Gaming Machines
The gaming machine addresses the challenge of managing biased ball awards by disabling games when predetermined conditions are met and incorporates power-saving features to optimize management and reduce energy consumption.
Patent Information
- Application Number
- JP2022202583
- Authority / Receiving Office
- JP · JP
- Patent Type
- Patents
- Current Assignee / Owner
- Filing Date
- 2022-12-19
- Publication Date
- 2025-05-23
- Estimated Expiration
- 2042-12-19
AI Technical Summary
In recent years, it has become difficult to distinguish between cases where a large amount of balls are awarded to a fraudster due to fraudulent acts and cases where they are awarded due to a bias in the probability of winning or losing, leading to management challenges for gaming halls. Additionally, biases can result in excessive ball awards to legitimate players, contributing to addiction issues.
A gaming machine is designed with a determination means to calculate a predetermined value based on game value and awarded game value, and a game-disabling state control means to disable the game when the predetermined value reaches a specific value. The machine also incorporates power saving means to reduce energy consumption in standby and non-playable states, with different modes for reducing power consumption.
The solution enables optimized management of gaming machines by preventing fraudulent activities and reducing the risk of player addiction, while also reducing power consumption and operational costs.
Smart Images

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Abstract
Claims
[Claim 1] A gaming machine that can be controlled to an advantageous state that is advantageous to a player, a determination means for determining whether or not a predetermined value calculated based on the game value used in the game and the awarded game value has reached a specific value; a game-disabling state control means for controlling the game to a game-disabling state in which progress of the game is disabled when it is determined that the predetermined value has reached the specific value; a first power saving means capable of reducing power consumption in a predetermined standby state different from the non-playable state, compared to when a game is in progress; A second power saving means capable of reducing power consumption in the non-playable state compared to when a game is in progress; Equipped with the first power saving means and the second power saving means have different modes of reducing power consumption, The second power saving means is a means for reducing the power consumption of a specific presentation means after a predetermined period has elapsed since the start of the non-playable state, compared to the power consumption before the predetermined period has elapsed, Furthermore, even if the power consumption of the specific effect means is reduced after the predetermined period has elapsed, the brightness of the special light-emitting body provided in the gaming machine is set to the same brightness as during the game; Furthermore, the reduction in power consumption by the first power saving means is terminated when a predetermined player action is performed, but the reduction in power consumption by the second power saving means is not terminated even when a predetermined player action is performed; Furthermore, in the unplayable state, regardless of whether the predetermined period has elapsed or not, a specific display can be displayed to indicate that the game is unplayable. A gaming machine characterized by:
Citation Information
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