Game device and game program

The gaming device addresses the issue of uneven hit probabilities between special symbol display devices by implementing a system that dynamically adjusts gaming states based on detection and storage mechanisms, ensuring a fair and balanced gaming experience.

JP7689722B2Active Publication Date: 2025-06-09KITA DENSHI CORP
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Patent Information

Application Number
JP2021135118
Authority / Receiving Office
JP · JP
Patent Type
Patents
Current Assignee / Owner
Filing Date
2021-08-20
Publication Date
2025-06-09
Estimated Expiration
2041-08-20

AI Technical Summary

Technical Problem

Conventional gaming devices face challenges in providing an equitable gaming experience due to differences in hit probabilities between special symbol display devices, leading to an uneven advantage for players.

Method used

A gaming device with multiple detection and storage mechanisms to determine and manage specific gaming states, ensuring that both special symbol display devices have an equal chance of providing advantageous gaming conditions by shifting between different special gaming states based on detection and storage information.

Benefits of technology

The solution ensures a fair and balanced gaming experience by dynamically adjusting the gaming state to equalize the hit probabilities between the special symbol display devices, thereby enhancing player engagement and fairness.

✦ Generated by Eureka AI based on patent content.

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Patent Text Reader

Abstract

To provide a game device capable of calculating game data accurately on the basis of game information output from a game machine.SOLUTION: A game device includes: specific game state determination means capable of determining that a game machine is controlled to a specific game state; counting means capable of counting the number of times that the game machine outputs second game information; specific counting means capable of counting the number of times that the game machine outputs third game information; first specific game state determination means capable of determining whether or not the specific game state is a first specific game state, which is the specific game state to which transition can be made after identification information is stop-displayed in second display means on the basis of a result of the counting by the counting means and the specific counting means when it is determined that the game machine is controlled to the specific game state, first specific game state probability calculation means capable of calculating first specific game state probability which is the radio of the determination frequency that the game state is determined to be the first specific game state for the output frequency of the third game information; and notification means capable of notifying the first specific game state probability.SELECTED DRAWING: Figure 16
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Description

Technical Field

[0001] The present invention relates to a gaming device and a gaming program.

Background Art

[0002] There is disclosed a gaming device that calculates various gaming data based on gaming information (also referred to as a gaming signal) output from a gaming machine including two special symbol display devices that independently display lottery results (special symbols) (for example, Patent Document 1). By the way, in recent gaming machines, there are gaming machines in which one special symbol display device is more likely to derive a lottery result indicating a gaming state advantageous to the player than the other special symbol display device, that is, gaming machines in which the hit probability differs between the special symbol display devices.

Prior Art Documents

Patent Documents

[0003]

Patent Document 1

Summary of the Invention

Problems to be Solved by the Invention

[0004] However, there has been room for improvement in conventional gaming devices.

Means for Solving the Problems

[0005] In order to achieve the above object, a gaming device according to the present invention includes: a first detection means capable of detecting that a game medium has passed through a first start area; a second detection means capable of detecting that a game medium has passed through a second start area; a first storage means capable of storing first start information including information indicating whether to shift to a specific gaming state advantageous to a player until an upper limit value is reached when the first detection means detects the passage of the game medium; a second storage means capable of storing second start information including information indicating whether to shift to the specific gaming state advantageous to the player until an upper limit value is reached when the second detection means detects the passage of the game medium; a first determination means capable of determining whether to shift to the specific gaming state based on the first start information stored in the first storage means; a second determination means capable of determining whether to shift to the specific gaming state based on the second start information stored in the second storage means; a first display means for variably displaying identification information and then stopping the display of the identification information in a manner corresponding to the determination result by the first determination means when the determination by the first determination means is executed; a second display means for variably displaying identification information and then stopping the display of the identification information in a manner corresponding to the determination result by the second determination means when the determination by the second determination means is executed; a first special gaming state control means capable of controlling to a first special gaming state in which the first detection means is more likely to detect the game medium than in a non-special gaming state until the identification information is stopped and displayed a specific number of times in the display means after the specific gaming state controlled when it is determined by the first determination means that the specific gaming state is entered ends; a second special gaming state control means capable of controlling to a second special gaming state in which the second detection means is more likely to detect the game medium than in the first special gaming state until the identification information is stopped and displayed a special number of times in the display means after the specific gaming state controlled when it is determined by the second determination means that the specific gaming state is entered ends; a first output means capable of outputting first game information in the specific gaming state; a second output means capable of outputting second game information when the identification information is stopped and displayed in the display means; and when the first detection means detects the game medium and when the second detection means detects the game medium,An output means including a third output means capable of outputting third game information, and a game apparatus provided corresponding to a gaming machine in which the determination by the first determination means is executed preferentially over the determination by the second determination means. A specific game state determination means capable of determining that the gaming machine has been controlled to the specific game state based on the output of the first game information from the first output means; a counting means capable of counting the number of times the second output means outputs the second game information after the first game information stops being output; a specific counting means capable of counting the number of times the third output means outputs the third game information after the first game information stops being output; a first specific game state determination means capable of determining whether the specific game state is a first specific game state that can transition after the identification information stops being displayed on the second display means based on the counting results of the counting means and the specific counting means when it is determined by the specific game state determination means that the gaming machine has been controlled to the specific game state; a first specific game state probability calculation means capable of calculating a first specific game state probability that is the ratio of the number of determinations determined to be in the first specific game state by the first specific game state determination means to the number of times the third game information is output counted by the specific counting means; and a notification means capable of notifying information regarding the first specific game state probability calculated by the first specific game state probability calculation means.

Brief Description of the Drawings

[0006]

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Embodiments for Carrying Out the Invention

[0007] Hereinafter, preferred embodiments of the present invention will be described with reference to each figure. The gaming system 1 according to the present embodiment operates by a computer controlled by a program (gaming program). The program sends commands to each component of the computer to cause it to perform predetermined processes, such as data transmission, reception, storage, and calculation in the whole computer 60. The gaming system 1 is realized by specific means in which the program and the computer cooperate. All or part of the program is provided by a magnetic disk, an optical disk, and any other computer-readable storage medium, and the program read from the storage medium is installed in the computer and executed. Note that the program can also be directly loaded into the computer through a communication line and executed without going through the storage medium.

[0008] As shown in FIG. 1, the gaming system 1 is composed of gaming machines 10 such as pachinko machines and a plurality of gaming devices. Examples of the gaming devices include a pedestal machine 20 that lends out gaming media (gaming values) such as gaming balls in exchange for the insertion of cash (paper money), a call lamp 30 that has a function of displaying gaming information related to a pair of gaming machines 10 and calling a store clerk, a pedestal computer 40, an island computer 50, a hall computer 60 that collects gaming information for each gaming machine 10, and the like. Although not particularly shown, gaming devices such as a slot machine as the gaming machine 10, a type of pedestal machine 20 that lends out medals, a counting device that can count gaming media, and a prize exchange device that exchanges gaming media obtained by the gaming machine 10 for predetermined prizes are also installed. These gaming devices are each provided with communication means and are connected so as to be capable of data communication via a predetermined network (for example, a local area network).

[0009] Such a gaming system 1 is configured as a gaming information collection system that collects gaming information for each gaming machine 10 based on various information (various signals) output from the gaming machine 10, the pedestal machine 20, and the like.

[0010] [Gaming information output from the gaming machine] Specifically, the gaming machine 10 outputs gaming information as shown in FIG. 3 to the gaming device from output means (first output means, second output means, third output means) such as an external terminal board in the flow shown in FIG. 2. The gaming information output from the output means includes various information output according to the progress of the game. For example, the gaming machine 10 outputs gaming information such as "out information", "safe information", "big win 1 information" (first gaming information, big win information), "big win 2 information" (special information), "start information" (second gaming information, symbol determination information), and "start port information" (third gaming information, winning information) respectively.

[0011] The "out information" is output for each gaming ball used (for example, 10 balls), and by counting the number of outputs, the number of gaming balls used in the gaming machine 10 can be calculated. Note that the "out information" is output from output means such as a gaming ball detection sensor (not shown) provided in an out tank attached to the pachinko machine, but for the sake of convenience, it will be described as being output from the gaming machine 10. The "safe information" is output for each gaming ball awarded by winning (for example, 10 balls), and by counting the number of outputs, the number of gaming balls awarded from the gaming machine 10 can be calculated. The "big win 1 information" changes from off to on when the "big win gaming state" starts, and changes from on to off when the "big win gaming state" ends, that is, it is gaming information output during the big win gaming state. The "big win 2 information" changes from off to on when the "big win gaming state" and / or the "time-saving state" starts, and changes from on to off when the "big win gaming state" and / or the "time-saving state" ends, that is, it is gaming information output during the big win gaming state and / or the time-saving state. Note that the "big win 2 information" is output even in a non-time-saving state until a predetermined number of games are executed (for example, 10 times of "start information" is output) even when the time-saving count is reached. Also, from the "big win 1 information" and the "big win 2 information", it is impossible to determine whether the big win is triggered by a win of either the special symbol 1 (hereinafter referred to as special symbol 1) or the special symbol 2 (hereinafter referred to as special symbol 2). The "start information" is game information that is output each time the variation of the special symbol, which is symbol information (identification information), stops displaying, that is, for each game. By counting the number of outputs, the number of games can be calculated. The "start port information" is game information that is output each time a game ball wins one ball in the start port. Each time the first start port device 110, the second start port device 111, and the third start port device 112, which will be described later, detect the game medium, it is output through a common signal line (see FIG. 11).

