Gaming machine
Patent Information
- Authority / Receiving Office
- JP · JP
- Patent Type
- Applications
- Current Assignee / Owner
- SANYO BUSSAN KK
- Filing Date
- 2024-07-19
- Publication Date
- 2026-04-14
AI Technical Summary
Existing gaming machines do not effectively enhance the auditory experience for players, particularly in terms of voice and sound effects.
The gaming machine incorporates a win/lose lottery mechanism, specific game execution, and effect execution means to perform variable effects using multiple elements during a specific variable display, enhancing the auditory experience.
This configuration allows players to better hear sound effects and voices from the gaming machine, thereby improving the overall auditory experience.
Smart Images

Figure 00000000_0000_ABST
Abstract
Description
[Technical Field]
[0001] The present invention relates to a gaming machine such as a pachinko machine. [Background technology]
[0002] 2. Description of the Related Art Conventionally, there are gaming machines that are provided with an audio output device such as a speaker and output sound effects and the like in accordance with various effects performed on a display device. [Prior art documents] [Patent documents]
[0003] [Patent Document 1] Japanese Patent Application Publication No. 2019-24615 Summary of the Invention [Problem to be solved by the invention]
[0004] For the gaming machines exemplified above, it is necessary to enable the player to preferably hear the voices and sound effects output from the gaming machines, and there is still room for improvement in this regard.
[0005] The present invention has been made in consideration of the above circumstances, and aims to provide a gaming machine that allows players to preferably hear the voices, sound effects, etc. output from the gaming machine. [Means for solving the problem]
[0006] To achieve this purpose, the gaming machine described in claim 1 is equipped with a win / lose lottery means for executing a win / lose lottery based on the judgment by a judgment means for judging whether or not predetermined lottery conditions have been met that the predetermined lottery conditions have been met, a specific game execution means for executing a specific variable display to display a specific variable display result if the result of the win / lose lottery is a specific result, and then executing a specific game state, and an effect execution means for performing a variable effect using multiple effect elements at least during the specific variable display. [Effects of the Invention]
[0007] According to the gaming machine of claim 1, the gaming machine is provided with: a win / lose lottery means for executing a win / lose lottery based on the determination by a determination means for determining whether a predetermined lottery condition has been established that the predetermined lottery condition has been established; a specific game execution means for executing a specific variable display to display a specific variable display result if the result of the win / lose lottery is a specific result, and then executing a specific game state; and an effect execution means for performing a variable effect using multiple effect elements at least during the specific variable display. This has the effect of allowing the player to preferably hear sounds such as sound effects output from the gaming machine. [Brief explanation of the drawings]
[0008] [Figure 1] 1 is a front view of a pachinko machine according to a first embodiment of the present invention. [Figure 2] FIG. 2 is a rear view of the pachinko machine according to the first embodiment. [Figure 3] FIG. 2 is a front view of the game board of the pachinko machine in the first embodiment. [Figure 4] 1A is a diagram showing a schematic diagram of area division settings and effective line settings on a display screen, and FIG. 1B is a diagram showing an example of an actual display screen. [Figure 5] 1 is a block diagram showing the electrical configuration of a pachinko machine in the first embodiment, and is a block diagram mainly showing the electrical configuration of a main control device. [Figure 6] FIG. 2 is a block diagram showing a ROM and a RAM provided in a main control device 110 in the first embodiment. [Figure 7] This is a diagram showing a schematic configuration of various counters, each reserved ball storage area, and reserved ball execution area in the first embodiment. [Figure 8] FIG. 2 is a diagram schematically illustrating an example of a jackpot random number table in the first embodiment. [Figure 9] FIG. 2 is a diagram schematically illustrating an example of a setting scenario table in the first embodiment. [Figure 10](a) is a diagram showing a schematic example of a special chart 1 jackpot type table, and (b) is a diagram showing a schematic example of a special chart 2 jackpot type table. [Figure 11] This is a list that explains the trigger for transitioning to each game state in the first embodiment, the probability of hitting a jackpot with a special symbol, the probability of hitting a regular symbol, the recommended ball launch mode, the main winning destinations, the time period during which the first special symbol changes, the time period during which the second special symbol changes, and whether or not right-hand hitting is possible. [Figure 12] A diagram showing the firing patterns in each game state in the first embodiment and the transition destination of the game state based on the type of jackpot won, etc. [Figure 13] (a) is a diagram showing a schematic example of a reservation number table for special drawing 1 in the first embodiment, and (b) is a diagram showing a schematic example of a reservation number table for special drawing 2 in the first embodiment. [Figure 14] (a) is a diagram showing a schematic example of an A table of the stop pattern table, (b) is a diagram showing a schematic example of a B table of the stop pattern table, (c) is a diagram showing a schematic example of a C table of the stop pattern table, and (d) is a diagram showing a schematic example of a D table of the stop pattern table. [Figure 15] (a) is a diagram showing a schematic example of a fluctuation pattern table for a miss on special chart 1 in the first embodiment, and (b) is a diagram showing a schematic example of a fluctuation pattern table for a jackpot on special chart 1 in the first embodiment. [Figure 16] (a) is a diagram showing a schematic example of a variation pattern table for a special chart 2 miss in the first embodiment, and (b) is a diagram showing a schematic example of a variation pattern table for a special chart 2 jackpot in the first embodiment. [Figure 17] FIG. 1 is a diagram schematically illustrating an example of a big win opening table in the first embodiment. [Figure 18] FIG. 3 is a diagram schematically illustrating an example of a time-saving termination condition table in the first embodiment. [Figure 19](a) is a diagram showing a schematic example of a normal winning random number table, (b) is a diagram showing a schematic example of a normal winning time table, and (c) is a diagram showing a schematic example of a normal electric role opening table. [Figure 20] 2 is a block diagram showing the electrical configuration of the voice lamp control device in the first embodiment. FIG. [Figure 21] 2 is a diagram showing a schematic configuration of a first suspend information storage area, a second suspend information storage area, and an execution information storage area in the first embodiment. FIG. [Figure 22] A diagram schematically showing an example of a setting value change suggestion lottery table in the first embodiment. [Figure 23] A diagram schematically showing an example of a setting suggestion lottery table in the first embodiment. [Figure 24] FIG. 3 is a diagram schematically illustrating an example of a volume table in the first embodiment. [Figure 25] 5 is a flowchart showing a start-up process executed by an MPU in a main control device in the first embodiment. [Figure 26] 10 is a flowchart showing a setting scenario change process executed by an MPU in the main control device in the first embodiment. [Figure 27] 5 is a flowchart showing a set value determination process executed by an MPU in the main control device in the first embodiment. [Figure 28] 4 is a flowchart showing main processing executed by an MPU in the main control device in the first embodiment. [Figure 29] 5 is a flowchart showing timer interrupt processing executed by an MPU in a main control device in the first embodiment. [Figure 30] This is a flowchart showing the start-up winning process executed by the MPU in the main control device in the first embodiment. [Figure 31] 5 is a flowchart showing gate passage processing executed by an MPU in the main control device in the first embodiment. [Figure 32]10 is a flowchart showing the special pattern change processing executed by the MPU in the main control device in the first embodiment. [Figure 33] 10 is a flowchart showing a fluctuation start process executed by an MPU in a main control device in the first embodiment. [Figure 34] 10 is a flowchart showing a fluctuation stop process executed by an MPU in a main control device in the first embodiment. [Figure 35] 4 is a flowchart showing a time-saving counting process executed by an MPU in a main control device in the first embodiment. [Figure 36] 10 is a flowchart showing a relief arrival counting process executed by an MPU in the main control device in the first embodiment. [Figure 37] 10 is a flowchart showing a set scenario counter counting process executed by an MPU in the main control device in the first embodiment. [Figure 38] 10 is a flowchart showing a winning process executed by an MPU in the main control device in the first embodiment. [Figure 39] 10 is a flowchart showing the jackpot opening / closing control process executed by the MPU in the main control device in the first embodiment. [Figure 40] 10 is a flowchart showing the process during opening of the large prize opening executed by the MPU in the main control device in the first embodiment. [Figure 41] 10 is a flowchart showing the jackpot end processing executed by the MPU in the main control device in the first embodiment. [Figure 42] 10 is a flowchart showing the general map change processing executed by the MPU in the main control device in the first embodiment. [Figure 43] 4 is a flowchart showing a normal electric utility control process executed by an MPU in a main control device in the first embodiment. [Figure 44] 5 is a flowchart showing an abnormality detection process executed by an MPU in a main control device in the first embodiment. [Figure 45]5 is a flowchart showing NMI interrupt processing executed by an MPU in the main control device in the first embodiment. [Figure 46] 4 is a flowchart showing a start-up process executed by an MPU in the voice lamp control device in the first embodiment. [Figure 47] 10 is a flowchart showing a volume and light intensity initialization process executed by an MPU in the voice lamp control device in the first embodiment. [Figure 48] 4 is a flowchart showing main processing executed by an MPU in the voice lamp control device in the first embodiment. [Figure 49] 4 is a flowchart showing a command determination process executed by an MPU in the voice lamp control device in the first embodiment. [Figure 50] This is a flowchart showing the special diagram 1 command processing performed by the MPU in the voice lamp control device in the first embodiment. [Figure 51] This is a flowchart showing the special diagram 2 command processing performed by the MPU in the voice lamp control device in the first embodiment. [Figure 52] This is a flowchart showing the reserved ball number command processing executed by the MPU in the voice lamp control device in the first embodiment. [Figure 53] 10 is a flowchart showing a setting value command process executed by an MPU in the voice lamp control device in the first embodiment. [Figure 54] 10 is a flowchart showing abnormal status command processing executed by an MPU in the voice lamp control device in the first embodiment. [Figure 55] 10 is a flowchart showing a demonstration production process executed by an MPU in the audio lamp control device in the first embodiment. [Figure 56] 10 is a flowchart showing the variable performance processing executed by the MPU in the voice lamp control device in the first embodiment. [Figure 57]10 is a flowchart showing a setting value suggestion process executed by an MPU in the voice lamp control device in the first embodiment. [Figure 58] 10 is a flowchart showing the sound editing and output processing executed by the MPU in the voice and lamp control device in the first embodiment. [Figure 59] 10 is a flowchart showing a volume and light intensity adjustment process executed by an MPU in the voice lamp control device in the first embodiment. [Figure 60] (a) is a diagram showing the state in which the first special symbol change effect is being executed in the "normal game state", (b) is a diagram showing the state from the state of (a) where the change effect of the first special symbol that was being executed has ended, (c) is a diagram showing the state from the state of (b) where the change effect of the next first special symbol is being executed and a setting suggestion effect is being displayed, and (d) is a diagram showing the state from the state of (c) where the change effect of the first special symbol that was being executed has ended. [Figure 61] (a) is a diagram showing a state from the state of Figure 60(d) in which the next first special pattern change effect is currently being executed, (b) is a diagram showing a state from the state of (a) in which the first special pattern change effect that was currently being executed has ended and a message is displayed suggesting that the number of times the special pattern change effect has been executed has reached a specific number of spins, and a message is displayed suggesting that the probability setting value has changed, and (c) is a diagram showing a state from the state of (b) in which the next first special pattern change effect is currently being executed and a setting suggestion effect is displayed. [Figure 62] (a) is a diagram showing a state in which the first special symbol variation effect is being executed in the "normal game state", (b) is a diagram showing a state from the state of (a) in which the first special symbol variation effect that was being executed has ended, (c) is a diagram showing a state from the state of (b) in which the next first special symbol variation effect is being executed and a setting suggestion effect is being displayed, and (d) is a diagram showing a state from the state of (c) in which the power to the pachinko machine 10 is cut off while the first special symbol variation effect is being executed. [Figure 63](a) is a diagram showing the state in which the power of the pachinko machine 10 is turned on from the state of Figure 62(d), (b) is a diagram showing the state in which the start-up process of the pachinko machine 10 is completed from the state of (a) and the first special pattern variation effect that was being executed in Figure 62(c) has ended, and (c) is a diagram showing the state in which the next first special pattern variation effect is being executed from the state of (b) and the setting suggestion effect is being displayed. [Figure 64] FIG. 10 is a diagram schematically illustrating an example of a setting scenario table in the second embodiment. [Figure 65] 10 is a flowchart showing the special pattern variation processing executed by the MPU in the main control device in the second embodiment. [Figure 66] 10 is a flowchart showing a standby setting change process executed by an MPU in the main control device in the second embodiment. [Figure 67] (a) is a diagram showing the state in the "normal game state" where the first special symbol variation effect is being executed and the setting suggestion effect is being displayed; (b) is a diagram showing the state from the state of (a) where the first special symbol variation effect that was being executed has ended; (c) is a diagram showing the state from the state of (b) where more than three hours have passed since the execution of the first special symbol variation effect was stopped without any special symbol variation effect being executed; and (d) is a diagram showing the state from the state of (c) where game play has resumed where the first special symbol variation effect is being executed and the setting suggestion effect is being displayed. [Figure 68] FIG. 10 is a diagram showing a schematic example of a jackpot random number table in the third embodiment. [Figure 69] FIG. 11 is a diagram schematically illustrating an example of a setting scenario table in the third embodiment. [Figure 70] FIG. 10 is a block diagram showing the electrical configuration of a voice lamp control device in a fourth embodiment. [Figure 71] A diagram schematically showing an example of a setting value 4 suggestion start time lottery table in the fourth embodiment. [Figure 72]10 is a flowchart showing a setting value command process executed by an MPU in a voice lamp control device in the fourth embodiment. [Figure 73] A flowchart showing the special diagram 1 command processing executed by the MPU in the voice lamp control device in the fourth embodiment. [Figure 74] A flowchart showing the special diagram 2 command processing executed by the MPU in the voice lamp control device in the fourth embodiment. [Figure 75] 10 is a flowchart showing a setting value suggestion process executed by an MPU in a voice lamp control device in the fourth embodiment. [Figure 76] (a) is a diagram showing the state in which the first special symbol change effect is in progress and the setting suggestion effect is displayed, (b) is a diagram showing the state from the state of (a) in which the first special symbol change effect that was in progress has ended, (c) is a diagram showing the state from the state of (b) in which the next first special symbol change effect is in progress and a suggestion effect that the probability setting value is "4" is displayed, and (d) is a diagram showing the state from the state of (c) in which the first special symbol change effect has ended with the setting 4 notification effect still displayed. [Figure 77] FIG. 11 is a block diagram showing a ROM and a RAM provided in a main control device 110 in the fifth embodiment. [Figure 78] FIG. 13 is a diagram illustrating an example of a setting scenario table in the fifth embodiment. [Figure 79] FIG. 10 is a block diagram showing the electrical configuration of a voice lamp control device in a fifth embodiment. [Figure 80] 13 is a flowchart showing a set value determination process executed by an MPU in the main control device in the fifth embodiment. [Figure 81] 13 is a flowchart showing timer interrupt processing executed by an MPU in the main control device in the fifth embodiment. [Figure 82] 13 is a flowchart showing a switch reading process executed by an MPU in the main control device in the fifth embodiment. [Figure 83] 13 is a flowchart showing a firing counter update process executed by an MPU in the main control device in the fifth embodiment. [Figure 84] 13 is a flowchart showing a fluctuation stop process executed by an MPU in a main control device in the fifth embodiment. [Figure 85] 13 is a flowchart showing the startup process executed by an MPU in the voice lamp control device in the fifth embodiment. [Figure 86] 13 is a flowchart showing a command determination process executed by an MPU in a voice lamp control device in the fifth embodiment. [Figure 87] 13 is a flowchart showing a setting value command process executed by an MPU in a voice lamp control device in the fifth embodiment. [Figure 88] 10 is a flowchart showing the prize ball counting process executed by the MPU in the voice lamp control device in the fifth embodiment. [Figure 89] 10 is a flowchart showing the variable performance processing executed by the MPU in the voice lamp control device in the fifth embodiment. [Figure 90] (a) is a diagram showing a state in which the first special pattern variation effect is being executed in the "normal game state", (b) is a diagram showing a state from the state of (a) in which the first special pattern variation effect is still being executed and a notification is given that the number of game balls fired by the player has reached a certain value, (c) is a diagram showing a state from the state of (b) in which the first special pattern variation effect has been executed multiple times and a setting suggestion effect is being displayed, and (d) is a diagram showing a state from the state of (c) in which a jackpot has been won in the next first special pattern variation effect. [Figure 91](a) is a diagram showing a state in which the "consecutive jackpot state" has continued from the state of Figure 90(d) and has reached a second jackpot state, and it has been notified that the number of balls won by the player in the "consecutive jackpot state" has exceeded 2000 balls; (b) is a diagram showing a state in which the "consecutive jackpot state" has continued for a while from the state of (a), and then has transitioned to a "time-shortened state", and the variable display of the second special pattern is being executed; (c) is a diagram showing a state in which the "consecutive jackpot state" has been executed from the state of (b), and it has been notified that the "consecutive jackpot state" has ended; and (d) is a diagram showing a state in which the state has transitioned from the state of (c) to a "normal game state", and the dynamic display of the second special pattern is being executed. [Figure 92] (a) is a diagram showing a state in which game play in the "normal game state" has progressed from the state in Figure 91(d) and it has been notified that the number of game balls fired has reached 10,000, and (b) is a diagram showing a state in which game play in the "normal game state" has progressed further from the state in (a) and a setting suggestion effect has been displayed at the point in time when the number of game balls fired has reached 12,000. [Figure 93] FIG. 13 is a block diagram showing a ROM and a RAM provided in a main control device 110 in a sixth embodiment. [Figure 94] FIG. 20 is a diagram schematically illustrating an example of a setting scenario table in the sixth embodiment. [Figure 95] FIG. 13 is a block diagram showing the electrical configuration of a voice lamp control device in a sixth embodiment. [Figure 96] 13 is a flowchart showing a set value determination process executed by an MPU in the main control device in the sixth embodiment. [Figure 97] 13 is a flowchart showing a set scenario counter counting process executed by the MPU in the main control device in the sixth embodiment. [Figure 98] 13 is a flowchart showing the startup process executed by the MPU in the voice lamp control device in the sixth embodiment. [Figure 99]13 is a flowchart showing a setting value command process executed by an MPU in a voice lamp control device in the sixth embodiment. [Figure 100] FIG. 20 is a diagram schematically illustrating an example of a setting scenario table in the seventh embodiment. [Figure 101] 13 is a flowchart showing a set scenario counter counting process executed by the MPU in the main control device in the seventh embodiment. [Figure 102] FIG. 13 is a front view of a pachinko machine according to an eighth embodiment of the present invention. [Figure 103] FIG. 13 is a rear view of the pachinko machine according to the eighth embodiment. [Figure 104] FIG. 13 is a front view of the game board of a pachinko machine in the eighth embodiment. [Figure 105] 1A is a diagram showing a schematic diagram of area division settings and effective line settings on a display screen, and FIG. 1B is a diagram showing an example of an actual display screen. [Figure 106] (a) is a diagram showing a standby state in which the special pattern change effect is not being executed, (b) is a diagram showing a state from the state of (a) in which the frame button is pressed to start the fortune-telling effect and the introductory effect is being executed, (c) is a diagram showing a state from the state of (b) in which the introductory effect has ended and the selection effect of the main effect is being executed, and (d) is a diagram showing a state from the state of (c) in which the selection effect of the main effect is still being executed and the selected rock-paper-scissors pattern 81h has transitioned by operating the cross operation unit. [Figure 107] (a) is a diagram showing the state from the state of Figure 106(d) in which the selection effect of the main effects is still being executed, (b) is a diagram showing the state from the state of (a) in which the selection effect of the main effects has ended and the winning effect of the main effects has started, (c) is a diagram showing the state from the state of (b) in which the winning effect of the main effects is still being executed, and (d) is a diagram showing the state from the state of (c) in which the winning effect of the main effects is still being executed and the result of the winning effect is being displayed. [Figure 108](a) is a diagram showing the state from the state of Figure 107(d) where the main presentation has ended and the result presentation is being executed, and (b) is a diagram showing the state from the state of (a) where the fortune-telling presentation has ended and the state has returned to standby. [Figure 109] This is a timing chart showing the display mode of the third pattern display device 81, the detection mode of the frame button switch, the right cross operation button switch, and the center cross button switch, and the setting mode of the first fortune-telling state memory and the second fortune-telling state memory described below when the fortune-telling performance shown in Figures 106 to 108 is executed. [Figure 110] (a) is a diagram showing a standby state in which the special pattern variation effect is not being executed, (b) is a diagram showing a state in which, from the state of (a), the frame button is pressed to start the fortune-telling effect and the introductory effect is being executed, (c) is a diagram showing a state in which, from the state of (b), the introductory effect has ended and the selection effect of the main effect is being executed, and (d) is a diagram showing a state in which, from the state of (c), the cross operation button is pressed to skip the main effect and the result effect is being executed. [Figure 111] This is a diagram showing the state from the state of Figure 110(d) where the fortune telling performance has ended and the state has returned to the standby state. [Figure 112] This is a timing chart showing the display mode of the third pattern display device 81, the detection mode of the frame button switch, the left cross operation button switch, the right cross operation button switch, and the center cross button switch, and the setting mode of the first fortune-telling state memory and the second fortune-telling state memory described below when the fortune-telling performance shown in Figures 110 and 111 is executed. [Figure 113] (a) is a diagram showing the standby state in which the special pattern variable effect is not being executed, (b) is a diagram showing the state from the state of (a) in which the frame button is pressed to start the fortune telling effect and the introductory effect is being executed, (c) is a diagram showing the state from the state of (b) in which the introductory effect has ended and a selected effect from the main effect is being executed, and Figure 114(a) is a diagram showing the state from the state of (c) in which the frame button is pressed to add a second fortune telling effect and two fortune telling effects are being executed simultaneously. [Figure 114](a) is a diagram showing the state from the state of Figure 113(c) when the frame button is pressed to add a second fortune-telling effect, and two fortune-telling effects are executed simultaneously; (b) is a diagram showing the state from the state of (a) where the selected effect from the main effects continues to be executed on the first fortune-telling display screen, and the introductory effect continues to be executed on the second fortune-telling display screen. [Figure 115] (a) is a figure showing the state from the state of Figure 114(b) in which the selection effect of the main effect has ended on the first fortune-telling display screen and the winning effect is being executed, and the introductory effect is still being executed on the second fortune-telling display screen; (b) is a figure showing the state from the state of (a) in which the winning effect of the main effect is still being executed on the first fortune-telling display screen and the introductory effect is still being executed on the second fortune-telling display screen. [Figure 116] (a) is a diagram showing a state from the state of Figure 115(b) in which the winning presentation of the main presentation is still being executed on the first fortune-telling display screen and the result of the winning presentation is being displayed, and the introductory presentation is still being executed on the second fortune-telling display screen; (b) is a diagram showing a state from the state of (a) in which the main presentation has ended on the first fortune-telling display screen and the result presentation is being executed, and the selection presentation of the main presentation has started on the second fortune-telling display screen. [Figure 117] (a) is a diagram showing a state from the state of Figure 116(b) in which the first fortune-telling display screen has ended and only the second fortune-telling display screen is running, and the selection effect of the main effects is still running on the second fortune-telling display screen; (b) is a diagram showing a state from the state of (a) in which the selection effect of the main effects is still running; (c) is a diagram showing a state from the state of (b) in which the selection effect of the main effects has ended and the winning effect of the main effects is still running; and (d) is a diagram showing a state from the state of (c) in which the winning effect of the main effects is still running. [Figure 118](a) is a diagram showing the state from the state of Figure 117(d) in which the winning performance of the main performance is still being executed and the result of the winning performance is being displayed; (b) is a diagram showing the state from the state of (a) in which the main performance has ended and the result performance is being executed; and (c) is a diagram showing the state from the state of (b) in which the fortune-telling performance has ended and the state has returned to standby mode. [Figure 119] This is a timing chart showing the display mode of the third pattern display device 81, the detection mode of the frame button switch, the right cross operation button switch, and the center cross button switch, and the setting mode of the first fortune-telling state memory and the second fortune-telling state memory described below when the fortune-telling performance shown in Figures 113 to 118 is executed. [Figure 120] (a) is a diagram showing a standby state in which the special symbol variation effect is not being executed, (b) is a diagram showing a state in which, from the state of (a), the frame button is pressed to start the fortune-telling effect and the introduction effect is being executed, (c) is a diagram showing a state in which, from the state of (b), the introduction effect has ended and the selection effect of the main effect is being executed, and (d) is a diagram showing a state in which, from the state of (c), the cross operation button is pressed to skip the main effect and the result effect is being executed, and further, a game ball is launched as a specific action and enters the first starting hole, so that the variation effect of special symbol 1 is being executed. [Figure 121] (a) is a diagram showing the state from the state of Figure 120(d) where the fortune telling performance has ended and the variable performance of special chart 1, which was in progress, is displayed; (b) is a diagram showing the state from the state of (a) where the variable performance of special chart 1, which was in progress, has ended; and (c) is a diagram showing the state from the state of (b) where the variable performance of special chart 1 has ended and the standby state has been entered. [Figure 122] This is a timing chart showing the display mode of the third pattern display device 81, the detection mode of the frame button switch, the right cross operation button switch, the center cross button switch, the setting mode of the first fortune-telling state memory and the second fortune-telling state memory described below, the detection mode of the special chart 1 start port switch, and the execution mode of the special chart 1 variation when the fortune-telling performance shown in Figures 120 and 121 is executed. [Figure 123] FIG. 13 is a block diagram showing the electrical configuration of a pachinko machine in the eighth embodiment, and is a block diagram mainly showing the electrical configuration of the main control device. [Figure 124] FIG. 13 is a block diagram showing a ROM and a RAM provided in a main control device 110 in the eighth embodiment. [Figure 125] A diagram showing a schematic configuration of various counters, each reserved ball storage area, and reserved ball execution area in the eighth embodiment. [Figure 126] (a) is a diagram showing a schematic example of a special chart 1 jackpot random number table in the eighth embodiment, and (b) is a diagram showing a schematic example of a special chart 2 jackpot random number table in the eighth embodiment. [Figure 127] (a) is a diagram showing a schematic example of a special chart 1 jackpot type table in the eighth embodiment, and (b) is a diagram showing a schematic example of a special chart 2 jackpot type table in the eighth embodiment. [Figure 128] This is a diagram showing a schematic example of a special chart 2 small prize type table in the eighth embodiment. [Figure 129] This is a list that explains the trigger for transitioning to each game state in the eighth embodiment, the probability of winning a jackpot with a special symbol, the probability of winning with a normal symbol, the recommended ball launch mode, the main winning destinations, the time period during which the first special symbol changes, the time period during which the second special symbol changes, and whether or not right-hand play is possible. [Figure 130] A diagram showing the firing patterns in each game state in the eighth embodiment and the transition destination of the game state based on the type of jackpot won, etc. [Figure 131] (a) is a diagram showing a schematic example of a reservation number table for special drawing 1 in the eighth embodiment, and (b) is a diagram showing a schematic example of a reservation number table for special drawing 2 in the eighth embodiment. [Figure 132](a) is a diagram showing a schematic example of an A table of the stop pattern table, (b) is a diagram showing a schematic example of a B table of the stop pattern table, (c) is a diagram showing a schematic example of a C table of the stop pattern table, and (d) is a diagram showing a schematic example of a D table of the stop pattern table. [Figure 133] (a) is a diagram showing a schematic example of a variation pattern table for a miss on special chart 1 in the eighth embodiment, and (b) is a diagram showing a schematic example of a variation pattern table for a jackpot on special chart 1 in the eighth embodiment. [Figure 134] (a) is a diagram showing a schematic example of a variation pattern table for a miss on special chart 2 in the eighth embodiment, and (b) is a diagram showing a schematic example of a variation pattern table for a big win / small win on special chart 2 in the eighth embodiment. [Figure 135] FIG. 13 is a diagram schematically illustrating an example of a big win opening table in the eighth embodiment. [Figure 136] FIG. 13 is a diagram schematically illustrating an example of a small win opening table in the eighth embodiment. [Figure 137] FIG. 20 is a diagram schematically illustrating an example of a time-saving termination condition table in the eighth embodiment. [Figure 138] (a) is a diagram showing a schematic example of a normal winning random number table, (b) is a diagram showing a schematic example of a normal winning fluctuation table, and (c) is a diagram showing a schematic example of a normal electric role opening table. [Figure 139] FIG. 13 is a block diagram showing the electrical configuration of a voice lamp control device in the eighth embodiment. [Figure 140] FIG. 20 is a diagram showing a schematic configuration