Gaming Machines

The gaming machine addresses the lack of innovation in symbol presentation by incorporating dynamic performance patterns and sound effects, significantly enhancing player engagement and enjoyment.

JP7689377B2Active Publication Date: 2025-06-06KYORAKU IND CO LTD
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Patent Information

Application Number
JP2022074473
Authority / Receiving Office
JP · JP
Patent Type
Patents
Current Assignee / Owner
Filing Date
2022-04-28
Publication Date
2025-06-06
Estimated Expiration
2042-04-28

AI Technical Summary

Technical Problem

Conventional gaming machines lack innovative methods to enhance the presentation of symbols, leading to decreased player interest.

Method used

A gaming machine with a main control unit and a performance control unit that allows for dynamic performance patterns, including vertical and circular scrolling, along with specific sound effects and display modes to enhance engagement.

Benefits of technology

The gaming machine increases player enjoyment by providing dynamic and engaging performance patterns, sound effects, and display modes, thereby enhancing the overall gaming experience.

✦ Generated by Eureka AI based on patent content.

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Patent Text Reader

Abstract

To provide a game machine capable of enhancing interest in a game.SOLUTION: A game machine 100 includes: main control means 110m for controlling progress of a game; and performance control means 130m for controlling a performance corresponding to signals from the main control means 110m. The performance control means 130m can be controlled to a first mode for executing a variation performance in which a performance pattern 70a is varied in a first variable path in display means 131 and a second mode for executing a variation performance in which the performance pattern 70a is varied in a second variable path differing from the first variable path in the display means 131.SELECTED DRAWING: Figure 19
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Description

[Technical field]

[0001] The present invention relates to a gaming machine. [Background technology]

[0002] In conventional gaming machines, it is common to determine whether or not to execute a special game that is advantageous to the player based on judgment information obtained when an acquisition condition is met, and then to execute a variation presentation of the presentation pattern on an image display device based on the judgment result.

[0003] In this type of gaming machine, there are multiple types of change patterns for the change presentation of the presentation symbols, and a selection is made from the multiple change patterns based on the judgment results, and the change presentation of the presentation symbols in the selected change pattern is displayed on an image display device (see, for example, Patent Document 1). [Prior art documents] [Patent documents]

[0004] [Patent Document 1] JP 2017-018225 A Summary of the Invention [Problem to be solved by the invention]

[0005] However, in the gaming machine described in Patent Document 1, there is room for improvement in the manner in which the presentation symbols are changed, which may lead to a decrease in interest in the game.

[0006] The present invention has been made in consideration of the above-mentioned problems, and has an object to provide a gaming machine that can increase the enjoyment of the game. [Means for solving the problem]

[0007] [Application example 1] The gaming machine according to the present disclosure is a gaming machine including a main control means (main control unit 110m) capable of controlling the progress of a special game, and a performance control means (performance control unit 130m) for controlling a performance in response to a signal from the main control means (main control unit 110m). The main control means (main control unit 110m) is a starter. Judgment information obtained by the means The performance control means (performance control unit 130m) can store the reserved memory based on the start Judgment information obtained by the means A first mode in which a variation performance is performed in which the performance pattern (70a) varies along a first variation path (for example, vertical scrolling) on ​​the display means (first image display device 70, second image display device 71) based on the above, and Judgment information obtained by the means Based on the above, the display means (first image display device 70, second image display device 71) can be controlled to a second mode in which the performance pattern (70a) changes along a second change path (e.g., circular scroll) different from the first change path (e.g., vertical scroll) in a change performance. ,strange In the dynamic performance, the first variable path (e.g., vertical scroll) can be switched to the second variable path (e.g., circular scroll), and when switching from the first variable path (e.g., vertical scroll) to the second variable path (e.g., circular scroll), a predetermined performance (e.g., an eye-catching performance such as a switching performance) can be executed. In the dynamic performance of the first variable path (e.g., vertical scroll), a continuous performance (e.g., a performance such as a cut-in, step-up, operation of a role, an effect, etc.) performed in one or more of the dynamic performances can be executed. In the dynamic performance of the first variable path, during a period in which the continuous performance is executed, the execution of the predetermined performance (e.g., a switching performance such as an eye-catching performance) can be restricted. In a stop suggestion period in the dynamic performance of the first mode (e.g., vertical scroll), a specific sound (e.g., "stop sound A" and "stop sound B" in paragraph

[0342] , "knock, knock, knock" and "tan, tan" in paragraph

[0386] , etc.) can be executed when it is suggested that the performance pattern will be stopped. ,strange The first column (right column or left column) that can form a reach in the dynamic performance and the first column that is different from the first column When the reach ends lastly tentative The second row (middle row) which can be stopped and displayed can display the aforementioned performance pattern, When a reach is executed, a predetermined sound indicating the reach can be output,The specific sound includes a first sound and a second sound different from the first sound (for example, a winning suggestion stop sound, a winning confirmation sound), The first sound can be output during a first stop suggestion period (a miss stop period) suggesting that the first or second row will be temporarily stopped without reaching a reach, and the second sound can be output during a second stop suggestion period (when temporarily stopping at a number pattern before an eye-catch, a stop period after a SP miss eye-catch) suggesting that the second row will be temporarily stopped when the reach ends. In the first mode, as a display mode when suggesting that the performance pattern will be temporarily stopped, there are a first display mode (character + number pattern) having identification information and a decorative part, and a second display mode (number only pattern) which is a display mode different from the first display mode and has identification information. The second stop suggestion period includes a first period (when temporarily stopping at a number pattern before an eye-catch) in which the second display mode is temporarily stopped, and a second period (stop period after a SP miss eye-catch) in which the first display mode is temporarily stopped. In motion production Cover the performance pattern and background image It is possible to execute special effects, and in the first mode (e.g. vertical scrolling) the variation effects are Variable performance If executed, During the first stop suggestion period of the first display mode (character + number pattern) The first row (right or left row) In the first period of the second display mode (number only pattern), the effect pattern is temporarily stopped. The second row (middle row) When the above-mentioned performance pattern including is temporarily stopped, The second sound It is easy to output, When a losing reach is executed in the first mode, after the execution of the special performance (for example, the eye-catch at the end of the SP reach) The second period Before the execution of the special effects The first period The second column Includes The above-mentioned production design tentative stop Stop When the second sound is Easy to output It is characterized by: Effect of the Invention

[0008] According to the present invention, it is possible to provide a gaming machine that can increase the enjoyment of gaming. [Brief description of the drawings]

[0009] [Figure 1] FIG. 1 is a front view of a gaming machine 100 according to a first embodiment. [Diagram 2] 1 is a perspective view of the gaming machine 100 showing a state in which the glass frame 150 and the inner frame 170 are open relative to the outer frame 160. FIG. [Diagram 3] 2 is a diagram showing functional blocks of the gaming machine 100. FIG. [Figure 4-1] 2 is a diagram for explaining a main ROM 301b of the main control board 300. FIG. [Figure 4-2] FIG. 13 is a diagram showing an example of a big win determination table. [Figure 4-3] 2 is an explanatory diagram for explaining a main RAM 301c of the main control board 300. FIG. [Figure 4-4] 4 is an explanatory diagram showing a schematic flow of processing executed by a main control board 300. FIG. [Figure 4-5] A block diagram showing details of the performance control board 320. [Figure 4-6] 13 is an explanatory diagram illustrating a pre-determination information storage area 320c3 provided in the sub-RAM 320c. FIG. [Diagram 4-7] 1 is an explanatory diagram showing a list of processes executed on the performance control board 320. FIG. [Figure 5-1] These are oblique views of the upper unit 180, where (A) is a diagram showing the upper unit 180 fixed to the outer frame 160 so as to cover a portion of the upper part of the glass frame 150, and (B) is a diagram showing the upper unit 180 fixed only to the outer frame 160. [Figure 5-2] 13A and 13B are perspective views of the rear of the upper unit 180, in which (A) is a perspective view of the right rear, and (B) is a perspective view of the left rear. [Figure 5-3] 13A and 13B are schematic diagrams of a lantern member 1580 in the upper unit 180, in which (A) is a perspective view of the lantern member 1580, and (B) is a schematic diagram showing the lantern member 1580 in an exploded state. [Figure 6-1] These are schematic diagrams of the configuration at the upper part of the glass frame 150 and the outer frame 160, where (A) is a schematic diagram of the configuration at the upper part of the glass frame 150 and the outer frame 160 with the upper unit 180 removed, and (B) is an oblique view showing the schematic configuration of the upper right part of the glass frame 150 and the outer frame 160 with the upper unit 180 removed. [Figure 6-2] 1A and 1B are schematic diagrams showing the configuration of a lock unit 190 of a glass frame 150, in which (A) shows the lock unit 190 in a locked state, and (B) shows the lock unit 190 in an unlocked state. [Figure 7-1] FIG. 13 is a front view of the blade handle unit 135. [Figure 7-2] 3A and 3B are schematic diagrams of the handle unit 135, in which (A) is a schematic diagram of the rear surface of the handle unit 135, and (B) is a schematic diagram of the bottom surface of the handle unit 135. FIG. [Figure 8-1] 1 is a schematic diagram of the top view of the configuration at the bottom of the glass frame 150. FIG. [Figure 8-2]1A and 1B are schematic diagrams showing the configuration of the lower part of the glass frame 150, in which (A) is a bottom view of the lower part of the glass frame 150 and (B) is a rear view of the lower part of the glass frame 150. FIG. [Figure 9-1] 2 is a perspective view of the front side of the game board unit 102. FIG. [Figure 9-2] 2 is a perspective view of the rear side of the game board unit 102. FIG. [Figure 9-3] 1 is a perspective view of the front side of the game board 102A. [Figure 9-4] 13 is a perspective view of the front side of the role unit 102B. [Figure 9-5] 13 is a perspective view of the rear side of the main display device 131 on which the performance control board unit 102C and the main control board unit 102D are provided. [Figure 10-1] (A) is a schematic diagram showing an outline of the reel mechanism 158 when the upper reel unit 154 and the lower reel unit 156 are in their initial positions, and (B) is a schematic diagram showing an outline of the reel mechanism 158 when the upper reel unit 154 is in the first position. [Figure 10-2] (A) is a schematic diagram showing an outline of the reel mechanism 158 when the upper reel unit 154 is in the second position, and (B) is a schematic diagram showing an outline of the reel mechanism 158 when the lower reel unit 156 is in the advanced position. [Figure 11-1] 1A is a schematic diagram of the front side of the upper role decoration part 600 of the upper role unit 154, and FIG. 1B is a schematic diagram of the back side of the upper role decoration part 600. FIG. [Figure 11-2] 1A is a schematic diagram of the surface of the upper role main body 650 of the upper role unit 154, and FIG. 1B is a schematic diagram of the internal structure of the upper role main body 650. FIG. [Figure 11-3] 1A is a schematic diagram of the front side of the lower role decoration part 700 of the lower role unit 156, and FIG. 1B is a schematic diagram of the back side of the lower role decoration part 700. FIG. [Figure 11-4] 1A is a schematic diagram of the surface of the lower role main body 750 of the lower role unit 156, and FIG. 1B is a schematic diagram of the internal structure of the lower role main body 750. FIG. [Figure 11-5](A) is an oblique view showing the state in which the second upper decorative engagement portion 645 and the second upper main body engagement portion 695 of the upper role unit 154 are in a locked state, and (B) is an oblique view showing the state in which the second upper decorative engagement portion 645 and the second upper main body engagement portion 695 are in an unlocked state. [Figure 12-1] (A) is a schematic diagram of the surface of the upper part decorative part 800, (B) is a schematic diagram of the back side of the upper part decorative part 800 in the state shown in (A), (C) is a schematic diagram of the surface of the upper part decorative part 800, and (D) is a schematic diagram of the back side of the upper part decorative part 800 in the state shown in (C). [Figure 12-2] (A) is a schematic diagram of the front surface of the lower part decorative part 900, (B) is a schematic diagram of the back surface of the lower part decorative part 900 in the state shown in (A), (C) is a schematic diagram of the front surface of the lower part decorative part 900, and (D) is a schematic diagram of the back surface of the lower part decorative part 900 in the state shown in (C). [Figure 13-1] 1A and 1B are diagrams explaining the movement of the character reel 1550 during the attachment and detachment operation of the upper unit 180, in which (A) is a schematic diagram showing a state in which part of the upper part of the glass frame 150 is covered by the character reel 1550, and (B) is a schematic diagram showing a state in which part of the upper part of the glass frame 150 is not covered by the character reel 1550. [Figure 13-2] FIG. 1 is a schematic diagram showing a state in which a glass frame 150 is opened. [Figure 13-3] 13A and 13B are schematic diagrams showing the state in which the glass frame 150 is open, with (A) being a schematic diagram showing the state in which only the game board 102A has been removed, and (B) being a schematic diagram showing the state in which the game board unit 102 has been removed. [Figure 13-4] 1 is a schematic diagram showing a state in which the glass frame 150 and the inner frame 170 are open. [Figure 13-5] These are schematic diagrams of the state in which the glass frame 150 and inner frame 170 are open, (A) is a schematic diagram of the state in which the performance control board unit 102C and the main control board unit 102D are removed, and (B) is a schematic diagram of the state in which the main display device 131 is removed. [Figure 14-1]The figures show the manner in which an attachment error is notified, where (A) shows the manner in which an upper decorative part is not attached, (B) shows the manner in which an upper decorative part is incorrectly attached, and (C) explains the timing of output in the upper decorative part not being attached error notification and the upper decorative part incorrectly attached error notification. [Figure 14-2] 13A and 13B are diagrams showing the manner of notifying an attachment error, in which FIG. 13A shows the manner of notifying an error that the lower decorative part is not attached, and FIG. 13B shows the manner of notifying an error that the lower decorative part is erroneously attached. [Figure 14-3] 13A and 13B are diagrams showing modes of notification of a mounting error, in which (A) shows a mode of notification of an upper unit non-mounted error, and (B) shows a mode of notification of an upper unit erroneously mounted error. [Figure 14-4] A figure showing other aspects of the installation error notification, where (A) is a figure showing other aspects of the upper decorative part not being installed error notification, (B) is a figure showing other aspects of the upper decorative part incorrectly installed error notification, and (C) is a figure showing other aspects of the upper decorative part not being installed error notification. [Figure 15-1] 1A and 1B are diagrams for explaining the relationship between a power restoration notification and an attachment error notification, in which (A) is a diagram for explaining the form of a power restoration notification, and (B) is a diagram for explaining the relationship between a power restoration notification and an attachment error notification. [Figure 15-2] 11A and 11B are diagrams for explaining the relationship between a RAM clear notification and an installation error notification, in which (A) is a diagram for explaining an aspect of a RAM clear notification, and (B) is a diagram for explaining the relationship between a RAM clear notification and an installation error notification. [Figure 15-3] 11A and 11B are diagrams for explaining the relationship between a setting change notification, a setting confirmation notification, and an attachment error notification, in which (A) is a diagram for explaining the mode of a setting change notification, and (B) is a diagram for explaining the mode of a setting confirmation notification. [Figure 15-4] 1A and 1B are diagrams explaining the relationship between a door opening error notification and an installation error notification, where (A) is a diagram explaining the manner in which a door opening error notification is made, (B) is a diagram explaining the relationship between a door opening error notification and an installation error notification, and (C) is a diagram explaining the relationship between a door opening error notification and an installation error notification. [Figure 15-5]1A and 1B are diagrams explaining the relationship between magnetic error notification, radio wave error notification, and attachment error notification, where (A) is a diagram explaining the manner in which a magnetic error notification is performed, (B) is a diagram explaining the timing of output in a magnetic error notification, (C) is a diagram explaining the manner in which a radio wave error notification is performed, and (D) is a diagram explaining the relationship between a magnetic error notification and a radio wave error notification. [Figure 15-6] 1A and 1B are diagrams explaining the relationship between a switch connection error notification and an attachment error notification, where (A) is a diagram explaining the manner in which a switch connection error notification is made, (B) is a diagram explaining the output timing of a switch connection error notification, and (C) is a diagram explaining the relationship between a switch connection error notification and an attachment error notification. [Figure 15-7] The figures explain the relationship between vibration error notifications, etc. and mounting error notifications. (A) is a figure explaining the relationship between vibration error notifications and mounting error notifications, (B) is a figure explaining the relationship between abnormal winning notifications and mounting error notifications, and (C) is a figure explaining the relationship between ejection error notifications and mounting error notifications. [Figure 15-8] 1A and 1B are diagrams illustrating the relationship between a plate full error notification and an installation error notification, where (A) is a diagram illustrating the manner in which a plate full error notification is made, and (B) is a diagram illustrating the relationship between a plate full error notification and an installation error notification. [Figure 15-9] 1A and 1B are diagrams explaining the relationship between left-hit notification and mounting error notification, where (A) is a diagram explaining the manner of left-hit notification, (B) is a diagram explaining the relationship between left-hit notification and mounting error notification, and (C) is a diagram explaining the relationship between left-hit notification and mounting error notification. [Figure 15-10] FIG. 11 is a diagram explaining the priority of output of various notifications, etc., where (A) is a diagram explaining the priority of output of the frame lamp / board lamp for various notifications, etc., and (B) is a diagram explaining the priority of output of the audio output device for various notifications, etc. [Figure 15-11] 1A and 1B are diagrams for explaining the manner in which the main display device 131 outputs various notifications, etc., where (A) is a diagram for explaining the manner in which the main display device 131 outputs various notifications, and (B) is a diagram for explaining the manner in which the main display device 131 outputs a mounting error notification. [Figure 16-1] FIG. 11 is a front view of a gaming machine 200 according to a second embodiment. [Figure 16-2] 2 is an exploded perspective view of the gaming machine 200, showing the configuration of the gaming machine 200. FIG. [Figure 16-3] A diagram showing functional blocks of the gaming machine 200. [Figure 16-4] 2 is a schematic diagram of the entire management system in the gaming machine 200. FIG. [Figure 16-5] 2 is a perspective view of the gaming machine 200 showing a state in which the glass frame 2150 is open relative to the outer frame 2160. FIG. [Figure 16-6] 2A and 2B are views of the rear of the gaming machine 200, in which (A) is a view with the rear cover 2600 attached, and (B) is a view with the rear cover 2600 removed. [Figure 16-7] 13A and 13B are schematic diagrams of a decorative unit 2180, in which (A) is a perspective view of the decorative unit 2180, and (B) is a schematic diagram showing the decorative unit 2180 removed. [Figure 17] 11 is a table illustrating various detection schemes according to other embodiments. [Figure 18] FIG. 11 is an explanatory diagram showing an example of a transition of a game state. [Figure 19] An explanatory diagram showing an example of a variation presentation of the first variation path. [Figure 20] An explanatory diagram showing an example of a variation presentation of the second variation path. [Figure 21] FIG. 13 is an explanatory diagram showing an example of a preview performance. [Figure 21-2] FIG. 13 is an explanatory diagram showing an example of a preview performance. [Figure 21-3] FIG. 13 is an explanatory diagram showing an example of a preview performance. [Figure 21-4] FIG. 13 is an explanatory diagram showing an example of a preview performance. [Figure 21-5] FIG. 13 is an explanatory diagram showing an example of a preview performance. [Figure 21-6] FIG. 13 is an explanatory diagram showing an example of a preview performance. [Figure 21-7] FIG. 13 is an explanatory diagram showing an example of a preview performance. [Figure 22]An explanatory diagram showing the start period of fluctuation for the variable performance. [Figure 22-2] An explanatory diagram showing an example of a change start presentation. [Figure 23] An explanatory diagram showing the start period of fluctuation and the suggested period for stopping fluctuation according to the number of pending memories. [Figure 24] An explanatory diagram showing the suggested period for the fluctuation performance to stop. [Diagram 25] FIG. 11 is an explanatory diagram showing an example of switching of a fluctuation path. [Figure 25-2] FIG. 11 is an explanatory diagram showing an example of switching of a fluctuation path. [Figure 25-3] FIG. 11 is an explanatory diagram showing an example of switching of a fluctuation path. [Figure 25-4] FIG. 11 is an explanatory diagram showing an example of switching of a fluctuation path. [Figure 25-5] FIG. 11 is an explanatory diagram showing an example of switching of a fluctuation path. [Figure 25-6] FIG. 11 is an explanatory diagram showing an example of switching of a fluctuation path. [Figure 26] FIG. 13 is an explanatory diagram showing an example of a continuous performance. [Figure 27] FIG. 13 is an explanatory diagram showing an example of the operation presentation of a movable member. [Figure 28] FIG. 13 is an explanatory diagram showing an example of an operation suggestion presentation for an operation button. [Figure 29] FIG. 13 is an explanatory diagram showing an example of a pseudo consecutive performance. [Figure 29-2] FIG. 13 is an explanatory diagram showing an example of a pseudo consecutive performance. [Figure 29-3] FIG. 13 is an explanatory diagram showing an example of a pseudo consecutive performance. [Figure 29-4] FIG. 13 is an explanatory diagram showing an example of a pseudo consecutive performance. [Diagram 30] FIG. 13 is an explanatory diagram showing an example of a normal reach presentation. [Diagram 31] FIG. 13 is an explanatory diagram showing an example of a SP reach presentation. [Figure 31-2] 31 is an explanatory diagram showing an example of the SP reach presentation. [Figure 31-3] FIG. 13 is an explanatory diagram showing an example of a SP reach presentation. [Figure 31-4] FIG. 13 is an explanatory diagram showing an example of a promotion effect. [Diagram 32] An explanatory diagram showing an example of a change presentation of an advantageous gaming state. [Diagram 33] An explanatory diagram showing an example of a normal reach presentation in a favorable gaming state. [Diagram 34] An explanatory diagram showing an example of an SP reach presentation in a favorable gaming state. [Diagram 35] FIG. 13 is an explanatory diagram showing the relationship of the movement paths. [Diagram 36] FIG. 13 is an explanatory diagram showing an example of a SP reach presentation. [Figure 37] FIG. 13 is an explanatory diagram showing an example of a revival performance. DETAILED DESCRIPTION OF THE PREFERRED EMBODIMENTS

[0010] Hereinafter, a gaming machine 100 and a gaming machine 200 as embodiments of the gaming machine of the present invention will be described with reference to the drawings as appropriate. Note that the embodiments described below do not limit the present invention, and all of the elements and combinations thereof described in the embodiments are not necessarily essential to the solution of the present invention.

[0011] [Description of the gaming machine 100 according to the first embodiment] First, the configuration of a gaming machine 100 according to a first embodiment of the present invention will be described with reference to Fig. 1 and Fig. 2. Fig. 1 is a front view of the gaming machine 100 according to this embodiment. Fig. 2 is a perspective view of the gaming machine frame of the gaming machine 100, showing a state in which a glass frame 150 and an inner frame 170 are open relative to an outer frame 160. The gaming machine 100 is a pachinko gaming machine that launches gaming balls based on a player's launching operation, and when a gaming ball wins a specific winning device, a predetermined number of gaming balls is paid out to the player based on the winning.

[0012] In the following description, the left-right direction of the gaming machine 100 is also referred to as the "X direction", and in particular, the right direction of the gaming machine 100 is also referred to as the "+X direction", and the left direction of the gaming machine 100 is also referred to as the "-X direction", as necessary. The up-down direction of the gaming machine 100 is also referred to as the "Y direction", and in particular, the upward direction of the gaming machine 100 is also referred to as the "+Y direction", and the downward direction of the gaming machine 100 is also referred to as the "-Y direction". Furthermore, the depth direction of the gaming machine 100 is also referred to as the "Z direction", and in particular, the direction toward the back side of the gaming machine 100 is also referred to as the "+Z direction", and the direction toward the front side of the gaming machine 100 is also referred to as the "-Z direction".

[0013] As shown in FIG. 1 and FIG. 2, the gaming machine 100 includes an outer frame 160 attached to an island facility of a gaming establishment, an inner frame 170 supported rotatably with the outer frame 160 at the front side of the outer frame 160, and a glass frame 150 supported rotatably with the inner frame 170 at the front side of the inner frame 170. A glass member 151 is provided on the glass frame 150 so as to be detachable from the back side. A lock unit 190 is provided at a predetermined position of the glass frame 150 to make the glass frame 150 and the inner frame 170 openable and closable with respect to the outer frame 160 and to make the upper unit 180 described later detachable, and details will be described later. A glass frame opening switch (not shown) for detecting that the glass frame 150 is opened is provided at a predetermined position of the glass frame 150, and an inner frame opening switch (not shown) for detecting that the inner frame 170 is opened is provided at a predetermined position of the inner frame 170.

[0014] The inner frame 170 is provided with the main mechanisms, various parts, and circuit boards that constitute the gaming machine 100, and also has a detachable gaming board unit 102. A gaming area 106 is provided between the glass member 151 and the gaming board unit 102. This gaming area 106 includes a gaming ball flow-down area where gaming balls flow down, and a display screen area of ​​the main display device 131.

[0015] As shown in FIG. 1, the game board unit 102 is composed of a game board 102A constituting the play area 106, a role unit 102B equipped with various movable role pieces, a main display device 131, a performance control board unit 102C equipped with a performance control board 320, and a main control board unit 102D equipped with a main control board 300. Details of these components constituting the game board unit 102 will be described later. The game board 102A of the game board unit 102 has an opening 102AZ. The main display device 131 is placed in this opening 102AZ. This makes it easier for the player to view the main display device 131. In addition, in the game board unit 102, the surface on the player side is also called the front side, and the surface on the back side (the surface opposite to the front side) is also called the back side.

[0016] A performance operation unit BSU is provided on the lower side of the glass frame 150. The performance operation unit BSU is provided with a sword handle unit 135 and a performance operation stick 136. An upper tray 128 is provided on the rear side of the performance operation unit BSU, and a launch handle device 103 is provided on the lower right side of the performance operation unit BSU. An upper unit 180 that performs a predetermined related operation when a predetermined game state is reached is provided on the upper side of the glass frame 150 so as to cover a part of the upper part of the glass frame 150. The details will be described later, but the upper unit 180 is attached to the outer frame 160 and is configured to engage with the glass frame 150. A first side display device 132 and a second side display device 133 for performing performance display during game play and non-game play are provided on both the left and right sides of the glass frame 150.

[0017] The upper tray 128 is a tray for storing game balls to be launched into the game area 106, and is formed with a ball flow path, which is a flow path for game balls supplied from a ball dispensing machine (not shown) installed next to the game machine 100 and game balls that are prize balls when a prize is won. In addition, a full-plate detection switch 314 is provided in the middle of the ball flow path to detect the occurrence of a tray full error in which the upper tray 128 is full of game balls. Note that while the full-plate detection switch 314 detects that the upper tray 128 is full, the payout of game balls by a prize ball payout device, which will be described later, is stopped. Furthermore, the game balls stored in the upper tray 128 are led to a launch rail (not shown), and are guided to a guide rail (not shown) via the launch rail with a predetermined launch strength by the launch handle device 103, and are launched into the game area 106 (game ball flow area). In this case, depending on the degree of rotation of the launch handle device 103 by the player, the game ball launched from the launch handle device 103 passes through the left route 106a or the right route 106b of the game ball flow area included in the game area 106. Specifically, when the player rotates the launch handle device 103 relatively weakly, the game ball launched from the launch handle device 103 may pass through the left route 106a. On the other hand, when the player rotates the launch handle device 103 relatively strongly, the game ball launched from the launch handle device 103 may pass through the right route 106b.

[0018] A sword handle unit 135, which imitates the shape of the handle of a sword, is disposed in the center of the performance operation unit BSU. The sword handle unit 135 is for changing the performance mode by the player's operation, and also functions as a gadget that operates in various modes according to a predetermined game state to perform various performances. In addition, a performance operation stick 136, which is a joystick that is operated by the player when adjusting the volume of the gaming machine 100, is provided on the left side of the performance operation unit BSU.

