Gaming Machines
The introduction of a gaming machine with a protruding watermark section allows the watermark pattern to be visible when viewed through the air, addressing the need for innovation in conventional gaming machines and enhancing the gaming experience.
Patent Information
- Application Number
- JP2020166494
- Authority / Receiving Office
- JP · JP
- Patent Type
- Patents
- Current Assignee / Owner
- Filing Date
- 2020-09-30
- Publication Date
- 2025-05-08
- Estimated Expiration
- 2040-09-30
AI Technical Summary
Conventional gaming machines lack innovation in design, particularly in terms of decorative elements that provide a unique visual experience.
A gaming machine featuring a protrusion with a watermark portion that allows the watermark pattern to be visible when viewed through the air, combined with a game area where the game ball can flow down, and the protrusion is positioned outside the game area, allowing the machine to protrude upward or sideways.
This design creates an unprecedentedly innovative gaming machine with a visible watermark pattern, enhancing the visual appeal and providing a unique gaming experience.
Smart Images

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Abstract
Description
[Technical field]
[0001] The present disclosure relates to gaming machines. [Background technology]
[0002] 2. Description of the Related Art Gaming machines having decorative members on the front surface are known (see, for example, Patent Document 1). [Prior art documents] [Patent documents]
[0003] [Patent Document 1] JP 2017-018522 A (Figs. 2, 3, etc.) Summary of the Invention [Problem to be solved by the invention]
[0004] In contrast to the conventional gaming machines described above, there is a demand for novel gaming machines that have never been seen before. [Means for solving the problem]
[0005] One aspect of the invention is a game machine comprising: a protruding portion visible from the front; a see-through portion provided on the protruding portion, which allows a see-through pattern to be seen through the see-through portion; and a game area through which game balls can flow down, the protruding portion being disposed outside the game area; For the gaming machine itself, A gaming machine that protrudes upward or to the side. Effect of the Invention
[0006] The above aspect According to the disclosure, a novel gaming machine that has never been seen before can be provided, which has a watermark portion that allows a watermark pattern to be seen when viewed through the material. [Brief description of the drawings]
[0007] [Figure 1] FIG. 1 is a front view of a gaming machine according to the present disclosure. [Diagram 2]Front view of the top unit removed from the front door [Diagram 3] Rear view of the top unit [Figure 4] Cross-sectional view of the area around the watermark pattern of the top unit taken along the line AA [Diagram 5] (A) Enlarged front view of the top unit, (B) Enlarged front view of the top unit as seen through DETAILED DESCRIPTION OF THE PREFERRED EMBODIMENTS
[0008] As shown in FIG. 1, the pachinko game machine 10 of the present disclosure (hereinafter simply referred to as "game machine 10") comprises a game board 11, a support frame 12 that supports the game board 11, and a front door 10Z that covers the front of the support frame 12, and a game area R1 formed on the front of the game board 11 can be seen through a window portion 10W of the front door 10Z.
[0009] The front door 10Z has a vertically long rectangular shape that covers substantially the entire support frame 12 when viewed from the front, and the left end portions of the front door 10Z and the support frame 12 are hinged together.
[0010] Below the window portion 10W of the front door 10Z, an upper tray 26 and a lower tray 27 are arranged vertically, and a launch handle 28 is provided to the right of the lower tray 27. When the launch handle 28 is rotated, the game balls stored in the upper tray 26 are ejected toward the game area R1.
[0011] As shown in FIG. 1, the game area R1 is provided with the first and second start winning openings 14A and 14B and the large winning opening 15. When the game ball enters the first start winning opening 14A or the second start winning opening 14B, a special winning judgment is performed. The result of the special winning judgment is notified by the display unit 13 provided in the game area R1. The large winning opening 15 is usually closed by a movable door 15T, making it difficult for the game ball to enter, and when the result of the special winning judgment is a winning, it is opened and the game ball can enter. The second start winning opening 14B is usually closed by an opening / closing member 14C, and when the normal winning judgment, which is performed by the game ball entering the start gate 18 provided in the game area R1, is a winning, it is opened by the opening / closing member 14C. In addition, the game area R1 is also provided with a general winning opening (not shown). When a game ball enters the start winning hole 14A, 14B, the large winning hole 15 or the general winning hole, a prize ball is paid out to the upper tray 26.
