Gaming Machines
The gaming machine addresses the challenge of enhancing game attractiveness by incorporating a game state setting mechanism and effect execution mechanism, resulting in improved player engagement and interest.
Patent Information
- Application Number
- JP2021115836
- Authority / Receiving Office
- JP · JP
- Patent Type
- Patents
- Current Assignee / Owner
- Filing Date
- 2021-07-13
- Publication Date
- 2025-05-19
- Estimated Expiration
- 2041-07-13
AI Technical Summary
Existing gaming machines lack features to enhance game attractiveness and player engagement.
A gaming machine with a game state setting mechanism that allows for normal and special game states, an effect execution mechanism for notifying winning or losing lottery results, and a storage mechanism for effect status changes, enabling the selection of candidate specific effects with varying modes but consistent reliability.
The gaming machine improves game interest by offering enhanced game states and effects, increasing player engagement and attractiveness.
Smart Images

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Abstract
Description
Technical Field
[0001] The present invention relates to a gaming machine.
Background Art
[0002] In a general gaming machine, the so-called reliability changes according to the content of the executed effect (see, for example, Patent Document 1 below).
Prior Art Documents
Patent Documents
[0003]
Patent Document 1
Summary of the Invention
Problems to be Solved by the Invention
[0004] The problem to be solved by the present invention is to provide a gaming machine capable of improving the attractiveness of the game.
Means for Solving the Problems
[0005] The gaming machine according to the present invention made to solve the above problems includes a game state setting means capable of setting a normal game state and a special game state more advantageous to the player than the normal game state as a game state for playing the game aiming for the winning or losing lottery result to be a winning result, an effect execution means for executing a specific effect that can occur as a part of a changing effect for notifying the winning or losing lottery result in the normal game state, and a storage means for storing an effect status that can change when the winning or losing lottery result becomes a winning result, and as an effect that can occur as the specific effect, a plurality of types of candidate specific effects having different modes from each other but the same reliability, which is the probability that the winning or losing lottery result becomes a winning result when the specific effect occurs, are set, and based on the effect status stored in the storage means, which of the plurality of types of candidate specific effects occurs as the specific effect is determined.
Effects of the Invention
[0006] According to the gaming machine of the present invention, it is possible to improve the interest of the game.
Brief Explanation of Drawings
[0007]
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Mode for Carrying Out the Invention
[0008] 1) Basic Configuration of the Gaming Machine Hereinafter, an embodiment of a gaming machine 1 (a pachinko gaming machine) according to the present invention will be described in detail with reference to the drawings. First, the overall configuration of the gaming machine 1 will be briefly described with reference to FIG. 1. In the following description, unless otherwise specified, the term "image" includes not only still images but also moving images.
[0009] The gaming machine 1 includes a game board 90. The game board 90 is formed of a substantially square plywood, and a guide rail 903 that forms a passage for guiding a game ball launched by operating a launching device 908 (launching handle) to a game area 902 is provided in a substantially arc shape.
[0010] In the game area 902, a display device (sometimes referred to as a main display device 10 to distinguish it from a transmissive display device 20 described later. In this embodiment, it is a liquid crystal display device), a start area 904, a large winning area 906, an out port, etc. are provided. The display area of the main display device 10 (sometimes referred to as a main display area 11 to distinguish it from the display area (transmissive display area 21) of the transmissive display device 20 described later) is a portion visible through an opening 901 formed in the game board 90. Also, in the game area 902, a plurality of game pins are provided as obstacles that change the flowing state of the game ball when the flowing-down game ball collides with them. The game balls flowing down in the game area 902 change in various modes according to the conditions when they collide with the game pins.
[0011] In such a gaming machine 1, by operating the launching device 908, a game ball is launched toward the game area 902. When the game balls flowing down in the game area 902 win at a winning port such as the start area 904 or the large winning area 906, a predetermined number of prize balls are paid out by a payout device.
[0012] Note that the description of the components of the gaming machine 1 that are not related to the present invention, such as the frame of the gaming machine 1, the lower dish and upper dish for storing game balls, etc., is omitted. For these, those having the same structure as known gaming machines can be applied.
[0013] The jackpot lottery is executed by the winning / losing lottery means provided on a control board (not shown) triggered by the winning of a game ball in the start area 904. In the present embodiment, as the start area 904, a first start area 904a (the start area of the so-called "Special Figure 1") and a second start area 904b (the start area of the so-called "Special Figure 2") are provided. When a game ball wins in the start area 904, a numerical value (winning / losing lottery information) is acquired from a random number source. If the numerical value is the same as a predetermined jackpot numerical value, it is a jackpot; if it is different, it is a miss. In the present embodiment, the notification of the winning / losing lottery result starts in the order in which the numerical value is acquired (so-called fluctuations start). However, the newly acquired winning / losing lottery information is stored as held information in a storage means provided on a control board (not shown). The fact that held information is stored in the storage means is indicated by the held symbol 70. That is, the held symbol 70 indicates the existence of winning / losing lottery information for which the notification of the corresponding winning / losing lottery result has not been completed.
[0014] In the present embodiment, as the held symbol 70, although the performance during fluctuations (from the start of the fluctuation of the decorative symbol 80 (the decorative symbol group 80g) to the complete stop in the combination indicating the winning / losing lottery result, that is, the performance during one fluctuation) for notifying the winning / losing lottery result has started, the held symbol 71 during fluctuations (a symbol indicating the existence of the so-called "held during this fluctuation") corresponding to the winning / losing lottery information for which the notification of the winning / losing lottery result has not been completed (hereinafter, may also be referred to as held information during fluctuations) and the held symbol 72 before fluctuations corresponding to the winning / losing lottery information for which the performance during fluctuations for notifying the winning / losing lottery result has not started (hereinafter, may also be referred to as held information before fluctuations) are displayed (see FIG. 2). In the present embodiment, the basic forms of the held symbol 71 during fluctuations and the held symbol 72 before fluctuations are the same. The basic forms of the held symbol 71 during fluctuations and the held symbol 72 before fluctuations may be completely different. Also, a configuration may be adopted in which the held symbol 71 during fluctuations is not displayed. Note that the order (so-called "digestion order" of the hold) in which the notification of the winning / losing lottery result corresponding to the held symbol 72 before fluctuations is completed is earlier for those located on the right.
[0015] The maximum number of pieces of pre-variation retained information that can be stored is limited. In the present embodiment, the maximum number of pieces of first pre-variation retained information (Special Figure 1 Retained) obtained by winning in the first start area 904a is four, and the maximum number of pieces of second pre-variation retained information (Special Figure 2 Retained) obtained by winning in the second start area 904b is four. Therefore, regarding the retained symbol 70 corresponding to one of Special Figure 1 and Special Figure 2, one in-variation retained symbol 71 and up to four pre-variation retained symbols 72 may be displayed (see Figure 2).
[0016] In the present embodiment, similar to known gaming machines, the winning / losing lottery result is notified to the player by the combination of the decorative symbols 80 (see Figure 2) displayed in the main display area 11 of the main display device 10. Specifically, a group of decorative symbols 80g (left decorative symbol group 80gL, middle decorative symbol group 80gC, right decorative symbol group 80gR) including a plurality of types of decorative symbols 80 starts to vary, and finally one decorative symbol 80 is selected from each group of decorative symbols 80g and stops. When winning a big win, the combination of the decorative symbols 80 selected and stopped from each group of decorative symbols 80g becomes a predetermined combination (for example, three of the same decorative symbol 80). When losing, it becomes a combination other than that (other than the combination for a big win). The decorative symbol 80 may be a combination of numbers and characters, etc.
[0017] In this embodiment, as game states, a normal game state and a special game state are set. The special game state is a game state that is advantageous to the player as compared with the normal game state. The normal game state is a low-probability game state in which the probability of winning a jackpot is low, and is a low-base state (low probability, no time shortening) in which it is difficult for a game ball to win in the start area 904. As the special game state, a first special game state and a second special game state are set. The first special game state is a high-probability game state in which the probability of winning a jackpot is high, and is a high-base state (high probability, time shortening available) in which it is easy for a game ball to win in the start area 904. The second special game state is a low-probability game state in which the probability of winning a jackpot is low, and is a high-base state (low probability, time shortening available) in which it is easy for a game ball to win in the start area 904. In the normal game state, the player fires a game ball aiming at the first start area 904a. In this embodiment, so-called "left shooting" is performed. In the special game state, the player fires a game ball aiming at the second start area 904b. In this embodiment, so-called "right shooting" is performed. Since the special game state is a state in which it is easy to win the lottery for opening the second start area 904b triggered by a game ball entering the normal start area 905, it is relatively easy for the game ball to win in the second start area 904b.
[0018] The specifications of the gaming machine 1 according to this embodiment are as follows. The jackpot probability in the low-probability gaming state is approximately 1 / 319. The jackpot probability in the high-probability gaming state (the first special gaming state) is approximately 1 / 60. As jackpots, a first jackpot (probability-variable jackpot) and a second jackpot (ordinary jackpot) are set. When the first jackpot is won, after the jackpot game ends, the first special gaming state is entered. When the second jackpot is won, after the jackpot game ends, the second special gaming state is entered. The first special gaming state continues until the next jackpot. The second special gaming state continues until the winning or losing lottery result has been off for 100 consecutive times (the state with low probability and time reduction ends at "100 times"). The proportion of the first jackpot in all jackpots (the so-called probability-variable proportion) is 65% (both the lottery in Special Figure 1 and the lottery in Special Figure 2 are 65%). That is, the gaming machine 1 according to this embodiment is a probability-variable loop machine with a so-called probability-variable continuation rate of 65%. Considering the probability of winning the second jackpot in the special gaming state and winning the jackpot in the second special gaming state (100 low-probability lotteries) (the so-called (time reduction) draw-back), the special gaming state loops at approximately 74%. That is, the so-called consecutive jackpot probability is approximately 74%. Note that such specifications are merely examples. For example, the high-probability gaming state (the state with high probability and time reduction) may have specifications of the so-called ST type that continue until a predetermined number of consecutive misses occur.
[0019] 2) Transmissive display device The gaming machine 1 according to this embodiment includes a transmissive display device 20 in addition to the main display device 10 (see FIGS. 1 and 3). In the transmissive display device 20, the portion where no image is displayed in its display area (hereinafter referred to as the transmissive display area 21) is transparent (colorless and transparent in this embodiment, including translucent). More specifically, the portion where no image is displayed has a higher light transmittance than the portion where an image is displayed. Note that the portion where an image is displayed is also basically translucent (not completely opaque), but the transmittance varies according to the color of the image.
[0020] The transmissive display device 20 in this embodiment is a so-called IllumiPanel (illumination panel). Since the IllumiPanel itself is well-known, specific descriptions of its structure and the like are omitted. However, light emitted in the surface direction from a light emitter (generally an LED is used. Hereinafter, the light emitter may also be referred to as an image light emitter 20b to distinguish it from other light emitters) (see FIG. 3) disposed on the side surface of a light guide plate 20a (for example, an acrylic plate) is reflected by irregularities formed on the light guide plate 20a and visually recognized by the player as an image. Therefore, the images that can be displayed by the transmissive display device 20 are limited. The transmissive display device 20 in this embodiment can display a plurality of types of images (however, it does not deny the configuration in which only one type of image can be displayed). For example, it is possible to configure a transmissive display device 20 that can display a plurality of types of images by preparing units (units composed of the light guide plate 20a and the image light emitter) corresponding to each image and stacking them (however, in FIG. 3, only one unit is shown for clarity). An effect of displaying an image on the transmissive display device 20 may be executed as an effect constituting a variable effect, but different types of images are not displayed simultaneously. That is, it is assumed that the difference in the types of images displayed on the transmissive display device 20 can be distinguished by whether they occur at the same time as an effect.
[0021] The transmissive display device 20 (transmissive display area 21) is located in front of the main display device 10 (main display area 11) and is provided so that at least a part thereof overlaps in the front-rear direction (see FIG. 3). More specifically, any of the plurality of types of images that can be displayed by the transmissive display device 20 overlaps at least a part of the main display area 11. Therefore, it is also possible to execute an effect that combines the image displayed on the main display device 10 and the image displayed on the transmissive display device 20.
[0022] In some drawings, the main display device 10 (main display area 11) and the image displayed thereon are shown by solid lines, and the transmissive display device 20 (transmissive display area 21) and the image displayed thereon are shown by dotted lines so that the two can be distinguished.
[0023] 3) Confirmation operation The gaming machine is composed of various devices. The gaming machine 1 according to the present embodiment is provided with a function (confirmation operation execution means) that can perform a confirmation operation for checking whether the device is operating normally. This function is basically used by the game parlor side (game parlor staff). Also, it is normal that this function is not used while the variable performance is being executed. It may be set such that the confirmation operation is not executed while the variable performance is being executed.