[0019] As shown in FIG. 1, the game area 106 is provided with an upper role unit 154 at the rear of the upper part, a lower role unit 156 at the bottom of the game ball flow area, and a light-guiding panel unit 181 having a light-guiding panel positioned between these units and the game board 102A so as to cover these movable roles and the main display device 131.

[0020] The upper and lower unit 154 and 156 are movable parts (so-called gimmicks) provided in the unit 102B, and various effects are performed by moving these units 154 and 156 with a predetermined action according to the progress of the game by the player. The light guide panel unit 181 is provided with a light guide panel made of a resin such as transparent acrylic, and a light emitting section for allowing light to enter the light guide panel. In the light guide panel unit 181, the effect display displayed on the main display device 131 is made visible through the light guide panel, and a pattern or the like can be displayed by illuminating a part of the panel with light incident from the light emitting section. In the conventional light guide panel unit, the light emitting section is provided in a structure that covers the end of the light guide panel, but in the light guide panel unit 181, the light emitting section is provided so that light enters from the side of the light guide panel without covering the end of the light guide panel, so that the light emitting area of ​​the light guide panel can be made wider than in the conventional case. In this application, the "movable part" is interpreted to mean a moving part. In addition, the term "props" is broadly interpreted to include both movable and immovable props.

[0021] A first starting device 112 having a starting area where a game ball can enter is provided in a substantially central lower area of ​​the game area 106. This first starting device 112 is a winning device of a general winning device type, and when a game ball enters, a jackpot random number is obtained, a jackpot determination is performed, and a predetermined prize ball (for example, three balls) is paid out. In addition, above the first starting device 112, a stage 140 is provided where the game ball does not pass between the nails and so-called warps in the middle of the left route 106a of the game ball flow down area, making it easier for the game ball to enter the first starting device 112. Note that the game ball that enters the stage 140 may return to the game ball flow down area from a predetermined notch of the stage 140 after staying in the stage 140.

[0022] In addition, a second starting device 115 having a starting area where a game ball can enter is provided in the area on the lower right side of the game area 106. The second starting device 115 is a so-called attacca type electric device, and a starting hole is provided in the lower part of the second starting device 115. The moving piece 115b is movable between a protruding state where it protrudes from the game board 102A and a retracted state where it is retracted into the game board 102A. When the moving piece 115b is in the retracted state, the game ball is guided from the starting hole into the second starting device 115, and the game ball can easily enter the second starting device 115. Conversely, when the moving piece 115b is in the protruding state, the game ball does not enter the starting hole, and the game ball cannot win the second starting device 115. That is, in the second starting device 115, when the movable piece 115b is in the protruding state, there is no chance of the game ball winning, and when the movable piece 115b is in the retracted state, the chance of the game ball winning increases. When the game ball wins, the second starting device 115, like the first starting device 112, obtains a jackpot random number and performs a jackpot determination, and pays out, for example, the same prize balls (3 balls) as the first starting device 112.

[0023] In addition, in the area to the right of the game area 106, there are provided a normal symbol operation gate 113b having a normal area through which the game ball can pass, a first big prize device 117 into which the game ball can enter, and a second big prize device 127 into which the game ball can enter. When a game ball passes through the normal symbol operation gate 113b, a winning random number is obtained and a win determination is made. Even if a game ball passes through the normal symbol operation gate 113b, no prize balls based on the passage are paid out.

[0024] The first large prize winning device 117 is a so-called attacca type electric device, and has an opening at its bottom and a movable piece 117b above the opening. The movable piece 117b is controlled to move between a protruding state in which it protrudes from the game board 102A and a retracted state in which it is retracted into the game board 102A. When the movable piece 117b is in the retracted state, the game ball is guided from the opening into the first large prize winning device 117, and the game ball can win the first large prize winning device 117 (this state is also called "open" or "open state"). When the game ball wins the first large prize winning device 117, a predetermined number of prize balls (for example, 15 balls) are paid out. Conversely, when the movable piece 117b is in the protruding state, the game ball does not enter the opening, and the game ball cannot win the first large prize winning device 117 (this state is also called "blocked" or "blocked state").

[0025] The second large prize winning device 127 is a so-called attacca type electric device, and has an opening at its bottom and a movable piece 127b above the opening. The movable piece 127b is controlled to move between a protruding state in which it protrudes from the game board 102A and a retracted state in which it is retracted into the game board 102A. When the movable piece 127b is in the retracted state, the game ball is guided from the opening into the second large prize winning device 127, and the game ball can win the second large prize winning device 127 (this state is also called "open" or "open state"). When the game ball wins the second large prize winning device 127, a predetermined number of prize balls (for example, 10 balls) are paid out. Conversely, when the movable piece 127b is in the protruding state, the game ball does not enter the opening, and the game ball cannot win the second large prize winning device 127 (this state is also called "blocked" or "blocked state").

[0026] Also, a winning assistance device (not shown) is provided above the second large winning device 127. This winning assistance device is configured so that when multiple game balls that have passed through the right route 106b of the game area 106 pass through the closed movable piece 127b, they stay on the movable piece 127b for a predetermined time, and the movable piece 127b is opened at predetermined intervals to allow the multiple game balls that have stayed there to enter the second large winning device 127 at once, thereby increasing the player's interest.

[0027] At the bottom of the game area 106, there is provided an outlet 111 for discharging game balls that have not entered the first start device 112, the second start device 115, the first big prize device 117, or the second big prize device 127. At the right side of the game area 106, there is provided a cover 116 for covering the normal symbol operation gate 113b, the second start device 115, the first big prize device 117, and the second big prize device 127 from the front side. This cover 116 has a guide portion protruding toward the game board 102A side to guide the game balls to the second start device 115, the first big prize device 117, and the second big prize device 127.

[0028] A main display device 131 consisting of a liquid crystal display (LCD) or the like is provided in the approximate center of the game area 106, and this main display device 131 displays images during standby when no game is being played, and displays images according to the progress of the game. Among other things, based on the winning of game balls in the first starting device 112 and the second starting device 115, multiple decorative symbols are displayed in a variable manner to notify the result of the jackpot determination, and a specific combination of decorative symbols (e.g., 777, etc.) is stopped and displayed as a fixed stop, thereby notifying the jackpot as the jackpot determination result.

[0029] That is, when the game ball enters the first starting device 112 or the second starting device 115, the decorative symbols are displayed in a variable manner in accordance with the variable display of the special symbols displayed on the first special symbol display device 120 and the second special symbol display device 122 described later, and are displayed stationary in accordance with the stationary display of the special symbols after a predetermined variable time has elapsed. That is, the timing of the variable display of the decorative symbols by the main display device 131 and the variable display of the special symbols by the first special symbol display device 120 and the second special symbol display device 122 is synchronized. Also, during the variable display of the decorative symbols, various images, characters, etc. are displayed in a dramatic manner, or a pre-reading performance of the reserved display related to the special symbols is displayed, thereby giving the player a sense of expectation that he or she may win a jackpot.

[0030] In this embodiment, the main display device 131 is used as a liquid crystal display device, but a plasma display or an organic EL display may also be used, or a display device such as a projector, a so-called 7-segment LED, a dot matrix, or a rotating drum may also be used.

[0031] As shown in Fig. 1, a display 125 is provided on the lower left side of the game area 106. The display 125 has a normal symbol display 118, a normal symbol reserved display 119, a first special symbol display 120, a second special symbol display 122, a first special symbol reserved display 123, and a second special symbol reserved display 124. The details of the display 125 will be described later.

[0032] The main display device 131 is disposed approximately in the center of the game board unit 102, and three decorative symbols are displayed in a variable manner, and various effects are displayed. The effects displayed on the main display device 131 are executed based on the effect patterns described below. Hereinafter, the effects displayed on the main display device 131 are also simply referred to as "display effects." In this embodiment, the decorative symbols include the numbers 1 to 9 and special symbols.

[0033] In the display performance on the main display device 131, if the player wins in the jackpot determination described later, that is, if the player wins, three decorative symbols are stopped and displayed to display a jackpot symbol arrangement (for example, a repeat number such as "7, 7, 7") that represents a jackpot. In addition, in the display performance, if the player loses in the jackpot determination described later, that is, if the player loses, three decorative symbols are stopped and displayed to display a losing symbol arrangement (for example, a random number such as "2, 5, 1") that represents a losing. This allows the player to recognize the result of the jackpot determination.

[0034] When the player performs a so-called "left hit" by rotating the launch handle device 103 at a small rotation angle, the game ball is shot out with a relatively weak hitting force. In this case, the game ball flows down the left side area of ​​the game area 106. On the other hand, when the player performs a so-called "right hit" by rotating the launch handle device 103 at a large rotation angle, the game ball is shot out with a relatively strong hitting force. In this case, the game ball flows down the right side area of ​​the game area 106. Therefore, a "right hit" is required to make the ball enter the normal symbol operation gate 113b, the second starting device 115, the first big winning device 117, or the second big winning device 127.

[0035] The first starting device 112 is a starting device that is always open. On the other hand, the second starting device 115 is normally closed by a movable piece 115b. The movable piece 115b opens the second starting device 115 based on the result of a judgment that is based on the condition that a gaming ball enters the normal symbol operation gate 113b. In this case, a state in which the gaming ball is likely to enter is created. When a gaming ball enters the first starting device 112 or the second starting device 115, a jackpot random number, a jackpot symbol random number, a reach random number, and a variation pattern random number are obtained, and the following four judgments can be executed. (1) Determining whether or not to execute a jackpot game that is advantageous to the player (hereinafter, also referred to as jackpot determination). (2) In the display 125, a pattern (hereinafter also referred to as a special pattern) indicating whether or not a jackpot has been determined to notify the result of the jackpot determination is determined (hereinafter also referred to as a jackpot pattern determination). (3) This is executed in the case of a jackpot in this jackpot pattern determination, and determines the pattern (hereinafter also referred to as the jackpot pattern) that represents the type of jackpot. (4) In the display performance on the main display device 131, a judgment as to whether or not to go for a reach (hereinafter also referred to as a reach judgment), and a judgment as to which of a plurality of fluctuation patterns to use (hereinafter also referred to as a fluctuation pattern judgment).

[0036] Here, the "jackpot game" is a special game in which the first big winning device 117 or the second big winning device 127 is opened. Also, the "reach" refers to a state in which two decorative symbols among three decorative symbols displayed variably on the main display device 131 are displayed stationary, and the two decorative symbols constitute two of the three decorative symbols that constitute the jackpot pattern arrangement. For example, the "reach" refers to a state in which two decorative symbols among three decorative symbols displayed variably on the main display device 131 are displayed stationary, and the two decorative symbols are in the same state. In this case, the decorative symbols that constitute two of the three decorative symbols that constitute the jackpot pattern arrangement are also called reach symbols.

[0037] In the following description, the above four judgments that are executed on the condition that the gaming ball passes through the first starting device 112 and wins are also referred to as the "first special pattern judgments," and the above four judgments that are executed on the condition that the gaming ball wins the second starting device 115 are also referred to as the "second special pattern judgments," and these judgments are collectively referred to as the "special pattern judgments."

[0038] In addition, when the gaming ball passes through the normal symbol operation gate 113b, a normal symbol random number is obtained, and a determination is made as to whether or not to open the movable piece 115b of the second starting device 115. Hereinafter, the determination made on the condition that the gaming ball passes through the normal symbol operation gate 113b is also called a "normal symbol determination." In the gaming machine 100 of this embodiment, the probability of winning in the normal symbol determination, that is, the probability of determining to open the movable piece 115b, is designed to change depending on the gaming state of the gaming machine 100.

[0039] The first big prize winning device 117 has a movable piece 117b that opens according to the result of the big prize pattern determination. The first big prize winning device 117 is usually blocked by this movable piece 117b. In contrast, when the result of the big prize determination is a big prize, the movable piece 117b is operated to open the first big prize winning device 117, and a big prize game is executed. Therefore, by performing a "right hit" during a big prize game, the player can obtain more prize balls than when a big prize game is not being played. The second big prize winning device 127 has a movable piece 127b that operates in a manner similar to that of the first big prize winning device 117, and is opened during a big prize game according to the result of the big prize determination.

[0040] [Explanation of display 125] As shown in FIG. 1, the display 125 mainly displays information relating to jackpot pattern determination and normal pattern determination, and has a first special pattern display 120, a second special pattern display 122, a first special pattern reserved display 123, a second special pattern reserved display 124, a normal pattern display 118, and a normal pattern reserved display 119.

[0041] When the first special symbol determination is performed, the first special symbol display 120 displays the special symbol variably and then stops, and notifies the result of the jackpot symbol determination in the first special symbol determination by the stopped special symbol. On this first special symbol display 120, as the result of the jackpot symbol determination, a jackpot symbol indicating a jackpot or a losing symbol indicating a losing result of the first special symbol determination is stopped.

[0042] When the second special symbol determination is performed, the second special symbol display 122 displays the special symbol variably and then stops, and notifies the result of the jackpot symbol determination in the second special symbol determination by the stopped special symbol. The second special symbol display 122 stops and displays a jackpot symbol indicating a jackpot, or a loss symbol indicating a loss as the result of the second special symbol determination, as the determination result of the jackpot symbol determination.

[0043] Incidentally, the gaming machine 100 of this embodiment is configured such that when a new gaming ball enters the first starting device 112 during a variable display of a special symbol related to a special symbol determination or during a jackpot game, the first special symbol determination and the variable display of the symbol are not immediately executed in response to the entry. Therefore, the gaming machine 100 is provided with a hold function for holding the first special symbol determination and storing four pieces of random number information for the first special symbol determination as a set of reserved information. The first special symbol reserved display 123 displays the number of pieces of reserved information for the first special symbol determination stored in this manner. Similarly, the gaming machine 100 is also provided with a hold function for holding the second special symbol determination and storing four pieces of random number information for the second special symbol determination as a set of reserved information in the case where a new gaming ball enters the second starting device 115 during a variable display of a special symbol related to a special symbol determination or during a jackpot game. The second special symbol pending display 124 displays the number of pending information for the second special symbol determination stored in this manner.

[0044] When a normal symbol determination is performed, the normal symbol display 118 displays the normal symbol variably and then stops, and notifies the result of the normal symbol determination by the normal symbol that has stopped. However, even if the game ball passes through the normal symbol operation gate 113b during the normal symbol display variably on the normal symbol display 118, the normal symbol determination and the normal symbol variable display related to the normal symbol determination are not immediately executed. Therefore, the gaming machine 100 has a reservation function that reserves the normal symbol determination and stores information on the normal symbol random number for the normal symbol determination as reserved information. The normal symbol reservation display 119 displays the number of reserved information for the normal symbol determination stored in this way.

[0045] In addition, the gaming machine 100 of this embodiment is equipped with a right hit lamp (not shown) and a round lamp (not shown). The right hit lamp is lit in a jackpot game state and a time-saving game state, which will be described later, and recommends the player to hit the right (details will be described later). The round lamp is composed of one or more lamps. The round lamp transitions from an off state to an on state at the time of a jackpot. When the round lamp is lit, it indicates the number of round games depending on the type of jackpot at the time of the jackpot. For example, when there are two round lamps, the lighting of one round lamp indicates that the round games will be performed four times (i.e., it indicates that it is a 4R jackpot), and the lighting of the other round lamp indicates that the round games will be performed 16 times (i.e., it indicates that it is a 16R jackpot).

[0046] [Internal configuration of gaming machine 100] The internal configuration of the gaming machine 100 will be described with reference to FIG. 3 to FIG. 4-3. FIG. 3 is a diagram showing the functional blocks of the gaming machine 100. FIG. 4-1 is a diagram for explaining the main ROM 301b of the main control board 300. FIG. 4-2 is a diagram showing an example of a jackpot determination table, in which (A) is a special 1 jackpot determination table for determining (jackpot determination) the special chart determination information acquired based on the winning (entry) of a gaming ball into the first starting device 112, and (B) is a special 2 jackpot determination table for determining (jackpot determination) the special chart determination information acquired based on the winning (entry) of a gaming ball into the second starting device 115. FIG. 4-3 is an explanatory diagram for explaining the main RAM 301c of the main control board 300. The gaming machine 100 includes a main control board 300, a payout control board 310, a performance control board 320, an image control board 330, a lamp control board 340, a launch control board 350, and a power supply board 360.

[0047] As shown in FIG. 3, the main control board 300 controls the basic operation of the gaming machine. The main control board 300 includes a one-chip microcomputer 301. The one-chip microcomputer 301 includes a main CPU 301a, a main ROM 301b, and a main RAM 301c. The main control board 300 also includes an input port and an output port (neither of which are shown) for main control. In addition, the main control board 300 is equipped with a signal input 302a for clearing the contents stored in the main RAM 301c or for updating a setting value (probability of determining a jackpot), which is a stage of the advantageous degree of the game, a setting key switch 302b for inputting a signal for shifting to a setting change mode or a setting confirmation mode, which will be described later, by operating the setting key, an information display 302c for displaying performance information and setting values ​​that enable the actual performance of the gaming machine to be grasped, and other electronic components.

[0048] The information display 302c is composed of four 7-segment displays aligned in the left-right direction. The two 7-segment displays from the left form an identification segment for displaying identification information indicating the type of performance information (data type), and the two 7-segment displays from the right form a numeric segment for displaying numeric information indicating a setting value or the value of the performance information. Note that static lighting is used when displaying a setting value, and dynamic lighting is used when displaying performance information.

[0049] To this main control input port, a gate detection switch 303 for detecting that a game ball has entered the normal symbol operation gate 113b, a first starter detection switch 304a for detecting that a game ball has entered the first starter 112, a second starter detection switch 304b for detecting that a game ball has entered the second starter 115, a first prize winning device detection switch 306a for detecting that a game ball has entered the first big prize winning device 117, a second prize winning device detection switch 306b for detecting that a game ball has entered the second big prize winning device 127, and a payout control board 310 are connected. Also connected are a magnetic detection sensor 305a for detecting abnormal magnetism from the outside of the gaming machine, a radio wave detection sensor 305b for detecting abnormal radio waves from the outside of the gaming machine, and a vibration detection sensor 305c for detecting abnormal vibrations applied to the gaming machine from the outside. Various signals are input to the main control board 300 through this main control input port.

[0050] Also, to the output port for main control, there are connected a starter opening / closing solenoid 307 for opening and closing the movable piece 115b, a first large prize device opening / closing solenoid 308 for opening and closing the movable piece 117b, a second large prize device opening / closing solenoid 370 for opening and closing the movable piece 127b, pattern indicators 118, 120, 122 for displaying special and normal patterns, pattern reserve indicators 119, 123, 124 for displaying the number of reserved information for special pattern determination and the number of reserved information for normal pattern determination, a game information output terminal board 309 for outputting external information signals, a payout control board 310, and a performance control board 320. Various signals are output from the main control board 300 through this output port for main control.

[0051] The game information output terminal board 309 is a board for outputting external information signals generated in the main control board 300 to a hall computer or the like of an amusement facility. The game information output terminal board 309 is connected to the main control board 300 by wiring, and the game information output terminal board 309 is provided with a connector for connection to a hall computer or the like of an amusement facility.

[0052] In the one-chip microcomputer 301 of the main control board 300, the main CPU 301a reads out a program stored in the main ROM 301b and performs arithmetic processing based on input signals from each detection switch and timer, and also directly controls each device or transmits commands to other boards depending on the results of the arithmetic processing.

[0053] As shown in FIG. 4-1, the main ROM 301b stores programs for game control and tables necessary for various games, such as a jackpot determination table T1, a jackpot symbol determination table T2, a reach determination table T3, a first variation pattern table T4, a second variation pattern table T5, and a normal symbol determination table T6. The jackpot determination table T1 is a table for determining a jackpot based on a jackpot random number. The jackpot determination table T1 includes two jackpot determination tables, that is, a special 1 jackpot determination table T1A and a special 2 jackpot determination table T1B.

[0054] As shown in FIG. 4-2, the jackpot determination table associates the current setting value, the current probability state, the random number value for jackpot determination, and the jackpot determination result (jackpot, miss), and for reference, the approximate probability of winning in the case of a "jackpot" is described in the rightmost column. The main CPU 110a refers to the special 1 jackpot determination table or the special 2 jackpot determination table, and determines whether it is a "jackpot" or a "miss" based on the current setting value, the probability state, and the random number value for jackpot determination. For example, according to the special 1 jackpot determination table, when the setting value is "1" and the normal game state is in effect, 200 random numbers for jackpot determination, from "100" to "299," are determined to be "jackpots." And the random numbers for jackpot determination other than those determined to be jackpots are determined to be "misses."

[0055] The jackpot symbol determination table T2 is a table for determining a jackpot symbol based on the jackpot symbol random number. The jackpot symbol determination table T2 includes two jackpot symbol determination tables, that is, a special 1 jackpot symbol determination table T2A and a special 2 jackpot symbol determination table T2B.

[0056] The reach judgment table T3 is a table for making a reach judgment based on the reach judgment random number. The reach judgment table T3 includes four reach judgment tables (not shown), namely, a special 1 normal time reach judgment table, a special 1 special probability variable time reach judgment table, a special 2 normal time reach judgment table, and a special 2 special probability variable time reach judgment table. These four reach judgment tables are selected according to the game state and the type of special symbol. Specifically, the special 1 normal time reach judgment table is a table for selecting whether or not to execute a reach in a display presentation based on a ball entering the first starting device 112 in a non-probability variable game state. The special 1 probability variable time reach judgment table is a table for selecting whether or not to execute a reach in a display presentation based on a ball entering the first starting device 112 in a probability variable game state. The special 2 normal time reach judgment table is a table for selecting whether or not to execute a reach in a display presentation based on a ball entering the second starting device 115 in a non-probability variable game state. The special 2 probability variation reach judgment table is a table for selecting whether or not to execute a reach using a decorative pattern in a display performance based on a ball entering the second starting device 115 in a probability variation game state. Details of various game states, such as a non-probability variation game state and a probability variation game state, will be described later.

[0057] The first fluctuation pattern table T4 is a table for making a fluctuation pattern judgment based on the fluctuation pattern random number. The first fluctuation pattern table T4 includes four fluctuation pattern tables, namely, the first special 1 normal time fluctuation pattern table T4A, the first special 1 high probability time fluctuation pattern table T4B, the first special 2 normal time fluctuation pattern table T4C, and the first special 2 high probability time fluctuation pattern table T4D. These four fluctuation pattern tables can be selected according to the type of the game state and the special symbol. Specifically, the first special 1 normal time fluctuation pattern table T4A is a table for selecting the fluctuation pattern of the first special symbol based on the ball entering the first starting device 112 in a non-high probability game state. The first special 1 high probability time fluctuation pattern table T4B is a table for selecting the fluctuation pattern of the first special symbol based on the ball entering the first starting device 112 in a high probability game state. The first special 2 normal time variation pattern table T4C is a table for selecting a variation pattern of the second special symbol based on the ball entering the second starting device 115 in a non-probability variable game state. The first special 2 probability variable time variation pattern table T4D is a table for selecting a variation pattern of the second special symbol based on the ball entering the second starting device 115 in a probability variable game state.

[0058] The second fluctuation pattern table T5 is a table for making a fluctuation pattern judgment based on the fluctuation pattern random number. The second fluctuation pattern table T5 includes four fluctuation pattern tables, namely, the second special 1 normal time fluctuation pattern table T5A, the second special 1 high probability time fluctuation pattern table T5B, the second special 2 normal time fluctuation pattern table T5C, and the second special 2 high probability time fluctuation pattern table T5D. These four fluctuation pattern tables can be selected according to the game state and the type of special symbol. Specifically, the second special 1 normal time fluctuation pattern table T5A is a table for selecting the fluctuation pattern of the first special symbol based on the ball entering the first starting device 112 in a non-high probability game state. The second special 1 high probability time fluctuation pattern table T5B is a table for selecting the fluctuation pattern of the first special symbol based on the ball entering the first starting device 112 in a high probability game state. The second special 2 normal time variation pattern table T5C is a table for selecting a variation pattern of the second special symbol based on the ball entering the second starting device 115 in a non-probability variable game state. The second special 2 probability variable time variation pattern table T5D is a table for selecting a variation pattern of the second special symbol based on the ball entering the second starting device 115 in a probability variable game state.

[0059] When determining the fluctuation pattern, either the first fluctuation pattern table T4 or the second fluctuation pattern table T5 is selected, and not selected at the same time. The first fluctuation pattern table T4 is a table whose average fluctuation time (average performance time) is shorter than that of the second fluctuation pattern table T5, and is selected when the hold order information at the time of acquisition described below is "3" or "4." The second fluctuation pattern table T5 is a table whose average fluctuation time is longer than that of the first fluctuation pattern table T4, and is selected when the hold order information at the time of acquisition described below is "1" or "2."

[0060] These first and second variation pattern tables T4 and T5 have various variation patterns. Specifically, it is a variation pattern that combines various effects such as pseudo consecutive performance, normal miss performance, normal reach (miss or hit) performance, SP reach (miss or hit) performance (development performance after the execution of reach formation performance), SPSP reach (miss or hit) performance (development performance after the execution of SP reach performance), SPSP reach revival (hit) performance, performance in which a miss pattern arrangement is formed, and performance in which a big win pattern arrangement is formed with a specific pattern. Here, the pseudo consecutive performance (or pseudo continuous variation performance) is a performance in which, during the variation display of a special pattern, a decorative pattern is displayed in a variable manner, the decorative pattern is temporarily stopped, and then the decorative pattern is displayed in a variable manner again, and the variation display of the decorative pattern is repeated in a pseudo manner. In this case, in the pseudo consecutive performance, the decorative pattern is temporarily stopped, but this is not limited to this, and the decorative pattern may not be temporarily stopped, but may be slowed down and then displayed in a variable manner.

[0061] The normal symbol determination table T6 is a table for determining a normal symbol based on a normal symbol random number. The details of the jackpot determination table T1, the jackpot symbol determination table T2, and the normal symbol determination table T6 will be described later.

[0062] As shown in Fig. 4-3(A), the main RAM 301c functions as a data work area during the calculation process of the main CPU 301a, and has multiple storage areas, such as a reserved information storage area 301cx and a reserved information judgment area 301cy. The main RAM 301c also has a storage area (not shown) in which various flags (such as a probability variation game flag, a time-saving game flag, and a big win game flag, which will be described later) and various recorded values ​​are stored.

[0063] As shown in Figure 4-3 (B), the pending information memory area 301cx is provided with four pending information areas (first pending information area, second pending information area, third pending information area, and fourth pending information area) in which pending information related to the first starting device 112 and pending order information at the time of acquisition can be stored in correspondence with each other, and four pending information areas (first pending information area, second pending information area, third pending information area, and fourth pending information area) in which pending information related to the second starting device 115 can be stored.

[0064] In the reserved information area corresponding to the first special symbol in the reserved information storage area 301cx, the first reserved information area is the first reserved information area to be stored, and if reserved information is stored in the first reserved information area, the second reserved information area is the second reserved information area to be stored, the third reserved information area is the third reserved information area to be stored, and the fourth reserved information area is the fourth reserved information area to be stored. The same is true for the reserved information area corresponding to the second special symbol. In FIG. 4-3(B), the reserved information area in which reserved information is stored is indicated by a circle, and the reserved information area in which no reserved information is stored is indicated by a hyphen.

[0065] The acquisition time reservation order information stored in the reserved information area of ​​the reserved information storage area 301cx is information that indicates the reservation order when the reserved information is acquired. In detail, the acquisition time reservation order information corresponds to the number of the reserved information area in which the reserved information is stored when the reserved information is acquired. For example, when the reserved information is acquired and the reserved information is stored only in the first reserved information area, the reserved information is stored in the second reserved information area, so the acquisition time reservation order information is "2". When the reserved information is acquired and the reserved information is stored in the first reserved information area, the second reserved information area, and the third reserved information area, the reserved information is stored in the fourth reserved information area, so the acquisition time reservation order information is "4". The reserved information judgment area 301cy is a judgment area in which a special pattern judgment is performed based on the reserved information.

