Gaming Machines

The gaming machine addresses the issue of lost player interest by allowing players to regain the right to receive a privilege through a winning lottery and variable game control mechanisms, ensuring continued engagement even if initial conditions are not met.

JP7681342B2Active Publication Date: 2025-05-22NEWGIN KK
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Patent Information

Application Number
JP2023184753
Authority / Receiving Office
JP · JP
Patent Type
Patents
Current Assignee / Owner
Filing Date
2023-10-27
Publication Date
2025-05-22
Estimated Expiration
2043-10-27

AI Technical Summary

Technical Problem

In gaming machines, if the conditions for granting a bonus are not met after a player has obtained the right to receive the bonus, the player loses the right to receive the bonus, potentially leading to decreased player interest.

Method used

A gaming machine that allows players to obtain the right to receive a privilege through a winning lottery, with a privilege granting mechanism, performance execution and control mechanisms, and variable game control, enabling players to regain the right to receive the privilege under specific conditions.

Benefits of technology

This solution helps to maintain player interest by allowing players to regain the right to receive the privilege, even if initial conditions are not met, through the suspension and reactivation of variable games.

✦ Generated by Eureka AI based on patent content.

Smart Images

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Patent Text Reader

Abstract

To suppress decline of interest.SOLUTION: The same performance can be executed, when a granting condition for a jackpot game is satisfied in the case where a small winning game is newly given after passing a first situation, and when the granting condition for the jackpot game is satisfied in the case where the small winning game is newly given after passing a second situation. The same performance thereas can be also executed, when execution of a variation game is retained in the first situation, and when execution of the variation game is not retained in the first situation.SELECTED DRAWING: Figure 10
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Description

[Technical field]

[0001] The present invention relates to a gaming machine. [Background technology]

[0002] Conventionally, among pachinko gaming machines, which are a type of gaming machine, there are gaming machines in which a player is granted a privilege when the conditions for granting the privilege are met after the player has acquired the right to obtain the privilege. For example, Patent Document 1 discloses a gaming machine in which a player can acquire the right to obtain a privilege by winning a small prize in a prize lottery, and then a big prize game is executed as a privilege when the conditions for granting the privilege are satisfied by the game ball passing through a specific area in the small prize game. [Prior art documents] [Patent documents]

[0003] [Patent Document 1] JP 2014-079427 A Summary of the Invention [Problem to be solved by the invention]

[0004] In such gaming machines, if the conditions for granting the bonus are not met after the player has obtained the right to receive the bonus, the player loses the right to receive the bonus. If the performance appropriate for such a situation is not executed, the player's interest may decrease. [Means for solving the problem]

[0005] A gaming machine that solves the above problem is a gaming machine in which it is possible to obtain the right to obtain a privilege according to the result of a winning lottery, and the privilege is granted when a granting condition is satisfied after the right to obtain the privilege is obtained, the gaming machine comprises a privilege granting means for granting the privilege, a performance execution means for executing a performance, a performance control means for controlling the performance execution means, a state control means for controlling a state, and a variable game control means for controlling execution of a variable game, the state being a specific state, and after the right to obtain the privilege in the specific state is obtained, there are a first situation in which the granting condition is satisfied and a second situation in which the right to obtain the privilege is lost without the granting condition being satisfied, and when execution of the variable game is suspended in the first situation, the execution of the variable game is triggered by which the right to obtain the privilege can be newly obtained after passing through the first situation, and the same specific performance can be executed when the granting condition is satisfied when the right to obtain the privilege is newly obtained after passing through the first situation, and when the granting condition is satisfied when the right to obtain the privilege is newly obtained after passing through the second situation, The same specific effect can be executed when the execution of a variable game is suspended in the first situation and when the execution of a variable game is not suspended in the first situation, and in the specific effect, there are a case where the second effect is executed after the first effect and a case where the second effect is not executed after the first effect, and the first effect is an effect that can be executed when the right to acquire the privilege is acquired, and the second effect is an effect that can be executed when the right to acquire the privilege is lost without the granting condition being satisfied, and when the right to acquire the privilege is acquired in the specific state, there is a specific situation in which the execution of a variable game that is an opportunity to acquire the privilege is suspended, and in the specific situation, there are a first specific situation in which the granting condition is satisfied after the right to acquire a previous privilege is acquired, and a second specific situation in which the right to acquire the previous privilege is lost without the granting condition being satisfied after the right to acquire the previous privilege is acquired, and in the first specific situation and the second specific situation, a predetermined effect can be executed that allows the user to recognize that the execution of a variable game that is an opportunity to acquire the privilege is suspended, and when the predetermined effect is executed,When, after going through the first specific situation, the right to acquire the next privilege is obtained and the right to acquire the next privilege is lost without the granting conditions being satisfied, The second effect can be executed with a left-hit effect that encourages left-hitting, When losing the right to acquire the previous privilege in the second specific situation In the above, without the left hit performance It is summarized that the second effect can be executed.

Advantages of the Invention

[0006] According to the present invention, a decrease in interest can be suppressed.

Brief Description of the Drawings

[0007] [Figure 1] Figure 1 is a front view of a pachinko gaming machine. [Diagram 2] Figure 2 is a front view of the game board. [Diagram 3] Figure 3 is a schematic diagram showing the passage inside the second large winning opening. [Figure 4] Figure 4 is a block diagram showing the electrical configuration of the pachinko gaming machine. [Diagram 5] Figures 5(a) to 5(d) are explanatory diagrams for explaining an example of the effect mode of a normal hit effect. [Figure 6] Figures 6(a) to 6(d) are explanatory diagrams for explaining an example of the effect mode of a specific hit effect. [Figure 7] Figures 7(a) to 7(f) are explanatory diagrams for explaining an example of the execution mode of a specific hit effect in a specific state. [Figure 8] Figures 8(a) to 8(f) are explanatory diagrams for explaining an example of the execution mode of a specific hit effect in a specific state. [Figure 9] Figures 9(a) to 9(f) are explanatory diagrams for explaining an example of the execution mode of a normal hit effect in a specific state. [Figure 10] Figures 10(a) to 10(f) are explanatory diagrams for explaining an example of the execution mode of a normal hit effect in a specific state.

Modes for Carrying Out the Invention

[0008] An example of an embodiment of a pachinko gaming machine will be described below. In this specification, up, down, left, right, front (front), and back (back) indicate the respective directions as seen by the player.

[0009] As shown in FIG. 1, a pachinko gaming machine 10, which is an example of a gaming machine, is a non-enclosed type in which a player can touch gaming balls (held balls). In the non-enclosed type pachinko gaming machine 10, when a payout condition for a prize ball is satisfied, the prize ball is actually paid out. The pachinko gaming machine 10 may be an enclosed type in which the gaming balls are stored and managed internally and the player cannot touch the gaming balls (held balls). In the enclosed type pachinko gaming machine 10, even if a payout condition for a prize ball is satisfied, the number of gaming balls stored internally increases, but the gaming balls are not actually paid out. In this specification, "paying out prize balls" is not limited to actually paying out gaming balls, but is intended to include increasing the number of gaming balls stored internally.

[0010] The pachinko game machine 10 includes a frame 11 and a game board 20. The frame 11 supports the game board 20. A game area 20a is formed on the front side of the game board 20, through which game balls can flow down. The frame 11 includes an outer frame 11a, a middle frame 11b, and a front frame 11c. The middle frame 11b is supported so as to be openable and closable relative to the outer frame 11a. The front frame 11c is supported so as to be openable and closable relative to the middle frame 11b. The outer frame 11a is fixed to the island equipment using a fastener such as a nail. The middle frame 11b includes a portion to which the game board 20 is attached, and holds the game board 20 attached to that portion. An opening 11d is formed in the front frame 11c. The front frame 11c includes a transparent protective glass (not shown). The protective glass seals the opening 11d. When the game board 20 is held by the inner frame 11b, the game area 20a is aligned with the opening 11d and is visible through the protective glass via the opening 11d.

[0011] The pachinko gaming machine 10 includes an audio output device 13. As an example, the audio output device 13 is a speaker provided on the front frame 11c. The audio output device 13 can execute a performance of outputting a predetermined sound (hereinafter referred to as audio performance). For example, the predetermined sound is sound effects, dialogue, music (BGM), etc. The pachinko gaming machine 10 includes a decorative light emitting device 14. As an example, the decorative light emitting device 14 is provided on the front side of the front frame 11c and on the game board 20. The decorative light emitting device 14 can execute a performance (hereinafter referred to as light emitting performance) by turning on, blinking, and turning off a light emitting body (not shown). As an example, the light emitting body of the decorative light emitting device 14 is an LED.

[0012] The pachinko gaming machine 10 includes a launch handle 18. The launch handle 18 is configured to enable an operation to instruct the launch of a gaming ball. The launch handle 18 is provided in the lower right corner of the front frame 11c. The pachinko gaming machine 10 may include a loan button for issuing an instruction to loan a gaming ball, and an end button for issuing an instruction to end a game.

[0013] The game board 20 will now be described. As shown in Figures 1 and 2, a game area 20a that is substantially circular in front view is defined on the front surface of the game board 20. In other words, the game board 20 has the game area 20a through which game balls can flow down. A display window 20b is formed in the approximate center of the game area 20a. An inlet 20c is formed in the upper left of the game area 20a, through which game balls launched by operating the launch handle 18 flow into the game area 20a.

[0014] The pachinko game machine 10 includes a performance display device 15. As an example, the performance display device 15 has an image display device capable of displaying an image. The performance display device 15 is attached to the game board 20 so that the display area 15a of the image display device can be viewed through the display window 20b. As an example, the performance display device 15 is a liquid crystal display device. The performance display device 15 can execute a performance (hereinafter, referred to as a display performance) that displays a predetermined image. For example, the predetermined image is an image such as a performance pattern, a character, a landscape, a letter, a number, and a symbol. In the following description, when the character, etc. are simply described as "displaying", it means that the character, etc. are displayed as an image. As an example, the sound output device 13, the decorative light emitting device 14, and the performance display device 15 are each a performance device capable of executing a performance, and form a performance execution device group 16 including a plurality of performance devices. The performance execution device group 16 is an example of a performance execution means that executes a performance. As an example, the audio output device 13, the decorative light emitting device 14, and the performance display device 15 are each a notification device capable of performing a notification, and can be said to form a notification execution device group including a plurality of notification devices. In other words, the performance execution device group 16 can be said to be a notification device group.

[0015] As shown in FIG. 2, the game board 20 includes a first special symbol display device 19a. The first special symbol display device 19a can execute a symbol change game (hereinafter, referred to as a first special game) in which a predetermined symbol is variably displayed and a special symbol is finally stopped and displayed. The game board 20 includes a second special symbol display device 19b. The second special symbol display device 19b can execute a symbol change game (hereinafter, referred to as a second special game) in which a predetermined symbol is variably displayed and a special symbol is finally stopped and displayed. The special symbol is a symbol for notifying the result of a special symbol winning lottery. The special symbol winning lottery is an example of an internal lottery. As an example, the special symbol is stopped and displayed for a special stop time. As an example, the special stop time is 0.5 seconds. Hereinafter, when the first special game and the second special game are not distinguished from each other, they may be collectively referred to as a "special game".

[0016] The special symbols include at least a big win symbol as a big win display result, a small win symbol as a small win display result, and a miss symbol as a miss display result. In the pachinko gaming machine 10, when a big win is won in the special symbol winning lottery, the big win symbol is stopped and displayed in the special game. After that, after the special game ends, a big win game advantageous to the player is executed. The details of the big win game will be described later. In the pachinko gaming machine 10, when a small win is won in the special symbol winning lottery, the small win symbol is stopped and displayed in the special game. After that, after the special game ends, a small win game advantageous to the player is executed. The details of the small win game will be described later. In the pachinko gaming machine 10, when neither a big win nor a small win is won in the special symbol winning lottery, a miss symbol is stopped and displayed in the special game. When a losing symbol is displayed in a special game, the big win game and small win game will not be executed. Hereinafter, when there is no distinction between big win game and small win game, they may be collectively referred to as "winning game". A special game in which a big win symbol is displayed and stopped may be referred to as a "big win special game". A special game in which a small win symbol is displayed and stopped may be referred to as a "small win special game". A special game in which a losing symbol is displayed and stopped may be referred to as a "losing special game".

[0017] The game board 20 includes a first special hold display device 19c. The first special hold display device 19c displays information that can identify the number of first special games whose execution has been put on hold because the hold conditions have been met but the start conditions have not been met (hereinafter referred to as the first special hold number). The first special hold number has an upper limit. As an example, the upper limit number of the first special hold number is four. The game board 20 includes a second special hold display device 19d. The second special hold display device 19d displays information that can identify the number of second special games whose execution has been put on hold because the hold conditions have been met but the start conditions have not been met (hereinafter referred to as the second special hold number). The second special hold number has an upper limit. As an example, the upper limit number of the second special hold number is four.

[0018] The game board 20 includes a normal symbol display device 19e. The normal symbol display device 19e can execute a symbol variation game (hereinafter, referred to as a normal game) in which a predetermined symbol is variably displayed and a normal symbol is finally stopped and displayed. The normal symbol is a symbol for notifying the result of a winning lottery for a normal symbol. The winning lottery for a normal symbol is an example of an internal lottery. As an example, the normal symbol is displayed for a normal stop time. As an example, the normal stop time is 0.004 seconds. The normal symbols include at least a normal winning symbol and a normal losing symbol. In the pachinko game machine 10, when the winning lottery for a normal symbol is won, the normal winning symbol is stopped and displayed in the normal game. After that, after the end of the normal game, the normal winning game is executed. In the pachinko game machine 10, when the winning lottery for a normal symbol is not won, the normal losing symbol is stopped and displayed in the normal game. When a normal losing symbol is stopped and displayed in a normal game, a normal winning game is not executed. The game board 20 is equipped with a normal hold display device 19f. The normal hold display device 19f displays information that can identify the number of normal games whose execution has been put on hold because the hold conditions have been met but the start conditions have not been met (hereinafter referred to as the normal hold number). There is an upper limit to the normal hold number. As an example, the upper limit to the normal hold number is 4. The game board 20 may also be equipped with a right-hit display device that displays information instructing a right hit, which will be described later, and a round display device that notifies the upper limit number of round games, which will be described later.