[0024] 3-1) Initial confirmation operation The confirmation operation is executed at least when the power of the gaming machine 1 is turned on (ON). The confirmation operation executed when the power is turned on is called the initial confirmation operation, and the state where the initial confirmation operation is not completed is sometimes called the initial confirmation operation incomplete state (conversely, the state where the initial confirmation operation is completed is called the initial confirmation operation completed state). By executing such an initial confirmation operation, the game parlor staff can automatically check whether each gaming machine is operating normally before opening the store.
[0025] The initial confirmation operation (see FIG. 4) includes a plurality of steps. In the present embodiment, it is roughly divided into a first step (transmission display device confirmation step), a second step (movable device confirmation step), and a third step (electrical decoration device confirmation step). Note that the initial confirmation operation in the present embodiment is basically automatically executed in the order of the first step → the second step → the third step, but the order of the steps can be changed except in the cases specifically described below. Also, in the present embodiment, the initial confirmation operation including such first to third steps is executed in the initial confirmation operation incomplete state when the subsequent selection confirmation operation is not performed.
[0026] The first step (see Fig. 5) is a step for checking whether the transmissive display device 20 (IlluminPanel) operates normally. In the first step, a plurality of types of images that can be displayed by the transmissive display device 20 are sequentially displayed. Since the image on the transmissive display device 20 is displayed by the image light-emitting bodies 20b it has, it can also be said that the first step is a step of driving the image light-emitting bodies 20b that the transmissive display device 20 has. In the present embodiment, it is ensured that a certain type of image and a different type of image are not displayed simultaneously, so that it is possible to check whether each image is displayed normally. That is, after a certain type of image is displayed, the certain type of image is erased, and then a different type of image (the next image) is displayed. Since the image light-emitting bodies 20b that are lit when a certain type of image is displayed are a part of all the image light-emitting bodies 20b that the transmissive display device 20 has, not all the image light-emitting bodies 20b are lit at once in the first step (a part of the image light-emitting bodies 20b corresponding to various images are sequentially lit). Therefore, it is also possible to prevent the power consumption from temporarily increasing in the first step. The first step ends when the image set last in the above display order is erased. Note that at least in the first step, those having the same shape but different colors are regarded as the same type of image. When a certain type of image (an image of a certain shape) is being displayed, it is preferable to be able to check whether images of each color are displayed normally by changing the color over time.
[0027] The second step (see Fig. 6) is a step for checking whether one or more movable devices (in Fig. 6, only one movable device (movable body 28) is schematically illustrated) operate normally. The movable device has a movable body 28 (a so-called movable part) that operates within a predetermined range. In the second step, the movable device is driven to operate the movable body 28 within a predetermined range. If a plurality of target movable devices (movable bodies 28) are provided, it is preferable to drive the movable devices one by one in order. However, if the movable bodies 28 do not interfere with each other, all the movable bodies 28 may be operated simultaneously. The second step ends when all the movable bodies 28 to be checked operate.
[0028] The third process (see Fig. 7) is a process for checking whether one or more lighting devices (in Fig. 7, only some lighting devices (light emitters) are schematically shown) operate normally. The lighting device is a device for driving various lighting decorations (hereinafter sometimes referred to as lighting light emitters 29 to distinguish them from the image light emitters 20b) provided in the gaming machine 1. Here, the lighting light emitter 29 is different from the light emitter (image light emitter 20b) of the transmissive display device 20. That is, the image light emitter 20b is not included in the lighting light emitter 29 that is lit in the third process. The location where the lighting light emitter 29 is provided may be anywhere. It may be outside the gaming machine 1 (a position where the player can touch it) or inside the gaming area 902 (a position where the player cannot touch it). In the present embodiment, the target lighting light emitter 29 is lit temporarily (lit all at the same time). Thereby, the confirmation time can be shortened. If the lighting light emitter 29 can be lit in a plurality of colors, it is preferable to change the color over time so as to be able to check whether the light emission of each color is normal. The third process ends when the target lighting light emitter 29 lights up and then goes out. Note that a configuration may be adopted in which the plurality of target lighting light emitters 29 are divided into two or more groups, and the lighting light emitters 29 of each group are lit in order.
[0029] In the present embodiment, the light emitter provided on the movable body 28 is lit in the third process (see Fig. 7). That is, in the initial confirmation operation, the light emitter provided on the movable body 28 is also treated as a lighting light emitter 29 (the lighting of the light emitter other than the image light emitter 20b is confirmed in the third process). However, for the light emitter provided on the movable body 28, it may be confirmed together with the operation of the movable body 28 in the second process. If the design is such that the light emitter provided on the movable body 28 is difficult to see when the movable body 28 remains in the original position, the light emitter provided on the movable body 28 may be lit when the movable body 28 moves in the second process.
[0030] As described above, in this embodiment, the first step for checking the transmissive display device 20 and the third step for checking the lighting device are separate steps, and the light emitter 20b for images and the lighting emitter 29 are prevented from being lit simultaneously. Since the light emitter 20b for images of the transmissive display device 20 is also a "light emitter" (for lighting), it is normal for a checking operation to be performed as a type of lighting device (the transmissive display device 20 is checked in the lighting device checking step). However, if the light emitter 20b for images of the transmissive display device 20 and the lighting emitter 29 of the lighting device are lit simultaneously, there is a risk that the power consumption during that period will increase (exceed the limit). Therefore, the first step for checking the transmissive display device 20 and the third step for checking the lighting device are separate steps. That is, even though the transmissive display device 20 (illumination panel) displays images, the displayable images are limited (different from the main display device 10 with infinite displayable images), and since it is controlled by turning the light emitter 20b for images on and off, it should originally be treated in the same way as the lighting emitter 29. However, in order to suppress a temporary increase in power consumption, the light emitter 20b for images and the lighting emitter 29 are operated in separate steps during the initial checking operation.
[0031] Also, in this embodiment, the first step for checking the transmissive display device 20 is also a separate step from the second step for checking the movable device. If the light emitter 20b for images is lit while the movable device is being driven, there is a risk that the power consumption during that period will increase. Therefore, the checking step for the transmissive display device 20 is also separated from the checking step for the movable device.
[0032] In the first to third steps of the initial confirmation operation, the main display device 10 is controlled as follows. In the first step (see FIG. 5), a single-color image M is displayed on the main display device 10. In the present embodiment, an all-black image (indicated by hatching in the drawing) is displayed across the entire main display area 11. Note that the single-color image M shall also include a mode in which characters or the like are displayed in a small size in the main display area 11. That is, objectively (from the perspective of a person (a game store clerk) who performs the operation confirmation), anything that appears as an image "painted solid" in a single color shall be included in the single-color image M.
[0033] In the first step, an all-black image may actually be displayed (output ON) on the main display device 10, or the main display device 10 may be left OFF so that the main display area 11 becomes all black (in this way, the state of being all black due to being OFF is also included in the "display" of the "single-color image"). In the present embodiment, in the first step, the main display device 10 is OFF.
[0034] As described above, since the transmissive display device 20 is provided in front of the main display device 10, the main display area 11 functions like the "background" of the image displayed on the transmissive display device 20. Since the first step is a step of checking whether the image displayed on the transmissive display device 20 is normal, it is preferable to create a situation where the image is easily visible. Therefore, in the first step in the present embodiment, a single-color image M is displayed in the main display area 11 so as not to inhibit the visibility of the image displayed on the transmissive display device 20.
[0035] Also, since the main display area 11 is the "background", the image displayed on the transmissive display device 20 is more easily visible if the "background" is made as dark as possible. Therefore, it can be said that it is better to make the single-color image M "black" as in the present embodiment.
[0036] As described above, in this embodiment, while the first step (transmissive display device confirmation step) is being executed, the main display device 10 remains OFF (by setting the main display device 10 to the OFF state, the "background" of the image of the transmissive display device 20 becomes all black). That is, after the gaming machine 1 is powered on, the main display device 10 remains OFF until at least the first step is completed. The reason for setting the confirmation step of the transmissive display device 20 as the first step of the initial confirmation operation is that it is preferable to make the "background" all black when checking the image displayed on the transmissive display device 20, and by simply delaying the timing at which the transmissive display device 20 is turned on by a predetermined time from when the gaming machine 1 is powered on, a state where the "background" is all black can be created.
[0037] During at least a part of the period in which the second step and the third step are being executed, a predetermined inspection image K (confirmation image) having a mode different from that of the single-color image M is displayed in the main display area 11 of the main display device 10 (see FIG. 7). Thereby, it can be confirmed whether the main display device 10 is normal. That is, at least a part of the period in which the second step and the third step are being executed is also a confirmation step of the main display device 10. The specific mode of the inspection image K may be anything. It is conceivable to include a display that can be understood to be under inspection (for example, characters such as "under inspection", "being confirmed", "preparing").
[0038] However, if the movable body 28 that moves in the second step overlaps the main display area 11 and the image displayed on the main display device 10 becomes difficult to see (the state as shown in FIG. 6(b)), it is preferable that the inspection image K be displayed (with the movable body 28 in the original position) at least during the period when the third step (the illumination device confirmation step) is being executed. In the present embodiment, since the main display device 10 is turned off during the period when the first step is being executed, the main display device 10 remains turned off until the second step is completed as it is (see FIGS. 5 and 6). That is, the main display device 10 is turned off (and a single-color image M is displayed) from when the gaming machine 1 is powered on until at least the first step and the second step are completed, and the main display device 10 is turned on simultaneously with the start of the third step or during the third step, and the inspection image K is displayed in the main display area 11 (see FIG. 7). In other words, the third step is a step of confirming the illumination device and the main display device 10.
[0039] 3-2) Selection confirmation operation In the present embodiment, it is also possible to select a plurality of types of target devices (target devices) for which the confirmation operation is actually performed. The target devices are the transmissive display device 20, the movable device, and the illumination device. This means that it is possible to selectively execute a confirmation operation corresponding to any one of the first to third steps of the initial confirmation operation. As described above, in the present embodiment, since the confirmation operation of the main display device 10 is executed together with the confirmation operation of the illumination device, when the illumination device is selected as the target device, the confirmation operation of the main display device 10 is also executed. However, it may also be set such that the illumination device and the main display device 10 can be selected separately.
[0040] The selection means for selecting the target device for performing the confirmation operation may be anything. In the present embodiment, the target device is selected by the cross key 32 (see FIGS. 1 and 8), which is a type of operation means 30 provided on the gaming machine 1. Note that the cross key 32 is also used for the player to adjust the volume or light amount (used for so-called user customization) or to prompt the player to operate as an effect constituting a variable effect. Therefore, it is provided at a position where the player can operate. Usually, at the position where the player can operate, various operation means 30 such as the cross key 32 and the effect button 31, which are used for various effects and user customization, are usually provided. However, as in the present embodiment, by also making these operation means 30 function as (doubling as) the selection means, there is an advantage that it is not necessary to separately provide the operation means 30 ( "dedicated" operation means) for selecting the target device for performing the confirmation operation.
[0041] A state in which it is possible to select the target device for performing the confirmation operation by the selection means is defined as a selectable state. In the selectable state, when the "down" of the cross key 32 is operated, the confirmation operation of the transmissive display device 20 (the same operation as the first step of the initial confirmation operation described above) is performed. When the "left" is operated, the confirmation operation of the movable device (the same operation as the second step of the initial confirmation operation described above) is performed. When the "right" is operated, the confirmation operation of the electric decoration device (main display device 10) (the same operation as the third step of the initial confirmation operation described above) is executed (see FIG. 8(a). FIG. 8(b) shows an example in which, as a result of operating the "down" of the cross key 32 in the selectable state, the confirmation operation of the transmissive display device 20 is executed). In order to make the relationship between the operation mode of the cross key 32 and the target device easy to understand, the above correspondence may be displayed in the main display area 11 in the selectable state.
[0042] The selectable states in this embodiment are roughly divided into two types: the initial selectable state (see Fig. 9(a)) and the selectable state during operation (see Fig. 9(b)). The initial selectable state is the state that occurs after the gaming machine 1 is powered on. That is, during a certain period after the gaming machine 1 is powered on (Fig. 9(a) "S1"), it becomes a selection reception period (Fig. 9(a) "S2") in which the target device for the confirmation operation can be selected. The initial confirmation operation including the above-described first to third steps is started after the selection reception period has elapsed without selection by the selection means after the power is turned on. Usually, since the gaming machine 1 is powered on by the game store side, it can be said that the initial selectable state is basically a state that can occur before business hours.