[0066] As shown in FIG. 3, the payout control board 310 controls the launch of game balls and the payout of prize balls. The payout control board 310 is equipped with a one-chip microcomputer consisting of a payout CPU, a payout ROM, and a payout RAM (not shown), and is connected to the main control board 300 so as to be able to communicate in both directions. The payout CPU reads out a program stored in the payout ROM and performs arithmetic processing based on input signals from a payout ball measurement switch 311, a door opening switch 312, a full-capacity detection switch 314, and a timer, which detect whether game balls have been paid out, and transmits corresponding data to the main control board 300 based on the processing. In addition, a payout motor 313 of a prize ball payout device for paying out a predetermined number of prize balls from a game ball storage unit to a player is connected to the output side of the payout control board 310. The payout CPU reads out a predetermined program from the payout ROM and performs calculation processing based on the payout number designation command sent from the main control board 300, and controls the payout motor 313 of the prize ball payout device to pay out a predetermined number of prize balls to the player. At this time, the payout RAM functions as a data work area during the calculation processing of the payout CPU.

[0067] The performance control board 320 mainly controls each performance during play, standby, etc. This performance control board 320 is equipped with a sub-CPU 320a, a sub-ROM 320b, and a sub-RAM 320c, and is connected to the main control board 300 so that it can communicate in one direction from the main control board 300 to the performance control board 320. The sub-CPU 320a reads out a program stored in the sub-ROM 320b and performs arithmetic processing based on various commands received from the main control board 300, various units, the performance operation stick 136, and input signals from the timer, and transmits corresponding data to the image control board 330 and the lamp control board 340 based on the processing.

[0068] For example, when the sub-CPU 320a receives a variation start command from the main control board 300, it determines a performance pattern for causing the main display device 131, the first side display device 132, the second side display device 133, the sound output device 331, the sword handle unit 135, the upper unit 180, the upper role unit 154, the lower role unit 156, the role mechanism unit 158, the light guide panel unit 181, the performance board lighting device 341 (board lamp), and the performance frame lighting device 342 (frame lamp) to execute a game performance, and transmits a performance pattern designation command for executing the performance pattern to the image control board 330 and the lamp control board 340. Details of the determination of this performance pattern will be described later. In addition, the sub-ROM 320b stores a program for performance control, data necessary for determining various games, and a plurality of tables. Details of these tables will be described later. Furthermore, the sub-RAM 320c functions as a work area for data during the calculation process of the sub-CPU 320a, and stores game status, performance patterns, decorative symbols, counting counters, and firing operation information. The sub-RAM 320c is provided with a number of storage areas. Details of these storage areas will be described later.

[0069] The image control board 330 is equipped with an image CPU, control ROM, control RAM, CGROM, VRAM, VDP, and an audio CPU, audio ROM, and audio RAM (not shown) for controlling the image display of the main display device 131. This image control board 330 is connected to the performance control board 320 so as to be able to communicate bidirectionally, and the main display device 131, the first side display device 132, the second side display device 133, and the audio output device 331 are connected to the output side of the image control board 330.

[0070] The image CPU controls the VDP to display a predetermined image based on a command received from the performance control board 320. The control RAM functions as a data work area during the image CPU's calculation processing, and temporarily stores data read from the control ROM. The control ROM also stores programs for the image CPU's control processing, animation patterns for displaying animation based on performance patterns, animation scene information, and the like. The CGROM stores a large amount of image data such as decorative patterns and backgrounds to be displayed on the main display device 131, etc., and the image CPU reads out a predetermined program based on various commands sent from the performance control board 320, expands the predetermined image data stored in the CGROM into the VRAM, and controls the image data expanded in the VRAM to be displayed on the main display device 131, etc., thereby realizing a display performance. The audio ROM stores a large amount of audio data to be output from the audio output device 331, and the audio CPU reads out a predetermined program based on various commands sent from the performance control board 320, and controls the audio output of the audio output device 331, such as speakers provided in the glass frame 150, the first side display device 132, and the second side display device 133, to realize the audio performance.

[0071] The lamp control board 340 controls the sword handle unit 135, the upper unit 180, the upper role unit 154, the lower role unit 156, and the light guide panel unit 181, controls a performance board lighting device 341 (board lamp) such as a lamp provided on a decorative member of the game board unit 102, and controls a performance frame lighting device 342 (frame lamp) such as a lamp built into the launch handle device 103 and a lamp of a decorative member provided on the glass frame 150. Specifically, the lamp control board 340 realizes a role moving performance by the movable role (movable body) of the unit by driving and controlling the motors provided on each of the sword handle unit 135, the upper unit 180, the upper role unit 154, the lower role unit 156, and the role mechanism part 158. Note that, for example, when the power is restored, the initial operation is performed, which is a series of movements of the movable role, etc. from the initial position to the advanced position to the initial position as described later. The lamp control board 340 also controls the light emitting part of the light guide panel unit 181 to realize a light emitting performance by the light guide panel, controls the sword handle unit 135, the upper unit 180, the upper role unit 154, the lower role unit 156, and the performance board lighting device 341 (board lamp) to realize a lighting performance, and controls the performance frame lighting device 342 (frame lamp) to realize a lighting performance by the performance frame lighting device 342 (frame lamp). The lamp control board 340 is connected so as to be able to receive predetermined signals, which will be described later, from the sword handle unit 135, the upper unit 180, the role mechanism unit 158, and the like.

[0072] The launch control board 350 inputs a touch signal from a touch sensor 351 provided on the launch handle device 103, and controls the energization of the launch solenoid 353 and the ball-feeding solenoid 354 based on the voltage supplied from the launch volume 352. The touch sensor 351 is composed of a capacitance-type proximity switch that utilizes the change in capacitance caused by the player touching the launch handle device 103, and when it detects that the player has touched the launch handle device 103, it outputs a touch signal to the launch control board 350 to allow the energization of the launch solenoid 353. The launch volume 352 is composed of a variable resistor, and divides a constant voltage (for example, 5V) applied to the launch volume 352 by the variable resistor, and supplies the divided voltage to the launch control board 350. Here, the rotation speed of the launch solenoid 353 is set to about 99.9 (times / min) from a frequency based on the output period of a crystal oscillator provided on the launch control board 350. As a result, the number of game balls launched per minute is approximately 99.9 (balls / min), since one game ball is launched each time the launch solenoid rotates once. In other words, one game ball is launched approximately every 0.6 seconds. The touch signal from the touch sensor 351 and the voltage signal from the launch volume 352 are input to the performance control board 320. This makes it possible for the performance control board 320 to detect the launch of game balls.

[0073] The power supply board 360 is equipped with a backup power supply consisting of a capacitor, and supplies a power supply voltage to the gaming machine 100. Specifically, the power supply voltage is supplied to the main control board 300, the payout control board 310, the performance control board 320, and the launch control board 350. In addition, the power supply voltage supplied to the gaming machine 100 is monitored, and when the power supply voltage falls below a predetermined value, a power interruption detection signal is output to the main control board 300. More specifically, when the power interruption detection signal becomes high level, the main CPU 301a becomes operable, and when the power interruption detection signal becomes low level, the main CPU 301a becomes inoperative. The backup power supply is not limited to a capacitor, and may be, for example, a battery, or a combination of a capacitor and a battery.

[0074] [List of processes on the main control board 300] 4-4, a description will be given of the process executed by the main control board 300. FIG. 4-4 is an explanatory diagram showing a schematic flow of the process executed by the main control board 300.

[0075] As shown in FIG. 4-4, when power is supplied, the main CPU 301a of the main control board 300 executes main processing based on a program stored in the main ROM 301b. In addition, the main CPU 301a repeatedly executes timer interrupt processing at regular intervals (for example, every 4 milliseconds) while executing the main processing. Various types of processing of the main processing and timer interrupt processing will be described below.

[0076] [Main process description] The main process is a process for starting the control of the game and initializing various drive sources such as movable parts, and includes, for example, a power-on process, a power-on recovery process, a RAM clear process, a setting change process, and a setting confirmation process. The power-on process is a process executed when the power is turned on, and in this process, a power-on designation command indicating that the control state of the game has been initialized and the current game state (here, the non-time-saving game state as the normal game state) is transmitted to the payout control board 310 and the performance control board 320. As a result, the performance control board 320 performs a process for executing a power-on notification indicating that the control state of the game has been initialized. The power recovery process is a process executed when the progress state of the game (control state) returns (recovers) to the state before the power cut and it becomes possible to resume the game from the state before the power cut, and in this process, a power recovery designation command indicating that the control state of the game has been restored and the game state before the power cut is transmitted to the performance control board 320. As a result, the performance control board 320 performs a process for executing a power recovery notification indicating that the game control state has returned to the state before the power was cut off. The RAM clear process is a process for initializing the game control state (initializing everything other than the setting value area of ​​the game RAM area) based on the operation of the RAM clear switch 302a, and in this process, a RAM clear designation command is sent to the performance control board 320. As a result, the performance control board 320 performs a process for issuing a RAM clear notification. The setting change process is a process for transitioning to a setting change mode for changing (updating) a setting value (probability of being determined as a jackpot in a jackpot determination), which is a stage of the advantageous degree of the game, based on the operation of the setting key switch 302b or the RAM clear switch 302b, and in this process, a setting change designation command is sent to the performance control board 320. As a result, the performance control board 320 performs a process for executing a setting change notification for notifying that the setting value is being changed (the setting change mode is in effect). The setting confirmation process is a process in which a setting confirmation mode is entered so that a game store attendant or the like can confirm the setting values. In this process, a setting confirmation command is sent to the performance control board 320.This results in processing to execute a setting confirmation notification to notify that a setting confirmation is being performed by the performance control board 320 (the setting confirmation mode is in effect).

[0077] [Explanation of timer interrupt processing] The random number update process is a process for updating various random numbers such as the jackpot random number, the jackpot pattern random number, the reach random number, the variable pattern random number, and the normal pattern random number. The switch process is a process executed when a detection signal is input from each switch, and includes a starter switch process for acquiring a jackpot random number or the like when the first starter 112 or the second starter 115 detects an entry of a ball and storing it as reserved information, a gate switch process for acquiring and storing a normal pattern random number when a game ball passes through the normal pattern operation gate 113b, a first big prize device switch process for detecting a game ball that has won the first big prize device 117 during the execution of a jackpot game (in a jackpot game state), and a second big prize device switch process for detecting a game ball that has won the second big prize device 127 in a jackpot game state. The starter switch process includes a pre-determination process for performing a jackpot determination, a jackpot pattern determination, and the like based on reserved information.

[0078] The special symbol process is a process related to the special symbol according to the processing result in the switch process (first start device 112, second start device 115), and includes a reserved information shift process for shifting the reserved information in the reserved information storage area 301cx of the main RAM 301c and the reserved order information at the time of acquisition when the variable display of the special symbol is completed, a jackpot determination process for performing a jackpot determination based on the jackpot random number of the reserved information shifted to the reserved information determination area 301cy by the reserved information shift process and the jackpot determination table T1, and a process for determining whether the jackpot is a jackpot or not based on the result of the jackpot determination. The process includes a jackpot pattern determination process that determines a jackpot pattern (special pattern) based on a jackpot pattern random number included in the reserved information and a jackpot pattern determination table T2 in this case, a reach determination process that executes a reach determination based on a reach random number included in the reserved information and a reach determination table T3, a fluctuation pattern setting process that sets a fluctuation pattern based on the fluctuation pattern table and the fluctuation pattern random number of the reserved information, and a special pattern stop process that stops the fluctuation display of the first special pattern display device 120 or the second special pattern display device 122.

[0079] The normal pattern processing is processing related to the normal pattern according to the processing result in the switch processing (normal pattern operation gate 113b), and includes a normal pattern determination processing which determines the normal pattern based on the normal pattern random number and the normal pattern determination table T6 when there is reserved information for a normal pattern, an operation pattern setting processing which sets the operation pattern of the movable piece 115b when the normal pattern determination determines that there is a win, and an opening / closing member control processing which controls the opening and closing of the movable piece 115b of the second starting device 115 based on the operation pattern set in the operation pattern setting processing.

[0080] The big prize device opening control process is a process related to the opening and closing control of the first big prize device 117 and the second big prize device 127, and includes an opening pattern setting process for setting an opening pattern during the opening performance at the beginning of the big prize game, and a game state setting process for turning off the big prize game flag and turning on the time-saving game flag, etc., when the final ending performance of the big prize game ends, and setting the time-saving fluctuation number of times to a predetermined number (for example, 8000 times). The payout process is a process for controlling the payout of prize balls according to the detection result (winning of game balls) in the switch process. The command transmission process is a process for transmitting various commands generated in the above process and information required to determine the performance content to the performance control board 320.

[0081] The abnormality determination process is a process for determining whether various errors have occurred and for transmitting an error designation command corresponding to the occurred error to the performance control board 130. As a result, the performance control board 320 executes a process for notifying various errors. Examples of various errors include a door opening error when the door opening switch 313 changes from an OFF state to an ON state, a switch connection error when various switches such as the gate detection switch 303 are in an abnormal state such as not being connected (incorrectly connected), a magnetic error when an abnormal magnetism is detected by the magnetic detection sensor 305a for a predetermined period of time, a radio wave error when an abnormal radio wave is detected by the radio wave detection sensor 305b for a predetermined period of time, and a vibration error when an abnormal vibration is detected by the vibration detection sensor 305c for a predetermined period of time. -, abnormal winning errors that occur when a game ball enters the large winning port when a special game is not being played, discharge errors that occur when the number of game balls that have entered the various winning ports does not match the number of game balls discharged from the winning ball flow path through which the winning balls flow, ball removal errors that occur when the full detection switch 314 detects that the upper tray 128 is full, operation errors that occur when the RAM clear switch 302a or setting key switch 302b is operated while the game is being controlled, and a right-hit state that occurs when a game ball passes through the right-side route 106b when the game is in a non-variable game state.

[0082] [Electrical configuration of the performance control board 320] The electrical configuration of the performance control board 320 will be described with reference to FIG. 4-5 and FIG. 4-6. FIG. 4-5 is a block diagram showing the details of the performance control board 320. FIG. 4-6 is an explanatory diagram showing a schematic diagram of the pre-determination information storage area 320c3 provided in the sub-RAM 320c. The performance control board 320 determines a performance pattern based on a command (including a variation pattern, etc.) transmitted from the main control board 300, and transmits a performance pattern designation command based on the performance pattern to the image control board 330 and the lamp control board 340. As described above, the main display device 131 and the like are electrically connected to the image control board 330, and the sword handle unit 135 and the like are electrically connected to the lamp control board 340. With this configuration, the image control board 330 and the lamp control board 340 can execute display performance, audio performance, lighting performance, and role object movement performance based on the performance pattern designation command transmitted from the performance control board 320.

[0083] As shown in FIG. 4-5, the sub-ROM 320b stores a core display performance designation table TS1, a decorative pattern determination table TS2, and a chance-up determination table TS3. The core display performance designation table TS1 is a table for designating any one of the above-mentioned normal miss performance, normal reach (miss or win) performance, SP reach (miss or win) performance, SPSP reach (miss or win) performance, and SPSP reach revival (win) performance as a core performance in the display performance (hereinafter also referred to as a core display performance) based on the variation pattern transmitted from the main control board 300. In this embodiment, the variation pattern transmitted from the main control board 300 and the core display performance correspond one-to-one. Note that a plurality of core display performances may be associated with the variation pattern, and the sub-CPU 320a of the performance control board 320 may select the core display performance by lottery. In this way, even if the variation pattern is the same, the performance content can be changed. Also, one core display effect may be made to correspond to a plurality of variation patterns. The decorative symbol determination table TS2 is a table for determining a combination of decorative symbols for provisional stop display or definite stop display, and a reach symbol when a reach is executed, in a display effect based on a performance pattern. The chance-up determination table TS3 is a table for determining a predetermined chance-up effect in a display effect. Here, the chance-up effect is an effect for increasing the expectation of a jackpot compared to a normal effect by executing a display effect in a mode different from a normal effect.

[0084] As shown in FIG. 4-5, the sub-RAM 320c includes a reserved memory area 320c1 and a pre-determination information memory area 320c3. The sub-RAM 320c also includes a flag memory area (not shown) in which a predetermined flag or the like is stored. For example, the flag memory area stores a continuous execution effect flag and a pseudo continuous execution effect flag, which will be described later. The reserved memory area 320c1 is divided into eight areas, namely, a first reserved area, a second reserved area, a third reserved area, and a fourth reserved area corresponding to the first special symbol, and a first reserved area, a second reserved area, a third reserved area, and a fourth reserved area corresponding to the second special symbol, and each area can store one reserved flag. In the reserved area corresponding to the first special symbol in the reserved memory area 320c1, the priority order of storing the reserved flag is that the first reserved area is the storage target with the highest priority, and if a reserved flag is stored in the first reserved area, the second reserved area is the storage target with the highest priority, then the third reserved area is the storage target with the highest priority, and finally the fourth reserved area is selected as the storage target. The same is true for the reserved area corresponding to the second special symbol. When the performance control board 320 receives a reserved command from the main control board 300, it identifies the reserved area in which the reserved flag is stored in the reserved memory area 320c1, and stores the reserved flag in the reserved area that should be the next highest priority after the reserved area. However, if a reserved flag is stored in the fourth reserved area and a reserved command is received, the reserved flag is not stored. In addition, the priority order of the pending flag deletion is the reverse of the priority order when storing, that is, the fourth pending area is the first to be deleted, and if no pending flag is stored in the fourth pending area, the third pending area is the second pending area, and finally the first pending area is selected as the area to be deleted. When the performance control board 320 receives a pattern determination command from the main control board 300, it identifies the pending area in which the pending flag is stored in the pending memory area 320c1, and deletes the pending flag of the pending area that should be deleted first. If no pending flag is stored in the first pending area, the deletion process is not performed.

[0085] As shown in FIG. 4-6, the pre-determination information storage area 320c3 is a storage area for storing pre-determination information (special symbols for pre-determination, variable patterns for pre-determination, and acquisition time reservation order information), and four storage areas (first storage area, second storage area, third storage area, and fourth storage area) are provided corresponding to the types of special symbols. In addition, each storage area includes a jackpot determination information column for storing jackpot determination information based on the special symbols for pre-determination, a jackpot pattern information column for storing jackpot pattern information based on the symbols for pre-determination, a variable pattern information column for storing variable pattern information based on the variable pattern for pre-determination, an acquisition time reservation order information column for storing acquisition time reservation order information, and a continuous performance presence / absence information column for storing continuous performance presence / absence information indicating whether or not a continuous performance is activated. Details will be described later, but the continuous performance presence / absence information includes continuous performance activation information and continuous performance non-activation information.

[0086] The hold command sent from the main control board 300 includes pre-determination information (pre-determination special symbol, pre-determination variable pattern, and acquisition hold order information). In the pre-determination information storage area 320c3, these pieces of pre-determination information are stored in association with each other. In the storage area for the first special symbol, the priority order for storing pre-determination information is as follows: the first storage area is the first storage area to be stored with the highest priority, and if pre-determination information is stored in the first storage area, the second storage area is the second storage area to be stored with the highest priority, then the third storage area is the third storage area to be stored with the highest priority, and finally the fourth storage area is selected as the storage area. The same applies to the storage area for the second special symbol. For example, when pre-judgment information for the first special pattern is already stored in the third storage area for the first special pattern, and new pre-judgment information for the first special pattern (specific pattern A, fluctuation pattern 7B, hold order information at time of acquisition "4") is to be stored (see Figure 4-6), information representing "4" is stored in the hold order information at time of acquisition column of the fourth storage area, information representing "fluctuation pattern 7B" is stored in the fluctuation pattern information column of the fourth storage area, information representing "specific pattern A" is stored in the jackpot pattern information column of the fourth storage area, and information representing "jackpot" is stored in the jackpot judgment information column of the fourth storage area.

[0087] In FIG. 4-6, as the pre-determination information of the first storage area related to the first special pattern, the information of "miss" is stored in the jackpot determination information column, the information of "none" is stored in the jackpot pattern information column, the information of "variation pattern 1" is stored in the variation pattern information column, and the information representing "3" is stored in the hold order information column at the time of acquisition as pre-determination information of the second storage area. The information of "miss" is stored in the jackpot determination information column, the information of "none" is stored in the jackpot pattern information column, the information of "variation pattern 2AX" is stored in the variation pattern information column, and the information representing "1" is stored in the hold order information column at the time of acquisition as pre-determination information of the third storage area. The information of "miss" is stored in the jackpot determination information column, the information of "none" is stored in the jackpot pattern information column, the information of "variation pattern 4BX" is stored in the variation pattern information column, and the information representing "2" is stored in the hold order information column at the time of acquisition as pre-determination information of the first storage area. In addition, the continuous performance presence / absence information column stores continuous performance activation information indicating whether or not continuous performance is executed in the pre-reading process described later. In Figure 4-6, in the continuous performance presence / absence information column corresponding to the fourth storage area relating to the first special pattern, "O" is displayed as continuous performance activation information, which is information indicating that continuous performance will be activated, and "-" is displayed in the other storage areas as continuous performance non-activation information, which is information indicating that continuous performance will not be activated.

[0088] [List of processes on the performance control board 320] 4-7, the process executed by the performance control board 320 will be described. FIG. 4-7 is an explanatory diagram showing a list of the processes executed by the performance control board 320.

[0089] As shown in FIG. 4-7, when power is supplied to the sub-CPU 320a of the performance control board 320, the sub-CPU 320a executes a performance main process based on a program stored in the sub-ROM 320b. In addition, the sub-CPU 320a executes a performance timer interrupt process repeatedly at regular intervals (e.g., every 2 milliseconds) during the performance main process. Various processes of the performance main process and the performance timer interrupt process are described below.

[0090] [Explanation of the main processing] The performance main processing is processing corresponding to the main processing in the main control board 300, and is processing including, for example, power-on notification processing, power recovery notification processing, RAM clear notification processing, setting change notification processing, and setting check notification processing. The power-on notification processing is processing for executing a power-on notification based on a power-on designation command transmitted from the main CPU301a. The power recovery notification processing is processing for executing a power recovery notification based on a power recovery designation command transmitted from the main CPU301a. The RAM clear notification processing is processing for executing a RAM clear notification based on a RAM clear designation command transmitted from the main CPU301a. The setting change notification processing is processing for executing a setting change notification based on a setting change designation command transmitted from the main CPU301a. The setting check notification processing is processing for executing a setting check notification based on a setting check designation command transmitted from the main CPU301a.

[0091] [Explanation of performance timer interrupt processing] The random number update process is a process for updating various random numbers used in the performance (e.g., decorative pattern determination random numbers, chance-up random numbers). The command reception process is a process based on various commands transmitted from the main control board 300, and includes a look-ahead process for determining whether or not to perform a continuous or pseudo consecutive performance based on a hold command, a performance pattern determination process for determining a performance pattern based on the core display performance designation table TS1, the decorative pattern determination table TS2, and the chance-up determination table TS3, a hold process for storing a hold flag in the hold memory area 320c1 of the sub-RAM 320c when a hold command is received and setting a hold display command for hold display on the main display device 131, a pre-determination information shift process for executing a shift process of the pre-determination information in the pre-determination information storage area 320c3 of the sub-RAM 320c when a variation start command is received, a normal pattern performance process which is a process for performing a performance corresponding to the variation of the normal pattern on the main display device 131 according to the result of the normal pattern determination, a pattern determination process which is a process for displaying the decorative pattern being varied on the main display device 131 as a fixed stop based on a pattern determination command, a jackpot process for executing an opening performance, an ending performance, or a round performance during a jackpot game, and an error notification process described later. The performance button process is a process of detecting an input via the sword handle unit 135 or the performance operation stick 136 and performing a predetermined performance. The command transmission process is a process of transmitting various commands generated in the above various processes to the image control board 330 and the lamp control board 340. Here, the continuous performance is a performance that can be executed in the main display device 131, and is a performance that can be executed during the change start performance over multiple variable displays in the special pattern. This continuous performance may be composed of only one type of performance, or may include multiple types of performance. When the continuous performance includes multiple types of performance, one of the multiple types of performance may be selected and executed. In addition, the continuous performance may be executed for one variable display in the special pattern. In addition, the pseudo consecutive performance may be composed of only one type of performance, or may include multiple types of performance. When the pseudo consecutive performance includes multiple types of performance, one of the multiple types of performance may be selected and executed.

[0092] The error notification process is a process for executing various types of error notifications according to the error specification command etc. received by the sub-CPU 320a, and is a process for generating a notification instruction command for executing an error notification according to the type of the error specification command etc. Here, the "error specification command" includes a door open error specification command, a switch connection error specification command, a magnetic error specification command, a radio wave error specification command, a vibration error specification command, an abnormal winning error specification command, a discharge error specification command, a ball removal error specification command, an operation error specification command, a left hit state specification command, etc. Details of the type of error notification according to each error specification command will be described later.

[0093] [Configuration of upper unit 180] The configuration of the upper unit 180 will be described with reference to Figs. 5-1 to 5-3. Fig. 5-1 is a perspective view of the upper unit 180, (A) showing a state in which the upper unit 180 is fixed to the outer frame 160 so as to cover a part of the upper part of the glass frame 150, and (B) showing a state in which the upper unit 180 is fixed only to the outer frame 160. Fig. 5-2 is a perspective view of the rear surface of the upper unit 180, (A) showing a perspective view of the right rear surface, and (B) showing a perspective view of the left rear surface. Fig. 5-3 is a schematic view of the lantern member 1580 in the upper unit 180, (A) showing a perspective view of the lantern member 1580, and (B) showing a schematic view of the lantern member 1580 in an exploded state.

[0094] As shown in FIG. 5-1, the upper unit 180 includes a first side portion 1510 and a second side portion 1530 having LEDs provided therein, a character part 1550 which is a movable part having a logo of a predetermined character formed thereon, and a first support portion 1515 and a second support portion 1535 which movably connect the first side portion 1510 and the second side portion 1530 and are fixed to the outer frame 160.

[0095] The character role 1550 is composed of a main body 1555 on which a logo of a predetermined character is formed, and a drive unit 1570 for operating the main body 1555 in a performance according to the game state. The main body 1555 has a logo member on which the logo is formed that is movable, and a movable role (not shown) is stored inside. The drive unit 1570 is provided with a motor for operating the logo member and the movable role of the main body 1580, a link mechanism for transmitting the driving force from the motor to the logo member and the movable role, and a unit control unit (not shown) for controlling the operation of the upper unit 180, such as sending and receiving various signals from the lamp control board 340 and supplying power from the power supply board 360. The main body 1555 is provided with an LED (not shown), which performs various light-emitting performances in a performance according to the game state.

[0096] The first side portion 1510 is slidably connected to the first support portion 1515, and has a character role object 1550 fixed thereto. The second side portion 1530 is slidably connected to the second support portion 1535, and has a character role object 1550 fixed thereto. Furthermore, the first side portion 1510 and the second side portion 1530 are each provided with lantern members 1580 and 1585, which are decorative members that emit light according to the game state and are modeled after a lantern, as described below. An identification display portion 1532 is provided on the side surface of the second side portion 1530. The identification display unit 1532 is composed of a code unit displaying a code that can be read by a specific terminal (e.g., a QR code (registered trademark) or the like, which displays information such as the model name when read by the specific terminal), a warning unit displaying warnings for installation (e.g., "Caution! Don't pinch your fingers"), and a model name unit displaying the name of the model to be installed (e.g., "Model ABC"). The first side unit 1510 and the second side unit 1530 are provided with LEDs (not shown), and various light-emitting effects are performed in the effects according to the game state. The first support unit 1515 is provided with a first rail unit with a rail (not shown) and a first sliding unit (not shown) to which the first side unit 1510 is fixed and which can slide along the rail of the first rail unit. In addition, the second support portion 1535 is provided with a second rail portion having a rail (not shown), and a second sliding portion (not shown) to which the second side portion 1530 is fixed and which is slidable along the rail of the second rail portion.

