Game parlor performance system
The gaming hall presentation system efficiently notifies specific events across gaming machine islands with a simple configuration, reducing customization needs and enhancing entertainment value.
Patent Information
- Application Number
- JP2024053037
- Authority / Receiving Office
- JP · JP
- Patent Type
- Applications
- Current Assignee / Owner
- Filing Date
- 2024-03-28
- Publication Date
- 2025-07-31
AI Technical Summary
Existing gaming hall systems require costly and time-consuming customization of management devices to notify specific events like big wins across gaming machine islands, with poor flexibility for replacements or expansions.
A gaming hall presentation system with island facilities, performance control units, and interlocking control sections that allow for simple notification of events by cascade-connected equipment, reducing the need for extensive customization.
Enables efficient and cost-effective notification of specific events across gaming machine islands without extensive customization, enhancing the entertainment experience and vitality of the gaming hall.
Smart Images

Figure 2025112241000001_ABST
Abstract
Description
Technical Field
[0001] The present invention relates to an effect system for a game hall in which a plurality of gaming machines are arranged or grouped to form an island and installed.
Background Art
[0002] In a hall, that is, a game hall, where a large number of gaming machines enabling a user as a player to play a game using game media such as pachinko balls, medals, or coins are installed, there are restrictions imposed by various laws and regulations. For example, an excessive accumulation form in appearance of game media provided by the gaming machines and acquired by the user is restricted by law. Therefore, a system has become mainstream in which the number of game media that can be lent out is stored in the user's game card, and the game media corresponding to the stored number can be lent out to the user again.
[0003] With such a system, the number of game media that can be lent out can be managed for each user with a game card, and it is not necessary to physically provide all the game media provided in the game outside the gaming machine, and excessive accumulation of the actual game media in appearance can be avoided. In addition, the number of game media to be handled in the entire hall can be suppressed, and personnel and media counting devices for counting the accumulated game media at once are also unnecessary, resulting in a contribution to the reduction of the hall maintenance cost.
[0004] However, even if a user acquires a large number of gaming media due to a specific in-game event such as a big win, although the user can confirm it with the numbers stored on their gaming card, they cannot experience the actual big win with the actual gaming media themselves, and there is an aspect that the user cannot indulge in a sense of superiority of a big win towards others. Also, in the gaming machine and its peripheral parts, even if a big win display notifying that fact is elaborately produced during the big win, from outside the hall or from a place far away from the gaming machine where the big win occurred, there is also an aspect that the effect of attracting attention to the gaming machine and the place where the big win occurred is weak. As a result, the vitality of the entire hall is insufficient, and there is a tendency for it to lack charm as an entertainment facility.
[0005] As a technology for notifying in the hall that a big win has occurred on a certain gaming machine, Patent Document 1 discloses that in a gaming machine island formed by arranging gaming machines side by side in a row facing a passage, a relay device is installed for every two gaming machines, and a management device for managing the gaming hall is installed in the management space in the gaming hall. A gaming hall system is disclosed in which the operation status of in-hall devices such as gaming machines, corresponding gaming devices (devices that lend and count gaming media), and gaming information display devices corresponding to gaming machines (devices that display various gaming information and guidance information, etc.) are centrally managed by the management device.
[0006] In this system, the gaming information display device corresponding to the gaming machine where the big win occurred outputs a big win signal (production signal) to the gaming information display devices on both adjacent sides, and the gaming information display devices on both adjacent sides further output the production signal to the gaming information display devices on the next adjacent sides, so that all the gaming information display devices on the gaming machine island receive the production signal. Also, as alternative examples, there are configurations where the gaming information display device that is the source of the big win state directly outputs a production signal to other gaming information display devices on the gaming machine island, and where the management device that has received the production signal outputs a production signal to other gaming information display devices.
Prior Art Documents
Patent Documents
[0007]
Patent Document 1
Summary of the Invention
Problems to be Solved by the Invention
[0008] However, when notifying the occurrence events of jackpot gaming machines for each gaming machine island, such a configuration requires customizing the management device that controls the entire hall system and the control units of each gaming machine, which is time-consuming and costly, and the ability to respond to replacement work for each island or part of an island of the gaming machines in the hall is poor.