of a first suspend information storage area, a second suspend information storage area, and an execution information storage area in the eighth embodiment. [Figure 141] FIG. 20 is a diagram schematically illustrating an example of a fortune-telling lottery table in the eighth embodiment. [Figure 142] FIG. 13 is a block diagram showing the electrical configuration of a display control device according to an eighth embodiment. [Figure 143]FIG. 19 is an explanatory diagram illustrating an image displayed when the power is turned on in the eighth embodiment. [Figure 144] 1A is an explanatory diagram illustrating a rear surface A, and FIG. 1B is an explanatory diagram illustrating a rear surface B. FIG. [Figure 145] FIG. 10 is an explanatory diagram illustrating the rear surface C. [Figure 146] FIG. 20 is a diagram schematically illustrating an example of a variable display data table in the eighth embodiment. [Figure 147] FIG. 20 is a diagram schematically illustrating an example of an additional data table in the eighth embodiment. [Figure 148] FIG. 20 is a diagram schematically illustrating an example of a transfer data table in the eighth embodiment. [Figure 149] FIG. 20 is a diagram schematically illustrating an example of a drawing list in the eighth embodiment. [Figure 150] 13 is a flowchart showing a start-up process executed by an MPU in a main control device in the eighth embodiment. [Figure 151] 13 is a flowchart showing a setting change process executed by an MPU in the main control device in the eighth embodiment. [Figure 152] 13 is a flowchart showing main processing executed by an MPU in the main control device in the eighth embodiment. [Figure 153] 13 is a flowchart showing timer interrupt processing executed by an MPU in the main control device in the eighth embodiment. [Fig. 154] A flowchart showing the start-up winning process executed by the MPU in the main control device in the eighth embodiment. [Figure 155] 13 is a flowchart showing gate passage processing executed by an MPU in the main control device in the eighth embodiment. [Figure 156] 13 is a flowchart showing the special pattern change processing executed by the MPU in the main control device in the eighth embodiment. [Figure 157] 13 is a flowchart showing the fluctuation start processing executed by the MPU in the main control device in the eighth embodiment. [Figure 158] 13 is a flowchart showing a fluctuation stop process executed by an MPU in a main control device in the eighth embodiment. [Figure 159] 13 is a flowchart showing a time-saving counting process executed by an MPU in a main control device in the eighth embodiment. [Figure 160] 13 is a flowchart showing a relief arrival counting process executed by an MPU in the main control device in the eighth embodiment. [Figure 161] 13 is a flowchart showing a winning process executed by the MPU in the main control device in the eighth embodiment. [Figure 162] 13 is a flowchart showing the small win opening / closing control process executed by the MPU in the main control device in the eighth embodiment. [Figure 163] 13 is a flowchart showing a specific area device open / close control process executed by an MPU in the main control device in the eighth embodiment. [Fig. 164] This is a flowchart showing the processing performed by the MPU in the main control device while the small prize opening is open in the eighth embodiment. [Figure 165] 13 is a flowchart showing the small win end processing executed by the MPU in the main control device in the eighth embodiment. [Figure 166] 13 is a flowchart showing the jackpot opening / closing control process executed by the MPU in the main control device in the eighth embodiment. [Figure 167] 13 is a flowchart showing the processing performed by the MPU in the main control device during opening of the large prize opening in the eighth embodiment. [Figure 168] 13 is a flowchart showing the big win end processing executed by the MPU in the main control device in the eighth embodiment. [Figure 169] 13 is a flowchart showing the general map change processing executed by the MPU in the main control device in the eighth embodiment. [Figure 170] 13 is a flowchart showing the normal electric utility control process executed by the MPU in the main control device in the eighth embodiment. [Figure 171] 13 is a flowchart showing an NMI interrupt process executed by an MPU in the main control device in the eighth embodiment. [Fig. 172] 13 is a flowchart showing the startup process executed by the MPU in the voice lamp control device in the eighth embodiment. [Figure 173] 13 is a flowchart showing the main processing executed by the MPU in the voice lamp control device in the eighth embodiment. [Fig. 174] 13 is a flowchart showing a command determination process executed by an MPU in a voice lamp control device in the eighth embodiment. [Figure 175] A flowchart showing the special diagram 1 command processing executed by the MPU in the voice lamp control device in the eighth embodiment. [Figure 176] A flowchart showing the special diagram 2 command processing executed by the MPU in the voice lamp control device in the eighth embodiment. [Figure 177] A flowchart showing the reserved ball number command processing executed by the MPU in the voice lamp control device in the eighth embodiment. [Figure 178] 13 is a flowchart showing a standby command process executed by an MPU in a voice lamp control device in the eighth embodiment. [Figure 179] 13 is a flowchart showing the variable performance processing executed by the MPU in the voice lamp control device in the eighth embodiment. [Figure 180] 13 is a flowchart showing a standby state release process executed by an MPU in a voice lamp control device in the eighth embodiment. [Figure 181] 13 is a flowchart showing standby processing executed by an MPU in a voice lamp control device in the eighth embodiment. [Figure 182] 13 is a flowchart showing a first fortune telling performance process executed by an MPU in the voice and lamp control device in the eighth embodiment. [Figure 183]13 is a flowchart showing the first introduction main processing executed by the MPU in the voice lamp control device in the eighth embodiment. [Figure 184] 13 is a flowchart showing a second fortune telling performance process executed by an MPU in the voice and lamp control device in the eighth embodiment. [Figure 185] 13 is a flowchart showing the second introduction main processing executed by the MPU in the voice lamp control device in the eighth embodiment. [Figure 186] 13 is a flowchart showing main processing executed by an MPU in a display control device in the eighth embodiment. [Figure 187] (a) is a flowchart showing the command interrupt processing executed by the MPU in the display control device in the eighth embodiment, and (b) is a flowchart showing the V interrupt processing executed by the MPU in the display control device in the eighth embodiment. [Figure 188] 13 is a flowchart showing a command determination process executed by an MPU in a display control device in the eighth embodiment. [Figure 189] (a) is a flowchart showing the pending ball number command processing executed by the MPU in the display control device in the eighth embodiment, and (b) is a flowchart showing the demo command processing executed by the MPU in the display control device in the eighth embodiment. [Figure 190] 13 is a flowchart showing variable performance command processing executed by an MPU in a display control device in the eighth embodiment. [Figure 191] (a) is a flowchart showing the confirmation command processing executed by the MPU in the display control device in the eighth embodiment, and (b) is a flowchart showing the variation pattern command processing executed by the MPU in the display control device in the eighth embodiment. [Figure 192] 13 is a flowchart showing a stop type command process executed by an MPU in the display control device in the eighth embodiment. [Figure 193](a) is a flowchart showing character-based command processing executed by an MPU in a display control device in the eighth embodiment, and (b) is a flowchart showing background image-based command processing executed by an MPU in a display control device in the eighth embodiment. [Figure 194] 13 is a flowchart showing an error command process executed by an MPU in the display control device in the eighth embodiment. [Figure 195] 13 is a flowchart showing a display setting process executed by an MPU in a display control device in the eighth embodiment. [Figure 196] 13 is a flowchart showing a display setting process executed by an MPU in a display control device in the eighth embodiment. [Figure 197] (a) is a flowchart showing the pending image setting process executed by the MPU in the display control device in the eighth embodiment, and (b) is a flowchart showing the warning image setting process executed by the MPU in the display control device in the eighth embodiment. [Figure 198] 13 is a flowchart showing a pointer update process executed by an MPU in a display control device in the eighth embodiment. [Figure 199] (a) is a flowchart showing the transfer setting process executed by the MPU in the display control device in the eighth embodiment, and (b) is a flowchart showing the resident image transfer setting process executed by the MPU in the display control device in the eighth embodiment. [Figure 200] 13 is a flowchart showing a normal image transfer setting process executed by an MPU in a display control device in the eighth embodiment. [Figure 201] 13 is a flowchart showing detailed image transfer processing executed by an MPU in a display control device in the eighth embodiment. [Figure 202] 13 is a flowchart showing a drawing process executed by an MPU in a display control device in the eighth embodiment. [Figure 203]13A is a diagram schematically illustrating area division settings and effective line settings of a display screen in the ninth embodiment, and FIG. 13B is a diagram illustrating an example of an actual display screen in the ninth embodiment. [Figure 204] FIG. 13 is a diagram schematically illustrating an example of a fortune-telling lottery table in the ninth embodiment. [Figure 205] 13 is a flowchart showing a first fortune telling performance process executed by an MPU in the voice and lamp control device in the ninth embodiment. [Figure 206] 13 is a flowchart showing a second fortune telling performance process executed by an MPU in the voice and lamp control device in the ninth embodiment. [Figure 207] (a) is a diagram showing a standby state in which the special pattern change effect is not being executed, (b) is a diagram showing a state from the state of (a) in which the frame button is pressed to start the fortune-telling effect and the introductory effect is being executed, (c) is a diagram showing a state from the state of (b) in which the introductory effect has ended and the selection effect of the main effect is being executed, and (d) is a diagram showing a state from the state of (c) in which the selection effect of the main effect is still being executed and the selected rock-paper-scissors pattern 81h has transitioned by operating the cross operation unit. [Figure 208] (a) is a diagram showing the state from the state of Figure 207(d) in which the selection effect of the main effects is still being executed, (b) is a diagram showing the state from the state of (a) in which the selection effect of the main effects has ended and the winning effect of the main effects has started, (c) is a diagram showing the state from the state of (b) in which the winning effect of the main effects is still being executed, and (d) is a diagram showing the state from the state of (c) in which the winning effect of the main effects is still being executed and the result of the winning effect is being displayed. [Figure 209] (a) is a diagram showing the state from the state of Figure 208(d) where the main presentation has ended and the result presentation is in progress, (b) is a diagram showing the state from the state of (a) where the result presentation is still in progress, and (c) is a diagram showing the state from the state of (b) where the fortune-telling presentation has ended and the state has returned to standby. [Figure 210] (a) is a diagram showing a standby state in which the special pattern variation effect is not being executed, (b) is a diagram showing a state in which, from the state of (a), the frame button is pressed to start the fortune-telling effect and the introductory effect is being executed, (c) is a diagram showing a state in which, from the state of (b), the introductory effect has ended and the selection effect of the main effect is being executed, and (d) is a diagram showing a state in which, from the state of (c), the cross operation button is pressed to skip the main effect and the result effect is being executed. [Figure 211] (a) is a diagram showing the state from the state of Figure 210(d) in which the result presentation is still being executed, and (b) is a diagram showing the state from the state of (a) in which the fortune-telling presentation has ended and the state has returned to standby. [Figure 212] A block diagram showing the electrical configuration of a voice lamp control device in the 10th embodiment. [Figure 213] 13 is a flowchart showing the variable performance processing executed by the MPU in the voice lamp control device in the tenth embodiment. [Figure 214] 20 is a flowchart showing the first introduction main processing executed by the MPU in the voice lamp control device in the tenth embodiment. [Figure 215] 13 is a flowchart showing the performance selection process executed by the MPU in the voice lamp control device in the tenth embodiment. [Figure 216] (a) is a diagram showing a standby state in which the special pattern change effect is not being executed, (b) is a diagram showing a state in which, from the state in (a), the frame button is pressed to start the fortune-telling effect and the introductory effect is being executed, (c) is a diagram showing a state in which, from the state in (b), the main effect has started and the type of fortune-telling effect can be selected, and (d) is a diagram showing a state in which, from the state in (c), the cross operation unit has been operated and the type of fortune-telling effect selected has been changed. [Figure 217](a) is a diagram showing the state in which the fortune-telling performance has been selected and is currently being executed from the state of Figure 216(d), (b) is a diagram showing the state in which the main performance is still being executed from the state of (a), (c) is a diagram showing the state in which the result performance is currently being executed from the state of (b), and (d) is a diagram showing the state in which the fortune-telling performance has ended and the state has returned to standby from the state of (c). [Figure 218] (a) is a diagram showing the state in which, from the state shown in Figure 217(d), the frame button is pressed to start the fortune-telling performance again and the introductory performance is in progress, and (b) is a diagram showing the state in which, from the state shown in (a), the main performance has started and the type of fortune-telling performance can be selected. [Figure 219] (a) is a diagram showing the state in which the reach effect is being executed, (b) is a diagram showing the state from the state of (a) where the reach effect has ended with a miss result, (c) is a diagram showing the state from the state of (b) where the state has shifted to a standby state in which the special pattern variable effect is not being executed, and (d) is a diagram showing the state from the state of (c) where the frame button has been pressed to start the fortune telling effect and the introduction effect is being executed. [Figure 220] This figure shows the state in which the main presentation has started from the state of Figure 219(d) and the type of fortune-telling presentation can be selected. [Figure 221] (a) is a diagram showing the standby state in which the special pattern variable effect is not being executed, (b) is a diagram showing the state in which, from the state in (a), the frame button is pressed to start the fortune-telling effect and the introductory effect is being executed, and (c) is a diagram showing the state in which, from the state in (b), the main effect has started and the type of fortune-telling effect can be selected. [Figure 222] A block diagram showing the electrical configuration of a voice lamp control device in the 11th embodiment. [Figure 223] FIG. 22 is a diagram showing an example of a game instruction lottery table in the eleventh embodiment. [Figure 224] A flowchart showing the reserved ball number command processing executed by the MPU in the voice lamp control device in the 11th embodiment. [Figure 225] 23 is a flowchart showing a first fortune telling performance process executed by an MPU in the voice and lamp control device in the eleventh embodiment. [Figure 226] 23 is a flowchart showing a second fortune telling performance process executed by an MPU in the voice and lamp control device in the eleventh embodiment. [Figure 227] 23 is a flowchart showing a game instruction process executed by an MPU in the voice and lamp control device in the eleventh embodiment. [Figure 228] (a) is a diagram showing a standby state in which the special pattern change effect is not being executed, (b) is a diagram showing a state in which, from the state of (a), the frame button is pressed to start the fortune-telling effect and the introductory effect is being executed, (c) is a diagram showing a state in which, from the state of (b), the introductory effect has ended and the selection effect of the main effect is being executed, and (d) is a diagram showing a state in which, from the state of (c), the cross operation button is pressed as a predetermined result content, the main effect as a continuation mode is skipped and the result effect is being executed. [Figure 229] (a) is a diagram showing the state from the state of Figure 228(d) where the result presentation has ended and the game explanation is being displayed, and (b) is a diagram showing the state from the state of (a) where the fortune-telling presentation has ended and the state has returned to the standby state. [Figure 230] (a) is a diagram showing a standby state in which the special pattern change effect is not being executed, (b) is a diagram showing a state from the state of (a) in which the frame button is pressed to start the fortune-telling effect and the introductory effect is being executed, (c) is a diagram showing a state from the state of (b) in which the introductory effect has ended and the selection effect of the main effect is being executed, and (d) is a diagram showing a state from the state of (c) in which the selection effect of the main effect continues to be executed, and furthermore, the game ball has been launched and entered the first starting hole and game instructions are being displayed. [Figure 231](a) is a diagram showing the state from the state of Figure 230(d) in which the variation effect of special chart 1 is continuing to be executed, the cross operation button has been pressed to skip the main effect, and the result effect is being executed; (b) is a diagram showing the state from the state of (a) in which the variation effect of special chart 1 is continuing to be executed, the result effect has ended, and the game explanation is being displayed; (c) is a diagram showing the state from the state of (b) in which the fortune telling effect has ended, and the variation effect of special chart 1 that was being executed is being displayed; and (d) is a diagram showing the state from the state of (c) in which the variation effect of special chart 1 that was being executed has ended with a miss result. [Figure 232] 23 is a flowchart showing a first fortune telling performance process executed by an MPU in the voice and lamp control device in the twelfth embodiment. [Figure 233] 23 is a flowchart showing a second fortune-telling performance process executed by an MPU in the voice and lamp control device in the twelfth embodiment. [Figure 234] (a) is a diagram showing a standby state in which the special pattern change effect is not being executed, (b) is a diagram showing a state from the state of (a) in which the frame button is pressed to start the fortune-telling effect and the introductory effect is being executed, (c) is a diagram showing a state from the state of (b) in which the introductory effect has ended and the selection effect of the main effect is being executed, and (d) is a diagram showing a state from the state of (c) in which the selection effect of the main effect is still being executed and the selected rock-paper-scissors pattern 81h has transitioned by operating the cross operation unit. [Figure 235] (a) is a diagram showing a state from the state of Figure 234(d) in which the selection effect of the main effect is still being executed, (b) is a diagram showing a state from the state of (a) in which the selection effect of the main effect has ended and the winning effect of the main effect has started, (c) is a diagram showing a state from the state of (b) in which the winning effect of the main effect is still being executed, and (d) is a diagram showing a state from the state of (c) in which the winning effect as the execution end period of the main effect is still being executed and the result of the winning effect is being displayed. [Figure 236](a) is a diagram showing the state from the state of Figure 235(d) where the main presentation has ended and the result presentation is being executed, and (b) is a diagram showing the state from the state of (a) where the fortune-telling presentation has ended and the state has returned to standby. [Figure 237] (a) is a diagram showing a standby state in which the special pattern variation effect is not being executed, (b) is a diagram showing a state in which, from the state of (a), the frame button is pressed to start the fortune-telling effect and the introductory effect is being executed, (c) is a diagram showing a state in which, from the state of (b), the introductory effect has ended and the selection effect of the main effect is being executed, and (d) is a diagram showing a state in which, from the state of (c), the cross operation button is pressed to skip the main effect and the result effect is being executed. [Figure 238] This figure shows the state from Figure 237(d) where the fortune telling performance has ended and the state has returned to standby. [Figure 239] (a) is a diagram showing the standby state in which the special pattern change effect is not being executed, (b) is a diagram showing the state from the state of (a) in which the frame button is pressed to start the fortune-telling effect and the introductory effect is being executed, and (c) is a diagram showing the state from the state of (b) in which the introductory effect has ended and the selected effect from the main effect is being executed. [Figure 240] (a) is a diagram showing the state from the state of Figure 239(c) when the frame button is pressed to add a second fortune-telling effect, and two fortune-telling effects are executed simultaneously; (b) is a diagram showing the state from the state of (a) where the selected effect from the main effects continues to be executed on the first fortune-telling display screen, and the introductory effect continues to be executed on the second fortune-telling display screen. [Figure 241] (a) is a diagram showing the state from the state of Figure 240(b) in which the selection effect of the main effect has ended on the first fortune-telling display screen and the winning effect is being executed, and the introductory effect is still being executed on the second fortune-telling display screen; (b) is a diagram showing the state from the state of (a) in which the winning effect of the main effect is still being executed on the first fortune-telling display screen and the introductory effect is still being executed on the second fortune-telling display screen. [Figure 242] (a) is a diagram showing a state from the state of Figure 241(b) in which the winning presentation of the main presentation is still being executed on the first fortune-telling display screen and the result of the winning presentation is being displayed, and the introductory presentation is still being executed on the second fortune-telling display screen; (b) is a diagram showing a state from the state of (a) in which the main presentation has ended on the first fortune-telling display screen and the result presentation is being executed, and the selection presentation of the main presentation has started on the second fortune-telling display screen. [Figure 243] (a) is a diagram showing a state from the state of Figure 242(b) in which the first fortune-telling display screen has ended and only the second fortune-telling display screen is running, and the selection effect of the main effects is still running on the second fortune-telling display screen; (b) is a diagram showing a state from the state of (a) in which the selection effect of the main effects is still running; (c) is a diagram showing a state from the state of (b) in which the selection effect of the main effects has ended and the winning effect of the main effects is still running; and (d) is a diagram showing a state from the state of (c) in which the winning effect of the main effects is still running. [Figure 244] (a) is a diagram showing the state from the state of Figure 243(d) in which the winning performance of the main performance is still being executed and the result of the winning performance is being displayed; (b) is a diagram showing the state from the state of (a) in which the main performance has ended and the result performance is being executed; and (c) is a diagram showing the state from the state of (b) in which the fortune-telling performance has ended and the state has returned to standby mode. [Figure 245] A block diagram showing the electrical configuration of a voice lamp control device in the thirteenth embodiment. [Figure 246] FIG. 23 is a diagram schematically illustrating an example of a fortune-telling lottery table in the thirteenth embodiment. [Figure 247] 22 is a flowchart showing the first introduction main processing executed by the MPU in the voice lamp control device in the 13th embodiment. [Figure 248]23 is a flowchart showing the second introduction main processing executed by the MPU in the voice lamp control device in the 13th embodiment. [Figure 249] 23 is a flowchart showing a result update process executed by an MPU in the voice lamp control device in the thirteenth embodiment. [Figure 250] (a) is a diagram showing the state in which the reach effect is being executed, (b) is a diagram showing the state from the state of (a) where the reach effect has ended and a jackpot has been achieved, (c) is a diagram showing the state from the state of (b) where the jackpot game has ended and the game has transitioned to a "time-shortened state" and is now in a standby state, and (d) is a diagram showing the state from the state of (c) where the frame button has been pressed to start the fortune-telling effect and the introductory effect is now being executed. [Figure 251] (a) is a diagram showing the state from the state of Figure 250(d) where the introductory effect has ended and the selection effect of the main effect is being executed, (b) is a diagram showing the state from the state of (a) where the cross operation button has been pressed, the main effect has been skipped and the result effect is being executed, and (c) is a diagram showing the state from the state of (b) where the fortune telling effect has ended and the state has returned to standby. [Figure 252] (a) is a diagram showing the state in which the special symbol variation effect is being executed, (b) is a diagram showing the state from the state of (a) in which the special symbol variation effect has ended and a non-reach miss has occurred, (c) is a diagram showing the state from the state of (b) in which the standby state has been entered, and (d) is a diagram showing the state from the state of (c) in which the frame button has been pressed to start the fortune-telling effect and the introductory effect is being executed. [Figure 253] (a) is a diagram showing the state from the state of Figure 252(d) where the introductory effect has ended and the selection effect of the main effect is being executed, (b) is a diagram showing the state from the state of (a) where the cross operation button has been pressed, the main effect has been skipped and the result effect is being executed, and (c) is a diagram showing the state from the state of (b) where the fortune telling effect has ended and the state has returned to standby state. [Figure 254](a) is a diagram showing the state in which the special symbol variation effect is being executed, (b) is a diagram showing the state from the state of (a) in which the special symbol variation effect has ended and a non-reach miss has occurred, (c) is a diagram showing the state from the state of (b) in which the standby state has been entered, and (d) is a diagram showing the state from the state of (c) in which the frame button has been pressed to start the fortune-telling effect and the introductory effect is being executed. [Figure 255] (a) is a diagram showing the state from the state of Figure 254(d) where the introductory effect has ended and a selection effect from the main effect is being executed, and furthermore, the game ball has been launched and entered the first starting hole, causing the variable effect of special chart 1 to be executed; (b) is a diagram showing the state from the state of (a) where the cross operation button has been pressed, causing the main effect to be skipped, and the result effect is being executed; (c) is a diagram showing the state from the state of (b) where the fortune telling effect has ended and the variable effect of special chart 1 that was being executed is being displayed; and (d) is a diagram showing the state from the state of (c) where the variable effect of special chart 1 that was being executed has ended with the result of a jackpot. [Figure 256] A block diagram showing the electrical configuration of a voice lamp control device in the 14th embodiment. [Figure 257] 23 is a flowchart showing a first fortune telling performance process executed by an MPU in the voice and lamp control device in the fourteenth embodiment. [Figure 258] 20 is a flowchart showing the first introduction main processing executed by the MPU in the voice lamp control device in the fourteenth embodiment. [Figure 259](a) is a diagram showing a standby state in which the special pattern change effect is not being executed, (b) is a diagram showing a state from the state of (a) in which the frame button is pressed to start the fortune-telling effect and the introductory effect is being executed, (c) is a diagram showing a state from the state of (b) in which the introductory effect has ended and the selection effect of the main effect is being executed, and (d) is a diagram showing a state from the state of (c) in which the cross operation button is pressed to skip the main effect and the result effect is being executed, and further in which the cross operation button is pressed multiple times to display a warning message. [Figure 260] A block diagram showing the electrical configuration of a voice lamp control device in the 15th embodiment. [Figure 261] 23 is a flowchart showing a first fortune telling performance process executed by an MPU in the voice and lamp control device in the fifteenth embodiment. [Figure 262] 23 is a flowchart showing a second fortune-telling performance process executed by an MPU in the voice and lamp control device in the fifteenth embodiment. [Figure 263] 20 is a flowchart showing the standby state release process executed by the MPU in the voice lamp control device in the 15th embodiment. [Figure 264] (a) is a diagram showing a standby state in which the special pattern variation effect is not being executed, (b) is a diagram showing a state in which, from the state of (a), the frame button is pressed to start the fortune-telling effect and the introductory effect is being executed, (c) is a diagram showing a state in which, from the state of (b), the introductory effect has ended and the selection effect of the main effect is being executed, and (d) is a diagram showing a state in which, from the state of (c), the cross operation button is pressed to skip the main effect and the result effect is being executed. [Figure 265] This figure shows the state from Figure 264(d) where the fortune telling performance has ended and the state has returned to standby. [Figure 266] 20 is a flowchart showing the first introduction main processing executed by the MPU in the voice lamp control device in the 16th embodiment. [Figure 267]20 is a flowchart showing the second introduction main processing executed by the MPU in the voice lamp control device in the 16th embodiment. [Figure 268] (a) is a diagram showing a standby state in which the special pattern change effect is not being executed, (b) is a diagram showing a state from the state of (a) in which the frame button is pressed to start the fortune-telling effect and the introductory effect is being executed, (c) is a diagram showing a state from the state of (b) in which the introductory effect has ended and the selection effect of the main effect is being executed, and (d) is a diagram showing a state from the state of (c) in which the selection effect of the main effect is still being executed and a message encouraging the user to operate the cross operation unit is being displayed. [Figure 269] (a) is a diagram showing the state from the state of Figure 268(d) in which the selection effect of the main effect is still being executed and the cross operation unit is operated to change the selected rock-paper-scissors pattern 81h; (b) is a diagram showing the state from the state of (a) in which the selection effect of the main effect has ended and the winning effect of the main effect has started; (c) is a diagram showing the state from the state of (b) in which the winning effect of the main effect is still being executed; and (d) is a diagram showing the state from the state of (c) in which the winning effect of the main effect is still being executed and the result of the winning effect is being displayed. [Figure 270] (a) is a diagram showing the state from the state of Figure 269(d) where the main presentation has ended and the result presentation is being executed, and (b) is a diagram showing the state from the state of (a) where the fortune-telling presentation has ended and the state has returned to standby. [Fig. 271] FIG. 22 is a front view of a pachinko machine according to the seventeenth embodiment. [Fig. 272] FIG. 22 is a rear view of the pachinko machine according to the seventeenth embodiment. [Fig. 273] FIG. 20 is a front view of the game board of a pachinko machine in the seventeenth embodiment. [Fig. 274] A figure for explaining the display screen of the third pattern display device, and a figure showing an example of an arrangement of the third pattern. [Figure 275](a) is a diagram illustrating an example of a display screen when a game customization operation is performed when the dynamic display of a special pattern is not being performed, and (b) is a diagram illustrating a state in which game customization content is displayed when the dynamic display of a special pattern is being performed. [Figure 276] FIG. 22 is a block diagram showing the ROM and RAM provided in the main control device 110 in the seventeenth embodiment. [Figure 277] This is a diagram showing a schematic configuration of various counters, each reserved ball storage area, and reserved ball execution area in the 17th embodiment. [Fig. 278] (a) is a diagram showing a schematic example of a special chart 1 jackpot random number table in the 17th embodiment, and (b) is a diagram showing a schematic example of a special chart 2 jackpot random number table in the 17th embodiment. [Figure 279] (a) is a diagram showing a schematic example of a special chart 1 jackpot type table in the 17th embodiment, and (b) is a diagram showing a schematic example of a special chart 2 jackpot type table in the 17th embodiment. [Figure 280] This is a diagram showing a schematic example of a special chart 2 small prize type table in the 17th embodiment. [Figure 281] In the 17th embodiment, this is a list that explains the trigger for transitioning to each game state, the probability of a jackpot with a special symbol, the probability of a hit with a normal symbol, the recommended ball launch mode, the main winning destinations, the time period for the first special symbol to change, the time period for the second special symbol to change, and whether or