[0097] As shown in FIG. 5-1(B), when the upper unit 180 (see FIG. 5-1(A)) fixed to the outer frame 160 so as to cover a part of the upper part of the glass frame 150 is removed from the glass frame 150 (when the upper unit 180 is fixed to the outer frame 160 but does not cover a part of the upper part of the glass frame 150), the first side part 1510 fixed to the first sliding part, the second side part 1530 fixed to the second sliding part, and the character role 1550 fixed to the first side part 1510 and the second side part 1530 are moved together in an upward diagonal forward direction on the front side of the gaming machine along the rails of the first rail part of the first support part 1515 and the second rail part of the second support part 1535. In this way, by putting the upper unit 180 in the state shown in FIG. 5-1(B), the glass frame 150 is not covered by the character role 1550 of the upper unit 180, and can be opened and closed. The structure for opening and closing the glass frame 150 will be described in detail later.

[0098] As shown in FIG. 5-2(A), the end of the first support part 1515 is provided with a first support attachment part 1517 that is attached to the outer frame 160. The first support attachment part 1517 is provided with a first support attachment pin 1520 that is inserted into the outer frame 160, and a first support attachment piece 1525 that extends in the same direction as the first support attachment pin 1520. The first support attachment pin 1520 has a tapered shape formed at the tip, and a notch part 1521 is provided in the part where the taper is not formed. The left region of the back surface of the driving part 1570 of the character role object 1550 that is attached to the glass frame 150 is provided with a first main body attachment pin 1590 that is inserted into the glass frame 150, and a first main body fitting hole 1593 that fits with a first glass frame protrusion part described later. Moreover, first main body mounting pin 1590 has a tapered shape formed at its tip, and a notch 1591 is provided in the portion where the taper is not formed.

[0099] As shown in FIG. 5-2(B), the end of the second support portion 1535 is provided with a second support mounting portion 1537 having a configuration substantially similar to that of the first support mounting portion 1517 of the first support portion 1515. The second support mounting portion 1537 is provided with a second support mounting pin 1540 having a notch portion 1541 formed in substantially the same shape as the first support mounting pin 1520, and a second support mounting piece 1545 having substantially the same shape as the first support mounting piece 1525. The right region of the back surface covering the glass frame 150 in the drive unit 1570 of the character role object 1550 is provided with a second main body mounting pin 1595 having a notch portion 1596 formed in the same shape as the first main body mounting pin 1590, and a second main body fitting hole 1598 that fits with a second glass frame protruding portion 1735 described later.

[0100] Furthermore, in the right region of the back surface covering the glass frame 150 in the drive unit 1570 of the character role object 1550, an upper unit connector 1575 is provided for electrically connecting to a control board in the game board unit 102. The upper unit connector 1575 is provided with a spring (not shown) and is structured to be movable in the attachment / detachment direction. The upper unit connector 1575 thus structured is structured to be able to be pulled or pressed in the attachment / detachment direction with a predetermined force.

[0101] As shown in FIG. 5-3(A), lantern member 1580 is fixed to the front side of first side portion 1510, and although not described in detail, lantern member 1585 is fixed to the front side of second side portion 1530. Lantern member 1580 is a translucent member decorated with the letter "U" on the front side, and is a member for performing a light-emitting effect by illuminating an LED provided inside. Lantern member 1585 has the same configuration as lantern member 1580, and is for performing a similar light-emitting effect.

[0102] As shown in FIG. 5-3(B), the lantern member 1580 has a back lantern case part 1581a, a front lantern case part 1581b, and a lantern board 1582. The back lantern case part 1581a and the lantern board 1582 are fixed to the first side part 1510, and when the front lantern case part 1581b is fitted to the back lantern case part 1581a, the lantern board 1582 is enclosed in the structure. In other words, the front lantern case part 1581b is a detachable member in the upper unit 180. In addition, the lantern board 1582 is provided with a plurality of LEDs, six reflective sensors 1583a to 1583f that irradiate a detection object with signal light and receive and detect the reflected light from the detection object, and a lantern control part for controlling the operation of these LEDs and reflective sensors and the transmission and reception of various signals to and from the unit control part. On the inside of the front lantern case 1581b, five reflecting sections 1584a-1584e are provided on which detection objects (e.g., aluminum members) detectable by the reflective sensors 1583a-1583f are provided. The lantern control section of the lantern board 1582 receives a signal for a performance from the lamp control board 340 via the unit control section, and causes the LEDs to perform a predetermined light emission performance, while activating the reflective sensors 1583a-1583f to transmit the detection results to the lamp control board 340 via the unit control section.

[0103] [Configuration of the upper part of the glass frame 150, the outer frame 160, and the inner frame 170] The configuration of the upper part of the glass frame 150, the outer frame 160, and the inner frame 170, and the configuration of the lock unit 190 provided in the glass frame 150 will be described with reference to Fig. 6-1 and Fig. 6-2. Fig. 6-1 is a schematic diagram of the configuration of the upper part of the glass frame 150 and the outer frame 160, (A) is a schematic diagram of the configuration of the upper part of the glass frame 150 and the outer frame 160 with the upper unit 180 removed, and (B) is a perspective view showing an outline of the configuration of the upper right part of the glass frame 150 and the outer frame 160 with the upper unit 180 removed. Fig. 6-2 is a schematic diagram of the configuration of the lock unit 190 of the glass frame 150, (A) is a diagram showing the lock unit 190 in a locked state, and (B) is a diagram showing the lock unit 190 in an unlocked state. In addition, since FIG. 6-1 shows a state in which the upper unit 180 has been removed from the gaming machine 100, the gaming board connector 1620 provided on the accessory unit 102B of the gaming board unit 102 is exposed from the connector opening 1615.

[0104] 6-1(A), the glass frame 150 is provided with a first glass frame insertion hole 1600 into which the first main body mounting pin 1590 of the upper unit 180 is inserted, a second glass frame insertion hole 1610 into which the second main body mounting pin 1595 is inserted, a connector opening 1615 into which the upper unit connector 1575 is inserted, and an opening lever 1625 that is operated when opening the glass frame 150. The outer frame 160 is provided with a first support pillar fixing portion 1650 to which the first support pillar mounting portion 1517 is attached, a second support pillar fixing portion 1660 to which the second support pillar mounting portion 1537 is attached, and an outer frame lock release operation portion 1675 that is operated when switching from a locked state to an unlocked state in an outer frame lock mechanism described later.

[0105] As shown in FIG. 6-1(B), the second glass frame insertion hole portion 1610 is provided with a second glass frame insertion hole 1630 having a rounded chamfered portion formed on the opening edge, and a second glass frame protuberance 1635. The second glass frame insertion hole 1630 has a chamfered portion formed on the opening edge, so that the second main body mounting pin 1595 can be easily inserted along the chamfered portion compared to a hole without a chamfered portion. The second glass frame protuberance 1635 is composed of a protrusion that fits into the second main body fitting hole 1598 and a semicircular protrusion provided below the second glass frame insertion hole 1630. The semicircular protrusion formed on the second glass frame protuberance 1635 prevents the second main body mounting pin 1595 from sliding out below the opening edge along the chamfered portion of the opening edge when the second main body mounting pin 1595 is inserted into the second glass frame insertion hole 1630. In other words, the chamfered portion of the opening edge of second glass frame insertion hole 1630 and second glass frame raised portion 1635 function as a guide for positioning when second main body mounting pin 1595 is inserted into second glass frame insertion hole 1630.

[0106] The first glass frame insertion hole 1600 has a structure similar to that of the second glass frame insertion hole 1610, and is provided with a first glass frame insertion hole and a first glass frame protrusion, which will not be described in detail. In addition, the connector opening 1615 is provided with the game board connector 1620 in the game board unit 102 attached to the inner frame 170, so that when the character role 1550 is attached to the glass frame 150, the upper unit connector 1575 can be fitted into the game board connector 1620. Furthermore, the opening lever 1625 is connected to the lock unit 190, and when the opening lever 1625 is operated, the glass frame 150 can be opened. When the character role 1550 is in a state in which it covers a part of the upper part of the glass frame 150, the opening lever 1625 is provided between the character role 1550 and the glass frame 150, so that it is difficult to operate.

[0107] The second support fixing portion 1660 is provided with a second outer frame insertion hole 1662, a second outer frame insertion piece 1665, a second outer frame receiving portion 1667, and a second outer frame pressing portion 1670. The second outer frame insertion hole 1662 has a chamfered portion formed on the opening edge, which makes it easier to insert the second support mounting pin 1540 along the chamfered portion compared to a structure without a chamfered portion. In addition, the second outer frame insertion piece 1665 is a wall portion extending upward from the opening of the second outer frame insertion hole 1662, and prevents the second support mounting pin 1540 from entering any portion other than the second outer frame insertion hole 1662 when the second support portion 1535 is attached. Furthermore, the second outer frame pressing portion 1670 is a member connected to an outer frame locking mechanism, which will be described later, and is pressed by the second support post mounting piece 1545 when the second support post portion 1535 is attached.

[0108] The second outer frame receiving portion 1667 has a function of supporting the upper unit 180 by contacting the bottom surface of the second support portion 1535 when the second support portion 1535 is attached, and is a member that enables the second support mounting pin 1540 to be inserted into the second outer frame insertion hole 1662 while aligning the bottom surface of the second support portion 1535 when the second support portion 1535 is attached. In other words, the second outer frame insertion hole 1662, the second outer frame insertion piece 1665, and the second outer frame receiving portion 1667 function as a guide for positioning when the second support mounting pin 1540 is inserted into the second outer frame insertion hole 1662. The first support fixing portion 1650 has a configuration similar to that of the second support fixing portion 1660, and is provided with a first outer frame insertion hole, a first outer frame insertion piece, a first outer frame receiving portion, and a first outer frame pressing portion.

[0109] [Configuration of the locking mechanism of the upper unit 180] The locking mechanisms in the upper unit 180 include a glass frame locking mechanism using a lock unit 190 that can be switched between a locked state and an unlocked state with respect to the glass frame 150, and an outer frame locking mechanism that can be switched between a locked state and an unlocked state with respect to the outer frame 160. In particular, the glass frame locking mechanism is a locking mechanism for the glass frame 150 in the character role piece 1550 of the upper unit 180, and the outer frame locking mechanism is a locking mechanism for the outer frame 160 in the first support portion 1515 and the second support portion 1535 of the upper unit 180. The glass frame locking mechanism and the outer frame locking mechanism will be described below.

[0110] As shown in FIG. 6-2, the lock unit 190 constituting the glass frame lock mechanism is a mechanism provided on the back surface of the glass frame 150, and includes a rotating member 1680, a first link member 1681, a second link member 1685, and a third link member 1690. The rotating member 1680 is connected to a keyhole member provided on the glass frame 150, and is a member that rotates in conjunction with the rotation of a predetermined key inserted into the keyhole of the keyhole member. The first link member 1681 is a member that is provided so as to be operable in the vertical direction on the right surface of the glass frame 150 in response to the operation of the rotating member 1680, and is provided so as to be able to act on the second link member 1685. The second link member 1685 is a member that is provided so as to interlock the third link member 1690 in response to the operation of the first link member 1681. The third link member 1690 is a member provided on the upper surface of the glass frame 150 so as to be operable in the left-right direction, and is provided so as to be operable by the first link member 1681 via the second link member 1685. The biasing force supply unit 1688 is provided with a spring that generates a biasing force, and is connected to the first link member 1681 by a wire so as to apply a downward biasing force to the first link member 1681. The sensor 1698 is a sensor that detects whether the lock unit 190 is in a locked state or an unlocked state according to the movement of the third link member 1690.

[0111] As shown in FIG. 6-2(A), when the lock unit 190 is in the locked state, the left end 1693 of the third link member 1690 fits into the notch 1591 of the first main body mounting pin 1590 inserted into the first glass frame insertion hole 1600, and the right end 1695 of the third link member 1690 fits into the notch 1596 of the second main body mounting pin 1595 inserted into the second glass frame insertion hole 1610. In other words, when the lock unit 190 is in the locked state, the character reel 1550 cannot be removed. In addition, in the lock unit 190 when the character reel 1550 is not attached, a leftward biasing force is applied to the third link member 1690 by a spring (not shown), so that the above-mentioned locked state is maintained.

[0112] 6-2(B), when the lock unit 190 is in the unlocked state, the left end 1693 of the third link member 1690 is not fitted into the notch 1591 of the first main body mounting pin 1590, and the right end 1695 of the third link member 1690 is not fitted into the notch 1596 of the second main body mounting pin 1595. In other words, when the lock unit 190 is in the unlocked state, the character role object 1550 can be removed.

[0113] Here, the operation of each member when changing from a locked state to an unlocked state in the glass frame lock mechanism by the lock unit 190 will be described. First, when a specific key inserted into the keyhole member is turned to the left, the rotating member 1680 rotates to the left and operates the first link member 1681 in the upward direction. This movement of the first link member 1681 acts on the third link member 1690 via the second link member 1685, and the third link member 1690 operates to the right. In this way, the third link member 1690 operates to the right, and thus the left end 1693 of the third link member 1690 is released from the engagement with the notch portion 1591 of the first main body mounting pin 1590, and the right end 1695 of the third link member 1690 is released from the engagement with the notch portion 1596 of the second main body mounting pin 1595. On the other hand, when the character accessory 1550 is attached to the glass frame 150, the lock unit 190 is in a locked state, and the first main body mounting pin 1590 and the second main body mounting pin 1595 are inserted into the first glass frame insertion hole 1600 and the second glass frame insertion hole 1610. At this time, since the first main body mounting pin 1590 and the second main body mounting pin 1595 to be inserted have a tapered shape as described above, the third link member 1690 itself moves to the right so that the left end 1693 and the right end 1695 of the third link member 1690 each move to the right. Then, when first body mounting pin 1590 and second body mounting pin 1595 are inserted, third link member 1690 moves to the left due to the biasing force, and left end portion 1693 and right end portion 1695 of third link member 1690 fit into cutout portion 1591 and cutout portion 1596, locking first body mounting pin 1590 and second body mounting pin 1595.

[0114] The outer frame locking mechanism is a link mechanism composed of a first outer frame pressing portion, a second outer frame pressing portion 1670, and a plurality of members (see FIG. 6-1), and can be switched between a locked state in which the first support portion 1515 and the second support portion 1535 of the upper unit 180 cannot be removed from the outer frame 160 and a non-locked state in which they can be removed by operating an outer frame unlocking operation portion 1675. The outer frame locking mechanism is provided at a position sandwiched between the first support fixing portion 1650 and the second support fixing portion 1660 of the outer frame 160, and is provided so that when the upper unit 180 is attached to the glass frame 150, the outer frame unlocking operation portion 1675 cannot be operated because it is not exposed by the character role object 1550. In other words, when removing the upper unit 180 from the outer frame 160, the character device 1550 is moved diagonally upward in front of the gaming machine so that it does not cover part of the upper part of the glass frame 150, and then the exposed outer frame unlocking operation unit 1675 is operated to unlock the first pillar fixing portion 1650 and the second pillar fixing portion 1660, and the entire upper unit 180 is removed.

[0115] Here, the electrical connection between the upper unit 180 and the game board unit 102 will be described. First, the case where the upper unit 180 and the game board unit 102 are electrically disconnected, that is, the connection between the upper unit connector 1575 and the game board connector 1620 will be described. The upper unit connector 1575 is a male connector (see FIG. 5-2(B)) provided on the back of the upper unit 180, and the game board connector 1620 is a female connector (see FIG. 9-1 and FIG. 9-4) provided on the upper part of the game board unit 102 (gimmick unit 102B), and the upper unit connector 1575 and the game board connector 1620 are shaped to fit together. Also, as described above, the upper unit connector 1575 has a movable structure, but the game board connector 1620 has a structure that is not movable like the upper unit connector 1575. When the upper unit 180 is installed in a state where it covers part of the upper part of the glass frame 150, the upper unit connector 1575 is engaged with the game board connector 1620 exposed from the connector opening 1615, so that the upper unit 180 can be supplied with power from the power supply board 360 via the game board unit 120, and is connected so that various signals can be sent and received between the unit control unit of the upper unit 180 and the lamp control board 340.

[0116] As described above, the upper unit connector 1575 has a predetermined movable range in the attachment / detachment direction by a spring (not shown), and is therefore structured to be able to be pulled. Therefore, the upper unit connector 1575 will not come off the game board unit 102 simply by setting the lock unit 190 in an unlocked state and moving the character role 1550 slightly away from the glass frame 150, and the upper unit connector 1575 will not come off the game board connector 1620 unless the character role 1550 is moved a predetermined distance away from the glass frame 150 (a range larger than the movable range of the upper unit connector 1575). That is, in the gaming machine 100, for example, if a certain key is inserted into the keyhole of the lock unit 190 and turned left, the power supply from the power supply board 360 to the upper unit 180 is cut off. When the character role 1550 is moved diagonally upward in front of the gaming machine so that it does not cover a part of the upper part of the glass frame 150, the power supply to the upper unit 180 is cut off by turning the certain key left, and then the upper unit connector 1575 is pulled and pulled out from the game board connector 1620. Therefore, with such a configuration, since a momentary interruption to the upper unit 180 is prevented, for example, a configuration can be made in which a failure due to a momentary interruption in the upper unit 180 caused by the character role 1550 being erroneously removed can be prevented.

[0117] [Structure of Sword Handle Unit 135] The configuration of the handle unit 135 will be described with reference to Fig. 7-1 and Fig. 7-2. Fig. 7-1 is a front view of the handle unit 135. Fig. 7-2 is a schematic view of the handle unit 135, in which (A) is a schematic view of the rear surface of the handle unit 135, and (B) is a schematic view of the bottom surface of the handle unit 135.

[0118] As shown in Fig. 7-1 and Fig. 7-2, the sword handle unit 135 is provided with a sword handle part 1700, an outer cover 1750, and a mechanism part 1755. The sword handle part 1700 is shaped to resemble the shape of the handle part of a sword, and is configured to perform effects such as vibrations depending on the game state and to be operable by the player by pressing or the like. The outer cover 1750 is configured in a shape that covers an opening 1880 formed in the glass frame 150 when attached to the lower part of the glass frame 150 described later. The mechanism part 1755 includes a motor for operating the sword handle part 1700, a control part for controlling the driving of the motor, the emission of LEDs (not shown) and the transmission and reception of various signals to and from the lamp control board 340, and a case that contains them. The mechanism section 1755 is provided with a blade connector 1760 for connecting to a glass frame connector 1860 of the glass frame 150, which will be described later, for transmitting and receiving various signals between the control section and the lamp control board 340 and for supplying power from the power supply board 360. Furthermore, the case of the mechanism section 1755 is provided with a first blade handle lock hole 1780 and a second blade handle lock hole 1770 for locking the blade handle unit 135 to the glass frame 150.

[0119] [Configuration of the lower part of the glass frame 150] The configuration of the portion of the lower part of the glass frame 150 to which the sword handle unit is attached will be described with reference to Fig. 8-1 and Fig. 8-2. Fig. 8-1 is a schematic diagram of the upper surface of the configuration of the lower part of the glass frame 150. Fig. 8-2 is a schematic diagram of the configuration of the lower part of the glass frame 150, where (A) is a bottom view of the lower part of the glass frame 150 and (B) is a rear view of the lower part of the glass frame 150.

[0120] As shown in Fig. 8-1 and Fig. 8-2, the lower part of the glass frame 150 is provided with two speakers 1820, 1825, the performance operation stick 136, the upper tray 128, and an opening 1880 for fitting the mechanism part 1755 of the sword handle unit 135, and a glass frame lower decorative part 1810 is formed in the interior of the opening 1880. The glass frame lower decorative part 1810 is also provided with a first sword handle fixing part 1885 on the bottom surface, a second sword handle fixing part 1895 on the back surface of the glass frame 150, and an internal glass frame connector 1860. Furthermore, the first handle fixing part 1885 is composed of a first handle fixing pin 1887a consisting of a pin-shaped part protruding upward from the bottom surface inside the opening 1880 and two protrusions extending radially from the center of the pin-shaped part, and a first handle fixing switching part 1887b provided on the bottom surface outside the glass frame 150. The first handle fixing part 1885 is structured such that when the first handle fixing switching part 1887b is rotated, the connected first handle fixing pin 1887a also rotates. The second handle fixing part 1895 has the same structure as the first handle fixing part 1885, and is composed of a second handle fixing pin 1897a and a second handle fixing switching part 1897b.

[0121] When attaching the blade handle unit 135 to the glass frame 150 having such a configuration, first, connect the glass frame connector 1860 to the blade handle connector 1760, and insert the mechanism part 1755 of the blade handle unit 135 into the inside of the glass frame lower decorative part 1810 from the opening 1880. At this time, insert the mechanism part 1755 into the inside of the glass frame lower decorative part 1810 so that the first blade handle fixing pin 1887a fits into the first blade handle lock hole 1780 and the second blade handle fixing pin 1897a fits into the second blade handle lock hole 1770. Then, rotate the first blade handle fixing switching part 1887b and the second blade handle fixing switching part 1897b to lock the blade handle unit 135 to the glass frame lower decorative part 1810 of the glass frame 150. In this way, when the sword handle unit 135 is attached to the glass frame 150, the glass frame connector 1860 and the sword handle connector 1760 are connected, so that the sword handle unit 135 can be supplied with power from the power supply board 360, and is connected to the lamp control board 340 so that various signals can be transmitted and received between the control unit of the sword handle unit 135 and the lamp control board 340. When removing the sword handle unit 135 from the glass frame lower decorative part 1810 of the glass frame 150, the second sword handle fixing switching part 1897b (see FIG. 8-2(B)) provided on the back surface of the glass frame 150 must be operated, so that a specified key must be inserted into the keyhole member of the lock unit 190 described above to open the glass frame 150.

[0122] [Configuration of game board unit 102] The configuration of the game board unit 102 will be described with reference to Figs. 9-1 to 9-5. Fig. 9-1 is a perspective view of the front side of the game board unit 102, and Fig. 9-2 is a perspective view of the back side of the game board unit 102. Fig. 9-3 is a perspective view of the front side of the game board 102A. Fig. 9-4 is a perspective view of the front side of the accessory unit 102B. Fig. 9-5 is a perspective view of the back side of the main display device 131 provided with the performance control board unit 102C and the main control board unit 102D.

[0123] As shown in Fig. 9-1 and Fig. 9-2, the game board unit 102 is composed of a game board 102A, a role unit 102B, a main display device 131, a performance control board unit 102C, and a main control board unit 102D. The game board 102A is detachably attached to the role unit 102B on the front side of the game board unit 102. The main display device 131 is detachably attached to the role unit 102B on the back side of the game board unit 102. The performance control board unit 102C and the main control board unit 102D are each detachably attached to the main display device 131 on the back side of the game board unit 102.

[0124] As shown in FIG. 9-1, the front side of the game board 102A of the game board unit 102 has one game board fixing part 1912a, 1914a, 1916a, 1918a at each of the four corners. These game board fixing parts 1912a, 1914a, 1916a, 1918a have substantially the same structure, and are composed of a fixed switching part that is provided on the front side of the game board 102A so as to be rotatable, and a fixed pin consisting of a pin-shaped part protruding from the back side of the game board 102A and two protrusions extending radially from the center of the pin-shaped part. These game board fixing parts 1912a, 1914a, 1916a, 1918a are structured such that when each fixed switching part is rotated, each fixed pin connected to the back side of the game board 102A also rotates. The lock holes 1912b, 1914b, 1916b, and 1918b provided in the accessory unit 102B for fitting the fixing pins of the game board fixing parts 1912a, 1914a, 1916a, and 1918a will be described later. In addition, the upper part of the accessory unit 102B of the game board unit 102 is provided with a game board connector 1620 having a shape that fits with the upper unit connector 1575 as described above, and the game board connector 1620 has a structure that is not movable, unlike the upper unit connector 1575. Furthermore, the front side of the accessory unit 102B of the game board unit 102 is provided with unit engagement parts 1922, 1924, 1926, and 1928, which are parts pressed by unit pressing parts 2022 and 2024 and unit fixing parts 2026 and 2028 described later, at each of the squares.

[0125] As shown in FIG. 9-2, the main display device 131 is provided on the back side of the game board unit 102 so as to be detachable from the accessory unit 102B, and the performance control board unit 102C and the main control board unit 102D are provided so as to be detachable from the main display device 131. In addition, a relay board 1950 for relaying the power supplied from the power supply board 360 in the gaming machine 100 and various signals from the main control board 300, etc. is provided on the accessory unit 102B. The relay board 1950 is provided so as not to be detachable from the accessory unit 102B, and is connected to each unit in the gaming machine 100 by a cable not shown. In addition, a space in which the main display device 131 is provided is formed between the relay board 1950 and various movable accessory devices in the accessory unit 102B, and a display device frame is provided in the space so that the main display device 131 fits in by sliding it. Furthermore, the main display device 131 is provided with lock switching units 1970, 1975 which, when fitted into the display device frame, can be switched to an unlocked state, in which the display device can be detached, or to a locked state, in which the display device cannot be detached, by engaging with the role unit 102B.

[0126] [Configuration of game board 102A] As shown in FIG. 9-3, the game board 102A is made of a transparent acrylic material, and multiple nails (not shown) and windmills (not shown) are arranged. These nails and windmills have the function of changing the movement of the game ball and guiding it to a predetermined winning hole. In addition, the game board fixing parts 1912a, 1914a, 1916a, 1918a, the first starting device 112, the normal symbol operation gate 113b, the second starting device 115, the first big winning device 117, the second big winning device 127, and the movable pieces 115b, 117b, 127b are provided. As described above, the game board 102A on which the starting devices and the like are provided is also provided with a gate detection switch 303, a first starting device detection switch 304a, a second starting device detection switch 304b, a first winning device detection switch 306a, a second winning device detection switch 306b, a starting device opening / closing solenoid 307, a first big winning device opening / closing solenoid 308, and a second big winning device opening / closing solenoid 370, all of which are not shown. Furthermore, the game board 102A is also provided with a display cover 1925A on which is written an explanation of the contents suggested by the various displays on the display 125.

[0127] In this embodiment, the game board 102A is formed to be transparent, but the present invention is not limited to this. For example, the game board 102A may be formed to be translucent as long as it is light-transmitting. The game board 102A may also be formed from a material other than an acrylic material, for example, a transparent plastic material.

[0128] [Configuration of the role unit 102B] As shown in FIG. 9-4, the accessory unit 102B includes an upper accessory unit 154, a lower accessory unit 156, an accessory mechanism unit 158 ​​for operating the upper accessory unit 154 and the lower accessory unit 156 in various modes, a light guide panel unit 181, and unit engagement units 1922, 1924, 1926, and 1928. In addition, the accessory unit 102B includes a light emitting member 1925B, which is a member made up of a plurality of LEDs in the display 125, at a position covered by the display cover 1925A of the game board 102A. In addition, the accessory unit 102B includes lock holes 1912b, 1914b, 1916b, and 1918b. Here, the lock mechanism using the game board fixing parts 1912a, 1914a, 1916a, and 1918a of the game board 102A and the lock holes 1912b, 1914b, 1916b, and 1918b of the accessory unit 102B will be described. When attaching the game board 102A to the accessory unit 102B, first, attach the game board 102A so that the fixing pins of the game board fixing parts 1912a, 1914a, 1916a, and 1918a fit into the lock holes 1912b, 1914b, 1916b, and 1918b. Then, the game board 102A can be locked to the accessory unit 102B by rotating the game board fixing parts 1912a, 1914a, 1916a, and 1918a. In addition, in the role mechanism section 158, the rail section for operating the upper role unit 154 is covered by mechanism covers 155a, 155b with a predetermined decoration so that it is not exposed.