[0009] The present invention has been made in view of the above points, and an object thereof is to provide a game hall effect system having a configuration capable of notifying specific events of gaming machines for each island of gaming machines with a simple configuration while reducing the necessity of customizing the control unit that governs the entire hall and the control units of each gaming machine.
Means for Solving the Problems
[0010] The gaming hall presentation system according to the present invention comprises a plurality of island facilities each having at least two gaming machines, a presentation control unit provided in correspondence with each of the gaming machines and generating a game status signal according to the game state or operation of the gaming machine based on a game signal from the gaming machine, a hall general control device that manages the game state or operation of the gaming machines in the hall based on the game status signal, and a presentation device that performs at least a visual event presentation for the gaming machine in a specific event according to the game state or operation of the gaming machine, wherein each of the island facilities and an interlocking control section that generates and transmits a performance control signal for instructing the performance equipment to perform the event performance based on the game status signal, the performance control sections are connected in cascade for each island equipment, each receiving the game signal from the corresponding gaming machine, and are configured to be able to transmit the game status signal from one performance control section to the interlocking control section via another performance control section and to transmit the performance control signal from the interlocking control section to another performance control section via one performance control section, and the performance equipment performs the event performance for each island equipment in response to the performance control signal.
[0011] According to this feature, it is possible to reduce the need to customize existing equipment such as the control unit that oversees the entire hall and the control units of each gaming machine, while making it possible to notify specific events of gaming machines on each island facility with a simple configuration.
[0012] The above-described game arcade presentation system according to the present invention may have the following additional features.
[0013] In other words, the effect device may include a notification means for notifying that the specific event has occurred on the island equipment in response to the effect control signal. According to this feature, it is possible to notify the specific event of the gaming machine on each island equipment by the notification means with a simple configuration while reducing the need to customize existing equipment.
[0014] The notification means may be characterized in that it is an island unit display means. Further, the island unit display means may be installed at a predetermined position in the island facility, and the predetermined position may be a specific position that can be used for visual recognition at one end or both ends, the central position of the upper surface portion of the island facility, or a position within the hall of the island facility. According to such a feature, it is possible to notify specific events of the gaming machines for each island facility in units of islands with a simple configuration while reducing the necessity of customizing existing facilities.
[0015] The notification means may be characterized in that it is a bulletin panel provided corresponding to the gaming machine in the island facility and appearing from above the gaming machine in the specific event. Further, the bulletin panel may include an advertisement section and / or a display for notifying the specific event. Further, the notification means may be characterized in that it is an arm with a lighting device that is provided corresponding to the gaming machine in the island facility, protrudes from above the gaming machine in the specific event, and irradiates the front of the front surface of the gaming machine. According to such a feature, it is possible to notify specific events of the gaming machines for each island facility with a simple configuration while reducing the necessity of customizing existing facilities.
[0016] The notification means may be characterized in that it is a chair ornament provided corresponding to the chair installed together with the gaming machine in the island facility and emitting light or displaying the fact thereof in the specific event or displaying the gaming status or data of the gaming machine. The notification means may be characterized in that it includes vibration means for vibrating the chair in the specific event provided corresponding to the chair installed together with the gaming machine in the island facility. It is possible to notify specific events of the gaming machines for each island facility by the chair with a simple configuration while reducing the necessity of customizing existing facilities.
[0017] The interlock control unit may be characterized in that it receives a general control signal from the hall general control device and generates the effect control signal according to the received signal.
[0018] It further has an in-hall island status notification unit provided at a position in the hall different from the island equipment, and the interlocking control unit generates an island state signal corresponding to the operating state of the island equipment based on the game status signal and transmits this island state signal to the hall integrated control device. The hall integrated control device controls the in-hall island status notification unit to notify the operating status of the island equipment based on the island state signal. This may be a characteristic feature.
[0019] The specific event may be characterized in that it corresponds to a jackpot mode in which a large number of game media can be provided from the gaming machine.
[0020] The island unit display means may include a three-dimensional image display.
[0021] According to these additional features, the intended effects of the present invention can be further enhanced.