not right-hand hitting is possible. [Figure 282] This is a diagram showing the firing pattern in each game state and the transition destination of the game state based on the type of jackpot won, etc. in the 17th embodiment. [Figure 283] (a) is a diagram showing a schematic example of a reservation number table for special drawing 1 in the 17th embodiment, and (b) is a diagram showing a schematic example of a reservation number table for special drawing 2 in the 17th embodiment. [Fig. 284](a) is a diagram showing a schematic example of table A of the stop pattern table, (b) is a diagram showing a schematic example of table B of the stop pattern table, and (c) is a diagram showing a schematic example of table C of the stop pattern table. [Figure 285] (a) is a diagram showing a schematic example of a D table of the stop pattern table, (b) is a diagram showing a schematic example of an E table of the stop pattern table, and (c) is a diagram showing a schematic example of an F table of the stop pattern table. [Figure 286] (a) is a diagram showing a schematic example of a fluctuation pattern table for a miss on special chart 1 in the 17th embodiment, and (b) is a diagram showing a schematic example of a fluctuation pattern table for a jackpot on special chart 1 in the 17th embodiment. [Figure 287] (a) is a diagram showing a schematic example of a variation pattern table for a miss on special chart 2 in the 17th embodiment, and (b) is a diagram showing a schematic example of a variation pattern table for a big win / small win on special chart 2 in the 17th embodiment. [Figure 288] FIG. 22 is a diagram schematically illustrating an example of a big win opening table in the seventeenth embodiment. [Figure 289] FIG. 22 is a diagram schematically illustrating an example of a small win opening table in the seventeenth embodiment. [Figure 290] FIG. 23 is a diagram schematically illustrating an example of a time-saving termination condition table in the seventeenth embodiment. [Figure 291] (a) is a diagram showing a schematic example of a normal winning random number table, (b) is a diagram showing a schematic example of a normal winning time table, and (c) is a diagram showing a schematic example of a normal electric role opening table. [Figure 292] A block diagram showing the electrical configuration of a voice lamp control device in the 17th embodiment. [Figure 293] A diagram showing a schematic diagram of the configuration of the first pending information storage area, the second pending information storage area, and the execution information storage area in the 17th embodiment. [Fig. 294]FIG. 22 is a diagram showing a schematic example of an indication prediction lottery table 222f in the 17th embodiment. [Figure 295] FIG. 22 is a diagram illustrating an example of a precursor scenario table 222g in the seventeenth embodiment. [Figure 296] FIG. 22 is a block diagram showing the electrical configuration of a display control device according to a seventeenth embodiment. [Figure 297] FIG. 22 is an explanatory diagram illustrating an image displayed when the power is turned on in the seventeenth embodiment. [Figure 298] 1A is an explanatory diagram illustrating a rear surface A, and FIG. 1B is an explanatory diagram illustrating a rear surface B. FIG. [Figure 299] FIG. 10 is an explanatory diagram illustrating the rear surface C. [Figure 300] A diagram schematically showing an example of a variable display data table in the 17th embodiment. [Figure 301] FIG. 23 is a diagram schematically illustrating an example of an additional data table in the seventeenth embodiment. [Figure 302] FIG. 23 is a diagram schematically illustrating an example of a transfer data table in the seventeenth embodiment. [Figure 303] FIG. 23 is a diagram schematically illustrating an example of a drawing list in the seventeenth embodiment. [Figure 304] 23 is a flowchart showing the start-up process executed by the MPU in the main control device in the seventeenth embodiment. [Figure 305] 23 is a flowchart showing a setting change process executed by an MPU in the main control device in the seventeenth embodiment. [Figure 306] 23 is a flowchart showing main processing executed by an MPU in the main control device in the seventeenth embodiment. [Figure 307] 23 is a flowchart showing timer interrupt processing executed by an MPU in the main control device in the seventeenth embodiment. [Figure 308] This is a flowchart showing the start-up winning process executed by the MPU in the main control device in the 17th embodiment. [Figure 309]23 is a flowchart showing gate passage processing executed by an MPU in the main control device in the seventeenth embodiment. [Figure 310] This is a flowchart showing the special pattern change processing executed by the MPU in the main control device in the 17th embodiment. [Figure 311] 20 is a flowchart showing the fluctuation start processing executed by the MPU in the main control device in the seventeenth embodiment. [Figure 312] 20 is a flowchart showing the fluctuation stop processing executed by the MPU in the main control device in the seventeenth embodiment. [Figure 313] 23 is a flowchart showing a time-saving counting process executed by an MPU in the main control device in the seventeenth embodiment. [Figure 314] 23 is a flowchart showing a relief arrival counting process executed by an MPU in the main control device in the seventeenth embodiment. [Figure 315] 10 is a flowchart showing a winning process executed by the MPU in the main control device. [Figure 316] 20 is a flowchart showing the small win opening / closing control process executed by the MPU in the main control device in the seventeenth embodiment. [Figure 317] 23 is a flowchart showing a specific area device open / close control process executed by an MPU in the main control device in the seventeenth embodiment. [Figure 318] This is a flowchart showing the processing performed by the MPU in the main control device while the small prize opening is open in the 17th embodiment. [Figure 319] This is a flowchart showing the small win end processing executed by the MPU in the main control device in the 17th embodiment. [Figure 320] 23 is a flowchart showing the jackpot opening / closing control process executed by the MPU in the main control device in the seventeenth embodiment. [Figure 321] This is a flowchart showing the processing during opening of the large prize opening, which is executed by the MPU in the main control device in the 17th embodiment. [Figure 322]20 is a flowchart showing the jackpot end processing executed by the MPU in the main control device in the 17th embodiment. [Figure 323] 20 is a flowchart showing the general map change processing executed by the MPU in the main control device in the 17th embodiment. [Figure 324] 20 is a flowchart showing the normal electric utility control process executed by the MPU in the main control device in the seventeenth embodiment. [Figure 325] 23 is a flowchart showing NMI interrupt processing executed by an MPU in the main control device in the seventeenth embodiment. [Figure 326] 20 is a flowchart showing the startup process executed by the MPU in the voice lamp control device in the 17th embodiment. [Figure 327] 20 is a flowchart showing the main processing executed by the MPU in the voice lamp control device in the 17th embodiment. [Figure 328] 23 is a flowchart showing standby customization processing executed by an MPU in the voice and lamp control device in the seventeenth embodiment. [Figure 329] 20 is a flowchart showing a command determination process executed by an MPU in a voice lamp control device in the seventeenth embodiment. [Figure 330] A flowchart showing the special diagram 1 command processing executed by the MPU in the voice lamp control device in the 17th embodiment. [Figure 331] A flowchart showing the special diagram 1 counter update processing performed by the MPU in the voice lamp control device in the 17th embodiment. [Figure 332] A flowchart showing the special diagram 2 command processing executed by the MPU in the voice lamp control device in the 17th embodiment. [Figure 333] A flowchart showing the special diagram 2 counter update processing performed by the MPU in the voice lamp control device in the 17th embodiment. [Figure 334]17 is a flowchart showing the lottery process for the reserved winning performance executed by the MPU in the voice lamp control device in the 17th embodiment. [Figure 335] 20 is a flowchart showing counter command processing executed by an MPU in a voice lamp control device in the 17th embodiment. [Figure 336] 20 is a flowchart showing time-saving related command processing executed by an MPU in a voice lamp control device in the 17th embodiment. [Figure 337] 23 is a flowchart showing a rescue-related command process executed by an MPU in the voice lamp control device in the seventeenth embodiment. [Figure 338] 17 is a flowchart showing the variable performance processing executed by the MPU in the voice lamp control device in the 17th embodiment. [Figure 339] A flowchart showing the variable performance setting process executed by the MPU in the voice lamp control device in the 17th embodiment. [Figure 340] 20 is a flowchart showing the variable customization process executed by the MPU in the voice lamp control device in the 17th embodiment. [Figure 341] 20 is a flowchart showing the variable customization end processing executed by the MPU in the voice lamp control device in the 17th embodiment. [Figure 342] 23 is a flowchart showing main processing executed by an MPU in a display control device in the seventeenth embodiment. [Figure 343] (a) is a flowchart showing the command interrupt processing executed by the MPU in the display control device in the 17th embodiment, and (b) is a flowchart showing the V interrupt processing executed by the MPU in the display control device in the 17th embodiment. [Figure 344] 23 is a flowchart showing a command determination process executed by an MPU in a display control device in the seventeenth embodiment. [Figure 345](a) is a flowchart showing the pending ball number command processing executed by the MPU in the display control device in the 17th embodiment, and (b) is a flowchart showing the demo command processing executed by the MPU in the display control device in the 17th embodiment. [Figure 346] 20 is a flowchart showing the variable performance command processing executed by the MPU in the display control device in the 17th embodiment. [Figure 347] (a) is a flowchart showing the confirmation command processing executed by the MPU in the display control device in the 17th embodiment, and (b) is a flowchart showing the variation pattern command processing executed by the MPU in the display control device in the 17th embodiment. [Figure 348] 23 is a flowchart showing a stop type command process executed by an MPU in the display control device in the seventeenth embodiment. [Figure 349] (a) is a flowchart showing character-based command processing executed by an MPU in a display control device in the 17th embodiment, and (b) is a flowchart showing background image-based command processing executed by an MPU in a display control device in the 17th embodiment. [Figure 350] 23 is a flowchart showing an error command process executed by an MPU in the display control device in the seventeenth embodiment. [Figure 351] 23 is a flowchart showing a display setting process executed by an MPU in a display control device in the seventeenth embodiment. [Figure 352] 23 is a flowchart showing a display setting process executed by an MPU in a display control device in the seventeenth embodiment. [Figure 353] (a) is a flowchart showing the pending image setting process executed by the MPU in the display control device in the 17th embodiment, and (b) is a flowchart showing the warning image setting process executed by the MPU in the display control device in the 17th embodiment. [Figure 354]23 is a flowchart showing a pointer update process executed by an MPU in a display control device in the seventeenth embodiment. [Figure 355] (a) is a flowchart showing the transfer setting process executed by the MPU in the display control device in the 17th embodiment, and (b) is a flowchart showing the resident image transfer setting process executed by the MPU in the display control device in the 17th embodiment. [Figure 356] 23 is a flowchart showing a normal image transfer setting process executed by an MPU in a display control device in the seventeenth embodiment. [Figure 357] 23 is a flowchart showing detailed image transfer processing executed by an MPU in the display control device in the seventeenth embodiment. [Figure 358] 23 is a flowchart showing a drawing process executed by an MPU in a display control device in the seventeenth embodiment. [Figure 359] (a) is a diagram showing a state in which the first special symbol change effect is being executed in a "normal game state" in which the rescue condition has not been met; (b) is a diagram showing a state in which the first special symbol change effect that was being executed has ended from the state in (a); (c) is a diagram showing a state in which a change customization operation is being performed during change when the next first special symbol change effect is being executed from the state in (b); and (d) is a diagram showing a state in which the premonition notice setting has been changed by a change customization operation during change when the first special symbol change effect continues to be executed from the state in (c). [Figure 360](a) is a diagram showing the state from Figure 359(d) where the first special pattern change effect is still in progress and the number of balls reserved for the first special pattern change effect is "4", and the setting completion operation has been performed by the in-change customization operation; (b) is a diagram showing the state from (a) where the in-progress first special pattern change effect has ended; (c) is a diagram showing the state from (b) where the next first special pattern change effect is in progress and it will take "4 rotations" until the in-progress customization operation is reflected; and (d) is a diagram showing the state from (c) where the in-progress first special pattern change effect has ended and a premonition notice has appeared. [Figure 361] (a) is a diagram showing the state from the state of Figure 360(d) where the change performance of the next first special pattern is currently being executed, and it will take "three rotations" until the customization operation during the change is reflected; (b) is a diagram showing the state from the state of (a) where the change performance of the first special pattern that was currently being executed has ended, and a premonition notice has appeared; (c) is a diagram showing the state from the state of (b) where the change performance of the next first special pattern is currently being executed, and it will take "two rotations" until the customization operation during the change is reflected; and (d) is a diagram showing the state from the state of (c) where the change performance of the first special pattern that was currently being executed has ended, and a premonition notice has appeared. [Figure 362] (a) is a diagram showing the state from the state of Figure 361(d) where the change performance of the next first special pattern is currently being executed, and it takes "one rotation" until the customization operation during the change is reflected; (b) is a diagram showing the state from the state of (a) where the change performance of the first special pattern continues to be executed, and the reach performance is being executed; (c) is a diagram showing the state from the state of (b) where the change performance of the first special pattern that was executing the reach performance has ended; and (d) is a diagram showing the state from the state of (c) where the change performance of the next first special pattern is currently being executed, and the customization operation during the change is reflected. [Figure 363] This figure shows the state from Figure 362(d) where the variable effect of the first special symbol that was being executed has ended. [Figure 364](a) is a diagram showing the state in which the first special symbol change effect is being executed in the "normal game state" in which the rescue conditions have already been met, (b) is a diagram showing the state from the state of (a) in which the change effect of the first special symbol that was being executed has ended, (c) is a diagram showing the state from the state of (b) in which a change effect of the next first special symbol is being executed and an in-change customization operation is being performed, and (d) is a diagram showing the state from the state of (c) in which the premonition notice setting has been changed by an in-change customization operation in which the change effect of the first special symbol continues to be executed. [Figure 365] (a) is a diagram showing the state from Figure 364(d) where the first special pattern change effect is still in progress and the number of balls reserved for the first special pattern change effect is "4", and the setting completion operation has been performed by the in-change customization operation; (b) is a diagram showing the state from (a) where the in-progress first special pattern change effect has ended; (c) is a diagram showing the state from (b) where the next first special pattern change effect is in progress and it will take "4 rotations" until the in-progress customization operation is reflected; and (d) is a diagram showing the state from (c) where the in-progress first special pattern change effect has ended and a premonition notice has appeared. [Figure 366] (a) is a diagram showing the state from the state of Figure 365(d) where the change performance of the next first special pattern is currently being executed, and it will take "three rotations" until the customization operation during the change is reflected; (b) is a diagram showing the state from the state of (a) where the change performance of the first special pattern that was currently being executed has ended, and a premonition notice has appeared; (c) is a diagram showing the state from the state of (b) where the change performance of the next first special pattern is currently being executed, and it will take "two rotations" until the customization operation during the change is reflected; and (d) is a diagram showing the state from the state of (c) where the change performance of the first special pattern that was currently being executed has ended, and a premonition notice has appeared. [Figure 367](a) is a diagram showing the state from the state of Figure 366(d) where the change performance of the next first special pattern is currently being executed, and it takes "one rotation" until the customization operation during the change is reflected; (b) is a diagram showing the state from the state of (a) where the change performance of the first special pattern continues to be executed, and the reach effect is being executed; (c) is a diagram showing the state from the state of (b) where the change performance of the first special pattern that was being executed has ended; and (d) is a diagram showing the state from the state of (c) where the change performance of the next first special pattern is currently being executed, and the customization operation during the change is reflected. [Figure 368] This figure shows the state from Figure 367(d) where the variable effect of the first special symbol that was being executed has ended. [Figure 369] (a) is a diagram showing the state in which the second special symbol change effect is being executed in the "time-saving state" in which the remaining number of time-saving times can be displayed, (b) is a diagram showing the state from the state of (a) in which the second special symbol change effect that was being executed has ended, (c) is a diagram showing the state from the state of (b) in which the first special symbol change effect is being executed and an in-change customization operation is being performed, and (d) is a diagram showing the state from the state of (c) in which the first special symbol change effect continues to be executed and the premonition notice setting has been changed by an in-change customization operation. [Figure 370] (a) is a diagram showing the state in which the first special pattern change effect is still in progress from the state in Figure 369(d), and the setting completion operation has been performed by the in-change customization operation when the number of reserved balls for the second special pattern change effect is "4", (b) is a diagram showing the state in which the first special pattern change effect that was in progress has ended from the state in (a), (c) is a diagram showing the state in which the second special pattern change effect is in progress from the state in (b), and it will take "4 rotations" until the in-change customization operation is reflected, and (d) is a diagram showing the state in which the second special pattern change effect that was in progress has ended from the state in (c). [Figure 371](a) is a diagram showing the state from the state of Figure 370(d) where the change performance of the next second special pattern is currently being executed, and it will take "three rotations" until the customization operation during the change is reflected; (b) is a diagram showing the state from the state of (a) where the change performance of the second special pattern that was currently being executed has ended; (c) is a diagram showing the state from the state of (b) where the change performance of the next second special pattern is currently being executed, and it will take "two rotations" until the customization operation during the change is reflected; and (d) is a diagram showing the state from the state of (c) where the change performance of the second special pattern that was currently being executed has ended. [Figure 372] (a) is a diagram showing the state from the state of Figure 371(d) where the change performance of the next second special pattern is currently being executed, and it takes "one rotation" for the customization operation during the change to be reflected; (b) is a diagram showing the state from the state of (a) where the change performance of the second special pattern that was currently being executed has ended; (c) is a diagram showing the state from the state of (b) where the change performance of the next second special pattern is currently being executed, and the customization operation during the change has been reflected; and (d) is a diagram showing the state from the state of (c) where the change performance of the second special pattern that was currently being executed has ended. [Figure 373] (a) is a diagram showing the state from the state of Figure 372(d) in which the next second special pattern change performance is currently being executed, and (b) is a diagram showing the state from the state of (a) in which the second special pattern change performance that was currently being executed has ended and a premonition notice has appeared. [Figure 374] (a) is a diagram showing the state in which the second special symbol change effect is being executed in a "time-saving state" in which the remaining number of time-saving times cannot be displayed, (b) is a diagram showing the state from the state of (a) in which the second special symbol change effect that was being executed has ended, (c) is a diagram showing the state from the state of (b) in which a customization operation during change is being performed in a situation in which the next second special symbol change effect is being executed, and (d) is a diagram showing the state from the state of (c) in which the premonition notice setting has been changed by a customization operation during change in a situation in which the second special symbol change effect continues to be executed. [Figure 375](a) is a diagram showing the state in which the second special pattern change effect is still in progress from the state in Figure 374(d), and the setting completion operation has been performed by the in-change customization operation when the number of reserved balls for the second special pattern change effect is "4", (b) is a diagram showing the state in which the second special pattern change effect that was in progress has ended from the state in (a), (c) is a diagram showing the state in which the next second special pattern change effect is in progress from the state in (b), and it will take "4 rotations" until the in-change customization operation is reflected, and (d) is a diagram showing the state in which the second special pattern change effect that was in progress has ended from the state in (c). [Figure 376] (a) is a diagram showing the state from the state of Figure 375(d) where the change performance of the next second special pattern is currently being executed, and it will take "three rotations" until the customization operation during the change is reflected; (b) is a diagram showing the state from the state of (a) where the change performance of the second special pattern that was currently being executed has ended; (c) is a diagram showing the state from the state of (b) where the change performance of the next second special pattern is currently being executed, and it will take "two rotations" until the customization operation during the change is reflected; and (d) is a diagram showing the state from the state of (c) where the change performance of the second special pattern that was currently being executed has ended. [Figure 377] (a) is a diagram showing the state from the state of Figure 376(d) where the change performance of the next second special pattern is currently being executed, and it takes "one rotation" until the customization operation during the change is reflected; (b) is a diagram showing the state from the state of (a) where the change performance of the second special pattern that was currently being executed has ended; (c) is a diagram showing the state from the state of (b) where the change performance of the next second special pattern is currently being executed, and the customization operation during the change is reflected; and (d) is a diagram showing the state from the state of (c) where the change performance of the second special pattern that was currently being executed has ended. [Figure 378] (a) is a diagram showing the state from the state of Figure 377(d) in which the next second special pattern change performance is currently being executed, and (b) is a diagram showing the state from the state of (a) in which the second special pattern change performance that was currently being executed has ended and a premonition notice has appeared. [Figure 379] A flowchart showing the special chart 2 counter update processing of the 18th embodiment. [Figure 380] 20 is a flowchart showing the variable customization end processing of the 18th embodiment. [Figure 381] (a) is a diagram showing the state in which the first special symbol change effect is being executed in the "normal game state" immediately before the rescue condition is met, (b) is a diagram showing the state from the state of (a) where the change effect of the first special symbol that was being executed has ended, (c) is a diagram showing the state from the state of (b) where a change effect of the next first special symbol is being executed and an in-change customization operation is being performed, and (d) is a diagram showing the state from the state of (c) where the premonition notice setting has been changed by an in-change customization operation and the change effect of the first special symbol is still being executed. [Figure 382] (a) is a diagram showing the state from Figure 381(d) where the first special pattern change effect is still in progress and the number of balls reserved for the first special pattern change effect is "4", and the setting completion operation has been performed by the in-change customization operation; (b) is a diagram showing the state from the state of (a) where the in-running first special pattern change effect has ended; (c) is a diagram showing the state from the state of (b) where the next first special pattern change effect is in progress and it will take "one rotation" until the in-run customization operation is reflected; and (d) is a diagram showing the state from the state of (c) where the in-running first special pattern change effect has ended. [Figure 383] (a) is a diagram showing the state in which the customization operation during the change is reflected when the rescue condition is met and the state transitions from the state of Figure 382(d) to the "time-shortened state" and the change performance of the next first special pattern is in progress; (b) is a diagram showing the state from the state of (a) where the change performance of the first special pattern that was in progress has ended; (c) is a diagram showing the state from the state of (b) where the change performance of the second special pattern is in progress; and (d) is a diagram showing the state from the state of (c) where the change performance of the second special pattern that was in progress has ended. [Figure 384] (a) is a diagram showing the state in which the first special symbol change effect is being executed in the "normal game state" immediately before the rescue condition is met, (b) is a diagram showing the state from the state of (a) where the change effect of the first special symbol that was being executed has ended, (c) is a diagram showing the state from the state of (b) where a change effect of the next first special symbol is being executed and an in-change customization operation is being performed, and (d) is a diagram showing the state from the state of (c) where the premonition notice setting has been changed by an in-change customization operation and the change effect of the first special symbol is still being executed. [Figure 385] (a) is a diagram showing the state in which the first special pattern change effect is still in progress from the state in Figure 384(d), and the setting completion operation has been performed by the in-change customization operation when the number of reserved balls for the first special pattern change effect is "4", (b) is a diagram showing the state in which the first special pattern change effect that was in progress has ended from the state in (a), (c) is a diagram showing the state in which the second special pattern change effect is in progress from the state in (b), and it will take "one rotation" until the in-change customization operation is reflected, and (d) is a diagram showing the state in which the second special pattern change effect that was in progress has ended from the state in (c). [Figure 386] (a) is a diagram showing the state in which the rescue condition is met from the state of Figure 385(d) to transition to the "time-shortened state" and the first special symbol change performance is in progress, and the customization operation during change is reflected; (b) is a diagram showing the state in which the first special symbol change performance that was in progress has ended from the state of (a); (c) is a diagram showing the state in which the second special symbol change performance is in progress from the state of (b); and (d) is a diagram showing the state in which the second special symbol change performance that was in progress has ended from the state of (c). [Figure 387](a) is a diagram showing the state in which the first special symbol change effect is being executed in the "normal game state" immediately before the rescue condition is met, (b) is a diagram showing the state from the state of (a) where the change effect of the first special symbol that was being executed has ended, (c) is a diagram showing the state from the state of (b) where a change effect of the next first special symbol is being executed and an in-change customization operation is being performed, and (d) is a diagram showing the state from the state of (c) where the premonition notice setting has been changed by an in-change customization operation and the change effect of the first special symbol is still being executed. [Figure 388] (a) is a diagram showing the state in which the first special pattern change effect is still in progress from the state in Figure 387(d), and the setting completion operation has been performed by the in-change customization operation when the number of reserved balls for the first special pattern change effect is "2", (b) is a diagram showing the state in which the first special pattern change effect that was in progress has ended from the state in (a), (c) is a diagram showing the state in which the second special pattern change effect is in progress from the state in (b), and it will take "2 rotations" until the in-change customization operation is reflected, and (d) is a diagram showing the state in which the second special pattern change effect that was in progress has ended from the state in (c). [Figure 389] (a) is a diagram showing the state from the state of Figure 388(d) where the second special pattern change performance is in progress and it will take "two rotations" until the customization operation during the change is reflected, (b) is a diagram showing the state from the state of (a) where the second special pattern change performance that was in progress has finished, (c) is a diagram showing the state from the state of (b) where the second special pattern change performance is in progress and it will take "one rotation" until the customization operation during the change is reflected, and (d) is a diagram showing the state from the state of (c) where the second special pattern change performance that was in progress has finished. [Figure 390](a) is a diagram showing the state in which the customization operation during the change is reflected when the rescue condition is met and the state transitions from the state of Figure 389(d) to the "time-shortened state" and the change performance of the first special pattern is in progress, (b) is a diagram showing the state from the state of (a) where the change performance of the first special pattern that was in progress has ended, (c) is a diagram showing the state from the state of (b) where the change performance of the second special pattern is in progress, and (d) is a diagram showing the state from the state of (c) where the change performance of the second special pattern that was in progress has ended. [Figure 391] (a) is a diagram showing the state in which the second special symbol change effect is being executed in the "time-shortened state" immediately before the time-shortened end condition is met, (b) is a diagram showing the state from the state of (a) in which the second special symbol change effect that was being executed has ended, (c) is a diagram showing the state from the state of (b) in which a customization operation during change is being performed in a situation in which the next second special symbol change effect is being executed, and (d) is a diagram showing the state from the state of (c) in which the premonition notice setting has been changed by a customization operation during change in a situation in which the second special symbol change effect continues to be executed. [Figure 392] (a) is a diagram showing the state from Figure 391(d) where the second special pattern change effect is still in progress and the number of reserved balls for the second special pattern change effect is "4", and the setting completion operation has been performed by the in-change customization operation; (b) is a diagram showing the state from (a) where the in-running second special pattern change effect has ended; (c) is a diagram showing the state from (b) where the next second special pattern change effect is in progress and it will take "one rotation" until the in-run customization operation is reflected; and (d) is a diagram showing the state from (c) where the in-running second special pattern change effect has ended. [Figure 393](a) is a diagram showing the state in which the customization operation during the change is reflected when the time-saving end condition is met, transitioning from the state of Figure 392(d) to the "normal game state", and the change performance of the next second special symbol is currently being executed; (b) is a diagram showing the state in which the change performance of the second special symbol that was currently being executed has ended, from the state of (a); (c) is a diagram showing the state in which the change performance of the last second special symbol among the remaining reserved second special symbols is currently being executed, from the state of (b); and (d) is a diagram showing the state in which the change performance of the second special symbol that was currently being executed has ended, from the state of (c). [Figure 394] (a) is a diagram