Gaming machine

JP2026093390APending Publication Date: 2026-06-09SANKYO CO LTD

Patent Information

Authority / Receiving Office
JP · JP
Patent Type
Applications
Current Assignee / Owner
SANKYO CO LTD
Filing Date
2024-11-18
Publication Date
2026-06-09

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  • Figure 2026093390000001_ABST
    Figure 2026093390000001_ABST
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Abstract

The result is to provide a suitable gaming machine. [Solution] A gaming machine that can be controlled to be in an advantageous state, comprising: a gaming control means; an effect control means; a sound output means; and a variable prize-winning means that can change between a first state in which the gaming medium is easy to win and a second state in which the gaming medium is unable to win or is difficult to win, wherein the gaming control means can change the variable prize-winning means between the first state and the second state in the advantageous state, and the effect control means outputs a sound corresponding to a win before executing an effect in the advantageous state.
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Claims

[Claim 1] A gaming machine that can be controlled to be in a favorable state, Game control means, A means of controlling the performance, Sound output means, The game includes a variable prize-winning mechanism that can change between a first state in which the game medium is easy to win and a second state in which the game medium is unable to win or is difficult to win. The aforementioned game control means is In the advantageous state, it is possible to change the variable prize-winning means to the first state, In the advantageous state, the game media that enter the variable prize-winning means can be counted, and when the count reaches a predetermined number, the variable prize-winning means can be changed to the second state. It is possible to calculate a difference count value related to the difference between the game value used in the game and the game value that is assigned. If the differential count value becomes the activation value when the game is not controlled to the advantageous state, the progress of the game is restricted. When the game is controlled to the advantageous state, if the difference count value becomes the activation value, the game's progress is restricted after the advantageous state ends. The aforementioned performance control means is When the grant count value related to the game value granted in the aforementioned advantageous state reaches a threshold, it is possible to execute an excess display effect. If the aforementioned difference count value becomes the pre-notified value, it is possible to perform pre-notification to inform the player of the conditions under which the game's progress will be restricted. The aforementioned performance control means is In the advantageous state, when the number of game media that have entered the variable prize-winning means, which is counted by the game control means, exceeds a predetermined number, and the excess display effect is executed, the sound corresponding to the prize is output before the excess display effect is executed. In the advantageous state, when the number of game media that have entered the variable prize-winning means, which is counted by the game control means, exceeds a predetermined number, the game machine performs the pre-notification upon the entry of a game media, and outputs a sound corresponding to the entry before performing the pre-notification.