[0012] The detection of the rising or falling of the signal due to the start or end of these game information may be performed using a one-shot circuit or the like, or may be processed using software, and is performed by comparing with a preset threshold value. Note that, although an example in which the "big win 2 information" is determined as a time-saving state in the hall computer 60 has been described, it is not limited to this, and it may be determined as a probability-variable state. The output information output from the gaming machine 10 is determined according to the specifications of the gaming machine 10. Also, the gaming machine 10 may be such that the "big win 2 information" is output only during the time-saving state. In this case, until a predetermined number of games are executed by the hall computer 60, it can be treated as game information during the time-saving state. Also, in the following description, the "output" of the game information from the gaming machine 10 can be read as the "input" of the game information by the hall computer 60.

[0013] The game information is output repeatedly or individually. By monitoring these outputs, it is possible to determine the "big win game state", the "time-saving state", and the "normal game state" in which no game information is output, respectively. Also, from the inter-stage machine 20, lending information such as transaction information such as cash input and card insertion and "sales information" indicating the amount of cash input, etc., is output together with game machine information that can determine the gaming machine 10 provided together.

[0014] Such game information is transmitted to the hall computer 60 via the network, relayed by the base computer 40 and the island computer 50. The game information is subjected to predetermined data processing (e.g., digitization processing) in at least one of the base computer 40, the island computer 50, and the hall computer 60, and is sequentially accumulated in the hall computer 60 as game information for each gaming machine 10.

[0015] [Configuration and Specifications of Gaming Machine] Here, with reference to FIGS. 4 to 9, the basic configuration, specifications, etc. of the gaming machine 10 that constitutes the gaming system 1 will be described. The gaming machine 10 is a "type of combination of single and double jackpot type" gaming machine 10 that combines a so-called "digit pachi" where a jackpot occurs when the numbers on the display device 119 are aligned, and a so-called "blade type" where a jackpot occurs when a device opens and a prize is won. FIG. 4 is a schematic configuration diagram of the game board 11 provided in the gaming machine 10 (pachinko machine). In the gaming machine 10, structures (devices) and obstacles (game pins) are arranged asymmetrically left and right when viewed from the front in the game area 105, and it is composed of a left game area on the left side of the game area 105 and a right game area on the right side of the game area 105. Generally, the shooting method of shooting the game ball so that the game ball flows down in the left game area is called "left shooting", while the shooting method of shooting the game ball so that the game ball flows down in the right game area is called "right shooting". The player has a gameplay where they appropriately change the shooting method according to the game state to play the game.

[0016] In the game area 105 of the game board 11, a plurality of game pins for dispersing and guiding the game balls in various directions are provided, and mainly a plurality of starting port devices (first starting port device 110, second starting port device 111, third starting port device 112), a normal symbol operation gate 116, a normal symbol device 117, a large winning port device 118, a display device 119, an out port 120, etc. are provided.

[0017] The first start port device 110 (starting means, detecting means, first starting means, first detecting means) includes a first start port 110a. The first start port 110a is the so-called umbilical type start port in FIG. 1 of the special drawing where the entrance through which the game ball wins a prize does not change. The second start port device 111 (starting means, detecting means, first starting means, first detecting means) includes a second start port 111a. The second start port 111a is the start port in FIG. 1 of the so-called electric chute (blade) type where the entrance through which the game ball wins a prize opens and closes. In addition, the detection of the passage of the game ball into the first start regions 110b and 111b by the passage sensors (first detecting means) provided in the first start port device 110 and the second start port device 111 serves as an opportunity for the lottery in FIG. 1 (hereinafter referred to as the FIG. 1 lottery) and the variable display in FIG. 1 by the control means (first determination means). Therefore, in the following description, the jackpot triggered by the winning of the game ball into the first start port 110a and the second start port 111a is also referred to as the jackpot in FIG. 1. The third start port device 112 (starting means, detecting means, second starting means, second detecting means) includes a third start port 112a. The third start port 112a is the start port in FIG. 2 of the electric chute (blade) type where the entrance through which the game ball wins a prize opens and closes, similar to the second start port 111a. In addition, the detection of the passage of the game ball into the second start region 112b by the passage sensor (second detecting means) provided in the third start port device 112 serves as an opportunity for the lottery in FIG. 2 (hereinafter referred to as the FIG. 2 lottery) and the variable display in FIG. 2 by the control means (second determination means). Therefore, in the following description, the jackpot triggered by the winning of the game ball into the third start port 112a is also referred to as the jackpot in FIG. 2.

[0018] A normal symbol operation gate 116 through which the game ball can pass is provided diagonally downward to the left of the third start port 112a. The passage of the game ball through the normal symbol operation gate 116 triggers the normal symbol lottery (hereinafter referred to as the normal symbol lottery). According to the result of this normal symbol lottery, the normal symbol device 117 described below guides the direction of the game ball that has passed through the normal symbol operation gate 116.

[0019] The normal symbol device 117 is a variable device provided as a normal electric accessory and operates to open either the second start port 111a or the third start port 112a. Then, the opened second start port 111a or third start port 112a is closed by the weight of the winning game ball. Specifically, the normal symbol device 117 is composed of a slide member 117b called a so-called bell that moves in the left-right direction, and guides the direction of the game ball flowing down in the game area 105 according to the result of the normal symbol lottery. For example, when the slide member 117b is retracted to the right, the game ball is guided to the left passage, and when it protrudes to the left, the game ball is guided to the right passage. As a result, when the game ball is guided to the left passage, the tulip of the second start port device 111 is opened until it wins, and when the game ball is guided to the right passage, the tulip of the third start port device 112 is opened until it wins. Therefore, the normal symbol device 117 functions as an opening means for mechanically (non-electrically) opening the tulips of the second start port device 111 and the third start port device 112 respectively.

[0020] Here, the opening pattern of the normal symbol device 117 will be described. FIG. 5 is a diagram showing the opening pattern of the normal symbol device 117 used for the normal symbol lottery. The second start port 111a and the third start port 112a are configured so that neither of them wins unless the normal symbol device 117 operates and the entrance is in an open state. Therefore, as described above, when a game ball passes through the normal symbol device 117 to the normal symbol operation gate 116, the game ball is guided to the left passage (open pattern 1), the tulip of the second start port device 111 is opened, the game ball is guided to the right passage (open pattern 2), and the tulip of the third start port device 112 is opened. At this time, the normal symbol lottery executed varies depending on the time-saving state. For example, in the case of the first time-saving state, the lottery is executed so that the tulip of the second start port device 111 is opened with a probability of 349 / 350, and the tulip of the third start port device 112 is opened with a probability of 1 / 350. Also, in the case of the second time-saving state, in the normal symbol lottery executed, the tulip of the second start port device 111 is not opened, and the lottery is executed so that the game ball is guided to the right passage (open pattern 2) and the tulip of the third start port device 112 is opened.

[0021] Note that in the second time-saving state, the second start port 111a is not opened, and it is always controlled to open the third start port 112a. However, the second start port 111a may also be controlled to open with a predetermined probability (for example, 1 / 319). Also, in the normal game state, the normal symbol lottery is not executed, and the normal symbol device 117 is controlled not to operate. However, it may be controlled so that the normal symbol device 117 operates with a predetermined probability (for example, 1 / 350). Also, the slide member 117b of the normal symbol device 117 maintains the protruding state until a game ball wins in the third start port 112a when the result of opening the third start port 112a (open pattern 2) is obtained in the normal symbol lottery. However, it may be controlled to return the slide member 117b when a predetermined time has elapsed. Thereby, before the slide member 117b of the normal symbol device 117 is retracted, the player feels a sense of tension to try to win a game ball in the third start port 112a, and the interest of the game can be enhanced. Also, the open patterns in the normal symbol device 117 are not limited to the two types described above, and may be three or more types. For example, it may be controlled to open the tulips of the second start port device 111 and the third start port device 112 simultaneously. Also, during the opening of the second start port 111a or the third start port 112a, although the normal symbol lottery may not be executed, it may be controlled to be executed.

[0022] Subsequently, the variation times of the special symbol and the normal symbol will be described respectively. FIG. 6(a) is a diagram showing an example of the variation time for each special symbol. In FIG. 6(a), ※1 indicates the variation time in the first short-time state (the short-time counts are the "100th time" and the "150th time"), and ※2 indicates the variation time in the first short-time state (the short-time counts are the "1st to 99th times" and the "101st to 149th times"). For the variation time of special figure 1, "15 seconds" is set only when in the first short-time state and the short-time counts are the "100th time" and the "150th time", and "1 second" is set when in the first short-time state and the short-time counts are the "1st to 99th times" and the "101st to 149th times". On the other hand, for the variation time of special figure 2, "15 seconds" is set when in the first short-time state and during the variation of special figure 2, and "1 second" is set when in the second short-time state and during the variation of special figure 2. Therefore, the variation times of special figure 1 and special figure 2 are set to a certain variation time during the short-time state.

[0023] FIG. 6(b) is a diagram showing an example of the variation time of the normal symbol according to the game state. In FIG. 6(b), ※ indicates the variation time in the first short-time state and when there is no variation in the special symbol. For the variation time of the normal symbol, "10 seconds" is set when the game state is the non-short-time state, the first short-time state, and there is no variation in the special symbol, and "1 second" is set in other short-time states. Thereby, when reaching the short-time count in the first short-time state, it is possible to maximize the right to draw the special figure 1 lottery, make it difficult to execute the variation of special figure 1 during the second short-time state, and prevent the continuous big win of special figure 2 from being interrupted. Note that it is not limited only to the above-described variation times, and the variation times may be different as long as these purposes can be achieved.

