Gaming machine
Patent Information
- Application Number
- JP2022137241
- Authority / Receiving Office
- JP · JP
- Patent Type
- Patents
- Current Assignee / Owner
- Filing Date
- 2022-08-30
- Publication Date
- 2025-06-02
- Estimated Expiration
- 2042-08-30
AI Technical Summary
Existing gaming machines lack mechanisms to enhance player interest through varied and engaging gaming state controls.
A gaming machine that includes state control means for transitioning between specific and non-specific gaming states based on the results of special lotteries, with initialization controls to manage game state information, allowing for varied gameplay experiences.
Enhances player engagement by providing diverse gaming states and maintaining interest through probabilistic variations in special game outcomes.
Smart Images

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Abstract
Description
[Technical field]
[0001] The present invention relates to a gaming machine. [Background technology]
[0002] 2. Description of the Related Art Among conventional pachinko gaming machines, some can be controlled to a plurality of different gaming states. For example, in the gaming machine described in Patent Document 1, the conditions for ending the advantageous game state (short-time game state) when controlling to the advantageous game state after the end of the jackpot game are varied depending on the type of winning prize. [Prior art documents] [Patent documents]
[0003] [Patent Document 1] JP 2015-97584 A Summary of the Invention [Problem to be solved by the invention]
[0004] Incidentally, in such gaming machines, it is desirable to improve the control of the gaming state in order to increase the interest in the game. [Means for solving the problem]
[0005] The gaming machine that solves the above problem is a gaming machine in which, when a special drawing results in a special result, a special game based on the special result can be generated thereafter, and the gaming machine is provided with a state control means for controlling a gaming state, a storage means for storing gaming state information that can specify a current gaming state, and an initialization control means capable of controlling to initialize the information stored in the storage means, and the gaming state includes a specific gaming state and a non-specific gaming state, and the state control means controls to control the specific gaming state when the special game ends, and controls to initialize the information stored in the storage means when the result of the special drawing results in the The control to control to the specific game state when a specific result different from a special result is obtained, and the control to control to the non-specific game state when the game state information is initialized by the initialization control means are possible, the specific game states include a first specific game state, a second specific game state, and a third specific game state, the specific results include a first specific result and a second specific result, and when the result of the special lottery in the non-specific game state becomes the first specific result, the special game is not generated and the control is restricted to the first specific game state. On the other hand, when the result of the special lottery in the non-specific game state becomes the second specific result, the special game is not generated and the game is controlled to the third specific game state, and in the non-specific game state, the probability that the result of the special lottery becomes the first specific result is higher than the probability that the result of the special lottery becomes the second specific result, the special results include a first special result and a second special result, and when the result of the special lottery in the first specific game state becomes the first special result, the special game based on the first special result is generated thereafter. The gist of the invention is that, when the result of the special lottery in the second specific game state is the second special result and the special game based on the second special result is then generated, the state is controlled to the second specific game state after the special game is ended, and, when the result of the special lottery in the third specific game state is the second special result and the special game based on the second special result is then generated, the state is controlled to the third specific game state after the special game is ended. Effect of the Invention
[0006] According to the present invention, interest in games can be increased. [Brief description of the drawings]
[0007] [Figure 1] FIG. 1 is a front view showing a pachinko gaming machine. [Diagram 2] FIG. [Diagram 3] (a) is an explanatory diagram showing the types of first special patterns, (b) is an explanatory diagram showing the types of second special patterns, and (c) is an explanatory diagram showing the types of termination conditions for the time-saving state. [Figure 4] 2 is a block diagram showing the electrical configuration of the pachinko game machine; [Diagram 5] 11 is an explanatory diagram showing the types of presentation modes in each game state. FIG. [Figure 6] An explanatory diagram showing the execution mode of the right-hit notification display. [Figure 7] FIG. 13 is an explanatory diagram showing the game state and the transition of presentation modes when a special hit ZA is won. [Figure 8] This is an explanatory diagram showing the transition of the game state and presentation mode when the special hit ZB is won. [Figure 9] This is an explanatory diagram showing the transition of the game state and presentation mode when a special hit ZC is won. [Figure 10] FIG. 13 is an explanatory diagram showing the game state and the transition of the presentation mode when the special win Za is won. [Figure 11] This is an explanatory diagram showing the transition of the game state and presentation mode when a special win Zb is won. [Figure 12] 13 is a timing chart showing the flow of control when a special win Za is won during the first special mode. [Figure 13] 13 is a timing chart showing the flow of control when a special win Za is won during the second special mode. [Figure 14] FIG. 11 is an explanatory diagram showing the transition of presentation modes. DETAILED DESCRIPTION OF THE PREFERRED EMBODIMENTS
[0008] An embodiment of a pachinko gaming machine will be described below. In the following description, up, down, left, right, front (front), and back (back) indicate the respective directions as seen by a player. As shown in FIG. 1, a pachinko gaming machine 10 as a gaming machine includes a launch handle HD that is operated by a player when launching a gaming ball. The pachinko gaming machine 10 includes a speaker SP that outputs sound. The speaker SP can execute effects by outputting sound such as music and sound effects (hereinafter referred to as sound effects). The pachinko gaming machine 10 includes a decorative lamp LA that executes light emission effects using a light-emitting element (not shown). The decorative lamp LA can execute light emission effects by turning on, blinking, and turning off a light-emitting element (not shown).
[0009] The pachinko game machine 10 includes a game board YB. A game area YBa is formed on the front side of the game board YB, into which game balls can flow. In this embodiment, game balls launched by operating the launch handle HD reach the game area YBa. The game board YB includes an opening window YBb in the approximate center when viewed from the front. A center frame W with various designs is attached to the opening window YBb.
[0010] As shown in FIG. 2, the pachinko gaming machine 10 is equipped with a performance display device 12 having an image display unit GH capable of displaying an image. The performance display device 12 is attached to the game board YB so that the image display unit GH is visible through an opening window YBb (center frame W) of the game board YB when viewed from the front. For example, the image display unit GH is a liquid crystal panel or an organic EL panel. The performance display device 12 is capable of executing various notifications and performances by displaying various images. In this embodiment, the performance display device 12 functions as a notification means capable of various notifications. The performance display device 12 imitates a predetermined character or letter as one of the performances. It is possible to execute a performance in which the selected image is displayed (hereinafter referred to as a "display performance").
[0011] The pachinko gaming machine 10 includes an information display device 13 capable of displaying predetermined information. The information display device 13 is provided at a position on the game board YB that is visible to the player. The information display device 13 includes a first special symbol display unit 13a. The first special symbol display unit 13a is capable of executing a first special symbol variable game as a variable game in which a predetermined symbol is variably displayed and the first special symbol is finally displayed as a fixed and stopped symbol. The information display device 13 includes a second special symbol display unit 13b. The second special symbol display unit 13b is capable of executing a second special symbol variable game as a variable game in which a predetermined symbol is variably displayed and the second special symbol is finally displayed as a fixed and stopped symbol. The first special symbol and the second special symbol are symbols for announcing the result of a special lottery, which will be described later.
[0012] In the following description, the special lottery for the first special symbol is abbreviated to "first special lottery", and the special lottery for the second special symbol is abbreviated to "second special lottery". The first special symbol changing game is abbreviated to "first special game", and the second special symbol changing game is abbreviated to "second special game". The first special game and the second special game are collectively referred to as "special games". In this specification, "changing display" means a state in which the type of the displayed symbol changes over time. In this specification, "fixed stop display" means a state in which the symbol is fixedly displayed and the type of the displayed symbol does not change. With respect to the symbol, "fixed stop display" and "derivation" have the same meaning.
[0013] The special symbols that can be derived in the first special symbol display section 13a and the second special symbol display section 13b include a special symbol as a special winning result, a time-saving symbol as a time-saving winning result, and a losing symbol as a losing result. In this embodiment, the first special game and the second special game are not executed simultaneously. In this embodiment, if a special winning is won in the special lottery, a special symbol is derived in the special game, and a special winning game is generated after the special game ends. The special winning game will be described in detail later. Also, if a time-saving winning is won in the special lottery, a time-saving symbol is derived in the special game. On the other hand, if neither a special winning nor a time-saving winning is won in the special lottery, a losing symbol is derived in the special game. That is, in the first special symbol display section 13a and the second special symbol display section 13b of this embodiment, a special game can be executed in which the special symbol is changed and stopped based on the result of the special lottery.
[0014] The information display device 13 includes a first special hold display section 13c. The first special hold display section 13c displays information that can identify the number of first special games whose execution has been put on hold because the hold condition has been met but the execution condition has not yet been met. In the following description, the number of first special games that are on hold is indicated as the "first special hold number". In this embodiment, the maximum value of the first special hold number is "4". The information display device 13 includes a second special hold display section 13d. The second special hold display section 13d displays information that can identify the number of second special games whose execution has been put on hold because the hold condition has been met but the execution condition has not yet been met. In the following description, the number of second special games that are on hold is indicated as the "second special hold number". In this embodiment, the maximum value of the second special hold number is "2".
[0015] The information display device 13 includes a normal symbol display unit 13e. The normal symbol display unit 13e can execute a normal symbol variation game in which a predetermined symbol is variably displayed and a normal symbol is finally displayed as a fixed stop. The normal symbol is a symbol for notifying the result of a normal lottery, which will be described later. In the following description, the normal symbol variation game is abbreviated to "normal game." The normal symbols that can be derived to the normal symbol display unit 13e include a normal winning symbol and a normal losing symbol. In this embodiment, when a normal winning symbol is won in the normal lottery, a normal winning symbol is derived in the normal game, and a normal winning game is awarded after the normal game ends.
[0016] The information display device 13 includes a regular hold display section 13f. The regular hold display section 13f displays information that can identify the number of regular games whose execution has been put on hold because the hold condition has been met but the execution condition has not yet been met. In the following description, the number of regular games on hold is referred to as the "regular hold number." In this embodiment, the maximum value of the regular hold number is "1." Note that each display section in the information display device 13 does not need to be provided on one display device, and may be provided on different parts. In addition, the information display device 13 may include a right hit display section that displays information instructing a so-called "right hit" and a round display section that notifies the upper limit number of rounds of play, which will be described later.
[0017] A plurality of winning holes into which game balls can enter are formed on the game board YB. The plurality of winning holes are open to the game area YBa. The plurality of winning holes include a first start winning hole 14, a second start winning hole 15, a first large winning hole 18, and a second large winning hole 20. The plurality of winning holes may include a winning hole different from these winning holes.
[0018] The first start winning opening 14 is a winning opening through which a game ball enters to satisfy the conditions for awarding prize balls and the reservation conditions for the first special game. As an example, the first start winning opening 14 is located below the performance display device 12. The first start winning opening 14 is always open so that a game ball can enter. The game board YB is equipped with a first start winning sensor SE1 that detects a game ball that enters the first start winning opening 14 (see FIG. 4).
[0019] The second start winning hole 15 is a winning hole through which a game ball enters to satisfy the conditions for awarding prize balls and the conditions for holding the second special game. As an example, the second start winning hole 15 is located to the right of the performance display device 12. The game board YB is equipped with a second start winning sensor SE2 that detects a game ball that enters the second start winning hole 15 (see FIG. 4).
[0020] The second start winning hole 15 is provided with a normal movable piece 16. The normal movable piece 16 can be in a first operating state in which the game ball cannot enter the second start winning hole 15, and in a second operating state in which the game ball can enter the second start winning hole 15. The normal movable piece 16 is always in the first operating state, and operates to the second operating state when a normal winning game is generated. In other words, when a normal winning game is generated, the second start winning hole 15 becomes capable of receiving the game ball. The game board YB is provided with a first solenoid SL1 as a means for operating the normal movable piece 16 (see FIG. 4).
[0021] The first large prize opening 18 is an opening through which game balls enter in order to establish the conditions for awarding prize balls. As an example, the first large prize opening 18 is located below the second start prize opening 15. The game board YB is equipped with a first count sensor SE3 that detects game balls that enter the first large prize opening 18 (see FIG. 4).
[0022] The first large prize opening 18 is provided with a first special opening / closing piece 19, which is, for example, in the form of a door. The first special opening / closing piece 19 can be in an open state in which the first large prize opening 18 is opened so that game balls can enter, and in a closed state in which the first large prize opening 18 is closed so that game balls cannot enter. The first special opening / closing piece 19 is always in a closed state, and operates to an open state when a special winning game is generated. That is, when a special winning game is generated, the first large prize opening 18 is opened so that game balls can enter. The game board YB is provided with a second solenoid SL2 as a means for operating the first special opening / closing piece 19 (see FIG. 4).
[0023] A passage 26 is provided at the back of the first large prize opening 18, through which the gaming ball that entered the first large prize opening 18 can pass. The passage 26 is provided so as to branch into a first passage 26a and a second passage 26b at a branching portion 27 downstream of the first large prize opening 18.
[0024] The branching section 27 is provided with a distribution shutter 28 which distributes the gaming ball that has entered the first large prize opening 18 to the first passage 26a or the second passage 26b by the operation of a fourth solenoid SL4 (see FIG. 4). The distribution shutter 28 operates so as to be capable of taking a first state in which the gaming ball that has entered the first large prize opening 18 is distributed to the first passage 26a, and a second state in which the gaming ball is distributed to the second passage 26b. The distribution shutter 28 operates in a predetermined operating pattern when a predetermined operating condition is established.
[0025] The first passage 26a is provided with a specific passage sensor SE5 (see FIG. 4) that detects a game ball passing through a specific area in the first passage 26a. In this embodiment, the specific area is a so-called V area. Although details will be described later, in this embodiment, when the first large prize winning opening 18 is opened in a special winning game, a big win occurs when the game ball that entered the first large prize winning opening 18 passes through a specific area in the first passage 26a and is detected by the specific passage sensor SE5, and a big win game occurs. In this embodiment, the allocation of the game ball that entered the first large prize winning opening 18 to either the first passage 26a or the second passage 26b can also be understood as a winning lottery for a role. In this case, the allocation of the game ball that entered the first large prize winning opening 18 to the first passage 26a corresponds to winning a big win in the winning lottery for a role.
[0026] The second large prize opening 20 is an opening through which game balls enter in order to satisfy the conditions for awarding prize balls. As an example, the second large prize opening 20 is located below the first large prize opening 18. The game board YB is equipped with a second count sensor SE4 that detects game balls that enter the second large prize opening 20 (see FIG. 4).
[0027] The second large prize opening 20 is provided with a second special opening / closing piece 21, which is, for example, door-shaped. The second special opening / closing piece 21 can be in an open state in which the second large prize opening 20 is opened so that game balls can enter, and in a closed state in which the second large prize opening 20 is closed so that game balls cannot enter. The second special opening / closing piece 21 is always in a closed state, and operates to an open state when a big win game is generated. That is, when a big win game is generated, the second large prize opening 20 is opened so that game balls can enter. The game board YB is provided with a third solenoid SL3 as a means for operating the second special opening / closing piece 21 (see FIG. 4). In this embodiment, in a big win game, the second large prize opening 20 is opened, and the game balls that have entered the second large prize opening 20 are detected by the second count sensor SE4, and the condition for awarding prize balls is established.
[0028] The game board YB has a gate 23. As an example, the gate 23 is located above the second start winning hole 15. The gate 23 has a gate opening 23a formed therein. The gate opening 23a is always open so that a game ball can enter the gate. The gate 23 has a gate sensor SE6 that detects a game ball that has entered the gate opening 23a (see FIG. 4). The gate opening 23a is an entry opening through which a game ball can enter in order to establish the starting conditions for a normal game. Even if a game ball enters the gate opening 23a, the conditions for awarding a prize ball are not established.
[0029] Next, the path along which the gaming ball flows in this embodiment will be described. The pachinko game machine 10 configured as described above has a plurality of paths through which game balls flow down in the game area YBa, which paths correspond to the strength of the game balls being launched. The paths through which game balls flow down can also be understood as the areas through which game balls flow down. The plurality of paths include a first path R1 that flows down the left side of the center frame W (performance display device 12), and a second path R2 that flows down the right side of the center frame W (performance display device 12). The first path R1 and the second path R2 may overlap in part, or may not overlap in whole. In the following description, the area located to the left of the center line CL that bisects the game area YBa into left and right sides when the game board YB is viewed from the front is referred to as the left side area R1a, and the area located to the right of the center line CL is referred to as the right side area R2a. That is, in this embodiment, the path that flows down the left side area R1a is the first path R1, The route flowing down the right area R2a is the second route R2. In this embodiment, the left area R1a corresponds to the first game area, and the right area R2a corresponds to the second game area.
[0030] A player can hit a game ball into the left area R1a or the right area R2a by adjusting the launch strength of the game ball by operating the launch handle HD. The first start winning hole 14 is opened on the first route R1 (left area R1a). Therefore, when the game ball is launched with the launch strength adjusted to be weak, the game ball is likely to flow down the left area R1a and may enter the first start winning hole 14. On the second route R2 (right area R2a), the gate hole 23a, the second start winning hole 15, the first large winning hole 18, and the second large winning hole 20 are opened in order from the upstream side. Therefore, when the game ball is launched with the launch strength adjusted to be strong, the game ball is likely to flow down the right area R2a and may enter the second start winning hole 15, the first large winning hole 18, the second large winning hole 20, or the gate hole 23a.
[0031] In the following description, the launch of a game ball toward the left side region R1a by launching the game ball with a launch strength that makes it easy for the game ball to flow down the first path R1 may be referred to as a "left hit." Also, the launch of a game ball with a launch strength that makes it easy for the game ball to flow down the second path R2 may be referred to as a "right hit."
[0032] Next, the gaming state of the pachinko gaming machine 10 will be described. As shown in FIG. 3, the pachinko gaming machine 10 has a non-time-shortening state, a first time-shortening state, and a second time-shortening state as game states in which the average fluctuation time of the special game is different. In the following description, the first time-shortening state and the second time-shortening state may be collectively referred to simply as the "time-shortening state". The time-shortening state of this embodiment is a state in which the average fluctuation time of the special game is shorter than the non-time-shortening state. The second time-shortening state is a state in which the average fluctuation time of the special game is shorter than the first time-shortening state. That is, in this embodiment, the average fluctuation time of the special game is shorter in the order of the non-time-shortening state > the first time-shortening state > the second time-shortening state.