[0012] 1 and 2, a top unit 60 is attached to the upper part of the front door 10Z. The top unit 60 is a decorative member decorated with, for example, a character. In this embodiment, a face decoration part 61 decorated with a character's face is provided on the upper part of the top unit 60, and the face decoration part 61 has translucency.
[0013] 1 and 3, the top unit 60 protrudes upward from the front door 10Z and the support frame 12. Specifically, the translucent face decoration part 61 of the top unit 60 protrudes from the gaming machine main body part 10B of the gaming machine 10 excluding the top unit 60. Therefore, when viewed from the player's side, the gaming machine main body part 10B is not disposed behind and above the top unit 60, and for example, lighting from the ceiling of the gaming establishment reaches the rear side of the face decoration part 61 and passes through the face decoration part 61.
[0014] As shown in Fig. 3, the face decoration part 61 of the top unit 60 has a decoration sheet 63 representing a character, and the decoration sheet 63 is sandwiched between a front plate part 71 and a rear plate part 72 (from the front side and the rear side) in the direction facing the face decoration part 61 and the player. In this embodiment, the front plate part 71 and the rear plate part 72 are made of a transparent resin. In addition, the decoration sheet 63 has a lower translucency than the front plate part 71 and the rear plate part 72.
[0015] Here, the gaming machine 10 is provided with a see-through portion that allows a see-through pattern to be seen through it. Specifically, this see-through portion is made up of a face decoration portion 61, and when the face decoration portion 61 is seen through the light on the side opposite to the player (the rear side or diagonally upward from the rear), the see-through pattern 20 (see FIG. 5(B)) can be seen. Note that, in this embodiment, the see-through pattern 20 is difficult to see when the face decoration portion 61 is illuminated only by light from the front side.
[0016] The openwork pattern forming section 50 that forms the openwork pattern 20 is provided on the rear plate section 72 that is located on the opposite side of the face decoration section 61 from the player. Specifically, in this embodiment, as shown in Fig. 4, the openwork pattern forming section 51 is configured such that a part of the rear plate section 72 protrudes rearward (toward the opposite side from the player) and a recess 64 is formed in front of the protruding protrusion 62.
[0017] The protrusion 62 is made up of a circular base portion 62B that protrudes in a stepped shape from the rear side surface of the rear plate portion 72, and a bulging portion 62A that bulges out from the center of the circular base portion 62B. The bulging portion 62A has a rounded, generally dome-like shape.
[0018] The recess 64 is composed of a circular opening 64A concentric with the circular base 62B of the protrusion 62, and a tapered bottom 64B tapering toward the bottom of the recess 64. The circular opening 64A of the recess 64 has a smaller diameter than the outer diameter of the circular base 62B of the protrusion 62 and the outer diameter (diameter of the outer edge) of the bulge 62A. Therefore, when the openwork pattern forming portion 50 is viewed from the decorative sheet 63 side, the outer peripheral surface of the circular base 62B of the protrusion 62, the inner peripheral surface of the circular opening 64A of the recess 64, and the outer edge of the bottom surface of the tapered bottom 64T with the smallest diameter are visible, and the openwork pattern 20 appears as a concentric pattern (for example, a pattern of three or four circles).
[0019] In this embodiment, the openwork pattern forming portion 50 (protruding portion 62) is a mark of an inlet for injecting resin into a cavity of a molding die, which is formed when the rear plate portion 72 is molded from resin.
[0020] In this embodiment, the portion of the rear plate portion 72 where the openwork pattern forming portion 50 is arranged and the decorative sheet 63 are arranged with a gap therebetween, but may be in contact with each other. Also, the portion of the front plate portion 71 that overlaps with the openwork pattern forming portion 50 is arranged with a gap therebetween and the decorative sheet 63, but may be in contact with each other.
[0021] As shown in FIG. 5(A), when the face decoration section 61 is illuminated mainly with light from the front (the player side), the openwork pattern forming section 50 (openwork pattern 20) is difficult to see. In contrast, as shown in FIG. 5(B), when the face decoration section 61 is viewed through light from the rear (the side opposite to the player), the openwork pattern forming section 50 becomes visible, and the concentric openwork pattern 20 becomes visible. In the face decoration section 61, the decoration part of the character in the decorative sheet 63 and the openwork pattern 20 overlap. In detail, the openwork pattern 20 overlaps with the part of the decorative sheet 63 that represents the character's eyes. The center of the openwork pattern 20 may be aligned with the center of the character's eyes, or may be shifted from the center. In the former case, it is possible to make the openwork pattern 20 more noticeable. In the latter case, it is possible to prevent the openwork pattern 20 from being too noticeable.