[0043] If the target device is selected by the selection means (Fig. 9(a) "S4: Yes") before the selection reception period ends (Fig. 9(a) "S3: No"), the confirmation operation of the selected device is executed (Fig. 9(a) "S5"). For example, if "down" of the cross key 32 is operated during the selection reception period, the confirmation operation of the transmissive display device 20 is executed. When the target device selected by the selection means is performing the confirmation operation, it is not possible to perform the confirmation operation on other target devices (selection by the selection means). That is, while a certain target device is performing the confirmation operation, the selection by the selection means is invalid even during the selection reception period. This prevents two or more target devices from performing the confirmation operation simultaneously. After the confirmation operation of the target device is completed, the selection reception period starts again (Fig. 9(a) "S2"), and if the target device is selected by the selection means during the selection reception period, the confirmation operation of the target device is executed (Fig. 9(a) "S2" to "S5"). By doing so, the confirmation operation can be performed first on the target device that is particularly desired (preferably desired) to be confirmed. In addition, since the confirmation operation starts triggered by the timing of the operator who performs the confirmation (selection of the target device using the selection means), the frequency of missing the confirmation operation also decreases.
[0044] In addition, in the present embodiment, for the target device on which the confirmation operation has been performed by the selection of the selection means after power-on, a configuration is adopted such that the confirmation operation can be performed again by the selection of the selection means (a configuration that can repeatedly perform the confirmation operation by selection). Thus, even if an oversight or the like of the confirmation operation occurs for the target device on which the confirmation operation has been performed by selection, the same target device can be confirmed again. However, it is not meant to deny the possibility of adopting a configuration in which the confirmation operation cannot be performed again by selection for the target device on which the confirmation operation has already been performed by selection.
[0045] In the present embodiment, when the selection reception period ends (Fig. 9(a) "S3: Yes"), an automatic confirmation operation (hereinafter, may also be referred to as an automatic confirmation operation) is performed on the target devices other than the target device on which the confirmation operation has been performed using the selection means (Fig. 9(a) "S6"). That is, when "no selection is made by the selection means and the selection reception period has elapsed after power-on (the initial confirmation operation is not completed)" or "the selection reception period has elapsed after the confirmation operation (the confirmation operation by the most recent selection) for a certain target device selected by the selection means has ended", either one of these conditions is set as the start condition for executing the automatic confirmation operation.
[0046] For example, when no selection is made by the selection means after power-on, an automatic confirmation operation is performed for all target devices (the first to third steps of the initial confirmation operation described above are performed). In contrast, when a confirmation operation by selection is performed for one or two or more target devices after power-on, an automatic confirmation operation is performed for the target devices excluding the target device. For example, after power-on, if a movable device is selected and the movable device is made to perform a confirmation operation (the second step of the initial confirmation operation described above is executed), and then the transmissive display device 20 is selected and the transmissive display device 20 is made to perform a confirmation operation (the first step of the initial confirmation operation described above is executed), then after the elapse of the selection reception period from the end of the confirmation operation of the transmissive display device 20, a confirmation operation for the lighting device (the third step of the initial confirmation operation described above) is automatically executed. Also, if by selection by the selection means, a confirmation operation is performed for all target devices, the automatic confirmation operation will not be performed.
[0047] When the automatic confirmation operation is completed, it means that the confirmation operation has been executed for all target devices, so the state shifts to the initial confirmation operation completed state (Fig. 9(a) "S7").
[0048] Because it is configured in this way, regardless of what the selection mode by the selection means is after power-on, after power-on, a confirmation operation will be performed for all target devices. After power-on, a state where the confirmation operation has not been performed for at least some of the target devices is the initial confirmation operation incomplete state, and a state where the confirmation operation has been performed for all target devices is the initial confirmation operation completed state. After power-on, it shifts to the initial confirmation operation incomplete state, and regardless of what the selection mode by the selection means is, after the confirmation operation has been performed for all target devices, it will shift to the initial confirmation operation completed state. Since the power-on of the gaming machine 1 is usually performed before the business hours of the game arcade, basically, the initial confirmation operation incomplete state is a state that can occur before the business hours of the game arcade, and it means that the initial confirmation operation completed state is present during the business hours of the game arcade.
[0049] Another selectable state, the selectable state during operation, is a state that can occur after the initial confirmation operation has been completed and the initial confirmation operation completion state has been reached. That is, it is a selectable state that can occur during the business hours of the game parlor. In this embodiment, when the door (front door 92; see FIG. 1) that opens and closes the game area 902 is in an open state (the game area 902 is in an open state) in the initial confirmation operation completion state (FIG. 9(b) "S8: Yes"), the selectable state during operation is reached (however, the state in which the variable performance is being executed is excluded. That is, in the initial confirmation operation completion state, the state in which the variable performance is not being executed and the front door 92 is in an open state is defined as the selectable state during operation). Since the front door 92 cannot be opened without the key owned by the game parlor, normally, it does not become the selectable state during operation due to the actions of the player (the specific structure of the front door 92 and the like are well-known, so the description is omitted). In addition, as a condition for reaching the selectable state during operation, in addition to the condition of opening the front door 92, or instead of it, another condition may be set. However, it is preferable that the said condition, like the condition of opening the front door 92, can be established by the game parlor side (game parlor staff), but it is practically impossible for the player to establish it (a condition that requires a key or the like).
[0050] Even in the selectable state during operation, it is possible to selectively perform a confirmation operation on any of the target devices by operating the selection means (cross keys 32) (Fig. 9(b), "S9: Yes") (Fig. 9(b), "S10"). Triggered by the transition to the selectable state during operation (opening of the front door 92), the correspondence between the operation of the cross keys 32 and the target devices may be displayed in the main display area 11. When any of "Down", "Left", or "Right" of the cross keys 32 is operated in the selectable state during operation, the confirmation operation of the corresponding target device will be started accordingly. However, similar to the initial selectable state, when a certain target device selected by the selection means is performing a confirmation operation, it is not possible to perform a confirmation operation on other target devices (selection by the selection means). That is, while a certain target device is performing a confirmation operation, even in the selectable state during operation, the selection by the selection means is invalidated (it is prohibited to perform a confirmation operation on another target device). This prevents two or more target devices from performing confirmation operations simultaneously.
[0051] Here, in the selectable state during operation, unlike the above-mentioned initial selectable state, an automatic confirmation operation is not performed on devices other than the target device on which the confirmation operation was performed by the selection of the selection means. The selectable state during operation is a state that can occur during the initial confirmation operation completion state. Since the initial (immediately after power-on) confirmation operations for all target devices have been completed, there is no need to perform a confirmation operation on target devices other than the target device selected by the selection means. That is, in the initial confirmation operation completion state, the above-mentioned start conditions are not satisfied.
[0052] The selectable state during operation ends when the front door 92 is closed (Fig. 9(b), "S8: No") (Fig. 9(b), "S11"). That is, the state ends by returning the trigger for the selectable state during operation to its original position, and the selection by the selection means is no longer accepted. Even if the front door 92 is closed before the confirmation operation for the target device selected by the selection means is completed, the confirmation operation is set to be executed until the end.
[0053] Further, when performing a confirmation operation with the transmissive display device 20 as the target device by the selection of the selection means in the selectable state during operation, the main display device 10 (main display area 11) may not display the single-color image M. Since the selectable state during operation is a confirmation operation performed during the business hours of the game parlor, it is not preferable to suddenly change the image (the image on which the decorative pattern 80 or the like is displayed) displayed on the main display device 10 to the single-color image M. Thus, the confirmation operation of the transmissive display device 20 may be performed without displaying the single-color image M. That is, when performing a confirmation operation with the transmissive display device 20 as the target operation by the selection of the selection means, although the single-color image M is displayed on the main display device 10 in the initial selectable state (in the mode shown in FIG. 5), the single-color image M is not displayed on the main display device 10 in the selectable state during operation (in the mode where the single-color image M is not displayed on the main display device 10 when an image is displayed on the transmissive display device 20 as shown in FIG. 5). The same applies when performing a confirmation operation with the movable device (movable body 28) as the target device by the selection of the selection means.
[0054] As described above, in the present embodiment, it is possible to perform a confirmation operation on the target device selected by the selection means even in the state where the initial confirmation operation is completed (not immediately after the power-on). That is, it is possible to perform a confirmation operation again on the target device for which the initial confirmation operation has already been performed after the power-on. Therefore, there is an advantage that when it is desired to confirm the operation of the target device during business hours or the like, the target device can be confirmed without turning off the power.
[0055] Note that, even in the state where the initial confirmation operation is completed, the transmissive display device 20, the movable device (movable body 28), and the lighting device (lighting light emitter 29) are treated as separate target devices. While the confirmation operation of a certain target device is being executed, the confirmation operation of other target devices cannot be performed. Therefore, the confirmation operations of two or more of these devices are not executed simultaneously. That is, similar to the state where the initial confirmation operation is not completed, an increase in temporary power consumption due to the confirmation operations of the transmissive display device 20 and the lighting device being executed simultaneously or the confirmation operations of the transmissive display device 20 and the movable device being executed simultaneously is prevented.
[0056] Hereinafter, specific examples in which the matters related to the above confirmation operation are improved, embodied, deformed, etc. will be described. Note that, as much as possible, a configuration in which the techniques described using the following specific examples are combined and applied may also be used.
[0057] 〇Specific Example 1-1 It has been described that the gaming machine 1 according to the above embodiment includes the configurations (functions) described in "(3-1) Initial confirmation operation" and "(3-2) Selection confirmation operation", but it may be configured to include only one of them.
[0058] 〇Specific Example 1-2 Even in the state where the initial confirmation operation is completed, a configuration is adopted such that the confirmation operation (the same operation as the initial confirmation operation) including the first to third steps can be automatically executed. That is, not only immediately after the power is turned on, but also during the business hours of the game parlor, the confirmation operation for all target devices can be automatically executed. For example, in the state where the initial confirmation operation is completed (the state where the front door 92 is opened), when the "up" arrow key 32 is operated (an operation different from any of the operations for individually performing the confirmation operation on the target device) (see Fig. 10(a)), the confirmation operation including the first to third steps is automatically executed (see Figs. 10(b) to (d)). Since there may be cases where the confirmation operation for all target devices should be automatically performed even during the business hours of the game parlor, such a setting is made in consideration of the convenience at that time. Note that even in such a case, since the confirmation operations for two or more target devices are not executed simultaneously, an increase in temporary power consumption is prevented.
[0059] 〇Specific Examples 1-3 In the above embodiment, it has been described that the confirmation operation of the main display device 10 is executed together with the confirmation operation of the lighting device (the inspection image K is displayed in the main display area 11), but the confirmation operation of the main display device 10 may be executed separately. For example, it is assumed that the initial confirmation operation is executed in the order of the transmissive display device 20 (the first step), the movable device (the second step), the lighting device (the third step), and the main display device 10 (the fourth step). By doing so, an increase in temporary power consumption due to the confirmation operation of the main display device 10 being executed simultaneously with the confirmation operations of other devices is prevented.
[0060] 〇Specific Examples 1-4 In the above-described embodiment, it has been described that three devices, i.e., the transmissive display device 20, the movable device (movable body 28), and the decorative lighting device (decorative light emitter 29), are set as the target devices. However, a configuration in which other devices are used as the target devices may also be adopted. Further, a configuration may be adopted in which the type of the target device for performing the initial confirmation operation is different from the type of the target device that can be selected by the selection means. For example, although the initial confirmation operation (the first to third steps) is performed for the three devices, i.e., the transmissive display device 20, the movable device, and the decorative lighting device, a configuration may be adopted in which the devices for which the confirmation operation can be performed by the selection by the selection means are the two devices, i.e., the transmissive display device 20 and the movable device.
[0061] 〇Specific Example 1-5 A configuration is provided with a switching means 35 (see FIG. 11) capable of switching the validity / invalidity of a selection confirmation operation function (inspection mode) for causing a target device selected using the selection means to perform a confirmation operation. As described in the above embodiment, if the operation of the cross key 32 is performed in the selectable state during operation so that the target device corresponding to the operation performs a confirmation operation, the selection confirmation operation function is made valid. If the target device does not perform a confirmation operation even when the cross key 32 is operated in the selectable state during operation, the selection confirmation operation function is made invalid. The switching means 35 is provided at a position where it can be operated by the game parlor side (game parlor staff) but is substantially inoperable by the player. For example, it is assumed that the validity / invalidity of the above function can be switched by operating a switch provided inside the gaming machine 1 (for example, on the back side of the game board 90) that cannot be accessed without using a key.