[0033] In addition, the time-saving state of this embodiment is a state in which the probability of the game ball entering the second start winning hole 15 is higher than that in the non-time-saving state. In other words, in this embodiment, the time-saving state is a ball-entry rate improvement state in which the ball-entry rate of the game ball into the second start winning hole 15 is improved compared to the non-time-saving state. For example, the ball entry rate of the game balls into the second start winning hole 15 can be improved by performing one of the three controls described below, which is arbitrarily selected, or by performing a combination of the controls. The first control is a normal symbol variation time shortening control that shortens the variation time of the normal game. The second control is a normal symbol probability variation control that varies the probability of winning a normal win in a normal lottery (normal win probability) to a high probability. The third control is an operation time extension control that lengthens the total operation time during which the normal movable piece 16 operates in the second operation state in one normal win game. The operation time extension control may be at least one of a control that increases the number of times the normal movable piece 16 operates in the second operation state in one normal win game, and a control that lengthens the operation time of one operation when the normal movable piece 16 operates in the second operation state in a normal win game.
[0034] Specifically, in this embodiment, the operating time during which the normal movable piece 16 operates in the second operating state during one normal winning game is in the order of non-time-saving state < first time-saving state < second time-saving state. Also, in this embodiment, the operating time during which the normal movable piece 16 operates in the second operating state during one normal winning game in the non-time-saving state or the first time-saving state is much shorter than the operating time during which the normal movable piece 16 operates in the second operating state during one normal winning game in the second time-saving state.
[0035] In particular, in this embodiment, when the game is in the non-time-saving state or the first time-saving state, one normal win The operating time during which the normal movable piece 16 operates in the second operating state during play is short enough that the game ball cannot actually enter the second start winning hole 15. For this reason, in this embodiment, in the non-time-saving state or the first time-saving state, it is more advantageous for the player to shoot the game ball into the left region R1a than to shoot the game ball into the right region R2a. In other words, the non-time-saving state or the first time-saving state can be said to be a game state in which hitting from the left is recommended.
[0036] On the other hand, in this embodiment, the operating time during which the normal movable piece 16 operates in the second operating state in one normal winning game in the second time-saving state is long enough for the game ball to enter the second start winning hole 15. Therefore, in this embodiment, in the second time-saving state, it is more advantageous for the player to shoot the game ball to the right area R2a than to the left area R1a. In other words, the second time-saving state can be said to be a game state in which right-handed hitting is recommended.
[0037] In this embodiment, the non-time-saving state corresponds to a non-specific game state and a non-special game state. Also, in this embodiment, the time-saving state corresponds to a specific game state and a special game state. In particular, in this embodiment, the first time-saving state corresponds to a first special game state, and the second time-saving state corresponds to a second special game state.
[0038] Here, the control conditions when the time-saving state is controlled will be described. In the pachinko game machine 10 of this embodiment, there is a case where the time-saving state is controlled after the end of the jackpot game. In other words, in this embodiment, the control condition for controlling the time-saving state includes a jackpot control condition that can be established by the end of the jackpot game.
[0039] In the pachinko game machine 10 of this embodiment, there is a case where the time-saving state is controlled after the time-saving symbol is derived in the special game after the time-saving win is won in the special lottery. In other words, in this embodiment, the control conditions controlled to the time-saving state include a time-saving win control condition that can be established when the time-saving win is won in the special lottery. In this embodiment, when the current game state is in the non-time-saving state, the time-saving win can be won in the special lottery, while when the current game state is in the time-saving state, the time-saving win control condition cannot be established in the special lottery. In other words, in this embodiment, when the current game state is in the non-time-saving state, the time-saving win control condition can be established, while when the current game state is in the time-saving state, the time-saving win control condition cannot be established.
[0040] Next, the termination conditions when the time-saving state ends will be described. In the pachinko game machine 10 of this embodiment, the time-saving state may end when a jackpot game is started. In other words, the end condition for ending the time-saving state includes a jackpot end condition that is established when a jackpot game is started.
[0041] In the pachinko game machine 10 of this embodiment, the time-saving state may end when a special game is executed a predetermined number of times as the upper limit number of times of execution after being controlled to the time-saving state. In other words, in this embodiment, the end condition for ending the time-saving state includes a number end condition that is established when a special game is executed a predetermined number of times after being controlled to the time-saving state.
[0042] In the pachinko game machine 10 of this embodiment, the time-saving state may end when a special symbol is drawn in a special game. In other words, the end condition for ending the time-saving state includes a special winning end condition that is established when a special symbol is drawn in a special game. In this embodiment, the special symbol is drawn in a special game when a special winning is won in a special lottery. Therefore, in this embodiment, the special winning end condition can be understood as a condition that is established when a special winning is won in a special lottery.
[0043] In the pachinko game machine 10 of this embodiment, the time-saving state may end when the RAM clear process described later is executed. In other words, the end condition for ending the time-saving state includes an initialization end condition that is established when the RAM clear process is executed.
[0044] Next, a special winning game in the pachinko gaming machine 10 of this embodiment will be described. The special winning game is started after the end of the special game in which the special symbol is derived. In the special winning game, a predetermined performance is first performed for a predetermined opening time. For example, the predetermined performance is an opening performance indicating the start of the special winning game. In the special winning game, after the opening time has elapsed, a round game is performed in which the first large winning hole 18 is opened. That is, in this embodiment, if a special winning is won in a special lottery, a special winning game is generated in which the first large winning hole 18 is opened after a special symbol is derived in a special game. Then, in the special winning game, the first large winning hole 18 is closed when a ball entry condition in which a predetermined upper limit number of game balls enters or a time lapse condition in which a predetermined upper limit time has elapsed is met. That is, in this embodiment, the first special opening and closing piece 19 operates to an open state during the special winning game, and operates to a closed state when the ball entry condition or the time lapse condition is met. In this embodiment, a predetermined effect is performed during a round game. For example, the predetermined effect is a round effect that indicates that a round game in which the first large winning port 18 is opened is being played. After that, in the special winning game, a predetermined effect is performed for a predetermined ending time. For example, the predetermined effect is an ending effect that indicates the end of the special winning game. Then, the special winning game ends as the ending time passes.
[0045] Next, the jackpot game in this embodiment will be described. In this embodiment, the jackpot game starts after the special jackpot game ends, on the condition that the game ball passes through a specific area in the first passage 26a in the special jackpot game. In this embodiment, the jackpot game corresponds to the special game.
[0046] In the jackpot game, a predetermined performance is first performed for a predetermined opening time. For example, the predetermined performance is an opening performance indicating the start of the jackpot game. In the jackpot game, after the opening time has elapsed, a round game in which the second large prize winning hole 20 is opened is performed up to a predetermined upper limit number of times. One round game ends when a first round end condition in which a predetermined upper limit number of game balls enter the hole is met, or a second round end condition in which a predetermined upper limit time has elapsed is met. In the round game, the second large prize winning hole 20 is opened to a predetermined open state. Specifically, in this embodiment, the second large prize winning hole 20 is opened at the start of the round game and closed at the end of the round game. That is, in this embodiment, the second special opening / closing piece 21 operates to an open state at the start of the round game and operates to a closed state at the end of the round game. In this embodiment, a predetermined performance is performed during the round game. For example, the predetermined effect is a round effect indicating that a round game in which the second large winning port 20 is opened is being played. When the final round game ends, in the jackpot game, the predetermined effect is played for a predetermined ending time. For example, the predetermined effect is an ending effect indicating the end of the jackpot game. Then, the jackpot game ends as the ending time passes.
[0047] Next, the types of wins in this embodiment will be described. As shown in Fig. 3(a) and (b), the pachinko gaming machine 10 of this embodiment has a plurality of types of special symbols as special symbols. The types of special winning games are respectively determined for the plurality of types of special symbols. The types of special symbols can also be understood as the types of special winning games. In this embodiment, the first special symbol and the second special symbol each have a plurality of types of special symbols that are determined in advance.
[0048] The special symbols of the first special symbols are classified into three groups, special symbol ZA, special symbol ZB, and special symbol ZC, at a predetermined ratio. Specifically, in this embodiment, of the 100 types of first special symbols classified as special symbols, 10 types of special symbols are classified as special symbol ZA, 40 types of special symbols are classified as special symbol ZB, and 50 types of special symbols are classified as special symbol ZC. In the following description, a special hit based on a special symbol classified as special symbol ZA is indicated as "special hit ZA", a special hit based on a special symbol classified as special symbol ZB is indicated as "special hit ZB", and a special hit based on a special symbol classified as special symbol ZC is indicated as "special hit ZC".
[0049] The special symbols of the second special symbols are classified into two groups, special symbol Za and special symbol Zb, at a predetermined ratio. Specifically, in this embodiment, of the 100 types of second special symbols classified as special symbols, 75 types of special symbols are classified as special symbol Za, and 25 types of special symbols are classified as special symbol Zb. In the following description, a special win based on a special symbol classified as special symbol Za is referred to as a "special win Za," and a special win based on a special symbol classified as special symbol Zb is referred to as a "special win Zb."
[0050] In addition, in the following explanation, the special hit games based on each of the special hits, special hit ZA, special hit ZB, special hit ZC, special hit Za, and special hit Zb, will be referred to as "special hit game ZA," "special hit game ZB," "special hit game ZC," "special hit game Za," and "special hit game Zb," respectively.
[0051] In the special winning game of this embodiment, the first special opening / closing piece 19 operates in different operation patterns depending on the type of special winning. Specifically, in each of the special winning games ZA, ZB, ZC, and Za, the first special opening / closing piece 19 operates in an operation pattern that allows the game ball to enter the first large winning opening 18. On the other hand, in the special winning game Zb, the first special opening / closing piece 19 operates in an operation pattern that makes it difficult for the game ball to enter the first large winning opening 18. Particularly, in this embodiment, in the special winning game Zb, the first special opening / closing piece 19 operates in an operation pattern that makes it substantially impossible for the game ball to enter the first large winning opening 18.
[0052] In the special winning game of this embodiment, the distribution shutter 28 operates in a certain operation pattern. In this operation pattern, the distribution shutter 28 operates in a first state in which the game ball that entered the first large winning opening 18 is distributed to the first passage 26a, and in a second state in which the game ball that entered the first large winning opening 18 is distributed to the second passage 26b.
[0053] In this embodiment, when the game ball passes through a specific area in the first passage 26a in the special winning game and is detected by the specific passage sensor SE5, a big win occurs, and the big win game occurs after the special winning game ends. In the following description, the game ball passing through a specific area in the first passage 26a in the special winning game and being detected by the specific passage sensor SE5 is referred to as a "specific condition."
[0054] Thus, in this embodiment, in each of the special winning games ZA, ZB, ZC, and Za, the first special opening / closing piece 19 is operated in an operation pattern that allows the game ball to enter the first large winning opening 18, and the distribution shutter 28 is operated in an operation pattern that allows the game ball that entered the first large winning opening 18 to pass through the first passage 26a. Therefore, in this embodiment, in each of the special winning games ZA, ZB, ZC, and Za, a specific condition may be established to cause a big winning game. In particular, in the present embodiment, in each of the special winning games ZA, ZB, ZC, and Za, if the game ball is hit to the right during the special winning game, the first special opening / closing piece 19 and the distribution shutter 28 are operated in such an operation pattern that the game ball enters the first large winning hole 18 and passes through the first passage 26a in principle. That is, in the present embodiment, in the special winning games ZA, ZB, ZC, and In each special winning game of the special winning game Za, if the game ball is hit to the right during the special winning game, a specific condition is established in principle and a big winning game occurs.
[0055] On the other hand, in the special winning game Zb, the first special opening / closing piece 19 is operated in an operation pattern that makes it substantially impossible for the game ball to enter the first big winning hole 18. For this reason, in the special winning game Zb in this embodiment, the specific condition is not established in principle, and the big winning game is not generated.
[0056] In the following explanation, the jackpot games that occur when specific conditions are met in each of the special hit games, namely, special hit game ZA, special hit game ZB, special hit game ZC, special hit game Za, and special hit game Zb, will be referred to as "jackpot game ZA," "jackpot game ZB," "jackpot game ZC," "jackpot game Za," and "jackpot game Zb," respectively.
[0057] In this embodiment, in the jackpot games ZA and Za, the upper limit number of round games is set to 10 times. In the jackpot games ZB, ZC, and Zb, the upper limit number of round games is set to 2 times. In addition, the upper limit number of round games in this specification includes the opening of the second large prize winning hole 20 in the jackpot game that occurs when a specific condition is established in the special prize game, as well as the opening of the first large prize winning hole 18 in the special prize game that triggered the jackpot game. In other words, when a jackpot game occurs based on the special prize ZA or Za, it can be said that 10 round games are executed, including the opening of the first large prize winning hole 18 in the special prize game and the opening of the second large prize winning hole 20 in the jackpot game based on the special prize. In addition, when a jackpot game occurs based on the special hits ZB, ZC, and Zb, it can be said that two rounds of play are played, consisting of the opening of the first large prize opening 18 in the special hit game and the opening of the second large prize opening 20 in the jackpot game based on the special hit.
[0058] In this embodiment, for each jackpot game, a game state to be controlled after the jackpot game ends and a termination condition of the time-saving state when the time-saving state is controlled are determined. Specifically, after the end of each jackpot game, the game state is controlled to a game state corresponding to the game state at the time of the jackpot. Here, the game state at the time of the jackpot refers to the game state at the time when a specific condition is established in the special jackpot game. That is, in this embodiment, the game state at the time of the jackpot is the game state when the game ball passes through a specific area in the first passage 26a in the special jackpot game and is detected by the specific passage sensor SE5.
[0059] For example, after the end of the big win game ZA, the game is controlled to the second time-saving state regardless of the game state at the time of the big win. Also, when the game is controlled to the second time-saving state after the end of the big win game ZA, if the game state at the time of the big win is the non-time-saving state, the end condition of the time-saving state is the fourth condition pattern, whereas if the game state at the time of the big win is the time-saving state, the end condition of the time-saving state is the second condition pattern. The end condition of the time-saving state will be described in detail later.
[0060] After the big win game ZB ends, the game is controlled to the second time-saving state regardless of the game state at the time of the big win. Also, when the game is controlled to the second time-saving state after the big win game ZB ends, if the game state at the time of the big win is the non-time-saving state, the end condition of the time-saving state is the second condition pattern, whereas if the game state at the time of the big win is the time-saving state, the end condition of the time-saving state is the fourth condition pattern.
[0061] After the jackpot game ZC ends, whether or not the game is controlled to the time-shortened state depends on the game state at the time of the jackpot. If the game state at the time of the jackpot is a non-time-shortened state, it will be controlled to the non-time-shortened state even after the jackpot game ZC ends. On the other hand, if the game state at the time of the jackpot is a time-shortened state, it will be controlled to the first time-shortened state after the jackpot game ZC ends. Also, if the game state at the time of the jackpot is a time-shortened state, it will be controlled to the first time-shortened state after the jackpot game ZC ends. When the time-saving state is controlled to be in the "time-saving" state, the end condition of the time-saving state becomes the first condition pattern.
[0062] After the jackpot game Za ends, the game is controlled to the second time-saving state regardless of the game state at the time of the jackpot. In addition, when the game is controlled to the second time-saving state after the jackpot game Za ends, if the game state at the time of the jackpot is a non-time-saving state, the end condition of the time-saving state is the second condition pattern, whereas if the game state at the time of the jackpot is a time-saving state, the end condition of the time-saving state is the third condition pattern. In addition, after the jackpot game Zb ends, the game is controlled to the non-time-saving state regardless of the game state at the time of the jackpot.
[0063] In this embodiment, the special hit corresponds to a special result. In addition, in this embodiment, the special hit ZA corresponds to the fourth special result, the special hit ZB corresponds to the first special result, the special hit ZC corresponds to a specific special result, the special hit Za corresponds to the second special result, and the special hit Zb corresponds to the third special result.
[0064] Moreover, the pachinko gaming machine 10 of this embodiment has a plurality of types of time-saving symbols as special symbols. The plurality of types of time-saving symbols are each determined to have a type of time-saving win. In this embodiment, the first special symbols include a plurality of types of time-saving symbols. On the other hand, in this embodiment, the second special symbols do not include a time-saving symbol. That is, the pachinko gaming machine 10 of this embodiment is configured so that it can win a time-saving win in the first special lottery but cannot win a time-saving win in the second special lottery.
[0065] The time-saving patterns of the first special patterns are classified into two groups, time-saving pattern ZX and time-saving pattern ZY, at a predetermined ratio. Specifically, in this embodiment, of the 100 types of first special patterns classified as time-saving patterns, 20 types of special patterns are classified as time-saving pattern ZX, and 80 types of special patterns are classified as time-saving pattern ZY. In the following explanation, the time-saving hit based on the special pattern classified as time-saving pattern ZX is indicated as "time-saving hit ZX", and the time-saving hit based on the special pattern classified as time-saving pattern ZY is indicated as "time-saving hit ZY".
[0066] In this embodiment, when a time-saving hit is won, the game is controlled to the time-saving state without a winning game being generated after the special game in which the time-saving symbol is derived ends. For example, when the time-saving winning number ZX is won, the game is controlled to the second time-saving state after the special game in which the time-saving symbol ZX is derived ends. When the game is controlled to the second time-saving state after the special game in which the time-saving symbol ZX is derived ends, the end condition of the time-saving state becomes the third condition pattern.
[0067] In addition, when the time-saving winning ZY is won, the game is controlled to the first time-saving state after the special game in which the time-saving symbol ZY is derived ends. When the game is controlled to the first time-saving state after the special game in which the time-saving symbol ZY is derived ends, the end condition of the time-saving state becomes the first condition pattern.
[0068] In this embodiment, the time reduction corresponds to the specific result. In this embodiment, the time reduction ZX corresponds to the second specific result, and the time reduction ZY corresponds to the first specific result. Here, a condition pattern that defines the end condition of the time-saving state in this embodiment will be described.
[0069] As shown in Fig. 3C, in the present embodiment, there are a plurality of types of condition patterns for the condition for ending the time-saving state. Each condition pattern has a predetermined end condition for ending the time-saving state.
[0070] For example, in the first condition pattern, the first number of times of operation (for example, 1324 times) is set as the number of times of operation at which the number of times of operation end condition is satisfied. In other words, when the end condition of the time-saving state is the first condition pattern, it is determined that the first number of times of operation of the special game has been executed since the time-saving state was controlled. The time-saving state ends when the special hit ZA, special hit ZB, and special hit Za are determined as the types of special hits that satisfy the special hit end condition in the first condition pattern, and the upper limit number of times each special hit can be won is set to one. That is, when the end condition of the time-saving state is the first condition pattern, the time-saving state ends when any of the special symbols ZA, special symbols ZB, and special symbols Za are derived in the special game. On the other hand, when the end condition of the time-saving state is the first condition pattern, the time-saving state does not end when the special symbol ZC or special symbol Zb is derived in the special game. In other words, when the end condition of the time-saving state is the first condition pattern, the time-saving state ends when any of the special hit ZA, special hit ZB, and special hit Za is won once, while the time-saving state does not end when the special hit ZC or special hit Zb is won.
