Gaming Machines

JP7681962B2Active Publication Date: 2025-05-23SANKYO CO LTD
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Patent Information

Application Number
JP2020195249
Authority / Receiving Office
JP · JP
Patent Type
Patents
Current Assignee / Owner
Filing Date
2020-11-25
Publication Date
2025-05-23
Estimated Expiration
2040-11-25

AI Technical Summary

Benefits of technology

音信号)の出力によりスピーカ8L、8Rから音声や効果音を出力させること、ランプ制御基板14に対する指令(電飾信号)の出力により遊技効果ランプ9や装飾用LEDを点灯/消灯/点滅させることといった、飾り図柄の可変表示中における各種の演出制御を実行する。こうした演出制御を行った後、例えば演出制御パターンから飾り図柄の可変表示終了を示す終了コードが読み出されたこと、あるいは、主基板11から確定飾り図柄を停止表示させることを指定するコマンドを受信したことなどに対応して、飾り図柄の表示結果となる確定飾り図柄を停止表示させる。確定飾り図柄を停止表示したときには、演出プロセスフラグの値が“3”に更新され、可変表示中演出処理は終了する。

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Abstract

To provide a game machine capable of controlling a game state to a special state on the basis of an execution frequency of variable display, and enhancing mechantability.SOLUTION: A game machine is configured so that, the number of a jackpot variation pattern (for example, one) capable of being determined in a time-shortening state B by a CPU when a variable display result is jackpot, is less than the number of a variable display pattern (for example, two) capable of being determined in a time-shortening state A, and is less than the number of a loss variation pattern (for example, three) capable of being determined in a probability variable state. An average period (for example, almost 40 seconds) of a variable display period of the jackpot variation pattern determined in the time-shortening state B by the CPU when the variable display result is jackpot, is shorter than an average period (for example, almost 62.8 seconds) of a variable display period of a jackpot variation pattern determined in the time-shortening state A, and is shorter than an average period (for example, almost 51.1 seconds)of a variable display period of a jackpot variation pattern determined in the probability variable state.SELECTED DRAWING: Figure 11-50
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Claims

[Claim 1] A gaming machine that performs variable display and can be controlled to an advantageous state that is advantageous to a player, A state control means capable of controlling a non-special state and a special state which is more advantageous to a player than the non-special state; A determination means capable of determining to control to the advantageous state; a variable display pattern determining means for determining one variable display pattern from a plurality of types of variable display patterns having different variable display periods based on a determination result of the determining means; A movable body, A sound output means; A display means; A plurality of light emitting means; A light emission control means for controlling the light emission means; Equipped with the light emission control means controls the light emission means using a luminance data table configured with luminance data; It is possible to execute a notification effect that notifies whether or not the advantageous state is to be controlled, The notification performance executed when it is determined that the game will be controlled to the advantageous state includes an introduction part until the game is notified of whether or not the game will be controlled to the advantageous state, a notification part in which the game is notified of whether or not the game will be controlled to the advantageous state, and a first epilogue part in which the game is notified of whether or not the game will be controlled to the advantageous state; The notification effect executed when it is determined that the game will not be controlled to the advantageous state includes an introduction part until the game is notified of whether or not the game will be controlled to the advantageous state, and a second epilogue part in which the game is not controlled to the advantageous state, The introduction part in the notification performance executed when it is determined that the control is to be made to the advantageous state is common to the introduction part in the notification performance executed when it is determined that the control is not made to the advantageous state, In the winning / losing notification part, the movable body advances from the first position to the second position on the front side of the display means, thereby notifying the change of the scene, the display means displays an effect for moving the movable body when the movable body advances to the second position, and ends the effect display while the movable body is retreating from the second position to the first position, and displays a display corresponding to a scene after the switching; the light emission control means controls the light emitting means using a movable body movement luminance data table when the movable body advances to the second position, switches from the movable body movement luminance data table to a luminance data table corresponding to a post-switching scene while the movable body is retreating from the second position to the first position, and controls the light emitting means using the luminance data table corresponding to the post-switching scene; the sound output means outputs a sound for moving the movable body when the movable body advances to the second position, and outputs a sound corresponding to a scene after switching while the movable body is retreating from the second position to the first position; The control of the light emitting means by the movable body moving luminance data table is performed by sequentially using the luminance data constituting the movable body moving luminance data table and then sequentially using the luminance data constituting the movable body moving luminance data table again; The control of the light emitting means by the luminance data table corresponding to the scene after the switching is ended after sequentially using the luminance data constituting the luminance data table corresponding to the scene after the switching, without sequentially using the luminance data constituting the luminance data table corresponding to the scene after the switching again; the last luminance data in the luminance data table corresponding to the scene after the switching is set not to control the light-emitting means again using the first luminance data in the luminance data table corresponding to the scene after the switching, The light emission control means In the introduction part, the light emitting means is controlled using a brightness data table corresponding to the introduction part; in the second epilogue part, controlling the light emitting means using a luminance data table corresponding to the second epilogue part; When an error occurs, the light emitting means is controlled by using a brightness data table for error. In a normal state, the light emitting means is controlled by using a normal state background luminance data table; controlling the light emitting means so that the error luminance data table has priority over the luminance data table corresponding to the introduction part and the luminance data table corresponding to the second epilogue part; controlling the light emitting means so that the brightness data table corresponding to the introduction part and the brightness data table corresponding to the second epilogue part have priority over the brightness data table for the normal state background; The luminance data used first in the luminance data table corresponding to the second epilogue part is set to a lower luminance than the luminance data used last in the luminance data table corresponding to the introduction part; The light-emitting means is controlled using the luminance data last used in the luminance data table corresponding to the introduction part, so that the light-emitting means emits light at a first luminance; the light-emitting means is controlled using the luminance data that is used first in the luminance data table corresponding to the second epilogue part, so that the light-emitting means emits light at a second luminance that is lower than the first luminance; The special state includes a first special state and a second special state. A gaming machine characterized by:

Citation Information

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