[0019] The game board 20 is formed with a plurality of winning holes that open to the game area 20a. The plurality of winning holes are ball winning holes through which game balls can enter. The plurality of winning holes include at least a first start hole 22, a second start hole 23, a first large winning hole 24, a second large winning hole 25, and a normal winning hole 30. The first start hole 22 is a winning hole through which game balls enter to satisfy the payout condition of prize balls and the start condition of the first special game. As an example, the first start hole 22 is located below the performance display device 15 and is always open so that game balls can enter. The game board 20 is provided with a first start sensor SE1 that detects game balls that have entered the first start hole 22 (see FIG. 4).

[0020] The second starting hole 23 is a winning hole through which a game ball is inserted to satisfy the payout condition of the prize ball and the starting condition of the second special game. The second starting hole 23 is located to the right of the first starting hole 22. The second starting hole 23 is provided with an opening and closing piece 23a, which is, for example, plate-shaped. The second starting hole 23 is closed and opened by the opening and closing piece 23a. That is, the opening and closing piece 23a can be in a closed state and an open state. The second starting hole 23 is opened when a normal winning game is executed. The second starting hole 23 can insert a game ball when it is open. The second starting hole 23 is closed when a normal winning game is not executed. The second starting hole 23 cannot insert a game ball when it is closed, or it is more difficult to insert a game ball when it is closed than when it is open. As an example, the second starting hole 23 is always open toward the left. As an example, the opening / closing piece 23a is buried in the game board 20 when in a closed state. As an example, the opening / closing piece 23a allows game balls to flow down its upper surface when in an open state. As an example, the opening / closing piece 23a is provided so that its upper surface is inclined downward to the right. As an example, a game ball flowing down its upper surface when the opening / closing piece 23a is in an open state is guided to the second starting hole 23. That is, when the opening / closing piece 23a is in an open state, the game ball flows down the upper surface of the opening / closing piece 23a and enters the second starting hole 23. As an example, the opening / closing piece 23a allows game balls to flow down its upper surface during at least a part of the period during which the opening / closing piece 23a changes from the open state to the closed state. Therefore, the game ball can enter the second starting hole 23 even during the period during which the opening / closing piece 23a changes from the open state to the closed state. The game board 20 is provided with a normal solenoid SL1 (see FIG. 4) as a means for opening and closing the opening / closing piece 23a of the second starting hole 23. The game board 20 is provided with a second start sensor SE2 (see FIG. 4) that detects a game ball that has entered the second starting hole 23. The opening / closing piece 23a of the second starting hole 23 is a so-called "normal electric device."

[0021] The first major winning opening 24 is a winning opening for allowing game balls to enter in order to satisfy the conditions for paying out prize balls. The first major winning opening 24 is located to the right of the effect display device 15. The first major winning opening 24 is located above the second starting opening 23. The first major winning opening 24 includes an opening and closing piece 24a which is, for example, in the shape of a droplet. The first major winning opening 24 is closed and opened by the opening and closing piece 24a. That is, the opening and closing piece 24a can take a closed state and an open state. The first major winning opening 24 is opened when a big win game is executed. The first major winning opening 24 can allow game balls to enter when it is open. The first major winning opening 24 is closed when a big win game is not being executed. The first major winning opening 24 cannot allow game balls to enter when it is closed. As an example, the opening and closing piece 24a takes an open state by rotating approximately one-quarter turn to the left about the lower part from the closed state. That is, when the first major winning opening 24 is open, game balls flow down the inner wall surface (upper surface) of the opening and closing piece 24a and then enter the first major winning opening 24. The game board 20 includes a first special solenoid SL2 as means for causing the opening and closing piece 24a of the first major winning opening 24 to perform an opening and closing operation (see FIG. 4). The game board 20 includes a first count sensor SE3 for detecting game balls that have entered the first major winning opening 24 (see FIG. 4). The opening and closing piece 24a of the first major winning opening 24 is a so-called "special electric accessory".

[0022] The second large prize opening 25 is a prize opening through which game balls are inserted to satisfy the payout condition of the prize ball. The second large prize opening 25 is located at the lower right of the performance display device 15. The second large prize opening 25 is located below the first large prize opening 24. The second large prize opening 25 is located below the second starting opening 23. The second large prize opening 25 is provided with an opening / closing piece 25a, which is, for example, plate-shaped. The second large prize opening 25 is closed and opened by the opening / closing piece 25a. That is, the opening / closing piece 25a can be in a closed state and an open state. The second large prize opening 25 is opened when a small prize game is executed. The second large prize opening 25 can insert game balls when it is open. The second large prize opening 25 is closed when a small prize game is not executed. The second large prize opening 25 cannot insert game balls when it is closed. As an example, the second large prize opening 25 opens upward when the opening / closing piece 25a is in an open state. As an example, when the opening / closing piece 25a is in a closed state, game balls can flow down the upper surface. As an example, when the opening / closing piece 25a is in an open state, the opening / closing piece 25a is buried in the game board 20. That is, when the opening / closing piece 25a is in a closed state, a game ball that flows down the upper surface of the opening / closing piece 25a enters the second large prize opening 25 when the opening / closing piece 25a is in an open state. The game board 20 is provided with a second special solenoid SL3 (see FIG. 4) as a means for opening and closing the opening / closing piece 25a of the second large prize opening 25. The game board 20 is provided with a second count sensor SE4 that detects a game ball that has entered the second large prize opening 25 (see FIG. 4). The opening / closing piece 25a of the second large prize opening 25 is a so-called "special electric device."

[0023] As shown in FIG. 3, the game board 20 has a passage 26 through which a game ball that has entered the second large prize opening 25 can pass. The passage 26 is provided so as to branch into a first passage 26a and a second passage 26b at a branching section 27. The pachinko game machine 10 has a distribution shutter 28. The distribution shutter 28 is provided at the branching section 27. The distribution shutter 28 can be in a first state and a second state. A game ball that has entered the second large prize opening 25 is distributed to the first passage 26a when the distribution shutter 28 is in the first state. A game ball that has entered the second large prize opening 25 is distributed to the second passage 26b when the distribution shutter 28 is in the second state. The game board 20 is provided with a distribution solenoid SL4 (see FIG. 4) as a means for operating the distribution shutter 28 so that it can be in a first state and a second state.

[0024] The game board 20 includes a specific sensor SE5 that detects a game ball passing through a specific area in the first passage 26a. In this embodiment, the specific area is a so-called "V area." As an example, when the second large winning opening 25 is opened by the execution of a small winning game, if the game ball that entered the second large winning opening 25 passes through the specific area, a big winning game is executed triggered by the game ball passing through the specific area. In other words, the pachinko game machine 10 in this embodiment is a game machine (so-called "one type two type mixed machine") that has a big winning game that is executed triggered by winning a big winning in a winning lottery, and a big winning game that is executed triggered by winning a small winning in a winning lottery.

[0025] The game board 20 has a gate 29. The gate 29 is located in the upper right of the performance display device 15. The gate 29 is located above the second start opening 23, the first large prize opening 24, and the second large prize opening 25. The gate 29 has a gate opening 29a that is always open so that game balls can enter. The game board 20 has a gate sensor SE6 that detects game balls that enter the gate opening 29a and pass through the gate 29 (see FIG. 4). The gate 29 is a ball entry opening through which game balls are allowed to enter in order to satisfy the starting conditions of a normal game. The gate 29 is a ball entry opening through which the conditions for paying out prize balls are not satisfied even if a game ball enters.

[0026] The normal winning opening 30 is a winning opening through which game balls are inserted to satisfy the payout conditions of the prize balls. As an example, the normal winning opening 30 is located below the performance display device 15. As an example, the normal winning opening 30 is located below the second start opening 23, the first large winning opening 24, the second large winning opening 25, and the gate 29. The normal winning opening 30 is always open so that game balls can be inserted. The game board 20 is equipped with a normal sensor SE7 that detects game balls that have entered the normal winning opening 30 (see FIG. 4). The game board 20 is equipped with an outlet 31 at the bottom of the game area 20a for discharging game balls that have not entered any of the first start opening 22, the second start opening 23, the first large winning opening 24, the second large winning opening 25, and the normal winning opening 30 from the game area 20a.

[0027] In the pachinko game machine 10, the player can adjust the shooting strength of the game ball by operating the shooting handle 18 to hit the game ball into the left area to the left of the display window 20b or into the right area to the right of the display window 20b. For example, when the game ball is shot with the shooting strength adjusted to be strong (hereinafter, referred to as right shot), the game ball is likely to flow down into the right area. When the game ball flows down the right area, it can enter the second start opening 23, the first large prize opening 24, the second large prize opening 25, the gate 29, and the normal prize opening 30. Since the game ball needs to be shot vigorously to reach the right area, the shooting strength is adjusted to the maximum strength or a strength slightly weaker than the maximum strength when shooting from the right.

[0028] On the other hand, when the game ball is shot with a weaker shooting strength (hereinafter, referred to as a left shot), the game ball is likely to be guided down to the left region. When the game ball flows down the left region, it can enter the first starting hole 22. Since the game ball does not need to be shot as vigorously as when shot from the right, the shooting strength is adjusted so that the shot game ball does not reach the right region when shot from the left. In the pachinko game machine 10, a flow path for the game ball is formed by game parts such as game nails so that the game ball cannot enter the first starting hole 22 when shot from the right. The game parts may be arranged to restrict the ball from entering the first starting hole 22 when shot from the right, or may be arranged to make it more difficult for the ball to enter the first starting hole 22 compared to when shot from the left.

[0029] The left area is an area located to the left of the center line CL that bisects the play area 20a to the left and right when the play board 20 is viewed from the front. The right area is an area located to the right of the center line CL when the play board 20 is viewed from the front. The game ball launched by operating the launch handle 18 is guided to the inlet 20c located at the upper left of the play area 20a and flows into the play area 20a. In other words, the left area is also an area closer to the inlet 20c. And the right area is also an area farther from the inlet 20c. The game ball guided down the left area passes to the left of the performance display device 15 located at the center of the play area 20a when viewed from the front. After that, the game ball heads toward the outlet 31 located at the bottom of the play area 20a. The game ball guided down the right area passes to the right of the performance display device 15 located at the center of the play area 20a when viewed from the front. Thereafter, the game ball heads toward the outlet 31.

[0030] Next, the gaming state of the pachinko gaming machine 10 will be described. The pachinko game machine 10 has a plurality of states (hereinafter referred to as ball entry rate states) with different ball entry rates into the second starting hole 23. The plurality of ball entry rate states include a low ball entry rate state and a high ball entry rate state in which the ball entry rate into the second starting hole 23 is higher than that in the low ball entry rate state. The high ball entry rate state is advantageous for the player because it is a state in which the probability of the game ball entering the second starting hole 23 is high and it becomes easy for the game ball to enter the second starting hole 23 (easy ball entry state). The high ball entry rate state can also be said to be an electric support state that supports ball entry into the second starting hole 23, which is a normal electric device.

[0031] The high ball entry rate state is realized by performing a normal symbol fluctuation time shortening control that shortens the fluctuation time of the normal game (for example, the average fluctuation time) compared to the low ball entry rate state, an opening time extension control that lengthens the total opening time (for example, the average total opening time) of the second start port 23 in one normal winning game compared to the low ball entry rate state, and a normal symbol probability fluctuation control that changes the probability of winning the normal winning lottery (normal winning probability) to a higher probability than in the low ball entry rate state. As an example, the normal symbol fluctuation time shortening control can be realized by making at least a part of the fluctuation patterns that define the fluctuation time of the normal game different between the low ball entry rate state and the high ball entry rate state. As an example, the opening time extension control is at least one of a control that increases the number of openings of the second start port 23 in one normal winning game compared to the low ball entry rate state, and a control that lengthens one opening time of the second start port 23 in a normal winning game compared to the low ball entry rate state. As an example, the opening time extension control can be realized by making at least some of the opening patterns, which determine the opening manner of the second start opening 23 in a normal winning game, different between the low ball entry rate state and the high ball entry rate state. As an example, the opening number of times, the opening time, and the opening timing (closing timing) of the second start opening 23 are determined in the opening pattern. As an example, the probability fluctuation control can be realized by making the normal winning probability different between the low ball entry rate state and the high ball entry rate state.

[0032] As an example, the high ball entry rate state is realized by combining the fourth control described below. The fourth control is a special symbol fluctuation time shortening control that shortens the fluctuation time of the special game (for example, the average fluctuation time) compared to the low ball entry rate state. As an example, the special symbol fluctuation time shortening control can be realized by making at least some of the fluctuation patterns that define the fluctuation time of the special game different between the low ball entry rate state and the high ball entry rate state. The details of the fluctuation patterns will be described later. When the special symbol fluctuation time shortening control is performed, the high ball entry rate state becomes a special symbol fluctuation time shortening state (hereinafter referred to as the "time shortening state"), and the low ball entry rate state becomes a special symbol non-fluctuation time shortening state (hereinafter referred to as the "non-time shortening state").

[0033] Next, the types of small wins and small win games will be explained. The small win game is executed according to the type of small win. The type of small win is determined by the type of small win pattern (special pattern). In other words, the small win game is executed according to the type of special pattern. There may be one type of small win, or there may be multiple types. Each small win pattern of the special pattern includes one or multiple types of special patterns. As an example, there is one type of small win. In other words, there is one type of small win game. As an example, there is one type of small win pattern of the special pattern. In the following explanation, the winning lottery for the special pattern may be simply referred to as the winning lottery for convenience of explanation.

[0034] In the small win game, a predetermined performance is first performed for a predetermined time (hereinafter, referred to as the small win opening time). For example, the predetermined performance is an opening performance that allows the start of the small win game to be recognized. In the small win game, after the small win opening time has elapsed, a round game is performed once to open the second large winning hole 25.

[0035] In a small win game, a round game ends when a number condition where a predetermined upper limit number of game balls enter, a time condition where a predetermined upper limit time elapses, or a jackpot game awarding condition where a game ball passes through a specific area is satisfied. As an example, the upper limit number is 10. That is, in a small win game, a round game ends when the number condition is satisfied by 10 game balls entering. As an example, the upper limit time is 4.252 seconds. That is, in a small win game, a round game ends when the time condition is satisfied by 4.252 seconds elapsing. Note that the upper limit number may vary depending on the type of small win game. The upper limit time may vary depending on the type of small win game.