[0071] In the second condition pattern, the number of times of operation for the number of times end condition to be satisfied is not determined. That is, when the end condition of the time-saving state is the second condition pattern, the time-saving state does not end when the number of times end condition is satisfied. In addition, in the second condition pattern, the types of special wins for which the special win end condition is satisfied are determined to be special win ZB, special win ZC, special win Za, and special win Zb, and the upper limit number of times each special win can be won is determined to be one. That is, when the end condition of the time-saving state is the second condition pattern, the time-saving state ends when any of the special symbols ZB, special symbols ZC, special symbols Za, and special symbols Zb is derived in the special game. On the other hand, when the end condition of the time-saving state is the second condition pattern, the time-saving state does not end when the special symbol ZA is derived in the special game. In other words, when the condition for terminating the time-saving state is the second condition pattern, the time-saving state ends when any of the special hit ZB, special hit ZC, special hit Za, and special hit Zb is won once, but the time-saving state does not end when the special hit ZA is won.
[0072] In the third condition pattern, the second number of operations (for example, 13 times) is set as the number of operations that the number of times of operation end condition is satisfied. That is, when the end condition of the time-saving state is the third condition pattern, the time-saving state ends when the special game of the second number of operations is executed after the control to the time-saving state. In this embodiment, the second number of operations is less than the first number of operations. In addition, in the third condition pattern, the special win ZB and the special win ZC are set as the types of special wins that satisfy the special win end condition, and one time is set as the upper limit number of times of winning for each special win. That is, when the end condition of the time-saving state is the third condition pattern, the time-saving state ends when either the special pattern ZB or the special pattern ZC is derived in the special game. On the other hand, when the end condition of the time-saving state is the third condition pattern, the time-saving state does not end when either the special pattern ZA, the special pattern Za, or the special pattern Zb is derived in the special game. In other words, when the condition for terminating the time-saving state is the third condition pattern, the time-saving state ends when either the special hit ZB or the special hit ZC is won once, whereas the time-saving state does not end when either the special hit ZA, the special hit Za, or the special hit Zb is won.
[0073] In the fourth condition pattern, the number of times of operation for the number of times end condition to be satisfied is not determined. In other words, when the end condition of the time-saving state is the fourth condition pattern, the time-saving state does not end when the number of times end condition is satisfied. In addition, in the fourth condition pattern, the special hit ZC and the special hit Za are determined as the types of special hits for which the special hit end condition is satisfied, and the upper limit number of times each special hit can be won is set to one. In other words, when the end condition of the time-saving state is the fourth condition pattern, the time-saving state ends when either the special pattern ZC or the special pattern Za is derived in the special game. On the other hand, when the end condition of the time-saving state is the fourth condition pattern, the time-saving state does not end when either the special pattern ZA, the special pattern ZB, or the special pattern Zb is derived in the special game. In other words, when the end condition of the time-saving state is the fourth condition pattern, the time-saving state does not end when either the special pattern ZA, the special pattern ZB, or the special pattern Zb is derived in the special game. When the condition for terminating the state is the fourth condition pattern, the time-saving state ends when either the special hit ZC or the special hit Za is won once, whereas the time-saving state does not end when either the special hit ZA, the special hit ZB, or the special hit Zb is won.
[0074] In addition, in this embodiment, even if the end condition of the time-saving state is any of the first to fourth condition patterns, the time-saving state ends when the big win end condition is satisfied. Similarly, in this embodiment, even if the end condition of the time-saving state is any of the first to fourth condition patterns, the time-saving state ends when the initialization end condition is satisfied.
[0075] In the pachinko game machine 10 of this embodiment, when the game machine is controlled to the first time-saving state, the end condition of the time-saving state is the first condition pattern, while when the game machine is controlled to the second time-saving state, the end condition of the time-saving state is any one of the second condition pattern to the fourth condition pattern. In this embodiment, the first time-saving state when the end condition is the first condition pattern corresponds to the first specific game state. The second time-saving state when the end condition is the second condition pattern corresponds to the second specific game state. The second time-saving state when the end condition is the third condition pattern corresponds to the third specific game state. The second time-saving state when the end condition is the fourth condition pattern corresponds to the fourth specific game state. In the following description, the first time-saving state when the end condition is the first condition pattern may be referred to as the first specific game state. Similarly, in the following description, the second time-shortened state when the ending condition is the second condition pattern may be referred to as the second specific game state, the second time-shortened state when the ending condition is the third condition pattern may be referred to as the third specific game state, and the second time-shortened state when the ending condition is the fourth condition pattern may be referred to as the fourth specific game state.
[0076] Due to such a time-saving state termination condition, in this embodiment, when the time-saving state termination condition is the first condition pattern, the first time-saving state is terminated when the number of special games executed since control to the first time-saving state reaches the first activation number. That is, in this embodiment, when controlled to the first special game state, it can be said that the state is controlled to the non-special game state when the upper limit number of special games has been executed since control to the first special game state.
[0077] In addition, in this embodiment, when the termination condition of the time-saving state is the second condition pattern, the second time-saving state is terminated when the special win Zb is won, but is not terminated when the number of special games executed after the control to the second time-saving state reaches a predetermined number of times. That is, in this embodiment, the second specific game state is terminated when the first termination condition is met, where the result of the special lottery is the third special result, but is not terminated when the second termination condition is met, where a specific number of special games are executed after the control to the specific game state.
[0078] On the other hand, when the termination condition of the time-saving state is the third condition pattern, the second time-saving state is terminated when the number of special games executed after control to the second time-saving state reaches the second activation number, but is not terminated when the special win Zb is won. That is, in this embodiment, the third specific game state is terminated when the second termination condition is met, that is, a specific number of special games are executed after control to the specific game state, but is not terminated when the first termination condition is met, that is, the result of the special lottery is the third special result.
[0079] In addition, when the termination condition of the time-saving state is the fourth condition pattern, the second time-saving state does not end when the special win Zb is won, and the number of special games executed after the control to the second time-saving state reaches a predetermined number of times. In other words, in this embodiment, the fourth specific game state does not end when the first termination condition is met, and the second termination condition is met. can.
[0080] Next, the effect symbol variation game executed in the pachinko gaming machine 10 will be described. In this embodiment, the performance display device 12 is capable of executing a performance symbol changing game in which the performance symbols are variably displayed in multiple rows and a final combination of performance symbols is derived. That is, in this embodiment, the performance display device 12 corresponds to a performance symbol display means that displays the performance symbols. In the following description, the performance symbol changing game is abbreviated to "performance game." The performance symbols are symbols (decorative symbols) decorated with characters, patterns, etc., and are intended to diversify the display performance. In this embodiment, the performance game is performed by variably displaying (scrolling) the first, second, and third pattern rows in a predetermined direction, respectively.
[0081] The effect game is started with the start of the special game and is ended with the end of the special game. Specifically, in the effect game, the effect symbols are temporarily displayed in a stopped state in each of the first to third symbol rows (hereinafter, referred to as a "temporary stop display"), and then the effect symbols temporarily displayed in each symbol row are displayed as a definite stop display, thereby deriving a combination of effect symbols. In the effect game, a combination of effect symbols according to the special symbols derived in the special game is derived. Specifically, when a special symbol (special winning result) is derived in the special game, a symbol combination of a special winning effect by the effect symbols is derived in the effect game. Furthermore, when a time-saving symbol (time-saving winning result) is derived in the special game, a symbol combination of a time-saving winning effect by the effect symbols is derived in the effect game. And, when a losing symbol (losing result) is derived in the special game, a losing symbol combination by the effect symbols is derived in the effect game. In the following description, the special game and the effect game may be collectively referred to as a "variable game".
[0082] Next, the electrical configuration of the pachinko gaming machine 10 will be described. As shown in Fig. 4, the pachinko gaming machine 10 includes a main control board 40. The main control board 40 performs various processes and outputs control signals such as control commands, which are an example of control information, depending on the results of the processes. The pachinko gaming machine 10 includes a sub-control board 50. The main control board 40 and the sub-control board 50 are connected so that a control signal can be output in one direction from the main control board 40 to the sub-control board 50. The sub-control board 50 executes a predetermined process based on the control signal input from the main control board 40.
[0083] The main control board 40 will now be described in detail. The main control board 40 includes a microprocessor 41. The microprocessor 41 includes a processing unit (hereinafter referred to as the main control CPU 41a) and a storage unit (memory). The main control CPU 41a executes various processes by executing a program for main control. The storage unit of the microprocessor 41 includes a ROM area (hereinafter referred to as the main control ROM 41b) from which information can be read but to which information cannot be written, and a RAM area (hereinafter referred to as the main control RAM 41c) from which information can be read and written.
[0084] The main control ROM 41b stores judgment values and tables used for various judgments and lotteries. The main control ROM 41b stores a plurality of types of variation patterns. The variation pattern is variation information capable of identifying the variation content of the variation game. In particular, in this embodiment, the variation pattern is information capable of identifying the variation time from the start to the end of the special game. The variation pattern may be information capable of identifying the presentation content of the presentation game performed during the execution of the special game.
[0085] The main control RAM 41c stores various information that is rewritten depending on the results of processing by the main control CPU 41a. That is, the main control RAM 41c corresponds to a storage unit that stores various information. For example, the information stored in the main control RAM 41c includes flags, counters, and timers. The microprocessor 41 includes a random number circuit (not shown) that generates hardware random numbers. The microprocessor 41 may be capable of generating software random numbers through random number generation processing by the main control CPU 41a. The main control CPU 41a, main control ROM 41b, and main control RAM 41c are not limited to being configured on a single chip as the microprocessor 41, and may be configured separately from each other.
[0086] The main control CPU 41a is connected to the first start winning sensor SE1, the second start winning sensor SE2, the first count sensor SE3, the second count sensor SE4, the specific passing sensor SE5, and the gate sensor SE6. The main control CPU 41a is configured to be able to input detection signals output when each sensor detects a gaming ball. The main control CPU 41a is connected to the information display device 13. The main control CPU 41a is configured to be able to control the display contents of the information display device 13.
[0087] The main control CPU41a is connected to the first solenoid SL1, the second solenoid SL2, the third solenoid SL3, and the fourth solenoid SL4. The main control CPU41a is configured to be able to control the operation of the normal movable piece 16 by controlling the first solenoid SL1. The main control CPU41a is configured to be able to control the operation of the first special opening / closing piece 19 by controlling the second solenoid SL2. The main control CPU41a is configured to be able to control the operation of the second special opening / closing piece 21 by controlling the third solenoid SL3. The main control CPU41a is configured to be able to control the operation of the distribution shutter 28 by controlling the fourth solenoid SL4.
[0088] The pachinko gaming machine 10 of this embodiment is provided with a backup power source (not shown) capable of supplying power to the main control board 40 after the power supply of the pachinko gaming machine 10 is cut off. The backup power source is, for example, a capacitor or a secondary battery. The main control board 40 is supplied with power from the pachinko gaming machine 10 when the power supply is being supplied to the pachinko gaming machine 10, while after the power supply of the pachinko gaming machine 10 is cut off, the main control board 40 is supplied with power from the backup power source, thereby enabling the main control board 40 to store and hold (back up) various information stored in the main control RAM 41c. Information that can be stored and held by the main control RAM 41c includes, for example, information that can identify the result of a special lottery. That is, the main control RAM 41c is configured to be able to store and hold the result of a special lottery even when the power supply from outside the machine is cut off.
[0089] The pachinko gaming machine 10 of this embodiment is also provided with a RAM clear switch CS that can be operated to erase the contents stored in the main control RAM 41c. The main control CPU 41a is connected to the RAM clear switch CS via a RAM clear switch circuit (not shown). The main control CPU 41a is configured to be able to input an operation signal that is output when the RAM clear switch CS is operated (pressed). When the main control CPU 41a inputs an operation signal indicating that the RAM clear switch CS is operated when the pachinko gaming machine 10 is powered on, the main control CPU 41a executes a RAM clear process as initialization control to initialize (erase) various information stored in the main control RAM 41c.
[0090] Next, the sub-control board 50 will be described in detail. The sub-control board 50 includes a sub-control CPU 50a, a sub-control ROM 50b, and a sub-control RAM 50c. The sub-control CPU 50a executes a program for sub-control to perform various processes related to the performance. The sub-control ROM 50b stores the sub-control program and a judgment value used for a predetermined lottery. The sub-control ROM 50b stores display performance data used for display performance, light-emitting performance data used for light-emitting performance, audio performance data used for audio performance, and movable body performance data used for movable body performance.
[0091] The sub-control RAM 50c stores various information that is rewritten during the operation of the pachinko gaming machine 10. For example, the information stored in the sub-control RAM 50c is a flag, a counter, a timer, etc. In this embodiment, the sub-control board 50 is also configured to be capable of generating software random numbers by a random number generation process performed by the sub-control CPU 50a. The sub-control board 50 may also be equipped with a random number generation circuit and be capable of generating hardware random numbers.
[0092] The sub-control CPU 50a is connected to the performance display device 12. The sub-control CPU 50a is configured to be able to control the display contents of the performance display device 12. The sub-control CPU 50a is connected to a decorative lamp LA. The sub-control CPU 50a is configured to be able to control the light emission mode of the decorative lamp LA. The sub-control CPU 50a is connected to a speaker SP. The sub-control CPU 50a is configured to be able to control the output mode of the speaker SP.
[0093] Next, various processes performed by the main control CPU 41a will be described. First, the control when the power is turned on in the pachinko gaming machine 10 of this embodiment will be described. In the power-on process, the main control CPU 41a determines whether the RAM clear switch CS is operated to the ON state based on whether an operation signal is received from the RAM clear switch CS.
[0094] When the RAM clear switch CS is operated to the ON state, the main control CPU 41a performs a RAM clear process for the main control RAM 41c. In the RAM clear process for the main control RAM 41c, the main control CPU 41a initializes (deletes) the stored contents of the main control RAM 41c. That is, in this embodiment, the main control CPU 41a functions as an initialization control means capable of controlling initialization of information stored in the main control RAM 41c. In addition, the main control CPU 41a outputs a RAM clear command to the sub-control board 50 in conjunction with the execution of the RAM clear process for the main control RAM 41c. Then, the main control CPU 41a controls the special game to be executable. After that, the main control CPU 41a ends the RAM clear process for the main control RAM 41c and ends the power-on process.
[0095] On the other hand, when the RAM clear switch CS is not turned on, the main control CPU 41a checks whether or not there is a backup abnormality, that is, whether or not there is an abnormality in the contents stored in the main control RAM 41c. If there is a backup abnormality, the main control CPU 41a performs the RAM clear process in the same manner as when the RAM clear switch CS of the main control RAM 41c is turned on.
[0096] On the other hand, if there is no backup abnormality, the main control CPU41a performs a return process. The main control CPU41a outputs a return command to the sub-control board 50 with the start of the return process. Next, the main control CPU41a controls the special game to be executable based on various information stored (backed up) in the main control RAM 41c. After that, the main control CPU41a ends the return process and the power-on process.
[0097] Next, the special symbol input process will be described. In the special symbol input process, the main control CPU41a judges whether or not the gaming ball has entered the first start winning port 14 based on whether or not a detection signal has been input from the first start winning sensor SE1. When the gaming ball has entered the first start winning port 14, the main control CPU41a judges whether or not the first special reserved number stored in the main control RAM41c is less than the upper limit number (4 in this embodiment). When the first special reserved number is less than the upper limit number, the main control CPU41a adds 1 to the first special reserved number to update it. Next, the main control CPU41a controls the first special reserved display unit 13c to display information that can identify the updated first special reserved number. In this way, the reservation condition for the first special game is met when the first special reserved number is less than the upper limit number and the gaming ball is detected by the first start winning sensor SE1. Also, at this time, the main control CPU41a judges whether or not the first special reserved number stored in the main control RAM41c is less than the upper limit number (hereinafter, referred to as the first reserved number command) to display information that can identify the updated first special reserved number. In this embodiment, the information (control command) set in the output buffer is output to the sub-control board 50 in a predetermined output process.
[0098] Next, the main control CPU 41a acquires random numbers generated in the main control board 40, and stores random number information based on the acquired random numbers in the main control RAM 41c. For example, the random numbers are special winning random numbers used in a special lottery, special symbol random numbers used in a lottery to determine special symbols, and variation pattern random numbers used to determine a variation pattern. The main control CPU 41a stores the random number information so that it is possible to identify that the random number information is for the first special game and the storage order of the random number information. The random number information may be the acquired random number itself, or may be information obtained by processing the random number by a predetermined method. The pachinko game machine 10 of this embodiment can suspend the execution of the first special game until the start condition of the first special game is satisfied by storing the random number information used in the first special game in the main control RAM 41c.
[0099] When the random number information for the first special game is stored in the main control RAM 41c, if the game ball has not entered the first start winning port 14 and if the number of first special reserved balls is not less than the upper limit number, the main control CPU 41a judges whether the game ball has entered the second start winning port 15 based on whether a detection signal has been input from the second start winning sensor SE2. If the game ball has entered the second start winning port 15, the main control CPU 41a judges whether the number of second special reserved balls stored in the main control RAM 41c is less than the upper limit number (2 in this embodiment). If the number of second special reserved balls is less than the upper limit number, the main control CPU 41a adds 1 to the second special reserved number to update it. At this time, the main control CPU 41a controls the second special reserved display unit 13d to display information that can identify the updated second special reserved number. In this way, the reservation condition of the second special game is established when the second special reservation number is less than the upper limit number and the game ball is detected by the second start winning sensor SE2. Also, at this time, the main control CPU41a generates information capable of identifying the updated second special reservation number (hereinafter, referred to as the second reservation number command) and sets it in the output buffer.
[0100] Next, the main control CPU 41a acquires random numbers generated within the main control board 40, and stores random number information based on the acquired random numbers in the main control RAM 41c. The main control CPU 41a stores the random number information so that it is possible to identify that the random number information is used for the second special game, and the storage order of the random number information. By storing the random number information used for the second special game in the main control RAM 41c, the pachinko gaming machine 10 of this embodiment can suspend the execution of the second special game until the execution condition of the second special game is met.