Brief Explanation of Drawings
[0022]
Figure 1
Figure 2
Figure 3
Figure 4
Figure 5
Figure 6
Figure 7
Figure 8
Embodiments for Carrying Out the Invention
[0023] Hereinafter, a casino effect system according to an embodiment of the present invention will be described in detail with reference to the drawings.
[0024] FIG. 1 shows a main configuration of a casino effect system according to an embodiment of the present invention.
[0025] In FIG. 1, in a pachinko / pachislot hall which is a casino, a plurality of gaming machines 11, 12, …, 1N (N is an integer of 3 or more) are arranged in a line or in a group, and these plurality of gaming machines gather to form island facilities 100, occupying a part of the area of the hall. Here, only one island facility 100 is shown, but in many halls, a large number of island facilities are arranged in a form where they are arranged along and sandwiching a passage.
[0026] The gaming machines 11, 12, …, 1N are exemplified by pachinko machines and pachislot machines, and the respective gaming media are pachinko balls and medals. A user who is a gamer plays a game using the gaming media lent from the hall at the gaming machine selected by himself / herself. However, these gaming machines may be management gaming machines. A management gaming machine circulates the enclosed gaming media and plays a game in a pachinko machine. Also, a management gaming machine plays a game without using gaming media in a pachislot machine. In particular, the casino effect system described here is particularly suitable for the island facilities 100 by management gaming machines.
[0027] In addition, in FIG. 1, the components of the island facilities 100 that are visually recognizable by the user in appearance are shown in a form surrounded by a one-dot chain line by reference numeral 100’.
[0028] The game hall performance system 1 includes performance control units 21, 22, …, 2N provided corresponding to each of the gaming machines 11, 12, …, 1N. The performance control units 21, 22, …, 2N are additionally installed externally with respect to the island equipment. Each performance control unit receives a game signal p from the corresponding gaming machine. The game signal p is a signal indicating the game state or operation of the gaming machine. More specifically, it is a signal indicating the game situation of the gaming machine, such as whether the operation mode of the gaming machine is the normal mode or the big win mode, or whether it is in the operation of lending out game media to the gaming machine, or whether it is in the middle of a winning lottery process, and is individually transmitted from the gaming machine. That is, when providing the performance control unit, it is only necessary to be able to receive the game signal p, and almost no customization of the island equipment is required.
[0029] In each of the respective controllers 21x, 22x, …, 2Nx that the performance control units 21, 22, …, 2N are composed of, such as a CPU, a game status signal s to be externally output is generated according to the game state or operation of the gaming machine based on the game signal p from the corresponding gaming machine. In the performance control unit 21, the generated game status signal s is input to the output-side three-state buffer 21y, and the output end of the three-state buffer 21y is connected to the bidirectional transmission line 21L. A switching signal from the controller 21x is supplied to the control end of the three-state buffer 21y. Similarly, in the performance control unit 22, the game status signal s is input to the three-state buffer 22y, the output end of the three-state buffer 22y is connected to the bidirectional transmission line 22L, and the three-state buffer 22y is switched by the controller 21x. Also, in the performance control unit 2N, the game status signal s is input to the three-state buffer 2Ny, the output end of the three-state buffer 2Ny is connected to the bidirectional transmission line 2NL, and the three-state buffer 2Ny is switched by the controller 2Nx.
[0030] By the state switching control of the three-state buffers 21y, 22y, …, 2Ny by the controllers 21x, 22x, …, 2Nx, the game status signal s can be supplied to the transmission lines 21L, 22L, …, 2NL at any time at the required timing.
[0031] In addition, the production control units 21, 22, …, 2N each have an input-side three-state buffer 21z, 22z, …, 2Nz whose input terminal is connected to the transmission lines 21L, 22L, …, 2NL respectively, and whose output terminal and control terminal are connected to the controllers 21x, 22x, …, 2Nx respectively. With this configuration, it is possible to receive the production control signal e described later transmitted on the transmission lines 21L, 22L, …, 2NL at the timing controlled by the controllers 21x, 22x, …, 2Nx. As a result, the controllers 21x, 22x, …, 2Nx can control production equipment including the notification means described later based on the received production control signal e.