[0062] As described in the above embodiment, the cross key 32, which is the selection means, is provided at a position where the player can operate it (if it can be operated by using a key or the like that the game parlor should manage, it is not considered "operable by the player". That is, it means that the player can operate it when the gaming machine 1 is in its normal state). Therefore, there is a possibility that the player may operate the cross key 32 in the selectable state during operation, and the confirmation operation may be unexpectedly started. For the game parlor that hopes to prevent such an unexpected confirmation operation from occurring, it is possible to disable the selection confirmation operation function.
[0063] The reason for adopting the configuration as in this example is that the selection means (cross key 32) is provided at a position where the player can operate it. The selection means may be provided at a position where the player cannot operate it (a position that can be operated by using a key or the like that the game parlor should manage. For example, inside the gaming machine 1). However, if such a configuration is adopted, it can be said that the necessity of providing the switching means 35 is not so high.
[0064] 〇Specific Examples 1-6 In the above embodiment, in order to prevent a temporary increase in power consumption, it was explained that in the automatic confirmation operation, the confirmation operation (first step) of the transmissive display device 20 and the confirmation operation (third step) of the electric decoration device are separate. However, it is also possible to set it so that only some of the electric decoration light emitters 29 perform the confirmation operation (emit light) together with the transmissive display device 20 (image light emitter 20b).
[0065] Specifically, it is assumed that the decorative light emitter 29 is divided into a first light emitter group and a second light emitter group (see Fig. 12(a)). Among these, for the first light emitter group, it is assumed that a confirmation operation (lighting) is performed together with (in the same process as) the transmissive display device 20 (image light emitter 20b). On the other hand, for the second light emitter group, it is assumed that a confirmation operation is performed separately from (in a different process from) the transmissive display device 20. In terms of the above embodiment, in the first step, a confirmation operation of the first light emitter group and the transmissive display device 20 (image light emitter 20b) is performed, and in the third step, a confirmation operation of the second light emitter group is performed (see Fig. 12(b)). By doing so, since only a part of the decorative light emitter 29, rather than all of it, lights up together with the image light emitter 20b, an increase in temporary power consumption is suppressed. Specifically, within a range that does not exceed the power consumption limit, the number and types of the decorative light emitters 29 (the decorative light emitters 29 included in the first light emitter group) that light up together with the image light emitter 20b may be determined.
[0066] If the number of the decorative light emitters 29 is large, an increase in power consumption will occur during the confirmation operation of the decorative device. In such a case, for some of the decorative light emitters 29, a confirmation operation may be performed together with the transmissive display device 20 (image light emitter 20b), and for some other decorative light emitters 29, a confirmation operation may be performed separately from the transmissive display device 20 (image light emitter 20b).
[0067] 4) Special reserved performance In the gaming machine 1 according to this embodiment, a special hold performance may occur during a variable performance. The special hold performance is a performance premised on the display of the hold symbol 70. The mode of the hold symbol 70 is classified into a normal mode and a special mode (see Fig. 13). The normal mode is the normal state of the hold symbol 70. The hold symbol 70 has the highest probability of being displayed in the normal mode. A configuration in which a plurality of types of modes are set as the normal mode may also be adopted. The special mode is a mode indicating that the probability (big win reliability) of the corresponding win / loss lottery result being a big win is higher than that of the normal mode. In this embodiment, as the special mode, three types, namely, the first special mode, the second special mode, and the third special mode (with the highest reliability), are set in descending order of reliability (there are three special modes that are the targets of the special hold performance). The first special mode exhibits the color "blue", the second special mode exhibits the color "green", and the third special mode exhibits the color "red" (in each figure, the color is represented by a character) (see Fig. 13). A configuration in which a plurality of types of modes are set for each of the first special mode to the second special mode may also be adopted. Also, although none of the first special mode to the third special mode has a corresponding win / loss lottery result that is a confirmed big win (less than 100% reliability), a configuration in which a special mode with a confirmed big win is set may also be adopted.
[0068] The special hold performance is a performance that may occur when the hold symbol 70 in the special mode is displayed. In this embodiment, the display of a predetermined image (hereinafter referred to as the transmissive image 40) on the transmissive display device 20 (transmissive display area 21) is executed as the special hold performance. Specifically, the display of any one of the first transmissive image 41, the second transmissive image 42, and the third transmissive image 43 is executed as the special hold performance. The first transmissive image 41 is a transmissive image 40 that exhibits the color "blue", the second transmissive image 42 is a transmissive image 40 that exhibits the color "green", and the third transmissive image 43 is a transmissive image 40 that exhibits the color "red". The first transmissive image 41 to the third transmissive image 43 have the same shape (outer shape) of the transmissive image 40 and different colors (different emission colors of the image light emitter 20b) (in the drawing, the difference in the "color" is represented by a character) (see Fig. 13). Therefore, it can be said that the special hold change performance is a performance that emphasizes which "color" image is displayed.
[0069] Each of the first through third transmissive images 41 to 43 is associated with one of the reserved symbols 70 in a special mode. Therefore, the number of types of the transmissive images 40 used in the special reserved effect is the same as the number of types of the special modes used in the special reserved effect (three in this embodiment). The first transmissive image 41 is associated with the first special mode, the second transmissive image 42 is associated with the second special mode, and the third transmissive image 43 is associated with the third special mode (see FIG. 13). That is, those in the corresponding relationship share the "color".
[0070] The special reserved effect is roughly classified into a corresponding effect and a non-corresponding effect. The special reserved effect occurs at a specified timing (described later). At a certain specified timing, either the corresponding effect or the non-corresponding effect occurs, and the other does not occur. That is, at the timing when the special reserved effect occurs, either the corresponding effect or the non-corresponding effect occurs, and the two do not occur together (at the same timing).
[0071] The special reserved effect can occur when one of the one or more reserved symbols 70 displayed in the main display area 11 is set as the target reserved symbol T and the target reserved symbol T assumes a special mode. The corresponding effect is an effect in which the transmissive image 40 associated with the type of the special mode of the target reserved symbol T is displayed in the transmissive display area 21. The non-corresponding effect is an effect in which a type of transmissive image 40 different from the transmissive image 40 associated with the type of the special mode of the target reserved symbol T is displayed. It can also be said that the non-corresponding effect is an effect different from the corresponding effect associated with the type of the special mode of the target reserved symbol T.
[0072] When the target hold symbol T is in the first special mode, the corresponding effect is that the first transmissive image 41 is displayed on the transmissive display device 20, and when the target hold symbol T is in the first special mode, the non-corresponding effect is that the second transmissive image 42 or the third transmissive image 43 is displayed on the transmissive display device 20. Also, when the target hold symbol T is in the second special mode, the corresponding effect is that the second transmissive image 42 is displayed on the transmissive display device 20, and when the target hold symbol T is in the second special mode, the non-corresponding effect is that the third transmissive image 43 is displayed on the transmissive display device 20. Further, when the target hold symbol T is in the third special mode, the corresponding effect is that the third transmissive image 43 is displayed on the transmissive display device 20, while no non-corresponding effect occurs when the target hold symbol T is in the third special mode. For the non-corresponding effect, the transmissive image 40 corresponding to a special mode with a lower reliability than the special mode of the target hold symbol T is not displayed. That is, when the target hold symbol T is in the second special mode, no special hold effect occurs in which the first transmissive image 41 is displayed on the transmissive display device 20. Similarly, when the target hold symbol T is in the third special mode, no special hold effect occurs in which the first transmissive image 41 or the second transmissive image 42 is displayed on the transmissive display device 20.
[0073] When the target hold symbol T is in the first special mode, the non-corresponding effect in which the second transparent image 42 is displayed, and when the target hold symbol T is in the second special mode, the corresponding effect in which the second transparent image 42 is displayed are both such that the second transparent image 42 is displayed and it can be said that the modes are the same. Also, when the target hold symbol T is in the first special mode, the non-corresponding effect in which the third transparent image 43 is displayed, and when the target hold symbol T is in the third special mode, the corresponding effect in which the third transparent image 43 is displayed are both such that the third transparent image 43 is displayed and it can be said that the modes are the same. Also, when the target hold symbol T is in the second special mode, the non-corresponding effect in which the third transparent image 43 is displayed, and when the target hold symbol T is in the third special mode, the corresponding effect in which the third transparent image 43 is displayed are both such that the third transparent image 43 is displayed and it can be said that the modes are the same. That is, the non-corresponding effects that can occur when the target hold symbol T is in a certain type of special mode are the same as the corresponding effects that can occur when the target hold symbol T is in a special mode with a higher reliability than the certain type of special mode.
[0074] The holding symbols 70 (the in-variation holding symbol 71 and the pre-variation holding symbol 72) are displayed at positions corresponding to the so-called digestion order (the order in which the notification of the corresponding win / loss lottery result is completed earlier). In the present embodiment, along the lower edge of the main display area 11, the display positions of digestion order 1 (the display position of the in-variation holding symbol 71), digestion order 2 (the position where the one with the earliest digestion among the pre-variation holding symbols 72 is displayed), digestion order 3, digestion order 4, and digestion order 5 (the position where the one with the latest digestion is displayed) are set (in FIG. 2, numbers representing the digestion order are assigned to each holding symbol 70 (the numbers are not actually displayed)). Triggered by the completion of the notification of a certain win / loss lottery result, the display position of the holding symbol 70 displayed before the completion changes (the digestion order moves up by one). In the present embodiment, the special holding effect occurs when the display position of the holding symbol 70 changes (so-called holding digestion). That is, the holding digestion time is the specified timing at which the special holding effect can occur. Note that the holding digestion time can be said to be the time when the in-variation effect starts (it can also be regarded as the time when the in-variation effect ends), and the special holding effect is executed for a certain period (for example, one second) including this time. The special holding effect in the present embodiment may occur after the pre-variation holding symbol 72 assumes a special mode. That is, after the in-variation holding symbol 71 assumes a special mode, the special holding effect does not occur.
[0075] The target held symbol T (the held symbol 72 before variation) is in the first special mode, and when the notification of a certain winning or losing lottery result is completed and the positions where each held symbol 70 is displayed change (the digestion order advances), a special held effect is to occur. That is, at the said specified timing, the said corresponding effect (display of the first transparent image 41) or non-corresponding effect (display of the second transparent image 42 or the third transparent image 43) occurs. In the present embodiment, when the corresponding effect occurs, the corresponding effect occurs at the specified timing until the target held symbol T comes to be displayed as the symbol 71 being varied. For example, as shown in FIG. 14, when the first corresponding effect occurs when the target held symbol T changes from the position of digestion order 4 to the position of digestion order 3 (see FIGS. 14(b) and (c)), the second corresponding effect occurs when it changes from the position of digestion order 3 to the position of digestion order 2 (see FIGS. 14(d) and (e)), and the third corresponding effect occurs when it changes from the position of digestion order 2 to the position of digestion order 1 (see FIGS. 14(f) and (g)). The specified timing when it changes from the position of digestion order 2 (the held symbol 72 before variation with the earliest digestion order) to the position of digestion order 1 (the symbol 71 being varied) is the last specified timing, and the corresponding effect occurs at each specified timing until reaching the said last specified timing. By such a corresponding effect occurring, it is emphasized that the target held symbol T is in the first special mode. That is, since the corresponding effect is one in which the transparent image 40 (the transparent image 40 of the same color) corresponding to the special mode of the target held symbol T is displayed, it can be said that it is an effect that emphasizes and shows to the player that the target held symbol T is in the said special mode.
[0076] When a non-corresponding effect occurs, until the notification of the winning / losing lottery result corresponding to the target hold symbol T is completed (until the target hold symbol T is consumed (erased)), the aspect of the target hold symbol T changes in a direction of increasing reliability. For example, assume that the target hold symbol T (the pre-variation hold symbol 72) is in the first special aspect, and a non-corresponding effect occurs where the second transparent image 42 is displayed at a specified timing when the notification of a certain winning / losing lottery result is completed and the positions where each hold symbol 70 is displayed change (the digestion order is advanced) (see FIGS. 15(c) and (e)). In this case, the occurrence of a hold change effect in which the target hold symbol T changes from the first special aspect to the second special aspect (see FIG. 15(f)) is determined. Although not shown, similarly, when the target hold symbol T is in the first special aspect and a non-corresponding effect occurs where the third transparent image 43 is displayed at the specified timing, the occurrence of a hold change effect in which the target hold symbol T changes from the first special aspect to the third special aspect is determined. In this case, instead of changing directly from the first special aspect to the third special aspect, it may change step by step until the target hold symbol T is digested, such as from the first special aspect to the second special aspect and then from the second special aspect to the third special aspect. Also, although not shown, when the target hold symbol T is in the second special aspect and a non-corresponding effect occurs where the third transparent image 43 is displayed at the specified timing, the occurrence of a hold change effect in which the target hold symbol T changes from the second special aspect to the third special aspect is determined. Thus, when a non-corresponding effect occurs, the target hold symbol T changes retrospectively to the special aspect corresponding to the corresponding effect in the case where the non-corresponding effect is assumed to occur as a corresponding effect. The non-corresponding effect can also be regarded as a notice of the occurrence of the hold change effect.