[0024] Returning to FIG. 4 again, the game board 11 will be described. The big winning opening device 118 is configured to be able to open and close the big winning opening 118a. When a game ball wins a prize, the game ball is paid out. In the display device 119, the display of the combination of jackpot symbols repeats the opening and closing for a predetermined time a predetermined number of times. Also, the number of times the big winning opening 118a is opened is referred to as the number of rounds, which will be described later, and it changes according to the jackpot symbols.

[0025] The display device 119 (display means) is, for example, a display device for effect equipped with a liquid crystal display (LCD). When a special symbol lottery (jackpot lottery) is executed by the control means (judgment means) of the gaming machine 10, it variably displays the symbol information and stops the display of the variation after a predetermined time has elapsed. For example, the lottery result (judgment result) of the special figure 1 lottery by the control means (first judgment means) of the gaming machine 10 is stopped and displayed on the display device 119 (first display means), and the lottery result (judgment result) of the special figure 2 lottery by the control means (second judgment means) of the gaming machine 10 is stopped and displayed on the display device 119 (second display means). And when the stopped-display symbol information indicates a combination of jackpot symbols (for example, a double of numbers), it becomes a "jackpot game state" in which the big winning opening device 118 is opened a preset number of times.

[0026] Above the display device 119, as the right of the special figure 1 lottery, the currently reserved special figure 1 reserved ball 119a (first reserved ball, first start information) is displayed by lighting, blinking, etc. The special figure 1 reserved ball 119a is displayed when a game ball wins a prize in the first start opening 110a or the second start opening 111a during the execution of the special symbol lottery, and is displayed up to the upper limit value that can be reserved (for example, 4 pieces). In the example shown in FIG. 4, it shows that 4 special figure 1 reserved balls 119a are reserved.

[0027] Below the display device 119, as the right of the special figure 2 lottery, the currently reserved special figure 2 reserved ball 119b (second reserved ball, second start information) is displayed by lighting, blinking, etc. The special figure 2 reserved ball 119b is displayed when a game ball wins a prize at the third start port 112a. Similar to the special figure 1 reserved ball 119a, it is displayed up to the upper limit value that can be reserved (for example, 4 pieces). In addition, the reserved special figure 1 reserved ball 119a and special figure 2 reserved ball 119b are consumed each time the special figure 1 lottery and special figure 2 lottery are executed, and each time they are consumed, the display by the display device 119 also turns off. In the example shown in FIG. 4, it shows that 3 special figure 2 reserved balls 119b are reserved. The player will play the game while checking the special figure 1 reserved ball 119a and special figure 2 reserved ball 119b that change as the game progresses.

[0028] The out port 120 is provided below the game board 11 and opens to the game area 105. When the game ball flowing down the game area 105 does not win a prize in any of the start ports (the first start port 110a, the second start port 111a, the third start port 112a), it is discharged from the out port.

[0029] Next, the specifications of the gaming machine 10 equipped with such a game board 11, the number of rounds during a big win, and the game state after a big win will be described. FIG. 7 is a diagram showing an example of the specifications of the gaming machine 10, and FIG. 8 is a diagram showing the number of rounds during a big win, the number of short-time times, and the short-time state after a big win according to the big win symbol / small win symbol. Here, the specifications of the gaming machine 10 are theoretical values preset in the gaming machine 10. The big win probability is 1 / 319 for both special figure 1 and special figure 2. The small win probability is 0 / 319 for special figure 1, meaning that a small win does not occur in special figure 1, and the small win probability is 318 / 319 for special figure 2. Therefore, in special figure 2, a small win occurs with an extremely high probability. Note that when a small win occurs, the V zone (not shown) in the big winning port device 118 is simultaneously opened, and when a game ball wins a prize in this V zone (also referred to as a V win), a big win occurs.

[0030] The gaming machine 10 sets the number of rounds, the number of time shortening times, and the time shortening state as shown in FIG. 8 with the distribution probability as shown in FIG. 7 according to the type of jackpot symbol. The distribution probability of the jackpot symbol in Special Figure 1 is 75% for "Special Figure Win 1" and 25% for "Special Figure Win 2". For "Special Figure Win 1" and "Special Figure Win 2", "3 rounds" in which the big winning opening 118a is opened "3 times" is set as the number of rounds. Also, as the number of time shortening times in the time shortening state that shifts after a jackpot, "100 times" in the case of "Special Figure Win 1" and "150 times" in the case of "Special Figure Win 2", and the "First Time Shortening State" is set as the time shortening state that shifts after a jackpot. Therefore, when "Special Figure Win 1" stops on the display device 119, after a "3-round" jackpot, it shifts to the first time shortening state in which the special symbol lottery is executed "100 times". When "Special Figure Win 2" stops on the display device 119, after a "3-round" jackpot, it shifts to the first time shortening state in which the special symbol lottery is executed "150 times".

[0031] On the other hand, the distribution probability of the jackpot symbol in Special Figure 2 is 50% for "Special Figure Win 3", 22% for "Special Figure Win 4", and 28% for "Special Figure Win 5". Also, the distribution probability of the small jackpot symbol in Special Figure 2 that becomes a jackpot via a small win is 50% for "Special Figure Win 6", 22% for "Special Figure Win 7", and 28% for "Special Figure Win 8". For "Special Figure Win 3" and "Special Figure Win 6", "10 rounds" in which the big winning opening 118a is opened "10 times" is set as the number of rounds. Also, the number of time shortening times in the time shortening state that shifts after a jackpot is set to "1 time", and the "Second Time Shortening State" is set as the time shortening state that shifts after a jackpot. Therefore, when "Special Figure Win 3" or "Special Figure Win 6" stops on the display device 119, after a "10-round" jackpot, it shifts to the second time shortening state in which the special symbol lottery is executed "1 time".

[0032] For "Special Figure Win 4" and "Special Figure Win 7", "3 rounds" in which the big winning opening 118a is opened "3 times" is set as the number of rounds. In addition, "1 time" is set as the number of short-time operations when shifting to the short-time state after a big win, and "the second short-time state" is set as the short-time state when shifting to after a big win. Therefore, when "Special Figure per 4" or "Special Figure per 7" stops on the display device 119, after a "3-round" big win, it shifts to the second short-time state where the special symbol lottery is executed "1 time".

[0033] For "Special Figure per 5" and "Special Figure per 8", "3 rounds" is set as the number of rounds during which the big winning opening 118a is opened "3 times". In addition, "10 times" is set as the number of short-time operations when shifting to the short-time state after a big win, and "the first short-time state" is set as the short-time state when shifting to after a big win. Therefore, when "Special Figure per 5" or "Special Figure per 8" stops on the display device 119, after a "3-round" big win, it shifts to the first short-time state where the special symbol lottery is executed "10 times".

[0034] In this way, the big win allocation probability differs depending on whether it is a big win of Special Figure 1 or Special Figure 2. For "Special Figure per 3" to "Special Figure per 5", which are the big win symbols of Special Figure 2, and "Special Figure per 6" to "Special Figure per 8", which are the small win symbols of Special Figure 2 that lead to a big win via a small win, the allocation probability, the number of rounds, the number of short-time operations after a big win, and the short-time state are all set the same.

[0035] The upper limit numbers of the Special Figure 1 reserved balls 119a and the Special Figure 2 reserved balls 119b are both 4. When both the Special Figure 1 reserved balls 119a and the Special Figure 2 reserved balls 119b are reserved, it is set to prioritize the consumption of the Special Figure 1 reserved balls 119a. In addition, both the Special Figure 1 reserved balls 119a and the Special Figure 2 reserved balls 119b are temporarily stored as reserved balls in the storage means of the gaming machine 10 (the first storage means in the case of the Special Figure 1 reserved balls 119a and the second storage means in the case of the Special Figure 2 reserved balls 119b).

[0036] The winning probability of the normal symbol drawing is 0 / 100 in the low-probability state (non-time-shortening state) and it is impossible to win, but in the high-probability state (the second time-shortening state), it is 100 / 100 and is controlled to always win. In addition, the right to draw normal symbols (normal symbol holding balls, normal symbol start information) cannot be held.

[0037] Note that for "Special Symbol Win 6" to "Special Symbol Win 8", only when winning a V prize in the first "round" (during a small win), the above-mentioned jackpot round number, the number of time-shortening times after the jackpot, and the time-shortening state are set respectively. In addition, since a small win is also counted as one "round" like a jackpot, when winning a V prize, it becomes a 9-round jackpot in the case of "Special Symbol Win 6" and a 2-round jackpot in the case of "Special Symbol Win 7" or "Special Symbol Win 8". In addition, the type of the jackpot round number and the number of time-shortening times can be changed, and furthermore, the types of the number of time-shortening times are not limited to the above-mentioned four types, and can be three or less types or five or more types. In addition, the number of time-shortening times is subtracted based on the variation of the special symbol accompanying the special symbol drawing, but it may also be configured to be subtracted based on the variation of the normal symbol accompanying the normal symbol drawing. In addition, during a small win and a jackpot, it is treated as "low probability", but if there are remaining time-shortening times in either one or both of them, it can be treated as "high probability".