[0032] The transmission lines 21L, 22L, …, 2NL are connected in series in the cascade connection form of the production control units 21, 22, …, 2N in the island facility 100. More specifically, one end of the transmission line 21L of the production control unit 21 is connected to one end of the transmission line 22L of the production control unit 22 of the adjacent gaming machine 12, and the other end of the transmission line 22L of the production control unit 22 is connected to one end of the transmission line of the production control unit of the adjacent gaming machine. In this way, the transmission lines of the production control units of adjacent gaming machines in the island facility 100 are connected to form a single transmission path.
[0033] The hall is also provided with a hall integrated control device 5 that manages the entire hall including all the target gaming machines. In the casino production system 1 of the present embodiment, the hall integrated control device 5 plays a role of collecting information regarding the gaming state or operation state of the gaming machines in the hall based on the game status signals s from each production control unit in at least all of the target island facilities. Note that the hall integrated control device 5 may also play a role of additionally or selectively performing the production for each island facility described later. The game status signals s transmitted from the production control units 21, 22, …, 2N are supplied to the hall integrated control device 5 via the system bus line SBL. Based on the transmission of the status signals via this bus line SBL, the hall integrated control device 5 can perform the overall management as before.
[0034] In the gaming machines 11, 12, …, 1N, there are provided, on the upper front surfaces thereof, respective effect devices, namely, pedestal effect devices 110, 120, …, 1N0. This pedestal effect device is, for example, a call lamp with a data display function, and according to an effect control signal e described later, it is possible to perform light emission and display that are generally patterned and eye-catching, different from the normal mode, in a specific event such as a jackpot mode.
[0035] Also, in the island facility 100, there is installed an effect device provided corresponding to the island, namely, an island effect device 3. The island effect device 3 constitutes island unit display means, and in the island facility 100, at least a visual event effect for the gaming machine is performed in a specific event according to the gaming state or operation of the gaming machines 11, 12, …, 1N. Specifically, the island effect device 3 has the effect of clearly notifying the occurrence of the specific event outside the island according to the effect control signal e described later and appealing the specific event to people inside and outside the hall other than the user of the gaming machine.
[0036] The end of the transmission line 21L of the effect control unit 21 of the gaming machine 11 on one end side of the island facility 100 is connected to the end of the internal transmission line 4L of the interlock control unit 400. The interlock control unit 400 is provided for each island facility 100 and plays a role of performing effect control in units of islands in the gaming hall effect system 1 in the present embodiment. The internal transmission line 4L of the interlock control unit 400 is connected to the input end of the input side three-state buffer 4y, and the output of the three-state buffer 4y is supplied to a controller 4x composed of a CPU or the like. The three-state buffer 4y is controlled by a switching signal from the controller 4x, and only when this switching signal becomes significant, the signal transmitted on the transmission line 4L is relayed to the controller 4x.
[0037] In response to this relay operation, the interlocking control unit 400 generates an effect control signal e for instructing the island effect devices 3 and the pedestal effect devices 110, 120, …, 1N0 to perform event effect operations corresponding to specific events based on the game status signal s received by the controller 4x. More specifically, the controller 4x of the interlocking control unit 400 identifies the occurrence of a specific event such as a jackpot mode and the gaming machine that has hit the jackpot based on the received game status signal s, and supplies an effect control signal e indicating the event effect operation corresponding to the specific event and the gaming machine to the transmission line 4L via the output-side three-state buffer 4z. The controller 4x controls the on / off timing of the transmission of the effect control signal e to the transmission line 4L by means of a switching signal supplied to the three-state buffer 4z. In a state where the three-state buffer 4z is switched to the on state, the effect control signal e is output to the transmission line 4L through the three-state buffer 4z and transmitted to the island effect device 3 connected to the transmission line 4L. In response to this, the island effect device 3 performs an event effect operation corresponding to the effect control signal e.
[0038] Also, the effect control signal e is also transmitted to the transmission lines 4L, 21L, 22L, …, 2NL through the three-state buffer 4z, and this is received via the three-state buffers 21z, 22z, …, 2Nz of the effect control units 21, 22, …, 2N. Based on this, each effect control unit generates and transmits an external effect control signal e for the external effect device. In response to this, the pedestal effect devices 110, 120, …, 1N perform an effect operation corresponding to this external effect control signal e.
