Gaming machine
Patent Information
- Authority / Receiving Office
- JP · JP
- Patent Type
- Applications
- Current Assignee / Owner
- SAMMY CORPORATION
- Filing Date
- 2024-10-09
- Publication Date
- 2026-04-21
AI Technical Summary
【0008】 本発明に係るぱちんこ遊技機によれば、遊技性の向上を図ることが可能である。
Smart Images

Figure 2026067738000001_ABST
Abstract
Claims
[Claim 1] A symbol display means that displays the change and stopping of symbols when a game ball enters a designated area, A holding means that stores the random value of the pattern obtained when a game ball enters the predetermined section as an activated reserved ball up to a predetermined upper limit until the condition for starting the variation of the pattern is met, A performance control means for controlling the execution of the performance, Equipped with, The system is configured to perform a pre-notification effect that reads information related to the activated reserved ball stored in the reserved means and notifies or suggests that the activated reserved ball has a high probability of success based on the result of the pre-notification, immediately after the game ball related to the activated reserved ball enters the predetermined part. When the aforementioned advance notification effect is executed, the system is configured to be able to execute both an audio output effect that outputs a predetermined sound and an action effect that operates a predetermined component. The volume of the effects being performed can be adjusted based on the player's input. If the volume is adjusted based on the aforementioned player operation, the audio output effect can be executed at the volume level based on the adjusted volume when the preceding notification effect is executed, and the effect can be executed in different operating modes depending on the volume level based on the adjusted volume. A pachinko game machine characterized by the following.
Citation Information
Patent Citations
Game machine
JP2014138834A