[0038] Next, based on these, the flow of the game will be described. FIG. 9 shows an example of the transition of the game state performed in the gaming machine 10. In the normal game state (non-time-shortening state), the normal symbol drawing is not executed, and the special symbol drawing is executed. This special symbol drawing causes a jackpot to occur with a probability of 1 / 319 when a game ball wins in the first start port 110a that triggers the special symbol 1 drawing. Therefore, the jackpot occurring in the normal game state is the first win of the special symbol 1. When a big win occurs in the special symbol lottery (Special Figure 1 lottery), after the big win ends, the game shifts to a first time-saving state where a specific number of times (e.g., 100 times or 150 times) of electric support determined as the time-saving times can be obtained (arrows (a) and (b) in Fig. 9). Therefore, in the normal game state, it is more advantageous for the player to play with a "left hit" in order to win a prize with the game ball at the first start port 110a provided in the center of the game area 105 and cause a big win.

[0039] The first time-saving state (special game state, first special game state) is a time-saving state that occurs after a big win during the normal game state and continues until a specific number of times is reached. In the first time-saving state, the game is in an electric support state that facilitates the passage of the game ball through the first start area 111b and the second start area 112b on the game board 11 to support winning at the second start port 111a and the third start port 112a. Also, in the first time-saving state, apart from the normal special symbol lottery, a normal symbol lottery is executed when the game ball passes through the normal symbol operation gate 116. In the normal symbol lottery, as described above, if the game ball wins at the second start port 111a, a Special Figure 1 hold ball 119 can be obtained, and if the game ball wins at the third start port 112a, a Special Figure 2 hold ball 119b can be obtained. Furthermore, if a big win occurs in the Special Figure 1 lottery, the time-saving times are reset to the specific number of times while holding the Special Figure 1 hold ball 119a that has been obtained so far (arrows (b) and (c) in Fig. 9).

[0040] Also, when the game machine 10 holds both the Special Figure 1 hold ball 119b and the Special Figure 2 hold ball 119b, it has a control configuration (Special Figure 1 priority digestion) that digests the Special Figure 1 hold ball 119b prior to the Special Figure 2 hold ball 119b. Unlike the Special Figure 1 hold ball 119a, the Special Figure 2 hold ball 119b is not digested in the first time-saving state and is digested in the second time-saving state.

[0041] If, during the first time-limited state, the special figure 2 hold balls 119b can be obtained up to the upper limit value (for example, 4), then in the second time-limited state, at least the jackpot will be executed up to the upper limit value (for example, 4 times). Therefore, the game nature is such that the player aims to obtain as many special figure 2 hold balls 119b as possible in the first time-limited state. That is, if the player can obtain many special figure 2 hold balls 119b during the first time-limited state, then in the second time-limited state described below, a configuration where an increase in the game medium can be expected is formed. For this reason, in the first time-limited state, it is more advantageous for the player to play by "hitting right" so that the game ball passes through the normal symbol operation gate 116 provided in the right game area and the game ball wins in the second start port 111a or the third start port 112a. When the number of time-limited times reaches a specific number and all the special figure 1 hold balls 119a are consumed, if the control means (special game state control means, first special game state control means) of the gaming machine 10 has obtained the special figure 2 hold balls 119b, it will consume the special figure 2 hold balls 119b. On the other hand, if it has not obtained the special figure 2 hold balls 119b, it will shift to the normal game state (arrows (d) and (e) in FIG. 9).

[0042] The second time-limited state (special game state, second special game state) shifts when, during the first time-limited state, the special figure 2 hold balls 119b reach the upper limit value (for example, 4) or when the number of time-limited times reaches a specific number and all the special figure 1 hold balls 119a are consumed, and it is a time-limited state that continues until all the special figure 2 hold balls 119b are consumed. In the second time-limited state, as described above, the jackpot probability associated with the consumption of the second hold balls 119b is 1 / 319, and the small win probability is 318 / 319. Furthermore, for each 1 special figure 2 hold ball 119b, a jackpot occurs with an independent continuation rate of 72%, and the so-called 1G consecutive (1 game consecutive: special number of times) game is executed. That is, the second time-limited state is a time-limited state with 1 time of time limit.

[0043] If, in the special symbol lottery (continuous lottery), "continuation (continuation per special figure 2)" occurs with a 72% probability (for example, "per special figure 6" or "per special figure 7" is won), the third start port 112a opens and one special figure 2 hold ball 119b can be obtained. Therefore, by consuming one special figure 2 hold ball 119b, one special figure 2 hold ball 119b can be obtained again, giving the player the impression that the consecutive wins loop (arrows (f) and (g) in Fig. 9). Also, when the "non - continuation" (for example, "per special figure 8" is won) occurs in the special symbol lottery by the control means (special game state control means, second special game state control means) of the gaming machine 10, the special figure 2 hold ball 119b is not obtained, and after the big win ends, it shifts to the first time - shortening state. However, if the special figure 2 hold ball 119b remains, the special symbol lottery is executed again (arrow (h) in Fig. 9).

[0044] In the second time - shortening state, the first time - shortening state that shifts when "non - continuation" (for example, "per special figure 8" is won) occurs in the special symbol lottery is a time - shortening state with 10 times of time - shortening. In this first time - shortening state, similar to the first time - shortening state that shifts after a big win occurs during the normal game state described above, a normal symbol lottery is executed separately from the special symbol lottery and the special symbol lottery. And if no big win of special figure 1 occurs in the special symbol lottery or no big win of special figure 2 occurs in the normal symbol lottery during the 10 - time time - shortening state in the first time - shortening state, it shifts to the normal game state (arrow (e) in Fig. 9).

[0045] Also, when the gaming machine 10 reaches "959 games" in the normal game state without a big win occurring after the end of the "big win game state", a so - called game time occurs and it shifts to the first time - shortening state (arrows (i) and (j) in Fig. 9). In this way, in the first time - shortening state and the second time - shortening state, the reduction of the game balls is suppressed by the time - shortening state, and big wins are likely to occur continuously in a short time, so it becomes a high - base state.

[0046] [Hall Computer] Next, a hall computer 60 that functions as an example of a gaming device will be described. As shown in FIG. 10, the hall computer 60 includes an operation unit 61 (operation means) composed of a keyboard, a mouse, etc., a communication unit 62 (input means) that performs data communication with a desktop computer 40, an island computer 50, etc., a display unit 63 (notification means) composed of a liquid crystal display device, etc., a storage unit 64 (storage means) composed of a hard disk, etc., and a control unit 65 (specific game state determination means, first specific game state determination means, first specific game state probability calculation means, counting means, specific counting means, warning state determination means), etc. It is configured as an information processing device mainly operated by the administrator or store employees of the game hall.

[0047] The game information stored in the storage unit 64 includes, for example, the "number of outs" obtained from the number of input game balls (also referred to as the number of input times), the "number of safes" obtained from the number of input game balls given, the "number of starts" obtained from the number of inputs of "start information", the "number of winning times" obtained from the number of inputs of "start port information", etc. In addition, other game information includes "base" indicating the ratio (e.g., percentage) of the "number of safes" to the "number of outs", "number of balls out (also referred to as the difference number)" indicating the difference between the "number of outs" and the "number of safes", the "number of jackpot times" obtained from the number of inputs of "jackpot 1 information", the "jackpot probability" indicating the ratio of the number of starts to the number of jackpot times, the "number of time shortening times" obtained from the number of inputs of "time shortening information", the "sales amount" obtained from the number of inputs of "sales information", etc. The control unit 65 functions as a collection means to sequentially store the game information for each gaming machine 10 received from the island computer 50, etc. via the communication unit 62 in the storage unit 64. Such game information is stored in association with each gaming machine 10, every predetermined time (e.g., 10 minutes), and every business day (e.g., on a daily basis).

[0048] Also, the game information is stored separately according to the game state of the gaming machine 10. As game states of the gaming machine 10, for example, when the gaming machine 10 is a pachinko machine, there are "big win game states (specific game states, also referred to as big wins)" where an increase in game balls can be expected, "time-saving states (special game states, electric support states, also referred to as time-saving)" where the variation time of symbols is in a shortened state and the decrease of game balls is suppressed, etc., which are advantageous states for players, and "normal game states (non-special game states, non-time-saving states, non-electric support states, also referred to as normal)", which are disadvantageous game states for players. These game states are realized by the control means (for example, the main board) of the gaming machine 10 composed of a CPU or the like that performs various arithmetic processes and the like functioning as game state control means. And when the control unit 65 (specific game state determination means) determines that the control means controls the game state of the gaming machine 10 to be in the "big win game state", it can determine that the game state is in the "big win game state". Also, when the control unit 65 (special game state determination means) determines that the control means (special game state control means) controls the game state of the gaming machine 10 to be in the "time-saving state", it can determine that the game state is in the "time-saving state".

[0049] Next, a method for determining the number of lottery draws in the normal symbol lottery will be described. As described above, in the gaming machine 10 of the present embodiment, since the game information indicating the respective number of lottery draws that are the denominators of the winning probabilities of the special figure 1 lottery and the special figure 2 lottery is not directly output, it has been difficult to calculate the accurate winning probabilities of the special figure 1 lottery and the special figure 2 lottery. Specifically, since the game information indicating the number of lottery draws in the normal symbol lottery, which is the denominator of the winning probability of the special figure 2 lottery, that is, the number of times the game ball passes through the normal symbol operation gate 116, is not directly output from the gaming machine 10, the control unit 65 determines the number of lottery draws in the normal symbol lottery from other game information.

