Pachinko gaming machine

JP2026066472APending Publication Date: 2026-04-17SAMMY CORPORATION
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Patent Information

Authority / Receiving Office
JP · JP
Patent Type
Applications
Current Assignee / Owner
SAMMY CORPORATION
Filing Date
2024-10-07
Publication Date
2026-04-17

AI Technical Summary

Benefits of technology

【0006】 本態様に係る遊技機によれば、円滑に遊技を進行できる遊技機を提供することができる。

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Abstract

There is a demand for gaming machines that allow for smooth gameplay. [Solution] The system is configured such that if the information regarding the difference reaches a predetermined number at a first timing while the special game is being played, and the predetermined continuation conditions in the special game are not met thereafter, it enters a suppressed state at a third timing after a predetermined ending animation is performed. The system is configured such that if the power supply is cut off after the information regarding the difference reaches a predetermined number at a first timing while the special game is being played, and then power is supplied again and the predetermined continuation conditions in the special game are not met, it enters a suppressed state without performing a predetermined ending animation.
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Claims

[Claim 1] It has both regular gameplay and special gameplay that is more advantageous than regular gameplay. It is possible to store information regarding the difference between the number of game values ​​assigned and the number of game values ​​used. When the information regarding the difference reaches a predetermined number, the system is configured to enter a suppression state in which control is executed to suppress the acquisition of game value. If the information regarding the difference reaches the predetermined number at a first timing while the special game is being played, the system is configured not to enter a suppressed state at that first timing, but to enter a suppressed state at a second timing after the special game has finished. If, during the execution of the special game, the information regarding the difference reaches the predetermined number, and the predetermined continuation conditions in the special game are not met thereafter, the system is configured to enter a suppressed state at the third timing after the execution of a predetermined termination animation. If, during the execution of the special game, the power supply is cut off after the information regarding the difference reaches the predetermined number, and then, when power is newly supplied, the predetermined continuation conditions in the special game are not met, the system is configured to enter a suppressed state without executing the predetermined termination animation. A gaming machine characterized by the following features.

Citation Information

Patent Citations

  • Video data processing method and device

    JP2020013569A

  • Game machine

    JP2020068787A

  • Pachinko game machine

    JP2023009654A

  • Game machine

    JP2023077295A

  • Game machine

    JP2023136877A