[0077] In this embodiment, when a non - corresponding effect in which a certain type of transparent image 40 is displayed occurs, the transparent image 40 continues to be displayed at each specified timing until the last specified timing. For example, when the second transparent image 42 is displayed at the first specified timing, the second transparent image 42 continues to be displayed until the last specified timing (see FIGS. 15(c), (e), (h)). Therefore, even if the non - corresponding effect occurred at the first specified timing, a corresponding effect may occur at the second and subsequent specified timings. For example, assume that the target - held symbol T is in the first special mode, a non - corresponding effect in which the second transparent image 42 is displayed occurs at a certain specified timing, and before reaching the last specified timing, the target - held symbol T changes from the first special mode to the second special mode (see FIGS. 15(a) - (f)). In this case, at the specified timing after this change occurs, a corresponding effect in which the target - held symbol T is in the second special mode and the second transparent image 42 is displayed occurs (see FIG. 15(h)).
[0078] If a special - hold change effect occurs at a certain specified timing, the probability that it is a corresponding effect is higher than the probability that it is a non - corresponding effect. That is to say, it can also be said that the corresponding effect is the default (normal) effect and the non - corresponding effect is a rare (special) effect.
[0079] Thus, the special - hold effect in this embodiment is based on the occurrence of a corresponding effect in which the type (color) of the special mode of the target - held symbol T and the type (color) of the displayed transparent image 40 are in a corresponding relationship. However, a non - corresponding effect in which the type of the special mode and the type of the transparent image 40 are not in a corresponding relationship may also occur. From the perspective of the player, the special - hold effect seems to be an effect in which the fact of becoming a special mode is emphasized by the transparent image 40 (the color of the special mode is emphasized by the color of the transparent image 40) due to the existence of the corresponding effect. However, it is an effect form in which a different special case (non - corresponding effect) may also occur. That is, it is an effect form in which only the player who notices the occurrence of this special case can know in advance the occurrence of the hold - change effect.
[0080] Hereinafter, specific examples of improving, concretizing, modifying, etc. the matters related to the above special hold effects will be described. Note that, as much as possible, a configuration in which the techniques described using the following specific examples are combined and applied may also be used.
[0081] 〇Specific Example 2-1 Regarding the non-corresponding effect in the above embodiment, it has been explained that a transmissive image 40 corresponding to a special aspect with a higher reliability than the special aspect of the target hold symbol T is displayed. However, a configuration may be adopted in which a non-corresponding effect in which a transmissive image 40 corresponding to a special aspect with a lower reliability than the special aspect of the target hold symbol T is displayed may occur. In this case, a hold change effect of the target hold symbol T will occur in the direction in which the reliability decreases. However, generally, it is normal that an effect in which a change occurs in the direction in which the reliability decreases does not occur. Therefore, if this is to be realized, the setting may be the same as that in the above embodiment.
[0082] 〇Specific Example 2-2 Regarding the special hold effects (corresponding effect, non-corresponding effect) in the above embodiment, it has been explained that the transmissive image 40 is displayed on the transmissive display device 20. However, as long as the correspondence with each special aspect can be grasped by the player, it is not limited to the effects using such a transmissive display device 20. For example, it is assumed that a light emitting device provided at a predetermined portion emits light as a special hold effect. A configuration in which the emission color of the light emitting device is associated with (matches) the color of the special aspect is a corresponding effect, and a configuration in which the emission color of the light emitting device is not associated with (does not match) the color of the special aspect is a non-corresponding effect. However, it is preferable that the special hold effect is not an effect realized by the image displayed on the main display device 10 (main display area 11). Since the hold symbol 70 (target hold symbol T) is displayed on the main display device 10, the corresponding effect emphasizes the special aspect of the target hold symbol T, and the non-corresponding effect announces the change of the target hold symbol T. Therefore, it is preferable that the special hold effect is executed by a device different from the one representing the target hold symbol T.
[0083] 〇Specific Example 2-3 In the above-described embodiment, it has been explained that when a non-corresponding effect occurs, the state of the target hold symbol T changes (a hold change effect occurs), but it may be set that the hold change effect does not necessarily occur.
[0084] For example, the occurrence of a non-corresponding effect only increases the probability that the target hold symbol T changes to a special state corresponding to the type of the transmissive image 40 displayed as the non-corresponding effect (higher than when the non-corresponding effect does not occur), and it may not necessarily change. Briefly speaking, it is assumed that a non-corresponding effect occurs as a chance-up for the occurrence of a hold change.
[0085] Also, it may be set that there is no difference in the probability of the occurrence of a hold change effect between the case where a non-corresponding effect occurs and the case where a non-corresponding effect does not occur. That is, the non-corresponding effect does not suggest the occurrence of a hold change effect, and it may occur as an effect indicating a situation where the type of the special state of the target hold symbol T and the type of the transmissive image 40 displayed on the transmissive display device 20 are not in a corresponding relationship (contradictory). However, even in the case of this example, when a non-corresponding effect occurs, it is preferable to set that the reliability of the pass / fail lottery result corresponding to the target hold symbol T increases. That is, the above-mentioned "contradictory" situation does not suggest a hold change, but is configured to occur as a so-called chance-up effect.
[0086] 〇Specific Example 2-4 When a certain target hold symbol T becomes a special state and there may be two or more specified timings for the special hold effect occurring for the target hold symbol T, it is assumed that the type of the transmissive image 40 displayed at a certain specified timing and the type of the transmissive image 40 displayed at a subsequent specified timing may be different. Briefly speaking, it is assumed that an "upgrade" of the transmissive image 40 (a change in the direction of increasing the reliability of the corresponding special state) may occur.
[0087] For example, assume that the target hold symbol T assumes the first special mode (see FIGS. 16(a) and 16(b)), and a corresponding effect occurs in which the first transmission image 41 is displayed at a certain specified timing (see FIG. 16(c)). Thereafter, a non-corresponding effect may occur in which the second transmission image 42 or the third transmission image 43 is displayed at the specified timing after the next time (see FIG. 16(e)). After this, a hold change effect occurs in which the target hold symbol T changes to the type of the transmission image 40 displayed as the non-corresponding effect (see FIG. 16(f)). That is, assume that what was a corresponding effect at a certain specified timing may change to a non-corresponding effect (the transmission image 40 "ascends"). It can also be considered that the special hold effect changes from an effect (corresponding effect) that emphasizes the target hold symbol T in the special mode to an effect (non-corresponding effect) that announces the hold change of the target hold symbol T.
[0088] Also, for example, assume that the target hold symbol T assumes the first special mode (see FIGS. 17(a) and 17(b)), and a non-corresponding effect occurs in which the second transmission image 42 is displayed at a certain specified timing (see FIG. 17(c)). Thereafter, a non-corresponding effect may occur in which the third transmission image 43 is displayed at the specified timing after the next time (see FIG. 17(e)). After this, a hold change effect occurs in which the target hold symbol T changes to the third special mode (see FIG. 17(f)). That is, assume that the transmission image 40 in the non-corresponding effect at the specified timing after that is of a higher reliability than the transmission image 40 in the non-corresponding effect at a certain specified timing (the transmission image 40 "ascends").
[0089] By doing so as in this example, the special hold effect becomes an effect form in which it is also possible to expect the "ascension" of the transmission image 40.
[0090] 〇Specific Example 2-5 When a non - corresponding effect occurs at a specified timing (see Fig. 18(c)), and then a reserved change effect corresponding to the non - corresponding effect occurs (see Fig. 18(d)), no special reserved effect shall occur (the transparent image 40 shall not be displayed) even when the specified timing comes thereafter (see Fig. 18(f)). That is, the non - corresponding effect shall occur at the specified timing until the reserved change effect corresponding thereto occurs, and shall not occur at the specified timing thereafter (nor shall the corresponding effect occur). By doing so, it becomes clear whether the reserved change effect suggested by the non - corresponding effect has not occurred yet or has already occurred.
[0091] 〇Specific Example 2 - 6 In the above - described embodiment, it was explained that the timing when the position where the target reserved symbol T is displayed changes (when the digestion order is advanced) is the specified timing. However, a configuration may be adopted in which a different specified timing is set. However, as described in the above - described embodiment, for a certain target reserved symbol T, the special reserved effect (corresponding effect or non - corresponding effect) may occur more than twice before the target reserved symbol T is digested. In order for the player to be able to grasp that the more than two special reserved effects are related (continuous), it is preferable that a regular timing is set as the specified timing (so that the special reserved effect does not occur irregularly). For example, by setting the time point 3 seconds after the decorative symbol 80 starts to fluctuate as the specified timing, the special reserved effect (corresponding effect or non - corresponding effect) will occur regularly.
[0092] 5) Superimposed Image Effect The gaming machine 1 according to this embodiment can execute a superimposed image effect as an effect that constitutes a variable effect. The superimposed image effect is an effect in which a superimposed image 50 is expressed by an image (hereinafter referred to as a first image 51) displayed in the main display area 11 of the main display device 10 (first display device) and an image (hereinafter referred to as a second image 52) displayed in the transmissive display area 21 of the transmissive display device 20 (second display device) (see Fig. 19(a)). During the execution of the superimposed image effect, hold symbols 70, decorative symbols 80, etc. are displayed. However, for the sake of clarity of the drawings, these are omitted in some of the drawings for explaining the superimposed image effect.
[0093] The main display device 10 can display a three-dimensional image (so-called naked-eye stereoscopic image) that appears three-dimensional to the player. Since the display device itself capable of displaying a naked-eye stereoscopic image is well-known, the description of its structure, principle, etc. is omitted. The first image 51 is a representation of a predetermined character as a three-dimensional image using this function (see Fig. 19(b-1)). The second image 52 displayed on the transmissive display device 20 (illuminated panel) represents the same character as the first image 51 (see Fig. 19(b-2)). That is, the first image 51 and the second image 52 represent the same object. Here, the fact that the first image 51 and the second image 52 represent the same object does not mean that the shapes, etc. of the first image 51 and the second image 52 are exactly the same as an absolute condition, but it is assumed that they may be different in shape, etc. within the range where the player can recognize that they represent the same thing.
[0094] During at least a part of the period when the superimposed image effect occurs, a state in which the first image 51 is displayed on the main display device 10 and a state in which the second image 52 is displayed on the transmissive display device 20 occur. At least a part of the second image 52 overlaps in front of the second image 52. In this embodiment, since the first image 51 and the second image 52 represent the same character, most of them will overlap.
[0095] In this embodiment, in a state where the second image 52 is being displayed on the transmissive display device 20, there exists a spatial region 52s (a non-emitting portion) surrounded by a portion constituting the second image 52 (a portion that emits light; hereinafter, may also be referred to as an image constituent portion 52b) (refer to the frame surrounded by "※" in Fig. 19(b-2)). Specifically, the portions corresponding to the "eyes" and "mouth" of the character represented by the second image 52 are the spatial region 52s. Since the transmissive display device 20 (transmissive display region 21) in this embodiment is colorless and transparent in a portion where no image is being displayed, what exists behind through the spatial region 52s will be visually recognized in substantially the same manner.
[0096] The first image 51 includes a portion (hereinafter, referred to as a specific portion 51t) that overlaps with the spatial region 52s. Specifically, the specific portion 51t is a portion representing the eyeballs of the character represented by the first image 51 (refer to Fig. 19(b-1)). Note that the specific portion 51t is also a portion that appears three-dimensional to the player (a naked-eye stereoscopic image). In a state where both the first image 51 and the second image 52 are being displayed in the superimposed image effect, the specific portion 51t will be visually recognized in substantially the same manner through the spatial region 52s (refer to Fig. 19(a)).
[0097] Also, in this embodiment, the image constituent portion 52b is semi-transparent (not opaque), and through the image constituent portion 52b, each portion constituting the first image 51 that overlaps behind it can be visually recognized. That is, in a state where both the first image 51 and the second image 52 are being displayed, most of the first image 51 (the portion that overlaps with the image constituent portion 52b of the second image 52) will be visually recognized through the image constituent portion 52b. Depending on the viewing method, it can also be said that the superimposed image effect is an effect in which the first image 51 functions like a "background" of the second image 52.
