Game device and game program

The gaming device addresses the issue of uneven hit probabilities by dynamically shifting gaming states based on detected game medium passages and stored information, resulting in a more balanced and engaging gaming experience for players.

JP7689721B2Active Publication Date: 2025-06-09KITA DENSHI CORP
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Patent Information

Application Number
JP2021135117
Authority / Receiving Office
JP · JP
Patent Type
Patents
Current Assignee / Owner
Filing Date
2021-08-20
Publication Date
2025-06-09
Estimated Expiration
2041-08-20

AI Technical Summary

Technical Problem

Conventional gaming devices face challenges in providing an equitable gaming experience due to differences in hit probabilities between special symbol display devices, leading to an uneven gaming state advantageous to the player.

Method used

A gaming device is designed with detection and storage mechanisms to determine when a game medium passes through specific start areas, allowing for the shifting to gaming states advantageous to the player based on stored information and determination means.

Benefits of technology

The solution enables a more balanced and player-friendly gaming experience by dynamically controlling gaming states based on detected game medium passages and stored information, thereby enhancing player engagement and fairness.

✦ Generated by Eureka AI based on patent content.

Smart Images

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Patent Text Reader

Abstract

To provide a game device capable of calculating game data accurately on the basis of game information output from a game machine.SOLUTION: A game device includes: specific game state determination means capable of determining that a game machine is controlled to a specific game state on the basis of a fact that first game information is output from first output means of the game machine; counting means capable of counting the number of times that second output means of the game machine outputs second game information after the first game information is no longer output; and first specific game state determination means capable of determining whether or not the specific game state is a first specific game state, which is the specific game state to which transition can be made after identification information is stop-displayed in second display means on the basis of a result of the counting by the counting means when it is determined by the specific game state determination means that determines the game machine is controlled to the specific game state.SELECTED DRAWING: Figure 14
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Description

Technical Field

[0001] The present invention relates to a gaming device and a gaming program.

Background Art

[0002] There is disclosed a gaming device that calculates various gaming data based on gaming information (also referred to as a gaming signal) output from a gaming machine including two special symbol display devices that independently display lottery results (special symbols) (for example, Patent Document 1). By the way, in recent gaming machines, there are gaming machines in which one special symbol display device is more likely to derive a lottery result indicating a gaming state advantageous to the player than the other special symbol display device, that is, gaming machines in which the hit probability differs between the special symbol display devices.

Prior Art Documents

Patent Documents

[0003]

Patent Document 1

Summary of the Invention

Problems to be Solved by the Invention

[0004] However, there has been room for improvement in conventional gaming devices.

Means for Solving the Problems

[0005] In order to achieve the above object, a gaming device according to the present invention includes: a first detection means capable of detecting that a game medium has passed through a first start area; a second detection means capable of detecting that a game medium has passed through a second start area; a first storage means capable of storing first start information including information indicating whether to shift to a specific gaming state advantageous to a player until an upper limit value is reached when the first detection means detects the passage of the game medium; a second storage means capable of storing second start information including information indicating whether to shift to the specific gaming state advantageous to the player until an upper limit value is reached when the second detection means detects the passage of the game medium; a first determination means capable of determining whether to shift to the specific gaming state based on the first start information stored in the first storage means; a second determination means capable of determining whether to shift to the specific gaming state based on the second start information stored in the second storage means; a first display means for variably displaying identification information and then stopping the display of the identification information in a manner corresponding to the determination result by the first determination means when the determination by the first determination means is executed; a second display means for variably displaying identification information and then stopping the display of the identification information in a manner corresponding to the determination result by the second determination means when the determination by the second determination means is executed; a first special gaming state control means capable of controlling to a first special gaming state in which the first detection means is more likely to detect the game medium than in a non-special gaming state until the identification information is stopped and displayed a specific number of times in the display means after the specific gaming state controlled when it is determined by the first determination means that the shift to the specific gaming state is made; a second special gaming state control means capable of controlling to a second special gaming state in which the second detection means is more likely to detect the game medium than in the first special gaming state until the identification information is stopped and displayed a special number of times in the display means after the specific gaming state controlled when it is determined by the second determination means that the shift to the specific gaming state is made; an output means including a first output means capable of outputting first game information in the specific gaming state and a second output means capable of outputting second game information when the identification information is stopped and displayed in the display means.In a gaming device provided corresponding to a gaming machine in which the determination by the first determination means is executed preferentially over the determination by the second determination means, based on the output of the first gaming information from the first output means, a specific gaming state determination means capable of determining that the gaming machine has been controlled to the specific gaming state, a counting means capable of counting the number of times the second output means has output the second gaming information after the first gaming information has stopped being output, and when it is determined by the specific gaming state determination means that the gaming machine has been controlled to the specific gaming state, based on the counting result by the counting means, a first specific gaming state determination means capable of determining whether the specific gaming state is the first specific gaming state that can be shifted after the identification information has stopped being displayed on the second display means.

Brief Description of Drawings

[0006]

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Mode for Carrying Out the Invention

[0007] Hereinafter, preferred embodiments of the present invention will be described with reference to each drawing. The gaming system 1 according to the present embodiment operates by a computer controlled by a program (gaming program). The program sends commands to each component of the computer and causes it to perform predetermined processes, such as data transmission, reception, storage, and calculation in the hall computer 60. The gaming system 1 is realized by specific means in which the program and the computer cooperate. All or part of the program is provided by a magnetic disk, an optical disk, and any other computer-readable storage medium, and the program read from the storage medium is installed in the computer and executed. Note that the program can also be directly loaded into the computer through a communication line and executed without passing through the storage medium.

[0008] As shown in FIG. 1, the gaming system 1 is composed of a gaming machine 10 such as a pachinko machine and a plurality of gaming devices. Examples of the gaming devices include a counter machine 20 that lends gaming media (gaming values) such as gaming balls in exchange for cash (paper money) input, a call lamp 30 that has a function of displaying gaming information related to a pair of gaming machines 10 and calling a store clerk, a desk computer 40, an island computer 50, a hall computer 60 that collects gaming information for each gaming machine 10, and the like. Although not particularly shown, gaming devices such as a slot machine as the gaming machine 10, a type of counter machine 20 that lends medals, a counting device capable of counting gaming media, and a prize exchange device that exchanges gaming media obtained by the gaming machine 10 for predetermined prizes are also installed. These gaming devices are each provided with communication means and are connected so as to be capable of data communication via a predetermined network (for example, a local area network).

[0009] Such a gaming system 1 is configured as a gaming information collection system that collects gaming information for each gaming machine 10 based on various information (various signals) output from the gaming machine 10, the counter machine 20, and the like.

[0010] [Gaming information output from the gaming machine] Specifically, as shown in the flow of FIG. 2, the gaming machine 10 outputs gaming information as shown in FIG. 3 from output means (first output means, second output means, third output means) such as an external terminal board to the gaming device. The gaming information output from the output means includes various information output according to the progress of the game. For example, the gaming machine 10 outputs gaming information such as "out information", "safe information", "big win 1 information" (first gaming information, big win information), "big win 2 information" (special information), "start information" (second gaming information, symbol determination information), "start port information" (third gaming information, winning information), respectively.

[0011] "Out information" is output for each game ball used (e.g., 10 balls), and by counting this output number, the number of game balls used in the gaming machine 10 can be calculated. Note that "out information" is output from output means such as a game ball detection sensor (not shown) provided in an out tank installed in the pachinko machine, but for the sake of convenience, it will be described as being output from the gaming machine 10. "Safe information" is output for each game ball (e.g., 10 balls) awarded by a winning, and by counting this output number, the number of game balls awarded from the gaming machine 10 can be calculated. "Big win 1 information" changes from off to on when the "big win gaming state" starts, and changes from on to off when the "big win gaming state" ends, that is, it is gaming information output during the big win gaming state. "Big win 2 information" changes from off to on when the "big win gaming state" and / or the "time-saving state" starts, and changes from on to off when the "big win gaming state" and / or the "time-saving state" ends, that is, it is gaming information output during the big win gaming state and / or the time-saving state. Note that "big win 2 information" is output even in a non-time-saving state until a predetermined number of games are executed (e.g., 10 "start information" are output) even when the time-saving count is reached. Also, from the "big win 1 information" and the "big win 2 information", it is not possible to determine which big win was triggered by a win of either special symbol 1 (hereinafter referred to as special symbol 1) or special symbol 2 (hereinafter referred to as special symbol 2). "Start information" is gaming information that is output every time the variation of a special symbol, which is symbol information (identification information), stops and is displayed, that is, for each game, and by counting this output number, the number of games can be calculated. "Start port information" is gaming information that is output every time one game ball wins a prize in the start port, and is output through a common signal line every time the first start port device 110, the second start port device 111, and the third start port device 112, which will be described later, detect the gaming medium (see FIG. 11).

[0012] The detection of the rising or falling edge of a signal due to the start or end of these game information may be performed using a one-shot circuit or the like, or may be processed using software, and is performed by comparing with a preset threshold value. Note that, regarding the example where "big win 2 information" is determined as a time-shortened state in the hall computer 60, the present invention is not limited to this, and it may be determined as a probability-variable state, and the output information output from the gaming machine 10 is determined according to the specifications of the gaming machine 10. Also, the gaming machine 10 may be such that "big win 2 information" is output only during the time-shortened state. In this case, in the hall computer 60, until a predetermined number of games are executed, it can be treated as game information during the time-shortened state. Also, in the following description, the "output" of game information from the gaming machine 10 can be read as the "input" of game information by the hall computer 60.