[0101] Next, the special symbol start process will be described. In the special symbol start process, the main control CPU41a judges whether the execution condition of the special game is established. The main control CPU41a judges positively when the game is not winning and the special game is not being executed, whereas it judges negatively when the game is winning or the special game is being executed. When the execution condition of the special game is not established, the main control CPU41a ends the special symbol start process. When the execution condition of the special game is established, the main control CPU41a judges whether the second special reserved number stored in the main control RAM41c is "1" or more. When the second special reserved number is "1" or more, the main control CPU41a executes the process of executing the second special game. On the other hand, when the second special reserved number is not "1" or more, the main control CPU41a judges whether the first special reserved number stored in the main control RAM41c is "1" or more. When the first special reserved number is "1" or more, the main control CPU41a executes the process of executing the first special game. On the other hand, if the first special reserved number is not "1" or more, the main control CPU41a ends the special symbol start process.
[0102] When the main control CPU 41a executes the process of executing the special game, first, The special reserved number stored in the RAM 41c is updated by subtracting "1". Specifically, when the first special game is executed, the main control CPU 41a controls the first special reserved display unit 13c so that the first special reserved number is updated by subtracting "1" and the updated first special reserved number is displayed. At this time, the main control CPU 41a generates a first reserved number command indicating the updated first special reserved number and sets it in the output buffer. Similarly, when the main control CPU 41a executes the second special game, the second special reserved number is updated by subtracting "1" and the second special reserved number is displayed. At this time, the main control CPU 41a generates a second reserved number command indicating the updated second special reserved number and sets it in the output buffer.
[0103] Next, the main control CPU41a acquires the first stored random number information from the main control RAM41c among the random number information for the special game. The main control CPU41a then performs a special lottery using the special winning random number specified from the acquired random number information. Specifically, when the main control CPU41a executes a first special game, the main control CPU41a acquires the first stored random number information from the main control RAM41c among the random number information for the first special game, and performs a first special lottery using the special winning random number specified from the acquired random number information. Similarly, when the main control CPU41a executes a second special game, the main control CPU41a acquires the first stored random number information from the main control RAM41c among the random number information for the second special game, and performs a second special lottery using the special winning random number specified from the acquired random number information.
[0104] Here, the main control CPU41a judges whether or not the special win is won by judging whether or not the value of the special win random number matches the special win judgment value stored in the main control ROM41b. If the value of the special win random number matches the special win judgment value, the main control CPU41a performs special win variation processing. In the special win variation processing, the main control CPU41a determines a special pattern from among the special patterns classified as special patterns by performing a special pattern determination lottery based on the value of the special pattern random number specified from the acquired random number information. The determined special pattern becomes the fixed stop pattern derived in the special game. In addition, when the main control CPU41a determines a special pattern, it determines a variation pattern from among the variation patterns for the special win by performing a variation pattern determination lottery based on the value of the variation pattern random number specified from the acquired random number information.
[0105] On the other hand, if the value of the special win random number does not match the special win judgment value, the main control CPU 41a determines whether or not the player has won a time-saving win by determining whether or not the value of the special win random number matches the time-saving win judgment value stored in the main control ROM 41b.
[0106] At this time, the main control CPU41a judges whether or not the time-saving hit is won using a different time-saving hit judgment value according to the current game state. Therefore, in this embodiment, the probability of winning the time-saving hit during the non-time-saving state is different from the probability of winning the time-saving hit during the time-saving state. For example, in the non-time-saving state, the time-saving hit judgment value may be allocated so that the time-saving hit is won with a higher probability than in the time-saving state. Specifically, in this embodiment, the time-saving hit judgment value is allocated so that the time-saving hit can be won in the non-time-saving state, while the time-saving hit cannot be won in the time-saving state. That is, in this embodiment, the result of the special lottery may be a time-saving hit in the non-time-saving state, while the result of the special lottery does not become a time-saving hit in the time-saving state.
[0107] Furthermore, the main control CPU41a judges whether or not a time-saving hit is won using different time-saving hit judgment values for the first special lottery and the second special lottery. For this reason, in this embodiment, the probability of winning a time-saving hit in the first special lottery is different from the probability of winning a time-saving hit in the second special lottery. For example, the time-saving hit judgment values may be allocated so that the probability of winning a time-saving hit is higher in the first special lottery than in the second special lottery. Specifically, in this embodiment, The time-saving hit judgment values are allocated so that while it is possible to win the time-saving hit in the first special lottery, it is not possible to win the time-saving hit in the second special lottery.
[0108] In particular, in this embodiment, when the first special lottery is performed during the non-time-saving state, and the value of the special winning random number does not match the special winning judgment value, the time-saving winning judgment value is allocated so that the time-saving winning is always won. That is, in this embodiment, in the non-time-saving state, the result of the first special lottery is either a special win or a time-saving win.
[0109] As described above, in this embodiment, of the 100 types of first special symbols classified as time-saving symbols, 20 types of special symbols are classified as time-saving symbols ZX, and 80 types of special symbols are classified as time-saving symbols ZY. Therefore, in this embodiment, when the first special lottery is held during a non-time-saving state, the probability that the result of the special lottery will be the time-saving symbol ZY is higher than the probability that the result of the special lottery will be the time-saving symbol ZX.
[0110] When the value of the special win random number matches the time-saving win judgment value, the main control CPU 41a performs time-saving win variation processing. In the time-saving win variation processing, the main control CPU 41a determines a special pattern from among the special patterns classified as time-saving patterns by performing a lottery to determine a special pattern based on the value of the special pattern random number specified from the acquired random number information. The determined special pattern becomes the fixed stop pattern derived in the special game. In addition, when the main control CPU 41a determines a special pattern, it determines a variation pattern from among the variation patterns for time-saving wins by performing a lottery to determine a variation pattern based on the value of the variation pattern random number specified from the acquired random number information.
[0111] Then, if the value of the special winning random number does not match the time-saving winning judgment value, the main control CPU41a performs a loss variation process. In the loss variation process, the main control CPU41a determines a special symbol as a loss symbol. This determined special symbol becomes the fixed stop symbol derived in the special game. In addition, when the main control CPU41a determines a special symbol, it determines a variation pattern from among loss variation patterns by performing a variation pattern determination lottery based on the value of the variation pattern random number specified from the acquired random number information. When the main control CPU41a determines the variation pattern, it ends the special symbol start process.
[0112] When the special symbol start process is completed, the main control CPU41a executes a special game by performing a process other than the special symbol start process. Specifically, the main control CPU41a controls the display content of the information display device 13 so as to start the variation of the first special symbol or the second special symbol. The main control CPU41a also sets information (hereinafter referred to as a special symbol designation command) that designates the special symbol determined in the special symbol start process in the output buffer. The main control CPU41a also sets information (hereinafter referred to as a variation pattern designation command) that designates a variation pattern and instructs the start of a performance game in the output buffer. The main control CPU41a also measures the variation time determined for the variation pattern determined in the special symbol start process. Then, the main control CPU41a controls the information display device 13 so that the special symbol determined in the special symbol start process is derived after the variation time determined for the variation pattern has elapsed. In addition, when the change time set in the change pattern determined in the special pattern start process has elapsed, the main control CPU 41a sets information for deriving a combination of performance patterns (hereinafter referred to as an all pattern stop command) in the output buffer.
[0113] Next, a special win process for generating a special win game performed by the main control CPU 41a will be described. After the special game of the special win is over, the main control CPU 41a performs special win processing. In the special win processing, the main control CPU 41a performs control according to the type of the special win won, thereby generating a special win game based on the special win won.
[0114] First, the main control CPU41a starts measuring the opening time, and generates information capable of identifying the start of the special winning game (hereinafter, referred to as a special winning game start command) and sets it in the output buffer. When the opening time has elapsed, the main control CPU41a controls the second solenoid SL2 so that the first large winning opening 18 is opened based on a predetermined opening pattern, and generates information capable of identifying that the first large winning opening 18 has been opened (hereinafter, referred to as an opening start command) and sets it in the output buffer. After that, when the ball entry condition or the time lapse condition is established, the main control CPU41a controls the second solenoid SL2 so that the first large winning opening 18 is closed, and generates information capable of identifying that the first large winning opening 18 has been closed (hereinafter, referred to as an opening end command) and sets it in the output buffer. After that, the main control CPU41a starts measuring the ending time. Then, when the ending time has elapsed, the main control CPU41a generates information capable of specifying the end of the special win game (hereinafter, referred to as a special win game end command) and sets it in the output buffer. After that, the main control CPU41a ends the special win process.
[0115] In addition, the main control CPU41a controls the fourth solenoid SL4 in the special winning process so as to operate the distribution shutter 28 based on a predetermined operation pattern during the special winning game. Then, when the operation of the distribution shutter 28 based on the predetermined operation pattern has not ended at the end of the special winning game, the main control CPU41a controls the fourth solenoid SL4 so as to end the operation of the distribution shutter 28 with the end of the special winning game.
[0116] Next, a big win process for generating a big win game as a special game performed by the main control CPU 41a will be described. When a game ball is detected by the specific passing sensor SE5 during a special winning game, the main control CPU 41a performs a jackpot process after the special winning game ends. In the jackpot process, the main control CPU 41a performs control according to the type of special winning that triggered the jackpot game, thereby generating a jackpot game based on the special winning that was won. That is, in this embodiment, when the result of the special lottery is a special winning, a jackpot game based on the special winning can be generated thereafter.
[0117] In the jackpot process, the main control CPU41a starts measuring the opening time, and generates information capable of identifying the start of the jackpot game (hereinafter, referred to as a jackpot game start command) and sets it in the output buffer. When the opening time has elapsed, the main control CPU41a performs a process for executing a round game. Specifically, the main control CPU41a controls the third solenoid SL3 so that the second large prize winning hole 20 is opened based on a predetermined opening pattern, and starts the round game. Then, after starting the round game, when the first round end condition or the second round end condition is established, the main control CPU41a controls the third solenoid SL3 so that the second large prize winning hole 20 is closed, and ends the round game. The main control CPU41a repeats such a process for executing the round game until the upper limit number of round games is ended. In addition, the main control CPU41a generates information capable of identifying the start of the round game (hereinafter, referred to as a round start command) and sets it in the output buffer every time the round game is started. Furthermore, the main control CPU41a generates information capable of identifying the end of a round of game (hereinafter, referred to as a round end command) every time a round of game ends, and sets the information in the output buffer.
[0118] When the final round of play ends, the main control CPU41a starts measuring the ending time. Then, when the ending time has elapsed, the main control CPU41a generates information that can specify the end of the big win game (hereinafter, the big win game end command) and sets it in the output buffer. After that, the main control CPU41a ends the big win process.
[0119] Next, a description will be given of processing related to the game state performed by the main control CPU 41a. In this embodiment, the main control CPU 41a performs processing related to the game state, thereby realizing a state control means for controlling the game state.
[0120] The main control CPU41a can control the game state by setting a predetermined value to the operation flag stored in the main control RAM41c. Specifically, the main control CPU41a controls the game state to the non-time-shortening state by setting the operation flag to a value that can identify the non-time-shortening state. The main control CPU41a controls the game state to the first time-shortening state by setting the operation flag to a value that can identify the first time-shortening state. The main control CPU41a controls the game state to the second time-shortening state by setting the operation flag to a value that can identify the second time-shortening state.
[0121] The main control CPU41a can set the end condition of the time-saving state by setting a predetermined value to the condition pattern flag stored in the main control RAM41c. Specifically, the main control CPU41a sets the first condition pattern as the condition pattern of the end condition of the time-saving state by setting a value that can identify the first condition pattern to the condition pattern flag. The main control CPU41a sets the second condition pattern as the condition pattern of the end condition of the time-saving state by setting a value that can identify the second condition pattern to the condition pattern flag. The main control CPU41a sets the third condition pattern as the condition pattern of the end condition of the time-saving state by setting a value that can identify the third condition pattern to the condition pattern flag. The main control CPU41a sets the fourth condition pattern as the condition pattern of the end condition of the time-saving state by setting a value that can identify the fourth condition pattern to the condition pattern flag.
[0122] In this embodiment, the values set in the activation flag and the condition pattern flag correspond to game state information that can identify the current game state. That is, in this embodiment, the main control RAM 41c that stores the values of the activation flag and the condition pattern flag corresponds to a storage means that stores game state information that can identify the current game state. When the main control CPU 41a updates the values of the activation flag and the condition pattern flag, it generates a game state command that can identify the current game state and sets it in the output buffer.
[0123] When the main control CPU41a is in the time-saving state, the main control CPU41a sets a value that can specify a non-time-saving state to the operation flag and erases the value of the condition pattern flag when a predetermined special symbol is derived in the special game. This enables the main control CPU41a to control the time-saving state to end when the special winning end condition is met.
[0124] Specifically, when the first condition pattern is set as the end condition of the time-saving state, the main control CPU41a sets the activation flag to a value that can identify the non-time-saving state when any of the special symbols ZA, ZB, and Za are derived, and erases the value of the condition pattern flag. On the other hand, when the first condition pattern is set as the end condition of the time-saving state, the main control CPU41a does not update the values of the activation flag and the condition pattern flag when any of the special symbols ZC and Zb are derived. That is, when the first condition pattern is set as the end condition of the time-saving state, the main control CPU41a ends the time-saving state when any of the special symbols ZA, ZB, and Za are won, but does not end the time-saving state when any of the special symbols ZC and Zb are won.
[0125] When the second condition pattern is set as the end condition of the time-saving state, the main control CPU41a sets the activation flag to a value that can identify a non-time-saving state when any of the special patterns ZB, ZC, Za, and Zb is derived, and erases the value of the condition pattern flag. On the other hand, when the second condition pattern is set as the end condition of the time-saving state, the main control CPU41a does not update the values of the activation flag and the condition pattern flag when the special pattern ZA is derived. In other words, the main control CPU41a does not update the values of the activation flag and the condition pattern flag when any of the special patterns ZB, ZC, Za, and Zb is derived, and the main control CPU41a sets the activation flag to a value that can identify a non-time-saving state when any of the special patterns ZB, ZC, Za, and Zb is derived. When the second condition pattern is set, the time-saving state is terminated when any of the special winnings ZB, ZC, Za, and Zb is won, but the time-saving state is not terminated when the special winning ZA is won.
[0126] When the third condition pattern is set as the end condition of the time-saving state, the main control CPU41a sets the operation flag to a value that can identify the non-time-saving state when any of the special symbols ZB and ZC are derived, and erases the value of the condition pattern flag. On the other hand, when the third condition pattern is set as the end condition of the time-saving state, the main control CPU41a does not update the values of the operation flag and the condition pattern flag when any of the special symbols ZA, Za, and Zb are derived. That is, when the third condition pattern is set as the end condition of the time-saving state, the main control CPU41a ends the time-saving state when any of the special symbols ZB and ZC are won, but does not end the time-saving state when any of the special symbols ZA, Za, and Zb are won.
[0127] When the fourth condition pattern is set as the end condition of the time-saving state, the main control CPU41a sets the operation flag to a value that can identify the non-time-saving state when any of the special symbols ZC and Za are derived, and erases the value of the condition pattern flag. On the other hand, when the fourth condition pattern is set as the end condition of the time-saving state, the main control CPU41a does not update the values of the operation flag and the condition pattern flag when any of the special symbols ZA, ZB, and Zb are derived. That is, when the fourth condition pattern is set as the end condition of the time-saving state, the main control CPU41a ends the time-saving state when any of the special symbols ZC and Za are won, but does not end the time-saving state when any of the special symbols ZA, ZB, and Zb are won.
[0128] In addition, when starting a big win game, the main control CPU 41a sets a value that can specify a non-time-saving state to the operation flag and erases the value of the condition pattern flag. This allows the main control CPU 41a to control the end of the time-saving state when the big win end condition is met.
[0129] In addition, when the main control CPU41a ends the jackpot game, it updates the values of the operation flag and the condition pattern flag according to the game state at the time of the jackpot and the type of the jackpot game. As a result, the main control CPU41a can control to the time-saving state when the jackpot control condition is met. That is, in this embodiment, the main control CPU41a can perform the first state control that controls to the time-saving state when the jackpot game ends.
[0130] Specifically, when the main control CPU41a ends the jackpot game ZA and the game state at the time of the jackpot is the non-time-shortening state, the main control CPU41a sets the operation flag to a value that can specify the second time-shortening state and sets the condition pattern flag to a value that can specify the fourth condition pattern. When the main control CPU41a ends the jackpot game ZA and the game state at the time of the jackpot is the time-shortening state, the main control CPU41a sets the operation flag to a value that can specify the second time-shortening state and sets the condition pattern flag to a value that can specify the second condition pattern.
[0131] When the main control CPU41a ends the jackpot game ZB and the game state at the time of the jackpot is the non-time-shortening state, the main control CPU41a sets the operation flag to a value that can specify the second time-shortening state and sets the condition pattern flag to a value that can specify the second condition pattern when the main control CPU41a ends the jackpot game ZB and the game state at the time of the jackpot is the time-shortening state, the main control CPU41a sets the operation flag to a value that can specify the second time-shortening state and sets the condition pattern flag to a value that can specify the fourth condition pattern when the main control CPU41a ends the jackpot game ZB and the game state at the time of the jackpot is the time-shortening state.
[0132] When the main control CPU 41a ends the big win game ZC, the game state at the time of the big win When the state is a non-time-shortening state, the values of the operation flag and the condition pattern flag are not updated. That is, when the main control CPU41a ends the jackpot game ZC and the game state at the time of the jackpot is a non-time-shortening state, the main control CPU41a continues to control the jackpot game to a non-time-shortening state even after the jackpot game ends. When the main control CPU41a ends the jackpot game ZC and the game state at the time of the jackpot is a time-shortening state, the main control CPU41a sets the operation flag to a value that can specify the first time-shortening state and sets the condition pattern flag to a value that can specify the first condition pattern.
[0133] When the main control CPU41a ends the jackpot game Za and the game state at the time of the jackpot is the non-time-shortening state, the main control CPU41a sets the operation flag to a value that can specify the second time-shortening state and sets the condition pattern flag to a value that can specify the second condition pattern. That is, in this embodiment, when a special game based on the second special result occurs in the non-specific game state, the main control CPU41a controls the game state to the second specific game state after the special game ends. When the main control CPU41a ends the jackpot game Za and the game state at the time of the jackpot is the time-shortening state, the main control CPU41a sets the operation flag to a value that can specify the second time-shortening state and sets the condition pattern flag to a value that can specify the third condition pattern. That is, in this embodiment, when a special game based on the second special result occurs in the specific game state, the main control CPU41a controls the game state to the third specific game state after the special game ends.