[0036] In a small win game, in a round game, the second largest winning opening 25 is opened in a predetermined opening mode (opening pattern). As an example, in a small win game, in a round game, after the second largest winning opening 25 is opened for 0.028 seconds and then closed for 0.5 seconds, this is repeated 9 times, and then it is opened again for 4 seconds. That is, in a small win game, in a round game, the second largest winning opening 25 is opened 10 times. As described above, while the second largest winning opening 25 is closed, game balls flow down the upper surface of the opening and closing piece 25a. For this reason, even though the opening time of the second largest winning opening 25 is as short as 0.028 seconds, when the second largest winning opening 25 is opened, the game balls that were flowing down the upper surface of the opening and closing piece 25a will enter the second largest winning opening 25. With such a configuration, when the player makes a right strike, in a small win game, the upper limit number of game balls will enter with a probability of 100% or approximately 100%.

[0037] Also, in the small win game, the distribution shutter 28 operates in a predetermined distribution mode (distribution pattern) in the round game. As an example, in the small win game, the distribution shutter 28 takes the second state at the time when the round game starts. After that, the distribution shutter 28 takes the first state when a specific number of game balls enter the second large winning opening 25 in the round game. A specific number is set for the small win game. As an example, the specific number is four. As described above, the game balls that enter the second large winning opening 25 may pass through a specific area of ​​the first passage 26a when the distribution shutter 28 takes the first state. In other words, in the small win game, the grant condition for the big win game may be satisfied by the specific number of game balls entering the second large winning opening 25 in the round game. And, when the player hits from the right, there is a 100% or nearly 100% probability that the upper limit number of game balls will enter in the small win game. Therefore, when the player hits from the right, there is a 100% or nearly 100% probability that the conditions for the big win game will be met in the small win game.

[0038] In round play, a predetermined presentation is performed. For example, the predetermined presentation is a round presentation that allows the player to recognize that a round play of a small win game is being played. In small win game, when the round play ends, a predetermined presentation is performed for a predetermined time (hereinafter, referred to as the small win ending time). For example, the predetermined presentation is an ending presentation that allows the player to recognize that the small win game has ended. The small win game ends with the passage of the small win ending time. In small win game, when the round play ends due to the conditions for granting a big win game being satisfied, the big win game is executed after the small win game ends.

[0039] Next, the types of jackpots and jackpot games will be explained. The big win game is executed according to the type of the big win and the type of the small win. The type of the big win is determined by the type of the big win symbol (special symbol). In other words, the big win game is executed according to the type of the special symbol.

[0040] As an example, the jackpot game includes a first jackpot game and a second jackpot game. The first jackpot game is a jackpot game that is executed when a jackpot is won in a jackpot lottery. As an example, there is one type of jackpot. As an example, there is one type of special jackpot pattern. The second jackpot game is a jackpot game that is executed when the conditions for granting the jackpot game are met in a small jackpot game. In other words, the second jackpot game is a jackpot game that is executed when a small jackpot is won in a jackpot lottery.

[0041] In the jackpot game, a predetermined effect is first performed for a predetermined time (hereinafter, referred to as the jackpot opening time). For example, the predetermined effect is an opening effect that allows the start of the jackpot game to be recognized. In the jackpot game, after the jackpot opening time has elapsed, a round game in which the first big prize winning hole 24 is opened is performed up to a predetermined number of times. As an example, the upper limit number of round games in the first jackpot game and the second jackpot game is 10 times. Here, in the second jackpot game that is executed when the conditions for granting the jackpot game are satisfied in the small jackpot game, one round game in the small jackpot game is included in the upper limit number of times. In other words, the number of round games in which the first big prize winning hole 24 is opened in the second jackpot game is substantially 9 times. In addition, in the second big win game that is executed when the conditions for granting the big win game are satisfied in the small win game, the round game may be started without the big win opening time having elapsed.

[0042] In a jackpot game, one round of play ends when a number condition is met by a predetermined upper limit number of game balls entering the machine, or a time condition is met by a predetermined upper limit time elapsed. As an example, the upper limit number is 10 balls. That is, one round of play ends when the number condition is met by 10 game balls entering the machine. As an example, the upper limit time is 25 seconds. That is, one round of play ends when the time condition is met by 25 seconds elapsed.

[0043] In the round game, the first big prize winning port 24 is opened in a predetermined opening mode (opening pattern). In the round game, a predetermined performance is performed. For example, the predetermined performance is a round performance that allows the player to recognize that a round game of a big win game is being played. In the big win game, when the final round game ends, a predetermined performance is performed for a predetermined time (hereinafter, referred to as a big win ending time). For example, the predetermined performance is an ending performance that allows the player to recognize the end of the big win game. The big win game ends with the passage of the big win ending time. In the following description, when the opening performance in the small win game and the opening performance in the big win game are distinguished, they are referred to as a small win opening performance and a big win opening performance, respectively. In addition, when the round performance in the small win game and the round performance in the big win game are distinguished, they are referred to as a small win round performance and a big win round performance, respectively. In addition, when distinguishing between the ending performance in a small hit game and the ending performance in a big hit game, they will be referred to as a small hit ending performance and a big hit ending performance, respectively.

[0044] In this way, it is determined that 10 rounds of play are performed in both the first jackpot game and the second jackpot game. In addition, in each round game, the number condition is that 10 game balls enter the first jackpot winning hole 24 or the second jackpot winning hole 25, and the time condition is that 25 seconds have passed. Therefore, in the first jackpot game and the second jackpot game, a total of 100 game balls (10 times x 10 balls) can be expected to enter the first jackpot winning hole 24 and the second jackpot winning hole 25. Here, if the number of prize balls determined for the first jackpot winning hole 24 and the second jackpot winning hole 25 is 15, the number of prize balls (hereinafter, referred to as the expected number of balls) that can be expected to be awarded in the first jackpot game and the second jackpot game is 1500 balls. The jackpot game is an example of a privilege. The awarding of a small win game during which the conditions for awarding a big win game may be satisfied is an example of gaining the right to obtain a privilege.

[0045] An explanation will be given of the effects that can be executed by the pachinko gaming machine 10. An effect can be executed by one of the multiple effect execution devices that make up the effect execution device group 16, or by having multiple effect devices work together.

[0046] The display performance in the performance display device 15 includes a pattern change game (hereinafter referred to as a performance game) using a performance pattern (decorative pattern). The performance display device 15 can display a plurality of pattern rows. Each of the pattern rows is composed of a plurality of performance patterns and is also called a reel. Each of the plurality of performance patterns is composed of numbers "1" to "8" as identification information for identifying the result of a winning lottery. As an example, the performance pattern is a pattern in which Arabic numerals "1" to "8" are decorated with characters, patterns, etc., and is a pattern for diversifying the display performance. In the performance game, the performance patterns are displayed variably in each of the plurality of pattern rows, and then the performance patterns are displayed stationary in each of the plurality of pattern rows, thereby displaying a combination of performance patterns (hereinafter referred to as a pattern combination) stationary. In other words, in the performance game, the identification information of the plurality of rows is displayed variably, and then the identification information of the plurality of rows is displayed stationary. As an example, the performance game is played by varying (scrolling) the performance symbols of the left symbol row, the center symbol row, and the right symbol row in a predetermined direction.

[0047] As an example, the effect game is started together with the special game and is ended together with the special game. In the effect game, a symbol combination corresponding to the special symbol stopped and displayed in the special game is stopped and displayed. For example, in the effect game, when a big win symbol is stopped and displayed in the special game, the big win symbol combination is stopped and displayed. As an example, the big win symbol combination is a combination (so-called symbol matching) in which the identification information (numbers) of the effect symbols of all symbol rows are the same, such as

[0777] . For example, in the effect game, when a small win symbol is stopped and displayed in the special game, the small win symbol combination is stopped and displayed. As an example, the small win symbol combination is a combination in which the identification information (numbers) of the effect symbols of all symbol rows are the same, such as

[0777] . For example, in the effect game, when a losing symbol is stopped and displayed in the special game, the losing symbol combination is stopped and displayed. As an example, a losing symbol combination is a combination in which the identification information (numbers) of the effect symbols of all symbol rows are not the same, such as

[0787] and

[0468] . The special game and the effect game executed in response to the special game are examples of variable games.

[0048] The presentation game may include a reach presentation. The reach presentation is a presentation that forms a reach and finally stops and displays a predetermined symbol combination. Hereinafter, the state in which a reach is formed may be referred to as a reach state. A reach is a state just before a winning symbol combination is formed, or a state just before a symbol combination for a second normal win is formed (so-called Tenpai). For example, a reach is a state in which a presentation pattern is displayed variably in an arbitrary symbol row (for example, a middle symbol row) such as [7↓7], and a presentation pattern including the same identification information (number) is displayed stationarily in a plurality of symbol rows different from the symbol row (hereinafter referred to as reach formation rows, for example, the left and right symbol rows). The reach presentation includes a normal reach presentation (hereinafter referred to as an N reach presentation), and a super reach presentation (hereinafter referred to as an SP reach presentation) that has a higher expectation of a hit in the current presentation game (hereinafter referred to as a hit expectation) than an N reach presentation.

[0049] The electrical configuration of the pachinko gaming machine 10 will be described. As shown in Fig. 4, the pachinko game machine 10 includes a main board 80 and a sub-board 90 on the back side (rear) of the game board 20. The main board 80 and the sub-board 90 are connected so that various control commands (control signals) can be output in one direction from the main board 80 to the sub-board 90. The main board 80 executes a predetermined process and outputs a control signal to the sub-board 90. The sub-board 90 executes a predetermined process based on the control command input from the main board 80.

[0050] The main board 80 will now be described. The main board 80 includes a main control CPU 81, a main control ROM 82, a main control RWM 83, and a random number generating circuit 84. The main control CPU 81 executes a main control program to execute processing related to the progress of the game. The main control ROM 82 stores the main control program, judgment values ​​used for various judgments and lotteries, tables, and the like. The main control ROM 82 stores a plurality of types of variation patterns. As an example, the variation patterns include a variation pattern for special symbols and a variation pattern for normal symbols. The variation pattern for special symbols is information that can specify the variation time from the start to the end of a special game. The variation pattern for special symbols is information that can specify the variation content of the special game. As an example, the variation pattern for special symbols can specify the presentation time of a presentation game and a part or all of the presentation content.

[0051] The special symbol fluctuation patterns include a big win fluctuation pattern, a small win fluctuation pattern, a time-saving trigger fluctuation pattern, and a miss fluctuation pattern. In a presentation game based on a big win fluctuation pattern, the big win symbol combination is stopped and displayed after a reach effect. In a presentation game based on a small win fluctuation pattern, the small win symbol combination is stopped and displayed after a reach effect. In a presentation game based on a time-saving trigger fluctuation pattern, the time-saving trigger symbol combination is stopped and displayed after a reach effect. In a presentation game based on a miss fluctuation pattern, the miss symbol combination is stopped and displayed after a reach effect or without a reach effect.

[0052] The normal symbol fluctuation pattern is information that can specify the fluctuation time from the start to the end of the normal game. The normal symbol fluctuation pattern is information that can specify the fluctuation content of the normal game. The normal symbol fluctuation pattern includes a normal miss fluctuation pattern and a normal win fluctuation pattern. The main control RWM83 stores various information that is rewritten according to the processing result of the main control CPU81. For example, the information stored by the main control RWM83 is a flag, a counter, a timer, etc. The random number generation circuit 84 generates a hardware random number. The main board 80 may be configured to be able to generate a software random number by the random number generation process by the main control CPU81.

[0053] The main board 80 is connected to each of the sensors SE1 to SE7. The main control CPU 81 can input a detection signal output by each of the sensors SE1 to SE7 when they detect a gaming ball. The main board 80 is connected to each of the display devices 19a to 19e. The main control CPU 81 can control the display contents of each of the display devices 19a to 19e. The main board 80 is connected to each of the solenoids SL1 to SL4. The main control CPU 81 can control the opening state of the second start opening 23, the first large prize opening 24, and the second large prize opening 25 by controlling the operation of each of the solenoids SL1 to SL3. The main control CPU 81 can control the distribution state of the distribution shutter 28 by controlling the operation of the distribution solenoid SL4.

[0054] Next, the sub-substrate 90 will be described. The sub-substrate 90 includes a sub-control CPU 91, a sub-control ROM 92, and a sub-control RWM 93. The sub-control CPU 91 executes a sub-control program to perform processing related to presentation. The sub-control CPU 91 executes a sub-control program to perform processing related to notification. The sub-control ROM 92 stores the sub-control program, a judgment value used for a predetermined lottery, and the like. The sub-control ROM 92 stores display presentation data used for display presentation, light-emitting presentation data used for light-emitting presentation, and sound presentation data used for sound presentation. The sub-control RWM 93 stores various information that is rewritten during the operation of the pachinko game machine 10. For example, the information stored in the sub-control RWM 93 includes a flag, a counter, and a timer. The sub-substrate 90 is configured to be capable of generating software random numbers by a random number generation process by the sub-control CPU 91. The sub-substrate 90 may include a random number generation circuit and be capable of generating hardware random numbers.

[0055] The sub-substrate 90 is connected to the performance display device 15. The sub-control CPU 91 is capable of controlling the display contents of the performance display device 15. The sub-substrate 90 is connected to the audio output device 13. The sub-control CPU 91 is capable of controlling the output contents of the audio output device 13. The sub-substrate 90 is connected to the decorative light emitting device 14. The sub-control CPU 91 is capable of controlling the light emitting mode of the decorative light emitting device 14. The sub-control CPU 91 is an example of a performance control means that controls the performance execution device group 16 as a performance execution means.

[0056] Next, various processes performed by the main control CPU 81 of the main board 80 will be described. The special input process will now be described. The main control CPU81 executes a special input process as one of timer interrupt processes performed at a predetermined control period (for example, 4 ms). In the special input process, the main control CPU81 judges whether or not a game ball has entered the first start hole 22 based on whether or not a detection signal has been input from the first start sensor SE1. When the game ball has entered the first start hole 22, the main control CPU81 judges whether or not the first special reserved number stored in the main control RWM83 is less than the upper limit number. When the first special reserved number is less than the upper limit number, the main control CPU81 adds 1 to the first special reserved number to update it. The main control CPU81 controls the first special reserved display device 19c to display information that can identify the updated first special reserved number. In other words, the reservation condition of the first special game is satisfied when the first special reserved number is less than the upper limit number and the game ball is detected by the first start sensor SE1.