[0013] Game information is output either repeatedly or individually, and by monitoring these outputs, it is possible to determine the "big win game state", the "time-shortened state", and the "normal game state" in which no game information is output, respectively. Also, from the between-stage machine 20, lending information such as transaction information such as cash input and card insertion and "sales information" indicating the amount of cash input, etc., is output together with game machine information that enables the determination of the installed gaming machine 10.

[0014] Such game information is transmitted to the hall computer 60 via the network, relayed by the console computer 40 and the island computer 50. Game information is subjected to predetermined data processing (for example, digitization processing) in at least one of the console computer 40, the island computer 50, and the hall computer 60, and is sequentially accumulated in the hall computer 60 as game information for each gaming machine 10.

[0015] [Configuration and Specifications of Gaming Machine] Here, with reference to FIGS. 4 to 9, the basic configuration, specifications, etc. of the gaming machine 10 constituting the gaming system 1 will be described. The gaming machine 10 is a "one - type and two - type mixed type" gaming machine 10 that combines a so - called "Digi Pachi" where a jackpot occurs when the numbers on the display device 119 align, and a so - called "Blade Type" where a jackpot occurs when a device opens and a prize is won. FIG. 4 is a schematic configuration diagram of the game board 11 provided in the gaming machine 10 (pachinko machine). In the gaming machine 10, structures (devices) and obstacles (game nails) are arranged asymmetrically left - and - right when viewed from the front in the game area 105, and it is composed of a left game area on the left side of the game area 105 and a right game area on the right side of the game area 105. Generally, the way of shooting the game ball so that the game ball flows down in the left game area is called "left shooting", while the way of shooting the game ball so that the game ball flows down in the right game area is called "right shooting". The player plays the game by appropriately changing the shooting method according to the game state, which has a gameplay nature.

[0016] In the game area 105 of the game board 11, a plurality of game nails for dispersing and guiding the game balls in various directions are provided, and mainly a plurality of start - opening devices (first start - opening device 110, second start - opening device 111, third start - opening device 112), a normal symbol operation gate 116, a normal symbol device 117, a big winning opening device 118, a display device 119, an out - opening 120, etc. are provided.

[0017] The first start - opening device 110 (starting means, detecting means, first starting means, first detecting means) includes a first start - opening 110a. The first start - opening 110a is a start - opening of the so - called bottom - type special figure 1 where the entrance for the game ball to win a prize does not change. The second start - opening device 111 (starting means, detecting means, first starting means, first detecting means) includes a second start - opening 111a. The second start - opening 111a has an open - and - close entrance for the game ball to win a prize, and as a role, it is a start - opening of the so - called electric - chew (blade) type special figure 1. In addition, the detection by the passage sensors (first detection means) provided in the first starting port device 110 and the second starting port device 111 of the passage of the game balls into the first starting regions 110b and 111b serves as an opportunity for the lottery in Special Figure 1 (hereinafter referred to as the Special Figure 1 lottery) and the variable display in Special Figure 1 by the control means (first determination means). Therefore, in the following description, a jackpot triggered by the winning of a game ball in the first starting port 110a and the second starting port 111a is also referred to as the jackpot in Special Figure 1. The third starting port device 112 (starting means, detection means, second starting means, second detection means) includes a third starting port 112a. Similar to the second starting port 111a, the third starting port 112a has an entrance through which the game ball wins, and as a role, it is the starting port in Special Figure 2 of the electric chute (blade) type. In addition, the detection by the passage sensor (second detection means) provided in the third starting port device 112 of the passage of the game ball into the second starting region 112b serves as an opportunity for the lottery in Special Figure 2 (hereinafter referred to as the Special Figure 2 lottery) and the variable display in Special Figure 2 by the control means (second determination means). Therefore, in the following description, a jackpot triggered by the winning of a game ball in the third starting port 112a is also referred to as the jackpot in Special Figure 2.

[0018] A normal symbol operation gate 116 through which the game ball can pass is provided diagonally downward to the left of the third starting port 112a. The passage of the game ball through the normal symbol operation gate 116 serves as an opportunity for the lottery of the normal symbol (hereinafter referred to as the normal symbol lottery), and according to the result of this normal symbol lottery, the normal symbol device 117 described below guides the direction of the game ball that has passed through the normal symbol operation gate 116.

[0019] The normal symbol device 117 is a variable device provided as a normal electric accessory, and operates to open either the second starting port 111a or the third starting port 112a. Then, the opened second starting port 111a or third starting port 112a is closed by the weight of the winning game ball. Specifically, the normal symbol device 117 is constituted by a slide member 117b, which is a so-called bellows that moves in the left-right direction, and guides the direction of the game balls that have flowed down in the game area 105 according to the result of the normal symbol lottery. For example, when the slide member 117b is retracted to the right side, it guides the game balls to the left passage, and when it protrudes to the left side, it guides the game balls to the right passage. Accordingly, when the game balls are guided to the left passage, the tulip of the second start port device 111 is opened until it wins, and when the game balls are guided to the right passage, the tulip of the third start port device 112 is opened until it wins. Therefore, the normal symbol device 117 functions as an opening means for mechanically (non-electrically) opening the tulips of the second start port device 111 and the third start port device 112, respectively.

[0020] Here, the opening pattern of the normal symbol device 117 will be described. FIG. 5 is a diagram showing the opening pattern of the normal symbol device 117 used for the normal symbol lottery. The second start port 111a and the third start port 112a are configured such that neither of them wins unless the normal symbol device 117 operates and the entrance is open. For this reason, as described above, the normal symbol device 117 guides the game balls to the left passage (opening pattern 1) triggered by the passage of the game balls through the normal symbol operation gate 116, opens the tulip of the second start port device 111, guides the game balls to the right passage (opening pattern 2), and opens the tulip of the third start port device 112. At this time, the normal symbol lottery executed differs depending on the time-saving state. For example, in the case of the first time-saving state, the lottery is executed so as to open the tulip of the second start port device 111 with a probability of 349 / 350 and open the tulip of the third start port device 112 with a probability of 1 / 350. Also, in the case of the second time-short state, in the normal symbol lottery that is executed, the tulip of the second start port device 111 is not opened, and the lottery is executed to guide the game ball to the right passage (opening pattern 2) and open the tulip of the third start port device 112.

[0021] Note that in the second time-short state, the second start port 111a is not opened, and it is always controlled to open the third start port 112a. However, the second start port 111a may also be controlled to open with a predetermined probability (for example, 1 / 319). Also, in the normal game state, the normal symbol lottery is not executed, and the normal symbol device 117 is controlled not to operate. However, it may be controlled so that the normal symbol device 117 operates with a predetermined probability (for example, 1 / 350). Also, the slide member 117b of the normal symbol device 117 maintains the protruding state until a game ball wins the third start port 112a when the result of opening the third start port 112a (opening pattern 2) is obtained in the normal symbol lottery. However, it may be controlled to return the slide member 117b when a predetermined time has elapsed. Thereby, before the slide member 117b of the normal symbol device 117 is retracted, the player feels a sense of tension to try to win a game ball at the third start port 112a, and the interest of the game can be enhanced. Also, the opening patterns in the normal symbol device 117 are not limited to the two types described above, and may be three or more types. For example, it may be controlled to open the tulips of the second start port device 111 and the third start port device 112 simultaneously. Also, during the opening of the second start port 111a or the third start port 112a, the normal symbol lottery is not executed, but it may be controlled to be executed.

[0022] Subsequently, the variation times of the special symbol and the normal symbol will be described. FIG. 6(a) is a diagram showing an example of the variation time for each special symbol. In Fig. 6(a), ※1 indicates the variation time in the first short-time state (the short-time counts are the "100th time" and the "150th time"), and ※2 indicates the variation time in the first short-time state (the short-time counts are the "1st to 99th times" and the "101st to 149th times"). The variation time in Special Fig. 1 is set to "15 seconds" only when it is in the first short-time state and the short-time counts are the "100th time" and the "150th time", and it is set to "1 second" when it is in the first short-time state and the short-time counts are the "1st to 99th times" and the "101st to 149th times". On the other hand, the variation time in Special Fig. 2 is set to "15 seconds" when it is in the first short-time state and there is variation in Special Fig. 2, and it is set to "1 second" when it is in the second short-time state and there is variation in Special Fig. 2. Therefore, the variation times in Special Fig. 1 and Special Fig. 2 are set to a certain variation time during the short-time state.

[0023] Fig. 6(b) is a diagram showing an example of the variation time of the normal symbols according to the game state. In Fig. 6(b), ※ indicates the variation time when it is in the first short-time state and there is no variation in the special symbol. The variation time of the normal symbols is set to "10 seconds" when the game state is the non-short-time state, the first short-time state, and there is no variation in the special symbol, and it is set to "1 second" in other short-time states. Thereby, when reaching the short-time count in the first short-time state, it is possible to maximize the right to draw the special symbol 1, and it is possible to make it difficult for the variation of the special symbol 1 to be executed during the second short-time state, and it is possible to prevent the consecutive big wins of the special symbol 2 from being interrupted. Note that it is not limited only to the above-described variation times, and the variation times may be different as long as these purposes can be achieved.

