Gaming machine
Patent Information
- Authority / Receiving Office
- JP · JP
- Patent Type
- Applications
- Current Assignee / Owner
- Filing Date
- 2024-09-11
- Publication Date
- 2026-03-24
Smart Images

Figure 2026052302000001_ABST
Abstract
Claims
[Claim 1] It is possible to output a predetermined error sound when a predetermined error condition is present. When the audio waveform output at the maximum volume of the predetermined error sound output in the predetermined error state is decomposed into frequency components in the range of at least 20 Hz to 12000 Hz, Within the first frequency range of 2000 Hz, the volume increases by 15 decibels or more from the first frequency, which has the minimum volume, to the second frequency, which is higher than the first frequency and has the maximum volume. Within the second frequency range of 2000 Hz, the volume decreases by more than 15 decibels from the third frequency, which is the loudest, to the fourth frequency, which is higher than the third frequency and is the quietest. Within the third frequency range of 2000 Hz, the sound volume increases by more than 15 decibels from the fifth frequency, which is the lowest volume, to the sixth frequency, which is higher than the fifth frequency and is the highest volume. The second range has a higher frequency range than the first range. The third range has higher frequencies than the second range. A gaming machine characterized by the following features.
Citation Information
Patent Citations
Game machine
JP2010240483A
Game machine
JP2018057665A
Game machine
JP2020018660A
Game machine
JP2023180174A
Cooling sample stage device
JP2024157397A