[0134] When the main control CPU 41a ends the jackpot game Zb, the values of the operation flag and the condition pattern flag are not updated regardless of whether the game state at the time of the jackpot was the non-time-saving state or the time-saving state. In other words, when the main control CPU 41a ends the jackpot game Zb, the main control CPU 41a continues to control the game to the non-time-saving state even after the jackpot game ends, regardless of the game state at the time of the jackpot.
[0135] In addition, when the main control CPU41a wins the time-saving win, the main control CPU41a updates the values of the operation flag and the condition pattern flag according to the type of the time-saving win. As a result, the main control CPU41a can control to the time-saving state when the time-saving win control condition is met. That is, in this embodiment, the main control CPU41a can perform the second state control that controls to the time-saving state when the result of the special lottery becomes a time-saving win.
[0136] Specifically, the main control CPU41a, upon winning the time-saving prize ZX, sets the activation flag to a value that can specify the second time-saving state, and sets the condition pattern flag to a value that can specify the third condition pattern. The main control CPU41a, upon winning the time-saving prize ZY, sets the activation flag to a value that can specify the first time-saving state, and sets the condition pattern flag to a value that can specify the first condition pattern.
[0137] In addition, the main control CPU41a sets a value that can specify a non-time-saving state to the activation flag and erases the value of the condition pattern flag when a special game is executed a predetermined number of times after the time-saving state is controlled. This enables the main control CPU41a to control the end of the time-saving state when the number-ending condition is met.
[0138] Specifically, when the first condition pattern or the third condition pattern is set as the end condition for the time-save state, the main control CPU41a counts the number of special games that have been played since control was placed in the time-save state by updating the value of a predetermined counter in the main control RAM41c each time a special game is played during the time-save state. When the first condition pattern is set as the end condition for the time-save state, the main control CPU41a counts the number of special games that have been played since control was placed in the time-save state when the first activation count is reached, setting an activation flag to a value that can identify a non-time-save state, and erasing the value of the condition pattern flag. When the third condition pattern is set as the end condition for the time-save state, the main control CPU41a counts the number of special games that have been played since control was placed in the time-save state when the second activation count is reached. As a trigger, a value that can identify the non-time-saving state is set to the operation flag, and the value of the condition pattern flag is erased. That is, when the first condition pattern or the third condition pattern is set as the end condition of the time-saving state, the main control CPU 41a can control to end the time-saving state by using the establishment of the number end condition as a trigger.
[0139] On the other hand, when the second or fourth condition pattern is set as the end condition of the time-saving state, the main control CPU41a does not update the values of the operation flag and the condition pattern flag when a certain number of special games have been played since the time-saving state was entered. In other words, when the second or fourth condition pattern is set as the end condition of the time-saving state, the main control CPU41a does not end the time-saving state when the establishment of the number-of-play end condition is set as the end condition of the time-saving state.
[0140] In addition, in the RAM clearing process, the main control CPU41a sets a value that can identify the non-time-shortening state to the operation flag and erases the value of the condition pattern flag. In other words, the main control CPU41a initializes the game state information in the RAM clearing process. This allows the main control CPU41a to control the time-shortening state to end when the initialization end condition is met. That is, in this embodiment, the main control CPU41a is capable of a third state control that controls the game state to the non-time-shortening state when the game state information is initialized in the RAM clearing process.
[0141] Next, the normal symbol input process performed by the main control CPU 41a will be described. In the normal symbol input process, when the main control CPU41a receives a detection signal from the gate sensor SE6 and the normal reserved number is less than the upper limit number, the main control CPU41a adds 1 to the normal reserved number stored in the main control RAM41c to update it, and controls the normal reserved display unit 13f to display the updated normal reserved number. After that, the main control CPU41a acquires a random number generated in the main control board 40, and stores random number information based on the acquired random number in the main control RAM41c. In this case, the main control CPU41a stores the random number information for the normal game and the storage order of the random number information so that it can be specified. For example, the random number is a normal winning random number used for normal winning judgment (normal lottery). After that, the main control CPU41a ends the normal symbol input process.
[0142] Next, the normal symbol start process performed by the main control CPU 41a will be described. In the normal symbol start process, when the normal winning game is not being played and the normal game is not being executed, and the normal reserved number stored in the main control RAM 41c is 1 or more, the main control CPU 41a subtracts 1 from the normal reserved number stored in the main control RAM 41c to update it. Also, at this time, the main control CPU 41a controls the normal reserved display unit 13f so that the updated normal reserved number is displayed. Next, the main control CPU 41a reads out the random number information stored first among the random number information for the normal game from the main control RAM 41c, and performs a normal lottery based on the read random number information. Specifically, the main control CPU 41a performs a normal lottery by determining whether the value of the normal winning random number matches the normal winning judgment value stored in the main control ROM 41b. At this time, the main control CPU 41a performs a normal lottery using a normal winning judgment value that differs depending on the current game state. For example, in this embodiment, the normal win determination value is assigned to each game state so that when the game is not in a time-saving state, a normal win will not be won regardless of the value of the normal win random number, whereas when the game is in a time-saving state, a normal win will be won regardless of the value of the normal win random number.
[0143] Next, the main control CPU41a determines the normal symbol to be derived in the normal game and the variable time of the normal game. After that, the main control CPU41a ends the normal symbol start process. At this time, the main control CPU41a determines a shorter variable time for the normal game when in the time-saving state compared to when in the non-time-saving state (or determines a variable time for the normal game to be shorter than the normal game variable time). It may be possible to make it easier to determine a shorter time period.
[0144] Then, the main control CPU41a executes a normal game by performing a process other than the normal symbol start process. Specifically, the main control CPU41a starts the normal game and controls the information display device 13 so that the normal symbol determined in the normal symbol start process is output when the variable time determined in the normal symbol start process has elapsed.
[0145] Next, the normal win process performed by the main control CPU41a will be described. When the normal game of the normal win ends, the main control CPU41a executes the normal win process. In the normal win process, the main control CPU41a controls the first solenoid SL1 to operate the normal movable piece 16 to the second operating state in an operating mode determined for the normal symbol (type of normal win), thereby generating a normal win game.
[0146] Through such normal pattern input processing, normal pattern start processing, and normal winning processing, the main control CPU 41a operates the normal movable piece 16 so that when the time-saving state is in effect, it becomes easier for the game ball to enter the second start winning hole 15 compared to when the time-saving state is not in effect.
[0147] In addition to the above-mentioned processes, the main control CPU 41a also performs various other processes. For example, when the main control CPU 41a receives a detection signal indicating that a game ball has been detected from each sensor, the main control CPU 41a generates information indicating that the detection signal has been received and sets the information in the output buffer. For example, when the main control CPU 41a receives a detection signal indicating that a game ball has been detected from the first start winning sensor SE1, the main control CPU 41a generates a first ball entry command indicating that the game ball has entered the first start winning port 14 and sets the first ball entry command in the output buffer. When the main control CPU 41a receives a detection signal indicating that a game ball has been detected from the second start winning sensor SE2, the main control CPU 41a generates a second ball entry command indicating that the game ball has entered the second start winning port 15 and sets the second ball entry command in the output buffer.
[0148] In addition, when the main control CPU41a receives a detection signal indicating that a game ball has been detected from the first count sensor SE3, it generates a first large prize command indicating that the game ball has entered the first large prize opening 18 and sets it in the output buffer. When the main control CPU41a receives a detection signal indicating that a game ball has been detected from the second count sensor SE4, it generates a second large prize command indicating that the game ball has entered the second large prize opening 20 and sets it in the output buffer. When the main control CPU41a receives a detection signal indicating that a game ball has been detected from the specific passage sensor SE5, it generates a specific passage command indicating that the game ball that entered the first large prize opening 18 has passed through a specific area in the first passage 26a and sets it in the output buffer. When the main control CPU41a receives a detection signal indicating that a game ball has been detected from the gate sensor SE6, it generates a gate passage command indicating that the game ball has passed through the gate 23 and sets it in the output buffer.
[0149] Next, various processes performed by the sub-control CPU 50a will be described. When a control signal is input from the main control CPU 41a, the sub-control CPU 50a executes various processes in response to the control signal.
[0150] First, the effect symbol variation process for executing the effect game will be described. When the sub-control CPU 50a inputs a special symbol designation command and a variable pattern designation command, it controls the effect display device 12 to execute an effect game corresponding to the special game by starting the variable display of the effect symbols. Specifically, when the sub-control CPU 50a inputs a special symbol designation command, it determines a combination of effect symbols to be derived in the effect game based on the type of special symbol designated by the input special symbol designation command.
[0151] Specifically, when a special symbol classified as a special symbol is specified, the sub-control CPU 50a: The sub-control CPU 50a determines the symbol combination for a special win based on the performance symbols. When a special symbol classified as a time-saving symbol is specified, the sub-control CPU 50a determines the symbol combination for a time-saving win based on the performance symbols. When a special symbol classified as a loss symbol is specified, the sub-control CPU 50a determines the symbol combination for a loss based on the performance symbols.
[0152] Also, when the sub-control CPU 50a inputs a variation pattern designation command, it determines the effect to be executed during the execution of the effect game based on the variation pattern designated by the input variation pattern designation command. After that, the sub-control CPU 50a controls the effect display device 12 to start the variable display of the effect symbols of each symbol row. That is, the sub-control CPU 50a starts the effect game. Specifically, the sub-control CPU 50a controls the effect display device 12 to variably display three columns of effect symbols. Also, the sub-control CPU 50a controls the execution of various effects that have been determined to be executed. Next, when a predetermined timing arrives after starting the effect game, the sub-control CPU 50a temporarily stops and displays the effect symbols of each symbol row, and then, upon input of the all symbol stop command, causes the effect symbols of each symbol row to be fixed and stopped and displayed. In addition, the sub-control CPU 50a may display the performance symbols of each symbol row in a fixed stop state upon the lapse of a variable time set in the variable pattern, regardless of the all symbol stop command. In this case, the all symbol stop command may be omitted.
[0153] Thereafter, the sub-control CPU 50a controls the performance display device 12 to end the performance game by ending the fixed stop display of the performance symbol when the fixed stop time of the special symbol has elapsed.
[0154] Next, processing related to the game state will be described. When the sub-control CPU 50a receives a game state command from the main control CPU 41a, it stores a value capable of identifying a game state specified from the input game state command in a sub-operation flag of the sub-control RAM 50c, and stores a value capable of identifying a condition pattern specified from the input game state command in a sub-condition pattern flag of the sub-control RAM 50c. This allows the sub-control CPU 50a to identify the current game state and the set condition pattern.
[0155] The following describes the effects in the pachinko gaming machine 10 of this embodiment. First, the presentation mode in this embodiment will be described. The pachinko game machine 10 of this embodiment has a plurality of presentation modes that define various presentation aspects. The various presentation aspects include, for example, the types of presentations that can be executed, the execution probability of the presentations, and the types of images displayed in the presentations.
[0156] As shown in FIG. 5, the pachinko gaming machine 10 of this embodiment has five presentation modes: a chance zone, a normal mode, a first special mode, a second special mode, and a blessing zone.
[0157] The chance zone is a presentation mode when the current game state is a non-time-saving state. In this embodiment, the chance zone corresponds to a non-specific presentation mode that is controllable during a non-time-saving state. The normal mode is a presentation mode when the current game state is a first specific game state. That is, the normal mode is a presentation mode when the current game state is a first time-saving state, and a first condition pattern is set as an end condition of the time-saving state. In this embodiment, the normal mode corresponds to a first specific presentation mode that is controllable during a time-saving state. The first special mode is a presentation mode when the current game state is a second specific game state. That is, the first special mode is a presentation mode when the current game state is a second time-saving state, and a second condition pattern is set as an end condition of the time-saving state. In this embodiment, the first special mode corresponds to a second specific presentation mode that is controllable during a time-saving state. The second special mode is a presentation mode when the current game state is a third specific game state. The second special mode is a presentation mode when the game state is in a game mode. That is, the second special mode is a presentation mode when the game state is in the second time-saving state and the third condition pattern is set as the end condition of the time-saving state. In this embodiment, the second special mode corresponds to a third specific presentation mode that is controllable during the time-saving state. The blessing zone is a presentation mode when the current game state is a fourth specific game state. That is, the blessing zone is a presentation mode when the game state is in the second time-saving state and the fourth condition pattern is set as the end condition of the time-saving state.
[0158] In this embodiment, the sub-control CPU 50a specifies the condition pattern of the end condition when the game is in the current game state and the time-saving state based on the values of the sub-operation flag and the sub-condition pattern flag stored in the sub-control RAM 50c, and controls the presentation mode according to the specified content. That is, in this embodiment, the sub-control CPU 50a controls the presentation mode to one of a plurality of presentation modes according to the current game state. At this time, the sub-control CPU 50a stores a value indicating a predetermined presentation mode in the mode flag stored in the sub-control RAM 50c. Then, the sub-control CPU 50a controls the predetermined presentation mode by executing various presentations based on the value stored in the mode flag. As a result, in this embodiment, the sub-control CPU 50a functions as a mode control means that controls the presentation mode.
[0159] In this embodiment, the sub-control CPU 50a does not control any of the presentation modes during the special win game and the big win game. At this time, the sub-control CPU 50a may erase the value of the mode flag during the special win game and the big win game.
[0160] In addition, the pachinko game machine 10 of this embodiment can execute a right hit notification effect that encourages the player to hit the game ball to the right. In this embodiment, the right hit notification effect corresponds to a specific notification that encourages the player to launch the game ball into the second game area.
[0161] As shown in Fig. 6, in the right-hit notification performance of this embodiment, a right-hit notification image G1 that encourages the player to hit the game ball to the right is displayed on the image display unit GH of the performance display device 12. In this embodiment, the right-hit notification image G1 is an image that imitates the character string "Aim right →". In this embodiment, the right-hit notification performance is executed in the same manner regardless of whether it is controlled in the first special mode, the second special mode, or the blessing zone.
[0162] As shown in FIG. 5, the right-hit notification effect of this embodiment can be executed when controlled to the first special mode, the second special mode, and each of the blessing zone modes. On the other hand, the right-hit notification effect of this embodiment is not executed when controlled to the chance zone and normal mode modes. That is, in this embodiment, the effect display device 12 can execute the right-hit notification effect when in the second time-saving state, but does not execute the right-hit notification effect when in the non-time-saving state and the first time-saving state. The right-hit notification effect of this embodiment is also executed during special win play and jackpot play.
[0163] Next, the transition of the game state and the presentation mode when a special win is won will be described together with the control of the main control CPU 41a and the sub control CPU 50a. First, the game state and the transition of the presentation mode when the special win ZA is won will be described.
[0164] As shown in Fig. 7, when the special win ZA is won during the non-time-shortening state and the game ball passes through a specific area in the special win game ZA, the main control CPU41a controls the game to the second time-shortening state after the big win game ZA ends, and sets a fourth condition pattern as the end condition of the time-shortening state. Therefore, when the special win ZA is won during the chance zone and the game ball passes through a specific area in the special win game ZA, the sub-control CPU50a In the case where the special win ZA is won during the non-time-reduction state, the main control CPU41a controls the special win game ZA to the non-time-reduction state even after the special win game ZA ends when the game ball does not pass through the specific area in the special win game ZA. Therefore, in the case where the special win ZA is won during the chance zone, the sub-control CPU50a controls the special win game ZA to the chance zone even after the special win game ZA ends when the game ball does not pass through the specific area in the special win game ZA.
[0165] When the first condition pattern is set as the end condition of the time-saving state, the main control CPU41a ends the time-saving state and controls to a non-time-saving state when the special symbol ZA is derived in the special game, when the special winning ZA is won in the case where the first condition pattern is set as the end condition of the time-saving state. Therefore, when the special winning ZA is won in the case where the first condition pattern is set as the end condition of the time-saving state, and the game ball passes through the specific area in the special winning game ZA, it means that the game ball has passed through the specific area during the non-time-saving state. Therefore, in this case, the main control CPU41a controls to the second time-saving state after the end of the big winning game ZA, and sets the fourth condition pattern as the end condition of the time-saving state. Therefore, when the special winning ZA is won during the normal mode and the game ball passes through the specific area in the special winning game ZA, the sub-control CPU50a controls to the celebration zone after the end of the big winning game ZA.
[0166] On the other hand, when the first condition pattern is set as the end condition of the time-saving state, if the special win ZA is won and the game ball does not pass through the specific area in the special win game ZA, the main control CPU41a controls to the non-time-saving state after the special win game ZA ends. Therefore, when the special win ZA is won during the normal mode and the game ball does not pass through the specific area in the special win game ZA, the sub-control CPU50a controls to the chance zone after the special win game ZA ends.
[0167] When the special win ZA is won when any one of the second to fourth condition patterns is set as the end condition of the time-saving state, the main control CPU41a continues the time-saving state even during the special win game. Therefore, when the special win ZA is won when any one of the second to fourth condition patterns is set as the end condition of the time-saving state, and the game ball passes through the specific area in the special win game ZA, the game ball passes through the specific area during the time-saving state. Therefore, in this case, the main control CPU41a controls to the second time-saving state after the end of the big win game ZA, and sets the second condition pattern as the end condition of the time-saving state. Therefore, when the special win ZA is won during any one of the performance modes of the first special mode, the second special mode, and the blessing zone, and the game ball passes through the specific area in the special win game ZA, the sub-control CPU50a controls to the first special mode after the end of the big win game ZA.
[0168] On the other hand, when the special win ZA is won when any of the second to fourth condition patterns is set as the end condition of the time-saving state, and the game ball does not pass through the specific area in the special win game ZA, the main control CPU41a controls the game state to be the same as when the special win is won even after the special win game ZA ends. Therefore, when the special win ZA is won during the first special mode and the game ball does not pass through the specific area in the special win game ZA, the sub-control CPU50a controls the game state to be the first special mode even after the special win game ZA ends. Similarly, when the special win ZA is won during the second special mode and the game ball does not pass through the specific area in the special win game ZA, the sub-control CPU50a controls the game state to be the second special mode even after the special win game ZA ends. Furthermore, when the special win ZA is won during the blessing zone and the game ball does not pass through the specific area in the special win game ZA, the sub-control CPU 50a controls the game to the blessing zone even after the special win game ZA ends.
[0169] In the figure, the situation that cannot occur in principle when the pachinko game machine 10 of this embodiment is played in the intended manner is shown as "irregular". Here, "a situation that cannot occur in principle when the game is played in the intended manner" corresponds to, for example, a situation in which the second special lottery is executed by hitting the game ball to the right during a non-time-saving state or a first time-saving state in which hitting to the left is recommended, and a situation in which the first special lottery is executed by hitting the game ball to the left during a second time-saving state in which hitting to the right is recommended. In addition, "a situation that cannot occur in principle when the game is played in the intended manner" corresponds to, for example, a situation in which the game ball does not pass through a specific area in a special winning game ZA, ZB, ZC, Za in which the game ball can pass through a specific area, and a situation in which the game ball passes through a specific area in a special winning game Zb in which the game ball cannot substantially pass through a specific area.
