Gaming machine
Patent Information
- Authority / Receiving Office
- JP · JP
- Patent Type
- Applications
- Current Assignee / Owner
- SAMMY CORPORATION
- Filing Date
- 2024-10-09
- Publication Date
- 2026-04-21
AI Technical Summary
【0008】 本発明に係るぱちんこ遊技機によれば、遊技性の向上を図ることが可能である。
Smart Images

Figure 2026067736000001_ABST
Abstract
Claims
[Claim 1] In a special symbol display means that displays the change and stopping of special symbols triggered by the entry of a game ball into a designated section, when a specific symbol stops, the right to execute a special game is acquired as a result of the stopping of that specific symbol. When the right to perform the aforementioned special game is possessed, the special game can be initiated when a game ball passes through a special game activation opening through which the game ball can pass. The special symbol display means is configured to transition to a special game standby state in which, after a predetermined period has elapsed since the specific symbol stopped, the special game can be started by passing a game ball through the special game activation opening. In the aforementioned special game standby state, the system is configured to execute a specific animation that aims to guide the game ball through the special game activation opening. Even if the specified symbols are the same, if the special game is executed triggered by the stopping of the specified symbols, the system is configured to adopt either a first waiting pattern in which the predetermined period is a first period, or a second waiting pattern in which the predetermined period is a second period that is longer than the first period. The system is configured such that if the number of consecutive executions of the special game is less than or equal to a specific number, the first waiting pattern is adopted, and if the number of consecutive executions exceeds the specific number, the second waiting pattern is adopted. The period from when the specified symbol stops until the specified effect is executed is configured to be the same whether the first waiting pattern or the second waiting pattern is adopted. A pachinko game machine characterized by the following.
Citation Information
Patent Citations
Game machine
JP2014138834A