Gaming machine
The gaming machine addresses the need for enhanced gameplay and processing efficiency by incorporating specific components that manage ball entry and bonus modes, resulting in improved entertainment value and a more sound game experience.
Patent Information
- Application Number
- JP2023206137
- Authority / Receiving Office
- JP · JP
- Patent Type
- Patents
- Current Assignee / Owner
- Filing Date
- 2023-12-06
- Publication Date
- 2025-05-27
- Estimated Expiration
- 2038-12-15
AI Technical Summary
Existing gaming machines lack improvements in enhancing game enjoyment, reducing processing load, optimizing processing, simplifying control, simplifying structure, and providing a more sound game experience.
A gaming machine with specific components such as ball entry means, information acquisition means, determination means, state transition means, transition mode execution means, and bonus-granting mode execution means, which allow for variable ball entry states and bonus modes to enhance player engagement and processing efficiency.
The gaming machine improves entertainment value by offering enhanced gameplay experiences, reduced processing loads, and optimized control and structure, leading to a more engaging and sound game experience for players.
Smart Images

Figure 0007683673000001 
Figure 0007683673000002 
Figure 0007683673000003
Abstract
Description
[Technical field]
[0001] The present invention relates to a gaming machine. [Background technology]
[0002] In gaming machines such as pachinko machines and slot machines, technical improvements are being made from various perspectives such as structure, control, and presentation, with the aim of increasing the enjoyment of the game, reducing the processing load of the gaming machine, optimizing processing, simplifying control, and simplifying the structure (for example, Patent Document 1).
[0003] Additionally, various technical improvements have been made with the aim of improving the soundness of gaming, such as by detecting and preventing fraudulent acts by players and fraudulent modifications to gaming machines. [Prior art documents] [Patent documents]
[0004] [Patent Document 1] JP 2011-172988 A Summary of the Invention [Problem to be solved by the invention]
[0005] In gaming machines such as those described above, further technological improvements are desired in order to increase the enjoyment of the game, reduce the processing load of the gaming machine, optimize processing, simplify control, simplify the structure, and provide a more sound game experience. [Means for solving the problem]
[0006] The present invention has been made to solve at least part of the above-mentioned problems, and can be realized in the following forms.
[0007] [form] A first ball entry means through which a game ball can enter; A first predetermined information acquisition means for acquiring first predetermined information based on the game ball entering the first ball entry means; a first determination means for determining whether the first predetermined information satisfies a first condition; A second ball entry means through which the game ball can enter; A first state transition means for transitioning between a ball entry impossible state in which it is impossible or difficult for the game ball to enter the second ball entry means and a ball entry possible state in which it is possible or easy for the game ball to enter the second ball entry means; a first transition mode execution means for executing a first transition mode in which the first state transition means transitions between the ball-scoring prohibited state and the ball-scoring permitted state when it is determined that the first predetermined information satisfies the first condition; a bonus-granting mode execution means for executing a bonus-granting mode in which a bonus is granted to a player when a predetermined bonus-granting condition including the game ball entering the second ball-entry means is satisfied; A gaming machine comprising: the bonus-granting mode execution means is configured to execute a plurality of types of bonus-granting modes which are different in terms of benefits to a player, including at least a specific bonus-granting mode which is the most beneficial to a player; This gaming machine is During the period from when the first transition mode is started to when it is ended, By satisfying the predetermined reward condition multiple times, The specific benefit granting mode The above configured to be executed multiple times; This gaming machine is The length of an interval period, which is a period from when the first state transition means transitions from the ball scoring possible state to the ball scoring impossible state in the first transition mode to when the ball scoring impossible state transitions to the ball scoring possible state, is set to a time longer than the time required from the start of the awarding of a predetermined benefit in the specific benefit awarding mode to the end of the awarding of the predetermined benefit. A gaming machine characterized by: Effect of the Invention
[0008] According to the gaming machine of the above-mentioned form, it is possible to improve the entertainment value of the game. [Brief description of the drawings]
[0009] [Figure 1] FIG. 1 is a perspective view of a pachinko machine according to a first embodiment α. [Diagram 2] FIG. [Diagram 3] FIG. 2 is an explanatory diagram showing the patterns and display surface that are variably displayed on the pattern display device. [Figure 4] An explanatory diagram explaining the V winning mechanism. [Diagram 5] FIG. 2 is a block diagram showing the electrical configuration of the pachinko machine. [Figure 6] FIG. 13 is an explanatory diagram showing the contents of various counters used in winning lotteries, etc. [Figure 7] An explanatory diagram showing the contents of the hit / miss table for the first starting port. [Figure 8] An explanatory diagram showing the contents of the hit / miss table for the second starting port. [Figure 9] FIG. 4 is an explanatory diagram showing the contents of a distribution table. [Figure 10] FIG. 13 is an explanatory diagram showing the contents of a win / loss table (win / loss table for electric reel opening lottery) used when conducting an electric reel opening lottery. [Figure 11] This is a time chart that explains, as Case 1, the case where a jackpot is won in a lottery triggered by a game ball entering the first starting hole. [Figure 12] This is a time chart that explains Case 2, in which a small prize is won in a prize lottery triggered by a game ball entering the first starting hole. [Figure 13] 13 is a flowchart showing a timer interrupt process. [Figure 14] A flowchart showing the ball entry processing for the starting hole. [Figure 15] 13 is a flowchart showing a destination determination process. [Figure 16] 13 is a flowchart showing a jackpot / reach information acquisition process. [Figure 17]13 is a flowchart showing a variable time information acquisition process. [Figure 18] 13 is a flowchart showing a through ball entry process. [Figure 19] 13 is a flowchart showing ball entry processing for the category determination gate. [Figure 20] A flowchart showing the ball entry processing for the large prize slot. [Figure 21] 13 is a flowchart showing the ball entry process for the Kroon. [Figure 22] 13 is a flowchart showing a normal process. [Diagram 23] 13 is a flowchart showing a game play control process. [Figure 24] 13 is a flowchart showing a data setting process. [Diagram 25] 13 is a flowchart showing a fluctuation start process. [Figure 26] 13 is a flowchart showing a specific process execution determination process. [Figure 27] 13 is a flowchart showing a variable time setting process. [Figure 28] 13 is a flowchart showing a game state transition process. [Figure 29] 13 is a flowchart showing a type determination process. [Diagram 30] 13 is a flowchart showing an opening / closing scenario setting process. [Diagram 31] FIG. 1 is an explanatory diagram illustrating an opening and closing scenario in this embodiment. [Diagram 32] 13 is a flowchart showing an opening time setting process. [Diagram 33] A flowchart showing the process of opening and closing the large prize opening. [Diagram 34] 13 is a flowchart showing a transition process at the end of an ending period. [Diagram 35] A flowchart showing V winning processing. [Diagram 36] 13 is a flowchart showing a process for electric utility support. [Figure 37]4 is a flowchart showing an electric utility opening / closing control process. [Figure 38] 2 is a block diagram showing mainly the electrical configuration of the audio and light emission control device and the display control device. [Figure 39] 13 is a flowchart showing a timer interrupt process executed in the sound / light side MPU. [Diagram 40] 13 is a flowchart showing a pending command handling process. [Diagram 41] 13 is a flowchart showing an update process when a ball goes in. [Diagram 42] 13 is a flowchart showing the game play presentation setting process. [Diagram 43] 13 is a flowchart showing a standby period effect setting process. [Diagram 44] 13 is a flowchart showing an opening period performance setting process. [Diagram 45] 13 is a flowchart showing the opening / closing processing period performance setting process. [Figure 46] 13 is a flowchart showing a first chance effect setting process. [Figure 47] A flowchart showing the second chance performance setting process when no storage is present. [Figure 48] A flowchart showing the V winning effect setting process. [Figure 49] A flowchart showing the second chance performance setting process when V is not won. [Figure 50] 13 is a flowchart showing an ending period effect setting process. [Figure 51] 4 is a flowchart showing a main process executed in an MPU of the display control device. [Figure 52] 11 is a flowchart showing a command interrupt process executed in an MPU of the display control device. [Diagram 53] 11 is a flowchart showing a V interrupt process executed in an MPU of the display control device. [Figure 54] FIG. 1 is a perspective view of a pachinko machine according to a first embodiment β. [Figure 55]FIG. [Figure 56] FIG. 2 is an explanatory diagram showing the patterns and display surface that are variably displayed on the pattern display device. [Figure 57] An explanatory diagram explaining the V winning mechanism. [Figure 58] FIG. 2 is a block diagram showing the electrical configuration of the pachinko machine. [Figure 59] FIG. 13 is an explanatory diagram showing the contents of various counters used in winning lotteries, etc. [Figure 60] An explanatory diagram showing the contents of the hit / miss table for the first starting port. [Figure 61] An explanatory diagram showing the contents of the hit / miss table for the second starting port. [Figure 62] FIG. 4 is an explanatory diagram showing the contents of a distribution table. [Figure 63] FIG. 13 is an explanatory diagram showing the contents of a win / loss table (win / loss table for electric reel opening lottery) used when conducting an electric reel opening lottery. [Figure 64] This is a time chart that explains, as Case 1, the case where a jackpot is won in a lottery triggered by a game ball entering the first starting hole. [Figure 65] This is a time chart that explains Case 2, in which a small prize is won in a prize lottery triggered by a game ball entering the first starting hole. [Figure 66] 13 is a flowchart showing a timer interrupt process. [Figure 67] A flowchart showing the ball entry processing for the starting hole. [Figure 68] 13 is a flowchart showing a destination determination process. [Figure 69] 13 is a flowchart showing a jackpot / reach information acquisition process. [Figure 70] 13 is a flowchart showing a variable time information acquisition process. [Figure 71] 13 is a flowchart showing a through ball entry process. [Figure 72] 13 is a flowchart showing ball entry processing for the category determination gate. [Figure 73] A flowchart showing the ball entry processing for the large prize slot. [Figure 74] 13 is a flowchart showing the ball entry process for the Kroon. [Figure 75] 13 is a flowchart showing a normal process. [Figure 76] 13 is a flowchart showing a game play control process. [Figure 77] 13 is a flowchart showing a data setting process. [Figure 78] 13 is a flowchart showing a fluctuation start process. [Figure 79] 13 is a flowchart showing a specific process execution determination process. [Figure 80] 13 is a flowchart showing a variable time setting process. [Figure 81] 13 is a flowchart showing a game state transition process. [Figure 82] 13 is a flowchart showing a type determination process. [Figure 83] 13 is a flowchart showing an opening / closing scenario setting process. [Figure 84] FIG. 1 is an explanatory diagram illustrating an opening and closing scenario in this embodiment. [Figure 85] 13 is a flowchart showing an opening time setting process. [Figure 86] A flowchart showing the process of opening and closing the large prize opening. [Figure 87] A flowchart showing V winning processing. [Figure 88] 13 is a flowchart showing a transition process at the end of an ending period. [Figure 89] 13 is a flowchart showing a process for electric utility support. [Figure 90] 4 is a flowchart showing an electric utility opening / closing control process. [Figure 91] 2 is a block diagram showing mainly the electrical configuration of the audio and light emission control device and the display control device. [Figure 92] 13 is a flowchart showing a timer interrupt process executed in the sound / light side MPU. [Figure 93] 13 is a flowchart showing a pending command handling process. [Figure 94] 13 is a flowchart showing an update process when a ball goes in. [Figure 95] 13 is a flowchart showing the game play presentation setting process. [Figure 96] 13 is a flowchart showing a standby period effect setting process. [Figure 97] 13 is a flowchart showing an opening period performance setting process. [Figure 98] 13 is a flowchart showing the opening / closing processing period performance setting process. [Figure 99] 13 is a flowchart showing a first chance effect setting process. [Figure 100] A flowchart showing the second chance performance setting process when no storage is present. [Figure 101] A flowchart showing the V winning effect setting process. [Figure 102] A flowchart showing the second chance performance setting process when V is not won. [Figure 103] 13 is a flowchart showing an ending period effect setting process. [Figure 104] 4 is a flowchart showing a main process executed in an MPU of the display control device. [Figure 105] 11 is a flowchart showing a command interrupt process executed in an MPU of the display control device. [Fig. 106] 11 is a flowchart showing a V interrupt process executed in an MPU of the display control device. [Figure 107] 1 is a perspective view of a pachinko machine 10 according to a second embodiment. [Figure 108] FIG. [Fig. 109] FIG. 2 is an explanatory diagram showing the patterns and display surface that are variably displayed on a liquid crystal display device. [Figure 110] FIG. 2 is a block diagram showing the electrical configuration of the pachinko machine. [Figure 111]FIG. 13 is an explanatory diagram showing the contents of various counters used in winning lotteries, etc. [Figure 112] An explanatory diagram showing the contents of the hit / miss table for the first starting port. [Figure 113] An explanatory diagram showing the contents of the hit / miss table for the second starting port. [Fig. 114] FIG. 4 is an explanatory diagram showing the contents of a distribution table. [Fig. 115] FIG. 13 is an explanatory diagram showing the contents of a win / lose table (win / lose table for electric reel opening lottery) used when conducting an electric reel opening lottery. [Fig. 116] FIG. 2 is an explanatory diagram showing the flow of a game in a gaming machine. [Figure 117] 13 is a time chart illustrating a special bonus process. [Figure 118] 13 is a flowchart showing a timer interrupt process. [Figure 119] A flowchart showing the ball entry processing for the starting hole. [Figure 120] 13 is a flowchart showing a normal process. [Figure 121] 13 is a flowchart showing a game play control process. [Figure 122] A flowchart showing the fluctuation start processing for the first starting port. [Figure 123] A flowchart showing the pending information shift processing for the first starting port. [Figure 124] 13 is a flowchart showing the determination process for the first starting port. [Fig. 125] A flowchart showing the process of setting the variable time for the first starting port. [Fig. 126] 13 is a flowchart showing the first fluctuation stop processing. [Figure 127] A flowchart showing the fluctuation start processing for the second starting port. [Figure 128] A flowchart showing the pending information shift processing for the second starting port. [Figure 129] A flowchart showing the determination process for the second starting port. [Fig. 130]A flowchart showing the process of setting the variable time for the second starting port. [Fig. 131] 13 is a flowchart showing a process of acquiring variable time information at low accuracy. [Fig. 132] 13 is a flowchart showing the process of acquiring variable time information at high probability and high frequency. [Fig. 133] 13 is a flowchart showing a process for acquiring variable time information at high probability and low frequency. [Fig. 134] 13 is a flowchart showing a second fluctuation stop process. [Fig. 135] 13 is a flowchart showing a game state transition process. [Fig. 136] 13 is a flowchart showing an opening / closing scenario setting process. [Fig. 137] 13 is a flowchart showing an opening time setting process. [Figure 138] A flowchart showing the process of opening and closing the large prize opening. [Figure 139] 13 is a flowchart showing a transition process at the end of an ending period. [Fig. 140] 13 is a flowchart showing a process for electric utility support. [Fig. 141] 11 is a flowchart showing an electric utility switching process. [Fig. 142] 2 is a block diagram showing mainly the electrical configuration of the audio and light emission control device and the display control device. [Fig. 143] 10 is a flowchart showing a timer interrupt process executed in the MPU of the audio and light emission control device. [Fig. 144] 13 is a flowchart showing a state storage process. [Fig. 145] 13 is a flowchart showing a display mode switching process. [Fig. 146] This is a flowchart showing the processing for special 1 game play presentation. [Fig. 147] 13 is a flowchart showing the process of setting a special presentation pattern for the main display area. [Fig. 148] A flowchart showing the process of executing the special 1 game round presentation. [Figure 149] 13 is a flowchart showing a variable time measurement process for special purpose 1. [Fig. 150] 13 is a flowchart showing the processing for special 2 game round presentation. [Fig. 151] 13 is a flowchart showing the process of setting the special 2 performance pattern for the main display area. [Fig. 152] FIG. 13 is an explanatory diagram illustrating the process of setting the presentation pattern for a small win during a special bonus. [Fig. 153] 13 is a flowchart showing the process of executing the special 2 game round presentation. [Fig. 154] 13 is a flowchart showing a special variable time measurement process. [Fig. 155] 13 is a flowchart showing a special bonus effect setting process. [Fig. 156] 4 is a flowchart showing a main process executed in an MPU of the display control device. [Fig. 157] 11 is a flowchart showing a command interrupt process executed in an MPU of the display control device. [Fig. 158] 11 is a flowchart showing a V interrupt process executed in an MPU of the display control device. [Fig. 159] FIG. 11 is a perspective view of a pachinko machine according to a third embodiment. [Fig. 160] FIG. [Fig. 161] FIG. 2 is an explanatory diagram illustrating the operating mode of a normal electric device. [Fig. 162] FIG. 2 is an explanatory diagram showing the patterns and display surface that are variably displayed on a liquid crystal display device. [Fig. 163] FIG. 2 is a block diagram showing the electrical configuration of the pachinko machine. [Fig. 164] FIG. 13 is an explanatory diagram showing the contents of various counters used in winning lotteries, etc. [Fig. 165] An explanatory diagram showing the contents of the win / loss table for the special chart starting port. [Fig. 166] An explanatory diagram showing the contents of the allocation table for special chart starting ports. [Fig. 167]FIG. 13 is an explanatory diagram showing the contents of a win / loss table (win / loss table for electric reel opening lottery) used when conducting an electric reel opening lottery. [Fig. 168] 1 is a time chart showing an example of processing executed by a pachinko machine when a player plays a game. [Fig. 169] 11 is a time chart showing an example of processing executed by a pachinko machine during a non-specific period. [Fig. 170] 1 is a time chart showing an example of processing executed by a pachinko machine during a specific period. [Fig. 171] 13 is a flowchart showing a timer interrupt process. [Fig. 172] This is a flowchart showing the ball entry processing for the special chart starting hole. [Fig. 173] 13 is a flowchart showing a destination determination process. [Fig. 174] 13 is a flowchart showing a jackpot / reach information acquisition process. [Fig. 175] 13 is a flowchart showing a variable time information acquisition process. [Fig. 176] 13 is a flowchart showing a through ball entry process. [Fig. 177] This is a flowchart showing the ball entry process for the special line starting port. [Fig. 178] 13 is a flowchart showing a normal process. [Fig. 179] 13 is a flowchart showing a game play control process. [Fig. 180] 13 is a flowchart showing a data setting process. [Fig. 181] 13 is a flowchart showing a fluctuation start process. [Fig. 182] 13 is a flowchart showing a variable time setting process. [Fig. 183] 13 is a flowchart showing a game state transition process. [Fig. 184] 13 is a flowchart showing an opening time setting process. [Fig. 185] A flowchart showing the first large prize opening and closing process. [Fig. 186]13 is a flowchart showing a transition process at the end of an ending period. [Fig. 187] 13 is a flowchart showing a process for electric utility support. [Fig. 188] 11 is a flowchart showing an electric utility switching process. [Fig. 189] A flowchart showing processing for the second large prize slot. [Fig. 190] A flowchart showing the opening and closing scenario setting process for the second large prize opening. [Fig. 191] A flowchart showing the second large prize opening and closing process. [Fig. 192] 2 is a block diagram showing mainly the electrical configuration of the audio and light emission control device and the display control device. [Fig. 193] 10 is a flowchart showing a timer interrupt process executed in the MPU of the audio and light emission control device. [Fig. 194] 13 is a flowchart showing a state storage process. [Fig. 195] 13 is a flowchart showing processing for game play presentation. [Fig. 196] 13 is a flowchart showing a process for setting a performance pattern. [Figure 197] 13 is a flowchart showing an opening effect process. [Figure 198] This is a flowchart showing the processing for the special call starting hole entry presentation. [Figure 199] A flowchart showing the processing for the second large prize opening presentation. [Figure 200] 4 is a flowchart showing a main process executed in an MPU of the display control device. [Figure 201] 11 is a flowchart showing a command interrupt process executed in an MPU of the display control device. [Fig. 202] 11 is a flowchart showing a V interrupt process executed in an MPU of the display control device. [Fig. 203] An explanatory diagram showing a normal electric device 53 and a second variable winning device 55 in a modified example. [Fig. 204]FIG. 11 is a perspective view of a pachinko machine according to a fourth embodiment. [Fig. 205] FIG. 2 is a rear view of the pachinko machine. [Fig. 206] FIG. [Fig. 207] FIG. 2 is an explanatory diagram showing the patterns and display surface that are variably displayed on a liquid crystal display device. [Fig. 208] FIG. 2 is a block diagram showing the electrical configuration of the pachinko machine. [Fig. 209] FIG. 13 is an explanatory diagram illustrating the contents of various counters used in winning lotteries, etc. [Fig. 210] This is an explanatory diagram explaining the win / loss table stored in the win / loss table memory area. [Fig. 211] FIG. 2 is an explanatory diagram illustrating the contents of a distribution table set in a pachinko machine. [Fig. 212] 2 is a block diagram showing mainly the electrical configuration of the audio and light emission control device and the display control device. [Fig. 213] 13 is a time chart for explaining an example of processing when a falling lottery is won in the pachinko machine of Comparative Example 1. [Fig. 214] 11 is a time chart for explaining an example of processing when a jackpot is won in the pachinko machine of Comparative Example 1. [Fig. 215] 11 is an explanatory diagram showing an example of a battle effect and a result notification effect. FIG. [Fig. 216] 13 is an explanatory diagram illustrating the display surface of a liquid crystal display device when a battle performance or a result announcement performance is being executed. FIG. [Fig. 217] 13 is a time chart for explaining another example of the processing when the falling lottery is won in the pachinko machine of Comparative Example 1. [Fig. 218] 13 is a time chart for explaining another example of the processing when a jackpot is won in the pachinko machine of Comparative Example 1. [Fig. 219] 13 is a time chart illustrating an example of processing when a jackpot is won in the pachinko machine of Comparative Example 2. [Fig. 220]13 is a time chart illustrating an example of processing when the first falling lottery is won after startup in a pachinko machine of the fourth embodiment. [Fig. 221] 13 is a time chart illustrating an example of processing when the first jackpot is won after startup in a pachinko machine of the fourth embodiment. [Fig. 222] 13 is a time chart explaining another example of the processing when the first falling lottery is won after startup in the pachinko machine of the fourth embodiment. [Fig. 223] 13 is a time chart explaining another example of the processing when the first jackpot is won after startup in the pachinko machine of the fourth embodiment. [Fig. 224] 13 is a flowchart showing a timer interrupt process. [Fig. 225] A flowchart showing the ball entry processing for the starting hole. [Fig. 226] 13 is a flowchart showing a destination determination process. [Fig. 227] 13 is a flowchart showing a through ball entry process. [Fig. 228] 13 is a flowchart showing a normal process. [Fig. 229] 13 is a flowchart showing a game play control process. [Fig. 230] 13 is a flowchart showing a data setting process. [Fig. 231] 13 is a flowchart showing a gaming state determination process. [Fig. 232] 13 is a flowchart showing a fluctuation start process. [Fig. 233] 13 is a flowchart showing a fall determination process. [Fig. 234] 13 is a flowchart showing a hit determination process. [Fig. 235] 13 is a flowchart showing a variable time setting process. [Fig. 236] FIG. 13 is an explanatory diagram showing a game state transition process. [Fig. 237] A flowchart showing the process of opening and closing the large prize opening. [Fig. 238]13 is a flowchart showing a transition process when an opening / closing execution mode is ended. [Fig. 239] 13 is a flowchart showing a process for electric utility support. [Fig. 240] 4 is a flowchart showing an electric utility opening / closing control process. [Fig. 241] 13 is a flowchart showing a timer interrupt process executed in the sound / light side MPU. [Fig. 242] 13 is a flowchart showing a command response process. [Fig. 243] 13 is a flowchart showing a pending command handling process. [Fig. 244] 13 is a flowchart showing an update process when a ball goes in. [Fig. 245] 13 is a flowchart showing a performance setting process. [Fig. 246] 13 is a flowchart showing the process for setting effects during high probability and high support. [Fig. 247] 13 is a flowchart showing an update process at the start of fluctuation. [Fig. 248] 4 is a flowchart showing a main process executed in an MPU of the display control device. [Fig. 249] 11 is a flowchart showing a command interrupt process executed in an MPU of the display control device. [Fig. 250] 11 is a flowchart showing a V interrupt process executed in an MPU of the display control device. [Fig. 251] 13 is a time chart for explaining an example of processing when the first jackpot is won after startup in a pachinko machine according to variant example 1 of the fourth embodiment. [Fig. 252] 13 is a time chart explaining another example of the processing when the first jackpot is won after startup in a pachinko machine according to variant example 1 of the fourth embodiment. [Fig. 253] 13 is a flowchart showing a fluctuation start process in the first modified example of the fourth embodiment. [Fig. 254] 13 is a flowchart showing a fall determination process in Modification 1 of the fourth embodiment. [Figure 255]13 is a flowchart showing a hit determination process in Modification 1 of the fourth embodiment. [Fig. 256] 13 is a flowchart showing a display unit control process at startup in Modification 1 of the fourth embodiment. [Fig. 257] FIG. 11 is a perspective view of a pachinko machine according to a fifth embodiment. [Fig. 258] FIG. 2 is a rear view of the pachinko machine. [Fig. 259] FIG. [Fig. 260] FIG. 2 is an explanatory diagram showing the patterns and display surface that are variably displayed on a liquid crystal display device. [Fig. 261] A cross-sectional view showing the game ball distribution device with the valve body in a closed state. [Fig. 262] A cross-sectional view showing the game ball distribution device with the valve body in an open state. [Fig. 263] FIG. 2 is a block diagram showing the electrical configuration of the pachinko machine. [Fig. 264] FIG. 13 is an explanatory diagram illustrating the contents of various counters used in winning lotteries, etc. [Fig. 265] This is an explanatory diagram explaining the win / loss table stored in the win / loss table memory area. [Fig. 266] FIG. 2 is an explanatory diagram illustrating the contents of a distribution table set in a pachinko machine. [Fig. 267] 2 is a block diagram showing mainly the electrical configuration of the audio and light emission control device and the display control device. [Fig. 268] 13 is a flowchart showing a timer interrupt process. [Fig. 269] A flowchart showing the ball entry processing for the starting hole. [Fig. 270] 13 is a flowchart showing a destination determination process. [Fig. 271] 13 is a flowchart showing a through ball entry process. [Fig. 272] 13 is a flowchart showing a normal process. [Fig. 273] 13 is a flowchart showing a game play control process. [Fig. 274]13 is a flowchart showing a data setting process. [Fig. 275] 13 is a flowchart showing a fluctuation start process. [Fig. 276] 13 is a flowchart showing a hit determination process. [Fig. 277] 13 is a flowchart showing a variable time setting process. [Fig. 278] FIG. 13 is an explanatory diagram showing a game state transition process. [Fig. 279] A flowchart showing the process of opening and closing the large prize opening. [Fig. 280] 13 is a flowchart showing a transition process when an opening / closing execution mode is ended. [Fig. 281] 13 is a flowchart showing a process for electric utility support. [Fig. 282] 4 is a flowchart showing an electric utility opening / closing control process. [Fig. 283] 13 is a flowchart showing a timer interrupt process executed in the sound / light side MPU. [Fig. 284] 13 is a flowchart showing a command response process. [Fig. 285] 13 is a flowchart showing a pending command handling process. [Fig. 286] 13 is a flowchart showing an update process when a ball goes in. [Fig. 287] 13 is a flowchart showing the game play presentation setting process. [Fig. 288] 13 is a flowchart showing a performance pattern setting process. [Fig. 289] 13 is a flowchart showing an update process at the start of fluctuation. [Fig. 290] 4 is a flowchart showing a main process executed in an MPU of the display control device. [Fig. 291] 11 is a flowchart showing a command interrupt process executed in an MPU of the display control device. [Fig. 292] 11 is a flowchart showing a V interrupt process executed in an MPU of the display control device. [Fig. 293]FIG. 13 is an explanatory diagram showing a game ball distribution device provided in a pachinko machine of modified example 1. [Fig. 294] FIG. 11 is an explanatory diagram showing a game ball distribution device provided in a pachinko machine of modified example 2. [Fig. 295] FIG. 11 is an explanatory diagram showing a game ball distribution device and its surroundings provided in a pachinko machine of modified example 3. [Fig. 296] 13 is a perspective view showing a game ball storage device and a forced release device provided in a pachinko machine of a modified example 3. FIG. [Fig. 297] FIG. 13 is an explanatory diagram showing a game ball distribution device provided in a pachinko machine of modified example 4. [Figure 298] FIG. 13 is a perspective view of a pachinko machine according to a sixth embodiment. [Figure 299] FIG. 2 is a rear view of the pachinko machine. [Figure 300] FIG. [Fig. 301] FIG. 2 is an explanatory diagram showing the patterns and display surface that are variably displayed on a liquid crystal display device. [Fig. 302] FIG. 2 is a block diagram showing the electrical configuration of the pachinko machine. [Fig. 303] FIG. 13 is an explanatory diagram illustrating the contents of various counters used in winning lotteries, etc. [Fig. 304] This is an explanatory diagram explaining the win / loss table stored in the win / loss table memory area. [Fig. 305] FIG. 2 is an explanatory diagram illustrating the contents of a distribution table set in a pachinko machine. [Fig. 306] 2 is a block diagram showing mainly the electrical configuration of the audio and light emission control device