Gaming Machines
The gaming machine addresses limitations in variable and reserved displays by incorporating advanced control mechanisms and light emitting means, resulting in improved display dynamics and player engagement.
Patent Information
- Application Number
- JP2022049536
- Authority / Receiving Office
- JP · JP
- Patent Type
- Patents
- Current Assignee / Owner
- Filing Date
- 2022-03-25
- Publication Date
- 2025-05-23
- Estimated Expiration
- 2042-03-25
AI Technical Summary
Conventional gaming machines have limitations in the specific display, reserved display, and control related to these displays, which are part of the variable display functionality.
A gaming machine with improved hold display capabilities, featuring a game control means, performance control means, and storage means that manage light emitting means to execute variable displays and reserved displays, with specific control logic for transitioning between display states.
Enhances the gaming experience by providing a more dynamic and engaging variable display and reserved display, improving player advantage and game control.
Smart Images

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Abstract
Description
[Technical field]
[0001] The present invention relates to a gaming machine that performs variable display and can be controlled to an advantageous state that is advantageous to a player. [Background technology]
[0002] Among conventional gaming machines, there are some that are capable of executing variable displays and can be controlled to a jackpot gaming state (advantageous state) that is advantageous to the player, and when a new starting winning occurs and a reserved memory containing information regarding the variable display is generated, the machines are capable of displaying an appearance animation that gradually displays a reserved display based on the reserved memory (see, for example, Patent Document 1). [Prior art documents] [Patent documents]
[0003] [Patent Document 1] JP 2016-97173 A Summary of the Invention [Problem to be solved by the invention]
[0004] However, Patent Document 1 has a problem in that there is room for improvement with respect to the specific display, the reserved display, and the control relating to the specific display and the reserved display, which correspond to the variable display.
[0005] The present invention has been made in response to such problems, and aims to provide a gaming machine with improved hold display. [Means for solving the problem]
[0006] The gaming machine according to claim 1 of the present invention comprises: A gaming machine that can variably display specific identification information and can be controlled to an advantageous state that is advantageous to a player, A game control means; A performance control means; A storage means; A plurality of light emitting means; The plurality of light emitting means include a game control means side light emitting means controlled by the game control means, and a performance control means side light emitting means controlled by the performance control means, The storage means includes: It is possible to store information regarding the variable display of the specific identification information, a plurality of storage areas including a variable display storage area and a first reserved storage area which is an area for storing information related to the variable display of specific identification information subsequent to the variable display storage area, and a plurality of reserved storage areas up to a predetermined number; The game control means is capable of changing the state of the light emitting means on the game control means side based on information on the variable display of the specific identification information being stored in the reserved memory area, The performance control means is capable of changing the state of the performance control means side light emitting means based on information regarding the variable display of the specific identification information being stored in the reserved memory area, The game control means includes: When information regarding the variable display of the specific identification information is stored in the variable display memory area, the variable display of the specific identification information can be executed, When the variable display of the specific identification information is completed, if information related to the variable display of the specific identification information is stored in the first reserved storage area, the variable display of the next specific identification information can be executed; When the storage means does not store information related to the variable display of the specific identification information, when the game medium passes through the starting area, the information related to the variable display of the specific identification information is stored in the first reserved storage area, and then the information related to the variable display of the specific identification information stored in the first reserved storage area is moved to the variable display storage area; When the variable display memory area stores information related to the variable display of the specific identification information and the first reserved memory area does not store information related to the variable display of the specific identification information, when the game medium passes through the starting area, information related to the variable display of the specific identification information is stored in the first reserved memory area, and then, when the variable display of the specific identification information corresponding to the information related to the variable display of the specific identification information stored in the variable display memory area is completed, the information related to the variable display of the specific identification information stored in the first reserved memory area is moved to the variable display memory area, When the variable display memory area stores information related to the variable display of specific identification information and the first reserved memory area does not store information related to the variable display of specific identification information, the state of the light emitting means on the game control means side is changed to a state corresponding to information related to the variable display of specific identification information being stored in the first reserved memory area when the game medium passes through the starting area, and thereafter, when the memory of information related to the variable display of specific identification information stored in the first reserved memory area is moved to the variable display memory area, the state of the light emitting means on the game control means side is changed to a state corresponding to information related to the variable display of specific identification information not being stored in the reserved memory area, When the storage means does not store information related to the variable display of specific identification information, even if the game medium passes through the starting area and information related to the variable display of specific identification information is stored in the first reserved storage area, the state of the light emitting means on the game control means side is not changed to a state corresponding to information related to the variable display of specific identification information being stored in the first reserved storage area, but is maintained in a state corresponding to information related to the variable display of specific identification information not being stored in the reserved storage area, The performance control means includes: When information regarding the variable display of specific identification information is stored in the reserved storage area, the reserved display can be displayed by gradually changing a start state, a completion state, and a plurality of intermediate states including a pre-completion state which is the state immediately before the completion state, When the variable display of specific identification information is being executed, the reserved display corresponding to the information related to the variable display of specific identification information stored in the reserved memory area can be moved from the reserved display position that has been displayed for a specific period from the reserved shift start timing based on the timing at which the variable display of the next specific identification information is started to a reserved display position that corresponds to the start of the variable display of the next specific identification information, In a situation where information regarding variable display of N number of specific identification information less than the predetermined number is stored in the reserved memory area, Leave, When the specific identification information is being variably displayed, and the total period of the period until the variable display of the specific identification information ends and the pattern determination period of the specific identification information is equal to or longer than a predetermined period. When information regarding the variable display of new specific identification information is stored, the hold display is started in the start state at a hold display position corresponding to the N+1th number, and then the hold display is changed stepwise from the start state to the plurality of intermediate states and then changed to the completion state over the predetermined period of time, thereby displaying the hold display; When it is a pattern determination period of the specific identification information and is not a period immediately before the end of the pattern determination period, When information regarding the variable display of new specific identification information is stored, the hold display is started in the start state at the hold display position corresponding to the N+1th number, and is changed from the start state to an intermediate state different from the pre-completion state. When the timing for starting the variable display of the next specific identification information comes when the intermediate state different from the pre-completion state is reached, the hold display is changed to the completion state based on the timing and displayed. When the period is a pattern determination period for the variable display of the specific identification information and is a period immediately before the end of the pattern determination period, if information regarding the variable display of new specific identification information is stored, the reserved display is displayed in the completed state at the reserved display position corresponding to the Nth number, Period for determining the design of the variable display of specific identification information is ended, and when information regarding the variable display of new specific identification information is stored between the start timing of the reserved shift and the lapse of the specific period, the reserved display is started in the start state at the reserved display position corresponding to the Nth number, and then the start state is changed stepwise to the plurality of intermediate states, and then the change is changed to the completion state, and the reserved display is displayed by executing this change over the predetermined period, A period during which no information regarding the variable display of specific identification information is stored in the storage means and the variable display of specific identification information is in progress until the variable display of the specific identification information ends And the total period of the design determination period of the specific identification information is If the period is longer than the specified period When information regarding the variable display of new specific identification information is stored, At the reserved 1 display position, The aboveA hold display is started in the start state, and then changed stepwise from the start state to the plurality of intermediate states and then changed to the completion state over the predetermined period of time to display the hold display; The storage means does not store information regarding the variable display of specific identification information, and If information regarding the variable display of new specific identification information is stored during the pattern determination period of the specific identification information and the pattern determination period is not immediately before the end of the pattern determination period, the reserved display 1 is displayed in the reserved display position. is started in the start mode, changed from the start mode to the intermediate mode, and in the intermediate mode The above When the start timing of the reserved shift is reached, the reserved display is displayed by changing the completion state based on the start timing of the reserved shift, The storage means does not store information regarding the variable display of specific identification information, and If information regarding the variable display of new specific identification information is stored during the pattern determination period of the specific identification information and immediately before the pattern determination period ends, Display the hold display in the hold 1 display position in the completion mode, The storage means does not store information regarding the variable display of specific identification information, and If information regarding the variable display of new specific identification information is stored immediately after the end of the pattern determination period of the specific identification information, Display the hold display in the hold 1 display position in the completion mode, When the storage means does not store information related to the variable display of the specific identification information, and when the game medium passes through the starting area after the variable display of the specific identification information has ended but not immediately after the variable display of the specific identification information has ended, a reserved display is displayed in the completion mode at the reserved 1 display position; The game control means includes: When the storage means does not store information related to the variable display of the specific identification information, and the specific identification information is being variable displayed, and the total period of the period until the variable display of the specific identification information ends and the pattern determination period of the specific identification information is equal to or longer than the predetermined period, if new information related to the variable display of the specific identification information is stored, The state of the light emitting means on the game control means side corresponds to the state in which information regarding the variable display of specific identification information is stored in the first reserved memory area, When the storage means does not store information on the variable display of the specific identification information, and when the specific identification information is in a pattern determination period and the pattern determination period is not immediately before the end of the pattern determination period, if new information on the variable display of the specific identification information is stored, The state of the light emitting means on the game control means side corresponds to the state in which information regarding the variable display of specific identification information is stored in the first reserved memory area, When the storage means does not store information regarding the variable display of the specific identification information, and when the specific identification information is in a pattern determination period and the pattern determination period is about to end, if new information regarding the variable display of the specific identification information is stored, The state of the light emitting means on the game control means side corresponds to the state in which information regarding the variable display of specific identification information is stored in the first reserved memory area, When the storage means does not store information regarding the variable display of the specific identification information and the specific identification information is determined immediately after the end of the pattern determination period, if new information regarding the variable display of the specific identification information is stored, The state of the light emitting means on the game control means side is not changed to a state corresponding to the information regarding the variable display of the specific identification information being stored in the first reserved memory area, but is maintained as a state corresponding to the information regarding the variable display of the specific identification information not being stored in the reserved memory area, When the storage means does not store information regarding the variable display of the specific identification information, and the period for determining the pattern of the specific identification information has ended, and information regarding the variable display of new specific identification information has been stored when the period for determining the pattern of the specific identification information has not ended immediately after the end of the period, The state of the light emitting means on the game control means side is not changed to a state corresponding to the information regarding the variable display of the specific identification information being stored in the first reserved memory area, and is maintained as a state corresponding to the information regarding the variable display of the specific identification information not being stored in the reserved memory area. death , The predetermined period is longer than the specific period. It is characterized by the following. According to this feature, if the reserved memory stored from the variable display to the start of the next variable display is still in the middle state at the start of the variable display, it is changed to the completed state, so that the movement of the reserved display position performed thereafter is not hindered, and the misconception of the number of reserved memories can be prevented. Also, by distinguishing whether or not the change to the completed state occurs depending on whether the period until the start of the next variable display is longer or shorter than a predetermined period, the number of reserved memories and the gradual change when a new reserved memory is stored can be preferably shown to the player. Furthermore, by distinguishing between immediately before and immediately after the start of the next variable display, the gradual change when a new reserved memory is stored can be more preferably shown to the player. In particular, in a situation where the variable display is not being executed and there is no reserved memory, in the processing of the game control means, information regarding the variable display of new specific identification information due to passing through the starting area is stored in the memory area in which information regarding the variable display of specific identification information is stored in the first reserved memory area, and then the information is moved to the variable display memory area by a shifting process.At that time, by changing the state of the light-emitting means on the game control means side from a state in which the reserved memory number indicates 1 to a state in which the reserved memory number indicates 0, the reserved memory number will momentarily change to a state in which it indicates 1, which prevents the display state from becoming cumbersome and giving the player a sense of discomfort, and as a result, a stable gaming environment can be provided.
[0007] Furthermore, the present invention may have only the invention-specific matters described in the claims of the present invention, or may have the invention-specific matters described in the claims of the present invention as well as configurations other than the invention-specific matters. [Brief description of the drawings]
[0008] [Figure 1] FIG. 1 is a front view showing a gaming machine according to an embodiment. [Diagram 2] 1 is a configuration diagram showing various control boards etc. installed in a pachinko gaming machine. [Diagram 3] FIG. 2 is a block diagram showing a circuit configuration of a main board. [Figure 4] FIG. 2 is an explanatory diagram showing the contents of a VRAM. [Diagram 5] FIG. [Figure 6] 13A and 13B are diagrams illustrating examples of performance control commands. [Figure 7] FIG. 2 is an explanatory diagram showing each random number. [Figure 8] FIG. 13 is an explanatory diagram showing a display result determination table. [Figure 9] 1A is an explanatory diagram showing a jackpot type determination table, and FIG. 1B is an explanatory diagram showing jackpot types. [Figure 10] FIG. 13 is an explanatory diagram showing a miss effect determination table. [Figure 11] An explanatory diagram showing a fluctuation pattern type determination table. [Figure 12] (A) is an explanatory diagram of the fluctuation pattern in the normal state, (B) is an explanatory diagram of the fluctuation pattern in the time-saving state, and (C) is an explanatory diagram of the fluctuation pattern in the special state. [Figure 13] 11(A) to 11(F) are explanatory diagrams of the fluctuation pattern judgment table for misses. [Figure 14] 11A to 11D are explanatory diagrams of the fluctuation pattern judgment table for misses. [Figure 15] 13(A) to (C) are explanatory diagrams of the fluctuation pattern determination table for misses. [Figure 16] 13(A) to 13(C) are explanatory diagrams of the fluctuation pattern determination table for big wins. [Figure 17] 3 is an explanatory diagram of each game state. FIG. [Figure 18] (A) is an explanatory diagram of a special pattern unit, (B) is an explanatory diagram of a variable display of a special pattern, (C) is an explanatory diagram of a display unit for performance, and (D) is an explanatory diagram of a variable display of a sub-pattern. [Figure 19] FIG. 2 is an explanatory diagram showing a data retention area for game control. [Figure 20] FIG. 4 is an explanatory diagram showing an input port. [Figure 21] FIG. 2 is an explanatory diagram showing an output port. [Figure 22] (A) is an explanatory diagram showing the data holding area for performance control, and (B) is an explanatory diagram showing the command buffer received at the time of starting winning. [Diagram 23] 13 is a flowchart showing an example of a game control main process. [Figure 24] 13 is a flowchart showing an example of a timer interrupt process for game control. [Diagram 25] FIG. 11 is an explanatory diagram showing two-byte buffers formed in a RAM used in switch processing; [Figure 26] 13 is a flowchart illustrating an example of a switch process. [Figure 27] 13 is a flowchart illustrating an example of a random number update process. [Figure 28] 13 is a flowchart showing an example of a special symbol process. [Figure 29] 13 is a flowchart showing an example of a start port switch passing process. [Diagram 30] 13 is a flowchart showing an example of a winning presentation process. [Diagram 31] 13 is a flowchart showing an example of normal special symbol processing. [Diagram 32] 13 is a flowchart showing an example of a special pattern determination process. [Diagram 33] 13 is a flowchart showing an example of a special symbol buffer shift process. [Diagram 34] 13 is a flowchart showing an example of a variation pattern setting process. [Diagram 35] 13 is a flowchart showing an example of a special pattern change process. [Diagram 36] 13 is a flowchart showing an example of a special symbol stopping process. [Figure 37]A flowchart showing an example of a jackpot end process. [Figure 38] 13 is a flowchart illustrating an example of a display process. [Figure 39] An explanatory diagram of the lighting control mode of each hold indicator. [Diagram 40] 13 is a flowchart showing an example of a special symbol display control process. [Diagram 41] 13 is a flowchart illustrating an example of a display control process. [Diagram 42] (A) is an explanatory diagram of the timing of command transmission when a start winning occurs and the timing of starting the light control of the reserve display, (B) is an explanatory diagram of the timing of command transmission at the start of the variable display and the timing of starting the light control of the reserve display after the number of reserved memories has been subtracted, and (C) is an explanatory diagram of the timing of starting the light control of the special pattern and the timing of starting the subtraction of the variable display time at the start of the variable display. [Diagram 43] 13 is a flowchart showing an example of a performance control main process. [Diagram 44] 13 is a flowchart showing an example of a performance control process. [Diagram 45] 13 is an explanatory diagram of the trigger for changing the presentation mode in the presentation mode determination process. FIG. [Figure 46] This is an explanatory diagram of whether or not a hold change effect is executed and the determination ratio of the effect pattern. [Figure 47] 13 is a flowchart showing an example of a flash effect process when a prize is won. [Figure 48] An explanatory diagram of the ratio for determining whether or not to execute a flash effect when a prize is won. [Figure 49] 13 is a flowchart showing an example of a button vibration effect process. [Figure 50] An explanatory diagram of the lighting control mode of each sub-hold indicator. [Figure 51] 13 is a flowchart showing an example of a variable display start setting process. [Figure 52] 1A is an explanatory diagram of the processing cycle of the CPU and the CPU for performance control, and FIG. 1B is an explanatory diagram of the animation execution period for each performance mode. [Figure 53] (A1) and (A2) are explanatory diagrams of the display mode of the image display device in presentation mode A, (B1) and (B2) are explanatory diagrams of the display mode of the image display device in presentation mode B, (C1) and (C2) are explanatory diagrams of the display mode of the image display device in presentation mode C, and (D1) and (D2) are explanatory diagrams of the display mode of the image display device in presentation mode D. [Figure 54] An explanatory diagram showing the appearance animation in presentation mode A. [Figure 55] An explanatory diagram showing the appearance animation in presentation mode A. [Figure 56] An explanatory diagram showing the movement pattern of the pending display in the appearance animation in presentation mode A. [Figure 57] FIG. 13 is an explanatory diagram showing a shift animation. [Figure 58] An explanatory diagram showing the appearance animation in presentation mode B. [Figure 59] An explanatory diagram showing the appearance animation in presentation mode B. [Figure 60] An explanatory diagram showing the appearance animation in presentation mode C. [Figure 61] An explanatory diagram showing the appearance animation in presentation mode D. [Figure 62] 13A is an explanatory diagram showing the stay animation in presentation mode A, and FIG. 13B is an explanatory diagram showing the stay animation in presentation mode B. FIG. [Figure 63] (A) is an explanatory diagram showing the ending animation in presentation mode A, (B) is an explanatory diagram showing the ending animation in presentation mode B, (C) is an explanatory diagram showing the ending animation in presentation mode C, and (D) is an explanatory diagram showing the ending animation in presentation mode D. [Figure 64] FIG. 13 is an explanatory diagram showing a shift animation in presentation mode A. [Figure 65] FIG. 13 is an explanatory diagram showing a shift animation in presentation mode A. [Figure 66]FIG. 13 is an explanatory diagram showing the shift animation in presentation mode B. [Figure 67] (A) is an explanatory diagram showing the display mode of the active display area and the pending display area in each presentation mode, and (B) is an explanatory diagram of the animation in each presentation mode. [Figure 68] This is an explanatory diagram of the animation that appears when a pending memory occurs when the number of pending memories is one or more. [Figure 69] This is an explanatory diagram of the animation that appears when a pending memory occurs when the number of pending memories is one or more. [Figure 70] This is an explanatory diagram of the animation that appears when a pending memory occurs when the number of pending memories is 0. [Figure 71] This is an explanatory diagram of the animation that appears when a pending memory occurs when the number of pending memories is 0. [Figure 72] This is an explanatory diagram of a case where a new pending memory occurs during a variable display with 1 to 3 pending memories, and the appearance animation starts more than 660 ms before the start of the next variable display. [Figure 73] This is an explanatory diagram of a case where a new pending memory occurs during a variable display of 1 to 3 pending memories, and the appearance animation starts less than 660 ms before the start of the next variable display. [Figure 74] This is an explanatory diagram of the case where a new pending memory occurs during the shift animation after the variable display of pending memories from 1 to 3 has ended and the next variable display has begun. [Figure 75] This is an explanatory diagram of the case where a pending memory occurs within 33 ms after the variable display of pending memories from 1 to 3 has ended and the next variable display has started. [Figure 76] This is an explanatory diagram of the case where a new reserved memory occurs less than 33 ms before the start of the next variable display after the variable display of reserved memories from 1 to 3 has ended. [Figure 77] This is an explanatory diagram showing when a new start winning occurs while the number of pending memories is variable displayed as four. [Figure 78]This is an explanatory diagram of when a new pending memory occurs in the shift animation of the next variable display after the variable display of four pending memories has ended. [Figure 79] This is an explanatory diagram showing when a new starting winning occurs during the pattern determination period after the variable display of the pending memory number of 4 has ended. [Figure 80] This is an explanatory diagram showing the case where a new pending memory occurs within 33 ms of the start of the next variable display after the end of a variable display with four pending memories. [Figure 81] This is an explanatory diagram of a case where a new pending memory occurs during a variable display with 0 pending memories, and the appearance animation starts more than 660 ms before the start of the next variable display. [Figure 82] This is an explanatory diagram of a case where a new pending memory occurs during a variable display with 0 pending memories, and the appearance animation starts less than 660 ms before the start of the next variable display. [Figure 83] This is an explanatory diagram showing the case where a new reserved memory occurs less than 33 ms after the end of the pattern determination period for a variable display with 0 reserved memories. [Figure 84] This is an explanatory diagram showing when a new reserved memory occurs less than 33 ms before the end of the pattern determination period for a variable display with 0 reserved memories. [Figure 85] This is an explanatory diagram showing the case where a new reserved memory occurs more than 33 ms after the end of the pattern determination period for a variable display with 0 reserved memories. [Figure 86] This is an explanatory diagram regarding the timing at which variable display starts when the number of pending memories is 0 and a new pending memory occurs when variable display is not being executed. [Figure 87] This is an explanatory diagram regarding the timing at which variable display starts when the number of pending memories is 0 and a new pending memory occurs when variable display is not being executed. [Figure 88] This is an explanatory diagram regarding the display timing of the hold indicator and hold display when the number of hold memories is 0 and a new hold memory occurs when variable display is being executed. [Figure 89]This is an explanatory diagram regarding the display timing of the hold indicator and hold display when there is one hold memory and a new hold memory occurs when variable display is being executed. [Figure 90] This is an explanatory diagram regarding the display timing of the hold indicator and hold display when the number of hold memories is 0 and a new hold memory occurs when variable display is being executed. [Figure 91] This is an explanatory diagram regarding the display timing of the hold indicator and hold display when the number of hold memories is 0 and a new hold memory occurs when variable display is being executed. [Figure 92] A comparison diagram of each performance. [Figure 93] This is an explanatory diagram for storing random value values extracted during the start port switch passing process. [Figure 94] FIG. 13 is an explanatory diagram of a special buffer shifting process. [Figure 95] FIG. 13 is an explanatory diagram of a special buffer shifting process. [Figure 96] This is an explanatory diagram when a new pending memory occurs during a shift animation in presentation mode C or presentation mode D. [Figure 97] This is an explanatory diagram when a new pending memory occurs during a shift animation in presentation mode C or presentation mode D. [Figure 98] This is an explanatory diagram when a new pending memory occurs during a shift animation in presentation mode C or presentation mode D. [Figure 99] This is an explanatory diagram of what happens when reserved memory occurs continuously. [Figure 100] This is an explanatory diagram when the number of reserved memories is 0 and a new reserved memory occurs when variable display is not being executed. DETAILED DESCRIPTION OF THE PREFERRED EMBODIMENTS
[0009] The following describes an embodiment of the gaming machine according to the present invention. In the following embodiment, the "variable display" of the special symbols and decorative symbols may be referred to as "variable display" or simply "variable."