[0098] In such a superimposed image presentation, the second image 52 of the transmissive display device 20 (Illumin panel) is displayed so as to overlap in front of the first image 51 of the main display device 10. Since the first image 51 is a three-dimensional image, a novel presentation effect is manifested in that the first image 51 appears to pop out from the second image 52 that is displayed in front of it. In particular, in the present embodiment, since the first image 51 includes a portion (specific portion 51t) that overlaps a spatial region 52s surrounded by the image component 52b of the second image 52, a presentation effect is manifested in that a part of the first image 51 appears to pop out forward from the spatial region 52s.
[0099] Hereinafter, specific examples in which matters related to the above superimposed image presentation are improved, embodied, deformed, etc. will be described. Note that, as much as possible, a configuration in which technologies described using the following specific examples are combined and applied may also be used.
[0100] 〇Specific Example 3-1 In the superimposed image presentation, the second image 52 displayed on the transmissive display device 20 is configured to repeat display and non-display (see FIG. 20). That is, the image light emitter 20b for displaying the second image 52 performs control to repeat lighting and extinguishing. By doing so, the superimposed image presentation becomes a presentation form in which a state where at least a part of the second image 52 overlaps in front of the first image 51 which is a three-dimensional image (superimposed state) (see FIGS. 20(a) and 20(c)) and a state where the first image 51 is visually recognized as it is (direct visual recognition state) (see FIGS. 20(b) and 20(d)) alternately switch. Due to the afterimage effect when switching from the superimposed state to the direct visual recognition state (the afterimage effect in which the second image 52 remains visible), the effect that the first image 51 appears to pop out more than the second image 52 is enhanced.
[0101] 〇Specific Example 3-2 In the above-described embodiment, it was explained that the first image 51 and the second image 52 represent the same object in the superimposed image presentation. However, the objects represented by the first image 51 and the second image 52 may be different. For example, if the first image 51 represents a predetermined character and the second image 52 represents a predetermined object, in the superimposed image presentation, the character in the first image 51 will appear to jump out in front of the object in the second image 52.
[0102] 〇Specific Example 3-3 Separate from the superimposed image presentation described in the above embodiment, assume that a single-image presentation can occur. The single-image presentation is a presentation in which one of the first image 51 and the second image 52 is displayed and the other is not. That is, a presentation of "displaying the first image 51 on the main display device 10 (not displaying the second image 52 on the transmissive display device 20)" (hereinafter, may also be referred to as the first single-image presentation) (see Fig. 21(b-1)), or a presentation of "displaying the second image 52 on the transmissive display device 20 (not displaying the first image 51 on the main display device 10)" (hereinafter, may also be referred to as the second single-image presentation) (not shown). The former is a presentation in which the three-dimensional first image 51 is visually recognized without the second image 52 (in its original state), and the latter is a presentation in which the image (illuminated image) displayed on the transmissive display device 20 is visually recognized without the first image 51 behind it.
[0103] On this premise, at a specific timing in the variable performance (see Fig. 21(a)), either a single-image performance (see Fig. 21(b-1)) or a superimposed-image performance (see Fig. 21(b-2)) occurs (the other does not occur). The configuration is such that the jackpot reliability of the pass / fail lottery result corresponding to the variable performance is higher when the other performance occurs than when one performance occurs. For example, at the specific timing, the setting is such that the jackpot reliability is higher when the superimposed-image performance occurs than when the single-image performance occurs (that is, the single-image performance is the "default" and the superimposed-image performance is the "chance-up" setting) (see Fig. 21(b-1)(b-2)). By doing so, a gaming property is realized in which the player pays attention to whether the first image 51 and the second image 52 are combined and displayed (the first image 51 appears to jump out from the second image 52) or are single.
[0104] If it is desired to make it difficult to distinguish whether the superimposed-image performance or the single-image performance has occurred (to reduce the number of players who notice that there are multiple patterns in the performance occurring at the specific timing), it is preferable to have the first single-image performance occur as the single-image performance. In either the superimposed-image performance or the single-image performance (the first single-image performance), the first image 51 (a clear image) representing a predetermined character is displayed on the main display device 10, which is the "main" display device. Since the difference between the two performances lies in the presence or absence of the second image 52 (a semi-transparent image), it becomes difficult to notice that there are multiple patterns in the performance occurring at the specific timing. On the other hand, if it is desired to make it easy to distinguish whether the superimposed-image performance or the single-image performance has occurred (to increase the number of players who notice that there are multiple patterns in the performance occurring at the specific timing), it is preferable to have the second single-image performance occur as the single-image performance. In the single-image performance (the second single-image performance), although the semi-transparent second image 52 is displayed, the clear first image 51 is not displayed. Therefore, the difference from the superimposed-image performance in which the first image 51 is displayed is obvious, and it becomes easy to notice that there are multiple patterns in the performance occurring at the specific timing.
[0105] Note that the specific timing is preferably a point in time when the player can recognize the timing as long as the game is played continuously to a certain extent (the occurrence timing should not be unpredictable). As an example of the specific timing, a specific point in time during the execution of a predetermined reach effect (an effect leading to an end according to the winning or losing lottery result) can be cited. The reach effect is an effect in which a predetermined video is displayed. When a certain frame of the video is output, the big win reliability is made different according to whether a superimposed image effect occurs or a single image effect occurs (see FIG. 21). As another example, it is also conceivable to set the specific timing as a point in time substantially simultaneous with the establishment of the reach. In addition, it is also conceivable to prompt the operation of the operation means 30 such as the effect button 31 and set the point in time when the operation is performed as the specific timing. The specific timing can also be regarded as a branching point as to whether a superimposed image effect occurs or a single image effect occurs. In this way, the point in time when a predetermined specific event occurs (a specific image is displayed on the main display device 10) is set as the specific timing, and the player should be able to recognize that it is a "branching point" as to whether a superimposed image effect occurs or a single image effect occurs. Note that, in order to clarify which of the superimposed image effect and the single image effect has occurred, it is preferable to set such that both the superimposed image effect and the single image effect do not occur in one fluctuating effect.
[0106] 6) Control of Specific Effects Based on Effect Status During the normal gaming state, a specific effect (see Fig. 22(a)) may occur as an effect that constitutes the variable effect. The specific effect is a type of reach effect that can occur when a reach (explanation omitted as it is well-known in the technical field of the present application) is established by the decorative symbol 80. When the winning or losing lottery result is a big win, it leads to the ending for a big win, and when it is a loss, it leads to the ending for a loss (the specific aspects of each ending vary depending on the type of specific effect). Note that the ending for a big win includes a so-called reversal pattern that appears to lead to the ending for a loss once but is then covered. The specific effect in this embodiment is a so-called battle effect where a character on the player's side (any one of characters A to E described later) battles an enemy character and the character on the player's side wins as the ending for a big win (see Fig. 22(b-1)), and the character on the player's side loses as the ending for a loss (see Fig. 22(b-2)). Note that the specific effect does not occur in the special gaming state.
[0107] As effects that can occur as specific effects, a plurality of types of effects with different aspects (hereinafter referred to as candidate specific effects) are set. When the execution condition for determining the execution of a specific effect as an effect constituting a certain variable effect is satisfied, any one of the plurality of types of candidate specific effects is actually executed as the specific effect. That is, triggered by the satisfaction of the execution condition once, what actually occurs is one type of candidate specific effect, and two or more types of candidate specific effects do not occur as the actual specific effect triggered by the satisfaction of the execution condition once. Also, in this embodiment, in one variable effect, the execution condition is not satisfied two or more times. Therefore, in one variable effect, the only thing that can actually occur as a specific effect is one type of candidate specific effect, and two or more types of candidate specific effects do not actually occur.
[0108] In this embodiment, five types of candidate identification effects A to E are set (see Fig. 22(a)). Each of the candidate identification effects A to E is an effect in which characters A to E (the characters A to E are different from each other) appear as main characters (hereinafter, may also be referred to as corresponding characters). In this embodiment, the character on the player side that battles as an enemy character will differ according to the type of candidate identification effect. That is, candidate identification effect A is an effect in which character A battles the enemy character, candidate identification effect B is an effect in which character B battles the enemy character, ··· candidate identification effect E is an effect in which character E battles the enemy character. During or throughout the effect, a character indicating the main character (for example, a title display of "○○ (name of the main character) VS □□ (name of the enemy character)") may be displayed so that the main character becomes clear.
[0109] When the execution condition is satisfied, which candidate identification effect to execute as the actual identification effect is determined based on the current effect status stored in a predetermined storage means (not shown). Note that the current effect status is not explicitly shown to the player, such as being displayed on the display device. In the present embodiment, five types of effect statuses, statuses A to E, are set (see FIG. 23). When the execution condition is satisfied while the effect status A is set, the candidate identification effect A occurs as the identification effect. Similarly, if the effect status B is set, the candidate identification effect B occurs; if the effect status C is set, the candidate identification effect C occurs; if the effect status D is set, the candidate identification effect D occurs; and if the effect status E is set, the candidate identification effect E occurs as the identification effect. A candidate identification effect associated with a type of effect status different from the current effect status does not occur as the identification effect. Thus, when the execution condition is satisfied, the candidate identification effect corresponding to the current effect status is actually executed as the identification effect. However, regardless of which type of candidate identification effect is executed as the identification effect, the probability that the winning / losing lottery result is a big win is the same (the type of candidate identification effect executed as the identification effect does not affect the reliability).
[0110] When a predetermined status change condition (hereinafter simply referred to as a change condition) is satisfied, the current effect status stored in the storage means is rewritten. The change condition may be satisfied on the condition that the winning / losing lottery result is a big win (that is, a big win game is obtained). That is, the current effect status may change when the winning / losing lottery result becomes a big win (in other words, the current effect status is maintained unless the winning / losing lottery result becomes a big win). In the present embodiment, the initial effect status set at the time of power-on or reset of the gaming machine 1 (the method of the reset operation or the like may be any and thus the description thereof is omitted) is status A. That is, at the time of opening of the game parlor, status A is usually set. Thereafter, it is changed to status B when the first change condition is satisfied. After the first change condition is satisfied, it is changed to status C when the second change condition is satisfied, and after the second change condition is satisfied, it is changed to status D when the third change condition is satisfied, and after the third change condition is satisfied, it is changed to status E when the fourth change condition is satisfied (see FIG. 23). Once status E is set, the state in which status E is set is maintained unless the power is turned off or a reset operation is performed.
[0111] The change condition is determined as to whether it is established based on the so-called number of consecutive jackpots. In the present embodiment, it is assumed that the jackpot won in the special game state is added to the number of consecutive jackpots, and the number of consecutive jackpots is reset when shifting to the normal game state. Whether or not to include the so-called "first jackpot" (the jackpot won in the normal game state) in the number of consecutive jackpots (whether to regard the so-called first jackpot as the first time of consecutive jackpots) can be set as appropriate. In the present embodiment, the "first jackpot" is also included in the number of consecutive jackpots. Note that the "consecutive jackpots" (continuance) only needs to be a situation where the game in the special game state more advantageous than the normal game state continues. Even if it once shifts to the normal game state, if a jackpot is won with the hold (so-called remaining hold) obtained in the special game state, and then shifts back to the special game state after the end of the jackpot game, such a case may also be included in the "consecutive jackpots" (the definition of "consecutive jackpots" differs according to the "specifications" of the gaming machine).
[0112] The first change condition is that the number of consecutive wins reaches 3 times. The second change condition is that the number of consecutive wins reaches 6 times. The third change condition is that the number of consecutive wins reaches 10 times. The fourth change condition is that the number of consecutive wins reaches 15 times. For example, assume that the number of consecutive wins ends at 8 times and the game shifts to the normal game state. In that case, since the second change condition is satisfied (after the first change condition is satisfied, the second change condition is satisfied), the status C is set until at least the next jackpot is won in the normal game state. Therefore, when the execution condition is satisfied in the normal game state, the candidate identification effect C will occur as the actual identification effect. Even if a jackpot is won thereafter, as long as the number of consecutive wins triggered by that does not reach 10 times (if the third change condition is not satisfied), the effect status will not change (it remains status C). Thus, it can also be understood that which effect status is set is determined based on the "maximum number of consecutive wins" after power-on or reset (if the game store performs a power-on or reset operation before opening, the maximum number of consecutive wins in the past on a certain business day). That is, if the maximum number of consecutive wins is less than 3 times, status A is set; if the maximum number of consecutive wins is 3 times or more and less than 6 times, status B is set; if the maximum number of consecutive wins is 6 times or more and less than 10 times, status C is set; if the maximum number of consecutive wins is 10 times or more and less than 15 times, status D is set; if the maximum number of consecutive wins is 15 times or more, status E is set. In this embodiment, as long as the power is not turned off or reset, the effect status does not change in the opposite direction when the change condition is satisfied (there is no downgrading of the status). In other words, during the operation of the game store (as long as no abnormality that requires power-off or reset occurs), there is no downgrading of the status.