and the display control device. [Fig. 307] A perspective view showing the first starting hole and its surroundings [Fig. 308] FIG. 2 is an explanatory diagram showing a pair of nails and a first starting hole. [Fig. 309] FIG. 1 is an explanatory diagram showing a conventional example. [Fig. 310] 1 is an explanatory diagram showing a pair of nails and a first starting hole provided in a pachinko machine of modified example 1. FIG. [Fig. 311]13 is an explanatory diagram showing a pair of nails and a first starting hole provided in a pachinko machine of the second modified example. FIG. [Fig. 312] 13 is an explanatory diagram showing a pair of nails and a first starting hole provided in a pachinko machine of modified example 3. FIG. [Fig. 313] FIG. 13 is an explanatory diagram showing a pair of nails and a first starting hole provided in a pachinko machine of a fourth modified example. [Fig. 314] FIG. 13 is an explanatory diagram showing a pair of nails and a first starting hole provided in a pachinko machine of the fifth modified example. [Fig. 315] An explanatory diagram showing a pair of nails and a first starting hole provided in a pachinko machine of a sixth modified example. [Fig. 316] An explanatory diagram showing a pair of nails and a first starting hole provided in a pachinko machine of a seventh modified example. [Fig. 317] 13 is a perspective view showing a pair of nails and a first starting hole provided in a pachinko machine of modified example 8. FIG. [Fig. 318] 13 is a perspective view showing a pair of nails and a first starting hole provided in a pachinko machine of a ninth modified example. FIG. [Fig. 319] An exploded oblique view of the first starting hole in variant example 9. [Fig. 320] 13 is a perspective view showing an electric device and its surroundings provided in a pachinko machine of variant 10. FIG. [Fig. 321] This is an oblique view showing an electric device and its surroundings that are provided in a pachinko machine of variant example 11. [Fig. 322] 12 is a front view showing a first movable piece of an electric accessory provided in a pachinko machine of modified example 12. FIG. [Figure 323] 13 is a perspective view of a pachinko machine 10 in a seventh embodiment. FIG. [Fig. 324] FIG. [Fig. 325] FIG. 2 is an explanatory diagram for explaining a distribution mechanism 120. [Fig. 326] 13 is an explanatory diagram illustrating a normal electric accessory 53. FIG. [Fig. 327] 1 is an explanatory diagram showing the symbols and the display surface 41a variably displayed on the liquid crystal display device 41. FIG. [Fig. 328]2 is a block diagram showing the electrical configuration of the pachinko machine 10. FIG. [Fig. 329] FIG. 13 is an explanatory diagram showing the contents of various counters used in winning lotteries, etc. [Fig. 330] An explanatory diagram showing the contents of the hit / miss table for the first starting port. [Fig. 331] An explanatory diagram showing the contents of the hit / miss table for the second starting port. [Fig. 332] FIG. 4 is an explanatory diagram showing the contents of a distribution table. [Figure 333] FIG. 13 is an explanatory diagram showing the contents of a win / lose table (win / lose table for electric reel opening lottery) used when conducting an electric reel opening lottery. [Fig. 334] 1 is an explanatory diagram illustrating the types of support modes that the pachinko machine 10 can execute. [Figure 335] An explanatory diagram illustrating the manner in which game balls are circulated when the low frequency support mode is executed. [Fig. 336] An explanatory diagram showing the manner in which game balls are circulated when high frequency support mode A is executed. [Fig. 337] An explanatory diagram showing the manner in which game balls are circulated when high frequency support mode B is executed. [Figure 338] 1 is an explanatory diagram showing the flow of a game in a pachinko machine 10. FIG. [Figure 339] 13 is a flowchart showing a timer interrupt process. [Fig. 340] A flowchart showing the ball entry processing for the starting hole. [Fig. 341] 13 is a flowchart showing a destination determination process. [Fig. 342] 13 is a flowchart showing a jackpot / reach information acquisition process. [Figure 343] 13 is a flowchart showing a variable time information acquisition process. [Fig. 344] 13 is a flowchart showing a through ball entry process. [Figure 345] 13 is a flowchart showing a normal process. [Fig. 346]13 is a flowchart showing a game play control process. [Figure 347] 13 is a flowchart showing a data setting process. [Fig. 348] 13 is a flowchart showing a fluctuation start process. [Figure 349] 13 is a flowchart showing a variable time setting process. [Fig. 350] 13 is a flowchart showing a game state transition process. [Fig. 351] A flowchart showing the process of opening and closing the large prize opening. [Fig. 352] 13 is a flowchart showing a transition process at the end of an ending period. [Figure 353] 13 is a flowchart showing a process for electric utility support. [Fig. 354] 11 is a flowchart showing an electric utility switching process. [Figure 355] 1 is a block diagram mainly showing the electrical configuration of an audio and light emission control device 90 and a display control device 100. FIG. [Figure 356] 13 is a flowchart showing a timer interrupt process executed in an MPU 92 of the audio and light emission control device 90. [Figure 357] 13 is a flowchart showing a state storage process. [Figure 358] 13 is a flowchart showing a support mode effect process. [Figure 359] 13 is a flowchart showing processing for game play presentation. [Figure 360] 13 is a flowchart showing a process for setting a performance pattern. [Fig. 361] 4 is a flowchart showing main processing executed in the MPU 102 of the display control device 100. [Fig. 362] 4 is a flowchart showing a command interrupt process executed in the MPU 102 of the display control device 100. [Figure 363] 4 is a flowchart showing a V interrupt process executed in the MPU 102 of the display control device 100. [Figure 364]13 is an explanatory diagram showing the distribution mechanism 120, the normal electric device 53, and each starting port in the first modified example. FIG. [Figure 365] FIG. 13 is an explanatory diagram illustrating a high frequency support mode A in the first modification example. [Fig. 366] FIG. 13 is an explanatory diagram illustrating a high frequency support mode B in the first modification example. [Figure 367] 13 is an explanatory diagram showing the distribution mechanism 120, the normal electric device 53, and each starting port in the second modified example. FIG. [Figure 368] FIG. 11 is an explanatory diagram illustrating a high frequency support mode A in the second modification example. [Figure 369] FIG. 11 is an explanatory diagram illustrating a high frequency support mode B in the second modification example. [Figure 370] 13 is an explanatory diagram showing the distribution mechanism 120, the normal electric device 53, and each starting port in the third modified example. FIG. [Fig. 371] FIG. 13 is an explanatory diagram illustrating a high frequency support mode A in the third modified example. [Fig. 372] FIG. 13 is an explanatory diagram illustrating a high frequency support mode B in the third modification example. [Fig. 373] 13 is an explanatory diagram showing the distribution mechanism 120, the normal electric device 53, and each starting port in the fourth modified example. FIG. [Fig. 374] FIG. 13 is an explanatory diagram illustrating a high frequency support mode A in the fourth modified example. [Figure 375] FIG. 13 is an explanatory diagram illustrating a high frequency support mode B in the fourth modified example. [Figure 376] 13 is an explanatory diagram showing the distribution mechanism 120, the normal electric device 53, and each starting port in the fifth modified example. FIG. [Figure 377] FIG. 13 is an explanatory diagram illustrating a high frequency support mode A in the fifth modified example. [Figure 378] FIG. 13 is an explanatory diagram illustrating a high frequency support mode B in the fifth modified example. [Figure 379] 13 is an explanatory diagram showing the distribution mechanism 120, the normal electric device 53, and each starting port in the sixth modified example. FIG. [Figure 380]FIG. 23 is an explanatory diagram illustrating a high frequency support mode A in the sixth modified example. [Figure 381] FIG. 23 is an explanatory diagram illustrating a high frequency support mode B in the sixth modification example. [Figure 382] 1 is an explanatory diagram showing an example of the configuration of a normal electric device 53. FIG. [Figure 383] 23 is a flowchart showing a variable time setting process in Modification 12. [Figure 384] 13 is a flowchart showing a variable time setting process for a low frequency support mode. [Figure 385] 13 is a flowchart showing a variable time setting process for high frequency support mode A. [Figure 386] 13 is a flowchart showing a variable time setting process for high frequency support mode B. [Figure 387] 23 is a flowchart showing a process for setting a presentation pattern in the twelfth modification example. [Figure 388] 13 is a flowchart showing a performance pattern setting process for a low-frequency support mode. [Figure 389] 13 is a flowchart showing the effect pattern setting process for high frequency support mode A. [Figure 390] This is an explanatory diagram explaining the presentation pattern in the first starting port play in high frequency support mode A. [Figure 391] This is an explanatory diagram explaining the continuous presentation in the first starting port play in high frequency support mode A. [Figure 392] This is an explanatory diagram explaining the presentation pattern in the second starting port play in high frequency support mode A. [Figure 393] 13 is a flowchart showing the effect pattern setting process for high frequency support mode B. [Figure 394] FIG. 13 is a perspective view of a pachinko machine according to an eighth embodiment. [Figure 395] FIG. 2 is a rear view of the pachinko machine. [Figure 396] FIG. [Figure 397]FIG. 2 is an explanatory diagram showing the patterns and display surface that are variably displayed on the pattern display device. [Figure 398] FIG. 2 is an explanatory diagram showing the V acquisition challenge mechanism. [Figure 399] FIG. 2 is a block diagram showing the electrical configuration of the pachinko machine. [Figure 400] FIG. 13 is an explanatory diagram illustrating the contents of various counters used in winning lotteries, etc. [Fig. 401] An explanatory diagram showing the contents of the hit / miss table for the first starting port. [Fig. 402] An explanatory diagram showing the contents of the hit / miss table for the second starting port. [Fig. 403] FIG. 4 is an explanatory diagram showing the contents of a distribution table. [Fig. 404] An explanatory diagram showing the contents of a win / lose table used when conducting a lottery to open an electric gimmick. [Fig. 405] 2 is a block diagram showing mainly the electrical configuration of the audio and light emission control device and the display control device. [Fig. 406] 11 is a timing chart for explaining a first opening and closing scenario. [Fig. 407] An explanatory diagram showing the movement of the game ball in the V acquisition challenge mechanism. [Fig. 408] An explanatory diagram showing the movement of the game ball in the V acquisition challenge mechanism. [Fig. 409] An explanatory diagram showing the movement of the game ball in the V acquisition challenge mechanism. [Fig. 410] 11 is a timing chart for explaining a second opening and closing scenario. [Fig. 411] 13 is a timing chart for explaining a third opening and closing scenario. [Fig. 412] 13 is a flowchart showing a timer interrupt process. [Fig. 413] A flowchart showing the ball entry processing for the starting hole. [Fig. 414] 13 is a flowchart showing a destination determination process. [Fig. 415] 13 is a flowchart showing a through ball entry process. [Fig. 416] 13 is a flowchart showing a normal process. [Fig. 417] 13 is a flowchart showing a game play control process. [Fig. 418] 13 is a flowchart showing a data setting process. [Fig. 419] 13 is a flowchart showing a fluctuation start process. [Fig. 420] 13 is a flowchart showing a hit determination process. [Fig. 421] 13 is a flowchart showing a variable time setting process. [Fig. 422] 13 is a flowchart showing a game state transition process. [Fig. 423] A flowchart showing the process of opening and closing the large prize opening. [Fig. 424] 13 is a flowchart showing a shutter opening / closing process. [Fig. 425] A flowchart showing the V prize determination process. [Fig. 426] 13 is a flowchart showing a transition process at the end of an ending period. [Fig. 427] 13 is a flowchart showing a process for electric utility support. [Fig. 428] 4 is a flowchart showing an electric utility opening / closing control process. [Fig. 429] 13 is a flowchart showing a timer interrupt process executed in the sound / light side MPU. [Fig. 430] 13 is a flowchart showing a command response process. [Fig. 431] 13 is a flowchart showing a pending command handling process. [Fig. 432] 13 is a flowchart showing an update process when a ball goes in. [Fig. 433] 13 is a flowchart showing the game play presentation setting process. [Fig. 434] 13 is a flowchart showing a performance pattern setting process. [Fig. 435] 13 is a flowchart showing an update process at the start of fluctuation. [Fig. 436] 4 is a flowchart showing a main process executed in an MPU of the display control device. [Fig. 437] 13 is a flowchart showing a command interrupt process. [Fig. 438] 13 is a flowchart showing a V interrupt process. [Fig. 439] An explanatory diagram showing a delay unit provided in a pachinko machine of modified example 2. [Fig. 440] An explanatory diagram showing a variable winning device provided in a pachinko machine of variant example 19. [Fig. 441] FIG. 23 is an explanatory diagram showing the contents of a distribution table in Modification 22. [Fig. 442] FIG. 13 is a perspective view of a pachinko machine according to a ninth embodiment. [Figure 443] FIG. 2 is a rear view of the pachinko machine. [Figure 444] FIG. [Figure 445] FIG. 2 is an explanatory diagram showing the patterns and display surface that are variably displayed on the pattern display device. [Fig. 446] FIG. 2 is a block diagram showing the electrical configuration of the pachinko machine. [Figure 447] FIG. 13 is an explanatory diagram illustrating the contents of various counters used in winning lotteries, etc. [Figure 448] An explanatory diagram showing the contents of a win / lose table. [Figure 449] FIG. 4 is an explanatory diagram showing the contents of a distribution table. [Fig. 450] An explanatory diagram showing the contents of a drop-off lottery win / loss table used when conducting a drop-off lottery. [Fig. 451] An explanatory diagram showing the contents of a win / lose table used when conducting a lottery to open an electric gimmick. [Fig. 452] 2 is a block diagram showing mainly the electrical configuration of the audio and light emission control device and the display control device. [Fig. 453] This is a timing chart explaining the processing when a drop-out lottery is won in a play after the guaranteed number of plays has been reached. [Fig. 454]13 is an explanatory diagram illustrating the display surface of the symbol display device when a battle performance or a result announcement performance is being executed. FIG. [Fig. 455] 11 is an explanatory diagram showing an example of a battle effect and a result notification effect. FIG. [Fig. 456] 13 is a timing chart for explaining the processing performed when a jackpot is won in a winning lottery in a play after the guaranteed number of plays has been reached in the pachinko machine of Comparative Example 1. [Fig. 457] 13 is a timing chart for explaining the processing when a jackpot is won in a winning lottery in a play after the guaranteed number of plays has been reached in a pachinko machine of the ninth embodiment. [Fig. 458] An explanatory diagram showing game state judgment values for each flag value of the high probability mode flag, the high frequency support mode flag, and the fall flag. [Fig. 459] 13 is a timing chart explaining the processing procedure for a game after the guaranteed number of games is reached in a pachinko machine of the ninth embodiment. [Fig. 460] 13 is a flowchart showing a timer interrupt process. [Fig. 461] A flowchart showing the ball entry processing for the starting hole. [Fig. 462] 13 is a flowchart showing a destination determination process. [Fig. 463] 13 is a flowchart showing a through ball entry process. [Fig. 464] 13 is a flowchart showing a normal process. [Fig. 465] 13 is a flowchart showing a game play control process. [Fig. 466] 13 is a flowchart showing a fluctuation start process. [Fig. 467] 13 is a flowchart showing a hold information shift process. [Fig. 468] 13 is a flowchart showing a fall determination process. [Fig. 469] 13 is a flowchart showing a hit determination process. [Fig. 470] 13 is a flowchart showing a gaming state determination process. [Fig. 471] 13 is a flowchart showing a variable time setting process. [Fig. 472] 13 is a flowchart showing a variable time setting process for a low probability and low frequency state. [Fig. 473] 13 is a flowchart showing a variable time setting process for a low probability, high frequency state. [Fig. 474] 13 is a flowchart showing a variable time setting process for a high probability and high frequency state. [Fig. 475] 13 is a flowchart showing a variable time setting process for a low fall probability / high frequency state. [Fig. 476] 13 is a flowchart showing a variable time setting process for a low fall probability and low frequency state. [Fig. 477] 13 is a flowchart showing a fluctuation end process. [Fig. 478] 13 is a flowchart showing a game state transition process. [Fig. 479] A flowchart showing the process of opening and closing the large prize opening. [Fig. 480] 13 is a flowchart showing a transition process at the end of an ending period. [Figure 481] 13 is a flowchart showing a process for electric utility support. [Figure 482] 4 is a flowchart showing an electric utility opening / closing control process. [Figure 483] 13 is a flowchart showing a timer interrupt process executed in the sound / light side MPU. [Figure 484] 13 is a flowchart showing processing for game play presentation. [Figure 485] 13 is a flowchart showing the game play presentation setting process. [Figure 486] 13 is a flowchart showing a performance pattern setting process. [Figure 487] 13 is a flowchart showing a process for setting a presentation pattern for a low probability, low frequency state. [Figure 488] 13 is a flowchart showing a presentation pattern setting process for a low probability, high frequency state. [Figure 489]13 is a flowchart showing a presentation pattern setting process for a high probability and high frequency state. [Fig. 490] 13 is a flowchart showing a process for setting a presentation pattern for a low probability / high frequency fall state. [Figure 491] 13 is a flowchart showing a process for setting a presentation pattern for a low probability and low frequency fall state. [Fig. 492] 13 is a flowchart showing processing for executing game play presentations. [Figure 493] 4 is a flowchart showing a main process executed in an MPU of the display control device. [Figure 494] 13 is a flowchart showing a command interrupt process. [Fig. 495] 13 is a flowchart showing a V interrupt process. [Fig. 496] 13 is a timing chart illustrating the processing procedure for a game play after the guaranteed number of games is reached in the pachinko machine of the first modified example. [Figure 497] 13 is a flowchart showing a fluctuation start process. [Figure 498] 13 is a flowchart showing a hit determination process. [Figure 499] 13 is a flowchart showing a gaming state determination process. [Figure 500] 23 is a flowchart showing a hit determination process in Modification 16. [Fig. 501] 13 is a flowchart showing a gaming state determination process. [Figure 502] 13 is a flowchart showing a variable time setting process. [Figure 503] 13 is a flowchart showing a variable time setting process for a high probability low frequency state. [Figure 504] 13 is a flowchart showing a performance pattern setting process. [Figure 505] 13 is a flowchart showing a presentation pattern setting process for a high probability low frequency state. [Figure 506] 13 is a flowchart showing the game round presentation setting process in variant example 18. [Figure 507]13 is a flowchart showing a performance pattern setting process. [Figure 508] 13 is a flowchart showing a presentation pattern setting process for a high probability, low frequency state during a latent probability change. [Figure 509] 13 is a flowchart showing the process of setting a presentation pattern for a high probability, low frequency state when the support mode is simulated. [Fig. 510] FIG. 13 is a perspective view of a pachinko game machine according to a ninth embodiment. [Figure 511] 1 is a rear view of the pachinko machine 10. FIG. [Figure 512] FIG. [Figure 513] FIG. 4 is an explanatory diagram showing a liquid crystal pattern and a display surface 41a. [Figure 514] 2 is a block diagram showing the electrical configuration of the pachinko machine 10. FIG. [Figure 515] FIG. 13 is an explanatory diagram showing the contents of various counters used in winning lotteries, etc. [Fig. 516] An explanatory diagram showing the contents of a win / lose table. [Figure 517] FIG. 4 is an explanatory diagram showing the contents of a distribution table. [Figure 518] An explanatory diagram showing the contents of a win / lose table for a drop lottery. [Figure 519] An explanatory diagram showing the contents of a winning / losing table for the lottery for opening electric gimmicks. [Fig. 520] 2 is a block diagram showing the electrical configuration of the audio and light emission control device 90 and the display control device 100. FIG. [Fig. 521] 1 is a time chart for explaining an outline of the process (Case 1). [Figure 522] FIG. 13 is an explanatory diagram illustrating an example of a fall-back jackpot presentation. [Figure 523] This is an explanatory diagram illustrating an example of a most advantageous jackpot opening presentation for a fall-back. [Figure 524] 13 is a time chart for explaining an outline of the process (Case 2). [Figure 525] 13 is a time chart for explaining an outline of the process (Case 3). [Fig. 526] 13 is a flowchart showing a timer interrupt process. [Figure 527] A flowchart showing the ball entry processing for the starting hole. [Figure 528] 13 is a flowchart showing a destination determination process. [Figure 529] 13 is a flowchart showing a through ball entry process. [Fig. 530] 13 is a flowchart showing a normal process. [Fig. 531] 13 is a flowchart showing a game play control process. [Figure 532] 13 is a flowchart showing a fluctuation start process. [Figure 533] 13 is a flowchart showing a hold information shift process. [Fig. 534] 13 is a flowchart showing a fall determination process. [Fig. 535] 13 is a flowchart showing a hit determination process. [Fig. 536] 13 is a flowchart showing a gaming state determination process. [Figure 537] 13 is an explanatory diagram illustrating the details of the game state judgment value. FIG. [Figure 538] 13 is a flowchart showing a variable time setting process. [Figure 539] 13 is a flowchart showing a variable time setting process for a low probability and low frequency state. [Fig. 540] 13 is a flowchart showing a variable time setting process for a low probability, high frequency state. [Figure 541] 13 is a flowchart showing a variable time setting process for a high probability and high frequency state. [Fig. 542] 13 is a flowchart showing a variable time setting process for a low fall probability / high frequency state. [Figure 543] 13 is a flowchart showing a variable time setting process for a low fall probability and low frequency state. [Fig. 544] 13 is a flowchart showing a fluctuation end process. [Figure 545] 13 is a flowchart showing a game state transition process. [Figure 546] 13 is a flowchart showing an opening time setting process. [Figure 547] A flowchart showing the process of opening and closing the large prize opening. [Figure 548] 13 is a flowchart showing a transition process at the end of an ending period. [Figure 549] 13 is a flowchart showing a process for electric utility support. [Fig. 550] 11 is a flowchart showing an electric utility switching process. [Fig. 551] 13 is a flowchart showing a timer interrupt process executed in the sound / light side MPU 92. [Figure 552] 13 is a flowchart showing processing for game play presentation. [Figure 553] 13 is a flowchart showing a performance pattern setting process. [Fig. 554] 13 is a flowchart showing a process for setting a presentation pattern for a low probability, low frequency state. [Figure 555] 13 is a flowchart showing a presentation pattern setting process for a low probability, high frequency state. [Fig. 556] 13 is a flowchart showing a presentation pattern setting process for a high probability and high frequency state. [Figure 557] 13 is a flowchart showing a process for setting a presentation pattern for a low probability / high frequency fall state. [Figure 558] 13 is a flowchart showing a process for setting a presentation pattern for a low probability and low frequency fall state. [Figure 559] 13 is a flowchart showing an opening / closing execution mode performance setting process. [Fig. 560] 13 is a flowchart showing an opening effect process. [Fig. 561] 4 is a flowchart showing main processing executed in the MPU 102 of the display control device 100. [Fig. 562] 4 is a flowchart showing a command interrupt process executed in the MPU 102 of the display control device 100. [Fig. 563]4 is a flowchart showing a V interrupt process executed in the MPU 102 of the display control device 100. [Fig. 564] FIG. 23 is an explanatory diagram for explaining a tenth modification. [Fig. 565] FIG. 15 is a perspective view of a pachinko machine according to an eleventh embodiment. [Fig. 566] FIG. 2 is a rear view of the pachinko machine. [Figure 567] FIG. [Figure 568] FIG. 2 is an explanatory diagram showing the patterns and display surface that are variably displayed on the pattern display device. [Fig. 569] FIG. 2 is a block diagram showing the electrical configuration of the pachinko machine. [Fig. 570] FIG. 13 is an explanatory diagram illustrating the contents of various counters used in winning lotteries, etc. [Fig. 571] An explanatory diagram showing the contents of the win / lose table for the low probability mode. [Fig. 572] An explanatory diagram showing the contents of the win / loss table for the high probability mode. [Fig. 573] FIG. 4 is an explanatory diagram showing the contents of a distribution table. [Figure 574] An explanatory diagram showing the contents of a hit / miss table for reach determination. [Figure 575] An explanatory diagram showing the contents of a win / lose table for the lottery to open electric gimmicks. [Fig. 576] 2 is a block diagram showing mainly the electrical configuration of the audio and light emission control device and the display control device. [Figure 577] FIG. 4 is an explanatory diagram illustrating an example of a setting information display unit. [Figure 578] FIG. 13 is an explanatory diagram showing an ending presentation displayed on a pattern display device. [Fig. 579] FIG. 13 is an explanatory diagram showing the correspondence relationship when the first miss occurs. [Fig. 580] An explanatory diagram showing the correspondence relationship for the first normal reach. [Fig. 581] An explanatory diagram showing the correspondence relationship for the first super reach. [Fig. 582]An explanatory diagram showing an example of an ending presentation including a setting suggestion presentation. [Fig. 583] 13 is a flowchart showing a timer interrupt process. [Fig. 584] A flowchart showing the ball entry processing for the starting hole. [Figure 585] 13 is a flowchart showing a destination determination process. [Fig. 586] 13 is a flowchart showing a through ball entry process. [Figure 587] 13 is a flowchart showing a normal process. [Figure 588] 13 is a flowchart showing a setting change process. [Figure 589] 13 is a flowchart showing a game play control process. [Fig. 590] 13 is a flowchart showing a fluctuation start process. [Fig. 591] 13 is a flowchart showing a hold information shift process. [Fig. 592] 13 is a flowchart showing a hit determination process. [Fig. 593] 13 is a flowchart showing a variable time setting process. [Figure 594] 13 is a flowchart showing a fluctuation end process. [Fig. 595] 13 is a flowchart showing a game state transition process. [Fig. 596] A flowchart showing the process of opening and closing the large prize opening. [Figure 597] 13 is a flowchart showing a transition process at the end of an ending period. [Figure 598] 13 is a flowchart showing a process for electric utility support. [Figure 599] 4 is a flowchart showing an electric utility opening / closing control process. [Figure 600] 13 is a flowchart showing a timer interrupt process executed in the sound / light side MPU. [Fig. 601] 13 is a flowchart showing a command response process. [Fig. 602]13 is a flowchart showing a pending command handling process. [Figure 603] 13 is a flowchart showing an update process when a ball goes in. [Figure 604] 13 is a flowchart showing the game play presentation setting process. [Fig. 605] 13 is a flowchart showing a performance pattern setting process. [Fig. 606] 13 is a flowchart showing a reach-time presentation pattern setting process. [Fig. 607] FIG. 13 is an explanatory diagram showing the contents of a reach allocation table. [Figure 608] 13 is a flowchart showing the process of setting a presentation pattern for a normal jackpot. [Figure 609] This is a flowchart showing the process of setting a presentation pattern for a special jackpot. [Figure 610] 13 is a flowchart showing the process of setting a performance pattern for when a player misses a win. [Figure 611] 13 is a flowchart showing an ending performance setting process. [Figure 612] This is an explanatory diagram showing a table group of setting suggestion correct / incorrect settings when the first miss occurs. [Figure 613] An explanatory diagram showing a group of setting suggestion success / failure tables for the first normal reach. [Figure 614] This is an explanatory diagram showing a group of setting suggestion success / failure tables for the first super reach. [Fig. 615] 4 is a flowchart showing a main process executed in an MPU of the display control device. [Fig. 616] 13 is a flowchart showing a command interrupt process. [Fig. 617] 13 is a flowchart showing a V interrupt process. [Fig. 618] 13 is a flowchart showing a reach-time presentation pattern setting process in Modification 1. [Fig. 619] 13 is a flowchart showing the process of referring to a performance pattern table for a normal reach. [Fig. 620]13 is a flowchart showing the process of referring to a performance pattern table for a super reach. [Fig. 621] 13 is a flowchart showing the process of setting a presentation pattern for a normal jackpot. [Fig. 622] This is a flowchart showing the process of referring to the performance pattern table for normal reaches and regular jackpots. [Fig. 623] This is a flowchart showing the process of referring to the performance pattern table for super reach and normal jackpot. [Fig. 624] This is a flowchart showing the process of setting a presentation pattern for a special jackpot. [Fig. 625] This is a flowchart showing the process of referring to the performance pattern table for normal reach and special jackpot. [Fig. 626] This is a flowchart showing the process of referring to the performance pattern table for super reach and special jackpot. [Figure 627] 13 is a flowchart showing the process of setting a performance pattern for when a player misses a win. [Fig. 628] 13 is a flowchart showing the process of referring to the performance pattern table for when a player misses a win. [Figure 629] 13 is a flowchart showing an ending performance setting process. [Fig. 630] A front view of a game board provided in a pachinko machine of modified example 2. [Fig. 631] 11 is an explanatory diagram showing how the distribution mechanism distributes game balls. FIG. [Figure 632] 13 is a flowchart showing an update process when a ball goes in. [Figure 633] 13 is a flowchart showing a reach-time presentation pattern setting process. [Figure 634] 13 is a flowchart showing the process of setting a presentation pattern for a normal jackpot. [Fig. 635] This is a flowchart showing the process of setting a presentation pattern for a special jackpot. [Fig. 636] 13 is a flowchart showing the process of setting a performance pattern for when a player misses a win. [Figure 637]13 is a flowchart showing an ending performance setting process. [Fig. 638] This is an explanatory diagram showing a group of setting suggestion correct / incorrect tables for the first variation of the first pattern. [Figure 639] This is an explanatory diagram showing a group of setting suggestion correct / incorrect tables for the second pattern of the first change. [Fig. 640] FIG. 13 is an explanatory diagram showing the contents of an allocation table for occurrence probability lottery in Modification Example 4. [Fig. 641] 13 is a flowchart showing an ending performance setting process. [Fig. 642] An explanatory diagram showing the contents of an allocation table for appearance period lottery. [Fig. 643] 20 is a flowchart showing an ending effect setting process in Modification 6. [Fig. 644] This is an explanatory diagram showing the contents of the setting suggestion correct / incorrect table for the first time incorrect. [Fig. 645] This is an explanatory diagram showing the contents of the setting suggestion success / failure table for the first normal reach. [Fig. 646] This is an explanatory diagram showing the contents of the setting suggestion success / failure table for the first super reach. [Fig. 647] FIG. 23 is a perspective view of a pachinko machine according to a twelfth embodiment. [Fig. 648] FIG. 2 is a rear view of the pachinko machine. [Fig. 