[0010] [Form 1] The gaming machine of type 1 is, A gaming machine that performs variable display and can be controlled to an advantageous state that is advantageous to a player, A game control means; A performance execution means; A reservation storage means, The reserved storage means is capable of storing information regarding variable display as reserved storage up to a predetermined number, The game control means is capable of executing the next variable display when the variable display is completed and there is a reserved memory corresponding to the next variable display, The performance execution means includes: When the reserved memory is stored, the reserved display can be displayed by gradually changing a start state, a completion state, and a plurality of intermediate states including a pre-completion state which is one state before the completion state, It is possible to move a reserved display corresponding to a reserved memory already stored during the variable display from a position where it has been displayed for a specific period from a reserved shift start timing based on the timing at which the next variable display is started to a position corresponding to the next variable display, During execution of the variable display of the reserved memory number N, which is a variable display in a situation where the reserved memory number N less than the predetermined number is stored, When the period until the next variable display is started is longer than a predetermined period, if a new reserved memory is stored, the reserved display is started in the start state at the reserved display position corresponding to the N+1th number, and then the start state is changed stepwise to the plurality of intermediate states, and then the change is changed to the completion state, and the reserved display is displayed by executing the change over the predetermined period; When the period until the next variable display is started is shorter than the predetermined period and a new hold memory is stored, the hold display is started in the start state at the hold display position corresponding to the N+1th number, and the hold display is changed from the start state to an intermediate state different from the pre-completion state, and when the next variable display is started in a situation in which the intermediate state different from the pre-completion state is reached, the hold display is changed to the completion state based on the timing and displayed; When the variable display for the reserved memory count N ends and a new reserved memory is stored before the specific period elapses from the reserved shift start timing, the reserved display is started in the start mode at the reserved display position corresponding to the Nth number, and after gradually changing from the start mode to the plurality of intermediate modes, a change to the completion mode is executed over the predetermined period to display the reserved display. It is characterized by this. According to this feature, when the reserved memory stored from the middle of the variable display to the start of the next variable display is still in the intermediate mode at the start of the variable display, it is changed to the completion mode, so there is no hindrance to the movement of the reserved display position performed thereafter, and misrecognition of the reserved memory count can be prevented. Also, by differentiating the presence or absence of the change to the completion mode depending on whether the period until the start of the next variable display is longer or shorter than the predetermined period, it is possible to suitably show the player the reserved memory count and the gradual change at the time of storing a new reserved memory. Furthermore, by differentiating immediately before and immediately after the start of the next variable display, it is possible to more suitably show the player the gradual change at the time of storing a new reserved memory. Corresponding drawings: FIGS. 72 to 74 In addition, in this embodiment, 'Favorable state' corresponds to the 'big win game state' in this embodiment, 'Game control means' corresponds to the 'CPU 103' in this embodiment, 'Effect execution means' corresponds to the 'effect control CPU 120' in this embodiment, 'Reserved memory means' corresponds to the 'first special symbol buffer 001SG151' and the'second special symbol buffer 001SG151B' in this embodiment, 'Predetermined number' corresponds to 'the first special figure reserved memory count and the second special figure reserved memory count being 4 in this embodiment', 'Start mode' corresponds to the'reserved display shown as the image of the first frame of the appearance animation' in this embodiment, 'Completion mode' corresponds to the'reserved display shown as the image of the 20th frame of the appearance animation and the image of the first frame of the shift animation' in this embodiment, The "midway state" corresponds to the "suspended display displayed as the image of the 2nd to 19th frames of the appearance animation" in this embodiment, The "Pending Shift" corresponds to the "Shift Animation" in this embodiment. The "specific period" corresponds to the "330 ms, which is the display execution period of the shift animation" in this embodiment. The "predetermined period" corresponds to the "660 ms, which is the display execution period of the appearance animation" in this embodiment. The "pending display position" corresponds to the "pending memory display area 5U" in this embodiment.
[0011] [Form 2] The gaming machine of type 2 is, A gaming machine that performs variable display and can be controlled to an advantageous state that is advantageous to a player, A game control means; A performance execution means; A reservation storage means, The reserved storage means is capable of storing information regarding variable display as reserved storage up to a predetermined number, The game control means is capable of executing the next variable display when the variable display is completed and there is a reserved memory corresponding to the next variable display, The performance execution means includes: When the reserved memory is stored, the reserved display can be displayed by gradually changing a start state, a completion state, and a plurality of intermediate states including a pre-completion state which is one state before the completion state, It is possible to move a reserved display corresponding to a reserved memory already stored during the variable display from a position where it has been displayed for a specific period from a reserved shift start timing based on the timing at which the next variable display is started to a position corresponding to the next variable display, During execution of the variable display of the reserved memory number N, which is a variable display in a situation where the reserved memory number N less than the predetermined number is stored, When the period until the next variable display is started is longer than a predetermined period, if a new reserved memory is stored, the reserved display is started in the start state at the reserved display position corresponding to the N+1th number, and then the start state is changed stepwise to the plurality of intermediate states, and then the change is changed to the completion state, and the reserved display is displayed by executing the change over the predetermined period; When a new hold memory is stored when the period until the next variable display is started is shorter than the predetermined period and is not the period immediately before the next variable display is started, the hold display is started in the start state at the hold display position corresponding to the N+1th number, and is changed from the start state to an intermediate state different from the pre-completion state, and when the next variable display is started in a situation in which the intermediate state different from the pre-completion state, the hold display is changed to the completion state based on the timing and displayed; When the period until the next variable display is started is shorter than the predetermined period and is the period immediately before the next variable display is started, if a new reserved memory is stored, the reserved display is started in the start mode at the reserved display position corresponding to the N+1th number, and when the timing for the next variable display to start comes in the situation of the start mode, the reserved display is changed to the completion mode based on the timing and displayed; When the variable display of the number of reserved memories N is ended and a new reserved memory is stored immediately after the next variable display is started, the reserved display is started in the start state at the reserved display position corresponding to the Nth number, and then the start state is changed stepwise to the plurality of intermediate states, and then the change is changed to the completion state, and the reserved display is displayed by executing the change over the predetermined period. It is characterized by the following. According to this feature, if the reserved memory stored from the variable display to the start of the next variable display is still in the middle state at the start of the variable display, it is changed to the completed state, so that the movement of the reserved display position performed thereafter is not hindered, and the misconception of the number of reserved memories can be prevented. Also, by distinguishing whether or not the change to the completed state occurs depending on whether the period until the start of the next variable display is longer or shorter than a predetermined period, the number of reserved memories and the gradual change when a new reserved memory is stored can be preferably shown to the player. Furthermore, by distinguishing between immediately before and immediately after the start of the next variable display, the gradual change when a new reserved memory is stored can be more preferably shown to the player. Corresponding drawings: Figure 72, Figure 73, Figure 75, Figure 76
[0012] [Form 3] The gaming machine of type 3 is, A gaming machine that performs variable display and can be controlled to an advantageous state that is advantageous to a player, A game control means; A performance execution means; A reservation storage means, The reserved storage means is capable of storing information regarding variable display as reserved storage up to a predetermined number, The game control means is capable of executing the next variable display when the variable display is completed and there is a reserved memory corresponding to the next variable display, The performance execution means includes: When the reserved memory is stored, the reserved display can be displayed by gradually changing a start state, a completion state, and a plurality of intermediate states including a pre-completion state which is one state before the completion state, It is possible to move a reserved display corresponding to a reserved memory already stored during the variable display from a position where it has been displayed for a specific period from a reserved shift start timing based on the timing at which the next variable display is started to a position corresponding to the next variable display, During execution of the variable display of the reserved memory number N, which is a variable display in a situation where the reserved memory number N less than the predetermined number is stored, When the period until the next variable display is started is longer than a predetermined period, if a new reserved memory is stored, the reserved display is started in the start state at the reserved display position corresponding to the N+1th number, and then the start state is changed stepwise to the plurality of intermediate states, and then the change is changed to the completion state, and the reserved display is displayed by executing the change over the predetermined period; When the period until the next variable display is started is shorter than the predetermined period and a new hold memory is stored, the hold display is started in the start state at the hold display position corresponding to the N+1th number, and the hold display is changed from the start state to an intermediate state different from the pre-completion state, and when the next variable display is started in a situation in which the intermediate state different from the pre-completion state is reached, the hold display is changed to the completion state based on the timing and displayed; During execution of the reserved memory number 0 time variable display, which is a variable display in a situation where reserved memory is not stored, When the period until the end of the variable display when the number of reserved memories is 0 is longer than the predetermined period, if a new reserved memory is stored, the reserved display is started in the start state at the reserved display position corresponding to the next variable display, and the start state is gradually changed to the plurality of intermediate states, and then the change is changed to the completion state, and the reserved display is displayed by executing the change over the predetermined period; When the period until the end of the variable display when the number of pending memories is 0 is shorter than the predetermined period, if a new pending memory is stored, the pending display is started in the start state at the pending display position corresponding to the next variable display, and is changed from the start state to an intermediate state different from the pre-completion state, and when the timing for the next variable display to start comes in a situation in which the intermediate state different from the pre-completion state, the pending display is changed to the completion state based on the timing and displayed. It is characterized by the following. According to this feature, if the reserved memory stored from the variable display to the start of the next variable display is still in the in-progress state at the start of the variable display, it is changed to the completed state, so that the movement of the reserved display position performed thereafter is not hindered and the misconception of the number of reserved memories can be prevented. In addition, by distinguishing whether or not the change to the completed state occurs depending on whether the period until the start of the next variable display is longer or shorter than a predetermined period, the number of reserved memories and the gradual change when a new reserved memory is stored can be suitably shown to the player. Furthermore, when the number of reserved memories is 0, if there is no predetermined period of time until the start of the next variable display, the gradual change when a new reserved memory is stored is changed to the completed state, so that the movement of the reserved display position is not hindered even when the number of reserved memories is 0, and the misconception of the number of reserved memories can be prevented. Corresponding drawings: Figure 72, Figure 73, Figure 81, Figure 82
[0013] [Form 4] The gaming machine of type 4 is, A gaming machine that performs variable display and can be controlled to an advantageous state that is advantageous to a player, A game control means; A performance execution means; A reservation storage means, The reserved storage means is capable of storing information regarding variable display as reserved storage up to a predetermined number, The game control means is capable of executing the next variable display when the variable display is completed and there is a reserved memory corresponding to the next variable display, The performance execution means includes: When the reserved memory is stored, the reserved display can be displayed by gradually changing a start state, a completion state, and a plurality of intermediate states including a pre-completion state which is one state before the completion state, It is possible to move a reserved display corresponding to a reserved memory already stored during the variable display from a position where it has been displayed for a specific period from a reserved shift start timing based on the timing at which the next variable display is started to a position corresponding to the next variable display, During execution of the variable display of the reserved memory number N, which is a variable display in a situation where the reserved memory number N less than the predetermined number is stored, When the period until the next variable display is started is longer than a predetermined period, if a new reserved memory is stored, the reserved display is started in the start state at the reserved display position corresponding to the N+1th number, and then the start state is changed stepwise to the plurality of intermediate states, and then the change is changed to the completion state, and the reserved display is displayed by executing the change over the predetermined period; When a new hold memory is stored when the period until the next variable display is started is shorter than the predetermined period and is not the period immediately before the next variable display is started, the hold display is started in the start state at the hold display position corresponding to the N+1th number, and is changed from the start state to an intermediate state different from the pre-completion state, and when the next variable display is started in a situation in which the intermediate state different from the pre-completion state, the hold display is changed to the completion state based on the timing and displayed; When the period until the next variable display is started is shorter than the predetermined period and is the period immediately before the next variable display is started, if a new reserved memory is stored, the reserved display is started in the start mode at the reserved display position corresponding to the N+1th number, and when the timing for the next variable display to start comes in the situation of the start mode, the reserved display is changed to the completion mode based on the timing and displayed; When the variable display of the number of reserved memories N is ended and a new reserved memory is stored immediately after the next variable display is started, the reserved display is started in the start state at the reserved display position corresponding to the Nth number, and then the start state is changed stepwise to the plurality of intermediate states, and then the change is changed to the completion state, and the reserved display is displayed by executing the change over the predetermined period of time; During execution of the reserved memory number 0 time variable display, which is a variable display in a situation where reserved memory is not stored, When the period until the end of the variable display when the number of reserved memories is 0 is longer than the predetermined period, if a new reserved memory is stored, the reserved display is started in the start state at the reserved display position corresponding to the next variable display, and the start state is gradually changed to the plurality of intermediate states, and then the change is changed to the completion state, and the reserved display is displayed by executing the change over the predetermined period; When the period until the end of the variable display when the number of pending memories is 0 is shorter than the predetermined period and when the variable display when the number of pending memories is not immediately before the end of the variable display when the new pending memory is stored, the pending display is started in the start state at the pending display position corresponding to the next variable display, and is changed from the start state to an intermediate state different from the pre-completion state, and when the timing for the start of the next variable display comes when the intermediate state different from the pre-completion state, the pending display is changed to the completion state based on the timing and displayed; When the period until the end of the variable display at 0 hours of the number of reserved memories is shorter than the predetermined period and the variable display at 0 hours of the number of reserved memories is about to end, if a new reserved memory is stored, the reserved display is started in the start mode at the reserved display position corresponding to the next variable display, and when the timing for the next variable display to start comes when the display is in the start mode, the reserved display is changed to the completion mode based on the timing and the reserved display is displayed; When a new reserved memory is stored immediately after the end of the reserved memory number 0 time variable display, the reserved display is displayed from the completion state at the reserved display position corresponding to the next variable display of the reserved memory number 0 time variable display. It is characterized by the following. According to this feature, if the reserved memory stored from the variable display to the start of the next variable display is still in the in-progress state at the start of the variable display, it is changed to the completed state, so that the movement of the reserved display position performed thereafter is not hindered and the misconception of the number of reserved memories can be prevented. In addition, by distinguishing whether or not the change to the completed state occurs depending on whether the period until the start of the next variable display is longer or shorter than a predetermined period, the number of reserved memories and the gradual change when a new reserved memory is stored can be shown to the player in a suitable manner. Furthermore, by distinguishing between immediately before and after the start of the next variable display, the gradual change when a new reserved memory is stored can be shown to the player in a more suitable manner. Furthermore, when the number of reserved memories is 0, if the timing at which a new reserved memory is stored does not have a predetermined period of grace until the start of the next variable display, the gradual change when a new reserved memory is stored is changed to the completed state, so that the movement of the reserved display position is not hindered even when the number of reserved memories is 0, and the misconception of the number of reserved memories can be prevented. Corresponding drawings: Figure 72, Figure 73, Figure 75, Figure 76, Figure 81 to Figure 84 In addition, in this embodiment, "Just before the variable display ends when the number of reserved memories is 0" corresponds to "the timing less than 33 ms before the variable display with the number of reserved memories being 0 ends." "Immediately after the variable display when the number of pending memories is 0 ends" corresponds to "the timing less than 33 ms after the variable display when the number of pending memories is 0 ends."
[0014] [Form 5] The gaming machine of form 5 is A gaming machine that performs variable display and can be controlled to an advantageous state that is advantageous to a player, A game control means; A performance execution means; A reservation storage means, The reserved storage means is capable of storing information regarding variable display as reserved storage up to a predetermined number, The game control means is capable of executing the next variable display when the variable display is completed and there is a reserved memory corresponding to the next variable display, The performance execution means includes: When the reserved memory is stored, the reserved display can be displayed by gradually changing a start state, a completion state, and a plurality of intermediate states including a pre-completion state which is one state before the completion state, It is possible to move a reserved display corresponding to a reserved memory already stored during the variable display from a position where it has been displayed for a specific period from a reserved shift start timing based on the timing at which the next variable display is started to a position corresponding to the next variable display, During execution of the variable display of the reserved memory number N, which is a variable display in a situation where the reserved memory number N less than the predetermined number is stored, When the period until the next variable display is started is longer than a predetermined period, if a new reserved memory is stored, the reserved display is started in the start state at the reserved display position corresponding to the N+1th number, and then the start state is changed stepwise to the plurality of intermediate states, and then the change is changed to the completion state, and the reserved display is displayed by executing the change over the predetermined period; When the period until the next variable display is started is shorter than the predetermined period and a new hold memory is stored, the hold display is started in the start state at the hold display position corresponding to the N+1th number, and the hold display is changed from the start state to an intermediate state different from the pre-completion state, and when the next variable display is started in a situation in which the intermediate state different from the pre-completion state is reached, the hold display is changed to the completion state based on the timing and displayed; When the N-hour variable display of the number of reserved memories is ended and a new reserved memory is stored between the reserved shift start timing and the specific period has elapsed, the reserved display is started in the start state at the reserved display position corresponding to the Nth number, and the start state is gradually changed to the plurality of intermediate states, and then the change is changed to the completion state over the specified period, and the reserved display is displayed; A display area used for changing the hold display from the start state to the plurality of intermediate states in a stepwise manner and then to the completion state is larger than a display area used for displaying the hold display during a period from when the hold display is displayed in the completion state to when the hold shift start timing is reached. It is characterized by the following. According to this feature, if the reserved memory stored during the variable display until the start of the next variable display is still in the in-progress state at the start of the variable display, it is changed to the completed state, so that the movement of the reserved display position performed thereafter is not hindered, and the misconception of the number of reserved memories can be prevented. In addition, by separating the presence or absence of the change to the completed state depending on whether the period until the start of the next variable display is longer or shorter than a predetermined period, the number of reserved memories and the gradual change when a new reserved memory is stored can be preferably shown to the player. Furthermore, by separating the change immediately before and after the start of the next variable display, the gradual change when a new reserved memory is stored can be more preferably shown to the player. In addition, since the reserved display of the newly stored reserved memory during the specific period from the start of the variable display to the movement of the reserved display position is displayed at the display position of the destination from the beginning, it is not necessary to change the gradual change to the completed state, and the gradual change can be shown to the player. Furthermore, even if the timing is such that the new display of the reserved display overlaps with the reserved display already displayed, the display area used for the gradual change of the new reserved display is larger, so the player can recognize the reserved memory. Corresponding drawings: Figure 56, Figure 72 to Figure 74
[0015] [Form 6] The gaming machine of form 6 is A gaming machine that performs variable display and can be controlled to an advantageous state that is advantageous to a player, A game control means; A performance execution means; A reservation storage means, The reserved storage means is capable of storing information regarding variable display as reserved storage up to a predetermined number, The game control means is capable of executing the next variable display when the variable display is completed and there is a reserved memory corresponding to the next variable display, The performance execution means includes: When the reserved memory is stored, the reserved display can be displayed by gradually changing a start state, a completion state, and a plurality of intermediate states including a pre-completion state which is one state before the completion state, It is possible to move a reserved display corresponding to a reserved memory already stored during the variable display from a position where it has been displayed for a specific period from a reserved shift start timing based on the timing at which the next variable display is started to a position corresponding to the next variable display, During execution of the variable display of the reserved memory number N, which is a variable display in a situation where the reserved memory number N less than the predetermined number is stored, When the period until the next variable display is started is longer than a predetermined period, if a new reserved memory is stored, the reserved display is started in the start state at the reserved display position corresponding to the N+1th number, and then the start state is changed stepwise to the plurality of intermediate states, and then the change is changed to the completion state, and the reserved display is displayed by executing the change over the predetermined period; When a new hold memory is stored when the period until the next variable display is started is shorter than the predetermined period and is not the period immediately before the next variable display is started, the hold display is started in the start state at the hold display position corresponding to the N+1th number, and is changed from the start state to an intermediate state different from the pre-completion state, and when the next variable display is started in a situation in which the intermediate state different from the pre-completion state, the hold display is changed to the completion state based on the timing and displayed; When the period until the next variable display is started is shorter than the predetermined period and is the period immediately before the next variable display is started, if a new reserved memory is stored, the reserved display is started in the start mode at the reserved display position corresponding to the N+1th number, and when the timing for the next variable display to start comes in the situation of the start mode, the reserved display is changed to the completion mode based on the timing and displayed; When the variable display of the number of reserved memories N is ended and a new reserved memory is stored immediately after the next variable display is started, the reserved display is started in the start state at the reserved display position corresponding to the Nth number, and then the start state is changed stepwise to the plurality of intermediate states, and then the change is changed to the completion state, and the reserved display is displayed by executing the change over the predetermined period of time; A display area used for changing the hold display from the start state to the plurality of intermediate states in a stepwise manner and then to the completion state is larger than a display area used for displaying the hold display during a period from when the hold display is displayed in the completion state to when the hold shift start timing is reached. It is characterized by the following. According to this feature, if the reserved memory stored from the variable display to the start of the next variable display is still in the in-progress state at the start of the variable display, it is changed to the completed state, so that the movement of the reserved display position performed thereafter is not hindered, and the misconception of the number of reserved memories can be prevented. In addition, by separating the presence or absence of the change to the completed state depending on whether the period until the start of the next variable display is longer or shorter than a predetermined period, the number of reserved memories and the gradual change when a new reserved memory is stored can be preferably shown to the player. Furthermore, by separating the change immediately before and after the start of the next variable display, the gradual change when a new reserved memory is stored can be more preferably shown to the player. In addition, since the reserved display of the newly stored reserved memory during the specific period from the start of the variable display to the movement of the reserved display position is displayed at the display position of the destination from the beginning, it is not necessary to change the gradual change to the completed state, and the gradual change can be shown to the player. Furthermore, even if the timing is such that the new display of the reserved display overlaps with the reserved display already displayed, the display area used for displaying the new reserved display is larger, so the player can recognize the reserved memory. Corresponding drawings: Figure 56, Figure 72, Figure 73, Figure 75, Figure 76
[0016] [Form 7] The seventh type of gaming machine is A gaming machine that performs variable display and can be controlled to an advantageous state that is advantageous to a player, A game control means; A performance execution means; A reservation storage means, The reserved storage means is capable of storing information regarding variable display as reserved storage up to a predetermined number, The game control means is capable of executing the next variable display when the variable display is completed and there is a reserved memory corresponding to the next variable display, The performance execution means includes: When the reserved memory is stored, the reserved display can be displayed by gradually changing a start state, a completion state, and a plurality of intermediate states including a pre-completion state which is one state before the completion state, It is possible to move a reserved display corresponding to a reserved memory already stored during the variable display from a position where it has been displayed for a specific period from a reserved shift start timing based on the timing at which the next variable display is started to a position corresponding to the next variable display, During execution of the variable display of the reserved memory number N, which is a variable display in a situation where the reserved memory number N less than the predetermined number is stored, When the period until the next variable display is started is longer than a predetermined period, if a new reserved memory is stored, the reserved display is started in the start state at the reserved display position corresponding to the N+1th number, and then the start state is changed stepwise to the plurality of intermediate states, and then the change is changed to the completion state, and the reserved display is displayed by executing the change over the predetermined period; When the period until the next variable display is started is shorter than the predetermined period and a new hold memory is stored, the hold display is started in the start state at the hold display position corresponding to the N+1th number, and the hold display is changed from the start state to an intermediate state different from the pre-completion state, and when the next variable display is started in a situation in which the intermediate state different from the pre-completion state is reached, the hold display is changed to the completion state based on the timing and displayed; When the N-hour variable display of the number of reserved memories is ended and a new reserved memory is stored between the reserved shift start timing and the specific period has elapsed, the reserved display is started in the start state at the reserved display position corresponding to the Nth number, and the start state is gradually changed to the plurality of intermediate states, and then the change is changed to the completion state over the specified period, and the reserved display is displayed; During execution of the reserved memory number 0 time variable display, which is a variable display when reserved memory is not stored, When the period until the end of the variable display when the number of reserved memories is 0 is longer than the predetermined period, if a new reserved memory is stored, the reserved display is started in the start state at the reserved display position corresponding to the next variable display, and the start state is gradually changed to the plurality of intermediate states, and then the change is changed to the completion state, and the reserved display is displayed by executing the change over the predetermined period; When the period until the end of the variable display when the number of pending memories is 0 is shorter than the predetermined period, if a new pending memory is stored, the pending display is started in the start state at the pending display position corresponding to the next variable display, and is changed from the start state to an intermediate state different from the pre-completion state, and when the timing for the next variable display to start comes when the intermediate state different from the pre-completion state, the pending display is changed to the completion state based on the timing and displayed; A display area used for changing the hold display from the start state to the plurality of intermediate states in a stepwise manner and then to the completion state is larger than a display area used for displaying the hold display during a period from when the hold display is displayed in the completion state to when the hold shift start timing is reached. It is characterized by the following. According to this feature, if the reserved memory stored from the variable display to the start of the next variable display is still in the in-progress state at the start of the variable display, it is changed to the completed state, so that the movement of the reserved display position performed thereafter is not hindered and the misconception of the number of reserved memories can be prevented. In addition, by distinguishing whether or not the change to the completed state occurs depending on whether the period until the start of the next variable display is longer or shorter than a predetermined period, the number of reserved memories and the gradual change when a new reserved memory is stored can be suitably shown to the player. Furthermore, when the number of reserved memories is 0, if there is no predetermined period of time until the start of the next variable display, the gradual change when a new reserved memory is stored is changed to the completed state, so that the movement of the reserved display position is not hindered even when the number of reserved memories is 0, and the misconception of the number of reserved memories can be prevented. In addition, since the reserved memory newly stored during the specific period from the start of the variable display to the movement of the reserved display position is displayed at the destination display position from the beginning, there is no need to change the gradual change to a completed state, and the player can see the gradual change, and even if the reserved display newly displayed overlaps the reserved display position corresponding to the Nth number when the reserved display already displayed at the reserved display position corresponding to the Nth number moves, the newly displayed reserved display has a larger display area to be used, so the newly displayed reserved display is easy to see and misrecognition can be prevented. Furthermore, even if the timing is such that the newly displayed reserved display overlaps the reserved display already displayed, the display area to be used for displaying the new reserved display is larger, so the player can recognize the reserved memory. Corresponding drawings: Figure 56, Figure 72, Figure 73, Figure 81, Figure 82