[0024] Returning to Fig. 4 again, the game board 11 will be described. The big winning opening device 118 is configured to be able to open and close the big winning opening 118a. When a game ball wins, the game ball is paid out, and in the display device 119, the opening and closing for a predetermined time are repeated a predetermined number of times by displaying the combination of the big winning symbols. Also, the number of opening times of the big winning opening 118a is referred to as the number of rounds described later and changes according to the big winning symbols.

[0025] The display device 119 (display means) is, for example, a display device for effects including a liquid crystal display (LCD). When a special symbol lottery (big win lottery) is executed by the control means (judgment means) of the gaming machine 10, it variably displays symbol information and stops the variation display after a predetermined time has elapsed. For example, the lottery result (judgment result) of the special symbol 1 lottery by the control means (first judgment means) of the gaming machine 10 is stopped and displayed on the display device 119 (first display means), and the lottery result (judgment result) of the special symbol 2 lottery by the control means (second judgment means) of the gaming machine 10 is stopped and displayed on the display device 119 (second display means). When the stopped-display symbol information indicates a combination of big win symbols (for example, a double of numbers), it becomes a "big win gaming state" in which the big winning opening device 118 is opened a preset number of times.

[0026] Above the display device 119, as a right to the special symbol 1 lottery, the currently reserved special symbol 1 hold ball 119a (first hold ball, first start information) is displayed by lighting, blinking, etc. The special symbol 1 hold ball 119a is displayed when a game ball wins in the first start opening 110a or the second start opening 111a during the execution of the special symbol lottery, and is displayed up to the upper limit value of the number that can be held (for example, 4). In the example shown in FIG. 4, it shows that 4 special symbol 1 hold balls 119a are held.

[0027] Below the display device 119, as a right to the special symbol 2 lottery, the currently reserved special symbol 2 hold ball 119b (second hold ball, second start information) is displayed by lighting, blinking, etc. The special symbol 2 hold ball 119b is displayed when a game ball wins in the third start opening 112a, and like the special symbol 1 hold ball 119a, is displayed up to the upper limit value of the number that can be held (for example, 4). Also, the reserved special symbol 1 hold ball 119a and special symbol 2 hold ball 119b are consumed each time the special symbol 1 lottery and the special symbol 2 lottery are executed, and each time they are consumed, the display by the display device 119 also turns off. In the example shown in FIG. 4, it shows that 3 special symbol 2 hold balls 119b are held. The player will play the game while checking the reserved balls 119a in special figure 1 and the reserved balls 119b in special figure 2 that change as the game progresses.

[0028] The out port 120 is provided below the game board 11 and opens to the game area 105. If the game balls flowing down in the game area 105 do not win in any of the start ports (the first start port 110a, the second start port 111a, the third start port 112a), they are discharged from the out port.

[0029] Next, the specifications of the gaming machine 10 equipped with such a game board 11, the number of rounds during a big win, and the gaming state after a big win will be described. FIG. 7 is a diagram showing an example of the specifications of the gaming machine 10, and FIG. 8 is a diagram showing the number of rounds during a big win, the number of time-saving times, and the time-saving state according to the big win symbol / small win symbol. Here, the specifications of the gaming machine 10 are theoretical values preset in the gaming machine 10. The big win probability is 1 / 319 for both special figure 1 and special figure 2. The small win probability is 0 / 319 for special figure 1, meaning that a small win does not occur in special figure 1, and 318 / 319 for special figure 2. Therefore, in special figure 2, a small win will occur with an extremely high probability. When a small win occurs, the V zone (not shown) in the big winning opening device 118 is simultaneously opened, and when a game ball wins in this V zone (also referred to as a V win), a big win occurs.

[0030] The gaming machine 10 sets the distribution probability as shown in FIG. 7, and the number of rounds, the number of time-saving times, and the time-saving state as shown in FIG. 8 according to the type of big win symbol. The distribution probability of the big win symbol in special figure 1 is 75% for "Special figure win 1" and 25% for "Special figure win 2". For "Special figure win 1" and "Special figure win 2", a "3-round" setting is made in which the big winning opening 118a is opened "3 times" as the number of rounds. In addition, when the number of short-time occurrences in the short-time state that transitions after a big win is "100 times" for "Special Figure per Win 1" and "150 times" for "Special Figure per Win 2", the "First Short-Time State" is set as the short-time state that transitions after a big win. Therefore, when "Special Figure per Win 1" stops on the display device 119, after a "3-round" big win, it transitions to the first short-time state where the special symbol lottery is executed "100 times". When "Special Figure per Win 2" stops on the display device 119, after a "3-round" big win, it transitions to the first short-time state where the special symbol lottery is executed "150 times".

[0031] On the other hand, the distribution probability of the big win symbol for Special Figure 2 is 50% for "Special Figure per Win 3", 22% for "Special Figure per Win 4", and 28% for "Special Figure per Win 5". Also, the distribution probability of the small win symbol for Special Figure 2 that becomes a big win via a small win is 50% for "Special Figure per Win 6", 22% for "Special Figure per Win 7", and 28% for "Special Figure per Win 8". For "Special Figure per Win 3" and "Special Figure per Win 6", "10 rounds" are set as the number of rounds during which the big winning opening 118a is opened "10 times". In addition, when the number of short-time occurrences in the short-time state that transitions after a big win is "1 time", the "Second Short-Time State" is set as the short-time state that transitions after a big win. Therefore, when "Special Figure per Win 3" or "Special Figure per Win 6" stops on the display device 119, after a "10-round" big win, it transitions to the second short-time state where the special symbol lottery is executed "1 time".

[0032] For "Special Figure per Win 4" and "Special Figure per Win 7", "3 rounds" are set as the number of rounds during which the big winning opening 118a is opened "3 times". In addition, when the number of short-time occurrences in the short-time state that transitions after a big win is "1 time", the "Second Short-Time State" is set as the short-time state that transitions after a big win. Therefore, when "Special Figure per Win 4" or "Special Figure per Win 7" stops on the display device 119, after a "3-round" big win, it transitions to the second short-time state where the special symbol lottery is executed "1 time".

[0033] "Special Figure per 5" and "Special Figure per 8" are set to have "3 rounds" where the big winning opening 118a opens "3 times" as the number of rounds. Also, "10 times" is set as the number of short-time operations in the short-time state that transitions after a big win, and "the first short-time state" is set as the short-time state that transitions after a big win. Therefore, when "Special Figure per 5" or "Special Figure per 8" stops on the display device 119, after the big win of "3 rounds", it transitions to the first short-time state where the special symbol lottery is executed "10 times".

[0034] In this way, the distribution probability of the big win differs depending on whether it is the big win of Special Figure 1 or Special Figure 2. "Special Figure per 3" to "Special Figure per 5", which are the big win symbols of Special Figure 2, have the same distribution probability, number of rounds, number of short-time operations after a big win, and short-time state as "Special Figure per 6" to "Special Figure per 8", which are the small win symbols of Special Figure 2 that become big wins via small wins.

[0035] The upper limit numbers of the Special Figure 1 reserved balls 119a and the Special Figure 2 reserved balls 119b are both 4. When both the Special Figure 1 reserved balls 119a and the Special Figure 2 reserved balls 119b are reserved, it is set to consume the Special Figure 1 reserved balls 119a preferentially. Also, any of the Special Figure 1 reserved balls 119a and the Special Figure 2 reserved balls 119b are temporarily stored as reserved balls in the storage means of the gaming machine 10 (the first storage means in the case of the Special Figure 1 reserved balls 119a and the second storage means in the case of the Special Figure 2 reserved balls 119b).

[0036] The winning probability of the normal symbol lottery is 0 / 100 in the low probability state (non-short-time state) and it does not win, but in the high probability state (the second short-time state), it is 100 / 100 and is controlled to always win. Also, the rights of the normal symbol lottery (normal reserved balls, normal start information) cannot be reserved.

[0037] Note that for "Special Figure per 6" to "Special Figure per 8", the number of rounds of the big win, the number of short-time operations after a big win, and the short-time state described above are set only when winning a V prize in the "first round" (during a small win). In addition, since a small win is also counted as "1 round" just like a big win, when winning in the V prize, if it is "6 per special figure", it becomes a big win of "9 rounds", and if it is "7 per special figure" or "8 per special figure", it becomes a big win of "2 rounds". Also, the type of the number of rounds of the big win and the number of time-saving times can be changed. Furthermore, the types of the number of time-saving times are not limited to the above-mentioned 4 types, and may be 3 types or less or 5 types or more. Also, the number of time-saving times is subtracted based on the variation of the special symbol accompanying the special symbol lottery, but it may be configured to be subtracted based on the variation of the normal symbol accompanying the normal symbol lottery. Also, during a small win and a big win, it is treated as "low probability", but if there are remaining time-saving times in either one or both of them, it can be treated as "high probability".

