Gaming machine

JP7686289B2Active Publication Date: 2025-06-02SANYO BUSSAN KK
View PDF 0 Cites 0 Cited by

Patent Information

Application Number
JP2022196926
Authority / Receiving Office
JP · JP
Patent Type
Patents
Current Assignee / Owner
Filing Date
2022-12-09
Publication Date
2025-06-02
Estimated Expiration
2036-12-28

AI Technical Summary

Technical Problem

There is a need to improve player interest in gaming machines, particularly pachinko machines, by enhancing the variability and engagement of display patterns and game states.

Method used

The implementation of a pattern display device with variable display capabilities, including a liquid crystal display that scrolls patterns and stops specific combinations to indicate game states, combined with a control system that manages display times and lottery outcomes to enhance player interaction.

Benefits of technology

The solution increases player engagement by providing dynamic and unpredictable game outcomes, enhancing the overall interest and enjoyment of pachinko gaming.

✦ Generated by Eureka AI based on patent content.

Smart Images

  • Figure 00000193_0000
    Figure 00000193_0000
  • Figure 00000194_0000
    Figure 00000194_0000
  • Figure 00000195_0000
    Figure 00000195_0000
Patent Text Reader

Abstract

To provide a game machine capable of improving interest. [Solution] The machine is equipped with a means for drawing a lottery for a special symbol based on a win at the upper or lower actuation port, and a means for drawing a lottery for a normal symbol based on a win at the through gate. The game state has a first game state and a second game state that is more advantageous to the player than the first game state, and is equipped with a means for transitioning the game state to one of the multiple game states based on the result of the special symbol win / loss lottery. The machine is equipped with a setting means for setting the stop display period of the stop display during a normal symbol game round, and the setting means is configured to set the stop display period so that the stop display period in the first game state is longer than the stop display period in the second game state.
Need to check novelty before this filing date? Find Prior Art

Description

Technical field

[0001] The present invention relates to gaming machines. [Background technology]

[0002] 2. Description of the Related Art Some gaming machines such as pachinko machines are equipped with a pattern display device that displays patterns in a variable manner. In this type of gaming machine, for example, when a prize is won in an operation port provided in a game area, a lottery is conducted to determine whether or not to generate a specific game state that is advantageous to the player, such as a winning state. Variable display is started. When the lottery is won, a specific pattern combination or the like is stopped and displayed, and the game state shifts to a specific game state (for example, Patent Document 1). [Prior art documents] [Patent document]

[0003] [Patent document 1] JP 2005-074175 A [Outline of the invention] [Problems to be solved by the invention]

[0004] Here, there is still room for improvement in terms of improving interest.

[0005] SUMMARY OF THE INVENTION The present invention has been made in view of the circumstances exemplified above, and an object of the present invention is to provide a technique capable of improving interest. [Means for solving the problem]

[0006] The present invention It is characterized by comprising predetermined display means.

Effect of the invention

[0007] ADVANTAGE OF THE INVENTION According to this invention, it becomes possible to improve interest. [Brief description of the drawing]

[0008]

Figure 1

Figure 2

[0009] <First embodiment> A first form of a pachinko gaming machine (hereinafter referred to as a "pachinko machine"), which is a type of gaming machine, will be described in detail below with reference to the drawings. FIG. 1 is a front view of the pachinko machine 10, and FIGS. 2 and 3 are perspective views showing the main components of the pachinko machine 10 in an expanded state. In addition, in FIG. 2, the configuration within the game area of ​​the pachinko machine 10 is omitted for convenience.

[0010] The pachinko machine 10, as shown in FIG. 1, has an outer frame 11 that forms the outer shell of the pachinko machine 10, and a gaming machine main body 12 attached to the outer frame 11 so as to be rotatable forward. . The outer frame 11 is formed by connecting a plate-shaped frame member or the like to four sides, and has a rectangular frame shape. The pachinko machine 10 is installed in the game hall by fixing the outer frame 11 to island facilities. In addition, the outer frame 11 is not an essential configuration in the pachinko machine 10, and the configuration may be such that the outer frame 11 is provided in the island facilities of the game hall.

[0011] The game machine main body 12 includes an inner frame 13, a front door frame 14 arranged in front of the inner frame 13, and a back pack unit 15 arranged behind the inner frame 13. - 特許庁 The inner frame 13 of the game machine main body 12 is rotatably supported with respect to the outer frame 11 . More specifically, the inner frame 13 can be rotated forward with the left side as the rotation base end side and the right side as the rotation tip side in a front view.

[0012] As shown in FIG. 2, the front door frame 14 is rotatably supported by the inner frame 13, and can be rotated forward with the left side as the rotation base side and the right side as the rotation tip side in a front view. It is said that In addition, as shown in FIG. 3, the back pack unit 15 is rotatably supported on the inner frame 13, and can be rotated backward with the left side as the rotation base end and the right side as the rotation tip side in a front view. It is considered movable.

[0013] As shown in FIG. 3, the game machine main body 12 is provided with a locking device 16 at the tip of its rotation, and has a function of locking the game machine main body 12 with respect to the outer frame 11 so that it cannot be opened. In addition, it has a function of locking the front door frame 14 with respect to the inner frame 13 so that it cannot be opened. Each of these locked states is released by performing an unlocking operation using an unlocking key to the cylinder lock 17 exposed on the front surface of the pachinko machine 10 .

[0014] Next, the configuration of the front side of the gaming machine body 12 will be described.

[0015] The inner frame 13 is mainly composed of a resin base 21 that has substantially the same outer shape as the outer frame 11 . A substantially elliptical window hole 23 is formed in the central portion of the resin base 21 . A game board 24 is detachably attached to the resin base 21 . When the game board 24 is attached to the resin base 21, the game area PE formed on the front surface of the game board 24 is exposed to the front side of the inner frame 13 through the window hole 23 of the resin base 21. Here, the configuration of the game board 24 will be described with reference to FIG. 4(a). FIG. 4(a) is a front view of the game board 24. FIG.

[0016] The game board 24 is formed with a plurality of large and small openings penetrating in the front-rear direction. Each opening has a general winning port 31, a variable winning device 32, an operating port unit 33 having an upper operating port 33a and a lower operating port 33b, a through gate 35, a variable display unit 36, a main display section 43, and a display section for accessories. 44 etc. are provided respectively.

[0017] When a ball enters the general winning port 31, the variable winning device 32, and the operation ports 33a, 33b, it is detected by a detection sensor arranged on the back side of the game board 24, etc., and based on the detection result, a predetermined A payout of a number of prize balls is executed.

[0018] In addition, an out port 37 is provided at the bottom of the game board 24, and game balls that do not enter various winning ports are discharged from the game area PE through the out port 37. In addition, the game board 24 is provided with a large number of nails 38 for appropriately dispersing and adjusting the falling direction of game balls, and various members (accessories) such as windmills.

[0019] Here, the entry ball means that the game ball passes through a predetermined opening, and not only the mode in which the game ball is discharged from the game area PE after passing through the opening, but also the game area PE after passing through the opening. Also included is a mode in which it is not discharged from. However, in the following explanation, in order to clearly distinguish the entry of a game ball into the out port 37, the entry of a game ball into the variable winning device 32, the operation ports 33a, 33b or the through gate 35 is also referred to as winning. express.

[0020] The upper working port 33a and the lower working port 33b are vertically arranged side by side and are both opened upward. Further, the operation port unit 33 is provided with an electric accessory 34 having a pair of left and right movable pieces 34a and a drive section for operating the movable pieces 34a.

[0021] The electric accessory 34 (more specifically, the drive unit) is connected to a main controller, which will be described later, and is placed in an open state (support state or guide position) that allows the ball to enter the lower working opening 33b based on a signal from the main controller. state) and a closed state (non-supported state or non-guided state) in which the ball cannot be entered into the lower working opening 33b. It should be noted that it is sufficient for the electric accessory 34 to be switchable between the first state and the second state in which winning is more likely to occur than in the first state, and it is not necessary to be switchable between the open state and the closed state. .

[0022] In this pachinko machine 10, a plurality of types of support modes in which the forms of support by the electric accessory 34 are different are set. Specifically, in the support mode, the frequency of the electric accessory 34 being in the open state per unit time is higher than that in the situation where the game ball is continuously shot in the same manner to the game area PE. A low-frequency support mode (or low-frequency guide state) and a high-frequency support mode (or high-frequency guide state) are set to be relatively high and low.

[0023] In the high-frequency support mode, the probability of winning a prize to the operation opening is higher than in the low-frequency support mode. Then, when a winning prize is generated in the operating hole, a predetermined number of game balls are paid out. Therefore, in the high-frequency support mode, the player can play the game while suppressing the consumption (investment) of the balls in his possession.

[0024] Here, with reference to FIG. 4(b), a supplementary description will be given of the operating port unit 33 provided with the operating ports 33a and 33b. FIG. 4(b) is a schematic diagram showing the internal structure of the operating port unit 33. As shown in FIG.

[0025] The operating port unit 33 is formed with a guide passage 33c that guides the game ball that has flowed into the upper operating port 33a to a recovery passage provided on the back side of the game board 24. The guide passage 33c branches into a first branch passage 33d and a second branch passage 33e at a midpoint.

[0026] Distributing means 33g for alternately distributing the game balls that have reached the branch position to the first branch passage 33d and the second branch passage 33e are provided at the branch position in the guide passage 33c. The distribution means 33g can be switched between a first guide state in which the game ball that has reached the branch position is guided to the first branch passage 33d and a second guide state in which the game ball is guided to the second branch passage 33e. This sorting means 33g is configured to switch from one guide state to the other guide state based on guiding the game ball. Therefore, the game ball that has flowed into the upper operation port 33a is distributed to the first branch passage 33d / second branch passage 33e sequentially.

[0027] The lower working port 33b is connected to the second branch passage through the communication passage 33f, and the game ball that has flowed into the lower working port 33b directly flows into the second branch passage. That is, while the game ball that has flowed into the upper working port 33a flows into both branch passages, the game ball that has flowed into the lower working port 33b is configured to flow only into the second branch passage.

[0028] The first branch passage 33d (hereinafter also referred to as the first ball entering portion 33d) is provided with a detection sensor 211c for detecting a game ball, and the second branch passage 33e (hereinafter also referred to as the second ball entering portion 33e) A detection sensor 211d for detecting a game ball is arranged at a position downstream of the communicating portion of the communication passage 33f. These detection sensors 211c and 211d are connected to the main controller, and the main controller determines whether the ball enters the branch passages 33d and 33e based on detection information (detection signals) from the detection sensors 211c and 211d, that is, the operation opening 33a. , Grasp whether or not there is a prize for 33b.

[0029] The variable winning device 32 includes a large winning opening 32a that leads to the back side of the game board 24, and an opening / closing door 32b that opens and closes the large winning opening 32a. The opening / closing door 32b is normally in a closed state in which it is impossible to enter the game ball into the large winning opening 32a, and when the internal lottery wins the transition to the opening / closing execution mode (opening / closing execution state), the large winning opening is opened. It is designed to be switched to an open state in which winning of game balls to 32a is permitted. Here, the open / close execution mode is a mode to be shifted to when a jackpot is won. As for the mode of opening the variable prize winning device 32 in the opening / closing execution mode, variable prizes are won with an upper limit of a plurality of rounds (for example, 15 rounds), with elapse of a predetermined time (for example, 30 seconds) or a predetermined number of prizes (for example, 10) as one round. In some embodiments, device 32 is repeatedly opened. It should be noted that the variable winning device 32 only needs to be switchable between the first state and the second state in which winning is more likely to occur, and does not necessarily need to be switchable between the open state / closed state.

[0030] The main display section 43 and the accessory display section 44 are provided on a decorative member 39 arranged along the outer edge of the lower side of the game area PE. The decoration member 39 protrudes from the board surface of the game board 24 to the front of the pachinko machine 10. - 特許庁 More specifically, the front surface of the decorative member 39 faces a window panel 62 provided on the front door frame 14 in order to make the game area PE visible from the front of the pachinko machine 10. The distance between is narrower than one game ball. As a result, game balls are prevented from falling in front of the front surface of the decorative member 39. As shown in FIG.

[0031] A main display portion 43 and a character object display portion 44 are provided so as to be exposed from the front surface of the decorative member 39 . That is, the main display portion 43 and the accessory display portion 44 can be visually recognized from the front of the pachinko machine 10 through the window panel 62 of the front door frame 14, and the game balls can be seen in front of these display portions 43 and 44. It is restrained from falling. In addition, on the upper surface of the decorative member 39, a part of the plurality of general prize winning openings 31 described above is installed in a state of being opened upward.

[0032] Although detailed description by illustration is omitted, the main display section 43 has a segment display device, and the segment display device is provided with a result display section for the operating port. The result display section for the operating port has a display area for the first ball entry section 33d and a display area for the second ball entry section 33e, corresponding to the respective ball entry sections 33d and 33e on a one-to-one basis. In these display areas, the results of the internal lottery performed based on winnings to the operation openings 33a and 33b (more specifically, balls entering the ball entering sections 33d and 33e) are clearly displayed. In this case, in the same display area, the variable display (variable display) of the pattern is performed by sequentially lighting and extinguishing each display segment with the winning of the operation openings 33a and 33b as a trigger, and the variable display is stopped. As a result, the result of the internal lottery performed based on the winning prize is clearly indicated. In other words, the lottery result based on the ball entering the first ball entering section 33d is clearly displayed in the display area for the first ball entering section 33d, and the lottery result based on the ball entering the second ball entering section 33e is displayed in the second ball entering area. It is clearly indicated in the display area for the department.

[0033] Like the main display unit 43, the character object display unit 44 also has a segment display, and the segment display unit is provided with a character object result display unit. The role item result display section is a display section for clearly indicating the result of the internal lottery performed based on the winning of the through gate 35 . In this case, in the character product result display unit, the variable display (or variable display or switching display) of the pattern is performed by sequentially lighting and extinguishing each display segment with the winning of the through gate 35 as a trigger. , and as a result of stopping the variable display, the result of the internal lottery performed based on the winning of the through gate 35 is clearly displayed. When the result of the internal lottery based on the prize winning to the through gate 35 is the winning result corresponding to the transition to the electric role open state, the predetermined stop result is displayed in the accessory result display part and the variable display is performed. is stopped, it shifts to the electric power open state. In the electric operation open state, the electric accessory 34 provided in the lower operation opening 33b is opened in a predetermined manner.

[0034] The variable display unit 36 ​​is provided with a pattern display device 41 which has a display screen 41a and variably displays (variably displays) a pattern on the display screen 41a. Further, the variable display unit 36 ​​is provided with a center frame 42 so as to surround the pattern display device 41 (specifically, the display screen 41a). The upper portion of the center frame 42 extends forward of the pachinko machine 10. - 特許庁 This suppresses the game ball from falling in front of the display screen 41a, and the inconvenience that the visibility of the display screen 41a (for example, the above-mentioned pattern and the holding image described later) is reduced due to the game ball falling. It has a configuration in which it is difficult for this to occur.

[0035] The pattern display device 41 is configured as a liquid crystal display device having a liquid crystal display, and display contents are controlled by a display control device which will be described later. The pattern display device 41 displays, for example, upper, middle, and lower pattern rows, and these pattern rows are scrolled in the left-right direction so as to be variably displayed. In this case, the variable display on the symbol display device 41 is started based on the winning of the operation openings 33a and 33b. Then, for example, in the opening and closing execution mode, the opening and closing execution mode corresponding to 16 rounds in which the large winning opening 32a of the variable winning device 32 is opened 16 times is set in the symbol display device 41 in advance. A predetermined combination of symbols is stopped and displayed on the activated line.

[0036] At the bottom of the center frame 42, a holding lamp section 47 corresponding to the role item result display section of the role item display section 44 is provided. The number of times the game ball passes through the through gate 35 is reserved up to four times, and the reserved number is displayed by lighting the reservation lamp part 47.例文帳に追加 It should be noted that the pending information corresponding to the through gate 35 can also be configured to be displayed on the pattern display device 41. FIG.

[0037] An inner rail portion 51 and an outer rail portion 52 are attached to the game board 24, and a guide rail is constituted by the inner rail portion 51 and the outer rail portion 52, and a game ball is fired from the game ball shooting mechanism 53. A ball is guided to the upper part of the play area PE. As shown in FIG. 2, the game ball shooting mechanism 53 is attached below the window hole 23 in the resin base 21, and shoots the game ball by operating a shooting handle 54 provided on the front door frame 14. action is performed.

[0038] The front door frame 14 is provided so as to cover the entire front side of the inner frame 13, and the front door frame 14 has a window portion 61 that allows almost the entire area of ​​the game area PE to be visually recognized from the front. formed (see FIG. 1 or FIG. 2). As shown in FIG. 1, the window portion 61 has a substantially elliptical shape, and the window panel 62 described above is fitted therein. The window panel 62 is made of transparent and colorless glass, but is not limited to this and may be made of transparent and colorless synthetic resin.

[0039] Light emitting means such as various lamps are provided around the window portion 61 . A display lamp portion 63 is provided above the window portion 61 as part of the various lamp portions. Further, on both left and right sides of the display lamp section 63, there are provided speaker sections 64 for outputting sound effects according to the game state.

[0040] Below the window portion 61 of the front door frame 14, an upper bulging portion 65 and a lower bulging portion 66, which bulge forward, are vertically arranged side by side. The upper bulging portion 65 is provided with an upper plate 71 that opens upward, and the lower bulging portion 66 is provided with a lower plate 72 that similarly opens upward. The upper plate 71 has a function of temporarily storing game balls paid out from a payout device, which will be described later, and guiding them toward the game ball launching mechanism 53 side while aligning them in a line. In addition, the lower plate 72 has a function of storing surplus game balls in the upper plate 71 . On the upper tray 71 and the lower tray 72, the game balls paid out from the payout device 96 of the back pack unit 15 are discharged through the passage forming unit 73 (see FIG. 2) provided on the back surface of the front door frame 14.

[0041] In addition, in the area facing the front of the pachinko machine 10 in the upper bulging portion 65, there is provided an operation portion 75 (specifically, an operation button) for presentation that is manually operated by the player. For example, by manually operating the operation unit 75 for the effect according to the suggestions displayed on the display screen 41a of the pattern display device 41, the effect content on the display screen 41a of the pattern display device 41 or the like corresponds to the operation. It will be the content of the production.

[0042] Next, the configuration of the back side of the gaming machine main body 12 will be described.

[0043] As shown in FIG. 3, on the back of the inner frame 13 (specifically, the game board 24), a main control device 81 and a notification / effect control device 82 are mounted.

[0044] The main control device 81 is equipped with a main control board that controls the main control of the game and a power failure monitoring board that monitors the power supply. Contained and configured. The board box 83 includes a substantially rectangular parallelepiped box base (front case body) and a box cover (back case body) that covers the opening of the box base. The box base and the box cover are inseparably connected by a box connecting portion 85 as separation preventing means (or connecting means), whereby the board box 83 is sealed. Since the box coupling portions 85 are connected inseparably, the circuit board box 83 needs to be destroyed or partly excised when the internal space of the circuit board box 83 is opened. A plurality of box coupling portions 85 are provided on the long side portion of the substrate box 83, and at least one of them is used for coupling processing.

[0045] Any configuration can be applied to the box coupling portion 85 as long as it is configured to couple the box base and the box cover so that they cannot be opened. It is connected to the box cover so that it cannot be opened. The connection processing by the box connection unit 85 prevents unauthorized opening after the connection, and makes it possible to detect such a situation early and easily even if unauthorized opening should occur. Even after opening, it is possible to perform the opening process again. That is, the coupling process is performed by inserting a locking claw into at least one long hole of the plurality of box coupling portions 85 . When the board box 83 is to be opened, such as when a malfunction occurs in the housed main control board or when the main control board is inspected, the box coupling portion 85 into which the locking claw is inserted and the other box coupling portion 85 are separated from each other. and the connecting part with the box body. As a result, the box base and box cover of the board box 83 are separated, and the main control board inside can be taken out. After that, when the connection process is performed again, the locking claw is inserted into the elongated hole of the other box connection portion 85 . If a history of opening the board box 83 is left in the board box 83, it is possible to easily find out that the board box 83 has been illegally opened.

[0046] A plurality of coupling pieces 86 are provided on one of the short sides of the board box 83 so as to protrude laterally. These connecting pieces 86 are in one-to-one correspondence with a plurality of connecting pieces 87 formed on the mounting base of the main controller 81. A join process is performed between

[0047] As a trace means for detecting unauthorized opening of the substrate box 83, a sealing sticker may be pasted across the boundary between the box base and the box cover. In this case, when the sealing seal is peeled off from the affixed portion, the adhesive layer of the sealing seal remains on the board box 83 side, leaving a trace. Furthermore, an IC tag that transmits a response wave containing identification information in response to a calling wave of a predetermined frequency is provided on the sealing sticker, and when the sealing sticker is peeled off, the antenna of the IC tag is cut off and the above response is performed. A configuration in which wave transmission is disabled may be adopted.

[0048] The notification / production control device 82 is equipped with a notification / production control board that controls the sound, lamp display, and display control device (not shown) in accordance with instructions from the main control unit 81. It is housed in a substrate box 84 made of a transparent resin material or the like.

[0049] The back pack unit 15 includes a back pack 91, as shown in FIG. In addition, the back pack 91 is formed of a transparent synthetic resin, and has a protective cover portion 94 that protrudes rearward and has a substantially rectangular parallelepiped shape so as to cover the main control device 81, the notification / production control device 82, etc. from the rear. have.

[0050] The payout mechanism part 92 is arranged so as to bypass the protective cover part 94, and includes a tank 95 to which the game balls supplied from the island facilities of the game hall are sequentially replenished, and a game ball stored in the tank 95. and a dispensing device 96 for dispensing balls. The game balls paid out from the payout device 96 are discharged to the upper tray 71 or the lower tray 72 through a payout passage (not shown) provided downstream of the payout device 96 . The payout mechanism 92 is supplied with a main power supply of, for example, 24 volts AC, and is equipped with a back pack board provided with a power switch for turning the power ON and OFF.

[0051] Further, the back pack 91 is provided with an external output terminal plate 99 on the side of the rotation shaft of the back pack unit 15 and on the upper edge side. The external output terminal plate 99 includes an output terminal for outputting a signal when game balls are insufficient in the tank 95 or the like, an output terminal for outputting a signal each time a predetermined number of prize balls are paid out, and a predetermined number of game balls. an output terminal for outputting a signal each time the game machine is rented, an output terminal for outputting a signal when the game machine body 12 is opened, an output terminal for outputting a signal when the front door frame 14 is opened, and state transitions such as open / close execution mode An output terminal is provided for signaling when (or during state transitions). Through these output terminals, signals relating to the state of the frame side are output to the management control device on the game hall side. An output terminal for outputting a signal each time a predetermined number of game balls are rented is unnecessary in a so-called cash machine.

[0052] The controller assembly unit 93 includes a payout controller 97 and a power / launch controller 98 . The payout control device 97 and the power supply / launch control device 98 are arranged so that the payout control device 97 is located behind the pachinko machine 10 in the front-to-rear direction.

[0053] The payout control device 97 is configured such that a payout control board for controlling the payout device 96 is housed in a board box. In this case, for the board box of the payout control device 97, the same fraud prevention means as the board box 83 of the main controller 81 may be applied.

[0054] The power supply / launch control device 98 is configured by housing a power supply / launch control board in a board box. The launching of the game ball accompanying the operation of the shooting handle 54 is controlled. In addition, the pachinko machine 10 has a memory retention function for various data, and even in the event of a power failure, the state at the time of the power failure can be retained, and when the power failure is restored, the state at the time of the power failure can be restored. It's like

[0055] <Electrical Configuration of Pachinko Machine 10> Next, the electrical configuration of the pachinko machine 10 will be described based on the block diagram of FIG.

[0056] A main control board 201 provided in the main controller 81 is equipped with an MPU 202 . The MPU 202 is a ROM 203 that stores various control programs and fixed value data to be executed by the MPU 202, and a memory that temporarily stores various data when executing the control programs stored in the ROM 203. It is an element containing a RAM 204, an interrupt circuit, a timer circuit, a data input / output circuit, various counter circuits as a random number generator, and the like. A part of the functions of the MPU 202, such as the functions of the ROM 203 and the functions of the RAM 204, may be provided as separate elements.

[0057] The MPU 202 is provided with an input port and an output port. The input side of the MPU202, power failure monitoring board 205 provided in the main control device 81, payout control device 97 and various detection sensors 211a ~ 211e, etc. are connected. In this case, the power supply / emission control device 98 is connected to the blackout monitoring board 205 , and power is supplied to the MPU 202 via the blackout monitoring board 205 . Also, as part of the various detection sensors 211a to 211e, the general winning port 31, the variable winning device 32, the operation ports 33a and 33b (specifically, the first ball entering portion 33d and the second ball entering portion 33e), the through gate 35, etc. are connected to the detection sensors provided in the various winning-compatible ball-entering units (payout-corresponding ball-entering units), and based on the detection information (detection signal) from these detection sensors, the MPU 202 of the main controller 81 detects each entry. Winning judgment (entering ball judgment) to the ball section is performed. In addition, the MPU 202 executes a jackpot generation lottery based on the winning to the operation ports 33a and 33b, and executes a support generation lottery based on the winning to the through gate 35.