[0039] In this way, the effect control units 21, 22, …, 2N are connected in series for each island facility, each receiving the game signal p from the corresponding gaming machine, and the game status signal s based on this is made transmissible from one effect control unit to the interlocking control unit 400 via other effect control units. Furthermore, the effect control units 21, 22, …, 2N are made transmissible from one effect control unit to the interlocking control unit 400 via other effect control units 400 from the effect control signal e from the interlocking control unit 400.
[0040] With this configuration, the island production devices 3 and the stage production devices 110, 120, …, 1N0 can perform productions corresponding to specific events of the gaming machines for each island facility, that is, event productions, according to the production control signal e from the interlocking control unit 400.
[0041] Due to the cascade connection of the above-described production control units and the configuration of the interlocking control unit 400 connected thereto, the common transmission path for production control for each island is formed simply by connecting the transmission lines of each control unit along the gaming machines, constituting a bidirectional transmission path. Therefore, while reducing the need for customization of the hall integrated control device 5 and each production control unit, it becomes possible to easily cope with replacement of the stage, expansion or partial replacement of the island facilities, etc.
[0042] Figure 2 schematically shows the appearance of the island facility 100 in the game hall production system 1.
[0043] In Figure 2, the island production device 3 as the island unit display means is composed of a three-dimensional image display device that can produce a visual production effect of a stereoscopic image display that sways and displays characters such as "big win" like a so-called nobori flag or a picture to replace it, and is installed at a predetermined position in the island facility 100. As the three-dimensional image display device, for example, a so-called 3D hologram fan that displays an image by synchronizing the lighting and extinguishing of LEDs arranged in a row on a rod-shaped body with the rotational movement of the rod-shaped body and using afterimages can be used.
[0044] This predetermined position can be one end or both ends or the central position of the upper surface portion of the island facility 100. In the illustrated embodiment, as one end position of the island facility, a corner of a rectangular area on the upper surface of the island facility 100 having a substantially rectangular parallelepiped shape (that is, above the gaming machine 11 at the end of the island) is selected, and the island production device 3 is provided here. Also, the island production device 3 is provided at the diagonal position of the rectangular area (that is, behind the gaming machine 1N at the opposite end of the island). Therefore, in this embodiment, the island production devices 3 are installed at both end positions of the island facility 100 and can be respectively corresponded to the front-side island and the back-side island of the island facility.
[0045] In addition, the island effect device 3 may be provided at the central position of the upper surface portion of the island facility 100. Alternatively, the island effect device 3 may be installed, for example, on the ceiling portion of the hall directly above the island facility 100. Even in such an installation form, the island effect device 3 can notify the occurrence of a specific event in the island facility 100. That is, the island effect device 3 may be installed at a specific position with excellent visibility while clarifying the corresponding island in the hall.
[0046] On the other hand, in addition to the island effect device 3, notification means for notifying the occurrence of a specific event in the island facility can be configured. For example, in the island facility 100, bulletin panels 3A that are provided above the gaming machines corresponding to the gaming machines 11, 12, …, 1N respectively and display displays corresponding to specific events may constitute the notification means. Further, the bulletin panel 3A may be further given movement.
[0047] FIG. 3 shows a main part configuration when movement is given to the bulletin panel 3A, and FIG. 4 shows an aspect for explaining a more detailed appearance and operation of the bulletin panel 3A.
[0048] As shown in FIG. 4, the bulletin panel 3A has an advertisement section 3ad at its tip for posting an advertisement for notifying a specific event. In this embodiment, the advertisement section 3ad is constituted by a disk-shaped bulletin board on which “Attention Stand!” is written.
[0049] The bulletin panel 3A also includes a display 31 as shown in FIG. 4. The display 31 is attached to a portion on the advertisement section 3ad side of the longitudinal bulletin board 3A0 that protrudes from the upper part of the island facility 100, bends, and extends to the advertisement section 3ad. The longitudinal bulletin board 3A0 and the advertisement section 3ad may be integrally formed, or the advertisement section 3ad at the tip may be configured to be detachable from the longitudinal bulletin board 3A0.