649] FIG. [Fig. 650] FIG. 2 is an explanatory diagram showing the patterns and display surface that are variably displayed on the pattern display device. [Fig. 651] FIG. 2 is a block diagram showing the electrical configuration of the pachinko machine. [Fig. 652] FIG. 13 is an explanatory diagram illustrating the contents of various counters used in winning lotteries, etc. [Fig. 653] An explanatory diagram showing the contents of a win / lose table. [Fig. 654] FIG. 4 is an explanatory diagram showing the contents of a distribution table. [Fig. 655] An explanatory diagram showing the contents of a drop-off lottery win / loss table used when conducting a drop-off lottery. [Fig. 656] An explanatory diagram showing the contents of a win / lose table used when conducting a lottery to open an electric gimmick. [Fig. 657] 2 is a block diagram showing mainly the electrical configuration of the audio and light emission control device and the display control device. [Fig. 658] 13 is a timing chart illustrating an example of processing when a drop-out lottery is won in a play before the guaranteed number of plays is reached. [Fig. 659] 13 is a timing chart illustrating an example of processing when a jackpot is won in a winning lottery in a play count before the guaranteed number of plays is reached. [Fig. 660] This is a timing chart explaining an example of the processing when a player does not win the fall lottery and does not win the jackpot in the win lottery in a play round before the guaranteed number of plays is reached, and it is determined that a reach will occur in the reach determination. [Fig. 661] 13 is an explanatory diagram showing the display surface of the symbol display device when a battle performance or a result announcement performance is being executed. FIG. [Fig. 662] FIG. 11 is an explanatory diagram illustrating an example of a battle effect. [Figure 663] FIG. 13 is an explanatory diagram illustrating an example of a result announcement effect executed after a battle effect. [Fig. 664] 13 is a timing chart illustrating an example of processing when a drop-out lottery is won in a play round after the guaranteed number of plays has been reached. [Fig. 665] This is a timing chart explaining the processing in the pachinko machine of Comparative Example 1 in the case where, in a play round after the guaranteed number of plays is reached, the player does not win the fall-out lottery but wins the jackpot in the win lottery. [Fig. 666] This is a timing chart explaining the processing in the pachinko machine of Comparative Example 2 in the case where, in a play round after the guaranteed number of plays is reached, the player does not win the fall-out lottery but wins the jackpot in the win lottery. [Fig. 667]This is a timing chart that explains an example of the processing when, in a play round after the guaranteed number of plays is reached, a player does not win the drop-out lottery, wins a jackpot in the win lottery, and wins the first-drop mode in the mode selection lottery. [Fig. 668] This is a timing chart that explains an example of the processing when, in a play round after the guaranteed number of plays is reached, a player does not win the drop-out lottery, wins a jackpot in the win lottery, and wins the late drop mode in the mode selection lottery. [Fig. 669] This is a timing chart that explains an example of the processing that is performed when, in a play round after the guaranteed number of plays is reached, the player does not win the fall lottery, does not win the jackpot in the win lottery, and it is determined that a reach will occur in the reach judgment. [Fig. 670] 13 is a flowchart showing a timer interrupt process. [Fig. 671] A flowchart showing the ball entry processing for the starting hole. [Fig. 672] 13 is a flowchart showing a destination determination process. [Fig. 673] 13 is a flowchart showing a through ball entry process. [Fig. 674] 13 is a flowchart showing a normal process. [Fig. 675] 13 is a flowchart showing a game play control process. [Fig. 676] 13 is a flowchart showing a fluctuation start process. [Fig. 677] 13 is a flowchart showing a hold information shift process. [Fig. 678] 13 is a flowchart showing a gaming state determination process. [Fig. 679] 13 is a flowchart showing a fall determination process. [Fig. 680] 13 is a flowchart showing a hit determination process. [Fig. 681] 13 is a flowchart showing a variable time setting process. [Fig. 682] 13 is a flowchart showing a variable time setting process before the guaranteed number of games. [Fig. 683]13 is a flowchart showing a variable time setting process after a guaranteed number of plays. [Fig. 684] 13 is a flowchart showing a fluctuation end process. [Fig. 685] 13 is a flowchart showing a game state transition process. [Fig. 686] A flowchart showing the process of opening and closing the large prize opening. [Fig. 687] 13 is a flowchart showing a transition process at the end of an ending period. [Figure 688] 13 is a flowchart showing a process for electric utility support. [Figure 689] 4 is a flowchart showing an electric utility opening / closing control process. [Fig. 690] 13 is a flowchart showing a timer interrupt process executed in the sound / light side MPU. [Fig. 691] 13 is a flowchart showing processing for game play presentation. [Fig. 692] 13 is a flowchart showing the game play presentation setting process. [Fig. 693] 13 is a flowchart showing a performance pattern setting process. [Fig. 694] 13 is a flowchart showing a presentation pattern setting process before the guaranteed number of plays. [Fig. 695] 13 is a flowchart showing the process of setting a presentation pattern after a guaranteed number of plays. [Fig. 696] 13 is a flowchart showing processing for executing game play presentations. [Fig. 697] 4 is a flowchart showing a main process executed in an MPU of the display control device. [Fig. 698] 13 is a flowchart showing a command interrupt process. [Figure 699] 13 is a flowchart showing a V interrupt process. [Fig. 700] An explanatory diagram showing the contents of a win / lose table for a high probability mode provided in a pachinko machine of variant example 1. [Fig. 701] 11 is an explanatory diagram showing the contents of a mode selection table provided in a pachinko machine of the second modified example. FIG. [Fig. 702] FIG. 23 is an oblique view of a pachinko machine according to the thirteenth embodiment. [Fig. 703] FIG. [Fig. 704] 1 is an explanatory diagram showing the decorative patterns that are variably displayed on the pattern display device and the display surface of the pattern display device. FIG. [Fig. 705] FIG. 2 is a block diagram showing the electrical configuration of the pachinko machine. [Fig. 706] This is an explanatory diagram showing the contents of various counters used in special lotteries, regular lotteries, etc. [Fig. 707] An explanatory diagram showing the contents of the special drawing correctness determination table. [Fig. 708] An explanatory diagram showing the contents of the special chart type determination table. [Fig. 709] An explanatory diagram showing the contents of the special line opening and closing scenario selection table. [Fig. 710] FIG. 13 is an explanatory diagram showing the contents of the general drawing pass / fail determination table. [Fig. 711] An explanatory diagram showing the contents of a general map type determination table. [Fig. 712] FIG. 2 is an explanatory diagram showing the contents of a normal power switching scenario selection table. [Fig. 713] 2 is a block diagram showing mainly the electrical configuration of the audio and light emission control device and the display control device. [Fig. 714] 23 is a timing chart showing an example of a processing flow executed in a pachinko machine of the thirteenth embodiment. [Fig. 715] FIG. 21 is an explanatory diagram showing an example of a presentation executed in the pachinko machine of the thirteenth embodiment. [Fig. 716] FIG. 21 is an explanatory diagram showing an example of a presentation executed in the pachinko machine of the thirteenth embodiment. [Fig. 717] 13 is a flowchart showing a timer interrupt process. [Fig. 718] 13 is a flowchart showing the ball entry processing for a normal start gate. [Fig. 719] This is a flowchart showing the ball entry processing for the special chart starting hole. [Fig. 720]A flowchart showing the ball entry processing for the V entry port. [Fig. 721] 13 is a flowchart showing a normal process. [Fig. 722] 13 is a flowchart showing a normal symbol control process. [Fig. 723] 13 is a flowchart showing the normal pattern change start processing. [Fig. 724] 13 is a flowchart showing a general variable time setting process. [Fig. 725] 13 is a flowchart showing the normal pattern change stop processing. [Fig. 726] 13 is a flowchart showing the normal electric device control process. [Fig. 727] 13 is a flowchart showing normal power switching processing. [Fig. 728] 13 is a flowchart showing a special symbol control process. [Fig. 729] 13 is a flowchart showing the special pattern variation start processing. [Fig. 730] 13 is a flowchart showing a special chart variation time setting process. [Fig. 731] 13 is a flowchart showing the special pattern variation stop processing. [Fig. 732] 13 is a flowchart showing a special electric feature control process. [Fig. 733] 13 is a flowchart showing special line opening and closing processing. [Fig. 734] 13 is a flowchart showing a timer interrupt process executed in the sound / light side MPU. [Fig. 735] 4 is a flowchart showing a main process executed in an MPU of the display control device. [Fig. 736] 11 is a flowchart showing a command interrupt process executed in an MPU of the display control device. [Fig. 737] 11 is a flowchart showing a V interrupt process executed in an MPU of the display control device. [Fig. 738] FIG. 23 is an explanatory diagram illustrating an example of a presentation executed in a pachinko machine according to a modified example of the thirteenth embodiment. [Fig. 739] FIG. 23 is an explanatory diagram illustrating an example of a presentation executed in a pachinko machine according to a modified example of the thirteenth embodiment. DETAILED DESCRIPTION OF THE PREFERRED EMBODIMENTS
[0010] DETAILED DESCRIPTION OF THE PREFERRED EMBODIMENTS An embodiment of a gaming machine according to the present invention will be described in the following order with reference to the drawings. {A} First embodiment (mainly corresponds to feature group aA to feature group aK in {Z} below): {B} Second embodiment (mainly corresponds to the feature group bA to the feature group bN in {Z} below): <C> Third embodiment (mainly corresponds to features cA group to cG group in <Z> below): <D> Fourth embodiment (mainly corresponds to the feature group dA to the feature group dG in <Z> below): <E> Fifth embodiment (mainly corresponds to features eA group to feature eG group in <Z> below): <F> Sixth embodiment (mainly corresponds to features fA group to feature fF group in <Z> below): {G} Seventh embodiment (mainly corresponds to the feature group gA to the feature group gP in {Z} below): {H} Eighth embodiment (mainly corresponds to the features hA group to hF group in {Z} below): Ninth embodiment (mainly corresponds to feature iA group to feature iH group in <Z> below): {J} Tenth embodiment (mainly corresponds to the feature group jA to the feature group jO in {Z} below): {K} Eleventh embodiment (mainly corresponds to the feature kA group to the feature kW group in {Z} below): {L} Twelfth embodiment (mainly corresponds to feature group lA to feature group lH in {Z} below): {M} Thirteenth embodiment (mainly corresponds to the feature group mA to feature group mR in {Z} below): 《Y》Application to other configurations: Regarding the group of features extracted from the above embodiments:
[0011] First embodiment α: A1: Structure of the gaming machine: FIG. 1 is a perspective view of a pachinko machine 10 in the first embodiment α. The pachinko machine 10 includes a wooden outer frame 11 assembled into a substantially rectangular shape. When the pachinko machine 10 is installed in a game hall, the outer frame 11 is fixed to the island equipment of the game hall. The pachinko machine 10 also includes a pachinko machine main body 12 rotatably supported by the outer frame 11. The pachinko machine main body 12 includes an inner frame 13 and a front door frame 14 arranged in front of the inner frame 13. The inner frame 13 is rotatably supported by a metal hinge 15 relative to the outer frame 11. The front door frame 14 is rotatably supported by a metal hinge 16 relative to the inner frame 13. On the back of the inner frame 13, control devices for controlling the pachinko machine main body 12, such as a main control device, a sound and light emission control device, and a display control device, are arranged. Details of these control devices will be described later. Furthermore, the pachinko machine 10 is provided with a cylinder lock 17. The cylinder lock 17 has a function of locking the inner frame 13 to the outer frame 11 so that it cannot be opened, and a function of locking the front door frame 14 to the inner frame 13 so that it cannot be opened. Each lock is unlocked by performing a predetermined operation on the cylinder lock 17 using a dedicated key.
[0012] An open window 18 is formed in the approximate center of the front door frame 14. Resin parts and electric parts for decorating the pachinko machine 10 are provided around the window 18 of the front door frame 14. The electric parts are composed of light-emitting means consisting of various lamps such as LEDs. The light-emitting means plays a role in enhancing the performance effect by lighting or blinking when the pachinko machine 10 performs a winning lottery, when a big win is won, when a reach occurs, etc. In addition, a glass unit 19 consisting of two sheets of glass is arranged on the back side of the front door frame 14, and the open window 18 is sealed by the glass unit 19. A game board described later is detachably attached to the inner frame 13, and a player of the pachinko machine 10 can view the game board through the glass unit 19 from the front of the pachinko machine 10. Details of the game board will be described later.
[0013] The front door frame 14 is provided with an upper tray 20 and a lower tray 21 for storing game balls. The upper tray 20 is formed in a box shape with an open top, and stores game balls such as loan balls loaned from a loaning machine (not shown) and prize balls discharged from the pachinko machine main body 12. The game balls stored in the upper tray 20 are supplied to a game ball launching mechanism provided in the pachinko machine main body 12. The game ball launching mechanism is driven by the operation of the operation handle 25 by the player, and launches the game balls supplied from the upper tray 20 to the front of the game board. The lower tray 21 is disposed below the upper tray 20 and is formed in a box shape with an open top. The lower tray 21 stores game balls that could not be stored in the upper tray 20. A discharge port 22 for discharging the game balls stored in the lower tray 21 is formed on the bottom surface of the lower tray 21. A lever 23 is provided below the discharge port 22, and the player can switch the discharge port 22 between a closed state and an open state by operating the lever 23. When the player operates the lever 23 to open the discharge port 22, the game balls fall from the discharge port 22 and are discharged from the lower tray 21 to the outside.
[0014] A performance operation button 24 is provided in front of the periphery of the upper tray 20 as an operation receiving means. The performance operation button 24 is an operation unit that allows the player to perform input operations for the game performance performed by the pachinko machine 10. When the player operates the performance operation button 24 at a predetermined timing prepared by the pachinko machine 10, the pachinko machine 10 performs a game performance that reflects the operation.
[0015] Furthermore, an operating handle 25 for the player to operate is provided on the right side of the front door frame 14 as viewed from the front. When the player operates (rotates) the operating handle 25, game balls are launched from the game ball launching mechanism to the front of the game board in conjunction with the operation. Inside the operating handle 25, a touch sensor 25a for permitting the operation of the game ball launching mechanism, a wait button 25b for stopping the launch of game balls by the game ball launching mechanism when pressed by the player, and a variable resistor 25c for detecting the amount of rotation of the operating handle 25 by a change in electrical resistance are provided. When the player grips the operating handle 25, the touch sensor 25a is turned on, and when the player rotates the operating handle 25 clockwise, the resistance value of the variable resistor 25c changes corresponding to the amount of rotation, and game balls are launched from the game ball launching mechanism to the front of the game board with a strength corresponding to the resistance value of the variable resistor 25c.
[0016] In addition, a game ball launch button 26 for the player to operate is provided on the left side of the periphery of the upper tray 20 when viewed from the front. When the game ball launch button 26 is operated by the player, the game ball is launched to the front of the game board with a predetermined launch strength regardless of the amount of rotation of the operation handle 25 by the player. Specifically, when the player operates the game ball launch button 26, the game ball is launched to the front of the game board with the same launch strength as when the rotation amount of the operation handle 25 is maximum. In the case of this embodiment, when the game ball is launched by operating the game ball launch button 26, the game ball flows to the right side of the game board when viewed from the front and flows down the right side of the game board. That is, by operating the game ball launch button 26, the player can perform a so-called "right hit". In addition, in the pachinko machine 10 of this embodiment, when the game ball launch button 26 is operated, the game ball is configured to be launched to the game board on the condition that the touch sensor 25a is on. In other words, the player can turn on at least the touch sensor 25a by gripping the operating handle 25, and then operate the game ball launching button 26, thereby realizing the launch of a game ball in response to the operation of the game ball launching button 26.
[0017] In this embodiment, the game ball launch button 26 is arranged on the left side of the periphery of the upper tray 20 when viewed from the front, but the game ball launch button 26 may be arranged in another position. For example, the game ball launch button 26 may be arranged inside (on the periphery) of the operating handle 25, similar to the wait button 25b. This allows the player to operate the operating handle 25, the wait button 25b, and the game ball launch button 26 with only the right hand.
[0018] FIG. 2 is a front view of the game board 30. The game board 30 is made of plywood, and a game area PA is formed on the front surface of the game board 30. An inner rail portion 31a and an outer rail portion 31b are attached to the game board 30 so as to define a part of the outer edge of the game area PA. A guide rail 31 for guiding game balls is formed between the inner rail portion 31a and the outer rail portion 31b. The game balls launched from the game ball launching mechanism are guided by the guide rail 31 and released to the upper part of the game area PA, and then flow down the game area PA. In the game area PA, a plurality of nails 42 are planted substantially perpendicular to the game board 30, and various accessories such as windmills are arranged. These nails 42 and windmills disperse and organize the falling direction of the game balls flowing down the game area PA.
[0019] The game board 30 is provided with a general winning port 32, a first starting port 33, a second starting port 34, a through gate 35, a type determination gate 202, and a variable winning device 36. The game board 30 is also provided with a V winning mechanism 210. The game board 30 is further provided with a variable display unit 40 and a main display section 45. The main display section 45 has a special chart unit 37, a general chart unit 38, and a round display section 39.
[0020] The general winning openings 32 are ball entry openings through which game balls can enter, and a plurality of such openings are provided on the game board 30. In this embodiment, when a game ball enters the general winning opening 32, ten game balls are paid out from the payout device 71 as prize balls.
[0021] The first starting hole 33 is an entrance through which a game ball can enter. The first starting hole 33 is provided at the center lower part of the game board 30. In this embodiment, when a game ball enters the first starting hole 33, three game balls are paid out as prize balls and a winning lottery, which will be described later, is executed.
[0022] The second starting hole 34 is an entrance into which a game ball can enter, and is provided on the right side of the game board 30. In this embodiment, when a game ball enters the second starting hole 34, three game balls are paid out as prize balls, and a winning lottery, which will be described later, is executed. In addition, the second starting hole 34 is provided with an electric device 34a.
[0023] The through gate 35 has a through hole that penetrates vertically. The through gate 35 is a through gate that triggers a lottery to open the electric role 34a. Specifically, when a game ball passes through the through gate 35, the main control device 60 uses the passing as a trigger to perform an internal lottery (electric role opening lottery). If the electric role opening is selected as a result of the internal lottery, the electric role 34a transitions to an electric role opening state in which the electric role 34a is opened in a predetermined manner. Since the through gate 35 is disposed upstream of the second start port 34 in the flow direction of the game ball, the game ball that has passed through the through gate 35 can flow down the game area PA after passing through and enter the second start port 34. In this embodiment, even if the game ball passes through the through gate 35, the prize ball is not paid out.
[0024] The variable winning device 36 includes a first large winning opening 36a that leads to the back side of the game board 30, and a first opening / closing door 36b that opens and closes the first large winning opening 36a. The first opening / closing door 36b is normally in a closed state in which a game ball cannot enter the first large winning opening 36a. When a game ball enters the first starting opening 33 or the second starting opening 34, the main control device 60 executes a winning lottery (internal lottery). When a big win or a small win is won as a result of the winning lottery, the pachinko machine 10 transitions to an opening / closing execution mode. The opening / closing execution mode is a mode in which the opening / closing process of the first opening / closing door 36b of the variable winning device 36 and the second opening / closing door 213 provided in the V winning mechanism 210 described later is executed. Specifically, when the first opening / closing door 36b of the variable winning device 36 is shifted to the opening / closing execution mode, it transitions from a closed state in which the game ball cannot enter to an open state in which the game ball can enter, and transitions back to the closed state after a predetermined condition is satisfied. In this embodiment, when a game ball enters the first large winning opening 36a of the variable winning device 36, 15 game balls are paid out as prize balls by the payout device 71.
[0025] The type determination gate 202 is a ball entrance used to determine the type of the jackpot when a jackpot is won as a result of a winning lottery. Specifically, when a jackpot is won in a winning lottery in a predetermined game round and the game round ends, the open / close execution mode is started. In the pachinko machine 10 of this embodiment, when the open / close execution mode is started, an effect (right hit suggestion effect) is executed to guide the player to shoot the game ball toward the right side of the game board 30. When the player operates the operation handle 25 in accordance with the right hit suggestion effect to shoot the game ball toward the right side of the game board 30 and the game ball enters the type determination gate 202, the main control device 60 executes a type determination process that determines the type of the jackpot in response to the entry of the game ball. The type determination process determines the type of the jackpot. The type determination process executed by the main control device 60 and the jackpot types set in the pachinko machine 10 will be described later.
[0026] An outlet 43 is provided at the bottom of the game board 30, and game balls that do not enter the various ball inlets are discharged from the game area PA through the outlet 43.
[0027] The special symbol unit 37 includes a first symbol display section 37a and a second symbol display section 37b. The first symbol display section 37a and the second symbol display section 37b are each configured by a segment display device in which a plurality of segment light emitting sections are arranged in a predetermined manner.
[0028] The first pattern display unit 37a is a display unit for displaying the first pattern. The first pattern refers to a pattern that is displayed variably or stationarily based on a winning lottery triggered by the entry of a game ball into the first starting hole 33. When a winning lottery is triggered by the entry of a game ball into the first starting hole 33, the first pattern display unit 37a causes the segment display to display the first pattern variably or a predetermined display as a display mode until a display corresponding to the lottery result is performed. When the lottery is completed, the first pattern display unit 37a causes the segment display to display the first pattern stationarily corresponding to the lottery result. Hereinafter, a game round in which a winning lottery is executed triggered by the entry of a game ball into the first starting hole 33 is also referred to as a game round for the first starting hole.
[0029] The second symbol display unit 37b is a display unit for displaying the second symbol. The second symbol refers to a symbol that is displayed variably or stationarily based on a winning lottery triggered by the entry of a game ball into the second starting hole 34. When a winning lottery is triggered by the entry of a game ball into the second starting hole 34, the second symbol display unit 37b causes the segment display to display the second symbol variably or a predetermined display as a display mode until a display corresponding to the lottery result is performed. When the lottery is completed, the second symbol display unit 37b causes the segment display to display the second symbol stationarily corresponding to the lottery result. Hereinafter, a game round in which a winning lottery is executed triggered by the entry of a game ball into the second starting hole 34 is also referred to as a game round for the second starting hole.
[0030] Here, the time from when the first symbol displayed on the first symbol display section 37a or the second symbol displayed on the second symbol display section 37b starts to when it stops is also called the change time. Specifically, the time from when the first symbol displayed on the first symbol display section 37a starts to when it stops is also called the first change time, and the time from when the second symbol displayed on the second symbol display section 37b starts to when it stops is also called the second change time.
[0031] The special symbol unit 37 further includes a first hold display unit 37c and a second hold display unit 37d, each consisting of an LED lamp, located adjacent to the first pattern display unit 37a and the second pattern display unit 37b.
[0032] The first reservation display unit 37c displays the number of reserved balls in the first start hole 33 by the color and combination of the LED lamps that are turned on. In this embodiment, up to four game balls that enter the first start hole 33 are reserved.
[0033] The second reservation display unit 37d displays the number of reserved balls in the second start hole 34 by the color and combination of the LED lamps that are turned on. In this embodiment, up to four game balls that enter the second start hole 34 are reserved.
[0034] The general map unit 38 is composed of a light-emitting display unit in which a plurality of LED lamps are arranged in a predetermined manner. When a lottery for opening an electric role is held triggered by passing through the through gate 35, the general map unit 38 causes the light-emitting display to light up, flash, or display in a predetermined manner. When the lottery for opening an electric role is completed, the general map unit 38 displays in a predetermined manner corresponding to the lottery result.
[0035] The round display unit 39 is composed of a light-emitting display unit in which a plurality of LED lamps (hereinafter also referred to as round lamps) are arranged in a predetermined manner, and displays the number of round games that will occur in the open / close execution mode, or a display corresponding thereto. The round game is a game in which the first open / close door 36b or the second open / close door 213 continues to be open until one of the following conditions is met: a predetermined upper limit duration has elapsed, or a predetermined upper limit number of game balls have entered the variable winning device 36. The number of round games varies depending on the type of big win that triggered the transition. When the open / close execution mode is started and a big win type is determined in a type determination process executed in response to a game ball entering the type determination gate 202, the round display unit 39 starts displaying the number of round games corresponding to the determined big win type, and ends when the open / close execution mode ends. In other words, even if the opening and closing execution mode is started, during the period when no game ball has entered the type determination gate 202 after the opening and closing execution mode has started, the type determination process is not started and the jackpot type (including the number of rounds of play) is not determined, so the number of rounds of play is not displayed on the round display unit 39. If a game ball subsequently enters the type determination gate 202, the type determination process is started and the jackpot type (including the number of rounds of play) is determined, so that the number of rounds of play is displayed on the round display unit 39.
[0036] In addition, the special chart unit 37, the general chart unit 38, and the round display unit 39 are not limited to being composed of segment displays or light-emitting displays using LED lamps, and may be composed of various display devices capable of showing the lottery in progress and the lottery results, such as a liquid crystal display device, an organic EL display device, a CRT or a dot matrix display.
[0037] The variable display unit 40 is disposed approximately in the center of the play area PA. The variable display unit 40 includes a pattern display device 41. The pattern display device 41 includes a liquid crystal display. The display content of the pattern display device 41 is controlled by the display control device 100. Note that the configuration of the display device included in the variable display unit 40 is not limited to the pattern display device 41, and may be configured with various display devices such as a plasma display device, an organic EL display device, or a CRT.
[0038] When the first pattern display unit 37a performs a variable display or a predetermined display based on the entry of a game ball into the first start hole 33, the pattern display unit 41 performs a variable display of the pattern or a predetermined display based on the advance notice of the lottery result in accordance with the first pattern display unit 37a. When the second pattern display unit 37b performs a variable display or a predetermined display based on the entry of a game ball into the second start hole 34, the pattern display unit 41 performs a variable display of the pattern or a predetermined display in accordance with the second pattern display unit 37b. The pattern display unit 41 is not limited to performing a variable display of the pattern or a predetermined display triggered by the entry of a game ball into the first start hole 33 or the second start hole 34, but also performs a performance display during the opening and closing execution mode to which the game is shifted when a jackpot is won. Details of the pattern display unit 41 will be described below.
[0039] FIG. 3 is an explanatory diagram showing the patterns variably displayed on the pattern display device 41 and the display surface 41a. FIG. 3(a) is an explanatory diagram showing the liquid crystal patterns variably displayed on the pattern display device 41. The liquid crystal patterns are images displayed on the pattern display device 41, and correspond to the first pattern displayed on the first pattern display section 37a and the second pattern displayed on the second pattern display section 37b. When a game round triggered by a game ball entering the first starting hole 33 is being played, the liquid crystal pattern corresponding to the first pattern displayed on the first pattern display section 37a is displayed on the display surface 41a, and when a game round triggered by a game ball entering the second starting hole 34 is being played, the liquid crystal pattern corresponding to the second pattern displayed on the second pattern display section 37b is displayed on the display surface 41a.
[0040] As shown in Fig. 3(a), the pattern display device 41 variably displays the numbers 1 to 8 as liquid crystal patterns. Note that the variably displayed patterns may be patterns in which the numbers 1 to 8 are affixed with a character or other pattern.
