Gaming machine
Patent Information
- Authority / Receiving Office
- JP · JP
- Patent Type
- Applications
- Current Assignee / Owner
- HEIWA CORP
- Filing Date
- 2024-11-28
- Publication Date
- 2026-06-09
AI Technical Summary
【0008】 本発明によれば、新たな遊技性により、遊技の興趣を向上させることができる。
Smart Images

Figure 2026093835000001_ABST
Abstract
Claims
1. A game board in which a game area is formed through which game balls flow, A starting area provided in the aforementioned game area, A movable means that can be displaced to a state that facilitates the entry of the game ball into the starting area, The aforementioned game area includes an entry area into which game balls can enter, A normal game execution means that performs a normal game, in which, based on the entry of a game ball into the entry area, one of a plurality of normal symbols, including at least a normal winning symbol, is determined, the determined normal symbol is stopped and displayed on the normal symbol display unit, and when the normal winning symbol is stopped and displayed on the normal symbol display unit, the movable means is displaced to a state that facilitates the entry of a game ball into the starting area; A special game execution means that, based on the entry of a game ball into the starting area, determines one of a plurality of special symbols, including at least a special winning symbol, stops and displays the determined special symbol on the special symbol display unit, and when the special winning symbol stops and displays on the special symbol display unit, executes a special prize opening opening game in which a large prize opening provided in the game area is opened and closed. A state setting means for setting a game state in which the conditions for the progress of the game are defined, Equipped with, The game states include a normal state, a plurality of lower-prize-easy states in which the movable means is more easily displaced to a state in which it is easier for the game ball to enter the starting area than in the normal state, and in which at least one of the degree of advantage, continuation rate, and termination conditions differs from each other, and a higher-prize-easy state that is relatively more advantageous to the player than the lower-prize-easy states. Each of the aforementioned lower-level easy-to-win states is set with a right acquisition expectation value, which is the expected value of when the special winning symbol stops and the large prize opening / closing game is executed, depending on the conditions of the game's progress, an expected payout value, which is the expected value of the number of game balls that can be obtained in the large prize opening / closing game when the special winning symbol stops and the large prize opening / closing game is executed, and a transition expectation value, which is the expected value of when the special winning symbol stops and the large prize opening / closing game is executed and the player transitions to the upper-level easy-to-win state after the large prize opening / closing game. The lower-ranking easy-to-win state in 1 is such that at least one of the expected value of acquiring the right, the expected value of the payout, and the expected value of the transition is different from the other lower-ranking easy-to-win states. A gaming machine characterized by the following features.
2. The aforementioned multiple lower-ranking easy-to-win states include at least a first lower-ranking easy-to-win state, a second lower-ranking easy-to-win state, and a third lower-ranking easy-to-win state. The first lower-ranking easy-to-win state has a higher expected value of acquiring the right than the second lower-ranking easy-to-win state and the third lower-ranking easy-to-win state. The second lower-ranking easy-to-win state has a higher expected payout than the first lower-ranking easy-to-win state and the third lower-ranking easy-to-win state. The third lower-ranking easy-to-win state has a higher transition expectation value than the first lower-ranking easy-to-win state and the second lower-ranking easy-to-win state. The gaming machine according to claim 1.