acquired information storage means corresponds to predetermined transfer information, A game replay operation is started prior to the determination by the determination means or based on the fact that the determination has been made by the determination means, and the game replay operation is terminated as a notification result corresponding to the result of the determination. As one game replay, a game replay control means for controlling a predetermined notification means so that the game replay operations of each game replay are sequentially performed according to the special information stored in the acquired information storage means, game state transition means for transitioning the game state to a special game state when the determination result by the determination means is a determination result corresponding to the predetermined transfer information, display means for performing a predetermined display in parallel with the game replay operation when the game replay operation is being performed, a movable effect device having a movable body and a drive unit for the movable body, interlocking effect execution means for executing an interlocking effect by interlocking the display by the display means and the movement of the movable body is provided, As the interlocking effect, a plurality of types of interlocking effects are provided in which a plurality of interlocking patterns having different constituent elements to be interlocked are provided in the display means, When the interlocking effect is executed, teaching means for teaching the type of the interlocking effect before the movement of the movable body is provided, A gaming machine characterized in that after the teaching by the teaching means, the movable body moves, and the constituent element that is the interlocking target in the current interlocking effect is taught by the movable body.
Citation Information
Patent Citations
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