[0038] Next, based on these, the flow of the game will be described. FIG. 9 shows an example of the transition of the game state performed by the gaming machine 10. In the normal game state (non-time-saving state), the normal symbol lottery is not executed, and the special symbol lottery is executed. This special symbol lottery generates a big win with a probability of 1 / 319 when a game ball wins in the first start port 110a that triggers the special figure 1 lottery. Therefore, the big win occurring in the normal game state is the first win of the special figure 1. When a big win of the special figure 1 occurs in the special symbol lottery (special figure 1 lottery), after the big win ends, it shifts to the first time-saving state where a specific number of times (for example, 100 times or 150 times) of electric assist determined as the number of time-saving times can be obtained (arrows (a) and (b) in FIG. 9). For this reason, in the normal game state, in order for the player to cause a big win by winning a game ball in the first start port 110a provided in the center of the game area 105, a configuration is advantageous where the player plays the game with a "left hit".

[0039] The first time-saving state (special game state, first special game state) is a time-saving state that shifts after a big win occurs during the normal game state and continues until a specific number of times is reached. In the first time-short state, it is in an electric support state that facilitates the passage of the game balls through the first starting area 111b and the second starting area 112b on the game board 11 to support winning at the second starting port 111a and the third starting port 112a. Also, in the first time-short state, apart from the normal special symbol lottery, a normal symbol lottery is executed triggered by the passage of a game ball through the normal symbol operation gate 116. In the normal symbol lottery, as described above, if a game ball wins at the second starting port 111a, the special figure 1 hold ball 119 can be obtained, and if a game ball wins at the third starting port 112a, the special figure 2 hold ball 119b can be obtained. Furthermore, if a big win occurs in the special figure 1 lottery, the time-short count is reset to a specific number of times while holding the special figure 1 hold ball 119a that has been obtained until then (arrows (b) and (c) in Fig. 9).

[0040] Also, when the game machine 10 holds both the special figure 1 hold ball 119b and the special figure 2 hold ball 119b, it has a control configuration (special figure 1 priority digestion) that digests the special figure 1 hold ball 119b prior to the special figure 2 hold ball 119b. Unlike the special figure 1 hold ball 119a, the special figure 2 hold ball 119b is not digested in the first time-short state but is digested in the second time-short state.

[0041] If, hypothetically, the special figure 2 hold ball 119b can be obtained up to the upper limit value (for example, 4 pieces) during the first time-short state, at least the big wins will be executed up to the upper limit value (for example, 4 times) in the second time-short state. Therefore, the gameplay is such that the player aims to obtain as many special figure 2 hold balls 119b as possible in the first time-short state. That is, if the player can obtain a large number of special figure 2 hold balls 119b during the first time-short state, in the second time-short state described below, an increase in the game medium can be expected. For this reason, in the first time-short state, it is configured such that it is more advantageous for the player to play by "hitting to the right" so that the game ball passes through the normal symbol operation gate 116 provided in the right game area and the game ball wins at the second starting port 111a or the third starting port 112a. The control means (special game state control means, first special game state control means) of the gaming machine 10, when the short-time count reaches a specific number and all the reserved balls 119a in special figure 1 are consumed, if the reserved ball 119b in special figure 2 has been acquired, the reserved ball 119b in special figure 2 is consumed. On the other hand, if the reserved ball 119b in special figure 2 has not been acquired, the game shifts to the normal game state (arrows (d) and (e) in FIG. 9).

[0042] The second short-time state (special game state, second special game state) shifts during the first short-time state when the upper limit value (for example, 4) of the reserved balls 119b in special figure 2 is acquired or when the short-time count reaches a specific number and all the reserved balls 119a in special figure 1 are consumed, and continues until all the reserved balls 119b in special figure 2 are consumed. In the second short-time state, as described above, the jackpot probability associated with the consumption of the second reserved ball 119b is 1 / 319, and the small win probability is 318 / 319. Furthermore, for each individual reserved ball 119b in special figure 2, a jackpot occurs with an independent continuation rate of 72%, and the game is executed in a so-called 1G chain (1 game chain: special number of times). That is, the second short-time state is a short-time state with a short-time count of 1 time.

[0043] If, in the special symbol lottery (continuation lottery), a "continuation (winning of continuation of special figure 2)" (for example, "winning of special figure 6", "winning of special figure 7") occurs with a probability of 72%, the third start port 112a opens and one reserved ball 119b in special figure 2 can be acquired. Therefore, one reserved ball 119b in special figure 2 is consumed and one reserved ball 119b in special figure 2 can be acquired again, giving the player a feeling as if the continuous winning streak is looping (arrows (f) and (g) in FIG. 9). Also, when the control means (special game state control means, second special game state control means) of the gaming machine 10 results in "non - continuation" (for example, "winning of special figure 8") in the special symbol lottery, it shifts to the first short-time state after the jackpot ends without acquiring the reserved ball 119b in special figure 2. However, if the reserved ball 119b in special figure 2 remains, the special symbol lottery is executed again (arrow (h) in FIG. 9).

[0044] In the second short-time state, when "non - continuation" (for example, "8 special symbols per hit" is won) occurs in the special symbol lottery, the first short-time state to which it transitions is a short-time state with 10 short-time counts. In this first short-time state, similar to the first short-time state that transitions after a big win occurs during the normal gaming state described above, a normal symbol lottery is executed separately from the special symbol lottery. And if no big win of special symbol 1 in the special symbol lottery or big win of special symbol 2 in the normal symbol lottery occurs during the 10 short-time states in the first short-time state, the game transitions to the normal gaming state (arrow (e) in Fig. 9).

[0045] Also, when the control means (special gaming state control means) of the gaming machine 10 reaches "959 games" in the normal gaming state without a big win occurring after the end of the "big win gaming state", a so-called game time occurs and it transitions to the first short-time state (arrows (i), (j) in Fig. 9). In this way, in the first short-time state and the second short-time state, the decrease of game balls is suppressed by the short-time state, and big wins are likely to occur continuously in a short time, so it becomes a high base state.

[0046] [Hall Computer] Next, the hall computer 60 which functions as an example of a gaming device will be described. As shown in Fig. 10, the hall computer 60 includes an operation unit 61 (operation means) composed of a keyboard, a mouse, etc., a communication unit 62 (input means) that performs data communication with a desktop computer 40, an island computer 50, etc., a display unit 63 (notification means) composed of a liquid crystal display device, etc., a storage unit 64 (storage means) composed of a hard disk, etc., and a control unit 65 (specific gaming state determination means, first specific gaming state determination means, first specific gaming state probability calculation means, counting means, specific counting means, alarm state determination means) that controls each of the above units. It is configured as an information processing device mainly operated by the administrator or store clerk of the game hall.

[0047] The game information stored in the memory unit 64 includes, for example, the "number of outs" obtained from the number of input game balls (also referred to as the number of input times), the "number of safeties" obtained from the number of input game balls given, the "number of starts" obtained from the number of inputs of the "start information", the "number of winning times" obtained from the number of inputs of the "start port information", and the like. In addition, as other game information, there are a "base" indicating the ratio (e.g., percentage) of the "number of safeties" in the "number of outs", a "number of balls out (also referred to as the difference number)" indicating the difference between the "number of outs" and the "number of safeties", the "number of jackpot times" obtained from the number of inputs of the "jackpot 1 information", a "jackpot probability" indicating the ratio of the number of starts to the number of jackpot times, the "number of time shortening times" obtained from the number of inputs of the "time shortening information", the "sales amount" obtained from the number of inputs of the "sales information", and the like. By functioning as a collection means, the control unit 65 sequentially stores in the memory unit 64 the game information for each gaming machine 10 received from the island computer 50 or the like via the communication unit 62. Such game information is stored in association with each gaming machine 10, every predetermined time (e.g., 10 minutes), and every business day (e.g., on a daily basis).

[0048] In addition, the game information is stored separately according to the game state of the gaming machine 10. Examples of the game states of the gaming machine 10 include, when the gaming machine 10 is a pachinko machine, a "jackpot game state (specific game state, also referred to as a jackpot)" in which an increase in game balls can be expected, a "time shortening state (special game state, electric support state, also referred to as time shortening)" in which the symbol variation time is in a shortened state and the decrease in game balls is suppressed, and other advantageous states for the player, and a "normal game state (non-special game state, non-time shortening state, non-electric support state, also referred to as normal)", which is a disadvantageous game state for the player. These game states are realized by the control means (e.g., the main board) of the gaming machine 10 composed of a CPU or the like that performs various arithmetic processes and the like functioning as game state control means. And the control unit 65 (specific game state determination means) can determine that the game state is the "jackpot game state" when the control means controls the game state of the gaming machine 10 to the "jackpot game state". Further, when the control unit 65 (special game state determination means) determines that the control means (special game state control means) controls the game state of the gaming machine 10 to the "time shortening state", it can determine that the game state is in the "time shortening state".

[0049] Next, a method for determining the number of lottery times of the normal symbol lottery will be described. As described above, since the gaming machine 10 of the present embodiment does not directly output the gaming information indicating the respective lottery times that are the denominators of the winning probabilities of the special figure 1 lottery and the special figure 2 lottery, it has been difficult to calculate the exact winning probabilities of the special figure 1 lottery and the special figure 2 lottery. Specifically, since the gaming information indicating the number of lottery times of the normal symbol lottery, which is the denominator of the winning probability of the special figure 2 lottery, that is, the number of passing times of the game balls through the normal symbol operation gate 116, is not directly output from the gaming machine 10, the control unit 65 determines the number of lottery times of the normal symbol lottery from other gaming information.