showing the state from the state of Figure 393(d) in which the first special pattern change performance is currently being performed, and (b) is a diagram showing the state from the state of (a) in which the first special pattern change performance that was currently being performed has ended and a premonition notice has appeared. [Figure 395] (a) is a diagram showing the state in which the second special symbol change effect is being executed in the "time-shortened state" immediately before the time-shortened end condition is met, (b) is a diagram showing the state from the state of (a) in which the second special symbol change effect that was being executed has ended, (c) is a diagram showing the state from the state of (b) in which a customization operation during change is being performed in a situation in which the next second special symbol change effect is being executed, and (d) is a diagram showing the state from the state of (c) in which the premonition notice setting has been changed by a customization operation during change in a situation in which the second special symbol change effect continues to be executed. [Figure 396](a) is a diagram showing the state from Figure 395(d) where the second special symbol variation effect is still in progress and the number of reserved balls for the second special symbol variation effect is "4", and the setting completion operation has been performed by the in-variation customization operation; (b) is a diagram showing the state from (a) where the number of reserved balls for the first special symbol has increased by playing with the left hand, and the in-variation performance of the second special symbol has ended; (c) is a diagram showing the state from (b) where the next second special symbol variation effect is in progress and it will take "one rotation" until the in-variation customization operation is reflected; and (d) is a diagram showing the state from (c) where the in-variation performance of the second special symbol has ended. [Figure 397] (a) is a diagram showing the state in which the customization operation during the change is reflected when the time-saving end condition is met, transitioning from the state of Figure 396(d) to the "normal game state", and the change performance of the next second special symbol is currently being executed; (b) is a diagram showing the state in which the change performance of the second special symbol that was currently being executed has ended, from the state of (a); (c) is a diagram showing the state in which the change performance of the last second special symbol among the remaining reserved second special symbols is currently being executed, from the state of (b); and (d) is a diagram showing the state in which the change performance of the second special symbol that was currently being executed has ended, from the state of (c). [Figure 398] (a) is a diagram showing the state from the state of Figure 397(d) in which the first special pattern change performance is currently being performed, and (b) is a diagram showing the state from the state of (a) in which the first special pattern change performance that was currently being performed has ended and a premonition notice has appeared. [Figure 399] FIG. 20 is a front view of the game board of a pachinko machine in the 19th embodiment. [Figure 400] This is a diagram showing a schematic configuration of various counters, each reserved ball storage area, and reserved ball execution area in the 19th embodiment. [Figure 401] FIG. 22 is a diagram schematically illustrating an example of a big win opening table in the 19th embodiment. [Figure 402]FIG. 22 is a diagram schematically illustrating an example of a big win type table 202b corresponding to each special symbol stored in the ROM 202 in the nineteenth embodiment. [Figure 403] FIG. 22 is a diagram schematically illustrating an example of a small win type table 202c corresponding to each special symbol stored in the ROM 202 in the 19th embodiment. [Figure 404] In the 19th embodiment, this is a list that explains the trigger for transitioning to each game state, the probability of hitting a jackpot with a special symbol, the probability of hitting a regular symbol, the recommended ball launch mode, the main winning destinations, the time period for the first special symbol to change, the time period for the second special symbol to change, and whether or not right-hand hitting is possible. [Figure 405] This is a diagram showing the firing pattern in each game state and the transition destination of the game state based on the type of jackpot won, etc. in the 19th embodiment. [Figure 406] FIG. 23 is a schematic diagram showing an example of a time-saving termination condition table 202m stored in the ROM 202 in the nineteenth embodiment. [Figure 407] A block diagram showing the electrical configuration of the voice lamp control device 113 in the 19th embodiment. [Figure 408] A flowchart showing the start winning processing of the 19th embodiment. [Figure 409] A flowchart showing the special chart change processing of the 19th embodiment. [Figure 410] 22 is a flowchart showing a time-saving counting process according to the 19th embodiment. [Figure 411] 23 is a flowchart showing a start-up process according to the nineteenth embodiment. [Figure 412] A flowchart showing the special diagram 1 command of the 19th embodiment. [Figure 413] A flowchart showing the special diagram 2 command processing in the 19th embodiment. [Figure 414] 23 is a flowchart showing a counter update process according to the nineteenth embodiment. [Figure 415] 23 is a flowchart showing a display time-saving counter update process according to the nineteenth embodiment. [Figure 416] A flowchart showing the lottery processing for the reserved prize winning effect in the 19th embodiment. [Figure 417] 23 is a flowchart showing time-saving related command processing in the 19th embodiment. [Figure 418] 20 is a flowchart showing the variable performance processing of the 19th embodiment. [Fig. 419] 20 is a flowchart showing the time-saving count display process of the 19th embodiment. [Figure 420] 20 is a flowchart showing the variable customization end processing of the 19th embodiment. [Figure 421] (a) is a diagram showing a state in which the remaining number of time-saving times on the main control unit 110 is "26" and the remaining number of time-saving times on the display is "5" in a "time-saving state" in which the second special pattern change performance is currently being performed; (b) is a diagram showing a state in which the second special pattern change performance that was currently being performed has ended from the state in (a); (c) is a diagram showing a state in which the remaining number of time-saving times on the display is "4" from the state in (b) and a change performance of the next second special pattern is currently being performed, in which an in-change customization operation is being performed; and (d) is a diagram showing a state in which the premonition notice setting has been changed by an in-change customization operation in which the second special pattern change performance is still being performed from the state in (c). [Figure 422] (a) is a diagram showing the state from Figure 421(d) where the second special pattern change effect is still in progress, the number of reserved balls for the first special pattern change effect is "3", and the number of reserved balls for the second special pattern change effect is "4", and the setting completion operation has been performed by the in-change customization operation; (b) is a diagram showing the state from the state of (a) where the in-running second special pattern change effect has ended; (c) is a diagram showing the state from the state of (b) where the remaining number of time-saving turns on the display is "3", the next first special pattern change effect is in progress, and there are "3 spins" until the in-run customization operation is reflected; and (d) is a diagram showing the state from the state of (c) where the in-running first special pattern change effect has ended. [Figure 423] (a) is a diagram showing the state from the state of Figure 422(d) in which the remaining number of time-saving times displayed is "2", the next second special pattern change performance is in progress, and there are "2 spins" until the customization operation during the change is reflected; (b) is a diagram showing the state from the state of (a) in which the change performance of the second special pattern that was in progress has ended and a premonition notice has appeared; (c) is a diagram showing the state from the state of (b) in which the remaining number of time-saving times displayed is "1", the next first special pattern change performance is in progress, and there is "1 spin" until the customization operation during the change is reflected; and (d) is a diagram showing the state from the state of (c) in which the change performance of the first special pattern that was in progress has ended and a premonition notice has appeared. [Figure 424] (a) is a diagram showing the state in which the remaining number of time-saving times displayed has become "21" from the state of Figure 423(d), the time-saving additional effect has been executed, and the next second special pattern change effect is currently being executed, and the customization operation during the change is reflected; (b) is a diagram showing the state in which the second special pattern change effect that was currently being executed has ended from the state of (a); (c) is a diagram showing the state in which the remaining number of time-saving times displayed has become "20", and the second special pattern change effect is currently being executed, from the state of (b); and (d) is a diagram showing the state in which the second special pattern change effect that was currently being executed has ended from the state of (c). [Figure 425] (a) is a diagram showing the state in which the second special symbol variable performance is being executed in the "time-shortened state" before a power outage or the like occurs, (b) is a diagram showing the state from the state of (a) where the second special symbol variable performance that was being executed has finished, (c) is a diagram showing the state from the state of (b) where the next second special symbol variable performance is being executed, and (d) is a diagram showing the state from the state of (c) where a power outage or the like occurs and the power to the pachinko machine 10 has been cut off. [Figure 426](a) is a diagram showing the state from the state of Figure 425(d) where the power of the pachinko machine 10 has been turned on and the start-up process is in progress, (b) is a diagram showing the state from the state of (a) where the start-up process has finished and the machine has returned to the "time-shortened state" and the second special pattern change performance that was in progress in Figure 425(c) has finished, (c) is a diagram showing the state from the state of (b) where the next second special pattern change performance is in progress, and (d) is a diagram showing the state from the state of (c) where the second special pattern change performance that was in progress has finished. [Figure 427] (a) is a diagram showing the state in which a customization operation during change is being performed when the next second special pattern change performance is in progress, from the state of Figure 426(d); (b) is a diagram showing the state in which the premonition notice setting has been changed by a customization operation during change, from the state of (a), when the second special pattern change performance is still in progress, (c) is a diagram showing the state in which a setting completion operation has been performed by a customization operation during change, from the state of (b), when the second special pattern change performance is still in progress, the number of reserved balls for the first special pattern change performance is "1", and the number of reserved balls for the second special pattern change performance is "4", and (d) is a diagram showing the state in which the second special pattern change performance, which was in progress, has ended, from the state of (c). [Figure 428] (a) is a diagram showing the state from the state of Figure 427(d) where the change performance of the next second special pattern is currently being executed, and it will take "5 rotations" until the customization operation during the change is reflected; (b) is a diagram showing the state from the state of (a) where the change performance of the second special pattern that was currently being executed has ended; (c) is a diagram showing the state from the state of (b) where the change performance of the next first special pattern is currently being executed, and it will take "4 rotations" until the customization operation during the change is reflected; and (d) is a diagram showing the state from the state of (c) where the change performance of the first special pattern that was currently being executed has ended. [Figure 429](a) is a diagram showing the state from the state of Figure 428(d) where the time-saving end condition is met, transitioning to the "normal game state", the next second special pattern change performance is in progress, and it will be "three spins" until the customization operation during the change is reflected; (b) is a diagram showing the state from the state of (a) where the change performance of the second special pattern that was in progress has ended; (c) is a diagram showing the state from the state of (b) where the change performance of the next second special pattern is in progress, and it will be "two spins" until the customization operation during the change is reflected; and (d) is a diagram showing the state from the state of (c) where the change performance of the second special pattern that was in progress has ended. [Fig. 430] (a) is a diagram showing the state from the state of Figure 429(d) where the change performance of the next second special pattern is currently being executed and it takes "one rotation" for the customization operation during the change to be reflected; (b) is a diagram showing the state from the state of (a) where the change performance of the second special pattern that was currently being executed has ended; (c) is a diagram showing the state from the state of (b) where the customization operation during the change is reflected when the change performance of the next second special pattern is currently being executed; and (d) is a diagram showing the state from the state of (c) where the change performance of the second special pattern that was currently being executed has ended. [Figure 431] A block diagram showing the electrical configuration of a voice lamp control device 113 in the 21st embodiment. [Figure 432] 23 is a flowchart showing the variable customization process (S1423) of the twenty-first embodiment. [Figure 433] (a) is a diagram showing the state in which the first special symbol change effect is being executed in the "normal game state", (b) is a diagram showing the state from the state of (a) where the change effect of the first special symbol that was being executed has ended, (c) is a diagram showing the state from the state of (b) where the change effect of the next first special symbol is being executed and an in-change customization operation is being performed, and (d) is a diagram showing the state from the state of (c) where the premonition notice setting has been changed by the in-change customization operation and the change effect of the first special symbol is still being executed. [Fig. 434](a) is a diagram showing the state from the state of Figure 433(d) where the change performance of the first special pattern, which had been in progress, has ended while the customization operation during change continues; (b) is a diagram showing the state from the state of (a) where the change performance of the next first special pattern is being executed while the customization operation during change continues; (c) is a diagram showing the state from the state of (b) where the change performance of the first special pattern, which had been in progress, has ended while the customization operation during change continues and a premonition notice has appeared; and (d) is a diagram showing the state from the state of (c) where the change performance of the next first special pattern is being executed while the customization operation during change continues. [Figure 435] (a) is a diagram showing the state from Figure 434(d) where the first special pattern change effect is still in progress and the number of balls reserved for the first special pattern change effect is "4", and the setting completion operation has been performed by the in-change customization operation; (b) is a diagram showing the state from (a) where the in-progress first special pattern change effect has ended; (c) is a diagram showing the state from (b) where the next first special pattern change effect is in progress and it will take "4 rotations" until the in-progress customization operation is reflected; and (d) is a diagram showing the state from (c) where the in-progress first special pattern change effect has ended and a premonition notice has appeared. [Figure 436] (a) is a diagram showing the state from the state of Figure 435(d) where the change performance of the next first special pattern is currently being executed, and it will take "three rotations" until the customization operation during the change is reflected; (b) is a diagram showing the state from the state of (a) where the change performance of the first special pattern that was currently being executed has ended, and a premonition notice has appeared; (c) is a diagram showing the state from the state of (b) where the change performance of the next first special pattern is currently being executed, and it will take "two rotations" until the customization operation during the change is reflected; and (d) is a diagram showing the state from the state of (c) where the change performance of the first special pattern that was currently being executed has ended, and a premonition notice has appeared. [Figure 437](a) is a diagram showing the state from the state of Figure 436(d) where the change performance of the next first special pattern is currently being executed, and it takes "one rotation" until the customization operation during the change is reflected; (b) is a diagram showing the state from the state of (a) where the change performance of the first special pattern continues to be executed, and the reach performance is being executed; (c) is a diagram showing the state from the state of (b) where the change performance of the first special pattern that was executing the reach performance has ended; and (d) is a diagram showing the state from the state of (c) where the change performance of the next first special pattern is currently being executed, and the customization operation during the change is reflected. [Fig. 438] This figure shows the state from Figure 437(d) where the variable effect of the first special symbol that was being executed has ended. [Figure 439] A flowchart showing the special diagram 1 counter update processing (S1238) of the 22nd embodiment. [Fig. 440] A flowchart showing the special diagram 2 counter update processing (S1258) of the 22nd embodiment. [Figure 441] (a) is a diagram showing a state in which the first special symbol change effect is being executed in a "normal game state" in which the rescue condition has not been met; (b) is a diagram showing a state in which the first special symbol change effect that was being executed has ended from the state in (a); (c) is a diagram showing a state in which a change customization operation is being performed during change when the next first special symbol change effect is being executed from the state in (b); and (d) is a diagram showing a state in which the premonition notice setting has been changed by a change customization operation during change when the first special symbol change effect continues to be executed from the state in (c). [Figure 442](a) is a diagram showing the state from Figure 441(d) where the first special pattern change effect is still in progress and the number of balls reserved for the first special pattern change effect is "4", and the setting completion operation has been performed by the in-change customization operation; (b) is a diagram showing the state from (a) where the in-running first special pattern change effect has ended; (c) is a diagram showing the state from (b) where the next first special pattern change effect is in progress and it will take "4 rotations" until the in-run customization operation is reflected; and (d) is a diagram showing the state from (c) where the in-running first special pattern change effect has ended and a premonition notice has appeared. [Figure 443] (a) is a diagram showing the state from the state of Figure 442(d) where the change performance of the next first special pattern is currently being executed, and there are "three rotations" until the customization operation during the change is reflected; (b) is a diagram showing the state from the state of (a) where the change performance of the first special pattern that was currently being executed has ended, and a premonition notice has appeared; (c) is a diagram showing the state from the state of (b) where the change performance of the next first special pattern is currently being executed, and there are "two rotations" until the customization operation during the change is reflected, with this state highlighted; (d) is a diagram showing the state from the state of (c) where the change performance of the first special pattern that was currently being executed has ended, and a premonition notice has appeared. [Figure 444] (a) is a diagram showing the state from the state of Figure 443(d) where the change performance of the next first special pattern is being executed, and the state where it is "one rotation" until the customization operation during the change is reflected is highlighted; (b) is a diagram showing the state from the state of (a) where the change performance of the first special pattern continues to be executed, and the reach performance is being executed; (c) is a diagram showing the state from the state of (b) where the change performance of the first special pattern that was executing the reach performance has ended; and (d) is a diagram showing the state from the state of (c) where the change performance of the next first special pattern is being executed, and the state where the customization operation during the change is reflected is highlighted. [Figure 445]This figure shows the state from Figure 444(d) where the variable effect of the first special symbol that was being executed has ended. [Figure 446] (a) is a diagram showing the state in which the first special symbol change effect is being executed in the "normal game state" in which the rescue condition has not been met, (b) is a diagram showing the state from the state in (a) in which the change effect of the first special symbol that was being executed has ended, (c) is a diagram showing the state from the state in (b) in which the change effect of the next first special symbol is being executed and an in-change customization operation is being performed, and (d) is a diagram showing the state from the state in (c) in which the premonition notice setting has been changed by an in-change customization operation and a right-hit play has been mistakenly executed and a right-hit error is displayed in the state. [Figure 447] (a) is a diagram showing the state in which the first special pattern change effect is still in progress from the state in Figure 446(d), and the setting completion operation has been performed by the in-change customization operation when the number of reserved balls for the first special pattern change effect is "4", (b) is a diagram showing the state in which the first special pattern change effect that was in progress has ended from the state in (a), (c) is a diagram showing the state in which the second special pattern change effect is in progress from the state in (b), and it will take "4 rotations" until the in-change customization operation is reflected, and (d) is a diagram showing the state in which the second special pattern change effect that was in progress has ended from the state in (c). [Figure 448] (a) is a diagram showing the state from the state of Figure 447(d) where the change performance of the next first special pattern is currently being executed, and it will take "four rotations" until the customization operation during the change is reflected; (b) is a diagram showing the state from the state of (a) where the change performance of the first special pattern that was currently being executed has ended, and a premonition notice has appeared; (c) is a diagram showing the state from the state of (b) where the change performance of the next first special pattern is currently being executed, and it will take "three rotations" until the customization operation during the change is reflected; and (d) is a diagram showing the state from the state of (c) where the change performance of the first special pattern that was currently being executed has ended, and a premonition notice has appeared. [Figure 449] (a) is a diagram showing the state from the state of Figure 448(d) where the change effect of the next first special pattern is currently being executed, and there are "two rotations" until the customization operation during the change is reflected; (b) is a diagram showing the state from the state of (a) where the change effect of the first special pattern that was currently being executed has ended and a premonition notice has appeared; (c) is a diagram showing the state from the state of (b) where the change effect of the next first special pattern is currently being executed, and there is "one rotation" until the customization operation during the change is reflected; and (d) is a diagram showing the state from the state of (c) where the change effect of the first special pattern continues to be executed, and a reach effect is being executed. [Figure 450] (a) is a diagram showing the state from the state of Figure 449(d) where the change performance of the first special pattern that was executing the reach performance has ended, (b) is a diagram showing the state from the state of (a) where the change performance of the next first special pattern is being executed and the customization operation during the change is reflected, and (c) is a diagram showing the state from the state of (b) where the change performance of the first special pattern that was being executed has ended. [Figure 451] (a) is a diagram showing the state in which the second special symbol change effect is being executed in the "time-shortened state", (b) is a diagram showing the state from the state in (a) where the change effect of the second special symbol that was being executed has ended, (c) is a diagram showing the state from the state in (b) where the change effect of the next second special symbol is being executed and an in-change customization operation is being performed, and (d) is a diagram showing the state from the state in (c) where the premonition notice setting has been changed by an in-change customization operation and a left-hit play has been mistakenly executed and a left-hit error is being displayed. [Figure 452](a) is a diagram showing the state in which the second special pattern change effect is still in progress from the state in Figure 451(d), and the setting completion operation has been performed by the in-change customization operation when the number of reserved balls for the second special pattern change effect is "4", (b) is a diagram showing the state in which the second special pattern change effect that was in progress has ended from the state in (a), (c) is a diagram showing the state in which the second special pattern change effect is in progress from the state in (b), and it will take "4 rotations" until the in-change customization operation is reflected, and (d) is a diagram showing the state in which the second special pattern change effect that was in progress has ended from the state in (c). [Figure 453] (a) is a diagram showing the state from the state of Figure 452(d) where the change performance of the next second special pattern is currently being executed, and it will take "three rotations" until the customization operation during the change is reflected; (b) is a diagram showing the state from the state of (a) where the change performance of the second special pattern that was currently being executed has ended; (c) is a diagram showing the state from the state of (b) where the change performance of the next second special pattern is currently being executed, and it will take "two rotations" until the customization operation during the change is reflected; and (d) is a diagram showing the state from the state of (c) where the change performance of the second special pattern that was currently being executed has ended. [Figure 454] (a) is a diagram showing the state from the state of Figure 453(d) where the change performance of the next second special pattern is currently being executed, and it takes "one rotation" for the customization operation during the change to be reflected; (b) is a diagram showing the state from the state of (a) where the change performance of the second special pattern that was currently being executed has ended; (c) is a diagram showing the state from the state of (b) where the change performance of the next second special pattern is currently being executed, and the customization operation during the change has been reflected; and (d) is a diagram showing the state from the state of (c) where the change performance of the second special pattern that was currently being executed has ended. [Figure 455] (a) is a diagram showing the state from the state of Figure 454(d) in which the next second special pattern change performance is currently being executed, and (b) is a diagram showing the state from the state of (a) in which the second special pattern change performance that was currently being executed has ended and a premonition notice has appeared. [Figure 456]FIG. 24 is a front view of a pachinko machine according to a 24th embodiment of the present invention. [Figure 457] FIG. 24 is a rear view of a pachinko machine according to the 24th embodiment. [Figure 458] A front view of the game board of a pachinko machine in the 24th embodiment. [Fig. 459] (a) is an enlarged view of the area surrounded by A in Figure 458, and is a schematic cross-sectional view of the decorative member and its surroundings when viewed from the front, and (b) is a schematic cross-sectional view of the decorative member and its surroundings in (a) when viewed from the direction of A. [Figure 460] (a) is a schematic cross-sectional view of the decorative member when viewed from the front, (b) is a schematic cross-sectional view of (a) when viewed from direction A, (c) is a schematic cross-sectional view of the decorative member and its surroundings in Figure 459(a) when viewed from direction A, and (d) is a schematic cross-sectional view to explain the decoration of the front panel. [Figure 461] (a) is a diagram showing the state in which a game ball launched in a right-hand play flows down from above the first surface of the protrusion toward the first surface of the protrusion, (b) is a diagram showing the state in which, from the state in (a), the game ball that collides with the first surface of the protrusion rolls to the left on the first surface of the protrusion, and (c) is a diagram showing the state in which, from the state in (b), the game ball that has completely rolled on the first surface of the protrusion flows down toward the right-side outlet. [Figure 462] (a) is a diagram showing the state in which a game ball launched in right-hand play flows down from the upper left side of the first surface of the protrusion with force toward the first surface of the protrusion, (b) is a diagram showing the state in which, from the state in (a), the game ball collides with the first surface of the protrusion and rolls to the right on the first surface of the protrusion, and (c) is a diagram showing the state in which, from the state in (b), the game ball has completely rolled over the second surface of the protrusion and flows down the right-hand passage. [Figure 463](a) is a diagram showing the state in which a game ball launched in right-hand play flows down from above the second surface of the protrusion toward the second surface of the protrusion, (b) is a diagram showing the state in which, from the state in (a), the game ball collides with the second surface of the protrusion and rolls to the right on the second surface of the protrusion, and (c) is a diagram showing the state in which, from the state in (b), the game ball has completely rolled over the second surface of the protrusion and flows down the right-hand passage. [Fig. 464] (a) is a diagram showing the state in which a game ball launched in right-hand play flows down from the upper right side of the second surface of the protrusion with force toward the second surface of the protrusion, (b) is a diagram showing the state in which, from the state in (a), the game ball collides with the second surface of the protrusion and rolls to the right on the second surface of the protrusion, and (c) is a diagram showing the state in which, from the state in (b), the game ball has completely rolled over the second surface of the protrusion and flows down the right-hand passage. [Figure 465] (a) is a diagram showing the state in which a game ball launched in right-hand play collides with the first surface of the protrusion with great force from the upper left side of the first surface of the protrusion; (b) is a diagram showing the state in which, from the state in (a), the game ball that has collided with the first surface of the protrusion with great force bounces and moves to the upper side of the right wall rebound portion; and (c) is a diagram showing the state in which, from the state in (b), the game ball that has collided with the game nail, the right wall of the right passage and the right wall rebound portion flows down again to the first surface of the protrusion and rolls towards the left passage. [Figure 466] 1A is a diagram showing a schematic diagram of area division settings and effective line settings on a display screen, and FIG. 1B is a diagram showing an example of an actual display screen. [Figure 467] This is a block diagram showing the electrical configuration of a pachinko machine in the 24th embodiment, and is a block diagram mainly showing the electrical configuration of the main control device. [Fig. 468] A block diagram showing ROM and RAM provided in main control device 110 in the 24th embodiment. [Figure 469] This is a diagram showing a schematic configuration of various counters, each reserved ball storage area, and reserved ball execution area in the 24th embodiment. [Figure 470](a) is a diagram showing a schematic example of a special chart 1 jackpot random number table in the 24th embodiment, and (b) is a diagram showing a schematic example of a special chart 2 jackpot random number table in the 24th embodiment. [Figure 471] (a) is a diagram showing a schematic example of a special chart 1 jackpot type table in the 24th embodiment, and (b) is a diagram showing a schematic example of a special chart 2 jackpot type table in the 24th embodiment. [Figure 472] This is a diagram showing a schematic example of a special chart 2 small win type table in the 24th embodiment. [Fig. 473] This is a list that explains the trigger for transitioning to each game state in the 24th embodiment, the probability of winning a jackpot with a special symbol, the probability of winning with a normal symbol, the recommended ball launch mode, the main winning destinations, the time period during which the first special symbol changes, the time period during which the second special symbol changes, and whether or not right-hand play is possible. [Fig. 474] This is a diagram showing the firing patterns in each game state of the 24th embodiment and the transition destination of the game state based on the type of jackpot won, etc. [Figure 475] (a) is a diagram showing a schematic example of a reservation number table for special drawing 1 in the 24th embodiment, and (b) is a diagram showing a schematic example of a reservation number table for special drawing 2 in the 24th embodiment. [Figure 476] (a) is a diagram showing a schematic example of an A table of the stop pattern table, (b) is a diagram showing a schematic example of a B table of the stop pattern table, (c) is a diagram showing a schematic example of a C table of the stop pattern table, and (d) is a diagram showing a