[0129] [Configuration of main display device 131, etc.] As shown in FIG. 9-5, the performance control board unit 102C is a board in which the performance control board 320 is contained in the performance control board case 1990, and the main control board unit 102D is a board in which the main control board 300 is contained in the main control board case 1980. The performance control board case 1990 is fixed to the main display device 131 by a sub-fixing part (not shown), and is configured to be detachable by operating the sub-fixing part. Furthermore, the main control board case 1980 is also fixed to the main display device 131 by a main fixing part (not shown), and is configured to be detachable by operating the main fixing part. In other words, the performance control board unit 102C and the main control board unit 102D are each configured to be detachable from the main display device 131. In addition, from the back of the main display device 131, the information display 302c mounted on the main control board 300 can be seen while being enclosed in the main control board case 1980, and the RAM clear switch 302a and setting key switch 302b provided on the main control board 300 can be operated.

[0130] [Configuration and operation of the accessory mechanism 158] The configuration and operation of the role mechanism 158 will be described with reference to Figs. 10-1 and 10-2. Fig. 10-1(A) is a schematic diagram showing the role mechanism 158 in a state where the upper role unit 154 and the lower role unit 156 are in the initial position, and Fig. 10-1(B) is a schematic diagram showing the role mechanism 158 in a state where the upper role unit 154 is in the first position. Fig. 10-2(A) is a schematic diagram showing the role mechanism 158 in a state where the upper role unit 154 is in the second position, and Fig. 10-2(B) is a schematic diagram showing the role mechanism 158 in a state where the lower role unit 156 is in the advanced position.

[0131] As shown in Figures 10-1 and 10-2, the reel mechanism 158 includes an upper left motor 410 provided at the upper left part of the reel unit 102B, an upper left link part 415, a left rail part 430 provided on the left side of the reel unit 102B, a left connecting part 435, an upper right motor 460 provided at the upper right part of the reel unit 102B, an upper right link part 465, a right rail part 480 provided on the right side of the reel unit 102B, a right connecting part 485, a lower motor 510 provided at the bottom of the reel unit 102B, a lower base part 530 provided at the bottom of the reel unit 102B, a connecting belt part 550, a lower link part 565, and a lower connecting part 585.

[0132] The upper left link 415 connects the upper left motor 410 and the upper role unit 154, and is configured to be interlocked with the drive of the upper left motor 410 by a gear (not shown). The left connecting part 435 connects the upper role unit 154 and the left rail part 430, and is configured to slide vertically along the rail of the left rail part 430. The upper right link 465 connects the upper right motor 460 and the upper role unit 154, and is configured to be interlocked with the drive of the upper right motor 460 by a gear (not shown). The right connecting part 485 connects the upper role unit 154 and the right rail part 480, and is configured to slide vertically along the rail of the right rail part 480. The lower link 565 connects the lower base part 530 and the lower role unit 156, and is configured to be interlocked with the drive of the lower motor 510 by a gear (not shown) provided on the lower base part 530. The lower base section 530 has a control section (not shown) capable of transmitting and receiving various signals to and from the performance control board 320, etc. The lower connecting section 585 connects the lower role unit 156 and the right rail section 480, and is configured to slide vertically along the rail of the right rail section 480, and has a relay board (not shown) connected to the control section of the lower role unit 156 (described later) so as to be capable of transmitting and receiving various signals. The connecting belt section 550 connects the control section of the lower base section 530 to the relay board of the lower connecting section 585 so as to be capable of transmitting and receiving various signals.

[0133] The connection belt 550 is composed of a flat belt-shaped connection line and a cover member covering the connection line. The connection line is a so-called flexible flat cable, and connects the control unit of the lower base unit 530 and the relay board of the lower connecting unit 585 electrically, thereby connecting the performance control board 320 and the control unit of the lower role main body unit 750 so as to be able to transmit and receive various signals. The cover member is a member molded from a resin having flexibility and transparency, and a plurality of cuts are formed on one plane and both sides so as to be approximately perpendicular to the extension direction. In addition, the cuts are shaped to be curved toward the extension direction of the cover member. Furthermore, in the connection belt 550 having such a configuration, when connecting the control unit of the lower base unit 530 and the relay board of the lower connecting unit 585, one plane on which the cuts of the cover member are formed is provided so as to become the outer peripheral surface when the cover member is bent, and the other plane on which the cuts are not formed is provided so as to become the inner peripheral surface when the cover member is bent. With such a connecting belt 550, the flat side of the cover member on which the notch is formed is easily bent when bent, but the flat side on which the notch is not formed prevents the connecting wire from being excessively bent when bent. Also, when replacing the lower accessory decorative part in the lower accessory unit 156 and connecting electrical wiring using the connecting belt 550, the connecting wire of the connecting belt 550 is covered with the cover member, so that the connecting wire can be prevented from being damaged during the replacement work.

[0134] As shown in Fig. 10-1(A), first, when the upper and lower role units 154 and 156 are in the initial position, the upper role unit 154 is in the uppermost position, and the lower role unit 156 is in the lowermost position, and each part is visible from the opening 102AZ (see Fig. 1, for example). Next, as shown in Fig. 10-1(B), when the upper role unit 154 is in the first position, the upper role unit 154 moves approximately parallel from the initial position to a position lower than the initial position, and the entirety is visible from the opening 102AZ. When the upper role unit 154 moves from the initial position to the first position, the upper left motor 410 is driven to cause the upper left link portion 415 to extend downward, causing the left connecting portion 435 to slide downward along the left rail portion 430, and the upper right motor 460 is driven to cause the upper right link portion 465 to extend downward, causing the right connecting portion 485 to slide downward along the right rail portion 480.

[0135] As shown in FIG. 10-2(A), when the upper role unit 154 is in the second position, only the right side of the upper role unit 154 moves downward from the initial position, or only the left side moves upward from the first position, so that the upper role unit 154 is in a position where it is inclined diagonally, and the entirety is visible from the opening 102AZ. When the upper role unit 154 moves from the initial position to the second position, the upper left motor 410 is not driven, but the upper right motor 460 is driven to extend the upper right link portion 465 downward, so that the right connecting portion 485 slides downward along the right rail portion 480. When the upper role unit 154 moves from the first position to the second position, the upper left motor 410 is driven to bend the upper left link portion 415 upward, so that the left connecting portion 435 slides upward along the left rail portion 430, but the upper right motor 460 is not driven. Next, as shown in Fig. 10-2(B), when the lower part unit 156 is in the advanced position, the lower part unit 156 moves from the initial position in a substantially parallel manner to a position higher than the initial position, and the entire part is visible from the opening 102AZ. When the lower part unit 156 moves from the initial position to the advanced position, the lower motor 510 drives the lower link part 565 to move upward so as to lift the lower part unit 156, and the lower connecting part 585 slides upward along the right rail part 480.

[0136] In the above, the upper role unit 154 has been described as moving from the initial position to the first position, moving from the initial position to the second position, and moving from the first position to the second position, but it may move in various ways. For example, the upper role unit 154 may move from the second position to the first position, or from the first position or the second position to the initial position. In addition, the upper role unit 154 may perform a so-called swaying performance in an operating mode in which the process from the second position to the first position is repeated multiple times. Furthermore, the lower role unit 156 may also move in various ways, and for example, the so-called swaying performance may be performed in an operating mode in which the process from the initial position to the advanced position is repeated multiple times. In addition, the upper reel unit 154 at the first or second position and the lower reel unit 156 at the advanced position are configured so as not to come into contact with or interfere with each other, and a performance in which the upper reel unit 154 and the lower reel unit 156 move approximately simultaneously may be performed.

[0137] [Configuration of upper role unit 154 and lower role unit 156] With reference to Figs. 11-1 to 11-4, the configuration of the upper role unit 154 and the lower role unit 156 will now be described. Fig. 11-1(A) is a schematic diagram of the surface of the upper role decoration part 600 of the upper role unit 154, and Fig. 11-1(B) is a schematic diagram of the back side of the upper role decoration part 600. Fig. 11-2(A) is a schematic diagram of the surface of the upper role main body part 650 of the upper role unit 154, and Fig. 11-2(B) is a schematic diagram of the internal configuration of the upper role main body part 650. Fig. 11-3(A) is a schematic diagram of the surface of the lower role decoration part 700 of the lower role unit 156, and Fig. 11-3(B) is a schematic diagram of the back side of the lower role decoration part 700. Figure 11-4(A) is a schematic diagram of the surface of the lower role main body 750 of the lower role unit 156, and Figure 11-4(B) is a schematic diagram of the internal structure of the lower role main body 750.

[0138] As shown in Figures 11-1 and 11-2, the upper role unit 154 is composed of an upper role decoration part 600 with a predetermined decoration, and an upper role main body part 650 connected to the upper left link part 415, the left connecting part 435, the upper right link part 465, and the right connecting part 485 of the role mechanism part 158. Also, as shown in Figures 11-3 and 11-4, the lower role unit 156 is composed of a lower role decoration part 700 with a predetermined decoration, and a lower role main body part 750 connected to the lower link part 565 and the lower connecting part 585 of the role mechanism part 158. Furthermore, as will be described in detail later, the upper role decoration part 600 in the upper role unit 154 is detachably attached to the upper role main body part 650 connected to the role mechanism part 158, and the lower role decoration part 700 in the lower role unit 156 is detachably attached to the lower role main body part 750 connected to the role mechanism part 158.

[0139] As shown in FIG. 11-1(A), the upper part decorative portion 600 includes a first upper decorative member 605, a second upper decorative member 610, and a third upper decorative member 615, each of which is decorated with a specific design. The first upper decorative member 605 is configured to transmit light from a plurality of LEDs 653 of the upper part main body portion 650, which will be described later. The second upper decorative member 610 is a decorative member with a tire motif, and is configured to be rotatable. The third upper decorative member 615 is a decorative member with a motorcycle exhaust pipe motif, and is configured to repeatedly move up and down in conjunction with the rotation of the second upper decorative member 610.

[0140] As shown in FIG. 11-1(B), the upper accessory decorative part 600 is provided on the back with an upper accessory rotating shaft part 620, four reflecting parts 630a-630d, a first upper accessory locking part 640, a second upper accessory locking part 645, and two upper accessory fitting parts 647, 648. The upper accessory rotating shaft part 620 is a rotating shaft configured to be linked to the second upper accessory member 610 and the third upper accessory member 615 by a gear part (not shown), and by rotating, the second upper accessory member 610 rotates and the third upper accessory member moves up and down repeatedly. The first upper accessory locking part 640 and the second upper accessory locking part 645 are members that lock with the upper accessory main body part 650 when the upper accessory decorative part 600 is attached to the upper accessory main body part 650, and their detailed configurations will be described later. The two upper decoration fitting parts 647, 648 are parts into which a part of the upper part main body part 650 fits when the upper part decoration part 600 is attached to the upper part main body part 650. The four reflecting parts 630a-630d are locations where detection objects (e.g., aluminum members) that can be detected by reflective sensors 680a-680d described later are provided. Furthermore, an identification display part 632 is provided on the back surface of the upper part decoration part 600. The identification display part 632 has the same configuration as the identification display part 1532 of the above-mentioned upper unit 180, and is composed of a code part, a notice part, and a model name part.

[0141] As shown in FIG. 11-2(A), the upper role main body 650 is provided with a plurality of LEDs 653 and four reflective sensors 680a-680d that irradiate a signal light to a detection object and receive and detect reflected light from the detection object on the upper main body surface 651 that is covered by attaching the upper role decorative part 600, and also exposes a first upper main body sliding part 660, a second upper main body sliding part 665, an upper main body pressing part 670, an upper main body rotating shaft part 675, a first upper main body locking part 690, and a second upper main body locking part 695. In addition, a control part (not shown) that is connected to the performance control board 320 so as to be able to transmit and receive various signals is provided on the back side of the upper main body surface 651 where the plurality of LEDs 653, etc. are not provided.

[0142] As shown in FIG. 11-2(B), the upper device main body 650 is provided with an upper body motor 655 and an upper body gear mechanism 678 composed of multiple gears. The upper body gear mechanism 678 is configured so that the first upper body sliding part 660, the second upper body sliding part 665, and the upper body rotating shaft part 675 are operated by driving the upper body motor 655. The first upper body sliding part 660 and the second upper body sliding part 665 are formed with rack gears that mesh with the gears connected to the upper body pressing part 670, and are configured to move in parallel in the left and right directions via the upper body gear mechanism 678 when the upper body motor 655 is driven. The upper body pressing part 670 is a member extended from one of the multiple gears that constitute the upper body gear mechanism 678, and is provided so as to be pressable from the surface of the upper body surface part 651. The upper body rotating shaft 675 is a member extended from one of the gears constituting the upper body gear mechanism 678, and is provided to engage with the upper decoration rotating shaft 620 of the upper role decoration part 600 attached from the surface of the upper body surface part 651. The first upper body locking part 690 and the second upper body locking part 695 are members that lock with the upper role decoration part 600 when the upper role decoration part 600 is attached, and their detailed configurations will be described later. The upper body pressing part 670 is configured to be able to switch the mode in which the driving force of the upper body motor 655 in the upper body gear mechanism 678 is transmitted, such that the upper body rotating shaft 675 operates when not pressed, and the first upper body sliding part 660 and the second upper body sliding part 665 operate when pressed.

[0143] As shown in Fig. 11-3(A), the lower accessory decorative part 700 has a first lower accessory member 705 and a second lower accessory member 710, each of which is decorated with a specific design on the surface. The first lower accessory member 705 is configured to transmit light from a plurality of lower accessory light source parts 783 of the lower accessory main body part 750, which will be described later. The second lower accessory member 710 is a decoration in the form of a belt buckle motif, and is configured to be rotatable.

[0144] As shown in FIG. 11-3(B), the lower accessory decorative part 700 is provided on the back side with a lower accessory rotating shaft part 720, four reflecting parts 730a to 730d, a first lower accessory locking part 740, a second lower accessory locking part 745, and two lower accessory fitting parts 747 and 748. The lower accessory rotating shaft part 720 is a rotating shaft configured to be linked to the second lower accessory member 710, and the second lower accessory member 710 rotates when it rotates. The first lower accessory locking part 740 and the second lower accessory locking part 745 are members that lock with the lower accessory main body part 750 when the lower accessory decorative part 700 is attached to the lower accessory main body part 750, and their detailed configurations will be described later. The two lower decoration fitting parts 747, 748 are parts into which a part of the lower part main body part 750 fits when the lower part decoration part 700 is attached to the lower part main body part 750. The four reflecting parts 730a to 730d are locations where detection objects (e.g., aluminum members) that can be detected by reflective sensors 780a to 780d described later are provided. Furthermore, an identification display part 732 is provided on the back surface of the lower part decoration part 700. The identification display part 732 has the same configuration as the identification display part 1532 of the upper unit 180 and the identification display part 632 of the upper part decoration part 600 described above, and is composed of a code part, a notice part, and a model name part.

[0145] As shown in Fig. 11-4(A), the lower role main body 750 has a lower main body surface 751 covered by the lower role decorative part 700 attached on the front side, and is provided with a plurality of LEDs 753 and four reflective sensors 780a to 780d that irradiate a signal light to a detection object and receive and detect reflected light from the detection object, and also has a first lower main body rotating shaft 770, a second lower main body rotating shaft 775, a first lower main body locking part 790, and a second lower main body locking part 795 partially exposed. In addition, on the back side of the lower main body surface 751 where the plurality of LEDs 753 and the like are not provided, a control part (not shown) is provided that is connected to the performance control board 320 via the relay board of the lower connecting part 585 and the control part of the lower base part 530 so as to be able to transmit and receive various signals.

[0146] As shown in FIG. 11-4(B), the lower part main body 750 is internally provided with a lower part motor 755 and a lower part gear mechanism 778 composed of multiple gears. The lower part gear mechanism 778 is configured so that the first lower part rotation shaft 770 and the second lower part rotation shaft 775 are operated by the driving of the lower part motor 755. The first lower part rotation shaft 770 is a member extended from one of the multiple gears constituting the lower part gear mechanism 778. The second lower part rotation shaft 775 is a member extended from one of the multiple gears constituting the lower part gear mechanism 778, and is provided so as to engage with the lower decoration rotation shaft 720 of the lower part decoration part 700 attached on the surface of the lower part surface part 751. The first lower main body locking portion 790 and the second lower main body locking portion 795 are members that lock onto the lower part decorative part 700 when the lower part decorative part 700 is attached, and their detailed configuration will be described later.

[0147] With reference to FIG. 11-5, a method of attaching and detaching the upper role decoration part 600 to the upper role main body part 650 in the upper role unit 154 will be described. In the upper role unit 154, when attaching and detaching the upper role decoration part 600 to the upper role main body part 650, it is necessary to switch the state of the first upper decoration locking part 640 and the first upper main body locking part 690, and the state of the second upper decoration locking part 645 and the second upper main body locking part 695 to a locked state or an unlocked state. FIG. 11-5(A) is a perspective view showing a state in which the second upper decoration locking part 645 and the second upper main body locking part 695 of the upper role unit 154 are in a locked state, and FIG. 11-5(B) is a perspective view showing a state in which the second upper decoration locking part 645 and the second upper main body locking part 695 are in an unlocked state. The locking mechanism formed by the second upper decorative locking portion 645 and the second upper main body locking portion 695 described below has the same configuration as the locking mechanism formed by the first upper decorative locking portion 640 and the first upper main body locking portion 690, the locking mechanism formed by the first lower decorative locking portion 740 and the first lower main body locking portion 790, and the locking mechanism formed by the second lower decorative locking portion 745 and the second lower main body locking portion 795.

[0148] As shown in FIG. 11-5(A), when the upper role decoration part 600 is attached to the upper role main body part 650 in the upper role unit 154 and is in a locked state, the second upper decoration locking part 645 locks with the second upper main body locking part 696 of the upper role main body part 650, and the second upper main body locking part 695 locks with the second upper decoration locking part 646 of the second upper decoration locking part 645. The second upper decoration locking part 645 and the second upper main body locking part 695 are biased in the direction of the locked state by springs (not shown) in each part, so that the locked state is maintained. In addition, a part of the upper role main body part 650 is fitted into the two upper decoration fitting parts 647, 648 of the upper role decoration part 600.

[0149] As shown in FIG. 11-5(B), when the upper role decorative part 600 is removed from the upper role main body part 650 in the upper role unit 154, the second upper main body engaging part 695 is disengaged from the second upper role engaged part 646 of the second upper role engaging part 645, and then the second upper role engaging part 645 is disengaged from the second upper main body engaged part 696 of the upper role main body part 650. Also, in the locking mechanism using the first upper role engaging part 640 and the first upper main body engaging part 690, the upper role decorative part 600 can be removed from the upper role main body part 650 by removing a part of the upper role main body part 650 that is engaged in the two upper role fitting parts 647, 648 after the unlocked state. In other words, when attaching or detaching the upper role decorative part 600 from the upper role main body part 650 in the upper role unit 154, the locking mechanism formed by the first upper decoration engaging part 640 and the first upper main body engaging part 690, and the locking mechanism formed by the second upper decoration engaging part 645 and the second upper decoration engaging part 695 must be switched to a locked state or an unlocked state. Also, when attaching or detaching the lower role decorative part 700 from the lower role main body part 750 in the lower role unit 156, the locking mechanism formed by the first lower decoration engaging part 740 and the first lower main body engaging part 790, and the locking mechanism formed by the second lower decoration engaging part 745 and the second lower main body engaging part 795 must be switched to a locked state or an unlocked state.

[0150] [Configuration of upper part decorative part 800 and lower part decorative part 900] As described above, in the upper role unit 154 and the lower role unit 156, the upper role decoration part 600 and the lower role decoration part 700 can be attached and detached, so that the upper role decoration part 600 and the lower role decoration part 700 can be replaced as mounting members. Here, referring to Figs. 12-1 and 12-2, the configurations of the upper role decoration part 800, which has a different configuration from the upper role decoration part 600, and the lower role decoration part 900, which has a different configuration from the lower role decoration part 700, will be described. Fig. 12-1(A) is a schematic diagram of the front surface of the upper role decoration part 800, Fig. 12-1(B) is a schematic diagram of the back surface of the upper role decoration part 800 in the state shown in (A), Fig. 12-1(C) is a schematic diagram of the front surface of the upper role decoration part 800, and Fig. 12-1(D) is a schematic diagram of the back surface of the upper role decoration part 800 in the state shown in (C). Figure 12-2(A) is a schematic diagram of the surface of the lower part decorative part 900, Figure 12-2(B) is a schematic diagram of the back side of the lower part decorative part 900 in the state shown in (A), Figure 12-2(C) is a schematic diagram of the surface of the lower part decorative part 900, and Figure 12-2(D) is a schematic diagram of the back side of the lower part decorative part 900 in the state shown in (C).

[0151] As shown in Fig. 12-1(A), the upper accessory decorative part 800 comprises a first upper accessory member 805 and a second upper accessory member 810, each of which is decorated with a specific design. The first upper accessory member 805 is configured to transmit light from the multiple LEDs 653 of the upper accessory main body 650, and is decorated with a light-like design (see Fig. 12-1(C)) which will be described later. The second upper accessory member 810 is a diamond-shaped decoration provided to cover a portion of the first upper accessory member 805, and is configured to be movable so as to be divided into four parts.

[0152] As shown in FIG. 12-1(B), the upper accessory decorative part 800 is provided on the back with an upper accessory protrusion 820, a first upper accessory sliding part 823, a second upper accessory sliding part 825, four reflecting parts 830a-830d, a first upper accessory locking part 840, a second upper accessory locking part 845, and two upper accessory fitting parts (not shown). The upper accessory protrusion 820 is a member that presses the upper body pressing part 670 when the upper accessory decorative part 800 is attached to the upper accessory main body part 650. The first upper accessory sliding part 823 and the second upper accessory sliding part 825 are slidable members configured to be linked to the second upper accessory member 810 by a gear part (not shown), and the second upper accessory member 810 is operated to split into four parts by sliding. The first upper decoration locking portion 840 and the second upper decoration locking portion 845 are configured similarly to the first upper decoration locking portion 640 and the second upper decoration locking portion 645 of the above-mentioned upper part decoration portion 600, and the four reflecting portions 830a-830d are configured similarly to the four reflecting portions 630a-630d of the above-mentioned upper part decoration portion 600. In other words, when the upper part decoration portion 800 having such a configuration is attached to the upper part main body portion 650, the upper decoration protrusion portion 820 presses the upper main body pressing portion 670 of the upper part main body portion 650, and the first upper decoration sliding portion 823 fits into the first upper main body sliding portion 660, and the second upper decoration sliding portion 825 fits into the second upper main body sliding portion 665.

[0153] As shown in Fig. 12-1(C) and (D), when the upper part decorative part 800 is attached to the upper part main body part 650, the upper part pressing part 670 of the upper part main body part 650 is pressed by the upper decoration protrusion part 820, so that the first upper part sliding part 660 and the second upper part sliding part 665 of the upper part main body part 650 slide in the left-right direction. In addition, in the upper part decorative part 800, the first upper part sliding part 823 is fitted to the first upper part sliding part 660, and the second upper part sliding part 825 is fitted to the second upper part sliding part 665, so that the first upper part sliding part 823 and the second upper part sliding part 825 slide in the left-right direction, and the second upper decorative member 810 operates to split into four, making a part of the first upper decorative member 805 that was covered visible.

[0154] As shown in FIG. 12-2(A), the lower accessory decorative part 900 includes a first lower accessory member 905 and a second lower accessory member 910, each of which is decorated with a specific pattern. The first lower accessory member 905 is configured to transmit light from the multiple lower accessory light source parts 783 of the lower accessory main body part 750. The second lower accessory member 910 is a decoration of a specific pattern, and is configured to rotate and change shape.

[0155] As shown in FIG. 12-2(B), the lower accessory decorative part 900 is provided on the back with a lower accessory rotating shaft part 920, four reflecting parts 930a-930d, a first lower accessory locking part 940, a second lower accessory locking part 945, and two lower accessory fitting parts (not shown). The lower accessory rotating shaft part 720 is a rotating shaft configured to be linked to the second lower accessory member 910 by a gear part (not shown), and the second lower accessory member 910 rotates and deforms when rotated. The first lower accessory locking part 940 and the second lower accessory locking part 945 have the same configuration as the first lower accessory locking part 740 and the second lower accessory locking part 745 of the lower accessory decorative part 700 described above, and the four reflecting parts 930a-930d have the same configuration as the four reflecting parts 730a-730d of the lower accessory decorative part 700 described above. In other words, when the lower part decorative part 900 having such a configuration is attached to the lower part main body part 750, the lower decoration rotating shaft part 920 will fit into the first lower main body rotating shaft part 770.

[0156] Furthermore, as shown in Figures 12-2 (C) and (D), when the upper part decorative part 800 is attached to the upper part main body part 650, the lower decorative rotating shaft part 920 is engaged with the first lower main body rotating shaft part 770, so that the lower decorative rotating shaft part 920 rotates, causing the second lower decorative member 910 to rotate and deform.

[0157] [Attachment and detachment of various components in the gaming machine 100] Attachment and detachment of various members in the gaming machine 100 will be described with reference to Figs. 13-1 to 13-5. Fig. 13-1 is a diagram for explaining the movement of the character role 1550 in the attachment and detachment operation of the upper unit 180, (A) is a schematic diagram showing a state in which a part of the upper part of the glass frame 150 is covered by the character role 1550, and (B) is a schematic diagram showing a state in which a part of the upper part of the glass frame 150 is not covered by the character role 1550. Fig. 13-2 is a schematic diagram showing a state in which the glass frame 150 is opened. Fig. 13-3 is a schematic diagram showing a state in which the glass frame 150 is opened, (A) is a schematic diagram showing a state in which only the game board 102A is removed, and (B) is a schematic diagram showing a state in which the game board unit 102 is removed. Fig. 13-4 is a schematic diagram showing a state in which the glass frame 150 and the inner frame 170 are opened. Figure 13-5 is a schematic diagram of the state in which the glass frame 150 and the inner frame 170 are open, (A) is a schematic diagram of the state in which the performance control board unit 102C and the main control board unit 102D are removed, and (B) is a schematic diagram of the state in which the main display device 131 is removed.

[0158] [Attaching and detaching the upper unit 180] As shown in FIG. 13-1(A), the upper unit 180 is attached to the outer frame 160 with the character unit 1550 covering a part of the upper part of the glass frame 150. In the upper unit 180, the character part 1550 covers a part of the upper part of the glass frame 150, and the first support part 1515 and the second support part 1535 are attached to the outer frame 160. When the upper unit 180 is attached in this manner, the character part 1550 covers a part of the upper part of the glass frame 150, and the character part 1550, the first side part 1510, the second side part 1530, the first support part 1515, and the second support part 1535 are connected to be integrated, so that the glass frame 150 cannot be opened.