[0050] Hereinafter, a method for determining the number of lottery times of the normal symbol lottery will be described with reference to FIG. 11. As described above, the gaming machine 10 outputs gaming information such as "big win 1 information", "big win 2 information", "out information", "safe information", "start information", and "start port information". The "big win 1 information" is output over the period of big win 1 (the "big win" section). The "big win 2 information" is output over the periods of big win 2 (the "big win" section and the "time shortening" section). Note that the "big win 2 information" in the actual hall computer 60 is output even when the non-time shortening state is reached until a predetermined number of games are executed even if the number of time shortening times is reached. For this reason, in the hall computer 60, regardless of the gaming information from the gaming machine 10, for example, even after the end of the time shortening state, it is treated as the gaming information during the time shortening state, such as processing it as the time shortening state until 10 games after the end of the time shortening state. Since the "starting port information" is output through a common signal line every time a game ball wins a prize in the first starting port 110a, the second starting port 111a, and the third starting port 112a, the number of outputs of the "starting port information" is the value obtained by adding up the number of winning times in the first starting port 110a, the number of winning times in the second starting port 111a, and the number of winning times in the third starting port 112a.

[0051] By the way, for the gaming machine 10, the passage of a game ball through the normal symbol operation gate 116 triggers the normal symbol lottery. Then, the normal symbol device 117 operates to open either the second starting port 111a that triggers the special figure 1 lottery or the third starting port 112a that triggers the special figure 2 lottery according to the lottery result of the normal symbol lottery. Therefore, the number of lottery times of the normal symbol lottery is the value obtained by adding up the number of winning times in the special figure 1 (the second starting port 111a) and the number of winning times in the special figure 2 (the third starting port 112a). That is, the control unit 65 determines the first short state (short state) from the "big win 2 information", and can determine it by counting the number of output times of the "starting port information" during the determined first short state as the number of lottery times of the normal symbol lottery.

[0052] In this way, even when the hall computer 60 is not output from a single output terminal that specifies the number of lottery times of the normal symbol lottery, it can determine the number of lottery times of the normal symbol lottery based on the "starting port information" input via the communication unit 62. Thereby, since the denominator of the winning probability of the special figure 2 lottery can be specified, the accurate (when playing the game with "right hitting" during the short state) winning probability of the special figure 2 lottery can be calculated.

[0053] Also, the control unit 65 inputs the game information output from the output means of the gaming machine 10 by the communication unit 62 functioning as an input means, and can determine the first big win based on the input game information. Here, consecutive jackpot occurrences mean that jackpots occur continuously within a predetermined period. A first jackpot refers to a jackpot that occurs outside of consecutive jackpot occurrences, that is, a jackpot at the start of consecutive jackpot occurrences. The control unit 65 functions as a first jackpot determination means and can determine a first jackpot based on game information. In this embodiment, in addition to determining a jackpot that occurs in the normal game state as a first jackpot, if a jackpot that occurs in a time-limited state other than the normal game state is determined by the first jackpot determination means to be a jackpot that occurs outside of consecutive jackpot occurrences, it is determined as a first jackpot. Also, all jackpots in Special Figure 1 are determined as first jackpots of Special Figure 1. For jackpots in Special Figure 2, a jackpot based on the reserved balls 119b of Special Figure 2 that occurs during the first time-limited state is determined as a first jackpot of Special Figure 2, and a jackpot based on the reserved balls 119b of Special Figure 2 that occurs during the second time-limited state is determined as a consecutive jackpot (consecutive jackpot occurrences) of Special Figure 2.

[0054] Further, the control unit 65 can determine whether the first jackpot is triggered by the winning of a game ball in either Special Figure 1 or Special Figure 2. The flowcharts shown in FIGS. 12 to 14 show the processing executed by the control unit 65 to determine which winning in Special Figure 1 or Special Figure 2 triggered the jackpot. FIG. 15 shows an example of game information at the time of jackpot occurrence stored in the storage unit 64 of the hall computer 60. Hereinafter, with reference to the flowcharts shown in FIGS. 12 to 14 and in light of the example shown in FIG. 15, the flow of the special figure determination process executed by the control unit 65 will be described.

[0055] First, the special figure determination process in the normal game state shown in FIG. 12 will be described. When a jackpot occurs (S10), the control unit 65 determines whether the current game state is the normal game state (S11). If the control unit 65 determines that the current game state is the normal game state (S11: Yes), the process proceeds to S12. On the other hand, if it determines that the current game state is not the normal game state, the process proceeds to S20 (S11: No). In the process of S12, after the control unit 65 determines that the jackpot that has occurred is the first jackpot in Special Figure 1, it updates the "number of lottery draws for Special Figure 1 lottery" based on the "final start count" (S13). Specifically, a process of adding the "final start count" to the value indicated by the "number of lottery draws for Special Figure 1 lottery" is executed.

[0056] FIG. 15(a) shows the pachinko ball output transition information (slump graph) obtained by graphing the pachinko balls of a certain gaming machine 10 for each gaming state over time, and FIG. 15(b) shows the gaming information stored in the storage unit 64 of the hall computer 60. Note that FIGS. 15(a) and (b) correspond to each other, and show the gaming information at the time of jackpot occurrence when the specific number determined as the short-time count is "100 times". "Event" indicates whether the jackpot is a jackpot triggered by winning in either Special Figure 1 or Special Figure 2. "Final start count" indicates the number of inputs of "start information" from the end of the jackpot gaming state until the next jackpot gaming state occurs. "Final winning count" indicates the number of inputs of "start port information" from the end of the jackpot gaming state until the next jackpot gaming state occurs. "Number of jackpots" indicates the number of inputs of "jackpot 1 information". "Jackpot pachinko balls" indicates the difference between the "out information" and the "safe information" during the jackpot (from the start to the end of the jackpot). "Number of lottery draws for Special Figure 1" indicates the number of lottery draws (number of lottery draws for Special Figure 1 lottery) triggered by winning in Special Figure 1. "Number of lottery draws for Special Figure 2" indicates the number of lottery draws (number of lottery draws for Special Figure 2 lottery) triggered by winning in Special Figure 2. From such gaming information, the control unit 65 determines the number of lottery draws for each special figure.

[0057] For example, in the example shown in FIG. 15, in No(1), since a jackpot has occurred during the normal gaming state, the control unit 65 can determine that this jackpot is the first jackpot in Special Figure 1. Then, the "360 times", which is the "final start count" when this big win occurs, is added to the "lottery count of Special Figure 1 lottery".

[0058] Next, with reference to FIG. 13, a special figure determination method using the "final start count" and the "final winning count" in the time-saving state will be described. In the process of S20, the control unit 65 determines whether the current gaming state is the time-saving state. If it is determined that the current gaming state is the time-saving state (S20: Yes), the process proceeds to S21. On the other hand, if it is determined that the current gaming state is not the time-saving state, the process ends (S20: No). In the process of S21, the control unit 65 determines whether the "final start count" at the time of the big win is "1 time" (special count).

[0059] During the big win executed in the second time-saving state, the control unit 65 determines the big win based on the special figure 2 reserved balls 119b that have already been stored as the first win of special figure 2. This is because in the first time-saving state, the variation time of special figure 2 after the big win ("15 seconds") is likely to be shorter than the variation time of the normal symbol after the big win (during the big win (maximum 10 seconds) + 10 seconds after the big win).

[0060] On the other hand, the control unit 65 determines the big win based on the special figure 2 reserved balls 119b stored immediately after the start of the big win as the continuous win of special figure 2. This is because in the second time-saving state, the variation time of special figure 2 after the big win ("1 second") and the variation time of the normal symbol ("1 second") are both the same. Therefore, after the big win, after winning in the normal symbol lottery and then winning in the third start port 112a, in the flow of becoming a big win of special figure 2, the possibility of winning in the third start port 112a again during the big win of special figure 2 after winning in the third start port 112a is extremely low.

[0061] If the control unit 65 determines that the "final start count" is "1 time" (S21: Yes), the process proceeds to S22. On the other hand, if it is determined that the "final start count" is not "1 time", the process proceeds to S30 (S21: No).

[0062] In the process of S22, the control unit 65 determines whether the "final winning count" at the time of jackpot occurrence is "0 times". When the control unit 65 determines that the "final winning count" is "0 times" (S22: Yes), it determines that the occurred jackpot is the first jackpot in Special Figure 2 (S23) and ends the process. On the other hand, when the control unit 65 determines that the "final winning count" is not "0 times" (S22: No), it determines that the occurred jackpot is the continuous jackpot in Special Figure 2 (S24) and ends the process.

[0063] This determination is based on whether the "start port information" is output after the jackpot ends and before the jackpot in Special Figure 2 occurs. For example, when it becomes "continuous (continuous jackpot in Special Figure 2)" by the special symbol lottery, since the "start port information" is output with the winning at the third start port 112a, the "final winning count" becomes "1 time". On the other hand, when it becomes "non - continuous" by the special symbol lottery, there is no winning at the third start port 112a and the "start port information" is not output, so the "final winning count" becomes "0 times".

