Gaming Machines
By using display performance identification information and game control mechanism in game consoles, the display and effect of objects in different states is controlled, and the problem of insufficient display of BONUS confirmed object effects in the prior art is solved, achieving higher visibility and conspicuousness of objects.
Patent Information
- Application Number
- JP2022148093
- Authority / Receiving Office
- JP · JP
- Patent Type
- Patents
- Current Assignee / Owner
- Filing Date
- 2022-09-16
- Publication Date
- 2025-05-09
- Estimated Expiration
- 2042-09-16
AI Technical Summary
In the prior art, the BONUS confirmed object has insufficient effect display, resulting in the object being unable to be effectively made more conspicuous.
By introducing display methods of display performance identification information in the game console, the game control mechanism is used to control the display and effect of the object in different states, including using different display effects and light effects when the object appears and stays, enhancing the visibility of the object.
It effectively improves the visibility and conspicuousness of the object, enhances the player's attention, and avoids the reduction in object conspicuousness caused by too short display.
Smart Images

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Abstract
Description
[Technical field]
[0001] The present invention relates to a gaming machine equipped with a display means capable of displaying a performance display. [Background technology]
[0002] Among conventional gaming machines, there is one that displays a "BONUS confirmed" object as an indicator when a jackpot is confirmed, and applies an effect to the "BONUS confirmed" object to make it stand out (see, for example, Patent Document 1). [Prior art documents] [Patent documents]
[0003] [Patent Document 1] JP 2019-76384 A Summary of the Invention [Problem to be solved by the invention]
[0004] However, in Patent Document 1, the effect is simply displayed on the "BONUS confirmed" object, and there is a problem in that the displayed object cannot be made to stand out effectively.
[0005] The present invention has been made in consideration of such problems, and has an object to provide a gaming machine that can make objects stand out more effectively. [Means for solving the problem]
[0006] The gaming machine according to claim 1 of the present invention comprises: A gaming machine that can be controlled to an advantageous state that is advantageous to a player, A display means capable of displaying performance identification information that is variably displayed; A game control means; A performance control means for controlling the display means to display a plurality of types of images including objects according to a performance situation, The game control means is capable of controlling a special state that is more advantageous than a normal state after controlling the advantageous state, The display means is When the state is controlled to a first advantageous state after the variable display of the effect identification information is started in the normal state, a first object corresponding to the name of the first advantageous state can be displayed; When the special state is controlled to a second advantageous state after the variable display of the effect identification information is started, a second object corresponding to the name of the second advantageous state can be displayed; When the special state is not controlled to the second advantageous state but controlled to the normal state, a third object can be displayed to prompt the player to launch the ball into a predetermined area in the game area; The first object starts to be displayed with an appearance effect, and then the appearance effect is changed to a different effect. The effect is a first object-like effect that gradually expands. It will be displayed with a stay effect, The second object starts to be displayed with an appearance effect, and then the appearance effect is different from the appearance effect. The effect is a second object-like effect that gradually expands. It will be displayed with a stay effect, The third object begins to appear without an appearance effect, and then appears with a stay effect that is different from that of the first or second object. 、 When the display of the stay effect corresponding to the first object starts, the display of the appearance effect corresponding to the first object ends, When the display of the stay effect corresponding to the second object starts, the display of the appearance effect corresponding to the second object ends. . In this way, the type of advantageous state can be suitably indicated by the first object and the second object, which have different display patterns when they appear and when they dwell, and further, the launch of the gaming medium into a specified area can be suitably instructed by the third object, which has different display patterns when it appears and when it dwells. Corresponding drawings: Figure 69, Figure 70, Figure 76
[0007] Furthermore, the present invention may have only the invention-specific matters described in the claims of the present invention, or may have the invention-specific matters described in the claims of the present invention as well as configurations other than the invention-specific matters. [Brief description of the drawings]
[0008] [Figure 1] FIG. 2 is a front view of the pachinko gaming machine according to this embodiment. [Diagram 2] 1 is a configuration diagram showing various control boards etc. installed in a pachinko gaming machine. [Diagram 3] FIG. 13 is an explanatory diagram showing the contents of a VRAM. [Figure 4] FIG. [Diagram 5] FIG. 11 is an explanatory diagram of display priority. [Figure 6] 13A and 13B are diagrams illustrating examples of performance control commands. [Figure 7] FIG. 2 is an explanatory diagram showing each random number. [Figure 8] FIG. 13 is an explanatory diagram showing a display result determination table. [Figure 9] 1A is an explanatory diagram showing a jackpot type determination table, and FIG. 1B is an explanatory diagram showing jackpot types. [Figure 10] FIG. 13 is an explanatory diagram of a deviation fluctuation pattern. [Figure 11] This is an explanatory diagram of the jackpot fluctuation pattern. [Figure 12] An explanatory diagram showing a fluctuation pattern type determination table. [Figure 13] An explanatory diagram of a loss fluctuation pattern determination table. [Figure 14] An explanatory diagram of a loss fluctuation pattern determination table. [Figure 15] This is an explanatory diagram of the fluctuation pattern determination table for jackpots. [Figure 16] FIG. 2 is an explanatory diagram of a data retention area for game control. [Figure 17] FIG. 13 is an explanatory diagram of a performance control data storage area. [Figure 18]13 is a flowchart showing an example of a game control main process. [Figure 19] 13 is a flowchart showing an example of a timer interrupt process for game control. [Figure 20] 13 is a flowchart showing an example of a special symbol process. [Figure 21] 13 is a flowchart showing an example of a start winning determination process. [Figure 22] 13 is a flowchart showing an example of a random number value determination process when a prize is won. [Figure 23] 13 is a flowchart showing an example of normal special symbol processing. [Figure 24] 13 is a flowchart showing an example of a variation pattern setting process. [Diagram 25] 13 is a flowchart showing an example of a special symbol stopping process. [Figure 26] A flowchart showing an example of processing during opening of a jackpot. [Figure 27] A flowchart showing an example of a jackpot end process. [Figure 28] 13 is a flowchart showing an example of a performance control main process. [Figure 29] 13 is a flowchart showing an example of a performance control process. [Diagram 30] 13 is a flowchart showing an example of a variable display start setting process. [Diagram 31] A flowchart showing an example of a performance processing during a jackpot. [Diagram 32] FIG. 13 is an explanatory diagram of effects that can be executed during variable display. [Diagram 33] FIG. 13 is an explanatory diagram of effects that can be executed during variable display. [Diagram 34] FIG. 13 is an explanatory diagram of effects that can be executed during variable display. [Diagram 35] 13 is an explanatory diagram of the game state in which each performance can be executed and the effects that are displayed. [Diagram 36] 13 is an explanatory diagram of the game state in which each performance can be executed and the effects that are displayed. [Figure 37]1A is an explanatory diagram showing whether or not a pending display effect is executed and the determination ratio of the effect pattern, and FIG. 1B is an explanatory diagram showing the determination ratio of the timing of the change in the display mode of the pending display. [Figure 38] An explanatory diagram of the determination ratio of whether or not to execute the decorative pattern enlargement effect when the variable display starts. [Figure 39] An explanatory diagram of the decision ratio for whether or not to execute a dialogue preview performance and the decision ratio for the dialogue to be displayed. [Diagram 40] 13A is an explanatory diagram of the pattern determination ratio of weak super reach title effects, and FIG. 13B is an explanatory diagram of the pattern determination ratio of strong super reach title effects. [Diagram 41] 13 is an explanatory diagram of whether or not a cut-in effect is executed and the effect pattern determination ratio. FIG. [Diagram 42] This is a presentation diagram showing the display mode when variable display begins. [Diagram 43] This is a presentation diagram showing the display mode when the decorative pattern expansion presentation is executed when the variable display starts. [Diagram 44] This is a presentation diagram showing the display mode when the expansion effect is executed when the pattern stops. [Diagram 45] This is a presentation diagram showing the display mode when the expansion effect is executed when the pattern stops. [Figure 46] This is a presentation diagram showing the display mode when the first line preview performance is executed. [Figure 47] This is a presentation diagram showing the display mode when the second line preview performance is executed. [Figure 48] This is a presentation diagram showing the display mode when a pseudo consecutive performance is executed. [Figure 49] A presentation diagram showing the display mode when pseudo consecutive performance is not being executed. [Figure 50] This is a presentation diagram showing the display mode when a normal reach presentation is executed. [Figure 51] This is a presentation diagram showing the display mode when the weak super reach title presentation is executed. [Figure 52] This is a presentation diagram showing the display mode when a weak super reach presentation is executed. [Figure 53] This is a presentation diagram showing the display mode when the advanced presentation is executed. [Figure 54] This is a presentation diagram showing the display mode when a strong super reach title presentation is executed. [Figure 55] This is a presentation diagram showing the display mode when a strong super reach title presentation is executed. [Figure 56] This is a presentation diagram showing the display mode when a cut-in effect is executed. [Figure 57] This is a presentation diagram showing the display mode when a cut-in effect is executed. [Figure 58] This is a presentation diagram showing the display mode when the deciding button presentation is executed. [Figure 59] This is a presentation diagram showing the display mode when the pattern matching performance is executed. [Figure 60] This is a presentation diagram showing the display mode when the variable display result is a miss. [Figure 61] This is a presentation diagram showing the display mode when the first line preview performance is executed. [Figure 62] This is a presentation diagram showing the display mode when the second line preview performance is executed. [Figure 63] This is a presentation diagram showing the display mode when a reach suggestion presentation is executed. [Figure 64] This is a presentation diagram showing the display mode when a strong super reach title presentation is executed. [Figure 65] This is a presentation diagram showing the display mode when a strong super reach title presentation is executed. [Figure 66] This is a presentation diagram showing the display mode when a cut-in effect is executed. [Figure 67] This is a presentation diagram showing the display mode when the deciding button presentation is executed. [Figure 68] This is a presentation diagram showing the display mode when the pattern matching performance is executed. [Figure 69] A presentation diagram showing the display mode when a fanfare performance is executed. [Figure 70] A presentation diagram showing the display mode when a fanfare performance is executed. [Figure 71] This is a presentation diagram showing the display mode when the first right-hit display presentation is executed. [Figure 72] This is a presentation diagram showing the display mode when the V Challenge performance is executed. [Figure 73] This is a presentation diagram showing the display mode when the V Challenge presentation and the V Challenge success presentation are executed. [Figure 74] This is a presentation diagram showing the display mode when the V winning presentation is executed. [Figure 75] A presentation diagram showing the display mode when the ending presentation is executed. [Figure 76] This is a presentation diagram showing the display mode when the first left-hit display presentation is executed. [Figure 77] This is a presentation diagram showing the display mode when the second left-hit display presentation is executed. [Figure 78] This is a presentation diagram showing the display mode when the first prize ball number announcement presentation and the second prize ball announcement presentation are executed. [Figure 79] This is a presentation diagram showing the display mode when the hold consecutive suggestion presentation and the hold consecutive notification presentation are executed. [Figure 80] This is a presentation diagram showing the display mode when the hold consecutive suggestion presentation and the hold consecutive notification presentation are executed. [Figure 81] This is a presentation diagram showing the display mode when a demo presentation is being performed. [Figure 82] This is a presentation diagram showing the display mode when a demo presentation is being performed. [Figure 83] FIG. 13 is an explanatory diagram of a magnification effect. [Figure 84] FIG. 13 is an explanatory diagram of a magnification effect. [Figure 85] FIG. 13 is an explanatory diagram of a magnification effect. [Figure 86] FIG. 13 is an explanatory diagram of a magnification effect. [Figure 87] FIG. 13 is an explanatory diagram of a magnification effect. [Figure 88] FIG. 13 is an explanatory diagram of a magnification effect. [Figure 89] FIG. 13 is an explanatory diagram of a magnification effect. [Figure 90] FIG. 13 is an explanatory diagram of a magnification effect. [Figure 91] FIG. 13 is an explanatory diagram of a magnification effect. [Figure 92] FIG. 13 is an explanatory diagram of a magnification effect. [Figure 93] FIG. 13 is an explanatory diagram of a magnification effect. [Figure 94] FIG. 13 is an explanatory diagram of a magnification effect. [Figure 95] FIG. 13 is an explanatory diagram of a magnification effect. [Figure 96] FIG. 13 is an explanatory diagram of a magnification effect. [Figure 97] FIG. 13 is an explanatory diagram of a magnification effect. [Figure 98] FIG. 11 is an explanatory diagram of a decorative effect. [Figure 99] FIG. 11 is an explanatory diagram of a decorative effect. [Figure 100] FIG. 11 is a comparative diagram showing a case where a decorative effect is displayed and a case where a magnification effect is displayed. [Figure 101] FIG. 11 is a comparative diagram showing a case where a decorative effect is displayed and a case where a magnification effect is displayed. [Figure 102] FIG. 11 is a comparative diagram showing a case where a decorative effect is displayed and a case where a magnification effect is displayed. [Figure 103] FIG. 11 is a comparative diagram showing a case where a decorative effect is displayed and a case where a magnification effect is displayed. [Figure 104] FIG. 11 is a comparative diagram showing a case where a decorative effect is displayed and a case where a magnification effect is displayed. [Figure 105] An explanatory diagram showing an example of a variable display based on the fluctuation pattern of a super reach. [Fig. 106] An explanatory diagram showing an example of a variable display based on the fluctuation pattern of a super reach. [Figure 107] An explanatory diagram showing an example of a variable display based on the fluctuation pattern of a super reach. [Figure 108] An explanatory diagram showing an example of a variable display based on the fluctuation pattern of a super reach. [Fig. 109] This is a timing chart for the decorative pattern expansion performance when the variable display starts. [Figure 110] This is a timing chart for the first line preview. [Figure 111] This is a timing chart for the second line preview performance. [Figure 112]This is a timing chart for the pseudo consecutive performance. [Figure 113] This is a timing chart for normal reach performance. [Fig. 114] This is a timing chart for the strong super reach title presentation. [Figure 115] This is a timing chart for the strong super reach title presentation. [Fig. 116] This is a timing chart for the pattern matching performance. [Fig. 117] 13 is a timing chart for the preview button performance. [Fig. 118] FIG. 2 is an explanatory diagram of each period in a timing chart. [Figure 119] FIG. 2 is an explanatory diagram of each period in a timing chart. [Figure 120] FIG. 2 is an explanatory diagram of each period in a timing chart. [Figure 121] FIG. 2 is an explanatory diagram of the relationship between each period in a timing chart. [Figure 122] A comparative diagram between the first line preview performance and the second line preview performance. [Figure 123] This is a comparison diagram of strong super reach title presentation. [Figure 124] A comparative diagram between the enlarged decorative pattern effect at the start of the variable display and the normal reach effect. [Fig. 125] A comparative diagram between the enlarged decorative pattern effect at the start of the variable display and the pattern matching effect. [Fig. 126] A comparison diagram between the expansion effect when the pattern stops and the normal reach effect. [Figure 127] A comparison diagram between the expansion effect when the patterns stop and the pattern matching effect. [Figure 128] A comparison diagram between normal reach effects and pattern matching effects. [Figure 129] 13 is a timing chart of a normal reach presentation in a modified example. [Fig. 130] A presentation diagram showing the display mode of the second left-hit display presentation in a modified example. [Fig. 131] An explanatory diagram of a jackpot type determination table and jackpot types in a modified example. DETAILED DESCRIPTION OF THE PREFERRED EMBODIMENTS
[0009] [Form 1] The gaming machine of type 1 is, A gaming machine that performs variable display and can be controlled to an advantageous state that is advantageous to a player, A display means; A performance control means for controlling the display means to display a plurality of types of images including objects according to a performance situation, The display means is In a first situation, an object corresponding to the first situation can be displayed to be operated; In a second situation, the display size of an object corresponding to the second situation can be changed; starting to display an effect corresponding to the object in the first situation at a timing related to completion of an action of the object in the first situation, and displaying the effect corresponding to the object in the first situation such that a period during which the object in the first situation and the effect corresponding to the object in the first situation are displayed without being superimposed on each other is longer than a period during which the object in the first situation and the effect corresponding to the object in the first situation are displayed superimposed on each other; starting to display an effect corresponding to the object in the second situation at a timing related to the display size of the object in the second situation becoming a specified size, and displaying the effect corresponding to the object in the second situation such that a period during which the object in the second situation and the effect corresponding to the object in the second situation are displayed without being superimposed on each other is longer than a period during which the object in the second situation and the effect corresponding to the object in the second situation are displayed superimposed on each other; a length of a period during which the object in the first situation and the effect corresponding to the object in the first situation are displayed in a superimposed manner is different from a length of a period during which the object in the second situation and the effect corresponding to the object in the second situation are displayed in a superimposed manner; It is characterized by the following. According to this feature, by displaying an effect corresponding to the target object, the presence of the object itself is enhanced, and the display of the object can be made to stand out in an ideal manner; furthermore, by displaying different types of objects accompanied by effects at multiple times, the opportunities for the player to pay attention to the presentation are increased; and furthermore, by setting the display period of the effect to be shorter than the display period of the object, a gaming machine can be provided which makes the object stand out without significantly reducing visibility. Corresponding drawings: Figure 46, Figure 48, Figure 53, Figure 54, Figure 55, Figure 59, Figure 112, Figure 114, Figure 115, Figure 116, Figure 121
[0010] [Form 2] The gaming machine of type 2 is, A gaming machine that performs variable display and can be controlled to an advantageous state that is advantageous to a player, A display means; A performance control means for controlling the display means to display a plurality of types of images including objects according to a performance situation, The display means is In a first situation, an object corresponding to the first situation can be displayed to be operated; In a second situation, an object corresponding to the second situation can be displayed to be operated; An effect corresponding to the object in the first situation can be displayed at a timing related to the completion of an action of the object in the first situation; an effect corresponding to the object in the second situation can be displayed at a timing related to the completion of the action of the object in the second situation; a period during which the object in the first situation and the effect corresponding to the object in the first situation are displayed without being superimposed on each other is longer than a period during which the object in the first situation and the effect corresponding to the object in the first situation are displayed in a superimposed manner; a period during which the object in the second situation and the effect corresponding to the object in the second situation are displayed without being superimposed on each other is longer than a period during which the object in the second situation and the effect corresponding to the object in the second situation are displayed in a superimposed manner; a length of a period during which the object in the first situation and the effect corresponding to the object in the first situation are displayed in a superimposed manner is different from a length of a period during which the object in the second situation and the effect corresponding to the object in the second situation are displayed in a superimposed manner; It is characterized by the following. According to this feature, by displaying an effect corresponding to the target object, the presence of the object itself is enhanced, and the display of the object can be made to stand out in an ideal manner; furthermore, by displaying different types of objects accompanied by effects at multiple times, the opportunities for the player to pay attention to the presentation are increased; and furthermore, by setting the display period of the effect to be shorter than the display period of the object, a gaming machine can be provided which makes the object stand out without significantly reducing visibility. Corresponding drawings: Figure 46, Figure 48, Figure 53, Figure 54, Figure 55, Figure 59, Figure 112, Figure 114, Figure 115, Figure 116, Figure 121
[0011] [Form 3] The gaming machine of type 3 is, A gaming machine that performs variable display and can be controlled to an advantageous state that is advantageous to a player, A display means; A performance control means for controlling the display means to display a plurality of types of images including objects according to a performance situation, The display means is In a first situation, the display size of an object corresponding to the first situation can be changed; In a second situation, the display size of an object corresponding to the second situation can be changed; An effect corresponding to the object in the first situation can be displayed at a timing related to the display size of the object in the first situation becoming a specified size; an effect corresponding to the object in the second situation can be displayed at a timing related to the display size of the object in the second situation becoming a specified size; a period during which the object in the first situation and the effect corresponding to the object in the first situation are displayed without being superimposed on each other is longer than a period during which the object in the first situation and the effect corresponding to the object in the first situation are displayed in a superimposed manner; a period during which the object in the second situation and the effect corresponding to the object in the second situation are displayed without being superimposed on each other is longer than a period during which the object in the second situation and the effect corresponding to the object in the second situation are displayed in a superimposed manner; a length of a period during which the object in the first situation and the effect corresponding to the object in the first situation are displayed in a superimposed manner is different from a length of a period during which the object in the second situation and the effect corresponding to the object in the second situation are displayed in a superimposed manner; It is characterized by the following. According to this feature, by displaying an effect corresponding to the target object, the presence of the object itself is enhanced, and the display of the object can be made to stand out in an ideal manner; furthermore, by displaying different types of objects accompanied by effects at multiple times, the opportunities for the player to pay attention to the presentation are increased; and furthermore, by setting the display period of the effect to be shorter than the display period of the object, a gaming machine can be provided which makes the object stand out without significantly reducing visibility. Corresponding drawings: Figure 48, Figure 54, Figure 55, Figure 59, Figure 112, Figure 114, Figure 115, Figure 116, Figure 121
[0012] [Form 4] The gaming machine of type 4 is, A gaming machine that performs variable display and can be controlled to an advantageous state that is advantageous to a player, A display means; A sound output means; a performance control means for controlling the display means to display a plurality of types of images including an object according to a performance situation, and for controlling the sound output means to output a plurality of types of sounds including a specific sound, The display means, in a specific situation, The object can be displayed as being in motion; It is possible to display effects corresponding to objects, the sound output means is capable of outputting, in the specific situation, the specific sound corresponding to an object in the specific situation; a period during which the object in the specific situation and the effect corresponding to the object in the specific situation are displayed without being superimposed on each other is longer than a period during which the object in the specific situation and the effect corresponding to the object in the specific situation are displayed in a superimposed manner; an output period of the specific sound is shorter than a display period of the object in the specific situation; an output period of the specific sound is longer than a display period of an effect corresponding to the object in the specific situation; It is characterized by the following. According to this feature, by displaying an effect corresponding to the target object, the presence of the object itself is enhanced, and the display of the object can be suitably highlighted; further, by setting the display period of the effect to be shorter than the display period of the object, the object can be made to stand out without a significant decrease in visibility; and further, a gaming machine can be provided in which the presentation effect is suitably enhanced by a specific sound that is output for an output period that is shorter than the display period of the object and longer than the display period of the effect. Corresponding drawings: Figure 46, Figure 48, Figure 50, Head 54, Figure 55, Figure 59, Figure 110, Figure 112, Figure 113, Figure 114, Figure 115, Figure 116, Figure 121
[0013] [Form 5] The gaming machine of form 5 is A gaming machine that performs variable display and can be controlled to an advantageous state that is advantageous to a player, A display means; A performance control means for controlling the display means to display a plurality of types of images including objects according to a performance situation, The display means is In a first situation, an object corresponding to the first situation can be displayed to be moved for a predetermined period of time in the first situation; In a second situation, an object corresponding to the second situation can be displayed to be moved for a predetermined period in the second situation; After a predetermined period of time has elapsed in the first situation, a first effect corresponding to the object in the first situation can be enlarged and displayed; After a predetermined period of time has elapsed in the second situation, a second effect corresponding to the object in the second situation can be enlarged and displayed; a third effect different from the first effect and the second effect can be displayed together with the first effect after a predetermined period of time has elapsed in the first situation and after a predetermined period of time has elapsed in the second situation, and can be displayed together with the second effect after a predetermined period of time has elapsed in the second situation; a period during which the object in the first situation and the first effect are displayed without being superimposed on each other is longer than a period during which the object in the first situation and the first effect are displayed in a superimposed manner; a period during which the object in the second situation and the second effect are displayed without being superimposed on each other is longer than a period during which the object in the second situation and the second effect are displayed in a superimposed manner. It is characterized by the following. According to this feature, by displaying an enlarged effect corresponding to the target object, the presence of the object itself is enhanced, and the display of the object can be made to stand out in an ideal manner; further, a third effect displayed together with the first or second effect synergistically enhances the impression of the object; and further, by setting the display period of the effect to be shorter than the display period of the object, a gaming machine can be provided which makes the object stand out without significantly reducing visibility. Corresponding drawings: Figure 54, Figure 55, Figure 114, Figure 115, Figure 121
[0014] [Form 6] The gaming machine of form 6 is A gaming machine that performs variable display and can be controlled to an advantageous state that is advantageous to a player, A display means; A performance control means for controlling the display means to display a plurality of types of images including objects according to a performance situation, The display means is In a first situation, an object corresponding to the first situation can be displayed to be moved for a predetermined period of time in the first situation; In a second situation, an object corresponding to the second situation can be displayed to be moved for a predetermined period in the second situation; After a predetermined period of time has elapsed in the first situation, a first effect corresponding to the object in the first situation can be enlarged and displayed; After a predetermined period of time has elapsed in the second situation, a second effect corresponding to the object in the second situation can be enlarged and displayed; a third effect different from the first effect and the second effect can be displayed together with the first effect after a predetermined period of time has elapsed in the first situation and after a predetermined period of time has elapsed in the second situation, and can be displayed together with the second effect after a predetermined period of time has elapsed in the second situation; a period during which the object in the first situation and the first effect are displayed without being superimposed on each other is longer than a period during which the object in the first situation and the first effect are displayed in a superimposed manner; a period during which the object in the second situation and the second effect are displayed without being superimposed on each other is longer than a period during which the object in the second situation and the second effect are displayed in a superimposed manner; After a predetermined period of time has elapsed in the first situation, a timing at which the first effect is hidden is different from a timing at which the third effect is hidden; After a predetermined period of time has elapsed in the second situation, the timing at which the second effect is made invisible is different from the timing at which the third effect is made invisible. It is characterized by the following. According to this feature, by enlarging and displaying the effect corresponding to the target object, the presence of the object itself is enhanced, and the display of the object can be made to stand out in an ideal manner; further, by setting the display period of the effect to be shorter than the display period of the object, the object can be made to stand out without a significant decrease in visibility; and further, a gaming machine can be provided in which the third effect displayed together with the first or second effect synergistically enhances the impression of the object. Corresponding drawings: Figure 54, Figure 55, Figure 114, Figure 115, Figure 121
[0015] [Form 7] The seventh type of gaming machine is A gaming machine that performs variable display and can be controlled to an advantageous state that is advantageous to a player, A display means; A performance control means for controlling the display means to display a plurality of types of images including objects according to a performance situation, The display means is In a first situation, an object corresponding to the first situation can be displayed to be moved for a predetermined period of time in the first situation; In a second situation, an object corresponding to the second situation can be displayed to be moved for a predetermined period in the second situation; After a predetermined period of time has elapsed in the first situation, a first effect corresponding to the object in the first situation can be enlarged and displayed; After a predetermined period of time has elapsed in the second situation, a second effect corresponding to the object in the second situation can be enlarged and displayed; a third effect different from the first effect and the second effect can be displayed together with the first effect after a predetermined period of time has elapsed in the first situation and after a predetermined period of time has elapsed in the second situation, and can be displayed together with the second effect after a predetermined period of time has elapsed in the second situation; a period during which the object in the first situation and the first effect are displayed without being superimposed on each other is longer than a period during which the object in the first situation and the first effect are displayed in a superimposed manner; a period during which the object in the second situation and the second effect are displayed without being superimposed on each other is longer than a period during which the object in the second situation and the second effect are displayed in a superimposed manner; After a predetermined period of time has elapsed in the first situation, a timing at which the display of the first effect starts is different from a timing at which the display of the third effect starts; After a predetermined period of time has elapsed in the second situation, a timing at which the second effect starts to be displayed and a timing at which the third effect starts to be displayed are different. It is characterized by the following. According to this feature, by enlarging and displaying the effect corresponding to the target object, the presence of the object itself is enhanced, and the display of the object can be made to stand out in an ideal manner; further, by setting the display period of the effect to be shorter than the display period of the object, the object can be made to stand out without a significant decrease in visibility; and further, a gaming machine can be provided in which the third effect displayed together with the first or second effect synergistically enhances the impression of the object. Corresponding drawings: Figure 54, Figure 55, Figure 114, Figure 115, Figure 121