[0057] Next, the main control CPU81 acquires the random numbers generated by the random number generating circuit 84, and stores the first random number information based on the acquired random number in the main control RWM83. For example, the random numbers are winning random numbers used in the lottery for winning special symbols, symbol random numbers used to determine winning symbols, and variation pattern random numbers used to determine variation patterns. The first random number information is stored so that it is information for the first special game and the order of storage can be identified. The first random number information may be the acquired random number itself, or may be information obtained by processing the random number by a predetermined method. By storing the first random number information in the main control RWM83, the pachinko game machine 10 can suspend the execution of the first special game until the start condition is satisfied.

[0058] When the first random number information is stored in the main control RWM83, the main control CPU81 judges whether the game ball has entered the second start port 23 based on whether a detection signal has been input from the second start sensor SE2 when the game ball has not entered the first start port 22 and when the first special reserved number is not less than the upper limit number. When the game ball has entered the second start port 23, the main control CPU81 judges whether the second reserved number stored in the main control RWM83 is less than the upper limit number. When the second reserved number is less than the upper limit number, the main control CPU81 adds 1 to the second reserved number and updates it. The main control CPU81 controls the second special reserved display device 19d to display information that can identify the second reserved number after the addition. The reserved condition of the second special game is satisfied when the game ball is detected by the second start sensor SE2 when the second special reserved number is less than the upper limit number.

[0059] Next, the main control CPU81 acquires the random number generated by the random number generation circuit 84, and stores second random number information based on the acquired random number in the main control RWM83. The second random number information is stored so that it is possible to identify that it is information to be used in the second special game, and the order in which it is stored. The second random number information may be the acquired random number itself, or may be information obtained by processing the random number using a predetermined method. By storing the second random number information in the main control RWM83, the pachinko gaming machine 10 can suspend the execution of the second special game until the start condition is satisfied.

[0060] The main control CPU81 executes a read-ahead process based on the acquired various random numbers for the second special game. In the read-ahead process, the main control CPU81 predetermines the variable contents of the second special game. As an example, the main control CPU81 specifies whether the acquired winning random number value is a value that wins a winning lottery. In the read-ahead process, the main control CPU81 may specify which winning pattern the value of the winning symbol random number is a value that wins. In the read-ahead process, the main control CPU81 may specify which variable pattern the value of the variable pattern random number is a value that wins. The main control CPU81 stores control information (hereinafter, referred to as a read-ahead command) that can specify the variable contents of the read-ahead second special game in an output buffer.

[0061] The first special start process will be described. The main control CPU81 executes the first special start process as one of the timer interrupt processes. The main control CPU81 judges whether or not the start condition of the first special game is satisfied. The main control CPU81 judges that the start condition of the first special game is satisfied when the jackpot game is not being played and the first special game is not being executed. On the other hand, the main control CPU81 judges that the start condition of the special game is not satisfied when the jackpot game is being played or the first special game is being executed. When the start condition of the first special game is not satisfied, the main control CPU81 ends the first special start process. When the start condition of the first special game is satisfied, the main control CPU81 judges whether or not the first special reserved number is greater than zero. When the first special reserved number is zero, the main control CPU81 ends the first special start process.

[0062] If the first special reserved number is greater than zero, the main control CPU81 updates the first special reserved number by subtracting 1. The main control CPU81 controls the first special reserved display device 19c to display information that can identify the first special reserved number after subtraction. Next, the main control CPU81 acquires the information that was stored first from the first random number information from the main control RWM83. The main control CPU81 uses the winning random number identified from the acquired first random number information to perform a jackpot lottery (jackpot determination) to determine whether or not a jackpot has been won as a winning lottery for the special pattern. The main control CPU81 performs the jackpot lottery with a predetermined jackpot probability. As an example, the jackpot probability is 1 / 300.

[0063] When the jackpot is won, the main control CPU81 performs a jackpot variation process. In the jackpot variation process, the main control CPU81 performs a first special pattern lottery using a pattern random number that can be specified from the first random number information, and determines the jackpot pattern of the special pattern to be stopped and displayed in the first special game. As an example, the main control CPU81 determines one type of jackpot pattern in the first special pattern lottery, regardless of the value of the pattern random number. Note that the main control CPU81 may determine one type of jackpot pattern without performing a first special pattern lottery. The main control CPU81 performs a variation pattern determination lottery using a variation pattern random number that can be specified from the first random number information, and determines the variation pattern from among a plurality of jackpot variation patterns. After that, the main control CPU81 ends the first special start process.

[0064] If the jackpot is not won, the main control CPU81 performs a loss variation process. In the loss variation process, the main control CPU81 performs a second special pattern lottery using a pattern random number that can be specified from the first random number information, and determines a loss pattern of the special pattern to be stopped and displayed in the first special game. As an example, the main control CPU81 determines one type of loss pattern in the second special pattern lottery, regardless of the value of the pattern random number. Note that the main control CPU81 may determine one type of loss pattern without performing a second special pattern lottery. The main control CPU81 performs a variation pattern determination lottery using a variation pattern random number that can be specified from the first random number information, and determines a variation pattern from among multiple loss variation patterns with or without a reach. After that, the main control CPU81 ends the first special start process.

[0065] The second special start process will be described. The main control CPU81 executes the second special start process as one of the timer interrupt processes. The main control CPU81 judges whether or not the start condition of the second special game is satisfied. The main control CPU81 judges that the start condition of the second special game is satisfied when the game is not a big win game and the second special game is not being executed. On the other hand, the main control CPU81 judges that the start condition of the special game is not satisfied when the game is a big win game or the second special game is being executed. When the start condition of the second special game is not satisfied, the main control CPU81 ends the second special start process. When the start condition of the second special game is satisfied, the main control CPU81 judges whether or not the second special reserved number is greater than zero. When the second special reserved number is zero, the main control CPU81 ends the second special start process.

[0066] If the second special reserved number is greater than zero, the main control CPU81 updates the second special reserved number by subtracting 1. The main control CPU81 controls the second special reserved display device 19d to display information that can identify the second special reserved number after subtraction. Next, the main control CPU81 acquires the information that was stored first from the second random number information from the main control RWM83. The main control CPU81 uses the winning random number identified from the acquired second random number information to perform a jackpot lottery (jackpot determination) to determine whether or not a jackpot has been won as a winning lottery for the special pattern. The main control CPU81 performs a jackpot lottery with a predetermined jackpot probability.

[0067] When the jackpot is won, the main control CPU81 performs a jackpot variation process. In the jackpot variation process, the main control CPU81 performs a third special pattern lottery using a pattern random number that can be specified from the second random number information, and determines the jackpot pattern of the special pattern to be stopped and displayed in the second special game. As an example, the main control CPU81 determines one type of jackpot pattern in the third special pattern lottery, regardless of the value of the pattern random number. Note that the main control CPU81 may determine one type of jackpot pattern without performing a third special pattern lottery. The main control CPU81 performs a variation pattern determination lottery using a variation pattern random number that can be specified from the second random number information, and determines the variation pattern from among a plurality of jackpot variation patterns. After that, the main control CPU81 ends the second special start process.

[0068] If the big win is not won, the main control CPU81 uses the winning random number specified from the acquired second random number information to perform a small win lottery (small win judgment) to determine whether or not the small win is won as a winning lottery for the special pattern. The main control CPU81 performs the small win lottery with a predetermined small win probability. As an example, the small win probability is 1 / 4.

[0069] When a small win is won, the main control CPU81 performs a small win variation process. In the small win variation process, the main control CPU81 performs a fourth special pattern lottery using a pattern random number that can be specified from the second random number information, and determines a small win pattern of the special pattern to be stopped and displayed in the second special game. As an example, the main control CPU81 determines one type of small win pattern in the fourth special pattern lottery, regardless of the value of the pattern random number. Note that the main control CPU81 may determine one type of small win pattern without performing a fourth special pattern lottery. The main control CPU81 performs a variation pattern determination lottery using a variation pattern random number that can be specified from the second random number information, and determines a variation pattern from among a plurality of small win variation patterns. After that, the main control CPU81 ends the second special start process.

[0070] If the small win is not won, the main control CPU81 performs a loss variation process. In the loss variation process, the main control CPU81 performs a fifth special pattern lottery using a pattern random number that can be specified from the second random number information, and determines a loss pattern of the special pattern to be stopped and displayed in the second special game. As an example, the main control CPU81 determines one type of loss pattern in the fifth special pattern lottery, regardless of the value of the pattern random number. Note that the main control CPU81 may determine one type of loss pattern without performing a fifth special pattern lottery. The main control CPU81 performs a variation pattern determination lottery using a variation pattern random number that can be specified from the second random number information, and determines a variation pattern from among multiple loss variation patterns with or without a reach. After that, the main control CPU81 ends the second special start process.

[0071] The main control CPU81 outputs a variation start command and a special symbol command to the sub-board 90 in the big win variation process, the small win variation process, and the miss variation process. The variation start command is a control command capable of specifying the variation pattern determined in each variation process in the special start process and the start of the variation game. The special symbol command is a control command capable of specifying the special symbol (big win symbol, small win symbol, or miss symbol) determined in each variation process. The variation start command and the special symbol command are different control commands when the variation process of the first special game is executed and when the variation process of the second special game is executed.

[0072] In this way, in the first special start process, it is possible to win a big win in the winning lottery. On the other hand, in the first special start process, it is not possible to win a small win in the winning lottery. In the second special start process, it is possible to win both a small win and a big win in the winning lottery.

[0073] When the first special start process and the second special start process are completed, the main control CPU81 executes the first special game or the second special game by a process different from the first special start process and the second special start process. Specifically, when the main control CPU81 finishes the first special start process, the main control CPU81 executes the first special game. When executing the first special game, the main control CPU81 controls the first special pattern display device 19a so as to start the variable display of a predetermined pattern. The main control CPU81 measures the variable time determined in the variable pattern. When the variable time determined in the variable pattern has elapsed, the main control CPU81 controls the first special pattern display device 19a so as to stop and display the special pattern determined in the special start process. In addition, when the variable time determined in the variable pattern has elapsed, the main control CPU81 outputs a control command (hereinafter, referred to as a variable end command) capable of specifying the end of the variable game to the sub-substrate 90.

[0074] When the main control CPU81 ends the second special start process, it executes the second special game. When the main control CPU81 executes the second special game, it controls the second special symbol display device 19b to start the variable display of a predetermined symbol. The main control CPU81 measures the variable time determined in the variable pattern. When the variable time determined in the variable pattern has elapsed, the main control CPU81 controls the second special symbol display device 19b to stop displaying the special symbol determined in the special start process. In addition, when the variable time determined in the variable pattern has elapsed, the main control CPU81 outputs a variable end command to the sub-board 90. The main control CPU81 is an example of a variable game control means that controls the execution of the variable game.

[0075] The small win game processing will be explained. The small win game process is a process for executing a small win game. The main control CPU81 executes a small win game after the special game in which the small win symbol is stopped and displayed ends. As an example, the main control CPU81 executes a small win game by operating the opening and closing piece 25a of the second large prize winning opening 25 according to a predetermined operation pattern. Specifically, the main control CPU81 specifies the type of small win game based on the small win symbol (type of small win) determined in the second special start process. The main control CPU81 executes the specified type of small win game.

[0076] First, the main control CPU81 outputs a control command (hereinafter, referred to as a small win opening command) capable of identifying the start of the small win opening time to the sub-substrate 90. When the small win opening time has elapsed, the main control CPU81 executes a round game. The main control CPU81 outputs a control command (hereinafter, referred to as a small win round command) capable of identifying the start of the round game of the small win game to the sub-substrate 90. The main control CPU81 controls the second special solenoid SL3 using the opening control data corresponding to the identified small win game, and controls the opening state of the second large winning opening 25. After the start of the round game, the main control CPU81 controls the second special solenoid SL3 so as to close the second large winning opening 25 when the number of game balls detected by the second count sensor SE4 reaches the upper limit number, when a game ball is detected by the specific sensor SE5, or when the upper limit time of the round game has elapsed. In other words, the main control CPU81 ends the round game. When the specific sensor SE5 detects a game ball, that is, when the conditions for granting a big win game are met, the main control CPU81 outputs a control command (hereinafter referred to as a V winning command) capable of identifying that the conditions for granting a big win game are met to the sub-substrate 90. When the round game ends, the main control CPU81 outputs a control command (hereinafter referred to as a small win ending command) capable of identifying the start of the small win ending time to the sub-substrate 90. When the small win ending time has elapsed, the main control CPU81 ends the small win game.

[0077] The big win game processing will be explained. The jackpot game process is a process for executing a jackpot game. The main control CPU81 executes a jackpot game after the end of a special game in which a jackpot symbol is statically displayed, or after the end of a small jackpot game in which a round game is terminated due to the satisfaction of a condition for granting a jackpot game. As an example, the main control CPU81 executes a jackpot game by operating the opening and closing piece 24a of the first large prize winning opening 24 according to a predetermined operation pattern. Specifically, when executing a jackpot game after the end of a special game in which a jackpot symbol is statically displayed, the main control CPU81 specifies the type of jackpot game based on the jackpot symbol (type of jackpot) determined in the first special start process and the second special start process. On the other hand, when the main control CPU81 executes a jackpot game after the end of the small jackpot game in which the round game ends due to the satisfaction of the conditions for the jackpot game, the main control CPU81 specifies the type of the jackpot game based on the small jackpot pattern (type of small jackpot) determined in the first special start process and the second special start process. The main control CPU81 executes the specified type of jackpot game.

[0078] First, the main control CPU81 outputs a control command (hereinafter, referred to as a jackpot opening command) capable of identifying the start of the jackpot opening time to the sub-substrate 90. When the jackpot opening time has elapsed, the main control CPU81 executes a round game. Specifically, the main control CPU81 controls the first special solenoid SL2 using the opening control data corresponding to the identified jackpot game, and controls the opening state of the first large prize winning opening 24. After the start of the round game, the main control CPU81 controls the first special solenoid SL2 so as to close the first large prize winning opening 24 when the number of game balls detected by the first count sensor SE3 reaches the upper limit number or the upper limit time of the round game has elapsed. In other words, the main control CPU81 ends the round game. The main control CPU81 repeats the process of executing such a round game until the upper limit number of round games set for the jackpot game is completed. The main control CPU81 outputs a control command (hereinafter referred to as a jackpot round command) capable of specifying the start of a round of jackpot games to the sub-board 90 each time a round of jackpot games is started. When the final round of games ends, the main control CPU81 outputs a control command (hereinafter referred to as a jackpot ending command) capable of specifying the start of a jackpot ending time to the sub-board 90. When the jackpot ending time has elapsed, the main control CPU81 ends the jackpot games. The main control CPU81 is an example of a bonus granting means for granting a jackpot game as a bonus.