[0050] The configuration of the bulletin panel 3A is shown in FIG. 3, including functional blocks that do not present an appearance. In FIG. 3, the bulletin panel 3A includes a panel controller 30 configured to include a CPU etc. and receive an effect control signal e. The panel controller 30 generates a display control signal according to the received effect control signal e and outputs it to the display 31. The display 31 performs a display operation according to the display control signal. Thereby, the display 31 can perform a display such as flashing the arrangement of numbers that have won the jackpot corresponding to a specific event, or display information regarding the appearance of balls.
[0051] The bulletin panel 3A also has an actuator 32 that rotates the longitudinal bulletin board 3A0 back and forth. The panel controller 30 generates a rotation control signal for driving the actuator 32 according to the effect control signal e and outputs it to the actuator 32. The actuator 32 rotates the longitudinal bulletin board 3A0 as shown by the arrow line α1 in FIG. 4 in the normal mode according to the rotation control signal from the panel controller 30 and maintains a state of being laid down behind the island facility 100, and in a specific event such as the jackpot mode, it enables the operation of rotating the longitudinal bulletin board 3A0 forward in front of the gaming machine as shown by the arrow line α2 in FIG. 4.
[0052] By this display and operation of the bulletin panel 3A including the longitudinal bulletin board 3A0, it is possible to notify the presence of the gaming machine in which a specific event has occurred, and thus the island facility, and appeal the lively entertainment situation outside the island in addition to the effects by the island effect device 3.
[0053] As a notification means, it may be possible to illuminate the front of the gaming machine in which a specific event has occurred, so to speak, shine a spotlight, to draw even more attention.
[0054] FIG. 5 shows the main configuration of the arm 3B with a lighting device as a notification means provided in the island facility 100 in the amusement hall effect system 1, and FIG. 6 shows the schematic appearance and operation of the arm 3B with a lighting device.
[0055] The arm 3B with a lighting device is composed of an arm portion 3B0 with one end attached to the upper part of the island facility 100, a lighting base portion 3B1 provided at the other end of the arm portion 3B0, and an LED lighting device 3L fitted to the lighting base portion 3B1. As shown in FIG. 5, the arm 3B with a lighting device includes an arm controller 33 configured to receive an effect control signal e and including a CPU or the like. The arm controller 33 generates a lighting control signal for lighting the LED lighting device 3L in a specific event according to the received effect control signal e and supplies this to the LED lighting device 3L. Thereby, the LED lighting device 3L can emit light according to the lighting control signal and irradiate the front of the gaming machine.
[0056] Thus, since the arm 3B with a lighting device is provided corresponding to the gaming machines 11, 12, …, 1N in the island facility 100, protrudes from above the gaming machine in a specific event, and irradiates the front of the front surface of the gaming machine, it can notify the presence of the gaming machine where the specific event has occurred and thus the island facility, and appeal the lively state of entertainment to the outside of the island in addition to the effect by the island effect device 3. Further, by lighting the LED lighting device 3L, it is also possible to notify a player who is watching, for example, a mobile terminal other than the game table of the occurrence of a specific event.
[0057] Further, the notification means may be provided in a chair where the user sits, which is provided in addition to the gaming machine. This is to additionally provide a chair effect device 3C to a normal gaming machine chair, and the chair effect device 3C plays a role of performing an event effect in a specific event.
[0058] Referring again to FIG. 2, on the backrests of the chairs 11C, 12C, …, 1NC, an LED tape 3t formed by arranging LEDs that can emit light in a specific event in a row is attached. More specifically, the LED tape 3t is attached so as to extend along the outer edge of the backrest of the chair 11C. In addition, in the chair effect device 3C, for example, an LED display 3d capable of dot display is provided on the back surface of the backrest of the chair 11C. Further, the chairs 11C, 12C, …, 1NC incorporate vibration motors 3m as vibration means for the chair body, and these motors enable the chair to vibrate during a specific event, enhancing the amusement effect on the user. The user can more strongly experience the occurrence of a specific event due to such vibration. Note that the LED tape 3t and the LED display 3d may be other light-emitting devices or other display devices as long as they can perform highly visible effects.