[0041] FIG. 3(b) is an explanatory diagram showing the display surface 41a of the symbol display device 41. As shown in the figure, the main display area MA is displayed on the display surface 41a. Three symbol rows Z1, Z2, and Z3, left, center, and right, are displayed on the main display area MA. In each symbol row Z1 to Z3, the numbers 1 to 8 shown in FIG. 3(a) are arranged in ascending or descending order of the numbers, and each symbol row is displayed in a variable display in which it scrolls from top to bottom or bottom to top with periodicity. As shown in FIG. 3(b), after the variable display by scrolling, one symbol is displayed in each symbol row in a stopped state on the pay line L. Specifically, when a game ball enters the first start hole 33 or the second start hole 34, a variable display is started in which the symbols in each symbol row Z1 to Z3 are scrolled in a predetermined direction with periodicity. Then, the scrolling symbols are switched from variable display to standby display in the order of symbol row Z1, symbol row Z3, and symbol row Z2, and finally, each symbol row Z1 to Z3 is in a state where a predetermined symbol is displayed stationary. When the variable display of the symbols ends and the state where the symbols are displayed stationary is reached, if the result of the winning lottery by the main control device 60 is a big win, a predetermined combination of symbols is formed on the effective line L. For example, a combination of the same symbols is formed on the effective line L. Note that the manner of the variable display of the symbols in the symbol display device 41 is not limited to the above-mentioned manner, and various manners of the variable display of the symbols can be adopted, such as the number of symbol rows, the number of effective lines, the direction of the variable display of the symbols in the symbol rows, and the number of symbols in each symbol row.
[0042] Here, a game round refers to the period from when the first symbol display section 37a or the second symbol display section 37b starts to change to a stationary display, and the period from when the changeable display ends to when the stationary display ends, and is one unit of processing for notifying the player of the lottery result of the winning lottery for the special information acquired based on the ball entering either the first start hole 33 or the second start hole 34. In other words, the pachinko machine 10 notifies the player of the lottery result of one winning lottery for each game round. When the pachinko machine 10 of this embodiment acquires special information based on the game ball entering the first start hole 33 or the second start hole 34, it displays the segment display in either the first symbol display section 37a or the second symbol display section 37b for each game round, and then displays the segment display in a stationary manner so as to display the display corresponding to the lottery result of the acquired special information. In addition, when the pachinko machine 10 of this embodiment acquires special information based on the entry of a game ball into the first start hole 33 or the second start hole 34, the pattern display device 41 variably displays a pattern row as a first liquid crystal pattern or a second liquid crystal pattern for each game, and then stops and displays the pattern row so that it corresponds to the lottery result of the acquired special information. The time required for one game is also called the unit game time. The unit game time is composed of the variable time, which is the time from the start of the variable display to the time when a predetermined lottery result is stopped and displayed, and the stop time, which is the time when the predetermined lottery result is stopped and displayed.
[0043] As shown in FIG. 3(b), the display surface 41a of the pattern display device 41 displays a first reserved display area Ds1 and a second reserved display area Ds2. In the first reserved display area Ds1, a display corresponding to the number of reserved play times based on balls entering the first start port 33 is displayed. In the second reserved display area Ds2, a display corresponding to the number of reserved play times based on balls entering the second start port 34 is displayed. The reserved play times are unexecuted play times, and refer to play times in which a variable display for notifying the lottery result of the winning lottery has not been started for special information acquired based on balls entering the first start port 33 or the second start port 34. The number of reserved play times that can be reserved based on balls entering the first start port 33 is four. Therefore, as shown in the figure, the first reserved display area Ds1 can display reserved displays (hereinafter also referred to as first reserved play times displays) corresponding to four reserved play times. In addition, the number of reserved play times that can be reserved based on balls entering the second start port 34 is four. Therefore, as shown in the figure, the second reserved display area Ds2 can display reserved displays (hereinafter also referred to as second reserved play displays) corresponding to four reserved play times.
[0044] Also, as shown in FIG. 3(b), the display surface 41a is provided with a first synchronous display unit Sync1 that performs blinking and lighting in synchronization with the variable display and stop display of the first pattern displayed on the first pattern display unit 37a of the special pattern unit 37, and a second synchronous display unit Sync2 that performs blinking and lighting in synchronization with the variable display and stop display of the second pattern displayed on the second pattern display unit 37b of the special pattern unit 37. Specifically, when the first pattern display unit 37a is performing a variable display, the first synchronous display unit Sync1 performs a blinking display, and when the first pattern display unit 37a is performing a stop display, the first synchronous display unit Sync1 performs a lighting display. Also, when the second pattern display unit 37b is performing a variable display, the second synchronous display unit Sync2 performs a blinking display, and when the second pattern display unit 37b is performing a stop display, the second synchronous display unit Sync2 performs a lighting display.
[0045] In this embodiment, the display surface 41a is configured to display the main display area MA, the first hold display area Ds1, the second hold display area Ds2, the first synchronization display unit Sync1, and the second synchronization display unit Sync2, but the display surface 41a may be configured not to display some or all of these displays.
[0046] 4 is an explanatory diagram for explaining the V winning mechanism 210. As shown in FIG. 4(a), the V winning mechanism 210 includes a Kluen 220, a flow path 211 for circulating the game balls flowing down the right side of the game board 30 to the Kluen 220, a second opening and closing door 213 for opening and closing the second large winning opening 212 for the game balls flowing down the right side of the game board 30 to flow into the flow path 211, a detection sensor 214 for detecting the flow of the game balls from the second large winning opening 212, an outlet 215 communicating with the back side of the game area, a storage valve 216 for temporarily storing the game balls flowing in from the second large winning opening 212 in a storage section 218 of the flow path 211, and a storage valve drive mechanism 217 for driving the storage valve 216. In addition, the Kluen 220 includes one V winning opening 222 and five non-V winning openings 224. The V winning hole 222 is a winning hole that will result in a jackpot when a game ball enters it. The non-V winning hole 224 does not result in a jackpot when a game ball enters it, and ejects the game ball from the game area.
[0047] Next, the operation of the V winning mechanism 210 will be described. When a specific type of big win or small win is won in a winning lottery during a game round and the opening / closing execution mode is started after the game round ends, the opening condition of the second opening / closing door 213 is established, and the second opening / closing door 213 opens as shown in FIG. 4(a).
[0048] When a player operates the operating handle 25 to launch a game ball to the right side of the game board 30, and the game ball flows near the second opening and closing door 213 while the second opening and closing door 213 is open, as shown in FIG. 4(b), the game ball is guided by the open second opening and closing door 213 and flows into the flow path 211 from the second large winning opening 212. The game ball that first flows into the flow path 211 after the second opening and closing door 213 is opened is stored in the storage section 218 by the closed storage valve 216. In this embodiment, the number of game balls that can be stored in the storage section 218 is one. As a modified example, a configuration that can store multiple game balls in the storage section 218 may be adopted.
[0049] As shown in Figure 4 (c), when one game ball is stored in the storage section 218 and a game ball flows in from the second large winning opening 212, the game ball is prevented from flowing into the storage section 218 by the game ball already stored in the storage section 218, and flows in the direction of the discharge opening 215 in the flow path 211, and is discharged from the discharge opening 215 to the rear side of the game area.
[0050] As shown in FIG. 4(d), when the closing condition of the second opening / closing door 213 is satisfied, the second opening / closing door 213 is closed. Details of the closing condition will be described later. After that, as shown in FIG. 4(e), the storage valve drive mechanism 217 drives the storage valve 216 in the opening direction, and the game balls stored in the storage section 218 flow toward the Kluen 220 in the flow path 211. Then, the game balls discharged from the flow path 211 flow on the upper surface of the Kluen 220, and then enter the V winning hole 222 or the non-V winning hole 224. As described above, if the game ball enters the V winning hole 222, it is a big win, and if the game ball enters the non-V winning hole 224, it is not a big win and is discharged from the game area.
[0051] In this embodiment, each time one game ball enters (flows into) the second large winning opening 212 of the V winning mechanism 210, 15 game balls are paid out as prize balls by the payout device 71. The entry of the game ball into the second large winning opening 212 is detected by the detection sensor 214.
[0052] As described above, in a modified example, when a configuration capable of storing a plurality of game balls is adopted in the storage section 218, the storage valve 216 is opened, and a plurality of game balls flow on the upper surface of the crane 220, so that the probability that the game balls enter the V winning port 222 can be improved, and the expectation of the player can be improved. In this case, even if two game balls enter the V winning port 222, it is treated as a jackpot based only on the game ball that first entered the V winning port 222, and the entry of the second game ball into the V winning port 222 is not treated as a jackpot, and is discharged to the back of the game area in the same manner as the entry of a game ball into the non-V winning port 224.
[0053] Electrical configuration of the gaming machine: Next, a description will be given of the electrical configuration of the pachinko machine 10. In this description, the electrical configuration of the pachinko machine 10 will be described using a block diagram.
[0054] FIG. 5 is a block diagram showing the electrical configuration of the pachinko machine 10. The pachinko machine 10 is mainly composed of a main control device 60, and also includes a sound and light emission control device 90 and a display control device 100. The main control device 60 includes a main control board 61 that mainly controls the game. The main control board 61 includes an MPU 62 that is composed of elements having multiple functions. The MPU 62 includes a ROM 63 that records various control programs and fixed value data, and a RAM 64 that is a memory for temporarily storing various data when executing the programs recorded in the ROM 63. The MPU 62 also includes an interrupt circuit, a timer circuit, a data input / output circuit, and a counter circuit as a random number generator. Note that some of the functions of the MPU 62 may be provided by other elements. Details of the various areas provided in the ROM 63 and the RAM 64 will be described later.
[0055] The main control board 61 is provided with an input port and an output port. The input side of the main control board 61 is connected to the payout control device 70 and the power failure monitoring circuit 86 provided in the power supply device 85. The main control board 61 receives a stable 24V DC power supply from the power supply device 85 via the power failure monitoring circuit 86. The power supply device 85 is connected to a commercial power source as an external power source, and converts the external power supplied from the commercial power source into the operating power required by the main control device 60, the payout control device 70, etc., and supplies power to each device. In addition, various detection sensors provided at various ball entry ports and through gates such as the general winning port 32, the first starting port 33, the second starting port 34, the through gate 35, and the variable winning device 36 are connected to the input side of the main control board 61. The MPU 62 of the main control board 61 judges whether or not the game ball flowing down the game area PA has entered each ball entry port and whether or not the game ball has passed through the through gate based on the signals from these detection sensors. Furthermore, the MPU 62 executes a winning lottery based on the entry of game balls into the first start hole 33 and the second start hole 34.
[0056] Connected to the output side of the main control board 61 are a first opening / closing door drive section 36c that opens and closes the first opening / closing door 36b of the variable winning device 36, an electric role drive section 34b that opens and closes the electric role 34a of the second starting port 34, a second opening / closing door drive section 213b that opens and closes the second opening / closing door 213, a storage valve drive mechanism 217 that drives the storage valve 216, and the main display section 45. Various driver circuits are provided on the main control board 61, and the MPU 62 executes drive control of the various drive sections through the driver circuits.
[0057] Specifically, in the opening and closing execution mode, the MPU 62 drives and controls the first opening and closing door drive unit 36c so that the first opening and closing door 36b is opened and closed, and drives and controls the second opening and closing door drive unit 213b so that the second opening and closing door 213 is opened and closed. In the opening and closing execution mode triggered by a specific big win and small win, the MPU 62 drives and controls the storage valve drive mechanism 217 so that the storage valve 216 is opened and closed. In addition, when the electric role opening is won as a result of the electric role opening lottery, the MPU 62 executes drive control of the electric role drive unit 44b so that the electric role 34a is opened. Furthermore, in each game, the MPU 62 executes display control of the first symbol display unit 37a or the second symbol display unit 37b in the main display unit 45. In addition, when the type of big win is determined in the opening and closing execution mode and the number of round games to be executed in the opening and closing execution mode is determined, the MPU 62 executes display control of the round display unit 39 in the main display unit 45.
[0058] In addition, the payout control device 70 and the sound light emission control device 90 are connected to the transmission side of the main control board 61. For example, the main control device 60 transmits a prize ball command to the payout control device 70 based on the ball entry determination result. When the main control device 60 transmits the prize ball command, the MPU 62 of the main control board 61 refers to the command information storage area 63f of the ROM 63. Specifically, when the entry of a game ball into the general winning opening 32 is identified, a prize ball command corresponding to the payout of 10 game balls is transmitted from the main control device 60, when the entry of a game ball into the first starting opening 33 is identified, a prize ball command corresponding to the payout of 3 game balls is transmitted from the main control device 60, and when the entry of a game ball into the second starting opening 34 is identified, a prize ball command corresponding to the payout of 3 game balls is transmitted from the main control device 60. The payout control device 70 controls the payout device 71 to pay out the prize balls based on the prize ball command received from the main control device 60.
[0059] The payout control device 70 is connected to the launch control device 80. The launch control device 80 controls the launch of the game ball launch mechanism 81. The game ball launch mechanism 81 is driven when a predetermined launch condition is met. In addition, the launch control device 80 is connected to the operation handle 25. As described above, the operation handle 25 includes a touch sensor 25a, a weight button 25b, and a variable resistor 25c. When the player grips the operation handle 25, the touch sensor 25a is turned on, and when the player rotates the operation handle 25, the resistance value of the variable resistor 25c changes in response to the amount of rotation operation, and the game ball is launched from the game ball launch mechanism to the front of the game board with a strength corresponding to the resistance value of the variable resistor 25c. In addition, the launch control device 80 is connected to the game ball launch button 26. When the game ball launch button 26 is operated by the player, the game ball is launched to the game board on the condition that the touch sensor 25a is on.
[0060] The audio and light emission control device 90 receives various commands transmitted from the main control device 60 and executes processing corresponding to the received various commands. When the main control device 60 transmits various commands, it refers to the command information storage area 63f of the ROM 63. Details of these various commands will be described later.
[0061] In addition, the audio and light emission control device 90 controls the driving of various lamps 47 consisting of light emitting means such as LEDs arranged on the front door frame 14, controls the driving of the speaker 46, and controls the display control device 100, based on various commands received from the main control device 60. In addition, the performance operation button 24 is connected to the audio and light emission control device 90, and when the performance operation button 24 is operated by a player at a predetermined timing, the audio and light emission control device 90 controls the various lamps 47, the speaker 46, the display control device 100, etc. to perform a game performance that reflects the operation.
[0062] The display control device 100 executes display control of the symbol display device 41 based on various commands received from the sound and light emission control device 90. Specifically, the display control device 100 grasps the variation time of the symbols on the symbol display device 41 and the type of the combination of symbols to be finally stopped and displayed based on various commands received from the sound and light emission control device 90, and grasps the presence or absence of a reach, the content of the reach performance, and the content of the performance executed while the first liquid crystal symbol or the second liquid crystal symbol is displaying a variation. In this embodiment, the stop time, which is the time during which the first liquid crystal symbol or the second liquid crystal symbol is displayed, is constant. Therefore, by determining the variation time, the unit game time, which is the time required for one game, is uniquely determined. The electrical configuration of the pachinko machine 10 has been described above.
[0063] Fig. 6 is an explanatory diagram showing the contents of various counters used for the winning lottery etc. The various counter information is used when the MPU 62 performs the winning lottery, allocation of the jackpot type, display setting of the main display section 45, and setting of the pattern display of the pattern display device 41. Specifically, the winning random number counter C1 is used for the winning lottery. The jackpot type counter C2 is used for allocating the jackpot type. The reach random number counter C3 is used for reach judgment as to whether or not a reach is generated when the pattern sequence displayed on the pattern display device 41 is changed to an off-target state.
[0064] A random number initial value counter CINI is used to set the initial value of the winning random number counter C1. A variation type counter CS is used to determine the variation time in the first and second symbol display sections 37a and 37b of the main display section 45 and the symbol display device 41. Furthermore, an electric role opening counter C4 is used for the electric role opening lottery to determine whether the electric role 34a of the second starting hole 34 is opened or not.
[0065] Each of the counters C1 to C3, CINI, CS, and C4 is a loop counter that adds 1 to the counter value each time it is updated and returns to 0 after reaching the maximum value. Each counter is updated at short intervals, and the updated value is appropriately stored in a lottery counter buffer 64a set in a predetermined area of the RAM 64.
[0066] The RAM 64 is provided with a reserved information storage area 64b, a judgment process execution area 64c, and a type judgment process execution area 64i. The reserved information storage area 64b is provided with a first reserved area Ra and a second reserved area Rb. In this embodiment, when a game ball enters the first start hole 33, the values of the winning random number counter C1, the reach random number counter C3, and the fluctuation type counter CS at the time of the ball entering are stored in chronological order in the first reserved area Ra of the reserved information storage area 64b. When a game ball enters the second start hole 34, the values of the winning random number counter C1, the reach random number counter C3, and the fluctuation type counter CS at the time of the ball entering are stored in chronological order in the second reserved area Rb of the reserved information storage area 64b.
[0067] The winning random number counter C1 will be described in detail. The winning random number counter C1 is used for the winning lottery as described above. The winning random number counter C1 is configured to increment by 1 in sequence within the range of 0 to 1199, for example, and return to 0 after reaching a maximum value. When the winning random number counter C1 goes around once, the value of the random number initial value counter CINI at that time is read as the initial value of the winning random number counter C1. The random number initial value counter CINI is a loop counter similar to the winning random number counter C1 (value = 0 to 1199).
[0068] The winning random number counter C1 is updated periodically, and when a game ball enters the first starting hole 33, the updated value is stored in the first holding area Ra of the holding information storage area 64b at the time of the ball entering, and when a game ball enters the second starting hole 34, the updated value is stored in the second holding area Rb of the holding information storage area 64b at the time of the ball entering.
[0069] The value of the winning random number counter C1 stored in the first reserve area Ra is moved to the execution area AE of the judgment process execution area 64c, and is checked against the winning / losing table stored in the winning / losing table storage area 63a of the ROM 63 to determine whether or not it will be a jackpot. Also, the value of the winning random number counter C1 stored in the second reserve area Rb is moved to the execution area AE of the judgment process execution area 64c, and is checked against the winning / losing table stored in the winning / losing table storage area 63a of the ROM 63 to determine whether or not it will be a jackpot.
[0070] In the pachinko machine 10 of this embodiment, the value of the winning random number counter C1 stored in the first reserve area Ra or the second reserve area Rb is moved to the execution area AE of the judgment process execution area 64c in the order obtained by the game ball entering the first start hole 33 or the second start hole 34. Then, the winning random number counter C1 moved to the execution area AE is checked against the winning / losing table stored in the winning / losing table storage area 63a of the ROM 63 to determine whether or not a jackpot will be generated.
[0071] Next, the details of the big win type counter C2 will be described. The big win type counter C2 is used when determining the big win type. The big win type counter C2 is configured to be incremented by 1 in the range of 0 to 99 and to return to 0 after reaching the maximum value.
[0072] The jackpot type counter C2 is periodically updated, and the updated value is stored in the pending information memory area 64d at the time when a gaming ball enters the type determination gate 202 during the open / close execution mode or at the time when a gaming ball enters the V winning port 222.
[0073] As described above, the MPU 62 performs a winning lottery using the value of the winning random number counter C1 stored in the determination process execution area 64c. Furthermore, the MPU 62 uses the values of the winning random number counter C1 to determine the display mode of the segment indicators to be stopped and displayed on the first symbol display section 37a and the second symbol display section 37b. In making this determination, the stop result table stored in the stop result table storage area 63e of the ROM 63 is referenced. Also, if the result of the winning lottery is a jackpot, the jackpot type is determined using the value of the jackpot type counter C2, which is obtained when a game ball enters the type determination gate 202 after the opening and closing execution mode is started and is stored in the type determination process execution area 64i. The jackpot type (the number of times a round game is executed) determined by the type determination process is displayed on the round display section 39.
[0074] Next, the reach random number counter C3 will be described in detail. The reach random number counter C3 is used to determine whether or not a reach occurs when the result of the winning lottery is not a big win. The reach random number counter C3 is configured to increment by 1 in sequence within the range of, for example, 0 to 238, and to return to 0 after reaching a maximum value.
[0075] The reach random number counter C3 is periodically updated, and the updated value is stored in the first reserve area Ra of the reserve information storage area 64b at the timing when the game ball enters the first start hole 33, and is stored in the second reserve area Rb of the reserve information storage area 64b at the timing when the game ball enters the second start hole 34. The value of the reach random number counter C3 stored in the first reserve area Ra is moved to the judgment process execution area 64c, and then compared with the reach judgment table stored in the reach judgment table storage area 63c of the ROM 63 to determine whether or not a reach occurs. The value of the reach random number counter C3 stored in the second reserve area Rb is moved to the judgment process execution area 64c, and then compared with the reach judgment table stored in the reach judgment table storage area 63c of the ROM 63 to determine whether or not a reach occurs. However, if the result of the winning lottery is a big win and the mode shifts to the open / close execution mode, the MPU 62 determines that a reach has occurred regardless of the value of the reach random number counter C3.
[0076] The term "reach" refers to a display state in which some combinations of symbols that may form a combination of symbols corresponding to a jackpot are displayed in a static state in some of the symbol rows among the multiple symbol rows displayed on the display screen of the symbol display device 41, and in this state, the remaining symbol rows are displayed in a variable state. In the pachinko machine 10 of this embodiment, the combination of symbols corresponding to a jackpot refers to a combination of the same symbols on a predetermined effective line. As a specific example, in the main display area MA of the display surface 41a of FIG. 3(b), a symbol is first displayed in the symbol row Z1, and then the same symbol as Z1 is displayed in the symbol row Z3 to form a reach line, and when the reach line is formed, the symbol is displayed in a variable state in the symbol row Z2, resulting in a reach. When a jackpot occurs, the same symbol as the symbol forming the reach line is displayed in the symbol row Z2.
[0077] The reach also includes a reach performance in which, when a reach line is formed, the remaining symbol rows are displayed in a variable manner and a predetermined character or the like is displayed as a moving image on the background screen, and a reach performance in which a combination of symbols on which a reach line is formed is displayed in a reduced size or is hidden and a predetermined character or the like is displayed as a moving image on substantially the entire display surface 41a. In addition, when a reach performance is being performed or before a reach display, a decision as to whether or not to display a notice using a predetermined image such as a predetermined character may be made using the reach random number counter C3 or other counters.
[0078] Next, the details of the variation type counter CS will be described. The variation type counter CS is used when the MPU 62 determines the variation time in the first and second symbol display units 37a and 37b, and the variation time of the symbol in the symbol display device 41. The variation type counter CS is configured to be incremented by 1 in sequence within the range of, for example, 0 to 198, and to return to 0 after reaching the maximum value.
[0079] The variation type counter CS is updated once each time the normal processing described later is executed, and is repeatedly updated during the remaining time in the normal processing. The buffer value of the variation type counter CS is acquired when the variation display in the first symbol display section 37a or the second symbol display section 37b starts and when the variation pattern is determined when the symbol display device 41 starts varying the symbol. When the variation time in the first symbol display section 37a and the second symbol display section 37b is determined, the variation time table stored in the variation time table storage area 63d of the ROM 63 is used.
[0080] Next, the details of the electric role opening counter C4 will be described. The electric role opening counter C4 is configured to be incremented by 1 in the range of, for example, 0 to 465, and to return to 0 after reaching the maximum value. The electric role opening counter C4 is periodically updated, and is stored in the electric role holding area 64d of the RAM 64 at the timing when the game ball enters the through gate 35. Then, at a predetermined timing, after the value of the electric role opening counter C4 stored in the electric role holding area 64d is moved to the electric role execution area 64e, a lottery is performed in the electric role execution area 64e to determine whether or not to control the electric role 34a to an open state using the value of the electric role opening counter C4. For example, if C4=0, 1, the electric role 34a is controlled to an open state, and if C4=2 to 465, the electric role 34a is maintained in a closed state.
[0081] At least one of the acquired values of the winning random number counter C1, the big win type counter C2, the reach random number counter C3, the electric role opening counter C4, and the fluctuation type counter CS corresponds to the special information in the present invention. At least one of the values of the winning random number counter C1, the big win type counter C2, the reach random number counter C3, and the fluctuation type counter CS stored in the first reserve area Ra and the second reserve area Rb is also called reserved information.
[0082] Next, the winning / losing table will be described. The winning / losing table is table data for checking against the winning random number counter C1 when a winning lottery is performed based on the winning random number counter C1. The pachinko machine 10 has a low probability mode and a high probability mode set as lottery modes for winning lottery, and when a winning lottery is performed in the low probability mode, the winning / losing table for the low probability mode is referenced, and when a winning lottery is performed in the high probability mode, the winning / losing table for the high probability mode is referenced. In the present embodiment, the pachinko machine 10 stores, as separate table data, a winning / losing table for checking against the winning random number counter C1 stored in the first reserve area Ra of the reserve information storage area 64b at the timing when a game ball enters the first start hole 33, and a winning / losing table for checking against the winning random number counter C1 stored in the judgment process execution area 64c at the timing when a game ball enters the second start hole 34. Specifically, the pachinko machine 10 stores four win / loss tables in the win / loss table memory area 63a of the ROM 63: a win / loss table for the first starting port (for low probability mode), a win / loss table for the first starting port (for high probability mode), a win / loss table for the second starting port (for low probability mode), and a win / loss table for the second starting port (for high probability mode).
[0083] FIG. 7 is an explanatory diagram showing the contents of the hit / miss table for the first starting port. As shown in the figure, in the hit / miss table for the first starting port, five values from 0 to 4 are set as the value of the hit random number counter C1 that will result in a big hit. Of the values from 0 to 1199, the five values from 5 to 9 are set as small hits (misses). Small hits (misses) will be described later. Values other than the ten values from 0 to 9 (10 to 1199) are normal misses.
[0084] 8 is an explanatory diagram showing the contents of the hit / miss table for the second starting port. As shown in the figure, the hit / miss table for the second starting port has five values, 0 to 4, set as the value of the hit random number counter C1 that will result in a big hit. Among the values 0 to 1199, values other than the five values 0 to 4 (5 to 1199) are small hits (misses).
[0085] Here, a small win (loss) is a win / loss result that triggers a transition to an opening / closing execution mode in which the first opening / closing door 36b or the second opening / closing door 213 is opened or closed, but does not trigger a transition to the support mode. In contrast, a normal miss is a win / loss result that does not trigger a transition to the opening / closing execution mode, and further does not trigger a transition to the support mode. In the following explanation, a small win (loss) is also simply called a "small win," and a normal miss is also simply called a "miss."
[0086] Next, the types of big wins will be explained. Multiple types of big wins can be set in the pachinko machine 10. Specifically, multiple types of big wins can be set by providing differences in the following three aspects or modes, for example. (1) The number of times (number of rounds) the first opening / closing door 36b and the second opening / closing door 213 are opened / closed in the opening / closing execution mode (2) Opening and closing control of the first opening and closing door 36b and the second opening and closing door 213 in the opening and closing execution mode (3) Status of the support mode of the electric device 34a of the second starting port 34 after the opening / closing execution mode ends
[0087] As the mode of the opening and closing control of the first opening and closing door 36b and the second opening and closing door 213 in the above (2) opening and closing execution mode, a high frequency winning mode and a low frequency winning mode can be set so that the frequency of game balls entering (winning) the first opening and closing door 36b and the second opening and closing door 213 from the start to the end of the opening and closing execution mode is relatively high and low. For example, in the high frequency winning mode, it can be set so that one opening of the first opening and closing door 36b in the opening and closing execution mode continues until 30 seconds have elapsed or until the number of game balls entering the first opening and closing door 36b reaches 10. On the other hand, in the low frequency winning mode, it can be set so that one opening of the first opening and closing door 36b in the opening and closing execution mode continues until 1.6 seconds have elapsed or until the number of balls entering the first opening and closing door 36b reaches 10.
[0088] The opening mode of the first opening / closing door 36b and the second opening / closing door 213 is arbitrary as long as the frequency of balls entering the variable winning device 36 or the V winning mechanism 210 during the period from the start to the end of the opening / closing execution mode is higher in the high frequency winning mode than in the low frequency winning mode. Specifically, the opening time limit for one opening may be set longer or the number of balls allowed to enter one opening may be set larger in the high frequency winning mode than in the low frequency winning mode. In order to clarify the difference between the high frequency winning mode and the low frequency winning mode, the opening / closing execution mode of the low frequency winning mode may be configured such that balls do not actually enter the variable winning device 36 or the V winning mechanism 210.
[0089] In this embodiment, when a winning lottery results in a jackpot and a game ball enters the type determination gate 202 during an opening / closing execution mode executed as a result of the jackpot, or when a game ball enters the V winning opening 222, a jackpot type is allocated using the jackpot type counter C2. The allocation of jackpot types corresponding to the value of the jackpot type counter C2 is stored as an allocation table in the allocation table storage area 63b of the ROM 63.