[0079] The game state transition process for transitioning the game state will be described. The main control CPU 81 controls the game state by storing information such as flags in the main control RWM 83.

[0080] When the main control CPU 81 finishes a jackpot game, it controls the game state according to the type of the jackpot game. As an example, the main control CPU 81 controls the game state to the time-shortened state after the first jackpot game ends and after the second jackpot game ends. When controlling the game state to the time-shortened state after the first jackpot game ends or after the second jackpot game ends, the main control CPU 81 updates the time-shortened state flag so that it can be specified that the game state is controlled to the time-shortened state.

[0081] When the main control CPU81 is controlling the time-shortened state and an end condition is satisfied, the main control CPU81 controls the time-shortened state to a non-time-shortened state. As an example, when the main control CPU81 is controlling the time-shortened state, the main control CPU81 determines that the end condition of the first time-shortened state is satisfied when the total number of times the first special game is executed and the number of times the second special game is executed after the control to the time-shortened state reaches a first upper limit number of times determined in advance. As an example, the first upper limit number of times is five times. As an example, when the main control CPU81 is controlling the time-shortened state, the main control CPU81 determines that the end condition of the time-shortened state is satisfied when the total number of times the second special game is executed after the control to the time-shortened state reaches a second upper limit number of times determined in advance. As an example, the second upper limit number of times is one time.

[0082] When the end condition of the time-shortening state is satisfied, the main control CPU81 controls the state to the non-time-shortening state and updates the time-shortening state flag stored in the main control RWM83 so that the game state after the control to the non-time-shortening state can be specified. In other words, when controlling the state to the non-time-shortening state, the main control CPU81 updates the time-shortening state flag so that the control to the non-time-shortening state can be specified.

[0083] As an example, when the game state transitions, the main control CPU81 stores a control command (hereinafter, referred to as a state designation command) capable of identifying the current game state in the output buffer. The state designation command includes a state designation command capable of identifying a non-time-shortened state and a state designation command capable of identifying a time-shortened state. As an example, when power supply is started, the main control CPU81 stores a state designation command capable of identifying the current game state in the output buffer. The main control CPU81 is an example of a state control means for controlling the state.

[0084] The normal input process will now be described. The main control CPU81 executes normal input processing as one of timer interrupt processing. When the main control CPU81 inputs a detection signal from the gate sensor SE6, it judges whether the normal reserved number stored in the main control RWM83 is less than the upper limit number. If the normal reserved number is not less than the upper limit number, the main control CPU81 ends the normal input processing. If the normal reserved number is less than the upper limit number, the main control CPU81 adds 1 to the normal reserved number to update it. Next, the main control CPU81 acquires a random number generated by the random number generating circuit 84, and stores normal random number information based on the acquired random number in the main control RWM83. For example, the random number is a normal winning random number used for the winning lottery of the normal pattern, a normal pattern random number used for determining the normal winning pattern, etc., and a normal variable pattern random number used for determining the variable pattern for the normal pattern. After that, the main control CPU81 ends the normal input processing.

[0085] The normal start process will now be described. The main control CPU81 executes the normal start process as one of the timer interrupt processes. The main control CPU81 judges whether or not the start conditions of the normal game are satisfied. The main control CPU81 judges positively when the normal win game is not being played and the normal game is not being executed, and judges negatively when the normal win game is being played or the normal game is being executed. If the start conditions of the normal game are not satisfied, the main control CPU81 ends the normal start process. If the start conditions of the normal game are satisfied, the main control CPU81 judges whether or not the normal reserved number is greater than zero. If the normal reserved number is zero, the main control CPU81 ends the normal start process.

[0086] If the normal reserved number is not zero, the main control CPU81 updates the normal reserved number by subtracting 1. The main control CPU81 controls the normal reserved display device 19f to display information that can identify the normal reserved number after subtraction. The main control CPU81 acquires the information stored first among the normal random number information from the main control RWM83. The main control CPU81 uses the normal winning random number identified from the acquired normal random number information to perform a normal winning lottery (normal winning judgment) to determine whether or not a normal winning is won as a winning lottery for a normal pattern. As an example, the main control CPU81 performs a normal winning lottery with a normal winning probability according to the current game state. As an example, the normal winning probability when the current game state is in a non-time-saving state is zero. As an example, the normal winning probability when the current game state is in a time-saving state is 1 (100%). In addition, when the normal winning probability is zero, and when the normal winning probability is 1 (100%), the main control CPU81 does not need to perform a normal winning lottery.

[0087] When the normal win is won, the main control CPU81 performs a normal win variation process. In the normal win variation process, the main control CPU81 performs a first normal pattern lottery using a normal pattern random number that can be specified from the normal random number information, and determines a normal winning pattern of the normal pattern to be stopped and displayed in the normal game. As an example, there is one type of normal winning pattern of the normal pattern that can be stopped and displayed in the normal game. That is, the main control CPU81 determines one type of normal winning pattern in the first normal pattern lottery, regardless of the value of the normal pattern random number. Note that the main control CPU81 may determine one type of normal winning pattern without performing a first normal pattern lottery. The main control CPU81 performs a normal variation pattern determination lottery using a normal variation pattern random number that can be specified from the normal random number information, and determines a variation pattern from one or more normal winning variation patterns.

[0088] If the normal win is not won, the main control CPU81 performs a normal loss variation process. In the normal loss variation process, the main control CPU81 performs a second normal pattern lottery using a normal pattern random number that can be specified from the normal random number information, and determines a normal loss pattern of the normal pattern to be stopped and displayed in the normal game. As an example, there is one type of normal loss pattern. That is, the main control CPU81 determines one type of normal loss pattern in the second normal pattern lottery, regardless of the value of the normal pattern random number. Note that the main control CPU81 may determine one type of normal loss pattern without performing a second normal pattern lottery. The main control CPU81 performs a normal variation pattern determination lottery using a normal variation pattern random number that can be specified from the normal random number information, and determines a variation pattern from one or more normal loss variation patterns.

[0089] In the normal fluctuation pattern determination lottery, the main control CPU81 determines the normal fluctuation pattern so that the average fluctuation time is longer in the non-time-saving state than in the time-saving state. In other words, in the normal fluctuation pattern determination lottery, the main control CPU81 determines the normal fluctuation pattern so that the average fluctuation time is shorter in the time-saving state than in the non-time-saving state. As a result, in the time-saving state, the fluctuation time of the normal game is shorter than in the non-time-saving state, and the number of times the normal game is executed per unit time is greater than in the non-time-saving state.

[0090] When the normal symbol variation pattern is determined, the main control CPU81 causes the normal symbol display device 19e to start a normal game. After that, the main control CPU81 stops and displays the normal symbol according to the result of the normal symbol lottery when the variation time determined in the determined normal symbol variation pattern has elapsed. In other words, when the normal win is won, the main control CPU81 stops and displays the normal win symbol when the variation time determined in the determined normal symbol variation pattern has elapsed. On the other hand, when the normal win is not won, the main control CPU81 stops and displays the normal loss symbol when the variation time determined in the determined normal symbol variation pattern has elapsed. In addition, when the normal win lottery is not performed, the main control CPU81 may stop and display the normal symbol according to the current game state when the variation time determined in the determined normal symbol variation pattern has elapsed. In other words, when the time-saving state is not in effect, the main control CPU81 may stop and display the normal loss symbol when the variation time determined in the determined normal symbol variation pattern has elapsed. On the other hand, in the time-saving state, the main control CPU81 may stop and display the normal winning symbol when the change time set in the determined change pattern for the normal symbol has elapsed.

[0091] The normal winning game process will now be described. When a normal win is won, the main control CPU81 operates the opening / closing piece 23a of the second start opening 23 according to a predetermined operation pattern after the normal game ends, and executes the normal win game. As an example, the main control CPU81 operates the opening / closing piece 23a of the second start opening 23 according to an operation pattern according to the type of normal win, and executes the normal win game. That is, the normal win game is executed according to the type of normal win. As an example, the type of normal win is determined by the type of normal win pattern. That is, the normal win game is executed according to the type of normal pattern. As an example, the normal win game includes a normal win game based on one type of normal win pattern.

[0092] As an example, the main control CPU81 controls the normal solenoid SL1 so that the opening pattern is such that, in a normal winning game, the reel opens for the normal opening time, and then closes for the normal closing time. As an example, the normal opening time is a time during which a game ball can easily enter the second starting hole 23 while the second starting hole 23 is open. As an example, the normal opening time is 5.4 seconds. As an example, the normal closing time is 0.008 seconds.

[0093] In this way, in the non-time-saving state, since a normal win is not won, the game ball does not enter the second start hole 23, or the game ball hardly enters the second start hole 23. For this reason, in the non-time-saving state, it is recommended to play by hitting with the left hand. On the other hand, in the time-saving state, since a normal win is won, the game ball may enter the second start hole 23. For this reason, in the time-saving state, it is recommended to play by hitting with the right hand so that the game ball enters the second start hole 23.

[0094] Next, various processes executed by the sub-control CPU 91 will be described. The effect game process will now be described. The effect game process is a process for executing an effect game as one of the display effects related to the special game during the execution of the special game. When the sub-control CPU 91 inputs a variation start command and a special symbol command, it controls the effect execution device group 16 including the effect display device 15 to execute the effect game.

[0095] The sub-control CPU91 determines the symbol combination to be stopped and displayed in the performance game based on the special symbol command. The sub-control CPU91 determines the symbol combination for the big win when the big win symbol can be specified from the special symbol command. As an example, the symbol combination for the big win is a symbol combination in which multiple performance symbols are the same. The sub-control CPU91 determines the symbol combination for the small win when the small win symbol can be specified from the special symbol command. As an example, the symbol combination for the small win is a symbol combination in which multiple performance symbols are the same. The sub-control CPU91 determines the symbol combination for the losing symbol when the losing symbol can be specified from the special symbol command. When determining the symbol combination for the losing symbol, the sub-control CPU91 determines the symbol combination for the losing symbol including the reaching symbol when the condition for executing the reaching performance (hereinafter referred to as the reaching condition) is satisfied. As an example, a losing symbol combination including a reach is a symbol combination in which the left and right rows of multiple performance symbols are the same, while the center row of performance symbols is different. When determining a losing symbol combination, the sub-control CPU91 determines a losing symbol combination that does not include a reach if the reach condition is not satisfied. As an example, a losing symbol combination that does not include a reach is a symbol combination in which multiple performance symbols are different from each other. As an example, the sub-control CPU91 determines whether the reach condition is satisfied based on a variation pattern that can be specified from the input variation start command.

[0096] The sub-control CPU 91 determines the specific variation content (performance content) of the performance game based on the variation pattern. The sub-control CPU 91 controls the performance display device 15 to start the variation display of the performance symbols in each symbol row based on the determined variation content. In other words, the sub-control CPU 91 starts the performance game.

[0097] The sub-control CPU91 temporarily stops and displays the symbol combination when a predetermined timing arrives after the start of the presentation game. The sub-control CPU91 stops and displays the symbol combination in a confirmed state upon input of a change end command. The sub-control CPU91 may stop and display the symbol combination in a confirmed state upon the passage of a change time set in the change pattern. In this case, the change end command may be omitted.

[0098] Next, an example of a form of a winning effect that can be executed during a winning game among various effects that can be executed in the pachinko gaming machine 10 will be described. As an example, the winning performance includes a normal winning performance and a specific winning performance different from the normal winning performance. As an example, the specific winning performance is a performance that can be executed after a small winning variation game is executed and another small winning variation game is reserved. As an example, the normal winning performance is a performance that can be executed after a small winning variation game is executed or after a big winning variation game is executed. As an example, the normal winning performance is a performance that can be executed when a small winning variation game is reserved and when a small winning variation game is not reserved.

[0099] As shown in FIG. 5(a), in the normal winning performance, when a small winning game is started, a normal small winning opening performance is started. That is, the normal small winning opening performance is executed when the right to acquire a privilege is obtained. As an example, the normal small winning opening performance is a performance that allows the player to recognize that a small winning game has started. As an example, the normal small winning opening performance is a performance that presents the conditions for the big winning game or allows the player to recognize the conditions for the big winning game. As an example, the normal small winning opening performance may include a display performance that displays a normal small winning opening image sog1 on the performance display device 15. As an example, the normal small winning opening image sog1 is an image that allows the player to recognize that a small winning game has started. As an example, the normal small winning opening image sog1 is an image that allows the player to recognize the conditions for the big winning game. As an example, the normal small winning opening image sog1 may include an image that imitates the character string "Hit right and aim for V!". As an example, the normal small win opening image sog1 may include an image imitating a right-facing arrow. As an example, the normal small win opening performance continues to be executed even after the round play of the small win game has started. As an example, the normal small win opening performance ends when the round play of the small win game ends. In other words, the normal small win opening performance is not only a small win opening performance, but also a small win round performance.

[0100] As shown in FIG. 5(b), in the normal winning performance, when the round play of the small winning game ends without the condition for granting the big winning game being satisfied, the small winning ending performance according to the first mode is executed. That is, in the normal winning performance, the small winning ending performance according to the first mode is a performance that is executed when the right to acquire the big winning game as a privilege is lost. As an example, the small winning ending performance according to the first mode is a performance that allows the player to recognize that the small winning game will end. As an example, the small winning ending performance according to the first mode is a performance that allows the player to recognize that the right to acquire the big winning game as a privilege has been lost. As an example, the small winning ending performance according to the first mode may include a display performance that displays the first small winning ending image seg1 on the performance display device 15. As an example, the first small winning ending image seg1 is an image that allows the player to recognize that the small winning game will end. As an example, the first small win ending image seg1 is an image that allows the player to recognize that the small win game ends without the conditions for the big win game being met. In other words, the first small win ending image seg1 is an image that allows the player to recognize that the right to win the big win game as a bonus has been lost. As an example, the first small win ending image seg1 may include an image imitating the character string "unfortunate". As an example, the first small win ending image seg1 may include an image imitating a character with a disappointed expression. As an example, in a normal win performance, when the round game of the small win game ends without the conditions for the big win game being met, a left hit performance may be executed. As an example, the left hit performance may include a display performance that displays a left hit image hg. As an example, the left hit image hg is an image that suggests or notifies that a situation in which a left hit is recommended. As an example, the left hit image hg is an image imitating an arrow pointing left.