schematic example of a D table of the stop pattern table. [Figure 477] (a) is a diagram showing a schematic example of a fluctuation pattern table for a miss on special chart 1 in the 24th embodiment, and (b) is a diagram showing a schematic example of a fluctuation pattern table for a jackpot on special chart 1 in the 24th embodiment. [Figure 478](a) is a diagram showing a schematic example of a variation pattern table for a miss on special chart 2 in the 24th embodiment, and (b) is a diagram showing a schematic example of a variation pattern table for a big win / small win on special chart 2 in the 24th embodiment. [Figure 479] FIG. 23 is a diagram showing a schematic diagram of an example of a big win opening table in the 24th embodiment. [Figure 480] FIG. 24 is a diagram showing a schematic diagram of an example of a small win opening table in the 24th embodiment. [Figure 481] FIG. 24 is a diagram schematically illustrating an example of a time-saving termination condition table in the twenty-fourth embodiment. [Figure 482] (a) is a diagram showing a schematic example of a normal winning random number table, (b) is a diagram showing a schematic example of a normal winning fluctuation table, and (c) is a diagram showing a schematic example of a normal electric role opening table. [Figure 483] A block diagram showing the electrical configuration of a voice lamp control device in the 24th embodiment. [Figure 484] A diagram showing a schematic diagram of the configuration of the first pending information storage area, the second pending information storage area, and the execution information storage area in the 24th embodiment. [Figure 485] FIG. 24 is a block diagram showing the electrical configuration of a display control device according to a 24th embodiment. [Figure 486] FIG. 24 is an explanatory diagram illustrating an image displayed when the power is turned on in the 24th embodiment. [Figure 487] 1A is an explanatory diagram illustrating a rear surface A, and FIG. 1B is an explanatory diagram illustrating a rear surface B. FIG. [Figure 488] FIG. 10 is an explanatory diagram illustrating the rear surface C. [Figure 489] A diagram schematically showing an example of a variable display data table in the 24th embodiment. [Figure 490] FIG. 24 is a diagram schematically illustrating an example of an additional data table in the twenty-fourth embodiment. [Figure 491] FIG. 24 is a diagram schematically illustrating an example of a transfer data table in the twenty-fourth embodiment. [Figure 492]FIG. 24 is a diagram schematically illustrating an example of a drawing list in the twenty-fourth embodiment. [Figure 493] 24 is a flowchart showing the start-up process executed by the MPU in the main control device in the 24th embodiment. [Figure 494] 24 is a flowchart showing a setting change process executed by an MPU in the main control device in the 24th embodiment. [Figure 495] 24 is a flowchart showing main processing executed by an MPU in the main control device in the 24th embodiment. [Figure 496] 24 is a flowchart showing timer interrupt processing executed by the MPU in the main control device in the 24th embodiment. [Figure 497] A flowchart showing the start-up winning processing executed by the MPU in the main control unit in the 24th embodiment. [Figure 498] 24 is a flowchart showing gate passage processing executed by an MPU in the main control device in the 24th embodiment. [Figure 499] A flowchart showing the special pattern change processing executed by the MPU in the main control device in the 24th embodiment. [Figure 500] 24 is a flowchart showing the fluctuation start processing executed by the MPU in the main control device in the 24th embodiment. [Figure 501] 24 is a flowchart showing the fluctuation stop processing executed by the MPU in the main control device in the 24th embodiment. [Figure 502] 24 is a flowchart showing a time-saving counting process executed by the MPU in the main control device in the 24th embodiment. [Figure 503] 24 is a flowchart showing a relief arrival counting process executed by an MPU in the main control device in the 24th embodiment. [Figure 504] 24 is a flowchart showing a winning process executed by the MPU in the main control device in the 24th embodiment. [Figure 505]24th embodiment, a flowchart showing the small win opening / closing control process executed by the MPU in the main control device. [Figure 506] 24 is a flowchart showing a specific area device open / close control process executed by an MPU in the main control device in the 24th embodiment. [Figure 507] This is a flowchart showing the processing performed by the MPU in the main control device while the small prize opening is open in the 24th embodiment. [Figure 508] This is a flowchart showing the small win end processing executed by the MPU in the main control device in the 24th embodiment. [Figure 509] 24 is a flowchart showing the jackpot opening / closing control process executed by the MPU in the main control device in the 24th embodiment. [Figure 510] This is a flowchart showing the processing performed by the MPU in the main control device during the opening of the large prize opening in the 24th embodiment. [Figure 511] 24 is a flowchart showing the jackpot end processing executed by the MPU in the main control device in the 24th embodiment. [Figure 512] A flowchart showing the general map change processing executed by the MPU in the main control device in the 24th embodiment. [Figure 513] 24 is a flowchart showing the normal electric utility control processing executed by the MPU in the main control device in the 24th embodiment. [Figure 514] 24 is a flowchart showing NMI interrupt processing executed by an MPU in the main control device in the 24th embodiment. [Figure 515] 24 is a flowchart showing the startup process executed by the MPU in the voice lamp control device in the 24th embodiment. [Figure 516] 24 is a flowchart showing the main processing executed by the MPU in the voice lamp control device in the 24th embodiment. [Figure 517]24 is a flowchart showing the command determination process executed by the MPU in the voice lamp control device in the 24th embodiment. [Figure 518] A flowchart showing the special diagram 1 command processing executed by the MPU in the voice lamp control device in the 24th embodiment. [Figure 519] A flowchart showing the special diagram 2 command processing executed by the MPU in the voice lamp control device in the 24th embodiment. [Figure 520] A flowchart showing the reserved ball number command processing executed by the MPU in the voice lamp control device in the 24th embodiment. [Figure 521] A flowchart showing the variable performance processing executed by the MPU in the voice lamp control device in the 24th embodiment. [Figure 522] 24 is a flowchart showing main processing executed by an MPU in a display control device in the 24th embodiment. [Figure 523] (a) is a flowchart showing the command interrupt processing executed by the MPU in the display control device in the 24th embodiment, and (b) is a flowchart showing the V interrupt processing executed by the MPU in the display control device in the 24th embodiment. [Figure 524] 24 is a flowchart showing a command determination process executed by an MPU in a display control device in the 24th embodiment. [Figure 525] (a) is a flowchart showing the pending ball number command processing executed by the MPU in the display control device in the 24th embodiment, and (b) is a flowchart showing the demo command processing executed by the MPU in the display control device in the 24th embodiment. [Figure 526] 24 is a flowchart showing the variable performance command processing executed by the MPU in the display control device in the 24th embodiment. [Figure 527](a) is a flowchart showing the confirmation command processing executed by the MPU in the display control device in the 24th embodiment, and (b) is a flowchart showing the variation pattern command processing executed by the MPU in the display control device in the 24th embodiment. [Figure 528] 24 is a flowchart showing a stop type command process executed by an MPU in the display control device in the 24th embodiment. [Figure 529] (a) is a flowchart showing character-related command processing executed by the MPU in the display control device in the 24th embodiment, and (b) is a flowchart showing background image-related command processing executed by the MPU in the display control device in the 24th embodiment. [Fig. 530] 24 is a flowchart showing an error command process executed by an MPU in a display control device in the 24th embodiment. [Figure 531] 24 is a flowchart showing a display setting process executed by an MPU in a display control device in the 24th embodiment. [Fig. 532] 24 is a flowchart showing a display setting process executed by an MPU in a display control device in the 24th embodiment. [Figure 533] (a) is a flowchart showing the pending image setting process executed by the MPU in the display control device in the 24th embodiment, and (b) is a flowchart showing the warning image setting process executed by the MPU in the display control device in the 24th embodiment. [Fig. 534] 24 is a flowchart showing a pointer update process executed by an MPU in a display control device in the 24th embodiment. [Fig. 535] (a) is a flowchart showing the transfer setting process executed by the MPU in the display control device in the 24th embodiment, and (b) is a flowchart showing the resident image transfer setting process executed by the MPU in the display control device in the 24th embodiment. [Fig. 536]24 is a flowchart showing a normal image transfer setting process executed by an MPU in a display control device in the 24th embodiment. [Figure 537] 24 is a flowchart showing detailed image transfer processing executed by an MPU in a display control device in the 24th embodiment. [Figure 538] 24 is a flowchart showing a drawing process executed by an MPU in a display control device in the 24th embodiment. [Fig. 539] A front view of the game board of a pachinko machine in the 25th embodiment. [Fig. 540] (a) is an enlarged view of the area surrounded by A in Figure 539, and is a schematic cross-sectional view of the decorative member and its surroundings in the 25th embodiment when viewed from the front, and (b) is a schematic cross-sectional view of the decorative member and its surroundings in (a) when viewed from the direction of A. [Figure 541] (a) is a schematic cross-sectional view of the decorative member 77 in the 25th embodiment when viewed from the front, with the protrusion 77c tilted to the right, (b) is a schematic cross-sectional view of the protrusion 77c when tilted to the left, (c) is a schematic cross-sectional view of (a) when viewed from direction A, and (d) is a schematic cross-sectional view of the decorative member and its surroundings in Figure 540(a) when viewed from direction A. [Fig. 542] (a) is a diagram showing the state in which a game ball launched in a right-handed game flows down from above the first surface of the protrusion toward the first surface of the protrusion when the protrusion is tilted to the right; (b) is a diagram showing the state in which, from the state in (a), the game ball flowing down collides with the first surface of the protrusion, causing the protrusion to rotate counterclockwise, and the game ball rolls to the left on the first surface of the protrusion; and (c) is a diagram showing the state in which, from the state in (b), the game ball has completely rolled on the first surface of the protrusion and flows down toward the right-side outlet. [Figure 543](a) is a diagram showing the state in which, when the protrusion is tilted to the right, a game ball launched in a right-handed game flows down from the upper left side of the first surface of the protrusion with force toward the first surface of the protrusion; (b) is a diagram showing the state in which, from the state in (a), the game ball collides with the first surface of the protrusion and rolls to the right on the first surface of the protrusion; and (c) is a diagram showing the state in which, from the state in (b), the game ball has completely rolled over the second surface of the protrusion and flows down the right-hand passage. [Fig. 544] (a) is a diagram showing the state in which a game ball launched in a right-handed game flows down from above the second surface of the protrusion toward the second surface of the protrusion when the protrusion is tilted to the right; (b) is a diagram showing the state in which, from the state in (a), a game ball that collides with the second surface of the protrusion rolls to the right on the second surface of the protrusion; and (c) is a diagram showing the state in which, from the state in (b), a game ball that has completely rolled over the second surface of the protrusion flows down the right-hand passage. [Figure 545] (a) is a diagram showing the state in which, when the protrusion is tilted to the right, a game ball launched in a right-handed game flows down from the upper right side of the second surface of the protrusion with force toward the second surface of the protrusion; (b) is a diagram showing the state in which, from the state in (a), a game ball that collides with the second surface of the protrusion rolls to the right on the second surface of the protrusion; and (c) is a diagram showing the state in which, from the state in (b), a game ball that has completely rolled over the second surface of the protrusion flows down the right-hand passage. [Figure 546] (a) is a diagram showing the state in which a game ball launched in a right-handed game flows down from above the first surface of the protrusion toward the first surface of the protrusion when the protrusion is tilted to the left; (b) is a diagram showing the state in which, from the state in (a), a game ball that collides with the first surface of the protrusion rolls to the left on the first surface of the protrusion; and (c) is a diagram showing the state in which, from the state in (b), a game ball that has completely rolled on the first surface of the protrusion flows down toward the right-side outlet. [Figure 547](a) is a diagram showing the state in which, when the protrusion is tilted to the left, a game ball launched in a right-handed game flows down from the upper left side of the first surface of the protrusion toward the first surface of the protrusion with force; (b) is a diagram showing the state in which, from the state in (a), the game ball collides with the first surface of the protrusion and rolls to the right on the first surface of the protrusion; and (c) is a diagram showing the state in which, from the state in (b), the game ball collides with the second surface of the protrusion, causing the protrusion to rotate clockwise, and the game ball rolls completely on the second surface of the protrusion and flows down the right-hand passage. [Figure 548] (a) is a diagram showing the state in which a game ball launched in a right-handed game flows down from above the second surface of the protrusion toward the second surface of the protrusion when the protrusion is tilted to the left; (b) is a diagram showing the state in which, from the state in (a), the game ball collides with the second surface of the protrusion, causing the protrusion to rotate clockwise, and the game ball rolls to the right on the second surface of the protrusion; and (c) is a diagram showing the state in which, from the state in (b), the game ball has completely rolled over the second surface of the protrusion and flows down the right-hand passage. [Fig. 549] (a) is a diagram showing the state in which, when the protrusion is tilted to the left, a game ball launched in a right-handed game flows down vigorously from the upper right side of the second surface of the protrusion toward the second surface of the protrusion; (b) is a diagram showing the state in which, from the state in (a), the game ball collides with the second surface of the protrusion, causing the protrusion to rotate clockwise, and the game ball rolls to the right on the second surface of the protrusion; and (c) is a diagram showing the state in which, from the state in (b), the game ball has completely rolled over the second surface of the protrusion and flows down the right-hand passage. [Fig. 550](a) is a diagram showing the state in which a game ball launched in right-handed play collides with great force from above the first surface of the protrusion when the protrusion is tilted to the right; (b) is a diagram showing the state in which, from the state in (a), the game ball that collides with great force with the first surface of the protrusion bounces and moves toward the game pin above the first surface of the protrusion; (c) is a diagram showing the state in which, from the state in (b), the game ball that collides with the game pin above the first surface of the protrusion collides again with the first surface of the protrusion; and (d) is a diagram showing the state in which, from the state in (c), the game ball that collides with the first surface of the protrusion rolls to the right on the first surface of the protrusion and flows down the right-hand passage. [Figure 551] (a) is a diagram showing the state in which a game ball launched in right-handed play collides with great force from above the first surface of the protrusion when the protrusion is tilted to the left, (b) is a diagram showing the state in which, from the state in (a), the game ball that collides with great force with the first surface of the protrusion bounces and moves toward the game pin above the first surface of the protrusion, (c) is a diagram showing the state in which, from the state in (b), the game ball that collides with the game pin above the first surface of the protrusion collides again with the first surface of the protrusion, and (d) is a diagram showing the state in which, from the state in (c), the game ball that collides with the first surface of the protrusion rolls to the left on the first surface of the protrusion and flows down toward the left-hand passage. [Figure 552] (a) is a schematic cross-sectional view of the decorative member in the 26th embodiment when viewed from the front, (b) is a schematic cross-sectional view of the decorative member when the protrusion is inclined to the left side when viewed from the front, and (c) is a schematic cross-sectional view of the decorative member in (a) when viewed from the direction A. [Figure 553](a) is a diagram showing the state in which a game ball launched in a right-handed game flows down from above the first surface of the protrusion toward the first surface of the protrusion when the protrusion is in a right-side tilted state; (b) is a diagram showing the state in which, from the state in (a), the game ball flowing down collides with the first surface of the protrusion, causing the protrusion to rotate counterclockwise, and the game ball rolls to the left on the first surface of the protrusion; and (c) is a diagram showing the state in which, from the state in (b), the game ball has completely rolled on the first surface of the protrusion and flows down toward the right-side outlet, causing the protrusion to return to its right-side tilted state. [Figure 554] (a) is a diagram showing the state in which, when the protrusion is tilted to the right, a game ball launched in a right-handed game flows down from the upper left side of the first surface of the protrusion with force toward the first surface of the protrusion; (b) is a diagram showing the state in which, from the state in (a), the game ball collides with the first surface of the protrusion and rolls to the right on the first surface of the protrusion; and (c) is a diagram showing the state in which, from the state in (b), the game ball has completely rolled over the second surface of the protrusion and flows down the right-hand passage. [Figure 555] (a) is a diagram showing the state in which a game ball launched in a right-handed game flows down from above the second surface of the protrusion toward the second surface of the protrusion when the protrusion is tilted to the right; (b) is a diagram showing the state in which, from the state in (a), a game ball that collides with the second surface of the protrusion rolls to the right on the second surface of the protrusion; and (c) is a diagram showing the state in which, from the state in (b), a game ball that has completely rolled over the second surface of the protrusion flows down the right-hand passage. [Figure 556] (a) is a diagram showing the state in which, when the protrusion is tilted to the right, a game ball launched in a right-handed game flows down from the upper right side of the second surface of the protrusion with force toward the second surface of the protrusion; (b) is a diagram showing the state in which, from the state in (a), a game ball that collides with the second surface of the protrusion rolls to the right on the second surface of the protrusion; and (c) is a diagram showing the state in which, from the state in (b), a game ball that has completely rolled over the second surface of the protrusion flows down the right-hand passage. [Figure 557](a) is a diagram showing the state in which two game balls consecutively flow down around the protrusion when the protrusion is tilted to the right, where the first game ball flows down from above the first surface of the protrusion toward the first surface of the protrusion, and the second game ball flows down from above the protrusion to the right toward the right wall of the right-side passage; (b) is a diagram showing the state in which, from the state in (a), the first game ball collides with the first surface of the protrusion, causing the protrusion to rotate counterclockwise, and the first game ball rolls to the left on the first surface of the protrusion, and the second game ball collides with the right wall of the right-side passage, changing its flow direction to the left and collides with the curved part of the protrusion; (c) is a diagram showing the state in which, from the state in (b), the first game ball has completely rolled over the first surface of the protrusion and flows down toward the right outlet, and the second game ball collides with the curved part of the protrusion and flows down the right-side passage. [Figure 558] A front view of the game board of a pachinko machine in the 27th embodiment. [Figure 559] (a) is an enlarged view of the area surrounded by A in Figure 558, and is a schematic cross-sectional view of the decorative member and its surroundings in the 27th embodiment when viewed from the front view direction, and (b) is a schematic cross-sectional view of the decorative member and its surroundings in (a) when viewed from the direction of A. [Fig. 560] (a) is a schematic cross-sectional view of the decorative member in the 27th embodiment when viewed from the front, (b) is a schematic cross-sectional view of (a) when viewed from direction A, and (c) is a schematic cross-sectional view of the decorative member and its surroundings in Figure 559(a) when viewed from direction A. [Fig. 561] (a) is a diagram showing the state in which a game ball launched in right-handed play flows down from above the first surface of the protrusion toward the first surface of the protrusion, (b) is a diagram showing the state in which, from the state in (a), the game ball collides with the first surface of the protrusion, causing the protrusion to move downward and the connecting spring to be compressed, and the game ball rolls to the left on the first surface of the protrusion, and (c) is a diagram showing the state in which, from the state in (b), the game ball has completely rolled over the first surface of the protrusion and flows down toward the right-side outlet, and the protrusion and connecting spring have returned to their initial state. [Fig. 562] (a) is a diagram showing the state in which a game ball launched in right-handed play flows down from the upper left side of the first surface of the protrusion with force toward the first surface of the protrusion; (b) is a diagram showing the state in which, from the state in (a), the game ball that collides with the first surface of the protrusion rolls all the way to the right on the first surface of the protrusion and then rolls onto the second surface of the protrusion, causing the protrusion to move downward and compressing the connecting spring; and (c) is a diagram showing the state in which, from the state in (b), the game ball that has rolled all the way over the second surface of the protrusion flows down the right-hand passage, causing the protrusion and connecting spring to return to their initial state. [Fig. 563] (a) is a diagram showing the state in which a game ball launched in right-handed play flows down from above the second surface of the protrusion toward the second surface of the protrusion; (b) is a diagram showing the state in which, from the state in (a), the game ball collides with the second surface of the protrusion, causing the protrusion to move downward and compressing the connecting spring, causing the game ball to roll to the right on the second surface of the protrusion; and (c) is a diagram showing the state in which, from the state in (b), the game ball has completely rolled over the second surface of the protrusion and flows down the right-hand passage, causing the protrusion and connecting spring to return to their initial state. [Fig. 564] A front view of the game board of a pachinko machine in the 28th embodiment. [Figure 565] (a) is an enlarged view of the area surrounded by A in Figure 564, and is a schematic cross-sectional view of the decorative member and its surroundings when viewed from the front, (b) is a schematic cross-sectional view of the decorative member and its surroundings in (a) when viewed from the direction A, and (c) is a schematic cross-sectional view of the decorative member and its surroundings in (a) when viewed from the direction B. [Fig. 566] (a) is a schematic cross-sectional view of the decorative member when viewed from the front, (b) is a schematic cross-sectional view of (a) when viewed from direction A, (c) is a schematic cross-sectional view of the decorative member and its surroundings in Figure 565(a) when viewed from direction A, and (d) is a schematic cross-sectional view of (a) when viewed from direction B. [Fig. 567](a) is a diagram showing the state in which a game ball launched in right-hand play flows down from above the second surface of the protrusion toward the second surface of the protrusion; (b) is a diagram showing the state in which, from the state in (a), a game ball that collides with the second surface of the protrusion rolls along the groove of the second surface of the protrusion toward the back side (the right side of (b)); (c) is a diagram showing the state in which, from the state in (b), a game ball that has rolled all the way along the groove of the second surface of the protrusion toward the back side (the right side of (c)) flows into the back passage entrance and rolls along the back passage guide portion; and (d) is a diagram showing the state in which, from the state in (c), a game ball rolling along the back passage flow lower portion moves toward the back passage exit. [Fig. 568] (a) is a diagram showing the state in which a game ball launched in a right-hand play flows down from above the first surface of the protrusion toward the first surface of the protrusion, (b) is a diagram showing the state in which, from the state in (a), the game ball that collides with the first surface of the protrusion rolls to the left on the first surface of the protrusion, and (c) is a diagram showing the state in which, from the state in (b), the game ball that has completely rolled on the first surface of the protrusion flows down toward the right-side outlet. [Fig. 569] (a) is a diagram showing the state in which a game ball launched in right-hand play flows down from the upper left side of the first protrusion surface toward the first protrusion surface with force, (b) is a diagram showing the state in which, from the state in (a), the game ball collides with the first protrusion surface, rolls all the way to the right on the first protrusion surface, and then rolls further to the right on the second protrusion surface, (c) is a diagram showing the state in which, from the state in (b), the game ball rolls all the way to the right on the second protrusion surface and flows down the right-hand passage, and (d) is a diagram showing the state in which, from the state in (c), the game ball flows down the right-hand passage, collides with a game pin, moves to the left, and becomes eligible to enter the right-hand general winning slot. [Fig. 570](a) is a diagram showing the state in which a game ball launched in right-hand play flows down from the upper left side of the first protrusion surface toward the first protrusion surface with force, (b) is a diagram showing the state in which, from the state in (a), the game ball collides with the first protrusion surface, rolls all the way to the right on the first protrusion surface, and then rolls further to the right on the second protrusion surface, (c) is a diagram showing the state in which, from the state in (b), the game ball rolls all the way to the right on the second protrusion surface and flows down the right-hand passage, and (d) is a diagram showing the state in which, from the state in (c), the game ball flows down the right-hand passage, collides with a game nail, flows down the lower part of the right-hand passage, and flows down toward the through gate. [Figure 571] (a) is a diagram showing the state in which a game ball launched in right-hand play flows down from the upper left side of the first protrusion surface toward the first protrusion surface with force, (b) is a diagram showing the state from (a) in which the game ball that collides with the first protrusion surface rolls all the way to the right on the first protrusion surface and is now rolling on the second protrusion surface, (c) is a diagram showing the state from (b) in which the game ball that has rolled to the back on the second protrusion surface flows down the back passage, and (d) is a diagram showing the state from (c) in which the game ball that has flowed down the back passage passes through the back passage exit and flows downward, making it eligible to enter the general winning port on the right side. [Figure 572] (a) is a diagram showing the state in which a game ball launched in right-hand play flows down from the upper left side of the first protrusion surface toward the first protrusion surface with force, (b) is a diagram showing the state in which, from the state in (a), the game ball that collides with the first protrusion surface rolls all the way to the right on the first protrusion surface and is now rolling on the second protrusion surface, (c) is a diagram showing the state in which, from the state in (b), the game ball that has rolled to the back on the second protrusion surface flows down the back passage, and (d) is a diagram showing the state in which, from the state in (c), the game ball that has flowed down the back passage passes the back passage exit and flows downward, collides with the game peg above the right-side general winning opening, moves to the right, and flows down toward the through gate. [Figure 573](a) is a diagram showing the state in which a game ball launched in right-hand play flows down from above the second surface of the protrusion toward the left part of the second surface of the protrusion; (b) is a diagram showing the state in which, from the state in (a), the game ball that collides with the second surface of the protrusion rolls to the right on the second surface of the protrusion; (c) is a diagram showing the state in which, from the state in (b), the game ball has rolled all the way to the right on the second surface of the protrusion and is flowing down the right-hand passage; and (d) is a diagram showing the state in which, from the state in (c), the game ball that has flowed down the right-hand passage collides with a game pin and moves to the left, making it possible for the ball to enter the right-hand general winning slot. [Figure 574] (a) is a diagram showing the state in which a game ball launched in right-hand play flows down from above the second surface of the protrusion toward the left part of the second surface of the protrusion; (b) is a diagram showing the state in which, from the state in (a), the game ball that collides with the second surface of the protrusion rolls to the right on the second surface of the protrusion; (c) is a diagram showing the state in which, from the state in (b), the game ball has rolled all the way to the right on the second surface of the protrusion and is flowing down the right-hand passage; and (d) is a diagram showing the state in which, from the state in (c), the game ball that has flowed down the right-hand passage collides with a game pin and is flowing down the lower part of the right-hand passage and is flowing down toward the through gate. [Figure 575] (a) is a diagram showing the state in which a game ball launched in right-hand play flows down from above the second surface of the protrusion toward the center of the left-right direction of the second surface of the protrusion; (b) is a diagram showing the state in which, from the state in (a), a game ball that has collided with the second surface of the protrusion is rolling on the second surface of the protrusion; (c) is a diagram showing the state in which, from the state in (b), a game ball that has rolled toward the back on the second surface of the protrusion is flowing down the back passage; and (d) is a diagram showing the state in which, from the state in (c), a game ball that has flowed down the back passage passes through the back passage exit and flows downward, becoming eligible to enter the right-side general winning port. [Fig. 576](a) is a diagram showing the state in which a game ball launched in right-hand play flows down from above the second surface of the protrusion toward the center of the second surface of the protrusion in the left-right direction; (b) is a diagram showing the state in which, from the state in (a), a game ball that has collided with the second surface of the protrusion is rolling on the second surface of the protrusion; (c) is a diagram showing the state in which, from the state in (b), a game ball that has rolled toward the back on the second surface of the protrusion is flowing down the back passage; and (d) is a diagram showing the state in which, from the state in (c), a game ball that has flowed down the back passage passes through the back passage exit and flows downward, collides with a game pin above the right-side general winning opening, moves to the right, and flows down toward the through gate. [Figure 577] (a) is a diagram showing the state in which a game ball launched in right-hand play flows down from the upper right side of the second surface of the protrusion with force toward the second surface of the protrusion, (b) is a diagram showing the state in which, from the state in (a), the game ball that collides with the second surface of the protrusion has rolled all the way to the left on the second surface of the protrusion and is now rolling to the left on the first surface of the protrusion, and (c) is a diagram showing the state in which, from the state in (b), the game ball has rolled all the way down the first surface of the protrusion and is now flowing down toward the right-side outlet. [Figure 578] (a) is a schematic cross-sectional view of the decorative member of the 29th embodiment when viewed from the front, (b) is a schematic cross-sectional view of (a) when viewed from direction A, (c) is a schematic cross-sectional view of the decorative member of the 29th embodiment and its surroundings when viewed from above, and (d) is a schematic cross-sectional view of (a) when viewed from direction B. [Figure 579] (a) is a diagram showing the state in which a game ball launched in a right-hand play flows down from above the first surface of the protrusion toward the first surface of the protrusion, (b) is a diagram showing the state in which, from the state in (a), the game ball that collides with the first surface of the protrusion rolls to the left on the first surface of the protrusion, and (c) is a diagram showing the state in which, from the state in (b), the game ball that has completely rolled on the first surface of the protrusion flows down toward the right-side outlet. [Fig. 580](a) is a diagram showing the state in which a game ball launched in right-hand play flows down from the upper left side of the first protrusion surface toward the first protrusion surface with force; (b) is a diagram showing the state in which, from the state in (a), the game ball collides with the first protrusion surface, rolls all the way to the right on the first protrusion surface and the