[0017] [Form 8] The gaming machine of type 8 is A gaming machine that performs variable display and can be controlled to an advantageous state that is advantageous to a player, A game control means; A performance execution means; A reservation storage means, The reserved storage means is capable of storing information regarding variable display as reserved storage up to a predetermined number, The game control means is capable of executing the next variable display when the variable display is completed and there is a reserved memory corresponding to the next variable display, The performance execution means includes: When the reserved memory is stored, the reserved display can be displayed by gradually changing a start state, a completion state, and a plurality of intermediate states including a pre-completion state which is one state before the completion state, It is possible to move a reserved display corresponding to a reserved memory already stored during the variable display from a position where it has been displayed for a specific period from a reserved shift start timing based on the timing at which the next variable display is started to a position corresponding to the next variable display, During execution of the variable display of the reserved memory number N, which is a variable display in a situation where the reserved memory number N less than the predetermined number is stored, When the period until the next variable display is started is longer than a predetermined period, if a new reserved memory is stored, the reserved display is started in the start state at the reserved display position corresponding to the N+1th number, and then the start state is changed stepwise to the plurality of intermediate states, and then the change is changed to the completion state, and the reserved display is displayed by executing the change over the predetermined period; When a new hold memory is stored when the period until the next variable display is started is shorter than the predetermined period and is not the period immediately before the next variable display is started, the hold display is started in the start state at the hold display position corresponding to the N+1th number, and is changed from the start state to an intermediate state different from the pre-completion state, and when the next variable display is started in a situation in which the intermediate state different from the pre-completion state, the hold display is changed to the completion state based on the timing and displayed; When the period until the next variable display is started is shorter than the predetermined period and is the period immediately before the next variable display is started, if a new reserved memory is stored, the reserved display is started in the start mode at the reserved display position corresponding to the N+1th number, and when the timing for the next variable display to start comes in the situation of the start mode, the reserved display is changed to the completion mode based on the timing and displayed; When the variable display of the number of reserved memories N is ended and a new reserved memory is stored immediately after the next variable display is started, the reserved display is started in the start state at the reserved display position corresponding to the Nth number, and then the start state is changed stepwise to the plurality of intermediate states, and then the change is changed to the completion state, and the reserved display is displayed by executing the change over the predetermined period of time; During execution of the reserved memory number 0 time variable display, which is a variable display in a situation where reserved memory is not stored, When the period until the end of the variable display when the number of reserved memories is 0 is longer than the predetermined period, if a new reserved memory is stored, the reserved display is started in the start state at the reserved display position corresponding to the next variable display, and the start state is gradually changed to the plurality of intermediate states, and then the change is changed to the completion state, and the reserved display is displayed by executing the change over the predetermined period; When the period until the end of the variable display when the number of pending memories is 0 is shorter than the predetermined period and when the variable display when the number of pending memories is not immediately before the end of the variable display when the new pending memory is stored, the pending display is started in the start state at the pending display position corresponding to the next variable display, and is changed from the start state to an intermediate state different from the pre-completion state, and when the timing for the start of the next variable display comes when the intermediate state different from the pre-completion state, the pending display is changed to the completion state based on the timing and displayed; When the period until the end of the variable display at 0 hours of the number of reserved memories is shorter than the predetermined period and the variable display at 0 hours of the number of reserved memories is about to end, if a new reserved memory is stored, the reserved display is started in the start mode at the reserved display position corresponding to the next variable display, and when the timing for the next variable display to start comes when the display is in the start mode, the reserved display is changed to the completion mode based on the timing and the reserved display is displayed; When a new reserved memory is stored immediately after the end of the reserved memory number 0 time variable display, the reserved display is displayed from the completion state at the reserved display position corresponding to the next variable display of the reserved memory number 0 time variable display, A display area used for changing the hold display from the start state to the plurality of intermediate states in a stepwise manner and then to the completion state is larger than a display area used for displaying the hold display during a period from when the hold display is displayed in the completion state to when the hold shift start timing is reached. It is characterized by the following. According to this feature, if the reserved memory stored from the variable display to the start of the next variable display is still in the in-progress state at the start of the variable display, it is changed to the completed state, so that the movement of the reserved display position performed thereafter is not hindered and the misconception of the number of reserved memories can be prevented. In addition, by distinguishing whether or not the change to the completed state occurs depending on whether the period until the start of the next variable display is longer or shorter than a predetermined period, the number of reserved memories and the gradual change when a new reserved memory is stored can be shown to the player in a suitable manner. Furthermore, by distinguishing between immediately before and after the start of the next variable display, the gradual change when a new reserved memory is stored can be shown to the player in a more suitable manner. Furthermore, when the number of reserved memories is 0, if the timing at which a new reserved memory is stored does not have a predetermined period of grace until the start of the next variable display, the gradual change when a new reserved memory is stored is changed to the completed state, so that the movement of the reserved display position is not hindered even when the number of reserved memories is 0, and the misconception of the number of reserved memories can be prevented. In addition, when the number of reserved memories reaches the upper limit, even if a predetermined variable display is finished, the reserved memories are not stored until the next variable display is started, so the gradual change for the new reserved memories is not executed, and the player can focus on the variable display result of the finished variable display, and the reserved display newly stored during the specific period from the start of the variable display to the movement of the reserved display position is displayed at the display position of the movement destination from the beginning, so there is no need to change the gradual change to a completed state, and the gradual change can be shown to the player. In addition, even if the reserved display that has already been displayed at the predetermined number is superimposed on the reserved display that is newly displayed at the predetermined number when the reserved display that has already been displayed moves, the display area used by the newly displayed reserved display is wider, so the newly displayed reserved display is easy to see and misrecognition can be prevented. Furthermore, even if the timing is such that the new display of the reserved display is superimposed on the reserved display that is already displayed, the display area used for the gradual change of the new reserved display is wider, so the player can recognize the reserved memory. Corresponding drawings: Figure 56, Figure 72, Figure 73, Figure 75, Figure 76, Figure 81 to Figure 84
[0018] [Form 9] The gaming machine of type 9 is A gaming machine that performs variable display and can be controlled to an advantageous state that is advantageous to a player, A game control means; A performance execution means; A reservation storage means, The reserved storage means is capable of storing information regarding variable display as reserved storage up to a predetermined number, The game control means is capable of executing the next variable display when the variable display is completed and there is a reserved memory corresponding to the next variable display, The performance execution means includes: When the reserved memory is stored, the reserved display can be displayed by gradually changing a start state, a completion state, and a plurality of intermediate states including a pre-completion state which is one state before the completion state, When the reserved memory is stored, a winning performance can be executed, It is possible to move a reserved display corresponding to a reserved memory already stored during the variable display from a position where it has been displayed for a specific period from a reserved shift start timing based on the timing at which the next variable display is started to a position corresponding to the next variable display, During execution of the variable display of the reserved memory number N, which is a variable display in a situation where the reserved memory number N less than the predetermined number is stored, When the period until the next variable display is started is longer than a predetermined period, if a new reserved memory is stored, the reserved display is started in the start state at the reserved display position corresponding to the N+1th number, and then the start state is changed stepwise to the plurality of intermediate states, and then the change is changed to the completion state, and the reserved display is displayed by executing the change over the predetermined period; When the period until the next variable display is started is shorter than the predetermined period and a new hold memory is stored, the hold display is started in the start state at the hold display position corresponding to the N+1th number, and the hold display is changed from the start state to an intermediate state different from the pre-completion state, and when the next variable display is started in a situation in which the intermediate state different from the pre-completion state is reached, the hold display is changed to the completion state based on the timing and displayed; When the N-hour variable display of the number of reserved memories is ended and a new reserved memory is stored between the reserved shift start timing and the specific period has elapsed, the reserved display is started in the start state at the reserved display position corresponding to the Nth number, and the start state is gradually changed to the plurality of intermediate states, and then the change is changed to the completion state over the specified period, and the reserved display is displayed; The winning performance can be executed in any of the following cases: when a new reserved memory is stored during execution of the reserved memory number N time variable display when the period until the next variable display starts is longer than the predetermined period; when a new reserved memory is stored during execution of the reserved memory number N time variable display when the period until the next variable display starts is shorter than the predetermined period; and when the reserved memory number N time variable display ends and a new reserved memory is stored before the specific period has elapsed from the reserved shift start timing. It is characterized by the following. According to this feature, if the reserved memory stored during the variable display until the start of the next variable display is still in the middle state at the start of the variable display, it is changed to the completed state, so that the movement of the reserved display position performed thereafter is not hindered, and the misconception of the number of reserved memories can be prevented. In addition, by separating the presence or absence of the change to the completed state depending on whether the period until the start of the next variable display is longer or shorter than a predetermined period, the number of reserved memories and the gradual change when a new reserved memory is stored can be preferably shown to the player. Furthermore, by separating the presence or absence of the change to the completed state depending on whether the period until the start of the next variable display is longer or shorter than a predetermined period, the gradual change when a new reserved memory is stored can be more preferably shown to the player. In addition, since the reserved display of the newly stored reserved memory during the specific period from the start of the variable display to the movement of the reserved display position is displayed at the display position of the destination from the beginning, it is not necessary to change the gradual change to the completed state, and the gradual change can be shown to the player. Furthermore, since the winning performance can be executed regardless of whether the gradual change is changed to the completed state, the player can more easily recognize the reserved memory. Corresponding drawings: Figures 72 to 74, Figure 92 In addition, in this embodiment, The "prize winning effect" corresponds to the "prize winning flash effect."
[0019] [Form 10] The gaming machine of type 10 is A gaming machine that performs variable display and can be controlled to an advantageous state that is advantageous to a player, A game control means; A performance execution means; A reservation storage means, The reserved storage means is capable of storing information regarding variable display as reserved storage up to a predetermined number, The game control means is capable of executing the next variable display when the variable display is completed and there is a reserved memory corresponding to the next variable display, The performance execution means includes: When the reserved memory is stored, the reserved display can be displayed by gradually changing a start state, a completion state, and a plurality of intermediate states including a pre-completion state which is one state before the completion state, When the reserved memory is stored, a winning performance can be executed, It is possible to move a reserved display corresponding to a reserved memory already stored during the variable display from a position where it has been displayed for a specific period from a reserved shift start timing based on the timing at which the next variable display is started to a position corresponding to the next variable display, During execution of the variable display of the reserved memory number N, which is a variable display in a situation where the reserved memory number N less than the predetermined number is stored, When the period until the next variable display is started is longer than a predetermined period, if a new reserved memory is stored, the reserved display is started in the start state at the reserved display position corresponding to the N+1th number, and then the start state is changed stepwise to the plurality of intermediate states, and then the change is changed to the completion state, and the reserved display is displayed by executing the change over the predetermined period; When a new hold memory is stored when the period until the next variable display is started is shorter than the predetermined period and is not the period immediately before the next variable display is started, the hold display is started in the start state at the hold display position corresponding to the N+1th number, and is changed from the start state to an intermediate state different from the pre-completion state, and when the next variable display is started in a situation in which the intermediate state different from the pre-completion state, the hold display is changed to the completion state based on the timing and displayed; When the period until the next variable display is started is shorter than the predetermined period and is the period immediately before the next variable display is started, if a new reserved memory is stored, the reserved display is started in the start mode at the reserved display position corresponding to the N+1th number, and when the timing for the next variable display to start comes in the situation of the start mode, the reserved display is changed to the completion mode based on the timing and displayed; When the variable display of the number of reserved memories N is ended and a new reserved memory is stored immediately after the next variable display is started, the reserved display is started in the start state at the reserved display position corresponding to the Nth number, and then the start state is changed stepwise to the plurality of intermediate states, and then the change is changed to the completion state, and the reserved display is displayed by executing the change over the predetermined period of time; The winning performance can be executed in any of the following cases: when a new reserved memory is stored during execution of the variable display at the time of the reserved memory number N when the period until the next variable display starts is longer than the predetermined period; when a new reserved memory is stored during execution of the variable display at the time of the reserved memory number N when the period until the next variable display starts is shorter than the predetermined period and is not the period immediately before the next variable display starts; when a new reserved memory is stored during execution of the variable display at the time of the reserved memory number N when the period until the next variable display starts is shorter than the predetermined period and is the period immediately before the next variable display starts; and when a new reserved memory is stored immediately after the variable display at the time of the reserved memory number N ends and the next variable display starts. It is characterized by the following. According to this feature, if the reserved memory stored during the variable display until the start of the next variable display is still in the middle state at the start of the variable display, it is changed to the completed state, so that the movement of the reserved display position performed thereafter is not hindered, and the misconception of the number of reserved memories can be prevented. In addition, by separating the presence or absence of the change to the completed state depending on whether the period until the start of the next variable display is longer or shorter than a predetermined period, the number of reserved memories and the gradual change when a new reserved memory is stored can be preferably shown to the player. Furthermore, by separating the presence or absence of the change to the completed state depending on whether the period until the start of the next variable display is longer or shorter than a predetermined period, the gradual change when a new reserved memory is stored can be more preferably shown to the player. In addition, since the reserved display of the newly stored reserved memory during the specific period from the start of the variable display to the movement of the reserved display position is displayed at the display position of the destination from the beginning, it is not necessary to change the gradual change to the completed state, and the gradual change can be shown to the player. Furthermore, since the winning performance can be executed regardless of whether the gradual change is changed to the completed state, the player can more easily recognize the reserved memory. Corresponding drawings: Figure 72, Figure 73, Figure 75, Figure 76, Figure 92
[0020] [Form 11] A gaming machine that performs variable display and can be controlled to an advantageous state that is advantageous to a player, A game control means; A performance execution means; A reservation storage means, The reserved storage means is capable of storing information regarding variable display as reserved storage up to a predetermined number, The game control means is capable of executing the next variable display when the variable display is completed and there is a reserved memory corresponding to the next variable display, The performance execution means includes: When the reserved memory is stored, the reserved display can be displayed by gradually changing a start state, a completion state, and a plurality of intermediate states including a pre-completion state which is one state before the completion state, When the reserved memory is stored, a winning performance can be executed, It is possible to move a reserved display corresponding to a reserved memory already stored during the variable display from a position where it has been displayed for a specific period from a reserved shift start timing based on the timing at which the next variable display is started to a position corresponding to the next variable display, During execution of the variable display of the reserved memory number N, which is a variable display in a situation where the reserved memory number N less than the predetermined number is stored, When the period until the next variable display is started is longer than a predetermined period, if a new reserved memory is stored, the reserved display is started in the start state at the reserved display position corresponding to the N+1th number, and then the start state is changed stepwise to the plurality of intermediate states, and then the change is changed to the completion state, and the reserved display is displayed by executing the change over the predetermined period; When the period until the next variable display is started is shorter than the predetermined period and a new hold memory is stored, the hold display is started in the start state at the hold display position corresponding to the N+1th number, and the hold display is changed from the start state to an intermediate state different from the pre-completion state, and when the next variable display is started in a situation in which the intermediate state different from the pre-completion state is reached, the hold display is changed to the completion state based on the timing and displayed; During execution of the reserved memory number 0 time variable display, which is a variable display in a situation where reserved memory is not stored, When the period until the end of the variable display when the number of reserved memories is 0 is longer than the predetermined period, if a new reserved memory is stored, the reserved display is started in the start state at the reserved display position corresponding to the next variable display, and the start state is gradually changed to the plurality of intermediate states, and then the change is changed to the completion state, and the reserved display is displayed by executing the change over the predetermined period; When the period until the end of the variable display when the number of pending memories is 0 is shorter than the predetermined period, if a new pending memory is stored, the pending display is started in the start state at the pending display position corresponding to the next variable display, and is changed from the start state to an intermediate state different from the pre-completion state, and when the timing for the next variable display to start comes when the intermediate state different from the pre-completion state, the pending display is changed to the completion state based on the timing and displayed; During the execution of the variable display with the reserved memory number N, when a new reserved memory is stored while the period until the start of the next variable display is longer than the predetermined period, during the execution of the variable display with the reserved memory number N, when a new reserved memory is stored while the period until the start of the next variable display is shorter than the predetermined period, during the execution of the variable display with the reserved memory number 0, when a new reserved memory is stored while the period until the end of the variable display with the reserved memory number 0 is longer than the predetermined period, and during the execution of the variable display with the reserved memory number 0, when a new reserved memory is stored while the period until the end of the variable display with the reserved memory number 0 is shorter than the predetermined period, in any of these cases, the winning performance can be executed. It is characterized by this. According to this feature, if the reserved memory stored from the variable display to the start of the next variable display is still in the in-progress state at the start of the variable display, it is changed to the completed state, so that the movement of the reserved display position performed thereafter is not hindered and the misconception of the number of reserved memories can be prevented. In addition, by distinguishing whether or not the change to the completed state occurs depending on whether the period until the start of the next variable display is longer or shorter than a predetermined period, the number of reserved memories and the gradual change when a new reserved memory is stored can be suitably shown to the player. Furthermore, when the number of reserved memories is 0, if there is no predetermined period of time until the start of the next variable display, the gradual change when a new reserved memory is stored is changed to the completed state, so that the movement of the reserved display position is not hindered even when the number of reserved memories is 0, and the misconception of the number of reserved memories can be prevented. In addition, since the reserved memory newly stored during the specific period in which the reserved display position moves from the start of the variable display is displayed at the display position of the destination from the beginning, there is no need to change the gradual change to a completed state, and the player can see the gradual change, and even if the reserved display newly displayed at the Nth number position overlaps when the reserved display already displayed at the Nth number position moves, the newly displayed reserved display uses a larger display area, making it easier to see the newly displayed reserved display and preventing misidentification. Furthermore, since the winning performance can be executed regardless of whether the gradual change changes to a completed state, the player can more easily recognize the reserved memory. Corresponding drawings: Figure 72, Figure 73, Figure 81, Figure 82, Figure 92
[0021] [Form 12] The gaming machine of type 12 is A gaming machine that performs variable display and can be controlled to an advantageous state that is advantageous to a player, A game control means; A performance execution means; A reservation storage means, The reserved storage means is capable of storing information regarding variable display as reserved storage up to a predetermined number, The game control means is capable of executing the next variable display when the variable display is completed and there is a reserved memory corresponding to the next variable display, The performance execution means includes: When the reserved memory is stored, the reserved display can be displayed by gradually changing a start state, a completion state, and a plurality of intermediate states including a pre-completion state which is one state before the completion state, When the reserved memory is stored, a winning performance can be executed, It is possible to move a reserved display corresponding to a reserved memory already stored during the variable display from a position where it has been displayed for a specific period from a reserved shift start timing based on the timing at which the next variable display is started to a position corresponding to the next variable display, During execution of the variable display of the reserved memory number N, which is a variable display in a situation where the reserved memory number N less than the predetermined number is stored, When the period until the next variable display is started is longer than a predetermined period, if a new reserved memory is stored, the reserved display is started in the start state at the reserved display position corresponding to the N+1th number, and then the start state is changed stepwise to the plurality of intermediate states, and then the change is changed to the completion state, and the reserved display is displayed by executing the change over the predetermined period; When a new hold memory is stored when the period until the next variable display is started is shorter than the predetermined period and is not the period immediately before the next variable display is started, the hold display is started in the start state at the hold display position corresponding to the N+1th number, and is changed from the start state to an intermediate state different from the pre-completion state, and when the next variable display is started in a situation in which the intermediate state different from the pre-completion state, the hold display is changed to the completion state based on the timing and displayed; When the period until the next variable display is started is shorter than the predetermined period and is the period immediately before the next variable display is started, if a new reserved memory is stored, the reserved display is started in the start mode at the reserved display position corresponding to the N+1th number, and when the timing for the next variable display to start comes in the situation where the start mode is being set, the reserved display is changed to the completion mode based on the timing and displayed; When the variable display of the number of reserved memories N is ended and a new reserved memory is stored immediately after the next variable display is started, the reserved display is started in the start state at the reserved display position corresponding to the Nth number, and then the start state is changed stepwise to the plurality of intermediate states, and then the change is changed to the completion state, and the reserved display is displayed by executing the change over the predetermined period of time; During execution of the reserved memory number 0 time variable display, which is a variable display in a situation where reserved memory is not stored, When the period until the end of the variable display when the number of reserved memories is 0 is longer than the predetermined period, if a new reserved memory is stored, the reserved display is started in the start state at the reserved display position corresponding to the next variable display, and the start state is gradually changed to the plurality of intermediate states, and then the change is changed to the completion state, and the reserved display is displayed by executing the change over the predetermined period; When the period until the end of the variable display when the number of pending memories is 0 is shorter than the predetermined period and when the variable display when the number of pending memories is not immediately before the end of the variable display when the new pending memory is stored, the pending display is started in the start state at the pending display position corresponding to the next variable display, and is changed from the start state to an intermediate state different from the pre-completion state, and when the timing for the start of the next variable display comes when the intermediate state different from the pre-completion state, the pending display is changed to the completion state based on the timing and displayed; When the period until the end of the variable display at 0 hours of the number of reserved memories is shorter than the predetermined period and the variable display at 0 hours of the number of reserved memories is about to end, if a new reserved memory is stored, the reserved display is started in the start mode at the reserved display position corresponding to the next variable display, and when the timing for the next variable display to start comes when the display is in the start mode, the reserved display is changed to the completion mode based on the timing and the reserved display is displayed; When a new reserved memory is stored immediately after the end of the reserved memory number 0 time variable display, the reserved display is displayed from the completion state at the reserved display position corresponding to the next variable display of the reserved memory number 0 time variable display, When the pending memory number N time variable display is being executed, a new pending memory is stored when the period until the next variable display is started is longer than the predetermined period; when the pending memory number N time variable display is being executed, a new pending memory is stored when the period until the next variable display is started is shorter than the predetermined period and is not the period immediately before the next variable display is started; when the pending memory number N time variable display is being executed, a new pending memory is stored when the period until the next variable display is started is shorter than the predetermined period and is the period immediately before the next variable display is started; when the pending memory number N time variable display is ended and a new pending memory is stored immediately after the next variable display is started; and when the pending memory number 0 time variable display is being executed. In this case, the winning performance can be executed in any of the following cases: when a new reserved memory is stored when the period until the reserved memory number 0 o'clock variable display ends is longer than the predetermined period; when a new reserved memory is stored when the period until the reserved memory number 0 o'clock variable display ends is shorter than the predetermined period during execution of the reserved memory number 0 o'clock variable display and the reserved memory number 0 o'clock variable display is not immediately before the end of the reserved memory number 0 o'clock variable display; when a new reserved memory is stored when the period until the reserved memory number 0 o'clock variable display ends is shorter than the predetermined period during execution of the reserved memory number 0 o'clock variable display and the reserved memory number 0 o'clock variable display is immediately before the end of the reserved memory number 0 o'clock variable display; and when a new reserved memory is stored immediately after the reserved memory number 0 o'clock variable display ends. It is characterized by the following. According to this feature, if the reserved memory stored from the variable display to the start of the next variable display is still in the in-progress state at the start of the variable display, it is changed to the completed state, so that the movement of the reserved display position performed thereafter is not hindered and the misconception of the number of reserved memories can be prevented. In addition, by distinguishing whether or not the change to the completed state occurs depending on whether the period until the start of the next variable display is longer or shorter than a predetermined period, the number of reserved memories and the gradual change when a new reserved memory is stored can be shown to the player in a suitable manner. Furthermore, by distinguishing between immediately before and after the start of the next variable display, the gradual change when a new reserved memory is stored can be shown to the player in a more suitable manner. Furthermore, when the number of reserved memories is 0, if the timing at which a new reserved memory is stored does not have a predetermined period of grace until the start of the next variable display, the gradual change when a new reserved memory is stored is changed to the completed state, so that the movement of the reserved display position is not hindered even when the number of reserved memories is 0, and the misconception of the number of reserved memories can be prevented. In addition, when the number of reserved memories reaches the upper limit, even if a predetermined variable display is finished, the reserved memory is not stored until the next variable display is started, so the gradual change for the new reserved memory is not executed, and the player can focus on the variable display result of the finished variable display, and the reserved display newly stored during the specific period from the start of the variable display to the movement of the reserved display position is displayed at the display position of the movement destination from the beginning, so there is no need to change the gradual change to a completion state, and the gradual change can be shown to the player. In addition, even if the reserved display newly displayed at the predetermined number overlaps when the reserved display already displayed at the predetermined number moves, the display area used by the newly displayed reserved display is wider, so the newly displayed reserved display is easy to see and misrecognition can be prevented. Furthermore, since the winning performance can be executed regardless of whether or not the gradual change is changed to the completion state, the player can more easily recognize the reserved memory. Corresponding drawings: Figure 72, Figure 73, Figure 75, Figure 76, Figure 81 to Figure 84, Figure 92