[0101] As shown in FIG. 5(c), in the normal winning performance, when the round play of the small winning game ends by satisfying the conditions for granting the big winning game, the small winning ending performance according to the second mode is executed. That is, in the normal winning performance, the small winning ending performance according to the second mode is executed when the big winning game is granted as a bonus. As an example, the small winning ending performance according to the second mode is a performance that allows the player to recognize that the small winning game ends. As an example, the small winning ending performance according to the second mode is a performance that allows the player to recognize that the conditions for granting the big winning game as a bonus have been satisfied. That is, the small winning ending performance according to the second mode is a performance that allows the player to recognize that the big winning game is granted as a bonus. As an example, the small winning ending performance according to the second mode is a performance that allows the player to recognize that the big winning game is granted. As an example, the small winning ending performance according to the second mode may include a display performance that displays the second small winning ending image seg2 on the performance display device 15. As an example, the second small win ending image seg2 is an image that allows the player to recognize that the small win game is ending. As an example, the second small win ending image seg2 is an image that allows the player to recognize that the conditions for granting the big win game are met, thereby ending the small win game. As an example, the second small win ending image seg2 is an effect that allows the player to recognize that the conditions for granting the big win game as a bonus are met. In other words, the second small win ending image seg2 is an image that allows the player to recognize that the big win game is being granted as a bonus. As an example, the second small win ending image seg2 may include an image that imitates the letter "V". As an example, the second small win ending image seg2 may include an image that imitates a character with a happy expression.

[0102] As shown in FIG. 5(d), in the normal jackpot performance, when the condition for granting the jackpot game is satisfied or the jackpot pattern is stopped and displayed, and the jackpot game starts, the normal jackpot performance is executed. As an example, the normal jackpot performance includes one or more of the normal jackpot opening performance, the normal jackpot round performance, and the normal jackpot ending performance. As an example, the normal jackpot performance is a performance that allows the player to recognize that the jackpot game is being played. As an example, the normal jackpot performance may include a display performance that displays an image that allows the player to recognize that the jackpot game is being played.

[0103] As shown in FIG. 6(a), in the specific winning performance, when a small winning game is started, a specific small winning opening performance is started. That is, the specific small winning opening performance is executed when the right to acquire a privilege is obtained. As an example, the specific small winning opening performance is a performance that allows the player to recognize that a small winning game has started. As an example, the specific small winning opening performance is a performance that allows the player to recognize that a small winning variable game is on hold. As an example, the specific small winning opening performance is a performance that presents the conditions for a big winning game or allows the player to recognize the conditions for a big winning game. As an example, the specific small winning opening performance may include a display performance that displays a specific small winning opening image sog2 on the performance display device 15. As an example, the specific small winning opening image sog2 is an image that allows the player to recognize that a small winning game has started. As an example, the specific small winning opening image sog2 is an image that allows the player to recognize that a small winning variable game is on hold. As an example, the specific small win opening image sog2 is an image that allows the awarding condition of the big win game to be recognized. As an example, the specific small win opening image sog2 may include an image imitating the character string "right hit". As an example, the specific small win opening image sog2 may include an image imitating the character string "3000". As an example, the specific small win opening image sog2 may include an image imitating an arrow pointing right. As an example, the specific small win opening performance continues to be executed even after the round play of the small win game has started. As an example, the specific small win opening performance ends when the round play of the small win game ends. In other words, the specific small win opening performance is not only a small win opening performance, but also a small win round performance.

[0104] As shown in FIG. 6(b) and FIG. 6(c), in the specific winning performance, when the round play of the small winning game ends without the condition for granting the big winning game being satisfied, the small winning ending performance according to the first mode is executed. In other words, in the specific winning performance, the small winning ending performance according to the first mode is executed when the right to acquire the big winning game as a privilege is lost. On the other hand, in the specific winning performance, when the round play of the small winning game ends because the condition for granting the big winning game is satisfied, the small winning ending performance according to the second mode is executed. In other words, in the specific winning performance, the small winning ending performance according to the second mode is executed when the big winning game as a privilege is granted. In addition, in the specific winning performance, when the round play of the small winning game ends without the condition for granting the big winning game being satisfied, the left hit performance is not executed.

[0105] As shown in FIG. 6(d), in the specific winning performance, when the jackpot game is started due to the satisfaction of the conditions for granting the jackpot game, the specific winning performance is executed. As an example, the specific winning performance is composed of one or more of the specific winning opening performance, the specific winning round performance, and the specific winning ending performance. As an example, the specific winning performance is a performance that allows the player to recognize that the jackpot game is being executed. As an example, the specific winning performance is a performance that allows the player to recognize that the small winning game is awarded by executing the pending variable game after the jackpot game is finished. As an example, the specific winning performance may include a display performance that displays an image that allows the player to recognize that the jackpot game is being executed. As an example, the specific winning performance may include a display performance that displays an image that allows the player to recognize that the small winning game is awarded by executing the pending variable game after the jackpot game is finished.

[0106] In this way, the normal winning performance may include the normal small winning opening performance, the small winning ending performance by the first mode, the small winning ending performance by the second mode, the left hit performance, and the normal big winning performance. On the other hand, the specific winning performance may include the specific small winning opening performance, the small winning ending performance by the first mode, the small winning ending performance by the second mode, and the specific big winning performance. In other words, the small winning ending performance by the first mode and the small winning ending performance by the second mode are performances that can be executed in both the normal winning performance and the specific winning performance. On the other hand, the normal small winning opening performance, the left hit performance, the normal big winning performance, the specific small winning opening performance, and the specific big winning performance are performances that can be executed only in either the normal winning performance or the specific winning performance. In addition, the normal small win opening performance and the specific small win opening performance are performances that can be executed in either the case where the conditions for granting a big win game are satisfied in a small win game, or the case where the small win game ends without the conditions for granting a big win game being satisfied in a small win game. On the other hand, the small win ending performance according to the first aspect is a performance that cannot be executed when the conditions for granting a big win game are satisfied in a small win game. In addition, the small win ending performance according to the second aspect is a performance that cannot be executed when the conditions for granting a big win game are not satisfied in a small win game and the small win game ends.

[0107] A normal win performance including a small win ending performance according to the first mode, and a specific win performance including a small win ending performance according to the first mode are examples of special performances. A normal small win opening performance and a specific small win opening performance are examples of a first special performance. A small win ending performance according to the first mode is an example of a second special performance. A normal win performance including a small win ending performance according to the second mode, and a specific win performance including a small win ending performance according to the second mode are examples of specific performances. A normal small win opening performance and a specific small win opening performance are examples of a first specific performance. A small win ending performance according to the second mode is an example of a second specific performance. A small win ending performance according to the second mode is an example of a special performance.

[0108] The various processes executed by the sub-control CPU 91 of the sub-board 90 to execute the above-mentioned performances will be described below. When the sub-control CPU91 inputs a look-ahead command, it stores information (hereinafter referred to as look-ahead information) capable of identifying the variation content of the second variation game that can be identified from the command in the sub-control RWM93. The sub-control CPU91 can identify the variation content of the second variation game that is on hold by referring to the look-ahead information stored in the sub-control RWM93. As an example, the variation content that can be identified from the look-ahead information includes the result of a winning lottery. As an example, the variation content that can be identified from the look-ahead information may include the type of winning symbol or the type of variation pattern.

[0109] When the sub-control CPU 91 inputs a small winning opening command, it refers to the read-ahead information and judges whether or not a small winning variable game is on hold. When a small winning variable game is on hold, the sub-control CPU 91 executes a specific winning performance lottery. As an example, when the sub-control CPU 91 wins the specific winning performance lottery, it controls the performance execution device group 16 to execute the specific winning performance. That is, the sub-control CPU 91 controls the performance execution device group 16 to execute the specific small winning opening performance. After that, when the sub-control CPU 91 inputs a small winning ending command without inputting a V winning command, it controls the performance execution device group 16 to execute a small winning ending performance according to the first mode. On the other hand, when the sub-control CPU 91 inputs a V winning command and a small winning ending command, it controls the performance execution device group 16 to execute a small winning ending performance according to the second mode. After that, when the sub-control CPU 91 inputs a big winning opening command, it controls the performance execution device group 16 to execute a specific big winning performance.

[0110] On the other hand, when the specific winning performance lottery is not won and when the small winning variable game is not on hold, the sub-control CPU 91 controls the performance execution device group 16 to execute the normal winning performance. That is, the sub-control CPU 91 controls the performance execution device group 16 to execute the normal small winning opening performance. After that, when the sub-control CPU 91 inputs a small winning ending command without inputting a V winning command, it controls the performance execution device group 16 to execute the small winning ending performance according to the first mode. On the other hand, when the sub-control CPU 91 inputs a V winning command and a small winning ending command, it controls the performance execution device group 16 to execute the small winning ending performance according to the second mode. After that, when the sub-control CPU 91 inputs a big winning opening command, it controls the performance execution device group 16 to execute the normal big winning performance. In addition, when the sub-control CPU 91 inputs a big winning opening command without inputting a V winning command, it controls the performance execution device group 16 to execute the normal big winning performance.

[0111] In addition, if the sub-control CPU91 has determined that a specific win performance is to be executed when the previous small win opening command is input, it determines not to win the specific win performance lottery regardless of the result of the specific win performance lottery. As an example, if the sub-control CPU91 has determined that a specific win performance is to be executed when the previous small win opening command is input, it may determine that a normal win performance is to be executed without executing the specific win performance lottery.

[0112] A specific example of how various effects are executed in the pachinko gaming machine 10 configured as above will now be described. First, a specific example of how a specific winning effect is executed will be described.

[0113] Here, in the time-saving state controlled after the end of the big win game triggered by a big win in the non-time-saving state, the second variable game of the small win is executed, and the second variable game of the small win is reserved during the execution of the second variable game. The time-saving state controlled after the end of the big win game triggered by a big win in the non-time-saving state is an example of a specific state.

[0114] As shown in Fig. 7(a), when the second variation game of the first small win ends, the first small win game starts. At this time, the specific small win opening performance is executed because the variation game of the small win is pending. By executing the specific small win opening performance, the player can recognize that the variation game of the small win is included in the pending variation game in addition to the started small win game, that is, another small win game is further executed.

[0115] FIG. 7(b) shows a situation when the round play of the small win game ends without the condition for granting the big win game being satisfied in the first small win game. At this time, the small win ending performance according to the first mode is executed because the round play of the small win game ends without the condition for granting the big win game being satisfied. By executing the small win ending performance according to the first mode, the player can recognize that the round play of the small win game ends without the condition for granting the big win game being satisfied. As described above, in this embodiment, the time-saving state ends with the execution of one second variation game. Therefore, when the round play of the small win game ends without the condition for granting the big win game being satisfied, it is a situation in which left hitting is recommended. On the other hand, it is assumed that the player recognizes that another small win game will be executed after that due to the specific winning performance. Therefore, by not executing the left hitting performance, the player's confusion can be suppressed.

[0116] As shown in FIG. 7(c), when the second variable game of the second small win is finished, the second small win game starts. At this time, the normal win performance is executed because it is the second small win game after the specific win performance is executed. In other words, the normal small win opening performance is executed by starting the second small win game. As described above, in this embodiment, when the player hits the right, the small win game meets the conditions for the big win game with a probability of 100% or approximately 100%. Therefore, in the first small win game, the situation when the round game of the small win game ends without meeting the conditions for the big win game is assumed to be a situation that the player does not intend. Therefore, even when the second small win game is being executed, it is considered that the conditions for the big win game are not met because some problem that the player does not intend has not been resolved. In such a situation, the player's interest can be suppressed from decreasing by not executing the specific win performance.

[0117] FIG. 7(d) shows a situation when the round play of the small win game ends without the condition for granting the big win game being satisfied in the second small win game. At this time, the small win ending performance according to the first mode is executed because the round play of the small win game ends without the condition for granting the big win game being satisfied. By executing the small win ending performance according to the first mode, the player can recognize that the round play of the small win game ends without the condition for granting the big win game being satisfied. In addition to the small win ending performance according to the first mode, a left hit performance is executed. This allows the player to recognize that the situation is one in which left hitting is recommended.

[0118] FIG. 7(e) shows a situation in which the conditions for granting a big win are met in the second small win game. At this time, the conditions for granting a big win are met and the round of the small win game ends, so that the small win ending performance according to the second mode is executed. By executing the small win ending performance according to the second mode, the player can recognize that the conditions for granting a big win are met, that is, that a big win is awarded.

[0119] As shown in FIG. 7(f), when the jackpot game starts, the normal jackpot performance is executed. This allows the player to recognize that the jackpot game has started. As described above, in this embodiment, after the jackpot game ends, the game is controlled to a time-saving state. Therefore, it can be said that the player can recognize that the game is controlled to a time-saving state by executing the normal jackpot performance.

[0120] 8(a) and 8(b) show a situation in which the first small win game is started, a specific small win opening performance is executed, and then, in the first small win game, the conditions for granting a big win game are met. At this time, the conditions for granting a big win are met and the round game of the small win game ends, so the small win ending performance according to the second mode is executed. By executing the small win ending performance according to the second mode, the player can recognize that the conditions for granting a big win game have been met, that is, the big win game will be awarded.

[0121] As shown in Fig. 8(c), when the big win game starts, a specific big win performance is executed. This allows the player to recognize that the big win game has started. The player can also recognize that the pending variable game includes a small win variable game, that is, after the big win game ends, another small win game will be executed.

[0122] As shown in FIG. 8(d), when the second variation game of the second small win is finished, the second small win game starts. At this time, the normal win performance is executed because it is the second small win game after the specific win performance is executed. In other words, the normal small win opening performance is executed by starting the second small win game. Therefore, the player cannot recognize whether the variation game of the small win is on hold from the performance mode of the winning performance.

[0123] FIG. 8(e) shows a situation when the round play of the small win game ends without the condition for granting the big win game being satisfied in the second small win game. At this time, the small win ending performance according to the first mode is executed because the round play of the small win game ends without the condition for granting the big win game being satisfied. By executing the small win ending performance according to the first mode, the player can recognize that the round play of the small win game ends without the condition for granting the big win game being satisfied. In addition to the small win ending performance according to the first mode, a left hit performance is executed. This allows the player to recognize that the situation is one in which left hitting is recommended.