[0090] Fig. 9 is an explanatory diagram showing the contents of the distribution table. Fig. 9(a) shows the distribution table for the first starting hole (when a jackpot is won). The distribution table is referenced when a jackpot is won in a winning lottery in a game played after a ball enters the first starting hole.
[0091] 9(b) shows an allocation table for V winning triggered by a ball entering the first starting hole. The allocation table is referenced when a small win occurs in a game played triggered by a ball entering the first starting hole, and when a ball enters the V winning hole 222 during the opening and closing execution mode executed triggered by the small win occurs, resulting in a big win.
[0092] 9(c) shows the allocation table for the second starting hole (when a big win is won and when a V win is made triggered by a ball entering the second starting hole). The allocation table is referenced when a big win is won in a winning lottery in a game played triggered by a ball entering the second starting hole, and when a small win is won in a game played triggered by a ball entering the second starting hole, and a big win is made when a ball enters the V winning hole 222 during the opening and closing execution mode played triggered by the small win.
[0093] As shown in the distribution table for the first starting hole in Figure 9(a), in the pachinko machine 10 of this embodiment, the types of jackpots that can be won in the winning lottery in a game round triggered by a ball entering the first starting hole are set to be a 5R Type 1 jackpot, a 5R Type 2 jackpot, or a 10R regular jackpot.
[0094] The 5R first-class jackpot is a jackpot in which the number of rounds played during the open / close execution mode is 5, and the support mode after the open / close execution mode ends is the high-frequency support mode. However, in this embodiment, the number of times that the first-class jackpot can be played in the high-frequency support mode after the open / close execution mode ends is limited to 90. In other words, after 90 times of play in the high-frequency support mode, the mode transitions to the low-frequency support mode.
[0095] The 5R second-class jackpot is a jackpot in which the number of rounds played during the opening and closing execution mode is five, and the support mode after the opening and closing execution mode ends is the high-frequency support mode. However, in this embodiment, the number of times that the second-class jackpot can be played in the high-frequency support mode after the opening and closing execution mode ends is limited to five. In other words, after five times of play in the high-frequency support mode, the mode transitions to the low-frequency support mode.
[0096] The 10R normal jackpot is a jackpot in which the number of round games executed during the opening and closing execution mode is 10, and the support mode after the end of the opening and closing execution mode is the low frequency support mode.
[0097] In the distribution table for the first starting port, of the values of the jackpot type counter C2, which are "0 to 99", "0 to 44" corresponds to a 5R Type 1 jackpot, "45 to 60" corresponds to a 5R Type 2 jackpot, and "61 to 99" corresponds to a 10R regular jackpot.
[0098] As shown in the distribution table for V entry triggered by a ball entering the first starting port in Figure 9 (b), in the pachinko machine 10 of this embodiment, when a small win occurs in a game round executed triggered by a ball entering the first starting port, and the ball enters the V entry port 222 during the opening and closing execution mode executed triggered by the small win, resulting in a jackpot type of 5R Type 1 jackpot or 10R normal jackpot.
[0099] The 5R first type big win and the 10R normal big win have been explained in the distribution table for the first starting hole in FIG. 9(a) above, so the explanation will be omitted.
[0100] In the distribution table for V winnings triggered by the ball entering the first starting hole, of the values of the jackpot type counter C2, which are "0-99", "0-64" corresponds to a 5R Type 1 jackpot, and "65-99" corresponds to a 10R regular jackpot.
[0101] As shown in the allocation table for the second starting port in Figure 9 (c), in the pachinko machine 10 of this embodiment, a 15R Type 1 jackpot, a 4R Type 1 jackpot, and a 4R Type 2 jackpot are set as the jackpot types when a jackpot is won in a winning lottery in a game round triggered by a ball entering the second starting port, and when a small jackpot is won in a game round triggered by a ball entering the second starting port and the jackpot is won by the ball entering the V winning port 222 during the opening and closing execution mode triggered by the small jackpot.
[0102] The 15R first-class jackpot is a jackpot in which the number of rounds played during the open / close execution mode is 15, and the support mode after the open / close execution mode ends is the high-frequency support mode. However, in this embodiment, the number of times that the first-class jackpot can be played in the high-frequency support mode after the open / close execution mode ends is limited to 90. In other words, after 90 times of play in the high-frequency support mode, the mode transitions to the low-frequency support mode.
[0103] The 4R first-class jackpot is a jackpot in which the number of rounds played during the open / close execution mode is four, and the support mode after the open / close execution mode ends is the high-frequency support mode. However, in this embodiment, the number of times that the first-class jackpot can be played in the high-frequency support mode after the open / close execution mode ends is limited to 90. In other words, after 90 times of play in the high-frequency support mode, the mode transitions to the low-frequency support mode.
[0104] The 4R second-class jackpot is a jackpot in which the number of rounds played during the opening and closing execution mode is four, and the support mode after the opening and closing execution mode ends is the high-frequency support mode. However, in this embodiment, the number of times that the second-class jackpot can be played in the high-frequency support mode after the opening and closing execution mode ends is limited to five. In other words, after five times of play in the high-frequency support mode, the mode transitions to the low-frequency support mode.
[0105] In the allocation table for the second starting port, of the values of the jackpot type counter C2, which are "0 to 99", "0 to 49" corresponds to a 15R Type 1 jackpot, "50 to 57" corresponds to a 4R Type 1 jackpot, and "58 to 99" corresponds to a 4R Type 2 jackpot.
[0106] In this way, in the pachinko machine 10 of this embodiment, the allocation manner of the jackpot type in the event of a jackpot differs between a case where a jackpot is won in a winning lottery in a game round executed in response to a ball entering the first starting port, a case where a small winning occurs in a game round executed in response to a ball entering the first starting port and the jackpot is won when the ball enters the V winning port 222 during the opening and closing execution mode executed in response to the small winning, a case where a jackpot is won in a winning lottery in a game round executed in response to a ball entering the second starting port, and a case where a small winning occurs in a game round executed in response to a ball entering the second starting port and the jackpot is won when the ball enters the V winning port 222 during the opening and closing execution mode executed in response to the small winning, and there is a clear difference in the advantage to the player.
[0107] As described above, the MPU 62 performs a winning lottery using the value of the winning random number counter C1 stored in the execution area AE, and determines the type of the big win using the value of the big win type counter C2 stored in the type determination process execution area 64i, but further, the MPU 62 uses the values of the winning random number counter C1 to determine the display mode of the segment indicators to be stopped and displayed on the first symbol display section 37a and the second symbol display section 37b, and uses the value of the big win type counter C2 to determine the display mode of the round display section 39. When determining the display mode of the segment indicators to be stopped and displayed on the first symbol display section 37a and the second symbol display section 37b, the stop result table stored in the stop result table storage area 63e of the ROM 63 is referenced.
[0108] In the pachinko machine 10, as the support mode of the electric device 34a of the second starting hole 34 after the above-mentioned (3) opening / closing execution mode ends, a high-frequency support mode and a low-frequency support mode can be set so that the frequency with which the electric device 34a of the second starting hole 34 opens per unit time is relatively high or low when compared with a situation in which the launch of game balls into the game area PA continues in a similar manner.
[0109] Specifically, in the pachinko machine 10 of this embodiment, the probability of winning the electric role opening lottery using the electric role opening counter C4 is different between the high frequency support mode and the low frequency support mode. The probability of winning the electric role opening lottery in the electric role opening lottery is made higher in the high frequency support mode than in the low frequency support mode. Also, in the high frequency support mode, the opening time of the electric role 34a is set longer when the electric role opening lottery is won than in the low frequency support mode.
[0110] Although not adopted in this embodiment, in the case where the electric role opening is won in the high frequency support mode and the open state of the electric role 34a occurs multiple times, the closing time from the end of one open state to the start of the next open state may be set shorter than one open time. Furthermore, in the high frequency support mode, the time secured from the one electric role opening lottery to the next electric role opening lottery may be set relatively shorter than in the low frequency support mode.
[0111] As described above, in the high frequency support mode, the probability of the game ball entering the second starting hole 34 is higher than in the low frequency support mode. In other words, the high frequency support mode functions as an auxiliary game state that assists in the establishment of the conditions for acquiring special information.
[0112] FIG. 10 is an explanatory diagram showing the contents of a winning / losing table (winning / losing table for electric role opening lottery) used when executing an electric role opening lottery.
[0113] FIG. 10(a) shows a winning / losing table for the electric role opening lottery (for low-frequency support mode) used in the low-frequency support mode. As shown in FIG. 10(a), the winning / losing table for the electric role opening lottery (for low-frequency support mode) has two values, 0 and 1, set as the value of the electric role opening counter C4 that is a winning for the electric role opening. 464 values, from 2 to 465, are set as the value of the electric role opening counter C4 that is a losing result. That is, when the game ball passes through the through gate 35 in the low-frequency support mode and the electric role opening lottery is executed, the electric role opening is won with a probability of 1 / 233. In the pachinko machine 10 of this embodiment, when the electric role opening is won in the low-frequency support mode, the electric role opening is opened once, and the opening time is 1.4 seconds.
[0114] FIG. 10(b) shows a winning / losing table for the electric role opening lottery (for high frequency support mode) used in the high frequency support mode. As shown in FIG. 10(b), 462 values from 0 to 461 are set as the value of the electric role opening counter C4 that is a winning electric role opening in the winning / losing table for the electric role opening lottery (for high frequency support mode). Four values from 462 to 465 are set as the value of the electric role opening counter C4 that is a losing electric role opening. That is, when the game ball passes through the through gate 35 in the high frequency support mode and the electric role opening lottery is executed, the electric role opening is won with a probability of 231 / 233. In the pachinko machine 10 of this embodiment, when the electric role opening is won in the high frequency support mode, the electric role opening is opened once, and the opening time is 1.6 seconds.
[0115] In this way, the winning / losing table for the electric role opening lottery is set so that the high frequency support mode has a higher probability of causing the game ball to enter the second starting hole 34 than the low frequency support mode.
[0116] 《A3》Game Flow: Next, the general flow of the game in the gaming machine of this embodiment will be described with reference to FIG.
[0117] When a player starts playing, he or she operates the operating handle 25 to launch the game ball toward the left side of the game board 30. Hereinafter, launching the game ball toward the left side of the game board 30 will also be referred to as "left hit," and launching the game ball toward the right side of the game board 30 will also be referred to as "right hit."
[0118] When the player starts to hit with the left hand and causes the game ball to enter the first starting hole 33, a game round is started to notify the result of the winning lottery triggered by the ball entering the first starting hole 33. If a jackpot is won in the winning lottery, an opening and closing execution mode is started after the game round ends. Here, in the gaming machine of this embodiment, the type of jackpot (see FIG. 9) has not been determined at the time when a jackpot is won in the winning lottery. The type of jackpot is determined in the opening and closing execution mode that is executed after the game round in which the winning lottery was won ends.
[0119] When the game round in which the jackpot was won ends, the opening and closing execution mode is started. When the opening and closing execution mode is started, an effect (right hit suggestion effect) is executed that suggests to the player to shoot the game ball toward the right side of the game board 30 (right hit). When the player recognizes the right hit suggestion effect, shoots the game ball toward the right side of the game board 30, and the game ball enters (passes) the type determination gate 202, a type determination process is executed with the first entry (passage) of the game ball into the type determination gate 202 after the opening and closing execution mode is started. The type determination process is a process for determining the type of the jackpot. Details of the type determination process will be described later.
[0120] When the type determination process is executed to determine the type of big win, a round of play is started in which the first door 36b and the second door 213 perform opening and closing operations based on the opening and closing scenario set for each big win type. The opening and closing scenario is a program that predetermines the patterns of the opening and closing operations of the first door 36b and the second door 213. The opening and closing scenario will be described in detail later.
[0121] During the period when a round of play is being played (hereinafter also referred to as the opening / closing processing period), when a game ball hit by a player from the right side enters the first large prize opening 36a or the second large prize opening 212, the number of game balls set for each large prize opening is awarded to the player as a bonus (prize balls).
[0122] In this embodiment, an opening / closing scenario is set in which the second opening / closing door 213 opens only in a specific case, and a game ball can be inserted into the second large winning opening 212. Then, as described in FIG. 4, when a game ball enters the second large winning opening 212, one of the game balls that entered the second large winning opening 212 is stored in the storage section 218, and then, after the storage valve 216 opens, it flows from the flow path 211 to the Kluen 220 (see FIG. 4(e)). Then, when a game ball that flows through the Kluen 220 enters the V winning opening 222, a new big win is determined. When a new big win is determined as a result of a game ball entering the V winning opening 222, the opening / closing execution mode being executed is interrupted, and a new opening / closing execution mode based on the entry of the game ball into the V winning opening 222 is started. As described above, when a jackpot is won in a winning lottery triggered by a game ball entering the first starting port 33, the type of jackpot is determined by the game ball entering the type determination gate 202 during the opening and closing execution mode after the end of the game session in which the jackpot was won. However, in this embodiment, when a jackpot is triggered by a game ball entering the V winning port 222, the type of jackpot is determined when the jackpot is confirmed.
[0123] As explained in FIG. 9, the allocation of the jackpot type in the jackpot triggered by the entry of the game ball into the first start hole 33 (FIG. 4(a)) is different from the allocation of the jackpot type in the jackpot triggered by the entry of the ball into the first start hole 33 (FIG. 4(b)). In this embodiment, the allocation of the jackpot type in the jackpot triggered by the entry of the ball into the first start hole 33 is more likely to give the player more benefits. Therefore, even if the jackpot triggered by the entry of the game ball into the first start hole 33 is confirmed, the player hopes that the game ball will enter the second large prize opening 212 and further enter the V prize opening 222 when the second opening and closing door 213 opens during the round play. Therefore, the player's sense of expectation can be improved even during the round play.
[0124] If the second opening / closing door 213 is opened and the game ball can be inserted into the second large prize opening 212, but the game ball cannot be inserted into the V prize opening 222, the round play based on the jackpot triggered by the game ball entering the first starting opening 33 continues as is.
[0125] When the round play ends and the opening and closing execution mode ends after that, if the high frequency support mode is set for the type of big win that triggered the execution of the opening and closing execution mode, the support mode for the game round executed after the opening and closing execution mode ends becomes the high frequency support mode. In this case, the player hits the right side to make the game ball enter the through gate 35, and the electric device opening lottery is executed. If the electric device opening lottery is won, the electric device 34a opens and the game ball can enter the second starting hole 34, and as a result, the winning lottery triggered by the game ball entering the second starting hole 34 is executed.
[0126] The result of the winning lottery triggered by the entry of a game ball into the second starting hole 34 will be a big win or a small win. If a big win is won, the type of the big win is determined by having a game ball enter the type determination gate 202 during the opening and closing execution mode executed after the game round in which the big win was won is over, just as in the case of winning a big win in the winning lottery triggered by the entry of a game ball into the first starting hole 33. Then, a round game set to the determined big win type is played.
[0127] On the other hand, if a small prize is won in a winning lottery triggered by the entry of a game ball into the second starting hole 34, an opening and closing execution mode is executed in which the second opening and closing door 213 is opened once after the end of the game in which the small prize was won. If a game ball is entered into the second large prize winning hole 212 while the second opening and closing door 213 is open and then a game ball enters the V prize winning hole 222, a big prize is confirmed and an opening and closing execution mode triggered by the big prize is started. In the opening and closing execution mode, a round game set for the type of the big prize is executed, and a bonus is given to the player.
[0128] Next, a case will be described in which a player starts a game, hits the game ball with the left hand to enter the first starting hole 33, and wins a small prize in a winning lottery triggered by the ball entering the first starting hole 33.
[0129] When a small prize is won in a winning lottery triggered by the entry of a game ball into the first starting hole 33, an opening and closing execution mode is executed in which the second opening and closing door 213 is opened once after the end of the game in which the small prize is won. After the opening and closing execution mode is started, a right-hit suggestion effect is executed, which suggests to the player to hit right. When the player hits right in accordance with the right-hit suggestion effect, causes the game ball to enter the second large winning hole 212 while the second opening and closing door 213 is open, and then the game ball enters the V winning hole 222, a big prize is confirmed, and the opening and closing execution mode triggered by the big prize is started. In the opening and closing execution mode, a round game set for the type of the big prize is executed, and a bonus is given to the player. The general flow of the game of the gaming machine in this embodiment has been described above.
[0130] 《A4》Outline of processing by gaming machine: Next, an overview of the processing executed by the pachinko machine 10 of this embodiment will be described.
[0131] 11 is a time chart for explaining, as Case 1, a case where a jackpot is won in a winning lottery triggered by a gaming ball entering the first starting hole 33. The outline of the process described below is not executed in all cases where a jackpot is won in a winning lottery triggered by a gaming ball entering the first starting hole 33, but is executed only in specific cases.
[0132] When the player hits the ball from the left and the game ball enters the first starting hole 33, the game round U1 starts, and the variation of the symbols on the first symbol display section 37a starts. At this time, a predetermined performance is executed in the game round U1. After that, the variation of the symbols on the first symbol display section 37a stops. At this time, the first symbol display section 37a displays a pattern of symbols indicating a big win, but the performance that clearly suggests that the big win has been won by displaying an image on the symbol display device 41 or outputting a sound is not executed, and a performance that makes it difficult for the player to distinguish whether the big win or the small win has been won is executed. Therefore, a player who recognizes the lottery result of the winning lottery by displaying an image on the symbol display device 41 or outputting a sound cannot recognize that the big win has been won in the winning lottery corresponding to the game round U1.
[0133] After the game round U1 in which the winning lottery was won is over, the open / close execution mode is started. As described above, when a jackpot is won in the winning lottery triggered by a ball entering the first starting hole 33, the type of the jackpot is not determined at the time of winning the jackpot in the winning lottery. The type of the jackpot is determined by the game ball entering the type determination gate 202 after the open / close execution mode is started. Therefore, even when the game round in which the winning lottery was won is over, the round display unit 39 does not display the number of rounds to be played in the open / close execution mode. In this embodiment, the period from the start of the open / close execution mode to the determination of the type of the jackpot is also called the "standby period."
[0134] After the U1 game round in which the winning lottery was won ends, the open / close execution mode is started and at the same time, an effect suggesting a right hit (right hit suggestion effect) is executed, along with an effect indicating that the player may be granted a special bonus; more specifically, an effect suggesting that there are two opportunities (chances) to win the jackpot (hereinafter also referred to as the "W chance effect") is executed.
[0135] When a player who recognizes that the right hit suggestion effect and the W chance effect have been executed hits the right hand and the game ball enters the type determination gate 202, a type determination process is executed and the jackpot type is determined. When the jackpot type is determined, the waiting period ends and the opening period begins. The right hit suggestion effect is also executed during the opening period. After the opening period ends, the opening / closing process period begins. During the opening / closing process period, a number of round games corresponding to the determined jackpot type are executed. At this time, a round game in which the second opening / closing door 213 is opened is executed during the first round game (1st round) of the number of round games corresponding to the jackpot type. In addition, when the opening / closing process period begins, an effect (hereinafter also referred to as the first chance effect) is executed that suggests that the first of the two opportunities (chances) to win the jackpot has begun.
[0136] More specifically, in the first chance presentation, an presentation is executed to encourage the player to hit to the right, to place the game ball in the second large prize opening 212, and further to place the game ball in the V prize opening 222.
[0137] When the player recognizes the first chance performance to be executed and executes a right shot, and is able to cause the game ball to enter the second large winning opening 212 at the timing when the second opening / closing door 213 is open, and the game ball can be stored in the storage section 218 (see FIG. 4) (proceed to [Storage in storage section] shown in the time chart), the storage valve 216 executes an opening / closing operation once after the second opening / closing door 213 is closed. At this time, the one game ball stored in the storage section 218 flows through the flow path 211 and flows into the crane 220.
[0138] The game ball circulating through the Kluen 220 enters the V winning hole 222 or the non-V winning hole 224. When the game ball circulating through the Kluen 220 enters the V winning hole 222 (proceed to [Ball Enters V Winning Hole] shown in the time chart), the round game that has been executed as a result of winning the jackpot in the winning lottery in the game round U1 continues in terms of processing, and the jackpot triggered by the game ball entering the V winning hole 222 is not confirmed, and a new opening / closing execution mode based on the game ball entering the V winning hole 222 is not started. Furthermore, the game ball entering the V winning hole 222 does not give any special benefits to the player, and the game state is not changed.
[0139] However, in this embodiment, the V entry jackpot presentation is executed when a gaming ball enters the V entry port 222. The V entry jackpot presentation is a presentation that suggests that a gaming ball has entered the V entry port 222 and that a jackpot has occurred. In this embodiment, the letter "V" is displayed on the display surface 41a, and the word "jackpot" is also displayed.
[0140] By executing the V winning big win performance triggered by the entry of a game ball into the V winning opening 222, it is possible to make the player recognize as if a new big win has been confirmed by the entry of the game ball into the V winning opening 222, and to give a sense of expectation. Also, it is possible to make the player recognize as if an opening / closing execution mode based on the entry of the game ball into the V winning opening 222 has started.
[0141] Then, after the V winning jackpot performance is executed, the first round of the round game, which is being executed as a result of winning the jackpot in the winning lottery in the game round U1, ends, and the second round (2nd R) begins. From the second round onwards, a performance is executed that suggests that a new opening and closing execution mode has started. In this way, the player can be made to recognize that a new opening and closing execution mode based on the entry of a game ball into the V winning opening 222 has started, and a sense of expectation can be given to the player. In other words, a new sense of expectation can be given to the player during the round game, which is being executed as a result of winning the jackpot in the winning lottery in the game round U1.
[0142] On the other hand, when the game ball circulating through the Kluen 220 enters the non-V winning hole 224 (advance to [Ball not entering V winning hole] shown on the time chart), an effect (hereinafter also referred to as a second chance effect) is executed, which indicates that the second of the two opportunities (chances) to win the jackpot has started. The second chance effect is an effect that prompts the player to operate the effect operation button 24, and if the player operates the effect operation button 24 within a predetermined period, an effect is executed indicating that the jackpot has been confirmed at the timing when the effect operation button 24 is operated by the player. In addition, if the player does not operate the effect operation button 24 within a predetermined period after the effect prompting the player to operate the effect operation button 24 is executed, an effect is executed indicating that the jackpot has been confirmed after the predetermined period has elapsed. In this case, the round game that was started in response to the winning of the jackpot in the lottery for game round U1 continues, and the jackpot is not confirmed in response to the operation of the performance operation button 24 in the second chance performance, and a new opening / closing execution mode is not started. Furthermore, the operation of the performance operation button 24 in the second chance performance does not result in any special benefit being given to the player, and the game state is not changed.
[0143] However, in this embodiment, when the effect operation button 24 is operated during the second chance effect, a big win effect suggesting a big win is executed. Alternatively, if the player does not operate the effect operation button 24 within a predetermined period after the effect urging the player to operate the effect operation button 24 is executed, an effect indicating that a big win has been confirmed is executed after the predetermined period has elapsed. By executing a big win effect after the execution of the second chance effect in this way, it is possible to make the player recognize that a new big win has been confirmed by the second chance effect, and to give a sense of expectation.
[0144] Then, after the big win effect is executed, the first round of the round play, which is being executed as a result of winning the big win in the lottery for the game round U1, ends, and the second round (2nd round) begins. From the second round onwards, an effect is executed that suggests that a new opening / closing execution mode has started. In this way, the player can be made to recognize that a new opening / closing execution mode based on the big win due to the second chance effect has started, and a sense of expectation can be given to the player. In other words, a new sense of expectation can be given to the player during the round play, which is being executed as a result of winning the big win in the lottery for the game round U1.
[0145] In addition, the performance executed during the round play from the second round onward when the game ball circulating through the Krun 220 enters the V winning port 222 and the performance executed during the round play from the second round onward when the game ball circulating through the Krun 220 enters the non-V winning port 224 may be configured to be different. For example, when the game ball circulating through the Krun 220 enters the V winning port 222, a performance suggesting that an opening and closing execution mode based on the game ball entering the V winning port 222 is being executed as a performance during the round play from the second round onward is executed, and when the game ball circulating through the Krun 220 enters the non-V winning port 224 and a jackpot performance is executed by the second chance performance, a performance suggesting that an opening and closing execution mode based on a new jackpot by the second chance performance is being executed as a performance during the round play from the second round onward is executed. In this way, in either case, essentially, the same round of play is being played as a result of winning the jackpot in the winning lottery in game round U1, but by making the presentation during the rounds from the second round onwards different, it is possible to give the player different expectations, widen the range of playability, and increase the enjoyment of the game.
[0146] Next, a case where the player recognizes the first chance performance and executes a right hit, but is unable to cause the game ball to enter the second big winning opening 212 at the timing when the second opening / closing door 213 is open, and is unable to cause the game ball to be stored in the storage section 218 (advance to [not stored in storage section] shown in the time chart) will be described. In this case, the second chance performance is executed after the second opening / closing door 213 is closed. The second chance performance in this case is also a performance that prompts the player to operate the performance operation button 24, and if the player operates the performance operation button 24 within a predetermined period, a performance is executed that indicates that a big win has been confirmed at the timing when the performance operation button 24 is operated by the player. In addition, if the player does not operate the performance operation button 24 within a predetermined period after the performance that prompts the player to operate the performance operation button 24 is executed, a performance is executed that indicates that a big win has been confirmed after the predetermined period has elapsed. In this case, as in the case of proceeding to [Ball not entering V winning hole] shown in the time chart, the round game that was started when the big win was won in the winning lottery in game round U1 continues, and the big win is not confirmed when the performance operation button 24 is operated in the second chance performance, and a new opening / closing execution mode is not started. Furthermore, the operation of the performance operation button 24 in the second chance performance does not give any special benefit to the player, and the game state is not changed.
[0147] However, in this embodiment, when the effect operation button 24 is operated during the second chance effect, a big win effect suggesting a big win is executed. Alternatively, if the player does not operate the effect operation button 24 within a predetermined period after the effect urging the player to operate the effect operation button 24 is executed, an effect indicating that a big win has been confirmed is executed after the predetermined period has elapsed. By executing a big win effect after the execution of the second chance effect in this way, it is possible to make the player recognize that a new big win has been confirmed by the second chance effect, and to give a sense of expectation.
[0148] Then, after the big win effect is executed, the first round of the round play, which is being executed as a result of winning the big win in the winning lottery in the game round U1, ends, and the second round (2nd round) begins. From the second round onwards, an effect is executed that suggests that a new opening and closing execution mode has started. In this way, the player can be made to recognize that a new opening and closing execution mode based on the big win due to the second chance effect has started, and a sense of expectation can be given to the player. In other words, a new sense of expectation can be given to the player during the round play, which is being executed as a result of winning the big win in the winning lottery in the game round U1. Case 1 has been described above.
[0149] 12 is a time chart for explaining, as Case 2, a case where a small prize is won in a winning lottery triggered by a game ball entering the first starting hole 33. In this embodiment, in all cases where a small prize is won in a winning lottery triggered by a game ball entering the first starting hole 33, the process described below is executed.
[0150] When the player hits the ball from the left and the game ball enters the first starting hole 33, the game round U2 starts, and the variation of the symbols on the first symbol display section 37a starts. At this time, a predetermined performance is executed in the game round U2. After that, the variation of the symbols on the first symbol display section 37a stops. At this time, the first symbol display section 37a displays a pattern of symbols indicating a small win, but the performance that clearly suggests that the small win has been won by displaying an image on the symbol display device 41 or outputting a sound is not executed, and a performance that makes it difficult for the player to distinguish whether the big win or the small win has been won is executed. Therefore, a player who recognizes the lottery result of the winning lottery by displaying an image on the symbol display device 41 or outputting a sound cannot recognize that the small win has been won in the winning lottery corresponding to the game round U1.
[0151] After the game round U2 in which the small prize was won is over, the open / close execution mode is started. If the small prize is won in the winning lottery triggered by the ball entering the first starting hole 33, the open / close execution mode is started. Then, during the opening period in the open / close execution mode, a right-hit suggestion effect is executed, and an effect indicating that the player may be granted a privilege, more specifically, an effect indicating that there are two opportunities (chances) to win the big prize (hereinafter also referred to as a "double chance effect") is executed.
[0152] After the opening period ends, the opening / closing process period begins. During the opening / closing process period, a round game is played in which the second opening / closing door 213 is opened only once. When the opening / closing process period begins, an effect is played (hereinafter, also referred to as a first chance effect) suggesting that the first of the two opportunities (chances) to win the jackpot has begun.
[0153] More specifically, in the first chance presentation, an presentation is executed to encourage the player to hit to the right, and to have the game ball enter the second large prize opening 212, and further to have the game ball enter the V prize opening 222 to confirm the jackpot.