wall of the first protrusion surface, and then rolls further to the right on the second protrusion surface; (c) is a diagram showing the state in which, from the state in (b), the game ball rolls all the way to the right on the second protrusion surface and flows down the right-hand passage; and (d) is a diagram showing the state in which, from the state in (c), the game ball flows down the right-hand passage, collides with a game pin, moves to the left, and becomes eligible to enter the right-hand general winning slot. [Figure 581] (a) is a diagram showing the state in which a game ball launched in right-hand play flows down from the upper left side of the first protrusion surface toward the first protrusion surface with force; (b) is a diagram showing the state in which, from the state in (a), the game ball collides with the first protrusion surface, rolls all the way to the right on the first protrusion surface and the wall portion of the first protrusion surface, and then rolls further to the right on the second protrusion surface; (c) is a diagram showing the state in which, from the state in (b), the game ball rolls all the way to the right on the second protrusion surface and flows down the right-hand passage; and (d) is a diagram showing the state in which, from the state in (c), the game ball flows down the right-hand passage, collides with a game nail, flows down the lower part of the right-hand passage, and flows down toward the through gate. [Fig. 582] (a) is a diagram showing the state in which a game ball launched in right-hand play flows down from the upper left side of the first protrusion surface toward the first protrusion surface with force, (b) is a diagram showing the state from (a) in which the game ball that collides with the first protrusion surface rolls all the way to the right on the first protrusion surface and the wall of the first protrusion surface and is now rolling on the second protrusion surface, (c) is a diagram showing the state from (b) in which the game ball that has rolled to the back on the second protrusion surface flows down the back passage, and (d) is a diagram showing the state from (c) in which the game ball that has flowed down the back passage passes through the back passage exit and flows downward, making it eligible to enter the general winning port on the right side. [Fig. 583](a) is a diagram showing the state in which a game ball launched in right-hand play flows down from the upper left side of the first protrusion surface toward the first protrusion surface with force, (b) is a diagram showing the state in which, from the state in (a), the game ball that collides with the first protrusion surface rolls all the way to the right on the first protrusion surface and the wall of the first protrusion surface and is now rolling on the second protrusion surface, (c) is a diagram showing the state in which, from the state in (b), the game ball that has rolled to the back on the second protrusion surface flows down the back passage, and (d) is a diagram showing the state in which, from the state in (c), the game ball that has flowed down the back passage passes through the back passage exit and flows downward, collides with the game pin above the right-side general winning opening, moves to the right, and flows down toward the through gate. [Fig. 584] (a) is a diagram showing the state in which a game ball launched in right-hand play flows down from the upper right side of the second surface of the protrusion toward the second surface of the protrusion; (b) is a diagram showing the state in which, from the state in (a), the game ball collides with the second surface of the protrusion, rolls to the left on the second surface of the protrusion, and then rolls to the right on the second surface of the protrusion after colliding with the wall of the first surface of the protrusion; (c) is a diagram showing the state in which, from the state in (b), the game ball has rolled all the way to the right on the second surface of the protrusion and is flowing down the right-hand passage; and (d) is a diagram showing the state in which, from the state in (c), the game ball has flowed down the right-hand passage, collides with a game pin, moves to the left, and is able to enter the right-hand general winning slot. [Figure 585] (a) is a diagram showing the state in which a game ball launched in right-hand play flows down from the upper right side of the second surface of the protrusion toward the second surface of the protrusion; (b) is a diagram showing the state in which, from the state in (a), the game ball collides with the second surface of the protrusion, rolls to the left on the second surface of the protrusion, and then rolls to the right on the second surface of the protrusion after colliding with the wall of the first surface of the protrusion; (c) is a diagram showing the state in which, from the state in (b), the game ball has rolled all the way to the right on the second surface of the protrusion and is flowing down the right-hand passage; and (d) is a diagram showing the state in which, from the state in (c), the game ball has flowed down the right-hand passage, collides with a game nail, flows down the lower part of the right-hand passage, and is flowing down toward the through gate. [Fig. 586](a) is a diagram showing the state in which a game ball launched in right-hand play flows down from the upper right side of the second surface of the protrusion toward the second surface of the protrusion; (b) is a diagram showing the state in which, from the state in (a), the game ball that collides with the second surface of the protrusion rolls to the left on the second surface of the protrusion, and then rolls toward the back on the second surface of the protrusion after colliding with the wall of the first surface of the protrusion; (c) is a diagram showing the state in which, from the state in (b), the game ball that has rolled toward the back on the second surface of the protrusion flows down the back passage; and (d) is a diagram showing the state in which, from the state in (c), the game ball that has flowed down the back passage passes through the back passage exit and flows downward, becoming eligible to enter the right-side general winning port. [Figure 587] (a) is a diagram showing the state in which a game ball launched in right-hand play flows down from the upper right side of the second surface of the protrusion toward the second surface of the protrusion; (b) is a diagram showing the state in which, from the state in (a), the game ball that collides with the second surface of the protrusion rolls to the left on the second surface of the protrusion, and then rolls toward the back on the second surface of the protrusion after colliding with the wall of the first surface of the protrusion; (c) is a diagram showing the state in which, from the state in (b), the game ball that has rolled toward the back on the second surface of the protrusion flows down the back passage; and (d) is a diagram showing the state in which, from the state in (c), the game ball that has flowed down the back passage passes through the back passage exit and flows downward, collides with the game pin above the right-side general winning opening, moves to the right, and flows down toward the through gate. [Figure 588] A block diagram showing the electrical configuration of a pachinko machine of the 30th embodiment. [Figure 589] A front view of the game board of a pachinko machine in the 30th embodiment. [Fig. 590] (a) is an enlarged view of the area surrounded by A in Figure 589, and is a schematic cross-sectional view of the decorative member and its surroundings in the 30th embodiment when viewed from the front, and (b) is a schematic cross-sectional view of the decorative member and its surroundings in (a) when viewed from the direction of A. [Fig. 591](a) is a schematic cross-sectional view of the decorative member in the 30th embodiment when viewed from the front, (b) is a schematic cross-sectional view of (a) when viewed from direction A, and (c) is a schematic cross-sectional view of Figure 590(a) when viewed from direction A. [Fig. 592] (a) is a diagram showing the state in which a game ball launched in a right-hand play flows down from above the first surface of the protrusion toward the first surface of the protrusion when the protrusion is in its initial state; (b) is a diagram showing the state in which, from the state in (a), the game ball flowing down collides with the first surface of the protrusion, causing the protrusion to rotate counterclockwise, and the game ball rolls to the left on the first surface of the protrusion; (c) is a diagram showing the state in which, from the state in (b), the game ball has rolled completely on the first surface of the protrusion and rolls to the left down the left inclined portion; and (d) is a diagram showing the state in which, from the state in (c), the game ball has rolled completely down the left inclined portion and passed through the left-side passage switch, causing the protrusion return movable portion to move, returning the protrusion 77c to its initial state, and the game ball flows down toward the right outlet. [Fig. 593] (a) is a diagram showing the state in which a game ball launched in a right-hand play flows down from above the second surface of the protrusion toward the second surface of the protrusion when the protrusion is in its initial state; (b) is a diagram showing the state in which, from the state in (a), the game ball flowing down collides with the second surface of the protrusion, causing the protrusion to rotate clockwise, and the game ball rolls to the right on the second surface of the protrusion; (c) is a diagram showing the state in which, from the state in (b), the game ball has rolled completely on the second surface of the protrusion and rolls to the right on the right inclined portion; and (d) is a diagram showing the state in which, from the state in (c), the game ball has rolled completely on the right inclined portion and passed through the right-side passage switch, causing the protrusion return movable portion to move, returning the protrusion 77c to its initial state, and the game ball flows down toward the right-side general winning opening. [Fig. 594](a) is a diagram showing a state in which the first game ball launched in a right-hand hit game flows down from above the second surface of the protrusion toward the second surface of the protrusion when the protrusion is in its initial state, and (b) is a diagram showing a state in which the second game ball flows down from above the first surface of the protrusion when the first game ball that was flowing down from the state of (a) collides with the second surface of the protrusion, causing the protrusion to rotate clockwise and the first game ball to roll to the right on the second surface of the protrusion. (c) is a diagram showing the state from (b) in which the first game ball has completed rolling on the second surface of the protrusion and is rolling to the right on the right inclined portion, and the second game ball has collided with the first surface of the protrusion and is rolling to the right on said first surface of the protrusion; (d) is a diagram showing the state from (c) in which the first game ball has passed through the right passage switch, causing the protrusion return movable part to move, returning the protrusion to its initial state, and the second game ball is rolling to the right on the second surface of the protrusion. [Fig. 595] (a) is a diagram showing the state in which the protrusion has returned to its initial state from the state shown in Figure 594(d) as the second gaming ball rolls to the right on the second surface of the protrusion, causing the protrusion to rotate clockwise; (b) is a diagram showing the state in which the second gaming ball, having rolled completely on the second surface of the protrusion, rolls to the right on the right inclined portion from the state shown in (a); and (c) is a diagram showing the state in which the second gaming ball, having rolled completely on the right inclined portion, has passed the right-side passage switch, causing the protrusion return movable portion to move, returning the protrusion 77c to its initial state, and the second gaming ball flows down toward the right-side general winning opening. [Fig. 596] A block diagram showing the electrical configuration of a pachinko machine 10 of the 31st embodiment. [Figure 597] (a) is an enlarged view of the area surrounded by A in Figure 589, and is a schematic cross-sectional view of the decorative member 77 in the 31st embodiment when it is positioned in its initial position, and (b) is a schematic cross-sectional view of the decorative member 77 in the 31st embodiment when it is positioned in its movable position. [Fig. 598] 31 is a flowchart showing the winning process executed by the MPU in the main control device in the 31st embodiment. [Figure 599]A flowchart showing the jackpot end processing executed by the MPU in the main control device in the 31st embodiment. [Figure 600] FIG. 32 is a front view of a pachinko machine according to the 32nd embodiment of the present invention. [Figure 601] FIG. 32 is a rear view of the pachinko machine according to the 32nd embodiment. [Figure 602] A front view of the game board of a pachinko machine in the 32nd embodiment. [Figure 603] (a) is a schematic cross-sectional view of the area around the return rubber unit when the return rubber of the return rubber unit is in its normal position, (b) is a schematic cross-sectional view of the area when the return rubber has moved to the opening position, and (c) is a schematic cross-sectional view of the area when the return rubber has moved to the protruding position. [Figure 604] (a) is a schematic cross-sectional view of the area around the return rubber unit when the return rubber is in its normal position, as viewed from the front; (b) is a schematic cross-sectional view of the return rubber and the support part when viewed from the front; and (c) is an oblique view of the return rubber and the support part. [Figure 605] (a) is a diagram showing the state in which a game ball launched in right-hand play moves toward the protruding position when the return rubber is in its normal position; (b) is a diagram showing the state in which, from the state in (a), the game ball passes through the protruding position, moves along the inflow path, and passes through the opening position; (c) is a diagram showing the state in which, from the state in (b), the game ball passes through the opening position, moves along the upper path, and collides with the return rubber; and (d) is a diagram showing the state in which, from the state in (c), the game ball collides with the return rubber, and flows down toward the right-hand general winning opening or through gate. [Figure 606](a) is a diagram showing the state in which a game ball launched in right-hand play moves toward the protruding position when the return rubber is in its normal position; (b) is a diagram showing the state in which, from the state in (a), the game ball has passed the protruding position, moved along the inflow path, and passed through the opening position; (c) is a diagram showing the state in which, from the state in (b), the game ball has passed through the opening position, moved along the upper path, and rolled on the flow path forming member; and (d) is a diagram showing the state in which, from the state in (c), the game ball that was rolling on the flow path forming member flows down toward the right-hand general winning opening or through gate. [Figure 607] (a) is a diagram showing the state in which the return rubber is in its normal position, with the first gaming ball moving along the upper path toward the return rubber and the second gaming ball moving toward the protruding position; (b) is a diagram showing the state from (a) in which the first gaming ball bounces off the return rubber and moves upward and left along the upper path, and the second gaming ball passes through the opening position and moves downward and right along the upper path, resulting in a collision with two gaming balls; (c) is a diagram showing the state from (b) in which the first gaming ball of the two colliding gaming balls is rolling on the flow path forming member and the second gaming ball has flowed into the lower path and is rolling; and (d) is a diagram showing the state from (c) in which the first gaming ball is flowing down toward the right-hand general winning opening or through gate, and the second gaming ball is moving along the lower path toward the right-hand general winning opening. [Figure 608](a) is a diagram showing the state in which a game ball launched in right-hand play moves toward the protruding position when the return rubber is located in the normal position; (b) is a diagram showing the state in which, from the state in (a), the return rubber is moving along the upper path toward the protruding position, and the game ball that has passed the opening position collides with the first collision surface of the return rubber; (c) is a diagram showing the state in which, from the state in (b), the return rubber is moving along the inflow path toward the protruding position, and the game ball that has collided with the return rubber bounces back in an upper left direction, passes the opening position, and moves along the inflow path; and (d) is a diagram showing the state in which, from the state in (c), the return rubber has reached the protruding position, and the game ball that has collided with the return rubber passes the protruding position and flows down the left side area. [Figure 609] (a) is a diagram showing the state in which a game ball launched in right-hand play moves toward the protruding position when the return rubber is in the normal position; (b) is a diagram showing the state in which, from the state in (a), the return rubber is moving along the upper path toward the protruding position, and the game ball that has passed the opening position collides with the second collision surface of the return rubber; (c) is a diagram showing the state in which, from the state in (b), the return rubber is moving along the inflow path toward the protruding position, and the game ball that has collided with the return rubber bounces back to the bottom left and flows into the lower path and moves; and (d) is a diagram showing the state in which, from the state in (c), the return rubber has reached the protruding position, and the game ball rolling along the lower path is moving toward the general winning opening on the right side. [Figure 610] (a) is a diagram showing the state in which a game ball launched in right-hand play moves toward the protruding position when the return rubber is moving along the upper path toward the protruding position; (b) is a diagram showing the state in which, from the state in (a), the return rubber moving toward the protruding position passes the opening position, and the game ball moving along the inflow path collides with the first collision surface of the return rubber; and (c) is a diagram showing the state in which, from the state in (b), the return rubber reaches the protruding position, and the game ball that collides with the return rubber passes the protruding position and flows down the left-hand area. [Figure 611](a) is a diagram showing the state in which a game ball launched in a right-handed play moves toward the protruding position when the return rubber is located in the protruding position, (b) is a diagram showing the state in which the game ball that has reached the protruding position from the state in (a) collides with the first collision surface of the return rubber, and (c) is a diagram showing the state in which the game ball that has collided with the return rubber flows down the left-hand area from the state in (b). [Figure 612] (a) is a diagram showing the state in which a game ball launched in right-hand play is moving toward the protruding position when the return rubber is located in the protruding position; (b) is a diagram showing the state in which the return rubber is moving along the inflow path from the state in (a) toward the normal position, and the game ball that has passed the protruding position collides with the first collision surface of the return rubber; (c) is a diagram showing the state in which the return rubber moving toward the normal position from the state in (b) has reached the opening position, and the game ball that has collided with the return rubber is rolling along the inflow path while coming into contact with the first collision surface; and (d) is a diagram showing the state in which the return rubber is moving toward the normal position from the state in (c), and is moving along the upper path, and the game ball that was rolling along the inflow path while coming into contact with the return rubber has flowed into the lower path. [Figure 613] (a) is a diagram showing the state in which a game ball launched in right-hand play moves toward the protruding position when the return rubber is moving along the inflow path toward the normal position; (b) is a diagram showing the state in which the game ball that has passed the opening position collides with the first collision surface of the return rubber when the return rubber is moving along the upper path toward the normal position from the state in (a); (c) is a diagram showing the state in which the return rubber is moving along the upper path toward the normal position from the state in (b), and the game ball that has collided with the return rubber is rolling in a downward and rightward direction on the flow path forming member; and (d) is a diagram showing the state in which the return rubber has reached the normal position from the state in (c), and the game ball that was rolling on the flow path forming member is flowing down toward the right-hand general winning opening or through gate. [Figure 614] 1A is a diagram showing a schematic diagram of area division settings and effective line settings on a display screen, and FIG. 1B is a diagram showing an example of an actual display screen. [Figure 615] This is a block diagram showing the electrical configuration of a pachinko machine in the 32nd embodiment, and is a block diagram mainly showing the electrical configuration of the main control device. [Figure 616] A block diagram showing ROM and RAM provided in the main control device in the 32nd embodiment. [Figure 617] This is a diagram showing a schematic configuration of various counters, each reserved ball storage area, and reserved ball execution area in the 32nd embodiment. [Figure 618] (a) is a diagram showing a schematic example of a special chart 1 jackpot random number table in the 32nd embodiment, and (b) is a diagram showing a schematic example of a special chart 2 jackpot random number table in the 32nd embodiment. [Figure 619] (a) is a diagram showing a schematic example of a special chart 1 jackpot type table in the 32nd embodiment, and (b) is a diagram showing a schematic example of a special chart 2 jackpot type table in the 32nd embodiment. [Figure 620] This is a diagram showing a schematic example of a special chart 2 small prize type table in the 32nd embodiment. [Figure 621] This is a list that explains the trigger for transitioning to each game state in the 32nd embodiment, the probability of winning a jackpot with a special symbol, the probability of winning with a normal symbol, the recommended ball launch mode, the main winning destinations, the time period during which the first special symbol changes, the time period during which the second special symbol changes, and whether or not right-hand play is possible. [Figure 622] A diagram showing the firing patterns in each game state of the 32nd embodiment and the transition destination of the game state based on the type of jackpot won, etc. [Figure 623] (a) is a diagram showing a schematic example of a reservation number table for special drawing 1 in the 32nd embodiment, and (b) is a diagram showing a schematic example of a reservation number table for special drawing 2 in the 32nd embodiment. [Figure 624](a) is a diagram showing a schematic example of an A table of the stop pattern table, (b) is a diagram showing a schematic example of a B table of the stop pattern table, (c) is a diagram showing a schematic example of a C table of the stop pattern table, and (d) is a diagram showing a schematic example of a D table of the stop pattern table. [Figure 625] (a) is a diagram showing a schematic example of a fluctuation pattern table for a miss on special chart 1 in the 32nd embodiment, and (b) is a diagram showing a schematic example of a fluctuation pattern table for a jackpot on special chart 1 in the 32nd embodiment. [Figure 626] (a) is a diagram showing a schematic example of a variation pattern table for a miss on special chart 2 in the 32nd embodiment, and (b) is a diagram showing a schematic example of a variation pattern table for a big win / small win on special chart 2 in the 32nd embodiment. [Figure 627] FIG. 13 is a diagram schematically illustrating an example of a big win opening table in the thirty-second embodiment. [Figure 628] FIG. 13 is a diagram schematically illustrating an example of a small win opening table in the 32nd embodiment. [Figure 629] FIG. 22 is a diagram schematically illustrating an example of a time-saving termination condition table in the 32nd embodiment. [Figure 630] A diagram schematically showing an example of a time-saving lottery table in the 32nd embodiment. [Figure 631] (a) is a diagram showing a schematic example of a normal winning random number table, (b) is a diagram showing a schematic example of a normal winning fluctuation table, and (c) is a diagram showing a schematic example of a normal electric role opening table. [Figure 632] A block diagram showing the electrical configuration of the voice lamp control device in the 32nd embodiment. [Figure 633] A diagram showing a schematic diagram of the configuration of the first pending information storage area, the second pending information storage area, and the execution information storage area in the 32nd embodiment. [Figure 634] FIG. 32 is a block diagram showing the electrical configuration of a display control device according to a thirty-second embodiment. [Figure 635] FIG. 13 is an explanatory diagram illustrating an image displayed when the power is turned on in the thirty-second embodiment. [Figure 636] 1A is an explanatory diagram illustrating a rear surface A, and FIG. 1B is an explanatory diagram illustrating a rear surface B. FIG. [Figure 637] FIG. 10 is an explanatory diagram illustrating the rear surface C. [Figure 638] A diagram schematically showing an example of a variable display data table in the 32nd embodiment. [Figure 639] FIG. 20 is a diagram schematically illustrating an example of an additional data table in the thirty-second embodiment. [Figure 640] FIG. 22 is a diagram schematically illustrating an example of a transfer data table in the thirty-second embodiment. [Figure 641] FIG. 22 is a diagram schematically illustrating an example of a drawing list in the thirty-second embodiment. [Figure 642] 32 is a flowchart showing the start-up process executed by the MPU in the main control device in the thirty-second embodiment. [Figure 643] 32 is a flowchart showing a setting change process executed by the MPU in the main control device in the thirty-second embodiment. [Figure 644] 32 is a flowchart showing main processing executed by the MPU in the main control device in the 32nd embodiment. [Figure 645] 32 is a flowchart showing timer interrupt processing executed by the MPU in the main control device in the 32nd embodiment. [Figure 646] 32 is a flowchart showing a return rubber movement control process executed by an MPU in the main control device in the 32nd embodiment. [Figure 647] A flowchart showing the start-up winning processing executed by the MPU in the main control device in the 32nd embodiment. [Figure 648] 32 is a flowchart showing gate passage processing executed by the MPU in the main control device in the thirty-second embodiment. [Figure 649]A flowchart showing the special pattern change processing executed by the MPU in the main control device in the 32nd embodiment. [Figure 650] 32 is a flowchart showing the fluctuation start processing executed by the MPU in the main control device in the 32nd embodiment. [Figure 651] 32 is a flowchart showing the fluctuation stop processing executed by the MPU in the main control device in the 32nd embodiment. [Figure 652] 32 is a flowchart showing the time-saving counting process executed by the MPU in the main control device in the 32nd embodiment. [Figure 653] 32 is a flowchart showing a relief reach counting process executed by the MPU in the main control device in the 32nd embodiment. [Figure 654] 13 is a flowchart showing the winning process executed by the MPU in the main control device in the 32nd embodiment. [Figure 655] This is a flowchart showing the small win opening / closing control process executed by the MPU in the main control device in the 32nd embodiment. [Figure 656] 32 is a flowchart showing a specific area device open / close control process executed by an MPU in the main control device in the thirty-second embodiment. [Figure 657] A flowchart showing the processing performed by the MPU in the main control device while the small prize opening is open in the 32nd embodiment. [Figure 658] This is a flowchart showing the small win end processing executed by the MPU in the main control device in the 32nd embodiment. [Figure 659] A flowchart showing the jackpot opening / closing control process executed by the MPU in the main control device in the 32nd embodiment. [Figure 660] A flowchart showing the processing during opening of the large prize opening executed by the MPU in the main control device in the 32nd embodiment. [Figure 661] A flowchart showing the jackpot end processing executed by the MPU in the main control device in the 32nd embodiment. [Figure 662] 32 is a flowchart showing a switch reading process executed by the MPU in the main control device in the thirty-second embodiment. [Figure 663] 13 is a flowchart showing a time-saving lottery process executed by the MPU in the main control device in the 32nd embodiment. [Figure 664] A flowchart showing the general map change processing executed by the MPU in the main control device in the 32nd embodiment. [Figure 665] 32 is a flowchart showing the normal electric utility control processing executed by the MPU in the main control device in the 32nd embodiment. [Figure 666] 32 is a flowchart showing NMI interrupt processing executed by the MPU in the main control device in the thirty-second embodiment. [Figure 667] 32 is a flowchart showing the startup process executed by the MPU in the voice lamp control device in the 32nd embodiment. [Figure 668] 32 is a flowchart showing the main processing executed by the MPU in the voice lamp control device in the 32nd embodiment. [Figure 669] 32 is a flowchart showing the command determination process executed by the MPU in the voice lamp control device in the 32nd embodiment. [Figure 670] A flowchart showing the special diagram 1 command processing executed by the MPU in the voice lamp control device in the 32nd embodiment. [Figure 671] A flowchart showing the special diagram 2 command processing executed by the MPU in the voice lamp control device in the 32nd embodiment. [Figure 672] A flowchart showing the reserved ball number command processing executed by the MPU in the voice lamp control device in the 32nd embodiment. [Figure 673] A flowchart showing the variable performance processing executed by the MPU in the voice lamp control device in the 32nd embodiment. [Figure 674]13 is a flowchart showing main processing executed by an MPU in a display control device in the thirty-second embodiment. [Figure 675] (a) is a flowchart showing command interrupt processing executed by an MPU in a display control device in the 32nd embodiment, and (b) is a flowchart showing V interrupt processing executed by an MPU in a display control device in the 32nd embodiment. [Figure 676] 13 is a flowchart showing a command determination process executed by an MPU in a display control device in the thirty-second embodiment. [Figure 677] (a) is a flowchart showing the pending ball number command processing executed by the MPU in the display control device in the 32nd embodiment, and (b) is a flowchart showing the demo command processing executed by the MPU in the display control device in the 32nd embodiment. [Figure 678] A flowchart showing the variable performance command processing executed by the MPU in the display control device in the 32nd embodiment. [Figure 679] (a) is a flowchart showing the confirmation command processing executed by the MPU in the display control device in the 32nd embodiment, and (b) is a flowchart showing the variation pattern command processing executed by the MPU in the display control device in the 32nd embodiment. [Figure 680] 13 is a flowchart showing a stop type command process executed by an MPU in the display control device in the thirty-second embodiment. [Figure 681] (a) is a flowchart showing character-related command processing executed by the MPU in the display control device in the 32nd embodiment, and (b) is a flowchart showing background image-related command processing executed by the MPU in the display control device in the 32nd embodiment. [Figure 682] 13 is a flowchart showing an error command process executed by an MPU in the display control device in the thirty-second embodiment. [Figure 683]13 is a flowchart showing a display setting process executed by an MPU in a display control device in the thirty-second embodiment. [Figure 684] 13 is a flowchart showing a display setting process executed by an MPU in a display control device in the thirty-second embodiment. [Figure 685] (a) is a flowchart showing the pending image setting process executed by the MPU in the display control device in the 32nd embodiment, and (b) is a flowchart showing the warning image setting process executed by the MPU in the display control device in the 32nd embodiment. [Figure 686] 20 is a flowchart showing a pointer update process executed by an MPU in a display control device in the thirty-second embodiment. [Figure 687] (a) is a flowchart showing the transfer setting process executed by the MPU in the display control device in the 32nd embodiment, and (b) is a flowchart showing the resident image transfer setting process executed by the MPU in the display control device in the 32nd embodiment. [Figure 688] 13 is a flowchart showing a normal image transfer setting process executed by an MPU in a display control device in the thirty-second embodiment. [Figure 689] 20 is a flowchart showing detailed image transfer processing executed by an MPU in a display control device in the thirty-second embodiment. [Fig. 690] 13 is a flowchart showing a drawing process executed by an MPU in a display control device in the thirty-second embodiment. [Figure 691] 33. A schematic cross-sectional view of the periphery of the return rubber unit of the 33rd embodiment when viewed from the front, where (a) is a schematic cross-sectional view of the periphery of the return rubber unit when the return rubber of the return rubber unit is in its normal position, (b) is a schematic cross-sectional view of the periphery when the return rubber has moved to the opening position, and (c) is a schematic cross-sectional view of the periphery when the return rubber has moved to the protruding position. [Figure 692]10 is a schematic cross-sectional view of the return rubber unit and its periphery when viewed from the front in a state where the return rubber is positioned at a normal position. FIG. [Figure 693] 34th embodiment, the figure shows the operation mode when the return rubber is moved from the normal position to the protruding position, (a) is a schematic cross-sectional view of the return rubber unit and its surroundings in a state where the first collision surface of the return rubber is located in the normal position substantially facing the inner surface of the outer rail, (b) is a figure showing a state where the support part is extended from the state of (a) and the return rubber moves in the upper left direction, so that the second collision surface of the return rubber collides with the locking part, and the second collision surface is locked by the locking part and the return rubber rotates counterclockwise, (c) is a figure showing a state where the return rubber is moved from the state of (b) (d) is a diagram showing a state in which the support part extends further from the state in (c), causing the return rubber to move in the upper left direction of the engaging part, with the first collision surface of the return rubber standing up against the inner surface of the outer rail while moving; (e) is a diagram showing