[0159] As shown in FIG. 13-1(B), when removing the attached upper unit 180, first, a predetermined key inserted into the keyhole member is turned left to put the lock unit 190 in an unlocked state, and the character role 1550 is moved diagonally forward upward on the front side of the gaming machine. At this time, the character role 1550 moves together with the first side portion 1510 and the second side portion 1530 so as to be lifted up along the rails of the first support portion 1515 and the second support portion 1535. At this time, the first support portion 1515 and the second support portion 1535 are attached to the outer frame 160. When the first side portion 1510, the second side portion 1530, and the character role 1550 are moved together in this manner, the glass frame 150 becomes openable. Also, when a predetermined key inserted in the keyhole member is turned to the left, the power supply from the game board unit 102 to the upper unit 180 is cut off. When only the character role 1550 is moved in this manner, the character role 1550 may return to its original position (as shown in FIG. 13-1(A)), so a character role fixing member (not shown) for fixing the moved character role 1550 (to prevent it from returning to its original position) may be provided. If such a character role fixing member is used, when the character role 1550 is moved and the upper unit 180 is detached from the gaming machine 100, the operator can perform the work while preventing the character role 1550 from falling, etc., and therefore, it is possible to prevent fingers from being pinched by the character role falling, etc.

[0160] [Attachment and detachment of the game board unit 102] As shown in FIG. 13-2, in the gaming machine 100, when the glass frame 150 is opened after the character unit 1550 of the upper unit 180 is moved, the game board fixing parts 1912a, 1914a, 1916a, 1918a, the unit pressing parts 2022, 2024, and the unit fixing parts 2026, 2028 are exposed and can be operated. In this state, when the game board fixing parts 1912a, 1914a, 1916a, 1918a are operated, only the game board 102A can be removed from the game board unit 102, and when the unit fixing parts 2026, 2028 are operated, the game board unit 102 can be removed from the inner frame 170. Here, the configurations of the unit pressing parts 2022, 2024 and the unit fixing parts 2026, 2028 will be described. The unit pressing parts 2022, 2024 are members that press the unit engagement parts 1922, 1924 provided on the left side of the role unit 102B arranged in the inner frame 170, thereby clamping the left side of the role unit 102B so that the role unit 102B does not come off from the inner frame 170. On the other hand, the unit fixing parts 2026, 2028 are lever-shaped members that press the unit engagement parts 1926, 1928 provided on the right side of the role unit 102B of the game board unit 102 to lock the role unit 102B to prevent it from coming off the inner frame 170, and are configured to be switchable between a locked state by pushing in the lever and an unlocked state by pulling the lever.

[0161] As shown in FIG. 13-3(A), when only the game board 102A is removed from the game board unit 102, the upper role decoration part 600 in the upper role unit 154 and the lower role decoration part 700 in the lower role unit 156 can be attached and detached. Also, as shown in FIG. 13-3(A) and (B), when removing the role unit 102B from the inner frame 170, first, the unit fixing parts 2026 and 2028 of the inner frame 170 are operated to set the unit in an unlocked state, so that the right side of the role unit 102B can be removed from the inner frame. Then, by moving the role unit 102B diagonally forward to the right, the role unit 102B is no longer sandwiched from the state of being sandwiched by the unit pressing parts 2022 and 2024, and can be removed from the inner frame 170. The accessory unit 102B can be removed as a unit with the performance control board unit 102C and the main control board unit 102D attached. Even if the game board 102A is attached to the accessory unit 102B, the entire game board unit 102 can be removed from the inner frame 170 by opening the glass frame 150, since the unit fixing parts 2026 and 2028 are exposed and operable.

[0162] As shown in FIG. 13-4, in the gaming machine 100, when the glass frame 150 and the inner frame 170 are opened after the character unit 1550 of the upper unit 180 is moved, the back side of the game board unit 102 is exposed, and the performance control board unit 102C and the main control board unit 102D are removable. In this state, it is possible to remove only one of the performance control board unit 102C and the main control board unit 102D, or to remove both the performance control board unit 102C and the main control board unit 102D. Note that even if only the inner frame 170 is opened in a state in which the glass frame 150 is integrated with the inner frame 170, the state is the same as that described above, and the back side of the game board unit 102 is exposed. In addition, an inner frame board unit 2030 having a power supply board 360 and the like is provided at the bottom of the inner frame 170. Furthermore, when glass frame 150 and inner frame 170 are opened in this manner, information display 302c (see FIG. 9-5) mounted on main control board 300 becomes visible while being enclosed in main control board case 1980, and it becomes possible to operate RAM clear switch 302a and setting key switch 302b (see FIG. 9-5) provided on main control board 300, as well as the power switch provided on power supply board 360. Note that operation of setting key switch 302b refers to an operation in which a specific key is inserted into a keyhole provided in setting key switch 302b and the switch is rotated to switch ON or OFF.

[0163] Here, the procedures of the operation for executing the RAM clear process, the operation for executing the setting change process, and the operation for executing the setting confirmation process will be described. First, the RAM clear process can be executed by turning the power switch ON while turning the setting key switch 302b OFF and leaving the RAM clear switch 302a ON (the RAM clear switch 302a is kept ON for about 3 seconds after the power switch is turned ON). Then, after these operations, the RAM clear notification described later is started, and the information display 302c executes an initial operation (repeating all lights on and all lights off for 5 seconds), and then displays a numerical value related to the current performance information. Next, the setting change process can be started (transition to the setting change mode) by turning the power switch ON while turning the setting key switch 302b ON and leaving the RAM clear switch 302a ON (the RAM clear switch 302a is kept ON for about 3 seconds after the power switch is turned ON). After these operations, the setting change notification described later is started, and the information display 302c displays the current setting value. At this time, the setting value can be changed in response to the operation of the RAM clear switch 302a, and the information display 302c displays the changed setting value. When the setting key switch 302b is turned OFF, the setting change notification (setting change mode) described later is ended, and the RAM clear notification described later is started, and the information display 302c executes the same initial operation as described above, and then displays the numerical value related to the current performance information. Next, the setting confirmation process can be started (transition to the setting confirmation mode) by turning the power switch ON while turning the setting key switch 302b ON and leaving the RAM clear switch 302a ON. After these operations, the setting confirmation notification described later is started, and the information display 302c displays the current setting value. At this time, the setting value can be changed in response to the operation of the RAM clear switch 302a, and the information display 302c displays the changed setting value.Then, when the setting key switch 302b is turned off, the setting confirmation notification (setting confirmation mode) described later ends and the power recovery process (power recovery notification described later) starts, and the information display 302c executes the same initial operation as described above, and then displays the numerical value related to the current performance information. In this way, in the gaming machine 100, if the glass frame 150 and the inner frame 170 are open, operations for executing the RAM clear process, the setting change process, and the setting check process are possible. Also, if the glass frame 150 is integrated with the inner frame 170 and only the inner frame 170 is opened, operations for executing the RAM clear process, the setting change process, and the setting check process are possible. In other words, even if the glass frame 150 is closed, if the inner frame 170 is open, operations for executing the RAM clear process, the setting change process, and the setting check process are possible. Therefore, to rephrase the above content, operations for executing RAM clear processing, setting change processing, and setting confirmation processing are possible in the cases where the inner frame 170 is in an open state and the glass frame 150 is in an open state, where the inner frame 170 is in a closed state but the glass frame 150 is in an open state, where the inner frame 170 is in an open state and the glass frame 150 is in an open state, and where the inner frame 170 is in an open state but the glass frame 150 is in a closed state.

[0164] As shown in Fig. 13-5 (A) and (B), the performance control board unit 102C and the main control board unit 102D can be removed from the main display device 131. Also, the main display device 131 can be removed from the role unit 102B by sliding the main display device 131 toward the end opposite to the end where the relay board 1950 is provided. Note that the performance control board unit 102C, the main control board unit 102D, and the main display device 131 can be removed as a unit from the inner frame 170 by sliding the main display device 131 to which the performance control board unit 102C and the main control board unit 102D are attached.

[0165] [Replacing the upper and lower decorative parts] In the gaming machine 100 of the present embodiment having the above-mentioned configuration, various detachable members can be replaced. In particular, various detachable members that are not fixed by screws or the like and can be replaced without using tools such as a screwdriver can be replaced. For example, when changing a model other than the gaming machine 100 to the gaming machine 100, the glass frame 150, the outer frame 160, and the inner frame 170 of the gaming machine are left as they are, and after replacing the main control board 300 and the performance control board 320, the upper role decoration part 600 and the lower role decoration part 700 can also be replaced with these members corresponding to the gaming machine 100 from those of the model before the change, as described above. When replacing in this way, as described above, the power of the gaming machine is turned OFF and the replacement work is performed, and when the replacement work is completed and the power is turned ON, a predetermined signal is transmitted from the control part of the upper main body surface part 651 and the control part of the lower main body surface part 751 to the performance control board 320 via the lamp control board 340. Then, the performance control board 320 executes a judgment process based on the received predetermined signal, and judges whether the upper role decoration part 600 and the lower role decoration part 700 replaced by the replacement work are installed normally and whether they are correct. After executing the judgment process, the performance control board 320 executes the performance main process when the power supply of the gaming machine 100 is turned ON, so that the gaming machine 100 is in a state where a game can be played, for example, when a game ball enters the first starting device 112, the main display device 131 displays a change in the decorative pattern.

[0166] Here, the judgment process for the above-mentioned upper part decoration part 600 and lower part decoration part 700 will be described in more detail below. First, the predetermined signal is a 4-bit signal generated by the control part of the upper main body surface part 651 and the control part of the lower main body surface part 751. This is a signal indicating the detection result of the four reflective sensors 680a to 680d, etc. (see FIG. 11-2) on the upper main body surface part 651, etc. irradiating the back surface of the upper part decoration part 600, etc. with signal light, and indicating the position of the reflective sensor 680a to 680d at which the reflected light corresponding to the upper part decoration part 600, etc. is irradiated from the upper part decoration part 600, etc. In the 4-bit signal, for example, when reflective sensor 680a detects reflected light, the 0th bit becomes "1", when reflective sensor 680b detects reflected light, the 1st bit becomes "1", when reflective sensor 680c detects reflected light, the 2nd bit becomes "1", and when reflective sensor 680d detects reflected light, the 3rd bit becomes "1". Note that the bit corresponding to the reflective sensor that did not detect reflected light indicates "0".

[0167] In such a configuration, the generation of a predetermined signal and the judgment of the performance control unit 320 will be described in more detail below. For example, in the four reflecting parts 630a to 630d (see FIG. 11-1) in the upper role decoration part 600, the three reflecting parts 630a to 630c are provided with detection objects, and the reflecting part 630d is not provided with a detection object. In this case, when the signal light is irradiated from the reflective sensors 680a to 680d to the back surface of the upper role decoration part 600, the reflective sensors 680a to 680c other than the reflective sensor 680d will detect the reflected light from the reflective parts 630a to 630c unless there is a false detection due to the intrusion of external light. Then, the control part of the upper role main body part 650 generates a 4-bit signal of "0111" based on the detection results of the reflective sensors 680a to 680d. The generated signal is transmitted from the control unit of the upper role main body 650 to the performance control board 320 via the lamp control board 340. In other words, since the reflective sensors 680a to 680d can detect without directly contacting the reflectors 630a to 630d, the detection method using the reflective sensors 680a to 680d and the reflectors 630a to 630c in this way can be said to be a so-called non-contact detection method.

[0168] The performance control board 320 stores the numerical data "0111" in advance in the sub-ROM 320d as the verification information when the upper role decoration part 600 is attached. When the performance control board 320 receives the 4-bit signal "0111" generated by the control part of the upper role main body part 650 as described above, it executes a judgment process using the verification information "0111" to determine whether the upper role decoration part 600 is attached properly and whether it is an appropriate attachment part. In this case, since all bit-corresponding numerical values ​​of the received 4-bit signal "0111" and the verification information "0111" match, the performance control board 320 judges that the attached upper role decoration part 600 is attached properly and is appropriate. Also, for example, when the upper role decoration part 600 is not installed or when the locking mechanism in the upper role decoration part 600 is in an unlocked state, all or any of the reflective sensors 680a to 680d cannot detect the reflected light, and the control part of the upper role main part 650 may not be able to generate a 4-bit signal. In such a case, the performance control board 320 determines that the installed upper role decoration part 600 is not installed properly, and generates an upper decoration part not installed error designation command for executing an upper decoration part not installed error notification (installation error notification) described later. Furthermore, for example, it is assumed that the performance control board 320 is replaced due to a change in model or specification, and the matching information stored in the sub-ROM becomes "0011" corresponding to the upper role decoration part 800. In this case, when the upper role decoration part 600 is installed, a 4-bit signal of "0111" is generated by the control part of the upper role main part 650 as described above, and the signal is transmitted to the performance control board 320. The performance control board 320, which receives this 4-bit signal "0111", compares the signal with the matching information "0011", and determines that the corresponding numerical value of the third bit is different, and determines that the installed upper role decoration part 600 is different from the original upper role decoration part 800 and is not appropriate, and generates an upper decoration part incorrect installation error designation command for executing an upper decoration part incorrect installation error notification (installation error notification) described later. Note that the judgment process when replacing the lower role decoration part 700, etc. is approximately the same as the judgment process when replacing the upper role decoration part 600, etc. described above.

[0169] [How to inform of installation errors regarding upper accessory decorations] With reference to Fig. 14-1, the manner of the upper decoration part non-installation error notification and the upper decoration part erroneous installation error notification, which are the installation error notifications regarding the upper decoration part 600 in the above-mentioned gaming machine 100, will be specifically described. Fig. 14-1 is a diagram showing the manner of the installation error notification, (A) is a diagram showing the manner of the upper decoration part non-installation error notification, (B) is a diagram showing the manner of the upper decoration part erroneous installation error notification, and (C) is a diagram explaining the output timing in the upper decoration part non-installation error notification and the upper decoration part erroneous installation error notification.

[0170] As shown in FIG. 14-1(A), in the upper decoration part not-installed error notification, the main display device 131 displays the installation error display 2020a together with the decoration pattern, the reserved icon display area, and the icon display area. The installation error display 2020a is displayed in a position (for example, the upper left corner) where the visibility of the decoration pattern, etc. on the main display device 131 is not hindered, and an error code "○○-□" expressed by numbers or the like that suggests that the upper role decoration part 600 is not installed normally is displayed. In addition, the audio output device 331 (speaker 1820, etc.) outputs a sound to identify the determined part, such as "Upper role error". Furthermore, in the upper decoration part not-installed error notification, the frame lamp (the performance frame lighting device 342 provided on the glass frame 150, etc.) flashes, and the board lamp (the performance board lighting device 341 provided on the game board unit 102, etc.) is turned off. Then, the upper part unit 154 and the lower part unit 156 do not perform the predetermined operation such as the initial operation, and the upper unit 180 flashes. The upper decorative part not installed error notification continues to be executed until the upper part decorative part 600 is normally installed (the error is resolved). The frame lamp and the upper unit 180 may also execute a predetermined light color or flash at a predetermined interval in the upper decorative part not installed error mode corresponding to the upper decorative part not installed error notification. When such an upper decorative part not installed error notification is executed, the worker replacing the part can easily recognize that the replaced part is not installed securely.

[0171] As shown in FIG. 14-1(B), in the upper decoration part erroneous installation error notification, the main display device 131 displays the installation error display 2020b together with the decoration pattern, the reserved icon display area, and the icon display area. The installation error display 2020b is displayed in a position (for example, the upper right corner) where the visibility of the decoration pattern, etc. on the main display device 131 is not hindered, and an error code "○○-△" expressed by numbers or the like that suggests that the upper role decoration part 600 is not the correct part is displayed. In addition, the audio output device 331 (speaker 1820, etc.) outputs a sound to specify the determined part, such as "Upper role error". Furthermore, in the upper decoration part erroneous installation error notification, the frame lamp (the performance frame lighting device 342 provided on the glass frame 150, etc.) flashes, and the board lamp (the performance board lighting device 341 provided on the game board unit 102, etc.) is turned off. Then, the upper unit 180 flashes without the upper reel unit 154 and the lower reel unit 156 performing a predetermined operation such as an initial operation. The upper decorative part incorrect installation error notification continues to be executed until the correct upper decorative part is normally installed (the error is resolved). The frame lamp and the upper unit 180 may also flash in a predetermined light color or at a predetermined interval in an upper decorative part incorrect installation error mode corresponding to the upper decorative part incorrect installation error notification. When such an upper decorative part incorrect installation error notification is executed, the worker replacing the part can easily recognize that the replaced part is not the correct part.

[0172] As shown in FIG. 14-1(C), the above-mentioned upper decoration part non-installation error notification and upper decoration part incorrect installation error notification may be executed and terminated at a predetermined timing. For example, when the performance control board 130 receives an error-related designation command corresponding to the upper decoration part non-installation error or the upper decoration part incorrect installation error (t0), the main display device 131 may start outputting the installation error display 2020a or the installation error display 2020b, the audio output device 331 may start outputting the voice of "Upper role error", the board lamp may be turned off, and the frame lamp may be blinked (on and off repeatedly at intervals of 250 ms) and the upper unit may be lit. Then, when the upper decorative part non-attachment error or the upper decorative part incorrect attachment error is resolved and one second has elapsed (t2) since the performance control board 130 received a command corresponding to the elimination of the error (t1), the output of the attachment error display 2020a or the attachment error display 2020b on the main display device 131 may be terminated, the output of the sound output device 331 may be terminated, the blinking of the frame lamp may be terminated, and the upper decorative part non-attachment error notification or the upper decorative part incorrect attachment error notification may be terminated. In other words, in the upper decorative part non-attachment error notification and the upper decorative part incorrect attachment error notification, the notification may be executed for a predetermined period of time even if the error is resolved. When such an upper decorative part non-attachment error notification and the upper decorative part incorrect attachment error notification are executed, the notification continues for a predetermined period of time after the error is resolved and then ends, so that the worker who replaced the part can reliably recognize that the replaced part was not reliably attached or was not the correct part, but that it has been resolved.

[0173] In addition, the upper decorative part non-attachment error notification and the upper decorative part erroneous attachment error notification are executed in different manners on the main display device 131, etc., but may be executed in the same manner. For example, in the upper decorative part erroneous attachment error notification, the main display device 131 may display an attachment error display 2020a similar to the upper decorative part non-attachment error notification. With such a notification, the worker can easily recognize that some kind of error has occurred due to the replacement work of the upper decorative part 600 of the upper role unit 154.

[0174] [How to inform of installation errors related to the lower accessory decoration] With reference to Fig. 14-2, a specific description will be given of the manner of the lower decoration part non-installation error notification and the lower decoration part erroneous installation error notification, which are the installation error notifications regarding the lower role decoration part 700 in the above-mentioned gaming machine 100. Fig. 14-2 is a diagram showing the manner of the installation error notification, (A) showing the manner of the lower decoration part non-installation error notification, and (B) showing the manner of the lower decoration part erroneous installation error notification.

[0175] As shown in FIG. 14-2(A), in the lower decoration part not-installed error notification, the main display device 131 displays the installation error display 2030a together with the decoration pattern, the reserved icon display area, and the icon display area. The installation error display 2030a is displayed in a position (for example, above the reserved icon display area and in the lower left corner) where the visibility of the decoration pattern, etc. on the main display device 131 is not hindered, and an error code "XX-□" expressed by numbers or the like that suggests that the lower role decoration part 700 is not installed normally is displayed. In addition, the audio output device 331 (speaker 1820, etc.) outputs a sound to identify the determined part, such as "lower role error". Furthermore, in the lower decoration part not-installed error notification, the frame lamp (the performance frame lighting device 342 provided on the glass frame 150, etc.) flashes, and the board lamp (the performance board lighting device 341 provided on the game board unit 102, etc.) is turned off. Then, the upper part unit 154 and the lower part unit 156 do not perform the predetermined operation such as the initial operation, and the upper unit 180 flashes. The lower decorative part not installed error notification continues to be executed until the lower decorative part 700 is normally installed (the error is resolved). The frame lamp and the upper unit 180 may also execute a predetermined light color or flash at a predetermined interval in the lower decorative part not installed error mode corresponding to the lower decorative part not installed error notification. When such a lower decorative part not installed error notification is executed, the worker replacing the parts can easily recognize that the replaced parts are not installed securely.

[0176] As shown in FIG. 14-2(B), in the lower decoration part erroneous installation error notification, the main display device 131 displays the installation error display 2030b together with the decoration pattern, the reserved icon display area, and the icon display area. The installation error display 2030b is displayed in a position (for example, the lower right corner) where the visibility of the decoration pattern, etc. on the main display device 131 is not hindered, and an error code "XX-△" expressed by numbers or the like that suggests that the lower role decoration part 700 is not the correct part is displayed. In addition, the audio output device 331 (speaker 1820, etc.) outputs a sound to specify the determined part, such as "lower role error". Furthermore, in the lower decoration part erroneous installation error notification, the frame lamp (the performance frame lighting device 342 provided on the glass frame 150, etc.) flashes, and the board lamp (the performance board lighting device 341 provided on the game board unit 102, etc.) is turned off. Then, the upper part unit 154 and the lower part unit 156 do not perform the predetermined operation such as the initial operation, and the upper unit 180 flashes. The lower decorative part incorrect installation error notification continues to be executed until the correct lower decorative part is normally installed (the error is resolved). The frame lamp and the upper unit 180 may also execute a predetermined light color or flash at a predetermined interval in the lower decorative part incorrect installation error mode corresponding to the lower decorative part incorrect installation error notification. When such a lower decorative part incorrect installation error notification is executed, the worker replacing the part can easily recognize that the replaced part is not the correct part.

[0177] In addition, the lower decorative part non-attached error notification and the lower decorative part erroneous attachment error notification are executed in different manners on the main display device 131, etc., but may be executed in the same manner. For example, in the lower decorative part erroneous attachment error notification, the main display device 131 may display an attachment error display 2030a similar to the lower decorative part non-attached error notification. With such an alert, the worker can easily recognize that some error has occurred based on the replacement work of the lower role decoration part 700 of the lower role unit 156. Furthermore, in the lower decorative part non-attached error notification and the lower decorative part erroneous attachment error notification, the alert may be executed for a predetermined period of time even if the error is resolved, as in the above-mentioned upper decorative part non-attached error notification.

[0178] [Replacement of the front lantern case and notification of installation errors] Next, the replacement of the above-mentioned front lantern case part 1581b, the determination process, and the mounting error notification will be described in more detail below. As with the above-mentioned upper role decoration part 600, for example, when changing a model other than the gaming machine 100 to the gaming machine 100, it is possible to replace the main control board 300 and the performance control board 320 of the gaming machine while leaving the glass frame 150, the outer frame 160, and the inner frame 170 of the gaming machine as they are, and then replace the front lantern case part 1581b, etc., from the model before the change to those corresponding to the gaming machine 100. Note that the procedure for the replacement work in the front lantern case part 1581b, etc. and the manner of the mounting error notification are substantially similar to the procedure for the replacement work in the above-mentioned upper role decoration part 600, etc., and therefore a detailed description will be omitted, and a detailed description will be given of the differences. The specified signal in the judgment process when replacing the front lantern case part 1581b etc. is a 6-bit signal generated by the lantern control part, unlike the above-mentioned upper part decorative part 600 etc., and is a signal that indicates the detection result of the six reflective sensors 1583a to 1583f irradiating signal light to the back surface of the front lantern case part 1581b and indicating at which position of the reflective sensors 1583a to 1583f the reflected light is irradiated from the front lantern case part 1581b. Specifically, in the 6-bit signal, when the reflective sensor 1583a detects reflected light, the 0th bit becomes "1", when the reflective sensor 1583b detects reflected light, the 1st bit becomes "1", when the reflective sensor 1583c detects reflected light, the 2nd bit becomes "1", when the reflective sensor 1583d detects reflected light, the 3rd bit becomes "1", when the reflective sensor 1583e detects reflected light, the 4th bit becomes "1", and when the reflective sensor 1583f detects reflected light, the 5th bit becomes "1". Note that the bit corresponding to the reflective sensor that did not detect reflected light indicates "0". Then, the performance control board 320 executes an attachment error notification such as a lantern not-attached error notification or a lantern incorrectly attached error notification based on the result of the judgment process, similar to the above-mentioned upper stage decoration part 600, etc. When such a lantern not being installed error notification or lantern incorrectly installed error notification is issued, the worker replacing the part can easily recognize that the replaced part has not been installed securely or that the replaced part is not the correct part.

[0179] [Upper unit replacement and installation error notification] Next, the replacement of the upper unit 180 and the sword handle unit 135, the determination process, and the mounting error notification will be described in more detail below. As with the above-mentioned upper role decoration unit 600, etc., when changing a model other than the gaming machine 100 to the gaming machine 100, for example, it is possible to replace the upper unit 180, etc. from the model before the change to a unit corresponding to the gaming machine 100 after replacing the main control board 300 and the performance control board 320 while leaving the glass frame 150, outer frame 160, and inner frame 170 of the gaming machine as they are. Note that the procedure for the replacement work of the upper unit 180, etc. is approximately the same as the procedure for the replacement work of the above-mentioned upper role decoration unit 600, etc., so a detailed description will be omitted. The predetermined signal in the determination process when replacing the upper unit 180, etc. is a 6-bit signal, and is a signal corresponding to model-specific information stored in the ROM in the control unit of the upper unit 180 (or the control unit of the sword handle unit 135). When each unit is attached to the glass frame 150, outer frame 160, inner frame 170, etc. of the gaming machine and power supply to the gaming machine is started, an IC provided in the control unit in each unit reads out model-specific information from the ROM and transmits a 6-bit signal corresponding to the model-specific information to the performance control board 320 via the unit control unit and lamp control board 340. For example, the 6-bit signal corresponding to the model-specific information of the upper unit 180 is "011111".

[0180] Here, the mode of judgment processing and mounting error notification in replacing the upper unit 180 will be described. For example, the performance control board 320 stores numerical data of "011111" in advance in the sub-ROM 320d as verification information when the upper unit 180 is mounted. When the performance control board 320 receives the 6-bit signal of "011111" transmitted from the control unit of the upper unit 180 as described above, it executes a judgment processing to determine whether the upper unit 180 is mounted normally and whether it is an appropriate mounted part using the verification information "011111". In this example, all bit-corresponding numerical values ​​of the received 6-bit signal "011111" and the verification information "011111" match, so the performance control board 320 judges that the mounted upper unit 180 is mounted normally and is appropriate. Also, for example, if the upper unit 180 is not installed or the upper unit connector 1575 in the upper unit 180 is not securely fitted to the game board connector 1620, the performance control board 320 may not be able to receive the 6-bit signal. In such a case, the performance control board 320 determines that the upper unit 180 is not installed properly and generates an upper unit non-installation error designation command for executing an upper unit non-installation error notification (installation error notification) described later. In addition, in response to this, for example, it is assumed that the comparison information stored in the sub-ROM 320d becomes "001111" as a result of the performance control board 320 being replaced due to a change in model or specification. Even in this case, when the upper unit 180 is installed, the 6-bit signal "011111" is transmitted from the control unit of the upper unit 180 to the performance control board 320 as described above. The performance control board 320 receives the 6-bit signal "011111", compares the signal with the matching information "001111", and determines that the corresponding numerical value in the 5th bit is different. It then determines that the installed upper unit 180 is different from the original upper unit and is not the correct one, and generates an upper unit incorrect installation error designation command for executing an upper unit incorrect installation error notification (installation error notification) described below.

[0181] [Upper unit installation error notification mode] With reference to FIG. 14-3, the above-mentioned upper unit non-installation error notification and upper unit erroneous installation error notification, which are installation error notifications related to the upper unit 180 in the gaming machine 100, will be specifically described. FIG. 14-3 is a diagram showing the installation error notification, where (A) shows the installation error notification of the upper unit non-installation error, and (B) shows the installation error notification of the upper unit erroneous installation. Note that the installation error notification described below is related to the upper unit 180, but the same installation error notification may also be performed for members or units that can be removed and replaced from the gaming machine, such as the sword handle unit 135, the first side display device 132, the second side display device 133, etc.