[0050] Hereinafter, a method for determining the number of lottery draws in the normal symbol lottery will be described with reference to FIG. 11. As described above, the gaming machine 10 outputs game information such as "big win 1 information", "big win 2 information", "out information", "safe information", "start information", and "start port information". "Big win 1 information" is output over the course of Big win 1 (the "big win" period). "Big win 2 information" is output over the course of Big win 2 (the "big win" period, the "time shortening" period). Note that in the actual hall computer 60, "big win 2 information" is output even when in a non-time shortening state until a predetermined number of games are executed even after reaching the number of time shortening times. For this reason, in the hall computer 60, regardless of the game information from the gaming machine 10, for example, even after the end of the time shortening state, it is treated as game information during the time shortening state, such as being processed as a time shortening state for up to 10 games after the end of the time shortening state. "Start port information" is output through a common signal line every time a game ball wins one ball in the first start port 110a, the second start port 111a, and the third start port 112a. Therefore, the number of outputs of "start port information" is the value obtained by adding up the number of winning times in the first start port 110a, the number of winning times in the second start port 111a, and the number of winning times in the third start port 112a.

[0051] Incidentally, in the gaming machine 10, the passage of the game ball through the normal symbol operation gate 116 triggers the normal symbol lottery. And the normal symbol device 117 operates to open either the second start port 111a that triggers the special symbol 1 lottery or the third start port 112a that triggers the special symbol 2 lottery according to the lottery result of the normal symbol lottery. For this reason, the number of lottery times of the normal symbol lottery is the value obtained by adding up all the number of winning times in the special symbol 1 (the second start port 111a) and the number of winning times in the special symbol 2 (the third start port 112a). That is, the control unit 65 can determine it as the number of lottery times of the normal symbol lottery by determining the first time shortening state (the time shortening state) from the "big win 2 information" and counting the number of output times of the "start port information" during the determined first time shortening state.

[0052] In this way, even when the number of lottery times of the normal symbol lottery is not output from a single output terminal, the hall computer 60 can determine the number of lottery times of the normal symbol lottery based on the "start port information" input via the communication unit 62. As a result, the denominator of the winning probability of the special drawing in FIG. 2 can be specified, so that the accurate winning probability of the special drawing in FIG. 2 (when the game is played with a "right hit" during the time-saving state) can be calculated.

[0053] In addition, when the communication unit 62 functions as an input unit, the control unit 65 inputs the game information output from the output unit of the gaming machine 10 and can determine the first jackpot based on the input game information. Here, the consecutive jackpots mean that jackpots occur continuously within a predetermined period, and the first jackpot means a jackpot that occurs other than during consecutive jackpots, that is, a jackpot at the start of consecutive jackpots. The control unit 65 can function as a first jackpot determination unit and determine the first jackpot based on the game information. In this embodiment, in addition to determining that a jackpot occurring in the normal game state is a first jackpot, if a jackpot occurring in a time-saving state other than the normal game state is also determined by the first jackpot determination means to be a jackpot occurring other than during consecutive jackpots, it is determined as a first jackpot. In addition, all jackpots in FIG. 1 special drawing are determined as the first jackpot of FIG. 1 special drawing. For the jackpots in FIG. 2 special drawing, a jackpot based on the FIG. 2 reserved balls 119b generated during the first time-saving state is determined as the first jackpot of FIG. 2 special drawing, and a jackpot based on the FIG. 2 reserved balls 119b generated during the second time-saving state is determined as a consecutive jackpot (consecutive jackpots) of FIG. 2 special drawing.

[0054] In addition, the control unit 65 can determine whether the first jackpot is triggered by the winning of a game ball in either the FIG. 1 or FIG. 2 special drawing. The flowcharts shown in FIGS. 12 to 14 show the processes executed by the control unit 65 to determine whether a jackpot is triggered by the winning of either the FIG. 1 or FIG. 2 special drawing. FIG. 15 shows an example of game information at the time of jackpot occurrence stored in the storage unit 64 of the hall computer 60. Hereinafter, with reference to the flowcharts shown in FIGS. 12 to 14 and in light of the example shown in FIG. 15, the flow of the special drawing determination process executed by the control unit 65 will be described.

[0055] First, the special drawing determination process in the normal game state shown in FIG. 12 will be described. When a big win occurs (S10), the control unit 65 determines whether the current game state is the normal game state (S11). If the control unit 65 determines that the current game state is the normal game state (S11: Yes), the process proceeds to S12. On the other hand, if it determines that the current game state is not the normal game state, the process proceeds to S20 (S11: No). In the process of S12, after the control unit 65 determines that the big win that occurred is the first win in Special Figure 1, it updates the "number of lottery times for Special Figure 1 lottery" based on the "final start count" (S13). Specifically, a process of adding the "final start count" to the value indicated by the "number of lottery times for Special Figure 1 lottery" is executed.

[0056] Figure 15(a) shows the out-ball transition information (slump graph) obtained by graphing the difference balls of a certain gaming machine 10 for each game state over time, and Figure 15(b) shows the game information stored in the storage unit 64 of the hall computer 60. Note that Figure 15(a) and (b) correspond to each other and show the game information at the time of a big win when the specific number determined as the short-time count is "100 times". "Event" indicates whether the big win is triggered by a win in either Special Figure 1 or Special Figure 2. "Final start count" indicates the number of inputs of "start information" from the end of the big win game state until the next big win game state occurs. "Final winning count" indicates the number of inputs of "start port information" from the end of the big win game state until the next big win game state occurs. "Number of big wins" indicates the number of inputs of "big win 1 information". "Big win out-balls" indicates the difference between the "out information" and the "safe information" during the big win (from the start to the end of the big win). "Number of lottery times for Special Figure 1" indicates the number of lottery times (number of lottery times for Special Figure 1 lottery) triggered by a win in Special Figure 1. "Number of lottery times for Special Figure 2" indicates the number of lottery times (number of lottery times for Special Figure 2 lottery) triggered by a win in Special Figure 2. From such game information, the control unit 65 determines the number of lottery times for each special figure.

[0057] For example, in the example shown in FIG. 15, in No(1), since a jackpot has occurred during the normal game state, the control unit 65 can determine that this jackpot is the first jackpot of the special figure 1. And the "360 times", which is the "final start number of times" at the time of this jackpot occurrence, is added to the "lottery number of times of the special figure 1 lottery".

[0058] Next, a special figure determination method using the "final start number of times" and the "final winning number of times" in the time-saving state will be described with reference to FIG. 13. In the process of S20, the control unit 65 determines whether the current game state is the time-saving state. If it is determined that the current game state is the time-saving state (S20: Yes), the process proceeds to S21. On the other hand, if it is determined that the current game state is not the time-saving state, the process ends (S20: No). In the process of S21, the control unit 65 determines whether the "final start number of times" at the time of jackpot occurrence is "1 time" (special number of times).

[0059] During the jackpot executed in the second time-saving state, the control unit 65 determines the jackpot based on the special figure 2 reserved balls 119b that have already been stored as the first jackpot of the special figure 2. This is because in the first time-saving state, the variation time of the special figure 2 after the jackpot ends ("15 seconds") is likely to be shorter than the variation time of the normal symbol after the jackpot ends (during the jackpot (maximum 10 seconds) + 10 seconds after the jackpot ends).

[0060] On the other hand, the control unit 65 determines the jackpot based on the special figure 2 reserved balls 119b stored immediately after the start of the jackpot as the continuous jackpot of the special figure 2. In the second short-time state, since the variation time of the special figure 2 after the jackpot ends ("1 second") and the variation time of the normal symbol ("1 second") are both the same, after the jackpot ends, if winning in the normal symbol lottery and then winning at the third start port 112a, in the process where the special figure 2 becomes a jackpot, the possibility of winning at the third start port 112a again during the jackpot of the special figure 2 after winning at the third start port 112a is extremely low.

[0061] When the control unit 65 determines that the "final start count" is "1 time" (S21: Yes), the process proceeds to S22. On the other hand, when it determines that the "final start count" is not "1 time", the process proceeds to S30 (S21: No).

[0062] In the process of S22, the control unit 65 determines whether the "final winning count" at the time of jackpot occurrence is "0 times". When the control unit 65 determines that the "final winning count" is "0 times" (S22: Yes), it determines the generated jackpot as the first jackpot of the special figure 2 (S23) and ends the process. On the other hand, when the control unit 65 determines that the "final winning count" is not "0 times" (S22: No), it determines the generated jackpot as the continuous jackpot of the special figure 2 (S24) and ends the process.

[0063] This determination is based on whether "start port information" is output after the jackpot ends until the jackpot of the special figure 2 occurs. For example, when it becomes "continuous (continuous jackpot of the special figure 2)" by the special symbol lottery, since "start port information" is output with winning at the third start port 112a, the "final winning count" becomes "1 time". On the other hand, when it becomes "non - continuous" by the special symbol lottery, there is no winning at the third start port 112a and "start port information" is not output, so the "final winning count" becomes "0 times".

[0064] For example, in the example shown in FIG. 15, at No (10), a jackpot occurs during the time shortening state, the "final start count" at the time of the jackpot occurrence is "1 time", and the "final winning count" is "0 times". Therefore, it can be determined that the occurred jackpot is the first jackpot in FIG. 2, and the jackpot game state (first specific game state) can be determined. Also, at No (11), a jackpot occurs during the time shortening state, the "final start count" at the time of the jackpot occurrence is "1 time", and the "final winning count" is also "1 time". Therefore, it can be determined that the occurred jackpot is a continuous jackpot in FIG. 2.