[0058] The output side of the MPU202, power failure monitoring board 205, payout control device 97 and notification / effect control device 82 are connected. A winning ball command is output to the payout control device 97 based on the winning determination result to the winning corresponding ball entering portion such as the operation ports 33a and 33b described above, for example. In this case, the command information storage area 224 of the ROM 203 is referred to when outputting the prize ball command. When the winning to the general winning opening 31 is specified, a prize ball command corresponding to the payout of 10 game balls is output, and when the winning to the variable winning device 32 is specified, 15 game balls are output. A prize ball command corresponding to the payout of is output, and when the winning to the first ball entering part 33d is specified, a prize ball command corresponding to the payout of three game balls is output to the second ball entering part 33e When the winning is specified, a prize ball command corresponding to the payout of one game ball is output.

[0059] Various commands such as a variation command, a type command, a variation end command, an opening command, an ending command, a hold command, and a shift command are output from the main control device 81 to the notification / production control device 82 . In this case, the command information storage area 224 of the ROM 203 is referred to when outputting these various commands. Details of these various commands will be described later. Each of the above commands is configured as information of a predetermined number of bytes, and various types of information are included as the information of the predetermined number of bytes.

[0060] Also, on the output side of the MPU 202, there are a variable winning drive unit 32c that opens and closes the open / close door 32b of the variable winning device 32, an electric accessory drive unit 34b that opens and closes the movable piece 34a of the electric accessory 34, and a main display unit. 43 is connected. Various driver circuits are provided on the main control board 201, and the MPU 202 executes drive control of various drive units through the driver circuits.

[0061] In other words, in the open / close execution mode, the MPU 202 executes drive control of the variable winning driving section 32c so that the big winning opening 32a is opened and closed. Further, when the support lottery for the electric accessory 34 is won, the drive control of the electric accessory drive unit 34b is executed in the MPU 202 so that the electric accessory 34 is opened and closed. Further, display control of the main display unit 43 is executed by the MPU 202 .

[0062] Furthermore, an external output terminal board 99 is connected to the output side of the MPU 202, and through this external output terminal board 99, ball entry information to various ball entry parts is sent to the game hall side management control device (hall computer HC). Information about lottery results such as winnings and jackpots is output. As a result, the state of the pachinko machine 10 can be grasped by the hall computer HC.

[0063] The blackout monitoring board 205 relays between the main control board 201 and the power supply / launch control device 98, and the power failure monitoring board 205 receives a stable DC voltage of 24 volts, which is the maximum voltage output from the power supply / launch control device 98. is provided with the ability to monitor The payout control device 97 controls the payout of prize balls and rental balls by the payout device 96 based on the prize ball command input from the main control device 81 .

[0064] The power / emission control device 98 is connected to a commercial power supply (external power supply) in, for example, amusement arcades. Then, based on the external power supplied from the commercial power supply, the main control board 201 and the payout control device 97 etc. are generated with the necessary operating power, and the generated operating power is supplied through a predetermined power path. do. In addition, the power supply / shooting control device 98 is responsible for shooting control of the game ball shooting mechanism 53, and the game ball shooting mechanism 53 is driven when predetermined shooting conditions are met.

[0065] Based on various commands input from the main control device 81, the notification / production control device 82 controls the holding lamp portion 47 provided in the variable display unit 36, the display lamp portion 63 and the speaker portion 64 provided in the front door frame 14. etc., and controls the display control device 212. FIG.

[0066] The display control device 212 executes the display control of the symbol display device 41 based on the command input from the notification / effect control device 82 . In this case, in the notification / effect control device 82, based on various commands input from the main control device 81, the pattern display device 41 fluctuating display mode (for example, presence or absence of reach generation and content of reach effect etc.), pattern (type of combination of symbols to be finally stopped and displayed at the end of the variable display), and an overview of the fixed display mode by the combination of the symbols that are stopped and displayed are specified.

[0067] Here, the configuration related to the variable display of symbols in each game cycle and the contents of the same variable display will be described. 6 and 7 will be referred to as necessary in the following description. 6 and 7 are schematic diagrams for explaining the display contents on the display screen 41a of the pattern display device 41. FIG.

[0068] The display control device 212 is provided with a character ROM. The character ROM contains 9 types of main pattern data with numbers “1” to “9” (see FIGS. 6(a) to (i)) and secondary pattern data without numbers. (see FIG. 6(j)) are stored in advance.

[0069] As shown in FIG. 7(a), on the display screen 41a of the symbol display device 41, three symbol rows Z1, Z2, and Z3 of upper, middle, and lower rows are set. Each of the symbol rows Z1 to Z3 is configured by arranging main symbols and sub-symbols in a predetermined order. Then, on the display screen 41a, the symbols of each of the symbol rows Z1 to Z3 are variably displayed so as to scroll in a predetermined direction (specifically, from right to left) with periodicity.

[0070] In the upper pattern row Z1, 9 kinds of main patterns "1" to "9" are arranged in descending numerical order, and one sub-design is arranged between each main design. In the lower pattern row Z3, 9 types of main patterns "1" to "9" are arranged in ascending numerical order, and one sub-design is arranged between each main design. That is, the upper symbol row Z1 and the lower symbol row Z3 are composed of 18 symbols. On the other hand, in the middle pattern row Z2, 9 types of main patterns from "1" to "9" are arranged in ascending order of numbers, and between the main pattern of "9" and the main pattern of "1" A main symbol of "4" is additionally arranged in the , and one sub-symbol is arranged between each of these main symbols. In other words, only the middle pattern row Z2 is composed of 20 patterns with 10 main patterns arranged.

[0071] In addition, as shown in FIG. 7(b), the display screen 41a is designed so that 3 symbols are stopped for each symbol row, and as a result, a total of 9 symbols of 3×3 are displayed stopped. It is designed to be The display screen 41a also has five effective lines, namely, a left line L1, a middle line L2, a right line L3, a downward-sloping line L4, and an upward-sloping line L5. Then, the variable display stops in the order of the upper symbol row Z1→lower symbol row Z3→middle symbol row Z2, and a predetermined combination of symbols (for example, a combination of symbols with the same number) is formed on one of the active lines. When the variable display of all the symbol rows Z1 to Z3 is completed in this state, a moving image for the big win (for example, an opening movie) is displayed as the result of the big win.

[0072] In addition, considering that the variable display of each symbol row is stopped as described above, the upper symbol row Z1 is the first symbol row (or the first symbol row), and the lower symbol row Z3 is the second symbol row (or the second symbol row). 2 pattern row), and the middle pattern row Z2 can be called the third pattern row (or the third pattern row).

[0073] Among the above main symbols, the main symbols with odd numbers (1, 3, 5, 7, 9) correspond to “specific symbols”, and when the first type jackpot result (16R compatible jackpot result) occurs , for example, a combination of the same specific symbols is stopped and displayed. Also, the main pattern with even numbers (2, 4, 6, 8) corresponds to "non-specific pattern", and if the second type jackpot result (4R corresponding jackpot result) occurs, for example, the same A combination of non-specific symbols is stopped and displayed.

[0074] It should be noted that the pattern display device 41 is not limited to the one described above, and may be arbitrarily selected. can be changed as appropriate. For example, a plurality of symbol rows may be arranged horizontally, and the direction of the variable display of symbols in the symbol rows may be set in the vertical direction.

[0075] In the display screen 41a, a reserved display area NE is set in a portion below the variable display area ME having the variable display area of ​​the upper symbol row, the variable display area of ​​the middle symbol, and the variable display area of ​​the lower symbol. ing. In the reservation display area NE, the same number of unit reservation display areas Da1 to Da8 as the maximum number of reservations when the game ball wins the operation openings 33a and 33b (when the ball enters the ball entrance portions 33d and 33e). There is provided a reserved number display area Da that is partitioned so as to line up in the left-right direction.

[0076] Specifically, the maximum number of reserved balls when entering the first ball entering section 33d is four, and the maximum number of reserved balls when entering the second ball entering section 33e is four. Although the details will be described later, in the present embodiment, a total of eight pieces of hold information are stored in the order of winning to the first ball-entering section 33d and the second ball-entering section 33e. Correspondingly, in the pending number display area Da, the first unit pending display area Da1, the second unit pending display area Da2, the third unit pending display area Da3, the fourth unit pending display area Da4, the fifth unit pending display An area Da5, a sixth unit reserved display area Da6, a seventh unit reserved display area Da7, and an eighth unit reserved display area Da8 are set.

[0077] For example, when the number of reservations (total number of reservations) when the game ball wins the operation openings 33a and 33b is 1, the predetermined reservation display image MP is displayed only in the first unit reservation display area Da1. , When the number of reservations when the game ball wins the operation ports 33a, 33b is 4, the predetermined reservation display image MP is displayed in the first unit reservation display area Da1 to the fourth unit reservation display area Da4 It is configured to be Note that FIG. 6(b) illustrates a case where the number of pending items is three.

[0078] In addition, in the pending display area NE, the pending display image corresponding to the game round to be executed (in progress) is arranged side by side with the pending number display area Da (more specifically, the first unit pending display area Da1) An execution target display area Db in which MP is displayed is provided.

[0079] When the game round is completed and the next game round is performed, the pending display image MP displayed in the pending number display area Da (first unit pending display area Da1) moves to the execution target display area Db, The pending display image MP displayed in the pending number display area Da is shifted to the lower side.

[0080] A special display area OE is set in the display screen 41a above the variable display area ME. A display part KP is provided in the special display area OE, and a variable display is possible by switching the display color in the display part KP. The special display area OE is smaller than the variable display area in each of the symbol rows Z1 to Z3, and the display area KP in the special display area OE is smaller than each symbol (main symbol and sub symbol).

[0081] The special display area OE corresponds to the main display section 43, and when the main display section 43 performs the variable display, the special display area OE also performs the variable display. Specifically, the variable display on the display unit KP is performed by matching the variable display of the pattern on the main display unit 43 with the variable display start timing and variable display time. Furthermore, the stop display of the pattern on the main display unit 43 is made to coincide with the stop display start timing and the stop display time for the stop display on the display unit KP (the state in which the display color is not switched and the display color is fixed). It is done in this way.

[0082] In the present embodiment, the stop display of the display unit KP does not indicate the result of winning or failing determination based on the prize winning to the operation openings 33a and 33b, but a plurality of types of stop display modes of the display unit KP can be used. may be provided to explicitly or suggest the above results. Moreover, the display unit KP is not limited to being composed of a single display image, and may be composed of a plurality of display images.

[0083] <About various counters> Next, the operation of the pachinko machine 10 configured as described above will be described.

[0084] During the game, the MPU 202 uses various counter information to set the jackpot generation lottery, set the display of the main display unit 43, set the outline of the pattern display of the pattern display device 41, set the display of the character display unit 44, and the like. Specifically, as shown in the schematic diagram of FIG. 8, when judging the jackpot type such as the jackpot random number counter C1 used for the lottery of the jackpot occurrence, the first type jackpot result and the second type jackpot result A jackpot type counter C2 to be used, a reach random number counter C3 used for reach lottery when the symbol display device 41 is lost and fluctuating, a random number initial value counter CINI used to set the initial value of the jackpot random number counter C1, and a main display unit. 43, the result display unit for the operating port, the symbol rows Z1 to Z3 in the variable display area ME of the symbol display device 41, and the variation type counter CS that determines the variable display time of the display unit KP in the special display area OE. there is Furthermore, it is decided to use the electric accessary product open counter C4 used for the lottery of whether or not the electric accessary product 34 of the lower operation port 33b is in the electric role open state.

[0085] Each of the counters C1 to C3, CINI, CS, and C4 is a loop counter that adds 1 to the previous value each time it is updated and returns to 0 after reaching the maximum value. Each counter is updated at short time intervals, and the updated value is appropriately stored in the lottery counter buffer 231 set in a predetermined area of ​​the RAM 204 . In the lottery counter buffer 231, the information corresponding to the jackpot random number counter C1, the jackpot type counter C2, and the reach random number counter C3 is the winning to the operation openings 33a and 33b (more specifically, the first ball entrance section 33d or the second ball entrance section When a ball entering 33e) occurs, it is stored in the reserved ball storage area 232 as acquired information storage means.

[0086] The retention ball storage area 232 includes a retention area RE for an actuation port and an execution area AE. The reserved area RE comprises the first area Ra1, the second area Ra2, the third area Ra3, the fourth area Ra4, the fifth area Ra5, the sixth area Ra6, the seventh area Ra7 and the eighth area Ra8, and is activated. The jackpot random number counter C1 stored in the lottery counter buffer 231, the jackpot Numerical information of the type counter C2 and the reach random number counter C3 is stored as reserved information in one of the areas Ra1 to Ra8. Note that the pending information corresponds to special information.

[0087] In the 1st area Ra1 to the 8th area Ra8, when the winning to the operation openings 33a, 33b (more specifically, the ball entering the first ball entering section 33d and the second ball entering section 33e) occurs multiple times in succession. 1st area Ra1 → 2nd area Ra2 → 3rd area Ra3 → 4th area Ra4 → 5th area Ra5 → 6th area Ra6 → 7th area Ra7 → 8th area Ra8 will be stored in By providing eight areas Ra1 to Ra8 in this way, there are four entry histories of game balls to the first ball entry portion 33d and the second ball entry portion 33e, that is, to the operation ports 33a and 33b. Up to 8 winning histories are retained and stored. In addition, the total number of reservations storage area is provided in the reservation ball storage area 232, and the total number of reservations storage area is acquired and Information for specifying the number of stored pending information is stored.

[0088] For example, if a ball enters only one of the first ball entering portion 33d and the second ball entering portion 33e, and the number of balls entering is 4 or more, the maximum number of memorized prizes related to winning to the operation openings 33a and 33b is limited to four, but as long as the game balls alternately enter the first ball entry portion 33d and the second ball entry portion 33e by the distribution means 33g already described, the winning to the operation openings 33a and 33b The maximum number of memories related to will be raised to 8. That is, in the present embodiment, it is possible to prevent the number of stored pending information from peaking out at four even under circumstances where it is difficult to win a prize to the lower opening 33b. .

[0089] The execution area AE is an area for moving each value stored in the first area Ra1 of the reservation area RE when starting the variable display of the main display unit 43, and when starting one game round, the execution area Based on various numerical information stored in the AE, judgments such as success or failure are made.

[0090] For details of each counter, the jackpot random number counter C1 is, for example, incremented one by one within the range of 0 to 299, and is configured to return to 0 after reaching the maximum value (that is, 299). In particular, when the jackpot random number counter C1 makes one round, the value of the random number initial value counter CINI at that time is read as the initial value of the jackpot random number counter C1. Incidentally, the random number initial value counter CINI is a loop counter similar to the jackpot random number counter C1 (value = 0 to 299). The jackpot random number counter C1 is periodically updated, and when the game ball enters the actuation openings 33a and 33b, more specifically, the timing at which the game ball that has flowed into the ball entry portions 33d and 33e is detected by the detection sensors 211c and 211d. is stored in the reserved ball storage area 232 of the RAM 204.

[0091] Random number values ​​for winning a jackpot are stored as a success / failure table (success / failure information group) in a success / failure table storage area 221 as success / failure information group storage means in the ROM 203 . Here, the contents of the success / failure table will be described.

[0092] In the success / failure table, address information consisting of binary number information and jackpot numerical value information likewise consisting of binary number information are set in a one-to-one correspondence. Specifically, the address information is expressed in decimal numbers and 10 types from "1" to "10" are set, and the jackpot numerical information is expressed in decimal numbers as "7", "36", and "67". , "100", "131", "164", "195", "223", "241", and "272" are set, and these address information and jackpot numerical information are one-to-one. are mapped. The numerical value of each jackpot numerical value information is included in the numerical range of random number information "0" to "299" that can be updated in the jackpot random number counter C1.

[0093] Here, in the pachinko machine 10, a low probability mode (low probability state) and a high probability mode (high probability state) are set as the lottery mode in the winning lottery means. The number of jackpot numerical information referred to in the low-probability mode and the number of jackpot numerical information referred to in the high-probability mode are different, and the former is smaller than the latter. Specifically, in the low-probability mode, only the jackpot numerical information whose address information is "1" is referred to during the lottery. Referenced. That is, in the low probability mode, the number of numerical information that becomes a big hit is one, and in the high probability mode, the number is ten, which is more than in the low probability mode. As a result, the probability of winning a jackpot in the low-probability mode is 1 / 300, whereas the probability of winning a jackpot in the high-probability mode is 1 / 30, and the high-probability mode is higher than the low-probability mode. Higher chance of winning. As long as the probability of winning is higher in the high-probability mode than in the low-probability mode, the number and value of random numbers for winning are arbitrary.

[0094] The jackpot type counter C2 is incremented by 1 in order within the range of 0 to 29, and is configured to return to 0 after reaching the maximum value (that is, 29). The jackpot type counter C2 is periodically updated, and when the game ball enters the operation openings 33a and 33b, more specifically, the timing at which the game ball that has flowed into the ball entry portions 33d and 33e is detected by the detection sensors 211c and 211d. is stored in the reserved ball storage area 232 of the RAM 204.

[0095] The distribution destination of the game result for the jackpot type counter C2 is stored as a distribution table (distribution information group) in a distribution table storage area as distribution information group storage means in the ROM203. And, as such allocation destination, the first type jackpot result (16R compatible special game result) and the second type jackpot result (4R compatible special game result) are set.

[0096] When winning the 1st type jackpot result and the 2nd type jackpot result, it shifts to the opening and closing execution mode, and after the opening and closing execution mode ends, the winning lottery mode becomes the high probability mode, and after the shift to the support mode is a jackpot result in which the high-frequency support mode is reached until the number of games reaches the end reference number of times (specifically, 100 times). In addition, after the end reference number of times (prescribed number of times) has passed, the normal game state corresponding to the low probability mode and the low frequency support mode is entered. In the following description, a game state corresponding to the high probability mode and the high frequency support mode is called a high probability game state.

[0097] The variable winning device 32 is opened 16 times when the first type jackpot result is obtained, and the variable winning device 32 is opened four times when the second type jackpot result is obtained. That is, the first type jackpot result is set so that the number of game balls that can be acquired in the opening and closing execution mode is larger than the second type jackpot result, and the difference is set in the degree of advantage.

[0098] In addition, in the distribution table corresponding to the first ball entering portion 33d, "0 to 9" correspond to the first type jackpot results, "10 to 29" correspond to the second type jackpot results, and the second In the distribution table corresponding to the ball-entering portion 33e, "0 to 19" correspond to the first-class jackpot results, and "20 to 29" correspond to the second-class jackpot results. Thus, the difference is provided so that the sorting based on the ball entering the second ball entering portion 33e is more advantageous for the player than the sorting based on the ball entering the first ball entering portion 33d.

[0099] The reach random number counter C3 is, for example, incremented by 1 in order within the range of 0 to 238, and returns to 0 after reaching the maximum value (that is, 238). The reach random number counter C3 is periodically updated, and when the game ball enters the operation openings 33a, 33b, more specifically, the timing at which the game ball flowing into the ball entry portions 33d, 33e is detected by the detection sensors 211c, 211d. is stored in the reserved ball storage area 232 of the RAM 204. Then, it is determined whether to generate reach based on the reach table stored in the reach table storage area of ​​the ROM 203 . However, in the game round that shifts to the opening and closing execution mode, the MPU 202 determines reach occurrence regardless of the value of the reach random number counter C3. Although the number of the reach random number counter C3 corresponding to the occurrence of the reach display is the same in each game state, it may be set individually according to the game state. For example, when the support mode is the high frequency support mode, the number of the reach random number counters C3 corresponding to the occurrence of the reach indication may be set larger than in the low frequency support mode.

[0100] Here, the ready-to-win display (ready-to-win state) is provided with a pattern display device 41 capable of performing variable display (or variable display) of patterns (patterns), and the open / close execution mode of the variable winning device 32 is the high-frequency winning mode. In the gaming machine where the stop display result after the variable display is the special display result, the stop display result is derived and displayed after the variable display (or variable display) of the pattern (picture) in the pattern display device 41 is started. It is a display state for making the player think that it is a variable display state that is likely to result in the above-mentioned special display before being displayed.

[0101] In other words, by stopping and displaying the symbols of some of the plurality of symbol rows displayed on the display screen 41a of the symbol display device 41, a combination of jackpot symbols corresponding to the occurrence of the high-frequency winning mode can be obtained. It is a display state in which possible combinations of ready-to-win symbols are displayed, and in that state, symbols are displayed in a variable manner in the remaining symbol rows.

[0102] More specifically, as a step prior to ending the variable display of symbols, a combination of jackpot symbols corresponding to the occurrence of the high frequency winning mode is displayed on a preset active line in the display screen 41a of the symbol display device 41. To form a ready-to-win line by stop-displaying a combination of ready-to-win patterns that can be established, and to perform variable display of patterns by a final stop pattern row under the condition that the ready-to-win line is formed.

[0103] Referring to FIG. 7, an example of a display mode in the above reach display will be described. In the case of the ready-to-win display, the variable display of symbols is first terminated (stopped display) in the upper symbol row Z1, and then the variable display of symbols is terminated (stopped display) in the lower symbol row Z3. In this state, a reach line is formed by stop-displaying main symbols having the same number on any of the activated lines L1 to L5. Then, when the ready-to-win line is formed, the symbols are changed and displayed in the middle symbol row Z2 to provide the ready-to-win display. Then, when the high-frequency winning mode occurs, the main symbols having the same number as the main symbols forming the reach line are stopped and displayed on the reach line in the middle symbol row Z2. The variable display of the symbol ends.

[0104] In addition, in the ready-to-win display, while the combination of ready-to-win symbols is displayed as described above, the patterns are displayed in the remaining pattern rows in a variable manner, and a predetermined character or the like is displayed as a moving image on the background screen. It includes those that perform production, and those that perform ready-to-win production by displaying a predetermined character or the like as a moving image on substantially the entire display screen after displaying a combination of ready-to-win patterns in a reduced size or not. In addition, when the ready-to-win display is performed or before the ready-to-win display is performed, it is determined whether to perform a sign display using a predetermined image such as a predetermined character, etc., using the reach random number counter C3 or other counters. can be

[0105] The fluctuation type counter CS is, for example, incremented by 1 in order within the range of 0 to 198, and returns to 0 after reaching the maximum value (that is, 198). The variation type counter CS is used in the MPU 202 to determine the variation display time in the main display section 43 and the variation display time in the variation display area ME and the special display area OE of the pattern display device 41 . The fluctuation type counter CS is updated once each time the normal process described later is executed, and is repeatedly updated within the remaining time of the normal process. Then, the buffer value of the variation type counter CS is acquired when the variation pattern is determined when the symbol display device 41 starts varying the symbols.

[0106] When determining the fluctuation display time in the pattern display device 41 and the main display section 43 (more specifically, the result display section for the operation opening), the reach random number counter C3 and the buffer value of the fluctuation type counter CS, the display time table storage area of ​​the ROM 203 223 is referenced. In addition, in the MPU202, using the value of the jackpot random number counter C1 and the value of the jackpot type counter C2 stored in the execution area AE, the stop result in the result display unit for the operation port is determined, but at the time of the determination , the stop result determination table stored in the ROM 203 is used.

[0107] The electric accessary product release counter C4 is, for example, configured to be incremented one by one within the range of 0 to 199, and return to 0 after reaching the maximum value (that is, 199). The electric role product release counter C4 is periodically updated, and stored in the electric role holding area 233 of the RAM 204 at the timing when the game ball wins the through gate 35. Then, at a predetermined timing, a lottery is performed as to whether or not to control the electric accessory 34 to the open state based on the stored value of the electric accessory opening counter C4. For example, if C4=0 to 99, the electric accessory 34 is controlled to the open state, and if C4=100 to 199, the electric accessory 34 is not controlled to the open state.

[0108] (Regarding various processes executed by the main controller 81) Next, the timer interrupt processing and normal processing which are executed in advancing the game in each game round by the MPU 202 in the main control device 81 will be described. In addition to the timer interrupt processing and normal processing, the MPU 202 executes main processing that is started when the power is turned on and NMI interrupt processing that is started by inputting a power failure signal to the NMI terminal (non-maskable terminal). , the description of these various processes is omitted.

[0109] <Timer interrupt processing> First, timer interrupt processing will be described with reference to the flowchart of FIG. This process is started by the MPU 202 periodically (for example, in 2 msec cycles).

[0110] In step S101, reading processing of various winning detection sensors is executed. That is, the state of various winning detection sensors connected to the main controller 81 is read, the state of the winning detection sensor is determined, and detection information (winning detection information) is saved.

[0111] After that, in step S102, the random number initial value counter CINI is updated. Specifically, the random number initial value counter CINI is incremented by 1 and cleared to 0 when the counter value reaches the maximum value. Then, the updated value of the random number initial value counter CINI is stored in the corresponding buffer area of ​​the RAM204.

[0112] In the following step S103, the jackpot random number counter C1, the jackpot type counter C2, the reach random number counter C3 and the electric accessary product open counter C4 are updated. Specifically, the jackpot random number counter C1, the jackpot type counter C2, the reach random number counter C3, and the electric accessory release counter C4 are each incremented by 1 and cleared to 0 when the counter values ​​reach the maximum value. Then, the updated values ​​of the respective counters C1 to C4 are stored in the corresponding buffer area of ​​the RAM204.

[0113] In the following step S104, the prize-winning process for through accompanying the prize-winning to the through gate 35 is executed. In the winning processing for through, it is determined whether or not a winning detection flag for through gate is stored in various flag storage area 235 of RAM 204. If the flag is stored, it is stored in the electric work holding area. On the condition that the number of stored accessory pending memories is less than 4, the value of the electric role product open counter C4 updated in step S103 is stored in the electrical role holding area. In addition, for the notification / production control device 82, the process for lighting the pending lamp portion 47 of the variable display unit 36 ​​corresponding to the pending storage number is executed. Then, when the winning detection flag for the through gate is stored in the various flag storage area 235, the winning detection flag is erased and the winning processing for the through gate is ended.

