Gaming Machines

The gaming machine addresses the challenge of managing biased ball awards by disabling games when predetermined conditions are met and incorporates power-saving features to optimize management and reduce energy consumption.

JP7681875B2Active Publication Date: 2025-05-23DAIICHI SHOKAI KK
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Patent Information

Application Number
JP2022202583
Authority / Receiving Office
JP · JP
Patent Type
Patents
Current Assignee / Owner
Filing Date
2022-12-19
Publication Date
2025-05-23
Estimated Expiration
2042-12-19

AI Technical Summary

Technical Problem

In recent years, it has become difficult to distinguish between cases where a large amount of balls are awarded to a fraudster due to fraudulent acts and cases where they are awarded due to a bias in the probability of winning or losing, leading to management challenges for gaming halls. Additionally, biases can result in excessive ball awards to legitimate players, contributing to addiction issues.

Method used

A gaming machine is designed with a determination means to calculate a predetermined value based on game value and awarded game value, and a game-disabling state control means to disable the game when the predetermined value reaches a specific value. The machine also incorporates power saving means to reduce energy consumption in standby and non-playable states, with different modes for reducing power consumption.

Benefits of technology

The solution enables optimized management of gaming machines by preventing fraudulent activities and reducing the risk of player addiction, while also reducing power consumption and operational costs.

✦ Generated by Eureka AI based on patent content.

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Patent Text Reader

Abstract

To provide a game machine capable of optimizing the management of a game machine to which a lot of discharged balls are imparted.SOLUTION: A game machine includes: determination means for determining whether or not a predetermined value calculated on the basis of game profits imparted to a player has reached a specific value; and game suppression means for controlling subsequent games in a suppressed manner when it is determined that the predetermined value has reached the specific value. A specific winning performance period includes a specific period during which a variable winning device is not opened. When the predetermined value reaches the specific value within a first half of the specific winning performance period before the specific period begins, the game suppression means executes control in a suppressed manner without generating a second half of the specific winning performance period after the specific period is completed.SELECTED DRAWING: Figure 1
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Claims

[Claim 1] A gaming machine that can be controlled to an advantageous state that is advantageous to a player, a determination means for determining whether or not a predetermined value calculated based on the game value used in the game and the awarded game value has reached a specific value; a game-disabling state control means for controlling the game to a game-disabling state in which progress of the game is disabled when it is determined that the predetermined value has reached the specific value; a first power saving means capable of reducing power consumption in a predetermined standby state different from the non-playable state, compared to when a game is in progress; A second power saving means capable of reducing power consumption in the non-playable state compared to when a game is in progress; Equipped with the first power saving means and the second power saving means have different modes of reducing power consumption, The second power saving means is a means for reducing the power consumption of a specific presentation means after a predetermined period has elapsed since the start of the non-playable state, compared to the power consumption before the predetermined period has elapsed, Furthermore, even if the power consumption of the specific effect means is reduced after the predetermined period has elapsed, the brightness of the special light-emitting body provided in the gaming machine is set to the same brightness as during the game; Furthermore, the reduction in power consumption by the first power saving means is terminated when a predetermined player action is performed, but the reduction in power consumption by the second power saving means is not terminated even when a predetermined player action is performed; Furthermore, in the unplayable state, regardless of whether the predetermined period has elapsed or not, a specific display can be displayed to indicate that the game is unplayable. A gaming machine characterized by:

Citation Information

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