Gaming machines

JP2026094086APending Publication Date: 2026-06-09DAITO GIKEN CO LTD

Patent Information

Authority / Receiving Office
JP · JP
Patent Type
Applications
Current Assignee / Owner
DAITO GIKEN CO LTD
Filing Date
2025-12-03
Publication Date
2026-06-09

AI Technical Summary

Benefits of technology

【0007】 本発明によれば、円滑な運用が可能となる遊技台を提供することができる。

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Abstract

The present invention provides gaming machines, such as pinball-type gaming machines or enclosed-type gaming machines, that enable smooth operation. [Solution] The third screw insertion opening 256a formed on the flow path of the third flow path 256 is located at a position where, if the screw is not properly inserted into the third screw insertion opening 256a, the game ball that has been flowing through the third flow path 256 will come into contact with the screw and the components 270b~d that form the third flow path 256, and is located closer to the first opening 256in upstream of the second opening 256out. When a pre-reserve icon indicating a reserve that could not be properly received for an increase signal remains, and the increase signal for a subsequent reserve is properly received, the first pre-reserve performance can be executed without executing the second pre-reserve performance (specific color light emission and specific sound output), which suggests that the player is likely to be in a more advantageous position than the first pre-reserve performance (normal color light emission and no specific sound output).
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Claims

[Claim 1] The pathway through which the game balls circulate, A first detection means for detecting game balls, A first control means capable of counting the increase in the number of reserved items based on the detection by the first detection means, A second control means that receives an increase signal transmitted from the first control means when the number of pending items increases, The performance means controlled by the second control means, A gaming machine equipped with an operating means, The aforementioned flow path is configured to have a first flow path, a second flow path, and a third flow path. The aforementioned first channel is a channel through which game balls can normally flow during gameplay. The second flow path is a flow path in which the circulation of game balls is difficult during normal gameplay but easy during winning gameplay. The third channel is a channel through which game balls can flow during normal gameplay. A first screw insertion opening into which a screw can be inserted is formed on the flow path of the first flow path. No screw insertion opening is formed on the flow path of the second flow path, into which a screw can be inserted. A third screw insertion opening into which a screw can be inserted is formed on the flow path of the third channel. The first screw insertion opening is formed in such a position that, if the screw is not properly inserted into the first screw insertion opening, the game balls that have been flowing through the first flow path come into contact with the screw and the components forming the first flow path. The third flow path has a first opening and a second opening. The first opening is located upstream of the second opening. The third screw insertion opening is formed at a position where, if the screw is not properly inserted into the third screw insertion opening, the game ball that has been flowing through the third flow path comes into contact with the screw and the structure forming the third flow path, and is located closer to the first opening than to the second opening. One of several types of performance modes can be set by operating the aforementioned operating means. One of the aforementioned multiple types of performance modes is the first performance mode. One of the aforementioned multiple types of performance modes is the second performance mode. The aforementioned first performance mode is a mode in which a certain performance can be executed, The aforementioned second performance mode is a mode in which the aforementioned performance cannot be performed. The aforementioned presentation means is a means capable of displaying a hold icon in the first display area, The second control means is a means for displaying a hold icon in the first display area when the increase signal is successfully received. The aforementioned display means is a means that, while displaying one of the reserved icons, the first detection means detects one game ball, but the second control means fails to properly receive an increase signal corresponding to the number of reserved balls being two, and then the first detection means detects one game ball and the second control means successfully receives an increase signal corresponding to the number of reserved balls being three (hereinafter referred to as "the first case"), in which case the first display area displays a second reserved icon and also displays a third reserved icon. The aforementioned presentation means, in the first case, is a means of displaying the second hold icon in the first display area without an increasing animation, and displaying the third hold icon with the increasing animation. The aforementioned performance means is a means that may change the display pattern of the hold icon in the first performance mode to a suggestive pattern that suggests the possibility of the player being in a favorable state, In the first case of the first performance mode, the hold icon representing the hold (hereinafter referred to as the "pre-hold icon") which was represented by the second hold icon, does not change to the aforementioned suggestive form at least from the time the display starts until the display as a hold icon ends. In the first performance mode, when the first display area in the first case displays the first hold icon, the second hold icon, and the third hold icon, and the first detection means detects one game ball and the second control means successfully receives an increase signal corresponding to the number of hold icons being four (hereinafter referred to as "second case"), the hold icon representing the hold, which was represented by the displayed fourth hold icon, will not change to at least the aforementioned suggestive form from the start of display until the previous hold icon ceases to be displayed as a hold icon. The aforementioned performance involves the detection of game balls by the first detection means in the first performance mode (hereinafter referred to as "certain detection"). If the number of pending items can be increased when such a detection occurs, the performance is initiated in response to that detection. The aforementioned performance is a performance that is not initiated in response to the aforementioned detection while the display of changing decorative symbols, which is initiated when the hold due to the aforementioned detection is consumed, is in progress. The aforementioned performance is a performance that, even if the number of reserved items can be increased when the aforementioned detection occurs, will not be initiated in response to the aforementioned detection if the second control means fails to properly receive the increase signal corresponding to the aforementioned detection. The aforementioned performance includes at least a first performance and a second performance. The aforementioned second effect is an effect that suggests a higher probability of the player being in a more advantageous position than the aforementioned first effect, The aforementioned second performance is a performance in which at least the output of a first sound and the emission of a first color are performed, The aforementioned first effect is one in which, without producing any sound output, at least a second color of light is emitted. In the second case described above, when the second control means successfully receives an increase signal corresponding to the number of pending items being 4, the second performance is not performed, and the first performance can be performed. A gaming machine characterized by the following features.