[0114] After executing the winning process for the through gate in step S104, the process proceeds to step S105, and the winning process for the working openings accompanying the winning of the working openings 33a and 33b is executed in the step S105, and this timer interrupt process ends. do.

[0115] <Winning process for working port> Here, the winning process for the working opening will be described with reference to the flow charts of FIGS. 10 and 11. FIG.

[0116] In step S201, it is determined whether or not the game ball has entered (won) the first ball entering portion 33d. When it is determined that the game ball has entered the first ball entering portion 33d, the process proceeds to step S202, and a prize ball command for causing the payout control device 97 to pay out three game balls is set.

[0117] In the following step S203, external signal setting processing is performed to output information indicating that the game ball has entered the first ball entering portion 33d as a signal to the hall computer HC on the gaming hall side. As a result, the hall computer HC recognizes that the ball has entered the first ball entering portion 33d. After that, in step S204, information acquisition processing for storing each value of the jackpot random number counter C1, jackpot type counter C2, etc. is performed, and the prize winning processing ends.

[0118] On the other hand, if it is determined in step S201 that the game ball has not won the first ball entering section 33d, the process proceeds to step S205. In step S205, it is determined whether or not the game ball has entered the second ball entering portion 33e (winning a prize). When it is determined that the game ball has entered the second ball entering portion 33e, the process proceeds to step S206, and a prize ball command for causing the payout control device 97 to pay out four game balls is set. Incidentally, the prize ball command set in steps S202 and S206 is transmitted to the payout control device 97 in the external output process S401 of the normal process described later.

[0119] In subsequent step S207, an external signal setting process is performed to output information indicating that the game ball has entered the second ball entering portion 33e as a signal to the hall computer HC on the game hall side. As a result, the hall computer HC recognizes that the ball has entered the second ball entering portion 33e. After that, information acquisition processing is performed in step S204, and the winning processing ends.

[0120] If a negative determination is made in the processing of step S205, that is, if there is no ball entering either the first ball entering portion 33d or the second ball entering portion 33e, the winning process is terminated.

[0121] Here, the information acquisition processing in step S204 will be described with reference to FIG.

[0122] <Information acquisition process> In the information acquisition process, first, in step S301, the start holding storage number N stored in the holding number storage area FE of the holding ball storage area 232, specifically, the relevant It is determined whether or not the number of start pending memories N related to the ball-entering club that triggered the information acquisition process is less than the upper limit value (“4” in the present embodiment). If the starting pending memory number N is the upper limit value, this information acquisition process is terminated as it is, and if it is less than the upper limit value, the starting pending memory number N of the corresponding ball-entering section is incremented by 1 in step S302. At the same time, in step S303, the total number of reservations stored in the number of reservations storage area FE (hereinafter referred to as common number of reservations CRN) is incremented by one.

[0123] In the following step S304, each value of the jackpot random number counter C1, the jackpot type counter C2, the reach random number counter C3, and the fluctuation type counter CS updated in the above step S103 is first stored in the free storage area of ​​the operating mouth reservation area RE. , that is, the storage area corresponding to the common pending number CRN incremented by one in step S302.

[0124] In subsequent steps S305 and S306, the notification / production control device 82, which is a control device on the sub side (secondary side), indicates that a prize has been won into the operation openings 33a and 33b (a ball has entered into the ball entry portions 33d and 33e). Then, confirmation processing for pending notice and processing for setting a pending notice, which are processing for causing the display control device 212 to recognize and execute a pending notice to be described later, and processing for setting a hold command are executed, and this information acquisition processing ends. The hold command includes information as to which of the first ball-entering section 33d and the second ball-entering section 33e is based on winning a prize.

[0125] The pending command set in the pending command setting process of step S306 will be transmitted to the notification / effect control device 82 and the display control device 212 in the external output process (step S401) of the normal process described later. Upon receiving the pending command, the display control device 212 executes processing for changing the display in the pending number display area Da described above in accordance with the increase in the pending number.

[0126] Specifically, when the display control device 212 receives the same command via the notification / production control device 82, the display control device 212 displays the pending display image MP in the pending number display area Da. Execute the process to (for example, add). In the pending number display area Da, the pending images are displayed sequentially from the left side. For example, if the common pending number CRN is 1, the pending image is displayed in the first unit pending display area Da1 at the left end, If the number CRN is 8, the pending image is displayed in the 8th unit pending display area Da8, which is the eighth unit from the left.

[0127] <Normal processing> Next, the flow of normal processing will be described with reference to the flowchart of FIG. The normal process is a process that is started after the main process that is activated when the power is turned on is executed, and the main process of the game is executed in the normal process. As an overview, the processing of steps S401 to S406 is executed as regular processing with a period of 4 msec, and the counter update processing of steps S408 and S409 is executed during the remaining time.

[0128] In normal processing, first, in step S401, external signal output processing is executed. In the external signal output process of step S401, output data such as a command set in the timer interrupt process or the previous normal process is transmitted to each sub-side control device. Specifically, the presence or absence of a prize ball command is determined, and if a prize ball command is set, it is transmitted to the payout control device 97. In addition, when various commands such as command for effect such as command for variation, type command, command for end of variation, hold command and command for shift to be described later are set, they are transmitted to the notification and effect control device 82. do.

[0129] Next, in step S402, update of the variation type counter CS is executed. Specifically, the variation type counter CS is incremented by 1, and the counter value is cleared to 0 when the counter value reaches the maximum value. Then, the updated value of the variation type counter CS is stored in the corresponding buffer area of ​​the RAM204.

[0130] In the following step S403, game round control processing for controlling the game in each game round is executed. In this game round control processing, big hit determination, setting of variable display of symbols by the symbol display device 41, display control of the main display section 43, and the like are performed.

[0131] After executing the game round control process of step S403, it progresses to step S404 and executes a game state transition process. Although the details will be described later, this game state transition processing causes the game state to shift to an open / close execution mode, a high probability mode and a high frequency support mode (high probability game state). Details of the game round control process in step S403 and the game state transition process in step S404 will be described later.

[0132] In the subsequent step S405, an electric role support process for driving and controlling the electric accessory 34 provided in the operation port unit 33 is executed. In this electric role support process, numerical information obtained from the electric role product release counter C4 stored in the electric role holding area 233 of the RAM 204 is used to determine whether or not to open the electric role product 34. A lottery is performed, and when the electric role open state is won, the opening / closing process of the electric accessory 34 is executed. In addition, display control of the accessory display unit 44 is performed so as to teach the lottery result of the electric role opening lottery.

[0133] As already explained, as a form of support by the electric accessory 34, a low-frequency support mode and a high-frequency support mode are set, and transition to one of the support modes is performed in the game state transition process. After this processing, if the high-frequency support flag is set in the various flag storage area 235 of the RAM 204, the high-frequency support mode is set, and if the flag is not set, the low-frequency support mode is set.

[0134] In the electric service support process, it is determined whether or not the high frequency support mode is set by determining whether or not the high frequency support flag is set in the various flag storage area 235 of the RAM 204 . Then, in the case of the high-frequency support mode, the number of times the electric accessory 34 is in the open state is set larger than in the low-frequency support mode when the electric role open state is won, and one time Set a longer open time. In addition, in the case of the high-frequency support mode, when the electric role open state is won and the open state of the electric accessory 34 occurs multiple times, the next open state is started after one open state is completed. Set so that the closing time up to is shorter than the opening time of one time.

[0135] Incidentally, when shifting to the opening / closing execution mode, the support mode is forcibly set to the low frequency support mode even if the high frequency support flag is set in the various flag storage area 235 of the RAM 204 .

[0136] After that, in step S406, a game ball launch control process is executed. In the game ball launch control process, once in a predetermined period (for example, 0.6 sec) on the condition that a launch permission signal is input from the power supply / shoot control device 98 (that is, the launch operation is being performed), The solenoid of the game ball shooting mechanism 53 is excited. As a result, the game ball is launched toward the game area PE.

[0137] In the subsequent step S407, it is determined whether or not it is time to execute the next normal process, that is, whether or not a predetermined time (4 msec in this embodiment) has elapsed since the start of the previous normal process. Then, the random number initial value counter CINI and the variation type counter CS are repeatedly updated within the remaining time until the execution timing of the next normal process.

[0138] That is, in step S408, the random number initial value counter CINI is updated. Specifically, the random number initial value counter CINI is incremented by 1 and cleared to 0 when the counter value reaches the maximum value. Then, the updated value of the random number initial value counter CINI is stored in the corresponding area of ​​the RAM204. Also, in step S409, the variation type counter CS is updated. Specifically, the fluctuation type counter CS is incremented by 1 and cleared to 0 when the counter values ​​reach the maximum value. Then, the updated value of the variation type counter CS is stored in the corresponding area of ​​the RAM204.

[0139] Here, since the execution time of each process of steps S401 to S406 changes according to the state of the game, the remaining time until the execution timing of the next normal process fluctuates without being constant. Therefore, by repeatedly updating the random number initial value counter CINI using the remaining time, the random number initial value counter CINI (that is, the initial value of the jackpot random number counter C1) can be randomly updated. The variation type counter CS can also be updated randomly.

[0140] <Game time control processing> Next, the game round control processing in step S403 will be described with reference to the flow charts of FIGS. 13 to 16 and the like.

[0141] In the game round control process, first, as shown in the flowchart of FIG. 13, at step S501, it is determined whether or not the open / close execution mode is in progress. When it is in the open / close execution mode, the process after step S502, that is, the game round start process of steps S503 to S506 and the game round progress process of steps S507 to S510 are not executed. End the control process.

[0142] If it is not in the open / close execution mode, in step S502, it is determined whether or not the result display section for the operating port of the main display section 43 is in the variable display. If the result display section for the operating port is not in the process of changing display, the process proceeds to step S503. In step S503, it is determined whether or not the confirmation display in the result display section for the operating port of the main display section 43 has ended. That is, after the end of the variable display, the result display is continued for a predetermined period of time. End the control process. In other words, the start of the next game round is restricted during the confirmation display.

[0143] When negative determinations are made in both steps S502 and S503, the process proceeds to the game round start processing of steps S504 to S506. In the game round start process, first, in step S504, it is determined whether or not the total number of starting reservation balls (common reservation number CRN) is "0". When the common reserved number CRN is “0”, it means that the reserved ball storage area 232 does not store the reserved information. Therefore, this game round control process is terminated as it is.

[0144] On the other hand, if the common pending number CRN is not "0", in step S505 the data stored in the pending area RE of the pending ball storage area 232 is set for variable display, and data setting processing is executed, Further, in step S506, after executing the variation start processing for starting the variation display on the main display section 43 and the variation display on the pattern display device 41, the game round control processing is terminated.

[0145] Here, the data setting process in step S505 and the variation start process in step S506 will be described in detail. First, the data setting process in step S505 will be described with reference to the flowchart of FIG.

[0146] <Data setting process> In the data setting process, first, in step S601, of the starting pending storage number N stored in the pending number storage area FE, the one targeted for the current setting process and the common pending number CRN are decremented by one. At subsequent step S602, the data stored in the first area Ra1 of the reservation area RE is moved to the execution area AE.

[0147] Thereafter, in step S603, a process of shifting the data (that is, pending information) stored in each area Ra1 to Ra8 of the pending area RE is executed. This data shift process is a process for sequentially shifting the data stored in the first area Ra1 to the eighth area Ra8 to the lower area side. 1st area Ra1, 3rd area Ra3 → 2nd area Ra2, 4th area Ra4 → 3rd area Ra3, 5th area Ra5 → 4th area Ra4, 6th area Ra6 → 5th area Ra5, 7th area Ra7 → The data in each area is shifted in the order of sixth area Ra6, eighth area Ra8→seventh area Ra7.

[0148] In the following step S604, a shift time command is set, which is information for making the notification / production control device 82 recognize that the data in the reserved area has been shifted. After that, the data setting process is terminated. The shift time command set at step S604 is transmitted to the display control device 212 via the notification / effect control device 82 at step S401 in the normal process (FIG. 12). In the display control device 212, by receiving the shift time command, the display in the reserved number display area Da for the operation port is executed to change the display corresponding to the decrease in the reserved number.

[0149] <Variation start processing> Next, the fluctuation start processing in step S506 will be described with reference to the flowchart of FIG.

[0150] In the fluctuation start process, first, in step S701, a propriety determination process for judging whether or not the reservation information referred to in the fluctuation start process of this time corresponds to the winning jackpot is executed. Specifically, information obtained from the information for judging the jackpot among the information stored in the execution area AE, that is, the information updated by the jackpot random number counter C1 is grasped. Then, when the success / failure lottery mode is the low-probability mode, the success / failure table for the low-probability mode stored in the success / failure table storage area 221 of the ROM 203 is referred to, and the grasped information becomes the information corresponding to the jackpot winning. If the success / failure lottery mode is the high probability mode, the success / failure table for the high probability mode stored in the success / failure table storage area 221 of the ROM 203 is referred to, and the grasped information is a big hit. Identify whether it is included in the information corresponding to winning.

[0151] In the following step S702, it is determined whether or not the result of the success / failure determination process in step S701 is the result corresponding to the jackpot winning. When the result corresponds to the jackpot winning, the type determination process is executed in step S703.

[0152] In the type determination process, information for type determination out of the information stored in the execution area AE, namely information obtained from information updated by the jackpot type counter C2 is grasped. In addition, with reference to the distribution table stored in the distribution table storage area 222 of the ROM 203, it is specified whether the grasped information for type determination is included in the information corresponding to the first type jackpot result. Specifically, when the hold information corresponds to the ball entering the first ball entering section 33d, the distribution table for the first ball entering section 33d is referred to, and the holding information corresponds to the ball entering the second ball entering section 33e. If the ball is compatible with the ball entering into the second ball entering section 33e, the classification table is referred to to determine the type.

[0153] In the following step S704, it is determined whether or not the type of the current jackpot election is the first type jackpot result based on the information specified in the type determination process in step S703. If it is the first type jackpot result, the stop result setting process for the first type jackpot is executed in step S705, and if it is not the first type jackpot result, the stop for the second jackpot is performed in step S706. Execute result setting processing. Also, if it is determined in step S702 that it is not a jackpot winning, then in step S707 a stop result setting process for when it is out is executed.

[0154] In each of the stop result setting processes of steps S705 to S707, the stop result table stored in the stop result table storage area of ​​the ROM 203 is referred to for the information on the form of the pattern to be finally stopped and displayed on the main display unit 43. and stores the specified information in the RAM 204 . In addition, in step S705 and step S706, the information (first-class jackpot flag or second-class jackpot flag) for specifying in MPU 202 that the winning / failure determination result of the current game round is a jackpot result is stored in RAM 204 by various Stored in the flag storage area 235 .

[0155] After executing any of the processes of steps S705 to S707, in step S708, a variable display time setting process for performing variable display is executed. In the subsequent step S709, a variation command and a type command are set. The variation command includes information on whether or not there is a big hit, information on whether or not reach is occurring, and information on variation display time. Also, the type command includes information on the game result. That is, the type command includes, as game result information, first-type jackpot result information, second-type jackpot result information, and loss result information.

[0156] The command for variation and the type command set in step S709 are transmitted to the notification / effect control device 82 in step S401 in the normal process (FIG. 12). The notification / effect control device 82 determines the light emission pattern of the display lamp unit 63 and the sound output pattern from the speaker unit 64 in the game round based on the received variation command and the type command, and determines the determined effect. The display lamp unit 63 and speaker unit 64 are controlled so that the contents are executed. In addition, the notification / production control device 82 transmits the variation command and the type command to the display control device 212 while maintaining the information format. The display control device 212 grasps the variation display pattern of the symbol display device 41 in the game cycle based on the received variation command and type command, and controls the symbol display device so that the variation display pattern thus grasped is executed. 41 display control. After that, in step S710, after starting the variable display of the pattern on the operating port display section of the main display section 43, this variation start processing is terminated.

[0157] Returning to the description of the game round control process (FIG. 13), when the main display section 43 is in the process of changing display, the game round progressing process of steps S507 to S510 is executed. In the game round progress processing, first, in step S507, it is determined whether or not the variation display time of the current game round has elapsed. Specifically, it is determined whether or not the value of the variable display time information stored in the variable display time counter area of ​​the RAM 204 has become "0". The value of the variable display time information is set in the variable display time setting process (FIG. 17), as described above. Also, the value of this set variable display time information is decremented (subtracted) by 1 each time the timer interrupt process (FIG. 9) is started.

[0158] If the variable display time has not elapsed, a variable display process is executed in step S508. In the variable display process, the display mode in the main display section 43 is changed. After that, the game round control process is terminated.

[0159] If the variable display time has passed, the fixed display process is executed in step S509. The final display processing is for finalizing and displaying the pattern on the main display section 43 based on the stop result set in any one of the above-described steps S705 to S707. After execution of step S509, this game round control process is terminated. Details of the confirmation display processing in step S509 will be described later.

[0160] <Game state transition processing> Next, the game state transition processing of step S404 will be described with reference to the flowchart of FIG.

[0161] In the game state transition process, first, in step S801, it is determined whether or not the opening / closing execution mode is in progress. If it is not in the opening / closing execution mode, the process proceeds to step S802, and it is determined whether or not it is the timing when the change display→fixed display in the main display section 43 (specifically, the result display section for the operation port) of the first game round is completed. If it is not the timing at which the confirmation display ends, the game state transition processing is ended as it is.

[0162] On the other hand, if it is the timing at which the confirmation display ends, it is determined in step S803 whether or not the game result of the current game cycle corresponds to the transition to the opening / closing execution mode. Specifically, it is determined whether or not the first type jackpot flag or the second type jackpot flag is stored in the various flag storage area 235 of the RAM 204 . If none of the above flags is stored, the game state transition processing is terminated.

[0163] If any of the above flags is stored, an opening process is executed in step S804. In the opening processing, the opening time at the start of the opening / closing execution mode is set. Then, in step S805, in the round counter area RC provided in the various counter areas 234 of the RAM 204, a value determined according to the jackpot type, specifically "16" in the case of the first jackpot, Set "4" for 2 types of jackpots. The round counter area RC is a counter area for counting the number of times the big winning opening 32a is opened. After that, the game state transition processing is terminated.

[0164] On the other hand, if it is in the opening / closing execution mode, an affirmative determination is made in step S801, and the process proceeds to step S806. In step S806, a big winning opening opening / closing process is executed. In the big winning opening opening / closing process, when the big winning opening 32a is closed, the variable winning driving section 32c is brought into a driven state on the condition that the round counter area RC is "1" or more. Open mouth 32a. In addition, when the big winning opening 32a is open, a predetermined time (30 sec in this embodiment) has passed since the opening of the big winning opening 32a, or a predetermined number (10 in this embodiment) ) game balls have won, the driving state of the variable winning driving unit 32c is stopped, and the big winning opening 32a is closed.

[0165] In subsequent step S807, it is determined whether or not the value of the round counter area RC is "0". When the value of the round counter area RC is not "0", the game state transition processing is terminated as it is. When the value of the round counter area RC is "0", in step S808, transition processing at the end of the opening / closing execution mode is executed.

[0166] In the transition process at the end of the opening / closing execution mode, the win / fail lottery mode is set to the high-probability mode, and the support mode is set to the high-frequency support mode. In addition, these high probability mode and high frequency support mode are terminated when the game cycle continues for a specified number of times (100 times) or when a jackpot is won during the specified number of times. The support mode shifts to a normal game state in which the low-frequency support mode is used.

[0167] After that, in step S809, after executing the end processing of the open / close execution mode, the game state transition processing is ended. In the end processing of the opening / closing execution mode, the jackpot flag stored in the various flag storage area 235 is erased, and an ending command as a command indicating that the opening / closing execution mode has ended is output to the notification / production control device 82. process.

[0168] The notification / effect control device 82 displays a moving image (ending movie) indicating that the opening / closing execution mode is terminated based on this ending command. This moving image includes information indicating that the opening / closing execution mode will end and the game will shift to a high-quality game state.

[0169] In the present embodiment, the progress speed of the game is changed according to the game situation, thereby suppressing the monotonous progress of the game. Here, the variable display time setting process shown in step S708 (see FIG. 15) will be described with reference to the flowchart of FIG.

[0170] <Processing for setting variable display time> In the variable display time setting process, first, in step S901, it is determined whether or not the winning lottery is won. Specifically, it is determined whether or not any one of the first special jackpot flag or the second special jackpot flag is stored in the various flag storage area 235 of the RAM 204 .

[0171] If a negative determination is made in step S901, that is, if the result of the winning lottery is a loss result, the process proceeds to step S902. In step S902, it is determined whether or not the ready-to-win display occurs on the symbol display device 41 in the current game round. Specifically, when the value of the reach random number counter C3 stored in the execution area AE is a value corresponding to the occurrence of the reach indication, an affirmative determination is made in step S902 as the occurrence of the reach indication. The reach determination table stored in the reach determination table storage area 225 of the ROM 203 is referred to when identifying the presence or absence of the reach occurrence using the value of the reach random number counter C3.

[0172] If an affirmative determination is made in either step S901 or step S902, the process proceeds to step S903, and the fluctuation display time table for reach generation stored in the display time table storage area 223 of the ROM 203 is referred to, and the current fluctuation The variable display time information corresponding to the value of the type counter CS, etc. is acquired, and the variable display time information is stored in the variable display time counter area (variable display time measuring means) provided in the various counter areas 234 of the RAM 204 in the subsequent step S904. set to After that, the setting process is terminated.

[0173] That is, in the present embodiment, when the result of the lottery is a jackpot winning result or when the result of the same lottery is a losing result and the lottery for the occurrence of the reach is won, the reach display is executed. ing.

[0174] Here, the reach display is provided with normal reach display and super reach display which are different from each other in variable display modes. Variable display time information corresponding to each normal reach display and super reach display is set in the reach generation variable display time table, and by referring to the table, variable display time information corresponding to each reach display is obtained. is obtained. Regarding the determination of the type of reach display, there is a table that corresponds to the type of reach display and the value of the fluctuation type counter CS, and by referring to the table, the value of the fluctuation type counter CS A corresponding reach indication is determined.

[0175] In more detail, the variable display time table for reach generation corresponds to the type of jackpot. Specifically, in the case of the type 1 jackpot result, the variable display time is set so that the combination of specific patterns can be stopped and displayed, and in the case of the type 2 jackpot result, the combination of non-specific patterns A variable display time is set so that the display can be stopped. By the way, the variable display time table for reach generation to be referred to is common in both the normal game state and the high probability game state.

[0176] Returning to the description of step S902, if a negative determination is made in step S902, the process proceeds to step S905. In step S905, it is determined whether or not the game state is in a high certainty game state. When the affirmative determination is made in step S905, the process proceeds to step S906, and the variable display time table for reach non-occurrence corresponding to the high certainty gaming state stored in the display time table storage area 223 is referred to, and the current variation type counter The variable display time corresponding to the value of CS is acquired, and the variable display time information is set in the variable display time counter area in step S906. After that, the setting process is terminated.

[0177] On the other hand, if a negative determination is made in step S905, the process proceeds to step S907, and the variable display time table for reach non-occurrence corresponding to the normal gaming state stored in the display time table storage area 223 is referred to, and the current variation type A variable display time corresponding to the value of the counter CS is acquired, and the variable display time information is set in the variable display time counter area in step S906. After that, the setting process is terminated.

[0178] In the present embodiment, the variable display time information at the time of reach non-occurrence is set to be, for example, 8 seconds. Further, the variable display time information at the time of reach non-occurrence is set so that the variable display time becomes shorter as the number of common reservations CRN increases. Specifically, when the number of holds is 3 or more, the time is set to be shorter than 8 sec (for example, 4 sec) (hold number time reduction function). In addition, when the high probability game state (support mode is high frequency support mode), the number of pending information is the same as when it is normal game state (support mode is low frequency support mode). The variable display time table for reach non-occurrence is set so that a variable display time that is shorter than a certain case is selected.

[0179] As described above, the variable display time for each game round is determined by the presence or absence of reach occurrence, the type of reach display, the number of pending information stored (the number of subsequent pending information), and the value of the variable type counter CS, etc. as parameters. determined (so-called time-saving function). However, the variable display time of each game round is the content of other pending information, specifically, the information for judging the jackpot, the information for judging the type, and the information for judging reach, which are included in the other pending information, as parameters. determined without

[0180] Some pachinko machines in recent years are set so that the number of winning balls related to the entering ball section to which the electric accessory is attached is "3" or more. In this type of gaming machine, the electric accessory picks up a large number of game balls, so that the player can be given a privilege more than expected. Therefore, in order to avoid such an event, the opening time etc. in the high frequency winning mode is suppressed so that the ball entering the electric accessory is not excessive, and accordingly, the variable display time per game is determined. In other words, suppressing the occurrence of incoming balls is a factor that hinders shortening of the variable display time. In addition, in such a configuration, it is possible to increase the number of balls held in a high accuracy game state by shooting game balls in accordance with the release of the electric role by technical intervention such as so-called stop hitting. If such an action becomes easy, there is concern that the function of improving the digestion speed will not be used well, and speedy progress of the game will remain unrealized.

[0181] In the present embodiment, as already described, the number of winning balls based on the ball entering the second ball entering portion 33e is "1". By setting the number of prize balls to "1" for the "1" entering ball, the opening time of the electric accessory 34 is more than twice that of the conventional game machine (approximately "6 sec" in the present embodiment) and is almost opened. Even if it is configured so as to be left on, it is possible to avoid giving the player a privilege exceeding the assumption described above. In other words, even if most of the game balls that are shot enter the electric accessory 34 → the second ball entering portion 33e, the above-described inconvenience caused by this does not occur. Therefore, the above-mentioned time-saving function can be suitably exhibited, and the improvement of the holding digestion speed in the high certainty gaming state is realized.