[0065] Next, a specific figure determination method using the "final start count" during the time shortening state will be described with reference to FIG. 14. In the process of S30, in the time shortening state, it is determined whether the "final start count" at the time of the jackpot occurrence is a specific count determined as the time shortening count. When the control unit 65 determines that the "final start count" is the specific count (S30: Yes), it determines that the jackpot is the first jackpot in FIG. 2 (S31). On the other hand, when the control unit 65 determines that the "final start count" is not the specific count (S30: No), it determines that the jackpot is the first jackpot in FIG. 1 (S32). At this time, for example, when the specific count is "100 times" ("150 times"), the control unit 65 determines that values of the "final start count" from "100 times" to "110 times" (150 times or more) are also included in the specific count. However, these values are just examples and can be appropriately changed according to the specifications of the gaming machine 10.

[0066] This determination is based on the transition of the game state that shifts to the second time shortening state when the time shortening count reaches the specific count and all the specific figure hold balls 119a in the first time shortening state are consumed. For example, when the specific count is "100 times" ("150 times"), when the "final start count" at the time of the jackpot occurrence is less than the specific count, i.e., "2 times" to "99 times" ("111 times" to "149 times"), the game state can be determined as the first time shortening state where the specific figure lottery is executed.

[0067] Next, the control unit 65 updates the "number of lottery draws for Special Figure 1" based on the "final start count" and updates the "number of lottery draws for Special Figure 2" based on the "final winning count" (S33). Specifically, a process of adding the "final start count" to the value indicated by the "number of lottery draws for Special Figure 1" and adding the "final winning count" to the value indicated by the "number of lottery draws for Special Figure 2" is executed.

[0068] For example, in the example shown in FIG. 15, at No. (4), a jackpot occurs during the time-saving state, and the "final start count" at the time of the jackpot occurrence is "76 times". Since it is not the specific number of "100 times", it can be determined that the occurred jackpot is the first jackpot of Special Figure 1. Then, "76 times", which is the "final start count" at the time of this jackpot occurrence, is added to the "number of lottery draws for Special Figure 1", and "152 times", which is the "final winning count", is added to the "number of lottery draws for Special Figure 2". Also, at No. (5), a jackpot occurs during the time-saving state, and the "final start count" at the time of this jackpot occurrence is "106 times". Since it is determined to be within the range of the specific number of "100 times", it can be determined that the occurred jackpot is the first jackpot of Special Figure 2, and the jackpot game state (first specific game state) can be determined. Then, "106 times", which is the "final start count" at the time of this jackpot occurrence, is added to the "number of lottery draws for Special Figure 1", and "217 times", which is the "final winning count", is added to the "number of lottery draws for Special Figure 2".

[0069] By such an operation of the control unit 65, at the time of a jackpot occurrence, it can be determined whether the jackpot is triggered by a winning of either Special Figure 1 or Special Figure 2. Thereby, even for the gaming machine 10 that does not output gaming information capable of determining the number of lottery draws for each special figure, based on other gaming information, the number of lottery draws for each special figure can be determined, so that accurate gaming data such as the lottery probability for each special figure can be calculated.

[0070] Here, using the example shown in FIG. 15, the first jackpot probability and the average number of jackpots will be described. The hit probability in this embodiment is calculated by the following formula. Hit probability = Number of hits / Number of draws For example, in FIG. 15, the number of times determined to be a hit by the control unit 65 in Special Figure 1 is "4 times" for No. (1) to (4). Also, the number of draws in the Special Figure 1 draw is the sum of the "final start times" (excluding when the Special Figure 2 reserved ball 119b is consumed) at the big win of Special Figure 1, which is "662 times" (= 360 + 56 + 64 + 76 + 106). Therefore, the hit probability of Special Figure 1 is calculated as "1 / 165.5" (= 4 / 662). As a result, since the hit probability of Special Figure 1 is the big win probability of Special Figure 1 (1 / 319), the casino manager can easily recognize the actual value (1 / 165.5) with respect to the theoretical value (1 / 319).

[0071] The number of times determined to be a hit in Special Figure 2 is "2 times" for No. (5) and (10). Also, the number of draws in the Special Figure 2 draw is the sum of the "final winning times" (excluding when the Special Figure 2 reserved ball 119b is consumed) at the big win of Special Figure 2, which is the same value as the number of draws in the normal symbol draw, and is "525 times" (= 79 + 77 + 152 + 217) (see FIG. 11). Therefore, the hit probability of Special Figure 2 is calculated as "1 / 262.5" (= 2 / 525). Since the hit probability (initial specific game state probability) of Special Figure 2 is the winning probability of the normal symbol draw (1 / 350), the casino manager can easily recognize the actual value (1 / 265.5) with respect to the theoretical value (1 / 350) in the same way as the hit probability of Special Figure 1.

[0072] Also, the average number of big wins of Special Figure 2 in this embodiment (the average value of the number of big wins occurring for one Special Figure 2 reserved ball 119b generated in the first time-short state) is calculated by the following formula. Average number of big wins of Special Figure 2 = Number of big wins of Special Figure 2 / Number of hits of Special Figure 2 The number of big wins of Special Figure 2 is "11 times" for No. (5) to (11), and the number of times determined to be a hit in Special Figure 2 is "2 times" for No. (5) and (10). Therefore, the average number of big wins in Special Figure 2 is calculated as "11 / 2" (5.5 times), and the casino manager can recognize the game data regarding the continuation rate of Special Figure 2 (theoretical value: 72%). In this way, the control unit 65 (the first specific game state probability calculation means) can distinguish and calculate the first win probability of Special Figure 1 and the first win probability of Special Figure 2 for the gaming machine 10 in which the first win probabilities of Special Figure 1 and Special Figure 2 are different. Furthermore, the control unit 65 can also calculate information regarding consecutive wins in Special Figure 2.

[0073] Also, the hall computer 60 is configured to notify these calculated data externally. For example, when notifying through the display unit 63, the control unit 65 extracts the calculated data to be displayed on the display unit 63 from the storage unit 64, and transmits these as output information to the display unit 63. Based on the received output information, the display unit 63 displays the actual values of game data such as the first win probability for each special figure as shown in FIG. 16. Also, the display unit 63 can be configured to display the theoretical value and the actual value so that they can be compared. Furthermore, when the theoretical value and the actual value of the game data are significantly different, they can be displayed in a visually recognizable manner in various display forms (for example, color, characters, shading, blinking display, etc.) (see FIG. 16(b)).

[0074] Next, the error determination avoidance process for improving the processing accuracy of the special figure determination process will be described with reference to the flowchart of FIG. 17. In the special figure determination process described in the flowcharts of FIGS. 12 to 14, when a big win occurs in the "first game" during the time shortening state after the first win of Special Figure 1, there is a possibility that the control unit 65 makes an incorrect determination. Specifically, when a big win occurs in the "first game" after the first win of Special Figure 1 during the time shortening state, the "final start count" becomes "1 time", so there is a possibility of making an incorrect determination as "the first win of Special Figure 2" or "a consecutive win of Special Figure 2" (see FIG. 13). Therefore, the following error determination avoidance process can be added.

[0075] When a jackpot occurs after the first hit in Special Figure 1 (S40), the control unit 65 determines whether the current game state is a time-saving state (S41). If the control unit 65 determines that the current game state is a time-saving state (S41: Yes), the process proceeds to S42. On the other hand, if it determines that the current game state is not a time-saving state, the process ends (S41: No). In the process of S42, the control unit 65 determines whether the "final start count" at the time of jackpot occurrence is "1 time". If the control unit 65 determines that the "final start count" is "1 time" (S42: Yes), the process proceeds to S43. On the other hand, if it determines that the "final start count" is not "1 time", the process proceeds to S30 (S42: No).

[0076] Next, during the time-saving state, the control unit 65 determines whether the "final start count" at the time of the immediately preceding jackpot (hereinafter referred to as the immediately preceding jackpot) occurrence is a specific number of times (S43). If the control unit 65 determines that the "final start count" is a specific number of times (S43: Yes), it determines that the jackpot is the first hit in Special Figure 2 (S31). On the other hand, if the control unit 65 determines that the "final start count" is not a specific number of times (S43: No), it determines that the jackpot is the first hit in Special Figure 1 (S32). Thereby, in the special figure determination process, it is possible to prevent misjudgment when a jackpot occurs in the "first game" after the first hit in Special Figure 1.

[0077] In addition to this, in order to improve the accuracy of the special figure determination process, based on the transition of the game state, it is possible to determine whether the jackpot is triggered by a winning in either Special Figure 1 or Special Figure 2. For example, in the first time-saving state, since the special figure 1 lottery is executed, the jackpot during the first time-saving state can be determined as the jackpot of special figure 1. In the second time-saving state, since the special figure 2 lottery is executed, the jackpot during the second time-saving state can be determined as the jackpot of special figure 2.

[0078] Next, the continuous winning warning determination process will be described. The control unit 65 compares and determines the input value of the game information output from the gaming machine 10 with the set value preset by the administrator of the game hall, and determines a "continuous winning alert". Here, the "continuous winning alert" indicates an abnormal game state in which a jackpot occurs in a continuous winning state at an abnormal pace. Such a determination is made to monitor whether the occurrence probability of the jackpot has become abnormally high. However, in the case of the gaming machine 10 of the present embodiment, when there are a large number of special figure 2 reserved balls 119b, according to the conventional method, even in the case of a normal continuous winning, a "continuous winning alert" may be generated and malfunction may occur. Therefore, in the present invention, the "continuous winning alert" is determined based on the first jackpot base of the special figure 2, and the continuous winning alert determination process can be carried out in an appropriate manner.