[0124] FIG. 8(f) shows a situation in which the conditions for granting a big win are met in the second small win game. At this time, the conditions for granting a big win are met and the round of the small win game ends, so that the small win ending performance according to the second mode is executed. By executing the small win ending performance according to the second mode, the player can recognize that the conditions for granting a big win are met, that is, that a big win game is awarded. After that, when the big win game starts, the normal big win performance is executed.

[0125] In this way, after a small win game is awarded in a specific state, there is a first situation in which the awarding condition of a big win game is satisfied, and a second situation in which the small win game ends without the awarding condition of a big win game being satisfied. The end of a small win game without the awarding condition of a big win game being satisfied is an example of losing the right to acquire a privilege without the awarding condition being satisfied. Here, after passing through the first situation and after passing through the second situation, there are cases in which a small win game is awarded again and then the awarding condition of a big win game is satisfied, and cases in which a small win game is awarded again and then the small win game ends without the awarding condition of a big win game being satisfied. In other words, when the execution of a variable game is suspended in the first situation, a small win game may be newly awarded after passing through the first situation, triggered by the execution of the variable game. Similarly, when the execution of a variable game is suspended in the second situation, a small win game may be newly awarded after passing through the second situation, triggered by the execution of the variable game.

[0126] The same presentation can be executed when the conditions for granting a big win game are satisfied when a new small win game is awarded after the first situation, and when the conditions for granting a big win game are satisfied when a new small win game is awarded after the second situation. On the other hand, when the small win game ends without satisfying the conditions for granting a big win game when a new small win game is awarded after the first situation, a presentation different from the presentation when the conditions for granting a big win game are satisfied when a new small win game is awarded after the first situation and when the conditions for granting a big win game are satisfied when a new small win game is awarded after the second situation can be executed. Similarly, when a small win game is newly awarded after the second situation and the small win game ends without satisfying the conditions for the big win game, a different presentation can be executed from when the conditions for the big win game are satisfied when a small win game is newly awarded after the first situation and when the conditions for the big win game are satisfied when a small win game is newly awarded after the second situation. And when a small win game ends without satisfying the conditions for the big win game when a small win game is newly awarded after the second situation, the same presentation can be executed as when a small win game ends without satisfying the conditions for the big win game when a small win game is newly awarded after the first situation.

[0127] In addition, when a small win game is newly awarded after the first situation and the small win game ends without the conditions for the big win game being satisfied, the same presentation can be executed when a small win game is newly awarded after the second situation and the small win game ends without the conditions for the big win game being satisfied. In addition, when the conditions for the big win game are satisfied in the first situation, the same presentation can be executed when the conditions for the big win game are satisfied in the case of a small win game newly awarded after the first situation. In addition, the same presentation can be executed when a small win game ends without the conditions for the big win game being satisfied in the second situation and when a small win game is newly awarded after the second situation and the small win game ends without the conditions for the big win game being satisfied.

[0128] Next, a specific example of how a normal winning effect is executed will be described. Here, similar to the explanation of a specific example of the execution mode of a specific winning presentation, in the time-saving state controlled after the end of a jackpot game that is granted as a result of a jackpot being hit in a non-time-saving state, a second variable game for a small winning is executed, and the second variable game for a small winning is put on hold during the execution of the second variable game.

[0129] As shown in Fig. 9(a), when the second variable game of the first small win ends, the first small win game starts. At this time, the small win variable game is on hold, but the specific winning performance lottery is not won, so the normal small win opening performance is executed. Therefore, the player cannot recognize whether the small win variable game is on hold from the performance mode of the winning performance.

[0130] FIG. 9(b) shows the situation when the round game of the small win game ends without the awarding condition of the big win game being satisfied in the first small win game. At this time, since the round game of the small win game ends without the awarding condition of the big win game being satisfied, the small win ending effect according to the first aspect is executed. By executing the small win ending effect according to the first aspect, the player can recognize that the round game of the small win game has ended without the awarding condition of the big win game being satisfied. In addition to the small win ending effect according to the first aspect, a left hitting effect is executed. Thereby, the player can recognize that it is a situation where left hitting is recommended.

[0131] As shown in FIG. 9(c), thereafter, when the second variable game of the second small win ends, the second small win game is started. At this time, it is assumed that the normal win effect is executed because no variable game is on hold. That is, by starting the second small win game, the normal small win opening effect is executed. For this reason, the player cannot recognize whether the variable game of the small win is on hold or not from the effect mode of the win effect.

[0132] FIG. 9(d) shows the situation when the round game of the small win game ends without the awarding condition of the big win game being satisfied in the second small win game. At this time, since the round game of the small win game ends without the awarding condition of the big win game being satisfied, the small win ending effect according to the first aspect is executed. By executing the small win ending effect according to the first aspect, the player can recognize that the round game of the small win game has ended without the awarding condition of the big win game being satisfied. In addition to the small win ending effect according to the first aspect, a left hitting effect is executed. Thereby, the player can recognize that it is a situation where left hitting is recommended.

[0133] FIG. 9(e) shows a situation in which the conditions for granting a big win are met in the second small win game. At this time, the conditions for granting a big win are met and the round of the small win game ends, so that the small win ending performance according to the second mode is executed. By executing the small win ending performance according to the second mode, the player can recognize that the conditions for granting a big win are met, that is, that a big win is awarded.

[0134] As shown in FIG. 9(f), when the jackpot game starts, the normal jackpot performance is executed. This allows the player to recognize that the jackpot game has started. As described above, in this embodiment, after the jackpot game ends, the game is controlled to a time-saving state. Therefore, it can be said that the player can recognize that the game is controlled to a time-saving state by executing the normal jackpot performance.

[0135] 10(a) and 10(b) show a situation in which the first small win game is started, a normal small win opening performance is executed, and then, in the first small win game, the conditions for the award of the big win game are met. At this time, the conditions for the award of the big win are met and the round game of the small win game is ended, so that the small win ending performance according to the second mode is executed. By executing the small win ending performance according to the second mode, the player can recognize that the conditions for the award of the big win game are met, that is, the big win game is awarded.

[0136] As shown in FIG. 10(c), when the jackpot game starts, the normal jackpot performance is executed. This allows the player to recognize that the jackpot game has started. As described above, in this embodiment, after the jackpot game ends, the game is controlled to a time-saving state. Therefore, it can be said that the player can recognize that the game is controlled to a time-saving state by executing the normal jackpot performance.

[0137] As shown in FIG. 10(d), when the second variable game of the second small win is finished, the second small win game starts. At this time, the normal win performance is executed because the variable game is not reserved. In other words, the normal small win opening performance is executed by starting the second small win game. Therefore, the player cannot recognize whether the variable game of the small win is reserved or not from the performance mode of the winning performance.

[0138] FIG. 10(e) shows a situation when the round play of the small win game ends without the condition for granting the big win game being satisfied in the second small win game. At this time, the small win ending performance according to the first mode is executed because the round play of the small win game ends without the condition for granting the big win game being satisfied. By executing the small win ending performance according to the first mode, the player can recognize that the round play of the small win game ends without the condition for granting the big win game being satisfied. In addition to the small win ending performance according to the first mode, a left hit performance is executed. This allows the player to recognize that the situation is one in which left hitting is recommended.

[0139] FIG. 10(f) shows a situation in which the conditions for granting a big win are met in the second small win game. At this time, the conditions for granting a big win are met and the round of small win game ends, so that the small win ending performance according to the second mode is executed. By executing the small win ending performance according to the second mode, the player can recognize that the conditions for granting a big win are met, that is, that a big win game is awarded. After that, when the big win game starts, the normal big win performance is executed.

[0140] In this way, the same presentation can be executed when the execution of the variable game is suspended in the first situation and when the execution of the variable game is not suspended in the first situation. Also, the same presentation can be executed when the execution of the variable game is suspended after the second situation and when the execution of the variable game is not suspended after the second situation. And, in either the case where a specific winning presentation is executed in the specific state or the case where a normal winning presentation is executed, the same presentation can be executed when the awarding condition of the big winning game is satisfied when a new small winning game is awarded after the first situation and when the awarding condition of the big winning game is satisfied when a new small winning game is awarded after the second situation. Furthermore, regardless of whether a specific win presentation is executed in a specific state or a normal win presentation is executed, the same presentation can be executed when a new small win game is awarded after the first situation and the small win game ends without the conditions for awarding a big win game being satisfied, and when a new small win game is awarded after the second situation and the small win game ends without the conditions for awarding a big win game being satisfied.

[0141] The effects of this embodiment will be described. (1) In this embodiment, when the conditions for the big win game are satisfied when a small win game is newly awarded after the first situation, the same presentation can be executed when the conditions for the big win game are satisfied when a small win game is newly awarded after the second situation. In other words, even after the second situation, when the conditions for the big win game are satisfied when a small win game is newly awarded, the same presentation as after the first situation can be executed. In this way, even after the second situation, the decline in interest can be suppressed by being able to execute presentations according to the situation.

[0142] (2) In addition, when a new small win game is awarded after the first situation and the round of the small win game ends without the conditions for the big win game being met, it is possible to execute a different presentation from when the conditions for the big win game are met. In this way, even after the first situation, when a new small win game is awarded and the conditions for the big win game are not met and the round of the small win game ends, it is possible to suppress a decline in interest by executing a presentation according to the situation.

[0143] (3) In addition, in the first situation, the same effect can be executed when the execution of the variable game is suspended and when the execution of the variable game is not suspended, that is, when a small win is newly awarded after the first situation and when a small win is not newly awarded after the first situation. In this way, by being able to execute an effect according to the situation even in the first situation, it is possible to suppress a decline in interest.

[0144] (4) In addition, in the first situation, if a small win is awarded after that, the same presentation as that when the conditions for the big win are met can be executed. In this way, even in the first situation, the presentation according to the situation can be executed, so that the decline in interest can be suppressed.

[0145] (5) In this embodiment, even in the second situation, it is possible to execute the same effects as those executed when the conditions for the big win game are satisfied when a new small win game is awarded after the first situation, and when the conditions for the big win game are satisfied when a new small win game is awarded after the second situation. According to this, even in the second situation, it is possible to suppress a decline in interest by executing effects according to the situation.

[0146] (6) In this embodiment, even in the first situation, when a small win game is newly awarded after the first situation, it is possible to execute a part of the same effect as that executed when the round game of the small win game ends without satisfying the awarding condition of the big win game. According to this, even in the first situation, it is possible to suppress a decline in interest by executing an effect according to the situation.

[0147] The above embodiment can be modified as follows: The above embodiment and the following modifications can be combined with each other to the extent that they are not technically inconsistent. The specific state may be any state. For example, the specific state may be a non-time-saving state, or a time-saving state after the number of consecutive wins has reached a predetermined number. For example, the number of consecutive wins is information that can identify the number of jackpots in a consecutive win period. For example, the consecutive win period is the period from a jackpot in a non-time-saving state to a state in which the second variation game is not being executed and the second variation game is not on hold in the non-time-saving state.

[0148] After passing through the first situation and after passing through the second situation, the consecutive win period may end without the player being entitled to the privilege. The normal win effect and the specific win effect may be changed as desired. In other words, the specific effect may be any effect. The special effect may be any effect. The special effect may be any effect. As an example, the normal small win opening effect may include a display effect that presents the conditions for a big win game. As an example, the specific small win opening effect may include a display effect that presents the conditions for a big win game. As an example, the display effect that presents the conditions for a big win game is an effect that displays an image that resembles the string of characters "Enter the V for a big win."

[0149] As an example, the same effect may be executed in the first situation and the second situation. As an example, the same presentation may be possible when a new small win game is awarded after a first situation and the conditions for awarding a big win game are satisfied, and when a new small win game is awarded after a second situation and the small win game ends without the conditions for awarding a big win game being satisfied.

[0150] As an example, the same presentation may be possible when a new small win game is awarded after the second situation and the conditions for awarding a big win game are satisfied, and when a new small win game is awarded after the first situation and the small win game ends without the conditions for awarding a big win game being satisfied.

[0151] The termination condition of the time-saving state may be changed arbitrarily. As an example, the time-saving state after the first jackpot game is completed and the time-saving state after the second jackpot game are completed may have different termination conditions, either partially or entirely. As an example, in the time-saving state after the first jackpot game is completed, the termination condition may be easier to satisfy than in the time-saving state after the second jackpot game is completed, or the termination condition may be harder to satisfy. As an example, in the time-saving state after the second jackpot game is completed, the termination condition may include a case where the number of times the second special game is executed after the control in the time-saving state reaches a third upper limit number that is greater than the second upper limit number, instead of a case where the number of times the second special game is executed after the control in the time-saving state reaches a second upper limit number that is determined in advance. As an example, in the time-saving state after the second jackpot game is completed, there may be fewer termination conditions than in the time-saving state when the first jackpot game is completed.

[0152] The execution conditions of the specific winning performance may be changed arbitrarily. As an example, the specific winning performance may be executed consecutively in multiple small winning games and in a big winning game executed as a result of the small winning game. As an example, the specific winning performance may be an effect that cannot be executed if the granting conditions of the big winning game are not met in the immediately preceding small winning game.

[0153] One or both of the main board 80 and the sub-board 90 may be equipped with a backup function. In other words, one or both of the main control RWM83 and the sub-control RWM93 may include information that can be retained when the power supply is stopped (hereinafter, referred to as backup information). In this case, when the power supply is cut off after the first situation and then started, when a small win game is newly awarded and the conditions for the big win game are satisfied, and when the power supply is cut off after the second situation and then started, when a small win game is newly awarded and the conditions for the big win game are satisfied, the same effects (specific effects or special effects) may be executed. In addition, if the power supply is cut off after the first situation and then started again, when a new small win game is awarded and the small win game ends without the conditions for awarding a big win game being satisfied, it may be possible to execute the same effect (special effect) as when the power supply is cut off after the second situation and then started again, when a new small win game is awarded and the small win game ends without the conditions for awarding a big win game being satisfied.

[0154] The various effects may be executed by one or more of the effect execution device group 16. In other words, some or all of the various display effects may be realized by sound effects, or may be realized by light-emitting effects, and may include one or both of the sound effects and the light-emitting effects in addition to the display effects. As an example, the effect execution device group 16 may include a movable body capable of performing a predetermined operation.

[0155] Various effects may be executable as notifications. · There may be multiple types of small wins. When there are multiple types of small wins, there may be multiple types of small win games. In this case, the upper limit number may vary depending on the type of small win game. Also, the upper limit time may vary depending on the type of small win game. Further, the specific number may vary depending on the type of small win game. The jackpot game executed when the jackpot game awarding condition is satisfied in the small win game may vary depending on the type of small win (small win game).