[0182] Here, in the present embodiment, the production related to the reservation notice suggesting the content of the reservation information stored in the reservation ball storage area 232 of the RAM 204 is performed before the game round related to the reservation information is started. It is configured to run. The performance corresponding to the reservation information not yet targeted for the lottery is executed at the timing before the game turn related to the reservation information. According to this configuration, not only the game for confirming the lottery result of the reservation information corresponding to the game round currently in progress, but also the result when the reservation information to be the lottery target later becomes the lottery object is the content of the above effect. A game of confirming or making a prediction is added to diversify the game. As a result, it is possible to increase the degree of attention to the game.

[0183] <Regarding pending notice> Next, the flow of the suspension notice will be described with reference to the schematic diagram of FIG. The suspension notice is performed using the fixed display time in the game round before the game round (the specific game round) that is the target of the suspension notice. Specifically, as shown in FIGS. 18(a1) and (a2), after the variable display of the symbol rows Z1 to Z3 is completed on the display screen 41a of the symbol display device 41, as shown in FIG. 18(a3) In addition, a plurality of effect images (bubble images) imitating bubbles are displayed upward from the lower end of the display screen 41a.

[0184] This bubble image is an opaque or translucent display image, and is displayed in front of the symbols while the symbols of the symbol rows Z1 to Z3 are stopped and displayed. Therefore, when the bubble image passes in front of the pattern, the pattern is hidden behind the bubble image. However, the passing area of ​​the bubble image does not overlap with the display part KP in the special display area OE, or even if it does overlap, the amount is small, and the visibility of the display part KP is not hindered or hardly hindered by the bubble image. .

[0185] This advance notice display effect is executed over a plurality of game rounds before the specific game round. Specifically, two times are set as the number of executions of the notice effect, and it is performed in each game round from the game round two before the specific game round. That is, as shown in FIGS. 18(a1) to (a3), after the bubble image is displayed in the final game round two games before, as shown in FIGS. 18(a4) to (a6), the The confirmation display in the next game round is performed by similarly displaying the bubble image.

[0186] Then, as shown in FIGS. 18(a7) to (a10), in the specific game round, the symbols of each of the symbol columns Z1 to Z3 are stopped and displayed according to the stop result corresponding to the result of the success / failure determination. At that time, the bubble image as the suspension notice is not displayed in the fixed display of the specific game round. In addition, in FIG. 18, as a specific game round, after the start of fluctuation of each symbol row Z1 to Z3, a case is shown in which a big hit result or a losing reach result is notified via a reach effect.

[0187] As the processing related to the reservation notice, confirmation processing for the reservation notice (step S305 in FIG. 11) is set. Winning process (FIG. 10), more specifically, is configured to be executed as part of the information acquisition process in step S204. That is, the confirmation process for the reservation notice is configured to be executed based on the winning to the operation openings 33a and 33b. Hereinafter, confirmation processing for holding advance notice will be described with reference to the flowchart of FIG.

[0188] <Confirmation process for hold notice> In the confirmation process for the pending notice, in step S1001, the starting pending storage number N and the common pending number CRN stored in the pending number storage area FE of the pending ball storage area 232 are read, and the information on the pending number is sent to the MPU 202. Store in a register. After that, in steps S1002 to S1006, it is confirmed whether or not information on winning a jackpot is included in the pending information acquired by this winning.

[0189] Specifically, first in step S1002, information for jackpot determination among the pending information acquired in step S304 (FIG. 11) based on the current winning to the operation ports 33a and 33b, that is, the jackpot random number counter that has been acquired Figure out the value of C1.

[0190] In subsequent step S1003, it is determined whether or not the mode is the low probability mode. Specifically, by determining whether or not a high probability mode flag is stored in the various flag storage area 235 of the RAM 204, it is determined whether or not the current lottery mode is the low probability mode. If it is a low probability mode, proceed to step S1004, refer to the success / failure table for the low probability mode, and information for jackpot determination grasped at step S1002 (value of jackpot random number counter C1) is information corresponding to jackpot winning Identify inclusion in a group. In addition, if it is the high probability mode, proceed to step S1005, refer to the success / failure table for the high probability mode, and the information for the big hit determination grasped at step S1002 (the value of the big hit random number counter C1) is the big hit winning. Identify whether it is included in the set information.

[0191] After step S1004 or step S1005, the process proceeds to step S1006, and it is determined whether or not the information for the big hit determination (value of the big hit random number counter C1) grasped in step S1002 corresponds to the big hit. If it corresponds to the jackpot winning, the jackpot information is stored in the register of the MPU 202 in step S1007, and the confirmation process for this reservation notice is terminated as it is.

[0192] It should be noted that, in the process of step S1007, the information for judging the jackpot type among the pending information acquired in step S304 based on this winning prize, that is, the value of the jackpot type counter C2 that has already been obtained is grasped, and the distribution table is displayed. Refer to it and determine the type of jackpot. Therefore, the information stored in the register of the MPU 202 in step S1007 includes information on the type of jackpot (regular jackpot, variable probability jackpot, etc.).

[0193] On the other hand, if a negative determination is made in step S1006, the process proceeds to step S1008. In step S1008, out of the pending information acquired in step S304 based on the current winning to the operation ports 33a, 33b information for out-reach determination, that is, the value of the acquired reach random number counter C3 is grasped.

[0194] In the following step S1009, the reach determination table (reach determination information group) stored in the reach determination table storage area (reach determination information group storage means) 225 of the ROM 203 is referred to, and grasped in step S1008 It specifies whether information for reach determination (value of reach random number counter C3) is included in the information set as reach win.

[0195] After executing the process of step S1009, the process proceeds to step S1010, and it is determined whether or not the reach determination information (the value of the reach random number counter C3) grasped in step S1008 corresponds to the occurrence of reach. When it corresponds to reach occurrence, in step S1011, after memorizing reach occurrence information in the register of MPU202, this confirmation processing ends. On the other hand, if it does not correspond to the occurrence of reach, the confirmation process is terminated as it is.

[0196] The jackpot information and reach occurrence information stored in the register of the MPU 202 in steps S1007 and S1011 are referred to when setting the pending command in step S306 in the information acquisition process (FIG. 11). The pending command is set so as to include information on the presence or absence of the jackpot and the type of jackpot.

[0197] Here, in the present embodiment, the confirmation display time for confirming and displaying the pattern on the main display unit 43 is set in association with the result specified by the confirming process for the reservation notice. That is, when executing the suspension notice, the length of the fixed display time is changed in order to secure the period (effect period) for displaying the bubble image. Therefore, in the following, first, the fixed display time will be explained, and then the specific control processing for changing the fixed display time will be explained.

[0198] <About fixed display time> As shown in FIG. 20, in the game cycle on the main display unit 43, the variable display of the pattern is started based on the result of the winning lottery. The fixed display is performed once. In other words, the game round consists of the variable display of the pattern and the fixed display of the variable display of the pattern.

[0199] Here, the fixed display of the pattern is not completed when the variable display ends, but is completed when the pattern corresponding to the result of the lottery is continuously displayed for a predetermined fixed display time. This is intended to clarify the boundaries between subsequent game rounds while securing time for the player to recognize the game results.

[0200] For this reason, the next game round (variable display) is started after the start of the variable display of the pattern, after the variable display time, which is the actual execution period of the game round, has passed, and the waiting period is fixed. After the display time has elapsed. Hereinafter, the period from the start of the variable display to the start of the next game round, that is, the total period of the execution period of the game round and the waiting period is referred to as "game time for one game round". By the way, the term “fixed” is based on the fact that the stop display during the above-mentioned fixed display time is performed to display a fixed stop result with the display content (picture) unchanged.

[0201] As shown in FIG. 20, in the present embodiment, the fixed display time is divided into a first fixed display time and a second fixed display time. Specifically, the first fixed display time is from the start of the fixed display time to the middle of the fixed display time, and the remaining time until the end of the fixed display time is the second fixed display time. As for the first fixed display time, the length of time is set based on the specified result specified in the confirming process for the suspension notice. As the types of length of the first fixed display time, normal time for normal use, special time longer than normal time, and reduced working time shorter than normal time are provided. On the other hand, the second fixed display time is set to a predetermined length of time regardless of the specified result.

[0202] In the main display section 43, the same pattern is continuously stopped and displayed during both the first fixed display time and the second fixed display time. In other words, the pattern stopped and displayed as a result of stopping continues to be displayed even after the first fixed display time elapses, and the stopped display ends when the second fixed display time elapses. At that time, if there is pending information that has not yet been selected for the lottery, the variable display of the pattern will start after the second fixed display time has elapsed. Conversely, if there is no pending information that has not yet been selected for the lottery. , the stop display state continues even after the second fixed display time elapses.

[0203] In the following description, in order to distinguish between the fixed display performed during the first fixed display time and the fixed display performed during the second fixed display time, the former will be referred to as "first fixed display", and the latter will be referred to as "first fixed display". is sometimes referred to as "second fixed display".

[0204] Next, control processing for changing the fixed display time will be described. In the present embodiment, a confirmation display process (step S509 in FIG. 13) is set as the process. This process is executed in the game round control process (FIG. 13) set as part of the normal process (FIG. 12), and is configured to be executed at the start of the confirmation display. The confirmation display processing will be described below with reference to the flowchart of FIG.

[0205] <Confirmation display processing> In the confirmation display processing, first, in step S1101, it is determined whether or not the result display section for the operating port of the main display section 43 is in the second confirmation display. If it is not during the second confirmation display, it is determined in step S1102 whether or not the result display section for the operating port of the main display section 43 is during the first confirmation display.

[0206] If a negative determination is made in step S1102, it means that the final display on the main display section 43 has not started. In this case, the process advances to step S1103 to execute stop start time processing for starting the first fixed display. Here, the stop start processing will be described with reference to the flowchart of FIG.

[0207] In the stop start time processing, first, in step S1201, it is determined whether or not a special setting flag is stored in the various flag storage area 235 of the RAM 204. FIG. The special setting flag is set when the first fixed display time is set to the special time for holding notice.

[0208] If a negative determination is made in step S1201, it is determined in step S1202 whether or not special setting flags are stored in various flag storage area 235 of RAM 204. FIG. The special setting flag is set when the first fixed display time should be set to a special time.

[0209] If a negative determination is made in step S1202, it is determined in step S1203 whether or not the subsequent hold information stored in the hold ball storage area 232 corresponds to the occurrence of a big hit or reach. Here, all of the pending information acquired after this step is executed at the final display timing of the previous game round is targeted. The process of step S1203 is performed by referring to the information stored in the register of the MPU 202, that is, the result of the confirming process for the suspension notice. Specifically, in the register, it is determined whether or not big hit occurrence information (step S1007) or reach occurrence information (step S1011) is stored as information corresponding to subsequent hold information. Then, if any of the information is stored, an affirmative determination is made, and if none of the information is stored, a negative determination is made.

[0210] If an affirmative determination is made in step S1203, the process advances to step S1204 to execute processing for grasping the execution count DN. The execution count DN indicates the number of times the first fixed display time is set to the special time. Here, the processing for ascertaining the number of executions DN will be described with reference to the flowchart of FIG. 23(a).

[0211] In the process of grasping the number of executions DN, first, in step S1301, the common reservation number CRN stored in the reservation number storage area FE is read to grasp the common reservation number CRN. The common pending number CRN in this case is not the number at that time, but the common pending number when the holding information (special pending information) corresponding to the occurrence of the jackpot or reach is stored. For this reason, for example, as shown in FIG. 23(b), after timing tA, which is the previous set timing, winnings to the operation openings 33a and 33b occur at timings tB and tC, and then at timing tB. If the hold information stored in step S1301 is the special hold information, 2, which is the common hold number CRN at timing tB, is grasped in step S1301.

[0212] After step S1301 is executed, in step S1302, the comprehended common hold number CRN is compared with the set number of times AN (two times in this embodiment) preset as the number of executions of the hold notice. It is determined whether or not the number CRN is greater than or equal to the set number AN.

[0213] If an affirmative determination is made in step S1302 (for example, if the common pending number CRN is 4), then in step S1303 the set number AN is set as the execution number DN as it is. On the other hand, when a negative determination is made in step S1302 (for example, when the common hold CRN is 1), in step S1304, the common hold number CRN is set as the execution number DN instead of the set number AN. In this way, when the common hold number CRN is less than the set number AN, by reducing the execution count DN according to the common hold number CRN, even if the common hold number CRN is less than the set number AN execution becomes possible.

[0214] Returning to the description of the stop start time processing (FIG. 22), after grasping the number of executions DN in step S1204, in the following step S1205, within the range of the number of executions DN, the hold information before the special hold information It is determined whether or not there is something corresponding to the occurrence of a big hit or reach. Also in this step, as in the case of step S1203, the information stored in the register of the MPU 202, that is, the result of the confirming process for the above-described holding notice is referred to.

[0215] In this step, for example, if the number of times of execution DN is 2, the specific results (results of the confirmation process for the advance notice of suspension) related to the two times of suspension information before the special suspension information are referred to, and among the suspension information determines whether or not there is something corresponding to the occurrence of a big hit or reach. If even one of the pending information corresponds to a jackpot or reach occurrence, a negative judgment is made, and conversely, if none of the pending information corresponds to a jackpot or reach occurrence, affirmative judgment is made. . By the way, the reason why this step is provided is to prevent the occurrence of game rounds in which a big win or reach occurs, which is unrelated to the suspension notice, while the suspension notice is being executed. As a result, it is possible to clarify the correlation between the suspension notice and the game round, and it is possible to make it easier for the player to understand the performance intention of the suspension notice.

[0216] If a negative determination is made in step S1205, then in step S1206 a lottery is performed to determine whether or not the first fixed display time should be set to the special time. In other words, the specific game times corresponding to the jackpot or the loss reach are refrained, and the game times corresponding to the jackpot or the loss reach do not exist in the game times before the specific game times within the range of the execution number DN. , whether or not to execute the pending notice is determined by a lottery.

[0217] Specifically, the lottery table stored in the ROM 203 is referred to, and a lottery for whether or not to hold the advance notice is performed. Regarding the lottery table, the lottery table corresponding to the jackpot that is referenced when the holding information that triggered the jackpot corresponds to the jackpot It is roughly divided into a lottery table corresponding to normal reach and a lottery table corresponding to super reach, which is referred to when the holding information that triggered it corresponds to super reach. As a result, the appearance probability of the pending notice can be varied according to the content corresponding to the pending information, such as the execution frequency of the pending notice increases in the order of loss normal reach, loss super reach, and big win. As the lottery value used for the lottery, an existing counter value such as the jackpot random number counter C1 may also be used, or a dedicated counter value for the lottery may be provided.

[0218] By the way, in the present embodiment, as described above, the main control device 81 determines whether or not to hold the notice, so that the notification and effect control device 82 and the display control device 212, which are the sub-side control devices, can be used for the hold notice. Processing such as permission / inhibition determination is not executed.

[0219] If it is determined in step S1207 that the lottery is won, the process advances to step S1208 to set the execution counter DC in the execution counter area provided in the various counter areas 234 of the RAM204. Here, the execution count DN is set as the value of the execution count counter DC. The execution count counter DC is a counter for counting the number of executions in which the first fixed display time is set to the special time.

[0220] In the following step S1209, the waiting number counter WC is set in the waiting number counter area provided in the various counter areas 234 of the RAM 204. FIG. When the common pending number CRN is greater than the execution number DN, it is necessary to wait for the special setting of the fixed display time. In this step, a subtraction value obtained by subtracting the execution count DN from the common hold count CRN is set as the value of the wait count counter WC.

[0221] After step S1209 is executed, a special setting flag is set (stored) in various flag storage area 235 of RAM 204 in step S1210. In the subsequent step S1211, it is determined whether or not the value of the waiting number counter WC is zero. If an affirmative determination is made in step S1211, a special setting flag is set in various flag storage area 235 of RAM 204 in step S1212.

[0222] In the subsequent step S1213, "750" (equivalent to 1.5 sec) is set in the first fixed display time counter area provided in the various counter areas 234 of the RAM 204. FIG. The count value set here is decremented by 1 every time the timer interrupt process is started, that is, every 2 msec. As a result, the first fixed display time is set to 1.5 sec as the special period.

[0223] In this way, in the present embodiment, at the start of the confirmation display, it is determined whether or not the hold information corresponding to the occurrence of the jackpot or reach is specified in the confirmation process for the hold notice, and based on the determination result It is configured to set the first fixed display time of the fixed display. As a result, when the hold information corresponding to the occurrence of the big win or ready-to-win is generated during the variable display, the result can be quickly reflected in the fixed display time of the fixed display.

[0224] After executing step S1213, in step S1214, the value of the execution counter DC is decremented by 1 and updated.

[0225] On the other hand, if a negative determination is made in step S1211, that is, if the value of the waiting number counter WC is not 0, then in step S1215 the value of the waiting number counter WC is decremented by 1 and updated. In the following step S1216, it is determined whether or not the common pending number CRN stored in the pending number storage area FE is equal to or greater than a predetermined value K preset as the time saving setting number. The time saving setting number K is for shortening the first fixed display time based on the common reservation number CRN, and in the present embodiment it is set to 3, which is the same as the setting number for variable display.

[0226] If a negative determination is made in step S1216, "100" (equivalent to 0.2 sec) is set in the first fixed display time counter area provided in the various counter areas 234 of the RAM 204 in step S1217. As a result, the first fixed display time is set to 0.2 sec as the normal time. On the other hand, if the determination in step S1216 is affirmative, in step S1218, "0" (equivalent to 0 sec) is set in the area for the first fixed display time counter. As a result, the first fixed display time is set to 0 sec as the time saving time.

[0227] After steps S1214, S1217, and S1218 are executed, in step S1219, the pattern confirmation display (first confirmation display) is started in the operation port display section of the main display section 43, and then this stop start time processing is terminated. do.

[0228] On the other hand, if negative determination is made in steps S1203 and S1207, if the affirmative determination is made in step S1205, proceed to step S1216, based on the common pending number CRN the first fixed display time either normal time or reduced working time set to

[0229] Also, if the affirmative determination is made in step S1202, that is, of the special setting flag and the special setting flag, only the special setting flag is stored in the various flag storage area 235 of the RAM 204, the later game round It means that it is in the waiting period in order to set the first fixed display time to a special time. In this case, the process advances to step S1211 to determine whether or not the standby is completed, and depending on the result, the process from step S1212 or the process from step S1215 is executed.

[0230] Thus, by skipping the processing of steps S1203 to S1210 when the affirmative determination is made in step S1202, while the special setting flag is stored in the various flag storage area 235 of the RAM 204, the holding destination in step S1203 Execution of a specific result determination process is restricted. As a result, even if new pending information corresponding to the occurrence of a jackpot or reach occurs during the waiting period, it will be suppressed from being reflected in the setting of the first fixed display time, and duplication of settings and changes in the middle can be suppressed.

[0231] On the other hand, if the determination in step S1201 is affirmative, that is, if the special setting flag is stored in the various flag storage area 235 of the RAM 204, the process proceeds to step S1220 to determine whether the value of the execution counter DC is 0. determine whether If the value of the execution number counter DC is not 0, that is, if the game round for the number of execution times DN determined in steps S1303 and S1304 in FIG. to a special time (1.5sec). As a result, the first fixed display time is set to the special time in each game round equal to the number of execution times DN before the specific game round is started.

[0232] If the determination in step S1220 is affirmative, that is, if the number of game times to be the special time of the first fixed display time reaches the number of times of execution DN, the process proceeds to step S1221 and stored in various flag storage area 235 of RAM204 Clears the special setting flag and special setting in progress flag. After that, the process advances to step S1216, and the processes after step S1216 are executed. In other words, when the start timing of the confirmation display is reached with the value of the execution counter DC reaching 0 (when it is the start timing of the confirmation display of the specific game round), either normal time or time saving time is set as the first fixed display time.

[0233] Returning to the description of the fixed display process (FIG. 21), after step S1103 is executed, the first stop display command is set in step S1104, and this fixed display process ends. The first stop display command includes information about the length of the first fixed display time. The set first stop display command is transmitted to the notification / effect control device 82 in the external output process (step S401) in the normal process (FIG. 12).

[0234] The notification / effect control device 82 determines the emission pattern of the display lamp unit 63 and the output pattern of the sound from the speaker unit 64 in the game cycle based on the received first stop display command, and the determined effect is performed. The display lamp unit 63 and speaker unit 64 are controlled so that the contents are executed. In addition, the notification / rendering control device 82 transmits the first stop display command to the display control device 212 while maintaining its information format.

[0235] The display control device 212 grasps the length of the first fixed display time based on the received first stop display command. Then, the symbol display device 41 is controlled so that the symbol rows Z1 to Z3 and the display unit KP continue to be stopped and displayed at the grasped length. Furthermore, the display control device 212, based on the received first stop display command, grasps the stop display timing of the symbols on the symbol display device 41 in the game round, and all the symbols in the symbol rows Z1 to Z3 are displayed at the timing. The symbol display device 41 is controlled so as to stop and display the symbol. Also, the display part KP in the special display area OE is controlled so that the stop display is started based on the first stop display command.

[0236] By the way, in the gaming machine, when the symbols in the variable display area ME of the symbol display device 41 are stopped and displayed, the symbols in the final stop row (the symbol row Z2 in the present embodiment) are not suddenly stopped, but the variable display speed is changed. It is common to stop gradually while decreasing . Under such circumstances, in the present embodiment, for example, in response to the reception of the first stop display command by the display control device 212, the symbols in the middle symbol row Z2 (final stop row) are started to stop. , the deceleration time required for the symbols to stop shortens the time during which the symbols are stopped, resulting in a substantial shortening of the stop display time.

[0237] Therefore, in the present embodiment, the symbol rows Z1 to Z3 including the final stop row are stopped (temporarily stopped) before receiving the first stop display command, and then the first stop display command is received. Based on this, the temporarily stopped symbols are finally stopped (determined display). In this case, the timing of the temporary stop is determined based on the information of the variable display time included in the command for variation from the main controller 81, and the type of pattern to be temporarily stopped is determined based on the type command from the main controller 81. do. These decisions may be made by the notification / production control device 82 or by the display control device 212 .

[0238] The display mode of the symbol rows Z1 to Z3 in the temporary stop is different from that in the final display. For example, at least one of the symbol rows Z1 to Z3 gently reciprocates, or at least part of characters such as octopuses (see FIG. 6) that constitute the main symbols and sub-symbols are moving. In other words, the temporary stop is performed so as to maintain an imperfect stop state (stop display), although the pattern appears to be stopped at first glance. On the other hand, the confirmation display is performed in such a way that the reciprocating fine movement and character movement are not performed and the character is completely stopped. It should be noted that a configuration may be adopted in which the display modes of the temporary stop and the confirmation display are not different from each other, and it is impossible or difficult to distinguish between them.

[0239] On the other hand, the display portion KP in the special display area OE is controlled to suddenly stop from the variable display state, unlike the case of the symbol rows Z1 to Z3. This is because the mode of the variable display and the static display on the display section KP is matched with that of the pattern on the main display section 43 . Therefore, when viewed from the relationship with the symbol rows Z1 to Z3, the display unit KP still continues the variable display when the symbol rows Z1 to Z3 are temporarily stopped, and the fixed display of the symbol rows Z1 to Z3 is started. At the same time, the display unit KP is stopped and displayed.

[0240] Returning to the description of the confirmation display process (FIG. 21), if the determination in step S1102 is affirmative, that is, if the first confirmation display is in progress, then in step S1105, It is determined whether or not the first fixed display time has elapsed. If the first fixed display time has elapsed, the process proceeds to step S1106, and "250" (equivalent to 0.5 sec) is set in the first fixed display time counter area provided in the various counter areas 234 of the RAM 204. FIG. The count value set here is decremented by 1 every time the timer interrupt process is started, that is, every 2 msec. As a result, the second fixed display time is set to 0.5 sec. It should be noted that the second fixed display time is set irrespective of the specified result specified in the suspension notice confirmation process (FIG. 19), and is uniformly set to a fixed time of 0.5 sec.

[0241] After step S1106 is executed, the second stop display command is set in step S1107, and the final display processing ends. This set second stop display command is transmitted to the notification / effect control device 82 in the external output process (step S401) in the normal process (FIG. 12).

[0242] The second stop display command includes information about the length of the second fixed display time, and the notification / effect control device 82 and the display control device 212 execute the second stop display command based on the received second stop display command. 2 Grasping the start timing of the definite display and the length of the second definite display time, so that the definite display of the symbol rows Z1 to Z3 and the display part KP will end 0.5 seconds after the second stop display command is received. , controls the symbol display device 41 .

[0243] On the other hand, if the determination in step S1101 is affirmative, that is, if the second confirmation display is in progress, it is determined in step S1108 whether or not the second confirmation display time set in step S1106 has elapsed. When the second confirmation display time has elapsed, in step S1109, the confirmation display (second confirmation display) of the pattern in the operation opening display section of the main display section 43 is terminated, and then the main stop start time processing is terminated. do. Further, when negative determinations are made in steps S1105 and S1108, the final confirmation display process is terminated.

[0244] <Regarding the electrical configuration of the notification / production control device 82 and the display control device 212> Next, with reference to the block diagram of FIG. 5, the electrical configuration of the notification / production control device 82 and the display control device 212 will be additionally explained.

[0245] An MPU 242 is mounted on the notification / production control board 241 provided in the notification / production control device 82. The MPU 242 has a ROM 243 that stores various control programs and fixed value data to be executed by the MPU 242, and a memory that temporarily stores various data when executing the control program stored in the ROM 243. A RAM 244 and various circuits such as an interrupt circuit, a timer circuit, and a data input / output circuit are incorporated. Note that it is not essential that the ROM 243 and the RAM 244 are integrated into one chip for the MPU 242, and they may be individually integrated into chips. This also applies to MPUs of other control units.