[0016] [Form 8] The gaming machine of type 8 is A gaming machine that performs variable display and can be controlled to an advantageous state that is advantageous to a player, A display means; A performance control means for controlling the display means to display a plurality of types of images including objects according to a performance situation, The display means is In a first situation, an object corresponding to the first situation can be displayed to be moved for a predetermined period of time in the first situation; In a second situation, an object corresponding to the second situation can be displayed to be moved for a predetermined period in the second situation; After a predetermined period of time has elapsed in the first situation, a first effect corresponding to the object in the first situation can be enlarged and displayed; After a predetermined period of time has elapsed in the second situation, a second effect corresponding to the object in the second situation can be enlarged and displayed; a third effect different from the first effect and the second effect can be displayed together with the first effect after a predetermined period of time has elapsed in the first situation and after a predetermined period of time has elapsed in the second situation, and can be displayed together with the second effect after a predetermined period of time has elapsed in the second situation; a period during which the object in the first situation and the first effect are displayed without being superimposed on each other is longer than a period during which the object in the first situation and the first effect are displayed in a superimposed manner; a period during which the object in the second situation and the second effect are displayed without being superimposed on each other is longer than a period during which the object in the second situation and the second effect are displayed in a superimposed manner; After a predetermined period of time has elapsed in the first situation, The timing at which the first effect starts to be displayed is different from the timing at which the third effect starts to be displayed. The timing when the first effect is hidden is different from the timing when the third effect is hidden. After the predetermined period in the second situation has elapsed, The timing at which the second effect starts to be displayed is different from the timing at which the third effect starts to be displayed. The timing when the second effect is hidden is different from the timing when the third effect is hidden. It is characterized by the following. According to this feature, by enlarging and displaying the effect corresponding to the target object, the presence of the object itself is enhanced, and the display of the object can be made to stand out in an ideal manner; further, by setting the display period of the effect to be shorter than the display period of the object, the object can be made to stand out without a significant decrease in visibility; and further, a gaming machine can be provided in which the third effect displayed together with the first or second effect synergistically enhances the impression of the object. Corresponding drawings: Figure 54, Figure 55, Figure 114, Figure 115, Figure 121
[0017] [Form 9] The gaming machine of type 9 is A gaming machine that performs variable display and can be controlled to an advantageous state that is advantageous to a player, A display means; A light emitting means; a performance control means capable of displaying a plurality of types of images including an object on the display means according to a performance situation, and capable of causing the light emitting means to emit light based on a plurality of types of luminance data; The display means, in a specific situation, The object can be displayed as being in motion; It is possible to display effects corresponding to objects, a period during which the object in the specific situation and the effect corresponding to the object in the specific situation are displayed without being superimposed on each other is longer than a period during which the object in the specific situation and the effect corresponding to the object in the specific situation are displayed in a superimposed manner; the performance control means causes the light-emitting means to emit light based on specific luminance data for a first period during a display period of an effect corresponding to the object in the specific situation, and causes the light-emitting means to emit light based on luminance data different from the specific luminance data for a second period after the first period has elapsed. It is characterized by the following. According to this feature, by displaying an effect corresponding to the target object, the presence of the object itself is enhanced, and the display of the object can be made to stand out in an ideal manner; further, by setting the display period of the effect to be shorter than the display period of the object, the object can be made to stand out without a significant decrease in visibility; and further, by switching the brightness data during the display period of the effect, the impression of an effect can be changed, thereby providing a gaming machine that enhances the presentation effect. Corresponding drawings: Figure 109 to Figure 117
[0018] [Form 10] The gaming machine of type 10 is A gaming machine that performs variable display and can be controlled to an advantageous state that is advantageous to a player, A display means; A performance control means for controlling the display means to display a plurality of types of images including objects according to a performance situation, The display means is In the first situation, An object corresponding to the first situation can be displayed so as to be operated; An effect corresponding to the object in the first situation can be enlarged and displayed; In the second situation, An object corresponding to the second situation can be displayed so as to be operated; An effect corresponding to the object in the second situation can be enlarged and displayed; a period during which the object in the first situation and the effect corresponding to the object in the first situation are displayed without being superimposed on each other is longer than a period during which the object in the first situation and the effect corresponding to the object in the first situation are displayed in a superimposed manner; a period during which the object in the second situation and the effect corresponding to the object in the second situation are displayed without being superimposed on each other is longer than a period during which the object in the second situation and the effect corresponding to the object in the second situation are displayed in a superimposed manner; the effect corresponding to the object in the first situation is a mode in which the object in the first situation is modeled in a first pattern; The effect corresponding to the object in the second situation is a mode in which the object in the second situation is modeled in a second pattern different from the first pattern. It is characterized by the following. According to this feature, by displaying an enlarged effect corresponding to the target object, the presence of the object itself is enhanced and the display of the object can be made to stand out in an ideal manner; further, by setting the display period of the effect to be shorter than the display period of the object, the object can be made to stand out without a significant decrease in visibility; further, by displaying different types of objects with effects at multiple times and varying the display pattern of the effects depending on the type of object, a gaming machine can be provided which attracts more attention to the objects and effects. Corresponding drawings: Figure 50, Figure 59, Figure 83, Figure 85
[0019] [Form 11] The gaming machine of type 11 is A gaming machine that performs variable display and can be controlled to an advantageous state that is advantageous to a player, A display means; A performance control means for controlling the display means to display a plurality of types of images including objects according to a performance situation, The display means is In the first situation, An object corresponding to the first situation can be displayed; An effect corresponding to the object in the first situation can be enlarged and displayed; In the second situation, An object corresponding to the second situation can be displayed; An effect corresponding to the object in the second situation can be enlarged and displayed; a period during which the object in the first situation and the effect corresponding to the object in the first situation are displayed without being superimposed on each other is longer than a period during which the object in the first situation and the effect corresponding to the object in the first situation are displayed in a superimposed manner; a period during which the object in the second situation and the effect corresponding to the object in the second situation are displayed without being superimposed on each other is longer than a period during which the object in the second situation and the effect corresponding to the object in the second situation are displayed in a superimposed manner; The effect corresponding to the object in the first situation is hidden before being enlarged and superimposed on the display area of the variable display information object showing the variable display situation; the effect corresponding to the object in the second situation is displayed so as not to overlap with the display area of the variably displayed information object during a first period of the display period, and is displayed so as to be enlarged and overlapped with the display area of the variably displayed information object during a second period after the first period has elapsed. It is characterized by the following. According to this feature, by displaying an enlarged effect corresponding to the target object, the presence of the object itself is enhanced, and the display of the object can be made to stand out in an ideal manner; further, by setting the display period of the effect to be shorter than the display period of the object, the object can be made to stand out without a significant decrease in visibility; further, by varying the display range of the effect for different types of objects with effects, a gaming machine can be provided which attracts more attention to the objects and effects. Corresponding drawings: Figure 50, Figure 59, Figure 88, Figure 91
[0020] [Form 12] The gaming machine of type 12 is A gaming machine that performs variable display and can be controlled to an advantageous state that is advantageous to a player, A display means; A performance control means for controlling the display means to display a plurality of types of images including objects according to a performance situation, The display means is In the first situation, An object corresponding to the first situation can be displayed; An effect corresponding to the object in the first situation can be enlarged and displayed; In the second situation, An object corresponding to the second situation can be displayed; An effect corresponding to the object in the second situation can be enlarged and displayed; a period during which the object in the first situation and the effect corresponding to the object in the first situation are displayed without being superimposed on each other is longer than a period during which the object in the first situation and the effect corresponding to the object in the first situation are displayed in a superimposed manner; a period during which the object in the second situation and the effect corresponding to the object in the second situation are displayed without being superimposed on each other is longer than a period during which the object in the second situation and the effect corresponding to the object in the second situation are displayed in a superimposed manner; The effect corresponding to the object in the first situation is hidden before being enlarged and superimposed on the display area of the reserved information object corresponding to the number of reserved memories; The effect corresponding to the object in the second situation is displayed so as not to overlap with the display area of the pending information object during a first period of the display period, and is displayed so as to be enlarged and overlapped with the display area of the pending information object during a second period after the first period has elapsed. It is characterized by the following. According to this feature, by displaying an enlarged effect corresponding to the target object, the presence of the object itself is enhanced, and the display of the object can be made to stand out in an ideal manner; further, by setting the display period of the effect to be shorter than the display period of the object, the object can be made to stand out without a significant decrease in visibility; further, by varying the display range of the effect for different types of objects with effects, a gaming machine can be provided which attracts more attention to the objects and effects. Corresponding drawings: Figure 50, Figure 59, Figure 88, Figure 91
[0021] [Form 13] The gaming machine of type 13 is A gaming machine that performs variable display and can be controlled to an advantageous state that is advantageous to a player, A display means; A performance control means for controlling the display means to display a plurality of types of images including objects according to a performance situation, The display means is In the first situation, An object corresponding to the first situation can be displayed; An effect corresponding to the object in the first situation can be enlarged and displayed; In the second situation, An object corresponding to the second situation can be displayed; An effect corresponding to the object in the second situation can be enlarged and displayed; a period during which the object in the first situation and the effect corresponding to the object in the first situation are displayed without being superimposed on each other is longer than a period during which the object in the first situation and the effect corresponding to the object in the first situation are displayed in a superimposed manner; a period during which the object in the second situation and the effect corresponding to the object in the second situation are displayed without being superimposed on each other is longer than a period during which the object in the second situation and the effect corresponding to the object in the second situation are displayed in a superimposed manner; The effect corresponding to the object in the first situation is hidden before being enlarged and superimposed on the display area of the launch instruction object that prompts the launch of the game medium into a specific area in the game area; the effect corresponding to the object in the second situation is displayed during a first period of the display period so as not to overlap with a display area of the launch instruction object, and during a second period after the first period has elapsed, is displayed so as to be enlarged and overlapped with the display area of the launch instruction object. It is characterized by the following. According to this feature, by displaying an enlarged effect corresponding to the target object, the presence of the object itself is enhanced, and the display of the object can be made to stand out in an ideal manner; further, by setting the display period of the effect to be shorter than the display period of the object, the object can be made to stand out without a significant decrease in visibility; further, by varying the display range of the effect for different types of objects with effects, a gaming machine can be provided which attracts more attention to the objects and effects. Corresponding drawings: Figure 61, Figure 64, Figure 66, Figure 95, Figure 96
[0022] [Form 14] The gaming machine of type 14 is A gaming machine that performs variable display and can be controlled to an advantageous state that is advantageous to a player, A display means; A performance control means for controlling the display means to display a plurality of types of images including objects according to a performance situation, The display means is In the first situation, an object corresponding to the first situation can be displayed for a predetermined period of time; An effect corresponding to the object in the first situation can be enlarged and displayed; In the second situation, The object corresponding to the second situation can be displayed for a specific period longer than the predetermined period, An effect corresponding to the object in the second situation can be displayed; The effect corresponding to the object in the first situation is in a manner that imitates the object in the first situation, whereas the effect corresponding to the object in the second situation is not in a manner that imitates the object in the second situation. It is characterized by the following. According to this feature, by displaying an effect corresponding to the target object, the presence of the object itself is enhanced, and the display of the object can be suitably highlighted; furthermore, depending on the type of object for which the display period is set to differ, there are situations in which the effect is displayed to expand in a manner that imitates the object and situations in which it is not, thereby providing a gaming machine which suitably differs the degree of impression given to each type of object. Corresponding drawings: Figure 46, Figure 47
[0023] [Form 15] The gaming machine of type 15 is A gaming machine that performs variable display and can be controlled to an advantageous state that is advantageous to a player, A display means; A performance control means for controlling the display means to display a plurality of types of images including objects according to a performance situation, The display means is In the first situation, A first object corresponding to the first situation and composed of a predetermined number of single objects can be displayed; The effect corresponding to the first object can be enlarged and displayed, In the second situation, a second object corresponding to the second situation, the second object being composed of a specific number of single objects that is greater than the predetermined number; An effect corresponding to the second object can be displayed; The first effect is a mode that imitates an object in the first situation, whereas the second effect is not a mode that imitates an object in the second situation. It is characterized by the following. According to this feature, by displaying an effect corresponding to the target object, the presence of the object itself is enhanced, and the display of the object can be suitably highlighted; furthermore, depending on the type of object set to have a different number of objects displayed, there are situations in which the effect is displayed to expand in a manner that imitates the object and situations in which it is not, making it possible to provide a gadget that suitably differs the degree of impression given to each type of object. Corresponding drawings: Figure 46, Figure 47
[0024] [Form 16] The gaming machine of type 16 is A gaming machine that can be controlled to an advantageous state that is advantageous to a player, A display means capable of displaying performance identification information that is variably displayed; A performance control means for controlling the display means to display a plurality of types of images including objects according to a performance situation, The display means is At a timing when the variable display of the effect identification information is started, the effect identification information can be enlarged and displayed; After the variable display of the effect identification information is started, the effect identification information can be displayed in a reach mode, When the effect identification information is displayed in the reach state, an effect corresponding to the effect identification information in the reach state can be enlarged and displayed. a period during which the effect identification information in the reach state and the effect corresponding to the effect identification information in the reach state are displayed without being superimposed on each other is longer than a period during which the effect identification information in the reach state and the effect corresponding to the effect identification information in the reach state are displayed in a superimposed manner, When the effect identification information is enlarged and displayed at a timing when the variable display of the effect identification information is started, an effect different from that when the effect identification information is in the reach mode is displayed. It is characterized by the following. According to this feature, by displaying an effect corresponding to the target performance identification information, the presence of the performance identification information itself is enhanced, and the start of variable display of the performance identification information and the display of the performance identification information in a reach mode can be suitably highlighted.Furthermore, by varying the type of effect associated with the performance identification information depending on the display status of the performance identification information, it is possible to increase the level of attention to the performance identification information by displaying it in a suitable manner according to the situation.Furthermore, by setting the display period of the effect when the performance identification information is displayed in a reach mode to be shorter than the display period of the performance identification information, a gaming machine can be provided which makes the performance identification information stand out while preventing a significant decrease in visibility. Corresponding drawings: Figure 43, Figure 50, Figure 109, Figure 113
[0025] [Form 17] The gaming machine of type 17 is A gaming machine that can be controlled to an advantageous state that is advantageous to a player, A display means capable of displaying performance identification information that is variably displayed; A performance control means for controlling the display means to display a plurality of types of images including objects according to a performance situation, The display means is After the variable display of the effect identification information is started, the effect identification information can be displayed in a reach mode, When the effect identification information is displayed in the reach state, an effect corresponding to the effect identification information in the reach state can be enlarged and displayed. After variable display of the effect identification information is started, the effect identification information is not displayed in the reach state, and the effect identification information can be displayed in a predetermined state that suggests that the game is not controlled to the advantageous state; a period during which the effect identification information in the reach state and the effect corresponding to the effect identification information in the reach state are displayed without being superimposed on each other is longer than a period during which the effect identification information in the reach state and the effect corresponding to the effect identification information in the reach state are displayed in a superimposed manner, When the effect identification information is displayed in the predetermined mode, an effect different from that when the effect identification information is in the reach mode is displayed. It is characterized by the following. According to this feature, by displaying an effect corresponding to the target performance identification information, the presence of the performance identification information itself is enhanced, and the fact that the performance identification information is displayed in a reach mode and in a specified mode can be suitably highlighted.Furthermore, by varying the type of effect associated with the performance identification information depending on the display status of the performance identification information, it is possible to increase the level of attention to the performance identification information by displaying it in a suitable manner according to the situation.Furthermore, by setting the display period of the effect when the performance identification information is displayed in a reach mode to be shorter than the display period of the performance identification information, a gaming machine can be provided which makes the performance identification information stand out while preventing a significant decrease in visibility. Corresponding drawings: Figure 44, Figure 45, Figure 50, Figure 113, Figure 121
[0026] [Form 18] The gaming machine of type 18 is A gaming machine that can be controlled to an advantageous state that is advantageous to a player, A display means capable of displaying performance identification information that is variably displayed; A performance control means for controlling the display means to display a plurality of types of images including objects according to a performance situation, The display means is After the variable display of the effect identification information is started, the effect identification information can be displayed in a reach mode, When the effect identification information is displayed in the reach state, an effect corresponding to the effect identification information in the reach state can be enlarged and displayed. The effect identification information is displayed in the reach state, and then the effect identification information is displayed in a specific state that suggests that the game is not controlled to the advantageous state. a period during which the effect identification information in the reach state and the effect corresponding to the effect identification information in the reach state are displayed without being superimposed on each other is longer than a period during which the effect identification information in the reach state and the effect corresponding to the effect identification information in the reach state are displayed in a superimposed manner, When the effect identification information is displayed in the specific mode, the effect when the effect identification information is displayed in the reach mode is not displayed. It is characterized by the following. According to this feature, by displaying an effect corresponding to the target performance identification information, the presence of the performance identification information itself is enhanced, and the fact that the performance identification information is displayed in a reach mode and in a specific mode can be made to stand out in an appropriate manner.Furthermore, by varying whether or not the effect is displayed depending on the display status of the performance identification information, it is possible to increase the level of attention to the performance identification information by presenting it in an appropriate manner according to the situation.Furthermore, by setting the display period of the effect when the performance identification information is displayed in a reach mode to be shorter than the display period of the performance identification information, a gaming machine can be provided which makes the performance identification information stand out while preventing a significant decrease in visibility. Corresponding drawings: Figure 50, Figure 51, Figure 52, Figure 113, Figure 121
[0027] [Form 19] The gaming machine type 19 is A gaming machine that can be controlled to an advantageous state that is advantageous to a player, A display means capable of displaying performance identification information that is variably displayed; A performance control means for controlling the display means to display a plurality of types of images including objects according to a performance situation, The display means is After the variable display of the effect identification information is started, the effect identification information can be displayed in a reach mode, When the effect identification information is displayed in the reach state, an effect corresponding to the effect identification information in the reach state can be enlarged and displayed. After displaying the effect identification information in the reach state, the effect identification information can be displayed in a special state that suggests that the effect will be controlled to the advantageous state, When the effect identification information is displayed in the special mode, an effect corresponding to the effect identification information in the special mode can be enlarged and displayed; a period during which the effect identification information in the reach state and the effect corresponding to the effect identification information in the reach state are displayed without being superimposed on each other is longer than a period during which the effect identification information in the reach state and the effect corresponding to the effect identification information in the reach state are displayed in a superimposed manner, a period during which the effect identification information in the special mode and the effect corresponding to the effect identification information in the special mode are displayed without being superimposed on each other is longer than a period during which the effect identification information in the special mode and the effect corresponding to the effect identification information in the special mode are displayed in a superimposed manner; The effect corresponding to the effect identification information when the effect identification information is displayed in the reach mode and the effect corresponding to the effect identification information when the effect identification information is displayed in the special mode are both modes that imitate the effect identification information. It is characterized by the following. According to this feature, by displaying an effect corresponding to the target performance identification information, the presence of the performance identification information itself is enhanced, and the fact that the performance identification information is displayed in a reach mode or a special mode can be made to stand out in an appropriate manner.Furthermore, by varying the type of effect associated with the performance identification information depending on the display status of the performance identification information, it is possible to increase the level of attention to the performance identification information by displaying it in an appropriate manner according to the situation.Furthermore, by setting the display period of the effect when the performance identification information is displayed in a reach mode or special mode to be shorter than the display period of the performance identification information, a gaming machine can be provided which makes the performance identification information stand out while preventing a significant decrease in visibility. Corresponding drawings: Figure 50, Figure 59, Figure 113, Figure 116, Figure 121
[0028] [Form 20] The gaming machine of type 20 is A gaming machine that can be controlled to an advantageous state that is advantageous to a player, A display means capable of displaying performance identification information that is variably displayed; A performance control means for controlling the display means to display a plurality of types of images including objects according to a performance situation, The display means is At a timing when the variable display of the effect identification information is started, the effect identification information can be enlarged and displayed; After the variable display of the effect identification information is started, the effect identification information can be displayed in a special manner that suggests that the effect identification information will be controlled to the advantageous state, When the effect identification information is displayed in the special mode, an effect corresponding to the effect identification information in the special mode can be enlarged and displayed; a period during which the effect identification information in the special mode and the effect corresponding to the effect identification information in the special mode are displayed without being superimposed on each other is longer than a period during which the effect identification information in the special mode and the effect corresponding to the effect identification information in the special mode are displayed in a superimposed manner; When the effect identification information is enlarged and displayed at the timing when the variable display of the effect identification information is started, an effect different from that when the effect identification information is displayed in the special mode is displayed. It is characterized by the following. According to this feature, by displaying an effect corresponding to the target performance identification information, the presence of the performance identification information itself is enhanced, and the start of variable display of the performance identification information and the display of the performance identification information in a special manner can be made to stand out in an appropriate manner.Furthermore, by varying the type of effect associated with the performance identification information depending on the display status of the performance identification information, it is possible to increase the level of attention to the performance identification information by displaying it in an appropriate manner according to the situation.Furthermore, by setting the display period of the effect when the performance identification information is displayed in a special manner to be shorter than the display period of the performance identification information, a gaming machine can be provided which makes the performance identification information stand out while preventing a significant decrease in visibility. Corresponding drawings: Figure 43, Figure 59, Figure 109, Figure 116, Figure 121
[0029] [Form 21] The gaming machine of type 21 is A gaming machine that can be controlled to an advantageous state that is advantageous to a player, A display means capable of displaying performance identification information that is variably displayed; A performance control means for controlling the display means to display a plurality of types of images including objects according to a performance situation, The display means is After the variable display of the effect identification information is started, the effect identification information can be displayed in a reach mode, After variable display of the effect identification information is started, the effect identification information is not displayed in the reach state, and the effect identification information can be displayed in a predetermined state that suggests that the game is not controlled to the advantageous state; After displaying the effect identification information in the reach state, the effect identification information can be displayed in a special state that suggests that the effect will be controlled to the advantageous state, When the effect identification information is displayed in the special mode, an effect corresponding to the effect identification information in the special mode can be enlarged and displayed; a period during which the effect identification information in the special mode and the effect corresponding to the effect identification information in the special mode are displayed without being superimposed on each other is longer than a period during which the effect identification information in the special mode and the effect corresponding to the effect identification information in the special mode are displayed in a superimposed manner; When the effect identification information is displayed in the predetermined manner, an effect different from that when the effect identification information is displayed in the special manner is displayed. It is characterized by the following. According to this feature, by displaying an effect corresponding to the target performance identification information, the presence of the performance identification information itself is enhanced, and the fact that the performance identification information is displayed in a special manner or in a predetermined manner can be made to stand out in an appropriate manner; further, by varying the type of effect associated with the performance identification information depending on the display status of the performance identification information, it is possible to increase the level of attention to the performance identification information by displaying it in an appropriate manner according to the situation; and further, by setting the display period of the effect when the performance identification information is displayed in a special manner to be shorter than the display period of the performance identification information, a gaming machine can be provided which makes the performance identification information stand out while preventing a significant decrease in visibility. Corresponding drawings: Figure 44, Figure 45, Figure 59, Figure 116, Figure 121