[0059] FIG. 7 shows a block diagram of the main part configuration of the chair effect device 3C.
[0060] In FIG. 7, the chair effect device 3C has a controlled-side BT interface (I / F) (hereinafter referred to as BT-I / F) 35 that wirelessly receives a BT (Bluetooth (registered trademark)) effect control signal e´ and converts it into an electrical signal. The BT effect control signal e´ is transmitted for each gaming machine from control-side BT-I / Fs 21f, 22f, …, 2Nf provided in the effect control units 21, 22, …, 2N shown in FIG. 1, respectively. The control-side BT-I / F 21f converts the wired effect control signal e of the controller 21x into a wireless BT effect control signal e´ compliant with the BT standard, and wirelessly transmits the BT effect control signal e´ to the BT-I / F 35 of the chair effect device 3C of the corresponding chair 11C. The BT-I / F 35 converts the BT effect control signal e´ into a wired effect control signal e. The same applies to the other control-side BT-I / Fs and the controlled-side BT-I / Fs of the corresponding chair effect devices as the BT-I / Fs 21f and 35.
[0061] The chair performance device 3C has a chair performance controller 36 that receives the performance control signal e from the BT-I / F35. The chair performance controller 36 generates a light emission control signal for causing the LED tape 3t to emit light and a display control signal for performing display control of the LED display 3d according to this performance control signal e. As a result, the LED tape 3t can perform a light emission operation (for example, light emission in a specific dot pattern) for notifying the occurrence of a specific event according to the light emission control signal from the chair performance controller 36. Also, the LED display 3d can perform a display operation (for example, display of emphasized characters such as "Jackpot!") for notifying the occurrence of a specific event according to the display control signal from the chair performance controller 36. Further, in this display operation, it may include operations such as changing the display content according to the jackpot level or displaying data such as the number of game media actually provided by the gaming machine and acquired by the user in the jackpot mode.
[0062] In this way, the chair performance device 3C as the notification means is provided corresponding to the chairs 11C, 12C, …, 1NC respectively installed in the gaming machines 11, 12, …, 1N in the island facility 100, and performs light emission or display indicating the same in a specific event, or displays the gaming status or data of the gaming machine. It is preferable that the chair performance device 3C is in the form of a chair decoration that can be selectively retrofitted to an existing gaming machine chair so that it can be replaced according to the intention of the hall operator.
[0063] Also, the chair performance controller 36 generates a drive control signal for driving the vibration motor 3m according to the performance control signal e from the BT-I / F35. As a result, the vibration motor 3m can perform a vibration operation on the chair (for example, continuous vibration for 2 minutes from the start of a specific event) for notifying the occurrence of a specific event according to the drive control signal from the chair performance controller 36.
[0064] FIG. 8 shows an aspect of the side LED displays 3ds provided in the chairs 11C, 12C, …, 1NC as another embodiment for the chair performance device 3C.
[0065] In FIG. 8, a dot LED display 3ds capable of character display is attached to the side surface of the chair. This side dot LED display 3ds can also be configured to perform a display operation under the control of the chair effect controller 36, similar to the content described for the back LED display 3d. In this embodiment, the LED display 3ds can effectively show emphasized displays such as "Recommended" as shown in FIG. 8 to people passing through the passage facing the island facility 100 or outside the island facility 100 by the display from the side surface of the chair.
[0066] Although illustration is omitted, the power supply device of the chair effect device 3C can be provided, for example, inside the island facility and supply voltage through wiring laid on the floor or under the floor. The power supply device is separately provided into one that supplies voltage to light-emitting and display devices such as the LED tape 3t and the LED display 3d and the chair effect controller 36, and one that supplies voltage to the vibration motor 3m, and can supply corresponding voltages respectively. Incidentally, it is also preferable that the power supply device is battery-powered so that wiring can be omitted. Further, for these batteries, wiring, and electrical components such as the chair effect controller 36, it is preferable to integrate them into one as much as possible and house them in an insulating cover, and arrange them on the back side or the rear side of the seat surface so that they cannot be touched by the player.
