Gaming machine

JP2026052302AActive Publication Date: 2026-03-24SAMMY CORPORATION
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Patent Information

Authority / Receiving Office
JP · JP
Patent Type
Applications
Current Assignee / Owner
Filing Date
2024-09-11
Publication Date
2026-03-24

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  • Figure 2026052302000001_ABST
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Abstract

There is a demand for gaming machines that allow for smooth gameplay. [Solution] Within a first frequency range of 2000Hz, the volume increases by 15 decibels or more from the first frequency where the volume is minimum to the second frequency which is higher than the first frequency and where the volume is maximum; within a second frequency range of 2000Hz, the volume decreases by 15 decibels or more from the third frequency where the volume is maximum to the fourth frequency which is higher than the third frequency and where the volume is minimum; within a third frequency range of 2000Hz, the volume increases by 15 decibels or more from the fifth frequency where the volume is minimum to the sixth frequency which is higher than the fifth frequency and where the volume is maximum; the second frequency range is higher than the first frequency range, and the third frequency range is higher than the second frequency range.
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Claims

[Claim 1] It is possible to output a predetermined error sound when a predetermined error condition is present. When the audio waveform output at the maximum volume of the predetermined error sound output in the predetermined error state is decomposed into frequency components in the range of at least 20 Hz to 12000 Hz, Within the first frequency range of 2000 Hz, the volume increases by 15 decibels or more from the first frequency, which has the minimum volume, to the second frequency, which is higher than the first frequency and has the maximum volume. Within the second frequency range of 2000 Hz, the volume decreases by more than 15 decibels from the third frequency, which is the loudest, to the fourth frequency, which is higher than the third frequency and is the quietest. Within the third frequency range of 2000 Hz, the sound volume increases by more than 15 decibels from the fifth frequency, which is the lowest volume, to the sixth frequency, which is higher than the fifth frequency and is the highest volume. The second range has a higher frequency range than the first range. The third range has higher frequencies than the second range. A gaming machine characterized by the following features.

Citation Information

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