Gaming machine

JP2026077696APending Publication Date: 2026-05-13SANYO BUSSAN KK
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Patent Information

Authority / Receiving Office
JP · JP
Patent Type
Applications
Current Assignee / Owner
SANYO BUSSAN KK
Filing Date
2026-02-09
Publication Date
2026-05-13

AI Technical Summary

Benefits of technology

【0009】 請求項1記載の遊技機によれば、遊技球が入球可能な入球手段と、その入球手段へと遊技球が入球したことに基づいて情報を取得することが可能な取得手段と、前記取得手段により取得された前記情報を、特定数を上限に記憶することが可能な記憶手段を有し、その記憶手段に記憶されている前記情報に基づいて判別を実行することが可能な判別手段と、その判別手段による判別結果を示すための識別情報を動的表示させることが可能な動的表示手段と、その動的表示手段により動的表示された前記識別情報が特定の前記判別結果を示すための特定表示態様で停止表示された場合に特典遊技を実行することが可能な特典遊技実行手段と、前記識別情報に対応する前記判別結果を前記識別情報が停止表示されるよりも前に遊技者に識別させるために第1図柄を第1方向に動的表示させる第1動的表示態様を含む変動演出を実行することが可能な変動演出実行手段と、を有し、前記識別情報の動的表示期間中に前記第1図柄とは異なる第2図柄を移動表示させる第2動的表示態様を含む特定演出を実行可能な特定演出実行手段を有し、前記特定演出実行手段は、前記識別情報の動的表示が終了した後の所定期間を含む演出期間にて前記特定演出を実行することが可能であり、前記演出期間中に新たな前記情報を取得した場合であっても、前記特定演出を継続して実行することが可能である。

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Abstract

To provide gaming machines that can enhance players' enjoyment of the game. [Solution] The game can perform a variation performance that includes a first dynamic display mode in which a first symbol is dynamically displayed in a first direction in order to allow the player to identify the discrimination result corresponding to the identification information before the identification information is displayed in a stopped state, and a specific performance that includes a second dynamic display mode in which a second symbol different from the first symbol is moved and displayed during the dynamic display period of the identification information, and the specific performance is continuously executed during a performance period that includes a predetermined period after the dynamic display of the identification information has ended, and the specific performance is continuously executed even if new information is acquired during the performance period. This can enhance the player's interest in the game.
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Claims

1. A means by which game balls can be entered, An acquisition means capable of obtaining information based on the fact that a game ball has entered that ball entry mechanism, The system has a storage means capable of storing the information acquired by the acquisition means up to a specific number, A discrimination means capable of performing discrimination based on the information stored in the memory means, A dynamic display means capable of dynamically displaying identification information to show the discrimination result by the discrimination means, A bonus game execution means capable of executing a bonus game when the identification information dynamically displayed by the dynamic display means is stopped and displayed in a specific display mode for indicating a specific discrimination result, A gaming machine having a variable effect execution means capable of executing a variable effect including a first dynamic display mode that dynamically displays a first symbol in a first direction in order to allow the player to identify the discrimination result corresponding to the identification information before the identification information is stopped and displayed, The system includes a specific performance execution means capable of executing a specific performance, which includes a second dynamic display mode in which a second symbol different from the first symbol is moved and displayed during the dynamic display period of the identification information, The specified performance execution means is capable of executing the specified performance during a performance period that includes a predetermined period after the dynamic display of the identification information has ended. A gaming machine characterized in that it is possible to continue executing the specific performance even if new information is acquired during the performance period.

2. The performance mode determination means has a plurality of performance modes that can determine the performance mode of the variable performance executed by the variable performance execution means, which includes at least a first performance mode in which the discrimination result corresponding to the dynamically displayed identification information is more likely to be determined when it is a specific discrimination result than when it is not a specific discrimination result, and a second performance mode in which the discrimination result corresponding to the dynamically displayed identification information is more likely to be determined when it is not a specific discrimination result than the first performance mode, The gaming machine according to claim 1, characterized in that it is configured such that the specific performance is easier to perform when the variable performance of the second performance mode is being performed than when the variable performance of the first performance mode is being performed.

3. The gaming machine according to claim 1 or 2, characterized in that it is easier to perform the specific performance when the number of pieces of information stored in the storage means is a predetermined number that is less than the specific number, compared to when the number of pieces of information stored in the storage means is the specific number.