Gaming machine

JP2026067736APending Publication Date: 2026-04-21SAMMY CORPORATION
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Patent Information

Authority / Receiving Office
JP · JP
Patent Type
Applications
Current Assignee / Owner
SAMMY CORPORATION
Filing Date
2024-10-09
Publication Date
2026-04-21

AI Technical Summary

Benefits of technology

【0008】 本発明に係るぱちんこ遊技機によれば、遊技性の向上を図ることが可能である。

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Abstract

To provide pachinko machines that can improve the gameplay experience. [Solution] The pachinko game machine is configured to transition to a special game standby state in which a special game can be started by passing a game ball through a special game activation opening after a predetermined period has elapsed since a specific symbol stopped on the special symbol display means. In the special game standby state, a specific performance can be executed. When a special game is executed triggered by the stopping of a specific symbol, either a first standby pattern in which the predetermined period is the first period, or a second standby pattern in which the period is longer than the first period, is adopted. If the number of consecutive executions of the special game is less than or equal to a specific number, the first standby pattern is adopted, and if it exceeds the specific number, the second standby pattern is adopted. The period from the stopping of a specific symbol until the execution of a specific performance is the same whether the first standby pattern or the second standby pattern is adopted.
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Claims

[Claim 1] In a special symbol display means that displays the change and stopping of special symbols triggered by the entry of a game ball into a designated section, when a specific symbol stops, the right to execute a special game is acquired as a result of the stopping of that specific symbol. When the right to perform the aforementioned special game is possessed, the special game can be initiated when a game ball passes through a special game activation opening through which the game ball can pass. The special symbol display means is configured to transition to a special game standby state in which, after a predetermined period has elapsed since the specific symbol stopped, the special game can be started by passing a game ball through the special game activation opening. In the aforementioned special game standby state, the system is configured to execute a specific animation that aims to guide the game ball through the special game activation opening. Even if the specified symbols are the same, if the special game is executed triggered by the stopping of the specified symbols, the system is configured to adopt either a first waiting pattern in which the predetermined period is a first period, or a second waiting pattern in which the predetermined period is a second period that is longer than the first period. The system is configured such that if the number of consecutive executions of the special game is less than or equal to a specific number, the first waiting pattern is adopted, and if the number of consecutive executions exceeds the specific number, the second waiting pattern is adopted. The period from when the specified symbol stops until the specified effect is executed is configured to be the same whether the first waiting pattern or the second waiting pattern is adopted. A pachinko game machine characterized by the following.

Citation Information

Patent Citations

  • Game machine

    JP2014138834A