[0182] As shown in FIG. 14-3(A), in the upper unit non-installation error notification, the main display device 131 displays the installation error display 2050a together with the decorative pattern, the reserved icon display area, and the icon display area. The installation error display 2050a is displayed at a position (for example, the upper center part) where the visibility of the decorative pattern, etc. on the main display device 131 is not hindered, and an error code "●●-□" expressed by numbers or the like that suggests that the upper unit 180 is not installed normally is displayed. In addition, the audio output device 331 (speaker 1820, etc.) outputs a sound for identifying the determined member, such as "Upper unit error". Furthermore, in the upper unit non-installation error notification, the frame lamp (the performance frame lighting device 342 provided on the glass frame 150, etc.) is turned off, and the board lamp (the performance board lighting device 341 provided on the game board unit 102, etc.) is flashing. The upper unit 154 and the lower unit 156 perform a predetermined operation such as an initial operation (for example, an operation in a manner that covers (overlaps) a part of the mounting error display 2050a), but the upper unit 180 is turned off. The upper unit non-mounted error notification is continuously executed until the upper unit 180 is normally mounted (the error is resolved). The frame lamp and the board lamp may also perform a predetermined light emission color or flashing at a predetermined interval in an upper unit non-mounted error mode corresponding to the upper unit non-mounted error notification. When such an upper unit non-mounted error notification is executed, the worker replacing the component can easily recognize that the replaced component is not securely mounted. In addition, the mounting error display 2050a in the upper unit non-mounted error notification is displayed in the upper area of ​​the main display device 131 and in a position close to the upper unit 180, so that it can be easily recognized that it is an error notification related to the upper unit 180. Furthermore, when the upper unit not being installed error is notified, the upper role unit 154 and the lower role unit 156 perform predetermined operations such as initial operation, so even if there is an installation error regarding a replaceable part, etc., it is easy to recognize that it is not an installation error regarding the upper role unit 154 and the lower role unit 156.

[0183] As shown in FIG. 14-3(B), in the upper unit erroneous installation error notification, the main display device 131 displays the installation error display 2050b together with the decorative pattern, the reserved icon display area, and the icon display area. The installation error display 2050b is displayed at a position (for example, the upper center part) where the visibility of the decorative pattern, etc. on the main display device 131 is not hindered, and an error code "●●-△" expressed by numbers or the like that suggests that the upper unit 180 is not the correct member is displayed. In addition, the audio output device 331 (speaker 1820, etc.) outputs a sound to specify the determined member, such as "Upper unit error". Furthermore, in the upper unit erroneous installation error notification, the frame lamp (the performance frame lighting device 342 provided on the glass frame 150, etc.) is turned off, and the board lamp (the performance board lighting device 341 provided on the game board unit 102, etc.) is flashing. The upper unit 154 and the lower unit 156 perform a predetermined operation such as an initial operation (for example, an operation in a manner that covers (overlaps) a part of the mounting error display 2050b), but the upper unit 180 is turned off. The upper unit incorrect mounting error notification is continued until the correct upper unit is normally mounted (the error is eliminated). The board lamp may also perform a predetermined light color or flashing at a predetermined interval in the upper unit incorrect mounting error mode corresponding to the upper unit incorrect mounting error notification. When such an upper unit incorrect mounting error notification is executed, the worker replacing the component can easily recognize that the replaced component is not the correct component. In addition, the mounting error display 2050b in the upper unit incorrect mounting error notification is displayed in the upper area of ​​the main display device 131 and in a position close to the upper unit 180, so that it can be easily recognized that it is an error notification related to the upper unit 180. Furthermore, in the upper unit incorrect installation error notification, the upper role unit 154 and the lower role unit 156 perform predetermined operations such as initial operation, so that even if there is an installation error regarding a replaceable part, etc., it is easy to recognize that it is not an installation error regarding the upper role unit 154 and the lower role unit 156.

[0184] In addition, the upper unit non-attached error notification and the upper unit erroneous attachment error notification are executed in different manners on the main display device 131, etc., but may be executed in the same manner. For example, in the upper unit erroneous attachment error notification, the main display device 131 may display an attachment error display 2050a similar to the upper unit non-attached error notification. With such an alert, the worker can easily recognize that some error has occurred due to the replacement work of the upper unit 180. Furthermore, in the upper unit non-attached error notification and the upper unit erroneous attachment error notification, the alert may be executed at a predetermined time even if the error is resolved, as in the above-mentioned upper decorative part non-attached error notification.

[0185] [Other aspects of mounting error notification] With reference to Fig. 14-4, other aspects of the mounting error notification regarding the upper decoration part 600 in the gaming machine 100 described above will be specifically described. Fig. 14-4 is a diagram showing other aspects of the mounting error notification, (A) is a diagram showing other aspects of the upper decoration part not-mounted error notification, (B) is a diagram showing other aspects of the upper decoration part incorrect mounting error notification, and (C) is a diagram showing other aspects of the upper decoration part not-mounted error notification.

[0186] As shown in FIG. 14-4(A), first, in this upper decorative part non-installation error notification, the main display device 131 displays an installation error display 2060a in the same position as the above-mentioned upper decorative part non-installation error notification (see FIG. 14-1). However, the installation error display 2060a may be configured to display, for example, "Upper decorative part: not installed" to specifically suggest that the upper decorative part 600 is not installed properly. Note that the audio output device 331, the frame lamp, the board lamp, the upper decorative part unit 154 and the lower decorative part unit 156, and the upper unit 180 operate in the same manner as the above-mentioned upper decorative part non-installation error notification. When such an upper decorative part non-installation error notification is executed, the worker replacing the parts can specifically and more easily recognize that the replaced parts are not installed reliably. In addition, in the installation error display of the above-mentioned lower decorative part non-installation error notification, the lantern non-installation error notification, and the upper unit non-installation error notification, similarly, contents specifically suggesting that each part, etc. is not installed properly may be displayed.

[0187] As shown in FIG. 14-4(B), next, in this upper decoration incorrect installation error notification, the main display device 131 may display an installation error display 2060b in a size that covers the decoration pattern. In addition, the installation error display 2060b may be displayed to specifically suggest that the model of the gaming machine and the installed component are not appropriate, for example, "This gaming machine is 'model ABC'. The 'upper part' is 'model XYZ' and is not appropriate." Note that the sound output device 331, the frame lamp, the board lamp, the upper part part unit 154 and the lower part part unit 156, and the upper unit 180 are assumed to operate in the same manner as the above-mentioned upper decoration part incorrect installation error notification. When such an upper decoration part incorrect installation error notification is executed, not only can the operator who replaces the component specifically and more easily recognize that the replaced component is not the appropriate component, but also can recognize the appropriate component that should be replaced. In other words, the worker performing the replacement work can be prompted to replace the parts again with the correct parts, leading to the replacement work with the correct parts. Similarly, in the above-mentioned installation error display of the lower decorative part erroneous installation error notification, the lantern erroneous installation error notification, and the upper unit erroneous installation error notification, content that specifically suggests that the type of game machine and the installed parts are not correct may be displayed.

[0188] Here, a procedure different from the above-mentioned judgment process will be described for a judgment process for enabling a mounting error notification by a mounting error display that specifically suggests that the model of the gaming machine and the mounted component are not appropriate. First, for example, a plurality of pieces of collation information corresponding to a plurality of specifications are stored in advance in the performance control board, and correct collation information is determined. Then, a predetermined signal received from the replaced component is collated with the collation information to determine whether it is an appropriate component, and if the received predetermined signal does not match the correct collation information, a model corresponding to the collation information that matches the received predetermined signal is specified, and the above-mentioned notification is executed. More specifically, in the above-mentioned first embodiment, a table of numerical data corresponding to a plurality of models, such as "011111" for "model ABC", "011110" for "model OPQ", and "011100" for "model XYZ", is stored as collation information in the sub-ROM 320d of the performance control board 320, and the control board 320 is defined as being of "model ABC". For example, when the upper role decoration part of "model XYZ" is attached, the performance control board 320 compares the predetermined signal "011100" received from the control part of the upper role main body with the comparison information, and processes that the predetermined signal is different from "011111" of "model ABC" and matches "011100" of "model XYZ". Then, the performance control board 320 causes the main display device 131 to display the attachment error display 2260b.

[0189] As shown in FIG. 14-4(C), next, in this upper decoration part not-installed error notification, the installation error display 2060c may be displayed large without displaying any of the decoration pattern, the reserved icon display area, the icon display area, etc., on the main display device 131. In this type of display of the installation error display 2060c, an error code represented by numbers or the like suggesting that the upper role decoration part is not installed properly is displayed in white letters on a black background with the entire display area of ​​the main display device 131 being black, so that attention can be drawn only to the installation error display 2060c. Note that the audio output device 331, the frame lamp, the board lamp, the upper role unit 154 and the lower role unit 156, and the upper unit 180 are assumed to operate in the same manner as the above-mentioned upper decoration part not-installed error notification. In addition, in the above-mentioned installation error display of the lower decoration part not-installed error notification, the lantern not-installed error notification, and the upper unit not-installed error notification, contents specifically suggesting that each component, etc. is not installed properly may be displayed in white letters on a black background. Furthermore, the above-mentioned lower decorative part erroneous installation error notification, lantern erroneous installation error notification, and upper unit erroneous installation error notification may be displayed in a similar manner. In this installation error display, the content displayed in white letters may be content that specifically suggests that each component is not installed correctly, or content that specifically suggests that the model of the gaming machine and the installed components are not appropriate.

[0190] Here, a case where an installation error notification is executed for two or more units among the upper role unit 154, the lower role unit 156, the upper unit 180, etc. will be described. First, in the installation error display displayed on the main display device 131, the installation error display 2020a (2020b) for the upper role unit 154, the installation error display 2030a (2030b) for the lower role unit 156, and the installation error display 2050a, 2050b for the upper unit 180 are displayed at different positions on the main display device 131, so they can be displayed simultaneously. Specifically, when the power is turned on after the replacement work, if the lower role decoration part 700 is not installed properly and an upper unit different from the correct upper unit 180 is installed, the installation error display 2030a is displayed in the lower left corner above the reserved icon display area, and the installation error display 2050b is displayed in the upper center. In this case, the voice output device 331 (such as the speaker 1820) may be configured to alternately output the voices "Lower part error" and "Upper unit error." With such an attachment error notification, the worker replacing the components can easily recognize which of the multiple replaced components has an error.

[0191] In addition, when multiple mounting error notifications are executed, the priority of each mounting error notification may be different. For example, the mounting error notification regarding the upper role unit 154 and the lower role unit 156 may be set to a higher priority than the mounting error notification regarding the upper unit 180. Specifically, when the power is turned on after the replacement work, if the lower role decoration part 700 is not properly mounted and an upper unit different from the correct upper unit 180 is mounted, the main display device 131 may display a mounting error display 2030a in the lower left corner above the hold icon display area, and the audio output device 331 (speaker 1820, etc.) may output a voice saying "Lower role error". Then, when the mounting error regarding the lower role unit 156 is resolved, the main display device 131 may display the mounting error display 2030a disappears, the mounting error display 2050b in the upper center, and the audio output device 331 (speaker 1820, etc.) may output a voice saying "Upper unit error". With this type of mounting error notification, not only can the worker replacing the components reliably and easily recognize which of the multiple components they have replaced has an error, but it can also urge the worker to ensure that they perform the replacement work again.

[0192] Furthermore, for example, when replacing the above-mentioned mounted member, there may be an exchange mode in which the gaming machine 100 is in a state in which the mounted member can be replaced, or there may be a check mode in which the unit to which the replaceable mounted member is attached is operated and checked after the mounted member is replaced. For example, the gaming machine 100 may be shifted to the exchange mode by pressing the RAM clear switch 302a for a predetermined number of seconds (e.g., 3 seconds) or more immediately after the power is turned on. More specifically, for example, when the gaming machine 100 is in the exchange mode, a display such as "In exchange mode" may be output on the main display device 131, and the unit to which the replaceable member is attached or replaced may be moved to an exchange position (e.g., an intermediate position between the initial position and the advanced position) where the replacement work can be easily performed. In addition, the exchange mode may be terminated by pressing the RAM clear switch for a predetermined number of seconds (e.g., 3 seconds) or more during the exchange mode after the replacement work is completed, and the check mode may be shifted to a predetermined period (e.g., 15 seconds). More specifically, for example, when the gaming machine 100 is in the check mode, a display such as "Check mode in progress" is output on the main display device 131, and the units in which the replacement parts are attached or replaced (including, for example, various solenoids other than the units) may be operated for a predetermined period of time to determine whether the units operate normally. Note that during the exchange mode, operations in the gaming machine 100 other than the predetermined operations (movement to the exchange position, etc.) of the units in which the replacement parts are attached or replaced may be restricted. Also, the movement of the units to the exchange position during the exchange mode may be slower than the speed of the normal movable performance.

[0193] In the above-mentioned multiple mounting error notifications, the frame lamps and board lamps, etc., during the execution of the mounting error notification may be illuminated in a unique light-emitting mode (a combination of lighting, blinking, and turning off) corresponding to each mounting error notification, but when a game is started during the execution of the mounting error notification (when a special pattern or a decorative pattern starts to vary based on a winning prize, etc.), a light-emitting mode different from that during the execution of the mounting error notification may be executed. Specifically, for example, the frame lamps and board lamps, etc., that were lit or blinking during the execution of the mounting error notification, may be turned off when the game is started. Also, in the light-emitting mode during the execution of the mounting error notification and the light-emitting mode after the start of the game, only a part of the frame lamps or board lamps may be turned on, and the remaining frame lamps or board lamps may be turned off. In other words, the light-emitting modes of the frame lamps and board lamps, etc. may be different during the execution of the mounting error notification, during the execution of the game while the mounting error notification is being made, and during the game under normal circumstances (when the mounting error notification is not being made). In this manner, the light emission pattern of the frame lamp differs between when an attachment error notification is being issued and when a game is being played, allowing the player to easily recognize that an attachment error notification is being issued.

[0194] As described above, the upper unit 180, the upper decoration part 600, and the lower decoration part 700, which are replaceable members, are provided with an identification display part consisting of a code part, a warning part, and a model name part, so that the worker can work while checking the display of the identification display part. Specifically, the worker can work carefully by checking the display of the warning part of the identification display. Also, for example, in a mounting error notification (see Figs. 14-1 to 14-3) that notifies that the mounted member, etc., such as an upper decoration part incorrect mounting error notification, is not the correct member, the mounting error display that displays an error code may not allow the worker to determine the model name, etc., corresponding to the member, etc., mounted. Even in such a case, the worker can check the model name, etc., corresponding to the member, etc., mounted by checking the output display or model name part of a specified terminal that has read the code part, which can lead to the work of mounting the correct member, etc.

[0195] [Relationship between various notifications and mounting error notifications] The relationship between various notifications and the above-mentioned mounting error notification will be described with reference to Figs. 15-1 to 15-9. Fig. 15-1 is a diagram for explaining the relationship between a power recovery notification and a mounting error notification. Fig. 15-2 is a diagram for explaining the relationship between a RAM clear notification and a mounting error notification. Fig. 15-3 is a diagram for explaining the relationship between a setting change notification and a setting confirmation notification and a mounting error notification. Fig. 15-4 is a diagram for explaining the relationship between a door open error notification and a mounting error notification. Fig. 15-5 is a diagram for explaining the relationship between a magnetic error notification and a radio wave error notification and a mounting error notification. Fig. 15-6 is a diagram for explaining the relationship between a switch connection error notification and a mounting error notification. Fig. 15-7 is a diagram for explaining the relationship between a vibration error notification or the like and a mounting error notification. Fig. 15-8 is a diagram for explaining the relationship between a tray full error notification and a mounting error notification. Fig. 15-9 is a diagram for explaining the relationship between a left hit notification and a mounting error notification.

[0196] First, the various notifications that explain the relationship with the mounting error notification are, among the various notifications described above, a power recovery notification, a RAM clear notification, a setting change notification, a setting confirmation notification, and an error notification according to an error-related designation command. In addition, the notifications according to the error-related designation commands are, among the above-mentioned error-related designation commands, a door open error notification according to a door open error designation command, a switch connection error notification according to a switch connection error designation command, a magnetic error notification according to a magnetic error designation command, a radio wave error notification according to a radio wave error designation command, a vibration error notification according to a vibration error designation command, an abnormal winning error notification according to an abnormal winning error designation command, an ejection error notification according to an ejection error designation command, a ball removal error notification according to a ball removal error designation command, and a left hit notification according to a left hit state designation command. Below, the relationship between the mounting error notification and these various notifications will be described in detail.

[0197] [Relationship between power recovery notification and attachment error notification] As shown in FIG. 15-1(A), for example, when the power is restored from a power cut in response to the occurrence of a magnetic error during a game such as during the variation of a special symbol or during a round game, the performance control board 320 executes a power restoration notification to make the player recognize that the control state of the game has returned to the state before the power cut. In the power restoration notification, the power restoration display 2081 is displayed on the main display device 131 together with the decorative symbol, the reserved icon display area, and the icon display area. The power restoration display 2081 is displayed in a size that covers most of the decorative symbol on the main display device 131, and displays text such as "power restoration in progress" suggesting that the power is being restored. In addition, the audio output device 331 (speaker 1820, etc.) outputs a sound or the like that suggests that the power is being restored, such as "power restoration in progress" (for example, a power restoration notification sound such as a buzzer sound may be used). Furthermore, in the power restoration notification, the frame lamp (the performance frame lighting device 342 provided on the glass frame 150 or the like) flashes, and the board lamp (the performance board lighting device 341 provided on the game board unit 102 or the like) also flashes. The upper role unit 154 and the lower role unit 156 execute predetermined operations such as initial operation, and the upper unit 180 is turned on. The power restoration notification may be performed by displaying the power restoration display 2081 on the main display device 131 for a predetermined period (e.g., 30 seconds), outputting sound from the sound output device 331 (speaker 1820 or the like) for a predetermined period (e.g., 30 seconds), or flashing the frame lamp, board lamp, and upper unit 180 for a predetermined period (e.g., 60 seconds). The frame lamp, board lamp, and upper unit 180 may also flash in a predetermined light emission color or at a predetermined interval, such as a power restoration mode corresponding to the power restoration notification.

[0198] As shown in FIG. 15-1(B), for example, when an operator operates a power switch or the like to restore power, if the operator touches the upper role unit 154 and it is determined that the upper role decoration part 600 is not properly attached, the upper decoration part not-attached error notification is executed preferentially even during the period in which the power restoration notification is executed. The mode of the upper decoration part not-attached error notification is the same as that described above, so a detailed description is omitted. At this time, the mode of the upper decoration part not-attached error notification is executed preferentially in the display mode of the main display device 131, the output mode of the audio output device 331 (speaker 1820, etc.), the light emission mode of the frame lamp, board lamp, and upper unit, and the operation mode of the upper role unit 154 and the lower role unit 156. Then, for example, if the error is resolved by the upper role decoration part 600 being properly attached within the period in which the power restoration notification is originally executed, the above-mentioned power restoration notification (FIG. 15-1(A)) is executed. In other words, the upper component not-attached error notification has a higher priority than the power restoration notification. Note that, although the relationship between the power restoration notification and the upper decorative part not-attached error notification has been described here, the power restoration notification and other attachment error notifications (such as an attachment error notification for the upper unit 180) may have the same priority. In this way, when an attachment error notification such as an upper decorative part not-attached error notification is given priority over a power restoration notification, the worker can reliably and easily recognize that an attachment error has occurred, such as an replaceable part not being securely attached.

[0199] On the other hand, the power restoration notification may be executed with priority over an attachment error notification such as an upper decorative part not being attached error notification. Specifically, during the period in which the power restoration notification is executed, the power restoration notification (FIG. 15-1(A)) may be executed with priority, and after the end of the period, an attachment error notification (for example, FIG. 15-1(B)) may be executed. In other words, the power restoration notification may be an notification with a higher priority than the upper part not being attached error notification. Even if the power restoration notification is executed with priority over the attachment error notification in this way, the worker can reliably and easily recognize that an attachment error such as an exchangeable part not being securely attached has occurred. Furthermore, even if the attachment error notification is executed with priority over the power restoration notification, at least one of the main display device 131, the audio output device 331, the frame lamp, and the board lamp may be executed in a manner corresponding to the power restoration notification. On the other hand, even if the power restoration notification is given priority over the mounting error notification, at least one of the main display device 131, the audio output device 331, the frame lamp, and the board lamp may be executed in a manner corresponding to the mounting error notification. In such a manner, the worker can easily recognize that the power is being restored and that a mounting error has occurred.

[0200] [Relationship between RAM clear notification and mounting error notification] As shown in FIG. 15-2(A), for example, when the RAM clear switch is pressed when the power is turned on, the performance control board 320 executes a RAM clear notification to make the player aware that the RAM is being cleared. In the RAM clear notification, the main display device 131 displays a RAM clear display 2082 together with a decorative pattern (for example, the initial decorative pattern "135" when the power is turned on, etc.), a reserved icon display area, and the icon display area. The RAM clear display 2082 is displayed in a size that covers most of the decorative pattern on the main display device 131, and displays text such as "RAM clearing in progress" suggesting that the RAM clear process is in progress. In addition, the audio output device 331 (speaker 1820, etc.) outputs a sound such as "RAM clearing in progress" (RAM clear notification sound such as a buzzer sound) suggesting that the RAM clear process is in progress. Furthermore, in the RAM clear notification, the frame lamp (the performance frame lighting device 342 provided on the glass frame 150 or the like) is lit, and the board lamp (the performance board lighting device 341 provided on the game board unit 102 or the like) is also lit. The upper role unit 154 and the lower role unit 156 execute a predetermined operation such as an initial operation, and the upper unit 180 is lit. The RAM clear notification may be performed by displaying the RAM clear display 2082 on the main display device 131 for a predetermined period (for example, 60 seconds), outputting a sound or the like from the sound output device 331 (the speaker 1820 or the like) for a predetermined period (for example, 60 seconds), or blinking the frame lamp, the board lamp, and the upper unit 180 for a predetermined period (for example, 60 seconds). The frame lamp, the board lamp, and the upper unit 180 may also be lit or blinked in a predetermined luminous color or at a predetermined interval, such as a RAM clear mode corresponding to the RAM clear notification.

[0201] As shown in FIG. 15-2(B), for example, when an operator operates a power switch or a RAM clear switch to clear the RAM, if the operator touches the upper role unit 154 and it is determined that the upper role decoration part 600 is not properly installed, the main display device 131 displays a RAM clear display 2082 for the RAM clear notification and a mounting error display 2020a for the upper decoration part not being installed error notification. At this time, in the output mode of the audio output device 331 (speaker 1820, etc.), which is a mode other than the main display device 131, the light emission mode of the frame lamp, board lamp, upper unit, and upper unit 180, etc., the mode for the RAM clear notification is executed preferentially, but the upper role unit 154 and the lower role unit 156 may not execute the initial operation, etc. In other words, the RAM clear notification is a notification with a higher priority than the upper role not being installed error notification. Then, for example, if the error is resolved during the period in which the RAM clear notification is being executed, such as by the upper accessory decorative part 600 being normally attached, the mounting error display 2020a on the main display device 131 is hidden. Here, the relationship between the RAM clear notification and the upper accessory non-attachment error notification has been described, but the RAM clear notification and other mounting error notifications (such as the mounting error notification in the upper unit 180) may also be given the same priority. In this way, if at least a part of the mounting error notification, such as the upper accessory non-attachment error notification, is executed even during the RAM clear notification, the worker can reliably and easily recognize that a mounting error, such as an exchangeable member not being securely attached, has occurred and that the RAM is being cleared. On the other hand, the mounting error notification may be executed after the RAM clear notification, similar to the case in which the power recovery notification is executed with priority over the mounting error notification as described above.

[0202] [Relationship between setting change notification, setting confirmation notification and mounting error notification] As shown in FIG. 15-3(A), when the setting change process is executed, the performance control board 320 executes a setting change notification to make the user aware that the setting value is being changed (the setting change mode is in effect). In the setting change notification, the main display device 131 displays a setting change display 2083a that is full-sized and is composed of characters such as "setting change in progress" to suggest that the setting value is being changed. In addition, the sound output device 331 (speaker 1820, etc.) outputs a sound or the like that suggests that the power supply is being changed, such as "setting change in progress" (setting change notification sound such as a buzzer sound). In addition, in the setting change notification, the frame lamp (the performance frame lighting device 342 provided in the glass frame 150, etc.) is turned off, but the board lamp (the performance board lighting device 341 provided in the game board unit 102, etc.) is flashing. Then, the upper role unit 154 and the lower role unit 156 do not execute a predetermined operation such as an initial operation, and the upper unit 180 is turned off. As described above, the setting change notification continues until the setting key switch 302b is turned off. The panel lamp may emit a predetermined light color or blink at a predetermined interval, which is a setting change mode corresponding to the setting change notification (setting change mode).

[0203] As shown in FIG. 15-3(B), when the setting confirmation process is executed, the performance control board 320 executes a setting confirmation notification to make the user aware that the setting value is being confirmed (the setting confirmation mode is in effect). In the setting confirmation notification, the main display device 131 displays a setting confirmation display 2083b that is full-sized and is composed of characters such as "setting confirmation in progress", which suggests that the setting value is being confirmed. In addition, the sound output device 331 (speaker 1820, etc.) outputs a sound such as "setting confirmation in progress" (setting confirmation notification sound such as a buzzer sound) which suggests that the power supply is being changed. Furthermore, in the setting confirmation notification, the frame lamp (the performance frame lighting device 342 provided in the glass frame 150, etc.) is turned off, but the board lamp (the performance board lighting device 341 provided in the game board unit 102, etc.) is flashing. Then, the upper role unit 154 and the lower role unit 156 do not execute a predetermined operation such as an initial operation, and the upper unit 180 is turned off. As described above, the setting confirmation notification continues until the setting key switch 302b is turned OFF. The board lamp may emit a predetermined light color or flash at a predetermined interval, which is a setting confirmation mode corresponding to the setting confirmation notification (setting confirmation mode). If the sword handle unit 135 (performance button) or the like is operated while the setting confirmation notification is being executed, the main display device 131 may display a history list of changes to the setting values ​​(for example, a list of the date and time of the change and the setting values ​​before and after the change).

[0204] Here, for example, when an operator operates the setting key switch 302b or the RAM clear switch 302a to change or check the settings, even if the operator touches the upper role unit 154 and it is determined that the upper role decorative part 600 is not properly attached, an attachment error notification such as an upper decorative part not attached error notification is not executed, and an attachment error notification is executed after the setting change notification or the setting confirmation notification is executed. In other words, the setting change notification and the setting confirmation notification have a higher priority than the upper role not attached error notification. After the setting change notification is completed, the RAM clear notification is executed as described above, so that if the attachment error is not resolved, the attachment error display 2020a of the upper decorative part not attached error notification is displayed on the main display device 131 during the RAM clear notification (see FIG. 15-2 (B)). This allows the operator to easily and reliably recognize that an attachment error has occurred, such as an exchangeable part not being securely attached. Furthermore, after the setting confirmation notification is completed, a power restoration notification is executed as described above, and if the installation error is not resolved, the upper decorative part not-installed error notification is executed preferentially (see FIG. 15-1 (B)), allowing the operator to easily and reliably recognize that an installation error has occurred, such as an interchangeable part not being securely installed. Note that while the relationship between the setting change notification and the setting confirmation notification and the upper decorative part not-installed error notification has been explained here, other installation error notifications (such as an installation error notification in the upper unit 180) may be in a similar manner. Note that while the setting change notification and the setting confirmation notification are being executed, the setting change mode, etc. is being executed and the setting change process, etc. is being executed, so it is not possible to play the game.

