Gaming machine

JP2026094165APending Publication Date: 2026-06-09SAMMY CORPORATION

Patent Information

Authority / Receiving Office
JP · JP
Patent Type
Applications
Current Assignee / Owner
SAMMY CORPORATION
Filing Date
2026-02-06
Publication Date
2026-06-09

AI Technical Summary

Benefits of technology

【0007】 本発明によれば、遅延を抑制しながら正確に演出画像の表示用データを描画することができる。

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    Figure 2026094165000001_ABST
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Abstract

This enables accurate rendering of display data for visual effects while suppressing latency. [Solution] The pachinko machine comprises an encoder means for encoding first image data to generate second image data, a storage means (CGROM 1221) for storing the generated second image data, and a decoder means (image decoder circuit 1255) for decoding the second image data stored in the storage means to generate a first image. The encoder means has a first function of encoding and saving the first image data in a container-type first format, and a second function of encoding and saving the first image data in a general-purpose second format. If the first image data is a display image of a decorative pattern, the encoder means encodes the first image data using the second function and saves it to the storage means, regardless of the image size of the first image data.
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Claims

[Claim 1] The system comprises: an encoder means for encoding first image data to generate second image data; a storage means for storing the second image data generated by the encoder means; and a decoder means for decoding the second image data stored in the storage means to generate the first image, wherein the decoder means has a defined upper limit size for decodeable image data, and the encoder means has a first function of encoding the first image data into a predetermined first format in container form when the image size of the first image data exceeds the upper limit size, thereby generating container data containing materials divided from the first image data into multiple parts, and storing the generated container data as second image data in the storage means, and a second function of dividing the first image data into a plurality of third image data that do not exceed the upper limit size when the image size of the first image data exceeds the upper limit size, encoding each of the divided third image data into a general-purpose second format different from the first format, and storing each of the encoded third image data as second image data in the storage means. A gaming machine characterized in that, if the first image data is a display image of a decorative pattern, the encoder means encodes the first image data by the second function and stores it in the storage means, regardless of the image size of the first image data.