[0170] In this way, in this embodiment, when the first time-saving state and the end condition of the time-saving state is the first condition pattern, if the result of the special lottery is a special win ZA and a big win game ZA is then generated, the state is controlled to the second time-saving state after the big win game ZA ends, and the fourth condition pattern is set as the end condition of the time-saving state. That is, in this embodiment, when the result of the special lottery is a fourth special result in the first specific game state and a special game based on the fourth special result is then generated, the state is controlled to the fourth specific game state after the special game ends.
[0171] As shown in Fig. 8, when the main control CPU41a wins the special win ZB during the non-time-shortening state and the game ball passes through a specific area during the special win game ZB, the main control CPU41a controls the game to the second time-shortening state after the big win game ZB ends and sets a second condition pattern as a time-shortening state end condition. Therefore, when the sub-control CPU50a wins the special win ZB during the chance zone and the game ball passes through a specific area during the special win game ZB, the sub-control CPU50a controls the game to the first special mode after the big win game ZB ends. On the other hand, when the main control CPU41a wins the special win ZB during the non-time-shortening state and the game ball does not pass through the specific area during the special win game ZB, the main control CPU41a controls the game to the non-time-shortening state even after the special win game ZB ends. Therefore, when the special win ZB is won during the chance zone and the game ball does not pass through the specific area in the special win game ZB, the sub-control CPU 50a controls the chance zone even after the special win game ZB ends.
[0172] When the special winning ZB is won in the special game when any one of the first to third condition patterns is set as the end condition of the time-saving state, the main control CPU41a ends the time-saving state and controls it to a non-time-saving state when the special symbol ZB is derived in the special game. Therefore, when the special winning ZB is won in the special winning game ZB when any one of the first to third condition patterns is set as the end condition of the time-saving state, it means that the game ball has passed through the specific area during the non-time-saving state. Therefore, in this case, the main control CPU41a controls it to the second time-saving state after the big winning game ZB is finished, and sets the second condition pattern as the end condition of the time-saving state. Therefore, when a special win ZB is won during any of the presentation modes of the normal mode, the first special mode, or the second special mode, and the game ball passes through a specific area during the special win game ZB, the sub-control CPU 50a controls to the first special mode after the big win game ZB ends.
[0173] On the other hand, when the special win ZB is won in a case where any one of the first to third condition patterns is set as the end condition of the time-saving state, and the game ball does not pass through the specific area in the special win game ZB, the main control CPU41a controls the game to a non-time-saving state after the end of the special win game ZB. Therefore, when the special win ZB is won during any one of the presentation modes of the normal mode, the first special mode, and the second special mode, and the game ball does not pass through the specific area in the special win game ZB, the sub-control CPU50a controls the game to a non-time-saving state after the end of the special win game ZB. After the winning game ZB ends, control is given to the chance zone.
[0174] When the fourth condition pattern is set as the end condition of the time-saving state, if the special win ZB is won, the main control CPU41a continues the time-saving state even during the special win game. Therefore, when the fourth condition pattern is set as the end condition of the time-saving state, if the special win ZB is won and the game ball passes through the specific area in the special win game ZB, the game ball passes through the specific area during the time-saving state. Therefore, in this case, the main control CPU41a controls to the second time-saving state after the end of the big win game ZB, and sets the fourth condition pattern as the end condition of the time-saving state. Therefore, when the special win ZB is won during the celebration zone and the game ball passes through the specific area in the special win game ZB, the sub-control CPU50a controls to the celebration zone even after the end of the big win game ZB.
[0175] On the other hand, when the fourth condition pattern is set as the end condition of the time-saving state, if the special win ZB is won and the game ball does not pass through the specific area in the special win game ZB, the main control CPU41a controls the game state to be the same as when the special win was won even after the special win game ZB ends. Therefore, when the special win ZB is won during the blessing zone and the game ball does not pass through the specific area in the special win game ZB, the sub-control CPU50a controls the game state to be the blessing zone even after the special win game ZB ends.
[0176] In this way, in this embodiment, when the first time-saving state and the end condition of the time-saving state is the first condition pattern, if the result of the special lottery is a special win ZB, and then a big win game ZB occurs, the state is controlled to the second time-saving state after the big win game ZB ends, and the second condition pattern is set as the end condition of the time-saving state. That is, in this embodiment, when the result of the special lottery is the first special result in the first specific game state, and then a special game based on the first special result occurs, the state is controlled to the second specific game state after the special game ends.
[0177] As shown in FIG. 9, when the special hit ZC is won during the non-time-shortening state and the game ball passes through a specific area in the special hit game ZC, the main control CPU41a controls the state to the non-time-shortening state after the end of the big win game ZC. Therefore, when the special hit ZC is won during the chance zone and the game ball passes through a specific area in the special hit game ZC, the sub-control CPU50a controls the state to the chance zone even after the end of the big win game ZC. Also, when the special hit ZC is won during the non-time-shortening state and the game ball does not pass through a specific area in the special hit game ZC, the main control CPU41a controls the state to the non-time-shortening state even after the end of the special hit game ZC. Therefore, when the special hit ZC is won during the chance zone and the game ball does not pass through a specific area in the special hit game ZC, the sub-control CPU50a controls the state to the chance zone even after the end of the special hit game ZC.
[0178] When the special winning ZC is won in the case where any one of the second to fourth condition patterns is set as the end condition of the time-saving state, the main control CPU41a ends the time-saving state and controls to a non-time-saving state when the special symbol ZC is derived in the special game. Therefore, when the special winning ZC is won in the case where any one of the second to fourth condition patterns is set as the end condition of the time-saving state, and the game ball passes through a specific area in the special winning game ZC, it means that the game ball has passed through a specific area during the non-time-saving state. Therefore, in this case, the main control CPU41a controls to a non-time-saving state after the big winning game ZC ends. Therefore, when the special winning ZC is won during any one of the performance modes of the first special mode, the second special mode, and the blessing zone, and the game ball passes through a specific area in the special winning game ZC, the sub-control CPU50a controls to a chance zone after the big winning game ZC ends.
[0179] In addition, when the special win ZC is won when any one of the second to fourth condition patterns is set as the end condition of the time-saving state, and the game ball does not pass through the specific area in the special win game ZC, the main control CPU41a controls to the non-time-saving state after the special win game ZC ends. Therefore, when the special win ZC is won during any one of the presentation modes of the first special mode, the second special mode, and the blessing zone, and the game ball does not pass through the specific area in the special win game ZC, the sub-control CPU50a controls to the chance zone after the special win game ZC ends.
[0180] When the first condition pattern is set as the end condition of the time-saving state, if the special win ZC is won, the main control CPU41a continues the time-saving state even during the special win game. Therefore, when the first condition pattern is set as the end condition of the time-saving state, if the special win ZC is won and the game ball passes through the specific area in the special win game ZC, the game ball passes through the specific area during the time-saving state. Therefore, in this case, the main control CPU41a controls to the first time-saving state after the end of the big win game ZC, and sets the first condition pattern as the end condition of the time-saving state. Therefore, when the special win ZC is won during the normal mode and the game ball passes through the specific area in the special win game ZC, the sub-control CPU50a controls to the normal mode even after the end of the big win game ZC.
[0181] In addition, when the first condition pattern is set as the end condition of the time-saving state, if the special win ZC is won and the game ball does not pass through the specific area in the special win game ZC, the main control CPU41a controls the game state to the same as when the special win was won even after the special win game ZC ends. Therefore, if the special win ZC is won during the normal mode and the game ball does not pass through the specific area in the special win game ZC, the sub-control CPU50a controls the game state to the normal mode even after the special win game ZC ends.
[0182] In addition, when the first condition pattern is set as the end condition of the time-saving state, if the special win ZC is won and the game ball passes through a specific area in the special win game ZC, the time-saving state is terminated once with the start of the jackpot game ZC as a trigger. For this reason, when the first condition pattern is set as the end condition of the time-saving state, if the special win ZC is won and the game ball passes through a specific area in the special win game ZC, the main control CPU 41a initializes the value stored in a predetermined counter in the main control RAM 41c at the start of the jackpot game ZC. Therefore, in this case, the number-of-times end condition is established with the trigger of the special game being executed for the first operation number from the time when the time-saving state is again controlled after the end of the jackpot game ZC. That is, in this embodiment, when a special hit ZC is won in the first time-shortened state, and control is exercised to the first time-shortened state after the end of the jackpot game ZC, control is exercised to the non-time-shortened state as a result of the special game being executed the first number of times since control was exercised to the first time-shortened state after the end of the jackpot game ZC.
[0183] In this way, in this embodiment, when the result of the special lottery is a special win ZC in the non-time-saving state, and then when a big win game ZC occurs, the state is controlled to the non-time-saving state after the big win game ZC ends. That is, in this embodiment, when the result of the special lottery is a specific special result in the non-special game state, and a special game based on the specific special result occurs, the state is controlled to the non-special game state even after the special game ends.
[0184] In addition, in this embodiment, when the result of the special lottery is a special win ZC in the first time-saving state, and a big win game ZC occurs after that, the game is controlled to the first time-saving state after the big win game ZC ends. That is, in this embodiment, when the result of the special lottery is a specific special result in the first special game state, a special game based on the specific special result is When a game is generated, it can be said that the game state is controlled to the first special game state after the special game ends.
[0185] Furthermore, in this embodiment, when the result of the special lottery during the second time-saving state is a special win ZC, and then when a big win game ZC occurs, the state is controlled to a non-time-saving state after the big win game ZC ends. That is, in this embodiment, when the result of the special lottery during the second special game state is a specific special result, and a special game based on the specific special result occurs, the state is controlled to a non-special game state after the special game ends.
[0186] As shown in FIG. 10, when the special win Za is won during the non-time-shortening state and the game ball passes through a specific area during the special win game Za, the main control CPU41a controls the game to the second time-shortening state after the big win game Za ends, and sets a second condition pattern as a time-shortening state end condition. Therefore, when the special win Za is won during the chance zone and the game ball passes through a specific area during the special win game Za, the sub-control CPU50a controls the game to the first special mode after the big win game Za ends. Also, when the special win Za is won during the non-time-shortening state and the game ball does not pass through a specific area during the special win game Za, the main control CPU41a controls the game to the non-time-shortening state even after the special win game Za ends. Therefore, when the special win Za is won during the chance zone and the game ball does not pass through the specific area in the special win game Za, the sub-control CPU 50a controls the chance zone even after the special win game Za ends.
[0187] When the first condition pattern, the second condition pattern, or the fourth condition pattern is set as the end condition of the time-saving state, the main control CPU41a ends the time-saving state and controls to a non-time-saving state when the special symbol Za is drawn in the special game. Therefore, when the first condition pattern, the second condition pattern, or the fourth condition pattern is set as the end condition of the time-saving state, when the special win Za is won and the game ball passes through the specific area in the special win game Za, it means that the game ball has passed through the specific area during the non-time-saving state. Therefore, in this case, the main control CPU41a controls to the second time-saving state after the big win game Za ends, and sets the second condition pattern as the end condition of the time-saving state. Therefore, when a special win Za is won during any of the presentation modes of the normal mode, the first special mode, and the celebration zone, and the game ball passes through a specific area during the special win game Za, the sub-control CPU 50a controls to the first special mode after the big win game Za ends.
[0188] In addition, when the first condition pattern, the second condition pattern, or the fourth condition pattern is set as the end condition of the time-saving state, if the special win Za is won and the game ball does not pass through the specific area in the special win game Za, the main control CPU41a controls to the non-time-saving state after the special win game Za ends. Therefore, when the special win Za is won during any of the normal mode, the first special mode, and the blessing zone presentation modes and the game ball does not pass through the specific area in the special win game Za, the sub-control CPU50a controls to the chance zone after the special win game Za ends.
[0189] When the third condition pattern is set as the end condition of the time-shortened state and a special win Za is won, the main control CPU41a continues the time-shortened state even during the special win game. Therefore, when the special win Za is won and the game ball passes through a specific area during the special win game Za when the third condition pattern is set as the end condition of the time-shortened state, it means that the game ball has passed through the specific area during the time-shortened state. Therefore, in this case, the main control CPU41a controls the state to the second time-shortened state after the end of the jackpot game Za, and sets the third condition pattern as the end condition of the time-shortened state. Therefore, the sub-control CPU50a When a special win Za is won during the second special mode and the game ball passes through a specific area in the special win game Za, the game is controlled to the second special mode even after the big win game Za ends.
[0190] In addition, when the third condition pattern is set as the end condition of the time-saving state, if the special win Za is won and the game ball does not pass through the specific area in the special win game Za, the main control CPU41a controls the game state to be the same as when the special win was won even after the special win game Za ends. Therefore, when the special win Za is won during the second special mode and the game ball does not pass through the specific area in the special win game Za, the sub-control CPU50a controls the game state to be the second special mode even after the special win game Za ends.
[0191] In addition, when the third condition pattern is set as the end condition of the time-saving state, if the special win Za is won and the game ball passes through the specific area in the special win game Za, the time-saving state is ended once with the start of the jackpot game Za as a trigger. Therefore, when the third condition pattern is set as the end condition of the time-saving state, if the special win Za is won and the game ball passes through the specific area in the special win game Za, the main control CPU 41a initializes the value stored in a predetermined counter in the main control RAM 41c at the start of the jackpot game Za. Therefore, in this case, the number-of-times end condition is established with the trigger of the special game being executed for the second operation number from the time when the time-saving state is again controlled after the end of the jackpot game Za.
[0192] In this way, in this embodiment, when the second time-saving state and the end condition of the time-saving state is the second condition pattern, if the result of the special lottery is a special win Za, and then a big win game Za occurs, the state is controlled to the second time-saving state after the big win game Za ends, and the second condition pattern is set as the end condition of the time-saving state. That is, in this embodiment, when the result of the special lottery is the second special result in the second specific game state, and then a special game based on the second special result occurs, the state is controlled to the second specific game state after the special game ends.
[0193] In addition, in this embodiment, when the second time-saving state and the end condition of the time-saving state is the third condition pattern, if the result of the special lottery is a special win Za, and then a big win game Za occurs, the state is controlled to the second time-saving state after the big win game Za ends, and the third condition pattern is set as the end condition of the time-saving state. That is, in this embodiment, when the result of the special lottery is the second special result in the third specific game state, and then a special game based on the second special result occurs, the state is controlled to the third specific game state after the special game ends.
[0194] As shown in FIG. 11, when the special win Zb is won during the non-time-shortening state and the game ball passes through a specific area during the special win game Zb, the main control CPU41a controls the state to the non-time-shortening state after the end of the big win game Zb. Therefore, when the special win Zb is won during the chance zone and the game ball passes through a specific area during the special win game Zb, the sub-control CPU50a controls the state to the chance zone even after the end of the big win game Zb. Also, when the special win Zb is won during the non-time-shortening state and the game ball does not pass through a specific area during the special win game Zb, the main control CPU41a controls the state to the non-time-shortening state even after the end of the special win game Zb. Therefore, when the special win Zb is won during the chance zone and the game ball does not pass through a specific area during the special win game Zb, the sub-control CPU50a controls the state to the chance zone even after the end of the special win game Zb.
[0195] When the second condition pattern is set as the end condition of the time-saving state, the main control CPU 41a determines that the special symbol Zb is derived in the special game when the special win Zb is won. This triggers the time-saving state to end and the state to be controlled to be non-time-saving. Therefore, when the second condition pattern is set as the end condition of the time-saving state, if the special win Zb is won and the game ball passes through the specific area in the special win game Zb, the game ball passes through the specific area during the non-time-saving state. Therefore, in this case, the main control CPU41a controls the state to be non-time-saving after the big win game Zb ends. Therefore, the sub-control CPU50a controls the state to be the chance zone after the big win game Zb ends when the special win Zb is won during the first special mode and the game ball passes through the specific area in the special win game Zb.
[0196] In addition, when the second condition pattern is set as the end condition of the time-saving state, if the special win Zb is won and the game ball does not pass through the specific area in the special win game Zb, the main control CPU41a controls to the non-time-saving state after the special win game Zb ends. Therefore, when the special win Zb is won during the first special mode and the game ball does not pass through the specific area in the special win game Zb, the sub-control CPU50a controls to the chance zone after the special win game Zb ends.
[0197] When the first condition pattern, the third condition pattern, or the fourth condition pattern is set as the end condition of the time-saving state, the main control CPU41a continues the time-saving state even during the special winning game when the special winning Zb is won. Therefore, when the first condition pattern, the third condition pattern, or the fourth condition pattern is set as the end condition of the time-saving state, when the special winning Zb is won and the game ball passes through the specific area in the special winning game Zb, the game ball passes through the specific area during the time-saving state. Therefore, in this case, the main control CPU41a controls to the non-time-saving state after the big winning game Zb ends. Therefore, when the special winning Zb is won during each of the performance modes of the normal mode, the second special mode, and the blessing zone, and the game ball passes through the specific area in the special winning game Zb, the sub-control CPU50a controls to the chance zone after the big winning game Zb ends.
[0198] In addition, when the first condition pattern, the third condition pattern, or the fourth condition pattern is set as the end condition of the time-saving state, if the special win Zb is won and the game ball does not pass through the specific area in the special win game Zb, the main control CPU41a controls the game state to be the same as when the special win is won even after the special win game Zb ends. Therefore, when the special win Zb is won during the normal mode and the game ball does not pass through the specific area in the special win game Zb, the sub-control CPU50a controls the game state to be the normal mode even after the special win game Zb ends. Similarly, when the special win Zb is won during the second special mode and the game ball does not pass through the specific area in the special win game Zb, the sub-control CPU50a controls the game state to be the second special mode even after the special win game Zb ends. Furthermore, when a special win Zb is won during the blessing zone and the game ball does not pass through a specific area during the special win game Zb, the sub-control CPU 50a continues to control the game to the blessing zone even after the special win game Zb ends.
[0199] As described above, according to the transition mode of the game state as shown in Fig. 7 to Fig. 11, when the result of the special lottery in the first time-saving state is a special win, and when the game is controlled to the second time-saving state after the end of the big win game based on the special win, the second condition pattern may be set as the end condition of the time-saving state, but the third condition pattern is not set. That is, in this embodiment, when the result of the special lottery in the first specific game state is a special result, and then a special game based on the special result occurs, the game may be controlled to the second specific game state after the special game ends, but the game is not controlled to the third specific game state after the special game ends.
