Gaming machine
Patent Information
- Authority / Receiving Office
- JP · JP
- Patent Type
- Applications
- Current Assignee / Owner
- SAMMY CORPORATION
- Filing Date
- 2024-10-09
- Publication Date
- 2026-04-21
AI Technical Summary
【0008】 本発明に係るぱちんこ遊技機によれば、遊技性の向上を図ることが可能である。
Smart Images

Figure 2026067741000001_ABST
Abstract
Claims
[Claim 1] A symbol display means that displays the change and stopping of symbols when a game ball enters a designated area, A holding means that stores the random value of the pattern obtained when a game ball enters the predetermined section as an activated reserved ball up to a predetermined upper limit until the condition for starting the variation of the pattern is met, A performance control means for controlling the execution of the performance, Equipped with, The system is configured to perform a pre-notification effect that reads information related to the activated reserved ball stored in the reserved means and notifies or suggests that the activated reserved ball has a high probability of success based on the result of the pre-notification, immediately after the game ball related to the activated reserved ball enters the predetermined part. During the variation of the symbols related to the aforementioned operating reserve ball, it is configured to be able to develop into any of several possible development paths. The probability of executing the aforementioned advance notification effect is configured to be selectable by the player. The aforementioned advance notification effect has multiple types of effects, and depending on the type of advance notification effect that is executed, it is configured to suggest or notify the development destination that will develop during the variation of the symbols related to the activated reserved ball that the advance notification effect targets. A pachinko game machine characterized by the following.
Citation Information
Patent Citations
Game machine
JP2014138834A