[0030] [Form 22] The gaming machine of type 22 is A gaming machine that can be controlled to an advantageous state that is advantageous to a player, A display means capable of displaying performance identification information that is variably displayed; A performance control means for controlling the display means to display a plurality of types of images including objects according to a performance situation, The display means is After the variable display of the effect identification information is started, the effect identification information can be displayed in a reach mode, After displaying the effect identification information in the reach state, the effect identification information can be displayed in a specific state that suggests that the game will not be controlled to the advantageous state, After displaying the effect identification information in the reach state, the effect identification information can be displayed in a special state that suggests that the effect will be controlled to the advantageous state, When the effect identification information is displayed in the special mode, an effect corresponding to the effect identification information in the special mode can be enlarged and displayed; a period during which the effect identification information in the special mode and the effect corresponding to the effect identification information in the special mode are displayed without being superimposed on each other is longer than a period during which the effect identification information in the special mode and the effect corresponding to the effect identification information in the special mode are displayed in a superimposed manner; When the effect identification information is displayed in the specific mode, the effect when the effect identification information is displayed in the special mode is not displayed. It is characterized by the following. According to this feature, by displaying an effect corresponding to the target performance identification information, the presence of the performance identification information itself is enhanced, and the fact that the performance identification information is displayed in a special manner can be made to stand out in an ideal manner; further, by varying whether or not the effect is displayed depending on the display status of the performance identification information, it is possible to increase the level of attention to the performance identification information by presenting it in an appropriate manner according to the situation; and further, by setting the display period of the effect when the performance identification information is displayed in a special manner to be shorter than the display period of the performance identification information, a gaming machine can be provided which makes the performance identification information stand out while preventing a significant decrease in visibility. Corresponding drawings: Figure 51, Figure 52, Figure 59, Figure 116, Figure 121
[0031] [Form 23] The gaming machine of type 23 is A gaming machine that performs variable display and can be controlled to an advantageous state that is advantageous to a player, A display means; A sound output means; a performance control means for controlling the display means to display a plurality of types of images including an object according to a performance situation, and for controlling the sound output means to output a plurality of types of sounds including a specific sound, The display means is In a first situation, an object corresponding to the first situation can be displayed to be moved for a predetermined period of time in the first situation; After a predetermined period of time has elapsed in the first situation, a first effect corresponding to the object in the first situation can be enlarged and displayed; In a second situation, an object corresponding to the second situation can be displayed to be moved for a predetermined period in the second situation; After a predetermined period of time has elapsed in the second situation, a second effect corresponding to the object in the second situation can be enlarged and displayed; a third effect different from the first effect and the second effect can be displayed together with the first effect after a predetermined period of time has elapsed in the first situation and after a predetermined period of time has elapsed in the second situation, and can be displayed together with the second effect after a predetermined period of time has elapsed in the second situation; In the third situation, An object corresponding to the third situation can be displayed so as to be operated; a fourth effect corresponding to the object in the third situation can be displayed; a period during which the object in the first situation and the first effect are displayed without being superimposed on each other is longer than a period during which the object in the first situation and the first effect are displayed in a superimposed manner; a period during which the object in the second situation and the second effect are displayed without being superimposed on each other is longer than a period during which the object in the second situation and the second effect are displayed in a superimposed manner; a period during which the object in the third situation and the fourth effect are displayed without being superimposed on each other is longer than a period during which the object in the third situation and the fourth effect are displayed in a superimposed manner; the sound output means is capable of outputting, in the third situation, the specific sound corresponding to an object in the third situation; an output period of the specific sound is shorter than a display period of the object in the third situation; an output period of the specific sound is longer than a display period of the fourth effect; It is characterized by the following. According to this feature, by displaying an effect corresponding to the target object, the presence of the object itself is enhanced, and the display of the object can be suitably highlighted; further, a third effect displayed together with the first or second effect synergistically enhances the impression of the object; further, by setting the display period of the effect to be shorter than the display period of the object, the object can be made to stand out without a significant decrease in visibility; and further, a gaming machine can be provided in which a specific sound is output for an output period that is shorter than the display period of the object and longer than the display period of the effect, thereby suitably enhancing the presentation effect. Corresponding drawings: Figure 54, Figure 55, Figure 59, Figure 114 to Figure 116, Figure 121
[0032] [Form 24] The gaming machine of type 24 is A gaming machine that performs variable display and can be controlled to an advantageous state that is advantageous to a player, A display means; A sound output means; A light emitting means; a performance control means capable of displaying a plurality of types of images including objects on the display means according to a performance situation, outputting a plurality of types of sounds including a specific sound from the sound output means, and causing the light emitting means to emit light based on a plurality of types of luminance data; The display means, in a specific situation, The object can be displayed as being in motion; It is possible to display effects corresponding to objects, the sound output means is capable of outputting, in the specific situation, the specific sound corresponding to an object in the specific situation; a period during which the object in the specific situation and the effect corresponding to the object in the specific situation are displayed without being superimposed on each other is longer than a period during which the object in the specific situation and the effect corresponding to the object in the specific situation are displayed in a superimposed manner; an output period of the specific sound is shorter than a display period of the object in the specific situation; an output period of the specific sound is longer than a display period of an effect corresponding to the object in the specific situation; the performance control means causes the light-emitting means to emit light based on specific luminance data for a first period during a display period of an effect corresponding to the object in the specific situation, and causes the light-emitting means to emit light based on luminance data different from the specific luminance data for a second period after the first period has elapsed. It is characterized by the following. According to this feature, by displaying an effect corresponding to the target object, the presence of the object itself is enhanced, and the display of the object can be suitably highlighted; further, by setting the display period of the effect to be shorter than the display period of the object, the object can be made to stand out without a significant decrease in visibility; further, a specific sound is output for an output period that is shorter than the display period of the object and longer than the display period of the effect, thereby suitably enhancing the presentation effect; and further, a gaming machine can be provided in which the impression of an effect is changed by switching brightness data during the display period of the effect, thereby enhancing the presentation effect. Corresponding drawings: Figure 110, Figure 112, Figure 113, Figure 114, Figure 115, Figure 116, Figure 121
[0033] [Form 25] The gaming machine of type 25 is A gaming machine that performs variable display and can be controlled to an advantageous state that is advantageous to a player, A display means; A sound output means; a performance control means for controlling the display means to display a plurality of types of images including an object according to a performance situation, and for controlling the sound output means to output a plurality of types of sounds including a specific sound, The display means is In the first situation, an object corresponding to the first situation can be displayed for a predetermined period of time; An effect corresponding to the object in the first situation can be enlarged and displayed; In the second situation, The object corresponding to the second situation can be displayed for a specific period longer than the predetermined period, An effect corresponding to the object in the second situation can be displayed; In the third situation, An object corresponding to the third situation can be displayed so as to be operated; The effect corresponding to the object in the third situation can be enlarged and displayed; the sound output means is capable of outputting, in the third situation, the specific sound corresponding to an object in the third situation; an output period of the specific sound is shorter than a display period of the object in the third situation; an output period of the specific sound is longer than a display period of the effect corresponding to the object in the third situation; the effect corresponding to the object in the first situation is in a form imitating the object in the first situation; The effect corresponding to the object in the second situation is not in a manner that imitates the object in the second situation, The effect corresponding to the object in the third situation is an effect imitating the object in the third situation. It is characterized by the following. According to this feature, by displaying an effect corresponding to the target object, the presence of the object itself is enhanced, and the display of the object can be suitably highlighted; further, by setting the display period of the effect to be shorter than the display period of the object, the object can be made to stand out without a significant decrease in visibility; further, depending on the type of object for which the display period is set to differ, there are situations in which the effect is displayed to expand in a manner that imitates the object and situations in which it is not, making it possible to differ the degree of impression given to various objects; and further, a gaming machine can be provided in which the presentation effect is suitably enhanced by a specific sound that is output for an output period that is shorter than the display period of the object and longer than the display period of the effect. Corresponding drawings: Figure 46, Figure 47, Figure 50, Figure 59, Figure 110, Figure 111, Figure 113, Figure 116, Figure 121
[0034] [Form 26] The gaming machine of type 26 is A gaming machine that performs variable display and can be controlled to an advantageous state that is advantageous to a player, A display means; A sound output means; a performance control means for controlling the display means to display a plurality of types of images including an object according to a performance situation, and for controlling the sound output means to output a plurality of types of sounds including a specific sound, The display means is In the first situation, A first object corresponding to the first situation and composed of a predetermined number of single objects can be displayed; The effect corresponding to the first object can be enlarged and displayed, In the second situation, a second object corresponding to the second situation, the second object being composed of a specific number of single objects that is greater than the predetermined number; An effect corresponding to the second object can be displayed; In the third situation, An object corresponding to the third situation can be displayed so as to be operated; The effect corresponding to the object in the third situation can be enlarged and displayed; the sound output means is capable of outputting, in the third situation, the specific sound corresponding to an object in the third situation; an output period of the specific sound is shorter than a display period of the object in the third situation; an output period of the specific sound is longer than a display period of the effect corresponding to the object in the third situation; the first effect is an effect that imitates the first object, The second effect is not in a manner imitating the second object, The effect corresponding to the object in the third situation is an effect imitating the object in the third situation. It is characterized by the following. According to this feature, by displaying an effect corresponding to the target object, the presence of the object itself is enhanced, and the display of the object can be suitably highlighted; further, by setting the display period of the effect to be shorter than the display period of the object, the object is made to stand out without a significant decrease in visibility; further, the presentation effect is suitably enhanced by a specific sound that is output for an output period that is shorter than the display period of the object but longer than the display period of the effect; and further, by providing situations in which the effect is displayed to expand in a manner that imitates the object and situations in which it is not, depending on the type of object that is set to have a different number of objects displayed, a gaming machine can be provided in which the degree of impression given to various objects is different. Corresponding drawings: Figure 46, Figure 47, Figure 50, Figure 59, Figure 110, Figure 111, Figure 113, Figure 116, Figure 121
[0035] [Form 27] The gaming machine of type 27 is A gaming machine that can be controlled to an advantageous state that is advantageous to a player, A display means capable of displaying performance identification information that is variably displayed; A sound output means; a performance control means for controlling the display means to display a plurality of types of images including an object according to a performance situation, and for controlling the sound output means to output a plurality of types of sounds including a predetermined sound, The display means is At a timing when the variable display of the effect identification information is started, the effect identification information can be enlarged and displayed; After the variable display of the effect identification information is started, the effect identification information can be displayed in a reach mode, When the effect identification information is displayed in the reach state, an effect corresponding to the effect identification information in the reach state can be enlarged and displayed. a period during which the effect identification information in the reach state and the effect corresponding to the effect identification information in the reach state are displayed without being superimposed on each other is longer than a period during which the effect identification information in the reach state and the effect corresponding to the effect identification information in the reach state are displayed in a superimposed manner, When the effect identification information is enlarged and displayed at the timing when the variable display of the effect identification information is started, an effect different from the effect corresponding to the effect identification information when the effect identification information is displayed in the reach mode is displayed; the sound output means is capable of outputting the predetermined sound when effect identification information is displayed in the reach mode, an output period of the predetermined sound is shorter than a display period of the effect identification information displayed in the reach mode; an output period of the predetermined sound is longer than a display period of an effect corresponding to the performance identification information when displayed in the reach mode; It is characterized by the following. According to this feature, by displaying an effect corresponding to the target performance identification information, the presence of the performance identification information itself is enhanced, and the start of the variable display of the performance identification information and the display of the performance identification information in a reach mode can be suitably highlighted. Furthermore, by setting the display period of the effect to be shorter than the display period of the performance identification information, the performance identification information is made to stand out without a significant decrease in visibility. Furthermore, by varying the type of effect associated with the performance identification information depending on the display status of the performance identification information, it is possible to increase the level of attention to the performance identification information in a suitable manner according to the situation. Furthermore, a gaming machine can be provided in which the performance effect is suitably enhanced by a predetermined sound that is output for an output period that is shorter than the display period of the performance identification information when displayed in a reach mode and longer than the display period of the effect. Corresponding drawings: Figure 43, Figure 50, Figure 109, Figure 113, Figure 121
[0036] [Form 28] The gaming machine of type 28 is A gaming machine that can be controlled to an advantageous state that is advantageous to a player, A display means capable of displaying performance identification information that is variably displayed; A sound output means; a performance control means for controlling the display means to display a plurality of types of images including an object according to a performance situation, and for controlling the sound output means to output a plurality of types of sounds including a predetermined sound, The display means is After the variable display of the effect identification information is started, the effect identification information can be displayed in a reach mode, When the effect identification information is displayed in the reach state, an effect corresponding to the effect identification information in the reach state can be enlarged and displayed. After variable display of the effect identification information is started, the effect identification information is not displayed in the reach state, and the effect identification information can be displayed in a predetermined state that suggests that the game is not controlled to the advantageous state; a period during which the effect identification information in the reach state and the effect corresponding to the effect identification information in the reach state are displayed without being superimposed on each other is longer than a period during which the effect identification information in the reach state and the effect corresponding to the effect identification information in the reach state are displayed in a superimposed manner, When the effect identification information is displayed in the predetermined manner, an effect different from the effect corresponding to the effect identification information when the effect identification information is displayed in the reach manner is displayed; the sound output means is capable of outputting the predetermined sound when effect identification information is displayed in the reach mode, an output period of the predetermined sound is shorter than a display period of the effect identification information displayed in the reach mode; an output period of the predetermined sound is longer than a display period of an effect corresponding to the performance identification information when displayed in the reach mode; It is characterized by the following. According to this feature, by displaying an effect corresponding to the target performance identification information, the presence of the performance identification information itself is enhanced, and the fact that the performance identification information is displayed in a reach mode and in a predetermined mode can be suitably highlighted; further, by setting the display period of the effect to be shorter than the display period of the performance identification information, the performance identification information is made to stand out without a significant decrease in visibility; further, by varying the type of effect associated with the performance identification information depending on the display status of the performance identification information, it is possible to increase the level of attention to the performance identification information by presenting it in a suitable manner according to the situation; and further, a gaming machine can be provided in which the performance effect is suitably enhanced by a predetermined sound that is output for an output period that is shorter than the display period of the performance identification information when displayed in a reach mode and longer than the display period of the effect. Corresponding drawings: Figure 44, Figure 45, Figure 50, Figure 113, Figure 121
[0037] [Form 29] The gaming machine type 29 is A gaming machine that can be controlled to an advantageous state that is advantageous to a player, A display means capable of displaying performance identification information that is variably displayed; A sound output means; a performance control means for controlling the display means to display a plurality of types of images including an object according to a performance situation, and for controlling the sound output means to output a plurality of types of sounds including a predetermined sound, The display means is After the variable display of the effect identification information is started, the effect identification information can be displayed in a reach mode, When the effect identification information is displayed in the reach state, an effect corresponding to the effect identification information in the reach state can be enlarged and displayed. The effect identification information is displayed in the reach state, and then the effect identification information is displayed in a specific state that suggests that the game is not controlled to the advantageous state. a period during which the effect identification information in the reach state and the effect corresponding to the effect identification information in the reach state are displayed without being superimposed on each other is longer than a period during which the effect identification information in the reach state and the effect corresponding to the effect identification information in the reach state are displayed in a superimposed manner, When the performance identification information is displayed in the specific mode, an effect corresponding to the performance identification information when the performance identification information is displayed in the reach mode is not displayed, the sound output means is capable of outputting the predetermined sound when effect identification information is displayed in the reach mode, an output period of the predetermined sound is shorter than a display period of the effect identification information displayed in the reach mode; an output period of the predetermined sound is longer than a display period of an effect corresponding to the performance identification information when displayed in the reach mode; It is characterized by the following. According to this feature, by displaying an effect corresponding to the target performance identification information, the presence of the performance identification information itself is enhanced, and the fact that the performance identification information is displayed in a reach mode and in a specific mode can be suitably highlighted. Furthermore, by setting the display period of the effect to be shorter than the display period of the performance identification information, the performance identification information is made to stand out without a significant decrease in visibility. Furthermore, by varying whether or not the effect is displayed depending on the display status of the performance identification information, it is possible to increase the level of attention to the performance identification information by presenting it in an appropriate manner according to the situation, and a gaming machine can be provided in which the performance effect is suitably enhanced by a predetermined sound that is output for an output period that is shorter than the display period of the performance identification information when displayed in a reach mode and longer than the display period of the effect. Corresponding drawings: Figure 50, Figure 51, Figure 52, Figure 113, Figure 121
[0038] [Form 30] The gaming machine of type 30 is A gaming machine that can be controlled to an advantageous state that is advantageous to a player, A display means capable of displaying performance identification information that is variably displayed; A sound output means; a performance control means for controlling the display means to display a plurality of types of images including an object according to a performance situation, and for controlling the sound output means to output a plurality of types of sounds including a predetermined sound, The display means is After the variable display of the effect identification information is started, the effect identification information can be displayed in a reach mode, When the effect identification information is displayed in the reach state, an effect corresponding to the effect identification information in the reach state can be enlarged and displayed. After displaying the effect identification information in the reach state, the effect identification information can be displayed in a special state that suggests that the effect will be controlled to the advantageous state, When the effect identification information is displayed in the special mode, an effect corresponding to the effect identification information in the special mode can be enlarged and displayed; a period during which the effect identification information in the reach state and the effect corresponding to the effect identification information in the reach state are displayed without being superimposed on each other is longer than a period during which the effect identification information in the reach state and the effect corresponding to the effect identification information in the reach state are displayed in a superimposed manner, a period during which the effect identification information in the special mode and the effect corresponding to the effect identification information in the special mode are displayed without being superimposed on each other is longer than a period during which the effect identification information in the special mode and the effect corresponding to the effect identification information in the special mode are displayed in a superimposed manner; an effect corresponding to the effect identification information when the effect identification information is displayed in the reach mode and an effect corresponding to the effect identification information when the effect identification information is displayed in the special mode are both modes imitating the effect identification information, the sound output means is capable of outputting the predetermined sound when effect identification information is displayed in the reach mode, an output period of the predetermined sound is shorter than a display period of the effect identification information displayed in the reach mode; an output period of the predetermined sound is longer than a display period of an effect corresponding to the performance identification information when displayed in the reach mode; It is characterized by the following. According to this feature, by displaying an effect corresponding to the target performance identification information, the presence of the performance identification information itself is enhanced, and the fact that the performance identification information is displayed in a reach mode and in a special mode can be suitably highlighted. Furthermore, by setting the display period of the effect when the performance identification information is displayed in a reach mode or special mode to be shorter than the display period of the performance identification information, the performance identification information is made to stand out while preventing a significant decrease in visibility. Furthermore, by varying the type of effect associated with the performance identification information depending on the display status of the performance identification information, it is possible to increase the level of attention to the performance identification information by presenting it in a suitable manner according to the situation. Furthermore, a gaming machine can be provided in which the performance effect is suitably enhanced by a predetermined sound that is output for an output period that is shorter than the display period of the performance identification information when displayed in a reach mode and longer than the display period of the effect. Corresponding drawings: Figure 50, Figure 59, Figure 113, Figure 116, Figure 121
[0039] [Form 31] The gaming machine of type 31 is A gaming machine that can be controlled to an advantageous state that is advantageous to a player, A display means capable of displaying performance identification information that is variably displayed; A sound output means; a performance control means for controlling the display means to display a plurality of types of images including an object according to a performance situation, and for controlling the sound output means to output a plurality of types of sounds including a specific sound, The display means is At a timing when the variable display of the effect identification information is started, the effect identification information can be enlarged and displayed; After the variable display of the effect identification information is started, the effect identification information can be displayed in a special manner that suggests that the effect identification information will be controlled to the advantageous state, When the effect identification information is displayed in the special mode, an effect corresponding to the effect identification information in the special mode can be enlarged and displayed; a period during which the effect identification information in the special mode and the effect corresponding to the effect identification information in the special mode are displayed without being superimposed on each other is longer than a period during which the effect identification information in the special mode and the effect corresponding to the effect identification information in the special mode are displayed in a superimposed manner; When the effect identification information is enlarged and displayed at the timing when the variable display of the effect identification information is started, an effect different from the effect corresponding to the effect identification information when the effect identification information is displayed in the special mode is displayed; the sound output means is capable of outputting the specific sound when the effect identification information is displayed in the special mode; an output period of the specific sound is shorter than a display period of the effect identification information displayed in the special manner; an output period of the specific sound is longer than a display period of the effect corresponding to the effect identification information when displayed in the special mode; It is characterized by the following. According to this feature, by displaying an effect corresponding to the target performance identification information, the presence of the performance identification information itself is enhanced, and the start of variable display of the performance identification information and the display of the performance identification information in a special mode can be suitably highlighted.Furthermore, by setting the display period of the effect when the performance identification information is displayed in a special mode to be shorter than the display period of the performance identification information, the performance identification information is made to stand out while preventing a significant decrease in visibility.Furthermore, by varying the type of effect associated with the performance identification information depending on the display status of the performance identification information, it is possible to increase the level of attention to the performance identification information by presenting it in a suitable manner according to the situation.Furthermore, a gaming machine can be provided in which the performance effect is suitably enhanced by a specific sound that is output for an output period that is shorter than the display period of the performance identification information when displayed in a special mode and longer than the display period of the effect. Corresponding drawings: Figure 43, Figure 59, Figure 109, Figure 116, Figure 121
[0040] [Form 32] The gaming machine of type 32 is A gaming machine that can be controlled to an advantageous state that is advantageous to a player, A display means capable of displaying performance identification information that is variably displayed; A sound output means; a performance control means for controlling the display means to display a plurality of types of images including an object according to a performance situation, and for controlling the sound output means to output a plurality of types of sounds including a specific sound, The display means is After the variable display of the effect identification information is started, the effect identification information can be displayed in a reach mode, After variable display of the effect identification information is started, the effect identification information is not displayed in the reach state, and the effect identification information can be displayed in a predetermined state that suggests that the game is not controlled to the advantageous state; After displaying the effect identification information in the reach state, the effect identification information can be displayed in a special state that suggests that the effect will be controlled to the advantageous state, When the effect identification information is displayed in the special mode, an effect corresponding to the effect identification information in the special mode can be enlarged and displayed; a period during which the effect identification information in the special mode and the effect corresponding to the effect identification information in the special mode are displayed without being superimposed on each other is longer than a period during which the effect identification information in the special mode and the effect corresponding to the effect identification information in the special mode are displayed in a superimposed manner; When the effect identification information is displayed in the predetermined manner, an effect different from the effect corresponding to the effect identification information when the effect identification information is displayed in the special manner is displayed; the sound output means is capable of outputting the specific sound when the effect identification information is displayed in the special mode; an output period of the specific sound is shorter than a display period of the effect identification information displayed in the special manner; an output period of the specific sound is longer than a display period of the effect corresponding to the effect identification information when displayed in the special mode; It is characterized by the following. According to this feature, by displaying an effect corresponding to the target performance identification information, the presence of the performance identification information itself is enhanced, and the fact that the performance identification information is displayed in a special mode and in a predetermined mode can be suitably highlighted; further, by setting the display period of the effect when the performance identification information is displayed in a special mode to be shorter than the display period of the performance identification information, the performance identification information is made to stand out while preventing a significant decrease in visibility; further, by varying the type of effect associated with the performance identification information depending on the display status of the performance identification information, it is possible to increase the level of attention to the performance identification information by presenting it in a suitable manner according to the situation; and further, a gaming machine in which the performance effect is suitably enhanced by a specific sound that is output for an output period that is shorter than the display period of the performance identification information when displayed in a special mode and longer than the display period of the effect can be provided. Corresponding drawings: Figure 44, Figure 45, Figure 59, Figure 16, Figure 121