[0079] FIG. 18 shows an example of the relationship between "jackpot 1 information" and "number of games between jackpots" in order to explain the continuous winning alert determination process. Since the "jackpot 1 information" is input during the jackpot game state, it changes from off to on at the start of the jackpot game state and from on to off at the end of the jackpot game state. The number of games between jackpots is the number of inputs of the "start information" during the period when the "jackpot 1 information" is not output, and the number of inputs is shown as the number of games. The control unit 65 functions as an alert state determination means for determining the abnormality of the gaming machine 10 based on these game information.

[0080] Here, the flow of the continuous winning alert determination process will be explained. FIG. 19 shows the continuous winning alert determination process at the time of occurrence of the "continuous winning alert", and FIG. 20 shows the continuous winning alert determination process at the time of recovery of the "continuous winning alert". First, the continuous winning alert determination process at the time of occurrence of the "continuous winning alert" will be explained with reference to FIG. 19. When the control unit 65 determines that a jackpot of special figure 2 occurs triggered by the special figure 2 lottery determined in the special figure determination process (S50), it acquires the "number of start times" between the jackpots of special figure 2 and the alert value stored in the storage unit 64 (S51). The "number of starts" is the number of inputs of the "start information". The alarm value is a value defined as an alarm state that can be set by the operation unit 61 for determining the "continuous winning alarm". There are the "number of games for continuous winning alarm determination" (set value), the "number of times for continuous winning alarm determination" (set number of times), etc. The "number of games for continuous winning alarm determination" indicates the alarm value of the number of starts (number of games) from the end of the jackpot game state to the occurrence of the next jackpot game state. The "number of times for continuous winning alarm determination" indicates the alarm value of the number of consecutive winning times of the jackpot in FIG. 2 of the special symbol within the "number of games for continuous winning alarm determination".

[0081] Next, the control unit 65 determines whether the "number of starts" between the jackpots in FIG. 2 of the special symbol is less than or equal to the set "number of games for continuous winning alarm determination" (S52). In the process of S52, if it is determined that the "number of starts" between the jackpots in FIG. 2 of the special symbol is less than or equal to the "number of games for continuous winning alarm determination" (S52: Yes), the process proceeds to S53. If it is determined that the "number of starts" between the jackpots in FIG. 2 of the special symbol is not less than or equal to the "number of games for continuous winning alarm determination", the process ends (S52: No).

[0082] Next, the control unit 65 determines whether the jackpot in FIG. 2 of the special symbol with the "number of starts" less than or equal to the "number of games for continuous winning alarm determination" has occurred with consecutive wins of "number of times for continuous winning alarm determination" or more (S53). In the process of S53, if it is determined that the jackpot in FIG. 2 of the special symbol with the "number of starts" less than or equal to the "number of games for continuous winning alarm determination" has occurred with consecutive wins of "number of times for continuous winning alarm determination" or more (S53: Yes), the continuous winning alarm flag is set to on (S54), and the "continuous winning alarm" is generated. On the other hand, if the control unit 65 determines that the jackpot in FIG. 2 of the special symbol with the "number of starts" less than or equal to the "number of games for continuous winning alarm determination" has not occurred with consecutive wins of "number of times for continuous winning alarm determination" or more, the process ends (S53: No).

[0083] In the example shown in FIG. 18, "10 games" is set as the "number of games for continuous winning warning determination", and "2 times" is set as the "number of times for continuous winning warning determination". After the jackpot of Special Figure 2 occurred in the "first game", the jackpot of Special Figure 2 occurred in the "fifth game". Therefore, the control unit 65 determines that the jackpots of Special Figure 2 that occurred within the "number of games for continuous winning warning determination" have occurred continuously for 2 times or more, which is the "number of times for continuous winning warning determination", and sets the continuous winning warning flags (1) and (3) to on, resulting in the occurrence of a "continuous winning warning".

[0084] Subsequently, with reference to FIG. 20, the continuous winning warning determination process at the time of the return of the "continuous winning warning" will be described. When a jackpot of Special Figure 2 occurs triggered by the special figure 2 lottery after the continuous winning warning flag is in the on state, that is, after the occurrence of the "continuous winning warning" (S60), the control unit 65 acquires the "number of start times" between the jackpots of Special Figure 2 and the warning value stored in the storage unit 64 (S62). Next, the control unit 65 determines whether the "number of start times" between the jackpots of Special Figure 2 is less than or equal to the "number of games for continuous winning warning determination" (S63). If it is determined in the process of S63 that the "number of start times" until the jackpot of Special Figure 2 is greater than or equal to the "number of games for continuous winning warning determination" (S63: Yes), the control unit sets the on continuous winning warning flag to off (S64) and determines that the "continuous winning warning" has returned. On the other hand, if the control unit 65 determines that the "number of start times" until the jackpot of Special Figure 2 is not greater than or equal to the "number of games for continuous winning warning determination", it maintains the on state of the continuous winning warning flag and ends the process (S63: No).

[0085] In the example shown in FIG. 18, after the occurrence of the "continuous winning warning", since the jackpot of Special Figure 2 occurred in the "eleventh game", the control unit 65 determines that the jackpot of Special Figure 2 has occurred when it is greater than or equal to the "number of games for continuous winning warning determination", sets the continuous winning warning flag (2) to off, and the "continuous winning warning" returns.

[0086] In the continuous winning warning determination process as described above, when the number of games between the big wins in FIG. 2 is equal to or less than the set value and a big win in FIG. 2 occurs, and the number of big wins in FIG. 2 that have occurred at or below the set value is equal to or more than the set number of times and continuous winning occurs, it is regarded as the occurrence of a "continuous winning warning". And after the occurrence of this "continuous winning warning", when the number of games between the big wins in FIG. 2 is equal to or more than the set value and a big win in FIG. 2 occurs, it is regarded as the recovery of the "continuous winning warning".

[0087] Since the control unit 65 can easily determine whether or not a "continuous winning warning" has occurred, the manager of the game arcade can recognize it as a "continuous winning warning" without overlooking when an act of illegally increasing the number of big wins or the like occurs, so that the loss of the game arcade due to such acts can be minimized. And by adopting a configuration in which the "continuous winning warning determination number of games" and the "continuous winning warning determination number of games" for determining the "continuous winning warning" in the game of each gaming machine 10 can be set by the operation unit 61, it can be easily changed according to the specifications of the gaming machine 10. Thereby, since set values corresponding to each model of the gaming machine 10 can be set, an accurate determination of the "continuous winning warning" can be implemented. Note that the control unit 65 can similarly execute the determination of the "continuous winning warning" even in the case of the gaming machine 10 being a slot machine. In this case, when the number of games between BBs (big bonuses) is equal to or less than the set value and a BB occurs, and the number of BBs that have occurred at or below the set value is equal to or more than the set number of times and continuous winning occurs, it is regarded as the occurrence of a "continuous winning warning", and when a BB occurs when the number of games between BBs is equal to or more than the set value, it is regarded as the recovery of the "continuous winning warning".

[0088] As described above, according to the gaming device of the present invention, regardless of the characteristic specifications of the gaming machine 10 constituting the gaming system 1, it is possible to determine whether or not it is the first big win in FIG. 2 by using the number of start times (pattern determination information) output from the gaming machine 10. Also, when it is not possible to determine whether or not it is the first big win in FIG. 2 only by the number of start times, it is possible to determine whether or not it is the first big win in FIG. 2 by using the number of winning times (winning information). Furthermore, the gaming device can count the number of times of the first big win in FIG. 2 that has been determined and the number of winning times, and can calculate the probability of the first big win in FIG. 2 based on the sum of the number of times of the first big win in FIG. 2 / the total number of final winning times. Accordingly, even in the gaming machine 10 that does not directly output the gaming information regarding the number of winning times in the special figure 2, since the number of winning times and the like in the special figure 2 can be determined, gaming data such as the first winning probability in the special figure 2 can be calculated more accurately and notified to the outside such as the display unit 63. Therefore, the manager of the game arcade can distinguish and grasp the first winning probability of the special figure 1 and the first winning probability of the special figure 2 for the gaming machine 10 in which the first winning probabilities of the special figure 1 and the special figure 2 are different. In addition, the gaming device can appropriately determine the "continuous winning warning" caused by the big win in the special figure 2. And such a function is realized by the control unit 65 (or the CPU provided therein) configured as a computer executing a program (and data) stored in a storage means such as a hard disk provided in the storage unit 64.

[0089] On the other hand, in the conventional gaming device, in the case of the gaming machine 10 that does not directly output the gaming information regarding the number of winning times in the special figure 2, the first winning of the special figure 1 and the first winning of the special figure 2 cannot be distinguished, and the needs of employees and players who want to appropriately grasp the current gaming state cannot be met. In addition, since the first winning of the special figure 2 cannot be determined, the abnormality in the continuous winning of the big win cannot be appropriately determined, which may cause disadvantages to the game arcade and / or the player. According to the gaming device of the present embodiment, all or part of such problems that the conventional gaming device should improve can be solved.