[0200] Here, a specific example of control regarding the game state when a special win is won will be explained. do. In the example of FIG. 12, a control will be described when the special win Za is won during the second specific game state and the game ball passes through the specific area in the special win game Za based on the special win Za.
[0201] In this example, since the current game state is the second specific game state, it is controlled to the first special mode (time t0). Then, when the main control CPU41a causes the special symbol Za to be derived in the special game, the special winning game Za is generated after the special game ends (time t1). At this time, the main control CPU41a ends the time-saving state and controls to a non-time-saving state when the special symbol Za is derived. After that, when the main control CPU41a inputs a detection signal indicating that the game ball has passed through the specific area in the special winning game Za from the specific passage sensor SE5 (time t2), the main control CPU41a generates the big winning game Za after the special winning game Za ends (time t3). Here, the game state when the game ball has passed through the specific area in the special winning game Za is a non-time-saving state. Therefore, in this example, the main control CPU41a controls to the second time-saving state after the big win game Za ends, and sets the second condition pattern as the end condition of the time-saving state (time t4). Therefore, the sub-control CPU50a controls to the first special mode after the big win game Za ends.
[0202] In this embodiment, when the special winning Za is won in the special lottery during the second specific game state and the big win game Za is generated after that, the main control CPU 41a ends the time-saving state between the execution of the special lottery and the generation of the big win game Za. According to this, since the game state at the time of the big win becomes a non-time-saving state, after the big win game Za ends, the game is controlled to the second time-saving state, and the second condition pattern is set as the end condition of the time-saving state. That is, in this case, the game is controlled to the second specific game state even after the big win game Za ends.
[0203] In the example of FIG. 13, a control will be described when the special win Za is won during the third specific game state and the gaming ball passes through the specific area in the special win game Za. In this example, since the current game state is the third specific game state, it is controlled to the second special mode (time t10). Then, when the main control CPU41a causes the special symbol Za to be derived in the special game, the special winning game Za is generated after the special game ends (time t11). At this time, the main control CPU41a does not end the time-saving state when the special symbol Za is derived. After that, when the main control CPU41a inputs a detection signal indicating that the game ball has passed through the specific area in the special winning game Za from the specific passing sensor SE5 (time t12), the main control CPU41a generates the big winning game Za after the special winning game Za ends (time t13). Here, the game state when the game ball has passed through the specific area in the special winning game Za is the time-saving state. Therefore, in this example, the main control CPU41a controls to the second time-saving state after the big win game Za ends, and sets the third condition pattern as the end condition of the time-saving state (time t14). Therefore, the sub-control CPU50a controls to the second special mode after the big win game Za ends.
[0204] In this embodiment, when the special winning Za is won in the special lottery during the third specific game state and the big win game Za is generated after that, the main control CPU41a does not end the time-saving state between the execution of the special lottery and the generation of the big win game Za. According to this, since the game state at the time of the big win becomes the time-saving state, after the big win game Za ends, the game is controlled to the second time-saving state, and the third condition pattern is set as the end condition of the time-saving state. That is, in this case, the game is controlled to the third specific game state even after the big win game Za ends.
[0205] Next, the main control The controls of the CPU 41a and the sub-control CPU 50a will be described below. When the main control CPU41a wins the time-saving hit ZX during the non-time-saving state, the main control CPU41a controls the state to the second time-saving state after the special game in which the time-saving symbol ZX is derived ends, and sets the third condition pattern as the end condition of the time-saving state. For this reason, when the sub-control CPU50a wins the time-saving hit ZX during the chance zone, the sub-control CPU50a controls the state to the second special mode after the special game in which the time-saving symbol ZX is derived ends. As a result, in this embodiment, when the result of the special lottery during the non-time-saving state is the time-saving hit ZX, the state is controlled to the second time-saving state without the special hit game and the big win game being generated, and the third condition pattern is set as the end condition of the time-saving state. That is, in this embodiment, when the result of the special lottery during the non-specific game state is the second specific result, it can be said that the state is controlled to the third specific game state without the special game being generated, and when the result of the special lottery during the non-specific game state is the second specific result, it can be said that the state is controlled to the second special game state without the special game being generated.
[0206] In addition, when the main control CPU41a wins the time-saving winning ZY during the non-time-saving state, the main control CPU41a controls the state to the first time-saving state after the special game in which the time-saving symbol ZY is derived ends, and sets the first condition pattern as the end condition of the time-saving state. For this reason, when the sub-control CPU50a wins the time-saving winning ZY during the chance zone, the sub-control CPU50a controls the state to the normal mode after the special game in which the time-saving symbol ZY is derived ends. As a result, in this embodiment, when the result of the special lottery during the non-time-saving state is the time-saving winning ZY, the state is controlled to the first time-saving state without the special winning game and the big winning game being generated, and the first condition pattern is set as the end condition of the time-saving state. That is, in this embodiment, when the result of the special lottery during the non-specific game state is the first specific result, it can be said that the state is controlled to the first specific game state without the special game being generated, and when the result of the special lottery during the non-specific game state is the first specific result, it can be said that the state is controlled to the first special game state without the special game being generated.
[0207] Here, the transition of the presentation mode in this embodiment will be described. As shown in Fig. 14, in this embodiment, when a special win ZA is won in the normal mode and a big win game ZA is generated, the game shifts to the celebration zone after the big win game ZA ends. Also, in this embodiment, when a special win ZA is won in the chance zone and a big win game ZA is generated, the game shifts to the celebration zone after the big win game ZA ends. That is, in this embodiment, even if a special win ZA is won in either the normal mode or the chance zone and a big win game ZA is generated, the game shifts to the celebration zone after the big win game ZA ends.
[0208] In this embodiment, when a special win ZB is won in the normal mode and a big win game ZB is generated, the first special mode is controlled after the big win game ZB ends. Also, in this embodiment, when a special win ZB is won in the chance zone and a big win game ZB is generated, the first special mode is controlled after the big win game ZB ends. That is, in this embodiment, even if a special win ZB is won in either the normal mode or the chance zone and a big win game ZB is generated, the first special mode is controlled after the big win game ZB ends.
[0209] In this embodiment, when a special hit ZC is won in the normal mode and a big hit game ZC is generated, the normal mode is controlled even after the big hit game ZC ends. Also, in this embodiment, when a special hit ZC is won in the chance zone and a big hit game ZC is generated, the chance zone is controlled even after the big hit game ZC ends. That is, in this embodiment, even if a special hit ZC is won in either the normal mode or the chance zone presentation mode and a big hit game ZC is generated, the presentation mode when the special hit ZC is won continues after the big hit game ZC ends.
[0210] In this embodiment, if the time-saving hit ZX is won in the chance zone, the mode is controlled to the second special mode. Also, in this embodiment, if the time-saving hit ZY is won in the chance zone, the mode is controlled to the normal mode. That is, in this embodiment, when the result of the special lottery during the chance zone is a time-saving hit, the mode can be controlled to either the normal mode or the second special mode. Thus, in this embodiment, the presentation mode to which the mode is to be shifted differs depending on the type of time-saving hit won in the chance zone.
[0211] As described above, in this embodiment, of the 100 types of first special symbols classified as time-saving symbols, 20 types of special symbols are classified as time-saving symbols ZX, and 80 types of special symbols are classified as time-saving symbols ZY. Therefore, in this embodiment, when the result of the special lottery during the chance zone is a time-saving hit, the probability of being controlled to the normal mode is higher than the probability of being controlled to the second special mode. That is, in this embodiment, when the second state control is performed during the non-specific presentation mode, the probability of being controlled to the first specific presentation mode is higher than the probability of being controlled to the third specific presentation mode.
[0212] In this embodiment, when a special win Za is won in the first special mode and a jackpot game Za is generated, the first special mode is controlled even after the jackpot game Za ends. Also, in this embodiment, when a special win Za is won in the second special mode and a jackpot game Za is generated, the second special mode is controlled even after the jackpot game Za ends. That is, in this embodiment, even if a special win Za is won in either the first special mode or the second special mode and a jackpot game Za is generated, the presentation mode when the special win Za is won continues after the jackpot game Za ends.
[0213] On the other hand, in this embodiment, when a special win Za is won in the blessing zone and a big win game Za is generated, the first special mode is controlled after the big win game Za ends. That is, in this embodiment, when a special win Za is won in the blessing zone and a big win game Za is generated, unlike when a special win Za is won in the first special mode or the second special mode and a big win game Za is generated, after the big win game Za ends, the presentation mode is changed to a different presentation mode from the presentation mode when the special win Za is won.
[0214] In this embodiment, in the first special mode, the transition to the chance zone is triggered by winning the special win Zb. On the other hand, in the second special mode, the transition to the chance zone is triggered by the execution of the second operation number of special games after being controlled to the time-saving state (indicated as the establishment of the number-of-times end condition in the figure). That is, in this embodiment, the transition condition for transitioning from the first special mode to the chance zone is different from the transition condition for transitioning from the second special mode to the chance zone. In other words, in this embodiment, the end conditions of the presentation mode are different between the first special mode and the second special mode.
[0215] In addition, in this embodiment, in the normal mode, the special game is executed for the first number of times after being controlled to the time-saving state (indicated as the number of times end condition being satisfied in the figure), and then the game transitions to the chance zone. That is, in this embodiment, the number of times of operation when transitioning from the first special mode to the chance zone and the number of times of operation when transitioning from the normal mode to the chance zone are different, when the number of times end condition is satisfied.
[0216] Furthermore, in this embodiment, when the RAM clear process is performed, regardless of which presentation mode is selected, namely the chance zone, normal mode, first special mode, second special mode, or blessing zone, the game will transition to the chance zone.
[0217] In this way, in this embodiment, when a special win ZB is won during the normal mode and a big win game ZB based on the special win ZB occurs, the first special win game ZB is started after the big win game ZB ends. That is, in this embodiment, when the first state control is performed in response to the result of the special lottery becoming the first special result during the first specific presentation mode, it can be said that the control is performed in the second specific presentation mode.
[0218] In addition, in this embodiment, when a special win Za is won during the first special mode and a big win game Za based on the special win Za is generated, the first special mode is controlled after the big win game Za ends. That is, in this embodiment, when the first state control is performed in response to the result of the special lottery becoming the second special result during the second specific presentation mode, it can be said that the second specific presentation mode is controlled.
[0219] On the other hand, in this embodiment, when a special win Za is won during the second special mode and a big win game Za based on the special win Za is generated, the game is controlled to the second special mode after the big win game Za ends. That is, in this embodiment, when the first state control is performed in response to the result of the special lottery being the second special result during the third specific presentation mode, the game is controlled to the third specific presentation mode.
[0220] In addition, in this embodiment, when controlled to the blessing zone, in principle, unless a jackpot game Za occurs, the game does not move to another presentation mode. Therefore, in this embodiment, the blessing zone can be understood as a presentation mode in which the jackpot game Za is guaranteed to occur. In other words, in this embodiment, the fourth specific game state when controlled to the blessing zone is a game state that does not end unless a jackpot game Za occurs in principle, and can be understood as a game state in which the jackpot game Za is guaranteed to occur.
[0221] Next, an example of the presentation executed in each presentation mode will be described together with the control by the sub-control CPU 50a. The sub-control CPU 50a controls the performance display device 12 to display a background image corresponding to each performance mode. In this embodiment, the background image is an image that can identify the current performance mode. Specifically, the background image in this embodiment is an image that includes a character string indicating the name of the performance mode.
[0222] In addition, the sub-control CPU 50a controls the performance display device 12 so as to execute different performances depending on the current performance mode. As an example, when the sub-control CPU 50a is controlled to the first special mode or the second special mode, the sub-control CPU 50a controls the effect display device 12 to execute an end notification effect that notifies the player of the conditions under which the current presentation mode will end. Specifically, when the sub-control CPU 50a is controlled to the first special mode, the sub-control CPU 50a controls the effect display device 12 to display, as the end notification effect, a first end notification image that notifies the player that the first special mode will end upon winning the special win Zb. The first end notification image is, for example, an image that imitates the string of characters "Winning the special win Zb ends the first special mode!?"
[0223] Furthermore, when the sub-control CPU 50a is controlled to the second special mode, it controls the effect display device 12 to display, as an end notification effect, a second end notification image that notifies the player that the second special mode will end when the special game has been executed the second number of times. The second end notification image is, for example, an image that indicates the number of remaining times until the number of special games executed in the second special mode reaches the second number of times. Specifically, the second end notification image in this embodiment is an image that imitates the string of characters "○ times remaining."
[0224] When the sub-control CPU 50a is controlled to the blessing zone, the sub-control CPU 50a controls the effect display device 12 to execute a definite notification effect that definitively notifies that a big win game Za will occur. Specifically, when the sub-control CPU 50a is controlled to the blessing zone, the definite notification effect Then, the effect display device 12 is controlled to display a confirmation notification image that definitely notifies that a big win game Za will occur. The confirmation notification image is, for example, an image imitating the character string "Big win confirmed!"
[0225] When controlled to the chance zone, the sub-control CPU 50a controls the effect display device 12 to execute a time-saving chance effect that notifies the player that a win in the time-saving hit is possible. Specifically, when controlled to the chance zone, the sub-control CPU 50a controls the effect display device 12 to display, as a time-saving chance effect, a time-saving chance image that notifies the player that a win in the time-saving hit is possible. The time-saving chance image is, for example, an image imitating the character string "Chance to win the time-saving hit!"
[0226] The effects of this embodiment will be described. (1) In the second specific game state, the first special mode may be controlled when the big win game ends. On the other hand, in the third specific game state, the second special mode may be controlled when the time-saving win is won. This allows control to be made to different game states when the big win control condition is met and when the time-saving win control condition is met, making the game more diversified and enjoyable.
[0227] (2) In either the second or third specific game state, if a special win Za is won and a big win game Za occurs, after the big win game Za ends, the game state is controlled to the same state as when the special win Za was won. Therefore, after being controlled to the second or third specific game state, the specific game state can be enjoyed for a long time.
[0228] (3) Since the condition patterns for terminating the time-saving state are different between the second specific game state and the third specific game state, the player can enjoy the game with different playability when controlled to the second specific game state and when controlled to the third specific game state.
[0229] (4) In principle, the fourth specific game state does not end unless the special win Za is won and the big win game Za occurs. Therefore, when the fourth specific game state is controlled, the interest of the player who expects the big win game Za to occur can be increased.
[0230] (5) When the special win Za is won in the second or third specific game state and a jackpot game Za occurs, the main control CPU41a only needs to be able to specify the game state when the game ball passes through the specific area in the special win game Za when controlling the game to the same game state as when the special win Za is won after the jackpot game Za ends. This simplifies the control because the main control CPU41a does not need to specify the game state when the special win Za is won.
[0231] (6) In each game state, whether or not the right-hit notification effect is executed differs. This makes it possible to appropriately prompt the launch of the game ball in each game state. (7) In this embodiment, the time-saving win is not won during the time-saving state. This limits the chance of being controlled to the third specific game state when the time-saving win control condition is met, thereby improving the player's interest when being controlled to the third specific game state.
[0232] (8) In this embodiment, when a special win is won during the first specific game state and a jackpot game based on the special win is generated, the game may be controlled to the second specific game state after the jackpot game ends, but it is not controlled to the third specific game state. This can limit the chance of being controlled to the third specific game state by using the establishment of the jackpot control condition as a trigger, thereby improving the player's interest when controlled to the third specific game state.
[0233] (9) When the first special lottery is executed during the non-time-saving state, the result of the first special lottery will be either a special win or a time-saving win. This shortens the period during which the game is controlled to the non-time-saving state, thereby increasing the interest of players who expect to be controlled to the time-saving state.
[0234] (10) In this embodiment, even if a special win is not won in the non-time-shortening state, when a time-shortening win ZX is won, the game is controlled to the second time-shortening state. This allows a player who wants to play in the second time-shortening state to enjoy the game by expecting to win the time-shortening win ZX even if a special win is not won in the non-time-shortening state.
[0235] (11) In this embodiment, even if the time-saving win ZY is won in the non-time-saving state and the game is controlled to the first time-saving state, if a special game is executed for the first number of times without a jackpot being awarded, the game is controlled to the non-time-saving state again. This makes it possible to prevent a decrease in the interest of a player who expects to be controlled to the second time-saving state even if the time-saving win ZY is won in the time-saving state.
[0236] (12) In this embodiment, even if a special win ZC is won in the first time-saving state and a big win game ZC is generated, the game is controlled to the first time-saving state again after the big win game ZC ends. According to this, when the game is controlled to the first time-saving state, the player is not only made to wait for the special game of the first operation count to be executed, but also made to pay attention to whether or not the special win ZC is won, so that the player can enjoy the game.
[0237] (13) In particular, in this embodiment, when a special win ZC is won in the first time-shortening state and a big win game ZC is generated, and the first time-shortening state is resumed after the big win game ZC ends, the non-time-shortening state is triggered by the execution of a special game the first number of times from the time the big win game ZC ends and the first time-shortening state is entered. This allows players who expect a transition from the first time-shortening state to the non-time-shortening state to pay more attention to whether or not they win the special win ZC, and to enjoy the game.
[0238] (14) Even if a special hit ZC is won during the second time-shortened state and a jackpot game ZC occurs, the game will be controlled to a non-time-shortened state after the jackpot game ZC ends, so that the player can expect to win a time-shortened hit ZX in the non-time-shortened state and be controlled to the second time-shortened state again.
[0239] (15) In this embodiment, even if a special win ZC is won in a non-time-shortening state and a jackpot game ZC is generated, the state is controlled to the non-time-shortening state again after the jackpot game ZC ends. According to this, even if a special win ZC is won in a non-time-shortening state and a jackpot game ZC is generated, it can be expected that a time-shortening win ZX will be won thereafter and the state will be controlled to the second time-shortening state.
[0240] This embodiment can be modified and implemented as follows. The present embodiment and the following modified examples can be implemented in combination with each other to the extent that no technical contradiction occurs.
[0241] In each condition pattern, whether or not to set a count end condition and the number of times the condition is activated may be changed as appropriate. In this case, a condition pattern in which the count end condition is not actually met may be created by setting the number of times the condition is activated to an extremely large number (for example, 10,000 times).
[0242] In each condition pattern, the type of special win and the upper limit number of wins that are the subject of the special win termination condition may be changed as appropriate. In this case, a condition pattern in which the special win termination condition is not actually met for a specific special win may be set by setting the upper limit number of wins for a specific special win in the special win termination condition to an extremely large number (for example, 1000 times) or a number equal to or greater than the number of activations in the number termination condition. Also, a condition pattern in which the special win termination condition is not set may be set.