[0041] [Form 33] The gaming machine of type 33 is A gaming machine that can be controlled to an advantageous state that is advantageous to a player, A display means capable of displaying performance identification information that is variably displayed; A sound output means; a performance control means for controlling the display means to display a plurality of types of images including an object according to a performance situation, and for controlling the sound output means to output a plurality of types of sounds including a specific sound, The display means is After the variable display of the effect identification information is started, the effect identification information can be displayed in a reach mode, When the effect identification information is displayed in the reach state, an effect corresponding to the effect identification information in the reach state can be enlarged and displayed. After displaying the effect identification information in the reach state, the effect identification information can be displayed in a specific state that suggests that the game will not be controlled to the advantageous state, After displaying the effect identification information in the reach state, the effect identification information can be displayed in a special state that suggests that the effect will be controlled to the advantageous state, When the effect identification information is displayed in the special mode, an effect corresponding to the effect identification information in the special mode can be enlarged and displayed; a period during which the effect identification information in the special mode and the effect corresponding to the effect identification information in the special mode are displayed without being superimposed on each other is longer than a period during which the effect identification information in the special mode and the effect corresponding to the effect identification information in the special mode are displayed in a superimposed manner; When the effect identification information is displayed in the specific manner, an effect corresponding to the effect identification information when the effect identification information is displayed in the special manner is not displayed, the sound output means is capable of outputting the specific sound when effect identification information is displayed in the reach mode, an output period of the specific sound is shorter than a display period of the effect identification information displayed in the reach mode; an output period of the specific sound is longer than a display period of an effect corresponding to the performance identification information when displayed in the reach mode; It is characterized by the following. According to this feature, by displaying an effect corresponding to the target performance identification information, the presence of the performance identification information itself is enhanced, and the fact that the performance identification information is displayed in a special mode can be suitably highlighted; further, by setting the display period of the effect when the performance identification information is displayed in a special mode to be shorter than the display period of the performance identification information, the performance identification information is made to stand out while preventing a significant decrease in visibility; further, by varying whether or not the effect is displayed depending on the display status of the performance identification information, it is possible to increase the level of attention to the performance identification information by presenting it in an appropriate manner according to the situation; and further, a gaming machine in which the performance effect is suitably enhanced by a predetermined sound that is output for an output period that is shorter than the display period of the performance identification information when displayed in a reach mode and longer than the display period of the effect can be provided. Corresponding drawings: Figure 16, Figure 50, Figure 51, Figure 52, Figure 59, Figure 121
[0042] [Form 34] The gaming machine of type 34 is A gaming machine that performs variable display and can be controlled to an advantageous state that is advantageous to a player, A display means; A light emitting means; a performance control means capable of displaying a plurality of types of images including an object on the display means according to a performance situation, and capable of causing the light emitting means to emit light based on a plurality of types of luminance data; The display means is In a first situation, an object corresponding to the first situation can be displayed to be moved for a predetermined period of time in the first situation; In a second situation, an object corresponding to the second situation can be displayed to be moved for a predetermined period in the second situation; After a predetermined period of time has elapsed in the first situation, a first effect corresponding to the object in the first situation can be enlarged and displayed; After a predetermined period of time has elapsed in the second situation, a second effect corresponding to the object in the second situation can be enlarged and displayed; a third effect different from the first effect and the second effect can be displayed together with the first effect after a predetermined period of time has elapsed in the first situation and after a predetermined period of time has elapsed in the second situation, and can be displayed together with the second effect after a predetermined period of time has elapsed in the second situation; In the third situation, An object corresponding to the third situation can be displayed so as to be operated; a fourth effect corresponding to the object in the third situation can be displayed; a period during which the object in the first situation and the first effect are displayed without being superimposed on each other is longer than a period during which the object in the first situation and the first effect are displayed in a superimposed manner; a period during which the object in the second situation and the second effect are displayed without being superimposed on each other is longer than a period during which the object in the second situation and the second effect are displayed in a superimposed manner; a period during which the object in the third situation and the fourth effect are displayed without being superimposed on each other is longer than a period during which the object in the third situation and the fourth effect are displayed in a superimposed manner; the performance control means causes the light emitting means to emit light based on specific luminance data for a first period during a display period of the fourth effect, and causes the light emitting means to emit light based on luminance data different from the specific luminance data for a second period after the first period has elapsed; It is characterized by the following. According to this feature, by displaying an effect corresponding to the target object, the presence of the object itself is enhanced, and the display of the object can be made to stand out in an ideal manner; further, by setting the display period of the effect to be shorter than the display period of the object, the object can be made to stand out without a significant decrease in visibility; further, a third effect displayed together with the first or second effect synergistically enhances the impression of the object; and further, a gaming machine can be provided in which the impression of an effect is changed by switching brightness data during the display period of the effect, thereby enhancing the presentation effect. Corresponding drawings: Figure 54, Figure 55, Figure 50, Figure 59, Figure 113 to Figure 116, Figure 121
[0043] [Form 35] The gaming machine of type 35 is A gaming machine that performs variable display and can be controlled to an advantageous state that is advantageous to a player, A display means; A light emitting means; a performance control means capable of displaying a plurality of types of images including an object on the display means according to a performance situation, and capable of causing the light emitting means to emit light based on a plurality of types of luminance data; The display means is In the first situation, an object corresponding to the first situation can be displayed for a predetermined period of time; An effect corresponding to the object in the first situation can be enlarged and displayed; In the second situation, The object corresponding to the second situation can be displayed for a specific period longer than a predetermined period, An effect corresponding to the object in the second situation can be displayed; In the third situation, An object corresponding to the third situation can be displayed so as to be operated; The effect corresponding to the object in the third situation can be enlarged and displayed; the performance control means causes the light-emitting means to emit light based on specific luminance data for a first period during a display period of an effect corresponding to the object in the third situation, and causes the light-emitting means to emit light based on luminance data different from the specific luminance data for a second period after the first period has elapsed; the effect corresponding to the object in the first situation is in a form imitating the object in the first situation; The effect corresponding to the object in the second situation is not in a manner that imitates the object in the second situation, The effect corresponding to the object in the third situation is an effect imitating the object in the third situation. It is characterized by the following. According to this feature, by displaying an effect corresponding to the target object, the presence of the object itself is enhanced, and the display of the object can be made to stand out in an ideal manner; further, by setting the display period of the effect, which is displayed so as to expand in a manner that imitates the object, to be shorter than the display period of the object, the object can be made to stand out without a significant decrease in visibility; further, by switching the brightness data during the display period of the effect, the impression of an effect can be changed to enhance the presentation effect; and further, by providing situations in which the effect is displayed so as to expand in a manner that imitates the object and situations in which it is not, depending on the type of object for which the display period is set to differ, a gaming machine can be provided in which the degree of impression given to various objects is varied. Corresponding drawings: Figure 46, Figure 47, Figure 50, Figure 59, Figure 110, Figure 111, Figure 113, Figure 116, Figure 121
[0044] [Form 36] The gaming machine of type 36 is A gaming machine that performs variable display and can be controlled to an advantageous state that is advantageous to a player, A display means; A light emitting means; a performance control means capable of displaying a plurality of types of images including an object on the display means according to a performance situation, and capable of causing the light emitting means to emit light based on a plurality of types of luminance data; The display means is In the first situation, A first object corresponding to the first situation and composed of a predetermined number of single objects can be displayed; A first effect corresponding to the first object can be enlarged and displayed; In the second situation, a second object corresponding to the second situation, the second object being composed of a specific number of single objects that is greater than the predetermined number; A second effect corresponding to the second object can be displayed; In the third situation, An object corresponding to the third situation can be displayed so as to be operated; The effect corresponding to the object in the third situation can be enlarged and displayed; the performance control means causes the light-emitting means to emit light based on specific luminance data for a first period during a display period of an effect corresponding to the object in the third situation, and causes the light-emitting means to emit light based on luminance data different from the specific luminance data for a second period after the first period has elapsed; the first effect is an effect that imitates the first object, The second effect is not in a manner imitating the second object, The effect corresponding to the object in the third situation is an effect imitating the object in the third situation. It is characterized by the following. According to this feature, by displaying an effect corresponding to the target object, the presence of the object itself is enhanced, and the display of the object can be made to stand out in an ideal manner; further, by setting the display period of the effect, which is displayed so as to expand in a manner that imitates the object, to be shorter than the display period of the object, the object can be made to stand out without a significant decrease in visibility; further, by switching the brightness data during the display period of the effect, the impression of an effect can be changed to enhance the presentation effect; and further, by providing situations in which the effect is displayed so as to expand in a manner that imitates the object and situations in which it is not displayed depending on the type of object, which is set to have a different number of objects displayed, a gaming machine can be provided in which the degree of impression of various objects is varied. Corresponding drawings: Figure 46, Figure 47, Figure 50, Figure 59, Figure 110, Figure 111, Figure 113, Figure 116, Figure 121
[0045] [Form 37] The gaming machine of type 37 is A gaming machine that can be controlled to an advantageous state that is advantageous to a player, A display means capable of displaying performance identification information that is variably displayed; A light emitting means; a performance control means capable of displaying a plurality of types of images including an object on the display means according to a performance situation, and capable of causing the light emitting means to emit light based on a plurality of types of luminance data; The display means is At a timing when the variable display of the effect identification information is started, the effect identification information can be enlarged and displayed; After the variable display of the effect identification information is started, the effect identification information can be displayed in a reach mode, When the effect identification information is displayed in the reach state, an effect corresponding to the effect identification information in the reach state can be enlarged and displayed. a period during which the effect identification information in the reach state and the effect corresponding to the effect identification information in the reach state are displayed without being superimposed on each other is longer than a period during which the effect identification information in the reach state and the effect corresponding to the effect identification information in the reach state are displayed in a superimposed manner, When the effect identification information is enlarged and displayed at the timing when the variable display of the effect identification information is started, an effect different from the effect corresponding to the effect identification information when the effect identification information is displayed in the reach mode is displayed; the effect control means causes the light emitting means to emit light based on predetermined luminance data for a first period during a display period of the effect corresponding to the effect identification information that has become the reach mode, and causes the light emitting means to emit light based on luminance data different from the predetermined luminance data for a second period after the first period has elapsed. It is characterized by the following. According to this feature, by displaying an effect corresponding to the target performance identification information, the presence of the performance identification information itself is enhanced, and the start of the variable display of the performance identification information and the display of the performance identification information in a reach mode can be suitably highlighted. Furthermore, by setting the display period of the effect when the performance identification information is displayed in a reach mode to be shorter than the display period of the performance identification information, the performance identification information is made to stand out while preventing a significant decrease in visibility. Furthermore, by varying the type of effect associated with the performance identification information depending on the display status of the performance identification information, it is possible to increase the level of attention to the performance identification information with a suitable presentation depending on the situation. Furthermore, a gaming machine can be provided in which the impression of an effect is changed by switching brightness data during the display period of the effect, thereby enhancing the performance effect. Corresponding drawings: Figure 43, Figure 50, Figure 109, Figure 113, Figure 121
[0046] [Form 38] The gaming machine of type 38 is A gaming machine that can be controlled to an advantageous state that is advantageous to a player, A display means capable of displaying performance identification information that is variably displayed; A light emitting means; a performance control means capable of displaying a plurality of types of images including an object on the display means according to a performance situation, and capable of causing the light emitting means to emit light based on a plurality of types of luminance data; The display means is After the variable display of the effect identification information is started, the effect identification information can be displayed in a reach mode, When the effect identification information is displayed in the reach state, an effect corresponding to the effect identification information in the reach state can be enlarged and displayed. After variable display of the effect identification information is started, the effect identification information is not displayed in the reach state, and the effect identification information can be displayed in a predetermined state that suggests that the game is not controlled to the advantageous state; a period during which the effect identification information in the reach state and the effect corresponding to the effect identification information in the reach state are displayed without being superimposed on each other is longer than a period during which the effect identification information in the reach state and the effect corresponding to the effect identification information in the reach state are displayed in a superimposed manner, When the effect identification information is displayed in the predetermined manner, an effect different from the effect corresponding to the effect identification information when the effect identification information is displayed in the reach manner is displayed; the effect control means causes the light emitting means to emit light based on predetermined luminance data for a first period during a display period of the effect corresponding to the effect identification information, and causes the light emitting means to emit light based on luminance data different from the predetermined luminance data for a second period after the first period has elapsed. It is characterized by the following. According to this feature, by displaying an effect corresponding to the target performance identification information, the presence of the performance identification information itself is enhanced, and the fact that the performance identification information is displayed in a reach mode and in a specified mode can be suitably highlighted.Furthermore, by setting the display period of the effect to be shorter than the display period of the performance identification information, the performance identification information is made to stand out without a significant decrease in visibility.Furthermore, by varying the type of effect associated with the performance identification information depending on the display status of the performance identification information, it is possible to increase the level of attention to the performance identification information with a suitable presentation depending on the situation.Furthermore, by switching the brightness data during the display period of the effect, the impression of an effect can be changed, thereby providing a gaming machine with enhanced performance effects. Corresponding drawings: Figure 44, Figure 45, Figure 50, Figure 121
[0047] [Form 39] The gaming machine of type 39 is A gaming machine that can be controlled to an advantageous state that is advantageous to a player, A display means capable of displaying performance identification information that is variably displayed; A light emitting means; a performance control means capable of displaying a plurality of types of images including an object on the display means according to a performance situation, and capable of causing the light emitting means to emit light based on a plurality of types of luminance data; The display means is After the variable display of the effect identification information is started, the effect identification information can be displayed in a reach mode, When the effect identification information is displayed in the reach state, an effect corresponding to the effect identification information in the reach state can be enlarged and displayed. The effect identification information is displayed in the reach state, and then the effect identification information is displayed in a specific state that suggests that the game is not controlled to the advantageous state. a period during which the effect identification information in the reach state and the effect corresponding to the effect identification information in the reach state are displayed without being superimposed on each other is longer than a period during which the effect identification information in the reach state and the effect corresponding to the effect identification information in the reach state are displayed in a superimposed manner, When the performance identification information is displayed in the specific mode, an effect corresponding to the performance identification information when the performance identification information is displayed in the reach mode is not displayed, the effect control means causes the light emitting means to emit light based on predetermined luminance data for a first period during a display period of the effect corresponding to the effect identification information that has become the reach mode, and causes the light emitting means to emit light based on luminance data different from the predetermined luminance data for a second period after the first period has elapsed. It is characterized by the following. According to this feature, by displaying an effect corresponding to the target performance identification information, the presence of the performance identification information itself is enhanced, and the fact that the performance identification information is displayed in a reach mode and in a specific mode can be made to stand out in an ideal manner; further, by setting the display period of the effect to be shorter than the display period of the performance identification information, the performance identification information is made to stand out without a significant decrease in visibility; further, by varying whether or not the effect is displayed depending on the display status of the performance identification information, it is possible to increase the level of attention to the performance identification information by presenting it in an appropriate manner according to the situation; and further, by switching the brightness data during the display period of the effect, the impression of an effect can be changed, thereby providing a gaming machine with enhanced performance effects. Corresponding drawings: Figure 50, Figure 51, Figure 52, Figure 121
[0048] [Form 40] The gaming machine of type 40 is A gaming machine that can be controlled to an advantageous state that is advantageous to a player, A display means capable of displaying performance identification information that is variably displayed; A light emitting means; a performance control means capable of displaying a plurality of types of images including an object on the display means according to a performance situation, and capable of causing the light emitting means to emit light based on a plurality of types of luminance data; The display means is After the variable display of the effect identification information is started, the effect identification information can be displayed in a reach mode, When the effect identification information is displayed in the reach state, an effect corresponding to the effect identification information in the reach state can be enlarged and displayed. After displaying the effect identification information in the reach state, the effect identification information can be displayed in a special state that suggests that the effect will be controlled to the advantageous state, When the effect identification information is displayed in the special mode, an effect corresponding to the effect identification information in the special mode can be enlarged and displayed; a period during which the effect identification information in the reach state and the effect corresponding to the effect identification information in the reach state are displayed without being superimposed on each other is longer than a period during which the effect identification information in the reach state and the effect corresponding to the effect identification information in the reach state are displayed in a superimposed manner, a period during which the effect identification information in the special mode and the effect corresponding to the effect identification information in the special mode are displayed without being superimposed on each other is longer than a period during which the effect identification information in the special mode and the effect corresponding to the effect identification information in the special mode are displayed in a superimposed manner; The light emitting means is When the effect identification information is displayed in the reach state, light can be emitted based on special brightness data that is not related to the effect corresponding to the effect identification information that has become the reach state, When the effect identification information is displayed in the special mode, light can be emitted based on specific luminance data related to the effect corresponding to the effect identification information in the special mode. It is characterized by the following. According to this feature, by displaying an enlarged effect corresponding to the target performance identification information, the presence of the performance identification information itself is enhanced, and the performance identification information in a reach mode and in a special mode can be suitably highlighted.Furthermore, by setting the display period of the effect to be shorter than the display period of the performance identification information, the performance identification information is made to stand out while preventing a significant decrease in visibility.Furthermore, by illuminating the light-emitting means based on brightness data corresponding to the display status of the performance identification information, a gaming machine can be provided which draws attention to the performance identification information in a suitable manner. Corresponding drawings: Figure 50, Figure 59, Figure 116, Figure 121, Figure 129
[0049] [Form 41] The gaming machine of type 41 is A gaming machine that performs variable display and can be controlled to an advantageous state that is advantageous to a player, A display means; A performance control means for controlling the display means to display a plurality of types of images including objects according to a performance situation, The display means, in the advantageous state, A first object that prompts the player to launch the game medium into a specific area in the game area can be displayed; A second object that prompts the launch of the game medium into the specific area in a manner different from that of the first object can be displayed; the first object is started to be displayed with an appearance effect, and then is displayed with a stay effect different from the appearance effect; The second object starts to be displayed without an appearance effect, and then is displayed with a stay effect different from that of the first object. It is characterized by the following. According to this feature, it is possible to instruct the ejection of game media more appropriately by using an object that prompts the ejection of game media into two types of specific areas with different display patterns. Corresponding drawings: Figure 69, Figure 71, Figure 99
[0050] [Form 42] The gaming machine of type 42 is A gaming machine that performs variable display and can be controlled to an advantageous state that is advantageous to a player, A display means; A game control means; A performance control means for controlling the display means to display a plurality of types of images including objects according to a performance situation, The game control means is capable of controlling a special state that is more advantageous than a normal state after controlling the advantageous state, The display means is When the game medium enters a specific area in the game area in the normal state, a first object that prompts the game medium to be launched into a predetermined area in the game area can be displayed; When the special state is not controlled to the advantageous state but controlled to the normal state, a second object can be displayed to prompt firing toward the predetermined area, The first object starts without an effect, then appears with a stay effect, The second object starts without an effect, and then is displayed with a different effect than the first object. It is characterized by the following. According to this feature, it is possible to instruct the ejection of game media suitably by using an object that prompts the ejection of game media into two types of predetermined areas with different display patterns depending on the situation. Corresponding drawings: Figure 76, Figure 77, Figure 130
[0051] [Form 43] The gaming machine of type 43 is A gaming machine that performs variable display and can be controlled to an advantageous state that is advantageous to a player, A display means; A game control means; A performance control means for controlling the display means to display a plurality of types of images including objects according to a performance situation, The game control means is capable of controlling a special state that is more advantageous than a normal state after controlling the advantageous state, The display means is A first object that prompts the launch of the game medium to a specific area in the game area in the advantageous state can be displayed; When the ball is not controlled to the advantageous state but is controlled to the normal state in the special state, a second object is displayed to prompt the ball to be fired toward a predetermined area in the game area; The first object starts without an effect, then appears with a stay effect, The second object starts without an effect, and then is displayed with a different effect than the first object. It is characterized by the following. According to this feature, by differentiating the display patterns of an object that prompts the launch of a gaming medium into a specific area and an object that prompts the launch of a gaming medium into a predetermined area, it is possible to preferably instruct the launch of the gaming medium. Corresponding drawings: Figure 71, Figure 76
[0052] [Form 44] The gaming machine of type 44 is A gaming machine that performs variable display and can be controlled to an advantageous state that is advantageous to a player, An operation means operable by a player; A display means; A performance control means for controlling the display means to display a plurality of types of images including objects according to a performance situation, The performance control means is capable of executing a predetermined performance indicating an expectation of being controlled to the advantageous state by using the operation means in a normal state, The display means is A first object that imitates the operation means can be displayed before the predetermined effect is executed, A second object that prompts the launch of the game medium to a specific area in the game area in the advantageous state can be displayed; the first object is started to be displayed with an appearance effect, and then is displayed with a stay effect different from the appearance effect; The second object starts to be displayed without an appearance effect, and then is displayed with a stay effect different from that of the first object. It is characterized by the following. According to this feature, the first object, which has a different display pattern when it appears and when it dwells, can effectively prompt an action on the operating means, and further, the second object, which has a different display pattern when it appears and when it dwells, can effectively instruct the launch of a gaming medium into a specific area. Corresponding drawings: Figure 46, Figure 47, Figure 56, Figure 57, Figure 71
[0053] [Form 45] The gaming machine of type 45 is A gaming machine that performs variable display and can be controlled to an advantageous state that is advantageous to a player, An operation means operable by a player; A display means; A game control means; A performance control means for controlling the display means to display a plurality of types of images including objects according to a performance situation, The game control means is capable of controlling a special state that is more advantageous than a normal state after controlling the advantageous state, The effect control means is capable of executing a predetermined effect suggesting an expectation of being controlled to the advantageous state by using the operation means in the special state, The display means is A first object that imitates the operation means can be displayed before the predetermined effect is executed, A second object that prompts the launch of the game medium to a specific area in the game area in the advantageous state can be displayed; the first object is started to be displayed with an appearance effect, and then is displayed with a stay effect different from the appearance effect; The second object starts to be displayed without an appearance effect, and then is displayed with a stay effect different from that of the first object. It is characterized by the following. According to this feature, the first object, which has a different display pattern when it appears and when it dwells, can effectively prompt an action on the operating means, and further, the second object, which has a different display pattern when it appears and when it dwells, can effectively instruct the launch of a gaming medium into a specific area. Corresponding drawings: Figure 61, Figure 62, Figure 71