[0205] [Relationship between door open error notification and installation error notification] As shown in FIG. 15-4(A), for example, when the glass frame 150 is opened due to a jam of game balls during a game such as during a special pattern change or during a round game (when the door opening switch 312 is in an ON state), the performance control board 320 executes a door opening error notification to make the player recognize that the glass frame 150 is open. In the door opening error notification, the door opening display 2084 is displayed on the main display device 131 together with the decorative pattern, the reserved icon display area, and the icon display area. The door opening display 2084 is displayed in a size that covers most of the decorative pattern on the main display device 131, and displays characters such as "The door is open" suggesting that the glass frame 150 is open. In addition, the sound output device 331 (the speaker 1820, etc.) outputs a sound such as "The door is open" (which may be a door opening notification sound such as a buzzer sound) suggesting that the glass frame 150 is open. Furthermore, in the door opening error notification, the frame lamp (the performance frame lighting device 342 provided on the glass frame 150, etc.) flashes, and the board lamp (the performance board lighting device 341 provided on the game board unit 102, etc.) is turned off. The upper role unit 154 and the lower role unit 156 do not execute a predetermined operation such as an initial operation, and the upper unit 180 flashes. The door opening error notification is continued until the open glass frame 150, etc. is closed (the door opening switch 312 is turned OFF). The frame lamp, the board lamp, and the upper unit 180 may also execute a predetermined light emission color or flash at a predetermined interval, such as a door opening mode corresponding to the door opening error notification.

[0206] As shown in FIG. 15-4(B), for example, when the upper role unit 154 is touched during door opening and it is determined that the upper role decoration part 600 is not normally installed, the upper decoration part not installed error notification is executed preferentially even during the period in which the door opening error notification is executed. The mode of the upper decoration part not installed error notification is the same as that described above, so a detailed description is omitted. At this time, the mode of the upper decoration part not installed error notification is executed preferentially in the display mode of the main display device 131, the output mode of the audio output device 331 (speaker 1820, etc.), the light emission mode of the frame lamp, board lamp, and upper unit, and the operation mode of the upper role unit 154 and the lower role unit 156. Then, for example, when the error is resolved by the upper role decoration part 600 being normally installed while the door is open, the above-mentioned door opening error notification (FIG. 15-4(A)) is executed. In other words, the upper role part not installed error notification is a notification with a higher priority than the door opening error notification. Although the relationship between the door open error alert and the upper decorative part not-attached error alert has been described here, the door open error alert and other attachment error alerts (such as an attachment error alert for the upper unit 180) may be given the same priority. In this way, when an attachment error alert such as an upper decorative part not-attached error alert is given priority over a door open error alert, the worker can reliably and easily recognize that an attachment error has occurred, such as an replaceable part not being securely attached.

[0207] On the other hand, the door opening error notification may be executed with priority over an attachment error notification such as an upper decorative part non-attachment error notification. Specifically, during a period in which an attachment error notification may be executed, the door opening error notification (FIG. 15-4(A)) may be executed with priority, and after the end of the period, an attachment error notification (for example, FIG. 15-4(B)) may be executed. Even if the door opening error notification is executed with priority over the attachment error notification in this way, the worker can reliably and easily recognize that an attachment error such as an exchangeable member not being securely attached has occurred. Furthermore, even if the attachment error notification is executed with priority over the door opening error notification, at least one of the main display device 131, the audio output device 331, the frame lamp, and the board lamp may be executed in a manner corresponding to the door opening error notification. On the other hand, even if the door opening error notification is executed with priority over the attachment error notification, at least one of the main display device 131, the audio output device 331, the frame lamp, and the board lamp may be executed in a manner corresponding to the attachment error notification. With this configuration, the worker can easily recognize that the power supply is being restored and that an attachment error has occurred.

[0208] As shown in FIG. 15-4(C), for example, in the same manner as described above, when it is determined that the upper role decoration part 600 is not normally installed during the door opening error notification, the main display device 131 may display the installation error display 2020a of the upper decoration part not installed error notification together with the door opening display 2084 of the door opening error notification. At this time, in the output mode of the audio output device 331 (speaker 1820, etc.), which is a mode other than the main display device 131, the light emission mode of the frame lamp, the board lamp, and the upper unit 180, etc., the mode in the door opening error notification may be executed preferentially, and the upper role unit 154 and the lower role unit 156 may not execute the initial operation, etc. In other words, the door opening error notification may be a notification with a higher priority than the upper role not installed error notification. And, for example, when the error is resolved by the upper role decoration part 600 being normally installed during the period in which the door opening error notification is being executed, the installation error display 2020a on the main display device 131 may be hidden. Although the relationship between the door open error notification and the upper decorative part not-installed error notification has been described here, the door open error notification and other installation error notifications (such as an installation error notification for the upper unit 180) may have the same priority. In this way, when at least a part of an installation error notification such as an upper decorative part not-installed error notification is executed even during a door open error notification, the worker can reliably and easily recognize that an installation error has occurred, such as an exchangeable part not being securely installed, and that the glass frame 150, etc., is open.

[0209] [Relationship between magnetic error alert, radio wave error alert and wearing error alert] As shown in FIG. 15-5(A), for example, when an abnormal magnetism from the outside of the gaming machine is detected by the magnetic sensor 305a during a game, or when an abnormality such as a disconnection or a misconnection is detected in the magnetic sensor 305a, the performance control board 320 executes a magnetic error notification to make the player recognize that a magnetic error has occurred. In the magnetic error notification, a magnetic error display 2085a consisting of characters such as "magnetic sensor error" and covering the entire surface of the main display device 131 is displayed, which indicates that a magnetic error is occurring. In addition, the audio output device 331 (speaker 1820, etc.) outputs a sound or the like indicating that a magnetic error is occurring, such as "Magnetic error" (for example, it may be a magnetic error notification sound such as a buzzer sound). In addition, in the magnetic error notification, the frame lamp (the performance frame lighting device 342 provided in the glass frame 150, etc.) is flashing, but the board lamp (the performance board lighting device 341 provided in the game board unit 102, etc.) is turned off. The upper and lower role units 154 and 156 do not perform a predetermined operation such as an initial operation, and the upper unit 180 is turned off. The magnetic error notification continues until the power is turned off. In addition, in the case of a magnetic error notification in which the magnetic detection switch 305a is not connected, the magnetic error notification may be terminated by normally connecting the magnetic detection switch 305a, but the magnetic error notification may be continued for a predetermined time (for example, 5 seconds) even after the magnetic error notification is normally connected. Furthermore, in the magnetic error notification, the magnetic error display 2085a is in a state in which the magnetic error display 2085a covers all of the decorative patterns, etc., so that the decorative patterns, etc. are not visible. However, the magnetic error display 2085a may be in a state in which the magnetic error display 2085a covers at least a part of the decorative patterns, etc., so that at least a part of the decorative patterns, etc. are visible. During the magnetic error notification, the operation sound of the sword pattern unit 135, etc. (performance button), the sound effect of the reserved change when winning, and the light emission of the frame lamp, the board lamp, etc. in the normal game mode may be restricted. Furthermore, when a magnetic error occurs during play, for example, the upper role unit 154 during a moving performance may be stopped or continued, but the main display device 131 may display a completely black screen.Furthermore, the frame lamp and the board lamp may flash in a predetermined light color or at a predetermined interval, such as in a magnetic error mode corresponding to the magnetic error notification, or may be the same as the light emission modes of the various mounting error notifications described above. Furthermore, the timing of output of sound, etc. from the sound output device 331 may be a predetermined timing such as in a magnetic error mode corresponding to the magnetic error notification, or may be the same as the timing of the various mounting error notifications described above.

[0210] As shown in FIG. 15-5(B), the above-mentioned magnetic error notification may be executed and terminated at a predetermined timing. For example, when the magnetic detection sensor 305a detects a magnetic field for a period of 500 ms (detects a magnetic detection signal for 500 ms) and the performance control board 130 receives an error-related command corresponding to the magnetic error (t0), the main display device 131 starts outputting the magnetic error display 2085a, the audio output device 331 starts outputting the voice "magnetic error" and a siren sound, the board lamp is turned off, and the frame lamp flashes red (repeatedly turning on and off at intervals of 250 ms). In addition, during the period from when the performance control board 130 receives the error-related command corresponding to the magnetic error until 0.4 seconds have elapsed (t0 to t1), the game information output terminal board 309 may repeatedly output an on output for 200 ms and then an off output for 200 ms. Then, when 30 seconds have elapsed (t2) since the performance control board 130 received the error-related designation command corresponding to the magnetic error, the output of the magnetic error display 2085a on the main display device 131 may be terminated, the output of the voice "magnetic error" and the siren sound on the audio output device 331 may be terminated, the red flashing of the frame lamp may be terminated, and the magnetic error notification may be terminated. Note that, in this magnetic error notification, as in the above-mentioned upper decorative part not attached error notification, the notification may be continued for a predetermined period of time even if the error is resolved.

[0211] As shown in FIG. 15-5(C), when an abnormal radio wave is detected by the radio wave detection sensor 305b from the outside of the gaming machine during a game, or when an abnormality such as a disconnection or a wrong connection is detected in the radio wave detection sensor 305b, the performance control board 320 executes a radio wave error notification to make the player recognize that a radio wave error has occurred. In the radio wave error notification, a radio wave error display 2085b consisting of characters such as "radio wave sensor error" and covering the entire surface of the main display device 131 is displayed, which indicates that a radio wave error is occurring. In addition, the sound output device 331 (speaker 1820, etc.) outputs a sound such as "radio wave error" (which may be, for example, a radio wave error notification sound such as a buzzer sound) which indicates that a radio wave error is occurring. In addition, in the radio wave error notification, the frame lamp (the performance frame lighting device 342 provided in the glass frame 150, etc.) is flashing, but the board lamp (the performance board lighting device 341 provided in the game board unit 102, etc.) is turned off. The upper and lower role units 154 and 156 do not perform a predetermined operation such as an initial operation, and the upper unit 180 is turned off. The radio error notification continues until the power is turned off. In addition, in the case of a radio error notification when the radio detection switch 305b is not connected, the radio error notification may be terminated by connecting the radio detection switch 305b normally, but the radio error notification may be continued for a predetermined time (for example, 5 seconds) even after the radio detection switch 305b is normally connected. In addition, in the radio error notification, the radio error display 2085b covers all of the decorative patterns, etc., so that the decorative patterns, etc. are not visible. However, the radio error display 2085b may cover at least a part of the decorative patterns, etc., so that at least a part of the decorative patterns, etc. are visible. During the execution of the radio error notification, the operation sound of the sword pattern unit 135, etc. (performance button), the sound effect of the reserved change when winning, and the light emission of the frame lamp, the board lamp, etc. in the normal game mode may be restricted. Furthermore, when a radio wave error occurs during play, for example, the upper role unit 154 during a moving performance may be stopped or continued, but the main display device 131 may display a completely black screen.Furthermore, the frame lamp and the board lamp may flash in a predetermined light color or at a predetermined interval, such as in a radio error mode corresponding to a radio error notification, or may be the same as the light emission mode of the above-mentioned various mounting error notifications, etc. Furthermore, the timing of output of sound, etc. from the sound output device 331 may be a predetermined timing, such as in a radio error mode corresponding to a radio error notification, or may be the same as the timing of the above-mentioned various mounting error notifications, etc.

[0212] Here, for example, even if it is determined that the upper accessory decoration part 600 is not properly attached due to a malfunction of the upper accessory unit 154 caused by aging during the occurrence of a magnetic error or radio wave error, an attachment error notification such as an upper accessory part not attached error notification is not executed, and an attachment error notification is executed after the magnetic error notification or radio wave error notification is executed. In other words, since abnormalities related to the magnetic detection switch 305a and the radio wave detection switch 305b such as magnetic errors and radio wave errors are more serious errors than attachment errors, the magnetic error notification and radio wave error notification have a higher priority than the attachment error notification. Note that while the magnetic error notification and radio wave error notification are being executed, a serious error such as a magnetic error is occurring, and therefore the game cannot be played.

[0213] As shown in FIG. 15-5(D), when a radio wave error occurs during the occurrence of a magnetic error, the main display device 131 may display a magnetic error display 2085c and a radio wave error display 2085d. Specifically, when only a magnetic error occurs, only the magnetic error notification (FIG. 15-5(A)) is executed, and when a radio wave error occurs during the occurrence of a magnetic error, the magnetic error display 2085c and the radio wave error display 2085d are displayed. At this time, the audio output device 331 (speaker 1820, etc.) alternately outputs two types of audio, such as "There is a magnetic error" and "There is a radio wave error." In addition, the frame lamp (the performance frame lighting device 342 provided on the glass frame 150, etc.) is flashing, but the board lamp (the performance board lighting device 341 provided on the game board unit 102, etc.) is turned off. The upper role unit 154 and the lower role unit 156 do not execute a predetermined operation such as an initial operation, and the upper unit 180 is turned off. In addition, if a magnetic error occurs during the occurrence of a radio error, the radio error notification mode will be changed to a mode in which the magnetic error display 2085c and the radio error display 2085d are displayed. In other words, since both the magnetic error and the radio error are serious errors, the priority of the magnetic error notification and the radio error notification is approximately the same, and the error notification corresponding to the error that occurred first will be executed first. With such a notification mode, even if two or more serious errors occur, the player or the game manager can reliably and easily recognize the occurrence of two or more serious errors. In addition, as an abnormality such as non-connection or erroneous connection in the magnetic detection sensor 305a and the radio detection sensor 305b, for example, specifically, in the main control board 300, the radio detection sensor 305b may be connected to a terminal to which the magnetic detection sensor 305a is normally connected, and the magnetic detection sensor 305a may be connected to a terminal to which the radio detection sensor 305b is normally connected.

[0214] Also, since a magnetic error is considered to be more serious than a radio wave error, a magnetic error notification may be given a higher priority than a radio wave error notification. Specifically, when a magnetic error occurs during a radio wave error, the execution of the radio wave error notification may be stopped and only the magnetic error notification may be executed. At this time, the main display device 131 may be configured to display the magnetic error display 2085c and the radio wave error display 2085d, but the audio output device 331 (speaker 1820, etc.) may output only a voice such as "There is a magnetic error." In this manner, a player or a gaming manager can easily and reliably recognize the occurrence of a more serious error.

[0215] In addition, during the execution of the magnetic error notification or radio wave error notification, the error notification may be executed on the main display device 131, etc., and the reserved display on the reserved symbol indicators 119, 123, 124 (sub-reserved indicators (not shown) that display the presence or absence of reserved symbols, etc.) may not be displayed. In addition, when the power is turned on after the power is turned off, the reserved performance may be executed as a normal game without executing the error notification. Furthermore, on the other hand, in a state where a magnetic error or radio wave error is detected, the reserved display on the reserved symbol indicators 119, 123, 124 (sub-reserved indicators (not shown) that display the presence or absence of reserved symbols, etc.) may be continuously executed. And, even if the power is turned off during the execution of the magnetic error notification or radio wave error notification and then restored, the error notification of the above-mentioned mode may be executed on the main display device 131, the audio output device 331, the frame lamp, the board lamp, etc. In addition, if a reset recovery is performed during the execution of the error notification, it may be restored to normal.

[0216] [Relationship between switch connection error notification and mounting error notification] As shown in FIG. 15-6(A), when an abnormality such as disconnection or erroneous connection is detected in any of the various switches such as the gate detection switch 303, the performance control board 320 executes a switch connection error notification to make the user aware that one of the various switches is abnormal. In the switch connection error notification, a switch error display 2086 is displayed on the main display device 131 together with the decorative pattern, the reserved icon display area, and the icon display area. The switch error display 2086 is displayed in a size that covers most of the decorative pattern on the main display device 131, and displays characters such as "switch abnormality" suggesting that an abnormality is occurring in any of the various switches. In addition, the audio output device 331 (speaker 1820, etc.) outputs a sound or the like that suggests that an abnormality is occurring in any of the various switches, such as "Switch error" (for example, it may be a switch error notification sound such as a buzzer sound). Furthermore, in the switch connection error notification, the frame lamp (the performance frame lighting device 342 provided on the glass frame 150 or the like) is turned off, and the board lamp (the performance board lighting device 341 provided on the game board unit 102 or the like) is blinking. The upper role unit 154 and the lower role unit 156 do not execute a predetermined operation such as an initial operation, and the upper unit 180 is turned off. The switch connection error notification is continuously executed until the abnormality of the switch in which the abnormality was detected is eliminated (the abnormality of all the switches is eliminated). The frame lamp, the board lamp, and the upper unit 180 may also be lit or blinked in a predetermined luminous color or at a predetermined interval, such as a switch connection error mode corresponding to the switch connection error notification. Furthermore, during the execution of the switch connection error notification, an abnormality is occurring in any of the various switches, so that normal game execution is impossible.

[0217] As shown in Fig. 15-6(B), the switch connection error notification may be executed and terminated at a predetermined timing. For example, when various switches are disconnected (when the magnetic detection sensor 305a is ON for 1 second), when 100 ms have elapsed (t1) from when the performance control board 130 receives an error system designation command corresponding to the switch connection error (t0), the main display device 131 may start outputting the switch error display 2086, the audio output device 331 may start outputting the voice "Switch error" and a siren sound for 5 seconds repeatedly, the board lamp may be turned off, and the frame lamp may be flashed red (on and off repeatedly at intervals of 250 ms). Then, when the various switch disconnections are resolved and the performance control board 130 receives an error system termination command corresponding to the switch connection error (t2), the output of the switch connection error display 2086 on the main display device 131 will end, the audio output device 331 will end the repeated output of the voice message "Switch error" and a 5-second siren sound, the frame lamp will end flashing red, and the switch connection error notification will end.

[0218] As shown in FIG. 15-6(C), for example, when replacing the performance control board 320, if any of the various switches is connected incorrectly and the upper role unit 154 is touched and it is determined that the upper role decoration part 600 is not properly attached, the main display device 131 displays a switch error display 2086 for switch connection error notification and an attachment error display 2020a for upper decoration part not being attached error notification. At this time, in the output mode of the audio output device 331 (speaker 1820, etc.), which is a mode other than the main display device 131, the light emission mode of the frame lamp, board lamp, upper unit, and upper unit 180, for example, the mode in the switch connection error notification is executed preferentially, and the upper role unit 154 and the lower role unit 156 may not execute the initial operation, etc. In other words, the switch connection error notification is a notification with a higher priority than the upper role not being attached error notification. Then, for example, if the error is resolved only by the upper accessory decorative part 600 being normally attached during the period in which the switch connection error notification is being executed, the mounting error display 2020a on the main display device 131 is hidden. Here, the relationship between the switch connection error notification and the upper accessory non-attachment error notification has been described, but the switch connection error notification and other mounting error notifications (such as the mounting error notification in the upper unit 180) may be in the same manner (priority). In this way, when at least a part of the mounting error notification such as the upper accessory non-attachment error notification is executed even during the switch connection error notification, the worker can reliably and easily recognize that a mounting error such as an exchangeable member not being securely attached has occurred and that an abnormality is occurring in one of the various switches. On the other hand, the mounting error notification may be executed after the switch connection error notification, similar to the case in which the power recovery notification is executed with priority over the mounting error notification as described above.

[0219] As described above, when various switches are not connected, the switch connection error notification is executed. However, the mode and priority of the error notification may be set to be different depending on the type of the switch that is not connected. For example, the switch connection error notification when the magnetic detection sensor 305a and the radio wave detection sensor 305b are not connected may be set to have a higher priority than the switch connection error notification when other switches are not connected. Also, when the reflective sensors 680a to 680d and the reflective sensors 780a to 780d are not connected to the main control board 300 or the performance control board 320, an error notification in the same mode as the switch connection error notification may be executed. Furthermore, the switch connection error notification described above is a mode when various switches are not connected during a game, but the same switch connection error notification may be executed when various switches are not connected when the power is turned on. The timing when the various switches become disconnected or the like includes during the execution of a customer waiting demo performance, during the execution of various performances such as a SP reach performance including the operation of a movable role, during the execution of a big win performance, etc., and even when the various switches become disconnected or the like at such timing, the display of the switch error display 2086 on the main display device 131, output from the audio output device 331, etc. may be executed in the same manner as the above-mentioned switch connection error notification. On the other hand, when the main control board 300 and the performance control board 320 become disconnected or the like, when the main display device 131 and the main control board 300 or the performance control board 320 become disconnected or the like, when the main control board 300 and the game information output terminal board 309 become disconnected or the like, when the payout control board 310 and the main control board 300 become disconnected or the like, when the payout control board 310 or the main control board 300 and the ball dispensing machine become disconnected or the like, the above-mentioned switch unconnection error notification may not be executed.

[0220] [Relationship between vibration error notification, etc. and wearing error notification] As shown in FIG. 15-7(A), for example, when abnormal vibration from the outside of the gaming machine is detected by the vibration detection sensor 305c during a game, the performance control board 320 executes a vibration error notification to make the player aware that abnormal vibration is occurring. Specifically, in the vibration error notification, the main display device 131 displays a vibration error display 2087a consisting of characters such as "abnormal vibration error" displayed in a size that covers most of the front decorative pattern, along with the decorative pattern, the reserved icon display area, and the icon display area. In addition, the sound output device 331 (speaker 1820, etc.) outputs a sound or the like that suggests that abnormal vibration is occurring, such as "abnormal vibration error" (for example, it may be a vibration error notification sound such as an alarm sound). Furthermore, in the vibration error notification, the frame lamp flashes, the board lamp is turned off, the upper role unit 154 and the lower role unit 156 do not perform a predetermined operation such as an initial operation, and the upper unit 180 is turned off. The vibration error notification may be performed for a predetermined period (for example, 10 seconds) after the abnormal vibration is detected, and the frame lamp, board lamp, and upper unit 180 may perform lighting or blinking at a predetermined interval or with a predetermined luminous color such as a vibration error mode corresponding to the vibration error notification. During the execution of the vibration error notification, the game can proceed, but the game may be in a state where it is impossible to proceed for a predetermined period due to the occurrence of abnormal vibration. Then, for example, when it is detected that abnormal vibration is occurring and it is determined that the upper role decoration part 600 of the upper role unit 154 has shifted due to the abnormal vibration or the like and is not properly attached, the main display device 131 displays the attachment error display 2020a of the upper decoration part not attached error notification together with the vibration error display 2087a. At this time, in the output mode of the audio output device 331 (such as the speaker 1820), which is a mode other than the main display device 131, the light emission mode of the frame lamp, the board lamp, the upper unit, and the upper unit 180, for example, the mode of vibration error notification is executed preferentially, and the upper role unit 154 and the lower role unit 156 may not execute the initial operation, etc. In other words, the vibration error notification is a notification with a higher priority than the upper role not installed error notification.For example, when the mounting error display 2020a is displayed together with the vibration error display 2087a on the main display device 131, after a predetermined period (for example, 10 seconds) has elapsed, the vibration error notification may be stopped and the upper decorative part non-mounted error notification may be executed. Here, the relationship between the vibration error notification and the upper decorative part non-mounted error notification has been described, but the vibration error notification and other mounting error notifications (such as the mounting error notification in the upper unit 180) may be in the same manner (priority). In this way, when at least a part of the mounting error notification such as the upper decorative part non-mounted error notification is executed even during the vibration error notification, the worker can reliably and easily recognize that a mounting error such as an exchangeable member not being securely mounted has occurred and that abnormal vibration is occurring. On the other hand, the mounting error notification may be executed after the vibration error notification, similar to the case where the power recovery notification is executed with priority over the mounting error notification as described above.

[0221] As shown in FIG. 15-7(B), for example, when a winning is detected by the first winning device detection switch 306a etc. when a special game is not being played due to a malfunction caused by aging of the first large winning device 117 etc., the performance control board 320 executes an abnormal winning notification to make the player aware that an abnormal winning has occurred. Specifically, in the abnormal winning notification, the main display device 131 displays an abnormal winning display 2087b consisting of a decorative pattern, a reserved icon display area, and the icon display area, as well as a character such as "Abnormal Winning Error" displayed in a size that covers most of the front decorative pattern. In addition, the audio output device 331 (speaker 1820 etc.) outputs a sound or the like that suggests that an abnormal winning has occurred, such as "Abnormal winning error" (for example, it may be an abnormal winning notification sound such as an alarm sound). Furthermore, in the abnormal winning notification, the frame lamp flashes, the board lamp is turned off, the upper role unit 154 and the lower role unit 156 do not execute a predetermined operation such as an initial operation, and the upper unit 180 is turned off. The abnormal winning notification may be executed until the power is turned off, and the frame lamp, the board lamp, and the upper unit 180 may execute lighting or flashing in a predetermined light color or at a predetermined interval, such as an abnormal winning mode corresponding to the abnormal winning notification. In addition, while the abnormal winning notification is being executed, the game may be in a state where the game can proceed, but since an abnormal winning has occurred, the game may be in a state where the game cannot proceed for a predetermined period of time. Then, for example, when an abnormal winning is detected and it is determined that the upper role decoration part 600 of the upper role unit 154 is not normally attached due to a malfunction caused by aging, the main display device 131 displays the abnormal winning display 2087b and the attachment error display 2020a of the upper decoration part not attached error notification. At this time, in the output mode of the audio output device 331 (speaker 1820, etc.), which is a mode other than the main display device 131, the light emission mode of the frame lamp, board lamp, upper unit, and upper unit 180, etc., for example, the mode of abnormal winning notification is executed preferentially, and the upper role unit 154 and the lower role unit 156 may not execute the initial operation, etc. In other words, the abnormal winning notification is a notification with a higher priority th...

Claims

[Claim 1] A gaming machine including a main control means capable of controlling the progress of a special game, and a performance control means for controlling a performance in response to a signal from the main control means, The main control means The hold memory can be stored based on the determination information acquired by the start means, The performance control means includes: A first mode in which a variation performance is performed in which the performance pattern varies along a first variation path on the display means based on the determination information acquired by the start means; A second mode in which the display means performs a variation performance in which the performance pattern varies along a second variation path different from the first variation path based on the determination information acquired by the start means; In the variation performance, it is possible to switch from the first variation path to the second variation path, When switching from the first variation path to the second variation path, a predetermined performance can be executed, In the variation performance of the first variation path, a continuous performance performed in the variation performance once or multiple times can be executed, In the variation performance of the first variation path, during the period in which the continuous performance is executed, the execution of the predetermined performance can be limited, During the stop suggestion period in the first mode of fluctuation performance, A specific sound can be executed when the performance pattern is stopped, The effect pattern can be displayed by a first column capable of forming a reach in a variable performance and a second column capable of being temporarily stopped at the end of a reach different from the first column, When a reach is executed, a predetermined sound indicating the reach can be output, The specific sound is a first sound and a second sound different from the first sound; The first sound is The signal can be output during a first stop suggestion period that suggests that the first or second row will not reach a win and will be temporarily stopped, The second sound is a sound different from the predetermined sound can be output during a second stop suggestion period that suggests that the second row will be temporarily stopped when the reach ends, In the first mode, as a display mode when suggesting that the performance pattern is temporarily stopped, there are a first display mode having identification information and a decorative part, and a second display mode which is a display mode different from the first display mode and has identification information; The second stop suggestion period is: a first period during which the display is temporarily stopped in the second display mode and a second period during which the display is temporarily stopped in the first display mode, In the variable performance, a special performance covering the performance pattern and the background image can be executed, When a losing variable performance is executed in the variable performance of the first mode, the second sound is more likely to be output when the performance pattern including the second column is temporarily stopped in the first period of the second display mode than when the performance pattern of the first column is temporarily stopped in the first stop suggestion period of the first display mode, When a miss reach effect is executed in the first mode, the second sound is more likely to be output when the effect pattern including the second row is temporarily stopped in the first period before the execution of the special effect than in the second period after the execution of the special effect.

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