[0154] When the player recognizes the first chance performance to be executed and executes a right shot, and is able to cause the game ball to enter the second large winning opening 212 at the timing when the second opening / closing door 213 is open, and the game ball can be stored in the storage section 218 (see FIG. 4) (advance to [Storage in storage section] shown in the time chart), the storage valve 216 executes an opening / closing operation once after the second opening / closing door 213 is closed. At this time, the one game ball stored in the storage section 218 flows through the flow path 211 and flows into the crane 220.
[0155] The game ball circulating through the Kluen 220 enters the V winning hole 222 or the non-V winning hole 224. When the game ball circulating through the Kluen 220 enters the V winning hole 222 (advance to [Ball Enters V Winning Hole] shown in the time chart), a jackpot is confirmed. Then, when a jackpot is confirmed, a V winning jackpot performance is executed. The V winning jackpot performance is a performance that suggests that a game ball has entered the V winning hole 222 and suggests a jackpot. In this embodiment, the character "V" is displayed on the display surface 41a, and the character "jackpot" is displayed. Note that the V winning jackpot performance executed in case 1 and the V winning jackpot performance executed in case 2 may be the same or similar performances, or may be completely different performances. In this embodiment, the V winning jackpot performance executed in case 1 and the V winning jackpot performance executed in case 2 are the same or similar performances. In this way, it is possible to make it difficult for the player to determine whether the progress of the game in progress is case 1 or case 2, allowing the player to make various guesses and creating a sense of expectation.
[0156] Thereafter, the opening / closing execution mode, which is triggered by winning a small prize in the prize lottery triggered by the ball entering the first starting hole 33, ends. Then, a new opening / closing execution mode is started by a big prize based on the game ball entering the V winning hole 222. When a big prize is triggered by the game ball entering the V winning hole 222, the type of the big prize is determined together with the confirmation of the big prize.
[0157] Also, a configuration may be adopted in which the big win presentation executed when the gaming ball enters the V winning opening 222 in case 1 and the big win presentation executed when the gaming ball enters the V winning opening 222 in case 2 are the same or similar presentations. By adopting such a configuration, it is made difficult for the player to determine whether or not a big win has been confirmed by the entry of the gaming ball into the V winning opening 222, and the player can be made to make various guesses and can be given a sense of expectation.
[0158] On the other hand, when the game ball circulating through the Kluen 220 enters the non-V winning port 224 (advance to [Ball not entering V winning port] shown in the time chart), an effect (hereinafter also referred to as the second chance effect) is executed, which indicates that the second of the two opportunities (chances) to win the jackpot has started. The second chance effect is an effect that prompts the player to operate the effect operation button 24, and if the player operates the effect operation button 24 within a predetermined period, an effect is executed indicating that a miss has been confirmed at the timing when the player operates the effect operation button 24. In addition, if the player does not operate the effect operation button 24 within a predetermined period after the execution of the effect that prompts the player to operate the effect operation button 24, an effect is executed indicating that a miss has been confirmed after the predetermined period has elapsed. The confirmation of a miss suggested in the second chance effect is a content that suggests that a miss has been made (or that it was a miss) in the winning lottery in the game round U2.
[0159] After the second chance performance is executed, the round game that is being executed due to the winning of the small jackpot in the winning lottery in game round U2 ends, and then the open / close execution mode ends. Then, a performance that encourages the player to hit with the left (left hit suggestion performance) is executed. The player hits with the left and tries to get the game ball to enter the first starting hole 33 again.
[0160] Next, a case where the player recognizes the first chance performance and executes a right hit, but is unable to cause the game ball to enter the second large winning opening 212 at the timing when the second opening / closing door 213 is open, and is unable to cause the game ball to be stored in the storage section 218 (advance to [not stored in storage section] shown in the time chart) will be described. In this case, the second chance performance is executed after the second opening / closing door 213 is closed. The second chance performance in this case is also a performance that prompts the player to operate the performance operation button 24, and if the player operates the performance operation button 24 within a predetermined period, a performance is executed that indicates that a miss has been confirmed at the timing when the performance operation button 24 is operated by the player. In addition, if the player does not operate the performance operation button 24 within a predetermined period after the performance that prompts the player to operate the performance operation button 24 is executed, a performance is executed that indicates that a miss has been confirmed after the predetermined period has elapsed.
[0161] After the second chance performance is executed, the round game that is being executed due to the winning of the small jackpot in the winning lottery in game round U2 ends, and then the open / close execution mode ends. Then, a performance that encourages the player to hit with the left (left hit suggestion performance) is executed. The player hits with the left and tries to get the game ball to enter the first starting hole 33 again.
[0162] As described above, in the winning lottery executed when the game ball enters the first starting hole 33, whether the player wins a big win (case 1) or a small win (case 2), the first symbol display unit 37a displays a pattern of symbols indicating the result of the winning lottery, but no performance is performed suggesting the result of the winning lottery by displaying an image on the symbol display device 41 or outputting a sound. Therefore, a player who knows the result of the winning lottery by displaying an image on the symbol display device 41 or outputting a sound cannot know the result of the lottery at the end of a game round. As a result, even if the player wins a small win, the player can be given a sense of expectation that he or she may have won a big win.
[0163] Furthermore, after a round of play is completed, in both Case 1 and Case 2, a right-hit suggestion effect and a W-chance suggestion effect are executed, so that even during the period when the effect is executed after a round of play is completed, it is possible to give the player a sense of expectation that he or she may have won a big jackpot rather than a small jackpot in the lottery.
[0164] In addition, in the pachinko machine 10 of this embodiment, when a jackpot is won in a winning lottery triggered by a ball entering the first starting hole 33, the type of jackpot is not determined at the time of winning the jackpot in the winning lottery, but is determined by the game ball entering the type determination gate 202 during the execution of the open / close execution mode. Then, when the type of jackpot is determined, the round lamp of the round display unit 39 lights up with a display according to the number of rounds played corresponding to the type of jackpot. On the other hand, if a small jackpot is won, the round lamp does not light up. In other words, even if a jackpot is won or a small jackpot is won, the round lamp does not light up immediately after the end of a game round, so that it is possible to avoid the player from identifying whether the jackpot is won or the small jackpot in the game round based on the round lamp after the game round ends.
[0165] As a result, the player is not made aware of the result of the winning lottery until the player makes a right hit and causes the game ball to enter the type determination gate 202 after the end of a game round, and the player can be given a sense of expectation that he or she may have won a big win, not a small win, for a relatively long period of time. In other words, even after the end of a game round and the opening and closing execution mode based on a big win or a small win is started, the player can be given a sense of expectation for a relatively long period of time, and can be made to pay attention to the game. In addition, when the type of big win is determined, the player is made to make a right hit and causes the game ball to enter the type determination gate 202, so that the player is actively involved in the determination of the type of big win, and the player can be made to pay attention to the game even more during the opening and closing execution mode.
[0166] In case 1, even though the jackpot is won in the winning lottery in game round U1 and the game ball enters the V winning hole 222 after that, the round game that has been executed as a result of the winning of the jackpot in the winning lottery in game round U1 continues, the jackpot triggered by the game ball entering the V winning hole 222 is not confirmed, and a new opening / closing execution mode based on the game ball entering the V winning hole 222 is not started. Furthermore, the game ball entering the V winning hole 222 does not give any special benefit to the player, and the game state is not changed. On the other hand, in case 2, when a small prize is won in the winning lottery in the game round U2 and then the game ball enters the V winning opening 222, a big prize is confirmed, and after the opening / closing execution mode triggered by the winning of the small prize in the winning lottery in the game round U2 ends, a new opening / closing execution mode triggered by the big prize based on the game ball entering the V winning opening 222 starts. That is, since there are cases where a bonus is given to the player as a result of the game ball entering the V winning opening 222 and cases where it is not given, when the game ball enters the V winning opening 222 during a game, the player can guess whether or not a bonus will be given, and the player can be given a sense of expectation that a bonus will be given.
[0167] Furthermore, when the game ball enters the V winning port 222, the player can guess whether the result of the winning lottery in the game that triggered the game ball to enter the V winning port 222 is a big win or a small win, giving the player even greater expectations.
[0168] In addition, in case 1, when a game ball enters the V winning opening 222, even though a special benefit triggered by the game ball entering the V winning opening 222 is not awarded, a V winning jackpot presentation is executed in response to the game ball entering the V winning opening 222. In case 2, when a game ball enters the V winning opening 222, a special benefit triggered by the game ball entering the V winning opening 222 is awarded, and a V winning jackpot presentation is executed in response to the game ball entering the V winning opening 222. Therefore, even if a special benefit triggered by the game ball entering the V winning opening 222 is not awarded, a player who recognizes that a V winning jackpot has been executed can be given a sense of expectation that a special benefit will be awarded.
[0169] In case 1, even if the game ball enters the V winning port 222, no special benefit is awarded as a result of the ball entering the port. However, a first chance performance is executed to encourage the game ball to enter the V winning port 222, so that a player who recognizes that the performance has been executed can be given a sense of expectation that a special benefit may be awarded. Furthermore, the game ball can be encouraged to be launched in a manner that will cause the game ball to enter the V winning port 222.
[0170] Furthermore, in case 1, when the game ball enters the V winning hole 222, even though the first round of the round game that is being executed as a result of winning the jackpot in the winning lottery in the game round U1 ends and the second round (2nd R) starts, a performance is executed that suggests that a new opening and closing execution mode has started from the second round onwards. By doing so, the player can be made to recognize that a new opening and closing execution mode based on the game ball entering the V winning hole 222 has started, and a sense of expectation can be given to the player. In other words, a new sense of expectation can be given to the player during the round game that is being executed as a result of winning the jackpot in the winning lottery in the game round U1.
[0171] <A5> Various processes executed in the main control device: Next, an example of a specific process executed in the pachinko machine 10 of the present embodiment will be described. First, the process executed in the main control device 60 will be described, and then the process executed in the sound and light emission control device 90 and the display control device 100 will be described.
[0172] <Timer interrupt processing> 13 is a flowchart showing the timer interrupt process. As described above, the timer interrupt process is started by the MPU 62 of the main control device 60 periodically (for example, every 2 msec).
[0173] In step Sa0101, a process of reading various detection sensors is executed. That is, the state of various detection sensors connected to the main control device 60 is read, the state of the sensor is determined, and the detection information (ball entry detection information) is saved. Then, the process proceeds to step Sa0102.
[0174] In step Sa0102, the random-number initial-value counter CINI is updated. Specifically, 1 is added to the random-number initial-value counter CINI, and when the counter value reaches the maximum value, the counter value is cleared to 0. The updated value of the random-number initial-value counter CINI is then stored in the corresponding buffer area of the RAM 64. Then, the process proceeds to step Sa0103.
[0175] In step Sa0103, the values of the winning random number counter C1, the big winning type counter C2, the reach random number counter C3, and the electric role opening counter C4 are updated. Specifically, 1 is added to each of the winning random number counter C1, the big winning type counter C2, the reach random number counter C3, and the electric role opening counter C4, and when each counter value reaches its maximum value, each is cleared to 0. The updated values of each counter C1 to C4 are then stored in the corresponding buffer area of the RAM 64. Then, the process proceeds to step Sa0104. The value of the variation type counter CS is updated in the normal processing (FIG. 22) described later.
[0176] In step Sa0104, a ball entry process for the start hole is executed in association with the entry of the game ball into the first start hole 33 and the second start hole 34. The details of the ball entry process for the start hole in step Sa0104 will be described later. After executing step Sa0104, the process proceeds to step Sa0105.
[0177] In step Sa0105, a through ball entry process is executed in association with the entry (passage) of a gaming ball into the through gate 35. The through ball entry process in step Sa0105 will be described later in detail. After executing step Sa0105, the process proceeds to step Sa0106.
[0178] In step Sa0106, a ball entry process for the category determination gate is executed in response to the entry of a game ball into the category determination gate. The ball entry process for the category determination gate in step Sa0106 will be described in detail later. After executing step Sa0106, the process proceeds to step Sa0107.
[0179] In step Sa0107, a ball entry process for the big prize opening is executed in response to the entry of a game ball into the big prize opening. The ball entry process for the big prize opening in step Sa0107 will be described in detail later. After executing step Sa0107, the process proceeds to step Sa0108.
[0180] In step Sa0108, a ball-entry process for the Kloun is executed in response to the entry of the game ball into the Kloun. The ball-entry process for the Kloun in step Sa0108 will be described in detail later. After executing step Sa0108, the MPU 62 ends the timer interrupt process.
[0181] <Starting ball entry processing> Next, the ball-entry process for the starting hole will be described. The ball-entry process for the starting hole is executed by the MPU 62 of the main control device 60 as a subroutine of the timer interrupt process (Fig. 13: Sa0104).
[0182] 14 is a flow chart showing ball entry processing for the start hole. In step Sa0201, whether or not the game ball has entered the first start hole 33 (start winning) is determined based on the detection state of the detection sensor corresponding to the first start hole 33. In step Sa0201, if it is determined that the game ball has entered the first start hole 33 (Sa0201: YES), the process proceeds to step Sa0202, where a prize ball command is set to cause the payout control device 70 to pay out three game balls. Then, the process proceeds to step Sa0203.
[0183] In step Sa0203, an external signal setting process is performed to output a signal to the management and control device on the gaming hall side that a gaming ball has entered the first starting hole 33. After that, the process proceeds to step Sa0204.
[0184] In step Sa0204, the start pending number RaN (hereinafter also referred to as the first start pending number RaN), which is a value stored in the pending number storage area of the first pending area Ra, is read out, and the first start pending number RaN is set as the target of processing described later. The first start pending number RaN indicates the number of reserved balls based on balls entering the first start hole 33. Then, proceed to step Sa0209.
[0185] In step Sa0201, if it is determined that the game ball has not entered the first starting hole 33 (Sa0201: NO), proceed to step Sa0205 and determine whether the game ball has entered the second starting hole 34 based on the detection state of the detection sensor corresponding to the second starting hole 34.
[0186] In step Sa0205, if it is determined that the gaming ball has entered the second starting hole 34 (Sa0205: YES), the process proceeds to step Sa0206, where a prize ball command is set to cause the payout control device 70 to pay out three gaming balls. Then, the process proceeds to step Sa0207. On the other hand, in step Sa0205, if it is determined that the gaming ball has not entered the second starting hole 34 (Sa0205: NO), the ball entry process for this starting hole is terminated.
[0187] In step Sa0207, an external signal setting process is performed to output a signal to the management control device on the gaming hall side that the gaming ball has entered the second starting hole 34. After that, the process proceeds to step Sa0208.
[0188] In step Sa0208, the start reserved number RbN (hereinafter also referred to as the second start reserved number RbN), which is a value stored in the reserved number storage area of the second reserved area Rb, is read out, and the second start reserved number RbN is set as a target for processing described later. The second start reserved number RbN indicates the number of reserved balls based on balls entering the second start hole 34. Then, proceed to step Sa0209.
[0189] In step Sa0209, it is determined whether the start pending number N (RaN or RbN) set in step Sa0204 or step Sa0208 described above is less than the upper limit (4 in this embodiment). In step Sa0209, if the start pending number N is not less than the upper limit (Sa0209: NO), the ball entry process for this start hole is terminated.
[0190] On the other hand, if the start pending number N is less than the upper limit in step Sa0209 (Sa0209: YES), proceed to step Sa0210, add 1 to the start pending number N in the corresponding pending area, and then proceed to step Sa0211, add 1 to the value stored in the total pending number storage area (hereinafter referred to as the total pending number CRN). The total pending number CRN indicates the sum of the first start pending number RaN and the second start pending number RbN. Then proceed to step Sa0212.
[0191] In step Sa0212, the values of the winning random number counter C1, the reach random number counter C3, and the fluctuation type counter CS updated in normal processing (FIG. 22) are stored in the first free memory area of the corresponding holding area, i.e., the memory area corresponding to the held number to which 1 was added in step Sa0210. Specifically, when the first start held number RaN is set as the processing target, the values of the winning random number counter C1, the reach random number counter C3, and the fluctuation type counter CS updated in step Sa0103 (FIG. 13) are stored in the first free memory area of the first holding area Ra, i.e., the memory area corresponding to the first start held number RaN to which 1 was added in step Sa0210. In addition, when the second start pending number RbN is set as the processing target, the values of the winning random number counter C1, the reach random number counter C3, and the fluctuation type counter CS updated in step Sa0103 (FIG. 13) are stored in the first free memory area of the second reserve area Rb, that is, the memory area corresponding to the second start pending number RbN to which 1 has been added in step Sa0210. After executing step Sa0212, proceed to step Sa0213.
[0192] In step Sa0213, a first determination process is executed. The first determination process is a process that executes a determination of the result of the winning lottery (lottery result), the type of the big win, the occurrence or non-occurrence of a reach, the variable time of the number of games, etc. based on the information (reserved information) of each value of the winning random number counter C1, the big win type counter C2, the reach random number counter C3, and the variable type counter CS before the reserved information becomes the subject of the winning lottery by the main control device 60. The details of the first determination process will be described later. After executing step Sa0213, the process proceeds to step Sa0214.
[0193] In step Sa0214, a process for setting a reserved command is executed. Specifically, the judgment result (first judgment information) of the first judgment process executed based on the information (reserved information) of each value of the winning random number counter C1, the reach random number counter C3, and the fluctuation type counter CS is set as a reserved command.
[0194] The hold command is a command for making the sub-side control device recognize the occurrence of a ball entering the first starting hole 33 or the second starting hole 34 and the judgment result (first judgment information) by the first judgment process based on the hold information acquired based on the ball entering, before the hold information becomes the subject of a winning lottery by the main control device 60. The hold command is transmitted to the audio and light emission control device 90 in the command output process (FIG. 22: step Sa1003) of the normal process described later.
[0195] In addition, when the voice and light emission control device 90 receives a hold command transmitted based on a ball entering the first starting hole 33, it transmits a command to the display control device 100 to change the display in the first hold display area Ds1 of the pattern display device 41 to correspond to the increase in the number of reserved balls. The display control device 100 that receives the command changes the display in the first hold display area Ds1 of the pattern display device 41 to correspond to the increase in the number of reserved balls. On the other hand, when the voice and light emission control device 90 receives a hold command transmitted based on a ball entering the second starting hole 34, it transmits a command to the display control device 100 to change the display in the second hold display area Ds2 of the pattern display device 41 to correspond to the increase in the number of reserved balls. The display control device 100 that receives the command changes the display in the second hold display area Ds2 of the pattern display device 41 to correspond to the increase in the number of reserved balls.
[0196] After executing step Sa0214, the main MPU 62 terminates the ball entry processing for this starting hole.
[0197] <First decision process> Next, the first-goal determination process will be described. The first-goal determination process is executed by the MPU 62 of the main control device 60 as a subroutine (FIG. 14: Sa0213) of the ball-entering process for the starting hole.
[0198] 15 is a flowchart showing the first determination process. As described above, the first determination process is a process that performs, based on the reserved information, a determination of whether the winning lottery will be won, a determination of the type of big win, a determination of whether a reach will occur, a determination of the variable time of the number of times of play, and the like, before the reserved information becomes the subject of the winning lottery by the main control device 60.
[0199] In step Sa0301, a process for acquiring jackpot / reach information is executed. This process is a process for determining whether or not the winning lottery has been won, the type of jackpot, and whether or not a reach has occurred. The details of the process for acquiring jackpot / reach information will be described later. After executing step Sa0301, the process proceeds to step Sa0302.
[0200] In step Sa0302, a variable time information acquisition process is executed. This process is a process for determining the variable time of the number of games played. The variable time information acquisition process will be described in detail later.
[0201] After executing step Sa0302, the destination determination process ends.
[0202] <Jackpot / Reach Information Acquisition Processing> Next, the big win / reach information acquisition process will be described. The big win / reach information acquisition process is executed by the MPU 62 of the main control device 60 as a subroutine of the first determination process (Fig. 15: Sa0301).
[0203] Fig. 16 is a flow chart showing the process of acquiring information on the jackpot and reach. In step Sa0401, the value of the winning random number counter C1 stored in the memory area (reservation area) by the ball entering the starting hole in the ball entering process for the starting hole (Fig. 14) is read out. Then, the process proceeds to step Sa0402.
[0204] In step Sa0402, it is determined whether the value of the winning random number counter C1 that has been read out is based on the first reserve area Ra. In other words, it is determined whether the reserved information that is the subject of the first determination process is information acquired as a result of a game ball entering the first start hole 33, or information acquired as a result of a game ball entering the second start hole 34. In step Sa0402, if it is determined that the reserved area that has been read out is based on the first reserve area Ra (Sa0402: YES), the process proceeds to step Sa0403 and refers to the winning / losing table for the first start hole. Then, the process proceeds to step Sa0405.
[0205] On the other hand, in step Sa0402, if it is determined that the read-out reserved area is not based on the first reserved area Ra, that is, if the read-out reserved area is based on the second reserved area Rb (Sa0402: NO), the process proceeds to step Sa0404, where the win / loss table for the first starting port is referenced. Then, the process proceeds to step Sa0405.
[0206] In step Sa0405, it is determined whether the value of the winning random number counter C1 that was read out is a winning jackpot in the winning lottery. In step Sa0405, if it is determined that the value of the winning random number counter C1 that was read out is a winning jackpot in the winning lottery (Sa0405: YES), the process proceeds to step Sa0406.
[0207] In step Sa0406, the big win information is stored in the advance determination process result storage area 64h. After that, the big win / reach information acquisition process is terminated.
[0208] On the other hand, in step Sa0405, if it is determined that the read value of the winning random number counter C1 does not indicate a big win in the winning lottery (Sa0405: NO), the process proceeds to step Sa0407.
[0209] In step Sa0407, it is determined whether the value of the winning random number counter C1 that was read out is a winning prize in the winning lottery. In step Sa0407, if it is determined that the value of the winning random number counter C1 that was read out is a winning prize in the winning lottery (Sa0407: YES), the process proceeds to step Sa0408.
[0210] In step Sa0408, the small win information is stored in the first determination process result storage area 64h. After that, the big win / reach information acquisition process is terminated.
[0211] In step Sa0407, when it is determined that the read value of the winning random number counter C1 does not indicate a small win in the winning lottery (Sa0407: NO), the process proceeds to step Sa0409.
[0212] In step Sa0409, the value of the reach random number counter C3 stored in the memory area due to the ball entering the starting hole this time is read out. Then, the process proceeds to step Sa0410, where the reach judgment table stored in the reach judgment table storage area 63c is referenced. Then, the process proceeds to step Sa0411, where, as a result of referring to the reach judgment table, it is determined whether the value of the reach random number counter C3 read out this time corresponds to the occurrence of a reach.
[0213] If it is determined in step Sa0411 that the reach occurrence is possible (Sa0411: YES), the process proceeds to step Sa0412, where the reach occurrence information is stored in the advance determination process result storage area 64h. After that, the jackpot / reach information acquisition process is terminated. On the other hand, if it is determined in step Sa0411 that the reach occurrence is not possible (Sa0411: NO), the jackpot / reach information acquisition process is terminated.
[0214] <Variable time information acquisition process> Next, the variable time information acquisition process will be described. The variable time information acquisition process is executed by the MPU 62 of the main control device 60 as a subroutine of the destination determination process (Fig. 15: Sa0302).
[0215] 17 is a flowchart showing the variable time information acquisition process. In step Sa0501, the value of the variable type counter CS stored in the memory area by the ball entering the starting hole in the ball entering process for the starting hole (FIG. 14) is acquired. Then, the process proceeds to step Sa0502.
[0216] In step Sa0502, it is determined whether or not the winning lottery for the current game is a winning lottery. Specifically, it is determined whether or not there is a jackpot based on the winning lottery result determined by the jackpot / reach information acquisition process, and if there is a jackpot (Sa0502: YES), it proceeds to step Sa0503.
[0217] In step Sa0503, the CPU 61 acquires the fluctuation time information corresponding to the current value of the fluctuation type counter CS by referring to the fluctuation time table for the big win stored in the fluctuation time table storage area 63d of the ROM 63. After executing step Sa0503, the CPU 61 proceeds to step Sa0509.
[0218] In step Sa0509, the acquired variable time information is stored in the prior determination process result storage area 64h of the RAM 64. Thereafter, this variable time information acquisition process ends.
[0219] In step Sa0502, if it is determined that the lottery result of the winning lottery is not a big win (step Sa0502: NO), proceed to step Sa0504 to determine whether or not the small win has been won in the winning lottery for the current game round. In step Sa0504, if it is determined that the small win has been won (Sa0504: YES), proceed to step Sa0505.
[0220] In step Sa0505, the process refers to the small winning variable time table stored in the variable time table storage area 63d of the ROM 63 to obtain variable time information corresponding to the current value of the variable type counter CS. After executing step Sa0505, the process proceeds to step Sa0509.
[0221] In step Sa0509, the acquired variable time information is stored in the prior determination process result storage area 64h of the RAM 64. Thereafter, this variable time information acquisition process ends.
[0222] In step Sa0504, if it is determined that the small win has not been won in the winning lottery for the current game round (Sa0504: NO), the process proceeds to step Sa0506 to determine whether or not a reach will occur. In step Sa0506, if it is determined that a reach will occur (Sa0506: YES), the process proceeds to step Sa0507.
[0223] In step Sa0507, the process refers to the reach occurrence variable time table stored in the variable time table storage area 63d of the ROM 63 to acquire variable time information corresponding to the current value of the variable type counter CS. Then, the process proceeds to step Sa0509, where the acquired variable time information is stored in the first determination process result storage area 64h of the RAM 64, and the variable time information acquisition process is terminated.
[0224] In step Sa0506, if it is determined that no reach will occur in the current game (step Sa0506: NO), the process proceeds to step Sa0508, where the process refers to the reach non-occurrence fluctuation time table stored in the fluctuation time table storage area 63d to obtain a fluctuation time corresponding to the current value of the fluctuation type counter CS. Thereafter, the process proceeds to step Sa0509, where the obtained fluctuation time information is stored in the first determination process result storage area 64h of the RAM 64, and the fluctuation time information acquisition process is terminated.
[0225] <Ball entry processing for through balls> Next, the through ball entry process will be described. The through ball entry process is executed by the MPU 62 of the main control device 60 as a subroutine of the timer interrupt process (FIG. 13: step Sa0105).
[0226] FIG. 18 is a flow chart showing the ball entry process for through play. In step Sa0601, it is determined whether or not the game ball has entered the through gate 35. If it is determined in step Sa0601 that the game ball has entered the through gate 35 (Sa0601: YES), the process proceeds to step Sa0602, where it is determined whether or not the number of reserved accessory items SN is less than the upper limit (4 in this embodiment). The number of reserved accessory items SN is a value indicating the number of balls that have entered the through gate 35 and are reserved for the purpose of performing a lottery for opening an electric accessory item. In this embodiment, the maximum value of the number of reserved accessory items SN is 4. On the other hand, if it is determined in step Sa0601 that the game ball has not entered the through gate 35 (Sa0601: NO), this ball entry process for through play is terminated.
[0227] In step Sa0602, if it is determined that the number of reserved reels SN is less than the upper limit (less than 4) (Sa0602: YES), the process proceeds to step Sa0603, where the number of reserved reels SN is incremented by 1. Then, the process proceeds to step Sa0604.
[0228] In step Sa0604, the value of the electric role opening counter C4 updated in step Sa0103 (FIG. 13) is stored in the first free memory area of the electric role reservation area 64c of the RAM 64. After that, the ball entry process for through is terminated.
[0229] On the other hand, in step Sa0602, if it is determined that the value of the number of reserved reels SN is not less than the upper limit (Sa0602: NO), that is, if it is determined that the value of the number of reserved reels SN is the upper limit, the ball entry process for through is terminated without storing the value of the electric reel opening counter C4.
[0230] <Ball entry processing for category determination gate> Next, the ball entry process for the category determination gate will be described. The ball entry process for the category determination gate is executed by the MPU 62 of the main control device 60 as a subroutine of the timer interrupt process (FIG. 13: step Sa0106).
[0231] 19 is a flow chart showing the ball entry process for the category determination gate. In step Sa0701, it is determined whether or not the gaming ball has entered the category determination gate 202. If it is determined in step Sa0701 that the gaming ball has entered the category determination gate 202 (Sa0701: YES), the process proceeds to step Sa0702. On the other hand, if it is determined in step Sa0701 that the gaming ball has not entered the category determination gate 202 (Sa0701: NO), the ball entry process for the category determination gate ends directly.
[0232] In step Sa0702, it is determined whether the type determination permission flag is ON. The type determination permission flag is turned ON when the opening / closing execution mode is started and the type determination process (see FIG. 29) is executed as a result of winning a jackpot in the winning lottery, and is turned OFF after the value of the jackpot type counter C2 for determining the jackpot type is stored in the memory area in the ball entry process for this type determination gate (Sa0705).