[0054] [Form 46] The gaming machine of type 46 is A gaming machine that performs variable display and can be controlled to an advantageous state that is advantageous to a player, An operation means operable by a player; A display means; A performance control means for controlling the display means to display a plurality of types of images including objects according to a performance situation, The performance control means is capable of executing a specific performance that notifies whether or not the game is controlled to the advantageous state by using the operation means in a normal state, The display means is A first object that imitates the operation means can be displayed before the specific effect is executed, A second object that prompts the launch of the game medium to a specific area in the game area in the advantageous state can be displayed; the first object is started to be displayed with an appearance effect, and then is displayed with a stay effect different from the appearance effect; The second object starts to be displayed without an appearance effect, and then is displayed with a stay effect different from that of the first object. It is characterized by the following. According to this feature, the first object, which has a different display pattern when it appears and when it dwells, can effectively prompt an action on the operating means, and further, the second object, which has a different display pattern when it appears and when it dwells, can effectively instruct the launch of a gaming medium into a specific area. Corresponding drawings: Figure 58, Figure 71
[0055] [Form 47] The gaming machine of type 47 is A gaming machine that performs variable display and can be controlled to an advantageous state that is advantageous to a player, An operation means operable by a player; A display means; A game control means; A performance control means for controlling the display means to display a plurality of types of images including objects according to a performance situation, The game control means is capable of controlling a special state that is more advantageous than a normal state after controlling the advantageous state, The performance control means is capable of executing a specific performance that notifies whether or not the special state is controlled to the advantageous state by using the operation means in the special state, The display means is A first object that imitates the operation means can be displayed before the specific effect is executed, A second object that prompts the launch of the game medium to a specific area in the game area in the advantageous state can be displayed; the first object is started to be displayed with an appearance effect, and then is displayed with a stay effect different from the appearance effect; The second object starts to be displayed without an appearance effect, and then is displayed with a stay effect different from that of the first object. It is characterized by the following. According to this feature, the first object, which has a different display pattern when it appears and when it dwells, can effectively prompt an action on the operating means, and further, the second object, which has a different display pattern when it appears and when it dwells, can effectively instruct the launch of a gaming medium into a specific area. Corresponding drawings: Figure 67, Figure 71
[0056] [Form 48] The gaming machine of type 48 is A gaming machine that performs variable display and can be controlled to an advantageous state that is advantageous to a player, An operation means operable by a player; A display means; A game control means; A performance control means for controlling the display means to display a plurality of types of images including objects according to a performance situation, The game control means is capable of controlling a special state that is more advantageous than a normal state after controlling the advantageous state, The effect control means is capable of executing a special effect that notifies the player that the advantageous state is controlled to the special state by using the operation means, The display means is A first object that imitates the operation means can be displayed before the special effect is executed, A second object that prompts the launch of the game medium to a specific area in the game area in the advantageous state can be displayed; the first object is started to be displayed with an appearance effect, and then is displayed with a stay effect different from the appearance effect; The second object starts to be displayed without an appearance effect, and then is displayed with a stay effect different from that of the first object. It is characterized by the following. According to this feature, the first object, which has a different display pattern when it appears and when it dwells, can effectively prompt an action on the operating means, and further, the second object, which has a different display pattern when it appears and when it dwells, can effectively instruct the launch of a gaming medium into a specific area. Corresponding drawings: Figure 71, Figure 72, Figure 79
[0057] [Form 49] The gaming machine type 49 is A gaming machine that can be controlled to an advantageous state that is advantageous to a player, A display means capable of displaying performance identification information that is variably displayed; A performance control means for controlling the display means to display a plurality of types of images including objects according to a performance situation, The display means is After variable display of the effect identification information is started in the normal state, the effect identification information can be displayed in a special manner to notify that the effect identification information will be controlled to the advantageous state, A predetermined object that prompts the launch of the game medium to a specific area in the game area in the advantageous state can be displayed; The effect identification information displayed in the special mode is displayed with an appearance effect and then with a stay effect different from the appearance effect. the predetermined object is started to be displayed without an appearance effect, and then is displayed with a stay effect different from that when the performance identification information is displayed in the special mode; It is characterized by the following. According to this feature, it is possible to preferably notify that a favorable state is being controlled by a special type of presentation identification information that has a different display pattern when it appears and when it dwells, and further, it is possible to preferably instruct the launch of a gaming medium into a specific area by a specified object that has a different display pattern when it appears and when it dwells. Corresponding drawings: Figure 59, Figure 71
[0058] [Form 50] The gaming machine of type 50 is A gaming machine that can be controlled to an advantageous state that is advantageous to a player, A display means capable of displaying performance identification information that is variably displayed; A game control means; A performance control means for controlling the display means to display a plurality of types of images including objects according to a performance situation, The game control means is capable of controlling a special state that is more advantageous than a normal state after controlling the advantageous state, The display means is After the variable display of the effect identification information is started in the special state, the effect identification information can be displayed in a special manner that notifies the player that the game will be controlled to the advantageous state; A predetermined object that prompts the launch of the game medium to a specific area in the game area in the advantageous state can be displayed; The effect identification information displayed in the special mode is displayed with an appearance effect and then with a stay effect different from the appearance effect. The predetermined object starts to be displayed without an appearance effect, and is then displayed with a stay effect different from that when the performance identification information is displayed in a special mode. It is characterized by the following. According to this feature, it is possible to preferably notify that a favorable state is being controlled by a special type of presentation identification information that has a different display pattern when it appears and when it dwells, and further, it is possible to preferably instruct the launch of a gaming medium into a specific area by a specified object that has a different display pattern when it appears and when it dwells. Corresponding drawings: Figure 68, Figure 71
[0059] [Form 51] The gaming machine of type 51 is A gaming machine that can be controlled to an advantageous state that is advantageous to a player, A display means capable of displaying performance identification information that is variably displayed; A game control means; A performance control means for controlling the display means to display a plurality of types of images including objects according to a performance situation, The game control means is capable of controlling a special state that is more advantageous than a normal state after controlling the advantageous state, The display means is After the variable display of the effect identification information is started in the normal state, the effect identification information can be displayed in a special manner that notifies the player that the effect identification information will be controlled to the advantageous state; After the variable display of the effect identification information is started in the special state, the effect identification information can be displayed in the special manner; A predetermined object that prompts the launch of the game medium to a specific area in the game area in the advantageous state can be displayed; The effect identification information displayed in the special manner in the normal state is displayed with an appearance effect, and then is displayed with a stay effect different from the appearance effect. The effect identification information displayed in the special manner in the special state is started to be displayed accompanied by an appearance effect, and is then displayed accompanied by a stay effect different from the appearance effect, The predetermined object is started to be displayed without an appearance effect, and is then displayed with a stay effect different from that when the performance identification information is displayed in the special manner in the normal state or the special state. It is characterized by the following. According to this feature, it is possible to preferably notify that a favorable state is being controlled by a special type of presentation identification information that has a different display pattern when it appears and when it dwells, and further, it is possible to preferably instruct the launch of a gaming medium into a specific area by a specified object that has a different display pattern when it appears and when it dwells. Corresponding drawings: Figure 59, Figure 68, Figure 71
[0060] [Form 52] The gaming machine of type 52 is A gaming machine that can be controlled to an advantageous state that is advantageous to a player, A display means capable of displaying performance identification information that is variably displayed; A performance control means for controlling the display means to display a plurality of types of images including objects according to a performance situation, When the display means is controlled to the advantageous state after variable display of the effect identification information is started in a normal state, A first object corresponding to the name of the advantageous state can be displayed, A second object that prompts the player to launch the game medium into a specific area in the game area can be displayed. the first object is started to be displayed with an appearance effect, and then is displayed with a stay effect different from the appearance effect; The second object starts to be displayed without an appearance effect, and then is displayed with a stay effect different from that of the first object. It is characterized by the following. According to this feature, the type of advantageous state can be suitably indicated by a first object having a different display pattern when it appears and when it dwells, and further, the launch of a gaming medium into a specific area can be suitably instructed by a second object having a different display pattern when it appears and when it dwells. Corresponding drawing: Figure 69
[0061] [Form 53] The gaming machine of type 53 is A gaming machine that can be controlled to an advantageous state that is advantageous to a player, A display means capable of displaying performance identification information that is variably displayed; A game control means; A performance control means for controlling the display means to display a plurality of types of images including objects according to a performance situation, The game control means is capable of controlling a special state that is more advantageous than a normal state after controlling the advantageous state, When the display means is controlled to the advantageous state after variable display of the effect identification information is started in the special state, A first object corresponding to the name of the advantageous state can be displayed, A second object that prompts the player to launch the game medium into a specific area in the game area can be displayed. the first object is started to be displayed with an appearance effect, and then is displayed with a stay effect different from the appearance effect; The second object will be displayed with a different effect than the first object. It is characterized by the following. According to this feature, the type of advantageous state can be suitably indicated by a first object having a different display pattern when it appears and when it remains in the game, and further, the second object having a different display pattern from the first object can suitably instruct the launch of a gaming medium into a specific area. Corresponding drawing: Figure 70
[0062] [Form 54] The gaming machine of type 54 is A gaming machine that can be controlled to an advantageous state that is advantageous to a player, A display means capable of displaying performance identification information that is variably displayed; A game control means; A performance control means for controlling the display means to display a plurality of types of images including objects according to a performance situation, The game control means is capable of controlling a special state that is more advantageous than a normal state after controlling the advantageous state, The display means is When the variable display of the performance identification information is started in the normal state and then the first advantageous state is entered, A first object corresponding to the name of the first advantageous state can be displayed, A second object that prompts the player to launch the game medium into a specific area in the game area can be displayed. When the special state is controlled to a second advantageous state after the variable display of the effect identification information is started, a third object corresponding to the name of the second advantageous state can be displayed; the first object is started to be displayed with an appearance effect, and then is displayed with a stay effect different from the appearance effect; The second object begins to be displayed without an appearance effect, and then appears with a stay effect that is different from that of the first object. The third object is started to be displayed with an appearance effect, and is then displayed with a stay effect different from the appearance effect. It is characterized by the following. According to this feature, the first object and the third object, which have different display patterns when they appear and when they dwell, can suitably indicate the type of advantageous state, and further, the second object, which has different display patterns when it appears and when it dwells, can suitably instruct the launch of gaming media into a specific area. Corresponding drawings: Figure 69, Figure 70
[0063] [Form 55] The gaming machine of type 55 is A gaming machine that can be controlled to an advantageous state that is advantageous to a player, A display means capable of displaying performance identification information that is variably displayed; A game control means; A performance control means for controlling the display means to display a plurality of types of images including objects according to a performance situation, The game control means is capable of controlling a special state that is more advantageous than a normal state after controlling the advantageous state, When the display means is controlled to the advantageous state after variable display of the effect identification information is started in a normal state, A first object corresponding to the name of the special state can be displayed; A second object that prompts the player to launch the game medium into a specific area in the game area can be displayed. the first object is started to be displayed with an appearance effect, and then is displayed with a stay effect different from the appearance effect; The second object starts to be displayed without an appearance effect, and then is displayed with a stay effect different from that of the first object. It is characterized by the following. According to this feature, the first object, which has a different display pattern when it appears and when it dwells, can ideally indicate that play is possible in a special state, and further, the second object, which has a different display pattern when it appears and when it dwells, can ideally instruct the launch of a gaming medium into a specific area. Corresponding drawings: Figure 71, Figure 75
[0064] [Form 56] The gaming machine of type 56 is A gaming machine that can be controlled to an advantageous state that is advantageous to a player, A display means capable of displaying performance identification information that is variably displayed; A game control means; A performance control means for controlling the display means to display a plurality of types of images including objects according to a performance situation, The game control means is capable of controlling a special state that is more advantageous than a normal state after controlling the advantageous state, When the display means is controlled to the advantageous state after variable display of the effect identification information is started in the special state, A first object corresponding to the name of the special state can be displayed; A second object that prompts the player to launch the game medium into a specific area in the game area can be displayed. the first object is started to be displayed with an appearance effect, and then is displayed with a stay effect different from the appearance effect; The second object will be displayed with a different effect than the first object. It is characterized by the following. According to this feature, the first object, which has a different display pattern when it appears and when it remains there, can preferably indicate that it is possible to continue playing in the special state, and further, the second object, which has a different display pattern from the first object, can preferably instruct the launch of a gaming medium into a specific area. Corresponding drawings: Figure 71, Figure 75
[0065] [Form 57] The gaming machine of type 57 is A gaming machine that can be controlled to an advantageous state that is advantageous to a player, A display means capable of displaying performance identification information that is variably displayed; A game control means; A performance control means for controlling the display means to display a plurality of types of images including objects according to a performance situation, The game control means is capable of controlling a special state that is more advantageous than a normal state after controlling the advantageous state, The display means is After the variable display of the effect identification information is started in the normal state, the effect identification information can be displayed in a special manner that notifies the player that the effect identification information will be controlled to the advantageous state; After displaying the performance identification information in the special manner, A first object corresponding to the name of the advantageous state can be displayed, A second object that prompts the player to launch the game medium into a specific area in the game area can be displayed. A third object corresponding to the name of the special state can be displayed; The effect identification information displayed in the special mode is displayed with an appearance effect and then with a stay effect different from the appearance effect. the first object is started to be displayed with an appearance effect, and then is displayed with a stay effect different from the appearance effect; The second object is started to be displayed without an appearance effect, and is then displayed with a stay effect different from that when the performance identification information is displayed in a special manner or when the first object is displayed; The third object is started to be displayed with an appearance effect, and is then displayed with a stay effect different from the appearance effect. It is characterized by the following. According to this feature, it is possible to preferably notify that the advantageous state is being controlled by the special type of presentation identification information, which has a different display pattern when it appears and when it dwells, and furthermore, it is possible to preferably indicate the type of advantageous state by the first object, which has a different display pattern when it appears and when it dwells, furthermore, it is possible to preferably instruct the launch of gaming media into a specific area by the second object, which has a different display pattern when it appears and when it dwells, and furthermore, it is possible to preferably indicate that playing in a special state is possible by the third object, which has a different display pattern when it appears and when it dwells. Corresponding drawings: Figure 59, Figure 69, Figure 75
[0066] [Form 58] The gaming machine of type 58 is A gaming machine that can be controlled to an advantageous state that is advantageous to a player, A display means capable of displaying performance identification information that is variably displayed; A game control means; A performance control means for controlling the display means to display a plurality of types of images including objects according to a performance situation, The game control means is capable of controlling a special state that is more advantageous than a normal state after controlling the advantageous state, The display means is After the variable display of the effect identification information is started in the special state, the effect identification information can be displayed in a special manner that notifies the player that the game will be controlled to the advantageous state; A first object that prompts the launch of the game medium to a specific area in the game area in the special state can be displayed; After displaying the performance identification information in the special manner, A second object corresponding to the name of the advantageous state can be displayed, A third object corresponding to the name of the special state can be displayed; The effect identification information displayed in the special mode is displayed with an appearance effect and then with a stay effect different from the appearance effect. the first object is displayed with a stay effect different from that when the effect identification information is displayed in the special mode, The second object is started to be displayed with an appearance effect, and is then displayed with a stay effect different from the appearance effect; The third object is started to be displayed with an appearance effect, and is then displayed with a stay effect different from the appearance effect. It is characterized by the following. According to this feature, it is possible to preferably notify that the advantageous state is being controlled by the special mode of presentation identification information, which has a different display pattern when it appears and when it dwells, and further, it is possible to preferably instruct the launch of the gaming medium into a specific area by a first object, which has different effects when the presentation identification information is displayed in a special mode and when it dwells, further, it is possible to preferably indicate the type of advantageous state by a second object, which has different display patterns when it appears and when it dwells, and further, it is possible to preferably indicate that playing in a special state is possible by a third object, which has different display patterns when it appears and when it dwells. Corresponding drawings: Figure 68, Figure 70, Figure 75
[0067] [Form 59] The gaming machine type 59 is A gaming machine that performs variable display and can be controlled to an advantageous state that is advantageous to a player, An operation means operable by a player; A display means; A game control means; A performance control means for controlling the display means to display a plurality of types of images including objects according to a performance situation, The game control means is capable of controlling a special state that is more advantageous than a normal state after controlling the advantageous state, The effect control means is capable of executing a predetermined effect suggesting an expectation of being controlled to the advantageous state by using the operation means in the normal state, The display means is A first object that imitates the operation means can be displayed before the predetermined effect is executed, When the special state is not controlled to the advantageous state but controlled to the normal state, a second object can be displayed to prompt the player to launch the ball into a predetermined area in the game area; the first object is started to be displayed with an appearance effect, and then is displayed with a stay effect different from the appearance effect; The second object starts to be displayed without an appearance effect, and then is displayed with a stay effect different from that of the first object. It is characterized by the following. According to this feature, the first object, which has a different display pattern when it appears and when it dwells, can effectively prompt an action on the operating means, and further, the second object, which has a different display pattern when it appears and when it dwells, can effectively instruct the launch of a gaming medium into a specified area. Corresponding drawings: Figure 46, Figure 47, Figure 76
[0068] [Form 60] The gaming machine of type 60 is A gaming machine that performs variable display and can be controlled to an advantageous state that is advantageous to a player, An operation means operable by a player; A display means; A game control means; A performance control means for controlling the display means to display a plurality of types of images including objects according to a performance situation, The game control means is capable of controlling a special state that is more advantageous than a normal state after controlling the advantageous state, The performance control means is capable of executing a specific performance that notifies whether or not the normal state is controlled to the advantageous state by using the operation means, The display means is A first object that imitates the operation means can be displayed before the specific effect is executed, When the special state is not controlled to the advantageous state but controlled to the normal state, a second object can be displayed to prompt the player to launch the ball into a predetermined area in the game area; the first object is started to be displayed with an appearance effect, and then is displayed with a stay effect different from the appearance effect; The second object starts to be displayed without an appearance effect, and then is displayed with a stay effect different from that of the first object. It is characterized by the following. According to this feature, the first object, which has a different display pattern when it appears and when it dwells, can effectively prompt an action on the operating means, and further, the second object, which has a different display pattern when it appears and when it dwells, can effectively instruct the launch of a gaming medium into a specified area. Corresponding drawings: Figure 58, Figure 76
[0069] [Form 61] The gaming machine of type 61 is A gaming machine that performs variable display and can be controlled to an advantageous state that is advantageous to a player, An operation means operable by a player; A display means; A game control means; A performance control means for controlling the display means to display a plurality of types of images including objects according to a performance situation, The game control means is capable of controlling a special state that is more advantageous than a normal state after controlling the advantageous state, The performance control means is capable of executing a specific performance that notifies whether or not the special state is controlled to the advantageous state by using the operation means in the special state, The display means is A first object that imitates the operation means can be displayed before the specific effect is executed, When the special state is not controlled to the advantageous state but controlled to the normal state, a second object can be displayed to prompt the player to launch the ball into a predetermined area in the game area; the first object is started to be displayed with an appearance effect, and then is displayed with a stay effect different from the appearance effect; The second object starts to be displayed without an appearance effect, and then is displayed with a stay effect different from that of the first object. It is characterized by the following. According to this feature, the first object, which has a different display pattern when it appears and when it dwells, can effectively prompt an action on the operating means, and further, the second object, which has a different display pattern when it appears and when it dwells, can effectively instruct the launch of a gaming medium into a specified area. Corresponding drawings: Figure 67, Figure 76
[0070] [Form 62] The gaming machine of type 62 is A gaming machine that performs variable display and can be controlled to an advantageous state that is advantageous to a player, An operation means operable by a player; A display means; A game control means; A performance control means for controlling the display means to display a plurality of types of images including objects according to a performance situation, The game control means is capable of controlling a special state that is more advantageous than a normal state after controlling the advantageous state, The effect control means is capable of executing a special effect that notifies the player that the advantageous state is controlled to the special state by using the operation means, The display means is A first object that imitates the operation means can be displayed before the special effect is executed, When the special state is not controlled to the advantageous state but controlled to the normal state, a second object can be displayed to prompt the player to launch the ball into a predetermined area in the game area; the first object is started to be displayed with an appearance effect, and then is displayed with a stay effect different from the appearance effect; The second object starts to be displayed without an appearance effect, and then is displayed with a stay effect different from that of the first object. It is characterized by the following. According to this feature, the first object, which has a different display pattern when it appears and when it dwells, can effectively prompt an action on the operating means, and further, the second object, which has a different display pattern when it appears and when it dwells, can effectively instruct the launch of a gaming medium into a specified area. Corresponding drawings: Figure 72, Figure 76
[0071] [Form 63] The type 63 gaming machine is A gaming machine that can be controlled to an advantageous state that is advantageous to a player, A display means capable of displaying performance identification information that is variably displayed; A game control means; A performance control means for controlling the display means to display a plurality of types of images including objects according to a performance situation, The game control means is capable of controlling a special state that is more advantageous than a normal state after controlling an advantageous state, The display means is After the variable display of the effect identification information is started in the normal state, the effect identification information can be displayed in a special manner that notifies the player that the effect identification information will be controlled to the advantageous state; When the ball is not controlled to the advantageous state but is controlled to the normal state in the special state, a predetermined object that prompts the ball to be fired to a predetermined area in the game area can be displayed. The effect identification information displayed in the special mode is displayed with an appearance effect and then with a stay effect different from the appearance effect. the predetermined object is started to be displayed without an appearance effect, and then is displayed with a stay effect different from that when the performance identification information is displayed in the special mode; It is characterized by the following. According to this feature, it is possible to preferably notify that a favorable state is being controlled by a special type of presentation identification information whose display pattern differs when it appears and when it dwells, and further, it is possible to preferably instruct the launch of a gaming medium into a specified area by a second object whose display pattern differs when it appears and when it dwells. Corresponding description: Figure 59, Figure 76
[0072] [Form 64] The type 64 gaming machine is A gaming machine that can be controlled to an advantageous state that is advantageous to a player, A display means capable of displaying performance identification information that is variably displayed; A game control means; A performance control means for controlling the display means to display a plurality of types of images including objects according to a performance situation, The game control means is capable of controlling a special state that is more advantageous than a normal state after controlling the advantageous state, The display means is When the game is controlled to the advantageous state after the variable display of the effect identification information has started in the normal state, a first object corresponding to the name of the advantageous state can be displayed; When the special state is not controlled to the advantageous state but controlled to the normal state, a second object can be displayed to prompt the player to launch the ball into a predetermined area in the game area; the first object is started to be displayed with an appearance effect, and then is displayed with a stay effect different from the appearance effect; The second object starts to be displayed without an appearance effect, and then is displayed with a stay effect different from that of the first object. It is characterized by the following. According to this feature, the type of advantageous state can be suitably indicated by a first object having a different display pattern when it appears and when it dwells, and further, the launch of a gaming medium into a specified area can be suitably instructed by a second object having a different display pattern when it appears and when it dwells. Corresponding description: Figure 69, Figure 76
[0073] [Form 65] The type 65 gaming machine is A gaming machine that can be controlled to an advantageous state that is advantageous to a player, A display means capable of displaying performance identification information that is variably displayed; A game control means; A performance control means for controlling the display means to display a plurality of types of images including objects according to a performance situation, The game control means is capable of controlling a special state that is more advantageous than a normal state after controlling the advantageous state, The display means, in the special state, When the advantageous state is entered after the variable display of the effect identification information is started, a first object corresponding to the name of the advantageous state can be displayed; When the ball is not controlled to the advantageous state but is controlled to the normal state, a second object is displayed to prompt the ball to be fired toward a predetermined area in the game area. the first object is started to be displayed with an appearance effect, and then is displayed with a stay effect different from the appearance effect; The second object starts to be displayed without an appearance effect, and then is displayed with a stay effect different from that of the first object. It is characterized by the following. According to this feature, the type of advantageous state can be suitably indicated by a first object having a different display pattern when it appears and when it dwells, and further, the launch of a gaming medium into a specified area can be suitably instructed by a second object having a different display pattern when it appears and when it dwells. Corresponding drawings: Figure 70, Figure 76