[0064] For example, in the example shown in FIG. 15, at No(10), a jackpot occurs during the time - shortening state. Since the "final start count" at the time of that jackpot occurrence is "1 time" and the "final winning count" is "0 times", it can be determined that the occurred jackpot is the first jackpot in Special Figure 2, and the jackpot game state (first specific game state) can be determined. Also, at No(11), a jackpot occurs during the time - shortening state. Since the "final start count" at the time of that jackpot occurrence is "1 time" and the "final winning count" is also "1 time", it can be determined that the occurred jackpot is the continuous jackpot in Special Figure 2.

[0065] Next, a special figure determination method using the "final start count" during the time - shortening state will be described with reference to FIG. 14. In the process of S30, in the time - shortening state, it is determined whether the "final start count" at the time of jackpot occurrence is a specific count determined as the time - shortening count. When the control unit 65 determines that the "final start count" is a specific number of times (S30: Yes), it determines that the jackpot is the first jackpot in Special Figure 2 (S31). On the other hand, when the control unit 65 determines that the "final start count" is not a specific number of times (S30: No), it determines that the jackpot is the first jackpot in Special Figure 1 (S32). At this time, for example, when the specific number of times is "100 times" ("150 times"), the control unit 65 determines that values of the "final start count" from "100 times" to "110 times" (150 times or more) are also included in the specific number of times. However, these values are just examples and can be appropriately changed according to the specifications of the gaming machine 10.

[0066] This determination is based on the transition of the gaming state where, during the first time shortening state, when the number of time shortening reaches the specific number of times and all the reserved balls 119a in Special Figure 1 are consumed, the state transitions to the second time shortening state. For example, when the specific number of times is "100 times" ("150 times"), when the "final start count" at the time of jackpot occurrence is less than the specific number of times, i.e., "2 times" to "99 times" ("111 times" to "149 times"), the gaming state can be determined as the first time shortening state where the special figure 1 lottery is executed.

[0067] Next, the control unit 65 updates the "lottery count of the special figure 1 lottery" based on the "final start count" and updates the "lottery count of the special figure 2 lottery" based on the "final winning count" (S33). Specifically, a process of adding the "final start count" to the value indicated by the "lottery count of the special figure 1 lottery" and adding the "final winning count" to the value indicated by the "lottery count of the special figure 2 lottery" is executed.

[0068] For example, in the example shown in FIG. 15, in No(4), a jackpot occurs during the time shortening state, and the "final start count" at the time of the jackpot occurrence is "76 times". Since the specific number of times is not "100 times", it can be determined that the occurred jackpot is the first jackpot in Special Figure 1. Then, "76 times", which is the "final start count" at the time of this jackpot occurrence, is added to the "lottery count of the special figure 1 lottery", and "152 times", which is the "final winning count", is added to the "lottery count of the special figure 2 lottery". Also, in No(5), a jackpot occurs during the time-saving state, and the "final start count" at the time of the jackpot occurrence is "106 times", which is within the range of the specific count "100 times". Therefore, it can be determined that the occurred jackpot is the first jackpot in Special Figure 2, and the jackpot gaming state (first specific gaming state) can be determined. Then, "106 times", which is the "final start count" at the time of this jackpot occurrence, is added to the "lottery count of Special Figure 1 lottery", and "217 times", which is the "final winning count", is added to the "lottery count of Special Figure 2 lottery".

[0069] By such an operation of the control unit 65, at the time of jackpot occurrence, it can be determined whether the jackpot is triggered by winning in either Special Figure 1 or Special Figure 2. Thereby, even in the gaming machine 10 where gaming information capable of determining the lottery count for each special figure is not output, based on other gaming information, the lottery count for each special figure can be determined, so that accurate gaming data such as the lottery probability for each special figure can be calculated.

[0070] Here, using the example shown in FIG. 15, the first jackpot probability and the average number of jackpots will be described. The first jackpot probability in the present embodiment is calculated by the following formula. First jackpot probability = Number of first jackpots / Lottery count For example, in FIG. 15, the number of times determined as the first jackpot of Special Figure 1 by the control unit 65 is "4 times" in No(1) to (4). Also, the lottery count of Special Figure 1 lottery is the sum of the "final start counts" (excluding when the reserved ball 119b of Special Figure 2 is consumed) at the time of the jackpot of Special Figure 1, and is "662 times" (= 360 + 56 + 64 + 76 + 106). Therefore, the first jackpot probability of Special Figure 1 is calculated as "1 / 165.5" (= 4 / 662). As a result, since the first jackpot probability of Special Figure 1 is the jackpot probability of Special Figure 1 (1 / 319), the casino manager can easily recognize the actual value (1 / 165.5) with respect to the theoretical value (1 / 319).

[0071] The number of times determined as the first jackpot of Special Figure 2 is "2 times" in No(5) and (10). Also, as described above, the number of lottery draws for Special Figure 2 lottery is the sum of the "final winning times" (excluding when the 119b hold balls of Special Figure 2 are consumed) when Special Figure 2 hits the jackpot, which is the same value as the number of lottery draws for the normal symbol lottery, and is "525 times" (= 79 + 77 + 152 + 217) (see Fig. 11). Therefore, the probability of the first jackpot for Special Figure 2 is calculated as "1 / 262.5" (= 2 / 525). Since the probability of the first jackpot (the probability of the first specific game state) for Special Figure 2 is the winning probability (1 / 350) of the normal symbol lottery, the casino manager can easily recognize the actual value (1 / 265.5) relative to the theoretical value (1 / 350), similar to the probability of the first jackpot for Special Figure 1.

[0072] Also, the average number of jackpots for Special Figure 2 in this embodiment (the average value of the number of jackpots occurring for one 119b hold ball of Special Figure 2 generated in the first time-short state) is calculated by the following formula. Average number of jackpots for Special Figure 2 = Number of jackpots for Special Figure 2 / Number of first jackpots for Special Figure 2 The number of jackpots for Special Figure 2 is "11 times" in No(5)~(11), and the number of times determined as the first jackpot for Special Figure 2 is "2 times" in No(5) and (10). Therefore, the average number of jackpots for Special Figure 2 is calculated as "11 / 2" (5.5 times), and the casino manager can recognize the game data regarding the continuation rate (theoretical value 72%) of Special Figure 2. In this way, the control unit 65 (the first specific game state probability calculation means) can calculate the probability of the first jackpot for Special Figure 1 and the probability of the first jackpot for Special Figure 2 separately for the gaming machine 10 where the probabilities of the first jackpots for Special Figure 1 and Special Figure 2 are different. Furthermore, the control unit 65 can also calculate information regarding the consecutive wins of Special Figure 2.

[0073] Also, the hall computer 60 is configured to notify these calculated data externally. For example, when notifying through the display unit 63, the control unit 65 extracts the calculated data to be displayed on the display unit 63 from the storage unit 64, and transmits these as output information to the display unit 63. Based on the received output information, the display unit 63 displays the actual values of game data such as the initial winning probability for each special figure as shown in FIG. 16. In addition, the display unit 63 can be configured to display the theoretical value and the actual value in a comparable manner. Furthermore, when the theoretical value and the actual value of the game data are significantly different, they can be displayed in a visually recognizable manner through various display forms (e.g., color, characters, shading, blinking display, etc.) (see FIG. 16(b)).

[0074] Next, the error determination avoidance process for improving the processing accuracy of the special figure determination process will be described with reference to the flowchart of FIG. 17. In the special figure determination process described in the flowcharts of FIGS. 12 to 14, during the time shortening state after the first win of special figure 1, if a big win occurs in the "first game", the control unit 65 may make an incorrect determination. Specifically, during the time shortening state, if a big win occurs in the "first game" after the first win of special figure 1, the "last start count" becomes "1 time", so there is a possibility of incorrect determination as "the first win of special figure 2" or "the continuous win of special figure 2" (see FIG. 13). Therefore, the following error determination avoidance process can be added.

[0075] When a big win occurs after the first win of special figure 1 (S40), the control unit 65 determines whether the current game state is a time shortening state (S41). If the control unit 65 determines that the current game state is a time shortening state (S41: Yes), the process proceeds to S42. On the other hand, if it determines that the current game state is not a time shortening state, the process ends (S41: No). In the process of S42, the control unit 65 determines whether the "last start count" at the time of the big win is "1 time". If the control unit 65 determines that the "last start count" is "1 time" (S42: Yes), the process proceeds to S43. On the other hand, if it determines that the "last start count" is not "1 time", the process proceeds to S30 (S42: No).

[0076] Next, during the time shortening state, the control unit 65 determines whether the "final start count" at the time of the jackpot (hereinafter referred to as the immediate jackpot) that occurred immediately before is a specific number of times (S43). When the control unit 65 determines that the "final start count" is a specific number of times (S43: Yes), it determines that the jackpot is the first jackpot in Special Figure 2 (S31). On the other hand, when the control unit 65 determines that the "final start count" is not a specific number of times (S43: No), it determines that the jackpot is the first jackpot in Special Figure 1 (S32). Thereby, in the special figure determination process, it is possible to prevent an incorrect determination when a jackpot occurs in the "first game" after the first jackpot in Special Figure 1.