[0246] The MPU 242 is provided with an input port and an output port. A main control device 81 is connected to the input side of the MPU 242, and the game cycle control such as the variation command, the type command, the first stop display command and the second stop display command, which has already been described from the main control device 81 Receives commands (game round control information). In addition, it receives pending display control commands (holding display control information) such as shift commands and pending commands, and opening / closing execution mode commands (opening / closing execution mode information) such as opening commands and ending commands.

[0247] As already described, the output side of the MPU 242 is connected with the holding lamp section 47 provided in the variable display unit 36, the display lamp section 63 and speaker section 64 provided in the front door frame 14, and the display control device 212. ing. Some of the various commands input from the main control device 81 to the notification / production control device 82 are transmitted to the display control device 212 while maintaining the information format as it is.

[0248] The display control device 212 includes a display control board on which an MPU, which is an element in which a program ROM and a work RAM are integrated into chips, a video display processor (VDP), a character ROM, and a video RAM are mounted. The MPU of the display control device 212 analyzes various commands received from the main control device 81 via the notification / production control device 82 or performs predetermined arithmetic processing based on the received various commands to control the VDP (specifically to generate internal commands for VDP). More specifically, the MPU executes a process of grasping the variation display pattern of each game round in the pattern display device 41 based on the command transmitted from the main control device 81 via the notification / production control device 82. At the same time, it executes drawing processing for the VDP 255 corresponding to the processing result. As a result, various images are displayed on the display screen 41a of the pattern display device 41. FIG.

[0249] The program ROM is a memory for storing various control programs executed by the MPU and fixed value data, and also stores and holds JPEG format image data for background images. The work RAM is a memory for temporarily storing work data, flags, etc. used when various programs are executed by the MPU. These work data and flags are stored in each area of ​​the work RAM. VDP is a kind of drawing circuit that directly operates an image processing device as a liquid crystal display driver incorporated in the pattern display device 41 . Since VDP is an IC chip, it is also called a "drawing chip", and its substance should be called a microcomputer chip with built-in firmware dedicated to drawing processing. The VDP adjusts the timing of each of the MPU, the video RAM, etc., and intervenes in the reading and writing of data.

[0250] The character ROM plays a role as an image data library for storing character data such as a pattern displayed on the pattern display device 41. FIG. The character ROM 256 holds bitmap format image data of various display patterns, a color palette table to be referred to when determining the expression color of each dot of the bitmap image, and the like.

[0251] The video RAM is a memory for storing display data to be displayed on the pattern display device 41, and the display content of the pattern display device 41 is changed by rewriting the content of the video RAM.

[0252] <Explanation about the production of each game round> Here, the outline of the game effect (interlocked effect) using the display screen 41a will be described with reference to FIGS. 24 and 25. FIG.

[0253] When the game round is started, high-speed fluctuation display is first started for all the symbol rows Z1 to Z3. In this case, it is difficult or impossible to recognize which pattern is variably displayed. After that, as shown in FIG. 24(a), the variable display mode of the upper symbol row Z1 is switched from the high-speed variable display to the low-speed variable display so that the player can recognize the symbols being variably displayed. Then, as shown in FIG. 24(b), the variable display of the upper symbol row Z1 is completed, and the variable display mode of the lower symbol row Z3 is switched from the high speed variation display to the low speed variation display. Then, as shown in FIG. 24(c), the variable display of the lower symbol row Z3 ends.

[0254] After the fluctuation of all symbol rows Z1 to Z3 is completed, a stop display time is provided in which the stop display is maintained and waited for a predetermined period. During the stop display time, a confirmation display is performed to clearly indicate to the player the game result of the current game round. Then, when the confirmation display time elapses in a state where the combination of symbols (specific symbols or non-specific symbols) corresponding to the jackpot result is stopped and displayed on any of the effective lines L1 to L5, it is opened and closed as a jackpot result. Go to run mode. The stop display time is composed of a temporary stop time for temporary stop and a fixed display time for final stop. Of these, the use of the fixed display time to make the pending notice is as already explained.

[0255] In the present embodiment, in addition to the pending notice, (1) a window step-up notice effect as a first-class notice effect and (2) a character passage notice as a second-class notice effect are displayed on the display screen 41a. configured to do so. These notice effects do not suggest whether or not there will be a big hit or reach in the later game rounds like the pending notice, but they suggest whether or not there will be a jackpot or reach in the game round in which these notice effects are executed. It is supposed to

[0256] First, the window step-up notice effect as the first type notice effect will be described with reference to FIG. 25(a). In the window step-up notice effect, as shown in FIG. 25(a1), a rectangular window image 301 is displayed as the effect image. The window image 301 is opaque or translucent, and predetermined characters, characters, etc. are displayed inside.

[0257] In the window step-up notice effect, the content of the effect is stepped up (promoted). Specifically, step 1 includes a mode in which the window image 301 is displayed, and step 2 includes a mode in which a window image 302 larger than the window image 301 is displayed, as shown in FIG. 25(a2). Furthermore, as shown in FIG. 25(a3), in step 3, a window image 303 larger than the window image 302 is displayed. In other words, when the preview image of step 3 is displayed, the expectation of a big win is the highest.

[0258] Window image 302 in step S2 is displayed so as to cover window image 301 from the front after window image 301 in step 1 is displayed. Further, the window image 303 in step S3 is displayed so as to cover the window image 302 from the front after the window image 302 in step 2 is displayed. In the example shown in FIG. 25, in order to make it easier to understand that the window images 301 to 303 are displayed in order, the upper window image covers a part of the lower window image. A mode in which the entire window image is covered may be adopted.

[0259] As shown in FIG. 25(c), the window step-up notice effect is performed using the period from the start of the variable display of all the symbol rows Z1 to Z3 to the middle of the high-speed variable display. Here, the window images 301-303 are displayed in front of the pattern rows Z1-Z3, and the patterns of the pattern rows Z1-Z3 are hidden behind the window images 301-303 in the overlapping regions. However, at that time, the symbol rows Z1 to Z3 are variably displayed at high speed, and since it is difficult or impossible to recognize which symbol is variably displayed in the first place, practical inconvenience is unlikely to occur. Note that the display portions KP in the special display area OE do not overlap, or even if they do overlap, the display portions KP do not become difficult or invisible due to the window images 301-303.

[0260] Next, the character passing notice effect as the second type notice effect will be described with reference to FIG. 25(b). In the character passing notice effect, a effect image 304 imitating a fish is displayed across the display screen 41a. Specifically, the effect image 304 appearing from the right end of the display screen 41a advances in the same direction (left direction) as the variable display direction of the symbol rows Z1 to Z3, and then exits the display screen 41a from the left end of the display screen 41a. appears to disappear. Although illustration is omitted, as the character passing notice effect, the effect image 304 appears from the left end of the display screen 41a, and a mode is also prepared in which the symbol rows Z1 to Z3 move in the opposite direction (right direction) to the variable display direction. It is In the present embodiment, the appearance rate is lower when the effect image 304 advances to the right, and the expectation of a big win result is higher.

[0261] As shown in FIG. 25(c), this character passing notice effect is performed using the high-speed fluctuation display period of all the symbol rows Z1 to Z3 so as not to overlap with the first type notice effect. The effect image 304 is displayed on the front side of the symbol rows Z1 to Z3, but does not overlap the display portion KP, or if it does overlap, it is a small amount.

[0262] Whether or not to execute the window step-up notice effect and the character passage notice effect is determined by the notification and effect control device 82 and the display control device 212, which are sub-side control devices, unlike the case of the pending notice. Specifically, although the jackpot information and the like included in the variation command from the main control device 81 are referred to in order to correlate with the expected degree of the jackpot result, the announcement execution lottery performed independently by the notification / production control device 82 etc. In consideration of the results of , duplication with other effects, etc., the notification / production control device 82 or the display control device 212 is configured to make the final decision. In this way, in executing a plurality of types of advance notice effects, by allocating the decision-making power to each control device, it is possible to avoid concentration of the control load due to the diversification of the advance notice effects.

[0263] <About processing related to various effects> As already described, in the present embodiment, the outline of the variable display mode of the symbols on the display screen 41a is specified by the notification / production control device 82 with reference to the command from the main control device 81, and based on the specified result. The details of the variable display mode are configured to be grasped by the display control device 212 . Specifically, in the MPU 242 of the notification / production control device 82, a variable display control process is executed as part of a regular process that is started at a predetermined cycle (for example, 2 msec). An outline of the mode and the like are specified. Now, the variable display control process will be described with reference to the flowchart of FIG.

[0264] <Variation display control processing> In the variable display control process, first, in step S1401, it is determined whether or not a fixed display flag is stored in various flag storage areas (not shown) provided in the RAM 244. FIG. The fixed display flag is set when the symbols of the pattern rows Z1 to Z3 and the display portion KP of the special display area OE are displayed as fixed.

[0265] If the negative determination is made in step S1401, it is determined whether or not the game is in progress in step S1402, that is, whether or not the symbol display device 41 is performing variation display to determination display of symbols for one game round. do. If it is determined that the game is not in progress, the process proceeds to step S1403, and it is determined whether or not the variation command transmitted from the main controller 81 is received.

[0266] If a negative determination is made in step S1403, this variable display control process is terminated. On the other hand, if an affirmative determination is made in step S1403, this variable display control process is terminated after the process for starting variation is executed in step S1404. Here, the details of the fluctuation start processing will be described with reference to the flowchart of FIG.

[0267] <Processing for fluctuation start> The variation start process is a process for starting an effect for a game turn based on receipt of a variation command transmitted from the main controller 81. FIG. In the fluctuation start processing, settings such as ready-to-win display are performed as effects for the game cycle.

[0268] In the variation start process, first, in step S1501, the command for variation received this time is read, and information on the presence or absence of a big hit, information on the presence or absence of reach occurrence, and information on the variation display time are specified from the command. As already explained, when the command for variation is transmitted from the main controller 81, the type command is also transmitted. In step S1501, the type command received together with the variation command received this time is read, and from the command, game result information such as information on the result of the first type jackpot, information on the result of the second type jackpot, or information on the result of losing is obtained. Identify. Then, in step S1501, from the specified information, information on the presence or absence of jackpot winning, information on the type of jackpot in the case of winning the jackpot, information on the presence or absence of reach occurrence in the case of non-winning in the jackpot, information on the presence or absence of reach occurrence, and variable display time It grasps information and stores the grasped information in registers of MPU 242 .

[0269] In the following step S1502, based on the information grasped in step S1501, it is determined whether or not the game result of the game round to be started this time is the game result corresponding to the jackpot result. If it is a jackpot result, that is, if it is a first type jackpot result or a second type jackpot result, in the following step S1503, the stop result (symbol combination) for the jackpot is determined (stop result determination processing is performed) .

[0270] In the stop result determination process, in the case of the first type jackpot result, the stop result in which the combination of the same specific symbols (main symbols with odd numbers) is established on one activated line L1 to L5 is determined. Determined as a result of the stoppage of times. In addition, in the case of the second type jackpot result, the stop result in which the combination of the same non-specific symbols (main symbols with even numbers) is established on one effective line L1 to L5 is the stop of this game round. Decide as a result.

[0271] The types of main symbols to be stopped and displayed in the event of a big hit and the effective lines L1 to L5 are randomly determined by lottery or the like. Each effective line L1 to L5 and address information are stored in the final stop line table stored in various table areas of the ROM 243, and the final stop line determined by the above process is the final stop line provided in the RAM 244. It is stored as address information in the line address storage area. Also, at this time, a process of storing the determined stop result information in the stop result address storage area is executed. In the following explanation, the stop result address information determined by various stop result determination processes is also stored in the stop result address storage area of ​​the RAM 244. FIG.

[0272] After execution of step S1503, in step S1504 effect setting processing for big hit is executed.

[0273] In the effect setting process for big win, the variable display mode of the symbol for big win is determined (variable display mode determination process (effect pattern determination process) is performed). As already explained, when a jackpot result is obtained, the result is notified through the ready-to-win display. In the variable display mode determination processing for reach display, the variable display pattern table for reach display stored in the various table areas of the ROM 243 is acquired, and the game in the variable display time and type command of the command for change received this time A production pattern of normal ready-to-win display or super ready-to-win display corresponding to the result is determined. In addition, the processing of storing the address information of the determined variable display mode in the pattern address storage area of ​​the RAM 244 is executed. Also in the variable display mode determination process described below, the corresponding variable display pattern table is acquired from the variable display pattern table storage area of ​​the ROM 243 to determine the effect pattern corresponding to the variable display time and the game result. Then, the address information of the effect pattern determined by the effect pattern determination process is stored in the pattern address storage area of ​​the RAM244. In addition, in this step, a process of determining whether or not to execute the first and second notice effects is also performed.

[0274] If it is determined in step S1502 that the result is not a jackpot result, the process proceeds to step S1505. In step S1505, it is determined whether reach occurs in the current game round. When reach occurs, the process proceeds to step S1506, and stop result determination processing for reach is executed. Since this process corresponds to the loss reach, the stop result (symbol combination) is determined so as not to become a symbol combination corresponding to the big hit result. That is, a stop result in which a combination of off-reach symbols is established on one effective line L1 to L5 is determined as the current stop result. In this case, the types of combinations of out reach symbols and effective lines L1 to L5 are randomly determined by lottery or the like. In addition, in this determination, the same pattern combination is not established on any of the effective lines L1 to L5, and the pattern of the middle pattern row Z2, which is the same as the pattern forming the reach line, is placed on the reach line. The stop result on the effective line is determined so as to make the final stop at a forward or backward stop position. After that, a process of storing the determined stop result information in the stop result address storage area is executed.

[0275] After execution of step S1506, production setting processing for reach occurrence is executed in step S1507. Since this process is the same as the process in step S1504, the description thereof is omitted.

[0276] If it is determined in step S1505 that reach has not occurred, the process proceeds to step S1508. In step S1508, stop result determination processing for normal deviation (complete deviation) is executed. In this process, the stop symbols are determined so as not to form a symbol combination corresponding to the result of the big win. In the following step S1509, the effect setting process for complete loss is executed.

[0277] After executing any of steps S1504, S1507, and S1509, the process proceeds to step S1510. In step S1510, a process of outputting to the display control device 212 commands including information on the stop result and effect pattern determined in steps S1503, S1504, S1506-S1509 as a stop result command and a pattern command, respectively, is executed. Based on the received stop result command and pattern command, the MPU of the display control device 212 performs display control of the pattern display device 41 to execute the effect in the current game round. As a result, on the display screen 41a of the symbol display device 41, the symbol rows Z1 to Z3 in the variable display area ME and the variable display of the display part KP in the special display area OE are started.

[0278] After executing the process of step S1510, in subsequent step S1511, after executing the process of starting the effect for the game cycle, the process for starting the variation is ended. Specifically, based on the performance patterns determined in steps S1504, S1507, and S1509, drive control of the speaker unit 64 and the lamp unit 63 is started to start the performance for the game round.

[0279] Returning to the description of the variable display control process (FIG. 26), when the affirmative determination is made in step S1402, that is, when it is determined that the game is in progress, the process proceeds to step S1405. In step S1405, it is determined whether or not the first stop display command from main controller 81 has been received. If a negative determination is made in step S1405, the variable display control process is terminated after executing the variable display process in step S1406. The variation mid-process is a process of executing various effects and changing the determined effect in the game cycle started by the process for starting the variation. Further, in the mid-variation process, as described above, a command is transmitted to the display control device 212 to temporarily stop the symbols of the symbol rows Z1 to Z3 at the end of the variable display time. Note that the temporary stop processing may be performed by the display control device 212 independently.

[0280] If an affirmative determination is made in step S1405, the process advances to step S1407 to execute stop start processing for starting fixed display. Here, the stop / start processing will be described with reference to the flowchart of FIG.

[0281] <Stop start processing> In the stop start process, first, in step S1601, based on the first stop display command from the main controller 81, the length of the first fixed display time is grasped. In the subsequent step S1602, it is determined whether or not the grasped first fixed display time is 1.5 seconds, that is, the special time for holding notice. When the first fixed display time is the special time, the process proceeds to step S1603 to execute setting processing of the pending notice effect. When this setting process is executed, it is set so that the advance notice display effect (see FIG. 18) in which a bubble image appears is executed on the display screen 41a.

[0282] After step S1603 is executed, or if a negative determination is made in step S1602, a fixed display start process is executed in step S1604, and then this stop start process is terminated. In step S1604, a process of outputting to display control device 212 a first fixed display command including information about the length of the first fixed display time is executed. The MPU of the display control device 212 controls the pattern display device 41 based on the received first fixed display command so as to start the fixed display of the patterns of the pattern rows Z1 to Z3 and the display part KP in the special display area OE. do. Further, when the process of setting the pending advance notice effect in step S1603 is being executed, the information indicating that the pending advance notice should be executed is included in the first fixed display command. In this case, the MPU of the display control device 212 controls the symbol display device 41 so as to execute the pending notice in the first fixed display time.

[0283] In executing the pending notice, the bubble image is not displayed immediately after the transition to the fixed display state, but after a predetermined time (for example, 0.5 sec) has passed since the transition to the fixed display state, the bubble image is displayed. controlled as follows. Since the bubble image is displayed on the front side of the symbol, the configuration described above makes it possible to suitably secure the time for the player to grasp the confirmed displayed symbol.

[0284] Also, the bubble image is configured so that the process from the appearance of the first bubble image to the erasing of the last bubble image is completed in a time shorter than the remaining time (for example, 1.0 sec) of the first fixed display time. As a result, the holding notice is suppressed from being performed over the second fixed display time and the next game round. As a result, the appearance of the production may deteriorate, such as being unable to display the pending notice to the end, or overlapping with the production performed in the next game round (for example, the first type of notice production). Suppressed. In addition, before the start of the next game round (before the start of the variable display), it is possible to secure a period in which the image for effect other than the pattern is not displayed, and the boundary between the current game round and the next game round can be secured. It becomes easy for the player to understand.

[0285] Returning to the description of the variable display control process (FIG. 26), after executing the stop start process in step S1407, in step S1408, the fixed display flag is set in the various flag storage areas of the RAM 244, and then this variable display is performed. End the control process.

[0286] On the other hand, if an affirmative determination is made in step S1401, that is, if the determination display flag is stored in the various flag storage areas of the RAM 244, the process proceeds to step S1409 to receive the second stop display command from the main controller 81. Determine whether or not If the second stop display command has been received, then in step S1410 processing for ending fixed display is executed. In the fixed display end processing, the length of the second fixed display time (0.5 sec) is grasped based on the second stop display command, and the second fixed display command including information about the length is sent to the display control device 212. Perform output processing. As a result, the MPU of the display control device 212 terminates the finalized display of the symbols in the symbol rows Z1 to Z3 and the finalized display of the special display area OE on the display unit KP after 0.5 sec based on the received second finalized display command. The pattern display device 41 is controlled.

[0287] <About the game flow> Next, the game flow when the suspension notice is executed will be described with reference to FIGS. 29 and 30. FIG. In this embodiment, the flow of the game differs depending on the common pending number CRN when the confirmation display is started. In the following, the case where the common pending number CRN is equal to or less than the set number of times AN of pending notices and the case where the common pending number CRN is greater than the set number of times AN will be described separately. It should be noted that, in the following description, regarding the reservation information other than the reservation information corresponding to the big hit or the occurrence of reach, it is assumed that all of them correspond to the complete loss result (disconnection result of no reach occurrence).

[0288] <When the number of common holds CRN is equal to or less than the set number of times AN for hold notice> With reference to the timing chart of FIG. 29, the case where the common number of reservations CRN is less than or equal to the set number of times AN of advance notice of reservations will be described. Here, a case in which the number of common reservations CRN and the number of set times AN are the same will be described as an example.

[0289] At timing t1, when the stop display timing in the variable display of the main display unit 43 is reached without first specifying that the pending information corresponds to the occurrence of a big win or reach, the main controller 81 displays the first fixed display time is set to normal time (0.2 sec) (see FIG. 29(c)). As a result, the total fixed display time (timings t1 to t2) of the normal time as the first fixed display time and the second fixed display time is 0.7 sec. In this case, the suspension notice effect is not executed during the fixed display time.

[0290] After that, at timing t3, when the winning of the game ball to the upper operation port 33a or the lower operation port 33b occurs in the middle of the variable display started from the timing t2 (see FIG. 29 (a)), a new hold for the winning Information is stored in the reserved ball storage area 232 (see FIG. 8) (see FIG. 29(b)). Then, the main controller 81 executes the suspension notice confirmation process (step S305 in FIG. 11) for the suspension information. Here, it is assumed that the hold information corresponds to occurrence of reach, and that is specified in the confirmation process. In addition, in the following description, in order to distinguish the hold|hold information by which reach generation|occurrence|production was previously specified from the other hold|maintenance information, suppose that it is called special hold|maintenance information. At the timing when the variable display started from the timing t2 ends, that is, at the timing t4, which is the start timing of the fixed display, the main controller 81 determines whether or not the special hold information is previously specified.

[0291] Whereas the set number of pending notices AN is 2, in this case the common pending number CRN is 2 when the confirmation display starts (when the first stop display time is set) ( See Figure 29(b)). In other words, under the premise that the pending notice should be executed over two game rounds, the game round for which the fixed display time is set (game round in progress) is the specific game corresponding to the previously specified hold information It is the game round two times before. In such a case, the first fixed display time is set so that the game round in progress is subject to execution of the pending notice. That is, the execution number counter DC is set to 2 (see FIG. 29(e)), and the waiting number counter WC is set to 0 (not shown). As a result, the first fixed display time is set to the special time (1.5 sec) (see FIG. 29(c)). At this time, a special setting flag is stored in the RAM 204 (see FIG. 29(d)).

[0292] At timing t4, when the first fixed display time is set by the main controller 81, the first stop display command is transmitted to the notification / effect control device . As a result, the main display section 43 and the symbol rows Z1 to Z3 are confirmed and displayed in a manner corresponding to the loss, while the switching of the display color is completed on the display section KP. At timing t5 when a predetermined period (0.5 sec) has elapsed from the start of the confirmation display, a notice display effect (a display in which a bubble image appears) as a pending notice display effect is displayed on the display screen 41a. This advance notice display effect is displayed within the remaining time (1.0 sec) of the first fixed display time (see FIG. 29(f)).

[0293] When the first fixed display time elapses at timing t6, the second fixed display time is set to 0.5 sec by the main controller 81 (see FIG. 29(c)), and the second stop display command to that effect is notified / produced. It is sent to the controller 82 . As a result, the confirmation display being executed on the main display unit 43 continues for 0.5 seconds. It should be noted that the total fixed display time when the first fixed display time is set to the special time is 2.0 sec, which is the sum of the special time and the second fixed display time.

[0294] Then, when the second fixed display time elapses at timing t7, the main control device 81 terminates the fixed display of the main display unit 43, and the notification / production control device 82 or the display control device 212 controls the symbol rows Z1 to Z3 and The confirmation display on the display section KP is terminated. Incidentally, the counting (period measurement) of 0.5 sec, which is the second fixed display time, is performed separately by the main control device 81 and the notification / effect control device 82 or the display control device 212, which are sub-side control devices. That is, the sub-side control device independently measures the elapsed time after receiving the second stop display command (step S1107 in FIG. 21), and when 0.5 sec elapses, the pattern on the display screen 41a is displayed. Terminates the confirmed display on the columns Z1 to Z3 and the display section KP.

[0295] In addition, when it is desired to precisely synchronize the end timing of each final display on the main display section 43, the symbol rows Z1 to Z3 on the display screen 41a, and the display section KP, when 0.5 sec has elapsed from the start of the final display time, A configuration may also be adopted in which the main controller 81 outputs a command to terminate the confirmation display. In this case, according to the reception of the command, it is possible to terminate the fixed display of the symbol rows Z1 to Z3 and the display section KP.

[0296] On the other hand, the counting (period measurement) of 1.5 sec, which is the first fixed display time, does not necessarily need to be performed independently by the sub-side control device, and a configuration in which the sub-side control device does not perform period measurement is also possible. . In the display screen 41a, the display mode of the display screen 41a is maintained as it is even after the first fixed display time has elapsed. This is because the progress of 1.5 seconds can be grasped by receiving the command. In this case, instead of the information about the length of the first fixed display time, the first stop display command may include information indicating whether or not the suspension notice is to be executed.

[0297] Returning to the description of FIG. 29, at the timing t7 when the second fixed display ends, following the end of the fixed display, the variable display of the next game cycle starts (see FIG. 29(c)). Then, when the variable display ends at timing t9, the first fixed display time for the next game round is set. The game round in this case is the game round just before the specific game round. Therefore, at timing t9, the first fixed display time is set to a special period (1.5 sec) so that the game round is subject to execution of the pending notice (see FIG. 29(c)). Specifically, based on the fact that the value of the execution count counter DC is 1, the first fixed display time is set to the special time (see FIG. 29(e)). Then, at timing t10, the advance notice display effect is displayed on the display screen 41a (see FIG. 29(f)), as in the case of the previous game round.

[0298] Here, in this case, apart from the special hold information generated at the timing t3, at the timing t8 during the variable display of the immediately preceding game round, the winning of the game ball to the upper operation opening 33a or the lower operation opening 33b occurs. are doing. Then, as a result of execution of confirmation processing for reservation advance notice on the reservation information corresponding to the winning, it is specified that the reservation information corresponds to the occurrence of a big win or reach.