[0022] [Form 13] The gaming machine of type 13 is A gaming machine that performs variable display and can be controlled to an advantageous state that is advantageous to a player, A game control means; A performance execution means; A reservation storage means, The reserved storage means is capable of storing information regarding variable display as reserved storage up to a predetermined number, The game control means is capable of executing the next variable display when the variable display is completed and there is a reserved memory corresponding to the next variable display, The performance execution means includes: When the reserved memory is stored, one of a plurality of types of reserved displays including a normal reserved display and a special reserved display having a higher expectation of being controlled to the advantageous state than the normal reserved display can be displayed; When the hold memory is stored, the normal hold display can be displayed by gradually changing a normal start mode, a normal completion mode, and a plurality of normal intermediate modes including a normal pre-completion mode which is one mode before the normal completion mode; When the reserved memory is stored, the special reserved display can be displayed by gradually changing a special start mode, a special completion mode, and a plurality of special intermediate modes including a special pre-completion mode which is the mode immediately before the special completion mode; The reserved display corresponding to the reserved memory already stored during the variable display can be moved from a position where it has been displayed for a specific period from a reserved shift start timing based on the timing at which the next variable display is started to a position corresponding to the next variable display, During execution of the variable display of the reserved memory number N, which is a variable display in a situation where the reserved memory number N less than the predetermined number is stored, When the period until the next variable display is started is longer than the predetermined period, if a new hold memory is stored and the normal hold display is displayed, the normal hold display is started in the normal start state at the hold display position corresponding to the N+1th number, and then the normal start state is changed stepwise to the plurality of normal intermediate states, and then the change is changed to the normal completion state over the predetermined period, thereby displaying the normal hold display; When the period until the next variable display is started is longer than a predetermined period, if a new hold memory is stored and the special hold display is displayed, the special hold display is started in the special start mode at the hold display position corresponding to the N+1th number, and then the special start mode is changed stepwise to the plurality of special intermediate modes, and then the special hold display is changed to the special completion mode over the predetermined period, and the special hold display is displayed; When the period until the next variable display is started is shorter than the predetermined period, if a new hold memory is stored and the normal hold display is displayed, the normal hold display is started in the normal start state at the hold display position corresponding to the N+1th number, and is changed from the normal start state to a normal midway state different from the normal pre-completion state, and when the next variable display is started in a situation in which the normal midway state different from the normal pre-completion state is reached, the state is changed to the normal completion state based on the timing and the normal hold display is displayed; When the period until the next variable display is started is shorter than the predetermined period, if a new hold memory is stored and the special hold display is displayed, the special hold display is started in the special start mode at the hold display position corresponding to the N+1th number, and is changed from the special start mode to a special midway mode different from the special pre-completion mode, and when the next variable display is started in a situation in which the special midway mode different from the special pre-completion mode is reached, the special hold display is changed to the special completion mode based on the timing and displayed, When the N-hour variable display of the number of reserved memories is ended and a new reserved memory is stored between the start timing of the reserved shift and the specified period has elapsed, the normal reserved display is displayed by starting the normal reserved display in the normal start state at the reserved display position corresponding to the Nth number, gradually changing the normal start state to the plurality of normal intermediate states, and then changing to the normal completion state over the specified period, and displaying the normal reserved display; When the N-hour variable display of the number of reserved memories ends and a new reserved memory is stored between the start timing of the reserved shift and the specified period has elapsed, the special reserved display is displayed by starting the special reserved display in the special start mode at the reserved display position corresponding to the Nth number, gradually changing the special start mode to the plurality of special intermediate modes, and then changing to the special completion mode over the specified period, thereby displaying the special reserved display. It is characterized by the following. According to this feature, if the reserved memory stored during the variable display until the start of the next variable display is still in the in-progress state at the start of the variable display, it is changed to the completed state, so that the movement of the reserved display position performed thereafter is not hindered, and the misconception of the number of reserved memories can be prevented. In addition, by separating the presence or absence of the change to the completed state depending on whether the period until the start of the next variable display is longer or shorter than a predetermined period, the number of reserved memories and the gradual change when a new reserved memory is stored can be preferably shown to the player. Furthermore, by separating the state immediately before and immediately after the start of the next variable display, the gradual change when a new reserved memory is stored can be more preferably shown to the player. In addition, since the reserved display of the newly stored reserved memory during the specific period from the start of the variable display to the movement of the reserved display position is displayed at the display position of the destination from the beginning, it is not necessary to change the gradual change to the completed state, and the gradual change can be shown to the player. Furthermore, even when the special reserved display is displayed, the rules of the change of the gradual display to the normal completion state or the special completion state and the execution or non-execution of the change are applied in the same way as when the normal reserved display is displayed, so that the reserved memory can be more easily recognized by the player. Corresponding drawings: Figure 69, Figure 72 to Figure 74 In addition, in this embodiment, The "normal hold display" corresponds to the "white hold display due to the decision not to execute the hold change performance" in this embodiment, The "special hold display" corresponds to the "blue and red hold display due to the decision to execute the hold change performance" in this embodiment, The "normal start mode" corresponds to the "white hold display displayed as the first frame image of the appearance animation when the non-execution of the hold change performance is decided" in this embodiment. The "normal completion mode" corresponds to the "hold display displayed as the 20th frame image of the appearance animation and the 1st frame image of the shift animation due to the decision not to execute the hold change performance" in this embodiment, The "normal midway state" corresponds to the "hold display displayed as the image of the 2nd to 19th frames of the appearance animation due to the decision not to execute the hold change performance" in this embodiment, The "special start mode" corresponds to the "blue or red hold display displayed as the first frame image of the appearance animation when the execution of the hold change performance is decided" in this embodiment, The "special completion mode" in this embodiment corresponds to the "blue or red pending display displayed as the 20th frame image of the appearance animation and the 1st frame image of the shift animation when the execution of the pending change performance is decided" The "special intermediate state" in this embodiment corresponds to the "blue or red hold display that is displayed as the image from the second frame to the nineteenth frame of the appearance animation when it is decided not to execute the hold change performance."
[0023] [Form 14] The gaming machine of type 14 is A gaming machine that performs variable display and can be controlled to an advantageous state that is advantageous to a player, A game control means; A performance execution means; A reservation storage means, The reserved storage means is capable of storing information regarding variable display as reserved storage up to a predetermined number, The game control means is capable of executing the next variable display when the variable display is completed and there is a reserved memory corresponding to the next variable display, The performance execution means includes: When the reserved memory is stored, one of a plurality of types of reserved displays including a normal reserved display and a special reserved display having a higher expectation of being controlled to the advantageous state than the normal reserved display can be displayed; When the hold memory is stored, the normal hold display can be displayed by gradually changing a normal start mode, a normal completion mode, and a plurality of normal intermediate modes including a normal pre-completion mode which is one mode before the normal completion mode; When the reserved memory is stored, the special reserved display can be displayed by gradually changing a special start mode, a special completion mode, and a plurality of special intermediate modes including a special pre-completion mode which is the mode immediately before the special completion mode; The reserved display corresponding to the reserved memory already stored during the variable display can be moved from a position where it has been displayed for a specific period from a reserved shift start timing based on the timing at which the next variable display is started to a position corresponding to the next variable display, During execution of the variable display of the reserved memory number N, which is a variable display in a situation where the reserved memory number N less than the predetermined number is stored, When the period until the next variable display is started is longer than the predetermined period, if a new hold memory is stored and the normal hold display is displayed, the normal hold display is started in the normal start state at the hold display position corresponding to the N+1th number, and then the normal start state is changed stepwise to the plurality of normal intermediate states, and then the change is changed to the normal completion state over the predetermined period, thereby displaying the normal hold display; When the period until the next variable display is started is longer than a predetermined period, if a new hold memory is stored and the special hold display is displayed, the special hold display is started in the special start mode at the hold display position corresponding to the N+1th number, and then the special start mode is changed stepwise to the plurality of special intermediate modes, and then the special hold display is changed to the special completion mode over the predetermined period, and the special hold display is displayed; When the period until the next variable display is started is shorter than the predetermined period and is not the period immediately before the next variable display is started, if a new hold memory is stored and the normal hold display is displayed, the normal hold display is started in the normal start mode at the hold display position corresponding to the N+1th number, and is changed from the normal start mode to a normal midway mode different from the normal pre-completion mode, and when the next variable display is started in a situation in which the normal midway mode different from the normal pre-completion mode, the normal hold display is changed to the normal completion mode based on the timing and displayed, When the period until the next variable display is started is shorter than the specified period and is not the period immediately before the next variable display is started, if a new hold memory is stored and the special hold display is displayed, the special hold display is started in the special start mode at the hold display position corresponding to the N+1th number, and is changed from the special start mode to a special midway mode different from the special pre-completion mode, and when the next variable display is started in a situation where the special midway mode different from the special pre-completion mode, the special hold display is changed to the special completion mode based on the timing and displayed, When the period until the next variable display is started is shorter than the predetermined period and is the period immediately before the next variable display is started, if a new hold memory is stored and the normal hold display is displayed, the normal hold display is started in the normal start mode at the hold display position corresponding to the N+1th number, and when the next variable display is to be started in the normal start mode, the normal hold display is changed to the normal completion mode based on the timing and the normal hold display is displayed; When the period until the next variable display is started is shorter than the predetermined period and is the period immediately before the next variable display is started, if a new hold memory is stored and the special hold display is displayed, the special hold display is started in the special start mode at the hold display position corresponding to the N+1th number, and when the timing for the next variable display to start comes when the special start mode is in the situation, the special hold display is changed to the special completion mode based on the timing and the special hold display is displayed; When the variable display of the number of reserved memories N ends and a new reserved memory is stored immediately after the next variable display is started, the normal reserved display is displayed by starting the normal reserved display in the normal start mode at the reserved display position corresponding to the Nth number, gradually changing the normal start mode to the plurality of normal intermediate modes, and then changing to the normal completion mode over the predetermined period, thereby displaying the normal reserved display; When the variable display of the number of reserved memories N is ended and a new reserved memory is stored immediately after the next variable display is started, the special reserved display is displayed by starting the special reserved display in the special start mode at the reserved display position corresponding to the Nth number, gradually changing the special start mode to the plurality of special intermediate modes, and then changing to the special completion mode over the predetermined period, thereby displaying the special reserved display. It is characterized by the following. According to this feature, if the reserved memory stored during the variable display until the start of the next variable display is still in the middle state at the start of the variable display, it is changed to the completed state, so that the movement of the reserved display position performed thereafter is not hindered, and the misconception of the number of reserved memories can be prevented. In addition, by separating the presence or absence of the change to the completed state depending on whether the period until the start of the next variable display is longer or shorter than a predetermined period, the number of reserved memories and the gradual change when a new reserved memory is stored can be preferably shown to the player. Furthermore, by separating the presence or absence of the change to the completed state depending on whether the period until the start of the next variable display is longer or shorter than a predetermined period, the gradual change when a new reserved memory is stored can be more preferably shown to the player. In addition, for reserved memories stored at the same timing as the start of the variable display, the reserved display is displayed at the display position of the destination from the beginning, so there is no need to change the gradual change to the completed state, and the gradual change can be shown to the player. Furthermore, even when a special reserved display is displayed, the rules of the change of the gradual display to the normal completed state or the special completed state and the execution or non-execution of the change are applied in the same way as when a normal reserved display is displayed, so that the reserved memory can be more easily recognized by the player. Corresponding drawings: Figure 69, Figure 72, Figure 73, Figure 75, Figure 76
[0024] [Form 15] The gaming machine of type 15 is A gaming machine that performs variable display and can be controlled to an advantageous state that is advantageous to a player, A game control means; A performance execution means; A reservation storage means, The reserved storage means is capable of storing information regarding variable display as reserved storage up to a predetermined number, The game control means is capable of executing the next variable display when the variable display is completed and there is a reserved memory corresponding to the next variable display, The performance execution means includes: When the reserved memory is stored, one of a plurality of types of reserved displays including a normal reserved display and a special reserved display having a higher expectation of being controlled to the advantageous state than the normal reserved display can be displayed; When the hold memory is stored, the normal hold display can be displayed by gradually changing a normal start mode, a normal completion mode, and a plurality of normal intermediate modes including a normal pre-completion mode which is one mode before the normal completion mode; When the reserved memory is stored, the special reserved display can be displayed by gradually changing a special start mode, a special completion mode, and a plurality of special intermediate modes including a special pre-completion mode which is the mode immediately before the special completion mode; The reserved display corresponding to the reserved memory already stored during the variable display can be moved from a position where it has been displayed for a specific period from a reserved shift start timing based on the timing at which the next variable display is started to a position corresponding to the next variable display, During execution of the variable display of the reserved memory number N, which is a variable display in a situation where the reserved memory number N less than the predetermined number is stored, When the period until the next variable display is started is longer than the predetermined period, if a new hold memory is stored and the normal hold display is displayed, the normal hold display is started in the normal start state at the hold display position corresponding to the N+1th number, and then the normal start state is changed stepwise to the plurality of normal intermediate states, and then the change is changed to the normal completion state over the predetermined period, thereby displaying the normal hold display; When the period until the next variable display is started is longer than a predetermined period, if a new hold memory is stored and the special hold display is displayed, the special hold display is started in the special start mode at the hold display position corresponding to the N+1th number, and then the special start mode is changed stepwise to the plurality of special intermediate modes, and then the special hold display is changed to the special completion mode over the predetermined period, and the special hold display is displayed; When the period until the next variable display is started is shorter than the predetermined period, if a new hold memory is stored and the normal hold display is displayed, the normal hold display is started in the normal start state at the hold display position corresponding to the N+1th number, and is changed from the normal start state to a normal midway state different from the normal pre-completion state, and when the next variable display is started in a situation in which the normal midway state different from the normal pre-completion state is reached, the state is changed to the normal completion state based on the timing and the normal hold display is displayed; When the period until the next variable display is started is shorter than the predetermined period, if a new hold memory is stored and the special hold display is displayed, the special hold display is started in the special start mode at the hold display position corresponding to the N+1th number, and is changed from the special start mode to a special midway mode different from the special pre-completion mode, and when the next variable display is started in a situation in which the special midway mode different from the special pre-completion mode is reached, the special hold display is changed to the special completion mode based on the timing and displayed, During execution of the reserved memory number 0 time variable display, which is a variable display in a situation where reserved memory is not stored, When the period until the end of the variable display when the number of reserved memories is 0 is longer than the predetermined period, if a new reserved memory is stored and the normal reserved display is displayed, the normal reserved display is started in the normal start mode at the reserved display position corresponding to the next variable display, and the normal start mode is gradually changed to the plurality of normal intermediate modes, and then changed to the normal completion mode, and the normal reserved display is displayed by executing this change over the predetermined period; When the period until the end of the variable display when the number of reserved memories is 0 is longer than the predetermined period, if a new reserved memory is stored and the special reserved display is displayed, the special reserved display is started in the special start mode at the reserved display position corresponding to the next variable display, and the special start mode is gradually changed to the plurality of special intermediate modes, and then changed to the special completion mode, and this change is executed over the predetermined period to display the special reserved display; When the period until the end of the variable display when the number of pending memories is 0 is shorter than the predetermined period, if a new pending memory is stored and the normal pending display is displayed, the normal pending display is started in the normal start mode at the pending display position corresponding to the next variable display, and is changed from the normal start mode to a normal midway mode different from the normal pre-completion mode, and when the timing for the start of the next variable display comes when the normal midway mode different from the normal pre-completion mode is reached, the normal pending display is changed to the normal completion mode based on the timing and displayed; When the period until the end of the variable display when the number of pending memories is 0 is shorter than the predetermined period, if a new pending memory is stored and the special pending display is displayed, the special pending display is started in the special start mode at the pending display position corresponding to the next variable display, and is changed from the special start mode to a special midway mode different from the special pre-completion mode, and when the timing for the start of the next variable display comes when the special midway mode different from the special pre-completion mode is reached, the special pending display is changed to the special completion mode based on the timing and displayed. It is characterized by the following. According to this feature, if the reserved memory stored from the variable display to the start of the next variable display is still in the in-progress state at the start of the variable display, it is changed to the completed state, so that the movement of the reserved display position performed thereafter is not hindered and the misconception of the number of reserved memories can be prevented. In addition, by distinguishing whether or not the change to the completed state occurs depending on whether the period until the start of the next variable display is longer or shorter than a predetermined period, the number of reserved memories and the gradual change when a new reserved memory is stored can be suitably shown to the player. Furthermore, when the number of reserved memories is 0, if there is no predetermined period of time until the start of the next variable display, the gradual change when a new reserved memory is stored is changed to the completed state, so that the movement of the reserved display position is not hindered even when the number of reserved memories is 0, and the misconception of the number of reserved memories can be prevented. In addition, for reserved memories newly stored during the specific period in which the reserved display position moves from the start of the variable display, the reserved display is displayed at the display position to which it is moved from the beginning, so there is no need to change the gradual change to a completed state, and the player can see the gradual change, and even if the reserved display that is already displayed at the Nth position is overlapped when the reserved display that is already displayed at the Nth position moves, the newly displayed reserved display uses a larger display area, making it easier to see the newly displayed reserved display and preventing misidentification. Furthermore, even when a special reserved display is displayed, the rules for the change of the gradual display to the normal completed state or the special completed state and the execution or non-execution of the change are applied in the same way as when a normal reserved display is displayed, so that the reserved memory is easier for the player to recognize. Corresponding drawings: Figure 69, Figure 72, Figure 73, Figure 81, Figure 82