[0077] In addition to this, in order to improve the accuracy of the special figure determination process, based on the transition of the game state, it is possible to determine whether the jackpot is triggered by a winning in either Special Figure 1 or Special Figure 2. For example, in the first time shortening state, since the special figure 1 lottery is executed, the jackpot during the first time shortening state can be determined as the jackpot of special figure 1. In the second time shortening state, since the special figure 2 lottery is executed, the jackpot during the second time shortening state can be determined as the jackpot of special figure 2.

[0078] Next, the continuous winning alarm determination process will be described. The control unit 65 compares and determines the input value of the game information output from the gaming machine 10 with the set value preset by the administrator of the game hall to determine the "continuous winning alarm". Here, the "continuous winning alarm" indicates an abnormal game state in which jackpots occur in succession at an abnormal pace. Such a determination is made to monitor whether the occurrence probability of the jackpot has become abnormally high. However, in the case of the gaming machine 10 of the present embodiment, when there are a large number of special figure 2 reserved balls 119b, in the conventional method, there has been a case where, despite being a normal continuous winning, the "continuous winning alarm" is generated and a malfunction occurs. Therefore, in the present invention, the "continuous winning alarm" is determined based on the first jackpot of special figure 2, and the continuous winning alarm determination process can be carried out in an appropriate manner.

[0079] FIG. 18 shows an example of the relationship between "big win 1 information" and "number of games between big wins" in order to explain the consecutive winning alarm determination process. Since the "big win 1 information" is input during the big win gaming state, it changes from off to on when the big win gaming state starts, and changes from on to off when the big win gaming state ends. The number of games between big wins is the number of inputs of the "start information" during the period when the "big win 1 information" is not output, and shows that input number as the number of games. The control unit 65 functions as an alarm state determination means for determining an abnormality of the gaming machine 10 based on these gaming information.

[0080] Here, the flow of the consecutive winning alarm determination process will be explained. FIG. 19 shows the consecutive winning alarm determination process when the "consecutive winning alarm" occurs, and FIG. 20 shows the consecutive winning alarm determination process when the "consecutive winning alarm" resumes. First, the consecutive winning alarm determination process when the "consecutive winning alarm" occurs will be explained with reference to FIG. 19. When a big win of special figure 2 triggered by the special figure 2 lottery determined in the special figure determination process occurs (S50), the control unit 65 acquires the "start count" between the big wins of special figure 2 and the alarm value stored in the storage unit 64 (S51). The "start count" is the number of inputs of the "start information". The alarm value is a value defined as an alarm state that can be set by the operation unit 61 for determining the "consecutive winning alarm", and includes the "consecutive winning alarm determination number of games" (set value), the "consecutive winning alarm determination number of times" (set number of times), etc. The "consecutive winning alarm determination number of games" indicates the alarm value of the start count (number of games) from the end of the big win gaming state to the occurrence of the next big win gaming state. The "consecutive winning alarm determination number of times" indicates the alarm value of the consecutive winning times of the big wins of special figure 2 that occurred within the "consecutive winning alarm determination number of games".

[0081] Next, the control unit 65 determines whether the "start count" between the big wins of special figure 2 is less than or equal to the set "consecutive winning alarm determination number of games" (S52). In the process of S52, if it is determined that the "number of start times" during the big win in Fig. 2 of the special drawing is less than or equal to the "number of games for continuous winning warning determination" (S52: Yes), the process proceeds to S53. If it is determined that the "number of start times" during the big win in Fig. 2 of the special drawing is not less than or equal to the "number of games for continuous winning warning determination", the process ends (S52: No).

[0082] Next, the control unit 65 determines whether the big win in Fig. 2 of the special drawing with the "number of start times" less than or equal to the "number of games for continuous winning warning determination" has occurred with continuous winning for "number of continuous winning warning determination times" or more (S53). In the process of S53, if it is determined that the big win in Fig. 2 of the special drawing with the "number of start times" less than or equal to the "number of games for continuous winning warning determination" has occurred with continuous winning for "number of continuous winning warning determination times" or more (S53: Yes), the continuous winning warning flag is set to on (S54), and "continuous winning warning" is generated. On the other hand, if the control unit 65 determines that the big win in Fig. 2 of the special drawing with the "number of start times" less than or equal to the "number of games for continuous winning warning determination" has not occurred with continuous winning for "number of continuous winning warning determination times" or more, the process ends (S53: No).

[0083] In the example shown in Fig. 18, "10 games" is set as the "number of games for continuous winning warning determination" and "2 times" is set as the "number of continuous winning warning determination times". After a big win in Fig. 2 of the special drawing occurs in the "1st game", a big win in Fig. 2 of the special drawing occurs in the "5th game". Therefore, the control unit 65 determines that the big wins in Fig. 2 of the special drawing that occurred within the "number of games for continuous winning warning determination" have occurred continuously for "number of continuous winning warning determination times" or more, sets the continuous winning warning flags (1) and (3) to on, and generates "continuous winning warning".

[0084] Subsequently, with reference to Fig. 20, the continuous winning warning determination process at the time of the return of the "continuous winning warning" will be described. After the continuous winning warning flag is in the on state, that is, after the "continuous winning warning" has occurred (S60), when a big win in Fig. 2 of the special drawing occurs triggered by the special drawing of Fig. 2 (S61), the control unit 65 acquires the "number of start times" during the big win in Fig. 2 and the warning value stored in the storage unit 64 (S62). Next, the control unit 65 determines whether the "number of start times" between the big wins in FIG. 2 of the special drawing is less than or equal to the "number of games for continuous winning alarm determination" (S63). In the process of S63, when it is determined that the "number of start times" until the big win in FIG. 2 of the special drawing is greater than or equal to the "number of games for continuous winning alarm determination" (S63: Yes), the continuous winning alarm flag in the on state is set to off (S64), and it is determined that the "continuous winning alarm" has returned. On the other hand, when the control unit 65 determines that the "number of start times" until the big win in FIG. 2 of the special drawing is not greater than or equal to the "number of games for continuous winning alarm determination", it maintains the on state of the continuous winning alarm flag and ends the process (S63: No).

[0085] In the example shown in FIG. 18, since the big win in FIG. 2 of the special drawing occurs in the "11th game" after the occurrence of the "continuous winning alarm", the control unit 65 determines that the big win in FIG. 2 of the special drawing has occurred with a number greater than or equal to the "number of games for continuous winning alarm determination", sets the continuous winning alarm flag (2) to off, and makes the "continuous winning alarm" return.

[0086] In this way, in the continuous winning alarm determination process, when the number of games between the big wins in FIG. 2 of the special drawing is less than or equal to the set value, the big win in FIG. 2 of the special drawing occurs, and the number of big wins in FIG. 2 of the special drawing that have occurred with a number less than or equal to the set value is greater than or equal to the set number and continuous winning occurs, it is regarded as the occurrence of the "continuous winning alarm". And after the occurrence of this "continuous winning alarm", when the number of games between the big wins in FIG. 2 of the special drawing is greater than or equal to the set value and the big win in FIG. 2 of the special drawing occurs, it is regarded as the return of the "continuous winning alarm".

[0087] Since the control unit 65 can easily determine whether the "continuous winning alarm" has occurred, the manager of the game arcade can recognize it as the "continuous winning alarm" without overlooking it when an illegal act such as illegally increasing the number of big wins occurs, so that the loss of the game arcade due to illegal acts such as that can be minimized. And by adopting a configuration in which the "number of games for continuous winning alarm determination" and the "number of games for continuous winning alarm determination" for determining the "continuous winning alarm" in the game of each gaming machine 10 can be set by the operation unit 61, it can be easily changed according to the specifications of the gaming machine 10. Thereby, since set values corresponding to each model of the gaming machine 10 can be set, accurate determination of the "continuous winning alarm" can be implemented. Note that the control unit 65 can also determine "continuous jackpot warnings" in the same way in the slot machine. In this case, when the number of games between BBs (Big Bonuses) is less than or equal to the set value, a BB occurs, and when the number of BBs that occurred below the set value is equal to or more than the set number of times and there is a continuous jackpot, it is regarded as the occurrence of a "continuous jackpot warning", and when a BB occurs when the number of games between BBs is equal to or more than the set value, it is regarded as the return of the "continuous jackpot warning".

[0088] As described above, according to the gaming device of the present invention, regardless of the characteristic specifications of the gaming machine 10 constituting the gaming system 1, it is possible to determine whether or not it is a first win in Special Figure 2 using the number of start times (symbol determination information) output from the gaming machine 10. Also, when it is not possible to determine whether or not it is a first win in Special Figure 2 only by the number of start times, it is possible to determine whether or not it is a first win in Special Figure 2 using the number of winning times (winning information). Furthermore, the gaming device can count the number of first wins in Special Figure 2 and the number of winning times that have been determined, and can calculate the first win probability in Special Figure 2 based on the sum of the number of first wins in Special Figure 2 / the total number of final winning times. As a result, even in the gaming machine 10 that does not directly output gaming information regarding the number of winning times in Special Figure 2, it is possible to determine the number of winning times in Special Figure 2 and the like. Therefore, gaming data such as the first win probability in Special Figure 2 can be calculated more accurately and notified to the outside such as the display unit 63. For this reason, the manager of the gaming hall can distinguish and grasp the first win probability of Special Figure 1 and the first win probability of Special Figure 2 for the gaming machines 10 with different first win probabilities of Special Figure 1 and Special Figure 2. Also, the gaming device can appropriately determine a "continuous jackpot warning" caused by a big win in Special Figure 2. And such a function is realized by the control unit 65 (or the CPU provided therein) configured as a computer executing a program (and data) stored in a storage means such as a hard disk provided in the storage unit 64.

