Gaming machine
Patent Information
- Authority / Receiving Office
- JP · JP
- Patent Type
- Applications
- Current Assignee / Owner
- SAMMY CORPORATION
- Filing Date
- 2026-03-06
- Publication Date
- 2026-06-23
AI Technical Summary
【0008】 本発明によれば、遊技者の興趣を高め得る新たな演出を実行可能な遊技機を提供することができる。
Smart Images

Figure 2026102702000001_ABST
Abstract
Claims
[Claim 1] A gaming machine that determines whether a result is correct or incorrect based on information obtained when predetermined starting conditions are met, displays a variation of special symbols based on the result of the determination, and performs a special game that is advantageous to the player when a specific display result is displayed as a result of the variation display, comprising: a main control means for controlling the progress of the game; an effect control means for controlling the execution of effects in accordance with the progress of the game by the main control means; and a display device capable of displaying effects, wherein it is capable of executing a development effect that develops after a reach state is established by decorative symbols, and is capable of executing a text effect that displays text on the display device, wherein the text effect includes a reach text effect that can be executed in the development effect, and a post-reach text effect that can be executed when predetermined conditions are met in the development effect and can be executed after the reach text effect has ended, wherein the execution period of the predetermined post-reach text effect is longer than the execution period of the predetermined reach text effect, and the display area of the predetermined post-reach text effect is larger than the display area of the predetermined reach text effect.