[0299] In this way, even if new special hold information is specified after the execution setting of the hold notice is made, in the present embodiment, various settings already made (execution counter DC, etc.) are not affected. (See FIG. 29(e)). This is because when the special setting flag is stored in the RAM 204, the judgment processing (step S1203 in FIG. 22) for the result of the confirmation processing for the pending notice is restricted. As a result of this, duplication of settings is avoided, and as a result, it is suppressed that the number of executions of suspension notices changes during the execution of suspension notices, and player confusion is preferably suppressed.

[0300] Furthermore, in the present embodiment, the determination process is provided separately from the confirmation process for the reservation notice, and the restriction target is limited to the determination process, and the confirmation process for the reservation notice is not restricted. ing. As a result, it is possible to continue the confirmation process itself for the pending notice while avoiding duplicate settings. As a result, other effects using the special hold information (for example, the display mode of the hold display displayed in the hold display area NE is changed from the normal mode to a special mode different from the normal mode) are also restricted. can be suppressed, and a configuration suitable for diversification and compositing of effects can be obtained.

[0301] When the second fixed display time elapses at timing t11, each fixed display on the main display unit 43 and the like is ended, and the variable display of the next game round (specific game round) is started. In the specific game round, after a predetermined ready-to-win effect is executed on the display screen 41a of the symbol display device 41, the symbols of the symbol rows Z1 to Z3 are stopped and displayed (temporarily stopped) in a combination that does not result in a big hit.

[0302] Then, at the timing t12 when the confirmation display starts, the first confirmation display time is set to the normal time (0.2 sec) based on the fact that the value of the execution count counter DC is 0 (Fig. 29(c) reference). Therefore, in the confirmation display in the specific game round, the first confirmation display time is not set to the suspension notice time. As a result, even though the variable display of the specific game round has ended, the inconvenience that the pending notice is continued to be executed and the player is confused is suppressed. Further, at timing t12, based on the fact that the value of the execution count counter DC is 0, the special setting flag stored in the RAM 204 is erased (see FIG. 29(d)), and the above determination processing is restricted. is released.

[0303] <Regarding when the common hold number CRN is greater than the set number AN> Next, with reference to the timing chart of FIG. 30, the case where the common number of reservations CRN is greater than the number of set number of times AN of advance notice of reservations will be described. In the following description, the description of the same parts as in FIG. 29 will be omitted or simplified.

[0304] In the middle of the variable display started at timing t21, winning to the upper working opening 33a or the lower working opening 33b occurs at timings t22 and t23, respectively, and the hold information stored at the time of winning at timing t23 is Assuming that it corresponds to the reach occurrence, it is specified that it is the special hold information by the confirmation process for the hold advance notice in the main control device 81 at the timing when the winning prize occurs. Since the common pending number CRN at the timing t21 is 2 (the updated pending number), the variable display time of the variable display started at that timing is set to 8 seconds. Then, when the variable display time elapses at timing t24, the main controller 81 executes a determination process as to whether or not the special hold information has been preliminarily specified.

[0305] Whereas the set number of pending notices AN is 2, in this case, the common pending number CRN when the confirmation display is started is 4 (see FIG. 30(b)). In other words, under the premise that the pending notice should be executed over two game rounds, the game round for which the fixed display time is set (game round in progress) is the specific game corresponding to the previously specified hold information It is the game round four times before. In such a case, the first fixed display time is set such that the game round in progress is not subject to the pending notice. That is, 2 is set in the waiting number counter WC (see FIG. 30(e)), and the process of setting the first fixed display time as the special time is awaited. At timing t24, the common pending number CRN is 4, and since it is equal to or greater than the time saving setting number K (K=3), the first fixed display time is set to the time saving time (0 sec). Also, at timing t24, the special setting flag is stored in the RAM 204, and the execution count counter DC is set to 2 (see FIGS. 30(d) and (f)).

[0306] When the first fixed display time is 0 sec, the second fixed display is performed immediately. Since the second fixed display time is 0.5 sec, the total fixed display time is 0.5 sec (see FIG. 30(c)). When the second fixed display time is set in this way, the main display section 43 and the symbol display device 41 are controlled so that the fixed display is performed in the set second fixed display time.

[0307] In addition, each specific time length of the special time (1.5 sec), normal time (0.2 sec) and time saving time (0 sec) regarding the first fixed display time, and the second fixed display time (0.5 sec) is an example Yes, but not limited to these. That is, the length of each time is arbitrary as long as the special time is longer than the normal time and the short working time is shorter than the normal time. In this case, it is preferable that the first fixed display time, or the total fixed display time that is the sum of the first fixed display time and the second fixed display time, be shorter than the variable display time. If these times are longer than the variable display time, the player during the game is likely to have the impression of being elongated. In this case, the first fixed display time or the total time may be configured to be shorter than the variable display time of the game cycle corresponding to the non-reaching normal deviation result. In such a configuration, the special time and the normal time should be shorter than the variable display time (8 sec) during non-working hours, and the short working time should be shorter than the variable display time (4 sec) during short working hours.

[0308] Returning to the description of FIG. 30, when the second fixed display time elapses at timing t25, each fixed display on the main display section 43 and the like ends, and the variable display of the next game round starts. Since the common pending number CRN at timing t25 is 3 (see FIG. 30(b)), the variable display time in the game round is set to 4 sec, and the variable display time is shortened. At timing t26 after the variable display time has elapsed, the first fixed display time for the fixed display in the game round is set. The game round in this case is the game round three times before the specific game round, and the common reservation number CRN at this time is 3, which is the same as the time reduction setting number K. For this reason, the time is shortened after being excluded from the suspension notice, and the first fixed display time is set to 0 sec. As a result, the total fixed display time becomes 0.5 sec, which is the second fixed display time (see FIG. 30(c)).

[0309] At the timing t27 after the second fixed display time has elapsed, the fixed display on the main display section 43 and the like is ended, and the variable display of the next game round is started. Then, when the variable display time elapses at timing t28, the first fixed display time for the fixed display in that game round is set. Since the game round in this case is the game round two games before the specific game round, the main control device 81 controls the game round to make the suspension notice execution target. Specifically, the first fixed display time is set to the special time (1.5 sec) based on the fact that the value becomes 0 as a result of updating the waiting number counter WC at the previous timing t26 (see FIG. 30 ( c), see (e)). After that, as in the case of FIG. 29, the special time is also set for the first fixed display time of the immediately preceding game round, and the pending notice is executed in each fixed display of the two previous game rounds and the immediately preceding game round. .

[0310] According to the present embodiment described in detail above, the following excellent effects are obtained.

[0311] The configuration is such that the first fixed display time of the fixed display is set based on the result specified by the confirming process for the pending advance notice. In this case, it is possible to vary the time length of the confirmation display according to the content of the pending information that is not yet subject to the validity determination. As a result, it is possible to correlate the result of the determination of whether or not the hold information for which the reservation notice confirmation process (destination identification) has been performed is performed, and the fixed display time of the game round. Moreover, in the present embodiment, when the destination is specified during the game round, the fixed display time of the game round is set based on the result of the prior specification, so that the content of the hold information can be quickly changed to the game round. can be reflected. For example, in a configuration in which the result is reflected in the next and subsequent game rounds in the event that the game round is previously specified during the progress of the game round, the specific game round that is the target of the previous specification is executed next to the game round in progress. If it is a game round that is held, it becomes difficult to secure an opportunity to change the first fixed display time. In this regard, according to the present embodiment, since the first fixed display time can be changed including the game round in progress, it is possible to stably secure the change opportunity.

[0312] By the way, in executing the pending notice, instead of securing the opportunity by extending the fixed display time, it is also possible to shift the execution timing of the pending notice at the start of the fluctuation in the next game round or during the fluctuation display. be done. However, at the start of the fluctuation or during the fluctuation display, it is assumed that other effects such as the first type of advance notice effect and the second type of notice effect are being performed. For this reason, there is a possibility that the effects displayed may be duplicated, and there may arise problems such as a decrease in the distinguishability of each effect and the need to adjust the priority such as which one is to be displayed on the front side. Not only that, as in the relationship between the first type notice effect and the pending notice in the present embodiment, one corresponds to the result of the decision of the game round, and the other corresponds to the decision result of the later game round. In the case where the meanings of each effect are different, such as the corresponding case, if they are displayed together, the player is likely to be confused, and the effect of the effect may be greatly reduced. In this regard, in the present embodiment, the confirmation display time is lengthened to secure an opportunity to execute the pending notice, so overlap with other effect displays is suppressed, and the occurrence of the above inconvenience can be preferably suppressed. become.

[0313] Furthermore, the following effect can be expected in a configuration that secures an opportunity to execute the pending notice by lengthening the fixed display time. Generally, in recent pachinko machines, patterns and patterns are variably displayed based on a predetermined variable display time, and once the variable display starts, the period cannot be changed. For this reason, for example, when there is a request to extend the game time of a game round in the middle of a game round in order to allow for the sudden addition of a game effect, if an attempt is made to respond by changing the variable display, We have no choice but to redesign pachinko machines. Even if such a change could be realized, during the variable display, other game effects are normally performed in accordance with the variable display time separately from the patterns and the variable display of the patterns. In some cases, the game production is performed in a complex manner. For this reason, in preparation for the case where the variable display time is changed during the variable display, we will adjust the length of the variable display time and the production time, replace the production, and make various production adjustments based on the consistency between each production. There arises a need for a configuration that can be executed in the middle of the variable display, which is inconvenient in that it causes a significant increase in the burden of performance design. In this regard, according to the present embodiment, it is possible to change the game time for one game while keeping the variable display time as the predetermined period. Moreover, since the original purpose of the confirmation display is to show the result of the winning / failure determination, there are many cases where the game presentation is not performed during the execution period, or even if it is performed, it is simple. For this reason, even if the fixed display time is changed, the adjustment burden in terms of presentation can be lightened, and the above inconvenience can be suitably suppressed.

[0314] The configuration is such that the first fixed display time is set corresponding to the start timing of the fixed display. In this case, it is possible to reflect the result of the destination identification that occurs before the start timing of the fixed display in the length of the stop display period. As a result, it is possible to deal with destination identification and winning to the operation ports 33a and 33b that occur at the end of the variable display, and it is possible to have an optimal configuration when changing the game time related to one game round in the middle. .

[0315] During the confirmation display, the display screen 41a of the pattern display device 41 is configured to display an advance notice display effect (an advance notice display effect in which a bubble image appears). While the fixed display time of the game round in progress can be changed according to the result of specifying the destination, according to this configuration, the addition or reduction of the notice display effect according to the result of specifying the destination is performed in the final display. becomes possible. That is, it is possible to utilize the fixed display time as a period for adjusting the effect, and compared to the case where addition or reduction is performed in the variable display in which the effect display is likely to appear frequently on the display screen 41a Production adjustment can be facilitated.

[0316] The configuration is such that the advance notice display effect performed during the finalized display is finished by the end of the finalized display. For example, if the advance notice display effect is continued even after the end of the confirmation display (after the end of the game round), there is a concern that the player will have difficulty in recognizing the boundary with the subsequent game round. In addition, overlapping with another effect display to be executed in the next game cycle may reduce the distinguishability between the effects and hinder the player's understanding of the effect. According to this configuration, it is possible to suitably suppress those inconveniences and improve playability.

[0317] The total time (2.0 sec) obtained by adding the special time length (1.5 sec) of the 1st fixed display time and the 2nd fixed display time (0.5 sec) to the special time is less than the previous variable display time (8.0 sec). was set to a length that was also short. If the fixed display time is lengthened unnecessarily, it is easy to get the impression that the waiting time from the end of the variable display to the start of the next variable display is long, and there is a risk of inducing a feeling of dullness. Even if the display time is set to the special time on the longer side, the total time is configured to be shorter than the variable display time. As a result, it is possible to proceed with the game at a good tempo even when the confirmation display time is long, and it is possible to ensure ease of play.

[0318] It is configured such that it is determined whether or not the result of the previous identification is the predetermined result, and the first fixed display time is set based on the result. For example, each time the first determination is made, it is reflected in the setting of the first confirmed display time as it is, and if the first determination is made over multiple times in one game round, the first confirmation There is a risk that the display time setting will be forced to be redone, resulting in an increase in the processing load. In this regard, in the present configuration, the processing for specifying the destination and the processing for determining the result thereof are performed separately, and the first fixed display time is set based on the result of the latter. Therefore, by executing the determination process in accordance with the setting timing of the first fixed display time, it is possible to collectively set the first fixed display time, and it is possible to suitably suppress the occurrence of the above inconvenience.

[0319] The configuration is such that execution of determination processing for determining the result of the destination identification is restricted when it is already determined that the result of the destination identification is the predetermined result. In a configuration in which suspension notices are given over a plurality of game rounds, a game round in progress may be subject to execution of suspension notices started from previous game rounds. In such a case, if the first fixed display time is set based on the destination identification result that occurred during the game round, there is a risk that the setting will be changed or duplicated. In this regard, in this configuration, since the execution of the determination processing for determining the result of the destination identification is restricted, it is possible to suppress the occurrence of setting changes and duplication.

[0320] When the hold information corresponding to the occurrence of the jackpot or reach is specified in advance, the game round for which the first fixed display time is to be set is the number of the game round retroactively from the specific game round to which the hold information corresponds. Based on this, a configuration is adopted in which the first fixed display time is set.

[0321] Due to the fact that a plurality of pieces of pending information can be stored, pending information corresponding to the occurrence of a big win or reach may be specified in advance under circumstances where the number of stored pending information is large. In such a case, the specific game round is executed with a large delay from the previous specific timing. In such a case, if the first specific result is immediately reflected in the first fixed display time of the game round, the number of other game rounds intervening until the specific game round increases, resulting in the first fixed It becomes difficult for the player to grasp which game round the pending notice performed at the display time is the suggestive effect for, and there is a risk of causing the player's confusion. In addition, in the configuration where the pending notice is repeated several times until just before the specific game round, the number of times the pending notice is executed increases depending on the number of storage of the pending information, and it is assumed that the player may misunderstand the production intention. be. In this respect, according to the present embodiment, in addition to being able to adjust the number of intervening game times between the execution of the suspension notice and the execution of the specific game time, it depends on the number of storage of suspension information. The occurrence of inconvenience such as an increase in the number of repetitions of the hold notice is also suppressed. As a result, it is possible to suitably exhibit the function as a suggestive effect that suggests the content of the specific game round, and to improve the interest.

[0322] Common hold number CRN when hold information corresponding to destination specific is stored when grasping what number of game rounds the game rounds for which the first fixed display time is to be set is traced back from the specific game rounds It was configured to be grasped based on For example, if the subsequent hold information is stored together with the previously specified hold information (see FIG. 23(b)), the subsequent hold information is included in the calculation target, and the number of game rounds is properly counted. It may not be possible to comprehend. According to this configuration, such an inconvenience can be suitably suppressed, and it is possible to properly grasp the number of times the game has been played.

[0323] Set the number of waiting times (waiting number counter WC) to wait for the process of setting the first fixed display time to special time, and if the number of waiting times is set, set the first fixed display time to normal time univocally It was configured. According to the above configuration, once the number of times of waiting is set, the first fixed display time can be set by managing the number of times of waiting. For this reason, each time the first fixed display time is set, the common hold number CRN and the number of pending notices are compared, and based on the result, it is determined which first fixed display time to set. Processing becomes unnecessary, and the processing load can be reduced.

[0324] When the destination is specified, the actual number of executions (the number of executions DN) is set based on the grasped common number of reservations CRN and the set number of reservations AN. Since the common pending number CRN varies from time to time, in this configuration, the number of executions is set based on the magnitude relationship between the common pending number CRN and the set number of times AN. Therefore, the first fixed display time can be set as the special time within the range of the common number of reservations CRN each time, and it is possible to appropriately perform the reservation notice.

[0325] The configuration is such that the first fixed display time is set based on the number of stored hold information. This makes it possible to correlate the number of storages of pending information with the length of fixed display time. As a result, when the number of pending information stored is large, the start timing of the next game cycle can be advanced by shortening the confirmation display time, and efficient game progress can be promoted. Moreover, in the present embodiment, when the pending information is stored, the fixed display time of the game round in progress can be set based on the number of stored pending information. Therefore, it is possible to quickly reflect a change in the number of pieces of pending information stored in the fixed display time. As a result, when shortening the fixed display time, it is possible to improve the responsiveness as compared with the structure in which the time is adjusted after waiting for the next game cycle. In particular, it is possible to shorten the fixed display time prior to the shortening of the variable display time, thereby promoting more efficient progress of the game.

[0326] <Modification 1 of the first embodiment> In this modified example, the stop display mode of the symbol rows Z1 to Z3 during execution of the suspension notice is different from that in the first embodiment. The suspension notice according to this modification will be described below with reference to FIGS. 31 and 32. FIG.

[0327] The reservation notice is performed using the stop result (combination of stop symbols) in the game round before the game round (specific game round) of the reservation information subject to the reservation notice is started. Specifically, without forming a combination of symbols corresponding to the jackpot result on the activated line as a result of stopping the game round before the game round related to the holding information that is the target of the holding notice, and By stopping and displaying the same symbols in all of the symbol rows Z1 to Z3, it is configured to indicate the content of the hold information that is the target of the hold notice.

[0328] For example, if the hold information that is the target of the hold notice is one of the definite variable jackpot results, as shown in FIG. In the game cycle, the same specific symbols are stopped and displayed in all the symbol rows Z1 to Z3 without stopping the combination of the specific symbols on the activated line, and the game cycle is ended. In the following description, this stop mode is also referred to as a suspension notice stop mode.

[0329] This pending notice is executed over a plurality of game rounds in the game rounds before the specific game round. That is, in the game round following the game round shown in FIG. 31(a), the game round is ended in the stop mode of the suspension notice by the specific symbols, as shown in FIG. 31(b). Then, as shown in FIG. 31(c), in the specific game round that is the subject of the pending notice, the combination of the specific symbols is stopped and displayed on the active line to end the game round, and the probability variable jackpot result is generated. clarified.

[0330] Although the explanation by the figure is omitted, if the hold information that is the target of the hold notice is a normal jackpot result, in the game round before the specific game round that is the target of the hold notice, by a non-specific pattern The relevant game round is ended in the stop mode of the suspension notice. After that, in the specific game cycle, the combination of the non-specific symbols is stopped and displayed on the activated line, and the game cycle is ended, and the occurrence of the normal jackpot result is clearly indicated. By doing so, the player can grasp which jackpot result will be in the specific game round from the content of the pending notice (stop result).

[0331] This reservation notice is executed with a predetermined probability for the reservation information that results in one of the jackpot results, and is also executed with a predetermined probability for the reservation information that results in a normal failure. In this case, since the hold information that is the target of the hold notice is a normal deviation result, when it comes to the specific game turn that is the target of the hold notice, the combination of the specific pattern (non-specific pattern) is stopped on the effective line The game round is ended without stopping and displaying the same specific symbols (non-specific symbols) in all of the symbol rows Z1 to Z3.

[0332] Further, in this modified example, a re-variation effect is set for this suspension notice. At the time of the re-variation effect, first, the symbols of each of the symbol rows Z1 to Z3 are temporarily stopped in a stop mode different from the suspension notice stop mode. For example, as shown in FIG. 32(a), although the same symbol (3 symbols) exists in the upper symbol row Z1 and the lower symbol row Z3, it does not exist in the middle symbol row Z2. is displayed.

[0333] Then, as shown in FIG. 32(b), each of the symbol rows Z1 to Z3 is variably displayed again, and thereafter, the symbols of each of the symbol rows Z1 to Z3 are stop-displayed in the suspension notice stop mode. In this case, for example, as shown in FIG. 32(c), the stop display mode of each symbol row Z1-Z3 is set such that the same specific symbol (7 symbols) exists in all the symbol rows Z1-Z3. be done. It should be noted that the re-fluctuation effect in the pending notice can also be displayed in different directions for each of the symbol rows Z1 to Z3.

[0334] Next, each control process executed by the MPU 242 of the notification / production control device 82 in this modified example will be described.

[0335] <Variation display control processing> FIG. 33 is a flowchart showing a variable display control process executed by the MPU 242 of the notification / production control device 82 in this modification. Note that this process is performed in place of the variable display control process of FIG. 26 according to the first embodiment. It differs from the variable display control process of FIG. 26 in that the stop display process of S2009 is added.

[0336] In the variable display control process, first, in step S2001, it is determined whether or not a fixed display flag is stored in various flag storage areas (not shown) provided in the RAM 244. FIG. If a negative determination is made in step S2001, it is determined in step S2002 whether or not the game is in progress. If it is determined that the game is not in progress, the process proceeds to step S2003, and it is determined whether or not a variation command from the main control device 81 is received.

[0337] If a negative determination is made in step S2003, this variable display control process is terminated. On the other hand, if an affirmative determination is made in step S2003, this variable display control process is terminated after the process for starting variation is executed in step S2004.

[0338] Moreover, when affirmative determination is made in step S2002, that is, when it is determined that the game is in progress, the process proceeds to step S2005. In step S2005, it is determined whether or not the first stop display command from main controller 81 has been received.

[0339] Here, in this modified example, the configuration of the first stop display command from main controller 81 is different from that in the first embodiment. The configuration of the first stop table command of this modified example will be described with reference to the schematic diagram of FIG.

[0340] In the first stop display command of this modified example, the type of information included in the command differs depending on the length of the first fixed display time. Specifically, when a special time (1.5 sec) is set as the first fixed display time in the stop start time processing (FIG. 22) by the main controller 81, the first stop display command contains at least the first stop display time. 1 Contains information on the length of fixed display time (information indicating that it is 1.5 sec).

[0341] On the other hand, if the normal time (0.2 sec) or the reduced working time (0 sec) is set as the first fixed display time, the first stop display command contains information about the length of the first fixed display time , at least information on whether or not to execute a pending notice, and information on the start timing of the pending notice.

[0342] The information on whether or not to execute the advance notice of suspension is information indicating whether or not the advance notice of suspension should be executed. indicates that it should be executed in one of the subsequent game rounds. That is, even if it is decided to execute the pending notice in the main controller 81, the grasped common pending number CRN is greater than the number of executions of the pending notice, and the process of setting the first fixed display time to the special period is waited. When doing so, after setting the first fixed display time to normal time or time saving time, it is configured to output information to the effect that the suspension notice should be executed by including it in the first stop display command.

[0343] On the other hand, the information about the start timing of the suspension notice is information indicating after how many game rounds the suspension notice should be started, in other words, information indicating the number of waiting times. This information is set in the first stop display command together with information indicating that the pending notice should be executed.

[0344] Returning to the description of the variable display control process (FIG. 33), if a negative determination is made in step S2005, the variable display control process is terminated after the mid-variation process is executed in step S2006. On the other hand, if an affirmative determination is made in step S2005, the process advances to step S2007 to execute stop start processing for starting fixed display. Here, the stop start processing will be described with reference to the flowchart of FIG.

[0345] <Stop start processing> In the stop start process, first, in step S2101, based on the first stop display command from the main controller 81, the length of the first fixed display time is grasped. In the subsequent step S2102, it is determined whether or not the grasped first fixed display time is 1.5 seconds, that is, a special time for holding notice. If the first fixed display time is the special time, it is determined in step S2103 whether or not the pending notice flag is stored in the RAM244. The suspension notice flag indicates that information indicating that the suspension notice should be executed has been received from the main controller 81 .

[0346] If a negative determination is made in step S2103, that is, if information indicating that the first fixed display time is a special period for holding notice is received under the condition that the information to the effect that the holding notice should be executed has not been received. means that the main controller 81 has received an instruction from the main controller 81 to the effect that the suspension notice should be executed for the first time at the start timing of the stop display. In this case, in step S2104, a re-variation process is executed to re-variate the symbol rows Z1 to Z3. Here, the re-variation processing will be described with reference to the flowchart of FIG.

[0347] In the re-variation process, first, at step S2201, based on the hold command from the main controller 81 (step S306 in FIG. 11), the result of specifying the destination for the hold information is grasped. Specifically, the pending command received from the main control device 81 is referred to, and the pending command corresponds to the big hit, or to the reach occurrence, or to the big hit. In that case, it is necessary to grasp whether it corresponds to the probability variable jackpot or the normal jackpot.

[0348] In the subsequent step S2202, as a result of the grasping process in the above step S2201, it is determined whether or not there is a pending command corresponding to the probability variable jackpot. When the affirmative determination is made in step S2202, in step S2203, stop result determination processing of the notice symbol corresponding to the probability variation jackpot result is executed. In such a process, as a notice pattern corresponding to the probability variable jackpot result, a specific pattern (a main pattern with an odd number) is grasped as a notice pattern. After that, the arrangement mode of the comprehended advance notice symbols on the display screen 41a, that is, the stop result of each of the symbol rows Z1 to Z3 is determined based on the suspension notice stop result table.

[0349] Here, the stop result table for holding notice will be described with reference to FIG. Note that FIG. 37(a) exemplifies a stop result table on the medium line L2 when the number attached to the advance notice corresponding symbol is "7". In this table, the sub-symbols arranged between the main symbols in each of the symbol rows Z1 to Z3 are indicated for convenience by using intermediate numbers between the numbers attached to the left and right main symbols. Further, FIG. 37(b) shows a simplified stop result of the address information D(1) as a specific example of the stop result on the display screen 41a.

[0350] In the stop result table for holding notice, a plurality of stop results are set for stopping the same main symbol in all symbol rows Z1 to Z3 according to the combination of symbols to be stopped on the activated lines L1 to L5. Information is stored as address information. In this case, the same main symbols do not stop together on any of the valid lines L1 to L5, and the same main symbols are used in the upper symbol row Z1 and the lower symbol row Z3 on any of the valid lines L1 to L5. It is set so that a reach line is not formed by For example, when the address information D(1) is selected and the advance notice corresponding symbol (7) is to be stopped on the upper part of the middle line L2 and the middle and lower parts of the right line L3, "7 , sub-symbols between "6" and "7", and sub-symbols between "6" and "7" are set to be stopped in this order.