[0025] [Form 16] The gaming machine of type 16 is A gaming machine that performs variable display and can be controlled to an advantageous state that is advantageous to a player, A game control means; A performance execution means; A reservation storage means, The reserved storage means is capable of storing information regarding variable display as reserved storage up to a predetermined number, The game control means is capable of executing the next variable display when the variable display is completed and there is a reserved memory corresponding to the next variable display, The performance execution means includes: When the reserved memory is stored, one of a plurality of types of reserved displays including a normal reserved display and a special reserved display having a higher expectation of being controlled to the advantageous state than the normal reserved display can be displayed; When the hold memory is stored, the normal hold display can be displayed by gradually changing a normal start mode, a normal completion mode, and a plurality of normal intermediate modes including a normal pre-completion mode which is one mode before the normal completion mode; When the reserved memory is stored, the special reserved display can be displayed by gradually changing a special start mode, a special completion mode, and a plurality of special intermediate modes including a special pre-completion mode which is the mode immediately before the special completion mode; The reserved display corresponding to the reserved memory already stored during the variable display can be moved from a position where it has been displayed for a specific period from a reserved shift start timing based on the timing at which the next variable display is started to a position corresponding to the next variable display, During execution of the variable display of the reserved memory number N, which is a variable display in a situation where the reserved memory number N less than the predetermined number is stored, When the period until the next variable display is started is longer than the predetermined period, if a new hold memory is stored and the normal hold display is displayed, the normal hold display is started in the normal start state at the hold display position corresponding to the N+1th number, and then the normal start state is changed stepwise to the plurality of normal intermediate states, and then the change is changed to the normal completion state over the predetermined period, thereby displaying the normal hold display; When the period until the next variable display is started is longer than a predetermined period, if a new hold memory is stored and the special hold display is displayed, the special hold display is started in the special start mode at the hold display position corresponding to the N+1th number, and then the special start mode is changed stepwise to the plurality of special intermediate modes, and then the special hold display is changed to the special completion mode over the predetermined period, and the special hold display is displayed; When the period until the next variable display is started is shorter than the predetermined period and is not the period immediately before the next variable display is started, if a new hold memory is stored and the normal hold display is displayed, the normal hold display is started in the normal start mode at the hold display position corresponding to the N+1th number, and is changed from the normal start mode to a normal midway mode different from the normal pre-completion mode, and when the next variable display is started in a situation in which the normal midway mode different from the normal pre-completion mode, the normal hold display is changed to the normal completion mode based on the timing and displayed, When the period until the next variable display is started is shorter than the specified period and is not the period immediately before the next variable display is started, if a new hold memory is stored and the special hold display is displayed, the special hold display is started in the special start mode at the hold display position corresponding to the N+1th number, and is changed from the special start mode to a special midway mode different from the special pre-completion mode, and when the next variable display is started in a situation where the special midway mode different from the special pre-completion mode, the special hold display is changed to the special completion mode based on the timing and displayed, When the period until the next variable display is started is shorter than the predetermined period and is the period immediately before the next variable display is started, if a new hold memory is stored and the normal hold display is displayed, the normal hold display is started in the normal start mode at the hold display position corresponding to the N+1th number, and when the next variable display is to be started in the normal start mode, the normal hold display is changed to the normal completion mode based on the timing and the normal hold display is displayed; When the period until the next variable display is started is shorter than the predetermined period and is the period immediately before the next variable display is started, if a new hold memory is stored and the special hold display is displayed, the special hold display is started in the special start mode at the hold display position corresponding to the N+1th number, and when the timing for the next variable display to start comes when the special start mode is in the situation, the special hold display is changed to the special completion mode based on the timing and the special hold display is displayed; When the variable display of the number of reserved memories N ends and a new reserved memory is stored immediately after the next variable display is started, the normal reserved display is displayed by starting the normal reserved display in the normal start mode at the reserved display position corresponding to the Nth number, gradually changing the normal start mode to the plurality of normal intermediate modes, and then changing to the normal completion mode over the predetermined period, thereby displaying the normal reserved display; When the variable display of the number of reserved memories N ends and a new reserved memory is stored immediately after the next variable display is started, the special reserved display is displayed by starting the special reserved display in the special start mode at the reserved display position corresponding to the Nth number, gradually changing the special start mode to the plurality of special intermediate modes, and then changing to the special completion mode over the predetermined period, and displaying the special reserved display; During execution of the reserved memory number 0 time variable display, which is a variable display when reserved memory is not stored, When the period until the end of the variable display when the number of reserved memories is 0 is longer than the predetermined period, if a new reserved memory is stored and the normal reserved display is displayed, the normal reserved display is started in the normal start mode at the reserved display position corresponding to the next variable display, and the normal start mode is gradually changed to the plurality of normal intermediate modes, and then changed to the normal completion mode, and this change is executed over the predetermined period to display the normal reserved display; When the period until the end of the variable display when the number of reserved memories is 0 is longer than the predetermined period, if a new reserved memory is stored and the special reserved display is displayed, the special reserved display is started in the special start mode at the reserved display position corresponding to the next variable display, and the special start mode is gradually changed to the plurality of special intermediate modes, and then changed to the special completion mode, and this change is executed over the predetermined period to display the special reserved display; When the period until the end of the 0-hour variable display of the number of pending memories is shorter than the predetermined period and the end of the 0-hour variable display of the number of pending memories is not immediately in advance, if a new pending memory is stored and the normal pending display is displayed, the normal pending display is started in the normal start mode at the pending display position corresponding to the next variable display, and is changed from the normal start mode to a normal midway mode different from the normal pre-completion mode, and when the next variable display is started in a situation in which the normal midway mode different from the normal pre-completion mode is reached, the normal pending display is changed to the normal completion mode based on the timing and displayed, When the period until the end of the variable display at 0 hours of the pending memory count is shorter than the predetermined period and the variable display at 0 hours of the pending memory count is not immediately before the end of the variable display, if a new pending memory is stored and the special pending display is displayed, the special pending display is started in the special start mode at the pending display position corresponding to the next variable display, and is changed from the special start mode to a special intermediate mode different from the special pre-completion mode, and when the timing for the start of the next variable display comes when the special intermediate mode different from the special pre-completion mode, the special pending display is changed to the special completion mode based on the timing and displayed, When the period until the end of the 0-hour variable display of the number of reserved memories is shorter than the predetermined period and the end of the 0-hour variable display of the number of reserved memories is imminent, if a new reserved memory is stored and the normal reserved display is displayed, the normal reserved display is started in the normal start mode at the reserved display position corresponding to the next variable display, and when the timing for the next variable display to start occurs in the normal start mode, the normal reserved display is changed to the normal completion mode based on the timing and the normal reserved display is displayed; When the period until the end of the 0-hour variable display of the number of reserved memories is shorter than the predetermined period and the end of the 0-hour variable display of the number of reserved memories is imminent, if a new reserved memory is stored and the special reserved display is displayed, the special reserved display is started in the special start mode at the reserved display position corresponding to the next variable display, and when the timing for the next variable display to start occurs in the special start mode, the special reserved display is changed to the special completion mode based on the timing and the special reserved display is displayed; When a new reserved memory is stored immediately after the end of the reserved memory number 0 time variable display and the normal reserved display is displayed, the normal reserved display is displayed from the normal completion mode at the reserved display position corresponding to the next variable display of the reserved memory number 0 time variable display, When a new reserved memory is stored immediately after the end of the reserved memory number 0 time variable display and the special reserved display is displayed, the special reserved display is displayed from the special completion mode at the reserved display position corresponding to the next variable display of the reserved memory number 0 time variable display. It is characterized by the following. According to this feature, if the reserved memory stored from the variable display to the start of the next variable display is still in the in-progress state at the start of the variable display, it is changed to the completed state, so that the movement of the reserved display position performed thereafter is not hindered and the misconception of the number of reserved memories can be prevented. In addition, by distinguishing whether or not the change to the completed state occurs depending on whether the period until the start of the next variable display is longer or shorter than a predetermined period, the number of reserved memories and the gradual change when a new reserved memory is stored can be shown to the player in a suitable manner. Furthermore, by distinguishing between immediately before and after the start of the next variable display, the gradual change when a new reserved memory is stored can be shown to the player in a more suitable manner. Furthermore, when the number of reserved memories is 0, if the timing at which a new reserved memory is stored does not have a predetermined period of grace until the start of the next variable display, the gradual change when a new reserved memory is stored is changed to the completed state, so that the movement of the reserved display position is not hindered even when the number of reserved memories is 0, and the misconception of the number of reserved memories can be prevented. In addition, when the number of reserved memories reaches the upper limit, even if a predetermined variable display is finished, the reserved memories are not stored until the next variable display is started, so that the gradual change for the new reserved memories is not executed, and the player can focus on the variable display result of the finished variable display, and the reserved display newly stored during the specific period in which the reserved display position moves from the start of the variable display is displayed at the display position of the move destination from the beginning, so that the gradual change does not need to be changed to a completion state, and the player can see the gradual change. In addition, even if the reserved display that has already been displayed at the predetermined number is moved and the reserved display newly displayed at the predetermined number is overlapped, the display area used by the newly displayed reserved display is wider, so that the newly displayed reserved display is easy to see and misrecognition can be prevented. Furthermore, even when a special reserved display is displayed, the rules of the change of the gradual display to the normal completion state or the special completion state and the execution or non-execution of the change are applied in the same way as when a normal reserved display is displayed, so that the player can more easily recognize the reserved memory. Corresponding drawings: Figure 69, Figure 72, Figure 73, Figure 75, Figure 76, Figure 81 to Figure 84
[0026] [Form 17] The gaming machine of type 17 is A gaming machine that performs variable display and can be controlled to an advantageous state that is advantageous to a player, A game control means; A performance execution means; A reservation storage means, The reserved storage means is capable of storing information regarding variable display as reserved storage up to a predetermined number, The game control means is capable of executing the next variable display when the variable display is completed and there is a reserved memory corresponding to the next variable display, The performance execution means includes: It is possible to execute effects corresponding to a plurality of modes including a first mode and a second mode different from the first mode; When the hold memory is stored, a plurality of hold displays including a first mode hold display corresponding to the first mode and a second mode hold display corresponding to the second mode can be displayed; When a hold memory is stored during the first mode, the first mode hold display can be displayed by gradually changing a first mode start state, a first mode completion state, and a plurality of first mode mid-way states including a first mode pre-completion state which is one state before the first mode completion state, When a hold memory is stored during the second mode, the second mode hold display can be displayed by gradually changing a second mode start state, a second mode completion state, and a plurality of second mode intermediate states including a second mode pre-completion state which is one state before the second mode completion state, The reserved display corresponding to the reserved memory already stored during the variable display can be moved from a position where it has been displayed for a specific period from a reserved shift start timing based on the timing at which the next variable display is started to a position corresponding to the next variable display, During execution of the variable display of the reserved memory number N, which is a variable display in a situation where the reserved memory number N less than the predetermined number is stored, When the first mode is in progress and the period until the next variable display is started is longer than a predetermined period, if a new reserved memory is stored and the first mode reserved display is displayed, the first mode reserved display is displayed at a reserved display position corresponding to the N+1th number in the first mode start state, and then the first mode start state is changed stepwise to the plurality of first mode intermediate states, and then the first mode completion state is changed to the first mode completion state, over the predetermined period. When the second mode is in progress and the period until the next variable display is started is longer than a predetermined period, if a new reserved memory is stored and the second mode reserved display is displayed, the second mode reserved display is started in the second mode start state at the reserved display position corresponding to the N+1th number, and then the second mode start state is changed stepwise to the plurality of second mode intermediate states, and then the second mode completion state is changed to the second mode completion state, and this change is executed over the predetermined period to display the second mode reserved display; When in the first mode and the period until the next variable display is started is shorter than the predetermined period, if a new hold memory is stored and the first mode hold display is displayed, the first mode hold display is started in the first mode start state at a hold display position corresponding to the N+1th number, and is changed from the first mode start state to a first mode midway state different from the first mode pre-completion state, and when the next variable display is to be started in a situation in which the first mode midway state different from the first mode pre-completion state, the state is changed to the first mode completion state based on the timing, and the first mode hold display is displayed; When in the second mode and the period until the next variable display is started is shorter than the predetermined period, if a new hold memory is stored and the second mode hold display is displayed, the second mode hold display is started in the second mode start state at the hold display position corresponding to the N+1th number, and is changed from the second mode start state to a second mode midway state different from the second mode pre-completion state, and when the next variable display is to be started in a situation in which the second mode midway state different from the second mode pre-completion state, the state is changed to the second mode completion state based on the timing, and the second mode hold display is displayed; In the first mode, when the N-hour variable display of the number of reserved memories is ended and a new reserved memory is stored between the reserved shift start timing and the specific period has elapsed, the first mode reserved display is displayed at the reserved display position corresponding to the Nth number by starting the first mode reserved display in the first mode start state, gradually changing the first mode start state to the plurality of first mode intermediate states, and then changing to the first mode completion state over the specific period, and the first mode reserved display is displayed; In the second mode, when the N-hour variable display of the number of reserved memories is ended and a new reserved memory is stored between the reserved shift start timing and the specific period has elapsed, the second mode reserved display is started in the second mode start state at the reserved display position corresponding to the Nth number, and the second mode reserved display is changed stepwise from the second mode start state to the plurality of second mode intermediate states, and then changed to the second mode completion state, and the change is executed over the specific period to display the second mode reserved display. It is characterized by the following. According to this feature, if the reserved memory stored from the variable display to the start of the next variable display is still in the middle state at the start of the variable display, it is changed to the completed state, so that the movement of the reserved display position performed thereafter is not hindered, and the misconception of the number of reserved memories can be prevented. In addition, by separating the presence or absence of the change to the completed state depending on whether the period until the start of the next variable display is longer or shorter than a predetermined period, the number of reserved memories and the gradual change when a new reserved memory is stored can be preferably shown to the player. Furthermore, by separating the change immediately before and after the start of the next variable display, the gradual change when a new reserved memory is stored can be more preferably shown to the player. In addition, for the reserved memory newly stored during the specific period from the start of the variable display to the movement of the reserved display position, the reserved display is displayed at the display position of the destination from the beginning, so that the gradual change does not need to be changed to the completed state, and the gradual change can be shown to the player. In addition, even if the mode of the presentation is different, the rules related to the change of the gradual display to the completed state are applied in the same way, so that the reserved memory can be more easily recognized by the player. Corresponding drawings: Figures 72 to 74, Figure 92 In addition, in this embodiment, The "first mode" corresponds to the "presentation mode A" in this embodiment, The "second mode" corresponds to the "presentation mode B" in this embodiment, The "first mode reserved display" corresponds to the "cube reserved display in the performance mode A" in this embodiment. The "second mode reserved display" corresponds to the "regular octahedron reserved display in performance mode B" in this embodiment, The "first mode start mode" corresponds to the "hold display displayed as the first frame image of the appearance animation in the presentation mode A" in this embodiment, The "first mode completion mode" corresponds to the "hold display displayed as the 20th frame image of the appearance animation and the 1st frame image of the shift animation in the performance mode A" in this embodiment, The "second mode midway state" corresponds to the "hold display displayed as the image of the 2nd frame to the 19th frame of the appearance animation in the presentation mode B" in this embodiment, The "second mode start mode" corresponds to the "hold display displayed as the first frame image of the appearance animation in the presentation mode B" in this embodiment, The "second mode completion mode" corresponds to the "hold display displayed as the 20th frame image of the appearance animation and the 1st frame image of the shift animation in the performance mode B" in this embodiment, The "second mode midway state" corresponds to the "pending display displayed as images from the second frame to the nineteenth frame of the appearance animation in presentation mode B" in this embodiment.
[0027] [Form 18] The gaming machine of type 18 is A gaming machine that performs variable display and can be controlled to an advantageous state that is advantageous to a player, A game control means; A performance execution means; A reservation storage means, The reserved storage means is capable of storing information regarding variable display as reserved storage up to a predetermined number, The game control means is capable of executing the next variable display when the variable display is completed and there is a reserved memory corresponding to the next variable display, The performance execution means includes: It is possible to execute effects corresponding to a plurality of modes including a first mode and a second mode different from the first mode; When the hold memory is stored, a plurality of hold displays including a first mode hold display corresponding to the first mode and a second mode hold display corresponding to the second mode can be displayed; When a hold memory is stored during the first mode, the first mode hold display can be displayed by gradually changing a first mode start state, a first mode completion state, and a plurality of first mode mid-way states including a first mode pre-completion state which is one state before the first mode completion state, When a hold memory is stored during the second mode, the second mode hold display can be displayed by gradually changing a second mode start state, a second mode completion state, and a plurality of second mode intermediate states including a second mode pre-completion state which is one state before the second mode completion state, The reserved display corresponding to the reserved memory already stored during the variable display can be moved from a position where it has been displayed for a specific period from a reserved shift start timing based on the timing at which the next variable display is started to a position corresponding to the next variable display, During execution of the variable display of the reserved memory number N, which is a variable display in a situation where the reserved memory number N less than the predetermined number is stored, When the first mode is in progress and the period until the next variable display is started is longer than a predetermined period, if a new reserved memory is stored and the first mode reserved display is displayed, the first mode reserved display is displayed at a reserved display position corresponding to the N+1th number in the first mode start state, and then the first mode start state is changed stepwise to the plurality of first mode intermediate states, and then the first mode completion state is changed to the first mode completion state, over the predetermined period. When the second mode is in progress and the period until the next variable display is started is longer than a predetermined period, if a new reserved memory is stored and the second mode reserved display is displayed, the second mode reserved display is started in the second mode start state at the reserved display position corresponding to the N+1th number, and then the second mode start state is changed stepwise to the plurality of second mode intermediate states, and then the second mode completion state is changed to the second mode completion state, and this change is executed over the predetermined period to display the second mode reserved display; In the first mode, when the period until the next variable display is started is shorter than the predetermined period and is not the period immediately before the next variable display is started, if a new reserved memory is stored and the first mode reserved display is displayed, the first mode reserved display is displayed in the first mode start state at the reserved display position corresponding to the N+1th number, and is changed from the first mode start state to a first mode midway state different from the first mode pre-completion state, and when the next variable display is to be started in a situation in which the first mode midway state different from the first mode pre-completion state, the state is changed to the first mode completion state based on the timing, and the first mode reserved display is displayed; In the second mode, when the period until the next variable display is started is shorter than the predetermined period and is not the period immediately before the next variable display is started, if a new reserved memory is stored and the second mode reserved display is displayed, the second mode reserved display is displayed in the second mode start state at the reserved display position corresponding to the N+1th number, and is changed from the second mode start state to a second mode midway state different from the second mode pre-completion state, and when the next variable display is to be started in a situation in which the second mode midway state different from the second mode pre-completion state, the state is changed to the second mode completion state based on the timing, and the second mode reserved display is displayed; In the first mode, when the period until the next variable display is started is shorter than the predetermined period and is the period immediately before the next variable display is started, if a new reserved memory is stored and the first mode reserved display is displayed, the first mode reserved display is displayed in the first mode start state at the reserved display position corresponding to the N+1th number, and when the timing for the next variable display to start comes in the first mode start state, the first mode reserved display is changed to the first mode completion state based on the timing and the first mode reserved display is displayed; In the second mode, when the period until the next variable display is started is shorter than the predetermined period and is the period immediately before the next variable display is started, if a new reserved memory is stored and the second mode reserved display is displayed, the second mode reserved display is displayed in the second mode start state at the reserved display position corresponding to the N+1th number, and when the timing for the next variable display to start comes in the second mode start state, the second mode reserved display is changed to the second mode completion state based on the timing and the second mode reserved display is displayed; In the first mode, when the variable display of the number of reserved memories N ends and a new reserved memory is stored immediately after the next variable display starts, the first mode reserved display is started in the first mode start state at the reserved display position corresponding to the Nth number, and then the first mode reserved display is changed stepwise from the first mode start state to the plurality of first mode intermediate states and then changed to the first mode completion state over the predetermined period, thereby displaying the first mode reserved display; In the second mode, when the variable display at the time of the Nth reserved memory is ended and a new reserved memory is stored immediately after the next variable display is started, the second mode reserved display is started in the second mode start state at the reserved display position corresponding to the Nth number, and then the second mode reserved display is changed stepwise from the second mode start state to the plurality of second mode intermediate states, and then changed to the second mode completion state, and the change is executed over the predetermined period to display the second mode reserved display. It is characterized by the following. According to this feature, if the reserved memory stored during the variable display until the start of the next variable display is still in the middle state at the start of the variable display, it is changed to the completed state, so that the movement of the reserved display position performed thereafter is not hindered, and the misconception of the number of reserved memories can be prevented. In addition, by separating the presence or absence of the change to the completed state depending on whether the period until the start of the next variable display is longer or shorter than a predetermined period, the number of reserved memories and the gradual change when a new reserved memory is stored can be preferably shown to the player. Furthermore, by separating the change immediately before and after the start of the next variable display, the gradual change when a new reserved memory is stored can be more preferably shown to the player. In addition, for the reserved memory newly stored at the same timing as the start of the variable display, the reserved display is displayed at the display position of the destination from the beginning, so there is no need to change the gradual change to the completed state, and the gradual change can be shown to the player. In addition, even if the mode of the presentation is different, the rules related to the change of the gradual display to the completed state are applied in the same way, so that the reserved memory can be more easily recognized by the player. Corresponding drawings: Figure 72, Figure 73, Figure 75, Figure 76, Figure 92
[0028] [Form 19] The gaming machine type 19 is A gaming machine that performs variable display and can be controlled to an advantageous state that is advantageous to a player, A game control means; A performance execution means; A reservation storage means, The reserved storage means is capable of storing information regarding variable display as reserved storage up to a predetermined number, The game control means is capable of executing the next variable display when the variable display is completed and there is a reserved memory corresponding to the next variable display, The performance execution means includes: It is possible to execute effects corresponding to a plurality of modes including a first mode and a second mode different from the first mode; When the hold memory is stored, a plurality of hold displays including a first mode hold display corresponding to the first mode and a second mode hold display corresponding to the second mode can be displayed; When a hold memory is stored during the first mode, the first mode hold display can be displayed by gradually changing a first mode start state, a first mode completion state, and a plurality of first mode mid-way states including a first mode pre-completion state which is one state before the first mode completion state, When a hold memory is stored during the second mode, the second mode hold display can be displayed by gradually changing a second mode start state, a second mode completion state, and a plurality of second mode intermediate states including a second mode pre-completion state which is one state before the second mode completion state, The reserved display corresponding to the reserved memory already stored during the variable display can be moved from a position where it has been displayed for a specific period from a reserved shift start timing based on the timing at which the next variable display is started to a position corresponding to the next variable display, During execution of the variable display of the reserved memory number N, which is a variable display in a situation where the reserved memory number N less than the predetermined number is stored, When the first mode is in progress and the period until the next variable display is started is longer than a predetermined period, if a new reserved memory is stored and the first mode reserved display is displayed, the first mode reserved display is displayed at a reserved display position corresponding to the N+1th number in the first mode start state, and then the first mode start state is changed stepwise to the plurality of first mode intermediate states, and then the first mode completion state is changed to the first mode completion state, over the predetermined period. When the second mode is in progress and the period until the next variable display is started is longer than a predetermined period, if a new reserved memory is stored and the second mode reserved display is displayed, the second mode reserved display is started in the second mode start state at the reserved display position corresponding to the N+1th number, and then the second mode start state is changed stepwise to the plurality of second mode intermediate states, and then the second mode completion state is changed to the second mode completion state, and this change is executed over the predetermined period to display the second mode reserved display; When in the first mode and the period until the next variable display is started is shorter than the predetermined period, if a new hold memory is stored and the first mode hold display is displayed, the first mode hold display is started in the first mode start state at a hold display position corresponding to the N+1th number, and is changed from the first mode start state to a first mode midway state different from the first mode pre-completion state, and when the next variable display is to be started in a situation in which the first mode midway state different from the first mode pre-completion state, the state is changed to the first mode completion state based on the timing, and the first mode hold display is displayed; When in the second mode and the period until the next variable display is started is shorter than the predetermined period, if a new hold memory is stored and the second mode hold display is displayed, the second mode hold display is started in the second mode start state at the hold display position corresponding to the N+1th number, and is changed from the second mode start state to a second mode midway state different from the second mode pre-completion state, and when the next variable display is to be started in a situation in which the second mode midway state different from the second mode pre-completion state, the state is changed to the second mode completion state based on the timing, and the second mode hold display is displayed; During execution of the reserved memory number 0 time variable display, which is a variable display in a situation where reserved memory is not stored, When the first mode is in progress and the period until the end of the variable display when the number of reserved memories is 0 is longer than the predetermined period, if a new reserved memory is stored and the first mode reserved display is displayed, the first mode reserved display is started in the first mode start state at the reserved display position corresponding to the next variable display, and the first mode reserved display is changed stepwise from the first mode start state to the plurality of first mode intermediate states, and then changed to the first mode completion state, and this change is executed over the predetermined period to display the first mode reserved display; When the second mode is in progress and the period until the end of the variable display when the number of reserved memories is 0 is longer than the predetermined period, if a new reserved memory is stored and the second mode reserved display is displayed, the second mode reserved display is started in the second mode start state at the reserved display position corresponding to the next variable display, and the second mode reserved display is changed stepwise from the second mode start state to the plurality of second mode intermediate states, and then changed to the second mode completion state, and this change is executed over the predetermined period to display the second mode reserved display; When in the first mode and the period until the end of the variable display when the number of pending memories is 0 is shorter than the predetermined period, if a new pending memory is stored and the first mode pending display is displayed, the first mode pending display is started in the first mode start state at a pending display position corresponding to the next variable display, and is changed from the first mode start state to a first mode midway state different from the first mode pre-completion state, and when the timing for the start of the next variable display comes in a situation in which the first mode midway state different from the first mode pre-completion state, the state is changed to the first mode completion state based on the timing and the first mode pending display is displayed; When in the second mode and the period until the end of the variable display when the number of reserved memories is 0 is shorter than the predetermined period, if a new reserved memory is stored and the second mode reserved display is displayed, the second mode reserved display is started in the second mode start state at the reserved display position corresponding to the next variable display, and is changed from the second mode start state to a second mode midway state different from the second mode pre-completion state, and when the timing for the start of the next variable display comes in a situation in which the second mode midway state different from the second mode pre-completion state, the state is changed to the second mode completion state based on the timing and the second mode reserved display is displayed. It is characterized by the following. According to this feature, if the reserved memory stored from the variable display to the start of the next variable display is still in the in-progress state at the start of the variable display, it is changed to the completed state, so that the movement of the reserved display position performed thereafter is not hindered and the misconception of the number of reserved memories can be prevented. In addition, by distinguishing whether or not the change to the completed state occurs depending on whether the period until the start of the next variable display is longer or shorter than a predetermined period, the number of reserved memories and the gradual change when a new reserved memory is stored can be suitably shown to the player. Furthermore, when the number of reserved memories is 0, if there is no predetermined period of time until the start of the next variable display, the gradual change when a new reserved memory is stored is changed to the completed state, so that the movement of the reserved display position is not hindered even when the number of reserved memories is 0, and the misconception of the number of reserved memories can be prevented. In addition, for reserved memories newly stored during the specific period in which the reserved display position moves from the start of the variable display, the reserved display is displayed at the destination display position from the beginning, so there is no need to change the gradual change to a completed state, and the player can see the gradual change, and even if the reserved display newly displayed at the Nth position overlaps when the reserved display already displayed at the Nth position moves, the newly displayed reserved display uses a larger display area, making it easier to see the newly displayed reserved display and preventing misidentification. Also, even if the presentation mode is different, the same rules regarding the change of the gradual display to the completed state are applied, making it easier for the player to recognize the reserved memory. Corresponding drawings: Figure 72, Figure 73, Figure 81, Figure 82, Figure 92