[0022] In this manner, in this embodiment, an unprecedentedly novel gaming machine 10 can be provided, which has a face decoration portion 61 that allows the watermark 20 to be seen through the face decoration portion 61. In addition, since the watermark forming portion 50 that forms the watermark 20 has the convex portions 62 and the concave portions 64, it is possible to vary the light transmitted from the rear side, and to vary the appearance of the watermark 20, compared to a flat pattern. In addition, since the watermark forming portion 50 is formed of the transparent convex portions 62 that bulge out in a rounded shape, it is possible to vary the light transmitted from the rear side, and it is possible to enhance the appeal of the appearance of the watermark 20.
[0023] In this embodiment, the translucent face decoration part 61 is configured by sandwiching the decorative sheet 63 between the front and rear plate parts 71, 72. Therefore, when the face decoration part 61 is seen through, the openwork pattern forming part 50 of the rear plate part 72 is seen through the decorative sheet 63 and the front plate part 71, so that it is possible to change the appearance of the openwork pattern 20 compared to the case where the openwork pattern 20 is seen through only the decorative sheet 63 or only the front plate part 71, and it is possible to improve the taste of the appearance of the decorative member. In addition, in the face decoration part 61, the decorative part of the character of the decorative sheet 63 and the openwork pattern 20 overlap, so that it is possible to show the character in a way that has not been seen before. Furthermore, since the openwork pattern 20 overlaps with the part of the decorative sheet 63 that represents the character's eyes, it is possible to provide a decorative member that looks more novel.
[0024] In addition, in the gaming machine 10, the top unit 60 is disposed so as to protrude from the gaming machine main body 10B when viewed from the player side (front side), so that it is possible to transmit light from the rear side to the face decoration part 61 by utilizing the lighting of the gaming establishment. Therefore, it is possible to make the openwork pattern 20 visible by utilizing the lighting of the gaming establishment. In particular, since the top unit 60 protrudes upward from the gaming machine main body 10B, it is easy to make the openwork pattern 20 visible by utilizing the lighting of the ceiling of the gaming establishment.
[0025] In this embodiment, the openwork pattern forming portion 50 that forms the openwork pattern 20 is formed by a trace of a resin injection port into a cavity during resin molding of the rear plate portion 72. According to the face decoration portion 61 of this embodiment, the trace formed during resin molding can be used for design.
[0026] [Other embodiments] (1) In the above embodiment, the openwork pattern forming portion 50 is formed to protrude from the rear side surface of the rear plate portion 72, but it may be formed to protrude from the front side surface of the rear plate portion 72. In this case, a recess may be formed behind the protruding portion of the front side surface of the rear plate portion 72. The openwork pattern forming portion 50 may be configured as a protrusion formed on the rear side surface or the front side surface of the rear plate portion 72, or may be configured as a recess formed on the rear side surface or the front side surface of the rear plate portion 72. The openwork pattern forming portion 50 may be configured as a protrusion or recess formed on the rear side surface or the front side surface of the decorative sheet 63, or may be configured as a protrusion or recess formed on the rear side surface of the front plate portion 71.
[0027] (2) In the above embodiment, the light-transmitting portion (face decoration portion 61) having the openwork pattern forming portion 50 is provided on the top of the gaming machine 10, but it may be provided on the side. In this case, the light-transmitting portion may be disposed so as to extend beyond the gaming machine main body portion 10B when viewed from the player's side. This allows the openwork pattern 20 to be seen by looking through the light-transmitting portion using the lighting in the gaming establishment.
[0028] (3) In the above embodiment, the openwork pattern forming portion 50 is constituted by convex portions or concave portions, but it may be a pattern formed on a flat surface.
[0029] (4) In the above embodiment, the openwork pattern forming portion 50 utilizes the trace of the resin injection port at the time of resin molding. However, the openwork pattern forming portion 50 may be formed separately from the trace of the resin injection port.
[0030] (5) In the above embodiment, the decorative part (decorative sheet 63) overlapping the front side of the openwork pattern forming part 50 represented a character, but it may also represent an item (e.g., a weapon, armor, treasure, etc.) or a building or vehicle.
[0031] (6) In the above embodiment, a decorative portion was provided overlapping the openwork pattern forming portion 50 from the front side, but a decorative portion need not be provided. For example, a single-color translucent member having translucency may be arranged in front of the openwork pattern forming portion 50.