[0351] As for the types of suspension notice stop results, from all types (3×3×3=27) in which the same main symbols are stopped in all the symbol rows Z1 to Z3, the same main symbols are aligned on the effective lines L1 to L5. It is the number excluding the symbol combination (5) corresponding to the jackpot result that stops at the end and the symbol combination (5 lines x 2 types) that becomes out of reach, specifically 27-5-10 = 12 It is kind.

[0352] Returning to the description of the re-variation process (FIG. 36), if the negative determination is made in step S2202, it is determined whether or not there is a pending command corresponding to the normal jackpot in step S2204. When the affirmative determination is made in step SS2204, in step S2205, stop result determination processing of the notice symbol corresponding to the normal jackpot result is executed. In such a process, after ascertaining non-specific symbols (main symbols with an even number) as symbols for notice corresponding to the result of the normal jackpot, each symbol row is determined based on the stop result table for the above-mentioned pending notice. Determine the stop result of Z1~Z3.

[0353] On the other hand, when the negative determination is made in step S2204, the process proceeds to step S2206, and the stop result determination processing of the notice symbol corresponding to the out reach result is executed. In this process, first, based on the received out-reach corresponding hold command, reach line is formed when executing reach display in the game round (specific game round) of the hold information that triggered the hold command Identify the pattern. If the pattern forming the reach line is a specific pattern, the notice pattern corresponding to the loss reach is determined as the specific pattern, and if the pattern forming the reach line is a non-specified pattern, the notice pattern corresponding to the loss reach is determined. The design is determined as a non-specific design. After that, the stop result of each of the symbol rows Z1 to Z3 is determined based on the stop result table for reservation notice.

[0354] After execution of steps S2203, S2205, and S2206, in step S2207, the address information of the stop result determined by each process is stored in the stop result address storage area (not shown) provided in RAM244. After that, in steps S2208 and S2209, the re-change flag and the notice executing flag are set in the RAM 244, and this re-change process ends. The re-change flag is a flag indicating that the symbol rows Z1 to Z3 should be changed again during the first fixed display, and the notice execution flag is a flag indicating that the pending notice is being executed.

[0355] Returning to the description of the stop start process (FIG. 35), after executing the re-variation process in step S2104, the suspension notice flag is stored in the RAM 244 in step S2105. This hold notice flag indicates that the information indicating that the hold notice should be executed has been received from the main controller 81, as already described. In addition, if the first fixed display time is a special time, there is a possibility that the information to the effect that the pending notice should be executed is not included in the first stop display command, but even in this case, the first fixed display time is special. It is possible to grasp that the suspension notice should be executed based on the fact that it is time.

[0356] In the following step S2106, setting processing of the pending notice setting effect is executed. When this setting process is executed, it is set so that the advance notice display effect (see FIG. 18) in which a bubble image appears is executed on the display screen 41a.

[0357] On the other hand, if a negative determination is made in step S2102, that is, if the first fixed display time grasped based on the first stop display command is normal time (0.2 sec) or reduced working time (0 sec), step S2107 , it is determined whether or not the first stop display command from main controller 81 includes information (see FIG. 34) to the effect that the suspension notice should be executed. If the information is included, the pending notice flag is stored in the RAM 244 in step S2108.

[0358] After execution of steps S2106 and S2108, or if a negative determination is made in step S2107, a fixed display start process is executed in step S2109, and then this stop start process ends. In step S2109, a process of outputting to display control device 212 a first fixed display command including information about the length of the first fixed display time is executed. The MPU of the display control device 212 controls the pattern display device 41 based on the received first fixed display command so as to start the fixed display of the patterns of the pattern rows Z1 to Z3 and the display part KP in the special display area OE. do. Incidentally, when the re-variation process of step S2104 is executed, the re-variation is executed after the symbol rows Z1 to Z3 are confirmed and displayed based on the above step S2109.

[0359] Further, when the process of setting the pending advance notice effect in step S2106 is being executed, the information to the effect that the pending advance notice should be executed is included in the first fixed display command. In this case, the MPU of the display control device 212 controls the symbol display device 41 so as to execute the pending notice in the first fixed display time.

[0360] Returning to the description of the variable display control process (FIG. 33), after executing the stop start process in step S2007, in the following step S2008, the fixed display flag is set in the various flag storage areas of the RAM 244, and then this variable End the display control process.

[0361] On the other hand, if the determination in step S2001 is affirmative, that is, if the determination display flag is stored in the various flag storage areas of the RAM 244, the process proceeds to step S2009, and the display mode of the symbol rows Z1 to Z3 during the first determination display. Executes stop display processing for controlling . Here, the stop display processing will be described with reference to the flowchart of FIG.

[0362] <Processing during stop display> In the stop display processing, first, in step S2301, it is determined whether or not the RAM 244 stores a re-variation flag. If the determination in step S2301 is affirmative, it is determined in step S2302 whether or not it is time to start changing again. The start timing of this re-fluctuation is predetermined, and is set to start re-fluctuation after a predetermined time (for example, 0.2 sec) has passed since the start of the first fixed display.

[0363] When an affirmative determination is made in step S2302, a process of outputting a re-variation command for starting re-variation to the display control device 212 is executed in step S2303. The display control device 212 controls the symbol display device 41 to start re-variation of the symbol rows Z1 to Z3 based on the reception of the re-variation command.

[0364] Here, the re-variation execution period is predetermined, and is set to 0.8 sec in this modification, for example. Therefore, including the temporary stop period before the start of the first confirmation display, the symbols of the symbol rows Z1 to Z3 are temporarily displayed on the display screen 41a, and the state is 0.2 sec+α (α is the first confirmation After being maintained for a temporary stop period before the start of display), the symbol rows Z1 to Z3 start to change again, and after 0.8 seconds, all the symbol rows Z1 to Z3 are displayed again. . At that time, in the re-stop display, the symbol rows Z1 to Z3 are controlled to be stopped and displayed at the same time.

[0365] After step S2303 is executed, the re-change flag stored in RAM 244 is erased in step S2304, and then the stop display processing is terminated. If negative determinations are made in steps S2301 and S2302, the process for during stop display ends.

[0366] Returning to the description of the variable display control process (FIG. 33), after executing the process for during stop display in step S2009, it is checked in step S2010 whether or not the second stop display command has been received from main controller 81. determine whether If the second stop display command has been received, then in step S2011 processing for ending fixed display is executed. In the fixed display end process, the length of the second fixed display time (0.5 sec) is grasped based on the second stop display command, and the second fixed display command including information about the length is output to the display control device 212. process. As a result, the MPU of the display control device 212 terminates the finalized display of the symbols in the symbol rows Z1 to Z3 and the finalized display of the display unit KP in the special display area OE after 0.5 sec based on the received second finalized display command. The pattern display device 41 is controlled.

[0367] <Stop result determination processing for complete failure> Next, stop result determination processing for complete failure will be described with reference to the flowchart of FIG. This process is executed at the start of fluctuation, specifically in step S1508 of the process for starting fluctuation (FIG. 27).

[0368] In the stop result determination process for complete failure, first, in step S2401, it is determined whether or not a pending notice flag is stored in various flag storage areas of the RAM 244. FIG. This pending notice flag is stored in steps S2105 and S2108 of the stop start process (FIG. 35). That is, in the present modification, it is configured to uniformly receive an instruction from the main control device 81 to the effect that the suspension notice should be executed at the start of the confirmation display.

[0369] If an affirmative determination is made in step S2401, it is determined in step S2402 whether or not the notice execution flag is stored in the various flag storage areas of the RAM 244. FIG. This advance notice execution flag indicates that the pending notice is being executed as already described.

[0370] If a negative determination is made in step S2402, in step S2403, it is determined whether or not it is time to start the suspension notice, more specifically, whether or not it is time to start the game cycle for starting execution of the suspension notice. This determination process is performed based on the information (see FIG. 34) regarding the start timing of the suspension notice included in the first stop display command from main controller 81. FIG. If it is the start timing of the game cycle to start executing the pending notice, the notice executing flag is set in the various flag storage areas of the RAM 244 in the following step S2404.

[0371] After execution of step S2404 or when affirmative determination is made in step S2402, the stop result determination processing of the notice symbol is executed in step S2405. The stop result determination process is the same as steps S2201 to S2206 in the re-variation process (FIG. 36). That is, based on the hold command from the main control device 81, whether or not the hold information that is the target of the previous specification corresponds to the jackpot result or the loss reach result, if it corresponds to the jackpot result It is determined whether or not the game corresponds to the probability variable jackpot, and based on the result of the determination, the design for notice is grasped. Then, the stop result of each of the symbol rows Z1 to Z3 is determined so that the display mode of the comprehended advance notice symbol on the display screen 41a becomes the suspension notice stop mode.

[0372] On the other hand, if negative determinations are made in steps S2401 and S2403, stop result determination processing in step S2406 is executed. The stop result determination process of this step is for setting the stop mode of each of the symbol rows Z1 to Z3 so as not to be the stop mode of the suspension notice and to indicate the result of being out. Specifically, in order not to form a symbol combination corresponding to a jackpot result or a losing reach result on any of the effective lines, and to prevent the same symbols from being stopped and displayed in all the symbol rows Z1 to Z3, The stop result of each symbol row Z1 to Z3 is determined.

[0373] After steps S2405 and S2406 are executed, in step S2407, the address information of the stop result determined by each of these processes is stored in the stop result address storage area provided in the RAM 244, and then the stop result for this complete failure is stored. End decision processing.

[0374] <About the game flow> Next, the game flow when the suspension notice is executed will be described with reference to FIGS. 40 and 41. FIG. In this modification, as in the case of the first embodiment, the flow of the game differs depending on the common pending number CRN when the confirmation display is started. In the following, the case where the common pending number CRN is equal to or less than the set number of times AN of pending notices and the case where the common pending number CRN is greater than the set number of times AN will be described separately. It should be noted that, in the following description, all of the hold information other than the special hold information correspond to the normal deviation result (reach non-occurrence deviation result).

[0375] <When the number of common holds CRN is equal to or less than the set number of times AN for hold notice> With reference to the timing chart of FIG. 40, the case where the common number of reservations CRN is less than or equal to the set number of times AN of advance notice of reservations will be described. Here, a case in which the number of common reservations CRN and the number of set times AN are the same will be described as an example. 29 and 30 according to the first embodiment will be omitted or simplified.

[0376] When the variable display is started on the main display section 43 at the timing t31, the variable display of the symbol rows Z1 to Z3 and the display section KP on the display screen 41a is also started. Then, at the timing t32, which is just before the end of the variable display, the winning to the upper working port 33a or the lower working port 33b occurs, and if the pending information corresponds to the occurrence of reach, at the timing when the winning occurs , it is specified in advance that it is special hold information by the confirmation process for the hold notice in the main controller 81 . At the timing t33 ​​immediately after that, the variable display time elapses, and when it comes to the start timing of the fixed display, the main controller 81 executes a determination process as to whether or not the special hold information has been preliminarily specified.

[0377] Whereas the set number of pending notices AN is 2, in this case, the common pending number CRN when the confirmation display is started is 2 (see FIG. 40(b)). In this case, main controller 81 sets the first fixed display time to the special period (1.5 sec) in order to immediately execute the suspension notice. Then, the first stop display command to that effect is transmitted to the notification / production control device 82, and the pattern on the main display section 43 is stopped and displayed.

[0378] In the notification / effect control device 82, upon receiving the first stop display command, it is grasped that the suspension notice should be executed, and the suspension notice flag is set in the RAM 244 (see FIG. 40(d)). At this time, in a state in which no instruction has been received from the main controller 81 in advance, it is grasped that the hold notice should be executed for the first time by the first stop display command. It is determined that the suspension notice should be executed immediately, and the re-variation flag and the notice execution flag are set in the RAM 244 (see FIGS. 40(e) and (f)). At that time, the suspension notice stop mode is set as the stop display mode of the symbol rows Z1 to Z3 after the re-variation.

[0379] Thus, in this modification, under the configuration that the main control device 81 determines whether or not to execute the reservation notice, the notification and effect control device 82 is determined by This eliminates the need for the main controller 81 to make a decision based on the presence or absence of re-fluctuation, and it becomes possible to simplify the control program on the main controller 81 side and reduce the processing load. Note that the display control device 212 may determine whether or not to change again.

[0380] Further, at timing t33, the first fixed display command is transmitted from the notification / effect control device 82 to the display control device 212, and the symbol rows Z1 to Z3 and the display section KP are stopped and displayed. The stop display mode of the symbol rows Z1 to Z3 at this time is a mode that does not take into account the execution of the pending notice, that is, the normal completely off stop mode set at the start of the fluctuation at the timing t31 (see FIG. 40 (g2) ).

[0381] At timing t34 after a predetermined time (0.2 sec) has passed from timing t33, the symbol rows Z1 to Z3 start to change again (see FIG. 40 (g3)). In addition, the re-variation flag stored in the RAM 244 is erased with the start of re-variation (see FIG. 40(e)). At this time, the main display section 43 and the display section KP of the display screen 41a are maintained in a stopped state. Then, at timing t35 when the execution period (0.8 sec) has elapsed from the start of the re-fluctuation, the symbol rows Z1 to Z3 are stopped and displayed again in the suspension notice stop mode (see FIG. 40 (g4)). The stop display mode at this time is the one that was set when the confirmation display was opened at timing t33.

[0382] At timing t36 after the re-fluctuation is completed, an advance notice display effect for making a bubble image appear is executed in the remaining time (0.5 sec) of the first fixed display time (see FIG. 40(g5)). After the end of the pending notice, when the first fixed display time elapses at timing t37, the second fixed display time is set to 0.5 sec by the main controller 81 (see FIG. 40(c)), and the second stop to that effect A display command is transmitted to the notification / production control device 82 . As a result, the confirmation display being executed on the main display unit 43 continues for 0.5 seconds. Then, when the second fixed display time elapses at timing t38, each fixed display on the main display section 43 or the like ends.

[0383] Further, at timing t38, following the end of the fixed display, the variable display of the next game round is started (see FIG. 40(c)). At this time, in the notification / production control device 82, the stop result determination process for complete failure (FIG. 39) is executed, and since the pending notice flag and the notice execution flag are stored in the RAM 244, the symbol row The stop display mode of Z1 to Z3 is set to be the stop mode for advance notice of suspension (see steps S2401, S2402, and S2405 in FIG. 39).

[0384] Then, at timing t39 when the variable display ends, the first fixed display time of the game round is set. In this case, the game round is the game round immediately before the specific game round, so at timing t39, the first fixed display time is set to a special time (1.5 sec) in order to make the game round the execution target of the pending notice. It is set (see FIG. 40(c)).

[0385] Further, at timing t39, the main display section 43 is confirmed and displayed by the main control device 81, and the symbol rows Z1 to Z3 and the display section KP are confirmed and displayed by the notification / effect control device 82 or the display control device 212. The stop display mode of the symbol rows Z1 to Z3 at this time is the suspension notice stop mode set at the start of the fluctuation of the immediately preceding game round at timing t38 (see FIG. 40(g7)). In other words, the re-variation effects of the symbol rows Z1 to Z3 are not performed in the finalized display of the previous game round.

[0386] After that, as in the case of FIG. 29 in the first embodiment, after the suspension notice to make the bubble image appear is executed (see FIG. 40 (g8)), the specific game round that is the target of the suspension notice is executed (see FIG. 40(c)).

[0387] <Regarding when the common hold number CRN is greater than the set number AN> Next, with reference to the timing chart of FIG. 41, the case where the common reservation number CRN is greater than the set number of times AN of reservation notice will be described. In the following description, the description of the same parts as in FIG. 40 will be omitted or simplified.

[0388] At timing t42, which is just before the end of the variable display started at timing t41, the winning to the upper working opening 33a or the lower working opening 33b occurs, and if the pending information corresponds to the occurrence of reach, the winning is At the timing of occurrence, the special hold information is specified by the confirmation process for the hold notice in the main controller 81 . Then, when the variable display time elapses at timing t43, the main controller 81 executes a determination process as to whether or not the special hold information has been preliminarily specified.

[0389] Further, at timing t43, main controller 81 sets the first fixed display time. In this case, the common pending number CRN when the confirmation display starts is 3 (see FIG. 41(b)), and the game round (game round in progress) for which the confirmation display time is set is It is the game round three times before when viewed from the specific game round corresponding to the reserved information previously specified. Therefore, the first fixed display time is set to the time saving time (0 sec) so that the game round in progress is not subject to the pending notice.

[0390] Furthermore, at timing t43, based on the determination process and the setting result of the first fixed display time, the information that the first fixed display time is the time saving time, the information that the hold notice should be executed, the next game round Main controller 81 outputs a first stop display command containing information indicating that the holding notice should be started from . As a result, the symbol rows Z1 to Z3 and the display section KP are displayed by the notification / production control device 82 or the display control device 212, and the notification / production control device 82 sets a pending notice flag in the RAM 244 (Fig. 41 (d )reference). The stop display mode of the symbol rows Z1 to Z3 at this time is the stop mode set at the start of fluctuation at timing t41, and specifically, the completely off stop mode different from the suspension notice stop mode.

[0391] When the second fixed display time (0.5 sec) elapses at timing t44, each fixed display on the main display section 43 and the like ends, and the variable display of the next game round starts. At this time, in the notification / production control device 82, based on the fact that the suspension notice flag is stored in the RAM 244, and that this game round is designated as the game round in which the suspension notice should be started, the symbol row Z1 is displayed. The stop display mode of ~Z3 is set to the suspension notice stop mode. Furthermore, in the notification / production control device 82, a notice execution flag is set in the RAM 244 (see FIG. 41(e)).

[0392] Then, when the variable display time elapses at timing t45, main controller 81 sets the first fixed display time. Since the game round in this case is the game round two games before the specific game round, the first fixed display time is set to the special time (1.5 sec) for the pending notice (Fig. 41 (c) reference). Then, main controller 81 outputs a first stop display command including information indicating that the first fixed display time is to be the special time. As a result, the notification / production control device 82 or the display control device 212 confirms and displays the symbol rows Z1 to Z3 and the display portion KP. The stop display mode of the symbol rows Z1 to Z3 at this time is the suspension notice stop mode set at the start of fluctuation at timing t44 (see FIG. 41(f1)). In other words, when the notification / production control device 82 or the display control device 212 grasps that the suspension notice should be executed at the start of the variable display, the suspension notice is given without re-fluctuation of the symbol rows Z1 to Z3. executed.

[0393] After that, as in the case of FIG. 40, the first fixed display time of the previous game round is set to the special time (1.5 sec), and the suspension notice is executed using the first fixed display time ( FIG. 41 (c), (f4), (f5) reference), after that, the specific game round that is the target of the pending notice is executed (see FIG. 41 (c)).

[0394] According to this modified example described in detail above, the following excellent effects can be obtained.

[0395] A suspension notice is made using the stop result (combination of stop symbols) of the symbol rows Z1 to Z3. Since the symbol rows Z1 to Z3 are stop-displayed with the stop result corresponding to the result of the win-or-fail judgment, it is assumed that the player is watching with great interest. Therefore, by adopting the above configuration, the player can easily notice the suspension notice, and it is possible to preferably increase the expectation for the subsequent game round. Moreover, the stop result of the symbol rows Z1 to Z3 can be changed based on the result of specifying the destination performed in the course of the game round, and the result of specifying the destination can be quickly reflected. Therefore, even when the game round to be specified ahead is the next game round to the game round in progress, the pending notice by the symbol rows Z1 to Z3 can be executed, and the effect is executed. Opportunities can be expanded.

[0396] In addition, according to this modified example, the symbol rows Z1 to Z3 are once stopped and displayed according to the setting result at the start of the fluctuation (step S1508 in FIG. 27), and then the stop result is changed. Therefore, it is possible to prevent the player from feeling uncomfortable or distrustful even though the stop result is suddenly changed based on the result of specifying the destination during the game. For example, when the symbol rows Z1 to Z3 are being displayed with low speed fluctuation (see FIG. 25(c)) or when at least one of the symbol rows Z1 to Z3 is stopped and displayed, the player can identify the symbols on the display screen 41a. situation. In such a situation, if the symbol change processing is performed immediately when the destination is specified, the symbols during low-speed fluctuation display and the symbols that have been stopped and displayed need to be replaced, causing the player to feel uncomfortable and distrustful. It could be. In this regard, in this modified example, after waiting for the symbol rows Z1 to Z3 to be stop-displayed according to the setting result at the time of start of variation, the stop result is changed with re-variation. In this case, the variation display of the symbol rows Z1 to Z3 before changing the stop result is suppressed from becoming unnatural, and the stop result can be changed in a natural flow.

[0397] However, at the start of the game cycle, the unscheduled re-variation is added in the middle by following the change display, so the final stop display of the symbol rows Z1 to Z3 is postponed, and securing time for that is a problem. . In this regard, in this modified example, the first fixed display time is lengthened when the suspension notice is given, and the length of the first fixed display time is utilized to perform the re-fluctuation. As a result, it is possible to secure an appropriate time for the re-variation, and the inconveniences such as the end of the game round in the middle of the re-variation and the display period of the stop result after the change not being secured can be suitably suppressed. be. Moreover, the setting timing of the first fixed display time is set separately from the setting timing of the variable display time, and the first fixed display time is set in accordance with the start timing of the fixed display. As a result, it is possible to flexibly change the fixed display time with respect to the specified destination after the start of the variable display, and it is possible to have an optimum configuration for performing re-variation additionally midway.

[0398] Further, the following effect can be expected by adopting a configuration in which the stop result is changed after the symbol rows Z1 to Z3 that are stopped and displayed are changed again. For example, if the stop result is changed instantaneously, there is a possibility that the player will not notice the change, in addition to causing a sense of discomfort and distrust as described above. In this respect, according to the present configuration, the interposition of the re-variation display makes it easier to notice the change in the stop result, and the significance of the advance notice of suspension due to the change in the symbol rows Z1 to Z3 can be favorably ensured. Furthermore, it is possible to add the fun of guessing which stop result will be changed, which improves the amusement.

[0399] After a predetermined time (0.2 sec) has passed from the start of the fixed display, the symbol rows Z1 to Z3 are again displayed in a variable manner. According to this configuration, it is possible to facilitate confirmation of the stop result before the re-variation display. In addition, it becomes easier for the player to recognize that the variable display has been performed again, and it is possible to facilitate the player's understanding of the effect. In addition, by providing a temporal reserve before the re-varying display, it is possible to arouse expectations for the re-varying display and improve interest.

[0400] In the above modification, the symbol rows Z1 to Z3 are stopped and displayed in the stop mode of the suspension notice, and the notice display effect of making the bubble image appear is performed. good.

[0401] <Modification 2 of the first embodiment> In this modified example, the manner in which the pending notice is executed is different from that in the first embodiment. It differs from the first embodiment. The suspension notice according to this modification will be described below with reference to FIG.

[0402] In the pending notice according to this modification, as shown in FIG. 42(b), when it is specified that the pending information that is not yet the object of the judgment is the one corresponding to the occurrence of the jackpot or reach, the main The variable display time of the variable display on the display section 43, the symbol rows Z1 to Z3, and the display section KP is set to a special time (1.0 sec) for holding notice, which is shorter than usual. Further, regarding the fixed display time of the fixed display, as in the case of the first embodiment, the first fixed display time is set as a special time (1.5 sec) for pending notice, so that it is longer than usual. 2.0 sec. Then, as shown in FIG. 42(c), the stop display mode of the symbol columns Z1 to Z3 when the notice of suspension is performed is the stop mode of the notice of suspension, as in the case of the first modification. During the display, an advance notice display effect is displayed to make a bubble image appear on the display screen 41a.

[0403] According to the above configuration, when executing the pending notice, the variable display time is shortened and the fixed display time is lengthened, so that the ratio of the fixed display in one game round is higher than the normal time when the pending notice is not executed. can be increased. As a result, it is possible to increase the presence of the confirmed display and increase the attention to the pending notice (the result of the stop display of the symbol rows Z1 to Z3 and the notice display effect by the bubble image) that is performed using the fixed display time. become.

[0404] Further, in the above configuration, the fixed display time is made longer than the variable display time when executing the suspension notice. As shown in FIG. 42(a), the fixed display time is usually set to be extremely short compared to the variable display time. By doing so, it is possible to give the player a great sense of discomfort. This makes it easier for the player to notice the pending notice, and it is possible to suitably increase the expectation for the subsequent game round.

[0405] In addition, in a configuration in which the variable display time is shorter than the fixed display time, the number and types of effect displays that can be executed during the variable display time are greatly restricted compared to normal times. As a result, the performance display performed during the variable display is limited, and the pending notice performed during the fixed display can be enhanced accordingly.

[0406] Furthermore, in the above configuration, the game time (total time that is the sum of the variable display time and the fixed display time) for one game cycle when the suspension notice is executed is configured to be shorter than when the suspension notice is not executed. ing. When the suspension notice is executed, it is assumed that the player's interest is likely to be directed to the specific game round that is the target of the suspension notice. The period can be shortened. As a result, it is possible for the player to play the specific game round as soon as possible, and the configuration can be made to meet the needs of the player.

[0407] Next, each control process executed by the MPU 202 of the main controller 81 in this modified example will be described.