[0090] As described above, the preferred embodiments of the gaming device and the program of the present invention have been described. However, the gaming device and the program according to the present invention are not limited to the above-described embodiments, and various modifications can be made within the scope of the present invention. [General] For example, although the present invention has been described using an example in which it is applied to the hall computer 60 as a gaming device, in addition to this, in addition to the pedestal machine 20, the call lamp 30, the pedestal computer 40, and the island computer 50, a prize exchange machine (not shown) that performs an exchange process between a gaming medium such as a gaming ball or a medal and a prize, or a change machine (not shown) that reads the remaining cash balance from a membership card or the like and returns cash to the player according to an operation, etc. It can also be applied to other gaming devices that can be connected to the gaming system 1. [Control Regarding First Prize Judgment] When the gaming machine 10 directly outputs gaming information indicating the number of winning times in the special figure 2 in the special drawing figure 2, that is, the number of winning times of the gaming ball in the third start port 112a that is the trigger for the special drawing figure 2, based on this gaming information, information regarding the first prize in the special figure 2 (for example, the number of first prizes in the special figure 2, the first prize probability in the special figure 2, etc.) can also be calculated. Also, when the gaming machine 10 directly outputs gaming information indicating the number of passing times of the gaming ball through the normal symbol operation gate 116 that is the trigger for the normal symbol lottery, based on this gaming information, the number of lottery times for the special drawing figure 2 can also be determined. Furthermore, based on the gaming information output from the gaming machine 10, not only information regarding the first prize in the special figure 2 but also information regarding consecutive wins in the special figure 2 can be determined. [Display Control] Information (for example, color, character, icon, figure, etc.) corresponding to the number of first prizes during the period (specific period) from the big win (first prize in the special figure 1) during the normal gaming state until the non-time-saving state is entered after the end of the time-saving state (power-saving state) may be displayed on the display unit 63. Also, information corresponding to the special figure 2 reserved balls 119b during the specific period may be displayed on the display unit 63. Furthermore, information corresponding to the number of consecutive wins based on one special figure 2 reserved ball 119b may be displayed on the display unit 63.

Explanation of Reference Numerals

[0091] 1 Gaming System 10 Gaming Machine 20 Pedestal Machine 30 Call Lamp 40 Pedestal Computer 50 Island Computer 60 Hall Computer (gaming device) 61 Operation Unit 62 Communication Unit (input means) 63 Display Unit (notification means) 64 Memory Unit 65 Control Unit (specific game state determination means, first specific game state determination means, first specific game state probability calculation means, counting means, specific counting means, alarm state determination means)

Claims

1. Detection means including first detection means capable of detecting that a game medium has passed through a first start area and second detection means capable of detecting that a game medium has passed through a second start area; First storage means capable of storing, until an upper limit value is reached, first start information including information indicating whether to shift to a specific game state advantageous to the player when the first detection means detects the passage of the game medium, and second storage means capable of storing, until an upper limit value is reached, second start information including information indicating whether to shift to the specific game state advantageous to the player when the second detection means detects the passage of the game medium; Judgment means including first judgment means capable of judging whether to shift to the specific game state based on the first start information stored in the first storage means and second judgment means capable of judging whether to shift to the specific game state based on the second start information stored in the second storage means; Display means including first display means for variably displaying identification information and then stopping the display of the identification information in a manner corresponding to the judgment result of the first judgment means when the judgment by the first judgment means is executed, and second display means for variably displaying identification information and then stopping the display of the identification information in a manner corresponding to the judgment result of the second judgment means when the judgment by the second judgment means is executed; First special game state control means capable of controlling to a first special game state in which the first detection means is more likely to detect the game medium than in the non-special game state until the identification information is stopped and displayed a specific number of times on the display means after the specific game state controlled when it is determined by the first judgment means that the specific game state is shifted to ends, and second special game state control means capable of controlling to a second special game state in which the second detection means is more likely to detect the game medium than in the first special game state until the identification information is stopped and displayed a special number of times on the display means after the specific game state controlled when it is determined by the second judgment means that the specific game state is shifted to ends; Output means including first output means capable of outputting first game information in the specific game state, second output means capable of outputting second game information when the identification information is stopped and displayed on the display means, and third output means capable of outputting third game information when the first detection means detects the game medium and when the second detection means detects the game medium; A gaming device provided corresponding to a gaming machine having the first determination means, wherein the determination by the first determination means is executed preferentially over the determination by the second determination means. A specific gaming state determination means capable of determining that the gaming machine has been controlled to the specific gaming state based on the output of the first gaming information from the first output means. A counting means capable of counting the number of times the second output means outputs the second gaming information after the first gaming information ceases to be output. A specific counting means capable of counting the number of times the third output means outputs the third gaming information after the first gaming information ceases to be output. When it is determined by the specific gaming state determination means that the gaming machine has been controlled to the specific gaming state, based on the counting results of the counting means and the specific counting means, an initial specific gaming state determination means capable of determining whether the specific gaming state is the initial specific gaming state that can be shifted to after the identification information is stopped and displayed on the second display means. An initial specific gaming state probability calculation means capable of calculating an initial specific gaming state probability that is the ratio of the number of determinations determined to be in the initial specific gaming state by the initial specific gaming state determination means to the number of times the third gaming information is output counted by the specific counting means. A notification means capable of notifying information regarding the initial specific gaming state probability calculated by the initial specific gaming state probability calculation means. A gaming device, characterized by comprising the above.

2. The initial specific gaming state determination means is When it is determined by the specific gaming state determination means that the gaming machine has been controlled to the specific gaming state, it is possible to determine that the specific gaming state is the initial specific gaming state when the counting result by the counting means is greater than the specific number of times. The gaming device according to claim 1, characterized by the above.

3. The initial specific gaming state determination means is When it is determined by the specific gaming state determination means that the gaming machine has been controlled to the specific gaming state, it is possible to determine that the specific gaming state is the initial specific gaming state when the counting result by the counting means indicates a special number of times and the counting result by the specific counting means indicates 0. The gaming device according to claim 1 or 2, characterized by the above.

4. When the gaming machine is controlled to another specific gaming state after the end of one specific gaming state, if the first specific gaming state determination means determines that the one specific gaming state is the first specific gaming state and the other specific gaming state is not determined to be the first specific gaming state, it is provided with an alarm state determination means capable of determining that an alarm state has occurred. The alarm state determination means When the first specific gaming state determination means determines that the one specific gaming state and the other specific gaming state are the first specific gaming state, does not determine that the alarm state has occurred The gaming device according to any one of claims 1 to 3, characterized in that.

5. Detection means including first detection means capable of detecting that a game medium has passed through a first start area and second detection means capable of detecting that a game medium has passed through a second start area; First storage means capable of storing first start information including information indicating whether to shift to a specific gaming state advantageous to the player until an upper limit value is reached when the first detection means detects the passage of the game medium, and second storage means capable of storing second start information including information indicating whether to shift to the specific gaming state advantageous to the player until an upper limit value is reached when the second detection means detects the passage of the game medium; Storage means including; First determination means capable of determining whether to shift to the specific gaming state based on the first start information stored in the first storage means, and second determination means capable of determining whether to shift to the specific gaming state based on the second start information stored in the second storage means; Determination means including; First display means for variably displaying identification information and then stopping the display of the identification information in a manner corresponding to the determination result by the first determination means when the determination by the first determination means is executed, and second display means for variably displaying identification information and then stopping the display of the identification information in a manner corresponding to the determination result by the second determination means when the determination by the second determination means is executed; Display means including; After the specific gaming state that is controlled when it is determined by the first determination means to shift to the specific gaming state ends, until the identification information is stopped and displayed a specific number of times on the display means, a first special gaming state control means capable of controlling to a first special gaming state in which the first detection means is more likely to detect a gaming medium than in a non-special gaming state, and after the specific gaming state that is controlled when it is determined by the second determination means to shift to the specific gaming state ends, until the identification information is stopped and displayed a special number of times on the display means, a second special gaming state control means capable of controlling to a second special gaming state in which the second detection means is more likely to detect a gaming medium than in the first special gaming state, and a special gaming state control means including the same; In the specific gaming state, a first output means capable of outputting first gaming information, a second output means capable of outputting second gaming information when the identification information is stopped and displayed on the display means, and a third output means capable of outputting third gaming information when the first detection means detects a gaming medium and when the second detection means detects a gaming medium, and an output means including the same; A computer constituting a gaming device provided corresponding to a gaming machine in which the determination by the first determination means is executed preferentially over the determination by the second determination means; A specific gaming state determination means capable of determining that the gaming machine has been controlled to the specific gaming state based on the output of the first gaming information from the first output means; A counting means capable of counting the number of times the second output means outputs the second gaming information after the first gaming information stops being output; A specific counting means capable of counting the number of times the third output means outputs the third gaming information after the first gaming information stops being output; When it is determined by the specific gaming state determination means that the gaming machine has been controlled to the specific gaming state, based on the counting results by the counting means and the specific counting means, a first specific gaming state determination means capable of determining whether the specific gaming state is the first specific gaming state that can shift after the identification information is stopped and displayed on the second display means; A first specific gaming state probability calculation means capable of calculating a first specific gaming state probability that is the ratio of the number of determinations determined to be in the first specific gaming state by the first specific gaming state determination means to the number of times the third gaming information is output counted by the specific counting means, and Notification means capable of notifying information regarding the initial specific game state probability calculated by the initial specific game state probability calculation means, A game program characterized by functioning as such.

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