[0156] · The first special game and the second special game may be executed in the order of winning in the first start port 22 and the second start port 23. · One of the first special game and the second special game may be executed with priority over the other special game.

[0157] · The pachinko gaming machine 10 may be equipped with a probability variation function. For example, as the pachinko gaming machine 10 equipped with the probability variation function, a specification that gives a high probability state until the next jackpot game, a specification that gives a high probability state until winning the fall lottery (so-called fall machine), or a specification that gives a high probability state until the end of a specified number of variable games (so-called ST machine) can be adopted. Also, as the pachinko gaming machine 10 equipped with the probability variation function, a specification that gives a high probability state on the condition that the game ball passes through a specific area within the first large winning port 24 or the second large winning port 25 (so-called V probability variation machine) can be adopted. The pachinko gaming machine 10 may have a specification that mixes the specification of the fall machine and the specification of the V probability variation machine. When adopting the V probability variation machine, the high probability state is an example of a privilege. Also, when adopting the V probability variation machine, the awarding of the jackpot game is an example of obtaining the right to acquire a privilege.

[0158] · As the pachinko gaming machine 10, a specification classified as the second type, also called "wing type" or "airplane type", may be adopted. In this type of pachinko gaming machine, when a game ball enters the start port, the opening and closing blades (opening and closing members) of the ball entry device (large winning port) open, and when the game ball that has entered the ball entry device enters the special winning port, the jackpot game is executed.

[0159] The main control CPU 81, the main control ROM 82, the main control RWM 83, and the random number generation circuit 84 may be configured on a single chip. The specific configuration of the game board 20 may be changed arbitrarily.

[0160] The sub-substrate 90 may be a sub-general control substrate, and a display control substrate that specializes in controlling the performance display device 15, a light emission control substrate that specializes in controlling the decorative light emission device 14, and a sound control substrate that specializes in controlling the sound output device 13 may be provided separately from the sub-substrate 90. Such a sub-general control substrate and substrates that control other performances may be combined to form a sub-substrate. In an embodiment, the main control CPU 81 and the sub-control CPU 91 may be mounted on a single substrate. The display control substrate, light emission control substrate, and sound control substrate may be combined in any manner to form a single or multiple substrates.

[0161] The technical ideas that can be understood from the above-described embodiment and modified examples will be described. Supplementary Note (i): A gaming machine in which a bonus is awarded when a granting condition is satisfied after the right to acquire a bonus has been acquired, the gaming machine comprising: a bonus awarding means for awarding the bonus; an effect execution means for executing an effect; an effect control means for controlling the effect execution means; and a state control means for controlling a state, the state including a specific state, and after the right to acquire the bonus in the specific state, there are a first situation in which the granting condition is satisfied and a second situation in which the right to acquire the bonus is lost without the granting condition being satisfied, the gaming machine being capable of executing the same specific effect when the right to acquire the bonus is newly acquired after passing through the first situation and the granting condition is satisfied, and when the right to acquire the bonus is newly acquired after passing through the second situation and the granting condition is satisfied.

[0162] Supplementary Note (B): A gaming machine in which a bonus is awarded when a granting condition is satisfied after a right to acquire the bonus is acquired, the gaming machine is provided with a bonus awarding means for awarding the bonus, a performance execution means for executing a performance, a performance control means for controlling the performance execution means, a state control means for controlling a state, and a variable game control means for controlling execution of a variable game, the state being a specific state, and after the right to acquire the bonus in the specific state, there are a first situation in which the granting condition is satisfied, and a second situation in which the right to acquire the bonus is lost without the granting condition being satisfied, and the execution of the variable game in the first situation being a first situation in which the right to acquire the bonus is lost When the variable game is on hold, the player can newly obtain the right to acquire the bonus after passing through the first situation, triggered by the execution of the variable game, and the same specific presentation can be executed when the granting condition is satisfied in the case where the player newly obtains the right to acquire the bonus after passing through the first situation, and when the granting condition is satisfied in the case where the player newly obtains the right to acquire the bonus after passing through the second situation, and the same specific presentation can be executed when the execution of the variable game is on hold in the first situation and when the execution of the variable game is not on hold in the first situation.

[0163] Supplementary Note (C): A gaming machine in which a bonus is awarded when a granting condition is satisfied after the right to acquire a bonus is acquired, comprising bonus awarding means for awarding the bonus, effect execution means for executing an effect, effect control means for controlling the effect execution means, and state control means for controlling a state, wherein the state includes a specific state, and after the right to acquire the bonus in the specific state is acquired, there are a first situation in which the granting condition is satisfied and a second situation in which the right to acquire the bonus is lost without the granting condition being satisfied, wherein the same specific effect can be executed when the granting condition is satisfied in a case where the right to acquire the bonus is newly acquired after passing through the first situation, and when the granting condition is satisfied in a case where the right to acquire the bonus is newly acquired after passing through the second situation, and wherein when the granting condition is satisfied in the first situation, the same specific effect can be executed as when the granting condition is satisfied in a case where the right to acquire the bonus is newly acquired after passing through the first situation.

[0164] Supplementary Note (II): A gaming machine as described in any one of Supplementary Notes (I), (II), and (III), wherein the specific effects include a first specific effect and a second specific effect, the first specific effect being an effect that can be executed in the second situation, and the second specific effect being an effect that cannot be executed in the second situation.

[0165] A gaming machine as described in any one of Supplementary Notes (A), (B), (C), and (D), in which the specific performance of Supplementary Note (E) includes a first specific performance that is executed in response to the acquisition of the right to obtain the privilege.

[0166] Supplementary Note (F): A gaming machine described in any one of Supplementary Notes (A), (B), (C), (D), and (E), wherein the specific performance includes a second specific performance that is executed in response to the granting of the bonus.

[0167] Supplementary Note (T) A gaming machine described in any one of Supplementary Notes (A), (B), (C), (D), (E), and (F), wherein the specific effect includes a first specific effect that presents the grant condition or makes the grant condition recognizable.

[0168] Supplementary Note (H) A gaming machine described in any one of Supplementary Note (A), Supplementary Note (B), Supplementary Note (C), Supplementary Note (D), Supplementary Note (E), Supplementary Note (F), and Supplementary Note (G), wherein the specific effect includes a second specific effect that enables recognition that the granting condition has been met.

[0169] Supplementary Note (Ri): A gaming machine as described in any one of Supplementary Notes (A), (B), (C), (D), (E), (F), (G), and (H), which is capable of executing the same special effects when, after the first situation, a new right to acquire the bonus is obtained and the right to acquire the bonus is lost because the conditions for granting are not met, and when, after the second situation, a new right to acquire the bonus is obtained and the right to acquire the bonus is lost because the conditions for granting are not met.

[0170] Supplementary Note (J) A gaming machine described in any one of Supplementary Note (I), Supplementary Note (II), Supplementary Note (III), and Supplementary Note (Ri), which is capable of executing the same special effect when the execution of a variable game is suspended when the second situation is passed and when the execution of a variable game is not suspended when the second situation is passed.

[0171] Supplementary Note (K) A gaming machine as described in any one of Supplementary Notes (A), (B), (C), (D), (E), (F), (H), (G), (H), (I), and (J), which is capable of executing the same special effect when the right to acquire the bonus is lost because the granting conditions are not met in the second situation, and when the right to acquire the bonus is lost because the granting conditions are not met when the right to acquire the bonus is newly obtained after the second situation.

[0172] Supplementary Note (L) A gaming machine as described in any one of Supplementary Notes (I), (II), (III), (IV), (V), (VI), (VII), (VII) and (VII) which is capable of executing an effect different from that when the right to acquire the bonus is newly acquired after the second situation and the right to acquire the bonus is lost because the condition for granting is not satisfied, compared to that when the right to acquire the bonus is newly acquired after the first situation and the condition for granting is satisfied, and when the right to acquire the bonus is newly acquired after the second situation and the condition for granting is satisfied.

[0173] Supplementary Note (Wa): A gaming machine in which a bonus is awarded when a granting condition is satisfied after the right to acquire a bonus is acquired, the gaming machine comprising: bonus awarding means for awarding the bonus; effect execution means for executing an effect; effect control means for controlling the effect execution means; and state control means for controlling a state, the state being a specific state, and after the right to acquire the bonus in the specific state is acquired, there are a first situation in which the granting condition is satisfied and a second situation in which the right to acquire the bonus is lost without the granting condition being satisfied, the same special effect can be executed when the right to acquire the bonus is newly acquired after the first situation and the granting condition is satisfied, and when the right to acquire the bonus is newly acquired after the second situation and the granting condition is satisfied, and when the right to acquire the bonus is newly acquired after the first situation and the right to acquire the bonus is lost without the granting condition being satisfied, a special effect different from the special effect can be executed.

[0174] Supplementary Note (Ka) A gaming machine as described in Supplementary Note (Wa), wherein the special effects include a first special effect and a second special effect, the first special effect being an effect that can be executed in the first situation, and the second special effect being an effect that cannot be executed in the first situation.

[0175] Supplementary Note (Yo): A gaming machine as described in Supplementary Note (Wa) or Supplementary Note (F), wherein the special effects include effects that are executed in response to the awarding of the privilege. Supplementary Note (Ta): A gaming machine described in any one of Supplementary Notes (Wa), (Ka), and (Yo), wherein the special effect includes an effect that allows the player to recognize that the conditions for granting the special effect have been met.

[0176] Supplementary Note (R): A gaming machine described in any one of Supplementary Notes (Wa), (Ka), (Yo), and (Ta), in which the special effect is executed when the right to obtain the privilege is lost.

[0177] Supplementary Note (So) A gaming machine as described in any one of Supplementary Notes (Wa), (Ka), (Yo), (Ta), and (Re), which is capable of executing, when the right to acquire the bonus is newly obtained after the second situation and the right to acquire the bonus is lost because the conditions for granting are not met, the same special effect as when the right to acquire the bonus is newly obtained after the first situation and the right to acquire the bonus is lost because the conditions for granting are not met.

[0178] Supplementary Note (Tsu): A gaming machine described in any one of Supplementary Notes (Wa), (Ka), (Yo), (Ta), (Re), and (So), which is capable of executing the same special effect when the execution of a variable game is suspended when the second situation is passed and when the execution of a variable game is not suspended when the second situation is passed.

[0179] Supplementary Note (Ne) A gaming machine described in any one of Supplementary Notes (Wa), (Ka), (Yo), (Ta), (Re), (So), and (Tsu), which is capable of executing the same special effects when the right to obtain the bonus is lost because the conditions for granting are not met in the second situation, and when the right to obtain the bonus is lost because the conditions for granting are not met after the second situation has been passed and the right to obtain the bonus is newly obtained. [Explanation of symbols]

[0180] CL...center line hg...left hit image SE1...first start sensor SE2...second start sensor SE3...first count sensor SE4...second count sensor SE5...specific sensor SE6...gate sensor SE7...normal sensor seg1...first small win ending image seg2...second small win ending image SL1...normal solenoid SL2...first special solenoid SL3...second special solenoid SL4...distribution solenoid sog1...normal small win opening image sog2...specific small win opening image 10...pachinko game machine 11...frame body 11a...outer frame 11b...middle frame 11c...front frame 11d...opening 13...audio output device 14...decorative light emitting device 15...performance display device 15a...display area 16...performance execution device group 18...launch handle 19a...first special symbol display device 19b...second special symbol display device 19c...First special hold display device 19d...Second special hold display device 19e...Normal pattern display device 19f...Normal hold display device 20...Game board 20a...Game area 20b...Display window 20c...Inlet 22...First start port 23...Second start port 23a...Opening / closing piece 24...First large prize port 24a...Opening / closing piece 25...Second large prize port 25a...Opening / closing piece 26...Passage 26a...First passage 26b...Second passage 27...Branch 28...Distribution shutter 29...Gate 29a...Gate port 30...Normal prize port 31...Outlet 80...Main board 81...Main control CPU 82...Main control ROM 83...Main control RWM 84...Random number generation circuit 90...Sub-board 91...Sub-control CPU 92...Sub-control ROM 93…Secondary control RWM

Claims

[Claim 1] In a gaming machine in which a player can obtain the right to obtain a special benefit according to the result of a winning lottery, and the special benefit is provided when a special benefit condition is satisfied after the player has obtained the right to obtain the special benefit, A reward granting means for granting the reward; A performance execution means for executing a performance; A performance control means for controlling the performance execution means; A state control means for controlling a state; A variable game control means for controlling the execution of the variable game, The state includes a specific state, After the player has acquired the right to acquire the privilege in the specific state, there is a first situation in which the granting condition is satisfied, and a second situation in which the player loses the right to acquire the privilege without satisfying the granting condition, When the execution of the variable game is suspended in the first situation, the execution of the variable game is triggered, and the player can newly obtain the right to acquire the privilege after passing through the first situation; The same specific performance can be executed when the granting condition is satisfied in a case where the right to acquire the privilege is newly acquired after the first situation, and when the granting condition is satisfied in a case where the right to acquire the privilege is newly acquired after the second situation, The same specific performance can be executed when the execution of the variable game is suspended in the first situation and when the execution of the variable game is not suspended in the first situation, In the specific performance, there are a time when the second performance is executed after the first performance, and a time when the second performance is not executed after the first performance, The first effect is an effect that can be executed when the right to acquire the privilege is obtained, and the second effect is an effect that can be executed when the right to acquire the privilege is lost without the granting condition being satisfied, When the player has acquired the right to acquire the special benefit in the specific state, there is a specific situation in which the execution of a variable game that is a trigger for acquiring the right to acquire the special benefit is suspended, The specific situation includes a first specific situation in which the granting condition is satisfied after the right to acquire the previous privilege is acquired, and a second specific situation in which the right to acquire the previous privilege is lost without the granting condition being satisfied after the right to acquire the previous privilege is acquired, In the first specific situation and the second specific situation, a predetermined effect can be executed that allows the player to recognize that the execution of a variable game that is a trigger for obtaining the right to obtain the privilege is suspended; A gaming machine characterized in that, when the specified presentation is executed, if the right to obtain the next benefit is obtained after the first specific situation and the right to obtain the next benefit is lost because the granting condition is not satisfied, the second presentation can be executed accompanied by a left-hit presentation encouraging a left-hit, and, when the right to obtain the previous benefit is lost in the second specific situation, the second presentation can be executed without the left-hit presentation.

Citation Information

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