Gaming Machines

JP7673929B2Active Publication Date: 2025-05-09DAIICHI SHOKAI KK

Patent Information

Application Number
JP2021103624
Authority / Receiving Office
JP · JP
Patent Type
Patents
Current Assignee / Owner
Filing Date
2021-06-22
Publication Date
2025-05-09
Estimated Expiration
2041-06-22

AI Technical Summary

Benefits of technology

【0008】 本発明の一形態によれば、上記課題を解決し、遊技の興趣の低下を抑制することが可能となる。

✦ Generated by Eureka AI based on patent content.

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Patent Text Reader

Abstract

To provide a game machine capable of suppressing decline in game amusement.SOLUTION: A game machine capable of executing a lottery when a start condition is satisfied and generating a special game state on the basis of the result of the lottery, includes random number generation means for generating a random number within a specified range to execute the lottery, and lottery result determination means for obtaining the random number generated by the random number generation means and determining the result of the lottery. The lottery includes a first lottery for determining whether or not the lottery is won, and a second lottery executed subsequent to the first lottery. The generated random number includes a first random number for determining the result of the first lottery and a second random number for determining the result of the second lottery, and a generation range is specified for each random number. The lottery result determination means executes the second lottery even if the first random number is not within the specified range.SELECTED DRAWING: Figure 495
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Claims

[Claim 1] A lottery means for performing a lottery regarding a winning prize; a specific starting hole into which a game ball can enter, which triggers a lottery by the lottery means; A storage means capable of storing information related to the lottery up to a predetermined limit; and a counting means for updating the count value based on the ball entering the specific starting hole, a normal gaming state, a first advantageous state which is more advantageous than the normal gaming state, and a second advantageous state which is more advantageous than the normal gaming state but is displayed differently from the first advantageous state; The state can be changed to the second advantageous state based on the count value becoming a specific value, The count value can be updated to approach the specific value not only when the ball enters the specific starting hole, but also when the ball enters a non-starting hole different from the specific starting hole, The system further includes at least a first operation unit and a second operation unit that can be operated by an administrator, When the power is cut off after the second advantageous state in which the count value is changed to the specific value ends and a predetermined operation is performed on the first operation unit and the power is turned on, the count value is not in an updatable state, and when the power is turned on by performing the predetermined operation on the first operation unit while the second operation unit is being operated, the count value is in an updatable state. Furthermore, the non-starting hole is configured to be changeable between a first state in which it is easy to score a ball and a second state in which it is difficult to score a ball, and can be in the first state when the information is stored up to the predetermined limit number, but when the stored information decreases from the predetermined limit number, it does not become the first state but is in the second state. A gaming machine characterized by:

Citation Information

Patent Citations

  • Game machine

    JP2015202288A

  • Game machine

    JP2016086890A

  • Game machine

    JP2020018622A

  • Game machine

    JP2021079132A

  • JPP7301371B

Cited By

  • Game machine

    JP2023002392A