[0089] On the other hand, in the case of the gaming machine 10 that does not directly output the gaming information regarding the number of winning times in the special figure 2 in the conventional gaming device, it is impossible to distinguish between the first win in the special figure 1 and the first win in the special figure 2, and it has not been possible to meet the needs of employees and players who want to appropriately grasp the current gaming state. Also, since it is impossible to determine the first win in the special figure 2, it has been impossible to appropriately determine the abnormality in the consecutive big wins, which may have caused disadvantages to the game parlor and / or the player. According to the gaming device of the present embodiment, all or part of such problems that the conventional gaming device should improve can be solved.

[0090] As described above, the preferred embodiments of the gaming device and the program of the present invention have been described. However, the gaming device and the program according to the present invention are not limited to the above-described embodiments only, and various modifications can be implemented within the scope of the present invention. [General] For example, although an example in which the present invention is applied to the hall computer 60 as a gaming device has been described, in addition to this, in addition to the pedestal machine 20, the call lamp 30, the pedestal computer 40, and the island computer 50, a prize exchange machine (not shown) that performs an exchange process between a gaming medium such as a gaming ball or a medal and a prize, or a settlement machine (not shown) that reads the remaining cash balance from a membership card or the like and returns cash to the player according to an operation, etc. The present invention can also be applied to other gaming devices that can be connected to the gaming system 1. [Control regarding first win determination] When the gaming machine 10 directly outputs the gaming information indicating the number of winning times in the special figure 2, that is, the number of winning times of the gaming ball in the third start port 112a that triggers the special figure 2 lottery, based on this gaming information, information regarding the first win in the special figure 2 (for example, the number of first wins in the special figure 2, the first win probability in the special figure 2, etc.) can also be calculated. Also, when the gaming machine 10 directly outputs the gaming information indicating the number of passing times of the gaming ball through the normal symbol operation gate 116 that triggers the normal symbol lottery, based on this gaming information, the number of lottery times of the special figure 2 lottery can also be determined. Furthermore, based on the game information output from the gaming machine 10, it is possible to determine not only the information regarding the first win in Special Figure 2 but also the information regarding consecutive wins in Special Figure 2. [Display Control] Information (such as colors, characters, icons, figures, etc.) corresponding to the number of first wins during the period (specific period) from the big win (first win in Special Figure 1) during the normal game state until the non-time-limited state is entered after the end of the time-limited state (power-saving state) may be displayed on the display unit 63. Also, information corresponding to the reserved balls 119b in Special Figure 2 during the specific period may be displayed on the display unit 63. Furthermore, information corresponding to the number of consecutive wins based on one reserved ball 119b in Special Figure 2 may be displayed on the display unit 63.

Explanation of Signs

[0091] 1 Gaming System 10 Gaming Machine 20 Inter-machine 30 Call Lamp 40 Console Computer 50 Island Computer 60 Hall Computer (Gaming Device) 61 Operation Unit 62 Communication Unit (Input Means) 63 Display Unit (Notification Means) 64 Storage Unit 65 Control Unit (Specific Game State Determination Means, First Specific Game State Determination Means, First Specific Game State Probability Calculation Means, Counting Means, Specific Counting Means, Alarm State Determination Means)

Claims

1. Detection means including first detection means capable of detecting that a game medium has passed through a first start area and second detection means capable of detecting that a game medium has passed through a second start area; First storage means capable of storing, until an upper limit value is reached, first start information including information indicating whether to shift to a specific game state advantageous to the player when the first detection means detects the passage of a game medium; second storage means capable of storing, until an upper limit value is reached, second start information including information indicating whether to shift to the specific game state advantageous to the player when the second detection means detects the passage of a game medium; storage means including; First determination means capable of determining whether to shift to the specific game state based on the first start information stored in the first storage means; second determination means capable of determining whether to shift to the specific game state based on the second start information stored in the second storage means; determination means including; First display means for variably displaying identification information and then stopping the display of the identification information in a manner corresponding to the determination result by the first determination means when the determination by the first determination means is executed; second display means for variably displaying identification information and then stopping the display of the identification information in a manner corresponding to the determination result by the second determination means when the determination by the second determination means is executed; display means including; First special game state control means capable of controlling to a first special game state in which the first detection means is more likely to detect a game medium than in a non-special game state until the identification information is stopped and displayed a specific number of times in the display means after the specific game state controlled when it is determined by the first determination means that the shift to the specific game state is made; second special game state control means capable of controlling to a second special game state in which the second detection means is more likely to detect a game medium than in the first special game state until the identification information is stopped and displayed a special number of times in the display means after the specific game state controlled when it is determined by the second determination means that the shift to the specific game state is made; special game state control means including; Output means including first output means capable of outputting first game information in the specific game state and second output means capable of outputting second game information when the identification information is stopped and displayed in the display means; In a game device provided corresponding to a gaming machine in which the determination by the first determination means is executed preferentially over the determination by the second determination means, Specific game state determination means capable of determining that the gaming machine has been controlled to the specific game state based on the output of the first game information from the first output means; Counting means capable of counting the number of times the second output means outputs the second game information after the first game information stops being output; When it is determined by the specific game state determination means that the gaming machine has been controlled to the specific game state, based on the counting result by the counting means, initial specific game state determination means capable of determining whether the specific game state is the initial specific game state that can be shifted to after the identification information stops being displayed on the second display means; A gaming device characterized by comprising the same.

2. The initial specific game state determination means: When it is determined by the specific game state determination means that the gaming machine has been controlled to the specific game state, it can be determined that the specific game state is the initial specific game state when the counting result by the counting means is greater than the specific number of times. The gaming device according to claim 1, characterized in that.

3. The output means: Includes third output means capable of outputting third game information when the first detection means detects a game medium and when the second detection means detects a game medium; After the first game information stops being output, it is provided with specific counting means capable of counting the number of times the third output means outputs the third game information; The initial specific game state determination means: When it is determined by the specific game state determination means that the gaming machine has been controlled to the specific game state, it can be determined that the specific game state is the initial specific game state when the counting result by the counting means indicates a special number of times and the counting result by the specific counting means indicates 0. The gaming device according to claim 1 or 2, characterized in that.

4. When the gaming machine is controlled to another specific game state after the end of one specific game state, warning state determination means capable of determining that a warning state has occurred when it is determined by the initial specific game state determination means that the one specific game state is the initial specific game state and the other specific game state is not determined to be the initial specific game state; The warning state determination means: When it is determined by the initial specific game state determination means that the one specific game state and the other specific game state are the initial specific game states, it does not determine that the warning state has occurred. The gaming device according to any one of claims 1 to 3, characterized in that...

5. Detection means including first detection means capable of detecting that a game medium has passed through a first start area and second detection means capable of detecting that a game medium has passed through a second start area; First storage means capable of storing first start information including information indicating whether to shift to a specific gaming state advantageous to the player until an upper limit value is reached, when the first detection means detects the passage of the game medium; and second storage means capable of storing second start information including information indicating whether to shift to the specific gaming state advantageous to the player until an upper limit value is reached, when the second detection means detects the passage of the game medium; Storage means including; First determination means capable of determining whether to shift to the specific gaming state based on the first start information stored in the first storage means; and second determination means capable of determining whether to shift to the specific gaming state based on the second start information stored in the second storage means; Determination means including; First display means for variably displaying identification information and then stopping the display of the identification information in a manner corresponding to the determination result by the first determination means when the determination by the first determination means is executed; and second display means for variably displaying identification information and then stopping the display of the identification information in a manner corresponding to the determination result by the second determination means when the determination by the second determination means is executed; Display means including; First special gaming state control means capable of controlling to a first special gaming state in which the first detection means is more likely to detect the game medium than in the non-special gaming state until the identification information is stopped and displayed a specific number of times after the specific gaming state controlled when it is determined by the first determination means that the shift to the specific gaming state is made ends; and second special gaming state control means capable of controlling to a second special gaming state in which the second detection means is more likely to detect the game medium than in the first special gaming state until the identification information is stopped and displayed a special number of times after the specific gaming state controlled when it is determined by the second determination means that the shift to the specific gaming state is made ends; Special gaming state control means including; Output means including first output means capable of outputting first game information in the specific gaming state; and second output means capable of outputting second game information when the identification information is stopped and displayed on the display means; A computer that constitutes a gaming device provided corresponding to a gaming machine having the first determination means and in which the determination by the first determination means is executed preferentially over the determination by the second determination means, A specific game state determination means capable of determining that the gaming machine has been controlled to the specific game state based on the output of the first game information from the first output means, A counting means capable of counting the number of times the second output means has output the second game information after the first game information has stopped being output, and When it is determined by the specific game state determination means that the gaming machine has been controlled to the specific game state, based on the counting result by the counting means, it is possible to determine whether the specific game state is the first specific game state that can be shifted to after the identification information has stopped being displayed on the second display means. An initial specific game state determination means, A gaming program characterized by functioning as such.

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