[0074] [Form 66] The type 66 gaming machine is A gaming machine that can be controlled to an advantageous state that is advantageous to a player, A display means capable of displaying performance identification information that is variably displayed; A game control means; A performance control means for controlling the display means to display a plurality of types of images including objects according to a performance situation, The game control means is capable of controlling a special state that is more advantageous than a normal state after controlling the advantageous state, The display means is When the state is controlled to a first advantageous state after the variable display of the effect identification information is started in the normal state, a first object corresponding to the name of the first advantageous state can be displayed; When the special state is controlled to a second advantageous state after the variable display of the effect identification information is started, a second object corresponding to the name of the second advantageous state can be displayed; When the special state is not controlled to the second advantageous state but controlled to the normal state, a third object can be displayed to prompt the player to launch the ball into a predetermined area in the game area; the first object is started to be displayed with an appearance effect, and then is displayed with a stay effect different from the appearance effect; The second object is started to be displayed with an appearance effect, and is then displayed with a stay effect different from the appearance effect; The third object starts to be displayed without an appearance effect, and then is displayed with a stay effect different from that of the first object or the second object. It is characterized by the following. According to this feature, the type of advantageous state can be suitably indicated by the first object and the second object, which have different display patterns when they appear and when they dwell, and further, the launch of the gaming medium into a specified area can be suitably instructed by the third object, which has different display patterns when it appears and when it dwells. Corresponding drawings: Figure 69, Figure 70, Figure 76
[0075] [Form 67] The type 67 gaming machine is A gaming machine that performs variable display and can be controlled to an advantageous state that is advantageous to a player, An operation means operable by a player; A display means; A performance control means for controlling the display means to display a plurality of types of images including objects according to a performance situation, In a normal state, the performance control means A predetermined effect that suggests a degree of expectation that is controlled to the advantageous state can be executed by using the operation means, A specific effect can be executed by using the operation means to notify whether or not the advantageous state is to be controlled, the display means is capable of displaying a predetermined object that resembles the operation means at a first timing before the predetermined effect is executed and at a second timing before the specific effect is executed; The predetermined object at the first timing is displayed with a first appearance effect and then with a stay effect; The predetermined object at the second timing is displayed with a second appearance effect and then with a stay effect; A period during which the predetermined object is displayed accompanied by the second appearance effect is longer than a period during which the predetermined object is displayed accompanied by the first appearance effect. It is characterized by the following. According to this feature, by making the effects different when the object appears at the first timing and the second timing, it is possible to create a difference in the degree of impression given to the specified object, thereby increasing interest, and further, by standardizing the effects when the object is in dwell time, it is possible to appropriately prompt the user to operate the operating means at either timing. Corresponding drawings: Figure 46, Figure 47, Figure 56 to Figure 58
[0076] [Form 68] The type 68 gaming machine is A gaming machine that performs variable display and can be controlled to an advantageous state that is advantageous to a player, An operation means operable by a player; A display means; A game control means; A performance control means for controlling the display means to display a plurality of types of images including objects according to a performance situation, The game control means is capable of controlling a special state that is more advantageous than a normal state after controlling the advantageous state, The performance control means, in the special state, A predetermined effect that suggests a degree of expectation that is controlled to the advantageous state can be executed by using the operation means, A specific effect can be executed by using the operation means to notify whether or not the advantageous state is to be controlled, the display means is capable of displaying a predetermined object that resembles the operation means at a first timing before the predetermined effect is executed and at a second timing before the specific effect is executed; The predetermined object at the first timing is displayed with a first appearance effect and then with a stay effect; The predetermined object at the second timing is displayed with a second appearance effect and then with a stay effect; A period during which the predetermined object is displayed accompanied by the second appearance effect is longer than a period during which the predetermined object is displayed accompanied by the first appearance effect. It is characterized by the following. According to this feature, by making the effects different when the object appears at the first timing and the second timing, it is possible to create a difference in the degree of impression given to the specified object, thereby increasing interest, and further, by standardizing the effects when the object is in dwell time, it is possible to appropriately prompt the user to operate the operating means at either timing. Corresponding drawings: Figure 61, Figure 62, Figure 66, Figure 67, Figure 117, Figure 121
[0077] [Form 69] The type 69 gaming machine is A gaming machine that performs variable display and can be controlled to an advantageous state that is advantageous to a player, An operation means operable by a player; A display means; A game control means; A performance control means for controlling the display means to display a plurality of types of images including objects according to a performance situation, The game control means is capable of controlling a special state that is more advantageous than a normal state after controlling the advantageous state, The performance control means includes: A first effect is executed in the normal state by using the operation means, the first effect indicating an expectation of being controlled to the advantageous state, A second performance is executed to notify whether or not the game is controlled to the advantageous state by using the operation means in the normal state, A third performance can be executed in the special state by using the operation means to suggest an expectation of being controlled to the advantageous state, A fourth performance can be executed to notify whether or not the special state is controlled to the advantageous state by using the operation means, the display means is capable of displaying a predetermined object imitating the operation means at a first timing before the first performance is executed, a second timing before the second performance is executed, a third timing before the third performance is executed, and a fourth timing before the fourth performance is executed; The predetermined object at the first timing is displayed with a first appearance effect and then with a stay effect; The predetermined object at the second timing is displayed with a second appearance effect and then with a stay effect; The predetermined object at the third timing is displayed with a first appearance effect and then with a stay effect; The predetermined object at the fourth timing is displayed with a second appearance effect and then with a stay effect; A period during which the predetermined object is displayed accompanied by the second appearance effect is longer than a period during which the predetermined object is displayed accompanied by the first appearance effect. It is characterized by the following. According to this feature, by varying the effect when a specific object appears depending on the timing, it is possible to create differences in the degree of impression made on the specific object, thereby increasing interest, and further, by standardizing the effect when the object is in dwell time, it is possible to appropriately encourage operation of the operating means at any time. Corresponding drawings: Figure 46, Figure 47, Figure 56 to Figure 58, Figure 61, Figure 62, Figure 67, Figure 117, Figure 121
[0078] [Form 70] The gaming machine of type 70 is A gaming machine that performs variable display and can be controlled to an advantageous state that is advantageous to a player, A display means; A performance control means for controlling the display means to display a plurality of types of images including objects according to a performance situation, The performance control means includes: A predetermined effect can be executed during the period in which the variable display is being performed, A demonstration performance can be executed during a period when the variable display is not being performed, The display means is When the predetermined effect is executed, a first object and a first effect corresponding to the first object can be displayed; When the demonstration performance is executed, a second object and a second effect corresponding to the second object can be displayed; A second object and a second effect cannot be displayed during the execution period of the predetermined performance, while a first object and a first effect can be displayed during the execution period of the demonstration performance. It is characterized by the following. According to this feature, a gaming machine can be provided that enhances the special feeling of the demonstration performance by using the second object and second effect that are displayed only during the execution period of the demonstration performance, and allows the player to actively watch the demonstration performance. Corresponding drawing: None (see variant 6)
[0079] [Form 71] The gaming machine of type 71 is A gaming machine that performs variable display and can be controlled to an advantageous state that is advantageous to a player, A display means; a game control means for determining a variable display pattern when a first start condition or a second start condition is satisfied; A performance control means for controlling the display means to display a plurality of types of images including objects according to a performance situation, The performance control means is capable of executing a demonstration performance during a period in which a variable display is not being performed, The display means is During a variable display period based on a variable display pattern corresponding to being controlled to the advantageous state determined by the game control means, a plurality of preview objects and effects corresponding to each of the plurality of preview objects can be displayed; During the execution period of the demonstration performance, a plurality of non-announcement objects and effects corresponding to each of the plurality of non-announcement objects can be displayed; the number of types of preview objects that can be displayed during the variable display varies depending on the type of variable display pattern that corresponds to the advantageous state that can be determined by the game control means when the first start condition is established; the number of types of effects displayed during a variable display period based on a special variable display pattern having the largest number of types of notice objects among the variable display patterns corresponding to the control to the advantageous state that can be determined by the game control means when the first start condition is established is greater than the number of types of effects displayed during an execution period of the demonstration performance; It is characterized by the following. According to this feature, by displaying a plurality of effects even during the demonstration performance, the demonstration performance can be suitably enhanced, and further, by making the number of effects that can be displayed during the variable display based on the special variable display pattern larger than during the demonstration performance, the variable display based on the special variable display pattern can be further enhanced. Corresponding drawings: Figure 24, Figure 34, Figure 35, Figure 36, Figure 81, Figure 82
[0080] [Form 72] The gaming machine of type 72 is A gaming machine that performs variable display and can be controlled to an advantageous state that is advantageous to a player, A display means; a game control means for determining a variable display pattern when a first start condition or a second start condition is satisfied; A performance control means for controlling the display means to display a plurality of types of images including objects according to a performance situation, The performance control means is capable of executing a demonstration performance during a period in which a variable display is not being performed, The display means is During a variable display period based on a variable display pattern corresponding to being controlled to the advantageous state determined by the game control means, a plurality of preview objects and effects corresponding to each of the plurality of preview objects can be displayed; During the execution period of the demonstration performance, a plurality of non-announcement objects and effects corresponding to each of the plurality of non-announcement objects can be displayed; the number of types of preview objects that can be displayed during the variable display varies depending on the type of variable display pattern that corresponds to the advantageous state that can be determined by the game control means when the second start condition is established; the number of types of effects displayed during a variable display period based on a special variable display pattern having the largest number of types of notice objects among the variable display patterns corresponding to the control to the advantageous state that can be determined by the game control means when the second start condition is established is greater than the number of types of effects displayed during an execution period of the demonstration performance; It is characterized by the following. According to this feature, by displaying a plurality of effects even during the demonstration performance, the demonstration performance can be suitably enhanced, and further, by making the number of effects that can be displayed during the variable display based on the special variable display pattern larger than during the demonstration performance, the variable display based on the special variable display pattern can be further enhanced. Corresponding drawings: Figure 24, Figure 34, Figure 35, Figure 36, Figure 81, Figure 82
[0081] [Form 73] The gaming machine type 73 is A gaming machine that performs variable display and can be controlled to an advantageous state that is advantageous to a player, A display means; a game control means for determining a variable display pattern when a first start condition or a second start condition is satisfied; A performance control means for controlling the display means to display a plurality of types of images including objects according to a performance situation, The performance control means is capable of executing a demonstration performance during a period in which a variable display is not being performed, The display means is During a variable display period based on a variable display pattern corresponding to being controlled to the advantageous state determined by the game control means, a plurality of preview objects and effects corresponding to each of the plurality of preview objects can be displayed; During the execution period of the demonstration performance, a plurality of non-announcement objects and effects corresponding to each of the plurality of non-announcement objects can be displayed; the number of types of preview objects that can be displayed during the variable display varies depending on the type of variable display pattern that corresponds to the advantageous state that can be determined by the game control means when the first start condition is established; the number of types of preview objects that can be displayed during the variable display varies depending on the type of variable display pattern that corresponds to the advantageous state that can be determined by the game control means when the second start condition is established; the number of types of effects displayed during a variable display period based on a special variable display pattern having the largest number of types of notice objects among the variable display patterns corresponding to the control to the advantageous state that can be determined by the game control means when the first start condition is established is greater than the number of types of effects displayed during an execution period of the demonstration performance; the number of types of effects displayed during a variable display period based on a special variable display pattern having the largest number of types of notice objects among the variable display patterns corresponding to the control to the advantageous state that can be determined by the game control means when the second start condition is established is greater than the number of types of effects displayed during an execution period of the demonstration performance; It is characterized by the following. According to this feature, by displaying a plurality of effects even during the demonstration performance, the demonstration performance can be suitably enhanced, and further, by making the number of effects that can be displayed during the variable display based on the special variable display pattern or the special variable display pattern greater than during the demonstration performance, the variable display based on the special variable display pattern or the special variable display pattern can be further enhanced. Corresponding drawings: Figure 24, Figure 34, Figure 35, Figure 36, Figure 81, Figure 82
[0082] [Form 74] The gaming machine of type 74 is A gaming machine that performs variable display and can be controlled to an advantageous state that is advantageous to a player, A display means; a game control means for determining a variable display pattern when a first start condition or a second start condition is satisfied; A performance control means for controlling the display means to display a plurality of types of images including objects according to a performance situation, The performance control means is capable of executing a demonstration performance during a period in which a variable display is not being performed, The display means is During a variable display period based on a variable display pattern corresponding to not being controlled to the advantageous state determined by the game control means, a plurality of preview objects and effects corresponding to each of the plurality of preview objects can be displayed; During the execution period of the demonstration performance, a plurality of non-announcement objects and effects corresponding to each of the plurality of non-announcement objects can be displayed; the number of types of preview objects that can be displayed during the variable display varies depending on the type of variable display pattern that corresponds to not being controlled to the advantageous state that can be determined by the game control means when the first start condition is established; the number of types of effects displayed during a variable display period based on a predetermined variable display pattern having the largest number of types of preview objects among the variable display patterns corresponding to not being controlled to the advantageous state that can be determined by the game control means when the first start condition is established is greater than the number of types of effects displayed during an execution period of the demonstration performance; It is characterized by the following. According to this feature, by displaying a plurality of effects even during the demonstration performance, the demonstration performance can be suitably enhanced, and further, by making the number of effects that can be displayed during the variable display based on the predetermined variable display pattern larger than during the demonstration performance, the variable display based on the predetermined variable display pattern can be suitably enhanced. Corresponding drawings: Figure 24, Figure 32, Figure 33, Figure 35, Figure 36, Figure 81, Figure 82
[0083] [Form 75] The gaming machine of type 75 is A gaming machine that performs variable display and can be controlled to an advantageous state that is advantageous to a player, A display means; a game control means for determining a variable display pattern when a first start condition or a second start condition is satisfied; A performance control means for controlling the display means to display a plurality of types of images including objects according to a performance situation, The performance control means is capable of executing a demonstration performance during a period in which a variable display is not being performed, The display means is During a variable display period based on a variable display pattern corresponding to not being controlled to the advantageous state determined by the game control means, a plurality of preview objects and effects corresponding to each of the plurality of preview objects can be displayed; During the execution period of the demonstration performance, a plurality of non-announcement objects and effects corresponding to each of the plurality of non-announcement objects can be displayed; the number of types of preview objects that can be displayed during the variable display varies depending on the type of variable display pattern that corresponds to not being controlled to the advantageous state that can be determined by the game control means when the second start condition is established; the number of types of effects displayed during a variable display period based on a specific variable display pattern having the largest number of types of notice objects among the variable display patterns corresponding to not being controlled to the advantageous state that can be determined by the game control means when the second start condition is established is greater than the number of types of effects displayed during an execution period of the demonstration performance; It is characterized by the following. According to this feature, by displaying a plurality of effects even during the demonstration performance, the demonstration performance can be suitably enhanced, and further, by making the number of effects that can be displayed during the variable display based on the specific variable display pattern larger than during the demonstration performance, the variable display based on the specific variable display pattern can be suitably enhanced. Corresponding drawings: Figure 24, Figure 32, Figure 33, Figure 35, Figure 36, Figure 81, Figure 82
[0084] [Form 76] The type 76 gaming machine is A gaming machine that performs variable display and can be controlled to an advantageous state that is advantageous to a player, A display means; a game control means for determining a variable display pattern when a first start condition or a second start condition is satisfied; A performance control means for controlling the display means to display a plurality of types of images including objects according to a performance situation, The performance control means is capable of executing a demonstration performance during a period in which a variable display is not being performed, The display means is During a variable display period based on a variable display pattern corresponding to not being controlled to the advantageous state determined by the game control means, a plurality of preview objects and effects corresponding to each of the plurality of preview objects can be displayed; During the execution period of the demonstration performance, a plurality of non-announcement objects and effects corresponding to each of the plurality of non-announcement objects can be displayed; the number of types of preview objects that can be displayed during the variable display varies depending on the type of variable display pattern that corresponds to not being controlled to the advantageous state that can be determined by the game control means when the first start condition is established; the number of types of preview objects that can be displayed during the variable display varies depending on the type of variable display pattern that corresponds to not being controlled to the advantageous state that can be determined by the game control means when the second start condition is established; the number of types of effects displayed during a variable display period based on a predetermined variable display pattern in which the number of types of notice objects is the largest among the variable display patterns corresponding to not being controlled to the advantageous state that can be determined by the game control means when the first start condition is established is greater than the number of types of effects displayed during an execution period of the demonstration presentation; the number of types of effects displayed during a variable display period based on a specific variable display pattern having the largest number of types of notice objects among the variable display patterns corresponding to not being controlled to the advantageous state that can be determined by the game control means when the second start condition is established is greater than the number of types of effects displayed during an execution period of the demonstration performance; It is characterized by the following. According to this feature, by displaying a plurality of effects even during the demonstration performance, the demonstration performance can be suitably enhanced, and further, by making the number of effects that can be displayed during the variable display based on the predetermined variable display pattern or the specific variable display pattern greater than during the demonstration performance, the variable display based on the predetermined variable display pattern or the specific variable display pattern can be further enhanced. Corresponding drawings: Figure 24, Figure 32, Figure 33, Figure 35, Figure 36, Figure 81, Figure 82
[0085] [Form 77] The type 77 gaming machine is A gaming machine that performs variable display and can be controlled to an advantageous state that is advantageous to a player, A display means; A game control means for starting a variable display based on the establishment of a first start condition or a second start condition; A performance control means for controlling the display means to display a plurality of types of images including objects according to a performance situation, The game control means is capable of controlling the game to a first advantageous state or a second advantageous state after the variable display that has started based on the establishment of the first start condition ends, The performance control means is capable of executing a demonstration performance during a period in which a variable display is not being performed, The display means is In the first advantageous state, a plurality of objects and effects corresponding to each of the plurality of objects can be displayed; In the second advantageous state, a plurality of objects and effects corresponding to each of the plurality of objects can be displayed; During the execution period of the demonstration performance, a plurality of objects and effects corresponding to each of the plurality of objects can be displayed; The number of types of effects that the display means can display during the control period of the first advantageous state is greater than the number of types of effects that the display means can display during the execution period of the demonstration performance, The number of types of effects that the display means can display during the control period of the second advantageous state is greater than the number of types of effects that the display means can display during the execution period of the demonstration performance. It is characterized by the following. According to this feature, by displaying multiple effects even during the demonstration performance, the demonstration performance can be favorably enhanced, and further, by making the number of effects that can be displayed in the first advantageous state and the second advantageous state greater than during the demonstration performance, the first advantageous state and the second advantageous state can be favorably enhanced. Corresponding drawings: Figure 25, Figure 36, Figure 81, Figure 82
[0086] [Form 78] The gaming machine type 78 is A gaming machine that performs variable display and can be controlled to an advantageous state that is advantageous to a player, A display means; A game control means for starting a variable display based on the establishment of a first start condition or a second start condition; A performance control means for controlling the display means to display a plurality of types of images including objects according to a performance situation, The game control means is capable of controlling the game to a first advantageous state or a second advantageous state after the variable display that has started based on the establishment of the second start condition ends, The performance control means is capable of executing a demonstration performance during a period in which a variable display is not being performed, The display means is In the first advantageous state, a plurality of objects and effects corresponding to each of the plurality of objects can be displayed; In the second advantageous state, a plurality of objects and effects corresponding to each of the plurality of objects can be displayed; During the execution period of the demonstration performance, a plurality of objects and effects corresponding to each of the plurality of objects can be displayed; The number of types of effects that the display means can display during the control period of the first advantageous state is greater than the number of types of effects that the display means can display during the execution period of the demonstration performance, The number of types of effects that the display means can display during the control period of the second advantageous state is greater than the number of types of effects that the display means can display during the execution period of the demonstration performance. It is characterized by the following. According to this feature, by displaying multiple effects even during the demonstration performance, the demonstration performance can be favorably enhanced, and further, by making the number of effects that can be displayed in the first advantageous state and the second advantageous state greater than during the demonstration performance, the first advantageous state and the second advantageous state can be favorably enhanced. Corresponding drawing: Figure 131, Variation 7
[0087] DETAILED DESCRIPTION OF THE PREFERRED EMBODIMENTS The present invention will now be described in detail with reference to the accompanying drawings.
[0088] (Configuration of Pachinko Machine 1, etc.) Fig. 1 is a front view of a pachinko gaming machine 1, showing the layout of the main components. The pachinko gaming machine (gaming machine) 1 is broadly composed of a gaming board (gauge board) 2 that constitutes the gaming board surface, and a gaming machine frame (base frame) 3 that supports and fixes the gaming board 2. A gaming area is formed on the gaming board 2, and gaming balls as gaming media are shot into this gaming area by a predetermined ball shooting device.
[0089] In addition, the "variable display" of the special symbol means, for example, displaying multiple types of special symbols in a variable manner (the same applies to other symbols described later). The variations include updating the display of multiple symbols, scrolling the display of multiple symbols, transforming one or more symbols, and enlarging / reducing one or more symbols. In the variation of the special symbol or the normal symbol described later, multiple types of special symbols or normal symbols are updated and displayed. In the variation of the decorative symbol described later, multiple types of decorative symbols are scrolled or updated, or one or more decorative symbols are transformed or enlarged / reduced. In addition, the variation also includes a mode in which a certain symbol is displayed in a flashing manner. At the end of the variable display, a predetermined special symbol is displayed stationarily (also called derived or derived display) as a display result (the same applies to the variable display of other symbols described later). In addition, the variable display may be expressed as a variable display or a variation.
[0090] In addition, the special pattern variably displayed on the first special pattern display device 4A is also called the "first special pattern", and the special pattern variably displayed on the second special pattern display device 4B is also called the "second special pattern". In addition, a special pattern game using the first special pattern is also called the "first special pattern game", and a special pattern game using the second special pattern is also called the "second special pattern game". In addition, there may be only one type of special pattern display device that variably displays the special pattern.
[0091] An image display device 5 is provided near the center of the play area on the game board 2. The image display device 5 is composed of, for example, an LCD (liquid crystal display device) or an organic EL (electro luminescence) display, and displays various effect images. The image display device 5 may be composed of a projector and a screen. The image display device 5 displays various effect images.
[0092] For example, on the screen of the image display device 5, in synchronization with the first special game or the second special game, a plurality of types of decorative patterns (such as patterns showing numbers, etc.) different from the special pattern are variably displayed as decorative identification information. Here, in synchronization with the first special game or the second special game, decorative patterns are variably displayed (for example, scrolled up and down or updated) in each of the "left", "center", and "right" decorative pattern display areas 5L, 5C, and 5R. The special game and the variable display of decorative patterns executed in synchronization are collectively referred to simply as variable display.
[0093] In addition, a display area 5S is provided in the upper left corner of the display screen (display area) of the image display device 5 for displaying a first reserved memory number (for example, the number "0"), a second reserved memory number (for example, the number "4") and a small pattern corresponding to the decorative pattern, and the small pattern is variably displayed in response to the variable display of the decorative pattern.
[0094] In addition, the first reserved memory number, the second reserved memory number, the reserved display, the small pattern, the error display (not shown) indicating an error state that has occurred in the pachinko game machine 1, the right-hit notification image that encourages the player to perform a right-hit operation, and the remaining time-saving display that shows the number of remaining times of time-saving are displayed in front of (in a higher layer) the performance images (object images) such as characters, thereby preventing the performance images from overlapping and reducing the visibility of the first reserved memory number, the second reserved memory number, the small pattern, and the error display, while the decorative patterns may be displayed behind (in a lower layer) the performance images, thereby preventing the decorative patterns from overlapping and reducing the visibility of the performance images.
[0095] The small symbol is also called the fourth symbol. The fourth symbol is displayed variably by a certain operation in a manner that is always visible on a display device such as the image display device 5 as a symbol indicating that the special symbols (first special symbol, second special symbol) are variably displayed. By variably displaying the fourth symbol, it becomes possible to recognize whether or not the decorative symbol is currently being variably displayed even if the decorative symbol is difficult to recognize, such as when a performance content including the variable display of the decorative symbol disappears from the screen for a moment, or when a performance is performed in which the movable body 32 covers all or part of the screen of the image display device 5. The performance control CPU 120 performs the variably display of the fourth symbol corresponding to the first special symbol by operating the image display device 5 based on receiving the first variable display start command. Also, the performance control CPU 120 performs the variably display of the fourth symbol corresponding to the second special symbol by operating the image display device 5 based on receiving the second variable display start command.