[0113] As described above, in this embodiment, based on the production status that can change when the winning lottery result is a big win, when the execution condition is satisfied, it is determined which of the plurality of types of candidate specifying productions is actually executed as the specifying production. That is, due to winning a big win, the mode of the specifying production that occurs in the normal game state changes, which contributes to improving the player's gaming motivation and suppressing the player from getting bored.
[0114] Hereinafter, specific examples of improving, concretizing, modifying, etc. matters related to the control of the specifying production based on the above production status will be described. Note that, as much as possible, a configuration in which the techniques described using the following specific examples are combined and applied may also be used.
[0115] 〇Specific Example 4-1 In the above embodiment, it has been explained that the candidate specifying production associated with a type of production status different from the current production status does not occur as the specifying production, but it may be possible for the candidate specifying production associated with a type of production status different from the current production status to occur as the specifying production. For example, the candidate specifying production associated with the current production status is set to have a higher occurrence probability than other candidate specifying productions.
[0116] Specifically, when the execution condition is satisfied, it is assumed that the candidate specifying production to be executed is determined based on the specifying production determination table as shown in FIG. 24. In other words, referring to the current production status, different tables are used. Each table is such that the probability that the candidate specifying production corresponding to the current production status is selected is higher than the probability that any of the other candidate specifying productions is selected. That is, in a state where a certain type of production status is set, although the candidate specifying production corresponding to the production status is likely to be executed, it is not always the case that the corresponding candidate specifying production is executed.
[0117] 〇Specific Example 4-2 When the change condition is satisfied, instead of replacing the current presentation status with a new presentation status, a new presentation status is added to the current presentation status (see Fig. 25). For example, assume that the presentation status A is set after the power is turned on or reset, and then the first change condition is satisfied. In this case, it is assumed that the presentation status A and the presentation status B are set. When the execution condition is satisfied, either the candidate specific presentation A corresponding to the presentation status A or the candidate specific presentation B corresponding to the presentation status B actually occurs as the specific presentation (it is determined by lottery which of the candidate specific presentations A and B is to be executed). When the fourth change condition is satisfied, since all of the presentation statuses A to E are set, any of the candidate specific presentations A to E may occur as the specific presentation.
[0118] By doing so, a game property is realized in which the types of specific presentations that can occur increase each time a new change condition is satisfied. In other words, in the above-described embodiment, the specific presentation that can occur is one of a plurality of types of candidate specific presentations, while in this example, after the change condition is satisfied, the specific presentation that can occur is two or more types.
[0119] 〇Specific Example 4-3 Although it has been described that the specific presentation in the above-described embodiment is a reach presentation, any presentation that can occur as a presentation constituting the variable presentation in the normal game state may be configured as a specific presentation (candidate specific presentation) other than the reach presentation.
[0120] 〇Specific Example 4-4 The presentation executed during the jackpot game (so-called round) executed when the result of the win / loss lottery is a jackpot is defined as the jackpot-use presentation. A plurality of types of candidate jackpot-use presentations are set as presentations that may be executed as the jackpot-use presentation (see Fig. 26). Only one of the plurality of types of candidate jackpot-use presentations is executed for one jackpot game.
[0121] Each of a plurality of types of candidate-winning presentations is associated with one of a plurality of types of candidate-specifying presentations. Specifically, candidate-winning presentation A is associated with candidate-specifying presentation A, candidate-winning presentation B is associated with candidate-specifying presentation B, candidate-winning presentation C is associated with candidate-specifying presentation C, candidate-winning presentation D is associated with candidate-specifying presentation D, and candidate-winning presentation E is associated with candidate-specifying presentation E. The candidate-specifying presentation and the candidate-winning presentation in the corresponding relationship include common presentation elements. For example, assume that the character that appears (is displayed) as the main character in the candidate-winning presentation is the same as the character that appears in the candidate-specifying presentation (the player-side character). In this example, the candidate-winning presentation is a video (episode video) that shows an episode introducing the main character. That is, candidate-winning presentation A is the episode video of character A, candidate-winning presentation B is the episode video of character B, candidate-winning presentation C is the episode video of character C, candidate-winning presentation D is the episode video of character D, and candidate-winning presentation E is the episode video of character E are displayed on the main display device 10 (see FIG. 26). Assume that various episode videos include the name, etc. of the corresponding main character (in the example shown in FIG. 26, the characters of EPISODE ○ (○ is the name of the character) are displayed), so that it becomes easy to understand which character the video is about.
[0122] Until the first change condition is satisfied (when the current effect status is status A), the effect A for candidate wins in the jackpot game is executed. After the first change condition is satisfied and until the second change condition is satisfied (when the current effect status is status B), the effect B for candidate wins in the jackpot game is executed. After the second change condition is satisfied and until the third change condition is satisfied (when the current effect status is status C), the effect C for candidate wins in the jackpot game is executed. After the third change condition is satisfied and until the fourth change condition is satisfied (when the current effect status is status D), the effect D for candidate wins in the jackpot game is executed. After the fourth change condition is satisfied (when the current effect status is status E), the effect E for candidate wins in the jackpot game is executed. From this, it can be seen that the specific effect (type of candidate specific effect) executed when the execution condition is satisfied in the normal game state corresponds to the type of effect for candidate wins executed as the most recent win effect. For example, when the maximum consecutive hit count is 14, since the current effect status is status D, the effect D for candidate wins in the jackpot game will be executed. If it shifts to the normal game state while remaining in status D and the execution condition is satisfied, the candidate specific effect D corresponding to the effect D for candidate wins executed as the most recent win effect will be executed as the specific effect.
[0123] By doing so as in this example, a game property is realized in which the content of the win effect and the content of the specific effect occurring in the normal game state are linked. Also, since the corresponding effect for candidate wins and the candidate specific effect include common effect elements (the main characters appearing in the effect), the correspondence relationship between the effect for candidate wins and the candidate specific effect is easy to understand.
[0124] 〇Specific Example 4 - 5 (An example further specifying Specific Example 4 - 4) The content of the performance for candidate winning may also change according to the increase in the maximum number of consecutive wins. For example, if the maximum number of consecutive wins is 3 or more and less than 6, the status B is set, and the performance B for candidate winning will be executed as the winning performance. As the performance for candidate winning, there are prepared a performance B1 for candidate winning (see Fig. 27(a)) executed when the maximum number of consecutive wins is 3, a performance B2 for candidate winning (see Fig. 27(b)) executed when it is 4, and a performance B3 for candidate winning (see Fig. 27(c)) executed when it is 5. The performances B1 to B3 for candidate winning are all performances in which the main character (performance element) is character B (including the common performance element called character B), but their contents are different (for example, assume that the episode of character B progresses like B1 → B2 → B3). Similarly for other performance statuses, assume that there are prepared performances for candidate winning in which the main character (performance element) is the same but the content is different according to the maximum number of consecutive wins.
[0125] By doing so, while maintaining the aspect that the corresponding candidate specifying performance and the performance for candidate winning include a common performance element (main character), when the maximum number of consecutive wins increases, the game property that the content of the winning performance changes is realized.
[0126] 〇Specific Example 4-6 In the above embodiment, it has been explained that the current performance status is not specified, but the current performance status may be specified. By doing so, it becomes easier to understand that the type of the specifying performance (candidate specifying performance) changes according to the performance status.
[0127] Further, instead of explicitly indicating the current effect status, an image or the like that merely suggests it may be displayed. For example, the background image that is displayed as the background of the decorative pattern 80 in the normal gaming state is configured to change according to the current effect status. That is, a plurality of types of background images corresponding to each of the types of effect status (statuses A to E) are prepared, and the background image corresponding to the type of the current effect status is displayed. For a certain type of effect status, two or more types of background images may be associated.
[0128] 〇Specific Example 4-7 In the above embodiment, it has been explained that the effect status can change (the change condition can be satisfied) based on the maximum number of consecutive wins after power-on or reset (usually the maximum number of consecutive wins on a business day of a game parlor), but the effect status may be determined based on the most recent number of consecutive wins. That is, each time the normal gaming state is entered, the number of consecutive wins stored in the storage means is rewritten (reset), and the effect status is determined based on the latest number of consecutive wins. For example, assume that the number of consecutive wins = 7 when entering the normal gaming state and status C is set. Then, if a jackpot is won again and the number of consecutive wins = 4 when entering the normal gaming state, it is assumed that the effect status is rewritten from status C to status B. That is, since the number of consecutive wins = 4 (not the maximum number of consecutive wins after power-on or reset) is the most recent number of consecutive wins, the effect status is determined based on it.
[0129] 〇Specific Example 4-8 In the above-described embodiment, it has been explained that the production status can change (the change condition can be satisfied) based on the maximum number of consecutive wins after power-on or reset (usually the maximum number of consecutive wins on a business day of the game parlor). However, the configuration is such that the player can arbitrarily reset the maximum number of consecutive wins. For example, by performing a predetermined operation on the operation means 30 (the cross keys 32 or the production button 31), the maximum number of consecutive wins is reset (which means that the data contributing to the production status is reset, and the fact that the maximum number of consecutive wins is ○ times does not change). By performing the reset operation, the production status returns to the initial state (status A according to the above-described embodiment). By doing so as in this example, even when the current production status (the candidate production for a specific production) is not to the player's liking, there is an advantage that it can be initialized.
[0130] The existence and the specific method of the above-described reset operation may or may not be made clear to the player (for example, it may be considered to be installed as one of the elements targeted by a known customization function). If it is done in the former way, the game playability is such that most players can arbitrarily reset. If it is done in the latter way, the game playability is such that only the player who discovers the reset operation can enjoy its effect (the reset operation functions as a so-called "secret technique").
[0131] 〇Specific Example 4-9 A configuration is provided with a function for maintaining the current production status. For example, in a state where status B is set (a state where candidate production B occurs as a specific production), even if a new change condition is satisfied thereafter, it is provided with a status maintenance function (specific production maintenance function) for maintaining the state where status B is set. It is preferable that whether to use the function or not can be arbitrarily determined by the player. By performing a predetermined operation on the operation means 30 (the cross keys 32 or the production button 31), the ON / OFF of the function is switched.
[0132] Some players may think that the current production status (the type of candidate production that may occur as a specific production) is to their liking and they do not want it to change thereafter. If we are to meet such player requests, it would be good to have a function that can maintain the current production status as in this example.
[0133] 〇Specific Example 4-10 Although it has been explained that the change conditions in the above embodiment are established by an increase in the number of consecutive wins, any conditions other than those can be set as change conditions as long as they are conditions that can be established when the winning or losing lottery result is a big win. For example, it is conceivable to adopt a configuration in which the presence or absence of the establishment of the change conditions is determined based on the total number of big wins (the number of big wins in a business day) won after power-on or reset. Also, it is conceivable to divide the big wins into multiple types and set it such that the change conditions may be established when winning a part of the multiple types of big wins, but the change conditions cannot be established when winning other big wins.
[0134] 7) As described above in detail regarding the embodiments of the present invention, the present invention is not limited to the above embodiments at all, and various modifications are possible without departing from the gist of the present invention.
[0135] The matters described in the above embodiment can be applied to other gaming machines such as rotary gaming machines, except for the point of using the configuration peculiar to pachinko gaming machines.
[0136] It is assumed that the matters regarding the "big win" described in the above embodiment can also be read as the so-called "small win". For example, for an effect that suggests the probability (big win reliability) of a "big win", it can also be used to suggest the probability of a "small win".
[0137] The specific means (gaming machine) obtained from the above embodiment are listed below.
[0138] ·Means 1-1 A transmissive display device that is a display device separate from the main display device on which a decorative symbol indicating a lottery result is displayed, and in which an area where no image is displayed is transparent, and a lighting device other than the light emitters driven when an image is displayed on the transmissive display device. And a confirmation operation execution means for performing a confirmation operation for checking whether the device operates normally when a predetermined condition is satisfied. The automatic confirmation operation including the confirmation operation of the transmissive display device and the confirmation operation of the lighting device includes a transmissive display device confirmation step of displaying an image on the transmissive display device, and a lighting device confirmation step of lighting the light emitters included in the lighting device. A gaming machine characterized in that the steps are executed separately. According to the above gaming machine, since the confirmation operation of the transmissive display device and the confirmation operation of the lighting device are executed separately, an increase in temporary power consumption can be prevented.