[0233] In step Sa0702, if it is determined that the category determination permission flag is ON (Sa0702: YES), the process proceeds to step Sa0703. In step Sa0702, if it is determined that the category determination permission flag is not ON (Sa0702: NO), the ball entry process for the category determination gate ends.
[0234] In step Sa0703, the value of the big win type counter C2 is stored in the corresponding storage area (type determination process execution area 64i), and then the process proceeds to step Sa0704.
[0235] In step Sa0704, the jackpot type counter storage completion flag is turned ON. The jackpot type counter storage completion flag is turned ON when the value of the jackpot type counter C2 is stored in the type determination process execution area 64i, and is turned OFF when the jackpot type is determined in the type determination process (see FIG. 29) described later. After executing step Sa0704, the process proceeds to step Sa0705.
[0236] In step Sa0705, the category determination permission flag is turned OFF, and then the ball entry process for the category determination gate is terminated.
[0237] <Ball entry processing for the big prize entrance> Next, the ball entry process for the big prize opening will be described. The ball entry process for the big prize opening is executed by the MPU 62 of the main control device 60 as a subroutine of the timer interrupt process (FIG. 13: step Sa0107).
[0238] 20 is a flow chart showing ball entry processing for the large prize opening. In step Sa0801, it is determined whether or not the game ball has entered the first large prize opening 36a. In step Sa0801, if it is determined that the game ball has entered the first large prize opening 36a (Sa0801: YES), the process proceeds to step Sa0802. On the other hand, in step Sa0801, if it is not determined that the game ball has entered the first large prize opening 36a (Sa0801: NO), the process proceeds to step Sa0804.
[0239] In step Sa0802, the number of prize balls to be paid out based on the ball entering the first large prize opening 36a is set. In this embodiment, when one game ball enters the first large prize opening 36a, 15 game balls are paid out as prize balls. After executing step Sa0802, the process proceeds to step Sa0803.
[0240] In step Sa0803, a first large prize opening ball entry command is set. The first large prize opening ball entry command is a command for making the sub-side control device recognize that a game ball has entered the first large prize opening 36a. The first large prize opening ball entry command is transmitted to the sound and light emission control device 90 in the command output process (FIG. 22: step Sa1003) of the normal process described later. After executing step Sa0803, the process proceeds to step Sa0804.
[0241] In step Sa0804, it is determined whether or not the gaming ball has entered the second large prize opening 212. If it is determined in step Sa0804 that the gaming ball has entered the second large prize opening 212 (Sa0804: YES), the process proceeds to step Sa0805. On the other hand, if it is determined in step Sa0804 that the gaming ball has not entered the second large prize opening 212 (Sa0804: NO), the ball entry process for the large prize opening is terminated as is.
[0242] In step Sa0805, the number of prize balls to be paid out is set based on the entry of a ball into the second large prize opening 212. In this embodiment, when one game ball enters the second large prize opening 212, 15 game balls are paid out as prize balls. After executing step Sa0805, the process proceeds to step Sa0806.
[0243] In step Sa0806, a second large prize opening ball entry command is set. The second large prize opening ball entry command is a command for making the sub-side control device recognize that a game ball has entered the second large prize opening 212. The second large prize opening ball entry command is transmitted to the sound and light emission control device 90 in the command output process (FIG. 22: step Sa1003) of the normal process described below. After executing step Sa0806, the ball entry process for the large prize opening is terminated.
[0244] <Ball entry processing for Kluen> Next, the ball-entry process for the Kloon will be described. The ball-entry process for the Kloon is executed by the MPU 62 of the main control device 60 as a subroutine of the timer interrupt process (FIG. 13: step Sa0108).
[0245] FIG. 21 is a flow chart showing the ball entry process for the Kluen. In step Sa0901, it is determined whether the Kluen ball entry permission flag is ON. The Kluen ball entry permission flag is turned ON when the storage valve 216 is opened in the big prize opening opening opening process (FIG. 32), and is turned OFF when a game ball enters the V prize opening 222 or the non-V prize opening 224 of the Kluen 220 (FIG. 21: Sa0910). In this way, even if the storage valve 216 does not perform an opening operation, it is possible to prevent a game ball from unintentionally circulating in the Kluen due to damage or abnormality of the storage valve drive mechanism 217 or the storage valve 216, and entering the V prize opening 222 and resulting in a big win. In step Sa0901, if it is determined that the Kluen ball entry permission flag is ON (Sa0901: YES), the process proceeds to step Sa0902. On the other hand, if it is determined in step Sa0901 that the Kroon goal permission flag is not ON (Sa0901: NO), the Kroon goal goal process ends.
[0246] In step Sa0902, it is determined whether or not a gaming ball has entered the V winning hole 222. In step Sa0902, if it is determined that a gaming ball has entered the V winning hole 222 (Sa0902: YES), the process proceeds to step Sa0903.
[0247] In step Sa0903, it is determined whether the small win flag is ON. That is, in this process, it is determined whether the opportunity for the game ball to enter the V winning opening 222 is winning a small win in the winning lottery or winning a big win in the winning lottery. As explained in case 1 of FIG. 11, if the game ball enters the V winning opening 222 as a result of winning a small win in the winning lottery, a big win is confirmed, but if the game ball enters the V winning opening 222 as a result of winning a big win in the winning lottery, the round game that is being executed as a result of winning a big win in the winning lottery in the game round is continued, and the big win triggered by the game ball entering the V winning opening 222 is not confirmed, and a new opening / closing execution mode based on the game ball entering the V winning opening 222 is not started. Furthermore, the entry of the game ball into the V winning opening 222 does not give any special benefit to the player, and does not change the game state. Therefore, in step Sa0903, it is determined whether the game ball entered the V winning opening 222 because of a small win in the winning lottery, or because of a big win in the winning lottery, thereby determining whether a big win is confirmed or not. In step Sa0903, if it is determined that the small win flag is ON (Sa0903: YES), the process proceeds to step Sa0904.
[0248] In step Sa0904, the value of the jackpot type counter C2 is stored in the corresponding storage area (type determination process execution area 64i). As described above, in this embodiment, when a jackpot is won in a winning lottery executed in response to a game ball entering the first start hole 33 or the second start hole 34, the value of the jackpot type counter C2 is stored in the corresponding storage area (type determination process execution area 64i) in the ball entry process for the type determination gate in response to a game ball entering the type determination gate 202 during the execution of the open / close execution mode. In the case of a jackpot triggered by a game ball entering the V winning hole 222, the value of the jackpot type counter C2 is stored in the corresponding storage area (type determination process execution area 64i) by the game ball entering the V winning hole 222. After executing step Sa0904, the process proceeds to step Sa0905.
[0249] In step Sa0905, the V winning jackpot flag is turned ON. The V winning jackpot flag is turned ON when the game ball enters the V winning opening 222, and is turned OFF after the opening time setting of the opening / closing execution mode by the V winning jackpot is completed (FIG. 32: Sa1910). After executing step Sa0905, proceed to step Sa0906.
[0250] In step Sa0906, a V winning command is set. The V winning command is a command for making the sub-side control device recognize that a game ball has entered the V winning port 222 as a result of a small win in the winning lottery. The V winning command is transmitted to the sound and light emission control device 90 in the command output process (FIG. 22: step Sa1003) of the normal process described later. After executing step Sa0906, the process proceeds to step Sa0910.
[0251] On the other hand, if it is determined in step Sa0903 that the small win flag is not ON (Sa0903: NO), the process proceeds to step Sa0907.
[0252] In step Sa0907, a dummy V winning command is set. The dummy V winning command is a command for making the sub-side control device recognize that a game ball has entered the V winning hole 222 as a result of a big win in the winning lottery. The dummy V winning command is transmitted to the sound and light emission control device 90 in the command output process (FIG. 22: step Sa1003) of the normal process described later. After executing step Sa0907, the process proceeds to step Sa0910.
[0253] In step Sa0902, when it is determined that the gaming ball has not entered the V winning hole 222 (Sa0902: NO), the process proceeds to step Sa0908.
[0254] In step Sa0908, it is determined whether or not a game ball has entered the non-V winning opening 224. In step Sa0908, if it is determined that a game ball has entered the non-V winning opening 224 (Sa0908: YES), the process proceeds to step Sa0909. On the other hand, in step Sa0908, if it is determined that a game ball has not entered the non-V winning opening 224 (Sa0908: NO), the ball entry process for the Klune ends as is.
[0255] In step Sa0909, a non-V winning command is set. The non-V winning command is a command for making the sub-side control device recognize that a game ball has entered the non-V winning port 224. The non-V winning command is transmitted to the sound and light emission control device 90 in the command output process (FIG. 22: step Sa1003) of the normal process described later. After executing step Sa0909, the process proceeds to step Sa0910.
[0256] In step Sa0910, the Kroon goal permission flag is turned OFF, and the Kroon goal process is then terminated.
[0257] <Normal processing> Next, the normal processing will be described. The normal processing is processing that is started by the MPU 62 of the main control device 60 when the power is turned on. In the normal processing, the main processing of the game is executed.
[0258] 22 is a flowchart showing normal processing. In step Sa1001, start-up processing is executed. Specifically, initial settings of each control device associated with power-on, and a determination of the validity of data stored and held in RAM 64 are executed. Then, the process proceeds to step Sa1002.
[0259] In step Sa1002, a start-up command is set. The start-up command is a command for causing each control device on the sub side to start a demo video when the power is turned on. Then, the process proceeds to step Sa1003.
[0260] In step Sa1003, the output data such as the start-up command set in step Sa1002, the command set in the timer interrupt process or the normal process executed last time, etc. are sent to each control device on the sub side. Specifically, the presence or absence of a prize ball command is determined, and if a prize ball command is set, it is sent to the payout control device 70. In addition, if commands related to performance such as a start-up command, a variable command, a variable type command, and a hold command are set, they are sent to the sound and light emission control device 90. After executing step Sa1003, proceed to step Sa1004.
[0261] In step Sa1004, the fluctuation type counter CS is updated. Specifically, the fluctuation type counter CS is incremented by 1, and when the counter value reaches the maximum value, the counter value is cleared to 0. The updated value of the fluctuation type counter CS is then stored in the corresponding buffer area of the RAM 64. Then, the process proceeds to step Sa1005.
[0262] In step Sa1005, the winning ball count signal and payout abnormality signal received from the payout control device 70 are read, and the process proceeds to step Sa1006. In step Sa1006, a game round control process is executed to control the game in each game round. In the game round control process, a winning lottery is performed, the variable display of the patterns by the pattern display device 41 is set, and the display control of the first pattern display unit 37a and the second pattern display unit 37b is performed. The game round control process will be described in detail later. After executing step Sa1006, the process proceeds to step Sa1007.
[0263] In step Sa1007, a game state transition process is executed to transition the game state. By executing the game state transition process, the game state transitions to an open / close execution mode, a high probability mode, a high frequency support mode, or the like. The game state transition process will be described in detail later. Then, the process proceeds to step Sa1008.
[0264] In step Sa1008, an electric role support process is executed to drive and control the electric role 34a provided in the second starting hole 34. In the electric role support process, it is determined whether or not the electric role 34a is opened. The details of the electric role support process will be described later. Then, the process proceeds to step Sa1009.
[0265] In step Sa1009, it is determined whether a predetermined time (4 msec in this embodiment) has elapsed since the start of the current normal processing (strictly speaking, the start of the command output processing in step Sa1003). In other words, it is determined whether the execution timing of the next normal processing has arrived. If it is determined in step Sa1009 that the predetermined time (4 msec) has not elapsed since the start of the current normal processing (Sa1009: NO), in steps Sa1010 and Sa1011, the random number initial value counter CINI and the fluctuation type counter CS are repeatedly updated within the remaining time until the execution timing of the next normal processing. Specifically, in step Sa1010, 1 is added to the random number initial value counter CINI, and when the counter value reaches the maximum value, the counter is cleared to 0. Then, the updated value of the random number initial value counter CINI is stored in the corresponding buffer area of the RAM 64. In addition, in step Sa1011, 1 is added to the fluctuation type counter CS, and when the counter value reaches the maximum value, the counter is cleared to 0. Then, the updated value of the fluctuation type counter CS is stored in the corresponding buffer area of the RAM 64. On the other hand, if it is determined in step Sa1009 that the predetermined time (4 msec) has elapsed since the start of the current normal processing (Sa1009: YES), the process returns to step Sa1003 and executes each process from step Sa1003 to step Sa1008.
[0266] Since the execution time of each process from step Sa1003 to step Sa1008 changes depending on the game state, the remaining time until the execution timing of the next normal process is not constant but fluctuates. Therefore, by repeatedly updating the random number initial value counter CINI and the variation type counter CS using the remaining time, the values of these counters can be randomly updated.
[0267] <Game Play Control Processing> Next, the game play control process will be described. The game play control process is executed by the MPU 62 of the main control device 60 as a subroutine of the normal process (Fig. 22: Sa1006).
[0268] Fig. 23 is a flow chart showing the game round control process. In step Sa1101, it is determined whether or not a special game state is in progress. Specifically, it is determined whether or not the opening and closing execution mode flag in the various flag storage area 64g of the RAM 64 is ON. The opening and closing execution mode flag is turned ON (Sa1112) when the variation of the symbols in the game round in which the big win or small win is won in the winning lottery ends, and is turned OFF (Fig. 28: Sa1629) when the opening and closing execution mode is ended in the game state transition process (Fig. 28).
[0269] If it is determined in step Sa1101 that the opening / closing execution mode flag is ON (Sa1101: YES), it is determined that the special game state is in progress, and this game round control process is terminated without executing any of the processes from step Sa1102 onwards. In other words, if the special game state is in progress, a game round will not be started regardless of whether or not a ball has entered the first start hole 33 or the second start hole 34. On the other hand, if it is determined in step Sa1101 that the opening / closing execution mode flag is not ON, that is, if it is determined that the special game state is not in progress (Sa1101: NO), the process proceeds to step Sa1102.
[0270] In step Sa1102, it is determined whether the main display unit 45 is displaying a variable. Specifically, it is determined whether either the first symbol display unit 37a or the second symbol display unit 37b is displaying a variable. This determination is made by determining whether the variable display flag in the variable display flag storage area in the various flag storage area 64g of the RAM 64 is ON. The variable display flag is turned ON when variable display is started for either the first symbol display unit 37a or the second symbol display unit 37b, and is turned OFF when the variable display ends.
[0271] In step Sa1102, if it is determined that the main display unit 45 is not displaying a variable value (Sa1102: NO), the process proceeds to steps Sa1103 to Sa1107 for starting a game round. In step Sa1103, it is determined whether the total reserved number CRN is "0". When the total reserved number CRN is "0", it means that the start reserved number is "0" for both the first start port 33 and the second start port 34. Therefore, in step Sa1103, if it is determined that the total reserved number CRN is "0" (Sa1103: YES), this game round control process is terminated. On the other hand, in step Sa1103, if it is determined that the total reserved number CRN is not "0" (Sa1103: NO), the process proceeds to step Sa1104.
[0272] In step Sa1104, a data setting process is executed to set the data stored in the first holding area Ra or the second holding area Rb to the state after the fluctuation starts, and the process proceeds to step Sa1105. The data setting process will be described in detail later.
[0273] In step Sa1105, a change start process is executed to start the change display in the main display unit 45 and the change display in the pattern display device 41. The change start process will be described in detail later. Then, the process proceeds to step Sa1106.
[0274] In step Sa1106, it is determined whether the PNC count flag is ON. The PNC count flag is turned ON when the open / close execution mode executed as a result of a big win in which the high frequency support mode is set ends (see FIG. 35), and is turned OFF when the high frequency support mode ends (see FIG. 34). The PNC count flag is set to check the timing for starting to count the number of times the game is executed in the high frequency support mode. In step Sa1106, if it is determined that the PNC count flag is ON (Sa1106: YES), the process proceeds to step Sa1107.
[0275] In step Sa1107, the value of the game count counter PNC is decremented by 1. The game count counter PNC is a counter for counting the number of games played in the high frequency support mode. After step Sa1107 is executed, this game count control process is terminated. On the other hand, if it is determined in step Sa1106 that the PNC count flag is not ON (Sa1106: NO), the game count control process is terminated as is.
[0276] In step Sa1102, when it is determined that the main display unit 45 is performing a variable display (Sa1102: YES), the process for progressing the game round in steps Sa1108 to Sa1113 is executed.
[0277] In step Sa1108, it is determined whether or not the variable time for the current game has elapsed. As described above, the variable time is the time from when the symbol rows start to vary until all the symbol rows stop, and is part of the unit game time. Specifically, in step Sa1108, it is determined whether or not the value of the variable time information stored in the variable time counter area (various counter area 64f) of RAM 64 has become "0". The value of the variable time information is set in the variable time setting process (FIG. 27) described later. The set value of the variable time information is decremented by 1 each time the timer interrupt process is started.
[0278] In step Sa1108, if it is determined that the change time has not elapsed (Sa1108: NO), the process proceeds to step Sa1109, where a change display process is executed. The change display process is a process for changing the display mode in the pattern display section related to the current game round. After executing step Sa1109, the game round control process is terminated.
[0279] In step Sa1108, if it is determined that the fluctuation time has elapsed (Sa1108: YES), the process proceeds to step Sa1110, where a fluctuation end process is executed. The fluctuation end process controls the display of the symbol display section so that the form of the symbol to be displayed in the symbol display section determined in the fluctuation start process (FIG. 25) described later is displayed in the symbol display section related to the current game round. After executing step Sa1110, the process proceeds to step Sa1111.
[0280] In step Sa1111, it is determined whether or not either the big win flag or the small win flag is ON. The big win flag is turned ON in the fluctuation start process (FIG. 25) described later when the lottery result of the winning lottery is a big win. The small win flag is turned ON in the fluctuation start process (FIG. 25) described later when the lottery result of the winning lottery is a small win. In addition, the big win flag and the small win flag are turned OFF in the flag deletion process in the transition process (FIG. 35) at the end of the ending period described later.
[0281] In step Sa1111, if it is determined that either the big win flag or the small win flag is ON (Sa1111: YES), the process proceeds to step Sa1112, where the opening and closing execution mode flag is set to ON. After that, the process proceeds to step Sa1113, where an opening and closing execution mode start command is set. The opening and closing execution mode start command is a command for making the sub-side control device recognize that the opening and closing execution mode is being started. The opening and closing execution mode start command is transmitted to the sound and light emission control device 90 in the command output process (FIG. 22: step Sa1003) of the normal process described later. After executing step Sa1113, the game play control process ends.
[0282] On the other hand, in step Sa1111, if it is determined that either the big win flag or the small win flag is not ON (Sa1111: NO), the game number control process is terminated.
[0283] <Data setting process> Next, the data setting process will be described. The data setting process is executed by the MPU 62 of the main control device 60 as a subroutine of the game play control process (Fig. 23: Sa1104).
[0284] FIG. 24 is a flowchart showing the data setting process. In step Sa1201, it is determined whether the reserved area to be processed for executing the data setting process is the first reserved area Ra. Specifically, if the reserved information stored earliest among the reserved information stored in the first reserved area Ra (reserved information stored in the first area of the first reserved area Ra) in chronological order in the first reserved area Ra (FIG. 6) is stored in the reserved area earlier than the reserved information stored earliest among the reserved information stored in the second reserved area Rb (FIG. 6) in chronological order (reserved information stored in the first area of the second reserved area Rb), the reserved area to be processed is determined to be the first reserved area Ra. On the other hand, if the reserved information stored earliest among the reserved information stored in the second reserved area Rb in chronological order is stored in the reserved area earlier than the reserved information stored earliest among the reserved information stored in the first reserved area Ra, the reserved area to be processed is determined to be the second reserved area Rb. That is, by executing the process of step Sa1201, the reserved information can be processed in the order in which it was stored in the first reserved area Ra or the second reserved area Rb.
[0285] In step Sa1201, if it is determined that the reserved area to be processed is the first reserved area Ra (step Sa1201: YES), data setting processing for the first reserved area is performed in steps Sa1202 to Sa1207. On the other hand, if it is determined in step Sa1201 that the reserved area to be processed is not the first reserved area Ra, that is, if it is determined that the reserved area to be processed is the second reserved area Rb (step Sa1201: NO), data setting processing for the second reserved area is performed in steps Sa1208 to Sa1213.
[0286] In step Sa1202, the first start reserved number RaN in the first reserved area Ra is decremented by 1, and then the process proceeds to step Sa1203, where the total reserved number CRN is decremented by 1. Then, the process proceeds to step Sa1204. In step Sa1204, the data stored in the first area of the first reserved area Ra is moved to the execution area AE. Then, the process proceeds to step Sa1205.
[0287] In step Sa1205, a process is executed to shift the data stored in the storage area of the first reserved area Ra. This data shift process is a process to shift the data stored in the first to fourth areas to the lower area side in order. Specifically, the data in the first area is cleared, and the data in each area is shifted from the second area to the first area, the third area to the second area, the fourth area to the third area, and so on. After executing step Sa1205, the process proceeds to step Sa1206.
[0288] In step Sa1206, if the second symbol display section flag in the various flag storage area 64g is ON, the flag is turned OFF, and if it is not ON, the state is maintained. The second symbol display section flag is information for identifying whether the target of the current variable display start is the first symbol display section 37a or the second symbol display section 37b. Then, proceed to step Sa1207.
[0289] In step Sa1207, a shift command is set. The shift command is a command including information for making the voice / light emission control device 90, which is the sub-side control device, recognize that the data of the reserved area has been shifted. In this case, a shift command including information that the reserved area that is the target of the current data shift corresponds to the first reserved area Ra, i.e., corresponds to the first starting port 33, is selected from the command information storage area 63f of the ROM 63, and the selected shift command is set as a command to be sent to the voice / light emission control device 90. Then, the data setting process is terminated.
[0290] The shift command set in step Sa1207 is transmitted to the audio and light emission control device 90 in step Sa1003 in normal processing (FIG. 22). Based on the received shift command, the audio and light emission control device 90 transmits a command to the display control device 100 to change the display in the first hold display area Ds1 of the pattern display device 41 in response to the reduction in the number of reserved items. The display control device 100, which has received the command, changes the display in the first hold display area Ds1 of the pattern display device 41 in response to the reduction in the number of reserved items.
[0291] In step Sa1201, if it is determined that the retaining area to be processed is not the first retaining area Ra, that is, if it is determined that the retaining area to be processed is the second retaining area Rb (step Sa1201: NO), the process proceeds to step Sa1208.
[0292] In step Sa1208, the second start reserved number RbN in the second reserved area Rb is decremented by 1. Then, the process proceeds to step Sa1209. In step Sa1209, the total reserved number CRN is decremented by 1, and the process proceeds to step Sa1210, where the data stored in the first area of the second reserved area Rb is moved to the execution area AE. Then, the process proceeds to step Sa1211.
[0293] In step Sa1211, a process is executed to shift the data stored in the storage area of the second reserved area Rb. This data shift process is a process to shift the data stored in the first to fourth areas sequentially toward the lower area side. Specifically, the data in the first area is cleared, and the data in each area is shifted from the second area to the first area, the third area to the second area, the fourth area to the third area, and so on. After executing step Sa1211, the process proceeds to step Sa1212.
[0294] In step Sa1212, if the second symbol display section flag in the various flag storage area 64g is not ON, the flag is turned ON, and if it is ON, the state is maintained. After that, the process proceeds to step Sa1213.
[0295] In step Sa1213, a shift command is set. The shift command is a command including information for making the voice / light emission control device 90, which is the sub-side control device, recognize that the data of the reserved area has been shifted. In this case, a shift command including information that the reserved area that is the target of the current data shift corresponds to the second reserved area Rb, i.e., corresponds to the second starting hole 34, is selected from the command information storage area 63f of the ROM 63, and the selected shift command is set as a command to be sent to the voice / light emission control device 90. Then, this data setting process is terminated.
[0296] The shift command set in step Sa1213 is transmitted to the audio and light emission control device 90 in step Sa1003 in normal processing (FIG. 22). Based on the received shift command, the audio and light emission control device 90 transmits a command to the display control device 100 to change the display in the second hold display area Ds2 of the pattern display device 41 in response to the reduction in the number of reserved items. The display control device 100, which has received the command, changes the display in the second hold display area Ds2 of the pattern display device 41 in response to the reduction in the number of reserved items.
[0297] <Change start processing> Next, the fluctuation start process will be described. The fluctuation start process is executed by the MPU 62 of the main control device 60 as a subroutine of the game number control process (Fig. 23: Sa1105).
[0298] Fig. 25 is a flowchart showing the fluctuation start process. In step Sa1301, the value of the winning random number counter C1 stored in the memory area (reservation area) by the ball entering the starting hole in the ball entering process for the starting hole (Fig. 14) is read out. Then, the process proceeds to step Sa1302.
[0299] In step Sa1302, it is determined whether the second symbol display unit flag is ON. In other words, it is determined whether the value of the winning random number counter C1 being processed is information acquired upon the entry of a gaming ball into the first start hole 33 or information acquired upon the entry of a gaming ball into the second start hole 34.
[0300] In step Sa1302, when it is determined that the second symbol display unit flag is not ON (Sa1302: NO), the process proceeds to step Sa1303. In step Sa1303, the hit / miss table for the first starting hole is referenced, and then the process proceeds to step Sa1305.
[0301] In step Sa1302, when it is determined that the second symbol display unit flag is ON (Sa1302: YES), the process proceeds to step Sa1304. In step Sa1304, the hit / miss table for the second starting hole is referenced, and then the process proceeds to step Sa1305.
[0302] In step Sa1305, it is determined whether the value of the winning random number counter C1 that was read out is a winning jackpot in the winning lottery. In step Sa1305, if it is determined that the value of the winning random number counter C1 that was read out is a winning jackpot in the winning lottery (Sa1305: YES), the process proceeds to step Sa1306.
[0303] In step Sa1306, a stop result setting process for a jackpot is executed. The stop result setting process for a jackpot is a process for setting which stop result is displayed in the first symbol display section 37a or the second symbol display section 37b in the current game round in which a jackpot is won, and the variable display is terminated. Specifically, the stop result table for a jackpot stored in the stop result table storage area 63e is referenced to obtain address information of the stop result data corresponding to the jackpot, and the address information is stored in the stop result address storage area of the RAM 64. After executing step Sa1306, the process proceeds to step Sa1307.
[0304] In step Sa1307, the big win flag is turned ON. After that, the process proceeds to step Sa1308, where a specific process execution determination process is executed. The specific process execution determination process is a process for determining whether or not to execute the process described in FIG. 11, that is, the process including the execution of the W chance suggestion performance, in the open / close execution mode executed after the end of the game round in which the big win was won. The specific process execution determination process will be described in detail later. After executing step Sa1308, the process proceeds to step Sa1315.
[0305] On the other hand, in step Sa1305, if it is determined that the value of the winning random number counter C1 that has been read out does not indicate a big win in the winning lottery (Sa1305: NO), the process proceeds to step Sa1309.
[0306] In step Sa1309, it is determined whether the value of the read-out winning random number counter C1 is a winning of a small prize in the winning lottery. In step Sa1309, if it is determined that the value of the read-out winning random number counter C1 is a winning of a small prize in the winning lottery (Sa1309: YES), the process proceeds to step Sa1310.
[0307] In step Sa1310, a stop result setting process for a small win is executed. The stop result setting process for a small win is a process for setting which stop result is displayed in the first symbol display section 37a or the second symbol display section 37b when the variable display ends in the current game in which the small win is won. After executing step Sa1310, proceed to step Sa1311.
[0308] In step Sa1311, the small win flag is turned ON. After executing step Sa1311, the process proceeds to step Sa1315.
[0309] In step Sa1309, when it is determined that the value of the winning random number counter C1 that has been read out does not indicate a small win in the winning lottery (Sa1309: NO), the process proceeds to step Sa1312.
[0310] In step Sa1312, it is determined whether or not a reach occurs in the current game round to be executed. Specifically, the value of the reach random number counter C3 stored in the memory area by the ball entering the start hole this time is read out. Then, the reach determination table stored in the reach determination table storage area 63c is referenced. After that, as a result of referring to the reach determination table, it is determined whether or not the value of the reach random number counter C3 read out this time corresponds to the reach occurrence.
[0311] In step Sa1312, when it is determined that a reach will occur in the current game round to be executed (Sa1312: YES), the process proceeds to step Sa1313.
[0312] In step Sa1313, a process for setting a stop result for a reach is executed. Specifically, a process for setting which stop result is displayed in the first symbol display section 37a or the second symbol display section 37b in the current game round that is a stop result for a reach is executed. More specifically, by referring to the stop result table for a reach in the stop result table storage area 63e, address information of the stop result data corresponding to the value of the reach random number counter C3 stored in the execution area AE is acquired, and the address information is stored in the stop result address storage area of the RAM 64. After executing step Sa1313, the process proceeds to step Sa1315.
[0313] In step Sa1312, when it is determined that a reach will not occur in the current game round to be executed (Sa1312: NO), the process proceeds to step Sa1314.