[0096] The lower part of the screen of the image display device 5 is provided with display areas (special symbol reserved memory display area 5U, active display area 5F) for displaying reserved displays corresponding to variable displays whose execution is reserved and active displays corresponding to variable displays that are being executed. The reserved displays and active displays are also collectively referred to as variable display-compatible displays corresponding to variable displays. In this embodiment, a special symbol reserved memory display area 5U common to the first special symbol and the second special symbol is provided, but a first special symbol reserved memory display area in which a first reserved display representing a variable display whose execution of the first special symbol is reserved is displayed, and a second special symbol reserved memory display area in which a second reserved display representing a variable display whose execution of the second special symbol is reserved may be provided separately. In this embodiment, the special symbol reserved memory display area 5U is a display area that displays a reserved display corresponding to the first special symbol when the game state is in a normal state, and is a display area that displays a reserved display corresponding to the second special symbol when the game state is in a time-saving state or a probability-changing state. Furthermore, the active display area 5F is a display area which displays an active display corresponding to a first special pattern when the game state is in a normal state, and is a display area which displays an active display corresponding to a second special pattern when the game state is in a time-saving state or a special probability state.
[0097] A first hold indicator 25A and a second hold indicator 25B, each of which includes a plurality of LEDs, are provided at predetermined positions on the game board 2. The first hold indicator 25A displays the first hold memory number by the number of lit LEDs. The second hold indicator 25B displays the second hold memory number by the number of lit LEDs.
[0098] A winning ball device 6A is provided below the image display device 5, and a variable winning ball device 6B is provided to the right of the winning ball device 6A.
[0099] The winning ball device 6A forms a first start winning hole that is always kept in a constant open state so that a game ball can enter, for example, by a predetermined ball receiving member. When a game ball enters the first start winning hole, a predetermined number of prize balls (for example, three) are paid out and a first special game can be started.
[0100] The variable winning ball device 6B (normal electric device) forms a second start winning hole that changes between a closed state and an open state by a solenoid 81 (see FIG. 2). The variable winning ball device 6B is, for example, an electric device having a movable piece that can be opened and closed, and when the solenoid 81 is in the off state, the movable piece is in the upright position, so that the second start winning hole is in a closed state in which the game ball does not enter (also referred to as the second start winning hole being in a closed state). On the other hand, when the solenoid 81 is in the on state, the movable piece of the variable winning ball device 6B is in a tilted position, so that the second start winning hole is in an open state in which the game ball can enter (also referred to as the second start winning hole being in an open state). When a game ball enters the second start winning hole, a predetermined number of prize balls (for example, three) are paid out and the second special game can be started. It should be noted that the variable winning ball device 6B is not limited to the above, as long as it can be changed between a closed state and an open state.
[0101] At predetermined positions on the game board 2 (in the example shown in FIG. 1, three positions at the lower left of the game area and one position above the variable winning ball device 6B), general winning openings 10 that are always kept in a constant open state by a predetermined ball receiving member are provided. In this case, when a ball enters one of the general winning openings 10, a predetermined number of game balls (for example, 10 balls) are paid out as prize balls.
[0102] Between the winning ball device 6A and the variable winning ball device 6B, a first special variable winning ball device 7A and a second special variable winning ball device 7B each having a large winning opening are provided. The first special variable winning ball device 7A has a large winning opening door driven to open and close by a solenoid 82 (see FIG. 2), and forms a first large winning opening as a specific area that changes between an open state and a closed state by the large winning opening door, and the second special variable winning ball device 7B has a large winning opening door driven to open and close by a solenoid 83 (see FIG. 2), and forms a second large winning opening as a specific area that changes between an open state and a closed state by the large winning opening door.
[0103] In the first special variable winning ball device 7A, when the solenoid 82 for the large prize opening door (for the special electric device) is in the OFF state, the large prize opening door closes the first large prize opening, and the game ball cannot enter (pass through) the first large prize opening. On the other hand, in the first special variable winning ball device 7A, when the solenoid 82 for the large prize opening door is in the ON state, the large prize opening door opens the first large prize opening, and the game ball can easily enter the first large prize opening.
[0104] Similarly, in the second special variable winning ball device 7B, when the solenoid 83 for the large prize opening door (for the special electric device) is in the OFF state, the large prize opening door closes the second large prize opening, and the game ball cannot enter (pass through) the second large prize opening. On the other hand, in the second special variable winning ball device 7B, when the solenoid 83 for the large prize opening door is in the ON state, the large prize opening door opens the second large prize opening, and the game ball can easily enter the second large prize opening.
[0105] A gaming ball that enters the first large prize opening is detected by a first count switch 23 (see FIG. 2), and a gaming ball that enters the second large prize opening is detected by a second count switch 24 (see FIG. 2). When a gaming ball is detected by the first count switch 23 or the second count switch 24, that is, when a gaming ball enters the large prize opening, a predetermined number of gaming balls (for example, 15 balls) are paid out as prize balls. When a gaming ball enters the large prize opening, more prize balls are paid out than when a gaming ball enters the first start prize opening, the second start prize opening, or the general prize opening 10, for example.
[0106] The entry of a game ball into each winning port including the general winning port 10 is also called a "winning". In particular, the winning into the start port (first start winning port, second start winning port) is also called a start winning.
[0107] A normal symbol display 20 is provided at a predetermined position on the game board 2 (the lower left of the game area in the example shown in FIG. 1). As an example, the normal symbol display 20 is made up of a 7-segment LED or the like, and performs variable display of normal symbols as multiple types of normal identification information different from special symbols. The normal symbols are represented by numbers indicating "0" to "9" or lighting patterns such as "-". The normal symbols may include a pattern in which all LEDs are turned off. Such variable display of normal symbols is also called a normal symbol game.
[0108] A passing gate 41 through which the gaming ball can pass is provided to the right of the image display device 5. When the gaming ball passes through the passing gate 41, a regular game is executed.
[0109] A regular symbol reserved display 25C is provided below the regular symbol display 20. The regular symbol reserved display 25C is configured to include, for example, four LEDs, and displays the regular symbol reserved memory number, which is the number of regular symbol games that are reserved for execution, by the number of lit LEDs.
[0110] In addition to the above features, the surface of the game board 2 is provided with a windmill that changes the direction and speed of the game balls and numerous obstacle nails. At the bottom of the game area, there is an outlet that takes in game balls that do not enter any of the winning holes.
[0111] In addition, the game area in this embodiment is composed of a left game area 2L which is an area formed to the left of the image display device 5, where game balls can flow down to enter the general winning port 10 and the first start winning port formed by the winning ball device 6A, and a right game area 2R which is an area formed to the right of the image display device 5, where game balls can flow down to enter the second start winning port formed by the variable winning ball device 6B and the first large winning port and second large winning port formed by the special variable winning ball device 7, and can pass through the passing gate 41.
[0112] In addition, the normal state in this embodiment is a game state in which the player mainly shoots game balls toward the left game area 2L, and the time-saving state, special probability state, and jackpot game state in this embodiment are game states in which the player shoots game balls toward the right game area 2R.
[0113] Speakers 8L, 8R for reproducing and outputting sound effects and the like are provided at the upper left and right positions of the gaming machine frame 3. A main lamp 9a is provided above the image display device 5 in the gaming machine frame 3, and side lamps 9b are provided on the left and right of the main lamp 9a so as to surround the playing area, and a button lamp 9e is provided below the gaming board 2. The main lamp 9a, side lamps 9b, and button lamps 9e provided in the gaming machine frame 3 are also referred to as "frame lamps."
[0114] A movable body 32 that operates according to the performance is provided at a predetermined position on the game board 2 (above the image display device 5 in FIG. 1), and a movable body lamp 9d is provided on the movable body 32. An attacca lamp 9c is provided near the special variable winning ball device 7 on the game board 2, and a decorative lamp 9f is provided on the left side of the game board 2. The attacca lamp 9c, movable body lamp 9d, and decorative lamp 9f provided on the game board 2 are also called "board lamps." The main lamp 9a, side lamp 9b, attacca lamp 9c, movable body lamp 9d, button lamp 9e, and decorative lamp 9f may be collectively called the game effect lamp 9. The main lamp 9a, side lamp 9b, attacca lamp 9c, movable body lamp 9d, button lamp 9e, and decorative lamp 9f are configured to include LEDs. The various lamps will be described later.
[0115] At the lower right position of the game machine frame 3, there is provided a ball-hitting operation handle (operation knob) 30 that is operated by a player or the like to launch a game ball toward the game area by the ball-hitting device.
[0116] At a predetermined position of the gaming machine frame 3 below the game area, a ball supply tray (upper tray) is provided to hold (store) gaming balls dispensed as prize balls or game balls lent by a predetermined ball lending machine so that they can be supplied to the ball launching device. In addition to the upper tray, the gaming machine frame 3 may be provided with a payout section (ball supply tray) from which prize balls are paid out when the upper tray is full.
[0117] A stick controller 31A that can be held and tilted by a player is attached to a predetermined position of the gaming machine frame 3 below the play area. The stick controller 31A is provided with a trigger button that can be pressed by a player. The operation of the stick controller 31A is detected by a controller sensor unit 35A (see FIG. 2).
[0118] A push button 31B that allows a player to perform a predetermined instruction operation by pressing it or the like is provided at a predetermined position of the gaming machine frame 3 below the gaming area. The operation of the push button 31B is detected by a push sensor 35B (see FIG. 2).
[0119] In the pachinko gaming machine 1, the stick controller 31A and the push button 31B are provided as detection means for detecting the actions (operations, etc.) of the player, but detection means other than these may also be provided.
[0120] (Outline of game progress) The game ball is launched toward the game area by the player rotating the ball hitting operation handle 30 provided on the pachinko game machine 1. When the game ball passes through the passing gate 41, a normal game is started by the normal symbol display 20. If the game ball passes through the passing gate 41 during the period during which the previous normal game is being played (if the game ball passes through the passing gate 41 but the normal game based on the passing cannot be played immediately), the normal game based on the passing is put on hold up to a predetermined upper limit number (for example, 4).
[0121] In this normal game, if a specific normal symbol (normal winning symbol) is displayed, the display result of the normal symbol will be "normal winning". On the other hand, if a normal symbol other than the normal winning symbol (normal losing symbol) is displayed as the confirmed normal symbol, the display result of the normal symbol will be "normal losing". When it becomes "normal winning", an opening control is performed to keep the variable winning ball device 6B in an open state for a predetermined period of time (the second start winning port is opened).
[0122] When a game ball enters a first start winning hole formed in the winning ball device 6A, a first special symbol game is started by the first special symbol display device 4A.
[0123] When a gaming ball enters a second start winning hole formed in the variable winning ball device 6B, a second special symbol game is started by the second special symbol display device 4B.
[0124] Furthermore, if the game ball enters (wins) the start winning hole during the period when the special game is being played or during the period when the game is controlled to the jackpot game state described below (if a start winning occurs but the special game based on the start winning cannot be played immediately), the execution of the special game based on that entry will be put on hold up to a specified upper limit number (for example, 4).
[0125] In special symbol games, if a specific special symbol (a jackpot symbol, for example, "7"; the actual symbol varies depending on the type of jackpot described below) is displayed as a confirmed special symbol, it is a "jackpot", and if a special symbol other than the jackpot symbol (a losing symbol, for example, "-") is displayed as a confirmed special symbol, it is a "miss".
[0126] After the display result in the special game becomes "jackpot," the game is controlled to a jackpot game state, which is an advantageous state for the player.
[0127] In the jackpot game state, the first and second large prize openings formed by the special variable prize ball device 7 are opened in a predetermined manner. The open state continues until either a predetermined period (for example, 29 seconds or 1.8 seconds) has elapsed or the number of game balls entering the large prize openings reaches a predetermined number (for example, 9), whichever comes first. The predetermined period is the upper limit period during which the large prize openings can be opened in one round, and is hereinafter also referred to as the upper limit period of opening. A cycle in which the large prize openings are opened in this way is called a round (round game). In the jackpot game state, the round can be repeated until it reaches a predetermined upper limit number of times (10 times, 6 times, etc.).
[0128] In the jackpot game state, the player can get prize balls by making the game ball enter the big prize hole. Therefore, the jackpot game state is advantageous to the player. The more rounds in the jackpot game state, and the longer the upper limit period, the more advantageous it is for the player.
[0129] In addition, a jackpot type is set for a "jackpot". For example, a plurality of types of opening modes of the jackpot entrance (number of rounds or maximum opening period) and game states after the jackpot game state (normal state, time-saving state, probability change state, etc.) are prepared, and the jackpot type is set according to these. As the jackpot type, a jackpot type in which many prize balls can be obtained, a jackpot type in which few prize balls can be obtained, or a jackpot type in which almost no prize balls can be obtained may be provided.
[0130] After the jackpot game state ends, the game may be controlled to a time-saving state or a special state depending on the type of jackpot.
[0131] In the time-saving state, control (time-saving control) is executed to shorten the average special symbol fluctuation time (period during which the special symbol fluctuates) more than in the normal state. In the time-saving state, control (high opening control, high base control) is also executed to make it easier for the game ball to enter the second start winning hole by shortening the average regular symbol fluctuation time (period during which the regular symbol fluctuates) more than in the normal state and by improving the probability of a "regular symbol hit" in the regular symbol game more than in the normal state. The time-saving state is an advantageous state for the player because it is a state in which the fluctuation efficiency of the special symbols (especially the second special symbol) is improved.
[0132] In the probability variable state (probability variable state), in addition to time-saving control, probability variable control is executed to make the probability of the display result being a "jackpot" higher than in the normal state. The probability variable state is an even more advantageous state for the player, since it is a state in which the fluctuation efficiency of special symbols is improved and it is easier to get a "jackpot".
[0133] The time-saving state or the probability of winning state continues until one of the end conditions is met first, such as the execution of a specified number of special games or the start of the next big win game state. The end condition of the state in which a specified number of special games have been executed is also called the number-cut (number-cut time-saving, number-cut probability of winning, etc.).
[0134] The normal state refers to a game state other than advantageous states such as a jackpot game state that is advantageous to the player, and special states such as a time-saving state and a special probability state, and is a state in which the pachinko game machine 1, such as the probability that the display result in the normal game will be a "normal hit" and the probability that the display result in the special game will be a "jackpot", is controlled in the same way as the initial setting state of the pachinko game machine 1 (for example, when a system reset is performed and the specified return process is not executed after the power is turned on).
[0135] The state in which the probability variable control is being executed is also called the high probability state, and the state in which the probability variable control is not being executed is also called the low probability state. The state in which the time-saving control is being executed is also called the high base state, and the state in which the time-saving control is not being executed is also called the low base state. Combining these, the time-saving state is also called the low probability high base state, the probability variable state is the high probability high base state, and the normal state is the low probability low base state. The high probability state and the low base state are also called the high probability low base state.
[0136] In this embodiment, the large prize opening that opens in a specific round (for example, the sixth round) differs depending on the type of jackpot, and in the case of a jackpot type in which the second prize opening opens in the specific round, the game ball enters the second large prize opening, that is, based on the detection by the second count switch 24, the game state is controlled to a high probability high base state after the jackpot game ends.
[0137] (Progress of the performance, etc.) In the pachinko game machine 1, various effects (effects to notify the progress of the game or to liven up the game) are executed according to the progress of the game. The effects are described below. The effects are performed by displaying various effect images on the image display device 5, but in addition to or instead of the display, the effects may be performed as sound output from the speakers 8L and 8R, turning on or off the game effect lamp 9, operating the movable body 32, or using any effect device including some or all of these.
[0138] As an effect executed according to the progress of the game, in response to the start of the first special symbol game or the second special symbol game, the variable display of the decorative symbols is started in the "left", "center" and "right" decorative symbol display areas 5L, 5C and 5R provided in the image display device 5. At the timing when the display result (also called the determined special symbol) in the first special symbol game or the second special symbol game is stopped and displayed, the determined decorative symbol (combination of three decorative symbols) which is the display result of the variable display of the decorative symbols is also stopped and displayed (derived).
[0139] During the period from when the variable display of the decorative symbols starts to when it ends, the state of the variable display of the decorative symbols may become a predetermined reach state (a reach is achieved). Here, the reach state refers to a state in which the decorative symbols that have not yet been stopped and displayed on the screen of the image display device 5 continue to be variable displayed when the decorative symbols that have been stopped and displayed form part of a jackpot combination described later.
[0140] In addition, when the reach state is reached during the variable display of the decorative symbols, a reach effect is executed. In the pachinko game machine 1, a plurality of types of reach effects are executed, each of which has a different probability (also called the probability of a big win or the probability of a big win) of the display result (the display result of the special game or the display result of the variable display of the decorative symbols) becoming a "big win" according to the performance mode. The reach effects include, for example, a normal reach and a super reach, which has a higher probability of a big win than a normal reach.
[0141] When the display result of the special game is a "jackpot," a fixed decorative pattern that is a predetermined jackpot combination is derived as a display result of the variable display of decorative patterns on the screen of the image display device 5 (the display result of the variable display of decorative patterns is a "jackpot"). As an example, the same decorative patterns (for example, "7") are displayed stopped on a predetermined effective line in the "left," "center," and "right" decorative pattern display areas 5L, 5C, and 5R.
[0142] When the display result of the special game is a "miss," the state of the variable display of the decorative pattern does not become a reach state, and a fixed decorative pattern of a non-reach combination (also called a "non-reach miss") may be displayed as a static result of the variable display of the decorative pattern (the display result of the variable display of the decorative pattern becomes a "non-reach miss"). Also, when the display result is a "miss," after the state of the variable display of the decorative pattern becomes a reach state, a fixed decorative pattern of a predetermined reach combination (also called a "reach miss") that is not a jackpot combination may be displayed as a static result of the variable display of the decorative pattern (the display result of the variable display of the decorative pattern becomes a "reach miss").
[0143] The effects that the pachinko game machine 1 can execute include displaying the variable display compatible display (reserved display or active display). In addition, as other effects, for example, a preview effect that predicts the jackpot reliability is executed during the variable display of the decorative pattern. The preview effects include a preview effect that predicts the jackpot reliability in the variable display being executed, and a pre-reading preview effect that predicts the jackpot reliability in the variable display before execution (variable display whose execution is reserved). As a pre-reading preview effect, an effect that changes the display mode of the variable display compatible display (reserved display or active display) to a mode different from the normal mode may be executed.
[0144] In addition, in the image display device 5, a pseudo consecutive performance may be executed in which a single variable display appears to be multiple variable displays by temporarily stopping the decorative pattern during the variable display and then resuming the variable display.
[0145] During the jackpot game state, a jackpot game performance is executed to notify the player of the jackpot game state. As the jackpot game performance, a performance to notify the player of the number of rounds or a promotion performance to show that the value of the jackpot game state is increasing may be executed.
[0146] Also, for example, when a special game or the like is not being executed, a demo (demonstration) image is displayed on the image display device 5 (a customer waiting demo performance is executed).
[0147] (Board configuration) The pachinko gaming machine 1 is equipped with a main board 11, a performance control board 12, a sound control board 13, a lamp control board 14, a relay board 15, and the like, as shown in Fig. 2. In addition, various boards, such as a payout control board, an information terminal board, and a launch control board, are arranged on the back of the pachinko gaming machine 1. Furthermore, a power supply board 17 is also installed. The various control boards are not only electronic circuit boards such as printed wiring boards on which conductor patterns are formed and on which electrical components can be mounted, but also electronic circuit mounting boards configured to realize specific electrical functions by mounting electrical components on the electronic circuit board.
[0148] A power switch 91 is connected to the power supply board 17, and by operating the power supply switch 91 (turning it ON), power from an AC power source such as an external power source of AC 100V, such as a commercial power source, can be supplied from the power supply board 17 to electrical components including various control boards such as the main board 11 and the performance control board 12. The power supply board 17 includes, for example, a rectifier circuit for converting alternating current (AC) to direct current (DC), and a power supply circuit for converting a predetermined DC voltage to a specific DC voltage (for example, DC 12V or DC 5V).
[0149] The main board 11 is the main control board, and has the function of controlling the progress of the above-mentioned games in the pachinko game machine 1 (execution of special games (including reserved management), execution of regular games (including reserved management), jackpot game status, game status, etc.). The main board 11 has a game control microcomputer 100, a switch circuit 110, an output circuit 111, etc.
[0150] The game control microcomputer 100 mounted on the main board 11 is, for example, a one-chip microcomputer, and includes a ROM (Read Only Memory) 101, a RAM (Random Access Memory) 102, a CPU (Central Processing Unit) 103, a random number circuit 104, an I / O (Input / Output port) 105, and a real-time clock 106.
[0151] The CPU 103 executes the program stored in the ROM 101 to perform processing to control the progress of the game (processing to realize the functions of the main board 11). At this time, various data stored in the ROM 101 (variation patterns described below, performance control commands described below, data on various tables referenced when making various decisions described below, etc.) are used, and the RAM 102 is used as the main memory. The RAM 102 is a backup RAM in which the stored contents are saved for a predetermined period of time even if the power supply to the pachinko game machine 1 is stopped in part or in whole. Incidentally, all or part of the program stored in the ROM 101 may be expanded in the RAM 102 and executed on the RAM 102.
[0152] The random number circuit 104 counts numerical data indicating various random numbers (game random numbers) used when controlling the progress of a game in an updatable manner. The game random numbers may be updated by the CPU 103 executing a predetermined computer program (updated by software).
[0153] I / O105 is configured to include, for example, an input port into which various signals (detection signals described below) are input, and an output port for transmitting various signals (signals that control (drive) the first special pattern display device 4A, the second special pattern display device 4B, the normal pattern display device 20, the first hold display device 25A, the second hold display device 25B, the normal pattern hold display device 25C, etc., solenoid drive signals).
[0154] The switch circuit 110 takes in detection signals (such as a detection signal indicating that a game ball has passed or entered and a switch has been turned on) from various switches for detecting game balls (gate switch 21, start port switches (first start port switch 22A and second start port switch 22B), first count switch 23, second count switch 24) and transmits them to the game control microcomputer 100. The transmission of the detection signal indicates that the game ball has passed or entered.
[0155] The switch circuit 110 receives a reset signal, a power-off signal, and a clear signal from the power supply board 17 and transmits them to the game control microcomputer 100. The reset signal is an operation stop signal for stopping the operation of control circuits such as the game control microcomputer 100, and can be output using any of a power supply monitoring circuit, a watchdog timer built-in IC, and a system reset IC. The power-off signal is turned off when a predetermined power supply voltage used in the pachinko game machine 1 exceeds a predetermined value, and is turned on when the period during which the predetermined power supply voltage is below the predetermined value continues for a power-off reference time or longer. The clear signal is turned on in response to, for example, a pressing operation on a clear switch 92 provided on the power supply board 17.
[0156] The output circuit 111 transmits solenoid drive signals (for example, signals to turn on the solenoid 81 and the solenoids 82 and 83) from the game control microcomputer 100 to the solenoid 81 for the normal electric device and the solenoids 82 and 83 for the large prize opening door.
[0157] The pachinko game machine 1 in this embodiment is also provided with a payout control board (not shown). The payout control board is connected to a payout device that is driven to pay out a predetermined number of game balls (e.g., 3 balls, 5 balls, 10 balls, 15 balls, etc.) to a player based on receiving a payout signal, and a game ball detection sensor that is provided in a payout passage through which the game balls paid out by the payout device pass, and it is possible to stop driving the payout device depending on the state of the game ball detection signal received from the game ball detection sensor.
[0158] In addition, a handle sensor for detecting the amount of operation by the player and a touch ring (touch sensor) for detecting that the player is gripping the ball-hitting operation handle 30 are connected to the payout control board, and based on signals input from these sensors, the payout control board controls a launching device capable of launching game balls onto the game board 2. In addition, a signal indicating whether or not the touch ring has been detected and a signal indicating that the game ball has been launched by the launching device are input from the payout control board to the game control microcomputer 100 of the main board 11.
[0159] As part of controlling the progress of the game, the main board 11 (game control microcomputer 100) supplies presentation control commands (commands that specify (notify) the progress of the game, etc.) to the presentation control board 12 in accordance with the progress of the game. The presentation control commands output from the main board 11 are relayed by the relay board 15 and supplied to the presentation control board 12. The presentation control commands include, for example, commands that specify various determination results in the main board 11 (for example, the display results of the special game (including the type of big win), the variable pattern used when executing the special game (described in detail later)), the status of the game (for example, the start or end of the variable display, the opening status of the big win port, the occurrence of a win, the number of reserved memories, the game status), the occurrence of an error, etc.