a state in which the support part extends further from the state in (d), causing the first collision surface of the return rubber to reach the protruding position while maintaining the first collision surface of the return rubber standing up against the inner surface of the outer rail. [Figure 694] In the 34th embodiment, (a) is a diagram showing the state in which the first collision surface, which is a predetermined portion of the return rubber, is standing up against the inner surface of the outer rail and moving toward its normal position, (b) is a diagram showing the state in which the return rubber has moved further downward to the right from the state in (a) and is about to collide with the locking portion, (c) is a diagram showing the state in which the return rubber has moved further downward to the right from the state in (b), causing the support portion connection surface of the return rubber to collide with the locking portion, and the support portion connection surface is locked by the locking portion and rotates clockwise, and (d) is a diagram showing the state in which the return rubber has moved downward to the right from the state in (c) while rotating clockwise, and has reached its normal position with the first collision surface approximately facing the inner surface of the outer rail. [Figure 695](a) is a schematic cross-sectional view of the area around the return rubber unit when viewed from the front when the return rubber is in its normal position, (b) is an oblique view of the return rubber, (c) is an oblique view of the return rubber, support part and locking part when the return rubber is in its normal position, and (d) is an oblique view of the return rubber, support part and locking part when the return rubber has moved in the upper left direction when viewed from the front and collided with the locking part. [Figure 696] A block diagram showing ROM and RAM provided in the main control device in the 35th embodiment. [Figure 697] FIG. 23 is a schematic diagram showing an example of a return-rubber moving table stored in a ROM in the thirty-fifth embodiment. [Figure 698] 35 is a flowchart showing a return rubber movement control process executed by an MPU in the main control device in the 35th embodiment. [Figure 699] 35 is a flowchart showing a return rubber protrusion movement process executed by an MPU in the main control device in the 35th embodiment. [Figure 700] 13 is a flowchart showing a return rubber normal movement process executed by the MPU in the main control device in the 35th embodiment. [Figure 701] 35 is a flowchart showing the command determination process executed by the MPU in the voice lamp control device in the 35th embodiment. [Figure 702] A flowchart showing the return rubber command processing executed by the MPU in the voice lamp control device in the 35th embodiment. [Fig. 703] (a) is a diagram showing the state in which the rescue condition is met in the "normal game state", (b) is a diagram showing the state in which, from the state of (a), it is suggested that the return rubber will move from the protruding position to the normal position, (c) is a diagram showing the state in which, from the state of (b), it is notified that the return rubber will start moving from the protruding position to the normal position, and (d) is a diagram showing the state in which, from the state of (c), it is notified that the movement of the return rubber from the protruding position to the normal position has been completed. [Fig. 704](a) is a diagram showing the state in which the time-saving end condition is met in the "time-saving state," (b) is a diagram showing the state in which, from the state in (a), it is suggested that the return rubber will move from the normal position to the protruding position, (c) is a diagram showing the state in which, from the state in (b), it is notified that the return rubber will start moving from the normal position to the protruding position, and (d) is a diagram showing the state in which, from the state in (c), it is notified that the movement of the return rubber from the normal position to the protruding position has been completed. [Figure 705] 1A is a schematic cross-sectional view of the return rubber unit and its surroundings when viewed from the front in a state where the return rubber is positioned in a normal position, and FIG. 1B is a perspective view of the return rubber and the support portion. [Figure 706] (a) is a diagram showing the state in which a game ball launched in right-hand play moves toward the protruding position when the return rubber is located in the normal position; (b) is a diagram showing the state in which, from the state in (a), the return rubber is moving along the upper path 58b toward the protruding position, and the game ball that has passed the opening position collides with the first collision surface of the return rubber; (c) is a diagram showing the state in which, from the state in (b), the return rubber is moving along the inflow path 58a toward the protruding position, and the game ball that has collided with the return rubber bounces back in the upper left direction, passes through the opening position, and moves along the inflow path 58a; and (d) is a diagram showing the state in which, from the state in (c), the return rubber has reached the protruding position, and the game ball that has collided with the return rubber passes the protruding position and flows down the left side area. [Fig. 707] 37 is a flowchart showing a switch reading process executed by the MPU in the main control device in the 37th embodiment. [Fig. 708] 37 is a flowchart showing the command determination process executed by the MPU in the voice lamp control device in the 37th embodiment. [Figure 709] A flowchart showing the abnormal ball entry command processing executed by the MPU in the voice lamp control device in the 37th embodiment. [Fig. 710](a) is a diagram showing the state in which the first special pattern variable effect is being executed in the "normal game state," and (b) is a diagram showing the state in (a) in which an abnormal ball entry into the right-hand general winning slot has been detected and the abnormal ball entry has been notified. [Figure 711] FIG. 38 is a schematic diagram showing an example of a return-rubber moving table stored in the ROM in the thirty-eighth embodiment. [Fig. 712] 38 is a flowchart showing a return rubber protrusion movement process executed by the MPU in the main control device in the thirty-eighth embodiment. [Fig. 713] 38 is a flowchart showing the return rubber normal movement process executed by the MPU in the main control device in the 38th embodiment. [Fig. 714] A front view of the game board of a pachinko machine in the 39th embodiment. [Fig. 715] (a) is a schematic cross-sectional view of the return rubber unit and the area around the second return rubber unit when the return rubber of the return rubber unit is in its normal position and the second return rubber of the second return rubber unit is in its normal position; (b) is a schematic cross-sectional view when the return rubber is in its protruding position and the second return rubber is in its protruding position; and (c) is a schematic cross-sectional view when the return rubber is in its protruding position and the second return rubber is in its normal position. [Fig. 716] FIG. 10 is a schematic cross-sectional view showing a state in which the return rubber is located at a normal position and the second return rubber is located at a protruding position. [Fig. 717] (a) is a diagram showing the state in which a game ball launched in right-hand play moves toward the protruding position when the return rubber and second return rubber are positioned in their normal positions; (b) is a diagram showing the state in which, from the state in (a), the game ball passes through the protruding position, moves along the inflow path, and passes through the opening position; (c) is a diagram showing the state in which, from the state in (b), the game ball passes through the opening position, moves along the upper path, and collides with the return rubber; and (d) is a diagram showing the state in which, from the state in (c), the game ball collides with the return rubber, and flows down toward the right-hand general winning opening or through gate 67. [Fig. 718] (a) is a diagram showing the state in which a game ball launched in right-hand play moves toward the protruding position when the return rubber and second return rubber are positioned in their normal positions; (b) is a diagram showing the state in which, from the state in (a), the game ball has passed the protruding position and is moving along the inflow path toward the inlet of the lower path; (c) is a diagram showing the state in which, from the state in (b), the game ball that was moving along the inflow path is flowing into the lower path and moving; and (d) is a diagram showing the state in which, from the state in (c), the game ball rolling along the lower path is moving toward the general winning opening on the right side. [Fig. 719] (a) is a diagram showing the state in which a game ball launched in a right-handed game moves toward the protruding position when the return rubber is located in the protruding position and the second return rubber is located in the normal position; (b) is a diagram showing the state in which, from the state in (a), the game ball has reached the protruding position and collides with the first collision surface of the return rubber; and (c) is a diagram showing the state in which, from the state in (b), the game ball has collides with the return rubber and flows down the left-hand area. [Fig. 720] (a) is a diagram showing the state in which a game ball launched in right-hand play moves toward the protruding position when the return rubber is located in the protruding position and the second return rubber is located in the normal position; (b) is a diagram showing the state in which, from the state in (a), a game ball that has passed under the return rubber at the protruding position moves along the inflow path; (c) is a diagram showing the state in which, from the state in (b), a game ball that has passed through the opening position moves along the upper path; and (d) is a diagram showing the state in which, from the state in (c), a game ball that has been moving along the upper path flows down toward the right-hand general winning opening or through gate. [Fig. 721](a) is a diagram showing the state in which a game ball launched in right-hand play moves toward the protruding position when the return rubber is in the protruding position and the second return rubber is in the normal position; (b) is a diagram showing the state from the state of (a) in which a game ball that has passed under the return rubber at the protruding position moves along the inflow path toward the inlet of the lower path; (c) is a diagram showing the state from the state of (b) in which a game ball that was moving along the inflow path flows into the lower path and moves; and (d) is a diagram showing the state from the state of (c) in which a game ball rolling along the lower path moves toward the general winning opening on the right side. [Fig. 722] (a) is a diagram showing the state in which the return rubber is moving along the upper path from the protruding position toward the normal position, and the second return rubber is positioned at the protruding position, and the game ball launched in right-hand play moves above the second return rubber and the second support part and passes through the opening position; (b) is a diagram showing the state in which, from the state of (a), the return rubber has reached the normal position and the second return rubber is positioned at the protruding position, and the game ball that had passed through the opening position has collided with the return rubber; (c) is a diagram showing the state in which, from the state of (b), the return rubber is positioned at the normal position and the second return rubber is positioned at the protruding position, and multiple game balls launched in right-hand play are stored at the top of the second support part; and (d) is a diagram showing the state in which, from the state of (c), the return rubber is moving from the normal position toward the protruding position, and the game balls that were stored at the top of the second support part flow down the left part of the play area due to the movement of the return rubber. [Fig. 723](a) is a diagram showing the state in which the return rubber is moving along the upper path from the protruding position toward the normal position and the second return rubber is positioned at the protruding position, and the game ball launched in right-hand play moves above the second return rubber and the second support part and passes through the opening position; (b) is a diagram showing the state in which, from the state of (a), the return rubber has reached the normal position and the second return rubber is positioned at the protruding position, and the game ball that had passed through the opening position has collided with the return rubber; (c) is a diagram showing the state in which, from the state of (b), the return rubber is positioned at the normal position and the second return rubber is positioned at the protruding position, and multiple game balls launched in right-hand play are stored at the top of the second support part; and (d) is a diagram showing the state in which, from the state of (c), the second return rubber has moved from the protruding position to the normal position, and the game balls that had been stored at the top of the second support part are flowing down through the upper and lower paths. [Fig. 724] (a) is a diagram showing the state in which a game ball launched in a right-handed game moves toward the protruding position when the return rubber and the second return rubber are located in the protruding position, (b) is a diagram showing the state in which, from the state in (a), the game ball that has reached the protruding position collides with the first collision surface of the return rubber or the first collision surface of the second return rubber, and (c) is a diagram showing the state in which, from the state in (b), the game ball that has collided with either return rubber flows down the left-hand area. [Fig. 725] This is a block diagram showing the electrical configuration of a pachinko machine in the 39th embodiment, and is a block diagram mainly showing the electrical configuration of the main control device. [Fig. 726] A block diagram showing ROM and RAM provided in the main control device in the 39th embodiment. [Fig. 727] FIG. 23 is a schematic diagram showing an example of a return-rubber moving table stored in the ROM in the thirty-ninth embodiment. [Fig. 728] 39 is a flowchart showing a return rubber movement control process executed by an MPU in the main control device in the thirty-ninth embodiment. [Fig. 729]23 is a flowchart showing a second return rubber protrusion moving process executed by an MPU in the main control device in the thirty-ninth embodiment. [Fig. 730] 23 is a flowchart showing a second return rubber normal movement process executed by an MPU in the main control device in the thirty-ninth embodiment. [Fig. 731] A flowchart showing the time-saving counting process executed by the MPU in the main control device in the 39th embodiment. [Fig. 732] 39 is a flowchart showing a relief reach counting process executed by the MPU in the main control device in the thirty-ninth embodiment. [Fig. 733] 39 is a flowchart showing the winning process executed by the MPU in the main control device in the 39th embodiment. [Fig. 734] This is a flowchart showing the small win end processing executed by the MPU in the main control device in the 39th embodiment. [Fig. 735] A flowchart showing the jackpot end processing executed by the MPU in the main control device in the 39th embodiment. [Fig. 736] 39 is a flowchart showing a time-saving lottery process executed by the MPU in the main control device in the thirty-ninth embodiment. [Fig. 737] A block diagram showing ROM and RAM provided in the main control device in the 40th embodiment. [Fig. 738] 13 is a flowchart showing a switch reading process executed by an MPU in the main control device in the fortieth embodiment. [Fig. 739] 13 is a flowchart showing the time-saving counting process executed by the MPU in the main control device in the 40th embodiment. [Fig. 740] This is a flowchart showing the small win end processing executed by the MPU in the main control device in the 40th embodiment. [Fig. 741] A flowchart showing the jackpot end processing executed by the MPU in the main control device in the 40th embodiment. [Fig. 742] 13 is a flowchart showing the command determination process executed by the MPU in the voice lamp control device in the 40th embodiment. [Fig. 743] A flowchart showing the general entry command processing executed by the MPU in the voice lamp control device in the 40th embodiment. [Fig. 744] (a) is a diagram showing the state in which the second special pattern variable effect is being executed in the "time-shortened state", (b) is a diagram showing the state from the state of (a) in which a ball entering the right-hand general winning slot is detected and a normal notification is made, (c) is a diagram showing the state from the state of (b) in which the second special pattern variable effect has been executed for several rotations, and then a ball entering the right-hand general winning slot is detected and a special notification is made, and (d) is a diagram showing the state from the state of (c) in which the second special pattern variable effect has been executed for several more rotations, and then a ball entering the right-hand general winning slot is detected and a special notification is made. [Fig. 745] 41. A schematic cross-sectional view of the area around the return rubber unit in the 41st embodiment when viewed from the front, where (a) is a schematic cross-sectional view of the area around the return rubber unit when the return rubber of the return rubber unit is in its normal position, (b) is a schematic cross-sectional view of the area when the return rubber has moved to the opening position, and (c) is a schematic cross-sectional view of the area when the return rubber has moved to the protruding position. [Fig. 746] 745(a) is a schematic cross-sectional view of the return rubber unit when viewed from the direction A. FIG. [Fig. 747] FIG. 13 is a schematic cross-sectional view of the return rubber unit and its periphery according to the 42nd embodiment, as viewed from the front. [Fig. 748] (a) is a diagram showing the state in which a game ball launched in right-hand play moves toward the protruding position when the path control member is protruding, (b) is a diagram showing the state in which, from the state in (a), the game ball has passed the protruding position and is moving on the protruding path control member and rolling on the upper path, and (c) is a diagram showing the state in which, from the state in (b), the game ball that was rolling on the upper path is flowing down toward the right-hand general winning opening or through gate. [Fig. 749] (a) is a diagram showing the state in which a game ball launched in right-hand play moves toward the protruding position when the path control member is submerged; (b) is a diagram showing the state in which, from the state in (a), the return rubber is moving along the upper path toward the protruding position, and the game ball that has passed the opening position collides with the second collision surface of the return rubber; (c) is a diagram showing the state in which, from the state in (b), the return rubber is moving along the inflow path toward the protruding position, and the game ball that has collided with the return rubber flows into the lower path and moves because the path control member is submerged; and (d) is a diagram showing the state in which, from the state in (c), the return rubber has reached the protruding position, and the game ball rolling along the lower path is moving toward the general winning opening on the right side. [Fig. 750] FIG. 13 is a schematic diagram showing an example of a return-rubber moving table stored in the ROM in the forty-second embodiment. [Fig. 751] 13 is a flowchart showing a return-rubber movement control process in the 42nd embodiment. [Fig. 752] 13 is a flowchart showing a path control member movement process in the 42nd embodiment. [Fig. 753] 13 is a flowchart showing the start-up process executed by the MPU in the main control device in the 43rd embodiment. [Fig. 754] 13 is a flowchart showing a return rubber drive confirmation process in the 43rd embodiment. [Fig. 755] 13 is a flowchart showing a return rubber movement control process in the 43rd embodiment. [Fig. 756] A flowchart showing a command determination process executed by an MPU in a voice lamp control device in the 43rd embodiment. [Fig. 757] A flowchart showing the return rubber operation abnormality command processing executed by the MPU in the voice lamp control device in the 43rd embodiment. [Fig. 758](a) is a diagram showing the state in which the power of the pachinko machine is turned on, and (b) is a diagram showing the state from the state in (a) in which an abnormality in the movement process of the return rubber has been notified during the return rubber drive confirmation process in the start-up process of the pachinko machine. [Fig. 759] (a) is a diagram showing the state in which the rescue condition is met in the "normal game state", (b) is a diagram showing the state in which the state in (a) suggests that the return rubber will move from the protruding position to the normal position, (c) is a diagram showing the state in which the state in (b) notifies that the return rubber will start moving from the protruding position to the normal position, and (d) is a diagram showing the state in which the state in (c) notifies that an operational abnormality has occurred in the process of moving the return rubber from the protruding position to the normal position. [Fig. 760] (a) is a diagram showing the state in which the rescue condition is met in the "normal game state," (b) is a diagram showing the state in which, from the state of (a), it is suggested that the return rubber will move from the protruding position to the normal position, (c) is a diagram showing the state in which, from the state of (b), an explanation is given about the gameplay when the return rubber moves from the protruding position to the normal position, and (d) is a diagram showing the state in which, from the state of (c), an explanation is given about the gameplay when the return rubber continues to move from the protruding position to the normal position. [Fig. 761] (a) is a diagram showing a state in which, from the state of Figure 760(d), it is notified that the return rubber has started to move from the protruding position to the normal position, and (b) is a diagram showing a state in which, from the state of Figure 761(a), it is notified that the return rubber has completed moving from the protruding position to the normal position. [Fig. 762](a) is a diagram showing the state in which the time-saving end condition is met in the "time-saving state," (b) is a diagram showing the state in which it is suggested from the state of (a) that the return rubber will move from the normal position to the protruding position, (c) is a diagram showing the state in which an explanation is given about the playability when the return rubber moves from the normal position to the protruding position from the state of (b), and (d) is a diagram showing the state in which an explanation is given about the playability when the return rubber continues to move from the normal position to the protruding position from the state of (c). [Fig. 763] (a) is a diagram showing a state from the state of Figure 762(d) where it is notified that the return rubber has started to move from the normal position to the protruding position, and (b) is a diagram showing a state from the state of Figure 763(a) where it is notified that the return rubber has completed moving from the normal position to the protruding position. [Fig. 764] FIG. 10 is a front view of a pachinko machine according to a 45th embodiment of the present invention. [Fig. 765] FIG. 10 is a rear view of a pachinko machine according to the 45th embodiment. [Fig. 766] A front view of the game board of a pachinko machine in the 45th embodiment. [Fig. 767] 1A is a diagram showing a schematic diagram of area division settings and effective line settings on a display screen, and FIG. 1B is a diagram showing an example of an actual display screen. [Fig. 768] (a) is a screen that is displayed after a predetermined time has elapsed since the special pattern variation effect has stopped, and shows the state in which a standby screen indicating the standby state is displayed, and (b) is a diagram showing the state in which the frame button operation unit has been pressed from the state in (a) and the custom setting screen is displayed. [Fig. 769] (a) is a diagram showing the state in which the game customization menu is selected in the "normal game play state" from the state of Figure 768(b) and the game customization setting screen is displayed, and (b) is a diagram showing the state in which the game customization menu is selected in the "time-saving state" from the state of Figure 768(b) and the game customization setting screen is displayed. [Fig. 770](a) is a diagram showing the state in which the volume / light intensity setting menu has been selected from the state of Figure 768(b) and the volume / light intensity setting screen is being displayed, (b) is a diagram showing the state in which the down button has been pressed from the state of (a) and the volume has been changed from "5" to "4", and (c) is a diagram showing the state in which the down button has been pressed from the state of (b) while the special pattern variable performance is being executed and the volume has been changed to "3". [Fig. 771] (a) is a diagram showing the state in which the special pattern change effect is being executed when the "lever announcement mode" is set as the customization mode for the "normal game state," (b) is a diagram showing the state from the state of (a) in which the player is tilting the frame lever operation part, (c) is a diagram showing the state from the state of (b) in which the frame lever operation part has been tilted, resulting in the lever announcement failure effect, and (d) is a diagram showing the state from the state of (c) in which the special pattern change effect that was being executed has ended and a losing result has been announced. [Fig. 772] (a) is a diagram showing the state in which the special pattern variation effect is being executed when the "lever announcement mode" is set as the customization mode for the "normal game state," (b) is a diagram showing the state from the state of (a) in which the player is tilting the frame lever operation unit, (c) is a diagram showing the state from the state of (b) in which the frame lever operation unit 22b is tilted to produce the lever announcement success effect, and (d) is a diagram showing the state from the state of (c) in which the special pattern variation effect that was being executed has ended and the result of a jackpot has been announced. [Fig. 773](a) is a diagram showing the state in which the game customization setting screen is displayed in the standby state of the "normal game mode," (b) is a diagram showing the state in which, from the state in (a), the player has pressed the middle button to be notified that the "hold change chance mode" has been set, (c) is a diagram showing the state in which, from the state in (b), the game ball has entered the first starting hole, the first special pattern change effect has begun, and the hold change effect has occurred, and (d) is a diagram showing the state in which, from the state in (c), the down button has been pressed and the "lever announcement mode" is displayed as a selectable customization mode. [Fig. 774] (a) is a diagram showing the state in which the customization mode is set to "lever announcement mode" by pressing the middle button from the state of Figure 773(d), (b) is a diagram showing the state in which the super reach effect is being performed from the state of (a), (c) is a diagram showing the state in which the frame lever operation unit is tilted from the state of (b) to lead to the lever announcement success effect, and (d) is a diagram showing the state in which the special pattern variation effect that was being performed has ended and the result of a jackpot has been announced from the state of (c). [Fig. 775] (a) is a diagram showing the state in which the first special pattern change effect is being executed when the customization mode is set to "hold change chance mode," (b) is a diagram showing the state in which the "lever announcement mode" is displayed as a selectable customization mode when the down button is pressed from the state in (a), (c) is a diagram showing the state in which the customization mode is set to "lever announcement mode" when the middle button is pressed from the state in (b), and (d) is a diagram showing the state in which the hold change effect is occurring at the timing when the super reach effect is started from the state in (c). [Fig. 776](a) is a diagram showing a state in which the lever notification success effect is derived from the state of Figure 775(d) by tilting the frame lever operating unit 22b while a hold change effect is occurring, and (b) is a diagram showing a state in which the special pattern change effect that was being executed has ended and a jackpot result has been announced from the state of (a). [Fig. 777] This is a timing chart showing the detection mode of the game operation at the lower button switch and middle button switch when the variable performance and customization operation shown in Figures 773 and 774 are executed, the transition mode of the custom mode memory, the detection mode of the frame lever switch, the detection mode of the special chart 1 start port switch, the execution mode of the special chart 1 variable performance, and the performance mode performed by the third pattern display device. [Fig. 778] This is a block diagram showing the electrical configuration of a pachinko machine in the 45th embodiment, and is a block diagram mainly showing the electrical configuration of the main control device. [Fig. 779] A block diagram showing ROM and RAM provided in the main control device in the 45th embodiment. [Fig. 780] This is a diagram showing a schematic configuration of various counters, each reserved ball storage area, and reserved ball execution area in the 45th embodiment. [Fig. 781] (a) is a diagram showing a schematic example of a special chart 1 jackpot random number table in the 45th embodiment, and (b) is a diagram showing a schematic example of a special chart 2 jackpot random number table in the 45th embodiment. [Fig. 782] (a) is a diagram showing a schematic example of a special chart 1 jackpot type table in the 45th embodiment, and (b) is a diagram showing a schematic example of a special chart 2 jackpot type table in the 45th embodiment. [Fig. 783] This is a diagram showing a schematic example of a special chart 2 small prize type table in the 45th embodiment. [Fig. 784]This is a list that explains the trigger for transitioning to each game state in the 45th embodiment, the probability of winning a jackpot with a special symbol, the probability of winning with a normal symbol, the recommended ball launch mode, the main winning destinations, the time period during which the first special symbol changes, the time period during which the second special symbol changes, and whether or not right-hand play is possible. [Fig. 785] This figure shows the firing patterns in each game state of the 45th embodiment and the transition destination of the game state based on the type of jackpot won, etc. [Fig. 786] (a) is a diagram showing a schematic example of a reservation number table for special drawing 1 in the 45th embodiment, and (b) is a diagram showing a schematic example of a reservation number table for special drawing 2 in the 45th embodiment. [Fig. 787] (a) is a diagram showing a schematic example of an A table of the stop pattern table, (b) is a diagram showing a schematic example of a B table of the stop pattern table, (c) is a diagram showing a schematic example of a C table of the stop pattern table, and (d) is a diagram showing a schematic example of a D table of the stop pattern table. [Fig. 788] (a) is a diagram showing a schematic example of a fluctuation pattern table for a miss on special chart 1 in the 45th embodiment, and (b) is a diagram showing a schematic example of a fluctuation pattern table for a jackpot on special chart 1 in the 45th embodiment. [Fig. 789] (a) is a diagram showing a schematic example of a variation pattern table for a miss in the special chart 2 in the 45th embodiment, and (b) is a diagram showing a schematic example of a variation pattern table for a big win / small win in the special chart 2 in the 45th embodiment. [Fig. 790] FIG. 10 is a diagram schematically illustrating an example of a big win opening table in the 45th embodiment. [Fig. 791] FIG. 10 is a diagram schematically illustrating an example of a small win opening table in the 45th embodiment. [Fig. 792] FIG. 13 is a diagram schematically illustrating an example of a time-saving termination condition table in the 45th embodiment. [Fig. 793](a) is a diagram showing a schematic example of a normal winning random number table, (b) is a diagram showing a schematic example of a normal winning fluctuation table, and (c) is a diagram showing a schematic example of a normal electric role opening table. [Fig. 794] A block diagram showing the electrical configuration of the voice lamp control device in the 45th embodiment. [Fig. 795] A diagram showing a schematic diagram of the configuration of the first pending information storage area, the second pending information storage area, and the execution information storage area in the 45th embodiment. [Fig. 796] A diagram schematically showing an example of a normal reservation change table 222f1 in the 45th embodiment. [Fig. 797] FIG. 10 is a diagram showing a schematic example of a chance reserve change table 222f2 in the 45th embodiment. [Fig. 798] FIG. 10 is a diagram schematically illustrating an example of a pending change scenario table 222g in the 45th embodiment. [Figure 799] FIG. 14 is a block diagram showing the electrical configuration of a display control device according to a 45th embodiment. [Figure 800] FIG. 13 is an explanatory diagram illustrating an image displayed when the power is turned on in the 45th embodiment. [Figure 801] 1A is an explanatory diagram illustrating a rear surface A, and FIG. 1B is an explanatory diagram illustrating a rear surface B. FIG. [Figure 802] FIG. 10 is an explanatory diagram illustrating the rear surface C. [Figure 803] A diagram schematically showing an example of a variable display data table in the 45th embodiment. [Figure 804] FIG. 13 is a diagram schematically illustrating an example of an additional data table in the 45th embodiment. [Figure 805] FIG. 13 is a diagram schematically illustrating an example of a transfer data table in the 45th embodiment. [Figure 806] FIG. 10 is a diagram schematically illustrating an example of a drawing list in the 45th embodiment. [Figure 807] 13 is a flowchart showing the start-up process executed by the MPU in the main control device in the 45th embodiment. [Figure 808] 13 is a flowchart showing a setting change process executed by an MPU in the main control device in the 45th embodiment. [Figure 809] 13 is a flowchart showing main processing executed by the MPU in the main control device in the 45th embodiment. [Figure 810] A flowchart showing timer interrupt processing executed by the MPU in the main control device in the 45th embodiment. [Figure 811] A flowchart showing the start-up winning processing executed by the MPU in the main control unit in the 45th embodiment. [Figure 812] 13 is a flowchart showing gate passage processing executed by the MPU in the main control device in the 45th embodiment. [Figure 813] A flowchart showing the special pattern change processing executed by the MPU in the main control device in the 45th embodiment. [Fig. 814] A flowchart showing the fluctuation start processing executed by the MPU in the main control device in the 45th embodiment. [Fig. 815] A flowchart showing the fluctuation stop processing executed by the MPU in the main control device in the 45th embodiment. [Figure 816] A flowchart showing the time-saving counting process executed by the MPU in the main control device in the 45th embodiment. [Fig. 817] 13 is a flowchart showing a relief reach