[0067] In the above description, the interlock control unit 400 has been described as generating an effect control signal e for these effect control units based on the game status signal s from the effect control units 21, 22, …, 2N, but this operation is not exclusive. That is, the interlock control unit 400 can also receive the overall control signal g from the hall overall control device 5 (see FIG. 1) and generate the effect control signal e according to this received signal. This is realized based on the configurations of the hall overall control device 5 and the interlock control unit 400 connected to the system bus line SBL. The interlock control unit 400 will receive the overall control signal g from the hall overall control device 5 via the system bus line SBL at a predetermined timing.
[0068] Further, the game hall production system 1 may have a hall inner island status notification unit 7 at a position within the hall different from the island facility 100. For example, the island status notification unit 7 can be installed in a rest area within the hall. The interlocking control unit 400 generates an island state signal i corresponding to the operating state of the island facility 100 based on the game status signal s and transmits this island state signal i to the hall integrated control device 5 via the system bus line SBL. As a result, the hall integrated control device 5 can control the hall inner island status notification unit 7 to notify the operating status of the island facility 100 based on the island state signal i. The island status notification unit 7 can display the operating status including the out ball information of each island facility on a large screen display monitor installed on a specific wall within the rest area, for example, to inform the people within the rest area.
[0069] In addition, in the above embodiment, the common bidirectional transmission path formed by the cascade connection of the production control units 21, 22, …, 2N and the interlocking control unit 400 is realized by a configuration form based on the use of output side and input side three-state buffers as a specific example, but it is not necessarily limited to such a configuration form. Any device / wiring pattern may be used as long as it is a configuration form in which a common bidirectional transmission path is formed by the cascade connection along the gaming machines of these control units.
[0070] As described above, the configuration of the embodiment of the present invention has been explained, but the present invention is not necessarily limited to this configuration. Those skilled in the art can find various alternative examples and modification examples without departing from the gist of the present invention or the scope of the appended claims.
Explanation of Signs
[0071] 1 Game hall production system 100 Island facility 11, 12, …, 1N Gaming machines 110, 120, …, 1N0 Stage production devices 11C, 12C, …, 1NC Chairs 21, 22, …, 2N Production control units 21L, 22L, …, 2NL, 4L Transmission lines 21x, 22x, …, 2Nx, 4x Controller 21y, 22y, …, 2Ny, 4y Three-State Buffer 21z, 22z, …, 2Nz, 4z Three-State Buffer 21f, 22f, …, 2Nf BT-I / F 3 Island Performance Equipment 3A Bulletin Board 3C Chair Performance Equipment 35 BT-I / F 3t LED Tape 3d LED Display 3m Vibration Motor 400 Interlock Control Unit 5 Hall Integrated Control Device 7 Island Status Notification Unit SBL System Bus Line
Claims
1. A casino performance system including a performance device that performs a visual event performance in a specific event according to the game state or operation of a gaming machine, a plurality of island facilities each formed by having a plurality of gaming machines, a performance control unit provided corresponding to each of the gaming machines and generating a game status signal according to the game state or operation of the gaming machine based on a game signal from the gaming machine, a hall integrated control device that manages the game state or operation of the gaming machines in the hall based on the game status signal, a performance device that performs at least a visual event performance for the gaming machine in a specific event according to the game state or operation of the gaming machine, and an interlock control unit provided corresponding to each of the island facilities and generating and transmitting a performance control signal for instructing the event performance to the performance device based on the game status signal. The performance control unit is connected in series for each island facility, each receiving the game signal from the corresponding gaming machine, capable of transmitting the game status signal from one performance control unit to the interlock control unit through other performance control units, and capable of transmitting the performance control signal from the interlock control unit through one performance control unit to other performance control units, wherein the performance device includes a chair ornament provided corresponding to a chair installed together with each of the gaming machines and operating in the specific event. The casino performance system is characterized by this.
2. The casino performance system according to claim 1, wherein the chair ornament can be selectively retrofitted to an existing gaming machine chair.
3. The casino performance system according to claim 1 or 2, wherein the chair ornament notifies, by light or vibration, that the specific event has occurred in the island facility according to the performance control signal.
Citation Information
Patent Citations
Game hall system and game information display device
JP2017176239A