[0314] In step Sa1314, a stop result setting process for a loss is executed. The stop result setting process for a loss is a process for setting which stop result is displayed in the first symbol display section 37a or the second symbol display section 37b in the current game round resulting in a loss, and the variable display is terminated in that state. Specifically, by referring to the stop result table for a loss in the stop result table storage area 63e, address information of the stop result data corresponding to the value of the winning random number counter C1 stored in the execution area AE is obtained, and the address information is stored in the stop result address storage area of the RAM 64. After executing step Sa1314, the process proceeds to step Sa1315.
[0315] In step Sa1315, a variable time setting process is executed. The variable time setting process is a process for setting a variable time, which is a time required for the current game in the first symbol display section 37a or the second symbol display section 37b, based on the presence or absence of a jackpot or the occurrence of a reach. The variable time setting process will be described in detail later. After executing step Sa1315, the process proceeds to step Sa1316.
[0316] In step Sa1316, it is determined whether the second symbol display section flag of RAM 64 is ON. In step Sa1316, when it is determined that the second symbol display section flag of RAM 64 is not ON (Sa1316: NO), the process proceeds to step Sa1317, and a first variation command is set. The first variation command includes information indicating that the current game round is related to the reserved information acquired based on the ball entering the first starting hole 33, and also includes information on whether a reach has occurred and information on the variation time set in step Sa1315.
[0317] On the other hand, in step Sa1316, when it is determined that the second symbol display section flag is ON (Sa1316: YES), the process proceeds to step Sa1318, and a second variation command is set. The second variation command includes information indicating that the current game round is related to the reserved information acquired based on the ball entering the second starting hole 34, and also includes information on whether or not a reach has occurred and information on the variation time set in step Sa1315. After executing step Sa1317 or step Sa1318, the process proceeds to step Sa1319.
[0318] In step Sa1319, a change type command is set. The change type command includes information on whether or not a jackpot has occurred, whether or not a reach has occurred, and whether or not a specific process has been executed.
[0319] The variation command and variation type command set in steps Sa1317 to Sa1319 are sent to the sound and light emission control device 90 in step Sa1003 of the normal processing (FIG. 22). The sound and light emission control device 90 determines the content of the presentation for that game round based on the received variation command and variation type command, and controls various devices so that the determined content of the presentation is executed. After executing step Sa1319, the process proceeds to step Sa1320.
[0320] In step Sa1320, the first symbol display section 37a or the second symbol display section 37b, whichever is the symbol display section corresponding to the current game round, is made to start displaying the varying symbols. Specifically, if the second symbol display section flag of the RAM64 is not ON, the symbol display section corresponding to the current game round is specified as the first symbol display section 37a and the varying display is started, and if the second symbol display section flag is ON, the symbol display section corresponding to the current game round is specified as the second symbol display section 37b and the varying display is started. After executing step Sa1320, this varying start process is terminated.
[0321] <Specific process execution determination process> Next, the specific process execution determination process will be described. The specific process execution determination process is executed by the MPU 62 of the main control device 60 as a subroutine of the fluctuation start process (Fig. 25: Sa1308). Here, the specific process means the series of processes described in Fig. 11. The specific process execution determination process is a process for deciding (determining) whether or not to execute the specific process.
[0322] FIG. 26 is a flow chart showing a specific process execution determination process. In step Sa1401, it is determined whether the second symbol display unit flag is ON or not. As described above, the process described in FIG. 11 is executed when the game round is a big win in the winning lottery executed in response to the entry of a game ball into the first start hole 33. Therefore, in order to determine whether the game round to be processed is executed in response to the entry of a game ball into the first start hole 33 or the entry of a game ball into the second start hole 34, it is determined whether the second symbol display unit flag is ON or not.
[0323] In step Sa1401, if it is determined that the second symbol display unit flag is not ON (Sa1401: NO), proceed to step Sa1402. On the other hand, in step Sa1401, if it is determined that the second symbol display unit flag is ON (Sa1401: YES), the specific process execution determination process is terminated.
[0324] In step Sa1402, it is determined whether the value of the winning random number counter C1 in the game round that will win the jackpot in the winning lottery is a specific value that has been determined in advance. As described in FIG. 11, the process shown in FIG. 11 is not executed in all cases where the jackpot is won in the winning lottery that is executed in response to the entry of a game ball into the first starting hole 33, but is executed only in specific cases. Therefore, it is determined whether the value of the winning random number counter C1 in the game round is a specific value that has been determined in advance, and if it is a specific value, it is determined to execute a specific process. In this embodiment, the specific value is set to two values "0, 1" among the values "0 to 4" of the winning random number counter C1 that will win the jackpot in the winning / losing table for the first starting hole shown in FIG. 7. Therefore, in step Sa1402, it is determined whether the value of the winning random number counter C1 in the game round that will win the jackpot in the winning lottery is "0" or "1". In step Sa1402, if it is determined that the value of the winning random number counter C1 is a specific value (Sa1402: YES), proceed to step Sa1403. On the other hand, in step Sa1402, if it is determined that the value of the winning random number counter C1 is not a specific value (Sa1402: NO), the specific process execution determination process ends.
[0325] In step Sa1403, the specific process flag is turned ON. In the process described in Fig. 11, it is necessary to set an opening / closing scenario (opening pattern) in which the second opening / closing door 213 is opened during the opening / closing process period in the opening / closing execution mode. The specific process flag is provided to identify whether or not a specific process is executed in the process of determining the opening / closing scenario (Fig. 30: opening / closing scenario setting process). After executing step Sa1403, proceed to step SSa1404.
[0326] In step Sa1404, a specific process command is set. The specific process command is a command for making the sub-side control device recognize that a specific process is to be executed. The specific process command is transmitted to the audio and light emission control device 90 in a command output process (FIG. 22: step Sa1003) of a normal process, which will be described later. After step Sa1404 is executed, the specific process execution determination process ends.
[0327] <Variable time setting process> Next, the variable time setting process will be described. The variable time setting process is executed by the MPU 62 of the main control device 60 as a subroutine of the variable start process (Fig. 25: Sa1015).
[0328] 27 is a flowchart showing the process of setting the variable time. In step Sa1501, the value of the variable type counter CS stored in the execution area AE is acquired. Then, the process proceeds to step Sa1502.
[0329] In step Sa1502, it is determined whether or not a jackpot has been won in the winning lottery for the current game. Specifically, it is determined whether or not a jackpot flag in the RAM 64 is ON, and if the jackpot flag is ON (Sa1502: YES), the process proceeds to step Sa1503.
[0330] In step Sa1503, the variable time table for big win stored in the variable time table storage area 63d of the ROM 63 is referred to, and variable time information corresponding to the value of the current variable type counter CS is acquired. Then, the process proceeds to step Sa1509, and the acquired variable time information is set in the variable time counter area provided in the various counter area 64f of the RAM 64. Then, the variable time setting process is terminated.
[0331] In step Sa1502, if it is determined that the big win has not been won in the winning lottery for the current game (Sa1502: NO), the process proceeds to step Sa1504, where it is determined whether or not the small win has been won in the winning lottery for the current game. Specifically, it is determined whether or not the small win flag in RAM 64 is ON, and if the small win flag is ON (Sa1504: YES), the process proceeds to step Sa1505.
[0332] In step Sa1505, the variable time table for small win stored in the variable time table storage area 63d of the ROM 63 is referred to, and variable time information corresponding to the value of the current variable type counter CS is acquired. Then, the process proceeds to step Sa1509, and the acquired variable time information is set in the variable time counter area provided in the various counter area 64f of the RAM 64. Then, the variable time setting process is terminated.
[0333] In step Sa1504, when it is determined that the small prize has not been won in the prize lottery for the current game round (Sa1504: NO), the process proceeds to step Sa1506.
[0334] In step Sa1506, it is determined whether or not a reach occurs in the current game round. Since this process (Sa1506) is executed when the big win and the small win are not won in the winning lottery related to the current game round in step Sa1502, in step Sa1506, it is determined whether or not a reach occurs among the game rounds in which the big win and the small win are not won in the winning lottery. Specifically, when the value of the reach random number counter C3 stored in the execution area AE is a value corresponding to the occurrence of a reach, it is determined that a reach occurs (Sa1506: YES), and the process proceeds to step Sa1507. In addition, when determining whether or not a reach occurs using the value of the reach random number counter C3, the reach determination table stored in the reach determination table storage area of the ROM63 is referenced.
[0335] In step Sa1507, the variable time table for reach occurrence stored in the variable time table storage area 63d of the ROM 63 is referenced to acquire variable time information corresponding to the current value of the variable type counter CS. In the pachinko machine 10 of this embodiment, the variable time for reach occurrence is fixed. Then, the process proceeds to step Sa1509, where the acquired variable time information is set in the variable time counter area provided in the various counter area 64f of the RAM 64. Then, the variable time setting process is terminated.
[0336] In step Sa1506, if it is determined that no reach occurs in the current game (Sa1506: NO), the process proceeds to step Sa1508, where the non-reach-occurrence fluctuation time table stored in the fluctuation time table storage area 63d is referenced to obtain a fluctuation time corresponding to the current value of the fluctuation type counter CS. Then, the process proceeds to step Sa1509, where the obtained fluctuation time information is set in a fluctuation time counter area provided in the various counter area 64d of the RAM 64. Then, the process of setting the fluctuation time is terminated.
[0337] As described above, in the pachinko machine 10 of this embodiment, the variable time information stored in the variable time table is set so that the larger the value of the first start reserved number RaN and the second start reserved number RbN, the shorter the variable time. In other words, even if the value of the variable type counter CS is the same, the data of the variable time table to be referenced differs depending on the value of the first start reserved number RaN and the second start reserved number RbN when determining the variable time of the game.
[0338] In addition, in the pachinko machine 10 of the present embodiment, the variable time information stored in the variable time table is configured to be set so that the larger the value of the first start reserved number RaN and the second start reserved number RbN, the shorter the variable time becomes. However, other configurations may be used, for example, the larger the value of the total reserved number CRN, and the shorter the variable time becomes. Also, without being limited to this, for example, a configuration may be used that does not depend on the number of the total reserved number CRN, and the shorter the variable time may be set as the number of the total reserved number CRN is smaller. Also, when the second start reserved number RbN is "0", the longer the number of the first start reserved number RaN is, the shorter the variable time becomes, and when the second start reserved number RbN is "1" or more, the longer the number of the second start reserved number RbN is, the shorter the variable time becomes. In addition, when the second start-up pending number RbN is "0", the larger the first start-up pending number RaN, the longer the fluctuation time becomes, and when the second start-up pending number RbN is "1" or greater, the larger the second start-up pending number RbN, the longer the fluctuation time becomes, or it may be set to be constant regardless of each pending number RaN, RbN.
[0339] In addition, the non-reach variable time table may be set so that a shorter variable time is selected in a situation where the support mode is the high frequency support mode than in a situation where the support mode is the low frequency support mode, when the number of pending information is the same. However, this is not limited to this, and the selected variable time may be the same, or the above relationship may be reversed.
[0340] Furthermore, the above configuration may be applied to the variable time when a reach occurs, and the variable time that is likely to be selected when a jackpot is won and when a reach is reached and is not, may be different from the variable time that is unlikely to be selected. Also, a variable time table for a sure-variable jackpot, a variable time table for a normal jackpot, a variable time table for a reach is reached and a variable time table for a complete miss may be set individually.
[0341] <Game state transition processing> Next, the game state transition process will be described. The game state transition process is executed by the MPU 62 of the main control device 60 as a subroutine of the normal process (Fig. 22: Sa1007).
[0342] 28 is a flowchart showing the game state transition process. In step Sa1601, it is determined whether the ending period flag is ON. The ending period flag is turned ON at the end of the opening / closing process period in the special game state (at the start of the ending period), and is turned OFF at the end of the ending period. The ending period is a period for executing an ending performance in the special game state.
[0343] In step Sa1601, if it is determined that the ending period flag is not ON (Sa1601: NO), the process proceeds to step Sa1602, where it is determined whether the opening / closing processing period flag is ON. As described above, the opening / closing processing period flag is turned ON when the game state is to be shifted to the opening / closing processing period, and is turned OFF when the opening / closing processing period is to be ended.
[0344] If it is determined in step Sa1602 that the opening / closing processing period flag is not ON (Sa1602: NO), the process proceeds to step Sa1603, where it is determined whether the opening period flag is ON. The opening period flag is set to ON at the start of the opening period and is set to OFF at the end of the opening period.
[0345] In step Sa1603, if it is determined that the opening period flag is not ON (Sa1603: NO), proceed to step Sa1604 and determine whether or not it is the timing when the variable display of the pattern in the first pattern display section 37a or the second pattern display section 37b has ended. In step Sa1604, if it is determined that the variable display has not ended (Sa1604: NO), the game state transition process is terminated.
[0346] In step Sa1604, when it is determined that the timing of the variable display has ended (Sa1604: YES), the process proceeds to step Sa1605, where it is determined whether the opening and closing execution mode flag is ON. The opening and closing execution mode flag is turned ON when the game round that triggered the opening and closing execution mode to start ends (Fig. 23: Sa1112), and is turned OFF when the opening and closing execution mode ends (Fig. 28: Sa1629).
[0347] In step Sa1605, if it is determined that the opening / closing execution mode flag is ON (Sa1605: YES), the process proceeds to step Sa1606. On the other hand, in step Sa1605, if it is determined that the opening / closing execution mode flag is not ON (Sa1605: NO), the game state transition process is terminated.
[0348] In step Sa1606, it is determined whether the game result of the current game (the result of the winning lottery) is a small win or not. Specifically, it is determined whether the small win flag is ON or not. In step Sa1606, if it is determined that the game result of the current game (the result of the winning lottery) is not a small win (Sa1606: NO), the process proceeds to step Sa1607.
[0349] In step Sa1607, the high frequency support mode flag is turned OFF. In step Sa1606, since it is determined that the game result (the result of the winning lottery) of the current game round is not a small win, the result of the winning lottery in the current game round is a big win. In order to change the support mode during the opening / closing execution mode, which is executed in response to winning a big win, to the low frequency support mode, the high frequency support mode flag is turned OFF. After executing step Sa1607, proceed to step Sa1608.
[0350] In step Sa1608, it is determined whether the type determination completion flag is ON. The type determination completion flag is a flag for determining whether the jackpot type has been determined, and is turned ON when the jackpot type is determined in the type determination process for determining the jackpot type (Fig. 29: Sa1709), and is turned OFF immediately before the opening / closing scenario setting process is executed (Sa1610). In step Sa1608, if it is determined that the type determination completion flag is not ON (Sa1608: NO), the process proceeds to step Sa1609.
[0351] In step Sa1609, a type determination process is executed, which will be described later.
[0352] If it is determined in step Sa1608 that the type determination completion flag is ON (Sa1608: YES), the process proceeds to step Sa1610, where the type determination completion flag is turned OFF, and then the process proceeds to step Sa1611.
[0353] Also, in step Sa1606, when it is determined that the game result (the result of the winning lottery) of the current game is a small win (Sa1606: YES), the process proceeds to step Sa1611.
[0354] In step Sa1611, an opening / closing scenario setting process is executed. As described above, the opening / closing scenario setting process is a process for setting an opening / closing scenario in which an opening pattern of the first opening / closing door 36b and the second opening / closing door 213 in a round game is set. The opening / closing scenario setting process will be described later. After executing step Sa1611, the process proceeds to step Sa1612.
[0355] In step Sa1612, an opening time setting process is executed. The opening time setting process is a process for setting the time length of the opening period in the special game state (hereinafter, also referred to as the opening time). The opening time setting process will be described later. After executing step Sa1612, the process proceeds to step Sa1613.
[0356] In step Sa1613, an opening command is set. The set opening command is transmitted to the sound and light emission control device 90 in step Sa1003 in the normal process (FIG. 22). This opening command includes information on the set opening time, information on the type of big win, and information on the big win or small win that triggered the current opening / closing execution mode to be executed. The information on the big win or small win is information on whether the big win or small win was won by a winning lottery executed by the entry of a game ball into the first start port 33, whether a new big win was won by a game ball entering the V winning port 222 during a round game executed by the big win or small win, whether a big win was won by a winning lottery executed by the entry of a game ball into the second start port 34, or whether a new big win was won by a game ball entering the V winning port 222 during a round game executed by the big win or small win. The sound and light emission control device 90 determines the content of the performance corresponding to the opening time and the opening / closing execution mode based on the received opening command, and controls various devices so that the determined content is executed. After executing step Sa1613, the process proceeds to step Sa1614, where the opening period flag is turned ON. Then, the game state transition process is terminated.
[0357] In step Sa1603, if it is determined that the opening period flag is ON (Sa1603: YES), the process proceeds to step Sa1615.
[0358] In step Sa1615, it is determined whether the opening period has ended. Specifically, it is determined whether the value of the third timer counter area T3 is "0". If it is determined in step Sa1615 that the opening period has ended (Sa1615: YES), the process proceeds to step Sa1616, where the opening period flag is turned OFF. Then, the process proceeds to step Sa1617.
[0359] In step Sa1617, a process for starting a round display for notifying the type of the current open / close execution mode is executed. Specifically, when a jackpot type is determined by the type determination process, a display showing the number of rounds set for the determined jackpot type is displayed on the round display unit 39, and when a jackpot is confirmed by a game ball entering the V winning hole 222, a display showing the number of rounds set for the jackpot type determined by the confirmation of the jackpot is displayed on the round display unit 39. After executing step Sa1617, the process proceeds to step Sa1618.
[0360] In step Sa1618, the open / close process period flag is set to ON. Then, the game state transition process is terminated.
[0361] In step Sa1602, when it is determined that the open / close process period flag is ON (Sa1602: YES), the process proceeds to step Sa1619, and the special prize opening open / close process is executed. The special prize opening open / close process will be described later. After executing step Sa1619, the process proceeds to step Sa1620.
[0362] In step Sa1620, it is determined whether the large prize opening opening / closing process has been completed, and if it is determined that the large prize opening opening / closing process has been completed (Sa1620: YES), the process proceeds to step Sa1621. On the other hand, if it is determined in step Sa1620 that the large prize opening opening / closing process has not been completed (Sa1620: NO), the large prize opening opening opening / closing process is terminated as is.
[0363] In step Sa1621, the opening / closing processing period flag is turned OFF, and then the process proceeds to step Sa1622.
[0364] In step Sa1622, processing is performed to end the round display. In this processing, display control of the round display section 39 is ended so that the round display section 39 in the main display unit 45 is turned off. After executing step Sa1622, the process proceeds to step Sa1623.
[0365] In step Sa1623, an ending time setting process is executed. The ending time setting process is a process for setting the time length of the ending period in the opening / closing execution mode (hereinafter, also referred to as the ending time). After executing step Sa1623, the process proceeds to step Sa1624.
[0366] In step Sa1624, an ending command is set. The set ending command is transmitted to the audio and light emission control device 90 in step Sa1003 in the normal processing (FIG. 22). In the audio and light emission control device 90, based on receiving the ending command, a performance corresponding to the ending period is started. After executing step Sa1624, the process proceeds to step Sa1625.
[0367] In step Sa1625, the ending period flag is set to ON, and then the game state transition process is terminated.
[0368] In step Sa1601, when it is determined that the ending period flag is ON (Sa1601: YES), the process proceeds to step Sa1626.
[0369] In step Sa1626, it is determined whether the ending period has ended. Specifically, it is determined whether the value of the fourth timer counter area T4 set as the ending time in the ending time setting process (Sa1623) is "0". If it is determined in step Sa1626 that the value of the fourth timer counter area T4 set as the ending time is "0" (Sa1626: YES), the process proceeds to step Sa1627.
[0370] In step Sa1627, the ending period flag is turned OFF. Then, the process proceeds to step Sa1628, and the transition process at the end of the ending period is executed. The transition process at the end of the ending period is a process for setting various modes for the game round after the current ending period ends. The details of the transition process at the end of the ending period will be described later. After executing step Sa1628, the process proceeds to step Sa1629, and the open / close execution mode flag is turned OFF. Then, this game state transition process ends.
[0371] On the other hand, in step Sa1626, if it is determined that the value of the fourth timer counter area T4 set as the ending time is not "0" (Sa1626: NO), this game state transition process is terminated as it is.
[0372] In addition, in Fig. 28, the process proceeding to step Sa1611 is displayed from an arrow extending from a figure with the letter "A" attached, and the figure with the letter "A" attached corresponds to the figure with the letter "A" attached displayed in Fig. 34. In other words, it shows that the process proceeds from step Sa2112 in the transition process at the end of the ending period (Fig. 34) to step Sa1611 in the game state transition process (Fig. 28). The game state transition process has been described above.
[0373] <Type determination process> Next, the type determination process will be described. The type determination process is executed by the MPU 62 of the main control device 60 as a subroutine of the game state transition process (Fig. 28: Sa1609).
[0374] 29 is a flowchart showing the type determination process. In step Sa1701, it is determined whether the jackpot type counter storage completion flag is ON. The jackpot type counter storage completion flag is turned ON when the value of the jackpot type counter C2 is stored in the type determination process execution area 64i, and is turned OFF when the jackpot type is determined.
[0375] In step Sa1701, when it is determined that the big win type counter storage completion flag is not ON (Sa1701: NO), the process proceeds to step Sa1702.
[0376] In step Sa1702, it is determined whether the type determination permission flag is ON. The type determination permission flag is turned ON when the opening / closing execution mode is started and the type determination process is executed as a result of winning a jackpot in the winning lottery, and is turned OFF after the value of the jackpot type counter C2 for determining the jackpot type is stored in the memory area in the ball entry process for the type determination gate (FIG. 19) (FIG. 19: Sa0705).
[0377] If it is determined in step Sa1702 that the type determination permission flag is not ON (Sa1702: NO), the process proceeds to step Sa1703, where the type determination permission flag is set to ON, and the type determination process is then terminated. On the other hand, if it is determined in step Sa1702 that the type determination permission flag is ON (Sa1702: YES), the type determination process is terminated.
[0378] In step Sa1701, when it is determined that the big win type counter storage completion flag is ON (Sa1701: YES), the process proceeds to step Sa1704.
[0379] In step Sa1704, it is determined whether the second symbol display section flag is ON.
[0380] In step Sa1704, if it is determined that the second symbol display unit flag is not ON (Sa1704: NO), the process proceeds to step Sa1705, where the allocation table for the first starting hole is referenced to identify the jackpot type (allocation result) corresponding to the acquired value of the jackpot type counter C2. Then, the process proceeds to step Sa1707.
[0381] In step Sa1704, if it is determined that the second symbol display unit flag is ON (Sa1704: YES), the process proceeds to step Sa1706, where the allocation table for the second starting hole is referenced to identify the jackpot type (allocation result) corresponding to the acquired value of the jackpot type counter C2. Then, the process proceeds to step Sa1707.
[0382] In step Sa1707, the jackpot type identified in step Sa1705 or step Sa1706 is set as the jackpot type for the current jackpot. After executing step Sa1707, the process proceeds to step Sa1708.
[0383] In step Sa1708, the type determination completion flag is set to ON, and then the process proceeds to step Sa1709. In step Sa1709, the big win type counter storage completion flag is set to OFF. Then, the type determination process ends.
[0384] <Opening / closing scenario setting process> Next, the opening / closing scenario setting process will be described. The opening / closing scenario setting process is executed by the MPU 62 of the main control device 60 as a subroutine of the game state transition process (Fig. 28: Sa1611).
[0385] 30 is a flowchart showing the opening / closing scenario setting process. In step Sa1801, it is determined whether the big win flag is ON. If it is determined in step Sa1801 that the big win flag is ON (Sa1801: YES), the process proceeds to step Sa1802.
[0386] In step Sa1802, it is determined whether or not the specific process flag is ON. If it is determined in step Sa1802 that the specific process flag is not ON (Sa1802: NO), the process proceeds to step Sa1803.
[0387] In step Sa1803, a jackpot opening / closing scenario for normal cases (when no specific processing is executed) corresponding to the type of jackpot is set.
[0388] 31 is an explanatory diagram for explaining opening and closing scenarios in this embodiment. In this embodiment, opening and closing scenarios are roughly classified into three types and set.
[0389] The first one is the opening and closing scenario of a jackpot in a normal case shown in FIG. 31(a). The opening and closing scenario of a jackpot in a normal case is an opening and closing scenario in which an opening and closing pattern of the first opening and closing door 36b and the second opening and closing door 213 is set in an opening and closing execution mode in which no specific processing is executed in the event of a jackpot. As shown in the figure, an opening and closing scenario is set for each number of rounds of play (4R, 5R, 10R, 15R) set for the jackpot type in this embodiment. In this embodiment, each opening and closing scenario set as a jackpot opening and closing scenario in a normal case is set with an opening and closing pattern in which only the first opening and closing door 36b opens and closes as a round game.
[0390] The second is the opening and closing scenario of the big win when the specific process is executed, as shown in FIG. 31(b). The opening and closing scenario of the big win when the specific process is executed is an opening and closing scenario in which the opening and closing patterns of the first opening and closing door 36b and the second opening and closing door 213 are set in the opening and closing execution mode in which the specific process is executed when the big win occurs. As shown in the figure, an opening and closing scenario is set for each number of times (4R, 5R, 10R, 15R) of execution of the round game set for the big win type in this embodiment. In this embodiment, in each opening and closing scenario set as the opening and closing scenario of the big win when the specific process is executed, an opening and closing pattern is set in which the second opening and closing door 213 opens and closes once in the first round (1R) as a round game, and only the first opening and closing door 36b opens and closes in the subsequent round games. More specifically, in the first round, the operation of the second opening and closing door 213 and the storage valve 216 described in FIG. 4 is executed.
[0391] The third is the opening and closing scenario of a small win shown in Fig. 31(c). In this embodiment, the opening and closing scenario of a small win is an opening and closing scenario in which the opening and closing patterns of the first opening and closing door 36b and the second opening and closing door 213 in the opening and closing execution mode in the case of a small win are set. In this embodiment, each opening and closing scenario set as the opening and closing scenario of a small win is set to an opening and closing pattern in which the second opening and closing door opens and closes only once in the first round (1R) as a round game.
[0392] The explanation will be returned to Fig. 30. In step Sa1803, when the opening and closing scenario of the jackpot in the normal case (Fig. 31(a)) corresponding to the type of the jackpot is set, the opening and closing scenario setting process is then terminated.
[0393] If it is determined in step Sa1802 that the specific process flag is ON (Sa1802: YES), the process proceeds to step Sa1804.
[0394] In step Sa1804, the opening and closing scenario of the big win (FIG. 31(b)) is set when a specific process according to the type of the big win is executed. After that, the opening and closing scenario setting process is terminated.
[0395] In step Sa1801, when it is determined that the big win flag is not ON (Sa1801: NO), the process proceeds to step Sa1805.
[0396] In step Sa1805, the opening and closing scenario for the small win (FIG. 31(c)) is set. After that, the opening and closing scenario setting process is terminated.
[0397] <Opening time setting process> Next, the opening time setting process will be described. The opening time setting process is executed by the MPU 62 of the main control device 60 as a subroutine (Sa1612 in FIG. ...
Claims
【Claim 1】 a first ball entry means into which a game ball can be entered; a first predetermined information acquisition means for acquiring first predetermined information based on the game ball having entered the first ball entry means; a first determination means for determining whether or not the first predetermined information satisfies a first condition; a second ball entry means into which a game ball can be entered; a first state transition means capable of transitioning between a non-entry state in which it is impossible or difficult for a game ball to enter the second ball entry means and an entry possible state in which it is possible or easy for a game ball to enter the second ball entry means; a first transition mode execution means for executing a first transition mode of transitioning the first state transition means between the non-entry state and the entry possible state when it is determined that the first predetermined information satisfies the first condition; a privilege granting mode execution means for executing a privilege granting mode of granting a privilege to a player when a predetermined privilege granting condition including the game ball having entered the second ball entry means is satisfied; A gaming machine comprising: the privilege granting mode execution means is configured to be able to execute a plurality of types of the privilege granting modes having different benefits for the player, including at least a specific privilege granting mode having the highest benefit for the player; This gaming machine is configured such that the specific privilege granting mode can be executed a plurality of times by the plurality of times of satisfaction of the predetermined privilege granting condition during the period from the start to the end of the first transition mode; This gaming machine is configured such that the length of an interval period, which is the period from when the first state transition means transitions from the entry possible state to the non-entry state to when it transitions from the non-entry state to the entry possible state in the first transition mode, can be set to a time longer than the time required from the start to the end of the granting of the predetermined privilege in the specific privilege granting mode; A gaming machine characterized by the above.
Citation Information
Patent Citations
Pinball game machine
JP2011142946A
Game machine
JP2011172988A
Game machine
JP2014117468A
Game machine
JP2024015231A
Game machine
JP2024015232A