[0139] · Means 1-2 A gaming machine according to Means 1-1, comprising a movable device having a movable body that operates within a predetermined range, wherein the automatic confirmation operation includes the confirmation operation of the movable body, and the transmissive display device confirmation step and the movable device confirmation step in which the movable body operates are executed separately. In this way, since the confirmation operation of the transmissive display device and the confirmation operation of the movable device are executed separately, an increase in temporary power consumption can be prevented.
[0140] · Means 1-3 The transmissive display device is provided in front of the main display device so that at least a part thereof overlaps the main display device. In the transmissive display device confirmation step, a single-color image of a single color is displayed on the main display device. A gaming machine according to Means 1-1 or Means 1-2. By doing so, the image displayed on the transmissive display device becomes easier to see and its confirmation becomes easier.
[0141] · Means 1-4 The gaming machine according to Means 1-3, wherein in the lighting device confirmation step, an image different from the single-color image is displayed on the main display device. In the electrical decoration device confirmation process, an image different from a single-color image may be displayed on the main display device to check whether the main display device is normal.
[0142] ·Means 1-5 The transmissive display device has a limited number of displayable images, and the transmissive display device confirmation process is characterized in that the transmissive display device sequentially displays the displayable images, which is a gaming machine according to any one of Means 1-1 to Means 1-4. By doing so, an increase in temporary power consumption in the display device confirmation process of this type is prevented.
[0143] ·Means 2-1 A gaming machine comprising confirmation operation execution means for performing a confirmation operation to check whether the device operates normally, and selection means for selecting a device on which the confirmation operation is actually performed from among a plurality of target devices that are the targets of the confirmation operation. According to the above gaming machine, since only the target device to be particularly checked can be preferentially subjected to the confirmation operation, it contributes to the efficiency of the confirmation work.
[0144] ·Means 2-2 After the confirmation operation is performed on some of the plurality of target devices using the selection means, when a predetermined start condition is satisfied, the confirmation operation is automatically performed on one or more of the target devices other than the target devices on which the confirmation operation has been performed using the selection means, which is a gaming machine according to Means 2-1. By doing so, the confirmation operation will also be performed on the target devices not selected by the selection means.
[0145] ·Means 2-3 The start condition may be established in an initial confirmation operation incomplete state in which the confirmation operation has not been performed on at least any one of the plurality of target devices after power-on, which is a gaming machine according to Means 2-2. By doing so, even for the target devices not selected by the selection means after power-on, a confirmation operation (initial confirmation operation) will be performed.
[0146] · Means 2-4 Even in the initial confirmation operation completion state where the confirmation operation has been executed for all of the plurality of target devices after power-on, it is possible to cause the confirmation operation to be executed again for some of the plurality of target devices using the selection means. The gaming machine according to any one of Means 2-1 to Means 2-3, characterized in that. By doing so, even after the initial confirmation operation is completed (for example, even during the business hours of the game arcade), it is possible to perform a confirmation operation on any target device.
[0147] · Means 2-5 In the initial confirmation operation completion state, the start condition is not satisfied. The gaming machine according to Means 2-4 that cites Means 2-2 or Means 2-3, characterized in that. Since the initial confirmation operation completion state is a state where the initial confirmation operation has been executed for all target devices after power-on, it can be said that there is no need to automatically (compulsorily) perform a confirmation operation on the unselected target devices.
[0148] · Means 2-6 The selection means is provided at a position operable by the player, and is provided with a switching means capable of switching the validity / invalidity of causing the confirmation operation to be executed again for some of the plurality of target devices using the selection means in the initial confirmation operation completion state. The gaming machine according to Means 2-4 or Means 2-5, characterized in that. If the selection means is provided at a position operable by the player, there is a possibility that the player touches the selection means and the confirmation operation is unexpectedly started. In order to prevent such a situation from occurring, it is sufficient to be able to switch the validity / invalidity of executing the confirmation operation by the selection means.
[0149] · Means 2-7 While any one of the plurality of target devices is performing the confirmation operation, it is prohibited to cause any other of the target devices to perform the confirmation operation using the selection means. The gaming machine according to any one of means 2-1 to means 2-6, characterized in that. By doing so, it is possible to prevent two or more target operations from simultaneously performing the confirmation operation due to the operation of the selection means.
[0150] ·Means 3-1 Display means for displaying a holding symbol indicating the existence of holding lottery information, which is information used in the win / loss lottery and for which notification of the corresponding win / loss lottery result has not yet been completed, and an effect execution means for executing a special holding effect that may occur when the mode of the target holding symbol, which is any one of the holding symbols displayed by the display means, becomes any one of a plurality of special modes with a higher reliability that the corresponding win / loss lottery result is a win than the normal mode. The special holding effect is such that, at a specified timing, either a corresponding effect associated with the type of the special mode of the target holding symbol or a non-corresponding effect different from the corresponding effect associated with the type of the special mode of the target holding symbol occurs. The gaming machine is characterized by this. According to the above gaming machine, it is possible to execute an interesting holding effect using the holding symbol.
[0151] ·Means 3-2 The non-corresponding effect that may occur when the target holding symbol is a certain type of special mode is the same as the corresponding effect that may occur when the target holding symbol is a special mode with a higher reliability than the certain type of special mode. The gaming machine according to means 3-1, characterized in that. By doing so, it is not necessary to prepare a dedicated effect to be generated as the non-corresponding effect.
[0152] ·Means 3-3 When the non-corresponding effect occurs, the target holding symbol changes retrospectively to the special mode corresponding to the corresponding effect when it is assumed that the non-corresponding effect has occurred as the corresponding effect. The gaming machine according to means 3-2, characterized in that. By doing so, the non-corresponding effect will function as a notice of the pending change.
[0153] ·Means 3-4 The pending symbol is displayed at a position corresponding to the order in which the notification of the corresponding win / loss lottery result is completed, and the special pending effect occurs when the notification of a certain win / loss lottery result is completed and the position where the target pending symbol is displayed changes. The gaming machine according to any one of Means 3-1 to Means 3-3. When the position where the pending symbol is displayed changes, that is, when the effect (variation) of notifying a new win / loss lottery result starts, it is the timing that the player pays attention to. Therefore, it is preferable to cause the special pending effect to occur at that timing.
[0154] ·Means 4-1 A gaming machine comprising: a first display device that displays a three-dimensional image that appears three-dimensional to the player; a second display device that is provided in front of the first display device and is a transmissive display device in which an area where no image is displayed is transparent; and an effect execution means that executes a superimposed image effect of displaying a first image, which is the three-dimensional image, on the first display device and displaying a second image that at least partially overlaps the first image on the second display device. According to the above gaming machine, it is possible to execute an interesting effect (superimposed image effect) in which the first image, which is a three-dimensional image, appears to jump out from the second image.
[0155] ·Means 4-2 The first image displayed on the first display device includes a portion that overlaps a spatial region surrounded by a portion that constitutes the second image in the second display device. The gaming machine according to Means 4-1. By doing so, the superimposed image effect becomes an effect form in which the portion of the first image that overlaps the spatial region appears to jump out from the spatial region.
[0156] ·Means 4-3 The gaming machine according to means 4-1 or means 4-2, wherein the superimposed image effect repeats the display and non-display of the second image. By doing so, due to the afterimage effect when the second image changes from the displayed state to the non-displayed state, the effect that the first image appears to pop out more than the second image is enhanced.
[0157] · Means 4-4 The gaming machine according to any one of means 4-1 to 4-3, wherein the first image and the second image represent the same object. By doing so, it becomes an effect form in which the object represented by the first image and the second image appears three-dimensional.
[0158] · Means 4-5 An effect different from the superimposed image effect, capable of executing a single image effect in which one of the first image and the second image is displayed and the other is not displayed, and at a specific timing of a variable effect that notifies the winning or losing lottery result, one of the superimposed image effect and the image effect is set to occur. The gaming machine according to any one of means 4-1 to 4-4, wherein the probability of the winning or losing lottery result being a win is different between the case where the superimposed image effect occurs and the case where the single image effect occurs. By doing so, a gaming property is realized in which the player pays attention to whether the first image and the second image are displayed in combination (the first image appears to pop out from the second image) or alone.
[0159] · Means 5-1 A gaming machine comprising: a game state setting means capable of setting a normal game state and a special game state more advantageous to the player than the normal game state as game states in which the player plays with the aim of winning the winning / losing lottery result; an effect execution means for executing a specific effect that can occur as part of a variable effect that notifies the winning / losing lottery result in the normal game state; and a storage means for storing an effect status that can change when the winning / losing lottery result becomes a winning lottery result, wherein a plurality of types of candidate specific effects with different aspects are set as effects that can occur as the specific effects, and which of the plurality of candidate specific effects will occur as the specific effect is determined based on the effect status stored in the storage means. According to the gaming machine, an interesting gameplay is realized in that the specific effects occurring in the normal game state can change when the winning / losing lottery result becomes a winning lottery result.
[0160] ·Means 5-2 Each of the multiple types of candidate specific effects is associated with one of the multiple types of effect statuses, and in a state where a certain type of effect status is stored in the storage means, the candidate specific effects of a type different from the candidate specific effects associated with the certain type of effect status will not occur as the specific effect. If it is made clear that the type of specific effect (candidate specific effect) executed according to the current effect status changes, it is preferable to prevent a type of candidate specific effect different from the candidate specific effect corresponding to the current effect status from being executed as the specific effect as described above.
[0161] ·Means 5-3 As a winning effect that occurs during a winning game executed when the winning or losing lottery result is a winning result, one of a plurality of types of candidate winning effects with different modes occurs, and each of the plurality of types of candidate winning effects is associated with one of the plurality of types of candidate specifying effects. The gaming machine according to means 5-1 or means 5-2, characterized in that the type of candidate specifying effect corresponding to the candidate winning effect that occurred as the most recent winning effect occurs as the specifying effect. · Means 5-4 The gaming machine according to means 5-3, characterized in that the candidate specifying effect and the candidate winning effect in the corresponding relationship include common effect elements. By doing so, an easy-to-understand gameplay is realized in which the content (type) of the specifying effect changes according to the content (type) of the most recently executed winning effect.
[0162] · Means 5-5 The gaming machine according to any one of means 5-1 to 5-4, characterized in that the specifying effect is a reach effect leading to an outcome according to the winning or losing lottery result. Since the reach effect is an effect that the player pays great attention to, the orientation of the game can be improved by making the content of the reach effect change according to the effect status.
Explanation of symbols
[0163] 1 Gaming machine 10 Main display device 11 Main display area 20 Transmissive display device 21 Transmissive display area 20a Light guide plate 20b Image light emitter M Single-color image K Inspection image 28 Movable body (movable device) 29 Decorative light emitter (decorative device) 30 Operating means 31 Effect button 32 Cross key 35 Switching means 40 Transmitted Image 41 First Transmitted Image 42 Second Transmitted Image 43 Third Transmitted Image 50 Overlaid Image 51 First Image 51t Specific Part 52 Second Image 52s Space Region 52b Image Constituent Part 70 Reserved Symbol 70n Normal Mode 70b First Special Mode 70g Second Special Mode 70r Third Special Mode T Target Reserved Symbol 80 Decorative Symbol 904 Starting Region 904a First Starting Region 904b Second Starting Region 906 Large Winning Region 92 Front Door
Claims
1. A gaming machine having a normal gaming state and a special gaming state which is more advantageous to a player than the normal gaming state, as gaming states in which a player plays with the aim of winning a lottery by a winning / losing lottery selection means, A display means for displaying a decorative pattern for indicating a winning / losing lottery result by the winning / losing lottery means; A status setting means for setting one of a plurality of presentation statuses as a current status in the normal gaming state; A specific effect execution means for executing one of a plurality of specific effects on the condition that a predetermined execution condition is satisfied, as an effect constituting an effect during the change from when the decorative symbols start to change to when the decorative symbols stop in a manner according to the winning / losing lottery result in the normal game state; Equipped with The difference in the type of the specific performance to be executed when the execution condition is satisfied does not affect the reliability, which is the probability that the winning / losing lottery result by the winning / losing lottery means will be a winning result, Each of the plurality of specific effects is associated with one of the plurality of effect statuses, A gaming machine characterized in that which of a plurality of types of specific effects is to be executed is determined based on the current status when the execution condition is established.
2. 2. The gaming machine according to claim 1, wherein the probability of occurrence of each of the specific effects when the execution condition is satisfied is higher for the specific effect corresponding to the current status than for the specific effect not corresponding to the current status.
3. One of the performance statuses is configured to be set as the current status, 3. The gaming machine according to claim 1, wherein, when a status change condition is met, a certain type of presentation status is replaced with a different type of presentation status set as the current status.
4. 4. The gaming machine according to claim 3, wherein the status change condition is likely to be established when a winning / losing lottery result is a winning one.
Citation Information
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