[0029] [Form 20] The gaming machine of type 20 is A gaming machine that performs variable display and can be controlled to an advantageous state that is advantageous to a player, A game control means; A performance execution means; A reservation storage means, The reserved storage means is capable of storing information regarding variable display as reserved storage up to a predetermined number, The game control means is capable of executing the next variable display when the variable display is completed and there is a reserved memory corresponding to the next variable display, The performance execution means includes: It is possible to execute effects corresponding to a plurality of modes including a first mode and a second mode different from the first mode; When the hold memory is stored, a plurality of hold displays including a first mode hold display corresponding to the first mode and a second mode hold display corresponding to the second mode can be displayed; When a hold memory is stored during the first mode, the first mode hold display can be displayed by gradually changing a first mode start state, a first mode completion state, and a plurality of first mode mid-way states including a first mode pre-completion state which is one state before the first mode completion state, When a hold memory is stored during the second mode, the second mode hold display can be displayed by gradually changing a second mode start state, a second mode completion state, and a plurality of second mode intermediate states including a second mode pre-completion state which is one state before the second mode completion state, The reserved display corresponding to the reserved memory already stored during the variable display can be moved from a position where it has been displayed for a specific period from a reserved shift start timing based on the timing at which the next variable display is started to a position corresponding to the next variable display, During execution of the variable display of the reserved memory number N, which is a variable display in a situation where the reserved memory number N less than the predetermined number is stored, When the first mode is in progress and the period until the next variable display is started is longer than a predetermined period, if a new reserved memory is stored and the first mode reserved display is displayed, the first mode reserved display is displayed at a reserved display position corresponding to the N+1th number in the first mode start state, and then the first mode start state is changed stepwise to the plurality of first mode intermediate states, and then the first mode completion state is changed to the first mode completion state, over the predetermined period. When the second mode is in progress and the period until the next variable display is started is longer than a predetermined period, if a new reserved memory is stored and the second mode reserved display is displayed, the second mode reserved display is started in the second mode start state at the reserved display position corresponding to the N+1th number, and then the second mode start state is changed stepwise to the plurality of second mode intermediate states, and then the second mode completion state is changed to the second mode completion state, and this change is executed over the predetermined period to display the second mode reserved display; In the first mode, when the period until the next variable display is started is shorter than the predetermined period and is not the period immediately before the next variable display is started, if a new reserved memory is stored and the first mode reserved display is displayed, the first mode reserved display is displayed in the first mode start state at the reserved display position corresponding to the N+1th number, and is changed from the first mode start state to a first mode midway state different from the first mode pre-completion state, and when the next variable display is to be started in a situation in which the first mode midway state different from the first mode pre-completion state, the state is changed to the first mode completion state based on the timing, and the first mode reserved display is displayed; In the second mode, when the period until the next variable display is started is shorter than the predetermined period and is not the period immediately before the next variable display is started, if a new reserved memory is stored and the second mode reserved display is displayed, the second mode reserved display is displayed in the second mode start state at the reserved display position corresponding to the N+1th number, and is changed from the second mode start state to a second mode midway state different from the second mode pre-completion state, and when the next variable display is to be started in a situation in which the second mode midway state different from the second mode pre-completion state, the state is changed to the second mode completion state based on the timing, and the second mode reserved display is displayed; In the first mode, when the period until the next variable display is started is shorter than the predetermined period and is the period immediately before the next variable display is started, if a new reserved memory is stored and the first mode reserved display is displayed, the first mode reserved display is displayed in the first mode start state at the reserved display position corresponding to the N+1th number, and when the timing for the next variable display to start comes in the first mode start state, the first mode reserved display is changed to the first mode completion state based on the timing and the first mode reserved display is displayed; In the second mode, when the period until the next variable display is started is shorter than the predetermined period and is the period immediately before the next variable display is started, if a new reserved memory is stored and the second mode reserved display is displayed, the second mode reserved display is displayed in the second mode start state at the reserved display position corresponding to the N+1th number, and when the timing for the next variable display to start comes in the second mode start state, the second mode reserved display is changed to the second mode completion state based on the timing and the second mode reserved display is displayed; In the first mode, when the variable display of the number of reserved memories N ends and a new reserved memory is stored immediately after the next variable display starts, the first mode reserved display is started in the first mode start state at the reserved display position corresponding to the Nth number, and then the first mode reserved display is changed stepwise from the first mode start state to the plurality of first mode intermediate states and then changed to the first mode completion state over the predetermined period, thereby displaying the first mode reserved display; In the second mode, when the variable display at the time of the Nth reserved memory is ended and a new reserved memory is stored immediately after the next variable display is started, the second mode reserved display is started in the second mode start state at the reserved display position corresponding to the Nth number, and then the second mode reserved display is changed stepwise from the second mode start state to the plurality of second mode intermediate states and then changed to the second mode completion state over the predetermined period, thereby displaying the second mode reserved display; During execution of the reserved memory number 0 time variable display, which is a variable display in a situation where reserved memory is not stored, When the first mode is in progress and the period until the end of the variable display when the number of reserved memories is 0 is longer than the predetermined period, if a new reserved memory is stored and the first mode reserved display is displayed, the first mode reserved display is started in the first mode start state at the reserved display position corresponding to the next variable display, and the first mode reserved display is changed stepwise from the first mode start state to the plurality of first mode intermediate states, and then changed to the first mode completion state, and this change is executed over the predetermined period to display the first mode reserved display; When the second mode is in progress and the period until the end of the variable display when the number of reserved memories is 0 is longer than the predetermined period, if a new reserved memory is stored and the second mode reserved display is displayed, the second mode reserved display is started in the second mode start state at the reserved display position corresponding to the next variable display, and the second mode reserved display is changed stepwise from the second mode start state to the plurality of second mode intermediate states, and then changed to the second mode completion state, and this change is executed over the predetermined period to display the second mode reserved display; during the first mode, when the period until the end of the variable display when the number of reserved memories is 0 is shorter than the predetermined period, and when the end of the variable display when the number of reserved memories is 0 is not immediately preceding, if a new reserved memory is stored and the first mode reserved display is displayed, the first mode reserved display is started in the first mode start state at a reserved display position corresponding to the next variable display, and is changed from the first mode start state to a first mode midway state different from the first mode pre-completion state, and when the timing for the start of the next variable display comes in a situation in which the first mode midway state different from the first mode pre-completion state, the state is changed to the first mode completion state based on the timing and the first mode reserved display is displayed; during the second mode, when the period until the end of the variable display when the number of reserved memories is 0 is shorter than the predetermined period, and when the end of the variable display when the number of reserved memories is 0 is not immediately preceding, if a new reserved memory is stored and the second mode reserved display is displayed, the second mode reserved display is started in the second mode start state at the reserved display position corresponding to the next variable display, and is changed from the second mode start state to a second mode midway state different from the second mode pre-completion state, and when the timing for the start of the next variable display comes in a situation in which the second mode midway state different from the second mode pre-completion state, the state is changed to the second mode completion state based on the timing and the second mode reserved display is displayed; When in the first mode and the period until the end of the variable display when the number of reserved memories is 0 is shorter than the predetermined period and the variable display when the number of reserved memories is 0 is about to end, if a new reserved memory is stored and the first mode reserved display is displayed, the first mode reserved display is started in the first mode start state at the reserved display position corresponding to the next variable display, and when the timing for the start of the next variable display occurs in the first mode start state, the display is changed to the first mode completion state based on the timing and the first mode reserved display is displayed; When in the second mode and the period until the end of the variable display when the number of reserved memories is 0 is shorter than the predetermined period and the variable display when the number of reserved memories is 0 is about to end, if a new reserved memory is stored and the second mode reserved display is displayed, the second mode reserved display is started in the second mode start state at the reserved display position corresponding to the next variable display, and when the timing for the start of the next variable display occurs in the second mode start state, the display is changed to the second mode completion state based on the timing and the second mode reserved display is displayed; When the first mode is in progress and a new reserved memory is stored immediately after the end of the reserved memory count 0 hour variable display, the first mode reserved display is displayed from the first mode completion state at the reserved display position corresponding to the next variable display of the reserved memory count 0 hour variable display. In the second mode, when a new reserved memory is stored immediately after the end of the variable display of the reserved memory number at 0, the second mode reserved display is displayed from the second mode completion state. It is characterized by the following. According to this feature, if the reserved memory stored from the variable display to the start of the next variable display is still in the in-progress state at the start of the variable display, it is changed to the completed state, so that the movement of the reserved display position performed thereafter is not hindered and the misconception of the number of reserved memories can be prevented. In addition, by distinguishing whether or not the change to the completed state occurs depending on whether the period until the start of the next variable display is longer or shorter than a predetermined period, the number of reserved memories and the gradual change when a new reserved memory is stored can be shown to the player in a suitable manner. Furthermore, by distinguishing between immediately before and after the start of the next variable display, the gradual change when a new reserved memory is stored can be shown to the player in a more suitable manner. Furthermore, when the number of reserved memories is 0, if the timing at which a new reserved memory is stored does not have a predetermined period of grace until the start of the next variable display, the gradual change when a new reserved memory is stored is changed to the completed state, so that the movement of the reserved display position is not hindered even when the number of reserved memories is 0, and the misconception of the number of reserved memories can be prevented. In addition, when the number of reserved memories reaches the upper limit, even if a predetermined variable display is finished, the reserved memories are not stored until the next variable display is started, so that the gradual change for the new reserved memories is not executed, and the player can focus on the variable display result of the finished variable display, and the reserved display newly stored during the specific period from the start of the variable display to the movement of the reserved display position is displayed at the display position of the movement destination from the beginning, so that the gradual change does not need to be changed to the completion mode, and the gradual change can be shown to the player. In addition, even if the reserved display that has already been displayed at the predetermined number is moved and the reserved display newly displayed at the predetermined number is overlapped, the display area used by the newly displayed reserved display is wider, so that the newly displayed reserved display is easy to see and misrecognition can be prevented. In addition, even if the mode of the performance is different, the rules related to the change to the completion mode of the gradual display are applied in the same way, so that the player can recognize the reserved memory more easily. Corresponding drawings: Figure 72, Figure 73, Figure 75, Figure 76, Figure 81 to Figure 84, Figure 92
[0030] [Form 21] The gaming machine of type 21 is A gaming machine that can variably display specific identification information and can be controlled to an advantageous state that is advantageous to a player, A game control means; A performance control means; A storage means; A plurality of light emitting means; The plurality of light emitting means include a game control means side light emitting means controlled by the game control means, and a performance control means side light emitting means controlled by the performance control means, The storage means includes: It is possible to store information regarding the variable display of the specific identification information, a plurality of storage areas including a variable display storage area and a first reserved storage area which is an area for storing information related to the variable display of specific identification information subsequent to the variable display storage area, and a plurality of reserved storage areas up to a predetermined number; The game control means is capable of changing the state of the light emitting means on the game control means side based on information on the variable display of the specific identification information being stored in the reserved memory area, The performance control means is capable of changing the state of the performance control means side light emitting means based on information regarding the variable display of the specific identification information being stored in the reserved memory area, The game control means includes: When information regarding the variable display of the specific identification information is stored in the variable display memory area, the variable display of the specific identification information can be executed, When the variable display of the specific identification information is completed, if information related to the variable display of the specific identification information is stored in the first reserved storage area, the variable display of the next specific identification information can be executed; When the storage means does not store information regarding the variable display of the specific identification information, when the game medium passes through the starting area, the information regarding the variable display of the specific identification information is stored in the first reserved storage area, and then the information regarding the variable display of the specific identification information stored in the first reserved storage area is moved to the variable display storage area; When the variable display memory area stores information related to the variable display of the specific identification information and the first reserved memory area does not store information related to the variable display of the specific identification information, when the game medium passes through the starting area, information related to the variable display of the specific identification information is stored in the first reserved memory area, and then, when the variable display of the specific identification information corresponding to the information related to the variable display of the specific identification information stored in the variable display memory area is completed, the information related to the variable display of the specific identification information stored in the first reserved memory area is moved to the variable display memory area, When the variable display memory area stores information related to the variable display of specific identification information and the first reserved memory area does not store information related to the variable display of specific identification information, the state of the light emitting means on the game control means side is changed to a state corresponding to information related to the variable display of specific identification information being stored in the first reserved memory area when the game medium passes through the starting area, and thereafter, when the memory of information related to the variable display of specific identification information stored in the first reserved memory area is moved to the variable display memory area, the state of the light emitting means on the game control means side is changed to a state corresponding to information related to the variable display of specific identification information not being stored in the reserved memory area, When the storage means does not store information related to the variable display of specific identification information, even if the game medium passes through the starting area and information related to the variable display of specific identification information is stored in the first reserved storage area, the state of the light emitting means on the game control means side is not changed to a state corresponding to information related to the variable display of specific identification information being stored in the first reserved storage area, but is maintained in a state corresponding to information related to the variable display of specific identification information not being stored in the reserved storage area, The performance control means includes: When information regarding the variable display of specific identification information is stored in the reserved storage area, the reserved display can be displayed by gradually changing a start state, a completion state, and a plurality of intermediate states including a pre-completion state which is the state immediately before the completion state, When the variable display of specific identification information is being executed, the reserved display corresponding to the information related to the variable display of specific identification information stored in the reserved memory area can be moved from the reserved display position that has been displayed for a specific period from the reserved shift start timing based on the timing at which the variable display of the next specific identification information is started to a reserved display position that corresponds to the start of the variable display of the next specific identification information, When the reserved memory area stores information on the variable display of N specific identification information less than the predetermined number, the reserved memory number N time variable display is executed, When the period until the start of the variable display of the next specific identification information is longer than a predetermined period, if information regarding the variable display of new specific identification information is stored, the hold display is started in the start state at the hold display position corresponding to the N+1th number, and then the hold display is changed stepwise from the start state to the plurality of intermediate states and then changed to the completion state over the predetermined period, thereby displaying the hold display; When the period until the start of the variable display of the next specific identification information is shorter than the predetermined period and information regarding the variable display of new specific identification information is stored, the hold display is started in the start state at the hold display position corresponding to the N+1th number, and is changed from the start state to an intermediate state different from the pre-completion state, and when the timing for the start of the variable display of the next specific identification information occurs in a situation in which the intermediate state different from the pre-completion state, the hold display is changed to the completion state based on the timing and displayed; When the variable display of the reserved memory number N is terminated and information regarding the variable display of new specific identification information is stored between the reserved shift start timing and the specific period has elapsed, the reserved display is started in the start state at the reserved display position corresponding to the Nth number, and the start state is gradually changed to the multiple intermediate states, and then the change is changed to the completion state over the specified period, and the reserved display is displayed. It is characterized by the following. According to this feature, if the reserved memory stored from the variable display to the start of the next variable display is still in the middle state at the start of the variable display, it is changed to the completed state, so that the movement of the reserved display position performed thereafter is not hindered, and the misconception of the number of reserved memories can be prevented. Also, by distinguishing whether or not the change to the completed state occurs depending on whether the period until the start of the next variable display is longer or shorter than a predetermined period, the number of reserved memories and the gradual change when a new reserved memory is stored can be preferably shown to the player. Furthermore, by distinguishing between immediately before and immediately after the start of the next variable display, the gradual change when a new reserved memory is stored can be more preferably shown to the player. In particular, in a situation where the variable display is not being executed and there is no reserved memory, in the processing of the game control means, information regarding the variable display of new specific identification information due to passing through the starting area is stored in the memory area in which information regarding the variable display of specific identification information is stored in the first reserved memory area, and then the information is moved to the variable display memory area by a shifting process.At that time, by changing the state of the light-emitting means on the game control means side from a state in which the reserved memory number indicates 1 to a state in which the reserved memory number indicates 0, the reserved memory number will momentarily change to a state in which it indicates 1, which prevents the display state from becoming cumbersome and giving the player a sense of discomfort, and as a result, a stable gaming environment can be provided. Corresponding drawings: Figure 39, Figure 72 to Figure 74 In addition, in this embodiment, The "performance control means" corresponds to the "performance control CPU 120" in this embodiment. The "storage means" corresponds to the "RAM 102, particularly the game control data storage area 001SG150" in this embodiment. The "specific identification information" corresponds to the "eight LEDs constituting the first special pattern display device 4A and the second special pattern display device 4B" in this embodiment, The "game control means side light emitting means" corresponds to the "LED constituting the special chart unit 201, particularly the LED constituting the first hold indicator 25A and the second hold indicator 25B" in this embodiment. The "performance control means side light emitting means" corresponds to the "LEDs constituting the first sub-hold display 151A and the second sub-hold display 151B" in this embodiment, The "variable display memory area" corresponds to the "entry (storage area) of the reserved number "0" in the first special symbol buffer 001SG151A or the second special symbol buffer 001SG151B" in this embodiment. The "first reserved memory area" corresponds to the "entry (storage area) of reserved numbers "1 to 4" in the first special symbol buffer 001SG151A and the second special symbol buffer 001SG151B" in this embodiment. The "starting area" corresponds to the "first starting winning hole (winning ball device 6A) and the "second starting winning hole (variable winning ball device 6B)" in this embodiment.
[0031] [Form 22] The gaming machine of type 22 is A gaming machine that can variably display specific identification information and can be controlled to an advantageous state that is advantageous to a player, A game control means; A performance control means; A storage means; A plurality of light emitting means; The plurality of light emitting means include a game control means side light emitting means controlled by the game control means, and a performance control means side light emitting means controlled by the performance control means, The storage means includes: It is possible to store information regarding the variable display of the specific identification information, a plurality of storage areas including a variable display storage area and a first reserved storage area which is an area for storing information related to the variable display of specific identification information subsequent to the variable display storage area, and a plurality of reserved storage areas up to a predetermined number; The game control means is capable of changing the state of the light emitting means on the game control means side based on information on the variable display of the specific identification information being stored in the reserved memory area, The performance control means is capable of changing the state of the performance control means side light emitting means based on information regarding the variable display of the specific identification information being stored in the reserved memory area, The game control means includes: When information regarding the variable display of the specific identification information is stored in the variable display memory area, the variable display of the specific identification information can be executed, When the variable display of the specific identification information is completed, if information related to the variable display of the specific identification information is stored in the first reserved storage area, the variable display of the next specific identification information can be executed; When the storage means does not store information regarding the variable display of the specific identification information, when the game medium passes through the starting area, the information regarding the variable display of the specific identification information is stored in the first reserved storage area, and then the information regarding the variable display of the specific identification information stored in the first reserved storage area is moved to the variable display storage area; When the variable display memory area stores information related to the variable display of the specific identification information and the first reserved memory area does not store information related to the variable display of the specific identification information, when the game medium passes through the starting area, information related to the variable display of the specific identification information is stored in the first reserved memory area, and then, when the variable display of the specific identification information corresponding to the information related to the variable display of the specific identification information stored in the variable display memory area is completed, the information related to the variable display of the specific identification information stored in the first reserved memory area is moved to the variable display memory area, When the variable display memory area stores information related to the variable display of specific identification information and the first reserved memory area does not store information related to the variable display of specific identification information, the state of the light emitting means on the game control means side is changed to a state corresponding to information related to the variable display of specific identification information being stored in the first reserved memory area when the game medium passes through the starting area, and thereafter, when the memory of information related to the variable display of specific identification information stored in the first reserved memory area is moved to the variable display memory area, the state of the light emitting means on the game control means side is changed to a state corresponding to information related to the variable display of specific identification information not being stored in the reserved memory area, When the storage means does not store information related to the variable display of specific identification information, even if the game medium passes through the starting area and information related to the variable display of specific identification information is stored in the first reserved storage area, the state of the light emitting means on the game control means side is not changed to a state corresponding to information related to the variable display of specific identification information being stored in the first reserved storage area, but is maintained in a state corresponding to information related to the variable display of specific identification information not being stored in the reserved storage area, The performance control means includes: When information regarding the variable display of specific identification information is stored in the reserved storage area, the reserved display can be displayed by gradually changing a start state, a completion state, and a plurality of intermediate states including a pre-completion state which is the state immediately before the completion state, When the variable display of specific identification information is being executed, the reserved display corresponding to the information related to the variable display of specific identification information stored in the reserved memory area can be moved from the reserved display position that has been displayed for a specific period from the reserved shift start timing based on the timing at which the variable display of the next specific identification information is started to a reserved display position that corresponds to the start of the variable display of the next specific identification information, When the reserved memory area stores information on the variable display of N specific identification information less than the predetermined number, the reserved memory number N time variable display is executed, When the period until the start of the variable display of the next specific identification information is longer than a predetermined period, if information regarding the variable display of new specific identification information is stored, the hold display is started in the start state at the hold display position corresponding to the N+1th number, and then the hold display is changed stepwise from the start state to the plurality of intermediate states and then changed to the completion state over the predetermined period, thereby displaying the hold display; When information regarding the variable display of new specific identification information is stored when the period until the start of the variable display of the next specific identification information is shorter than the predetermined period and is not the period immediately before the start of the variable display of the next specific identification information, the hold display is started in the start state at the hold display position corresponding to the N+1th number, and is changed from the start state to an intermediate state different from the pre-completion state, and when the variable display of the next specific identification information is to be started in a situation in which the intermediate state different from the pre-completion state is in a state in which the variable display of the next specific identification information is to be started, the hold display is changed to the completion state based on the timing and displayed; When the period until the start of the variable display of the next specific identification information is shorter than the predetermined period and is the period immediately before the start of the variable display of the next specific identification information, if information regarding the variable display of new specific identification information is stored, the hold display is started in the start mode at the hold display position corresponding to the N+1th number, and when the timing comes for the start of the variable display of the next specific identification information in the start mode, the hold display is changed to the completion mode based on the timing and displayed; When the variable display at the time of the reserved memory number N is ended and information on the variable display of new specific identification information is stored immediately after the variable display of the next specific identification information is started, the reserved display is started in the start state at the reserved display position corresponding to the Nth number, and then the start state is changed stepwise to the plurality of intermediate states, and then the change is changed to the completion state, and the reserved display is displayed by executing the change over the predetermined period. It is characterized by the following. According to this feature, if the reserved memory stored from the variable display to the start of the next variable display is still in the middle state at the start of the variable display, it is changed to the completed state, so that the movement of the reserved display position performed thereafter is not hindered, and the misconception of the number of reserved memories can be prevented. Also, by distinguishing whether or not the change to the completed state occurs depending on whether the period until the start of the next variable display is longer or shorter than a predetermined period, the number of reserved memories and the gradual change when a new reserved memory is stored can be preferably shown to the player. Furthermore, by distinguishing between immediately before and immediately after the start of the next variable display, the gradual change when a new reserved memory is stored can be more preferably shown to the player. In particular, in a situation where the variable display is not being executed and there is no reserved memory, in the processing of the game control means, information regarding the variable display of new specific identification information due to passing through the starting area is stored in the memory area in which information regarding the variable display of specific identification information is stored in the first reserved memory area, and then the information is moved to the variable display memory area by a shifting process.At that time, by changing the state of the light-emitting means on the game control means side from a state in which the reserved memory number indicates 1 to a state in which the reserved memory number indicates 0, the reserved memory number momentarily changes to a state in which it indicates 1, which prevents the display state from becoming cumbersome and giving the player a sense of discomfort, and as a result, a stable gaming environment can be provided. Corresponding drawings: Figure 39, Figure 72, Figure 73, Figure 75, Figure 76
