Gaming machine
Patent Information
- Authority / Receiving Office
- JP · JP
- Patent Type
- Applications
- Current Assignee / Owner
- SAMMY CORPORATION
- Filing Date
- 2024-10-09
- Publication Date
- 2026-04-21
AI Technical Summary
【0008】 本発明に係るぱちんこ遊技機によれば、遊技性の向上を図ることが可能である。
Smart Images

Figure 2026067743000001_ABST
Abstract
Claims
[Claim 1] A normal symbol display means that displays the change and stop of normal symbols triggered by the entry of a game ball into a designated area, The opening and closing member performs an opening and closing operation according to the ordinary symbol displayed in the ordinary symbol display means, and when open, allows a game ball to enter. A special symbol display means that displays the change and stop of a special symbol when a game ball enters a specific part located at the position where the game ball enters the opening / closing member, A special symbol holding means that stores the random value of a special symbol obtained when a game ball enters the aforementioned specific part as an activated holding ball up to a predetermined number of upper limits until the conditions for starting the variation of the special symbol are met, An effect control means that controls the execution of effects according to the progress of the game, Equipped with, The game state includes a normal game state, a first ball entry easy state, and a second ball entry easy state, both of which make it easier to enter the opening / closing member than in the normal game state. The opening modes of the opening / closing member include a long opening pattern in which an opening and closing operation is performed to facilitate the entry of game balls. When the aforementioned ordinary symbol stops once, the probability of winning related to the opening of the opening / closing member in the aforementioned long-opening pattern is set to a first probability in the first easy ball entry state, while in the second easy ball entry state, it is set to a second probability which is higher than the first probability. In the first easy-to-enter ball state, the system is configured to display the changes and stops of decorative symbols in response to the changes and stops of the normal symbols, while in the second easy-to-enter ball state, the system is configured to display the changes and stops of decorative symbols in response to the changes and stops of the special symbols. In the first easy ball entry state, if the opening of the opening / closing member in the long opening pattern is selected, a specific performance is executed. However, in the second easy ball entry state, even if the opening of the opening / closing member in the long opening pattern is selected, the specific performance is not executed. A pachinko game machine characterized by the following.
Citation Information
Patent Citations
Game machine
JP2014138834A