counting process executed by the MPU in the main control device in the 45th embodiment. [Fig. 818] A flowchart showing the winning process executed by the MPU in the main control device in the 45th embodiment. [Fig. 819] A flowchart showing the small win opening / closing control process executed by the MPU in the main control device in the 45th embodiment. [Fig. 820] 13 is a flowchart showing a specific area device open / close control process executed by an MPU in the main control device in the 45th embodiment. [Fig. 821] This is a flowchart showing the processing performed by the MPU in the main control device while the small prize opening is open in the 45th embodiment. [Figure 822] This is a flowchart showing the small win end processing executed by the MPU in the main control device in the 45th embodiment. [Figure 823] A flowchart showing the jackpot opening / closing control process executed by the MPU in the main control device in the 45th embodiment. [Fig. 824] A flowchart showing the processing during the opening of the large prize opening, which is executed by the MPU in the main control device in the 45th embodiment. [Figure 825] A flowchart showing the jackpot end processing executed by the MPU in the main control device in the 45th embodiment. [Figure 826] A flowchart showing the general map change processing executed by the MPU in the main control device in the 45th embodiment. [Figure 827] A flowchart showing the normal electric utility control processing executed by the MPU in the main control device in the 45th embodiment. [Fig. 828] 13 is a flowchart showing NMI interrupt processing executed by the MPU in the main control device in the 45th embodiment. [Fig. 829] 45th embodiment, a flowchart showing the startup process executed by the MPU in the voice lamp control device. [Fig. 830] 10 is a flowchart showing the RAM initialization processing executed by the MPU in the voice lamp control device in the 45th embodiment. [Figure 831] A flowchart showing the main processing executed by the MPU in the voice lamp control device in the 45th embodiment. [Figure 832] 45th embodiment, a flowchart showing the command determination process executed by the MPU in the voice lamp control device. [Figure 833]A flowchart showing the special diagram 1 command processing executed by the MPU in the voice lamp control device in the 45th embodiment. [Fig. 834] A flowchart showing the special diagram 2 command processing executed by the MPU in the voice lamp control device in the 45th embodiment. [Fig. 835] A flowchart showing the reserved ball number command processing executed by the MPU in the voice lamp control device in the 45th embodiment. [Fig. 836] A flowchart showing the standby command processing executed by the MPU in the voice lamp control device in the 45th embodiment. [Fig. 837] A flowchart showing the variable performance processing executed by the MPU in the voice lamp control device in the 45th embodiment. [Fig. 838] 13 is a flowchart showing the reservation lottery process executed by the MPU in the voice lamp control device in the 45th embodiment. [Fig. 839] A flowchart showing the changing custom determination process executed by the MPU in the voice lamp control device in the 45th embodiment. [Fig. 840] 10 is a flowchart showing the normal custom setting process executed by the MPU in the voice lamp control device in the 45th embodiment. [Fig. 841] A flowchart showing the time-saving custom setting process executed by the MPU in the voice lamp control device in the 45th embodiment. [Fig. 842] A flowchart showing standby processing executed by an MPU in a voice lamp control device in the 45th embodiment. [Fig. 843] A flowchart showing the custom performance management processing executed by the MPU in the voice lamp control device in the 45th embodiment. [Fig. 844] A flowchart showing custom setting screen processing executed by an MPU in a voice lamp control device in the 45th embodiment. [Fig. 845] 13 is a flowchart showing a game customization setting process executed by an MPU in the voice and lamp control device in the 45th embodiment. [Fig. 846] A flowchart showing the frame button input monitoring and performance processing executed by the MPU in the voice lamp control device in the 45th embodiment. [Fig. 847] 13 is a flowchart showing main processing executed by an MPU in a display control device in the 45th embodiment. [Fig. 848] (a) is a flowchart showing the command interrupt processing executed by the MPU in the display control device in the 45th embodiment, and (b) is a flowchart showing the V interrupt processing executed by the MPU in the display control device in the 45th embodiment. [Fig. 849] 13 is a flowchart showing a command determination process executed by an MPU in a display control device in the 45th embodiment. [Fig. 850] (a) is a flowchart showing the pending ball number command processing executed by the MPU in the display control device in the 45th embodiment, and (b) is a flowchart showing the demo command processing executed by the MPU in the display control device in the 45th embodiment. [Fig. 851] A flowchart showing the variable performance command processing executed by the MPU in the display control device in the 45th embodiment. [Fig. 852] (a) is a flowchart showing the confirmation command processing executed by the MPU in the display control device in the 45th embodiment, and (b) is a flowchart showing the variation pattern command processing executed by the MPU in the display control device in the 45th embodiment. [Fig. 853] 13 is a flowchart showing stop type command processing executed by an MPU in the display control device in the 45th embodiment. [Fig. 854](a) is a flowchart showing character-related command processing executed by the MPU in the display control device in the 45th embodiment, and (b) is a flowchart showing background image-related command processing executed by the MPU in the display control device in the 45th embodiment. [Figure 855] 13 is a flowchart showing an error command process executed by an MPU in the display control device in the 45th embodiment. [Figure 856] 13 is a flowchart showing a display setting process executed by an MPU in a display control device in the 45th embodiment. [Fig. 857] 13 is a flowchart showing a display setting process executed by an MPU in a display control device in the 45th embodiment. [Fig. 858] (a) is a flowchart showing the pending image setting process executed by the MPU in the display control device in the 45th embodiment, and (b) is a flowchart showing the warning image setting process executed by the MPU in the display control device in the 45th embodiment. [Fig. 859] 13 is a flowchart showing a pointer update process executed by an MPU in a display control device in the 45th embodiment. [Fig. 860] (a) is a flowchart showing the transfer setting process executed by the MPU in the display control device in the 45th embodiment, and (b) is a flowchart showing the resident image transfer setting process executed by the MPU in the display control device in the 45th embodiment. [Figure 861] 13 is a flowchart showing a normal image transfer setting process executed by an MPU in a display control device in the 45th embodiment. [Figure 862] 13 is a flowchart showing detailed image transfer processing executed by an MPU in a display control device in the 45th embodiment. [Figure 863] 13 is a flowchart showing a drawing process executed by an MPU in a display control device in the 45th embodiment. [Fig. 864]A block diagram showing the electrical configuration of the voice lamp control device in the 46th embodiment. [Figure 865] FIG. 13 is a diagram schematically illustrating an example of a lever notification table 222h according to the 46th embodiment. [Figure 866] 13 is a flowchart showing the RAM initialization processing executed by the MPU in the voice lamp control device in the 46th embodiment. [Figure 867] A flowchart showing the frame button input monitoring and performance processing executed by the MPU in the voice lamp control device in the 46th embodiment. [Fig. 868] (a) is a diagram showing the state in which a special symbol that indicates a jackpot is being displayed while a super reach display is in progress; (b) is a diagram showing the state in which the frame lever operating unit is tilted from the state in (a) to produce a first lever notification success symbol; (c) is a diagram showing the state in which the frame lever operating unit is further tilted from the state in (b) to produce a second lever notification success symbol; and (d) is a diagram showing the state in which the frame lever operating unit is further tilted from the state in (c) to produce a third lever notification success symbol. [Fig. 869] A block diagram showing the electrical configuration of the voice lamp control device in the 47th embodiment. [Fig. 870] FIG. 13 is a diagram schematically illustrating an example of a lever notification table 222h according to the 47th embodiment. [Figure 871] 13 is a flowchart showing the RAM initialization processing executed by the MPU in the voice lamp control device in the 47th embodiment. [Figure 872] A flowchart showing the frame button input monitoring and performance processing executed by the MPU in the voice lamp control device in the 47th embodiment. [Figure 873] A flowchart showing the frame button input monitoring and performance processing executed by the MPU in the voice lamp control device in the 48th embodiment. [Fig. 874](a) is a diagram showing a state in which the special symbol variation effect that results in a jackpot is being performed and a super reach effect is being performed; (b) is a diagram showing a state from the state of (a) in which the special symbol variation effect that results in a jackpot has ended and the third symbol is displayed stationary; (c) is a diagram showing a state from the state of (b) in which the jackpot state has been entered and the jackpot effect is being performed; and (d) is a diagram showing a state from the state of (c) in which the frame lever operating unit has been tilted in the jackpot state in which the first lever notification success symbol has been derived. [Figure 875] A flowchart showing the frame button input monitoring and performance processing executed by the MPU in the voice lamp control device in the 49th embodiment. [Figure 876] A flowchart showing the frame button input monitoring and performance processing executed by the MPU in the voice lamp control device in the 50th embodiment. [Figure 877] A flowchart showing the frame button input monitoring and performance processing executed by the MPU in the voice lamp control device in the 51st embodiment. [Figure 878] (a) is a diagram showing a state in which a "re-variation" variable element is being executed and a super reach effect is being performed while a variable effect of a special pattern that will be a jackpot when that variable element is scheduled to be executed, (b) is a diagram showing a state in which a lever notification failure pattern is derived from the state of (a) by tilting the frame lever operating unit 22b, (c) is a diagram showing a state in which a miss display has appeared from the state of (b), and (d) is a diagram showing a state in which a "re-variation" variable element is being executed from the state of (c). [Figure 879] (a) is a diagram showing the state in which the "re-variation" variable element is executed from the state of Figure 878(d) and the super reach performance is performed again, (b) is a diagram showing the state in which the first lever notification success pattern is derived by tilting the frame lever operating unit from the state of (a), and (c) is a diagram showing the state in which the jackpot display appears from the state of (b). [Fig. 880]A block diagram showing the electrical configuration of the voice lamp control device in the 52nd embodiment. [Figure 881] 52 is a flowchart showing the RAM initialization processing executed by the MPU in the voice lamp control device in the 52nd embodiment. [Figure 882] 52 is a flowchart showing the normal custom setting process executed by the MPU in the voice lamp control device in the 52nd embodiment. [Figure 883] 52 is a flowchart showing the notification ratio setting process executed by the MPU in the voice lamp control device in the 52nd embodiment. [Figure 884] A flowchart showing the frame button input monitoring and performance processing executed by the MPU in the voice lamp control device in the 52nd embodiment. [Figure 885] (a) is a diagram showing the state in which the game ball has entered the first starting hole and the first special pattern variation effect has begun; (b) is a diagram showing the state in which, from the state in (a), the down button has been pressed, causing the "lever announcement mode" to be displayed as a selectable customization mode; (c) is a diagram showing the state in which, from the state in (b), the middle button has been pressed, causing the customization mode to be set to "lever announcement mode," and the mode for the success effect derivation rate to be set to "always announcement" mode; and (d) is a diagram showing the state in which, from the state in (c), the middle button has been pressed again, causing the customization mode to be set to "lever announcement mode," and the mode for the success effect derivation rate to be set to "almost announcement" mode. [Figure 886] (a) is a diagram showing a state in which the frame lever operating part is tilted from the state of Figure 885(d), resulting in a lever notification failure effect; (b) is a diagram showing a state in which the frame lever operating part is tilted again from the state of (a), resulting in a lever notification success effect; and (d) is a diagram showing a state in which the special pattern variation effect that was being executed has ended from the state of (c), resulting in an announcement of a jackpot. [Figure 887]A block diagram showing the electrical configuration of the voice lamp control device in the 53rd embodiment. [Figure 888] A flowchart showing the startup processing executed by the MPU in the voice lamp control device in the 53rd embodiment. [Figure 889] 53rd embodiment, a flowchart showing RAM initialization processing executed by an MPU in a voice lamp control device. [Fig. 890] A flowchart showing the notification ratio initial setting process executed by the MPU in the voice lamp control device in the 53rd embodiment. [Figure 891] A flowchart showing the notification ratio setting process executed by the MPU in the voice lamp control device in the 53rd embodiment. [Fig. 892] This is a diagram showing an announcement ratio setting screen that can be activated when the pachinko machine is started up in the 53rd embodiment. [Figure 893] (a) is a diagram showing the state in which the game ball has entered the first starting hole and the first special pattern variation effect has begun, (b) is a diagram showing the state in which the down button has been pressed from the state in (a) and the "lever announcement mode" is displayed as a selectable customization mode, and (c) is a diagram showing the state in which the middle button has been pressed from the state in (b) and the "lever announcement mode" has been set as the customization mode, and the "always announce" mode has been fixed as the mode for the success effect derivation rate. [Fig. 894] A flowchart showing the frame button input monitoring and performance processing executed by the MPU in the voice lamp control device in the 54th embodiment. [Fig. 895](a) is a diagram showing the state in which the game ball has entered the first starting hole 64 and the first special pattern variation effect has begun, which will reach the number of times the rescue condition has been met; (b) is a diagram showing the state in which, from the state of (a), the down button has been pressed, causing the "lever announcement mode" to be displayed as a selectable customization mode; (c) is a diagram showing the state in which, from the state of (b), the middle button has been pressed, causing the "lever announcement mode" to be set as the customization mode, and the "rare announcement" mode to be set as the mode for the success effect derivation rate; and (d) is a diagram showing the state in which, from the state of (c), the frame lever operation unit has been tilted, causing the lever announcement success effect to be derived. [Figure 896] This figure shows the state from the state of Figure 895(d) where the special pattern variation effect that was being executed has ended and the result of a jackpot has been announced. [Figure 897] FIG. 10 is a front view of a pachinko machine according to the 56th embodiment of the present invention. [Fig. 898] A rear view of a pachinko machine in the 56th embodiment. [Figure 899] A front view of the game board of a pachinko machine in the 56th embodiment. [Figure 900] 1A is a diagram showing a schematic diagram of area division settings and effective line settings on a display screen, and FIG. 1B is a diagram showing an example of an actual display screen. [Figure 901] (a) is a diagram showing the state in which the standby screen is displayed without the special pattern change effect being performed, and (b) is a diagram showing the state in (a) in which the frame button is pressed and the custom setting screen is displayed. [Figure 902] (a) is a diagram showing the state in which the game customization menu is selected from the state of Figure 901(b) and the game customization setting screen is displayed, and (b) is a diagram showing the state in which the volume / light intensity setting menu is selected from the state of Figure 901(b) and the volume / light intensity setting screen is displayed. [Figure 903](a) is a diagram showing the state in which the earphone connection setting menu has been selected from the state of Figure 901(b) and the earphone connection setting screen is displayed before the player turns on the wireless earphones he owns, and (b) is a diagram showing the state in which the earphone connection setting screen is displayed after the player turns on the wireless earphones he owns from the state of (a). [Figure 904] (a) is a diagram showing a state in which the wireless earphones to be connected are selected from the state of Figure 903(b) and an earphone connection start screen is displayed, indicating that the wireless communication connection between the wireless earphones and the pachinko machine has begun, and (b) is a diagram showing a state in which a special pattern change effect is being executed from the state of (a) and a change effect execution screen is being displayed with the text "Earphones are connected." [Figure 905] This figure shows the state from Figure 901(b) where the wireless earphones owned by the player are connected via wireless communication to the pachinko machine, and the earphone connection settings menu is selected, displaying the earphone connection screen. [Figure 906] This is a timing chart showing the power supply transition of the pachinko machine from the start of wireless communication connection between the pachinko machine and the wireless earphones to the end, the switching mode of the output radio wave strength of the BT module, the transition mode of the earphone device storage memory, the detection mode of the cross button switch, the transition mode of the earphone connection flag, the display mode of the third pattern display device when the BT module and the wireless earphones are wirelessly connected, and the transition mode of the power supply of the wireless earphones. [Figure 907] A diagram showing the flow of wireless communication connection between a pachinko machine and wireless earphones in the 56th embodiment. [Figure 908] This is a block diagram showing the electrical configuration of a pachinko machine in the 56th embodiment, and is a block diagram mainly showing the electrical configuration of the main control device. [Figure 909] A block diagram showing ROM and RAM provided in the main control device 110 in the 56th embodiment. [Figure 910]This is a diagram showing a schematic configuration of various counters, each reserved ball storage area, and reserved ball execution area in the 56th embodiment. [Figure 911] (a) is a diagram showing a schematic example of a special chart 1 jackpot random number table in the 56th embodiment, and (b) is a diagram showing a schematic example of a special chart 2 jackpot random number table in the 56th embodiment. [Figure 912] (a) is a diagram showing a schematic example of a special chart 1 jackpot type table in the 56th embodiment, and (b) is a diagram showing a schematic example of a special chart 2 jackpot type table in the 56th embodiment. [Figure 913] This is a diagram showing a schematic example of a special chart 2 small prize type table in the 56th embodiment. [Fig. 914] This is a list that explains the trigger for transitioning to each game state in the 56th embodiment, the probability of winning a jackpot with a special symbol, the probability of winning with a normal symbol, the recommended ball launch mode, the main winning destinations, the time period during which the first special symbol changes, the time period during which the second special symbol changes, and whether or not right-hand hitting is possible. [Fig. 915] This figure shows the firing patterns in each game state of the 56th embodiment and the transition destination of the game state based on the type of jackpot won, etc. [Figure 916] (a) is a diagram showing a schematic example of a reservation number table for special drawing 1 in the 56th embodiment, and (b) is a diagram showing a schematic example of a reservation number table for special drawing 2 in the 56th embodiment. [Fig. 917] (a) is a diagram showing a schematic example of an A table of the stop pattern table, (b) is a diagram showing a schematic example of a B table of the stop pattern table, (c) is a diagram showing a schematic example of a C table of the stop pattern table, and (d) is a diagram showing a schematic example of a D table of the stop pattern table. [Fig. 918] (a) is a diagram showing a schematic example of a fluctuation pattern table for a miss on special chart 1 in the 56th embodiment, and (b) is a diagram showing a schematic example of a fluctuation pattern table for a jackpot on special chart 1 in the 56th embodiment. [Figure 919] (a) is a diagram showing a schematic example of a variation pattern table for a miss in the special chart 2 in the 56th embodiment, and (b) is a diagram showing a schematic example of a variation pattern table for a big win / small win in the special chart 2 in the 56th embodiment. [Fig. 920] FIG. 10 is a diagram schematically illustrating an example of a big win opening table in the 56th embodiment. [Figure 921] A diagram schematically showing an example of a small win opening table in the 56th embodiment. [Figure 922] A figure showing a schematic diagram of an example of a time-saving termination condition table in the 56th embodiment. [Fig. 923] (a) is a diagram showing a schematic example of a normal winning random number table, (b) is a diagram showing a schematic example of a normal winning fluctuation table, and (c) is a diagram showing a schematic example of a normal electric role opening table. [Fig. 924] A block diagram showing the electrical configuration of the voice lamp control device in the 56th embodiment. [Fig. 925] A diagram showing a schematic diagram of the configuration of the first pending information storage area, the second pending information storage area, and the execution information storage area in the 56th embodiment. [Figure 926] FIG. 56 is a block diagram showing the electrical configuration of a display control device according to a 56th embodiment. [Figure 927] FIG. 10 is an explanatory diagram illustrating an image displayed when the power is turned on in the 56th embodiment. [Figure 928] 1A is an explanatory diagram illustrating a rear surface A, and FIG. 1B is an explanatory diagram illustrating a rear surface B. FIG. [Figure 929] FIG. 10 is an explanatory diagram illustrating the rear surface C. [Fig. 930] A diagram schematically showing an example of a variable display data table in the 56th embodiment. [Figure 931] FIG. 10 is a diagram schematically illustrating an example of an additional data table in the 56th embodiment. [Figure 932] FIG. 56 is a diagram schematically illustrating an example of a transfer data table in the 56th embodiment. [Fig. 933] FIG. 10 is a diagram schematically illustrating an example of a drawing list in the 56th embodiment. [Fig. 934] 56th embodiment, a flowchart showing the start-up process executed by the MPU in the main control device. [Fig. 935] 56th embodiment, a flowchart showing a setting change process executed by the MPU in the main control device. [Fig. 936] A flowchart showing main processing executed by the MPU in the main control device in the 56th embodiment. [Fig. 937] A flowchart showing timer interrupt processing executed by the MPU in the main control device in the 56th embodiment. [Fig. 938] A flowchart showing the start-up winning processing executed by the MPU in the main control unit in the 56th embodiment. [Fig. 939] A flowchart showing gate passing processing executed by the MPU in the main control device in the 56th embodiment. [Fig. 940] A flowchart showing the special pattern change processing executed by the MPU in the main control device in the 56th embodiment. [Fig. 941] A flowchart showing the fluctuation start processing executed by the MPU in the main control device in the 56th embodiment. [Fig. 942] A flowchart showing the fluctuation stop processing executed by the MPU in the main control device in the 56th embodiment. [Fig. 943] A flowchart showing the time-saving counting process executed by the MPU in the main control device in the 56th embodiment. [Fig. 944] 56th embodiment, a flowchart showing the relief reach counting process executed by the MPU in the main control device. [Fig. 945] A flowchart showing the winning process executed by the MPU in the main control device in the 56th embodiment. [Fig. 946]This is a flowchart showing the small win opening / closing control process executed by the MPU in the main control device in the 56th embodiment. [Fig. 947] 56th embodiment, a flowchart showing a specific area device opening / closing control process executed by the MPU in the main control device. [Fig. 948] A flowchart showing the processing performed by the MPU in the main control device during the opening of the small prize opening in the 56th embodiment. [Fig. 949] This is a flowchart showing the small win end processing executed by the MPU in the main control device in the 56th embodiment. [Fig. 950] A flowchart showing the jackpot opening / closing control process executed by the MPU in the main control device in the 56th embodiment. [Figure 951] A flowchart showing the processing performed by the MPU in the main control device during the opening of the large prize opening in the 56th embodiment. [Fig. 952] A flowchart showing the jackpot end processing executed by the MPU in the main control device in the 56th embodiment. [Fig. 953] A flowchart showing the general map change processing executed by the MPU in the main control device in the 56th embodiment. [Fig. 954] A flowchart showing the normal electric utility control processing executed by the MPU in the main control device in the 56th embodiment. [Figure 955] A flowchart showing NMI interrupt processing executed by the MPU in the main control device in the 56th embodiment. [Figure 956] 56th embodiment, a flowchart showing the startup processing executed by the MPU in the voice lamp control device. [Fig. 957] 56th embodiment, a flowchart showing RAM initialization processing executed by an MPU in a voice lamp control device. [Fig. 958]A flowchart showing the main processing executed by the MPU in the voice lamp control device in the 56th embodiment. [Figure 959] 56th embodiment, a flowchart showing the command determination process executed by the MPU in the voice lamp control device. [Fig. 960] A flowchart showing the special diagram 1 command processing executed by the MPU in the voice lamp control device in the 56th embodiment. [Figure 961] A flowchart showing the special diagram 2 command processing executed by the MPU in the voice lamp control device in the 56th embodiment. [Figure 962] A flowchart showing the reserved ball number command processing executed by the MPU in the voice lamp control device in the 56th embodiment. [Figure 963] A flowchart showing the standby command processing executed by the MPU in the voice lamp control device in the 56th embodiment. [Fig. 964] A flowchart showing the variable performance processing executed by the MPU in the voice lamp control device in the 56th embodiment. [Figure 965] A flowchart showing standby processing executed by an MPU in a voice lamp control device in the 56th embodiment. [Figure 966] A flowchart showing the custom performance management processing executed by the MPU in the voice lamp control device in the 56th embodiment. [Figure 967] A flowchart showing custom setting screen processing executed by an MPU in a voice lamp control device in the 56th embodiment. [Figure 968] A flowchart showing the earphone connection setting process executed by the MPU in the voice lamp control device in the 56th embodiment. [Figure 969] 56th embodiment, a flowchart showing the connection screen startup process executed by the MPU in the voice lamp control device. [Fig. 970]A flowchart showing the connected device display processing executed by the MPU in the voice lamp control device in the 56th embodiment. [Figure 971] 56th embodiment, a flowchart showing the communication connection processing executed by the MPU in the voice lamp control device. [Figure 972] 56th embodiment, a flowchart showing the connection screen processing executed by the MPU in the voice lamp control device. [Figure 973] A flowchart showing the earphone connection monitoring process executed by the MPU in the voice lamp control device in the 56th embodiment. [Figure 974] 56th embodiment, a flowchart showing the communication disconnection processing executed by the MPU in the voice lamp control device. [Figure 975] 56 is a flowchart showing main processing executed by an MPU in a display control device in the 56th embodiment. [Figure 976] (a) is a flowchart showing command interrupt processing executed by an MPU in a display control device in the 56th embodiment, and (b) is a flowchart showing V interrupt processing executed by an MPU in a display control device in the 56th embodiment. [Figure 977] 56 is a flowchart showing a command determination process executed by an MPU in a display control device in the fifty-sixth embodiment. [Figure 978] (a) is a flowchart showing the pending ball number command processing executed by the MPU in the display control device in the 56th embodiment, and (b) is a flowchart showing the demo command processing executed by the MPU in the display control device in the 56th embodiment. [Figure 979] A flowchart showing the variable performance command processing executed by the MPU in the display control device in the 56th embodiment. [Figure 980](a) is a flowchart showing the confirmation command processing executed by the MPU in the display control device in the 56th embodiment, and (b) is a flowchart showing the variation pattern command processing executed by the MPU in the display control device in the 56th embodiment. [Figure 981] 56 is a flowchart showing stop type command processing executed by an MPU in a display control device in the fifty-sixth embodiment. [Figure 982] (a) is a flowchart showing character-related command processing executed by the MPU in the display control device in the 56th embodiment, and (b) is a flowchart showing background image-related command processing executed by the MPU in the display control device in the 56th embodiment. [Figure 983] 56 is a flowchart showing an error command process executed by an MPU in a display control device in the 56th embodiment. [Figure 984] 56 is a flowchart showing a display setting process executed by an MPU in a display control device in the fifty-sixth embodiment. [Figure 985] 56 is a flowchart showing a display setting process executed by an MPU in a display control device in the fifty-sixth embodiment. [Figure 986] (a) is a flowchart showing the pending image setting process executed by the MPU in the display control device in the 56th embodiment, and (b) is a flowchart showing the warning image setting process executed by the MPU in the display control device in the 56th embodiment. [Figure 987] 56 is a flowchart showing a pointer update process executed by an MPU in a display control device in the 56th embodiment. [Figure 988] (a) is a flowchart showing the transfer setting process executed by the MPU in the display control device in the 56th embodiment, and (b) is a flowchart showing the resident image transfer setting process executed by the MPU in the display control device in the 56th embodiment. [Figure 989]56 is a flowchart showing a normal image transfer setting process executed by an MPU in a display control device in the fifty-sixth embodiment. [Figure 990] 56 is a flowchart showing detailed image transfer processing executed by an MPU in a display control device in the fifty-sixth embodiment. [Figure 991] 56 is a flowchart showing a drawing process executed by an MPU in a display control device in the fifty-sixth embodiment. [Figure 992] (a) is a diagram showing a state in which an earphone connection management screen is displayed with pattern 1 selected as the connection pattern for setting the output radio wave intensity of a Bluetooth (registered trademark) module in the 56th embodiment - Variant 1, and (b) is a diagram showing a state in which an earphone connection management screen is displayed with pattern 2 selected as the connection pattern. [Figure 993] (a) is a diagram showing a state in which an earphone connection management screen is displayed with pattern 3 selected as the connection pattern for setting the output radio wave intensity of a Bluetooth (registered trademark) module in the 56th embodiment - Variant 1, and (b) is a diagram showing a state in which an earphone connection management screen is displayed with pattern 4 selected as the connection pattern. [Figure 994] A block diagram showing the electrical configuration of a voice lamp control device in the 56th embodiment - modified example 1. [Figure 995] 56th embodiment - Alternative example 1, a flowchart showing the start-up process executed by the MPU in the voice lamp control device. [Figure 996] 56th embodiment - Alternative example 1, a flowchart showing RAM initialization processing executed by the MPU in the voice lamp control device. [Figure 997] 13 is a flowchart...
Claims
[Claim 1] A determination means capable of determining whether predetermined lottery conditions have been met is configured such that a draw can be performed based on the determination that the predetermined lottery conditions have been met, The system is configured such that if the result of the aforementioned lottery is a specific result, a specific variation display can be executed, and if a specific variation display result is displayed, a specific game value may be assigned thereafter. A gaming machine comprising a means for executing a performance that can execute a performance using multiple performance elements during at least the specific performance display, This gaming machine is The system includes an information output means capable of controlling the output amount based on the aforementioned performance execution means, and outputting specific information corresponding to a predetermined output amount to a predetermined connected target, The system is configured to generate a predetermined state in which at least one target information corresponding to a plurality of detection targets in the performance execution means and corresponding information corresponding to the input of request information to the performance execution means are displayed on a predetermined display means. When detecting the input of predetermined request information to the performance execution means, the system is configured to store predetermined information that can identify the predetermined detection target, The system is configured such that, after the predetermined information has been stored, the output amount can be switched so that a specific state is executed in which specific information corresponding to an output amount less than the output amount at the time the input of the predetermined request information is detected is output. In the situation described above, the information output means is configured to output the specified information of the music being played during the variation, corresponding to the variation in the variation performance, at least in the variation performance. A gaming machine characterized by the following features.