[0408] In this modified example, both the variable display time and the fixed display time are set based on the result of the previous specification, but at least two timings are provided as the timings that can be set for each of these times. ing. Specifically, there is a change start time for setting the variable display time and a fixed display start time for setting the fixed display time. In view of this point, in this modification, the determination process of whether or not the special hold information is specified by the confirmation process for the hold notice (step S305 in FIG. 11) is performed not only at the time of disclosure of the confirmed display, but also at the start of the fluctuation is also configured to run. Then, if it is determined in any of the determination processing that special hold information has been specified, settings for each hold notice related to variable display and fixed display (number of executions of special time and waiting time until special time setting of the number of times) are collectively performed. Specific control processing for realizing the above configuration will be described in detail below.

[0409] <Stop start processing> FIG. 43 is a flow chart showing a stop-start process executed by the MPU 202 of the main controller 81. As shown in FIG. This process is executed in place of the stop start time process of FIG.

[0410] In the stop start time processing of this modified example, first, in step S2501, it is determined whether the stop side special setting flag F2 is stored in the various flag storage area 235 of the RAM 204 or not. The stop-side special setting flag F2 is set when the first fixed display time is set to the special time (1.5 sec) for holding notice.

[0411] If a negative determination is made in step S2501, it is determined in step S2502 whether or not the variable side special setting flag F3 is stored in the various flag storage area 235 of the RAM 204. FIG. The fluctuation side special setting flag F3 is set when the fluctuation display time should be set to a special time (1.0 sec).

[0412] If a negative determination is made in step S2502, it is determined in step S2503 whether or not stop side special setting flag F1 is stored in various flag storage area 235 of RAM 204. FIG. The stop-side special setting flag F1 is set when the first fixed display time should be set to a special time.

[0413] If a negative determination is made in step S2503, in step S2504, whether or not the subsequent hold information stored in the hold ball storage area 232 corresponds to the occurrence of a big hit or reach, that is, confirmation processing for hold notice determines whether or not special hold information has been specified. If an affirmative determination is made in step S2504, the process advances to step S2505 to execute processing for grasping the number of executions DN1 of stop-side special period setting. The execution count DN1 indicates the number of times the first fixed display time is set to the special time. Here, the processing for ascertaining the number of executions DN1 will be described with reference to the flowchart of FIG. 44(a).

[0414] <Processing for grasping the execution count DN1 of stop side special period setting> In the process of grasping the number of executions DN1, first, in step S2601, the common reservation number CRN stored in the reservation number storage area FE is read to grasp the common reservation number CRN. In subsequent step S2602, the common hold number CRN is compared with the set number of times AN (2 times) preset as the number of executions of the hold notice, and it is determined whether or not the common hold number CRN is equal to or greater than the set number of times AN. judge. If the determination in step S2602 is affirmative, in step S2603, the set number of times AN is set as it is as the execution number of times DN1. On the other hand, if a negative determination is made in step S2602, the common pending number CRN is set as the execution number DN1 in step S2604. After execution of steps S2603 and S2604, this processing for grasping the number of times of execution DN1 ends.

[0415] Returning to the description of the stop start time process (FIG. 43), after step S2505 is executed, the processes of steps S2506 to S2508 are executed. These processes are the same as steps S1205 to S1209 of the stop start time process in FIG. If an affirmative determination is made in step S2508, that is, if the holding notice lottery is won, the stop-side and change-side holding notice setting processing is executed in step S2509. This processing is for setting each pending notice for variable display and for fixed display. Here, the setting process for holding notice will be described with reference to the flowchart of FIG. 44(b).

[0416] <Setting processing for hold notice on the stop side and fluctuation side> In the stop-side and change-side pending notice setting processing, first, in step S2701, the number of executions DN1 grasped in the processing for grasping the number of executions DN1 (FIG. 44(a)) is provided in various counter areas 234 of the RAM 204. Execution count counter DC1 is set in the specified execution count counter area. The number-of-executions counter DC1 is a counter for counting the number of times that the first fixed display time is set to the special time.

[0417] In the following step S2702, the waiting number counter WC1 is set in the waiting number counter area provided in the various counter areas 234 of the RAM204. In this step, a subtraction value obtained by subtracting the execution count DN1 from the common hold count CRN is set as the value of the wait count counter WC1. The waiting number counter WC1 is a counter for counting the number of times the game waits for the process of setting the first fixed display time to the special time.

[0418] After executing step S2702, setting processing for variable display is performed in steps S2703 to S2707. In the setting process, first, in step S2703, it is determined whether or not the subtraction value obtained by subtracting 1 from the common reservation number CRN is equal to or greater than the set number of times AN (twice). If an affirmative determination is made in step S2703, the set number of times AN is set as it is as the execution number of times DN2 in step S2704. The execution count DN2 indicates the number of times the variable display time is set to the special time. on the other hand. If a negative determination is made in step S2703, a subtraction value obtained by subtracting 1 from the common reservation number CRN is set as the number of executions DN2 in step S2705.

[0419] After execution of steps S2704 and S2705, in step S2706, the execution count DN2 set in steps S2704 and S2705 is set in the execution count counter area provided in the various counter areas 234 of the RAM 204 as the execution count counter DC2. The execution number counter DC2 is a counter for counting the number of execution times when the variable display time is set to the special time.

[0420] In the following step S2707, the subtraction value obtained by subtracting the execution count DN2 from the common hold count CRN-1 is set as the wait count counter WC2 in the wait count counter area provided in the various counter areas 234 of the RAM 204, and is used for this hold notice. End the setting process. The waiting number counter WC2 is a counter for counting the number of times the game waits for the process of setting the variable display time to the special time.

[0421] Here, the subtraction value obtained by subtracting 1 from the common pending number CRN in steps S2703 to S2707 is used as the reference value when setting the number of executions and the number of waits because the processing of steps S2504 and S2505 in FIG. This is because, as shown in (a), it is assumed that new pending information corresponding to the occurrence of a big win or reach is stored during the variable display.

[0422] That is, when new hold information corresponding to the occurrence of a jackpot or reach is stored at timing t51, the first fixed display time can be set as a special time at the start timing of the fixed display 321 immediately after that. Although it starts at the timing t52, the variable display time can be set to the special time from the timing t53 when the next variable display 322 starts. In this case, since the number of common pending numbers CRN at timing t53 is one less than that at timing t52, the subtracted value obtained by subtracting one from the common pending numbers CRN is used as the reference value.

[0423] For this reason, for example, as shown in FIG. 45(b), when the common reservation number CRN at timing t52 is 1, and the specific game round corresponding to the reservation information previously specified at timing t51 is executed from timing t53 , 1 is set as the number of executions DN1 for the first fixed display time, and 0 is set as the number of executions DN2 for the variable display time.

[0424] Also, for example, as shown in FIG. 45(c), the common pending number CRN at timing t52 is 4, and timing t54 after the specific game times corresponding to the pending information previously specified at timing t51 passes through the waiting period. , the wait count WC1 for the first fixed display time is set to 3, and the wait count WC2 for the variable display time is set to 2. In this case, the number of executions DN1 and DN2 are set to 2, respectively, because both the common reservation number CRN and the common reservation number CRN-1 at timing t52 are greater than the set number of times AN(2). .

[0425] Returning to the description of the stop start time processing (FIG. 43), after step S2509 is executed, the stop side special setting flag F1 is set in the various flag determination areas of the RAM 204 in step S2510. In the subsequent step S2511, it is determined whether or not the value of the waiting number counter WC1 is zero. If an affirmative determination is made in step S2511, the stop side special setting flag F2 is set in the various flag storage area 235 of the RAM 204 in step S2512.

[0426] In subsequent step S2513, the first fixed display time is set to 1.5 seconds as a special time, and then in step S2514, the execution count counter DC1 is decremented by 1 and updated. On the other hand, if a negative determination is made in step S2511, the wait number counter WC1 is decremented by 1 in step S2515 and updated, and then steps S2516 to S2518 are executed. The processes of steps S2516 to S2518 are the same as steps S1216 to S1218 of the stop start time process in FIG. After steps S2514, S2517, and S2518 are executed, in step S2519, the pattern confirmation display (first confirmation display) is started in the operation opening display section of the main display section 43, and this stop start time processing is ended.

[0427] On the other hand, if an affirmative determination is made in steps S2502 and S2503, the process advances to step S2511 to determine whether or not the value of the waiting number counter WC1 is 0, and depending on the determination result, processing after step S2512 or step S2515. Execute the following processes.

[0428] If an affirmative determination is made in step S2501, the process advances to step S2520 to determine whether or not the value of the execution count counter DC1 is zero. If the determination in step S2520 is negative, the process advances to step S2513 to set the first fixed display time to 1.5 seconds. On the other hand, if an affirmative determination is made in step S2520, the stop side special setting flag F1 and the stop side special setting flag F2 stored in the various flag storage area 235 of the RAM 204 are erased in step S2521. After that, the process after step S2516 is executed.

[0429] <Processing for setting variable display time> Next, setting processing of the variable display time will be described with reference to the flowchart of FIG. This process is executed in place of the variable display time setting process in FIG.

[0430] The variable display time setting process according to this modification is performed in step S2807 instead of the process in step S907 of FIG. This is the same as the variable display time setting process in FIG. 17 except that this variable display time setting process ends. The processing for setting the variable display time for complete failure in step S2807 will be described below with reference to the flowchart of FIG.

[0431] <Processing for setting variable display time for complete failure> In the process of setting the variable display time for complete failure according to this modification, first, in step S2901, it is determined whether or not the variable side special setting flag F4 is stored in the various flag storage area 235 of the RAM 204. The fluctuation side special setting flag F4 is set when the fluctuation display time is set to the special time (1.0 sec) for holding notice.

[0432] If a negative determination is made in step S2901, it is determined in step S2902 whether or not stop side special setting flag F1 (see step S2510 in FIG. 43) is stored in various flag storage area 235 of RAM 204. FIG. If a negative determination is made in step S2902, it is determined in step S2903 whether or not the variable side special setting flag F3 is stored in the various flag storage area 235 of the RAM 204. FIG. The fluctuation side special setting flag F3 is set when the fluctuation display time should be set to the special time.

[0433] If a negative determination is made in step S2903, in step S2904, whether or not the subsequent hold information stored in the hold ball storage area 232 corresponds to the occurrence of a big hit or reach, that is, confirmation processing for hold notice determines whether or not special hold information has been specified. If an affirmative determination is made in step S2904, the process advances to step S2905 to execute processing for grasping the execution count DN2 of setting the variable side special period. Here, the processing for ascertaining the number of executions DN2 will be described with reference to the flowchart of FIG. 48(a).

[0434] <Processing for grasping the execution count DN2 of the fluctuation side special period setting> In the processing for grasping the number of executions DN2, first, in step S3001, the common reservation number CRN stored in the reservation number storage area FE is read to grasp the common reservation number CRN. The common pending number CRN in this case is shown in FIG. Since it is performed before the variable display time setting process is executed, it becomes the post-update common pending number CRN.

[0435] In subsequent step S3002, the common hold number CRN is compared with the set number of times AN (2 times) preset as the number of executions of the hold notice, and it is determined whether or not the common hold number CRN is equal to or greater than the set number of times AN. judge. If an affirmative determination is made in step S3002, in step S3003, the set number of times AN is set as the number of executions DN2. On the other hand, if a negative determination is made in step S3002, the common pending number CRN is set as the execution number DN1 in step S3004. After execution of steps S3003 and S3004, this processing for grasping the number of executions DN2 ends.

[0436] Returning to the description of the variable display time setting process for complete failure (FIG. 47), after executing step S2905, the processes of steps S2906 to S2908 are executed. These processes are the same as steps S1205 to S1209 of the stop start time process in FIG. If an affirmative determination is made in step S2908, that is, if the holding notice lottery is won, setting processing for holding notice on the fluctuation side and stop side is executed in step S2909. This processing is for setting each pending notice for variable display and for fixed display. Here, the setting process for holding notice will be described with reference to the flowchart of FIG. 48(b).

[0437] <Setting process for hold notice on fluctuation side and stop side> In the change-side and stop-side pending notice setting processing, first, in step S3101, the number of executions DN2 grasped in the processing for grasping the number of executions DN2 (FIG. 48(a)) is provided in various counter areas 234 of the RAM 204. Execution count counter DC2 is set in the execution count counter area. In the following step S3102, the waiting number counter WC2 is set in the waiting number counter area provided in the various counter areas 234 of the RAM204. In this step, a subtracted value obtained by subtracting the number of executions DN2 from the number of common reservations CRN is set as the value of the waiting number counter WC2.

[0438] After executing step S3102, setting processing for the first confirmed display is performed in steps S3103 to S3107. In the setting process, first, in step S3103, it is determined whether or not the common reservation number CRN is equal to or greater than the set number of times AN (twice). If an affirmative determination is made in step S3103, the set number AN is set as the execution number DN1 (indicating the number of times the first fixed display time is set to the special time) in step S3104. On the other hand, if a negative determination is made in step S3103, the common pending number CRN is set as the execution number DN1 in step S3105.

[0439] After execution of steps S3104 and S3105, in step S3106, the execution count DN1 set in steps S3104 and S3105 is set in the execution count counter area provided in the various counter areas 234 of the RAM 204 as the execution count counter DC1. In the following step S3107, the subtracted value obtained by subtracting the number of executions DN1 from the common number of reservations CRN is set as a waiting number counter WC2 in the waiting number counter area provided in the various counter areas 234 of the RAM 204, and this setting process for holding notice exit.

[0440] Here, in steps S3103 to S3107 shown in FIG. 48(b), unlike steps S2703 to S2707 in FIG. The same value is set in the processing of steps S2904 and S2905 in FIG. 47, as shown in FIG. This is because it is assumed that the

[0441] That is, when new hold information corresponding to the occurrence of a jackpot or reach is stored at timing t61, the variable display time can be set as a special time at timing t62, which is the start timing of the variable display 323 immediately after that. , the first fixed display time can be set to the special time from timing t63, which is the start timing of the fixed display 324 immediately after the variable display 323. FIG. Since the variable display 323 and the fixed display 324 belong to the same game round, there is no difference in the common pending number CRN at the timings t62 and t63, so the same reference value is used.

[0442] Therefore, for example, as shown in FIG. 49 (b), the common hold number CRN at timing t62 is 1, and the specific game round corresponding to the hold information previously identified at timing t61 has passed through one game round When it is executed from the later timing t64, 1 is similarly set for both the number of times of execution DN2 for the variable display time and the number of times of execution DN1 for the first fixed display time.

[0443] Also, for example, as shown in FIG. 49(c), the common pending number CRN at timing t62 is 3, and timing t65 after the specific game times corresponding to the pending information previously specified at timing t61 passes through the waiting period. 1, both the waiting count WC2 for the variable display time and the waiting count WC1 for the first fixed display time are set to once. In this case, the numbers of executions DN1 and DN2 are set to 2, respectively, because the number of common reservations CRN at timing t62 is greater than the set number of times AN(2).

[0444] Returning to the description of the setting process of the fluctuation display time for complete failure (FIG. 47), after step S2909 is executed, the fluctuation side special setting flag F3 is set in the various flag determination areas of the RAM 204 in step S2910. In the subsequent step S2911, it is determined whether or not the value of the waiting number counter WC2 is zero. If the determination in step S2911 is affirmative, in step S2912, the variable side special setting flag F4 is set in the various flag storage area 235 of the RAM 204. FIG.

[0445] In subsequent step S2913, the variable display time is set to 1.0 sec as a special period, and then in step S2914, the execution count counter DC2 is decremented by 1 and updated. After that, the variable display time setting process ends. On the contrary, when the negative determination is made in step S2911, after updating the waiting number counter WC2 by 1 decrement in step S2915, the process proceeds to step S2916, and the normal game stored in the display time table storage area 223 Obtain the variable display time corresponding to the current value of the variable type counter CS by referring to the variable display time table for reach non-occurrence corresponding to the state. In the subsequent step S2917, the variable display time acquired in step S2916 is set in the variable display time counter area, and then the variable display time setting process is terminated.

[0446] On the other hand, if an affirmative determination is made in step S2902, that is, if the stop side special setting flag F1 is stored in the various flag storage area 235 of the RAM 204, before the variable display time setting process is executed In addition, it means that the decision to execute the suspension notice has already been made in the stop start time processing (FIG. 43), and various settings for that purpose have also been executed. In this case, the process advances to step S2911 to determine whether or not the value of the waiting number counter WC2 is 0, and depending on the determination result, the processing from step S2912 or the processing from step S2915 is executed.

[0447] In this way, when the affirmative determination is made in step S2902, by skipping the processing of steps S2904 to S2910, the decision to execute the suspension notice is made by the stop start time processing prior to the variable display time setting processing. If it is done, execution of the result determination process for specifying the holding destination in step S2904 is restricted. Thus, even if new hold information corresponding to the occurrence of a big win or ready-to-win is generated after the decision to execute the hold notice is made by the stop start time processing, the influence of the new hold information is suppressed.

[0448] This is the same in the stop start time processing shown in FIG. If so, the processing of steps S2504 to S2510 is skipped. For this reason, prior to the stop start time processing, when it is determined by the setting processing of the change display time for complete failure (FIG. 47) that the hold notice is to be executed, the hold destination identification result determination processing in step S2504 execution is restricted.

[0449] As described above, in the present modification, the preceding processing (execution of pending notice) is performed between the stop start time processing shown in FIG. It is configured such that priority is given to the determination to the effect that it will be performed, and various setting processing for holding notice based on that. For this reason, even though there are two determination timings, that is, when the fixed display is opened and when the variable display is started, it is possible to suitably suppress inconveniences such as competition in determination results, duplication of settings, and midway changes. becomes possible.

[0450] Returning to the description of the setting process of the fluctuation display time for complete failure (FIG. 47), if the affirmative determination is made in step S2903, steps S2904 to S2910 are skipped in the same manner as the affirmative determination in step S2902. Proceed to S2911.

[0451] On the other hand, if an affirmative determination is made in step S2901, the process advances to step S2918 to determine whether or not the value of the execution number counter DC2 is zero. If a negative determination is made in step S2918, the flow advances to step S2913 to set the variable display time to 1.0 sec. On the other hand, if an affirmative determination is made in step S2918, the variable side special setting flag F3 and the variable side special setting flag F4 stored in the various flag storage area 235 of the RAM 204 are erased in step S2919. After that, the processing after step S2916 is executed, and the variable display time setting processing ends.

[0452] According to this modified example described in detail above, the following excellent effects can be obtained.

[0453] In addition to the fixed display time, the variable display time is also set based on the result of the previous identification. In this case, it is possible to change the game time (the period from the start of the variable display to the start of the next variable display) for one game by utilizing both the fixed display and the variable display. For example, in a configuration in which the game time for one game round is changed only by the confirmation display, if the confirmation display time is lengthened unnecessarily, the player is likely to have the impression of being elongated, so the time difference in the game time is limited. easy. In this regard, in this modification, the game time for one game round is changed by cooperation between the variable display and the fixed display, so that the time difference between the case where the special hold information is previously specified and the case where it is not is increased. can be done. As a result, dynamic changes can be realized, making it easier to give a special impression.

[0454] At each of the start timing of the fixed display and the start timing of the variable display, it is determined whether or not the pending information of the occurrence of the jackpot or reach is specified in advance, and the variable display time and the first fixed display time are determined based on each determination result. It is configured to be set. As a result, it is possible to suitably perform the special setting for the pending notice regarding the variable display time and the fixed display time.

[0455] For example, in the configuration in which the determination process is performed only at the start timing of the confirmation display, as shown in FIG. As shown in b), the destination identification result of the special hold information is determined for the first time at timing t73 when the confirmation display 332 is started. As a result, the variable display time of the variable display 331 becomes the normal time, and from the subsequent fixed display 332, it is set to the special time for holding notice.

[0456] On the other hand, in this modified example, the determination process is performed even at the start timing of the variable display, so that it is possible to determine the result of specifying the special hold information at the timing t72 when the variable display 331 is started. . Therefore, as shown in FIG. 50(c), the variable display time of the variable display 331 can be set to the special time for the notice of suspension, and the notice of suspension can be started earlier than in the case of FIG. 50(b). becomes possible.

[0457] Further, in the configuration in which the determination process is performed only at the start timing of the variable display, as shown in FIG. Then, as shown in FIG. 51(b), at timing t83, which is the start timing of the variable display 334, the destination identification result of the special hold information is determined for the first time. As a result, the fixed display time of the fixed display 333 becomes the normal time, and the subsequent variable display 334 is set to the special time for holding notice.

[0458] On the other hand, in this modified example, since the determination process is performed even at the start timing of the confirmation display, it is possible to determine the destination identification result of the special hold information at the timing t82 when the confirmation display 333 is started. Therefore, as shown in FIG. 51(c), the fixed display time of the fixed display 333 can be set to the special time for the pending notice, and the pending notice can be started earlier than in the case of FIG. 51(b). becomes possible.

[0459] That is, according to this modification, even if the special hold information is pre-specified during the fixed display or the special hold information is pre-specified during the variable display, the special setting for the hold notice is performed. It can be started early, and it is possible to expand production opportunities.

[0460] On the other hand, in a configuration in which determination processing is performed at two timings, if prior identification is performed between the time one determination is performed and the other determination is performed, the determination results will compete and the period settings will overlap. or changes may occur along the way. In this regard, in this modification, priority is given to the determination result of the side that has determined first that the special hold information has been previously specified among the determination processes. As a result, it is possible to standardize the determination results, and it is possible to suitably suppress duplication of period setting and midway change.

[0461] In the above modified example, the symbol rows Z1 to Z3 are stopped and displayed in the stop mode of the suspension notice, and the notice display effect of making the bubble image appear is performed. good too.

[0462] <Modification 3 of the first embodiment> In this modified example, the information form of the variation command transmitted from the main controller 81 is devised. It differs from the embodiment. A variation command according to this modification will be described below with reference to FIG. FIG. 52 is a schematic diagram for explaining the information format of the variation command. In this modification, the first fixed display time is set at the start of the variable display, and two types of settable first fixed display time are normal time (0.2 sec) and special time (1.5 sec). shall have

[0463] As already explained, the variable command is a command corresponding to the pattern on the main display unit 43 and the variable display of the pattern rows Z1 to Z3 on the pattern display device 41, and the variable display of the pattern on the main display unit 43. is transmitted from the main control device 81 to the notification / production control device 82 when is started (see variation start processing and the like in FIG. 15). This variation command is configured as a predetermined number of bytes of information. For example, as shown in FIG. and a second information area 342 of 2 bytes.

[0464] The first information area 341 contains information regarding the presence or absence of a big win. For example, as data values ​​that can be set in the first information area 341, a plurality of types of 1-byte data such as "C0H", "C1H", . These data values ​​(command data) are stored in the command information storage area 224 of the ROM 203. FIG. In this modification, when the data value of the first information area 341 is "C0H", it indicates a big hit result, and when it is "C1H", it indicates a losing result. Therefore, the notification / production control device 82 can grasp the result of the lottery for the game round corresponding to the received variation command by referring to the data value of the first information area 341 of the variation command. .

[0465] In addition, each data value of the first information area 341 is set so that the value (arrangement pattern of 0 and 1) does not match other commands such as the payout command, and is a unique value used only for the variation command. ing. That is, the data value of the first information area 341 also functions as information indicating that it is a variation command. Therefore, the notification / rendering control device 82 can grasp that the received command is a variation command by referring to the data value of the first information area 341 of the variation command.

[0466] The second information area 342 contains information about the variable display time of the pattern on the main display section 43 . For example, as shown in FIG. 52(b), the information on the variable display time is composed of 7-bit data consisting of a bit string from the second bit LB2 to the most significant bit LB8. Since the value of the most significant bit LB8 is fixed to 0, the above 7-bit data value can take up to 63 different values. These data values ​​are also stored in command information storage area 224 of ROM 203 .

[0467] Here, the information related to the variable display time is constructed in combination with the first information area 341 instead of the second information area 342 alone. For example, even if the 7-bit data value in the second information area 342 is the same "0000001" (binary notation), if the data value in the first information area 341 is "C0H", the variable display time is It indicates that it is 20 sec (variation display time when the jackpot result is stopped and displayed after the reach effect), and if the data value of the first information area 341 is "C01H", the fluctuation display time is 8 sec (reach does not occur It indicates that it is a variable display time when stopping display of the completely out of line result). In other words, the second information area 342 is configured so that the data value is shared between when the data value of the first information area 341 is "C0H" and when it is "C01H". With such a configuration, the number of types of data values ​​used in the second information area 342 is reduced, and the usage of the ROM 203 is saved. The notification / effect control device 82 grasps the variable display time based on each data value of the first information area 341 and the second information area 342 of the command for variation, and based on the grasped result, the pattern rows Z1 to Z3 are displayed. Settings such as variation modes and display effects are performed.

[0468] Incidentally, the value of the most significant bit HB8 in the data value of the first information area 341 is set to 1, and the value of the most significant bit LB8 in the data value of the second information area 342 is set to 0. With such a configuration, when the notification / production control device 82 receives a command, whether the received data corresponds to the first information area 341 (upper byte or preceding command) It is possible to identify whether it corresponds to the information area 342 (lower byte or subsequent command). Such identification does not necessarily have to be a configuration using the most significant bit, as long as it uses a predetermined specific bit.

[0469] In this modification, the least significant bit LB1 of the second information area 342 is assigned to information regarding the first fixed display time. For example, if the value of the least significant bit LB1 is 0, it indicates that the first fixed display time is normal time (0.2 sec), and if the value of the least significant bit LB1 is 1, the first fixed display time is It indicates that it is a special time (1.5 sec).

[0470] In this way, by including information indicating the length of the first fixed display time in the variation command, the first stop display command can be omitted. As a result, the number of commands can be reduced, and the usage of the ROM 203 can be saved. In addition, since the command for variation is also used as a notification comma...

Claims

[Claim 1] A gaming machine comprising a predetermined display means.