[0032] (7) In the above embodiment, the light-transmitting portion (face decoration portion 61) having the watermark pattern forming portion 50 protrudes from the gaming machine main body 10B when viewed from the player's side, but it does not have to protrude. Even in this case, the light from the light-emitting member of the gaming machine 10 can be used to shine through the light-transmitting portion, thereby making the watermark pattern 20 visible.
[0033] <Additional Notes> The following describes the features of the inventions extracted from the above-described embodiments, while indicating, as necessary, their effects, etc. In the following, for ease of understanding, the corresponding configurations in the above-described embodiments are appropriately indicated in parentheses, but the present invention is not limited to the specific configurations indicated in parentheses.
[0034] The following group of features can be considered to have been created in response to the problem that "there is a demand for a novel gaming machine that has never been seen before in comparison with the above-mentioned conventional gaming machines," in relation to the background technology that "gaming machines having decorative members on the front surface have been known (see, for example, JP 2017-018522 A (Figures 2, 3, etc.))."
[0035] [Feature 1] This game machine has a watermark part where a watermark pattern can be seen when seen through it.
[0036] According to the configuration of feature 1, a novel gaming machine that has never been seen before can be provided, which has a watermark portion that allows a watermark pattern to be seen when viewed through it.
[0037] [Feature 2] The gaming machine of feature 1, wherein the watermark portion comprises a light-transmitting portion having translucency and a watermark pattern forming portion that forms the watermark pattern and is visible through the light-transmitting portion.
[0038] [Feature 3] The gaming machine according to feature 2, wherein the watermark pattern forming portion has a convex portion or a concave portion formed on the back surface of the translucent portion facing away from the player.
[0039] [Feature 4] The gaming machine according to feature 3, wherein the openwork pattern forming portion is formed on the back surface of the translucent portion and has a transparent convex portion that bulges out in a rounded shape.
[0040] [Feature 5] The light-transmitting portion is formed by sandwiching a decorative sheet between a first wall portion (rear plate portion 72) and a second wall portion (front plate portion 71) in a direction facing the player, A gaming machine described in any one of Features 2 to 4, wherein the openwork pattern forming portion is formed on a first wall portion positioned on the opposite side of the decorative sheet from the player.
[0041] [Feature 6] The gaming machine described in feature 5, wherein the openwork pattern forming portion has a convex or concave portion formed on the back side of the first wall portion facing away from the player.
[0042] [Feature 7] The gaming machine according to feature 5 or 6, wherein the openwork pattern forming portion has a convex portion or a concave portion formed on the front side surface of the first wall portion facing the player.
[0043] [Feature 8] A gaming machine described in any one of features 2 to 7, having the translucent portion and the openwork pattern forming portion, and equipped with a decorative member decorated at a position of the translucent portion that overlaps the openwork pattern forming portion from the player side.
[0044] [Feature 9] The gaming machine described in feature 8, wherein the decorative member is positioned so as to extend beyond the gaming machine main body excluding the decorative member when viewed from the player's side, and the openwork pattern forming portion is positioned in the extending portion.
[0045] [Feature 10] The gaming machine described in feature 9, wherein the decorative member is arranged so as to extend upward from the gaming machine main body.
[0046] [Feature 11] A gaming machine described in any one of Features 2 to 10, wherein the portion of the translucent portion that overlaps with the watermark pattern forming portion from the player's side is decorated with a character.
[0047] [Feature 12] 12. The gaming machine according to claim 11, wherein the portion of the translucent portion that overlaps with the watermark pattern forming portion from the player's side is decorated with the eyes of the character.
[0048] [Feature 13] A gaming machine described in any one of Features 1 to 12, wherein the watermark pattern is concentric. [Explanation of symbols]
[0049] 10 Gaming machines 20 Openwork 50 Openwork pattern forming section 60 Top Unit 61 Face Decoration 62 Convex 63 Decorative Sheet 64 Recess 71 Front plate part 72 Rear plate part
Claims
1. A protrusion visible from the front side; a watermark portion provided on the protruding portion, the watermark portion having a watermark pattern visible when viewed through the protruding portion; A game area in which game balls can flow down; The protrusion is positioned outside the gaming area and protrudes upward or to the side relative to the gaming machine main body.
2. 2. The gaming machine according to claim 1, wherein the openwork portion is included in a resin molded product and includes a mark of a resin injection port of a resin molding die.
Citation Information
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