[0160] The performance control board 12 is a sub-control board independent of the main board 11, and has the function of receiving performance control commands and executing performances (various performances according to the progress of the game, including various notifications such as driving the movable body 32, error notifications, and power outage restoration notifications) based on the received performance control commands.
[0161] The performance control board 12 is equipped with a performance control CPU 120, a ROM 121, a RAM 122, a display control unit 123, a random number circuit 124, and an I / O 125.
[0162] The performance control CPU 120 executes a program stored in the ROM 121 to perform processing for executing a performance (processing for realizing the above-mentioned functions of the performance control board 12, including determining the performance to be executed) together with the display control unit 123. At this time, various data (data such as various tables) stored in the ROM 121 are used, and the RAM 122 is used as the main memory.
[0163] The performance control CPU 120 may also instruct the display control unit 123 to execute a performance based on detection signals from the controller sensor unit 35A or the push sensor 35B (signals that are output when an operation by a player is detected and that appropriately indicate the content of the operation).
[0164] The display control unit 123 includes a video display processor (VDP), a character generator ROM (CGROM), a video RAM (VRAM), etc., and executes a performance based on a performance execution instruction from the performance control CPU 120.
[0165] The display control unit 123 causes the image display device 5 to display a performance image by supplying a video signal corresponding to the performance to be executed to the image display device 5 based on an instruction to execute the performance from the performance control CPU 120. Also, a display process is performed to output image data in the display image creation area of the VRAM area specified by the display register as a video signal. In this embodiment, the display image creation area and the drawing area are switched for each V blank. Therefore, drawing is performed in the area assigned as the drawing area in a certain V blank, and in the next V blank, it is switched to the display image creation area, so that the image data drawn in the previous V blank is displayed and output, and drawing is performed in the other area during that time.
[0166] 3, the display control unit 123 generates an image to be displayed on the image display device 5 by superimposing (compositing) a plurality of layers, so that the VRAM area is provided with a layer image drawing area for drawing and arranging the images of each layer, and a display image creation area for further superimposing (compositing) the images drawn and arranged in each layer image drawing area to generate an image to be displayed on the image display device 5. Note that each layer image drawing area has a concept of upper, middle, and lower, and the higher the layer image drawing area, the higher the display priority is set in the image display device 5, and the lower the layer image drawing area, the lower the display priority is set in the image display device 5.
[0167] As shown in FIG. 4, the VRAM area has a layer 1 image drawing area for drawing and arranging a background image as a layer 1 image, a layer 2 image drawing area for drawing and arranging a decorative pattern as a layer 2 image, a layer 3 image drawing area for drawing and arranging an object image such as a character as a layer 3 image, a layer 4 image drawing area for drawing and arranging an enlargement effect image as a layer 4 image, a layer 5 image drawing area for drawing and arranging a decorative effect image as a layer 5 image, a layer 6 image drawing area for drawing and arranging a crack precursor image (glass plate image, etc.) as a layer 6 image, a layer 7 image for drawing and arranging a glass plate image A as an object image to be cracked that is displayed in place of the glass plate image and a layer 8 image for drawing and arranging an image when the glass plate image A is cracked as a layer 8 image. Layer 7 image drawing area for drawing and placing the fragment images generated by the above-mentioned operation, Layer 8 image drawing area for drawing and placing the operation effect image described later as the image of Layer 8, Layer 9 image drawing area for drawing and placing the whiteout image 003SG303 described later as the image of Layer 9, Layer 10 image drawing area for drawing and placing the operation prompting image described later as the image of Layer 10, Layer 11 image drawing area for drawing and placing the variable display compatible display (pending display and active display) as the image of Layer 11, Layer 12 image drawing area for drawing and placing the right-hit display and left-hit display images described later as the image of Layer 12, and Layer 13 image drawing area for drawing and placing the small pattern (4th pattern) as the image of Layer 13.
[0168] In addition, the enlargement effect in this embodiment is an image that imitates (has a similar relationship to) the target image in each performance and is enlarged and displayed over time, has a higher transmittance than the target image, and the transmittance gradually increases as the image is enlarged (see Figs. 83 to 97). The decoration effect in this embodiment is an image that is different in shape from the target image in each performance and has the same transmittance (0% transmittance) as the target image at least at the start of display (see Figs. 98 and 99). In addition, the development cost of the enlargement effect is lower than that of the decoration effect. Specifically, the decoration effect is an image that requires a certain amount of time to create because it requires preparing dedicated material data and then processing the material data appropriately, whereas the enlargement effect can be created by reusing material data of a decorative pattern, and can be created in a short period of time. In other words, the enlargement effect is an image that can effectively highlight the target image to be noticed while requiring low development costs.
[0169] In this embodiment, an image to be displayed on the display screen of the image display device 5 can be generated by superimposing the images drawn and arranged in these layer 1 image drawing area to layer 13 image drawing area. Also, as shown in Figs. 4 and 5, the image drawn in the layer 1 image drawing area has the lowest display priority, the image drawn in the layer 2 image drawing area has a higher display priority than the image drawn in the layer 1 image drawing area, the image drawn in the layer 3 image drawing area has a higher display priority than the image drawn in the layer 2 image drawing area, the image drawn in the layer 4 image drawing area has a higher display priority than the image drawn in the layer 3 image drawing area, the image drawn in the layer 5 image drawing area has a higher display priority than the image drawn in the layer 4 image drawing area, the image drawn in the layer 6 image drawing area has a higher display priority than the image drawn in the layer 5 image drawing area, and the image drawn in the layer 7 image drawing area has a higher display priority than the image drawn in the layer 6 image drawing area. images drawn in the layer 8 image drawing area have a higher display priority than images drawn in the layer 7 image drawing area, images drawn in the layer 9 image drawing area have a higher display priority than images drawn in the layer 8 image drawing area, images drawn in the layer 10 image drawing area have a higher display priority than images drawn in the layer 9 image drawing area, images drawn in the layer 11 image drawing area have a higher display priority than images drawn in the layer 10 image drawing area, images drawn in the layer 11 image drawing area have a higher display priority than images drawn in the layer 10 image drawing area, images drawn in the layer 12 image drawing area have a higher display priority than images drawn in the layer 11 image drawing area, and images drawn in the layer 13 image drawing area have a higher display priority than images drawn in the layer 12 image drawing area.
[0170] That is, the image drawn in the layer 1 image drawing area is the image displayed at the lowest level in the image display device 5, the image drawn in the layer 2 image drawing area is the image displayed (priority displayed) above the image drawn in the layer 1 image drawing area in the image display device 5, the image drawn in the layer 3 image drawing area is the image displayed (priority displayed) above the image drawn in the layer 2 image drawing area in the image display device 5, the image drawn in the layer 4 image drawing area is the image displayed (priority displayed) above the image drawn in the layer 3 image drawing area in the image display device 5, the image drawn in the layer 5 image drawing area is the image displayed (priority displayed) above the image drawn in the layer 4 image drawing area in the image display device 5, the image drawn in the layer 6 image drawing area is the image displayed (priority displayed) above the image drawn in the layer 5 image drawing area in the image display device 5, and the image drawn in the layer 7 image drawing area is the image displayed (priority displayed) above the image drawn in the layer 6 image drawing area in the image display device 5. an image drawn in the layer 8 image drawing area is an image that is displayed (priority displayed) above the image drawn in the layer 7 image drawing area in the image display device 5, an image drawn in the layer 9 image drawing area is an image that is displayed (priority displayed) above the image drawn in the layer 8 image drawing area in the image display device 5, an image drawn in the layer 10 image drawing area is an image that is displayed (priority displayed) above the image drawn in the layer 9 image drawing area in the image display device 5, an image drawn in the layer 11 image drawing area is an image that is displayed (priority displayed) above the image drawn in the layer 10 image drawing area in the image display device 5, an image drawn in the layer 12 image drawing area is an image that is displayed (priority displayed) above the image drawn in the layer 11 image drawing area in the image display device 5, and an image drawn in the layer 13 image drawing area is an image that is displayed in the topmost layer in the image display device 5.
[0171] The display control unit 123 further supplies a sound designation signal (a signal designating the sound to be output) to the sound control board 13 and a lamp signal (a signal designating the on / off mode of the lamp) to the lamp control board 14 in order to output sound synchronized with the display of the performance image and to turn on / off the game effect lamp 9. The display control unit 123 also supplies a signal for operating the movable body 32 to the movable body 32 or a drive circuit that drives the movable body 32.
[0172] The audio control board 13 is equipped with various circuits for driving the speakers 8L, 8R, and drives the speakers 8L, 8R based on the sound designation signal, causing the speakers 8L, 8R to output the sound designated by the sound designation signal.
[0173] The lamp control board 14 is equipped with various circuits for driving the game effect lamps 9, and drives the game effect lamps 9 based on the lamp signal, turning the game effect lamps 9 on and off in the manner specified by the lamp signal. In this way, the display control unit 123 controls the sound output and the on / off of the lamps.
[0174] In addition, the control of audio output, turning on / off of lamps (such as supplying sound designation signals and lamp signals), and control of movable body 32 (such as supplying signals to operate movable body 32) may be performed by the performance control CPU 120.
[0175] The random number circuit 124 counts numerical data indicating various random numbers (random numbers for performance) used to execute various performances in an updatable manner. The random numbers for performance may be updated by the performance control CPU 120 executing a predetermined computer program (updated by software).
[0176] The I / O 125 mounted on the performance control board 12 is composed of an input port for inputting performance control commands transmitted, for example, from the main board 11, and an output port for transmitting various signals (video signals, sound designation signals, lamp signals).
[0177] Sub-substrates include the performance control substrate 12, the sound control substrate 13, and the lamp control substrate 14, other than the main substrate 11. As in the pachinko game machine 1, multiple sub-substrates may be provided for different functions, or one sub-substrate may be configured to have multiple functions.
[0178] FIG. 6(A) is an explanatory diagram showing an example of the contents of a performance control command used in this embodiment. The performance control command is, for example, a two-byte configuration, with the first byte indicating MODE (command classification) and the second byte indicating EXT (command type). The first bit (bit 7) of the MODE data is always set to "0", and the first bit of the EXT data is set to "0". Note that the command format shown in FIG. 6(A) is only an example, and other command formats may be used. Also, in this example, the control command is composed of two control signals, but the number of control signals constituting the control command may be one, or may be three or more.
[0179] In the example shown in FIG. 6(A), the command 8001H is a first variable display start command that specifies the start of variable display in a special symbol game using the first special symbol in the first special symbol display device 4A. The command 8002H is a second variable display start command that specifies the start of variable display in a special symbol game using the second special symbol in the second special symbol display device 4B. The command 81XXH is a variable pattern designation command that specifies the variable pattern (variable time (variable display time)) of the decorative symbols (also called performance symbols) that are variably displayed in the "left", "middle", and "right" decorative symbol display areas 5L, 5C, and 5R in the image display device 5 in response to the variable display of the special symbol in the special symbol game. Here, XXH indicates an unspecified hexadecimal number, and may be any value that is arbitrarily set according to the instruction contents by the performance control command. In addition, in the variable pattern designation command, different EXT data is set according to the specified variable pattern, etc.
[0180] Command 8CXXH is a variable display result designation command, which is a presentation control command that designates a variable display result such as a special pattern or a decorative pattern. In the variable display result designation command, different EXT data is set according to the determination result (predetermined result) of whether the variable display result (also called the variable display result) is a "miss" or a "jackpot", and the determination result of which of several types of jackpot types should be selected when the variable display result is a "jackpot", as shown in FIG. 6(B).
[0181] In the variable display result designation command, for example, as shown in FIG. 6(B), command 8C00H is a first variable display result designation command indicating a pre-determined result that the variable display result is "miss". Command 8C01H is a second variable display result designation command notifying a pre-determined result and a jackpot type determination result that the variable display result is "jackpot" and the jackpot type is "jackpot A". Command 8C02H is a third variable display result designation command notifying a pre-determined result and a jackpot type determination result that the variable display result is "jackpot" and the jackpot type is "jackpot B". Command 8C03H is a fourth variable display result designation command notifying a pre-determined result and a jackpot type determination result that the variable display result is "jackpot" and the jackpot type is "jackpot C".
[0182] The command 8F00H is a pattern determination command that specifies the stop (determination) of the variation of the decorative patterns in each of the decorative pattern display areas 5L, 5C, and 5R of the "left", "middle", and "right" in the image display device 5. The command 95XXH is a game state designation command that specifies the current game state in the pachinko game machine 1. In the game state designation command, different EXT data is set according to the current game state in the pachinko game machine 1, for example. As a specific example, the command 9500H is a first game state designation command corresponding to a game state in which neither time-saving control nor probability variable control is performed (low probability low base state, normal state), the command 9501H is a second game state designation command corresponding to a game state in which time-saving control is performed but probability variable control is not performed (low probability high base state, time-saving state), and the command 9502H is a third game state designation command corresponding to a game state in which time-saving control and probability variable control are performed (high probability high base state, probability variable state). In addition, the high probability high base state may simply be referred to as a "high probability state."
[0183] Command A0XXH is a start of jackpot designation command (also called a "fanfare command") that designates the display of a presentation image indicating the start of a jackpot game. Command A1XXH is a large prize opening open notification command that notifies the player that the large prize opening is in an open state during a jackpot game state. Command A2XXH is a large prize opening post-open notification command that notifies the player that the large prize opening has changed from an open state to a closed state during a jackpot game state. Command A3XXH is a end of jackpot designation command that designates the display of a presentation image at the end of a jackpot game.
[0184] In the hit start designation command and the hit end designation command, for example, the same EXT data as the variable display result designation command may be set, so that different EXT data may be set according to the pre-determined result and the big win type determination result. Alternatively, in the hit start designation command and the hit end designation command, the correspondence between the pre-determined result and the big win type determination result and the set EXT data may be made different from the correspondence in the variable display result designation command. In the big win opening notification command and the big win opening after notification command, for example, different EXT data is set according to the number of rounds executed in the big win state (for example, "0" to "10") described later.
[0185] The command B100H is a first start port winning designation command that notifies that a first start condition for executing a special symbol game using a first special symbol in the first special symbol display device 4A has been established based on the occurrence of a start winning (first start winning) caused by a game ball passing through (entering) the first start winning port formed by the winning ball device 6A being detected by the first start port switch 22A. The command B200H is a second start port winning designation command that notifies that a second start condition for executing a special symbol game using a second special symbol in the second special symbol display device 4B has been established based on the occurrence of a start winning (second start winning) caused by a game ball passing through (entering) the second start winning port formed by the variable winning ball device 6B being detected by the second start port switch 22B. Command B300H is a large prize opening entry designation command that notifies the player that 15 prize balls will be paid out when a game ball that has passed through (entered) the first large prize opening or the second large prize opening of the special variable prize ball device 7 is detected by the first count switch 23 or the second count switch 24, resulting in a winning entry.
[0186] The command C1XXH is a first reserved memory number notification command that notifies the first reserved memory number so that the reserved memory number of special figures can be specified. The command C2XXH is a second reserved memory number notification command that notifies the second reserved memory number so that the reserved memory number of special figures can be specified. The first reserved memory number notification command is transmitted from the main board 11 to the performance control board 12 when the first start port winning designation command is transmitted based on, for example, the first start condition being established by the game ball passing (entering) the first start winning port. The second reserved memory number notification command is transmitted from the main board 11 to the performance control board 12 when the second start port winning designation command is transmitted based on, for example, the second start condition being established by the game ball passing (entering) the second start winning port. In addition, the first pending memory number notification command and the second pending memory number notification command may be transmitted in response to the start of execution of the special game when either the first start condition or the second start condition is met (when the number of pending memories decreases).
[0187] Commands C4XXH and C6XXH are presentation control commands (commands specifying the result of judgment at the time of winning) that indicate the content of the judgment result at the time of winning. Among these, command C4XXH is a design specification command that indicates the judgment result of whether the variable display result is a "jackpot" or not and the type of jackpot (probable win, non-probable win, or sudden probability win) as the judgment result at the time of winning. In addition, command C6XXH is a variation category command that indicates the judgment result of whether the random number value for judging the variation pattern is a "non-reach", "super reach", or "other (normal reach)" variation pattern as the judgment result at the time of winning.
[0188] Instead of the first pending memory number notification command or the second pending memory number notification command, a total pending memory number notification command that notifies the total pending memory number may be sent. In other words, a total pending memory number notification command for notifying an increase (or decrease) in the total pending memory number may be used.
[0189] Command D000H is a V entry notification command for notifying that a game ball has entered the second large entry port during a jackpot game, that is, that a game ball has been detected by the second count switch 24. Hereinafter, in this embodiment, the detection of a game ball by the second count switch 24 during a jackpot game may be referred to as a "V entry." In this embodiment, "V entry" refers to the execution of both time-saving control and probability variable control in a high base state after the end of the jackpot game in which the entry has occurred (being controlled to a high probability high base state).
[0190] Command 9F00H is a customer waiting demonstration display designation command for designating the execution of a customer waiting demonstration display (customer waiting demonstration).
[0191] 6(A) are merely examples, and some of these commands may not be included, or different commands may be used instead of these commands, or different commands may be added. For example, a prize ball number notification command for specifying the number of prize balls to be paid out based on the game balls entering each winning port, a gate passage notification command for notifying that the game balls have passed through the passage gate 41, a notification command for notifying the remaining number of variable display times for which the probability variation control or time reduction control is executed, etc. may be provided.
[0192] FIG. 7 is an explanatory diagram illustrating the random number values counted on the main board 11 side. As shown in FIG. 7, on the main board 11 side, the random number value MR1 for determining the special chart display result, the random number value MR2 for determining the big win type, the random number value MR3 for determining the variation pattern type, the random number value MR4 for determining the variation pattern, the random number value MR5 for determining the normal chart display result, and the random number value MR6 for determining the initial value of the random number value MR5 are controlled so that they can be counted. In addition, in order to improve the game effect, random number values other than these may be used. Such random numbers used to control the progress of the game are also called game random numbers.
[0193] The random number circuit 104 may count numerical data indicating a part or all of these random number values MR1 to MR6. The CPU 103 may count numerical data indicating a part of the random number values MR1 to MR6 by updating various numerical data by software using a random counter different from the random number circuit 104, such as a random counter provided in a game control counter setting unit (not shown).
[0194] The random number value MR1 for determining the special symbol display result is a random number value used to determine whether or not to control the variable display result of the special symbol or the like in the special symbol game to a "jackpot" game state, and takes a value in the range of, for example, "0" to "65536." The random number value MR2 for determining the jackpot type is a random number value used to determine the jackpot type to be one of "jackpot A," "jackpot B," or "jackpot C" when the variable display result is a "jackpot," and takes a value in the range of, for example, "0" to "99."
[0195] The random number value MR3 for determining the type of variation pattern is a random number value used to determine the type of variation pattern in the variable display of special patterns and decorative patterns as either "non-reach," "normal reach," or "super reach," and takes a value in the range of "0" to "4095," for example.
[0196] The random number value MR4 for determining the variation pattern is a random number value used to determine the variation pattern in the variable display of special patterns and decorative patterns to one of several types prepared in advance, and takes a value in the range of "0" to "255", for example.
[0197] The random number value MR5 for determining the normal symbol display result is a random number value used to determine whether the variable display result in a normal symbol game by the normal symbol display device 20 is a "normal symbol hit" or a "normal symbol miss", and takes a value in the range of "3" to "13", for example.
[0198] The random number value MR6 for judging the MR initial value is a random number value used to judge the initial value of the random number value MR5, and takes a value in the range of "3" to "13", for example.
[0199] 8 shows an example of the configuration of the display result determination table stored in the ROM 101. In the present embodiment, a display result determination table common to the first special chart and the second special chart is used as the display result determination table, but the present invention is not limited to this, and individual display result determination tables may be used for the first special chart and the second special chart.
[0200] The display result determination table is a table which is referenced to determine whether or not to control the variable display result to a jackpot game state as a "jackpot" before a determined special pattern which is a variable display result is derived and displayed in a special pattern game using a first special pattern by the first special pattern display device 4A or a special pattern game using a second special pattern by the second special pattern display device 4B, based on a random number value MR1 for determining the special pattern display result.
[0201] In the display result determination table, a numerical value (determination value) to be compared with the random number value MR1 for determining the special chart display result is assigned to the special chart display result of "jackpot" or "miss" depending on whether the game state of the pachinko game machine 1 is a normal state or a time-saving state (low probability state), or a probability change state (high probability state).
[0202] In the display result judgment table, the table data indicating the judgment value to be compared with the random number value MR1 for judging the special chart display result is judgment data assigned to the decision result of whether or not to control the special chart display result to a jackpot game state as a "jackpot". In the display result judgment table, when the game state is a probability change state (high probability state), more judgment values are assigned to the special chart display result of a "jackpot" than when the game state is a normal state or a time-saving state (low probability state). As a result, the probability that the special chart display result is determined to be a "jackpot" and controlled to a jackpot game state is higher (about 1 / 30 in this embodiment) than the probability that the special chart display result is determined to be a "jackpot" and controlled to a jackpot game state when the pachinko game machine 1 is in a time-saving state (low probability state) (about 1 / 300 in this embodiment). That is, in the display result judgment table, judgment data is assigned to the decision result of whether or not to control to a jackpot game state so that when the game state in the pachinko game machine 1 is in a probability variable state (high probability state), the probability of deciding to control to a jackpot game state is higher than when it is in a normal state or a time-saving state.
[0203] FIG. 9(A) shows an example of the configuration of a jackpot type determination table stored in the ROM 101. The jackpot type determination table in this embodiment is a table that is referenced to determine the jackpot type as one of a plurality of types based on the random number value MR2 for jackpot type determination when it is determined that the special symbol display result is a "jackpot" and the jackpot game state is controlled. In the jackpot type determination table, a number (determination value) to be compared with the random number value MR2 for jackpot type determination is assigned to a plurality of types of jackpot types such as "jackpot A", "jackpot B", and "jackpot C" depending on whether the special symbol that is variably displayed (variably displayed) in the special symbol game is the first special symbol (special symbol game by the first special symbol display device 4A) or the second special symbol (special symbol game by the second special symbol display device 4B).
[0204] Here, the jackpot type in this embodiment will be explained with reference to Fig. 9(B). In this embodiment, the jackpot types are jackpot A, jackpot B, and jackpot C, for which time-saving control is executed for a maximum of 100 variable displays after the end of the jackpot game state. In addition, these jackpots A, B, and C are also jackpots for which probability variable control is executed for a maximum of 100 variable displays after the end of the jackpot game by the game ball entering the second large winning hole (so-called V winning) in the sixth round of the jackpot game state.
[0205] The jackpot game state due to "Jackpot A" is a jackpot (6 rounds and jackpot where V cannot be won) game state in which a round in which the first large prize entry port is changed to an open state advantageous to the player in the 1st to 6th rounds is repeated 6 times; the jackpot game state due to "Jackpot B" is a jackpot (6 lands and jackpot where V can be won) game state in which the first large prize entry port ...
Claims
[Claim 1] A gaming machine that can be controlled to an advantageous state that is advantageous to a player, A display means capable of displaying performance identification information that is variably displayed; A game control means; A performance control means for controlling the display means to display a plurality of types of images including objects according to a performance situation, The game control means is capable of controlling a special state that is more advantageous than a normal state after controlling the advantageous state, The display means is When the display of the effect identification information is started in the normal state and then the state is controlled to a first advantageous state, a first object corresponding to a name of the first advantageous state can be displayed; When the special state is controlled to a second advantageous state after the variable display of the effect identification information has started, a second object corresponding to the name of the second advantageous state can be displayed; When the special state is not controlled to the second advantageous state but controlled to the normal state, a third object can be displayed to prompt the player to launch the ball into a predetermined area in the game area; the first object is started to be displayed with an appearance effect, and then is displayed with a stay effect which is different from the appearance effect and has a mode imitating the first object and which gradually expands; the second object is started to be displayed with an appearance effect, and then is displayed with a stay effect which is different from the appearance effect and has a mode imitating the second object and which gradually expands; The third object is started to be displayed without an appearance effect, and is then displayed with a stay effect different from that of the first object or the second object; When the display of the stay effect corresponding to the first object starts, the display of the appearance effect corresponding to the first object ends, When the display of the stay effect corresponding to the second object starts, the display of the appearance effect corresponding to the second object ends.
Citation Information
Patent Citations
Game machine
JP2019076384A