[0032] [Form 23] The gaming machine of type 23 is A gaming machine that can variably display specific identification information and can be controlled to an advantageous state that is advantageous to a player, A game control means; A performance control means; A storage means; A plurality of light emitting means; The plurality of light emitting means include a game control means side light emitting means controlled by the game control means, and a performance control means side light emitting means controlled by the performance control means, The storage means includes: It is possible to store information regarding the variable display of the specific identification information, a plurality of storage areas including a variable display storage area and a first reserved storage area which is an area for storing information related to the variable display of specific identification information subsequent to the variable display storage area, and a plurality of reserved storage areas up to a predetermined number; The game control means is capable of changing the state of the light emitting means on the game control means side based on information on the variable display of the specific identification information being stored in the reserved memory area, The performance control means is capable of changing the state of the performance control means side light emitting means based on information regarding the variable display of the specific identification information being stored in the reserved memory area, The game control means includes: When information regarding the variable display of the specific identification information is stored in the variable display memory area, the variable display of the specific identification information can be executed, When the variable display of the specific identification information is completed, if information related to the variable display of the specific identification information is stored in the first reserved storage area, the variable display of the next specific identification information can be executed; When the storage means does not store information regarding the variable display of the specific identification information, when the game medium passes through the starting area, the information regarding the variable display of the specific identification information is stored in the first reserved storage area, and then the information regarding the variable display of the specific identification information stored in the first reserved storage area is moved to the variable display storage area; When the variable display memory area stores information related to the variable display of the specific identification information and the first reserved memory area does not store information related to the variable display of the specific identification information, when the game medium passes through the starting area, information related to the variable display of the specific identification information is stored in the first reserved memory area, and then, when the variable display of the specific identification information corresponding to the information related to the variable display of the specific identification information stored in the variable display memory area is completed, the information related to the variable display of the specific identification information stored in the first reserved memory area is moved to the variable display memory area, When the variable display memory area stores information related to the variable display of specific identification information and the first reserved memory area does not store information related to the variable display of specific identification information, the state of the light emitting means on the game control means side is changed to a state corresponding to information related to the variable display of specific identification information being stored in the first reserved memory area when the game medium passes through the starting area, and thereafter, when the memory of information related to the variable display of specific identification information stored in the first reserved memory area is moved to the variable display memory area, the state of the light emitting means on the game control means side is changed to a state corresponding to information related to the variable display of specific identification information not being stored in the reserved memory area, When the storage means does not store information related to the variable display of specific identification information, even if the game medium passes through the starting area and information related to the variable display of specific identification information is stored in the first reserved storage area, the state of the light emitting means on the game control means side is not changed to a state corresponding to information related to the variable display of specific identification information being stored in the first reserved storage area, but is maintained in a state corresponding to information related to the variable display of specific identification information not being stored in the reserved storage area, The performance control means includes: When information regarding the variable display of specific identification information is stored in the reserved storage area, the reserved display can be displayed by gradually changing a start state, a completion state, and a plurality of intermediate states including a pre-completion state which is the state immediately before the completion state, When the variable display of specific identification information is being executed, the reserved display corresponding to the information related to the variable display of specific identification information stored in the reserved memory area can be moved from the reserved display position that has been displayed for a specific period from the reserved shift start timing based on the timing at which the variable display of the next specific identification information is started to a reserved display position that corresponds to the start of the variable display of the next specific identification information, When the reserved memory area stores information on the variable display of N specific identification information less than the predetermined number, the reserved memory number N time variable display is executed, When the period until the start of the variable display of the next specific identification information is longer than a predetermined period, if information regarding the variable display of new specific identification information is stored, the hold display is started in the start state at the hold display position corresponding to the N+1th number, and then the hold display is changed stepwise from the start state to the plurality of intermediate states and then changed to the completion state over the predetermined period, thereby displaying the hold display; When the period until the start of the variable display of the next specific identification information is shorter than the predetermined period and information regarding the variable display of new specific identification information is stored, the hold display is started in the start state at the hold display position corresponding to the N+1th number, and is changed from the start state to an intermediate state different from the pre-completion state, and when the timing for the start of the variable display of the next specific identification information occurs in a situation in which the intermediate state different from the pre-completion state, the hold display is changed to the completion state based on the timing and displayed; When the reserved memory number is 0, which is a variable display of the specific identification information when no information regarding the specific identification information is stored in the reserved memory area, When the period until the end of the variable display when the number of reserved memories is 0 is longer than the predetermined period, if information regarding the variable display of new specific identification information is stored, the hold display is started in the start state at the hold display position corresponding to the variable display of the next specific identification information, and the hold display is changed in stages from the start state to the plurality of intermediate states and then changed to the completion state over the predetermined period, thereby displaying the hold display; When the period until the variable display when the number of pending memories is 0 is ended is shorter than the predetermined period, and information regarding the variable display of new specific identification information is stored, the pending display is started in the start state at the pending display position corresponding to the variable display of the next specific identification information, and is changed from the start state to an intermediate state different from the pre-completion state, and when the variable display of the next specific identification information is to be started in a situation in which the intermediate state different from the pre-completion state is reached, the pending display is changed to the completion state based on the timing and displayed. It is characterized by the following. According to this feature, if the reserved memory stored from the variable display to the start of the next variable display is still in the in-progress state at the start of the variable display, it is changed to the completed state, so that the movement of the reserved display position performed thereafter is not hindered and the misconception of the number of reserved memories can be prevented. In addition, by distinguishing whether or not the change to the completed state occurs depending on whether the period until the start of the next variable display is longer or shorter than a predetermined period, the number of reserved memories and the gradual change when a new reserved memory is stored can be suitably shown to the player. Furthermore, when the number of reserved memories is 0, if there is no predetermined period of time until the start of the next variable display, the gradual change when a new reserved memory is stored is changed to the completed state, so that the movement of the reserved display position is not hindered even when the number of reserved memories is 0, and the misconception of the number of reserved memories can be prevented. In particular, in a situation where the variable display is not being executed and there is no reserved memory, in the processing of the game control means, information regarding the variable display of new specific identification information due to passing through the starting area is stored in the memory area in which information regarding the variable display of specific identification information is stored in the first reserved memory area, and then the information is moved to the variable display memory area by a shifting process.At that time, by changing the state of the light-emitting means on the game control means side from a state in which the reserved memory number indicates 1 to a state in which the reserved memory number indicates 0, the reserved memory number momentarily changes to a state in which it indicates 1, which prevents the display state from becoming cumbersome and giving the player a sense of discomfort, and as a result, a stable gaming environment can be provided. Corresponding drawings: Figure 39, Figure 72, Figure 73, Figure 81, Figure 82
[0033] [Form 24] The gaming machine of type 24 is A gaming machine that can variably display specific identification information and can be controlled to an advantageous state that is advantageous to a player, A game control means; A performance control means; A storage means; A plurality of light emitting means; The plurality of light emitting means include a game control means side light emitting means controlled by the game control means, and a performance control means side light emitting means controlled by the performance control means, The storage means includes: It is possible to store information regarding the variable display of the specific identification information, a plurality of storage areas including a variable display storage area and a first reserved storage area which is an area for storing information related to the variable display of specific identification information subsequent to the variable display storage area, and a plurality of reserved storage areas up to a predetermined number; The game control means is capable of changing the state of the light emitting means on the game control means side based on information on the variable display of the specific identification information being stored in the reserved memory area, The performance control means is capable of changing the state of the performance control means side light emitting means based on information regarding the variable display of the specific identification information being stored in the reserved memory area, The game control means includes: When information regarding the variable display of the specific identification information is stored in the variable display memory area, the variable display of the specific identification information can be executed, When the variable display of the specific identification information is completed, if information related to the variable display of the specific identification information is stored in the first reserved storage area, the variable display of the next specific identification information can be executed; When the storage means does not store information related to the variable display of the specific identification information, when the game medium passes through the starting area, the information related to the variable display of the specific identification information is stored in the first reserved storage area, and then the information related to the variable display of the specific identification information stored in the first reserved storage area is moved to the variable display storage area; When the variable display memory area stores information related to the variable display of the specific identification information and the first reserved memory area does not store information related to the variable display of the specific identification information, when the game medium passes through the starting area, information related to the variable display of the specific identification information is stored in the first reserved memory area, and then, when the variable display of the specific identification information corresponding to the information related to the variable display of the specific identification information stored in the variable display memory area is completed, the information related to the variable display of the specific identification information stored in the first reserved memory area is moved to the variable display memory area, When the variable display memory area stores information related to the variable display of specific identification information and the first reserved memory area does not store information related to the variable display of specific identification information, the state of the light emitting means on the game control means side is changed to a state corresponding to information related to the variable display of specific identification information being stored in the first reserved memory area when the game medium passes through the starting area, and thereafter, when the memory of information related to the variable display of specific identification information stored in the first reserved memory area is moved to the variable display memory area, the state of the light emitting means on the game control means side is changed to a state corresponding to information related to the variable display of specific identification information not being stored in the reserved memory area, When the storage means does not store information related to the variable display of specific identification information, even if the game medium passes through the starting area and information related to the variable display of specific identification information is stored in the first reserved storage area, the state of the light emitting means on the game control means side is not changed to a state corresponding to information related to the variable display of specific identification information being stored in the first reserved storage area, but is maintained in a state corresponding to information related to the variable display of specific identification information not being stored in the reserved storage area, The performance control means includes: When information regarding the variable display of specific identification information is stored in the reserved storage area, the reserved display can be displayed by gradually changing a start state, a completion state, and a plurality of intermediate states including a pre-completion state which is the state immediately before the completion state, When the variable display of specific identification information is being executed, the reserved display corresponding to the information related to the variable display of specific identification information stored in the reserved memory area can be moved from the reserved display position that has been displayed for a specific period from the reserved shift start timing based on the timing at which the variable display of the next specific identification information is started to a reserved display position that corresponds to the start of the variable display of the next specific identification information, When the reserved memory area stores information on the variable display of N specific identification information less than the predetermined number, the reserved memory number N time variable display is executed, When the period until the start of the variable display of the next specific identification information is longer than a predetermined period, if information regarding the variable display of new specific identification information is stored, the hold display is started in the start state at the hold display position corresponding to the N+1th number, and then the hold display is changed stepwise from the start state to the plurality of intermediate states and then changed to the completion state over the predetermined period, thereby displaying the hold display; When information regarding the variable display of new specific identification information is stored when the period until the start of the variable display of the next specific identification information is shorter than the predetermined period and is not the period immediately before the start of the variable display of the next specific identification information, the hold display is started in the start state at the hold display position corresponding to the N+1th number, and is changed from the start state to an intermediate state different from the pre-completion state, and when the variable display of the next specific identification information is to be started in a situation in which the intermediate state different from the pre-completion state is in a state in which the variable display of the next specific identification information is to be started, the hold display is changed to the completion state based on the timing and displayed; When the period until the start of the variable display of the next specific identification information is shorter than the predetermined period and is the period immediately before the start of the variable display of the next specific identification information, if information regarding the variable display of new specific identification information is stored, the hold display is started in the start mode at the hold display position corresponding to the N+1th number, and when the timing comes for the start of the variable display of the next specific identification information in the start mode, the hold display is changed to the completion mode based on the timing and displayed; When the variable display at the time of the Nth reserved memory number is ended and information on the variable display of new specific identification information is stored immediately after the variable display of the next specific identification information is started, the reserved display is started in the start state at the reserved display position corresponding to the Nth number, and then the start state is changed stepwise to the plurality of intermediate states, and then the change is changed to the completion state, and the reserved display is displayed by executing the change over the predetermined period, When the reserved memory number is 0 and the variable display of the specific identification information is executed in a situation where the information regarding the variable display of the specific identification information is not stored in the reserved memory area, When the period until the end of the variable display when the number of reserved memories is 0 is longer than the predetermined period, if information regarding the variable display of new specific identification information is stored, the hold display is started in the start state at the hold display position corresponding to the variable display of the next specific identification information, and the hold display is changed in stages from the start state to the plurality of intermediate states and then changed to the completion state over the predetermined period, thereby displaying the hold display; When the period until the end of the variable display when the number of pending memories is 0 is shorter than the predetermined period and when the variable display when the number of pending memories is not 0 is about to be ended, information regarding the variable display of new specific identification information is stored, the pending display is started in the start state at the pending display position corresponding to the variable display of the next specific identification information, and is changed from the start state to an intermediate state different from the pre-completion state, and when the variable display of the next specific identification information is to be started in the intermediate state different from the pre-completion state, the pending display is changed to the completion state based on the timing and displayed, When the period until the end of the variable display when the number of reserved memories is 0 is shorter than the predetermined period and information regarding the variable display of new specific identification information is stored immediately before the end of the variable display when the number of reserved memories is 0, the reserved display is started in the start mode at the reserved display position corresponding to the variable display of the next specific identification information, and when the variable display of the next specific identification information is to be started in the start mode, the reserved display is changed to the completion mode based on the timing and the reserved display is displayed; When information regarding the variable display of new specific identification information is stored immediately after the variable display of the reserved memory number at 0 is completed, the reserved display is displayed from the completion state at the reserved display position corresponding to the variable display of the specific identification information next to the variable display of the reserved memory number at 0. It is characterized by the following. According to this feature, if the reserved memory stored from the variable display to the start of the next variable display is still in the in-progress state at the start of the variable display, it is changed to the completed state, so that the movement of the reserved display position performed thereafter is not hindered and the misconception of the number of reserved memories can be prevented. In addition, by distinguishing whether or not the change to the completed state occurs depending on whether the period until the start of the next variable display is longer or shorter than a predetermined period, the number of reserved memories and the gradual change when a new reserved memory is stored can be shown to the player in a suitable manner. Furthermore, by distinguishing between immediately before and after the start of the next variable display, the gradual change when a new reserved memory is stored can be shown to the player in a more suitable manner. Furthermore, when the number of reserved memories is 0, if the timing at which a new reserved memory is stored does not have a predetermined period of grace until the start of the next variable display, the gradual change when a new reserved memory is stored is changed to the completed state, so that the movement of the reserved display position is not hindered even when the number of reserved memories is 0, and the misconception of the number of reserved memories can be prevented. In particular, in a situation where the variable display is not being executed and there is no reserved memory, in the processing of the game control means, information regarding the variable display of new specific identification information due to passing through the starting area is stored in the memory area in which information regarding the variable display of specific identification information is stored in the first reserved memory area, and then the information is moved to the variable display memory area by a shifting process.At that time, by changing the state of the light-emitting means on the game control means side from a state in which the reserved memory number indicates 1 to a state in which the reserved memory number indicates 0, the reserved memory number will momentarily change to a state in which it indicates 1, which prevents the display state from becoming cumbersome and giving the player a sense of discomfort, and as a result, a stable gaming environment can be provided. Corresponding drawings: Figure 39, Figure 72, Figure 73, Figure 75, Figure 76, Figure 81 to Figure 84
[0034] [Form 25] The gaming machine of type 25 is A gaming machine that can variably display specific identification information and can be controlled to an advantageous state that is advantageous to a player, A game control means; A performance control means; A display means; A storage means; A plurality of light emitting means; The plurality of light emitting means include a game control means side light emitting means controlled by the game control means, The storage means includes: It is possible to store information regarding the variable display of the specific identification information, a plurality of storage areas including a variable display storage area and a first reserved storage area which is an area for storing information related to the variable display of specific identification information subsequent to the variable display storage area, and a plurality of reserved storage areas up to a predetermined number; The game control means is capable of changing the state of the light emitting means on the game control means side based on information on the variable display of the specific identification information being stored in the reserved memory area, The performance control means is capable of causing the display means to display a reserved ball count display indicating the number of pieces of information related to the variable display of the specific identification information stored in the storage means, The game control means includes: When information regarding the variable display of the specific identification information is stored in the variable display memory area, the variable display of the specific identification information can be executed, When the variable display of the specific identification information is completed, if information related to the variable display of the specific identification information is stored in the first reserved storage area, the variable display of the next specific identification information can be executed; When the variable display memory area stores information related to the variable display of the specific identification information and the first reserved memory area does not store information related to the variable display of the specific identification information, when the game medium passes through the start area, the information related to the variable display of the specific identification information is stored in the first reserved memory area; When the variable display memory area stores information related to the variable display of specific identification information and the first reserved memory area does not store information related to the variable display of specific identification information, when the game medium passes through the starting area, the state of the light emitting means on the game control means side is set to a state corresponding to the information related to the variable display of specific identification information being stored in the first reserved memory area, The performance control means includes: when the variable display memory area stores information related to the variable display of specific identification information and the first reserved memory area does not store information related to the variable display of specific identification information, when the game medium passes through the starting area, the state of the light emitting means on the game control means side becomes a state corresponding to information related to the variable display of specific identification information being stored in the first reserved memory area, and then the state of the reserved ball count display becomes a state corresponding to information related to the variable display of specific identification information being stored in the first reserved memory area, When information regarding the variable display of specific identification information is stored in the reserved storage area, the reserved display can be displayed by gradually changing a start state, a completion state, and a plurality of intermediate states including a pre-completion state which is the state immediately before the completion state, When the variable display of specific identification information is being executed, the reserved display corresponding to the information related to the variable display of specific identification information stored in the reserved memory area can be moved from the reserved display position that has been displayed for a specific period from the reserved shift start timing based on the timing at which the variable display of the next specific identification information is started to a reserved display position that corresponds to the start of the variable display of the next specific identification information, When the reserved memory area stores information on the variable display of N specific identification information less than the predetermined number, the reserved memory number N time variable display is executed, When the period until the start of the variable display of the next specific identification information is longer than a predetermined period, if information regarding the variable display of new specific identification information is stored, the hold display is started in the start state at the hold display position corresponding to the N+1th number, and then the hold display is changed stepwise from the start state to the plurality of intermediate states and then changed to the completion state over the predetermined period, thereby displaying the hold display; When the period until the start of the variable display of the next specific identification information is shorter than the predetermined period and information regarding the variable display of new specific identification information is stored, the hold display is started in the start state at the hold display position corresponding to the N+1th number, and is changed from the start state to an intermediate state different from the pre-completion state, and when the timing for the start of the variable display of the next specific identification information occurs in a situation in which the intermediate state different from the pre-completion state, the hold display is changed to the completion state based on the timing and displayed; When the variable display of the reserved memory number N is terminated and information regarding the variable display of new specific identification information is stored between the reserved shift start timing and the specific period has elapsed, the reserved display is started in the start state at the reserved display position corresponding to the Nth number, and the start state is gradually changed to the multiple intermediate states, and then the change is changed to the completion state over the specified period, and the reserved display is displayed. It is characterized by the following. According to this feature, if the reserved memory stored from the variable display to the start of the next variable display is still in the middle state at the start of the variable display, it is changed to the completed state, so that the movement of the reserved display position performed thereafter is not hindered, and the misconception of the number of reserved memories can be prevented. In addition, by distinguishing whether or not the change to the completed state occurs when the period until the start of the next variable display is longer than a predetermined period and when it is shorter, the number of reserved memories and the gradual change when a new reserved memory is stored can be preferably shown to the player. Furthermore, by distinguishing between immediately before and after the start of the next variable display, the gradual change when a new reserved memory is stored can be more preferably shown to the player. In addition, by making the light-emitting means on the game control means visible first and then making the display of the number of reserved balls on the display means visible, the number of reserved memories can be recognized using multiple means, and in particular, by executing the control of the game control means that controls the game, such as the granting of game value, first, a stable game environment can be provided. Corresponding drawings: Figures 72 to 74, 88, and 89 In addition, in this embodiment, The "display means" corresponds to the "image display device 5" in this embodiment. The "reserved ball count display" corresponds to the "reserved display displayed in the reserved memory display area 5U" in this embodiment.