[0243] The number and types of time-saving wins may be changed as appropriate. For example, a time-saving win controlled in the second specific game state may be provided, or a time-saving win controlled in the fourth specific game state may be provided.
[0244] The probability of winning each time-saving prize may be changed as appropriate. For example, the probability of winning ZX per time-saving prize may be higher than or equal to the probability of winning ZY per time-saving prize.
[0245] The time-saving win may be winnable even in a state other than the non-time-saving state. For example, the time-saving win may be winnable in the first time-saving state, or the time-saving win may be winnable in the second time-saving state. In this case, when the time-saving win is won, the time-saving state may be controlled based on the time-saving win after the end condition of the current time-saving state is established, or the time-saving state may be controlled based on the time-saving win instead of the current time-saving state at the time when the time-saving win is won.
[0246] The time-saving prize may be won in the second special lottery. In this case, the time-saving prize may not be won in the first special lottery, or the time-saving prize may be won in both the first and second special lotteries.
[0247] The main control CPU41a may specify the game state after the end of the big win game based on the special win based on the game state when the special win is won. In particular, when the main control CPU41a wins a special win during the time-saving state, the main control CPU41a may set a condition pattern for the end condition of the time-saving state when controlling to the time-saving state after the end of the big win game based on the special win based on the condition pattern set as the end condition of the time-saving state.
[0248] The number and type of special wins may be changed as appropriate. For example, for each special win, the type of time-saving state controlled after the end of the big win game based on the special win may be changed, or the condition pattern of the time-saving state termination condition set when the time-saving state is controlled may be changed.
[0249] The number and types of condition patterns of the time-saving state termination conditions may be changed as appropriate. For example, only one type of condition pattern may be provided as the condition pattern of the time-saving state termination conditions when controlled to the second time-saving state. In this case, the main control CPU41a may set the same condition pattern as the condition pattern of the time-saving state termination conditions when controlled to the second time-saving state, regardless of whether the jackpot control condition or the time-saving hit control condition is established. Also, for example, two or more types of condition patterns may be provided as the condition pattern of the time-saving state termination conditions when controlled to the first time-saving state. In this case, the main control CPU41a may set different condition patterns when the jackpot control condition is established and when the time-saving hit control condition is established. In this case, the main control CPU 41a may vary the condition pattern set according to the type of special win when the big win control condition is established or the game state when the game ball passes through the specific area in the special win game, or may vary the condition pattern set according to the type of time-saving win when the time-saving win end condition is established. They may be different.
[0250] A condition pattern of an end condition that can be set in the first time-saving state may include a plurality of condition patterns with different activation times in the count end condition. Similarly, a condition pattern of an end condition that can be set in the second time-saving state may include a plurality of condition patterns with different activation times in the count end condition. In this case, the number of special games executed from when the time-saving state is controlled to the time-saving state until the time-saving state ends when the count end condition is satisfied varies depending on the set condition pattern, so that the timing at which the time-saving state ends can be diversified to make the game more enjoyable.
[0251] The condition for transitioning from the non-time-shortening state or the first specific game state to the second specific game state may be interchanged with the condition for transitioning from the non-time-shortening state or the first specific game state to the third specific game state. In this case, when a jackpot game ZB occurs and the game state at the time of the jackpot is the non-time-shortening state, the main control CPU41a may control to the second time-shortening state and set the third condition pattern as the end condition of the time-shortening state. On the other hand, when the time-shortening hit ZX is won, the main control CPU41a may control to the second time-shortening state and set the second condition pattern as the end condition of the time-shortening state.
[0252] ·When a special win Za is won during the fourth specific game state and a jackpot game Za is generated, the game may be controlled to the third specific game state after the jackpot game Za ends. In this case, when the fourth condition pattern is set as the end condition of the time-saving state, the main control CPU41a may control so that the special win end condition is not established when the special win Za is won. According to this, since the time-saving state does not end when the special win Za is won during the fourth specific game state, the game state when the game ball passes through the specific area in the special win game Za becomes the time-saving state. Therefore, in this example, when a special win Za is won during the fourth specific game state and a jackpot game Za is generated, the game is controlled to the second time-saving state after the jackpot game Za ends and the third condition pattern is set as the end condition of the time-saving state.
[0253] In the first special lottery during the non-time-saving state, it is possible that neither the special prize nor the time-saving prize will be won. The random number used to determine whether or not a special prize has been won may be different from the random number used to determine whether or not a time-saving prize has been won.
[0254] The main control CPU 41a may perform both the judgment of whether or not a special win is won and the judgment of whether or not a time-saving win is won by one hit judgment. For example, the main control CPU 41a may judge a special win when the acquired random number value matches the special hit judgment value among hit judgment values including both the special hit judgment value and the time-saving hit judgment value, and may judge a time-saving win when the acquired random number value matches the time-saving hit judgment value, while judging a loss when the acquired random number does not match either.
[0255] The presentation mode of the right-hit notification effect may be changed as appropriate. For example, the right-hit notification effect may be executed in a different presentation mode depending on the current game state. Also, the right-hit notification effect may be executed in a different presentation mode when a special game is being played and when a winning game is being played. Furthermore, the right-hit notification effect may be executed in a different presentation mode when a special winning game is being played and when a big winning game is being played.
[0256] The present invention may be embodied in a gaming machine that does not execute a right-hit notification effect. Also, instead of or in addition to a right-hit notification effect, the present invention may be embodied in a gaming machine that executes a right-hit notification under the control of the main control CPU41a. As a right-hit notification under the control of the main control CPU41a, for example, Notification by device 13 may also be adopted.
[0257] The number and types of presentation modes may be changed as appropriate. For example, a plurality of presentation modes may be provided as controllable presentation modes in a given game state. Also, the same presentation mode may be controllable for different game states.
[0258] Depending on the type of the end condition of the time-saving state that has been established, the presentation mode when the state is controlled to the non-time-saving state after the time-saving state has ended may be different. For example, the sub-control CPU 50a may control to a different presentation mode when the state is controlled to the non-time-saving state triggered by the establishment of any of the end conditions of the number of times end condition, the jackpot end condition, and the special win end condition, and when the state is controlled to the non-time-saving state triggered by the establishment of the initialization end condition. In this case, the sub-control CPU 50a may control to the same presentation mode as when the state is controlled to the first time-saving state when the state is controlled to the non-time-saving state triggered by the establishment of the initialization end condition. According to this, it is possible to suppress the current presentation mode from guessing whether or not the RAM clear process was performed when the power was turned on to the pachinko game machine 10, so that even when the state is controlled to the first time-saving state in which the time-saving win is not won, the player can play the game by expecting that the state is controlled to the non-time-saving state in which the time-saving win can be won.
[0259] The mode of the performance executed in each performance mode may be changed as appropriate. For example, when the sub-control CPU50a is controlled to the first special mode or the second special mode, instead of or in addition to the end notification performance that notifies the conditions under which the current performance mode ends, the sub-control CPU50a may control the performance display device 12 to execute a continuation notification performance that notifies the conditions under which the current performance mode continues. Specifically, when the sub-control CPU50a is controlled to the first special mode, the sub-control CPU50a may display, as the continuation notification performance, a first continuation notification image that notifies the continuation of the first special mode triggered by winning the special win Za before winning the special win Zb. Also, when the sub-control CPU50a is controlled to the second special mode, the sub-control CPU50a may display, as the continuation notification performance, a second continuation notification image that notifies the continuation of the second special mode triggered by winning the special win Za before the special game of the second operation number is executed.
[0260] The present invention may be embodied in a pachinko game machine in which a jackpot game is generated when a jackpot is won in a special lottery. In this case, the main control CPU 41a may control a game state controlled after the end of a jackpot game to be different or the same depending on whether the jackpot game is generated when a jackpot is won in a special lottery or when a jackpot game is generated when a special condition is met in a special win game.
[0261] The pachinko gaming machine 10 may be embodied as a gaming machine having three or more types of time-saving states. The sub-control board 50 may be a sub-integrated control board, and a display control board that specializes in controlling the performance display device 12, an audio control board that specializes in controlling the speaker SP, and a lamp control board that specializes in controlling the decorative lamps LA may be provided separately from the sub-control board 50. Also, some or all of the display control board, audio control board, and lamp control board may be the same board. Also, the sub-control CPU 50a may be composed of multiple CPUs mounted on a single board.
[0262] The pachinko gaming machine 10 may be equipped with a single control board that integrates the functions of the main control board 40 and the sub-control board 50. The functions of the main control board 40 may be divided and realized on multiple boards. The main control CPU 41a may be composed of multiple CPUs mounted on a single board.
[0263] The present invention may be applied to a pachinko machine that does not execute a special game. In this case, it is preferable to display a special symbol on the special game display device 12. The technical ideas that can be understood from the above-described embodiment and modified examples will be described.
[0264] (Note 1) In a gaming machine in which, when a special drawing results in a special result, a special game based on the special result may be generated thereafter, the gaming machine is provided with a state control means for controlling a game state, a storage means for storing game state information capable of identifying a current game state, and an initialization control means capable of controlling to initialize the information stored in the storage means, the game states being a specific game state and a non-specific game state, the state control means controlling to the specific game state when the special game ends, and controlling to reset the game state when the result of the special drawing is different from the special result. and control to the non-specific game state when the game state information is initialized by the initialization control means. The specific game states include a first specific game state, a second specific game state, and a third specific game state, and the specific results include a first specific result and a second specific result. When the result of the special lottery in the non-specific game state becomes the first specific result, the special game is not generated and the game is controlled to the first specific game state. When the result of the special lottery in the non-specific game state becomes the second specific result, the special game is not generated and the game is controlled to the third specific game state, and in the non-specific game state, the probability that the result of the special lottery becomes the first specific result is higher than the probability that the result of the special lottery becomes the second specific result, and the special results include a first special result and a second special result, and when the result of the special lottery in the first specific game state becomes the first special result and the special game based on the first special result is generated thereafter, a special lottery drawing that results in the second special result and a special game based on the second special result is then generated in the second specific game state, the gaming machine is controlled to the second specific game state after the special game is ended; and a special lottery drawing that results in the second special result and a special game based on the second special result is then generated in the third specific game state, the gaming machine is controlled to the third specific game state after the special game is ended.
[0265] (Supplementary Note 2) The special result includes a third special result, and the second specific gaming state is terminated when a first termination condition is met under which the result of the special lottery becomes the third special result, but is not terminated when a second termination condition is met under which a specific number of special games are played after control to the specific gaming state, and the third specific gaming state is terminated when the second termination condition is met, but is not terminated when the first termination condition is met.
[0266] (Appendix 3) The special result includes a fourth special result, and the specific game state includes a fourth specific game state, and when the result of the special lottery in the first specific game state is the fourth special result and the special game based on the fourth special result thereafter occurs, the state control means controls to the fourth specific game state after the special game ends, and the fourth specific game state does not end when the first termination condition is satisfied, and does not end when the second termination condition is satisfied.
[0267] (Note 4) When the result of the special lottery in the second specific game state is the second special result and the special game based on the second special result is subsequently generated, the state control means terminates the second specific game state during the period from when the special lottery is executed to when the special game is generated, and controls the state to the non-specific game state, while when the result of the special lottery in the third specific game state is the second special result, and when the special game based on the second special result is generated thereafter, the third specific game state is not terminated between the execution of the special lottery and the generation of the special game, and when the special game based on the second special result is generated in the non-specific game state, the game state is controlled to the second specific game state after the special game is ended, while when the special game based on the second special result is generated in the specific game state, the game state is controlled to the third specific game state after the special game is ended.
[0268] (Appendix 5) A gaming machine as described in any one of Appendices 1 to 4, comprising a gaming board in which a gaming area is formed through which gaming balls can flow down, and an alarm means capable of issuing various alarms, the gaming area including a first gaming area and a second gaming area that is at least partially different from the first gaming area, the alarm means being capable of issuing a specific alarm to encourage the launch of gaming balls into the second gaming area when in the second specific gaming state and when in the third specific gaming state, but not issuing the specific alarm when in the non-specific gaming state and when in the first specific gaming state.
[0269] (Appendix 6) A gaming machine described in any one of Appendices 1 to 5, in which the result of the special lottery may be the specific result in the non-specific gaming state, while the result of the special lottery is not the specific result in the specific gaming state.
[0270] (Appendix 7) A gaming machine as described in any one of Appendices 1 to 6, in which when the result of the special lottery in the first specific game state is the special result and the special game based on the special result is then generated, the gaming machine may be controlled to the second specific game state after the special game ends, but is not controlled to the third specific game state after the special game ends.
[0271] (Appendix 8) A gaming machine according to any one of Appendices 1 to 7, wherein in the non-specific gaming state, the result of the special lottery is either the special result or the specific result. (Appendix 9) In a gaming machine in which, when a special lottery result is a special result, a special game based on the special result can be generated thereafter, the gaming machine is provided with a state control means for controlling a gaming state, a storage means for storing gaming state information capable of identifying a current gaming state, an initialization control means capable of controlling initialization of the information stored in the storage means, and a mode control means for controlling a presentation mode that defines various presentation modes, the mode control means being adapted to control to one of a plurality of presentation modes according to the current gaming state, the gaming state being a specific gaming state and a non-specific gaming state, the state control means being capable of a first state control for controlling to the specific gaming state when the special lottery result is a specific result different from the special result, a second state control for controlling to the specific gaming state when the result of the special lottery is a specific result different from the special result, and a third state control for controlling to the non-specific gaming state when the game state information is initialized by the initialization control means, and is controllable during the non-specific gaming state. The presentation mode includes a non-specific presentation mode, and the presentation modes controllable during the specific game state include a first specific presentation mode, a second specific presentation mode, and a third specific presentation mode. When the second state control is performed during the non-specific presentation mode, the presentation mode is controllable to either the first specific presentation mode or the third specific presentation mode, and the probability of being controlled to the first specific presentation mode is higher than the probability of being controlled to the third specific presentation mode. The special results include a first special result and a second special result. When the first state control is performed during the first specific presentation mode, triggered by the result of the special lottery being the first special result, the presentation mode is controlled to the second specific presentation mode. When the first state control is performed during the second specific presentation mode, triggered by the result of the special lottery being the second special result, the presentation mode is controlled to the second specific presentation mode. When the first state control is performed during the third specific presentation mode, triggered by the result of the special lottery being the second special result, the presentation mode is controlled to the third specific presentation mode. A gaming machine characterized by: [Explanation of symbols]
[0272] CL...center line CS...RAM clear switch G1...right hit notification image GH...image display section HD...launch handle LA...decorative lamp R1...first path R1a...left side area R2...second path R2a...right side area SE1...first start winning sensor SE2...second start winning sensor SE3...first count sensor SE4...second count sensor SE5...specific pass sensor SE6...gate sensor SL1...first solenoid SL2...second solenoid SL3...third solenoid SL4...fourth solenoid SP...speaker W...center frame YB...game board YBa...game area YBb...opening window 10...pachinko game machine 12...performance display device (notification means) 13...information display device 13a...first special symbol display section 13b...second special symbol display section 13c...first special hold display section 13d...second special hold display section 13e...Normal symbol display area 13f...Normal hold display area 14...1st starting ball entry port 15...2nd starting ball entry port 16...Normal opening and closing piece 18...1st big prize opening 19...1st special opening and closing piece 20...2nd big prize opening 21...Second special opening / closing piece 23...Gate 23a...Gate opening 26...Passage 26a...First passage 26b...Second passage 27...Branch section 28...Distribution shutter 40...Main control board 41...Microprocessor 41a...Main control CPU (state control means, initialization control means) 41b...Main control ROM 41c...Main control RAM (storage means) 50...Sub-control board 50a...Sub-control CPU (mode control means) 50b...Sub-control ROM 50c...Sub-control RAM
Claims
1. In a gaming machine in which, when a special result is obtained as a result of a special lottery, a special game based on the special result is generated thereafter, A state control means for controlling a game state; A storage means for storing game status information capable of identifying a current game status; An initialization control means capable of controlling initialization of the information stored in the storage means, The gaming state includes a specific gaming state and a non-specific gaming state, The state control means includes: A control for controlling the game to the specific game state when the special game ends; A control for controlling the game to the specific game state when the result of the special lottery becomes a specific result different from the special result; The initialization control means may be configured to initialize the game state information to control the game state to the non-specific game state. The specific game states include a first specific game state, a second specific game state, and a third specific game state, The identification results include a first identification result and a second identification result, When the result of the special lottery becomes the first specific result in the non-specific game state, the special game is not generated and the game is controlled to the first specific game state, When the result of the special lottery in the non-specific game state becomes the second specific result, the special game is not generated and the game is controlled to the third specific game state. In the non-specific gaming state, the probability that the result of the special lottery will be the first specific result is higher than the probability that the result of the special lottery will be the second specific result; The special results include a first special result and a second special result, In the case where the result of the special lottery in the first specific game state is the first special result, and then the special game based on the first special result is generated, the game is controlled to the second specific game state after the special game ends, In the case where the result of the special lottery becomes the second special result in the second specific game state, when the special game based on the second special result is generated thereafter, the game is controlled to the second specific game state after the special game ends; A gaming machine characterized in that when the result of the special lottery becomes the second special result in the third specific game state and then the special game based on the second special result occurs, the gaming machine is controlled to the third specific game state after the special game ends.
2. the special results include a third special result; The second specific gaming state is terminated when a first termination condition is satisfied, whereby the result of the special lottery becomes the third special result, whereas the second specific gaming state is not terminated when a second termination condition is satisfied, whereby a specific number of special games are executed after the game is controlled to the specific gaming state; 2. The gaming machine according to claim 1, wherein the third specific gaming state is ended when the second ending condition is satisfied, but is not ended when the first ending condition is satisfied.
3. The state control means includes: In the case where the result of the special lottery in the second specific game state is the second special result, and the special game based on the second special result is subsequently generated, the second specific game state is terminated during the period from when the special lottery is executed until when the special game is generated, and the game is controlled to the non-specific game state; When the result of the special lottery in the third specific gaming state is the second special result, and when the special game based on the second special result is subsequently generated, the third specific game state is not terminated during the period from when the special lottery is executed to when the special game is generated, When the special game based on the second special result occurs in the non-specific game state, the game is controlled to the second specific game state after the special game ends, 3. The gaming machine according to claim 1, wherein when the special game based on the second special result occurs in the specific game state, the gaming machine is controlled to the third specific game state after the special game ends.