[0035] [Form 26] The gaming machine of type 26 is A gaming machine that can variably display specific identification information and can be controlled to an advantageous state that is advantageous to a player, A game control means; A performance control means; A display means; A storage means; A plurality of light emitting means; The plurality of light emitting means include a game control means side light emitting means controlled by the game control means, The storage means includes: It is possible to store information regarding the variable display of the specific identification information, a plurality of storage areas including a variable display storage area and a first reserved storage area which is an area for storing information related to the variable display of specific identification information subsequent to the variable display storage area, and a plurality of reserved storage areas up to a predetermined number; The game control means is capable of changing the state of the light emitting means on the game control means side based on information on the variable display of the specific identification information being stored in the reserved memory area, The performance control means is capable of causing the display means to display a reserved ball count display indicating the number of pieces of information related to the variable display of the specific identification information stored in the storage means, The game control means includes: When information regarding the variable display of the specific identification information is stored in the variable display memory area, the variable display of the specific identification information can be executed, When the variable display of the specific identification information is completed, if information related to the variable display of the specific identification information is stored in the first reserved storage area, the variable display of the next specific identification information can be executed; When the variable display memory area stores information related to the variable display of the specific identification information and the first reserved memory area does not store information related to the variable display of the specific identification information, when the game medium passes through the start area, the information related to the variable display of the specific identification information is stored in the first reserved memory area; When the variable display memory area stores information related to the variable display of specific identification information and the first reserved memory area does not store information related to the variable display of specific identification information, when the game medium passes through the starting area, the state of the light emitting means on the game control means side is set to a state corresponding to the information related to the variable display of specific identification information being stored in the first reserved memory area, The performance control means includes: when the variable display memory area stores information related to the variable display of specific identification information and the first reserved memory area does not store information related to the variable display of specific identification information, when the game medium passes through the starting area, the state of the light emitting means on the game control means side becomes a state corresponding to information related to the variable display of specific identification information being stored in the first reserved memory area, and then the state of the reserved ball count display becomes a state corresponding to information related to the variable display of specific identification information being stored in the first reserved memory area, When information regarding the variable display of specific identification information is stored in the reserved storage area, the reserved display can be displayed by gradually changing a start state, a completion state, and a plurality of intermediate states including a pre-completion state which is the state immediately before the completion state, When the variable display of specific identification information is being executed, the reserved display corresponding to the information related to the variable display of specific identification information stored in the reserved memory area can be moved from the reserved display position that has been displayed for a specific period from the reserved shift start timing based on the timing at which the variable display of the next specific identification information is started to a reserved display position that corresponds to the start of the variable display of the next specific identification information, When the reserved memory area stores information on the variable display of N specific identification information less than the predetermined number, the reserved memory number N time variable display is executed, When the period until the start of the variable display of the next specific identification information is longer than a predetermined period, if information regarding the variable display of new specific identification information is stored, the hold display is started in the start state at the hold display position corresponding to the N+1th number, and then the hold display is changed stepwise from the start state to the plurality of intermediate states and then changed to the completion state over the predetermined period, thereby displaying the hold display; When information regarding the variable display of new specific identification information is stored when the period until the start of the variable display of the next specific identification information is shorter than the predetermined period and is not the period immediately before the start of the variable display of the next specific identification information, the hold display is started in the start state at the hold display position corresponding to the N+1th number, and is changed from the start state to an intermediate state different from the pre-completion state, and when the variable display of the next specific identification information is to be started in a situation in which the intermediate state different from the pre-completion state is in a state in which the variable display of the next specific identification information is to be started, the hold display is changed to the completion state based on the timing and displayed; When the period until the start of the variable display of the next specific identification information is shorter than the predetermined period and is the period immediately before the start of the variable display of the next specific identification information, if information regarding the variable display of new specific identification information is stored, the hold display is started in the start mode at the hold display position corresponding to the N+1th number, and when the timing comes for the start of the variable display of the next specific identification information in the start mode, the hold display is changed to the completion mode based on the timing and displayed; When the variable display at the time of the reserved memory number N is ended and information on the variable display of new specific identification information is stored immediately after the variable display of the next specific identification information is started, the reserved display is started in the start state at the reserved display position corresponding to the Nth number, and then the start state is changed stepwise to the plurality of intermediate states, and then the change is changed to the completion state, and the reserved display is displayed by executing the change over the predetermined period. It is characterized by the following. According to this feature, if the reserved memory stored from the variable display to the start of the next variable display is still in the middle state at the start of the variable display, it is changed to the completed state, so that the movement of the reserved display position performed thereafter is not hindered, and the misconception of the number of reserved memories can be prevented. In addition, by distinguishing whether or not the change to the completed state occurs when the period until the start of the next variable display is longer than a predetermined period and when it is shorter, the number of reserved memories and the gradual change when a new reserved memory is stored can be preferably shown to the player. Furthermore, by distinguishing between immediately before and immediately after the start of the next variable display, the gradual change when a new reserved memory is stored can be more preferably shown to the player. In addition, by making the light-emitting means on the game control means visible first and then making the display of the number of reserved balls on the display means visible, the number of reserved memories can be recognized using multiple means, and in particular, by executing the control of the game control means that controls the game, such as the granting of game value, first, a stable game environment can be provided. Corresponding drawings: Figure 72, Figure 73, Figure 75, Figure 76, Figure 88, Figure 89
[0036] [Form 27] The gaming machine of type 27 is A gaming machine that can variably display specific identification information and can be controlled to an advantageous state that is advantageous to a player, A game control means; A performance control means; A display means; A storage means; A plurality of light emitting means; The plurality of light emitting means include a game control means side light emitting means controlled by the game control means, The storage means includes: It is possible to store information regarding the variable display of the specific identification information, a plurality of storage areas including a variable display storage area and a first reserved storage area which is an area for storing information related to the variable display of specific identification information subsequent to the variable display storage area, and a plurality of reserved storage areas up to a predetermined number; The game control means is capable of changing the state of the light emitting means on the game control means side based on information on the variable display of the specific identification information being stored in the reserved memory area, The performance control means is capable of causing the display means to display a reserved ball count display indicating the number of pieces of information related to the variable display of the specific identification information stored in the storage means, The game control means includes: When information regarding the variable display of the specific identification information is stored in the variable display memory area, the variable display of the specific identification information can be executed, When the variable display of the specific identification information is completed, if information related to the variable display of the specific identification information is stored in the first reserved storage area, the variable display of the next specific identification information can be executed; When the variable display memory area stores information related to the variable display of the specific identification information and the first reserved memory area does not store information related to the variable display of the specific identification information, when the game medium passes through the start area, the information related to the variable display of the specific identification information is stored in the first reserved memory area; When the variable display memory area stores information related to the variable display of specific identification information and the first reserved memory area does not store information related to the variable display of specific identification information, when the game medium passes through the starting area, the state of the light emitting means on the game control means side is set to a state corresponding to the information related to the variable display of specific identification information being stored in the first reserved memory area, The performance control means includes: when the variable display memory area stores information related to the variable display of specific identification information and the first reserved memory area does not store information related to the variable display of specific identification information, when the game medium passes through the starting area, the state of the light emitting means on the game control means side becomes a state corresponding to information related to the variable display of specific identification information being stored in the first reserved memory area, and then the state of the reserved ball count display becomes a state corresponding to information related to the variable display of specific identification information being stored in the first reserved memory area, When information regarding the variable display of specific identification information is stored in the reserved storage area, the reserved display can be displayed by gradually changing a start state, a completion state, and a plurality of intermediate states including a pre-completion state which is the state immediately before the completion state, When the variable display of specific identification information is being executed, the reserved display corresponding to the information related to the variable display of specific identification information stored in the reserved memory area can be moved from the reserved display position that has been displayed for a specific period from the reserved shift start timing based on the timing at which the variable display of the next specific identification information is started to a reserved display position that corresponds to the start of the variable display of the next specific identification information, When the reserved memory area stores information on the variable display of N specific identification information less than the predetermined number, the reserved memory number N time variable display is executed, When the period until the start of the variable display of the next specific identification information is longer than a predetermined period, if information regarding the variable display of new specific identification information is stored, the hold display is started in the start state at the hold display position corresponding to the N+1th number, and then the hold display is changed stepwise from the start state to the plurality of intermediate states and then changed to the completion state over the predetermined period, thereby displaying the hold display; When the period until the start of the variable display of the next specific identification information is shorter than the predetermined period and information regarding the variable display of new specific identification information is stored, the hold display is started in the start state at the hold display position corresponding to the N+1th number, and is changed from the start state to an intermediate state different from the pre-completion state, and when the timing for the start of the variable display of the next specific identification information occurs in a situation in which the intermediate state different from the pre-completion state, the hold display is changed to the completion state based on the timing and displayed; When the reserved memory number is 0, which is a variable display of the specific identification information when no information regarding the specific identification information is stored in the reserved memory area, When the period until the end of the variable display when the number of reserved memories is 0 is longer than the predetermined period, if information regarding the variable display of new specific identification information is stored, the hold display is started in the start state at the hold display position corresponding to the variable display of the next specific identification information, and the hold display is changed in stages from the start state to the plurality of intermediate states and then changed to the completion state over the predetermined period, thereby displaying the hold display; When the period until the variable display when the number of pending memories is 0 is ended is shorter than the predetermined period, and information regarding the variable display of new specific identification information is stored, the pending display is started in the start state at the pending display position corresponding to the variable display of the next specific identification information, and is changed from the start state to an intermediate state different from the pre-completion state, and when the variable display of the next specific identification information is to be started in a situation in which the intermediate state different from the pre-completion state is reached, the pending display is changed to the completion state based on the timing and displayed. It is characterized by the following. According to this feature, if the reserved memory stored from the variable display to the start of the next variable display is still in the in-progress state at the start of the variable display, it is changed to the completed state, so that the movement of the reserved display position performed thereafter is not hindered and the misconception of the number of reserved memories can be prevented. In addition, by distinguishing whether or not the change to the completed state occurs depending on whether the period until the start of the next variable display is longer or shorter than a predetermined period, the number of reserved memories and the gradual change when a new reserved memory is stored can be suitably shown to the player. Furthermore, when the number of reserved memories is 0, if there is no predetermined period of time until the start of the next variable display, the gradual change when a new reserved memory is stored is changed to the completed state, so that the movement of the reserved display position is not hindered even when the number of reserved memories is 0, and the misconception of the number of reserved memories can be prevented. In addition, by making the light-emitting means on the game control means visible first, and then making the reserved ball count display on the display means visible, the reserved memory number can be recognized using multiple means, and in particular, by first executing control of the game control means that controls the game, such as the awarding of game value, a stable gaming environment can be provided. Corresponding drawings: Figure 72, Figure 73, Figure 81, Figure 82, Figure 88, Figure 89
[0037] [Form 28] The gaming machine of type 28 is A gaming machine that can variably display specific identification information and can be controlled to an advantageous state that is advantageous to a player, A game control means; A performance control means; A display means; A storage means; A plurality of light emitting means; The plurality of light emitting means include a game control means side light emitting means controlled by the game control means, The storage means includes: It is possible to store information regarding the variable display of the specific identification information, a plurality of storage areas including a variable display storage area and a first reserved storage area which is an area for storing information related to the variable display of specific identification information subsequent to the variable display storage area, and a plurality of reserved storage areas up to a predetermined number; The game control means is capable of changing the state of the light emitting means on the game control means side based on information on the variable display of the specific identification information being stored in the reserved memory area, The performance control means is capable of causing the display means to display a reserved ball count display indicating the number of pieces of information related to the variable display of the specific identification information stored in the storage means, The game control means includes: When information regarding the variable display of the specific identification information is stored in the variable display memory area, the variable display of the specific identification information can be executed, When the variable display of the specific identification information is completed, if information related to the variable display of the specific identification information is stored in the first reserved storage area, the variable display of the next specific identification information can be executed; When the variable display memory area stores information related to the variable display of the specific identification information and the first reserved memory area does not store information related to the variable display of the specific identification information, when the game medium passes through the start area, the information related to the variable display of the specific identification information is stored in the first reserved memory area; When the variable display memory area stores information related to the variable display of specific identification information and the first reserved memory area does not store information related to the variable display of specific identification information, when the game medium passes through the starting area, the state of the light emitting means on the game control means side is set to a state corresponding to the information related to the variable display of specific identification information being stored in the first reserved memory area, The performance control means includes: when the variable display memory area stores information related to the variable display of specific identification information and the first reserved memory area does not store information related to the variable display of specific identification information, when the game medium passes through the starting area, the state of the light emitting means on the game control means side becomes a state corresponding to information related to the variable display of specific identification information being stored in the first reserved memory area, and then the state of the reserved ball count display becomes a state corresponding to information related to the variable display of specific identification information being stored in the first reserved memory area, When information regarding the variable display of specific identification information is stored in the reserved storage area, the reserved display can be displayed by gradually changing a start state, a completion state, and a plurality of intermediate states including a pre-completion state which is the state immediately before the completion state, When the variable display of specific identification information is being executed, the reserved display corresponding to the information related to the variable display of specific identification information stored in the reserved memory area can be moved from the reserved display position that has been displayed for a specific period from the reserved shift start timing based on the timing at which the variable display of the next specific identification information is started to a reserved display position that corresponds to the start of the variable display of the next specific identification information, When the reserved memory area stores information on the variable display of N specific identification information less than the predetermined number, the reserved memory number N time variable display is executed, When the period until the start of the variable display of the next specific identification information is longer than a predetermined period, if information regarding the variable display of new specific identification information is stored, the hold display is started in the start state at the hold display position corresponding to the N+1th number, and then the hold display is changed stepwise from the start state to the plurality of intermediate states and then changed to the completion state over the predetermined period, thereby displaying the hold display; When information regarding the variable display of new specific identification information is stored when the period until the start of the variable display of the next specific identification information is shorter than the predetermined period and is not the period immediately before the start of the variable display of the next specific identification information, the hold display is started in the start state at the hold display position corresponding to the N+1th number, and is changed from the start state to an intermediate state different from the pre-completion state, and when the variable display of the next specific identification information is to be started in a situation in which the intermediate state different from the pre-completion state is in a state in which the variable display of the next specific identification information is to be started, the hold display is changed to the completion state based on the timing and displayed; When the period until the start of the variable display of the next specific identification information is shorter than the predetermined period and is the period immediately before the start of the variable display of the next specific identification information, if information regarding the variable display of new specific identification information is stored, the hold display is started in the start mode at the hold display position corresponding to the N+1th number, and when the timing comes for the start of the variable display of the next specific identification information in the start mode, the hold display is changed to the completion mode based on the timing and displayed; When the variable display at the time of the Nth reserved memory number is ended and information on the variable display of new specific identification information is stored immediately after the variable display of the next specific identification information is started, the reserved display is started in the start state at the reserved display position corresponding to the Nth number, and then the start state is changed stepwise to the plurality of intermediate states, and then the change is changed to the completion state, and the reserved display is displayed by executing the change over the predetermined period, When the reserved memory number is 0 and the variable display of the specific identification information is executed in a situation where the information regarding the variable display of the specific identification information is not stored in the reserved memory area, When the period until the end of the variable display when the number of reserved memories is 0 is longer than the predetermined period, if information regarding the variable display of new specific identification information is stored, the hold display is started in the start state at the hold display position corresponding to the variable display of the next specific identification information, and the hold display is changed in stages from the start state to the plurality of intermediate states and then changed to the completion state over the predetermined period, thereby displaying the hold display; When the period until the end of the variable display when the number of pending memories is 0 is shorter than the predetermined period and when the variable display when the number of pending memories is not 0 is about to be ended, information regarding the variable display of new specific identification information is stored, the pending display is started in the start state at the pending display position corresponding to the variable display of the next specific identification information, and is changed from the start state to an intermediate state different from the pre-completion state, and when the variable display of the next specific identification information is to be started in the intermediate state different from the pre-completion state, the pending display is changed to the completion state based on the timing and displayed, When the period until the end of the variable display when the number of reserved memories is 0 is shorter than the predetermined period and information regarding the variable display of new specific identification information is stored immediately before the end of the variable display when the number of reserved memories is 0, the reserved display is started in the start mode at the reserved display position corresponding to the variable display of the next specific identification information, and when the variable display of the next specific identification information is to be started in the start mode, the reserved display is changed to the completion mode based on the timing and the reserved display is displayed; When information regarding the variable display of new specific identification information is stored immediately after the variable display of the reserved memory number at 0 is completed, the reserved display is displayed from the completion state at the reserved display position corresponding to the variable display of the specific identification information next to the variable display of the reserved memory number at 0. It is characterized by the following. According to this feature, if the reserved memory stored from the variable display to the start of the next variable display is still in the in-progress state at the start of the variable display, it is changed to the completed state, so that the movement of the reserved display position performed thereafter is not hindered and the misconception of the number of reserved memories can be prevented. In addition, by distinguishing whether or not the change to the completed state occurs depending on whether the period until the start of the next variable display is longer or shorter than a predetermined period, the number of reserved memories and the gradual change when a new reserved memory is stored can be shown to the player in a suitable manner. Furthermore, by distinguishing between immediately before and after the start of the next variable display, the gradual change when a new reserved memory is stored can be shown to the player in a more suitable manner. Furthermore, when the number of reserved memories is 0, if the timing at which a new reserved memory is stored does not have a predetermined period of grace until the start of the next variable display, the gradual change when a new reserved memory is stored is changed to the completed state, so that the movement of the reserved display position is not hindered even when the number of reserved memories is 0, and the misconception of the number of reserved memories can be prevented. In addition, by making the light-emitting means on the game control means visible first, and then making the reserved ball count display on the display means visible, the reserved memory number can be recognized using multiple means, and in particular, by first executing control of the game control means that controls the game, such as the awarding of game value, a stable gaming environment can be provided. Corresponding drawings: Figure 72, Figure 73, Figure 75, Figure 76, Figure 81 to Figure 84, Figure 88, Figure 89
[0038] [Form 29] The gaming machine type 29 is A gaming machine that can variably display specific identification information and can be controlled to an advantageous state that is advantageous to a player, A game control means; A performance control means; A display means; A storage means; A plurality of light emitting means; The plurality of light emitting means include a game control means side light emitting means controlled by the game control means, and a performance control means side light emitting means controlled by the performance control means, The storage means includes: It is possible to store information regarding the variable display of the specific identification information, a plurality of storage areas including a variable display storage area and a first reserved storage area which is an area for storing information related to the variable display of specific identification information subsequent to the variable display storage area, and a plurality of reserved storage areas up to a predetermined number; the game control means is capable of switching the state of the game control means side light emitting means from an initial state to a final state when executing the variable display of the specific identification information, and is capable of executing the switching a plurality of times; The game control means includes: When information regarding the variable display of the specific identification information is stored in the variable display memory area, the variable display of the specific identification information can be executed, When the variable display of the specific identification information is completed, if information related to the variable display is stored in the first reserved storage area, the variable display of the next specific identification information can be executed; The performance control means includes: When a variable display of the specific identification information is executed, a specific display corresponding to the variable display can be displayed on the display means; In a situation where information regarding the variable display of specific identification information is not stored in the storage means, when a game medium passes through a start area, the display of the specific indication is started during the period from when the state of the light emitting means on the game control means side becomes the initial state to when the state becomes the final state, When the variable display of the specific identification information is not being executed, when information regarding the variable display of the specific identification information is stored in the reserved storage area, the reserved display can be displayed by gradually changing a start state, a completion state, and a plurality of intermediate states including a pre-completion state which is the state immediately before the completion state, When the variable display of specific identification information is being executed, the reserved display corresponding to the information related to the variable display of specific identification information stored in the reserved memory area can be moved from the reserved display position that has been displayed for a specific period from the reserved shift start timing based on the timing at which the variable display of the next specific identification information is started to a reserved display position that corresponds to the start of the variable display of the next specific identification information, When the reserved memory area stores information on the variable display of N specific identification information less than the predetermined number, the reserved memory number N time variable display is executed, When the period until the start of the variable display of the next specific identification information is longer than a predetermined period, if information regarding the variable display of new specific identification information is stored, the hold display is started in the start state at the hold display position corresponding to the N+1th number, and then the hold display is changed stepwise from the start state to the plurality of intermediate states and then changed to the completion state over the predetermined period, thereby displaying the hold display; When the period until the start of the variable display of the next specific identification information is shorter than the predetermined period and information regarding the variable display of new specific identification information is stored, the hold display is started in the start state at the hold display position corresponding to the N+1th number, and is changed from the start state to an intermediate state different from the pre-completion state, and when the timing for the start of the variable display of the next specific identification information occurs in a situation in which the intermediate state different from the pre-completion state, the hold display is changed to the completion state based on the timing and displayed; When the variable display of the reserved memory number N is terminated and information regarding the variable display of new specific identification information is stored between the reserved shift start timing and the specific period has elapsed, the reserved display is started in the start state at the reserved display position corresponding to the Nth number, and the start state is gradually changed to the multiple intermediate states, and then the change is changed to the completion state ...
Claims
[Claim 1] A gaming machine that can variably display specific identification information and can be controlled to an advantageous state that is advantageous to a player, A game control means; A performance control means; A storage means; A plurality of light emitting means; The plurality of light emitting means include a game control means side light emitting means controlled by the game control means, and a performance control means side light emitting means controlled by the performance control means, The storage means includes: It is possible to store information regarding the variable display of the specific identification information, a plurality of storage areas including a variable display storage area and a first reserved storage area which is an area for storing information related to the variable display of specific identification information subsequent to the variable display storage area, and a plurality of reserved storage areas up to a predetermined number; The game control means is capable of changing the state of the light emitting means on the game control means side based on information on the variable display of the specific identification information being stored in the reserved memory area, The performance control means is capable of changing the state of the performance control means side light emitting means based on information regarding the variable display of the specific identification information being stored in the reserved memory area, The game control means includes: When information regarding the variable display of the specific identification information is stored in the variable display memory area, the variable display of the specific identification information can be executed, When the variable display of the specific identification information is completed, if information related to the variable display of the specific identification information is stored in the first reserved storage area, the variable display of the next specific identification information can be executed; When the storage means does not store information regarding the variable display of the specific identification information, when the game medium passes through the starting area, the information regarding the variable display of the specific identification information is stored in the first reserved storage area, and then the information regarding the variable display of the specific identification information stored in the first reserved storage area is moved to the variable display storage area; When information relating to the variable display of a specific identification information is stored in the variable display memory area and information relating to the variable display of a specific identification information is not stored in the first reserved memory area, when the game medium passes through the starting area, information relating to the variable display of the specific identification information is stored in the first reserved memory area, and thereafter, when the variable display of a specific identification information corresponding to the information relating to the variable display of the specific identification information stored in the variable display memory area is completed, the information relating to the variable display of the specific identification information stored in the first reserved memory area is moved to the variable display memory area, When the variable display memory area stores information relating to the variable display of specific identification information and the first reserved memory area does not store information relating to the variable display of specific identification information, the state of the light emitting means on the game control means side is changed to a state corresponding to information relating to the variable display of specific identification information being stored in the first reserved memory area when the game medium passes through the starting area, and thereafter, when the memory of information relating to the variable display of specific identification information stored in the first reserved memory area is moved to the variable display memory area, the state of the light emitting means on the game control means side is changed to a state corresponding to information relating to the variable display of specific identification information not being stored in the reserved memory area, When the storage means does not store information regarding the variable display of specific identification information, even if the game medium passes through the starting area and information regarding the variable display of specific identification information is stored in the first reserved storage area, the state of the light emitting means on the game control means side is not changed to a state corresponding to information regarding the variable display of specific identification information being stored in the first reserved storage area, but is maintained in a state corresponding to information regarding the variable display of specific identification information not being stored in the reserved storage area, The performance control means includes: When information regarding the variable display of the specific identification information is stored in the reserved storage area, the reserved display can be displayed by gradually changing a start state, a completion state, and a plurality of intermediate states including a pre-completion state which is the state immediately before the completion state, When the variable display of specific identification information is being executed, the reserved display corresponding to the information related to the variable display of specific identification information stored in the reserved memory area can be moved from the reserved display position that has been displayed for a specific period from the reserved shift start timing based on the timing at which the variable display of the next specific identification information is started to a reserved display position that corresponds to the start of the variable display of the next specific identification information, In a situation where information regarding variable display of N specific identification information pieces less than the predetermined number is stored in the reserved memory area, During the variable display of specific identification information, when the combined period of the period until the variable display of the specific identification information ends and the pattern determination period of the specific identification information is equal to or longer than a predetermined period, if information regarding new variable display of specific identification information is stored, the pending display is started in the start state at the pending display position corresponding to the N+1th number, and then the start state is changed stepwise to the plurality of intermediate states and then changed to the completion state over the predetermined period, thereby displaying the pending display; If information regarding the variable display of new specific identification information is stored during a pattern determination period of specific identification information and not immediately before the end of the pattern determination period, the pending display is started in the start state at the pending display position corresponding to the N+1th number, and is changed from the start state to an intermediate state different from the pre-completion state, and when the timing comes for the variable display of the next specific identification information to be started in a situation in which the intermediate state is different from the pre-completion state, the pending display is changed to the completion state based on the timing and displayed; When the period is a pattern determination period for the variable display of the specific identification information and is a period immediately before the end of the pattern determination period, if information regarding the variable display of new specific identification information is stored, the reserved display is displayed in the completed state at the reserved display position corresponding to the Nth number, When the pattern determination period for the variable display of the specific identification information is ended and information regarding the variable display of new specific identification information is stored between the time when the reserved shift start timing and the time when the specific period has elapsed, the reserved display is started in the start state at the reserved display position corresponding to the Nth number, and is changed in stages from the start state to the plurality of intermediate states, and then changed to the completion state, and this change is executed over the predetermined period to display the reserved display; When the storage means does not store information related to the variable display of specific identification information, and when the specific identification information is being variable displayed and the combined period of the period until the variable display of the specific identification information ends and the pattern determination period of the specific identification information is equal to or longer than the predetermined period, if new information related to the variable display of specific identification information is stored, the pending display is displayed at the pending 1 display position by starting the pending display in the start state, gradually changing the start state to the plurality of intermediate states, and then changing the state to the completion state over the predetermined period, When the storage means does not store information related to the variable display of specific identification information, and when the specific identification information is in a pattern determination period and the pattern determination period is not immediately before ending, new information related to the variable display of specific identification information is stored, the reserved display is started in the start state at the reserved 1 display position, changed from the start state to the intermediate state, and when the reserved shift start timing occurs in the intermediate state, the reserved display is changed to the completion state based on the reserved shift start timing and displayed; When the storage means does not store information related to the variable display of the specific identification information, and when the specific identification information is in a pattern determination period and the pattern determination period is about to end, if new information related to the variable display of the specific identification information is stored, the reserved display is displayed in the reserved 1 display position in the completed mode, When the storage means does not store information on the variable display of the specific identification information and when the period for determining the pattern of the specific identification information is immediately after the end of the period for determining the pattern of the specific identification information, if new information on the variable display of the specific identification information is stored, the reserved display is displayed in the reserved 1 display position in the completed mode, When the storage means does not store information related to the variable display of the specific identification information, and when the game medium passes through the starting area after the variable display of the specific identification information has ended but not immediately after the variable display of the specific identification information has ended, a reserved display is displayed in the reserved 1 display position in the completed state; The game control means includes: When the memory means does not store information related to the variable display of specific identification information, and when the specific identification information is being variable displayed, and the total period of the period until the variable display of the specific identification information ends and the pattern determination period of the specific identification information is equal to or longer than the predetermined period, if new information related to the variable display of specific identification information is stored, the state of the light emitting means on the game control means side is set to a state corresponding to the information related to the variable display of specific identification information being stored in the first reserved memory area, When the storage means does not store information related to the variable display of the specific identification information, and when the specific identification information is in a pattern determination period and the pattern determination period is not immediately before ending, new information related to the variable display of the specific identification information is stored, the state of the light emitting means on the game control means side is set to a state corresponding to the information related to the variable display of the specific identification information being stored in the first reserved storage area, When the storage means does not store information related to the variable display of the specific identification information, and when the specific identification information is in a pattern determination period and the pattern determination period is about to end, new information related to the variable display of the specific identification information is stored, the state of the light emitting means on the game control means side is set to a state corresponding to the information related to the variable display of the specific identification information being stored in the first reserved storage area, When the storage means does not store information related to the variable display of specific identification information and when the period for determining the pattern of the specific identification information is immediately after the end of the period for determining the pattern of the specific identification information, the state of the light emitting means on the game control means side is not changed to a state corresponding to the information related to the variable display of the specific identification information being stored in the first reserved storage area, but is maintained in a state corresponding to the information related to the variable display of the specific identification information not being stored in the reserved storage area, If the storage means does not store information related to the variable display of specific identification information, and if the period for determining the pattern of the specific identification information has ended but is not immediately after the end of the period for determining the pattern of the specific identification information, the state of the light emitting means on the game control means side is not changed to a state corresponding to information related to the variable display of specific identification information being stored in the first reserved storage area, but is maintained in a state corresponding to information related to the variable display of specific identification information not being stored in the reserved storage area, The predetermined period is longer than the specific period. A gaming machine characterized by:
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